mirror of
https://github.com/tbamud/tbamud.git
synced 2025-12-23 10:40:13 +01:00
- Removed the do_oasis function and called the Xedit commands directly (thanks Rhade).
- Updated idle timer to keep track of imms too (thanks Jamdog). - Standardized OLC messages. - Removed special procedures that were replaced with trigedit. - Updated README.WIN, README.MSVC8, and README.CYGWIN. --Rumble
This commit is contained in:
parent
f34cc2c8ed
commit
7f65248b2a
26 changed files with 534 additions and 1006 deletions
|
|
@ -734,7 +734,7 @@ is 4-20 points damage.
|
|||
The question often comes up as to what damage a weapon should inflict. I
|
||||
will attempt to explain. To understand damage you first need to know hitpoints.
|
||||
A player starts with 10 hitpoints. Then they gain a certain amount depending on
|
||||
their class when they level. Stock CircleMUD uses the following: Magic Users
|
||||
their class when they level. Stock tbaMUD uses the following: Magic Users
|
||||
gain 3-8, Clerics 5-10, Thieves 7-13, Warriors 10-15. So a level 1 Warrior
|
||||
will have 20-25 hitpoints. Now, let us apply common sense. A weapon that does
|
||||
25 points of damage could kill a level 1 player in one hit. While a weapon with
|
||||
|
|
@ -847,19 +847,16 @@ These are numerous and I will add them as people ask questions about them.
|
|||
#31
|
||||
CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS
|
||||
|
||||
The README.Cygwin that comes with CircleMUD is outdated. Below is current and
|
||||
works as of December 2006.
|
||||
|
||||
Compiling CircleMUD
|
||||
Compiling tbaMUD
|
||||
under Microsoft Windows using CygWin
|
||||
|
||||
CircleMUD 3.1 compiles under Cygwin without needing any special modifications.
|
||||
tbaMUD compiles under Cygwin without needing any special modifications.
|
||||
This free pseudo-Unix environment for Windows includes the "bash" shell, "gcc"
|
||||
family of compilers, and a full set of programs and libraries for Windows users
|
||||
to compile and run programs from source code intended for Unix. It can be
|
||||
downloaded from: http://cygwin.com/
|
||||
|
||||
Compiling Circle under Cygwin is basically the same as it would be under
|
||||
Compiling tbaMUD under Cygwin is basically the same as it would be under
|
||||
another form of Unix:
|
||||
|
||||
1) Download from: http://cygwin.com/setup.exe
|
||||
|
|
@ -872,18 +869,17 @@ another form of Unix:
|
|||
Click Next.
|
||||
Install, follow prompts.
|
||||
|
||||
2) Download and uncompress the latest version of CircleMUD. TBA is now
|
||||
recommending everyone use CWG (CircleMUD With Goodies) Buddha since it comes
|
||||
pre-packaged with many important features like OLC and Trigedit. Join the
|
||||
forum and download Buddha at: http://cwg.lazuras.org/ The forums will
|
||||
also be a great resource for any problems that come up. Once you download
|
||||
and uncompress Buddha (I use winRAR) read through the /doc directory.
|
||||
2) Download and uncompress the latest version of tbaMUD:
|
||||
http://cwg.lazuras.org/modules.php?name=Downloads&d_op=viewdownload&cid=16
|
||||
Join the forums as they will be a great resource for any problems that you
|
||||
encounter. Once you download and uncompress tbaMUD (I use winRAR) read
|
||||
through the /doc directory.
|
||||
|
||||
3) Start the Cygwin "bash" shell by double clicking the Cygwin Icon. This will
|
||||
open a telnet looking window that mimics a *nix server where you can run the
|
||||
MUD. Go to the directory where you extracted CircleMUD by using the "cd" change
|
||||
MUD. Go to the directory where you extracted tbaMUD by using the "cd" change
|
||||
directory command and "dir" directory listing to find the correct files. For
|
||||
example "C:\circle". "cd c:/circle" "dir" in the listed files you should see
|
||||
example "C:\tbaMUD". "cd c:/tbaMUD" "dir" in the listed files you should see
|
||||
one called configure. DO NOT go into the SRC directory yet.
|
||||
|
||||
4) Run the configure script by typing "./configure". This will automatically
|
||||
|
|
@ -895,12 +891,12 @@ another form of Unix:
|
|||
an executable, you can also try "sh configure", "sh ./configure",
|
||||
"bash configure" and "bash ./configure" until one of them works.
|
||||
|
||||
5) NOW change to the /circle/src directory "cd src", and type "make", and watch
|
||||
CircleMUD and the additional utilities included in the Circle distribution
|
||||
automatically being compiled and placed in /circle/bin.
|
||||
5) NOW change to the /tbaMUD/src directory "cd src", and type "make", and watch
|
||||
tbaMUD and the additional utilities included in the tbaMUD distribution
|
||||
automatically being compiled and placed in /tbaMUD/bin.
|
||||
|
||||
6) Go back to /circle, and run the MUD either directly by typing
|
||||
"bin/circle", or by using the "./autorun &" script.
|
||||
6) Go back to /tbaMUD, and run the MUD either directly by typing
|
||||
"bin/tbaMUD", or by using the "./autorun &" script.
|
||||
|
||||
7) Start a telnet program. Open a connection to your own machine "localhost"
|
||||
on port 4000. You should see the MUD's login screen welcoming you. The
|
||||
|
|
@ -908,20 +904,17 @@ another form of Unix:
|
|||
|
||||
If you have problems, read this document again. Most of the questions received
|
||||
in email or which are posted to USENET newsgroups are answered in this file, or
|
||||
in other documents included in the CircleMUD distribution. If you are still
|
||||
in other documents included in the tbaMUD distribution. If you are still
|
||||
having problems and you're *sure* that your question is not answered in this
|
||||
document or in one of the others files in the /circle/doc directory, try
|
||||
reading the through the CircleMUD website at: http://www.circlemud.org
|
||||
document or in one of the others files in the /tbaMUD/doc directory, try
|
||||
reading the forums at http://cwg.lazuras.org/ or stop by TBA for assistance.
|
||||
|
||||
It really can not be stressed enough: READ EVERYTHING.
|
||||
|
||||
Credit where credit is due:
|
||||
|
||||
Some parts of this document have been derived or outright copied from other
|
||||
files in the CircleMUD distribution by:
|
||||
Jeremy Elson
|
||||
David Goldstein
|
||||
Tony Robbins
|
||||
George Greer
|
||||
files by: Jeremy Elson, David Goldstein, Tony Robbins, and George Greer
|
||||
|
||||
Rumble
|
||||
Rumble@@builderacademy.net
|
||||
|
|
@ -932,9 +925,9 @@ See also: CODING, DOWNLOADS
|
|||
#31
|
||||
TILDES ~
|
||||
|
||||
On stock CircleMUD a tilde is used in the world files to denote an end of line.
|
||||
This way the files can be saved and read. Because of this adding a tilde in any
|
||||
of the editors on older versions of CircleMUD could make the MUD unbootable.
|
||||
On tbaMUD a tilde is used in the world files to denote an end of line. This way
|
||||
the files can be saved and read. Because of this adding a tilde in any of the
|
||||
editors on older versions of CircleMUD could make the MUD unbootable.
