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5e-style skills and cleanup
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parent
e7450db908
commit
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7 changed files with 98 additions and 177 deletions
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@ -915,6 +915,12 @@ void mag_assign_spells(void) {
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spello(SPELL_DG_AFFECT, "Script-inflicted", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0, NULL);
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/* Non-castable affects for skill-driven detection */
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spello(SPELL_SCAN_AFFECT, "Scanning", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0, NULL);
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spello(SPELL_LISTEN_AFFECT, "Listening", 0, 0, 0, POS_SITTING,
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TAR_IGNORE, TRUE, 0, NULL);
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/* Declaration of skills - this actually doesn't do anything except set it up
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* so that immortals can use these skills by default. The min level to use
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* the skill for other classes is set up in class.c. */
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@ -925,7 +931,6 @@ void mag_assign_spells(void) {
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skillo(SKILL_PICK_LOCK, "pick lock");
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skillo(SKILL_RESCUE, "rescue");
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skillo(SKILL_SNEAK, "sneak");
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skillo(SKILL_STEAL, "steal");
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skillo(SKILL_TRACK, "track");
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skillo(SKILL_WHIRLWIND, "whirlwind");
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skillo(SKILL_BANDAGE, "bandage");
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@ -936,7 +941,6 @@ void mag_assign_spells(void) {
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skillo(SKILL_BLUDGEONING_WEAPONS, "bludgeoning weapons");
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skillo(SKILL_PERCEPTION, "perception");
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skillo(SKILL_STEALTH, "stealth");
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skillo(SKILL_LISTEN, "listen");
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skillo(SKILL_SLEIGHT_OF_HAND, "sleight of hand");
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skillo(SKILL_ACROBATICS, "acrobatics");
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skillo(SKILL_ANIMAL_HANDLING, "animal handling");
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