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Updated World and files for 3.58 release. --Rumble
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@ -810,11 +810,38 @@ TRIG-ERRORS TRIGEDIT-ERRORS TRIGEDIT-MISTAKES
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These are numerous and I will add them as people ask questions about them.
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Make sure nohassle is OFF.
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Make sure nohassle is OFF. Command triggers (and some other functionality)
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will not work for level 32 and above.
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For mob triggers make sure the mob can see the actor, set INFRA in DARK rooms.
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AFF_CHARM prevents triggers from firing.
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As a general rule always use an ID (%actor%) not a name (%actor.name%) unless
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you actually need to display the actors name.
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GOOD: %send% %actor% Hi there, %actor.name%!
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GOOD: %teleport% %actor% 0
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GOOD: %force% %actor% kneel %self.name%
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GOOD: mkill %actor%
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BAD: %send% %actor.name% Hi there, %actor.name%!
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BAD: %teleport% %actor.name% 0
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BAD: %force% %actor.name% kneel
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BAD: mkill %actor.name%
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Another common mistake is the mis-use of set and eval.
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GOOD: set fruit apple
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GOOD: set num %random.5%
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GOOD: eval num 4 * %random.3%
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GOOD: eval text %%txt[%num%]%%
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GOOD: set num 5
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GOOD: set command %cmd% %arg%
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BAD: eval num 5
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BAD: eval num %random.4%
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BAD: eval fruit apple
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BAD: eval command %cmd% %arg%
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See Also: ZEDIT-MISTAKES, SEDIT-MISTAKES
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#31
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CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS
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@ -941,7 +968,7 @@ as in "women's hemlines."
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We rest our case. Now do whatever you want...after all, it is your area.
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#31
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OBJ-NOTES OBJECT-NOTES BOOKS PENS NOTES QUILLS NEWSPAPERS POSTITS POST-ITS OBJ-TYPE-NOTE PAPERS
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OBJ-NOTES OBJECT-NOTES BOOKS PENS NOTES QUILLS NEWSPAPERS POSTITS POST-ITS OBJ-TYPE-NOTE PAPERS TYPE-NOTE
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With Object Type NOTE you can then use the A-desc to write what you want
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people to see when they read it. Players will then be able to write on the
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@ -953,6 +980,8 @@ like 1 2 3 etc. Since the buffers can only hold so much text. You would need
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to include instructions, something like this: to read another page type read #.
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The player would type read 1, and would actually read page 1, then type read 2
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and so on.
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See Also: NOTE, MAP
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#31
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CWG BUDDHA SUNTZU RASPUTIN CIRCLEMUD-WITH-GOODIES
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@ -965,26 +994,23 @@ See also: RESOURCES
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#31
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SOURCES RESOURCES CODEBASE FTP DOWNLOADS DOCUMENTATION WTFAQ FORUMS GROUPS
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Source: http://cwg.lazuras.org/modules.php?name=Downloads&d_op=viewdownload&cid=16
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Source: http://tbamud.com/
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CWG: http://cwg.lazuras.org/
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Trigedit: http://tbamud.com/Oasis_DG_pages/contents/downloads.htm
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GDB: http://www.cs.clemson.edu/~ihcho/courses/cs360/common/gdb.html
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Documentation:
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http://tbamud.com/Oasis_DG_pages/index.html
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http://tbamud.com/
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http://www.circlemud.org/cdp/wtfaq/
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http://developer.circlemud.org/contrib/
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You should join the following forums and mailing lists. Learn how to search
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them for any problems you have:
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http://tbamud.com/
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http://cwg.lazuras.org/
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http://groups.yahoo.com/group/circle-newbies/
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http://post.queensu.ca/cgi-bin/listserv/wa?SUBED1=circle&A=1
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http://groups.yahoo.com/group/dg_scripts/
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http://clubs.yahoo.com/clubs/areaswap
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http://clubs.yahoo.com/clubs/buildersclub
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http://clubs.yahoo.com/clubs/warlocksrealm
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http://clubs.yahoo.com/clubs/codersclub
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http://mudconnector.com/
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Other stuff:
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@ -1742,7 +1768,7 @@ Be original, finish what you start, have fun, and don't forget to breathe!
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#31
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CALENDAR CALENDER MONTHS WEEKS DAYS HOURS
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The tbaMUD calendar consists of 75 seconds per minute, 35 days a month and
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The tbaMUD calendar consists of 75 seconds per hour, 35 days a month and
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17 months a year.
