Update act.informative.c

Fixes unguarded else clauses due to inconsistent use of {} in look_at_room().
This commit is contained in:
tjr1974 2022-10-23 15:12:57 -05:00 committed by GitHub
parent 3635026433
commit 7039f9c402
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@ -492,7 +492,8 @@ void look_at_room(struct char_data *ch, int ignore_brief)
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is pitch black...\r\n");
return;
} else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
}
else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
send_to_char(ch, "You see nothing but infinite darkness...\r\n");
return;
}
@ -511,15 +512,17 @@ void look_at_room(struct char_data *ch, int ignore_brief)
send_to_char(ch, "]");
}
}
else
else {
send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
}
send_to_char(ch, "%s\r\n", CCCYN(ch, C_NRM));
if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief ||
ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH)) {
if(!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOMAP) && can_see_map(ch))
str_and_map(world[target_room].description, ch, target_room);
else
}
else {
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
}