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Fix keyword targeting in isname
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parent
17a7fe5c6e
commit
68e7a4995c
2 changed files with 132 additions and 23 deletions
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@ -651,8 +651,7 @@ D1
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S
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#130
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House Troika~
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This unfinished room was created by Kinther.
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~
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undefined~
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1 0 0 0 0 0
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D1
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~
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@ -682,7 +681,13 @@ D2
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S
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#132
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Grik's Weapons~
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This unfinished room was created by Kinther.
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The walls of this building have been made out of uneven blocks of sandstone.
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Piled haphazardly on top of each other, they somehow remain stable despite
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looking precarious and ready to fall anytime. Upon the walls are hooks that
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have weapons placed on them, as well as trophies from gladiator tournaments. A
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counter sits in the southwest corner of the room, and a stairway behind it leads
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upward to a trapdoor in the ceiling.
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Outside to the north lies Caravan Way.
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~
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1 0 0 0 0 0
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D0
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@ -692,7 +697,13 @@ D0
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S
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#133
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The Shining Sands~
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This unfinished room was created by Kinther.
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Within this spacious building are several clotheslines and hanging garments.
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Some appear to be waiting to be cleaned while others are awaiting pickup by
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their owner. Long work tables have been placed throughout the area which look
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to be used for cleaning clothing. Barrels of white sand have been set near each
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of these tables, with a stone scoop protruding from them. A simple countertop
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has been setup near the southeastern corner.
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Outside to the east and south is Caravan Way.
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~
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1 0 0 0 0 0
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D1
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@ -1181,7 +1192,14 @@ D2
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S
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#156
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A Small Domicile~
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This unfinished room was created by Kinther.
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Somewhat upscale compared to other buildings around it, this domicile feels
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more like a home. It has a hearth in the south side of the room to allow the
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occupants to cook their own food. The walls are made of adobe brick set in
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alternating patterns, with the grout having been smoothed over by the
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bricklayers. Pieces of flat wood have been placed along the floor, giving the
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dwelling a reprieve from the dusty cobblestone outside.
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A simple wooden door has been placed in the northern wall, leading
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back outside.
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~
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1 0 0 0 0 0
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D0
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@ -1191,7 +1209,14 @@ door~
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S
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#157
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A Large Domicile~
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This unfinished room was created by Kinther.
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Somewhat upscale compared to other buildings around it, this domicile feels
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more like a home. It has a hearth in the south side of the room to allow the
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occupants to cook their own food. The walls are made of adobe brick set in
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alternating patterns, with the grout having been smoothed over by the
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bricklayers. Pieces of flat wood have been placed along the floor, giving the
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dwelling a reprieve from the dusty cobblestone outside.
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A simple wooden door has been placed in the northern wall, leading
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back outside.
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~
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1 0 0 0 0 0
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D0
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@ -1201,7 +1226,12 @@ door~
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S
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#158
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A Small Hovel~
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This unfinished room was created by Kinther.
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Small and dilapidated, this hovel is only big enough for a few pieces of
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furniture. The walls are adobe brick that are showing their age with cracks
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throughout. In one corner the ceiling appears to be falling in on itself,
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letting light through during the day.
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A simple wooden door has been placed in the eastern wall, leading back
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outside.
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~
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1 0 0 0 0 0
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D1
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@ -1211,7 +1241,12 @@ door~
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S
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#159
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A Small Hovel~
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This unfinished room was created by Kinther.
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Small and dilapidated, this hovel is only big enough for a few pieces of
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furniture. The walls are adobe brick that are showing their age with cracks
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throughout. In one corner the ceiling appears to be falling in on itself,
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letting light through during the day.
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A simple wooden door has been placed in the eastern wall, leading back
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outside.
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~
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1 0 0 0 0 0
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D1
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@ -1221,7 +1256,13 @@ door~
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S
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#160
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House Inika~
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This unfinished room was created by Kinther.
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Inside this building are several barrels filled with all sorts of nuts,
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spices, feathers, and other small items. The floor is swept clean, keeping dust
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and debris outside. There is a single counter in the middle of the room that
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forms a square shape, with a wooden pass-through panel on one side to allow the
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merchants to step behind it. Within the counter are a few other boxes and
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crates of goods for trade.
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Outside to the north is Iron Square.
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~
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1 0 0 0 0 0
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D0
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@ -1705,7 +1746,15 @@ D2
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S
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#183
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Elven Market~
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This unfinished room was created by Kinther.
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Numerous stalls form small collectives in this open air market. Sets of
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four, six, or eight seems to have been setup near each other, creating walkways
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throughout. Most are made of simple wooden poles and sandcloth, with either a
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counter and seat behind it for the proprietor, or simply an open stall to walk
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into. At all hours of the day conversations can be heard and bartering taking
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place.
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To the south is an old dry riverbed, which acts as a pathway through the
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city. To the east is the Elven Bridge, which stretches over to another part
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of the city.
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~
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1 0 0 0 0 0
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D1
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@ -1845,7 +1894,13 @@ D3
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S
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#189
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The Rat's Nest~
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This unfinished room was created by Kinther.
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This building is not well lit, which takes your eyes a moment to adjust to.
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Behind the bar is a small oil lamp that provides light for those nearby, but
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besides that the shadows prevail here. A wooden beam supports a ceiling that
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appears to be sagging or falling in on itself, with cracks extending toward the
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walls. The smell of something that has gone bad lingers in the air, though it
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is difficult to identify its source.
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Outside to the east is Shadow Square.
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~
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1 0 0 0 0 0
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D1
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@ -1855,7 +1910,12 @@ D1
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S
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#190
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The Weeping Wyvern~
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This unfinished room was created by Kinther.
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Hanging on the walls are the heads of different animals, bloodied weapons,
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shields, and harnesses worn by the city's gladiators. A stuffed jhakar head
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descends from the ceiling in the middle of the room, its jaws open but eyes
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distant. There isn't much seating in this building except for what is near the
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bar.
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Outside to the east is Shadow Square.
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~
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1 0 0 0 0 0
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D1
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@ -1865,7 +1925,13 @@ D1
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S
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#191
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The Drunken Giant~
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This unfinished room was created by Kinther.
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The smell of cheap beer and roasting meats assaults your senses as you enter
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this room. Parts of the floor are sticky, possibly from vomit or perhaps just
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spilled drinks. Numerous tables have been placed throughout the floor, with
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some of them missing chairs. A long wooden bar runs the length of the northern
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wall with fixed stools mounted to the ground before it. A hearth takes up a
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portion of the western wall where food is being cooked.
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Outside to the south is Shadow Square.
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~
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1 0 0 0 0 0
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D2
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@ -1875,7 +1941,12 @@ D2
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S
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#192
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The Midnight Sands~
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This unfinished room was created by Kinther.
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This dimly lit establishment has oil lamps placed strategically throughout,
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granting a small amount of illumination to those that sit nearby. The scent of
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incense drifts about the room from various burners. A counter with no seating
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has been set near the northwestern corner. Behind the counter are several
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bottles and delicate glasses.
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Outside to the south is Shadow Square.
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~
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1 0 0 0 0 0
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D2
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@ -1885,13 +1956,24 @@ D2
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S
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#193
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The Red Kank~
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This unfinished room was created by Kinther.
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This building has a long counter with rows of bottles behind it. The entire
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east wall has had wooden pieces installed in an X pattern, which allows for the
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bottles to be placed within up to the ceiling. The floor is made of smoothed
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pieces of granite and is nearly free of sand despite it flowing in from the
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outside square when a breeze passes through.
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Outside to the west is Shadow Square. A staircase climbs the northern
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side of the building and leads through a trapdoor to a room above.
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~
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1 0 0 0 0 0
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D3
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~
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~
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0 0 186
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D4
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A trapdoor in the ceiling can be passed through by climbing a set of stairs.
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~
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trapdoor~
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1 0 201
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S
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#194
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Elven Bridge~
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@ -2001,7 +2083,13 @@ D2
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S
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#199
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The Sandstone Inn~
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This unfinished room was created by Kinther.
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This modest building has two entrances, one on the west end and one on the
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east. The occasional breeze passes through, cooling the building slightly. On
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the south end is a hearth that is used for cooking food, and nearby is a small
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counter with drinks behind it. The northern end of the room has a couple small
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tables. The overall feel of the place is a cozy place to rest after a long day.
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Outside to the west is a small side street, while to the east is a
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courtyard that smells vaguely of a stable.
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~
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1 0 0 0 0 0
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D3
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@ -2026,4 +2114,21 @@ D5
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~
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0 0 134
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S
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#201
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The Red Kank Terrace~
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This upper floor is partially covered, with a terrace that looks out on
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Shadow Square below. Artistically carved pieces of stone have been placed at
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the edge of the terrace, providing a small amount of protection from falling as
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well as preventing those below from seeing what transpires here. Canopies have
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been installed above the exposed terrace, shading it from the sun.
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A trapdoor on the northern end of the terrace leads downward to the shop
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below.
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~
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1 0 0 0 0 0
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D5
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A trapdoor in the floor can be passed through by climbing a set of stairs.
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~
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trapdoor~
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1 0 193
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S
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$~
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@ -90,18 +90,22 @@ int isname(const char *str, const char *namelist)
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if (!str || !*str || !namelist || !*namelist)
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return 0;
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if (!strcmp(str, namelist)) /* the easy way */
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/* exact full-string match check */
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if (!strcasecmp(str, namelist))
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return 1;
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newlist = strdup(namelist); /* make a copy since strtok 'modifies' strings */
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for(curtok = strtok(newlist, WHITESPACE); curtok; curtok = strtok(NULL, WHITESPACE))
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if(curtok && is_abbrev(str, curtok)) {
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/* Don't allow abbreviated numbers. - Sryth */
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if (isdigit(*str) && (atoi(str) != atoi(curtok)))
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return 0;
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newlist = strdup(namelist); /* make a copy since strtok modifies the string */
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if (!newlist)
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return 0;
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for (curtok = strtok(newlist, WHITESPACE); curtok; curtok = strtok(NULL, WHITESPACE)) {
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/* Compare each token as a full word, case-insensitive */
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if (!strcasecmp(str, curtok)) {
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free(newlist);
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return 1;
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}
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}
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free(newlist);
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return 0;
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}
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