[Sep 13 2007] - Rumble
  Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme)
  script_proto list freed when exiting without saving in oedit/medit/redit.  (thanks Neme)
  dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme)
  genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme)
  CLEANUP_ALL in redit after saving a room.  (thanks Neme)
  new function in genolc.c: free_save_list(), called during shutdown.  (thanks Neme)
  Event_free_all() now frees all events. (thanks Neme)
  Fixed memory leak in perform_act(). (thanks Rhade)
  Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme)
  Removed the Keywords option in hedit since they have to be in the body.
[Sep 12 2007] - Rumble
  Fixed crash bug caused by olist with no objects. (Thanks Rhade)
  Several changes made to compile clean on older versions of GCC. (Thanks Neme)
?Sep 10 2007] - Rumble
  Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0.  (Thanks Neme)
  Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme)
[Sep 04 2007] - Rumble
  Changed CLSOLC to LVL_BUILDER.
  removed delete_doubledollar from do_say. (thanks Rhade)
[Sep 01 2007] - Rumble
  Made Puff a hidden mob since she is used on room entry trigs to do dg_cast.
  Fixed dg_affect to not add 1 to the desired affect duration.
  Fixed dg_affect to work with 128 bits.
This commit is contained in:
Rumble 2007-09-13 15:00:59 +00:00
parent f95bff93e5
commit 6c84a36236
54 changed files with 14481 additions and 14187 deletions

View file

@ -202,4 +202,42 @@ painting~
Color flowers fills your eyes as they stretch off the canvas of the
painting. The picture gives the room a cheerful feeling.
~
#484
stream water~
a stream of water~
A stream of water babbles as it rushes past.~
~
23 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 15 0
0 0 0 0
E
stream water~
This clear water looks refreshing and safe to drink.
~
#485
pool murky water~
a pool of murky water~
A pool of murky water stagnates slowly.~
~
23 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0
0 0 0 0
E
pool murky water~
This water looks as though it has been stewing for a long time, a slight
greenish film coating its surface, though it is probably still safe to drink.
~
#486
stone well~
a stone well~
A stone well stands here.~
~
23 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0
0 0 0 0
E
stone well~
This basic stone well appears reasonably well maintained, a simple wooden
bucket allowing water to be drawn from it.
~
$~