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Minor changes and a test commit --Rumble
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4 changed files with 10 additions and 8 deletions
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@ -4,7 +4,7 @@ telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
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@
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@
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[Sep 08 2012] - Rumble
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[Sep 08 2012] - Rumble
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added another example to doc/syserr.txt
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added another example to doc/syserr.txt
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Added a !NPC check to can_take_object. It was spamming a "mob using player data SYSERR". This means mobs do not have a max weight carrying capacity anymore. I think this is a good thing because I've seen people stumped when mob triggers fail due to weig
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Added a !NPC check to can_take_object. It was spamming a "mob using player data SYSERR". This means mobs do not have a max weight carrying capacity anymore. I think this is a good thing because I've seen people stumped when mob triggers fail due to weight limitations. But it could be unbalancing on some MUDs since pets could then carry unlimited gear.
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ht limitations. But it could be unbalancing on some MUDs since pets could then carry unlimited gear.
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ht limitations. But it could be unbalancing on some MUDs since pets could then carry unlimited gear.
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Uncommented code to prevent crashes when trying to save a deleted object.
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Uncommented code to prevent crashes when trying to save a deleted object.
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[Aug 22 2012] - Rumble
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[Aug 22 2012] - Rumble
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@ -11,6 +11,13 @@ to rec.games.mud.diku which originally anounced CircleMUD as a publically
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available MUD source code.
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available MUD source code.
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Release history:
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Release history:
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Version 3.63 release: April, 2012
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Version 3.62 release: September, 2010
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Version 3.61 release: January, 2010
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Version 3.60 release: September, 2009
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Version 3.59 release: April, 2009
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Version 3.58 release: January, 2009
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Version 3.57 release: August, 2008
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Version 3.56 release: April, 2008
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Version 3.56 release: April, 2008
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Version 3.55 release: January, 2008
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Version 3.55 release: January, 2008
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Version 3.54 release: December, 2007
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Version 3.54 release: December, 2007
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@ -1033,12 +1033,7 @@ int search_help(const char *argument, int level)
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while (level < help_table[mid].min_level && mid < (bot + top) / 2)
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while (level < help_table[mid].min_level && mid < (bot + top) / 2)
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mid++;
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mid++;
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/* The following line was commented out at some point, by someone, for some reason...
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* as I am unaware of that reason, and without a level check all help files, including
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* the ones we may not want a player to see, are available. So I'm reversing this now.
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* -Vat */
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if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
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if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
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/*if (strn_cmp(argument, help_table[mid].keywords, minlen))*/
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break;
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break;
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return (mid);
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return (mid);
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@ -2382,12 +2382,12 @@ void send_to_all(const char *messg, ...)
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void send_to_outdoor(const char *messg, ...)
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void send_to_outdoor(const char *messg, ...)
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{
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{
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struct descriptor_data *i;
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struct descriptor_data *i;
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va_list args;
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if (!messg || !*messg)
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if (!messg || !*messg)
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return;
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return;
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for (i = descriptor_list; i; i = i->next) {
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for (i = descriptor_list; i; i = i->next) {
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va_list args;
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if (STATE(i) != CON_PLAYING || i->character == NULL)
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if (STATE(i) != CON_PLAYING || i->character == NULL)
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continue;
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continue;
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