Updated World and files for 3.58 release. --Rumble

This commit is contained in:
Rumble 2009-01-18 01:22:15 +00:00
parent eb99864f0b
commit 6f22042712
52 changed files with 763 additions and 803 deletions

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@ -810,11 +810,38 @@ TRIG-ERRORS TRIGEDIT-ERRORS TRIGEDIT-MISTAKES
These are numerous and I will add them as people ask questions about them.
Make sure nohassle is OFF.
Make sure nohassle is OFF. Command triggers (and some other functionality)
will not work for level 32 and above.
For mob triggers make sure the mob can see the actor, set INFRA in DARK rooms.
AFF_CHARM prevents triggers from firing.
As a general rule always use an ID (%actor%) not a name (%actor.name%) unless
you actually need to display the actors name.
GOOD: %send% %actor% Hi there, %actor.name%!
GOOD: %teleport% %actor% 0
GOOD: %force% %actor% kneel %self.name%
GOOD: mkill %actor%
BAD: %send% %actor.name% Hi there, %actor.name%!
BAD: %teleport% %actor.name% 0
BAD: %force% %actor.name% kneel
BAD: mkill %actor.name%
Another common mistake is the mis-use of set and eval.
GOOD: set fruit apple
GOOD: set num %random.5%
GOOD: eval num 4 * %random.3%
GOOD: eval text %%txt[%num%]%%
GOOD: set num 5
GOOD: set command %cmd% %arg%
BAD: eval num 5
BAD: eval num %random.4%
BAD: eval fruit apple
BAD: eval command %cmd% %arg%
See Also: ZEDIT-MISTAKES, SEDIT-MISTAKES
#31
CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS
@ -941,7 +968,7 @@ as in "women's hemlines."
We rest our case. Now do whatever you want...after all, it is your area.
#31
OBJ-NOTES OBJECT-NOTES BOOKS PENS NOTES QUILLS NEWSPAPERS POSTITS POST-ITS OBJ-TYPE-NOTE PAPERS
OBJ-NOTES OBJECT-NOTES BOOKS PENS NOTES QUILLS NEWSPAPERS POSTITS POST-ITS OBJ-TYPE-NOTE PAPERS TYPE-NOTE
With Object Type NOTE you can then use the A-desc to write what you want
people to see when they read it. Players will then be able to write on the
@ -953,6 +980,8 @@ like 1 2 3 etc. Since the buffers can only hold so much text. You would need
to include instructions, something like this: to read another page type read #.
The player would type read 1, and would actually read page 1, then type read 2
and so on.
See Also: NOTE, MAP
#31
CWG BUDDHA SUNTZU RASPUTIN CIRCLEMUD-WITH-GOODIES
@ -965,26 +994,23 @@ See also: RESOURCES
#31
SOURCES RESOURCES CODEBASE FTP DOWNLOADS DOCUMENTATION WTFAQ FORUMS GROUPS
Source: http://cwg.lazuras.org/modules.php?name=Downloads&d_op=viewdownload&cid=16
Source: http://tbamud.com/
CWG: http://cwg.lazuras.org/
Trigedit: http://tbamud.com/Oasis_DG_pages/contents/downloads.htm
GDB: http://www.cs.clemson.edu/~ihcho/courses/cs360/common/gdb.html
Documentation:
http://tbamud.com/Oasis_DG_pages/index.html
http://tbamud.com/
http://www.circlemud.org/cdp/wtfaq/
http://developer.circlemud.org/contrib/
You should join the following forums and mailing lists. Learn how to search
them for any problems you have:
http://tbamud.com/
http://cwg.lazuras.org/
http://groups.yahoo.com/group/circle-newbies/
http://post.queensu.ca/cgi-bin/listserv/wa?SUBED1=circle&A=1
http://groups.yahoo.com/group/dg_scripts/
http://clubs.yahoo.com/clubs/areaswap
http://clubs.yahoo.com/clubs/buildersclub
http://clubs.yahoo.com/clubs/warlocksrealm
http://clubs.yahoo.com/clubs/codersclub
http://mudconnector.com/
Other stuff:
@ -1742,7 +1768,7 @@ Be original, finish what you start, have fun, and don't forget to breathe!
#31
CALENDAR CALENDER MONTHS WEEKS DAYS HOURS
The tbaMUD calendar consists of 75 seconds per minute, 35 days a month and
The tbaMUD calendar consists of 75 seconds per hour, 35 days a month and
17 months a year.
Days of the week:
@ -2403,7 +2429,7 @@ TIME TICKS
Usage: time
Gives you the current game time. tbaMUD uses zulu time 0-24 hours. There are
75 seconds per minute, 35 days per month, and 17 months per year. 1 MUD year
75 seconds per hour, 35 days per month, and 17 months per year. 1 MUD year
takes about 12 days.
/** Number of real life seconds per mud hour.
@ -2640,7 +2666,9 @@ Usage: uptime
Displays when the game was booted and calculates how long ago that was.
Record uptime: 39 days in 2006 (Rumble was on deployment)
Record uptime:
Up since Thu Nov 6 16:09:55 2008: 47 days, 9:28
#31
USERS STATUS
@ -4133,6 +4161,8 @@ pos() - %actor.pos% returns position. Subfield modifies. Sleeping,
resting, sitting, fighting, standing. @RTSTAT 1399, 20997@n
prac() - The actor's number of practices. Subfield adjusts.
pref() - Checks if actor has PRF flag enabled. @RTSTAT 1210@n
quest - Returns the current quest (or 0 if there's no current quest).
questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
room - The room the actor is in as a room variable.
saving_para() - The actors saving throw for paralization. Subfield adjusts.
@ -4384,7 +4414,7 @@ TRIGEDIT-ROOM-GLOBAL TRIG-ROOM-GLOBAL
Not a trigger type by itself; used in conjunction with Random @RHELP
TRIGEDIT-ROOM-RANDOM@n and @RHELP TRIGEDIT-ROOM-TIME@n. While Random
and Time only trigger if players are in the same room, Global Random
and Time only trigger if players are in the same zone, Global Random
and Global Time will trigger regardless.
Numeric Arg : not used.
@ -4739,7 +4769,8 @@ Activated any time an object is given to the mobile.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
With a return 0 the object is not transferred to the mobile.
With a return 0 the object is not transferred to the mobile. This will not work
if a wait is before the return 0.
Variables:
%actor% - the character handing the object to the mobile.
@ -5122,7 +5153,7 @@ TRIGEDIT-MOB-GLOBAL TRIG-MOB-GLOBAL
Not a trigger type by itself; used in conjunction with Random @RHELP
TRIGEDIT-MOB-RANDOM@n. While Random triggers only trigger if players
are in the same room, Global Random triggers will trigger regardless.
are in the same zone, Global Random triggers will trigger regardless.
Numeric Arg : not used.
Argument : not used.
@ -5544,7 +5575,7 @@ Smokables: @RTSTAT 159@n
Furniture: @RTSTAT 1399@n
Weapons: @RTSTAT 1361, 9000, 11840, 13005@n
See Also: @RTRIG-QUESTS@n
See Also: TRIG-QUESTS
#31
DG_AFFECTS DGAFFECT SCRIPT-AFFLICTED AFFLICTED DG-AFFECTS DG-AFFECTS %DG_AFFECT% DG-EFFECT DG_EFFECT DURATIONS TRIG-AFFECTS
@ -5667,7 +5698,7 @@ was on line 5 you can type /e5 <line with teh spelled correctly> or /d5. Learn
all these options.
Warning: Some clients will give you problems since they use special characters
like the / character (Avplay, Mush, and SimpleMU).
like the / character (MUDMaster 2k, Avplay, Mush, and SimpleMU).
#31
TRIGEDIT TRIGS TRIGEDITOR TRIGGEREDIT TRIGGER-EDIT TRIGGERS DG-SCRIPTS TRIG-HELP SCRIPTS MOBPROGS MPROGS PROGS SCRIPTING TRIGMENU
@ -5918,7 +5949,7 @@ XLIST %LIST%
By Xlist I meant to for you to replace the X with the type of list you want
to see. i.e. olist, mlist, rlist, zlist, slist, or qlist.
See also: OLIST, MLIST, RLIST, ZLIST, SLIST
See also: OLIST, MLIST, RLIST, TLIST, ZLIST, SLIST, QLIST
#31
TLIST TRIGLIST TRIG-LIST TRIGEDIT-LIST TRIGGERLIST TRIGGER-LIST
@ -6035,7 +6066,7 @@ number.
See also: SEDIT-MENU, SLIST, OLC
#31
ZEDIT ZEDIT-CREATE ZCREATE
ZEDIT
Usage: zedit [room vnum]
zedit new <new zone number> <bottom of zone> <top of zone> (Implementors only!)
@ -6048,7 +6079,7 @@ If no room number is specified, the current room is used as target.
@RGOTO 11@n to enter The Builder Academy hallway on how to use zedit.
See also: ZEDIT-MENU, OLC, SHOW-ZONES
See also: ZEDIT-MENU, ZEDIT-NEW, OLC, SHOW-ZONES
#31
BUILDWALKING BUILD-WALKING DIGWALK WALKDIG
@ -6510,8 +6541,10 @@ SEDIT-OPEN1 SEDIT-OPEN2 SEDIT-CLOSE1 SEDIT-CLOSE2 SEDIT-OPENS
3) Open 2 : @c0 @n4) Close 2 : @c0@n
The times (in MUD-hours) between which the shop is open. Two sets of
Open/Close pairs are allowed so that the shop can be open twice a day (for
example, once in the morning and once at night). There are 28 hours in a
MUD day.
example, once in the morning and once at night). There are 24 hours in a
MUD day so setting closed to >24 will ensure the shop is always open. If you
want the shopkeeper to only be open during normal working hours you can set
open1 to 9 and close1 to 5.
#31
SEDIT-RATES SEDIT-SELL-RATES SEDIT-BUY-RATES SEDIT-PRICE PRICES PRICING SEDIT-SELLRATE SELLRATE SEDIT-MENU-SELLRATE SELL-RATE
@ -6731,6 +6764,23 @@ ZEDIT-BUILDERS
The name of the builder creating the zone.
#31
ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE
Usage: zedit new <new zone number> <bottom of zone> <top of zone>
Only Implementors can create new zones. Zones can be any size but must
consist of consecutive vnums.
Examples:
zedit new 1 100 199 - Creates zone 1 vnums 100 to 199.
zedit new 123 12300 12499 - Creates zone 123 vnums 12300 to 12499
Max zone number is 655. Max vnum is 65534.
65535 is reserved for corpses.
See Also: ZEDIT, ZEDIT-NEW
#31
ZEDIT-NEW-COMMAND ZEDIT-DOOR MOB-LOAD MOB-INVENTORY ZEDIT-NEWCOMMAND ZEDIT-LOADING ZLOADING ZEDIT-DOORS ZEDIT-REMOVE
@ -7736,8 +7786,8 @@ use /fi by typing it into the last line and hitting enter.
3) Goto next description: <NOT SET>
This option will allow you to make as many extra descriptions as you want.
To delete an extra description all you have to do is leave the keywords
or the Description blank and exit.
To delete an extra description all you have to do is clear the description
with the "/c" then "/s" and quit.
#31
REDIT-EXITS DOORFLAGS REDIT-KEYS PICKPROOF REDIT-EXIT-MENU EXIT-BASICS DOOR-FLAGS EXIT-MENU PURGE-EXITS
@ -11530,11 +11580,12 @@ actually very stable. I have never heard of one being hacked except via weak or
compromised passwords.
#0
DIKU ROM DBX DBZ SMAUG
DIKU ROM DBX DBZ SMAUG MUD-HISTORY
These are other types of MUD codebases. We only focus on tbaMUD (the codebase
formerly known as CircleMUD).
For a full history of MUDs, check out: http://en.wikipedia.org/wiki/Muds
#0
HISTORY
@ -11544,7 +11595,7 @@ Usage: history < all | say | gossip | wiznet | tell | shout | grats | holler | a
with a time stamp for when it was sent. History all will list the history of
all channels.
See also: CHANNELS
See also: CHANNELS, MUD-HISTORY
#0
COLORCODES COLOURCODES COLOR-CODES COLOUR-CODES COLORS COLOURS PCOLORS COLORCODING
@ -12487,6 +12538,7 @@ Fyre: i'll keep that in mind for the future
Fizban gossips, 'And remember being told what a pretty little girl I was'
Fizban: You kno what? I just decided I want to be a waitress at Fultons :P
Fizban gossips, 'Though I've had dreams with Detta in them ;) But those were uhh...different....'
Masok: Anyone else think that maybe we should randomly carpet bomb overly populated areas of poor or useless people?
Masok: You cant. I have metal underwear.