Updated for 2019 release

This commit is contained in:
Rumble 2019-01-19 23:25:38 +00:00
parent 7c5e92d4c7
commit 674fbfddf1
17 changed files with 485 additions and 431 deletions

View file

@ -34,7 +34,7 @@ trigger you must define actor.
%damage% %actor% 20 - cause 20 points damage
%damage% %actor% %random.20% - cause 1-20 points damage randomly
eval stunned %actor.hitp% - evaluate all hitpoints and then damage
set stunned %actor.hitp% - evaluate all hitpoints and then damage
%damage% %actor% %stunned% - leaving the player stunned, but will recover
eval random_up_to_stunned %%random.%stunned%%%
@ -143,6 +143,22 @@ Mob Example: @RTSTAT 81@n
See also: POSITIONS, CHAR-VAR
#31
%LOG% WLOG MLOG OLOG
%log% <message>
This command sends a message to the syslog so all immmortals can see it. It can
be useful for debugging, or for tracking the frequency of things that shouldn't occur
very often.
%log% %actor.name%, a level %actor.level% %actor.class% just typed %cmd% %arg%
will generate a message that looks like:
[ Room 57700 :: Fizban, a level 34 Magic-User just typed log example ]
The part before the :: shows what the script that logged the message was attached to.
#0
%MOVE% MOVE-OBJECT MOVE-ALL
In an object trigger, moves the object to which the trig is attached to the
@ -841,7 +857,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS
An autoquest is a quest that can be automatically started and completed by
players on the MUD without the intervention of an immortal. Players simply
visit a questmaster where they join an available quest, and get rewarded on
its completion.
its completion.
See Also: QEDIT, QUEST-FLAG
#31
@ -859,7 +875,7 @@ AUTOSACRIFICE SACRIFICE
Usage: toggle autosac
Enables you to automatically sacrifice any mob you kill. If you do not have
autoloot and autoloot enabled the objects and gold will also be sacrificed.
autoloot enabled the objects and gold will also be sacrificed.
See Also: TOGGLE
#0
@ -1862,6 +1878,11 @@ ANSI colors:
@*y - @yyellow@n @*Y - @Ybright yellow@n @*o - @oorange@n @*O - @Obright orange@n
@*w - @wwhite@n @*W - @Wbright white@n @*[F###] - @RSHOW COLOUR@n to list all codes.
It should be noted that in editors typing /t toggles whether color codes are shown
or are interpreted as color codes. This can be useful for copying and pasting
strings that contain color without having to re-insert all the color codes
manually.
See also: @*, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
#1
COLORSPRAY COLOR-SPRAY
@ -6295,8 +6316,12 @@ Usage: olist <range of vnums or zone number>
Olist gives you a list of the objects numbered within the parameters.
olist 12 - lists all objects defined in zone 12
olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
olist 12 - lists all objects defined in zone 12
olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
olist affect <num> - Displays top 100 objects, in order, with the selected affect.
Type olist affect to see all available fields.
olist type <num> - Displays objects of the selected type.
Type olist type to see all available fields.
See also: OEDIT, OLC
#31
@ -7080,7 +7105,7 @@ Level 32 (God) An experienced builder that has proven their knowledge and is
willing to teach others. Level 2 and above is considered staff.
Level 33 (Greater God) An experienced builder that has contributed
significantly to TBA.
Level 34 (Implementor) Welcor and I (Rumble). Welcor hosts and I administrate.
Level 34 (Implementor) Current developers: Welcor, Wyld, and Opie.
Do not bother asking to be advanced, and if that is why you are here, you
are wasting your time. Note, this does not mean you are not a quality builder,
@ -7092,6 +7117,7 @@ necessary skills to do so, you will be advanced and given further privileges
to help teach others. Generally, if you have to ask for a promotion you will be
less likely to receive it. Performance is everything here.
q
#0
PROPOSALS GUIDELINES ZONE-PROPOSALS PROPOSITIONS PROPOSE REQUESTS CRITERIA
@ -7797,6 +7823,11 @@ The following terrains may be selected (only one):
10) Underwater Underwater requires AFF_SCUBA. 5
#31
RELEASES
The complete release history of tbaMUD is available at:
https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
#0
RELOAD
Usage: reload < '*' | all | file >
@ -10128,11 +10159,6 @@ MOB: 1322
^^^//\\_^^//\\_^ ^(\_\_\_\)
^^^ ^^ ^^^ ^^
#31
RELEASES
The complete release history of tbaMUD is available at:
https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
#0
THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR
Most of our traffic comes through word of mouth or TMC reviews. If you are so
@ -10919,7 +10945,7 @@ Example: @RTSTAT 76@n
TRIGEDIT-MOB-COMMAND TRIG-MOB-COMMAND
Activates when commands are performed in the same room as the mobile.
Does not work for God and above.
Does not work for Greater God and above.
Numeric Arg : not used.
Argument : text which must be part of the command typed to filter out
@ -11387,7 +11413,7 @@ Example: @RTSTAT 90@n
TRIGEDIT-OBJ-COMMANDS TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND TRIG-OBJ-COMMANDS
Activates when a command is performed near this object.
Command triggers do not work for God and above.
Command triggers do not work for Greater God and above.
Numeric Arg : a bitfield to indicate where the object must be in order to cause
the trigger to activate.
@ -11605,7 +11631,7 @@ Example: @RTSTAT 57@n
TRIGEDIT-ROOM-COMMANDS TRIG-ROOM-COMMANDS CLIMBING
Activates when commands are performed in the room.
Does not work for God and above.
Does not work for Greater God and above.
Numeric Arg : not used.
Argument : text which must be part of the command typed to filter out
@ -12008,6 +12034,7 @@ mudcommand - Returns the mud command the string is shorthand for. Used to make
charat - set new variable %text/var.charat(index)% i.e. set phrase testing,
set var1 %phrase.charat(2)% now %var1% == e
toupper - Returns the string with the first letter of it capitalized.
Example: @RTSTAT 30@n
#31
TRIGGER-EDITORS