|
||||
|
||||
See also: WORLD-FILE
|
||||
#31
|
||||
|
|
@ -1062,23 +1055,21 @@ CWG BUDDHA SUNTZU RASPUTIN CIRCLEMUD-WITH-GOODIES
|
|||
|
||||
CWG is short for CircleMUD with Goodies. It is a customized codebase free
|
||||
to download from http://cwg.lazuras.org/. It comes in three versions: Buddha,
|
||||
Suntzu, and Rasputin.
|
||||
Suntzu, and Rasputin. CWG is also nice enough to host the tbaMUD forums and
|
||||
downloads section.
|
||||
|
||||
See also: RESOURCES
|
||||
#31
|
||||
SOURCES RESOURCES CODEBASE FTP DOWNLOADS DOCUMENTATION OLC-SOURCE CODEOLC OLCCODE OLC-CODE CODE-OLC WTFAQ MAILING-LISTS FORUMS MAILINGLISTS GROUPS
|
||||
|
||||
Source: http://cwg.lazuras.org/modules.php?name=Downloads&d_op=viewdownload&cid=16
|
||||
CWG: http://cwg.lazuras.org/
|
||||
Stock: ftp://ftp.circlemud.org/pub/CircleMUD/3.x/
|
||||
Trigedit: http://builderacademy.net/Oasis_DG_pages/contents/downloads.htm
|
||||
GDB: http://www.cs.clemson.edu/~ihcho/courses/cs360/common/gdb.html
|
||||
|
||||
Documentation:
|
||||
http://www.circlemud.org
|
||||
ftp://ftp.circlemud.org/pub/CircleMUD/3.x/uncompressed/circle-3.1/doc/
|
||||
http://builderacademy.net/Oasis_DG_pages/index.html
|
||||
http://www.circlemud.org/cdp/wtfaq/
|
||||
http://developer.circlemud.org/
|
||||
|
||||
You should join the following forums and mailing lists. Learn how to search
|
||||
them for any problems you have:
|
||||
|
|
@ -1264,7 +1255,7 @@ road.
|
|||
what you intended to have there all along. Novels have editors, and so
|
||||
should any zone.
|
||||
|
||||
2) Add secrets! Reward players for participating in game that the zone
|
||||
2) Add secrets! Reward players for participating in the game that the zone
|
||||
represents. Always include at least one interesting thing per three or so
|
||||
rooms. For example, have a bench in the garden or a table loaded to the
|
||||
room. Many objects don't have to do anything, just break up the sparse
|
||||
|
|
@ -1497,7 +1488,7 @@ road.
|
|||
browns, and yellows unless you can make that description only show during
|
||||
that season.
|
||||
|
||||
@cNOTE: If you would like to use this information for your game, you may do so
|
||||
@cNOTE:@n If you would like to use this information for your game, you may do so
|
||||
so long as you copy the entirety as is, keep Elaseth's copyright label
|
||||
at the top of it, and make any corrections as specific to your mud in
|
||||
parenthesis. If you wish to use this as a basis for your own building
|
||||
|
|
@ -1708,7 +1699,7 @@ http://www.degraeve.com/img2txt.php
|
|||
|
||||
See also: TBAMAP, MAPPING
|
||||
#31
|
||||
ABBREVIATIONS
|
||||
ABBREVIATIONS ABBREVS
|
||||
|
||||
We have added abbreviations so you do not have to type everything exactly as
|
||||
it appears. This also means that when you enter keywords in OLC you do not have
|
||||
|
|
@ -1841,7 +1832,7 @@ Be original, finish what you start, have fun, and don't forget to breathe!
|
|||
#31
|
||||
CALENDAR CALENDER MONTHS WEEKS DAYS HOURS
|
||||
|
||||
The CircleMUD calendar consists of 75 seconds per minute, 35 days a month and
|
||||
The tbaMUD calendar consists of 75 seconds per minute, 35 days a month and
|
||||
17 months a year.
|
||||
|
||||
Days of the week:
|
||||
|
|
@ -2113,11 +2104,10 @@ FREEZE THAW FREEZING FROZEN
|
|||
Usage: freeze [target]
|
||||
thaw [target]
|
||||
|
||||
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
|
||||
a player from playing. If frozen, the game will ignore all commands entered
|
||||
by the player, including QUIT, until the player is unfrozen with THAW.
|
||||
Obviously, this command should only be used in extreme disciplinary
|
||||
circumstances.
|
||||
FREEZE is used to prevent a player from playing. If frozen, the game will
|
||||
ignore all commands entered by the player, including QUIT, until the player is
|
||||
unfrozen with THAW. Obviously, this command should only be used in extreme
|
||||
disciplinary circumstances.
|
||||
|
||||
#31
|
||||
GOTO TRANSFER TRANSPORT TELEPORT
|
||||
|
|
@ -2272,7 +2262,7 @@ NOHASSLE HASSLE DARK NO_HASSLE DISABLE NOHASSEL HASSEL NO-HASSLE
|
|||
|
||||
Usage: nohassle
|
||||
|
||||
Toggles a flag to prevent aggressive monsters from attacking and also prevents
|
||||
Toggles a flag to prevent aggressive monsters from attacking, and also prevents
|
||||
immortals from firing triggers. If you wish to test triggers you must turn
|
||||
nohassle off.
|
||||
|
||||
|
|
@ -2439,7 +2429,7 @@ TIME TICKS
|
|||
|
||||
Usage: time
|
||||
|
||||
Gives you the current game time. CircleMUD uses zulu time 0-24 hours. There are
|
||||
Gives you the current game time. tbaMUD uses zulu time 0-24 hours. There are
|
||||
75 seconds per minute, 35 days per month, and 17 months per year. 1 MUD year
|
||||
takes about 12 days.
|
||||
|
||||
|
|
@ -2677,7 +2667,7 @@ entity by its Vnum. Vnums are not seen by mortal players. Each zone also has
|
|||
a Vnum. The zone Vnum for any zone is simply the room, mob, object, shop, or
|
||||
trigger Vnum divided by 100. For example, The Builder Academy is zone 13,
|
||||
consisting of Vnums 1300 to 1399.
|
||||
CircleMUD worlds are divided into distinct sections called zones. Each
|
||||
tbaMUD worlds are divided into distinct sections called zones. Each
|
||||
zone typically consists of a single region of the MUD's virtual world with a
|
||||
consistent storyline. Each zone can define its own rooms, mobs, objects,
|
||||
shops, and triggers. A single zone typically contains 100 rooms, 100 mobs, 100
|
||||
|
|
@ -2692,7 +2682,7 @@ See also: TERMINOLOGY, VNUM, SHOW-ZONES, AREAS
|
|||
#31
|
||||
GCC
|
||||
|
||||
Several people have problems with configuring CircleMUD in cygwin the first
|
||||
Several people have problems with configuring tbaMUD in cygwin the first
|
||||
time. They will get an error saying "GCC could not be found" This means a C
|
||||
compiler was not installed because you failed to follow the directions under
|
||||
HELP CYGWIN. Reread them and add the compiler to the default download.
