New sector types and map update

This commit is contained in:
kinther 2025-08-31 07:06:29 -07:00
parent 7a188a7cdb
commit 649c03a4fb
3 changed files with 41 additions and 22 deletions

View file

@ -118,10 +118,18 @@
#define SECT_MOUNTAIN 5 /**< On a mountain */
#define SECT_WATER_SWIM 6 /**< Swimmable water */
#define SECT_WATER_NOSWIM 7 /**< Water - need a boat */
#define SECT_FLYING 8 /**< Flying */
#define SECT_UNDERWATER 9 /**< Underwater */
#define SECT_UNDERWATER 8 /**< Flying */
#define SECT_FLYING 9 /**< Flying */
#define SECT_SCRUBLAND 10 /**< Scrublands */
#define SECT_SAND 11 /**< Sandy Wastes */
#define SECT_ROCKY 12 /**< Rocky Badlands */
#define SECT_ROAD 13 /**< Roads (for movement changes) */
#define SECT_UNDERGROUND 14 /**< Underground */
#define SECT_SILT_SEA 15 /**< Silt Sea/Edges */
#define SECT_ASHLAND 16 /**< Ashlands defiled by magic */
#define SECT_TABLELANDS 17 /**< Tablelands */
/** The total number of room Sector Types */
#define NUM_ROOM_SECTORS 10
#define NUM_ROOM_SECTORS 18
/* char and mob-related defines */