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[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
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29 changed files with 191 additions and 1330 deletions
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@ -924,28 +924,6 @@ void mag_assign_spells(void)
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TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_ROOM, FALSE, MAG_MANUAL,
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NULL);
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/* These spells are currently not used, not implemented, and not castable.
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* Values for the 'breath' spells are filled in assuming a dragon's breath. */
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spello(SPELL_FIRE_BREATH, "fire breath", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0,
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NULL);
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spello(SPELL_GAS_BREATH, "gas breath", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0,
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NULL);
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spello(SPELL_FROST_BREATH, "frost breath", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0,
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NULL);
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spello(SPELL_ACID_BREATH, "acid breath", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0,
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NULL);
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spello(SPELL_LIGHTNING_BREATH, "lightning breath", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0,
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NULL);
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/* you might want to name this one something more fitting to your theme -Welcor*/
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spello(SPELL_DG_AFFECT, "Script-inflicted", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0,
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