|
||||
|
|
@ -3176,7 +3166,7 @@ wait 1 s
|
|||
%load% <obj|mob> <vnum> [name [position]]
|
||||
|
||||
This command loads a mob or object into the game. No-take objects loaded to
|
||||
a mob will load to the room.
|
||||
an actor will load to the room. NO_RENT objects can not be loaded.
|
||||
|
||||
load an object to room: %load% obj 1300
|
||||
load a mob to room : %load% mob 1300
|
||||
|
|
@ -3207,7 +3197,7 @@ See also: POSITIONS
|
|||
#31
|
||||
%TELEPORT% WTELEPORT OTELEPORT MTELEPORT PORTALS %TRANSPORT% TRIG-TELEPORT
|
||||
|
||||
Stock CircleMUD does not have an object type portal. This is instead done with
|
||||
Stock tbaMUD does not have an object type portal. This is instead done with
|
||||
trigedit.
|
||||
|
||||
%teleport% <victim> <location>
|
||||
|
|
@ -3876,8 +3866,6 @@ findmob.<room vnum X>(<mob vnum Y>)
|
|||
&%var% - it, you, he/she Example: @RTSTAT 91@n
|
||||
*%var% - it, you, him/her
|
||||
^%var% - its, your, his/her
|
||||
object only
|
||||
'%obj% - something, name
|
||||
|
||||
Use \ for do not parse, or %% for %.
|
||||
|
||||
|
|
@ -4008,7 +3996,7 @@ next_in_room - The next mob/player in the room as a variable (id) nice to
|
|||
pos() - %actor.pos% returns position. Subfield modifies. Sleeping,
|
||||
resting, sitting, fighting, standing. @RTSTAT 1399, 20997@n
|
||||
prac() - The actor's number of practices. Subfield modifies.
|
||||
race - The actor's race, as a string. (not used in stock Circle)
|
||||
race - The actor's race, as a string. (not used in tbaMUD)
|
||||
room - The room the actor is in as a room variable.
|
||||
sex - The actor's sex, as a string: MALE, FEMALE, or NEUTRAL.
|
||||
skill() - The percentage of learnedness in the skill subfield.
|
||||
|
|
@ -4748,7 +4736,7 @@ See also: TIMER, %TIMER%, %TIME%
|
|||
#31
|
||||
TRIGEDIT-ADVANCED-EXAMPLES
|
||||
|
||||
To add life to the worlds CircleMUD uses something called triggers. There are
|
||||
To add life to the worlds tbaMUD uses something called triggers. There are
|
||||
three things in game that can have triggers attached to them: mobiles, objects,
|
||||
and rooms. Examples of common triggers include:
|
||||
|
||||
|
|
@ -5311,12 +5299,16 @@ positions to an array. See the examples below.
|
|||
|
||||
@RTSTAT 150, 41005, 1325, 57715@n
|
||||
#31
|
||||
ASSEMBLIES ASSEMBLE ASSEMBLY VEHICLES MAKE BAKE BREW CRAFT FLETCH KNIT MIX THATCH WEAVE ASSEDIT FORGE
|
||||
|
||||
These are no longer implemented here since the same thing can be done with
|
||||
Trigedit.
|
||||
TRIG-EXAMPLES ASSEMBLIES ASSEMBLE ASSEMBLY VEHICLES MAKE BAKE BREW CRAFT FLETCH KNIT MIX THATCH WEAVE ASSEDIT FORGE SMOKE SMOKING CIGARS CIGARETTES PIPES SHOTGUN BLAST SHOOT RANGED-WEAPONS FIRE-WEAPONS BOWS QUIVERS MISSILES GUNS
|
||||
|
||||
@RTSTAT 38, 48, 335@n
|
||||
These are not implemented since the same thing can be done with trigedit.
|
||||
|
||||
Assemblies: @RTSTAT 38, 48, 335@n
|
||||
Smokables: @RTSTAT 159@n
|
||||
Furniture: @RTSTAT 1399@n
|
||||
Weapons: @RTSTAT 1361, 9000, 11840, 13005@n
|
||||
|
||||
See Also: @RTRIG-QUESTS@n
|
||||
#31
|
||||
DG_AFFECTS SCRIPT-AFFLICTED AFFLICTED DG-AFFECTS DG-AFFECTS %DG_AFFECT% DG-EFFECT DG_EFFECT
|
||||
|
||||
|
|
@ -5440,29 +5432,6 @@ all these options.
|
|||
Warning: Some clients will give you problems since they use special characters
|
||||
like the / character (Avplay, Mush, and SimpleMU).
|
||||
|
||||
#31
|
||||
FURNITURE COUCH CHAIR
|
||||
|
||||
There is no object type for furniture since this is stock CircleMUD. But it
|
||||
can be done through trigedit. Just set the object type to OTHER and attach a
|
||||
trigger similar to the example below. Just change the word chair to the name
|
||||
you desire.
|
||||
|
||||
Example: @RTSTAT 1399@n
|
||||
#31
|
||||
SMOKE SMOKING CIGARS CIGARETTES PIPES
|
||||
|
||||
Smokable objects are not implemented on CircleMUD. The same effect may be
|
||||
created through trigedit.
|
||||
|
||||
@RTSTAT 159@n
|
||||
#31
|
||||
SHOTGUN BLAST SHOOT RANGED-WEAPONS FIRE-WEAPONS BOWS QUIVERS MISSILES GUNS
|
||||
|
||||
Object type Fire Weapon and MISSILE are not implemented in CircleMUD. The
|
||||
same effect may be created through trigedit.
|
||||
|
||||
@RTSTAT 1361, 9000, 11840, 13005@n
|
||||
#31
|
||||
TRIGEDIT TRIGS TRIGEDITOR TRIGGEREDIT TRIGGER-EDIT TRIGGERS DG-SCRIPTS TRIG-HELP SCRIPTS MOBPROGS MPROGS PROGS SCRIPTING TRIGMENU
|
||||
|
||||
|
|
@ -5502,12 +5471,7 @@ male PC 'Rumble' IDNum: [ 3531], In room [ 0]
|
|||
|
||||
See also: REMOTE, RDELETE
|
||||
#31
|
||||
ASSEMBLIES ASSEMBLE ASSEMBLY VEHICLES MAKE BAKE BREW CRAFT FLETCH KNIT MIX THATCH WEAVE ASSEDIT FORGE
|
||||
|
||||
See: @RTRIG-EXAMPLES@n
|
||||
|
||||
#31
|
||||
TRIG-QUESTS TRIGEDIT-QUESTS AUTOQUEST QUESTS QUESTPOINTS QUEST-POINTS QUESTMASTERS TRIG-EXAMPLES TRIGEDIT-EXAMPLES QUEST-MOBS QUESTMOBS QEDIT TRIG_EXAMPLES
|
||||
TRIG-QUESTS TRIGEDIT-QUESTS AUTOQUEST QUESTS QUESTPOINTS QUEST-POINTS QUESTMASTERS QUEST-MOBS QUESTMOBS QEDIT TRIG_EXAMPLES
|
||||
|
||||
Many zones have their own quests and examples within them, such as:
|
||||
|
||||
|
|
@ -5516,7 +5480,7 @@ Assembly Examples: @RTSTAT 38, 48, 335, GOTO 366@n
|
|||
Questshop Example: @RTSTAT 167, GOTO 265@n
|
||||
Fizban's Questshop Example: @RTSTAT 57705-57707@n
|
||||
|
||||
See Also Examples: BOATS, PORTALS, GUNS, ASSASSINS
|
||||
See Also Examples: TRIG-EXAMPLES, BOATS, PORTALS, GUNS, ASSASSINS
|
||||
#31
|
||||
CANBESEEN %CANBESEEN% %ACTOR.CANBESEEN%
|
||||
|
||||
|
|
@ -6886,7 +6850,7 @@ $S his/her target of staff/wand/scroll/potion
|
|||
|
||||
PROPER USAGE: @RVSTAT OBJ 350@n
|
||||
#31
|
||||
OEDIT-TYPES OBJECT-TYPES OBJ-TYPES OBJ-WEAPONS TRASH
|
||||
OEDIT-TYPES OBJECT-TYPES OBJ-TYPES OBJ-WEAPONS TRASH FURNITURE COUCH CHAIRS
|
||||
|
||||
5) Type : @cUNDEFINED@n
|
||||
This specifies what type an object is defined as; also controls the meanings
|
||||
|
|
@ -6916,6 +6880,7 @@ of value0 through value4 (option C). The Type Flag must be one of the following:
