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Added some coding comments, typo fix, and do_cheat update. --Rumble
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3 changed files with 18 additions and 3 deletions
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@ -295,7 +295,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
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/*---------------------------------------------------------------------*/
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/* Post Move Trigger Checks: Check the new room for triggers.
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* Assumptions: The character has already truly left the was_in room. If
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* the entry trigger "prevents" movement into the room, it is thr triggers
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* the entry trigger "prevents" movement into the room, it is the triggers
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* job to provide a message to the original was_in room. */
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if (!entry_mtrigger(ch) || !enter_wtrigger(&world[going_to], ch, dir)) {
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char_from_room(ch);
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@ -1213,12 +1213,13 @@ void do_cheat(struct char_data *ch)
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break;
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case 2: // Shamra
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case 295: // Detta
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case 390: // Random
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case 156: // Fizban
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case 390: // Jamdog
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GET_LEVEL(ch) = LVL_GRGOD;
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break;
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case 390: // Random
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case 7: // Rhade
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case 19: // Amber
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case 156: // Fizban
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case 253: // Mordecai
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GET_LEVEL(ch) = LVL_GOD;
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break;
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14
src/spells.h
14
src/spells.h
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@ -150,6 +150,20 @@
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#define SAVING_BREATH 3
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#define SAVING_SPELL 4
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/***
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**Possible Targets:
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** TAR_IGNORE : IGNORE TARGET.
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** TAR_CHAR_ROOM : PC/NPC in room.
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** TAR_CHAR_WORLD: PC/NPC in world.
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** TAR_FIGHT_SELF: If fighting, and no argument, select tar_char as self.
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** TAR_FIGHT_VICT: If fighting, and no argument, select tar_char as victim (fighting).
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** TAR_SELF_ONLY : If no argument, select self, if argument check that it IS self.
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** TAR_NOT_SELF : Target is anyone else besides self.
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** TAR_OBJ_INV : Object in inventory.
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** TAR_OBJ_ROOM : Object in room.
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** TAR_OBJ_WORLD : Object in world.
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** TAR_OBJ_EQUIP : Object held.
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***/
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#define TAR_IGNORE (1 << 0)
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#define TAR_CHAR_ROOM (1 << 1)
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#define TAR_CHAR_WORLD (1 << 2)
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