Fix keyword targeting in isname

This commit is contained in:
kinther 2025-10-11 07:04:45 -07:00
parent 17a7fe5c6e
commit 68e7a4995c
2 changed files with 132 additions and 23 deletions

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@ -651,8 +651,7 @@ D1
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#130
House Troika~
This unfinished room was created by Kinther.
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undefined~
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@ -682,7 +681,13 @@ D2
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#132
Grik's Weapons~
This unfinished room was created by Kinther.
The walls of this building have been made out of uneven blocks of sandstone.
Piled haphazardly on top of each other, they somehow remain stable despite
looking precarious and ready to fall anytime. Upon the walls are hooks that
have weapons placed on them, as well as trophies from gladiator tournaments. A
counter sits in the southwest corner of the room, and a stairway behind it leads
upward to a trapdoor in the ceiling.
Outside to the north lies Caravan Way.
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@ -692,7 +697,13 @@ D0
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#133
The Shining Sands~
This unfinished room was created by Kinther.
Within this spacious building are several clotheslines and hanging garments.
Some appear to be waiting to be cleaned while others are awaiting pickup by
their owner. Long work tables have been placed throughout the area which look
to be used for cleaning clothing. Barrels of white sand have been set near each
of these tables, with a stone scoop protruding from them. A simple countertop
has been setup near the southeastern corner.
Outside to the east and south is Caravan Way.
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D1
@ -1181,7 +1192,14 @@ D2
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#156
A Small Domicile~
This unfinished room was created by Kinther.
Somewhat upscale compared to other buildings around it, this domicile feels
more like a home. It has a hearth in the south side of the room to allow the
occupants to cook their own food. The walls are made of adobe brick set in
alternating patterns, with the grout having been smoothed over by the
bricklayers. Pieces of flat wood have been placed along the floor, giving the
dwelling a reprieve from the dusty cobblestone outside.
A simple wooden door has been placed in the northern wall, leading
back outside.
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@ -1191,7 +1209,14 @@ door~
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#157
A Large Domicile~
This unfinished room was created by Kinther.
Somewhat upscale compared to other buildings around it, this domicile feels
more like a home. It has a hearth in the south side of the room to allow the
occupants to cook their own food. The walls are made of adobe brick set in
alternating patterns, with the grout having been smoothed over by the
bricklayers. Pieces of flat wood have been placed along the floor, giving the
dwelling a reprieve from the dusty cobblestone outside.
A simple wooden door has been placed in the northern wall, leading
back outside.
~
1 0 0 0 0 0
D0
@ -1201,7 +1226,12 @@ door~
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#158
A Small Hovel~
This unfinished room was created by Kinther.
Small and dilapidated, this hovel is only big enough for a few pieces of
furniture. The walls are adobe brick that are showing their age with cracks
throughout. In one corner the ceiling appears to be falling in on itself,
letting light through during the day.
A simple wooden door has been placed in the eastern wall, leading back
outside.
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1 0 0 0 0 0
D1
@ -1211,7 +1241,12 @@ door~
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#159
A Small Hovel~
This unfinished room was created by Kinther.
Small and dilapidated, this hovel is only big enough for a few pieces of
furniture. The walls are adobe brick that are showing their age with cracks
throughout. In one corner the ceiling appears to be falling in on itself,
letting light through during the day.
A simple wooden door has been placed in the eastern wall, leading back
outside.
~
1 0 0 0 0 0
D1
@ -1221,7 +1256,13 @@ door~
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#160
House Inika~
This unfinished room was created by Kinther.
Inside this building are several barrels filled with all sorts of nuts,
spices, feathers, and other small items. The floor is swept clean, keeping dust
and debris outside. There is a single counter in the middle of the room that
forms a square shape, with a wooden pass-through panel on one side to allow the
merchants to step behind it. Within the counter are a few other boxes and
crates of goods for trade.
Outside to the north is Iron Square.
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D0
@ -1705,7 +1746,15 @@ D2
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#183
Elven Market~
This unfinished room was created by Kinther.
Numerous stalls form small collectives in this open air market. Sets of
four, six, or eight seems to have been setup near each other, creating walkways
throughout. Most are made of simple wooden poles and sandcloth, with either a
counter and seat behind it for the proprietor, or simply an open stall to walk
into. At all hours of the day conversations can be heard and bartering taking
place.
To the south is an old dry riverbed, which acts as a pathway through the
city. To the east is the Elven Bridge, which stretches over to another part
of the city.
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@ -1845,7 +1894,13 @@ D3
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#189
The Rat's Nest~
This unfinished room was created by Kinther.
This building is not well lit, which takes your eyes a moment to adjust to.
Behind the bar is a small oil lamp that provides light for those nearby, but
besides that the shadows prevail here. A wooden beam supports a ceiling that
appears to be sagging or falling in on itself, with cracks extending toward the
walls. The smell of something that has gone bad lingers in the air, though it
is difficult to identify its source.
Outside to the east is Shadow Square.
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@ -1855,7 +1910,12 @@ D1
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#190
The Weeping Wyvern~
This unfinished room was created by Kinther.
Hanging on the walls are the heads of different animals, bloodied weapons,
shields, and harnesses worn by the city's gladiators. A stuffed jhakar head
descends from the ceiling in the middle of the room, its jaws open but eyes
distant. There isn't much seating in this building except for what is near the
bar.
Outside to the east is Shadow Square.
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@ -1865,7 +1925,13 @@ D1
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#191
The Drunken Giant~
This unfinished room was created by Kinther.
The smell of cheap beer and roasting meats assaults your senses as you enter
this room. Parts of the floor are sticky, possibly from vomit or perhaps just
spilled drinks. Numerous tables have been placed throughout the floor, with
some of them missing chairs. A long wooden bar runs the length of the northern
wall with fixed stools mounted to the ground before it. A hearth takes up a
portion of the western wall where food is being cooked.
Outside to the south is Shadow Square.
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@ -1875,7 +1941,12 @@ D2
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#192
The Midnight Sands~
This unfinished room was created by Kinther.
This dimly lit establishment has oil lamps placed strategically throughout,
granting a small amount of illumination to those that sit nearby. The scent of
incense drifts about the room from various burners. A counter with no seating
has been set near the northwestern corner. Behind the counter are several
bottles and delicate glasses.
Outside to the south is Shadow Square.
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D2
@ -1885,13 +1956,24 @@ D2
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#193
The Red Kank~
This unfinished room was created by Kinther.
This building has a long counter with rows of bottles behind it. The entire
east wall has had wooden pieces installed in an X pattern, which allows for the
bottles to be placed within up to the ceiling. The floor is made of smoothed
pieces of granite and is nearly free of sand despite it flowing in from the
outside square when a breeze passes through.
Outside to the west is Shadow Square. A staircase climbs the northern
side of the building and leads through a trapdoor to a room above.
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D4
A trapdoor in the ceiling can be passed through by climbing a set of stairs.
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trapdoor~
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#194
Elven Bridge~
@ -2001,7 +2083,13 @@ D2
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#199
The Sandstone Inn~
This unfinished room was created by Kinther.
This modest building has two entrances, one on the west end and one on the
east. The occasional breeze passes through, cooling the building slightly. On
the south end is a hearth that is used for cooking food, and nearby is a small
counter with drinks behind it. The northern end of the room has a couple small
tables. The overall feel of the place is a cozy place to rest after a long day.
Outside to the west is a small side street, while to the east is a
courtyard that smells vaguely of a stable.
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@ -2026,4 +2114,21 @@ D5
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#201
The Red Kank Terrace~
This upper floor is partially covered, with a terrace that looks out on
Shadow Square below. Artistically carved pieces of stone have been placed at
the edge of the terrace, providing a small amount of protection from falling as
well as preventing those below from seeing what transpires here. Canopies have
been installed above the exposed terrace, shading it from the sun.
A trapdoor on the northern end of the terrace leads downward to the shop
below.
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A trapdoor in the floor can be passed through by climbing a set of stairs.
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trapdoor~
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$~

View file

@ -90,18 +90,22 @@ int isname(const char *str, const char *namelist)
if (!str || !*str || !namelist || !*namelist)
return 0;
if (!strcmp(str, namelist)) /* the easy way */
/* exact full-string match check */
if (!strcasecmp(str, namelist))
return 1;
newlist = strdup(namelist); /* make a copy since strtok 'modifies' strings */
for(curtok = strtok(newlist, WHITESPACE); curtok; curtok = strtok(NULL, WHITESPACE))
if(curtok && is_abbrev(str, curtok)) {
/* Don't allow abbreviated numbers. - Sryth */
if (isdigit(*str) && (atoi(str) != atoi(curtok)))
return 0;
newlist = strdup(namelist); /* make a copy since strtok modifies the string */
if (!newlist)
return 0;
for (curtok = strtok(newlist, WHITESPACE); curtok; curtok = strtok(NULL, WHITESPACE)) {
/* Compare each token as a full word, case-insensitive */
if (!strcasecmp(str, curtok)) {
free(newlist);
return 1;
}
}
free(newlist);
return 0;
}