|
|||
21 PEN Item is a pen.
|
||||
22 BOAT Item is a boat; allows you to traverse water (noswim).
|
||||
23 FOUNTAIN Item is a fountain.
|
||||
24 CHAIR Item is a chair people can sit in.
|
||||
|
||||
Good items should be very rare, and hard to get. Lousy items should require
|
||||
much less effort. Give the most powerful items actually to a mob; Thieves and
|
||||
|
|
@ -7718,13 +7683,14 @@ about being a newbie here.
|
|||
#31
|
||||
ALIAS-EXAMPLES
|
||||
|
||||
To set up aliases to use older CircleMUD building commands:
|
||||
To set up aliases to use older tbaMUD building commands:
|
||||
|
||||
alias poofin set self poofin $*
|
||||
alias poofout set self poofout $*
|
||||
alias poofs score
|
||||
alias cheat return
|
||||
alias mail at postmaster mail $*
|
||||
alias history history all
|
||||
|
||||
See also: ALIASES
|
||||
#31
|
||||
|
|
@ -7739,6 +7705,19 @@ head and legs X2.
|
|||
|
||||
See also: MEDIT-AC
|
||||
#31
|
||||
PLIST PLAYERLIST P-LIST PLAYER-LIST
|
||||
|
||||
Usage: plist [minlev[-maxlev]] [-n name] [-d days] [-h hours] [-i] [-m]
|
||||
|
||||
This command allows immortals to search through the player files using
|
||||
specific criteria.
|
||||
|
||||
Examples:
|
||||
plist 0 - List everyone level 0.
|
||||
plist -i -h 2 - List all immortals that have logged in in the past hour.
|
||||
|
||||
See Also: LAST
|
||||
#31
|
||||
TOGGLES CONFIGURE SETTINGS
|
||||
|
||||
Usage: toggle
|
||||
|
|
@ -7776,12 +7755,12 @@ See also: AREAS
|
|||
#0
|
||||
AREAS ZONES
|
||||
|
||||
These zones are maintained in the latest CircleMUD format with DG Scripts on
|
||||
These zones are maintained in the latest tbaMUD format with DG Scripts on
|
||||
The Builder Academy (TBA) telnet://builderacademy.net:9091/
|
||||
|
||||
These areas include all donated areas from TBA, CircleMUD FTP, and stock. TBA
|
||||
is always looking for new submissions or help on improving the current zones.
|
||||
Please report any bugs, typos, ideas, or submissions to:
|
||||
These areas include all donated areas from tbaMUD. We are always looking for
|
||||
new submissions or help on improving the current zones. Please report any bugs,
|
||||
typos, ideas, or submissions to:
|
||||
|
||||
Rumble
|
||||
The Builder Academy
|
||||
|
|
@ -7988,7 +7967,7 @@ you went idle.
|
|||
#0
|
||||
STOCK
|
||||
|
||||
This is a listing of stock areas available with CircleMUD.
|
||||
This is a listing of stock areas.
|
||||
|
||||
0 Limbo -- DikuMud
|
||||
9 River Island Of Minos -- Mahatma of HexOynx
|
||||
|
|
@ -8436,16 +8415,13 @@ the body you are wearing the armor. Some items have a special bonus, and
|
|||
subtract from the AC directly. Negative AC is better.
|
||||
|
||||
#0
|
||||
PASSWORD PW
|
||||
PASSWORDS PW
|
||||
|
||||
A secret series of characters that enables a user to access a file,
|
||||
computer, or program. On multi-user systems, each user must enter his or her
|
||||
password before the computer will respond to commands. The password helps
|
||||
ensure that unauthorized users do not access the computer. In addition, data
|
||||
files and programs may require a password. Ideally, the password should be
|
||||
something that nobody could guess. In practice, most people choose a password
|
||||
that is easy to remember, such as their name or their initials. This is one
|
||||
reason it is relatively easy to break into most computer systems.
|
||||
Ideally, your password should be something that nobody could guess. In
|
||||
reality, most people choose a password that is easy to remember and they never
|
||||
change it. While passwords on most MUDs are encrypted there is no rule that
|
||||
they have to be. So please NEVER use a password on a MUD that you use anywhere
|
||||
else. Choose a separate MUDding password and change it occasionally.
|
||||
|
||||
If you forget your password any IMP can reset it for you.
|
||||
#0
|
||||
|
|
@ -8562,14 +8538,15 @@ traveling and require some rest to continue.
|
|||
See also: MANA, HITPOINTS
|
||||
#0
|
||||
CIRCLEMUD CREDITS
|
||||
C I R C L E M U D 3 . 5
|
||||
|
||||
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University.
|
||||
t b a M U D 3 . 5 1
|
||||
|
||||
Many, many people contributed to CircleMUD in one way or another throughout
|
||||
tbaMUD (formerly known as CircleMUD) was developed from DikuMUD (Gamma 0.0) by
|
||||
Jeremy "Ras" Elson at Johns Hopkins University's Department of Computer Science.
|
||||
All code unique to tbaMUD is protected under a copyright by the Trustees of
|
||||
the Johns Hopkins University.
|
||||
|
||||
Many, many people contributed to tbaMUD in one way or another throughout
|
||||
the course of its development. Although it is impossible for me to remember
|
||||
them all, I'd like to extend special thanks to certain people:
|
||||
|
||||
|
|
@ -8594,16 +8571,15 @@ them all, I'd like to extend special thanks to certain people:
|
|||
...plus everyone else in the Circle community who has submitted material!
|
||||
Thanks everyone!
