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Corrected more files not under SVN control.
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5 changed files with 2354 additions and 1 deletions
805
src/quest.c
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805
src/quest.c
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/* ***********************************************************************
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* File: quest.c Part of CircleMUD *
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* Version: 2.1 (December 2005) Written for CircleMud CWG / Suntzu *
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* Purpose: To provide special quest-related code. *
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* Copyright: Kenneth Ray *
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* Original Version Details: *
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* Morgaelin - quest.c *
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* Copyright (C) 1997 MS *
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*********************************************************************** */
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#define __QUEST_C__
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "interpreter.h"
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#include "handler.h"
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#include "db.h"
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#include "comm.h"
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#include "screen.h"
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#include "quest.h"
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#include "act.h" /* for do_tell */
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/*--------------------------------------------------------------------------
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* Exported global variables
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*--------------------------------------------------------------------------*/
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const char *quest_types[] = {
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"Object",
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"Room",
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"Find mob",
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"Kill mob",
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"Save mob",
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"Return object",
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"Clear room",
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"\n"
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};
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const char *aq_flags[] = {
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"REPEATABLE",
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"\n"
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};
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/*--------------------------------------------------------------------------
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* Local (file scope) global variables
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*--------------------------------------------------------------------------*/
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static int cmd_tell;
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static const char *quest_cmd[] = {
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"list", "history", "join", "leave", "progress", "status", "\n"};
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static const char *quest_mort_usage =
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"Usage: quest list | history | progress | join <nn> | leave";
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static const char *quest_imm_usage =
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"Usage: quest list | history | progress | join <nn> | leave | status <vnum>";
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/*--------------------------------------------------------------------------*/
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/* Utility Functions */
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/*--------------------------------------------------------------------------*/
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qst_rnum real_quest(qst_vnum vnum)
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{
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int rnum;
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for (rnum = 0; rnum < total_quests; rnum++)
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if (QST_NUM(rnum) == vnum)
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return(rnum);
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return(NOTHING);
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}
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int is_complete(struct char_data *ch, qst_vnum vnum)
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{
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int i;
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for (i = 0; i < GET_NUM_QUESTS(ch); i++)
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if (ch->player_specials->saved.completed_quests[i] == vnum)
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return TRUE;
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return FALSE;
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}
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qst_vnum find_quest_by_qmnum(struct char_data *ch, mob_rnum qm, int num)
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{
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qst_rnum rnum;
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int found=0;
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for (rnum = 0; rnum < total_quests; rnum++) {
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if (qm == QST_MASTER(rnum))
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if (++found == num)
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return (QST_NUM(rnum));
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}
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return NOTHING;
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}
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/*--------------------------------------------------------------------------*/
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/* Quest Loading and Unloading Functions */
