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https://github.com/tbamud/tbamud.git
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Merge pull request #68 from steaphangreene/case-fixes
Normalize case in many TBA script commands.
This commit is contained in:
commit
6b9df83fe3
14 changed files with 89 additions and 89 deletions
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@ -2436,21 +2436,21 @@ if %actor.is_pc% && %actor.level% < 3
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halt
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halt
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end
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end
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if !%actor.eq(light)%
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if !%actor.eq(light)%
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Say you really shouldn't be wandering these parts without a light source %actor.name%.
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say you really shouldn't be wandering these parts without a light source %actor.name%.
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shake
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shake
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%load% obj 50
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%load% obj 50
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
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if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
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Say did you lose one of your rings?
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say did you lose one of your rings?
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sigh
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sigh
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%load% obj 51
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%load% obj 51
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(neck1)% || !%actor.eq(neck2)%
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if !%actor.eq(neck1)% || !%actor.eq(neck2)%
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Say you lose everything don't you?
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say you lose everything don't you?
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roll
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roll
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%load% obj 53
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%load% obj 53
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give generic %actor.name%
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give generic %actor.name%
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@ -2463,62 +2463,62 @@ if %actor.is_pc% && %actor.level% < 3
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halt
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halt
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end
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end
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if !%actor.eq(head)%
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if !%actor.eq(head)%
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Say protect that noggin of yours, %actor.name%.
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say protect that noggin of yours, %actor.name%.
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%load% obj 56
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%load% obj 56
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(legs)%
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if !%actor.eq(legs)%
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Say why do you always lose your pants %actor.name%?
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say why do you always lose your pants %actor.name%?
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%load% obj 57
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%load% obj 57
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(feet)%
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if !%actor.eq(feet)%
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Say you can't go around barefoot %actor.name%.
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say you can't go around barefoot %actor.name%.
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%load% obj 58
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%load% obj 58
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(hands)%
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if !%actor.eq(hands)%
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Say need some gloves %actor.name%?
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say need some gloves %actor.name%?
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%load% obj 59
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%load% obj 59
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(arms)%
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if !%actor.eq(arms)%
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Say you must be freezing %actor.name%.
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say you must be freezing %actor.name%.
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%load% obj 60
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%load% obj 60
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(shield)%
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if !%actor.eq(shield)%
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Say you need one of these to protect yourself %actor.name%.
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say you need one of these to protect yourself %actor.name%.
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%load% obj 61
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%load% obj 61
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(about)%
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if !%actor.eq(about)%
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Say you are going to catch a cold %actor.name%.
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say you are going to catch a cold %actor.name%.
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%load% obj 62
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%load% obj 62
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(waist)%
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if !%actor.eq(waist)%
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Say better use this to hold your pants up %actor.name%.
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say better use this to hold your pants up %actor.name%.
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%load% obj 63
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%load% obj 63
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
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if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
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Say misplace something?
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say misplace something?
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smile
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smile
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%load% obj 65
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%load% obj 65
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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end
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end
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if !%actor.eq(wield)%
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if !%actor.eq(wield)%
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Say without a weapon you will be Fido food %actor.name%.
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say without a weapon you will be Fido food %actor.name%.
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%load% obj 66
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%load% obj 66
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give generic %actor.name%
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give generic %actor.name%
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halt
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halt
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@ -4,7 +4,7 @@ Man Trigger~
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~
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~
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if %actor.is_pc%
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if %actor.is_pc%
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wait 5
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wait 5
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Say "Run, Run, Fast, Fast, Get Out Of Here !! "
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say "Run, Run, Fast, Fast, Get Out Of Here !! "
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end
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end
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~
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~
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$~
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$~
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@ -497,7 +497,7 @@ Give Ring - 11723~
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* in this file are not changed, and will have to be edited by hand.
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* in this file are not changed, and will have to be edited by hand.
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* This zone was number 117 on The Builder Academy, so you
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* This zone was number 117 on The Builder Academy, so you
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* should be looking for 117xx, where xx is 00-99.
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* should be looking for 117xx, where xx is 00-99.
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If %object.vnum% == 11700
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if %object.vnum% == 11700
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%purge% %object%
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%purge% %object%
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say Oh, thank you, now I can finally go back!
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say Oh, thank you, now I can finally go back!