|
||||
|
||||
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
|
||||
Bugs and Help: builderacademy.net 9091
|
||||
URL: http://www.circlemud.org/
|
||||
Mailing List: listserv@@post.queensu.ca
|
||||
(write "subscribe circle <first name> <last name>")
|
||||
URL: http://tbaMUD.com/
|
||||
Mailing List: http://cwg.lazuras.org/
|
||||
|
||||
--Jeremy Elson
|
||||
|
||||
CircleMUD is currently being developed by The Builder Academy and all bugs and
|
||||
requests for help should be directed to: builderacademy.net 9091
|
||||
tbaMUD (formerly known as CircleMUD) is currently being developed by The
|
||||
Builder Academy. All bugs and requests for help should be directed to:
|
||||
builderacademy.net 9091
|
||||
|
||||
--Rumble
|
||||
#0
|
||||
|
|
@ -9754,11 +9730,10 @@ Accumulative: -
|
|||
Duration : Instantaneous
|
||||
Level : Mage level 6.
|
||||
|
||||
If possible you will know exactly where an object is, or the
|
||||
name of the person using it. If more than one object by the
|
||||
same name exists, you will get a listing of several objects.
|
||||
The maximum number of objects you can simultaneously locate is
|
||||
your level divided by 2.
|
||||
If possible you will know exactly where an object is, or the name of the person
|
||||
using it. If more than one object by the same name exists, you will get a
|
||||
listing of several objects. The maximum number of objects you can
|
||||
simultaneously locate is your level divided by 2.
|
||||
#0
|
||||
MAGIC-MISSILE
|
||||
|
||||
|
|
@ -10011,14 +9986,14 @@ See also: HOUSES
|
|||
#0
|
||||
POLICIES INFO NEWS POLICY VERSION UPDATES
|
||||
|
||||
These commands show you important information about CircleMUD. It is a good
|
||||
These commands show you important information about tbaMUD. It is a good
|
||||
idea to read them every once in a while.
|
||||
|
||||
info - useful information about the game for beginners
|
||||
news - latest changes to the code and areas
|
||||
policy - policies on topics like player killing
|
||||
credits - the people who made CircleMUD possible!
|
||||
version - displays the current CircleMUD version number
|
||||
credits - the people who made tbaMUD possible!
|
||||
version - displays the current tbaMUD version number
|
||||
|
||||
#0
|
||||
INVENTORY
|
||||
|
|
@ -10169,7 +10144,7 @@ Usage: notell
|
|||
Use NO<channel> if you wish to stop using and seeing that channel. A
|
||||
(no<channel>) flag will appear after your name in the WHO list.
|
||||
|
||||
See also: TOGGLE, FLAGS, TELL, TOGGLE, WHO
|
||||
See also: TOGGLE, FLAGS, TELL, WHO
|
||||
#0
|
||||
OFFER RENTING UNRENTING UN-RENTING
|
||||
|
||||
|
|
@ -10964,22 +10939,24 @@ you are logged in the MUD or not.
|
|||
BACKDOOR HACKING
|
||||
|
||||
Not a good thing to be searching for help on. Your IP address has been logged
|
||||
and we will be contacting your service provider. Just Kidding. CircleMUD is
|
||||
and we will be contacting your service provider. Just Kidding. tbaMUD is
|
||||
actually very stable. I have never heard of one being hacked except via weak or
|
||||
compromised passwords.
|
||||
|
||||
#0
|
||||
DIKU ROM DBX DBZ SMAUG
|
||||
|
||||
These are other types of MUD codebases. We only focus on the latest version
|
||||
of CircleMUD here.
|
||||
These are other types of MUD codebases. We only focus on tbaMUD (the codebase
|
||||
formerly known as CircleMUD).
|
||||
|
||||
#0
|
||||
HISTORY
|
||||
|
||||
Usage: history
|
||||
Usage: history < all | say | gossip | wiznet | tell | shout | grats | holler | auction >
|
||||
|
||||
Shows last 100 communications your player has seen while in the game.
|
||||
Automatically clears after you check it or leave the game.
|
||||
This command displays what has been said over the channel you input along
|
||||
with a time stamp for when it was sent. History all will list the history of
|
||||
all channels.
|
||||
|
||||
See also: CHANNELS
|
||||
#0
|
||||
|
|
@ -11045,6 +11022,33 @@ Thanks to ...
|
|||
|
||||
Share and enjoy.
|
||||
MERC Industries
|
||||
#0
|
||||
PROMOTE PROMOTIONS ADVANCEMENTS RAISES LVLS LEVELS GAINS 31 32 33 34 RANKS RANKING HIRING
|
||||
|
||||
Here at The Builder Academy the level of an immortal generally denotes
|
||||
their skill at building. This makes it easier for people to know who is in
|
||||
charge, who they can ask for help, and who they should be wary of taking tips
|
||||
from. I encourage everyone to help each other. Just realize that if the person
|
||||
is not at least level 32 they may have relatively little experience.
|
||||
|
||||
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial vnum
|
||||
or zone.
|
||||
Level 32 (God) An experienced builder that has proven their knowledge and is
|
||||
willing to teach others. Level 32 and above is considered staff.
|
||||
Level 33 (Greater God) An experienced builder that has contributed significantly
|
||||
to TBA.
|
||||
Level 34 (Implementor) Welcor and I (Rumble). Welcor codes, I administrate.
|
||||
|
||||
Do not bother asking to be advanced, and if that is why you are here, you
|
||||
are wasting your time. Note, this does not mean you are not a quality builder,
|
||||
but TBA is not your typical MUD. On the contrary, we are here as dedicated
|
||||
people to help you learn to build. Because of this the only chance of
|
||||
advancement is if you are willing to learn to build and then help teach others.
|
||||
If you are willing to give back to the tbaMUD community, and have the
|
||||
necessary skills to do so, you will be advanced and given further privileges
|
||||
to help teach others. Generally, if you have to ask for a promotion you will be
|
||||
less likely to receive it. Performance is everything here.
|
||||
|
||||
#0
|
||||
HEIACH XTBA
|
||||
|
||||
|
|
@ -11111,7 +11115,7 @@ feeble essences, where he pretends to not be overly competent and actually
|
|||
humble and helpful, but whatever you do...don't be fooled! It should be obvious
|
||||
from the fact he's built 4 rooms in that many years that he is spending most
|
||||
of his time elsewhere...on much darker motives than building happy zones
|
||||
for CircleMUD players.
|
||||
for tbaMUD players.
|
||||
|
||||
#0
|
||||
PRAISE REVIEWS RATINGS
|
||||
|
|
@ -11252,7 +11256,7 @@ service-oriented, and non-judgmental about building abilities.
|
|||
|
||||
If you wish to participate in any of the above, I believe we uniquely
|
||||
suit your needs. The only drawback is that while many building
|
||||
techniques are universal, we specifically teach the use of CircleMUD
|
||||
techniques are universal, we specifically teach the use of tbaMUD
|
||||
3.1 with DG-Scripts 1.0.12 and OasisOLC 2.0.6.
|
||||
|
||||
Happy Building!
|
||||
|
|
@ -11280,7 +11284,7 @@ talented, has something to learn. Advice and honest opinions are
|
|||
given when requested, but at the same time every builder has the
|
||||
freedom to both experiment with unconventional building techniques,
|
||||
as well as a chance to learn or get better with traditional
|
||||
CircleMUD tools.
|
||||
tbaMUD tools.
|
||||
|
||||
This is a place for builders who love to build, and the building
|
||||
happens in the friendliest atmosphere you could possibly imagine. I
|
||||
|
|
@ -11533,29 +11537,40 @@ CHALLENGE
|
|||
That is what you will find here at TBA.
|
||||
|
||||
#0
|
||||
TBA PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW
|
||||
TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
||||
A normal MUD will have a background (theme, plot, story, whatever you want
|
||||
to call it) which a builder is expected to work from. TBA does not have
|
||||
any such background. If you want to build a zone for a MUD then use their
|
||||
background. Otherwise, you may build whatever your heart desires.
|
||||
TbaMUD's vision is to provide the MUDding community a stable and functional
|
||||
codebase that includes an in-depth World and help files that makes it ready
|
||||
to be molded into a custom MUD by its coders and builders. We also provide
|
||||
multiple resources to allow for feedback, contribution, and the sharing of
|
||||
ideas within the MUDding community to ensure constant development and
|
||||
improvements.
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
TbaMUD is highly developed from the programming side, but highly UNdeveloped
|
||||
on the game-playing side. So, if you're looking for a huge MUD with billions
|
||||
of spells, skills, classes, and races, tbaMUD will disappoint you. TbaMUD still
|
||||
has only the 4 original Diku classes, the original spells, and the original
|
||||
skills. On the other hand, if you're looking for a highly stable, developed,
|
||||
organized, and well documented "blank slate" MUD on which you can put your OWN
|
||||
ideas for spells, skills, and classes, then tbaMUD is what what you are looking
|
||||
for.
|
||||
|
||||
I created TBA in October of 2000 on Cruel World which was being run by
|
||||
Zemial and Welcor. I then began combining my own experience with the work of
|
||||
others into an extensive tutorial zone, help files, and examples. Welcor and
|
||||
I ended up separating TBA from Cruel World to further enhance our training of
|
||||
new builders. Welcor has taken over the development of Trigedit and has
|
||||
contributed extensively to the current version of Oasis OLC. TBA now has many
|
||||
purposes. It functions as a test port for Trigedit, Oasis OLC, CircleMUD, and
|
||||
stock CircleMUD zones. And, of course, we are still open to anyone willing to
|
||||
learn, teach, or help develop CircleMUD. We have also teamed up with Zizazat
|
||||
of CWG to combine our efforts.
|
||||
TBA was created in 2000 on Cruel World which was being run by Zemial and Welcor.
|
||||
I began combining my own experience with the work of others into an extensive
|
||||
tutorial zone, help files, and examples. Welcor and I ended up separating TBA
|
||||
from Cruel World to further enhance our training of new builders. Welcor has
|
||||
taken over the development of Trigedit and has contributed extensively to what
|
||||
has now evolved into the tbaMUD release.
|
||||
|
||||
We are a low stress, no deadline, training environment. Where anyone with
|
||||
After offering several times to take over CircleMUD development TBA released
|
||||
CircleMUD 3.5 and later changed the codebase name to tbaMUD. TBA now has many
|
||||
purposes including: Developing trigedit, OLC, the tbaMUD codebase, and all the
|
||||
zones.
|
||||
|
||||
TBA is a low stress, no deadline, training environment. Where anyone with
|
||||
motivation can work at their own pace to learn as much or as little as they
|
||||
wish. Numerous people are available to answer questions and give advice.
|
||||
|
||||
|
|
@ -11620,33 +11635,6 @@ and fill out the application.
|
|||
|
||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||
|
||||
#0
|
||||
PROMOTE PROMOTIONS ADVANCEMENTS RAISES LVLS LEVELS GAINS 31 32 33 34 RANKS RANKING HIRING
|
||||
|
||||
Here at The Builder Academy the level of an immortal generally denotes
|
||||
their skill at building. This makes it easier for people to know who is in
|
||||
charge, who they can ask for help, and who they should be wary of taking tips
|
||||
from. I encourage everyone to help each other. Just realize that if the person
|
||||
is not at least level 32 they may have relatively little experience.
|
||||
|
||||
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial vnum
|
||||
or zone.
|
||||
Level 32 (God) An experienced builder that has proven their knowledge and is
|
||||
willing to teach others. Level 32 and above is considered staff.
|
||||
Level 33 (Greater God) An experienced builder that has contributed significantly
|
||||
to TBA.
|
||||
Level 34 (Implementor) Welcor and I (Rumble). Welcor codes, I administrate.
|
||||
|
||||
Do not bother asking to be advanced, and if that is why you are here, you
|
||||
are wasting your time. Note, this does not mean you are not a quality builder,
|
||||
but TBA is not your typical MUD. On the contrary, we are here as dedicated
|
||||
people to help you learn to build. Because of this the only chance of
|
||||
advancement is if you are willing to learn to build and then help teach others.
|
||||
If you are willing to give back to the CircleMUD community, and have the
|
||||
necessary skills to do so, you will be advanced and given further privileges
|
||||
to help teach others. Generally, if you have to ask for a promotion you will be
|
||||
less likely to receive it. Performance is everything here.
|
||||
|
||||
#0
|
||||
RANDOM-THOUGHTS BIGGEST EGO
|
||||
|
||||
|
|
@ -11661,69 +11649,112 @@ builders to the helpfiles.
|
|||
|
||||
@RTSTAT 41095@n
|
||||
#0
|
||||
THE-MUD-CONNECTOR TMC MUD-CONNECTOR
|
||||
THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR
|
||||
|
||||
Most of our traffic comes through word of mouth or TMC reviews. If you are so
|
||||
inclined please leave a review about your experience with TBA at:
|
||||
http://mudconnector.com/mud-bin/adv_search.cgi?Mode=MUD&mud=The+Builder+Academy
|
||||
|
||||
The most challenging aspect of running a mud is finding good
|
||||
builders. You will hear this from the admin of every MUD that has ever
|
||||
been. In the past it has always been up to each individual MUD to find
|
||||
and usually train their own builders. This works, but I think the
|
||||
MUDding community can come up with something better. That is why I
|
||||
created The Builder Academy.
|
||||
|
||||
We have been open to anyone interested in learning or teaching how
|
||||
to build using Oasis OLC with dg scripts since 2000. TBA has expanded
|
||||
to also be used to develop stock zones for CircleMUD.
|
||||
|
||||
TBA has trained 1000's of builders and has an extensive tutorial
|
||||
and help file system. No pressure, no deadline, just come learn,
|
||||
teach, or help develop CircleMUD. Give back to the community we have
|
||||
all taken so much from. TBA is a MUDding resource. Take advantage of
|
||||
it so we can improve the entire MUDding community.
|
||||
|
||||
TBA can also be used by other MUDs as a builder's port. Just send
|
||||
us your newbie builders. We will teach them and then you can have
|
||||
them back with the zones they built.
|
||||
|
||||
We are always open to anyone willing to learn, teach, or help
|
||||
develop our newly released tbaMUD codebase (the codebase formerly
|
||||
known as CircleMUD).
|
||||
|
||||
See also: REVIEWS
|
||||
#0
|
||||
TBA-ADVERTISING
|
||||
Mud Created: October, 2000
|
||||
|
||||
Mud Created: 2000
|
||||
The Builder Academy
|
||||
Code Base: [Circlemud] 3.1
|
||||
Latest CircleMUD with OasisOLC and DG Scripts
|
||||
Site: builderacademy.net 9091 [206.123.75.138]
|
||||
Code Base: [tbaMUD] the latest version
|
||||
Site: builderacademy.net 9091 [88.80.193.39]
|
||||
Admin Email: rumble@@builderacademy.net
|
||||
Theme: Teaching Builders, CircleMUD and DG Scripts development
|
||||
Theme: Teaching Builders and tbaMUD codebase development
|
||||
http://www.builderacademy.net/
|
||||
telnet://builderacademy.net:9091
|
||||
|
||||
Since 2000 The Builder Academy has been training new builders and
|
||||
developing the CircleMUD codebase, Oasis OLC, and trigedit. After years
|
||||
of stock CircleMUD stagnation TBA offered to take over stock CircleMUD
|
||||
development several times. TBA unofficially released CircleMUD 3.5 in
|
||||
2006 and later released the codebase under the name tbaMUD. TbaMUD is
|
||||
holding true to the original CircleMUD vision with a few additions. The
|
||||
largest difference is the inclusion of Oasis OLC, trigedit, in-depth
|
||||
tutorials, help files, and examples. TBA will continue development and is
|
||||
always open to feedback and recommendations from the MUDding community.
|
||||
TBA is foremost a MUDding resource with the goal of improving the MUDding
|
||||
community.
|
||||
|
||||
The tbaMUD vision:
|
||||
TbaMUD's vision is to provide the MUDding community a stable and
|
||||
functional codebase that includes an in-depth World and help files that
|
||||
makes it ready to be molded into a custom MUD by its coders and builders.
|
||||
We also provide multiple resources to allow for feedback, contribution,
|
||||
and the sharing of ideas within the MUDding community to ensure constant
|
||||
development and improvements.
|
||||
TbaMUD is highly developed from the programming side, but highly
|
||||
UNdeveloped on the game-playing side. So, if you're looking for a huge MUD
|
||||
with billions of spells, skills, classes, and races, tbaMUD will
|
||||
disappoint you. TbaMUD still has only the 4 original Diku classes, the
|
||||
original spells, and the original skills. On the other hand, if you're
|
||||
looking for a highly stable, developed, organized, and well documented
|
||||
"blank slate" MUD on which you can put your OWN ideas for spells, skills,
|
||||
and classes, then tbaMUD is what what you are looking for.
|
||||
|
||||
The source:
|
||||
http://tbamud.com/Oasis_DG_pages/downloads/patches/tbamud-3.51.tgz
|
||||
The forums:
|
||||
http://cwg.lazuras.org/
|
||||
|
||||
Rumble
|
||||
The Builder Academy
|
||||
builderacademy.net 9091
|
||||
|
||||
The most challenging aspect of running a mud is finding good builders. You
|
||||
will hear this from the admin of every MUD that has ever been. In the past it
|
||||
has always been up to each individual MUD to find and usually train their own
|
||||
builders. This works, but I think the CircleMUD community can come up with
|
||||
has always been up to each individual MUD to find and attempt to train their
|
||||
own builders. This works, but I think the MUDding community can come up with
|
||||
something better. That is why I created The Builder Academy.
|
||||
|
||||
We have been open to anyone interested in learning or teaching how to build
|
||||
using Oasis OLC with dg scripts since 2000. The current developer of DG scripts,
|
||||
Welcor, uses The Builder's Academy (TBA) as the development port for DG
|
||||
scripts.
|
||||
Now TBA has expanded to also be used to develop stock zones for CircleMUD.
|
||||
TBA has been open to anyone interested in learning or teaching how to build
|
||||
using Oasis OLC with dg scripts since 2000. TBA is now being used to develop
|
||||
the tbaMUD codebase (formerly known as CircleMUD)
|
||||
|
||||
TBA has trained thousands of builders and has an extensive tutorial and help
|
||||
file system. No pressure, no deadline, just come learn, teach, or help develop
|
||||
CircleMUD. Give back to the community we have all taken so much from. TBA is a
|
||||
CircleMUD resource. Take advantage of it so we can improve all of CircleMUD.
|
||||
TBA can also be used by other MUDs as a builder's port. Just send us your
|
||||
tbaMUD. Give back to the community we have all taken so much from. TBA is a
|
||||
MUDding resource. Please take advantage of it so we can improve all of the
|
||||
MUDding community.
|
||||
|
||||
TBA can even be used by other MUDs as a builder's port. Just send us your
|
||||
newbie builders. We will teach them and then you can have them back with the
|
||||
zones they built.
|
||||
|
||||
We are always open to anyone willing to learn, teach, or help develop stock
|
||||
CircleMUD,Oasis OLC, and DG scripts.
|
||||
|
||||
TBA has been open to anyone interested in learning or teaching how to
|
||||
build using Oasis OLC with DG Scripts since 2000. The current developer of
|
||||
DG scripts and Oasis OLC, Welcor, uses TBA as the development port for both.
|
||||
TBA is also developing stock and other zones that are free to download.
|
||||
|
||||
TBA has trained thousands of builders and has an extensive tutorial and help
|
||||
file system. No pressure, no deadline, just come learn, teach, or help develop
|
||||
CircleMUD. Give back to the community we have all taken so much from. TBA is a
|
||||
CircleMUD resource. Take advantage of it so we can improve all of CircleMUD.
|
||||
TBA can also be used by other MUDs as a builder's port. Just send us your
|
||||
newbie builders. We will teach them and then you can have them back with the
|
||||
zones they built.
|
||||
|
||||
We have now opened up a player's port running CWG Buddha to test and develop
|
||||
zones. We have 177 zones ready for testing and free to download. Check it out
|
||||
at: builderacademy.net 9092 [65.69.46.147]
|
||||
We are always open to anyone willing to learn, teach, or help develop tbaMUD.
|
||||
|
||||
Rumble
|
||||
The Builder Academy
|
||||
builderacademy.net 9091 [206.123.75.138]
|
||||
builderacademy.net 9091 [88.80.193.39]
|
||||
#0
|
||||
FAMOUS QUOTES
|
||||
|
||||
|
|
@ -11827,7 +11858,7 @@ administration: builderacademy.net 9091
|
|||
WELCOR
|
||||
|
||||
Welcor is the head coder of The Builder Academy and uses TBA to develop
|
||||
Trigedit and OLC for all of CircleMUD.
|
||||
the tbaMUD codebase.
|
||||
|
||||
#0
|
||||
USAGE
|
||||
|
|
@ -11861,6 +11892,7 @@ http://www.slayn.net/web/
|
|||
http://www.bylur.net/free/#110
|
||||
http://xnixhosting.homeunix.org -- Contact Reaplo
|
||||
http://www.planetmud.net/
|
||||
www.evileyehosting.com
|
||||
|
||||
#0
|
||||
THANKSGIVING
|
||||
|
|
|
|||
183
lib/text/news
183
lib/text/news
|
|
@ -1,91 +1,92 @@
|
|||
(lib/text/news)
|
||||
|
||||
THE tbaMUD HERALD
|
||||
"We addict players for their own enjoyment."
|
||||
February, 2007
|
||||
|
||||
|
||||
NEW COMMANDS AND NEW MUD BEHAVIOR:
|
||||
---------------------------------
|
||||
** Over 100 new socials, check them out and feel free to suggest new ones.
|
||||
|
||||
** You will now be notified when you have new mail.
|
||||
|
||||
** New toggles: autoloot, autogold, autosplit, autosac, and autoassist.
|
||||
|
||||
** Improved toggle command allowing more options.
|
||||
|
||||
** You can now use the history command to see the last 100 communications
|
||||
from all the channels. It clears upon viewing or log off.
|
||||
|
||||
** Your mail will now be saved so you will not lose it when you log off.
|
||||
|
||||
** You can now use the AFK toggle to let people see you are gone under
|
||||
who.
|
||||
|
||||
** You now have almost 180 stock zones to play.
|
||||
|
||||
** You can now interact with rooms, mobs, and objects through triggers.
|
||||
|
||||
** Multiple objects will now be stacked and preceeded by a quantity so
|
||||
your inventory won't be as long. (3) A waybread.
|
||||
|
||||
** Over 100 new socials, and the gemote command to use socials over the
|
||||
gossip channel. Socials can now target bodyparts too, behave.
|
||||
|
||||
** You can now use color! @RHELP COLORCODES@n.
|
||||
|
||||
** Added new invisible mobs and objects so everything may not be as it
|
||||
appears (not even visible with detect invis).
|
||||
|
||||
** Added an online dictionary. Tell m-w <word>.
|
||||
|
||||
** The player description length has been increased so please write a
|
||||
decent description for yourself.
|
||||
|
||||
** You can now set your pagelength with the same command.
|
||||
|
||||
** You can now "look around" to see anything of interest in the room. But,
|
||||
some things may still be hidden and require further investigation.
|
||||
|
||||
** You can now use "all" and "all.x" very generally with the get, put,
|
||||
drop, junk, donate, give, wear and remove commands. Type HELP GET
|
||||
for more info.
|
||||
|
||||
** The "track" function will show you the first step on the shortest
|
||||
path to anyone in the game.
|
||||
|
||||
** You can now remove your own messages from the board. Also, if you
|
||||
put someone else's name in parentheses in the message header, they
|
||||
will be able to remove the message too.
|
||||
|
||||
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
|
||||
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
|
||||
|
||||
** Fountains have now been implemented. You can drink from fountains
|
||||
or fill containers from fountains using the FILL command.
|
||||
|
||||
** The SHOUT command, as always, only reaches people in your zone (you
|
||||
can see who these people are by typing WHERE). The HOLLER command
|
||||
reaches everyone in the game but costs extra movement points.
|
||||
|
||||
** When you are writing a message, you will now not be interrupted
|
||||
by tells, shouts, emotes, socials, and even people talking in the
|
||||
same room.
|
||||
|
||||
*****************************************************************************
|
||||
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
|
||||
quitting, your hit points, move points, and mana will be fully restored
|
||||
when you come back! This doesn't work if you're poisoned.
|
||||
*****************************************************************************
|
||||
|
||||
** Use the ASSIST command to engage in mortal combat with someone in the
|
||||
room who is getting pummeled.
|
||||
|
||||
** Use the SPLIT command to split gold among the members of your group
|
||||
(including yourself) who are in the room. i.e. If you are in a group
|
||||
with 4 other people who are in the room with you, type "SPLIT 100"
|
||||
to give each of them 20 coins.
|
||||
|
||||
** You can use the VISIBLE command to break a spell of invisibility before
|
||||
it expires.
|
||||
|
||||
(lib/text/news)
|
||||
|
||||
THE tbaMUD HERALD
|
||||
"We addict players for their own enjoyment."
|
||||
February, 2007
|
||||
|
||||
|
||||
NEW COMMANDS AND NEW MUD BEHAVIOR:
|
||||
---------------------------------
|
||||
** Over 100 new socials, check them out and feel free to suggest new ones.
|
||||
|
||||
** You will now be notified when you have new mail.
|
||||
|
||||
** New toggles: autoloot, autogold, autosplit, autosac, and autoassist.
|
||||
|
||||
** Improved toggle command allowing more options.
|
||||
|
||||
** You can now use the history command to see the last 100 communications
|
||||
from all the channels. It clears upon viewing or log off.
|
||||
|
||||
** Your mail will now be saved so you will not lose it when you log off.
|
||||
|
||||
** You can now use the AFK toggle to let people see you are gone under
|
||||
who.
|
||||
|
||||
** You now have almost 180 stock zones to play.
|
||||
|
||||
** You can now interact with rooms, mobs, and objects through triggers.
|
||||
|
||||
** Multiple objects will now be stacked and preceeded by a quantity so
|
||||
your inventory won't be as long. (3) A waybread.
|
||||
|
||||
** Over 100 new socials, and the gemote command to use socials over the
|
||||
gossip channel. Socials can now target bodyparts too, behave.
|
||||
|
||||
** You can now use color! @RHELP COLORCODES@n.
|
||||
|
||||
** Added new invisible mobs and objects so everything may not be as it
|
||||
appears (not even visible with detect invis).
|
||||
|
||||
** Added an online dictionary. Tell m-w <word>.
|
||||
|
||||
** The player description length has been increased so please write a
|
||||
decent description for yourself.
|
||||
|
||||
** You can now set your pagelength with the same command.
|
||||
|
||||
** You can now "look around" to see anything of interest in the room. But,
|
||||
some things may still be hidden and require further investigation.
|
||||
|
||||
** You can now use "all" and "all.x" very generally with the get, put,
|
||||
drop, junk, donate, give, wear and remove commands. Type HELP GET
|
||||
for more info.
|
||||
|
||||
** The "track" function will show you the first step on the shortest
|
||||
path to anyone in the game.
|
||||
|
||||
** You can now remove your own messages from the board. Also, if you
|
||||
put someone else's name in parentheses in the message header, they
|
||||
will be able to remove the message too.
|
||||
|
||||
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
|
||||
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
|
||||
|
||||
** Fountains have now been implemented. You can drink from fountains
|
||||
or fill containers from fountains using the FILL command.
|
||||
|
||||
** The SHOUT command, as always, only reaches people in your zone (you
|
||||
can see who these people are by typing WHERE). The HOLLER command
|
||||
reaches everyone in the game but costs extra movement points.
|
||||
|
||||
** When you are writing a message, you will now not be interrupted
|
||||
by tells, shouts, emotes, socials, and even people talking in the
|
||||
same room.
|
||||
|
||||
*****************************************************************************
|
||||
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
|
||||
quitting, your hit points, move points, and mana will be fully restored
|
||||
when you come back! This doesn't work if you're poisoned.
|
||||
*****************************************************************************
|
||||
|
||||
** Use the ASSIST command to engage in mortal combat with someone in the
|
||||
room who is getting pummeled.
|
||||
|
||||
** Use the SPLIT command to split gold among the members of your group
|
||||
(including yourself) who are in the room. i.e. If you are in a group
|
||||
with 4 other people who are in the room with you, type "SPLIT 100"
|
||||
to give each of them 20 coins.
|
||||
|
||||
** You can use the VISIBLE command to break a spell of invisibility before
|
||||
it expires.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue