mirror of
https://github.com/tbamud/tbamud.git
synced 2026-02-08 00:44:21 +01:00
MUD 3.53
[Sep 13 2007] - Rumble Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme) script_proto list freed when exiting without saving in oedit/medit/redit. (thanks Neme) dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme) genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme) CLEANUP_ALL in redit after saving a room. (thanks Neme) new function in genolc.c: free_save_list(), called during shutdown. (thanks Neme) Event_free_all() now frees all events. (thanks Neme) Fixed memory leak in perform_act(). (thanks Rhade) Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme) Removed the Keywords option in hedit since they have to be in the body. [Sep 12 2007] - Rumble Fixed crash bug caused by olist with no objects. (Thanks Rhade) Several changes made to compile clean on older versions of GCC. (Thanks Neme) ?Sep 10 2007] - Rumble Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0. (Thanks Neme) Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme) [Sep 04 2007] - Rumble Changed CLSOLC to LVL_BUILDER. removed delete_doubledollar from do_say. (thanks Rhade) [Sep 01 2007] - Rumble Made Puff a hidden mob since she is used on room entry trigs to do dg_cast. Fixed dg_affect to not add 1 to the desired affect duration. Fixed dg_affect to work with 128 bits.
This commit is contained in:
parent
f95bff93e5
commit
6c84a36236
54 changed files with 14481 additions and 14187 deletions
24077
lib/text/help/help.hlp
24077
lib/text/help/help.hlp
File diff suppressed because it is too large
Load diff
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@ -4,4 +4,5 @@
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Immortals
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~~~~~~~~~
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Testdet
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@ -4,6 +4,7 @@
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Implementors
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~~~~~~~~~~~~
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Detta Rumble
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Greater Gods
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~~~~~~~~~~~~
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@ -563,7 +563,6 @@ It looks unfinished.
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0 0
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8 8 0
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E
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T 1133
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#1997
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sexy stripper~
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a sexy stripper~
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@ -481,7 +481,7 @@ glances around at everything, flickers of emotion passing over his face like
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windblown clouds.
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~
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253962 0 0 0 0 0 0 0 0 E
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10 17 4 2d2+100 1d2+1
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10 17 4 2d0+100 1d2+1
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100 10000
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8 8 1
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E
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@ -7,6 +7,7 @@
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6.mob
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7.mob
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9.mob
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11.mob
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12.mob
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13.mob
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14.mob
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@ -200,8 +200,8 @@ test object~
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the test object~
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A test object.~
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~
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12 0 0 0 0 a 0 0 0 0 0 0 0
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0 0 0 0
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15 0 0 0 0 a 0 0 0 0 0 0 0
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1 0 0 0
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1 1 0 0
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#1233
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trial vnum assigner limiter~
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@ -315,14 +315,14 @@ A piece of fireworks is planted in a champagne bottle.~
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0 0 0 0
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T 1297
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E
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firework new year piece~
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This large rocket is about to go up! Strange colours will fill the sky!
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~
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E
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bottle champagne~
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The bottle is filled partially with water so it doesn't tilt over. Someone
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has obviously drunk the champagne first.
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~
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E
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firework new year piece~
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This large rocket is about to go up! Strange colours will fill the sky!
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~
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#1299
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christmas tree~
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a christmas tree~
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@ -352,7 +352,7 @@ The filled horn (or a receptacle resembling it) has long served as a traditional
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symbol in art and decoration to suggest a store of abundance.
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~
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#1332
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trial vnum assigner~
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trial vnum assigner limiter~
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the trial vnum assigner~
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A trial vnum assigner helps people work on thier trial vnum.~
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~
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@ -550,6 +550,11 @@ A tapered pyramid of dark stone rises from floor to ceiling.~
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0 0 0 0
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0 0 0 0
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E
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plaque base~
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To the memory of the thousands who died, and for the hundreds of millions
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who wept.
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~
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E
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memorial pyramid stone~
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A tapered spire of dark grey marble rises from its four sided base to a
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blunted tip near the ceiling. Two adjacent sides of the spire have been
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@ -559,11 +564,6 @@ blasted sides of the spire. Each of the hundreds of figures is a shade of
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either white, black, brown, yellow or red. A bronze plaque has been set in to
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the base of the monument.
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~
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E
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plaque base~
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To the memory of the thousands who died, and for the hundreds of millions
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who wept.
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~
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#1370
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flag american mast half~
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the American flag~
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@ -889,9 +889,9 @@ something remember~
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something to remember~
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Something to remember is left here.~
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~
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0 0 0 0 0 a 0 0 0 0 0 0 0
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5 0 0 0 0 a 0 0 0 0 0 0 0
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0 0 0 0
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1 1 0 0
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1 100 0 0
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E
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something to remember~
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Oh yeah, you won't forget this!
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@ -20,16 +20,16 @@ A glistening black axe is lying here.~
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2 2 6 3
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5 100 0 5
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E
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evil runes~
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The runes are unreadable but unmistakably Khan-li in origin, testifying to
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the evil magic bestowed upon this weapon.
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~
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E
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blackened axe black glistening~
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This incredibly sharp axe looks to be made of some normal metal which has
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then been blackened with magic. Only the handle appears naturally dark, carved
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out of glistening obsidian and inscribed with evil runes.
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~
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E
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evil runes~
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The runes are unreadable but unmistakably Khan-li in origin, testifying to
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the evil magic bestowed upon this weapon.
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~
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A
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1 2
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A
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@ -100,20 +100,12 @@ A ragged book has been left here.~
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0 0 0 0
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5 1 0 0
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E
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1~
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@gEntry 1@n
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I have lost all interest in keeping this diary. Since the sorceress has
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taken over, life has not been worth writing about. I shall instead record
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anything I observe that may aid in her demise, though it will mean my death
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should this book be found.
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~
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E
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2~
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@gEntry 2@n
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Someone came to help us today, he told me he knew how to destroy the
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sorceress once and for all. I thought he would be the one to succeed but he
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was killed by the toothy one. Now the abominable creature has holed itself
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into a cave from which there is no return... or so it is claimed.
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ragged diary~
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This dark leather book is almost falling apart, although there appears to be
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very little written inside it. The word @gPRIVATE@n has been carefully carved
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into the cover.