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%echo% %self.name% Runs out of the tower screaming with joy!
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%echo% %self.name% Runs out of the tower screaming with joy!
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@ -584,7 +584,7 @@ if %actor.is_pc%
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%send% %actor% %self.name% gives you a small stone.
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%send% %actor% %self.name% gives you a small stone.
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%load% obj 11730 %actor% inv
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%load% obj 11730 %actor% inv
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say Regrettably, your request must be denied.
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say Regrettably, your request must be denied.
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Wait 1s
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wait 1s
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%echo% Suddenly, the doors slam shut behing you!
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%echo% Suddenly, the doors slam shut behing you!
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%door% 11720 south flags d
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%door% 11720 south flags d
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wait 1s
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wait 1s
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@ -595,16 +595,16 @@ if %actor.is_pc%
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%at% 11709 %purge%
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%at% 11709 %purge%
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wait 2s
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wait 2s
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say It seems to me That my council has failed to serve me right
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say It seems to me That my council has failed to serve me right
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Wait 1s
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wait 1s
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Say This city is now mine. Those who oppose me will be vanquished!
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say This city is now mine. Those who oppose me will be vanquished!
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Wait 2s
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wait 2s
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%echo% %self.name% pulls out a gigantic claw that she kept hidden before.
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%echo% %self.name% pulls out a gigantic claw that she kept hidden before.
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Wait 2s
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wait 2s
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Say You will be the first. Good bye, %actor.name%!
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say You will be the first. Good bye, %actor.name%!
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%echo% %self.name% lunges at you, aiming to slice you in two!
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%echo% %self.name% lunges at you, aiming to slice you in two!
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Wait 1s
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wait 1s
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%echo% suddenly, the door opens, and a bright flash of light consumes the entire room, blinding both you and %self.name%!
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%echo% suddenly, the door opens, and a bright flash of light consumes the entire room, blinding both you and %self.name%!
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Wait 3s
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wait 3s
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%send% %actor% You wake up at the entrance to Los Torres, and everything seems normal for some reason. What the heck happened??
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%send% %actor% You wake up at the entrance to Los Torres, and everything seems normal for some reason. What the heck happened??
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%send% %actor% @g+@n@bQUEST COMPLETE@n@g+@n
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%send% %actor% @g+@n@bQUEST COMPLETE@n@g+@n
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%teleport% %actor% 11701
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%teleport% %actor% 11701
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@ -12,12 +12,12 @@ Calculator By Mordecai~
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*~
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*~
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* By Mordecai
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* By Mordecai
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if %actor.is_pc%
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if %actor.is_pc%
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Return 0
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return 0
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Eval sum %speech%
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eval sum %speech%
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Eval test1 "%speech%"
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eval test1 "%speech%"
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Eval test %test1.strlen%
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eval test %test1.strlen%
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Eval che %sum%/1
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eval che %sum%/1
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If %che% == %sum%
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if %che% == %sum%
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%echo% @WComputing results...@n
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%echo% @WComputing results...@n
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if (%speech%/===)
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if (%speech%/===)
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if (%sum%==1)
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if (%sum%==1)
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@ -26,19 +26,19 @@ if %actor.is_pc%
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set sum No
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set sum No
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end
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end
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end
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end
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Eval st 2+%test%
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eval st 2+%test%
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Eval o .
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eval o .
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Eval sumslen "%sum%
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eval sumslen "%sum%
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Eval len %st% - (%sumslen.strlen%-2)
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eval len %st% - (%sumslen.strlen%-2)
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If %len% > 0
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if %len% > 0
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Eval dif (%len%/2)
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eval dif (%len%/2)
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While %y.strlen% < %st%
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while %y.strlen% < %st%
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Eval o .%o%
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eval o .%o%
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Eval y %o%
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eval y %o%
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Eval m ?%m%
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eval m ?%m%
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Eval p %m%
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eval p %m%
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If %dif% == %y.strlen%
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if %dif% == %y.strlen%
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Eval wid1 %p%
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eval wid1 %p%
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end
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end
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done
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done
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end
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end
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@ -1545,7 +1545,7 @@ actor.eq(*) test~
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0 g 100
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0 g 100
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~
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~
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if !%actor.eq(*)%
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if !%actor.eq(*)%
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Say you are wearing nothing!
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say you are wearing nothing!
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else
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else
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say you are wearing something.
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say you are wearing something.
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end
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end
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@ -2703,7 +2703,7 @@ end
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Room Command Detach Example~
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Room Command Detach Example~
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2 c 100
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2 c 100
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detach~
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detach~
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Detach 1388 %self.id%
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detach 1388 %self.id%
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%echo% detached
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%echo% detached
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~
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~
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#1389
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#1389
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@ -1125,7 +1125,7 @@ end
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test load~
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test load~
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2 c 100
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2 c 100
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*~
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*~
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If %actor.name% == Detta
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if %actor.name% == Detta
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return 0
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return 0
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else
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else
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%send% %actor% An unmeasurable power holds you frozen.
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%send% %actor% An unmeasurable power holds you frozen.
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@ -204,7 +204,7 @@ end
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Player can't move! - 20104~
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Player can't move! - 20104~
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0 c 0
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0 c 0
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*~
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*~
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If %actor.name% == Elixias
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if %actor.name% == Elixias
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return 0
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return 0
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else
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else
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if (%actor.sex%==male)
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if (%actor.sex%==male)
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@ -336,7 +336,7 @@ end
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Haplessness - 20146~
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Haplessness - 20146~
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2 c 100
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2 c 100
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*~
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*~
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If %actor.name% == Elixias
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if %actor.name% == Elixias
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return 0
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return 0
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else
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else
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%send% %actor% You are unconscious, unable to do anything...
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%send% %actor% You are unconscious, unable to do anything...
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@ -398,7 +398,7 @@ while %word%
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%load% obj %zone%49
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%load% obj %zone%49
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mgoto %zone%02
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mgoto %zone%02
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else
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else
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Say I'm sorry. Sibyl is with another client right now.
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say I'm sorry. Sibyl is with another client right now.
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say Please choose one of the available readers.
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say Please choose one of the available readers.
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end
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end
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||||||
end
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end
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@ -420,7 +420,7 @@ while %word%
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%load% obj %zone%52
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%load% obj %zone%52
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mgoto %zone%02
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mgoto %zone%02
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else
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else
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Say I'm sorry. Esmerelda is with another client right now.
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say I'm sorry. Esmerelda is with another client right now.
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say Please choose one of the available readers.
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say Please choose one of the available readers.
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||||||
end
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end
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||||||
end
|
end
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||||||
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@ -442,7 +442,7 @@ while %word%
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%load% obj %zone%50
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%load% obj %zone%50
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mgoto %zone%02
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mgoto %zone%02
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else
|
else
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Say I'm sorry. Jaelle is with another client right now.
|
say I'm sorry. Jaelle is with another client right now.
|
||||||
say Please choose one of the available readers.
|
say Please choose one of the available readers.
|
||||||
end
|
end
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||||||
end
|
end
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||||||
|
|
|
@ -78,7 +78,7 @@ Broderick~
|
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0 g 100
|
0 g 100
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||||||
~
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~
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if %actor.is_pc%
|
if %actor.is_pc%
|
||||||
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
||||||
wait 10
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wait 10
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nod
|
nod
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say To view my wares type 'List' to show everything i have in stock.
|
say To view my wares type 'List' to show everything i have in stock.
|
||||||
|
@ -89,7 +89,7 @@ nod
|
||||||
wait 5
|
wait 5
|
||||||
say So What'll it be?
|
say So What'll it be?
|
||||||
else
|
else
|
||||||
Say Blessings upon you this Day!
|
say Blessings upon you this Day!
|
||||||
end
|
end
|
||||||
~
|
~
|
||||||
#27406
|
#27406
|
||||||
|
@ -101,7 +101,7 @@ Child mob st brigid~
|
||||||
set actor %random.char%
|
set actor %random.char%
|
||||||
switch %random.4%
|
switch %random.4%
|
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case 1
|
case 1
|
||||||
Say MommY!!! Daday!!!
|
say MommY!!! Daday!!!
|
||||||
if %actor.sex% = man
|
if %actor.sex% = man
|
||||||
say its a mean old man!
|
say its a mean old man!
|
||||||
else
|
else
|
||||||
|
@ -127,7 +127,7 @@ done
|
||||||
Std greeting shop mobs~
|
Std greeting shop mobs~
|
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0 g 100
|
0 g 100
|
||||||
~
|
~
|
||||||
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
||||||
wait 10
|
wait 10
|
||||||
nod
|
nod
|
||||||
say To view my wares type 'List' to show everything i have in stock.
|
say To view my wares type 'List' to show everything i have in stock.
|
||||||
|
@ -148,10 +148,10 @@ if %actor.is_pc%
|
||||||
say Hey baby, how bout a little action and some
|
say Hey baby, how bout a little action and some
|
||||||
say small bit of fun~ I am all that.
|
say small bit of fun~ I am all that.
|
||||||
elseif %actor.sex% == female
|
elseif %actor.sex% == female
|
||||||
SAY Get lost you bitch... I am not into Women!
|
say Get lost you bitch... I am not into Women!
|
||||||
say what a whacko pervert!
|
say what a whacko pervert!
|
||||||
else
|
else
|
||||||
Say Sotrry I'm not into Neuterless ones!
|
say Sotrry I'm not into Neuterless ones!
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
say Take off you Mob Swine!
|
say Take off you Mob Swine!
|
||||||
|
|
|
@ -569,21 +569,21 @@ Mob Greet - Kind Soul - 13~
|
||||||
if %actor.is_pc%
|
if %actor.is_pc%
|
||||||
wait 2 sec
|
wait 2 sec
|
||||||
if !%actor.eq(light)%
|
if !%actor.eq(light)%
|
||||||
Say you really shouldn't be wondering these parts without a light source %actor.name%.
|
say you really shouldn't be wondering these parts without a light source %actor.name%.
|
||||||
shake
|
shake
|
||||||
%load% obj 200
|
%load% obj 200
|
||||||
give light %actor.name%
|
give light %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
|
if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
|
||||||
Say did you lose one of your rings?
|
say did you lose one of your rings?
|
||||||
sigh
|
sigh
|
||||||
%load% obj 201
|
%load% obj 201
|
||||||
give ring %actor.name%
|
give ring %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(neck1)% || !%actor.eq(neck2)%
|
if !%actor.eq(neck1)% || !%actor.eq(neck2)%
|
||||||
Say you lose everything don't you?
|
say you lose everything don't you?
|
||||||
roll
|
roll
|
||||||
%load% obj 203
|
%load% obj 203
|
||||||
give necklace %actor.name%
|
give necklace %actor.name%
|
||||||
|
@ -596,68 +596,68 @@ if %actor.is_pc%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(head)%
|
if !%actor.eq(head)%
|
||||||
Say protect that noggin of yours, %actor.name%.
|
say protect that noggin of yours, %actor.name%.
|
||||||
%load% obj 206
|
%load% obj 206
|
||||||
give helm %actor.name%
|
give helm %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(legs)%
|
if !%actor.eq(legs)%
|
||||||
Say why do you always lose your pants %actor.name%?
|
say why do you always lose your pants %actor.name%?
|
||||||
%load% obj 207
|
%load% obj 207
|
||||||
give leggings %actor.name%
|
give leggings %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(feet)%
|
if !%actor.eq(feet)%
|
||||||
Say you can't go around barefoot %actor.name%.
|
say you can't go around barefoot %actor.name%.
|
||||||
%load% obj 208
|
%load% obj 208
|
||||||
give boots %actor.name%
|
give boots %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(hands)%
|
if !%actor.eq(hands)%
|
||||||
Say need some gloves %actor.name%?
|
say need some gloves %actor.name%?
|
||||||
%load% obj 209
|
%load% obj 209
|
||||||
give gloves %actor.name%
|
give gloves %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(arms)%
|
if !%actor.eq(arms)%
|
||||||
Say you must be freezing %actor.name%.
|
say you must be freezing %actor.name%.
|
||||||
%load% obj 210
|
%load% obj 210
|
||||||
give sleeves %actor.name%
|
give sleeves %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(shield)%
|
if !%actor.eq(shield)%
|
||||||
Say you need one of these to protect yourself %actor.name%.
|
say you need one of these to protect yourself %actor.name%.
|
||||||
%load% obj 211
|
%load% obj 211
|
||||||
give shield %actor.name%
|
give shield %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(about)%
|
if !%actor.eq(about)%
|
||||||
Say you are going to catch a cold %actor.name%.
|
say you are going to catch a cold %actor.name%.
|
||||||
%load% obj 212
|
%load% obj 212
|
||||||
give cape %actor.name%
|
give cape %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(waist)%
|
if !%actor.eq(waist)%
|
||||||
Say better use this to hold your pants up %actor.name%.
|
say better use this to hold your pants up %actor.name%.
|
||||||
%load% obj 213
|
%load% obj 213
|
||||||
give belt %actor.name%
|
give belt %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
|
if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
|
||||||
Say misplace something?
|
say misplace something?
|
||||||
smile
|
smile
|
||||||
%load% obj 215
|
%load% obj 215
|
||||||
give wristguard %actor.name%
|
give wristguard %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(wield)%
|
if !%actor.eq(wield)%
|
||||||
Say without a weapon you will be fido food %actor.name%.
|
say without a weapon you will be fido food %actor.name%.
|
||||||
%load% obj 216
|
%load% obj 216
|
||||||
give weapon %actor.name%
|
give weapon %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(hold)%
|
if !%actor.eq(hold)%
|
||||||
Say this might help you %actor.name%.
|
say this might help you %actor.name%.
|
||||||
%load% obj 217
|
%load% obj 217
|
||||||
give staff %actor.name%
|
give staff %actor.name%
|
||||||
halt
|
halt
|
||||||
|
|
|
@ -463,21 +463,21 @@ if %actor.is_pc% && %actor.level% < 5
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(light)%
|
if !%actor.eq(light)%
|
||||||
Say you really shouldn't be wandering these parts without a light source %actor.name%.
|
say you really shouldn't be wandering these parts without a light source %actor.name%.
|
||||||
shake
|
shake
|
||||||
%load% obj 3037
|
%load% obj 3037
|
||||||
give candle %actor.name%
|
give candle %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
|
if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
|
||||||
Say did you lose one of your rings?
|
say did you lose one of your rings?
|
||||||
sigh
|
sigh
|
||||||
%load% obj 3083
|
%load% obj 3083
|
||||||
give ring %actor.name%
|
give ring %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(neck1)% || !%actor.eq(neck2)%
|
if !%actor.eq(neck1)% || !%actor.eq(neck2)%
|
||||||
Say you lose everything don't you?
|
say you lose everything don't you?
|
||||||
roll
|
roll
|
||||||
%load% obj 3082
|
%load% obj 3082
|
||||||
give neck %actor.name%
|
give neck %actor.name%
|
||||||
|
@ -490,62 +490,62 @@ if %actor.is_pc% && %actor.level% < 5
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(head)%
|
if !%actor.eq(head)%
|
||||||
Say protect that noggin of yours, %actor.name%.
|
say protect that noggin of yours, %actor.name%.
|
||||||
%load% obj 3076
|
%load% obj 3076
|
||||||
give cap %actor.name%
|
give cap %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(legs)%
|
if !%actor.eq(legs)%
|
||||||
Say why do you always lose your pants %actor.name%?
|
say why do you always lose your pants %actor.name%?
|
||||||
%load% obj 3080
|
%load% obj 3080
|
||||||
give leggings %actor.name%
|
give leggings %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(feet)%
|
if !%actor.eq(feet)%
|
||||||
Say you can't go around barefoot %actor.name%.
|
say you can't go around barefoot %actor.name%.
|
||||||
%load% obj 3084
|
%load% obj 3084
|
||||||
give boots %actor.name%
|
give boots %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(hands)%
|
if !%actor.eq(hands)%
|
||||||
Say need some gloves %actor.name%?
|
say need some gloves %actor.name%?
|
||||||
%load% obj 3071
|
%load% obj 3071
|
||||||
give gloves %actor.name%
|
give gloves %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(arms)%
|
if !%actor.eq(arms)%
|
||||||
Say you must be freezing %actor.name%.
|
say you must be freezing %actor.name%.
|
||||||
%load% obj 3086
|
%load% obj 3086
|
||||||
give sleeve %actor.name%
|
give sleeve %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(shield)%
|
if !%actor.eq(shield)%
|
||||||
Say you need one of these to protect yourself %actor.name%.
|
say you need one of these to protect yourself %actor.name%.
|
||||||
%load% obj 3042
|
%load% obj 3042
|
||||||
give shield %actor.name%
|
give shield %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(about)%
|
if !%actor.eq(about)%
|
||||||
Say you are going to catch a cold %actor.name%.
|
say you are going to catch a cold %actor.name%.
|
||||||
%load% obj 3087
|
%load% obj 3087
|
||||||
give cape %actor.name%
|
give cape %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(waist)%
|
if !%actor.eq(waist)%
|
||||||
Say better use this to hold your pants up %actor.name%.
|
say better use this to hold your pants up %actor.name%.
|
||||||
%load% obj 3088
|
%load% obj 3088
|
||||||
give belt %actor.name%
|
give belt %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
|
if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
|
||||||
Say misplace something?
|
say misplace something?
|
||||||
smile
|
smile
|
||||||
%load% obj 3089
|
%load% obj 3089
|
||||||
give wristguard %actor.name%
|
give wristguard %actor.name%
|
||||||
halt
|
halt
|
||||||
end
|
end
|
||||||
if !%actor.eq(wield)%
|
if !%actor.eq(wield)%
|
||||||
Say without a weapon you will be Fido food %actor.name%.
|
say without a weapon you will be Fido food %actor.name%.
|
||||||
%load% obj 3021
|
%load% obj 3021
|
||||||
give sword %actor.name%
|
give sword %actor.name%
|
||||||
halt
|
halt
|
||||||
|
|
|
@ -6,7 +6,7 @@ Barney script~
|
||||||
eval number %random.16%
|
eval number %random.16%
|
||||||
switch %number%
|
switch %number%
|
||||||
case 0
|
case 0
|
||||||
Say I love you......
|
say I love you......
|
||||||
wait 2
|
wait 2
|
||||||
say you love me.....
|
say you love me.....
|
||||||
wait 2
|
wait 2
|
||||||
|
@ -133,7 +133,7 @@ Drunk spirit text~
|
||||||
eval number %random.6%
|
eval number %random.6%
|
||||||
switch %number%
|
switch %number%
|
||||||
case 0
|
case 0
|
||||||
Say S-set me up Kenny...
|
say S-set me up Kenny...
|
||||||
wait 2
|
wait 2
|
||||||
say A-an-another rwound here...
|
say A-an-another rwound here...
|
||||||
wait 2
|
wait 2
|
||||||
|
|
|
@ -39,7 +39,7 @@ start quest 2~
|
||||||
wait 1 s
|
wait 1 s
|
||||||
if %actor.varexists(accepted_quest_two)%
|
if %actor.varexists(accepted_quest_two)%
|
||||||
say Have you returned with the head, %actor.alias%?
|
say Have you returned with the head, %actor.alias%?
|
||||||
Else
|
else
|
||||||
say Can you help me?, %actor.alias%
|
say Can you help me?, %actor.alias%
|
||||||
emote rings his hands nerviously, looking around.
|
emote rings his hands nerviously, looking around.
|
||||||
end
|
end
|
||||||
|
@ -94,12 +94,12 @@ if %object.vnum( 34502 )%
|
||||||
say Perhaps you should go over and look around some
|
say Perhaps you should go over and look around some
|
||||||
%purge% %object%
|
%purge% %object%
|
||||||
rdelete accepted_quest_two %actor.id%
|
rdelete accepted_quest_two %actor.id%
|
||||||
Else
|
else
|
||||||
return 0
|
return 0
|
||||||
wait 3
|
wait 3
|
||||||
say Thats not a head!
|
say Thats not a head!
|
||||||
|
|
||||||
End
|
end
|
||||||
~
|
~
|
||||||
#34508
|
#34508
|
||||||
atmosphere for rooms (Fog)~
|
atmosphere for rooms (Fog)~
|
||||||
|
|
|
@ -25,7 +25,7 @@ Eskimo Butcher - 4312~
|
||||||
0 g 25
|
0 g 25
|
||||||
~
|
~
|
||||||
if %actor.is_pc%
|
if %actor.is_pc%
|
||||||
Say Go away! I'm about to cut off his head!
|
say Go away! I'm about to cut off his head!
|
||||||
end
|
end
|
||||||
~
|
~
|
||||||
#4304
|
#4304
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue