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New sector types and map update
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3 changed files with 41 additions and 22 deletions
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@ -118,10 +118,18 @@
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#define SECT_MOUNTAIN 5 /**< On a mountain */
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#define SECT_WATER_SWIM 6 /**< Swimmable water */
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#define SECT_WATER_NOSWIM 7 /**< Water - need a boat */
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#define SECT_FLYING 8 /**< Flying */
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#define SECT_UNDERWATER 9 /**< Underwater */
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#define SECT_UNDERWATER 8 /**< Flying */
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#define SECT_FLYING 9 /**< Flying */
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#define SECT_SCRUBLAND 10 /**< Scrublands */
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#define SECT_SAND 11 /**< Sandy Wastes */
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#define SECT_ROCKY 12 /**< Rocky Badlands */
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#define SECT_ROAD 13 /**< Roads (for movement changes) */
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#define SECT_UNDERGROUND 14 /**< Underground */
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#define SECT_SILT_SEA 15 /**< Silt Sea/Edges */
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#define SECT_ASHLAND 16 /**< Ashlands defiled by magic */
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#define SECT_TABLELANDS 17 /**< Tablelands */
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/** The total number of room Sector Types */
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#define NUM_ROOM_SECTORS 10
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#define NUM_ROOM_SECTORS 18
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/* char and mob-related defines */
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