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(type look 1, 2, or 3 to view pages)
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~
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E
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3~
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@ -124,12 +116,20 @@ I do not yet know, but I know that the sorceress has a particular way of
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keeping her secrets, and it does not involve the survival of witnesses.
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~
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E
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ragged diary~
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This dark leather book is almost falling apart, although there appears to be
|
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very little written inside it. The word @gPRIVATE@n has been carefully carved
|
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into the cover.
|
||||
|
||||
(type look 1, 2, or 3 to view pages)
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2~
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@gEntry 2@n
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Someone came to help us today, he told me he knew how to destroy the
|
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sorceress once and for all. I thought he would be the one to succeed but he
|
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was killed by the toothy one. Now the abominable creature has holed itself
|
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into a cave from which there is no return... or so it is claimed.
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~
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E
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1~
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@gEntry 1@n
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I have lost all interest in keeping this diary. Since the sorceress has
|
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taken over, life has not been worth writing about. I shall instead record
|
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anything I observe that may aid in her demise, though it will mean my death
|
||||
should this book be found.
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~
|
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#2707
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carcass stone~
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@ -297,15 +297,15 @@ A mouldy puddle stagnates in the corner.~
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50 5 -1 0
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0 0 0 0
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E
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loose floorboards~
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These floorboards look a little loose, as though they have been pried open
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and set carefully back into place.
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~
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E
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mouldy puddle~
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This looks like it may have once been water, but has turned into a greenish
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glob of undrinkable slime from the influence of mould and various fungi.
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~
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E
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loose floorboards~
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These floorboards look a little loose, as though they have been pried open
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and set carefully back into place.
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~
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#2721
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white bone key~
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a white bone key~
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@ -969,31 +969,26 @@ A silver-leafed book lies here.~
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0 0 0 0
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1 1 0 0
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E
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silver-leafed book time~
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This beautiful shimmering book is bound with leather and overlaid with fine
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silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
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cover, spelling out Book of Time. There appears to be three chapters (look 1,
|
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2, or 3).
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~
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E
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1 one~
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FIRST AGE - AGE OF SORROW
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3 three~
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THIRD AGE - AGE OF REBIRTH
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This is an accounting of things past, the first age.
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This is an accounting of things future, the third age.
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The first efforts of the Cui in shaping their world resulted in the separating
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of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
|
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those of light, the intention being that the interactions between the two would
|
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allow for motion of forces whilst keeping the balance relatively stable.
|
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With the canvass wiped clean and the hearts of the Cui weighed heavy with
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grief and regret, they will invest their last energies in creating a new race. A
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form of life that embodies the whole scope of the balance, having the ability to
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sway itself to dark or light as it pleases.
|
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However, the Cui were not prepared for the outright carnage that resulted.
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Dynar and Khan'li both working to slaughter the other and spilling oceans of
|
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blood, destroying many of their sub-races that Cui had sacrificed themselves to
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create.
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The internal nature of these opposing forces means that the race will have to
|
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keep peace within itself or suffer complete self-inflicted destruction. Thus,
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along with the power to choose, this life will have the burning desire of its
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Cui makers to continue itself, to survive, to flourish and grow.
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|
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Dismayed, the Cui sought to make peace between the two, realising that all
|
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they had worked for was about to destroy itself. Finally, they sought to make
|
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a more drastic change...
|
||||
With only one of the Cui remaining, this race is left almost entirely to its own
|
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devices, only a few perceiving and heeding the whisperings of their sole
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remaining parent and the occassional Ve offspring.
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Beyond this point no speaking creature can see.
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~
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E
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@ -1025,27 +1020,32 @@ and uninhabited the third age will begin.
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~
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E
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3 three~
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THIRD AGE - AGE OF REBIRTH
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1 one~
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FIRST AGE - AGE OF SORROW
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|
||||
This is an accounting of things future, the third age.
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This is an accounting of things past, the first age.
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|
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With the canvass wiped clean and the hearts of the Cui weighed heavy with
|
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grief and regret, they will invest their last energies in creating a new race. A
|
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form of life that embodies the whole scope of the balance, having the ability to
|
||||
sway itself to dark or light as it pleases.
|
||||
The first efforts of the Cui in shaping their world resulted in the separating
|
||||
of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
|
||||
those of light, the intention being that the interactions between the two would
|
||||
allow for motion of forces whilst keeping the balance relatively stable.
|
||||
|
||||
The internal nature of these opposing forces means that the race will have to
|
||||
keep peace within itself or suffer complete self-inflicted destruction. Thus,
|
||||
along with the power to choose, this life will have the burning desire of its
|
||||
Cui makers to continue itself, to survive, to flourish and grow.
|
||||
However, the Cui were not prepared for the outright carnage that resulted.
|
||||
Dynar and Khan'li both working to slaughter the other and spilling oceans of
|
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blood, destroying many of their sub-races that Cui had sacrificed themselves to
|
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create.
|
||||
|
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With only one of the Cui remaining, this race is left almost entirely to its own
|
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devices, only a few perceiving and heeding the whisperings of their sole
|
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remaining parent and the occassional Ve offspring.
|
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|
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Beyond this point no speaking creature can see.
|
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Dismayed, the Cui sought to make peace between the two, realising that all
|
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they had worked for was about to destroy itself. Finally, they sought to make
|
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a more drastic change...
|
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|
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~
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E
|
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silver-leafed book time~
|
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This beautiful shimmering book is bound with leather and overlaid with fine
|
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silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
|
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cover, spelling out Book of Time. There appears to be three chapters (look 1,
|
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2, or 3).
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~
|
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#2766
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strip white meat~
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@ -1323,5 +1323,4 @@ A spider ball sits here.~
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0 0 0 0 0 a 0 0 0 0 0 0 0
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0 0 0 0
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1 100 0 0
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T 1133
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$~
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@ -200,13 +200,13 @@ A small sword lies here.~
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0 1 6 11
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3 60 0 0
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E
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sword small~
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The small sword seems to have an inscription of some sort inscription...
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~
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E
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inscription~
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It says: 'May this sword be a good companion. '
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~
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E
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sword small~
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The small sword seems to have an inscription of some sort inscription...
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~
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#322
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sword long~
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a long sword~
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@ -612,13 +612,13 @@ A large, sociable bulletin board is mounted on a wall here.~
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0 0 0 0
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0 0 0 0
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E
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board~
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If you can read this, the board is not working.
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~
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E
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social bulletin~
|
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Use 'look board' to read the board.
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~
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E
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board~
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If you can read this, the board is not working.
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~
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#397
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board frozen bulletin~
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a frozen bulletin board~
|
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|
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@ -628,13 +628,13 @@ A large bulletin board is here, carved from a block of ice.~
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0 0 0 0
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0 0 0 0
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||||
E
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board~
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If you can read this, the board is not working.
|
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~
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E
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freeze bulletin~
|
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Use 'look board' to read the board.
|
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~
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E
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board~
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If you can read this, the board is not working.
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~
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#398
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board holy bulletin~
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a holy bulletin board~
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@ -644,13 +644,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
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0 0 0 0
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0 0 0 0
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E
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board~
|
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If you can read this, the board is not working.
|
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~
|
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E
|
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holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
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E
|
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board~
|
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If you can read this, the board is not working.
|
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~
|
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#399
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board bulletin~
|
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a bulletin board~
|
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|
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@ -660,11 +660,11 @@ A large bulletin board is mounted on a wall here.~
|
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0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
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board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
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bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
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$~
|
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|
|
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|
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@ -202,4 +202,42 @@ painting~
|
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Color flowers fills your eyes as they stretch off the canvas of the
|
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painting. The picture gives the room a cheerful feeling.
|
||||
~
|
||||
#484
|
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stream water~
|
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a stream of water~
|
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A stream of water babbles as it rushes past.~
|
||||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 -1 15 0
|
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0 0 0 0
|
||||
E
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stream water~
|
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This clear water looks refreshing and safe to drink.
|
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~
|
||||
#485
|
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pool murky water~
|
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a pool of murky water~
|
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A pool of murky water stagnates slowly.~
|
||||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
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-1 -1 0 0
|
||||
0 0 0 0
|
||||
E
|
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pool murky water~
|
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This water looks as though it has been stewing for a long time, a slight
|
||||
greenish film coating its surface, though it is probably still safe to drink.
|
||||
~
|
||||
#486
|
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stone well~
|
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a stone well~
|
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A stone well stands here.~
|
||||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
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-1 -1 0 0
|
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0 0 0 0
|
||||
E
|
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stone well~
|
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This basic stone well appears reasonably well maintained, a simple wooden
|
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bucket allowing water to be drawn from it.
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
6.obj
|
||||
7.obj
|
||||
9.obj
|
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11.obj
|
||||
12.obj
|
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13.obj
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14.obj
|
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|
|
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@ -6,6 +6,7 @@
|
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5.shp
|
||||
6.shp
|
||||
7.shp
|
||||
11.shp
|
||||
13.shp
|
||||
14.shp
|
||||
16.shp
|
||||
|
|
|
|||
|
|
@ -1770,7 +1770,7 @@ set txt[4] The purpose of power is to permit moral ideas to take root.
|
|||
set txt[5] Rights incur obligations.
|
||||
set txt[6] In war, the moral is to the physical as three is to one.
|
||||
set txt[7] Education is what's left over after you've forgotten all the facts you learned.
|
||||
set txt[8] We have devised a series of operating signals. The first one says "no," "danger," "stop," or any connotation of the negative. For this use any one signal - a signle thump, a signle noise, a single flash, a single wave.
|
||||
set txt[8] We have devised a series of operating signals. The first one says "no," "danger," "stop," or any connotation of the negative. For this use any one signal - a single thump, a single noise, a single flash, a single wave.
|
||||
set txt[9] There are advantages to a commander when his troops know he cannot be contacted. They cannot ask for relief.
|
||||
set txt[10] Those who expect to reap the blessing of freedom must, like men, undergo the fatigue of supporting it.
|
||||
set txt[11] Sentiment rules the world, and he who fails to take that into account can never hope to lead.
|
||||
|
|
@ -2140,7 +2140,7 @@ if %actor.is_pc% && %actor.level% == 1
|
|||
wait 2 sec
|
||||
say If you are interested in learning how to build, or want to teach others, then you have come to the right place.
|
||||
wait 2 sec
|
||||
say Please fill out the application at: geocities.com/buildersacademy/
|
||||
say Please fill out the application at: http://tbamud.com/builderapplication
|
||||
set TBA_mortal_greeting 1
|
||||
remote TBA_mortal_greeting %actor.id%
|
||||
if !%actor.has_item(1332)%
|
||||
|
|
|
|||
|
|
@ -93,6 +93,8 @@ else
|
|||
if %victim.is_pc%
|
||||
if purge /= %arg.cdr% && %victim.has_item(1332)%
|
||||
%send% %actor% %arg.car%'s assigner has been %arg.cdr%'d.
|
||||
eval TBA_trial_vnum %victim.TBA_trial_vnum% - (2 * %victim.TBA_trial_vnum%)
|
||||
remote TBA_trial_vnum %victim.id%
|
||||
%purge% %victim.inventory(1332)%
|
||||
else
|
||||
set TBA_trial_vnum %arg.cdr%
|
||||
|
|
@ -1822,6 +1824,9 @@ Trial Vnum Assigner - 1332~
|
|||
*~
|
||||
* Player must have nohassle off! To junk assigner use tbalim purge <player>.
|
||||
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
|
||||
if %actor.TBA_trial_vnum% < 0
|
||||
return 0
|
||||
end
|
||||
if (%cmd.mudcommand% == redit && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
|
||||
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your room.
|
||||
elseif %cmd.mudcommand% == oedit && %arg% != %actor.TBA_trial_vnum%
|
||||
|
|
@ -1832,7 +1837,7 @@ if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
|
|||
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your trial vnums zone information.
|
||||
elseif %cmd.mudcommand% == purge && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
|
||||
%send% %actor% GOTO %actor.TBA_trial_vnum% to purge your room.
|
||||
elseif %cmd.mudcommand% == nohassle || (%cmd.mudcommand% == toggle && nohassle /= %arg.car%)
|
||||
elseif %cmd.mudcommand% == nohassle || (%cmd.mudcommand% == toggle && nohassle /= %arg.car%)
|
||||
%send% %actor% You cannot enable nohassle until you finish your trial vnum.
|
||||
elseif %cmd.mudcommand% == sedit || %cmd.mudcommand% == trigedit || %cmd.mudcommand% == buildwalk || %cmd.mudcommand% == dig || %cmd.mudcommand% == rclone || %cmd.mudcommand% == attach || %cmd.mudcommand% == detach || %cmd.mudcommand% == vdelete
|
||||
%send% %actor% Sedit, Trigedit, Buildwalk, Dig, Rclone, Attach, Detach, and Vdelete are not required for your trial vnum.
