Added a new trigger type for mobs, called "Damage", that triggers every

time the mob is harmed, through any means.

Valid return values: 
-1: prevents damage from occurring. Will also prevent a fight from
starting.
0: forces a miss.
>0 : the damage the mob will endure.

Available variables:
%actor%: the one doing the damage
%victim%: typically the same as %self% - the one being attacked
%damage%: the damage inflicted. Always a non-negative number.
%attacktype%: The attack type. Will be UNDEFINED when hitting with a
weapon.
This commit is contained in:
Thomas Arp 2018-05-03 23:03:01 +02:00
parent b57e3d1ad7
commit 6c00b4d386
5 changed files with 36 additions and 1 deletions

View file

@ -877,6 +877,7 @@ const char *trig_types[] = {
"Door",
"UNUSED",
"Time",
"Damage",
"\n"
};

View file

@ -16,7 +16,7 @@
#include "dg_scripts.h"
#define NUM_TRIG_TYPE_FLAGS 20
#define NUM_TRIG_TYPE_FLAGS 21
/* Submodes of TRIGEDIT connectedness. */
#define TRIGEDIT_MAIN_MENU 0

View file

@ -71,6 +71,7 @@
#define MTRIG_DOOR (1 << 17) /* door manipulated in room */
#define MTRIG_TIME (1 << 19) /* trigger based on game hour */
#define MTRIG_DAMAGE (1 << 20) /* trigger whenever mob is damaged */
/* obj trigger types */
#define OTRIG_GLOBAL (1 << 0) /* unused */
@ -263,6 +264,7 @@ void time_wtrigger(room_data *room);
int login_wtrigger(struct room_data *room, char_data *actor);
int damage_mtrigger(char_data *ch, char_data *victim, int dam, int attacktype);
/* function prototypes from dg_scripts.c */
ACMD(do_attach) ;
ACMD(do_detach);

View file

@ -552,6 +552,33 @@ int cast_mtrigger(char_data *actor, char_data *ch, int spellnum)
return 1;
}
int damage_mtrigger(char_data *actor, char_data *victim, int dam, int attacktype)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (victim == NULL)
return dam;
if (!SCRIPT_CHECK(victim, MTRIG_DAMAGE) || AFF_FLAGGED(victim, AFF_CHARM))
return dam;
for (t = TRIGGERS(SCRIPT(victim)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_DAMAGE) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, char_script_id(actor), "actor", 0);
ADD_UID_VAR(buf, t, char_script_id(victim), "victim", 0);
sprintf(buf, "%d", dam);
add_var(&GET_TRIG_VARS(t), "damage", buf, 0);
add_var(&GET_TRIG_VARS(t), "attacktype", skill_name(attacktype), 0);
return script_driver(&victim, t, MOB_TRIGGER, TRIG_NEW);
}
}
return dam;
}
int leave_mtrigger(char_data *actor, int dir)
{
trig_data *t;

View file

@ -620,6 +620,11 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
if (!IS_NPC(victim) && ((GET_LEVEL(victim) >= LVL_IMMORT) && PRF_FLAGGED(victim, PRF_NOHASSLE)))
dam = 0;
dam = damage_mtrigger(ch, victim, dam, attacktype);
if (dam == -1) {
return (0);
}
if (victim != ch) {
/* Start the attacker fighting the victim */
if (GET_POS(ch) > POS_STUNNED && (FIGHTING(ch) == NULL))