[May 17 2007] - Rumble

Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty
  pes IN FLIGHT and UNDERWATER are finally being used!
  Removed all of the Dragon_Breathes.
  Removed context help system.
  Added invis level on reconnect.
[May 15 2007] - Rumble
  Fixed object stacking to match s-desc and item_number.
  Added wizupdate command.
  Added valid_dg_target check to object remove trigs.
This commit is contained in:
Rumble 2007-05-17 20:51:06 +00:00
parent 2f24e37bb8
commit 8315bc5da8
29 changed files with 191 additions and 1330 deletions

View file

@ -924,28 +924,6 @@ void mag_assign_spells(void)
TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_ROOM, FALSE, MAG_MANUAL,
NULL);
/* These spells are currently not used, not implemented, and not castable.
* Values for the 'breath' spells are filled in assuming a dragon's breath. */
spello(SPELL_FIRE_BREATH, "fire breath", 0, 0, 0, POS_SITTING,
TAR_IGNORE, TRUE, 0,
NULL);
spello(SPELL_GAS_BREATH, "gas breath", 0, 0, 0, POS_SITTING,
TAR_IGNORE, TRUE, 0,
NULL);
spello(SPELL_FROST_BREATH, "frost breath", 0, 0, 0, POS_SITTING,
TAR_IGNORE, TRUE, 0,
NULL);
spello(SPELL_ACID_BREATH, "acid breath", 0, 0, 0, POS_SITTING,
TAR_IGNORE, TRUE, 0,
NULL);
spello(SPELL_LIGHTNING_BREATH, "lightning breath", 0, 0, 0, POS_SITTING,
TAR_IGNORE, TRUE, 0,
NULL);
/* you might want to name this one something more fitting to your theme -Welcor*/
spello(SPELL_DG_AFFECT, "Script-inflicted", 0, 0, 0, POS_SITTING,
TAR_IGNORE, TRUE, 0,