[May 17 2007] - Rumble

Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty
  pes IN FLIGHT and UNDERWATER are finally being used!
  Removed all of the Dragon_Breathes.
  Removed context help system.
  Added invis level on reconnect.
[May 15 2007] - Rumble
  Fixed object stacking to match s-desc and item_number.
  Added wizupdate command.
  Added valid_dg_target check to object remove trigs.
This commit is contained in:
Rumble 2007-05-17 20:51:06 +00:00
parent 2f24e37bb8
commit 8315bc5da8
29 changed files with 191 additions and 1330 deletions

View file

@ -228,11 +228,11 @@
#define AFF_PROTECT_GOOD 14 /* Char protected from good */
#define AFF_SLEEP 15 /* (R) Char magically asleep */
#define AFF_NOTRACK 16 /* Char can't be tracked */
#define AFF_UNUSED16 17 /* Room for future expansion */
#define AFF_UNUSED17 18 /* Room for future expansion */
#define AFF_FLYING 17 /* Char is flying */
#define AFF_SCUBA 18 /* Room for future expansion */
#define AFF_SNEAK 19 /* Char can move quietly */
#define AFF_HIDE 20 /* Char is hidden */
#define AFF_UNUSED20 21 /* Room for future expansion */
#define AFF_FREE 21 /* Room for future expansion */
#define AFF_CHARM 22 /* Char is charmed */
/* Modes of connectedness: used by descriptor_data.state */