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -109,6 +109,19 @@ eval say %%speech[%r%]%%
|
|||
eval say %say%
|
||||
say %say%
|
||||
~
|
||||
#205
|
||||
Crystal Ball to Locate a Mob.~
|
||||
1 c 7
|
||||
locate~
|
||||
set find %arg%
|
||||
if !%find.is_pc%
|
||||
eval rname %find.room%
|
||||
%send% %actor% As you gaze into the ring, it starts to glow. You see an image of %find.name% in %rname.name%.
|
||||
else
|
||||
%send% %actor% All that you see is a blurry haze.
|
||||
end
|
||||
%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing ring.
|
||||
~
|
||||
#212
|
||||
Phoenix Rising - 219~
|
||||
1 c 4
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
6.trg
|
||||
7.trg
|
||||
9.trg
|
||||
11.trg
|
||||
12.trg
|
||||
13.trg
|
||||
14.trg
|
||||
|
|
@ -179,5 +180,4 @@
|
|||
325.trg
|
||||
326.trg
|
||||
345.trg
|
||||
|
||||
$
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ a strange portal located above you.
|
|||
D4
|
||||
~
|
||||
~
|
||||
0 0 100
|
||||
0 0 -1
|
||||
S
|
||||
T 1200
|
||||
#1
|
||||
|
|
@ -21,7 +21,7 @@ D5
|
|||
A strange portal in the floor is the only exit.
|
||||
~
|
||||
~
|
||||
0 0 100
|
||||
0 0 -1
|
||||
S
|
||||
#2
|
||||
Welcome to the Builder Academy~
|
||||
|
|
@ -38,7 +38,7 @@ patience, and the ability to take constructive criticism.
|
|||
|
||||
Your first task is to apply for builder status at:
|
||||
|
||||
http://geocities.com/buildersacademy/
|
||||
http://www.geocities.com/buildersacademy/
|
||||
|
||||
When you finish and submit the application tell anyone level 32 or higher
|
||||
and they will advance you to begin your training.
|
||||
|
|
@ -553,7 +553,7 @@ D2
|
|||
0 0 21
|
||||
S
|
||||
#33
|
||||
Rumble's Room~
|
||||
6~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
|
|
@ -702,7 +702,7 @@ D3
|
|||
D4
|
||||
~
|
||||
trapdoor~
|
||||
1 0 130
|
||||
1 0 -1
|
||||
S
|
||||
#90
|
||||
Epictetus' Prison Cell~
|
||||
|
|
|
|||
|
|
@ -92,19 +92,19 @@ D5
|
|||
~
|
||||
0 0 100
|
||||
E
|
||||
altar~
|
||||
The altar is made from black granite and has been carved into a small basin
|
||||
with a high back. Almost as if it was meant to be some sort of seat.
|
||||
Inscriptions in some foreign tongue are written on every square inch of the
|
||||
altar. You wonder what they must say and who could have written it.
|
||||
~
|
||||
E
|
||||
statue~
|
||||
As you examine the statues more closely you realize they must resemble the
|
||||
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
|
||||
and Rumble. They both radiate a strength and power that resembles the solid
|
||||
white marble they were crafted from.
|
||||
~
|
||||
E
|
||||
altar~
|
||||
The altar is made from black granite and has been carved into a small basin
|
||||
with a high back. Almost as if it was meant to be some sort of seat.
|
||||
Inscriptions in some foreign tongue are written on every square inch of the
|
||||
altar. You wonder what they must say and who could have written it.
|
||||
~
|
||||
S
|
||||
T 158
|
||||
T 163
|
||||
|
|
@ -239,17 +239,17 @@ D5
|
|||
~
|
||||
0 0 142
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
E
|
||||
map~
|
||||
The map is a geographic representation of Sanctus. Not even really a map,
|
||||
more of a scaled model. The walls and buildings of the city are raised higher
|
||||
than the rest of the map to give it a third dimension. Small soldiers are
|
||||
scattered around the top of the table to help the War Master place his men.
|
||||
|
||||
~
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
S
|
||||
#109
|
||||
|
|
@ -315,9 +315,13 @@ Quest Room~
|
|||
recover stolen items, or seek revenge on people who have wronged them. This
|
||||
small room is decorated with paintings of famous quests and the exulted hereos
|
||||
that have become common names throughout the realm. It is said that completing
|
||||
a quest is a prerequisite towards immortality.
|
||||
a quest is a prerequisite towards immortality.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 -1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -383,18 +387,18 @@ D1
|
|||
~
|
||||
0 0 100
|
||||
E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
E
|
||||
man silhouette~
|
||||
The distinct outline of a human body that must have taken the brunt of the
|
||||
blast when the portal imploded. You wonder what or who it might have been.
|
||||
You can still see pieces of cloth and bone buried deeply into the wall inside
|
||||
the shadow of the unlucky man.
|
||||
~
|
||||
E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
S
|
||||
#117
|
||||
Travelling Room~
|
||||
|
|
@ -530,19 +534,19 @@ D2
|
|||
~
|
||||
0 0 129
|
||||
E
|
||||
shrine~
|
||||
A beutiful shrine. It has two white marble figures facing each other with a
|
||||
painting of the city below them. The two figures seem to be looking down at
|
||||
the city with looks of worry and hopelessness. An unlit candle and mirror lay
|
||||
on the floor beside the small shrine.
|
||||
~
|
||||
E
|
||||
table desk chair~
|
||||
The table, desk, and chair are made from solid oak of the highest quality.
|
||||
A thin goose down mattress and pillow are the only comfortable looking items in
|
||||
the room. The desk is bare and all the drawers are empty. It is as if no one
|
||||
even lives here.
|
||||
~
|
||||
E
|
||||
shrine~
|
||||
A beutiful shrine. It has two white marble figures facing each other with a
|
||||
painting of the city below them. The two figures seem to be looking down at
|
||||
the city with looks of worry and hopelessness. An unlit candle and mirror lay
|
||||
on the floor beside the small shrine.
|
||||
~
|
||||
S
|
||||
#125
|
||||
Plane of the Magi~
|
||||
|
|
@ -815,10 +819,14 @@ D0
|
|||
~
|
||||
0 0 128
|
||||
E
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
~
|
||||
E
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
|
|
@ -828,14 +836,10 @@ centered on the top of the desk. The desk has three drawers. All of them are
|
|||
empty.
|
||||
~
|
||||
E
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
~
|
||||
S
|
||||
#136
|
||||
|
|
|
|||
|
|
@ -39,57 +39,6 @@ D5
|
|||
~
|
||||
0 0 1999
|
||||
E
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little neat zone inclusions listed here to
|
||||
spoil your zone exploring pleasure. Just type look and then the number to look
|
||||
at each one (look 1 for example).
|
||||
|
||||
1: The Leviathan
|
||||
|
||||
2: Spider Cocoons
|
||||
|
||||
3: The Dark Candleholder
|
||||
|
||||
4: The Metal Contraption
|
||||
|
||||
~
|
||||
E
|
||||
1~
|
||||
This is just a little trigger that sets off in room 1911 when you enter. A
|
||||
series of messages goes off and then the leviathan mob emerges. If you move
|
||||
more than one room away in the middle of fighting the creature it will disappear
|
||||
again, reloading fully restored. This is just the framework so far for a little
|
||||
quest I'm creating around it. Ooh, additionally the room that the leviathan
|
||||
loads in will only let you leave 90% of the time due to slippery mud.
|
||||
~
|
||||
E
|
||||
2~
|
||||
The spider's cocoons are used to trap people.. Both players and mobs alike.
|
||||
If you fight the whisper spider in room 1993 it will start sending messages
|
||||
about wrapping web around you. Ultimately if you do not flee or kill the spider
|
||||
quickly you will find yourself wrapped in a cocoon, unable to move or see
|
||||
anything. In this state all you can do is send tells, and wriggle which makes
|
||||
the cocoon visibly move to everyone else (as immortal you can also use the goto
|
||||
command). To open one of these cocoons another player must have a fire torch
|
||||
(object 1905) and type burn. This will set it on fire and release the trapped
|
||||
mob or player. If a trapped player is not freed within about 5 minutes he/she
|
||||
will die.
|
||||
~
|
||||
E
|
||||
3~
|
||||
In room 1982, a dark candleholder can be found. On zone reset a candle loads
|
||||
inside, and if this is taken, a passage opens up to the north. Once on the
|
||||
other side (room 1983), the passage closes and a voice can be heard telling you
|
||||
to "leave what you have taken", in reference of course to the candle. If the
|
||||
candle is not dropped and you continue on to any other room, it will be purged
|
||||
and the voice will kindly remind you of your doom, as you are now essentially
|
||||
trapped. However, dropping the candle like a good mudder will cause a drow
|
||||
spirit to reveal herself, explaining that she will open the way if you call on
|
||||
the name of Eilistraee. Naturally, saying the word Eilistraee causes the spirit
|
||||
to vanish and the passage out to reopen.. Albeit for a limited time.
|
||||
~
|
||||
E
|
||||
4~
|
||||
In room 1990 there is a large metal contraption, that essentially produces
|
||||
potions when the right ingredients are put into it. PRESS empties the machine
|
||||
|
|
@ -114,6 +63,57 @@ an empty vial placed into the contraption and the mixture poured out.
|
|||
If any combination of ingredients other than those listed are combined,
|
||||
a black potion will be produced which lowers all three attributes.
|
||||
|
||||
~
|
||||
E
|
||||
3~
|
||||
In room 1982, a dark candleholder can be found. On zone reset a candle loads
|
||||
inside, and if this is taken, a passage opens up to the north. Once on the
|
||||
other side (room 1983), the passage closes and a voice can be heard telling you
|
||||
to "leave what you have taken", in reference of course to the candle. If the
|
||||
candle is not dropped and you continue on to any other room, it will be purged
|
||||
and the voice will kindly remind you of your doom, as you are now essentially
|
||||
trapped. However, dropping the candle like a good mudder will cause a drow
|
||||
spirit to reveal herself, explaining that she will open the way if you call on
|
||||
the name of Eilistraee. Naturally, saying the word Eilistraee causes the spirit
|
||||
to vanish and the passage out to reopen.. Albeit for a limited time.
|
||||
~
|
||||
E
|
||||
2~
|
||||
The spider's cocoons are used to trap people.. Both players and mobs alike.
|
||||
If you fight the whisper spider in room 1993 it will start sending messages
|
||||
about wrapping web around you. Ultimately if you do not flee or kill the spider
|
||||
quickly you will find yourself wrapped in a cocoon, unable to move or see
|
||||
anything. In this state all you can do is send tells, and wriggle which makes
|
||||
the cocoon visibly move to everyone else (as immortal you can also use the goto
|
||||
command). To open one of these cocoons another player must have a fire torch
|
||||
(object 1905) and type burn. This will set it on fire and release the trapped
|
||||
mob or player. If a trapped player is not freed within about 5 minutes he/she
|
||||
will die.
|
||||
~
|
||||
E
|
||||
1~
|
||||
This is just a little trigger that sets off in room 1911 when you enter. A
|
||||
series of messages goes off and then the leviathan mob emerges. If you move
|
||||
more than one room away in the middle of fighting the creature it will disappear
|
||||
again, reloading fully restored. This is just the framework so far for a little
|
||||
quest I'm creating around it. Ooh, additionally the room that the leviathan
|
||||
loads in will only let you leave 90% of the time due to slippery mud.
|
||||
~
|
||||
E
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little neat zone inclusions listed here to
|
||||
spoil your zone exploring pleasure. Just type look and then the number to look
|
||||
at each one (look 1 for example).
|
||||
|
||||
1: The Leviathan
|
||||
|
||||
2: Spider Cocoons
|
||||
|
||||
3: The Dark Candleholder
|
||||
|
||||
4: The Metal Contraption
|
||||
|
||||
~
|
||||
S
|
||||
#1901
|
||||
|
|
@ -149,16 +149,16 @@ this direction.
|
|||
~
|
||||
0 0 1903
|
||||
E
|
||||
fungus~
|
||||
These tiny sprouting mushrooms are typical swamp flora, thriving on the damp
|
||||
rotting wood of the abandoned sign.
|
||||
~
|
||||
E
|
||||
old broken crossroads sign~
|
||||
This old splintered sign has long lost any visible markings, black rivulets
|
||||
of ink staining the rotting wood that stands uselessly here, just a remnant of
|
||||
past inhabitants.
|
||||
~
|
||||
E
|
||||
fungus~
|
||||
These tiny sprouting mushrooms are typical swamp flora, thriving on the damp
|
||||
rotting wood of the abandoned sign.
|
||||
~
|
||||
S
|
||||
#1902
|
||||
Squelching Ground~
|
||||
|
|
@ -270,16 +270,16 @@ wafting on the western air.
|
|||
~
|
||||
0 0 1906
|
||||
E
|
||||
scarlet stains~
|
||||
These large dark patches in the mud glisten slightly crimson in any light,
|
||||
the faded blood stains of many fallen warriors.
|
||||
~
|
||||
E
|
||||
glimpses metal armour weapons~
|
||||
Small pieces of weaponry and armour protrude from the ground like shrapnel,
|
||||
so deeply rusted and swallowed in mud that they are practically irretrievable
|
||||
and are obviously of no further use for warring.
|
||||
~
|
||||
E
|
||||
scarlet stains~
|
||||
These large dark patches in the mud glisten slightly crimson in any light,
|
||||
the faded blood stains of many fallen warriors.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1906
|
||||
|
|
@ -309,18 +309,18 @@ ripple in the restless breeze.
|
|||
~
|
||||
0 0 1912
|
||||
E
|
||||
scattered pools slime~
|
||||
These slippery pools are coated with floating algae and slime of various
|
||||
organic kinds. The water is presumably toxic as it is so saturated with rust
|
||||
and rot that it glints scarlet in the light.
|
||||
~
|
||||
E
|
||||
old rusted weapons armour rotted~
|
||||
These battered pieces of metal and algae-encrusted leather are all that is
|
||||
left of an obviously mighty battle. There are no corpses to be found, all that
|
||||
died presumably devoured by creatures here or rotted long before these metals
|
||||
began to rust.
|
||||
~
|
||||
E
|
||||
scattered pools slime~
|
||||
These slippery pools are coated with floating algae and slime of various
|
||||
organic kinds. The water is presumably toxic as it is so saturated with rust
|
||||
and rot that it glints scarlet in the light.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1907
|
||||
|
|
@ -383,17 +383,17 @@ overturned tree's skeletal branches grasping at the air.
|
|||
~
|
||||
0 0 1909
|
||||
E
|
||||
thin layers slime old unidentifiable stains~
|
||||
The slick green coating of algae is obvious over all of these rocks, decaying
|
||||
plant slime as well as darker and more ominous stains paint the jagged surfaces
|
||||
various shades of red and black.
|
||||
~
|
||||
E
|
||||
small jagged peaks sharp rocks~
|
||||
These rocks look almost like the remnants of a huge embedded boulder or
|
||||
statue that has been broken away by some massive force. Firmly entrenched in
|
||||
the mud, the rough-edged base spikes out like several rows of teeth.
|
||||
~
|
||||
E
|
||||
thin layers slime old unidentifiable stains~
|
||||
The slick green coating of algae is obvious over all of these rocks, decaying
|
||||
plant slime as well as darker and more ominous stains paint the jagged surfaces
|
||||
various shades of red and black.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1909
|
||||
|
|
@ -460,16 +460,16 @@ impossible.
|
|||
~
|
||||
0 0 1910
|
||||
E
|
||||
ominous shadows~
|
||||
Dark rippling shadows stir unnaturally beneath the water, the movements of
|
||||
some hidden creature no doubt.
|
||||
~
|
||||
E
|
||||
insects~
|
||||
These simple swamp insects flit so fast it is hard to see them properly, tiny
|
||||
and plated with defensive exoskeletons they pause only to feed on the smaller
|
||||
zooplankton in the water.
|
||||
~
|
||||
E
|
||||
ominous shadows~
|
||||
Dark rippling shadows stir unnaturally beneath the water, the movements of
|
||||
some hidden creature no doubt.
|
||||
~
|
||||
S
|
||||
T 1908
|
||||
T 1993
|
||||
|
|
@ -494,16 +494,16 @@ the air with an eye-watering metallic scent.
|
|||
~
|
||||
0 0 1906
|
||||
E
|
||||
glimpses shiny metal~
|
||||
Old broken pieces of weapons and shields float in shards amongst the bubbling
|
||||
water, stirring as though in some cauldron of death.
|
||||
~
|
||||
E
|
||||
splintered bone~
|
||||
Pieces of decaying bone are all that remain of any organic corpses, bleached
|
||||
almost white from the alkaline water here and stripped by predators of all flesh
|
||||
that hadn't rotted away naturally.
|
||||
~
|
||||
E
|
||||
glimpses shiny metal~
|
||||
Old broken pieces of weapons and shields float in shards amongst the bubbling
|
||||
water, stirring as though in some cauldron of death.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1913
|
||||
|
|
@ -769,16 +769,16 @@ roots sticking high into the air further south.
|
|||
~
|
||||
0 0 1917
|
||||
E
|
||||
weak trunks branches leaves willows bark~
|
||||
These frail looking trees look as though they are barely surviving off of the
|
||||
watery soil and fog shrouded sunlight, bending weakly in the slightest breeze.
|
||||
|
||||
~
|
||||
E
|
||||
moss grasses~
|
||||
The plant life here is abundant but miserable looking, as though there is
|
||||
constant competition to survive, nutrients being scavenged by almost every form
|
||||
of life imaginable.
|
||||
~
|
||||
E
|
||||
weak trunks branches leaves willows bark~
|
||||
These frail looking trees look as though they are barely surviving off of the
|
||||
watery soil and fog shrouded sunlight, bending weakly in the slightest breeze.
|
||||
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
|
|
@ -823,18 +823,18 @@ other, forming a bridge that extends to the east.
|
|||
~
|
||||
0 0 1922
|
||||
E
|
||||
fungus~
|
||||
This is the same miserable organism that grows abundantly on every surface on
|
||||
sight, flat and sickly green, they are just another indication that the entire
|
||||
place is rotting.
|
||||
~
|
||||
E
|
||||
shelled creatures~
|
||||
Little snails, and the encrustations of crabs and mollusks decorate the
|
||||
surfaces with their coloured remains. It is impossible to tell which of these
|
||||
are alive and which are long dead, most seem perfectly content to stay
|
||||
completely motionless.
|
||||
~
|
||||
E
|
||||
fungus~
|
||||
This is the same miserable organism that grows abundantly on every surface on
|
||||
sight, flat and sickly green, they are just another indication that the entire
|
||||
place is rotting.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1924
|
||||
|
|
@ -1068,9 +1068,10 @@ with what looks like a wooden padlock.
|
|||
bamboogates~
|
||||
1 1906 1931
|
||||
E
|
||||
great fire~
|
||||
This raging fire seems to be kept continually going, the sickly smell of
|
||||
flesh and burning leather wafting in the smokey air around it.
|
||||
swords crude jewelled throne~
|
||||
These rather beautiful swords have been carelessly bent and fastened together
|
||||
to form a slightly unusual but attractive throne, coloured gems sparkling in the
|
||||
hilts and firelight reflecting off the still shiny metal.
|
||||
~
|
||||
E
|
||||
pieces broken armour decoration walls~
|
||||
|
|
@ -1078,10 +1079,9 @@ pieces broken armour decoration walls~
|
|||
doubt serving the secondary purpose of displaying the vanquishing of foes.
|
||||
~
|
||||
E
|
||||
swords crude jewelled throne~
|
||||
These rather beautiful swords have been carelessly bent and fastened together
|
||||
to form a slightly unusual but attractive throne, coloured gems sparkling in the
|
||||
hilts and firelight reflecting off the still shiny metal.
|
||||
great fire~
|
||||
This raging fire seems to be kept continually going, the sickly smell of
|
||||
flesh and burning leather wafting in the smokey air around it.
|
||||
~
|
||||
S
|
||||
#1934
|
||||
|
|
@ -1149,17 +1149,17 @@ be heard, as though some hidden cave lies beneath.
|
|||
~
|
||||
0 0 1937
|
||||
E
|
||||
rudimentary shelter stiff reeds~
|
||||
This primitive enclosure is of only basic use in shielding rainfall and heavy
|
||||
winds. Open on one side, it seems for the most part abandoned, as though the
|
||||
creatures who made it only gather here for certain occasions.
|
||||
~
|
||||
E
|
||||
cooking utensils simple clay pots~
|
||||
These recently used tools have been dumped on the ground with pieces of flesh
|
||||
still clinging to them, the smell of rotting is almost unbearable and flies buzz
|
||||
almost frantically around the filthy surfaces.
|
||||
~
|
||||
E
|
||||
rudimentary shelter stiff reeds~
|
||||
This primitive enclosure is of only basic use in shielding rainfall and heavy
|
||||
winds. Open on one side, it seems for the most part abandoned, as though the
|
||||
creatures who made it only gather here for certain occasions.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1937
|
||||
|
|
@ -1678,7 +1678,7 @@ surrounding trees acting as footholds. It seems as though the brittle wood
|
|||
moans gently, complaining at the cruelty of the wind, restless breezes scurrying
|
||||
here and there as though being chased.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D2
|
||||
A line of trees continues around, curving as if to form a large circle that
|
||||
shrouds the outside from view.
|
||||
|
|
@ -1698,7 +1698,7 @@ Drowned Path~
|
|||
pool. Dirt and grit settle slowly at the bottom, covering partially what appear
|
||||
to be the carefully set slate tiles of an ancient road running north and south.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
A small junction lies ahead, this path meeting with a larger west-to-east
|
||||
trail.
|
||||
|
|
@ -1801,7 +1801,7 @@ Drizzling Path~
|
|||
make up this old path, creeping algae and swamp slime give it a carpeted look,
|
||||
tinting both the stone and the water slightly green.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1823,7 +1823,7 @@ surface of these dark waters. Small fish dart nervously about, hiding instantly
|
|||
at the sight of any shadow, and bulrushes sway gently, spreading ripples
|
||||
throughout the pool.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
19 4 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1865,7 +1865,7 @@ Place of Meeting~
|
|||
rocks are placed strategically all around the center as if making up some sort
|
||||
of seating. Beside the fire, a crude wooden platform has been erected.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -7,6 +7,7 @@
|
|||
6.wld
|
||||
7.wld
|
||||
9.wld
|
||||
11.wld
|
||||
12.wld
|
||||
13.wld
|
||||
14.wld
|
||||
|
|
|
|||
|
|
@ -1,58 +1,85 @@
|
|||
#4
|
||||
Unknown~
|
||||
Jade Forest~
|
||||
400 499 30 2
|
||||
M 0 400 1 400 (Grass Snake)
|
||||
M 0 430 2 430 (rat)
|
||||
M 0 481 1 481 (zachary)
|
||||
G 1 403 99 -1 (rawhide whip)
|
||||
G 1 120 99 -1 (a dagger)
|
||||
G 1 124 99 -1 (a mace)
|
||||
G 1 28735 99 -1 (a dirk)
|
||||
M 0 453 1 453 (samuel)
|
||||
G 1 407 255 -1 (a teddybear)
|
||||
G 1 130 255 -1 (a torch)
|
||||
G 1 133 255 -1 (a backpack)
|
||||
M 0 449 1 449 (jedidiah)
|
||||
G 1 400 1 -1 (rabbit skin gloves)
|
||||
G 1 401 1 -1 (rabbit skin boots)
|
||||
G 1 409 1 -1 (wooden armour)
|
||||
G 1 410 1 -1 (wooden warhelm)
|
||||
O 0 483 1 483 (painting)
|
||||
M 0 450 1 450 (teenager)
|
||||
G 1 450 255 -1 (magical rock)
|
||||
M 0 447 1 447 (Small Boy)
|
||||
G 1 447 255 -1 (apple)
|
||||
M 0 433 2 433 (redbird)
|
||||
O 0 433 1 433 (bird egg)
|
||||
O 0 427 1 427 (colorful plant)
|
||||
M 0 415 1 415 (cricket)
|
||||
O 0 415 1 415 (a large tree is here.)
|
||||
O 0 411 1 411 (Onyx pebble)
|
||||
M 0 406 2 406 (bluebird)
|
||||
O 0 406 1 406 (tree stump)
|
||||
M 0 493 2 493 (wolf)
|
||||
M 0 491 2 491 (finch)
|
||||
M 0 480 2 487 (ghost)
|
||||
M 0 480 2 480 (ghost)
|
||||
M 0 475 1 475 (coyote)
|
||||
M 0 471 1 471 (raccoon)
|
||||
M 0 466 2 466 (rabbit)
|
||||
M 0 460 2 460 (caterpillar)
|
||||
M 0 444 1 444 (grasshopper)
|
||||
M 0 441 2 441 (crow)
|
||||
M 0 440 3 440 (bullfrog)
|
||||
M 0 434 1 434 (muskrat)
|
||||
M 0 416 2 416 (mouse)
|
||||
M 0 435 2 435 (leech)
|
||||
M 0 423 2 423 (skeleton)
|
||||
M 0 422 1 422 (ghoul)
|
||||
M 0 421 2 421 (zombie)
|
||||
M 0 426 2 426 (slug)
|
||||
M 0 412 2 412 (chipmunk)
|
||||
M 0 410 1 410 (bear)
|
||||
M 0 403 2 403 (firefly)
|
||||
O 0 402 1 402 (a small shrub)
|
||||
M 0 401 2 401 (Giant Mosquito)
|
||||
S
|
||||
$
|
||||
#4
|
||||
Unknown~
|
||||
Jade Forest~
|
||||
400 499 30 2
|
||||
R 0 496 486 -1 (a stone well)
|
||||
O 0 486 99 496 (a stone well)
|
||||
R 0 440 485 -1 (a pool of murky water)
|
||||
O 0 485 99 440 (a pool of murky water)
|
||||
M 0 440 3 440 (bullfrog)
|
||||
R 0 439 485 -1 (a pool of murky water)
|
||||
O 0 485 99 439 (a pool of murky water)
|
||||
R 0 437 485 -1 (a pool of murky water)
|
||||
O 0 485 99 437 (a pool of murky water)
|
||||
R 0 436 485 -1 (a pool of murky water)
|
||||
O 0 485 99 436 (a pool of murky water)
|
||||
R 0 435 485 -1 (a pool of murky water)
|
||||
O 0 485 99 435 (a pool of murky water)
|
||||
M 0 435 2 435 (leech)
|
||||
R 0 431 485 -1 (a pool of murky water)
|
||||
O 0 485 99 431 (a pool of murky water)
|
||||
M 0 466 2 467 (rabbit)
|
||||
M 0 466 2 467 (rabbit)
|
||||
R 0 466 484 -1 (a stream of water)
|
||||
O 0 484 99 466 (a stream of water)
|
||||
R 0 465 484 -1 (a stream of water)
|
||||
O 0 484 99 465 (a stream of water)
|
||||
R 0 464 484 -1 (a stream of water)
|
||||
O 0 484 99 464 (a stream of water)
|
||||
R 0 463 484 -1 (a stream of water)
|
||||
O 0 484 99 463 (a stream of water)
|
||||
R 0 462 484 -1 (a stream of water)
|
||||
O 0 484 99 462 (a stream of water)
|
||||
R 0 461 484 -1 (a stream of water)
|
||||
O 0 484 99 461 (a stream of water)
|
||||
M 0 400 1 400 (Grass Snake)
|
||||
M 0 430 2 430 (rat)
|
||||
M 0 481 1 481 (zachary)
|
||||
G 1 403 99 -1 (rawhide whip)
|
||||
G 1 120 99 -1 (a dagger)
|
||||
G 1 124 99 -1 (a mace)
|
||||
G 1 28735 99 -1 (a dirk)
|
||||
M 0 453 1 453 (samuel)
|
||||
G 1 407 255 -1 (a teddybear)
|
||||
G 1 130 255 -1 (a torch)
|
||||
G 1 133 255 -1 (a backpack)
|
||||
M 0 449 1 449 (jedidiah)
|
||||
G 1 400 1 -1 (rabbit skin gloves)
|
||||
G 1 401 1 -1 (rabbit skin boots)
|
||||
G 1 409 1 -1 (wooden armour)
|
||||
G 1 410 1 -1 (wooden warhelm)
|
||||
O 0 483 1 483 (painting)
|
||||
M 0 450 1 450 (teenager)
|
||||
G 1 450 255 -1 (magical rock)
|
||||
M 0 447 1 447 (Small Boy)
|
||||
G 1 447 255 -1 (apple)
|
||||
M 0 433 2 433 (redbird)
|
||||
O 0 433 1 433 (bird egg)
|
||||
O 0 427 1 427 (colorful plant)
|
||||
M 0 415 1 415 (cricket)
|
||||
O 0 415 1 415 (a large tree is here.)
|
||||
O 0 411 1 411 (Onyx pebble)
|
||||
M 0 406 2 406 (bluebird)
|
||||
O 0 406 1 406 (tree stump)
|
||||
M 0 493 2 493 (wolf)
|
||||
M 0 491 2 491 (finch)
|
||||
M 0 480 2 487 (ghost)
|
||||
M 0 480 2 480 (ghost)
|
||||
M 0 475 1 475 (coyote)
|
||||
M 0 471 1 471 (raccoon)
|
||||
M 0 460 2 460 (caterpillar)
|
||||
M 0 444 1 444 (grasshopper)
|
||||
M 0 441 2 441 (crow)
|
||||
M 0 434 1 434 (muskrat)
|
||||
M 0 416 2 416 (mouse)
|
||||
M 0 423 2 423 (skeleton)
|
||||
M 0 422 1 422 (ghoul)
|
||||
M 0 421 2 421 (zombie)
|
||||
M 0 426 2 426 (slug)
|
||||
M 0 412 2 412 (chipmunk)
|
||||
M 0 410 1 410 (bear)
|
||||
M 0 403 2 403 (firefly)
|
||||
O 0 402 1 402 (a small shrub)
|
||||
M 0 401 2 401 (Giant Mosquito)
|
||||
S
|
||||
$
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
6.zon
|
||||
7.zon
|
||||
9.zon
|
||||
11.zon
|
||||
12.zon
|
||||
13.zon
|
||||
14.zon
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue