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[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
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2f24e37bb8
commit
8315bc5da8
29 changed files with 191 additions and 1330 deletions
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@ -221,6 +221,7 @@ ACMD(do_who);
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ACMD(do_wield);
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ACMD(do_wizlock);
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ACMD(do_wiznet);
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ACMD(do_wizupdate);
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ACMD(do_wizutil);
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ACMD(do_write);
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ACMD(do_zcheck);
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@ -494,6 +495,7 @@ cpp_extern const struct command_info cmd_info[] = {
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{ ";" , ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
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{ "wizhelp" , "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
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{ "wizlist" , "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
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{ "wizupdate", "wizupde" , POS_DEAD , do_wizupdate, LVL_GRGOD, 0 },
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{ "wizlock" , "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
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{ "write" , "write" , POS_STANDING, do_write , 1, 0 },
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@ -1327,9 +1329,6 @@ void nanny(struct descriptor_data *d, char *arg)
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/* Quick check for the OLC states. */
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for (player_i = 0; olc_functions[player_i].state >= 0; player_i++)
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if (STATE(d) == olc_functions[player_i].state) {
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/* send context-sensitive help if need be */
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if (context_help(d, arg)) return;
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(*olc_functions[player_i].func)(d, arg);
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return;
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}
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