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/*--------------------------------------------------------------------------*/
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void destroy_quests(void)
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{
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qst_rnum rnum = 0;
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if (!aquest_table)
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return;
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for (rnum = 0; rnum < total_quests; rnum++){
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free_quest_strings(&aquest_table[rnum]);
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}
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free(aquest_table);
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aquest_table = NULL;
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total_quests = 0;
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return;
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}
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int count_quests(qst_vnum low, qst_vnum high)
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{
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int i, j;
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for (i = j = 0; QST_NUM(i) <= high; i++)
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if (QST_NUM(i) >= low)
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j++;
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return j;
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}
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void parse_quest(FILE *quest_f, int nr)
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{
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static char line[256];
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static int i = 0, j;
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int retval = 0, t[7];
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char f1[128], buf2[MAX_STRING_LENGTH];
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aquest_table[i].vnum = nr;
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aquest_table[i].qm = NOBODY;
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aquest_table[i].name = NULL;
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aquest_table[i].desc = NULL;
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aquest_table[i].info = NULL;
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aquest_table[i].done = NULL;
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aquest_table[i].quit = NULL;
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aquest_table[i].flags = 0;
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aquest_table[i].type = -1;
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aquest_table[i].target = -1;
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aquest_table[i].prereq = NOTHING;
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for (j = 0; j < 7; j++)
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aquest_table[i].value[j] = 0;
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aquest_table[i].prev_quest = NOTHING;
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aquest_table[i].next_quest = NOTHING;
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aquest_table[i].func = NULL;
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aquest_table[i].gold_reward = 0;
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aquest_table[i].exp_reward = 0;
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aquest_table[i].obj_reward = NOTHING;
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/* begin to parse the data */
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aquest_table[i].name = fread_string(quest_f, buf2);
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aquest_table[i].desc = fread_string(quest_f, buf2);
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aquest_table[i].info = fread_string(quest_f, buf2);
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aquest_table[i].done = fread_string(quest_f, buf2);
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aquest_table[i].quit = fread_string(quest_f, buf2);
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if (!get_line(quest_f, line) ||
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(retval = sscanf(line, " %d %d %s %d %d %d %d",
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t, t+1, f1, t+2, t+3, t + 4, t + 5)) != 7) {
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log("Format error in numeric line (expected 7, got %d), %s\n",
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retval, line);
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exit(1);
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}
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aquest_table[i].type = t[0];
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aquest_table[i].qm = real_mobile(t[1]);
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aquest_table[i].flags = asciiflag_conv(f1);
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aquest_table[i].target = (t[2] == -1) ? NOTHING : t[2];
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aquest_table[i].prev_quest = (t[3] == -1) ? NOTHING : t[3];
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aquest_table[i].next_quest = (t[4] == -1) ? NOTHING : t[4];
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aquest_table[i].prereq = (t[5] == -1) ? NOTHING : t[5];
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if (!get_line(quest_f, line) ||
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(retval = sscanf(line, " %d %d %d %d %d %d %d",
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t, t+1, t+2, t+3, t+4, t + 5, t + 6)) != 7) {
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log("Format error in numeric line (expected 7, got %d), %s\n",
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retval, line);
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exit(1);
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}
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for (j = 0; j < 7; j++)
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aquest_table[i].value[j] = t[j];
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if (!get_line(quest_f, line) ||
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(retval = sscanf(line, " %d %d %d",
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t, t+1, t+2)) != 3) {
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log("Format error in numeric (rewards) line (expected 3, got %d), %s\n",
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retval, line);
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exit(1);
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}
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aquest_table[i].gold_reward = t[0];
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aquest_table[i].exp_reward = t[1];
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aquest_table[i].obj_reward = (t[2] == -1) ? NOTHING : t[2];
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for (;;) {
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if (!get_line(quest_f, line)) {
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log("Format error in %s\n", line);
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exit(1);
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}
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switch(*line) {
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case 'S':
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total_quests = ++i;
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return;
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break;
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}
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}
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} /* parse_quest */
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void assign_the_quests(void)
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{
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qst_rnum rnum;
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cmd_tell = find_command("tell");
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for (rnum = 0; rnum < total_quests; rnum ++) {
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if (QST_MASTER(rnum) == NOBODY) {
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log("SYSERR: Quest #%d has no questmaster specified.", QST_NUM(rnum));
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continue;
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}
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if (mob_index[QST_MASTER(rnum)].func &&
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mob_index[QST_MASTER(rnum)].func != questmaster)
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QST_FUNC(rnum) = mob_index[QST_MASTER(rnum)].func;
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mob_index[QST_MASTER(rnum)].func = questmaster;
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}
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}
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/*--------------------------------------------------------------------------*/
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/* Quest Completion Functions */
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/*--------------------------------------------------------------------------*/
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void set_quest(struct char_data *ch, qst_rnum rnum)
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{
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GET_QUEST(ch) = QST_NUM(rnum);
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GET_QUEST_TIME(ch) = QST_TIME(rnum);
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GET_QUEST_COUNTER(ch) = QST_QUANTITY(rnum);
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SET_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
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return;
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}
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void clear_quest(struct char_data *ch)
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{
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GET_QUEST(ch) = NOTHING;
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GET_QUEST_TIME(ch) = -1;
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GET_QUEST_COUNTER(ch) = 0;
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REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
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return;
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}
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void add_completed_quest(struct char_data *ch, qst_vnum vnum)
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{
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qst_vnum *temp;
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int i;
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CREATE(temp, qst_vnum, GET_NUM_QUESTS(ch) +1);
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for (i=0; i < GET_NUM_QUESTS(ch); i++)
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temp[i] = ch->player_specials->saved.completed_quests[i];
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temp[GET_NUM_QUESTS(ch)] = vnum;
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GET_NUM_QUESTS(ch)++;
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if (ch->player_specials->saved.completed_quests)
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free(ch->player_specials->saved.completed_quests);
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ch->player_specials->saved.completed_quests = temp;
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}
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void remove_completed_quest(struct char_data *ch, qst_vnum vnum)
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{
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qst_vnum *temp;
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int i, j = 0;
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CREATE(temp, qst_vnum, GET_NUM_QUESTS(ch));
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for (i = 0; i < GET_NUM_QUESTS(ch); i++)
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if (ch->player_specials->saved.completed_quests[i] != vnum)
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temp[j++] = ch->player_specials->saved.completed_quests[i];
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GET_NUM_QUESTS(ch)--;
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if (ch->player_specials->saved.completed_quests)
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free(ch->player_specials->saved.completed_quests);
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ch->player_specials->saved.completed_quests = temp;
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}
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void generic_complete_quest(struct char_data *ch)
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{
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qst_rnum rnum;
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qst_vnum vnum = GET_QUEST(ch);
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struct obj_data *new_obj;
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if (--GET_QUEST_COUNTER(ch) <= 0) {
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rnum = real_quest(vnum);
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GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
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send_to_char(ch,
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"%s\r\nYou have been awarded %d quest points for your service.\r\n",
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QST_DONE(rnum), QST_POINTS(rnum));
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if (QST_GOLD(rnum)) {
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GET_GOLD(ch) += QST_GOLD(rnum);
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send_to_char(ch,
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"You have been awarded %d gold coins for your service.\r\n",
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QST_GOLD(rnum));
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}
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if (QST_EXP(rnum)) {
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gain_exp(ch, QST_GOLD(rnum));
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send_to_char(ch,
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"You have been awarded %d experience points for your service.\r\n",
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QST_EXP(rnum));
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}
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if (QST_OBJ(rnum)) {
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if (real_object(QST_OBJ(rnum))) {
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if ((new_obj = create_obj()) != NULL) {
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new_obj = read_object((QST_OBJ(rnum)),VIRTUAL);
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obj_to_char(new_obj, ch);
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send_to_char(ch,
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"You have been presented with %s%s for your service.\r\n",
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GET_OBJ_SHORT(new_obj), CCNRM(ch, C_NRM));
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}
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}
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}
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if (!IS_SET(QST_FLAGS(rnum), AQ_REPEATABLE))
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add_completed_quest(ch, vnum);
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clear_quest(ch);
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if ((real_quest(QST_NEXT(rnum)) != NOTHING) &&
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(QST_NEXT(rnum) != vnum) &&
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!is_complete(ch, QST_NEXT(rnum))) {
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rnum = real_quest(QST_NEXT(rnum));
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set_quest(ch, rnum);
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send_to_char(ch,
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"The next stage of your quest awaits:\r\n%s",
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QST_INFO(rnum));
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}
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}
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save_char(ch);
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}
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void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
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struct obj_data *object, int type)
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{
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struct char_data *i;
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qst_rnum rnum;
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int found = TRUE;
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if (IS_NPC(ch))
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return;
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if (GET_QUEST(ch) == NOTHING) /* No current quest, skip this */
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return;
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if (GET_QUEST_TYPE(ch) != type)
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return;
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if ((rnum = real_quest(GET_QUEST(ch))) == NOTHING)
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return;
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switch (type) {
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case AQ_OBJ_FIND:
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if (QST_TARGET(rnum) == GET_OBJ_VNUM(object))
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generic_complete_quest(ch);
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break;
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case AQ_ROOM_FIND:
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if (QST_TARGET(rnum) == world[IN_ROOM(ch)].number)
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generic_complete_quest(ch);
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break;
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case AQ_MOB_FIND:
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for (i=world[IN_ROOM(ch)].people; i; i = i->next_in_room)
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if (IS_NPC(i))
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if (QST_TARGET(rnum) == GET_MOB_VNUM(i))
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generic_complete_quest(ch);
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break;
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case AQ_MOB_KILL:
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if (!IS_NPC(ch) && IS_NPC(vict) && (ch != vict))
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if (QST_TARGET(rnum) == GET_MOB_VNUM(vict))
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generic_complete_quest(ch);
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break;
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case AQ_MOB_SAVE:
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if (ch == vict)
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found = FALSE;
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for (i = world[IN_ROOM(ch)].people; i && found; i = i->next_in_room)
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if (i && IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
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if ((GET_MOB_VNUM(i) != QST_TARGET(rnum)) &&
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!AFF_FLAGGED(i, AFF_CHARM))
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found = FALSE;
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if (found)
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generic_complete_quest(ch);
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break;
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case AQ_OBJ_RETURN:
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if (IS_NPC(vict) && (GET_MOB_VNUM(vict) == QST_RETURNMOB(rnum)))
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if (object && (GET_OBJ_VNUM(object) == QST_TARGET(rnum)))
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generic_complete_quest(ch);
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break;
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case AQ_ROOM_CLEAR:
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if (QST_TARGET(rnum) == world[IN_ROOM(ch)].number) {
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for (i = world[IN_ROOM(ch)].people; i && found; i = i->next_in_room)
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if (i && IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
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found = FALSE;
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if (found)
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generic_complete_quest(ch);
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}
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break;
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default:
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log("SYSERR: Invalid quest type passed to autoquest_trigger_check");
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break;
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}
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}
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void quest_timeout(struct char_data *ch)
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{
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if ((GET_QUEST(ch) != NOTHING) && (GET_QUEST_TIME(ch) != -1)) {
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clear_quest(ch);
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send_to_char(ch, "You have run out of time to complete the quest.\r\n");
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}
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}
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void check_timed_quests(void)
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{
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struct char_data *ch;
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for (ch = character_list; ch; ch = ch->next)
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if (!IS_NPC(ch) && (GET_QUEST(ch) != NOTHING) && (GET_QUEST_TIME(ch) != -1))
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if (--GET_QUEST_TIME(ch) == 0)
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quest_timeout(ch);
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}
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/*--------------------------------------------------------------------------*/
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/* Quest Command Helper Functions */
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/*--------------------------------------------------------------------------*/
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void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax)
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{
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qst_rnum rnum;
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qst_vnum bottom, top;
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int counter = 0;
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if (zone != NOWHERE) {
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bottom = zone_table[zone].bot;
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top = zone_table[zone].top;
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} else {
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bottom = vmin;
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top = vmax;
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}
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/* Print the header for the quest listing. */
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send_to_char (ch,
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"Index VNum Description Questmaster\r\n"
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"----- ------- -------------------------------------------- -----------\r\n");
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for (rnum = 0; rnum < total_quests ; rnum++)
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if (QST_NUM(rnum) >= bottom && QST_NUM(rnum) <= top)
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send_to_char(ch, "@g%4d@n) [@g%-5d@n] @c%-44.44s@n @y[%5d]@n\r\n",
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++counter,
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QST_NUM(rnum), QST_NAME(rnum),
|
||||
mob_index[QST_MASTER(rnum)].vnum);
|
||||
if (!counter)
|
||||
send_to_char(ch, "None found.\r\n");
|
||||
}
|
||||
|
||||
void quest_hist(struct char_data *ch)
|
||||
{
|
||||
int i = 0, counter = 0;
|
||||
qst_rnum rnum = NOTHING;
|
||||
|
||||
send_to_char(ch, "Quests that you have completed:\r\n"
|
||||
"Index Description Questmaster\r\n"
|
||||
"----- ---------------------------------------------------- -----------\r\n");
|
||||
for (i = 0; i < GET_NUM_QUESTS(ch); i++) {
|
||||
if ((rnum = real_quest(ch->player_specials->saved.completed_quests[i])) != NOTHING)
|
||||
send_to_char(ch, "@g%4d@n) @c%-52.52s@n @y%s@n\r\n",
|
||||
++counter, QST_DESC(rnum), GET_NAME(&mob_proto[QST_MASTER(rnum)]));
|
||||
else
|
||||
send_to_char(ch,
|
||||
"@g%4d@n) @cUnknown Quest (it no longer exists)@n\r\n", ++counter);
|
||||
}
|
||||
if (!counter)
|
||||
send_to_char(ch, "You haven't completed any quests yet.\r\n");
|
||||
}
|
||||
|
||||
void quest_join(struct char_data *ch, struct char_data *qm, char argument[MAX_INPUT_LENGTH])
|
||||
{
|
||||
qst_vnum vnum;
|
||||
qst_rnum rnum;
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
|
||||
if (!*argument)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s What quest did you wish to join?", GET_NAME(ch));
|
||||
else if (GET_QUEST(ch) != NOTHING)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s But you are already part of a quest!", GET_NAME(ch));
|
||||
else if((vnum = find_quest_by_qmnum(ch, qm->nr, atoi(argument))) == NOTHING)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s I don't know of such a quest!", GET_NAME(ch));
|
||||
else if ((rnum = real_quest(vnum)) == NOTHING)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s I don't know of such a quest!", GET_NAME(ch));
|
||||
else if (GET_LEVEL(ch) < QST_MINLEVEL(rnum))
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s You are not experienced enough for that quest!", GET_NAME(ch));
|
||||
else if (GET_LEVEL(ch) > QST_MAXLEVEL(rnum))
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s You are too experienced for that quest!", GET_NAME(ch));
|
||||
else if (is_complete(ch, vnum))
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s You have already completed that quest!", GET_NAME(ch));
|
||||
else if ((QST_PREV(rnum) != NOTHING) && !is_complete(ch, vnum))
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s That quest is not available to you yet!", GET_NAME(ch));
|
||||
else if ((QST_PREREQ(rnum) != NOTHING) &&
|
||||
(real_object(QST_PREREQ(rnum)) != NOTHING) &&
|
||||
(get_obj_in_list_num(real_object(QST_PREREQ(rnum)),
|
||||
ch->carrying) == NULL))
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s You need to have %s first!", GET_NAME(ch),
|
||||
obj_proto[real_object(QST_PREREQ(rnum))].short_description);
|
||||
else {
|
||||
act("You join the quest.", TRUE, ch, NULL, NULL, TO_CHAR);
|
||||
act("$n has joined a quest.", TRUE, ch, NULL, NULL, TO_ROOM);
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s Listen carefully to the instructions.", GET_NAME(ch));
|
||||
do_tell(qm, buf, cmd_tell, 0);
|
||||
set_quest(ch, rnum);
|
||||
send_to_char(ch, QST_INFO(rnum));
|
||||
if (QST_TIME(rnum) != -1)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s You have a time limit of %d turn%s to complete the quest.",
|
||||
GET_NAME(ch), QST_TIME(rnum), QST_TIME(rnum) == 1 ? "" : "s");
|
||||
else
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s You can take however long you want to complete the quest.",
|
||||
GET_NAME(ch));
|
||||
}
|
||||
do_tell(qm, buf, cmd_tell, 0);
|
||||
save_char(ch);
|
||||
}
|
||||
|
||||
void quest_list(struct char_data *ch, struct char_data *qm, char argument[MAX_INPUT_LENGTH])
|
||||
{
|
||||
qst_vnum vnum;
|
||||
qst_rnum rnum;
|
||||
|
||||
if ((vnum = find_quest_by_qmnum(ch, qm->nr, atoi(argument))) == NOTHING)
|
||||
send_to_char(ch, "That is not a valid quest!\r\n");
|
||||
else if ((rnum = real_quest(vnum)) == NOTHING)
|
||||
send_to_char(ch, "That is not a valid quest!\r\n");
|
||||
else if (QST_INFO(rnum)) {
|
||||
send_to_char(ch,"Complete Details on Quest %d @c%s@n:\r\n%s",
|
||||
vnum,
|
||||
QST_DESC(rnum),
|
||||
QST_INFO(rnum));
|
||||
if (QST_PREV(rnum) != NOTHING)
|
||||
send_to_char(ch, "You have to have completed quest %s first.\r\n",
|
||||
QST_NAME(real_quest(QST_PREV(rnum))));
|
||||
if (QST_TIME(rnum) != -1)
|
||||
send_to_char(ch,
|
||||
"There is a time limit of %d turn%s to complete the quest.\r\n",
|
||||
QST_TIME(rnum),
|
||||
QST_TIME(rnum) == 1 ? "" : "s");
|
||||
} else
|
||||
send_to_char(ch, "There is no further information on that quest.\r\n");
|
||||
}
|
||||
|
||||
void quest_quit(struct char_data *ch)
|
||||
{
|
||||
qst_rnum rnum;
|
||||
|
||||
if (GET_QUEST(ch) == NOTHING)
|
||||
send_to_char(ch, "But you currently aren't on a quest!\r\n");
|
||||
else if ((rnum = real_quest(GET_QUEST(ch))) == NOTHING) {
|
||||
clear_quest(ch);
|
||||
send_to_char(ch, "You are now no longer part of the quest.\r\n");
|
||||
save_char(ch);
|
||||
} else {
|
||||
clear_quest(ch);
|
||||
if (QST_QUIT(rnum) && (str_cmp(QST_QUIT(rnum), "undefined") != 0))
|
||||
send_to_char(ch, "%s", QST_QUIT(rnum));
|
||||
else
|
||||
send_to_char(ch, "You are now no longer part of the quest.\r\n");
|
||||
if (QST_PENALTY(rnum)) {
|
||||
GET_QUESTPOINTS(ch) -= QST_PENALTY(rnum);
|
||||
send_to_char(ch,
|
||||
"You have lost %d quest points for your cowardice.\r\n",
|
||||
QST_PENALTY(rnum));
|
||||
}
|
||||
save_char(ch);
|
||||
}
|
||||
}
|
||||
|
||||
void quest_progress(struct char_data *ch)
|
||||
{
|
||||
qst_rnum rnum;
|
||||
|
||||
if (GET_QUEST(ch) == NOTHING)
|
||||
send_to_char(ch, "But you currently aren't on a quest!\r\n");
|
||||
else if ((rnum = real_quest(GET_QUEST(ch))) == NOTHING) {
|
||||
clear_quest(ch);
|
||||
send_to_char(ch, "Your quest seems to no longer exist.\r\n");
|
||||
} else {
|
||||
send_to_char(ch, "You are on the following quest:\r\n%s\r\n%s",
|
||||
QST_DESC(rnum), QST_INFO(rnum));
|
||||
if (QST_QUANTITY(rnum) > 1)
|
||||
send_to_char(ch,
|
||||
"You still have to achieve %d out of %d goals for the quest.\r\n",
|
||||
GET_QUEST_COUNTER(ch), QST_QUANTITY(rnum));
|
||||
if (GET_QUEST_TIME(ch) > 0)
|
||||
send_to_char(ch,
|
||||
"You have %d turn%s remaining to complete the quest.\r\n",
|
||||
GET_QUEST_TIME(ch),
|
||||
GET_QUEST_TIME(ch) == 1 ? "" : "s");
|
||||
}
|
||||
}
|
||||
|
||||
void quest_show(struct char_data *ch, mob_rnum qm)
|
||||
{
|
||||
qst_rnum rnum;
|
||||
int counter = 0;
|
||||
|
||||
send_to_char(ch,
|
||||
"The following quests are available:\r\n"
|
||||
"Index Description ( Vnum) Done?\r\n"
|
||||
"----- ---------------------------------------------------- ------- -----\r\n");
|
||||
for (rnum = 0; rnum < total_quests; rnum++)
|
||||
if (qm == QST_MASTER(rnum))
|
||||
send_to_char(ch, "@g%4d@n) @c%-52.52s@n @y(%5d)@n @y(%s)@n\r\n",
|
||||
++counter, QST_DESC(rnum), QST_NUM(rnum),
|
||||
(is_complete(ch, QST_NUM(rnum)) ? "Yes" : "No "));
|
||||
if (!counter)
|
||||
send_to_char(ch, "There are no quests available here at the moment.\r\n");
|
||||
}
|
||||
|
||||
void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
||||
{
|
||||
qst_rnum rnum;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
char targetname[MAX_STRING_LENGTH];
|
||||
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "Huh!?!\r\n");
|
||||
else if (!*argument)
|
||||
send_to_char(ch, "%s\r\n", quest_imm_usage);
|
||||
else if ((rnum = real_quest(atoi(argument))) == NOTHING )
|
||||
send_to_char(ch, "That quest does not exist.\r\n");
|
||||
else {
|
||||
sprintbit(QST_FLAGS(rnum), aq_flags, buf, sizeof(buf));
|
||||
switch (QST_TYPE(rnum)) {
|
||||
case AQ_OBJ_FIND:
|
||||
case AQ_OBJ_RETURN:
|
||||
snprintf(targetname, sizeof(targetname), "%s",
|
||||
real_object(QST_TARGET(rnum)) == NOTHING ?
|
||||
"An unknown object" :
|
||||
obj_proto[real_object(QST_TARGET(rnum))].short_description);
|
||||
break;
|
||||
case AQ_ROOM_FIND:
|
||||
case AQ_ROOM_CLEAR:
|
||||
snprintf(targetname, sizeof(targetname), "%s",
|
||||
real_room(QST_TARGET(rnum)) == NOWHERE ?
|
||||
"An unknown room" :
|
||||
world[real_room(QST_TARGET(rnum))].name);
|
||||
break;
|
||||
case AQ_MOB_FIND:
|
||||
case AQ_MOB_KILL:
|
||||
case AQ_MOB_SAVE:
|
||||
snprintf(targetname, sizeof(targetname), "%s",
|
||||
real_mobile(QST_TARGET(rnum)) == NOBODY ?
|
||||
"An unknown mobile" :
|
||||
GET_NAME(&mob_proto[real_mobile(QST_TARGET(rnum))]));
|
||||
break;
|
||||
default:
|
||||
snprintf(targetname, sizeof(targetname), "Unknown");
|
||||
break;
|
||||
}
|
||||
send_to_char(ch,
|
||||
"VNum : [@y%5d@n], RNum: [@y%5d@n] -- Questmaster: [@y%5d@n] @y%s@n\r\n"
|
||||
"Name : @y%s@n\r\n"
|
||||
"Desc : @y%s@n\r\n"
|
||||
"Accept Message:\r\n@c%s@n"
|
||||
"Completion Message:\r\n@c%s@n"
|
||||
"Quit Message:\r\n@c%s@n"
|
||||
"Type : @y%s@n\r\n"
|
||||
"Target: @y%d@n @y%s@n, Quantity: @y%d@n\r\n"
|
||||
"Value : @y%d@n, Penalty: @y%d@n, Min Level: @y%2d@n, Max Level: @y%2d@n\r\n"
|
||||
"Flags : @c%s@n\r\n",
|
||||
QST_NUM(rnum), rnum,
|
||||
QST_MASTER(rnum) == NOBODY ? -1 : mob_index[QST_MASTER(rnum)].vnum,
|
||||
QST_MASTER(rnum) == NOBODY ? "" : GET_NAME(&mob_proto[QST_MASTER(rnum)]),
|
||||
QST_NAME(rnum), QST_DESC(rnum),
|
||||
QST_INFO(rnum), QST_DONE(rnum),
|
||||
(QST_QUIT(rnum) &&
|
||||
(str_cmp(QST_QUIT(rnum), "undefined") != 0)
|
||||
? QST_QUIT(rnum) : "Nothing\r\n"),
|
||||
quest_types[QST_TYPE(rnum)],
|
||||
QST_TARGET(rnum) == NOBODY ? -1 : QST_TARGET(rnum),
|
||||
targetname,
|
||||
QST_QUANTITY(rnum),
|
||||
QST_POINTS(rnum), QST_PENALTY(rnum), QST_MINLEVEL(rnum),
|
||||
QST_MAXLEVEL(rnum), buf);
|
||||
if (QST_PREREQ(rnum) != NOTHING)
|
||||
send_to_char(ch, "Preq : [@y%5d@n] @y%s@n\r\n",
|
||||
QST_PREREQ(rnum) == NOTHING ? -1 : QST_PREREQ(rnum),
|
||||
QST_PREREQ(rnum) == NOTHING ? "" :
|
||||
real_object(QST_PREREQ(rnum)) == NOTHING ? "an unknown object" :
|
||||
obj_proto[real_object(QST_PREREQ(rnum))].short_description);
|
||||
if (QST_TYPE(rnum) == AQ_OBJ_RETURN)
|
||||
send_to_char(ch, "Mob : [@y%5d@n] @y%s@n\r\n",
|
||||
QST_RETURNMOB(rnum),
|
||||
real_mobile(QST_RETURNMOB(rnum)) == NOBODY ? "an unknown mob" :
|
||||
mob_proto[real_mobile(QST_RETURNMOB(rnum))].player.short_descr);
|
||||
if (QST_TIME(rnum) != -1)
|
||||
send_to_char(ch, "Limit : There is a time limit of %d turn%s to complete.\r\n",
|
||||
QST_TIME(rnum),
|
||||
QST_TIME(rnum) == 1 ? "" : "s");
|
||||
else
|
||||
send_to_char(ch, "Limit : There is no time limit on this quest.\r\n");
|
||||
send_to_char(ch, "Prior :");
|
||||
if (QST_PREV(rnum) == NOTHING)
|
||||
send_to_char(ch, " @yNone.@n\r\n");
|
||||
else
|
||||
send_to_char(ch, " [@y%5d@n] @c%s@n\r\n",
|
||||
QST_PREV(rnum), QST_DESC(real_quest(QST_PREV(rnum))));
|
||||
send_to_char(ch, "Next :");
|
||||
if (QST_NEXT(rnum) == NOTHING)
|
||||
send_to_char(ch, " @yNone.@n\r\n");
|
||||
else
|
||||
send_to_char(ch, " [@y%5d@n] @c%s@n\r\n",
|
||||
QST_NEXT(rnum), QST_DESC(real_quest(QST_NEXT(rnum))));
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* Quest Command Processing Function and Questmaster Special */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
ACMD(do_quest)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int tp;
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if (!*arg1)
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
else {
|
||||
switch (tp) {
|
||||
case SCMD_QUEST_LIST:
|
||||
case SCMD_QUEST_JOIN:
|
||||
/* list, join should hve been handled by questmaster spec proc */
|
||||
send_to_char(ch, "Sorry, but you cannot do that here!\r\n");
|
||||
break;
|
||||
case SCMD_QUEST_HISTORY:
|
||||
quest_hist(ch);
|
||||
break;
|
||||
case SCMD_QUEST_LEAVE:
|
||||
quest_quit(ch);
|
||||
break;
|
||||
case SCMD_QUEST_PROGRESS:
|
||||
quest_progress(ch);
|
||||
break;
|
||||
case SCMD_QUEST_STATUS:
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "%s\r\n", quest_mort_usage);
|
||||
else
|
||||
quest_stat(ch, arg2);
|
||||
break;
|
||||
default: /* Whe should never get here, but... */
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
break;
|
||||
} /* switch on subcmd number */
|
||||
}
|
||||
}
|
||||
|
||||
SPECIAL(questmaster)
|
||||
{
|
||||
qst_rnum rnum;
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int tp;
|
||||
struct char_data *qm = (struct char_data *)me;
|
||||
|
||||
/* check that qm mob has quests assigned */
|
||||
for (rnum = 0; (rnum < total_quests &&
|
||||
QST_MASTER(rnum) != GET_MOB_RNUM(qm)) ; rnum ++);
|
||||
if (rnum >= total_quests)
|
||||
return FALSE; /* No quests for this mob */
|
||||
else if (QST_FUNC(rnum) && (QST_FUNC(rnum) (ch, me, cmd, argument)))
|
||||
return TRUE; /* The secondary spec proc handled this command */
|
||||
else if (CMD_IS("quest")) {
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if (!*arg1)
|
||||
return FALSE;
|
||||
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
|
||||
return FALSE;
|
||||
else {
|
||||
switch (tp) {
|
||||
case SCMD_QUEST_LIST:
|
||||
if (!*arg2)
|
||||
quest_show(ch, GET_MOB_RNUM(qm));
|
||||
else
|
||||
quest_list(ch, qm, arg2);
|
||||
break;
|
||||
case SCMD_QUEST_JOIN:
|
||||
quest_join(ch, qm, arg2);
|
||||
break;
|
||||
default:
|
||||
return FALSE; /* fall through to the do_quest command processor */
|
||||
} /* switch on subcmd number */
|
||||
return TRUE;
|
||||
}
|
||||
} else {
|
||||
return FALSE; /* not a questmaster command */
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue