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Updated for 2019 release
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17 changed files with 485 additions and 431 deletions
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@ -34,7 +34,7 @@ trigger you must define actor.
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%damage% %actor% 20 - cause 20 points damage
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%damage% %actor% %random.20% - cause 1-20 points damage randomly
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eval stunned %actor.hitp% - evaluate all hitpoints and then damage
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set stunned %actor.hitp% - evaluate all hitpoints and then damage
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%damage% %actor% %stunned% - leaving the player stunned, but will recover
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eval random_up_to_stunned %%random.%stunned%%%
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@ -143,6 +143,22 @@ Mob Example: @RTSTAT 81@n
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See also: POSITIONS, CHAR-VAR
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#31
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%LOG% WLOG MLOG OLOG
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%log% <message>
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This command sends a message to the syslog so all immmortals can see it. It can
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be useful for debugging, or for tracking the frequency of things that shouldn't occur
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very often.
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%log% %actor.name%, a level %actor.level% %actor.class% just typed %cmd% %arg%
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will generate a message that looks like:
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[ Room 57700 :: Fizban, a level 34 Magic-User just typed log example ]
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The part before the :: shows what the script that logged the message was attached to.
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#0
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%MOVE% MOVE-OBJECT MOVE-ALL
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In an object trigger, moves the object to which the trig is attached to the
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@ -841,7 +857,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS
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An autoquest is a quest that can be automatically started and completed by
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players on the MUD without the intervention of an immortal. Players simply
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visit a questmaster where they join an available quest, and get rewarded on
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it’s completion.
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its completion.
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See Also: QEDIT, QUEST-FLAG
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#31
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@ -859,7 +875,7 @@ AUTOSACRIFICE SACRIFICE
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Usage: toggle autosac
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Enables you to automatically sacrifice any mob you kill. If you do not have
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autoloot and autoloot enabled the objects and gold will also be sacrificed.
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autoloot enabled the objects and gold will also be sacrificed.
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See Also: TOGGLE
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#0
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@ -1862,6 +1878,11 @@ ANSI colors:
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@*y - @yyellow@n @*Y - @Ybright yellow@n @*o - @oorange@n @*O - @Obright orange@n
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@*w - @wwhite@n @*W - @Wbright white@n @*[F###] - @RSHOW COLOUR@n to list all codes.
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It should be noted that in editors typing /t toggles whether color codes are shown
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or are interpreted as color codes. This can be useful for copying and pasting
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strings that contain color without having to re-insert all the color codes
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manually.
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See also: @*, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
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#1
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COLORSPRAY COLOR-SPRAY
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@ -6295,8 +6316,12 @@ Usage: olist <range of vnums or zone number>
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Olist gives you a list of the objects numbered within the parameters.
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olist 12 - lists all objects defined in zone 12
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olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
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olist 12 - lists all objects defined in zone 12
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olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
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olist affect <num> - Displays top 100 objects, in order, with the selected affect.
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Type olist affect to see all available fields.
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olist type <num> - Displays objects of the selected type.
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Type olist type to see all available fields.
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See also: OEDIT, OLC
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#31
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@ -7080,7 +7105,7 @@ Level 32 (God) An experienced builder that has proven their knowledge and is
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willing to teach others. Level 2 and above is considered staff.
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Level 33 (Greater God) An experienced builder that has contributed
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significantly to TBA.
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Level 34 (Implementor) Welcor and I (Rumble). Welcor hosts and I administrate.
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Level 34 (Implementor) Current developers: Welcor, Wyld, and Opie.
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Do not bother asking to be advanced, and if that is why you are here, you
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are wasting your time. Note, this does not mean you are not a quality builder,
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@ -7092,6 +7117,7 @@ necessary skills to do so, you will be advanced and given further privileges
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to help teach others. Generally, if you have to ask for a promotion you will be
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less likely to receive it. Performance is everything here.
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q
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#0
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PROPOSALS GUIDELINES ZONE-PROPOSALS PROPOSITIONS PROPOSE REQUESTS CRITERIA
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@ -7797,6 +7823,11 @@ The following terrains may be selected (only one):
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10) Underwater Underwater requires AFF_SCUBA. 5
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#31
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RELEASES
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The complete release history of tbaMUD is available at:
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https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
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#0
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RELOAD
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Usage: reload < '*' | all | file >
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@ -10128,11 +10159,6 @@ MOB: 1322
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^^^//\\_^^//\\_^ ^(\_\_\_\)
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^^^ ^^ ^^^ ^^
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#31
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RELEASES
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The complete release history of tbaMUD is available at:
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https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
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#0
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THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR
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Most of our traffic comes through word of mouth or TMC reviews. If you are so
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@ -10919,7 +10945,7 @@ Example: @RTSTAT 76@n
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TRIGEDIT-MOB-COMMAND TRIG-MOB-COMMAND
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Activates when commands are performed in the same room as the mobile.
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Does not work for God and above.
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Does not work for Greater God and above.
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Numeric Arg : not used.
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Argument : text which must be part of the command typed to filter out
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@ -11387,7 +11413,7 @@ Example: @RTSTAT 90@n
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TRIGEDIT-OBJ-COMMANDS TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND TRIG-OBJ-COMMANDS
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Activates when a command is performed near this object.
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Command triggers do not work for God and above.
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Command triggers do not work for Greater God and above.
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Numeric Arg : a bitfield to indicate where the object must be in order to cause
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the trigger to activate.
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@ -11605,7 +11631,7 @@ Example: @RTSTAT 57@n
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TRIGEDIT-ROOM-COMMANDS TRIG-ROOM-COMMANDS CLIMBING
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Activates when commands are performed in the room.
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Does not work for God and above.
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Does not work for Greater God and above.
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Numeric Arg : not used.
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Argument : text which must be part of the command typed to filter out
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@ -12008,6 +12034,7 @@ mudcommand - Returns the mud command the string is shorthand for. Used to make
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charat - set new variable %text/var.charat(index)% i.e. set phrase testing,
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set var1 %phrase.charat(2)% now %var1% == e
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toupper - Returns the string with the first letter of it capitalized.
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Example: @RTSTAT 30@n
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#31
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TRIGGER-EDITORS
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