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Days of the week:
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@ -2403,7 +2429,7 @@ TIME TICKS
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Usage: time
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Gives you the current game time. tbaMUD uses zulu time 0-24 hours. There are
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75 seconds per minute, 35 days per month, and 17 months per year. 1 MUD year
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75 seconds per hour, 35 days per month, and 17 months per year. 1 MUD year
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takes about 12 days.
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/** Number of real life seconds per mud hour.
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@ -2640,7 +2666,9 @@ Usage: uptime
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Displays when the game was booted and calculates how long ago that was.
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Record uptime: 39 days in 2006 (Rumble was on deployment)
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Record uptime:
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Up since Thu Nov 6 16:09:55 2008: 47 days, 9:28
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#31
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USERS STATUS
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@ -4133,6 +4161,8 @@ pos() - %actor.pos% returns position. Subfield modifies. Sleeping,
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resting, sitting, fighting, standing. @RTSTAT 1399, 20997@n
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prac() - The actor's number of practices. Subfield adjusts.
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pref() - Checks if actor has PRF flag enabled. @RTSTAT 1210@n
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quest - Returns the current quest (or 0 if there's no current quest).
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questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
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questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
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room - The room the actor is in as a room variable.
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saving_para() - The actors saving throw for paralization. Subfield adjusts.
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@ -4384,7 +4414,7 @@ TRIGEDIT-ROOM-GLOBAL TRIG-ROOM-GLOBAL
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Not a trigger type by itself; used in conjunction with Random @RHELP
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TRIGEDIT-ROOM-RANDOM@n and @RHELP TRIGEDIT-ROOM-TIME@n. While Random
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and Time only trigger if players are in the same room, Global Random
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and Time only trigger if players are in the same zone, Global Random
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and Global Time will trigger regardless.
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Numeric Arg : not used.
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@ -4739,7 +4769,8 @@ Activated any time an object is given to the mobile.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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With a return 0 the object is not transferred to the mobile.
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With a return 0 the object is not transferred to the mobile. This will not work
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if a wait is before the return 0.
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Variables:
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%actor% - the character handing the object to the mobile.
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@ -5122,7 +5153,7 @@ TRIGEDIT-MOB-GLOBAL TRIG-MOB-GLOBAL
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Not a trigger type by itself; used in conjunction with Random @RHELP
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TRIGEDIT-MOB-RANDOM@n. While Random triggers only trigger if players
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are in the same room, Global Random triggers will trigger regardless.
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are in the same zone, Global Random triggers will trigger regardless.
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Numeric Arg : not used.
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Argument : not used.
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@ -5544,7 +5575,7 @@ Smokables: @RTSTAT 159@n
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Furniture: @RTSTAT 1399@n
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Weapons: @RTSTAT 1361, 9000, 11840, 13005@n
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See Also: @RTRIG-QUESTS@n
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See Also: TRIG-QUESTS
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#31
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DG_AFFECTS DGAFFECT SCRIPT-AFFLICTED AFFLICTED DG-AFFECTS DG-AFFECTS %DG_AFFECT% DG-EFFECT DG_EFFECT DURATIONS TRIG-AFFECTS
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@ -5667,7 +5698,7 @@ was on line 5 you can type /e5 <line with teh spelled correctly> or /d5. Learn
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all these options.
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Warning: Some clients will give you problems since they use special characters
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like the / character (Avplay, Mush, and SimpleMU).
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like the / character (MUDMaster 2k, Avplay, Mush, and SimpleMU).
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#31
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TRIGEDIT TRIGS TRIGEDITOR TRIGGEREDIT TRIGGER-EDIT TRIGGERS DG-SCRIPTS TRIG-HELP SCRIPTS MOBPROGS MPROGS PROGS SCRIPTING TRIGMENU
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@ -5918,7 +5949,7 @@ XLIST %LIST%
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By Xlist I meant to for you to replace the X with the type of list you want
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to see. i.e. olist, mlist, rlist, zlist, slist, or qlist.
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See also: OLIST, MLIST, RLIST, ZLIST, SLIST
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See also: OLIST, MLIST, RLIST, TLIST, ZLIST, SLIST, QLIST
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#31
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TLIST TRIGLIST TRIG-LIST TRIGEDIT-LIST TRIGGERLIST TRIGGER-LIST
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@ -6035,7 +6066,7 @@ number.
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See also: SEDIT-MENU, SLIST, OLC
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#31
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ZEDIT ZEDIT-CREATE ZCREATE
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ZEDIT
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Usage: zedit [room vnum]
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zedit new <new zone number> <bottom of zone> <top of zone> (Implementors only!)
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@ -6048,7 +6079,7 @@ If no room number is specified, the current room is used as target.
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@RGOTO 11@n to enter The Builder Academy hallway on how to use zedit.
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See also: ZEDIT-MENU, OLC, SHOW-ZONES
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See also: ZEDIT-MENU, ZEDIT-NEW, OLC, SHOW-ZONES
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#31
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BUILDWALKING BUILD-WALKING DIGWALK WALKDIG
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@ -6510,8 +6541,10 @@ SEDIT-OPEN1 SEDIT-OPEN2 SEDIT-CLOSE1 SEDIT-CLOSE2 SEDIT-OPENS
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3) Open 2 : @c0 @n4) Close 2 : @c0@n
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The times (in MUD-hours) between which the shop is open. Two sets of
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Open/Close pairs are allowed so that the shop can be open twice a day (for
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example, once in the morning and once at night). There are 28 hours in a
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MUD day.
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example, once in the morning and once at night). There are 24 hours in a
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MUD day so setting closed to >24 will ensure the shop is always open. If you
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want the shopkeeper to only be open during normal working hours you can set
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open1 to 9 and close1 to 5.
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#31
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SEDIT-RATES SEDIT-SELL-RATES SEDIT-BUY-RATES SEDIT-PRICE PRICES PRICING SEDIT-SELLRATE SELLRATE SEDIT-MENU-SELLRATE SELL-RATE
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@ -6731,6 +6764,23 @@ ZEDIT-BUILDERS
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The name of the builder creating the zone.
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#31
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ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE
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Usage: zedit new <new zone number> <bottom of zone> <top of zone>
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Only Implementors can create new zones. Zones can be any size but must
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consist of consecutive vnums.
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Examples:
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zedit new 1 100 199 - Creates zone 1 vnums 100 to 199.
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zedit new 123 12300 12499 - Creates zone 123 vnums 12300 to 12499
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Max zone number is 655. Max vnum is 65534.
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65535 is reserved for corpses.
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See Also: ZEDIT, ZEDIT-NEW
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#31
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ZEDIT-NEW-COMMAND ZEDIT-DOOR MOB-LOAD MOB-INVENTORY ZEDIT-NEWCOMMAND ZEDIT-LOADING ZLOADING ZEDIT-DOORS ZEDIT-REMOVE
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@ -7736,8 +7786,8 @@ use /fi by typing it into the last line and hitting enter.
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3) Goto next description: <NOT SET>
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This option will allow you to make as many extra descriptions as you want.
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To delete an extra description all you have to do is leave the keywords
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or the Description blank and exit.
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To delete an extra description all you have to do is clear the description
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with the "/c" then "/s" and quit.
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#31
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REDIT-EXITS DOORFLAGS REDIT-KEYS PICKPROOF REDIT-EXIT-MENU EXIT-BASICS DOOR-FLAGS EXIT-MENU PURGE-EXITS
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@ -11530,11 +11580,12 @@ actually very stable. I have never heard of one being hacked except via weak or
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compromised passwords.
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#0
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DIKU ROM DBX DBZ SMAUG
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DIKU ROM DBX DBZ SMAUG MUD-HISTORY
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These are other types of MUD codebases. We only focus on tbaMUD (the codebase
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formerly known as CircleMUD).
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For a full history of MUDs, check out: http://en.wikipedia.org/wiki/Muds
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#0
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HISTORY
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@ -11544,7 +11595,7 @@ Usage: history < all | say | gossip | wiznet | tell | shout | grats | holler | a
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with a time stamp for when it was sent. History all will list the history of
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all channels.
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See also: CHANNELS
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See also: CHANNELS, MUD-HISTORY
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#0
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COLORCODES COLOURCODES COLOR-CODES COLOUR-CODES COLORS COLOURS PCOLORS COLORCODING
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@ -12487,6 +12538,7 @@ Fyre: i'll keep that in mind for the future
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Fizban gossips, 'And remember being told what a pretty little girl I was'
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Fizban: You kno what? I just decided I want to be a waitress at Fultons :P
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Fizban gossips, 'Though I've had dreams with Detta in them ;) But those were uhh...different....'
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Masok: Anyone else think that maybe we should randomly carpet bomb overly populated areas of poor or useless people?
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Masok: You cant. I have metal underwear.
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