Message Editor, Debugger Toggle, Hedit Fix, Code Cleanup, MUD Colour Adjustment

This commit is contained in:
Vatiken 2012-07-07 04:43:10 +00:00
parent 170173010b
commit 60d5836959
20 changed files with 885 additions and 165 deletions

View file

@ -491,7 +491,7 @@ void look_at_room(struct char_data *ch, int ignore_brief)
sprintbitarray(ROOM_FLAGS(IN_ROOM(ch)), room_bits, RF_ARRAY_MAX, buf);
send_to_char(ch, "[%5d] ", GET_ROOM_VNUM(IN_ROOM(ch)));
send_to_char(ch, "%s [ %s] ", world[IN_ROOM(ch)].name, buf);
send_to_char(ch, "%s [ %s] [ %s ]", world[IN_ROOM(ch)].name, buf, sector_types[world[IN_ROOM(ch)].sector_type]);
if (SCRIPT(rm)) {
send_to_char(ch, "[T");
@ -1032,12 +1032,16 @@ int search_help(const char *argument, int level)
while (level < help_table[mid].min_level && mid < (bot + top) / 2)
mid++;
// if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
if (strn_cmp(argument, help_table[mid].keywords, minlen))
/* The following line was commented out at some point, by someone, for some reason...
* as I am unaware of that reason, and without a level check all help files, including
* the ones we may not want a player to see, are available. So I'm reversing this now.
* -Vat */
if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
/*if (strn_cmp(argument, help_table[mid].keywords, minlen))*/
break;
return mid;
return (mid);
}
else if (chk > 0)
bot = mid + 1;
@ -1087,7 +1091,7 @@ ACMD(do_help)
send_to_char(ch, "\r\nDid you mean:\r\n");
found = 1;
}
send_to_char(ch, " %s\r\n", help_table[i].keywords);
send_to_char(ch, " \t<send link=\"Help %s\">%s\t</send>\r\n", help_table[i].keywords, help_table[i].keywords);
}
}
return;
@ -1407,7 +1411,7 @@ ACMD(do_users)
}
} /* end while (parser) */
send_to_char(ch,
"Num Class Name State Idl Login@@ Site\r\n"
"Num Class Name State Idl Login\t* Site\r\n"
"--- ------- ------------ -------------- ----- -------- ------------------------\r\n");
one_argument(argument, arg);
@ -1419,23 +1423,23 @@ ACMD(do_users)
continue;
if (IS_PLAYING(d)) {
if (d->original)
tch = d->original;
tch = d->original;
else if (!(tch = d->character))
continue;
continue;
if (*host_search && !strstr(d->host, host_search))
continue;
continue;
if (*name_search && str_cmp(GET_NAME(tch), name_search))
continue;
continue;
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) &&
!PLR_FLAGGED(tch, PLR_THIEF))
continue;
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
continue;
if (GET_INVIS_LEV(tch) > GET_LEVEL(ch))
continue;
continue;
if (d->original)
sprintf(classname, "[%2d %s]", GET_LEVEL(d->original),
@ -2422,7 +2426,7 @@ ACMD(do_whois)
if (!got_from_file && victim->desc != NULL && GET_LEVEL(ch) >= LVL_GOD) {
protocol_t * prot = victim->desc->pProtocol;
send_to_char(ch, "Client: %s\r\n", prot->pVariables[eMSDP_CLIENT_ID]->pValueString);
send_to_char(ch, "Client: %s [%s]\r\n", prot->pVariables[eMSDP_CLIENT_ID]->pValueString, prot->pVariables[eMSDP_CLIENT_VERSION]->pValueString ? prot->pVariables[eMSDP_CLIENT_VERSION]->pValueString : "Unknown");
send_to_char(ch, "Color: %s\r\n", prot->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt ? "Xterm" : (prot->pVariables[eMSDP_ANSI_COLORS]->ValueInt ? "Ansi" : "None"));
send_to_char(ch, "MXP: %s\r\n", prot->bMXP ? "Yes" : "No");
send_to_char(ch, "Charset: %s\r\n", prot->bCHARSET ? "Yes" : "No");

View file

@ -132,6 +132,7 @@ static void cedit_setup(struct descriptor_data *d)
OLC_CONFIG(d)->operation.ibt_autosave = CONFIG_IBT_AUTOSAVE;
OLC_CONFIG(d)->operation.protocol_negotiation = CONFIG_PROTOCOL_NEGOTIATION;
OLC_CONFIG(d)->operation.special_in_comm = CONFIG_SPECIAL_IN_COMM;
OLC_CONFIG(d)->operation.debug_mode = CONFIG_DEBUG_MODE;
/* Autowiz */
OLC_CONFIG(d)->autowiz.use_autowiz = CONFIG_USE_AUTOWIZ;
@ -234,7 +235,8 @@ static void cedit_save_internally(struct descriptor_data *d)
CONFIG_IBT_AUTOSAVE = OLC_CONFIG(d)->operation.ibt_autosave;
CONFIG_PROTOCOL_NEGOTIATION = OLC_CONFIG(d)->operation.protocol_negotiation;
CONFIG_SPECIAL_IN_COMM = OLC_CONFIG(d)->operation.special_in_comm;
CONFIG_DEBUG_MODE = OLC_CONFIG(d)->operation.debug_mode;
/* Autowiz */
CONFIG_USE_AUTOWIZ = OLC_CONFIG(d)->autowiz.use_autowiz;
CONFIG_MIN_WIZLIST_LEV = OLC_CONFIG(d)->autowiz.min_wizlist_lev;
@ -551,6 +553,10 @@ int save_config( IDXTYPE nowhere )
fprintf(fl, "* If yes, enable the special character in comm channels.\n"
"special_in_comm = %d\n\n",
CONFIG_SPECIAL_IN_COMM);
fprintf(fl, "* If 0 then off, otherwise 1: Brief, 2: Normal, 3: Complete.\n"
"debug_mode = %d\n\n",
CONFIG_DEBUG_MODE);
fclose(fl);
@ -738,6 +744,7 @@ static void cedit_disp_operation_options(struct descriptor_data *d)
"%sP%s) Autosave bugs when resolved from commandline : %s%s\r\n"
"%sR%s) Enable Protocol Negotiation : %s%s\r\n"
"%sS%s) Enable Special Char in Comm : %s%s\r\n"
"%sT%s) Current Debug Mode : %s%s\r\n"
"%sQ%s) Exit To The Main Menu\r\n"
"Enter your choice : ",
grn, nrm, cyn, OLC_CONFIG(d)->operation.DFLT_PORT,
@ -758,6 +765,7 @@ static void cedit_disp_operation_options(struct descriptor_data *d)
grn, nrm, cyn, OLC_CONFIG(d)->operation.ibt_autosave ? "Yes" : "No",
grn, nrm, cyn, OLC_CONFIG(d)->operation.protocol_negotiation ? "Yes" : "No",
grn, nrm, cyn, OLC_CONFIG(d)->operation.special_in_comm ? "Yes" : "No",
grn, nrm, cyn, OLC_CONFIG(d)->operation.debug_mode == 0 ? "OFF" : (OLC_CONFIG(d)->operation.debug_mode == 1 ? "BRIEF" : (OLC_CONFIG(d)->operation.debug_mode == 2 ? "NORMAL" : "COMPLETE")),
grn, nrm
);
@ -1226,20 +1234,26 @@ void cedit_parse(struct descriptor_data *d, char *arg)
TOGGLE_VAR(OLC_CONFIG(d)->operation.medit_advanced);
break;
case 'p':
case 'P':
TOGGLE_VAR(OLC_CONFIG(d)->operation.ibt_autosave);
break;
case 'p':
case 'P':
TOGGLE_VAR(OLC_CONFIG(d)->operation.ibt_autosave);
break;
case 'r':
case 'R':
TOGGLE_VAR(OLC_CONFIG(d)->operation.protocol_negotiation);
break;
case 'r':
case 'R':
TOGGLE_VAR(OLC_CONFIG(d)->operation.protocol_negotiation);
break;
case 's':
case 'S':
TOGGLE_VAR(OLC_CONFIG(d)->operation.special_in_comm);
break;
case 's':
case 'S':
TOGGLE_VAR(OLC_CONFIG(d)->operation.special_in_comm);
break;
case 't':
case 'T':
write_to_output(d, "Enter the current debug level (0: Off, 1: Brief, 2: Normal, 3: Complete) : ");
OLC_MODE(d) = CEDIT_DEBUG_MODE;
return;
case 'q':
case 'Q':
@ -1614,6 +1628,11 @@ void cedit_parse(struct descriptor_data *d, char *arg)
cedit_disp_operation_options(d);
break;
case CEDIT_DEBUG_MODE:
OLC_CONFIG(d)->operation.debug_mode = LIMIT(atoi(arg), 0, 3);
cedit_disp_operation_options(d);
break;
case CEDIT_MIN_WIZLIST_LEV:
if (atoi(arg) > LVL_IMPL) {
write_to_output(d,

View file

@ -76,6 +76,7 @@
#include "boards.h"
#include "act.h"
#include "ban.h"
#include "msgedit.h"
#include "fight.h"
#include "spells.h" /* for affect_update */
#include "modify.h"
@ -1432,7 +1433,7 @@ static int set_sendbuf(socket_t s)
/* Initialize a descriptor */
static void init_descriptor (struct descriptor_data *newd, int desc)
{
static int last_desc = 0; /* last descriptor number */
static int last_desc = 0; /* last descriptor number */
newd->descriptor = desc;
newd->idle_tics = 0;
@ -2111,6 +2112,7 @@ void close_socket(struct descriptor_data *d)
case CON_AEDIT:
case CON_HEDIT:
case CON_QEDIT:
case CON_MSGEDIT:
cleanup_olc(d, CLEANUP_ALL);
break;
default:

View file

@ -314,3 +314,6 @@ int protocol_negotiation = YES;
/* Use the special character in communication channels */
int special_in_comm = YES;
/* Current Debug Mode */
int debug_mode = OFF;

View file

@ -70,6 +70,7 @@ extern int min_wizlist_lev;
extern int display_closed_doors;
extern int protocol_negotiation;
extern int special_in_comm;
extern int debug_mode;
/* Automap and map options */
extern int map_option;
extern int default_map_size;

View file

@ -321,6 +321,7 @@ const char *connected_types[] = {
"Quest edit",
"Preference edit",
"IBT edit",
"Message edit",
"Protocol Detection",
"\n"
};

View file

@ -38,6 +38,7 @@
#include "quest.h"
#include "ibt.h"
#include "mud_event.h"
#include "msgedit.h"
#include <sys/stat.h>
/* declarations of most of the 'global' variables */
@ -3781,6 +3782,7 @@ static void load_default_config( void )
CONFIG_MAP_SIZE = default_map_size;
CONFIG_MINIMAP_SIZE = default_minimap_size;
CONFIG_SCRIPT_PLAYERS = script_players;
CONFIG_DEBUG_MODE = debug_mode;
/* Rent / crashsave options. */
CONFIG_FREE_RENT = free_rent;
@ -3869,7 +3871,9 @@ void load_config( void )
break;
case 'd':
if (!str_cmp(tag, "display_closed_doors"))
if (!str_cmp(tag, "debug_mode"))
CONFIG_DEBUG_MODE = num;
else if (!str_cmp(tag, "display_closed_doors"))
CONFIG_DISP_CLOSED_DOORS = num;
else if (!str_cmp(tag, "diagonal_dirs"))
CONFIG_DIAGONAL_DIRS = num;

View file

@ -58,7 +58,6 @@ static struct char_data *next_combat_list = NULL;
/* local file scope utility functions */
static void perform_group_gain(struct char_data *ch, int base, struct char_data *victim);
static void dam_message(int dam, struct char_data *ch, struct char_data *victim, int w_type);
static void free_messages_type(struct msg_type *msg);
static void make_corpse(struct char_data *ch);
static void change_alignment(struct char_data *ch, struct char_data *victim);
static void group_gain(struct char_data *ch, struct char_data *victim);
@ -95,89 +94,6 @@ int compute_armor_class(struct char_data *ch)
return (MAX(-100, armorclass)); /* -100 is lowest */
}
static void free_messages_type(struct msg_type *msg)
{
if (msg->attacker_msg) free(msg->attacker_msg);
if (msg->victim_msg) free(msg->victim_msg);
if (msg->room_msg) free(msg->room_msg);
}
void free_messages(void)
{
int i;
for (i = 0; i < MAX_MESSAGES; i++)
while (fight_messages[i].msg) {
struct message_type *former = fight_messages[i].msg;
free_messages_type(&former->die_msg);
free_messages_type(&former->miss_msg);
free_messages_type(&former->hit_msg);
free_messages_type(&former->god_msg);
fight_messages[i].msg = fight_messages[i].msg->next;
free(former);
}
}
void load_messages(void)
{
FILE *fl;
int i, type;
struct message_type *messages;
char chk[128], *buf;
if (!(fl = fopen(MESS_FILE, "r"))) {
log("SYSERR: Error reading combat message file %s: %s", MESS_FILE, strerror(errno));
exit(1);
}
for (i = 0; i < MAX_MESSAGES; i++) {
fight_messages[i].a_type = 0;
fight_messages[i].number_of_attacks = 0;
fight_messages[i].msg = NULL;
}
while (!feof(fl)) {
buf = fgets(chk, 128, fl);
while (!feof(fl) && (*chk == '\n' || *chk == '*'))
buf = fgets(chk, 128, fl);
while (*chk == 'M') {
buf = fgets(chk, 128, fl);
sscanf(chk, " %d\n", &type);
for (i = 0; (i < MAX_MESSAGES) && (fight_messages[i].a_type != type) &&
(fight_messages[i].a_type); i++);
if (i >= MAX_MESSAGES) {
log("SYSERR: Too many combat messages. Increase MAX_MESSAGES and recompile.");
exit(1);
}
CREATE(messages, struct message_type, 1);
fight_messages[i].number_of_attacks++;
fight_messages[i].a_type = type;
messages->next = fight_messages[i].msg;
fight_messages[i].msg = messages;
messages->die_msg.attacker_msg = fread_action(fl, i);
messages->die_msg.victim_msg = fread_action(fl, i);
messages->die_msg.room_msg = fread_action(fl, i);
messages->miss_msg.attacker_msg = fread_action(fl, i);
messages->miss_msg.victim_msg = fread_action(fl, i);
messages->miss_msg.room_msg = fread_action(fl, i);
messages->hit_msg.attacker_msg = fread_action(fl, i);
messages->hit_msg.victim_msg = fread_action(fl, i);
messages->hit_msg.room_msg = fread_action(fl, i);
messages->god_msg.attacker_msg = fread_action(fl, i);
messages->god_msg.victim_msg = fread_action(fl, i);
messages->god_msg.room_msg = fread_action(fl, i);
buf = fgets(chk, 128, fl);
while (!feof(fl) && (*chk == '\n' || *chk == '*'))
buf = fgets(chk, 128, fl);
}
}
fclose(fl);
}
void update_pos(struct char_data *victim)
{
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
@ -204,7 +120,7 @@ void check_killer(struct char_data *ch, struct char_data *vict)
SET_BIT_AR(PLR_FLAGS(ch), PLR_KILLER);
send_to_char(ch, "If you want to be a PLAYER KILLER, so be it...\r\n");
mudlog(BRF, LVL_IMMORT, TRUE, "PC Killer bit set on %s for initiating attack on %s at %s.",
GET_NAME(ch), GET_NAME(vict), world[IN_ROOM(vict)].name);
GET_NAME(ch), GET_NAME(vict), world[IN_ROOM(vict)].name);
}
/* start one char fighting another (yes, it is horrible, I know... ) */
@ -605,58 +521,60 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
struct obj_data *weap = GET_EQ(ch, WEAR_WIELD);
/* @todo restructure the messages library to a pointer based system as
* opposed to the current cyclic location system. */
for (i = 0; i < MAX_MESSAGES; i++) {
if (fight_messages[i].a_type == attacktype) {
nr = dice(1, fight_messages[i].number_of_attacks);
for (j = 1, msg = fight_messages[i].msg; (j < nr) && msg; j++)
msg = msg->next;
msg = msg->next;
if (!IS_NPC(vict) && (GET_LEVEL(vict) >= LVL_IMPL)) {
act(msg->god_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
act(msg->god_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT);
act(msg->god_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
act(msg->god_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
act(msg->god_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT);
act(msg->god_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
} else if (dam != 0) {
/*
* Don't send redundant color codes for TYPE_SUFFERING & other types
* of damage without attacker_msg.
*/
if (GET_POS(vict) == POS_DEAD) {
if (GET_POS(vict) == POS_DEAD) {
if (msg->die_msg.attacker_msg) {
send_to_char(ch, CCYEL(ch, C_CMP));
act(msg->die_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
send_to_char(ch, CCNRM(ch, C_CMP));
}
send_to_char(vict, CCRED(vict, C_CMP));
act(msg->die_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT | TO_SLEEP);
send_to_char(vict, CCNRM(vict, C_CMP));
send_to_char(vict, CCRED(vict, C_CMP));
act(msg->die_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT | TO_SLEEP);
send_to_char(vict, CCNRM(vict, C_CMP));
act(msg->die_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
} else {
act(msg->die_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
} else {
if (msg->hit_msg.attacker_msg) {
send_to_char(ch, CCYEL(ch, C_CMP));
act(msg->hit_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
send_to_char(ch, CCNRM(ch, C_CMP));
send_to_char(ch, CCYEL(ch, C_CMP));
act(msg->hit_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
send_to_char(ch, CCNRM(ch, C_CMP));
}
send_to_char(vict, CCRED(vict, C_CMP));
act(msg->hit_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT | TO_SLEEP);
send_to_char(vict, CCNRM(vict, C_CMP));
send_to_char(vict, CCRED(vict, C_CMP));
act(msg->hit_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT | TO_SLEEP);
send_to_char(vict, CCNRM(vict, C_CMP));
act(msg->hit_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
}
act(msg->hit_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
}
} else if (ch != vict) { /* Dam == 0 */
if (msg->miss_msg.attacker_msg) {
send_to_char(ch, CCYEL(ch, C_CMP));
act(msg->miss_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
send_to_char(ch, CCNRM(ch, C_CMP));
send_to_char(ch, CCYEL(ch, C_CMP));
act(msg->miss_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
send_to_char(ch, CCNRM(ch, C_CMP));
}
send_to_char(vict, CCRED(vict, C_CMP));
act(msg->miss_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT | TO_SLEEP);
send_to_char(vict, CCNRM(vict, C_CMP));
send_to_char(vict, CCRED(vict, C_CMP));
act(msg->miss_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT | TO_SLEEP);
send_to_char(vict, CCNRM(vict, C_CMP));
act(msg->miss_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
act(msg->miss_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
}
return (1);
}
@ -681,7 +599,7 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
return (-1);
log("SYSERR: Attempt to damage corpse '%s' in room #%d by '%s'.",
GET_NAME(victim), GET_ROOM_VNUM(IN_ROOM(victim)), GET_NAME(ch));
GET_NAME(victim), GET_ROOM_VNUM(IN_ROOM(victim)), GET_NAME(ch));
die(victim, ch);
return (-1); /* -je, 7/7/92 */
}
@ -921,6 +839,11 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
/* roll the die and take your chances... */
diceroll = rand_number(1, 20);
/* report for debugging if necessary */
if (CONFIG_DEBUG_MODE >= NRM)
send_to_char(ch, "\t1Debug:\r\n \t2Thaco: \t3%d\r\n \t2AC: \t3%d\r\n \t2Diceroll: \t3%d\tn\r\n",
calc_thaco, victim_ac, diceroll);
/* Decide whether this is a hit or a miss.
* Victim asleep = hit, otherwise:
* 1 = Automatic miss.
@ -948,10 +871,10 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
dam += dice(GET_OBJ_VAL(wielded, 1), GET_OBJ_VAL(wielded, 2));
} else {
/* If no weapon, add bare hand damage instead */
if (IS_NPC(ch))
dam += dice(ch->mob_specials.damnodice, ch->mob_specials.damsizedice);
else
dam += rand_number(0, 2); /* Max 2 bare hand damage for players */
if (IS_NPC(ch))
dam += dice(ch->mob_specials.damnodice, ch->mob_specials.damsizedice);
else
dam += rand_number(0, 2); /* Max 2 bare hand damage for players */
}
/* Include a damage multiplier if victim isn't ready to fight:
@ -995,13 +918,13 @@ void perform_violence(void)
if (IS_NPC(ch)) {
if (GET_MOB_WAIT(ch) > 0) {
GET_MOB_WAIT(ch) -= PULSE_VIOLENCE;
continue;
GET_MOB_WAIT(ch) -= PULSE_VIOLENCE;
continue;
}
GET_MOB_WAIT(ch) = 0;
if (GET_POS(ch) < POS_FIGHTING) {
GET_POS(ch) = POS_FIGHTING;
act("$n scrambles to $s feet!", TRUE, ch, 0, 0, TO_ROOM);
GET_POS(ch) = POS_FIGHTING;
act("$n scrambles to $s feet!", TRUE, ch, 0, 0, TO_ROOM);
}
}

View file

@ -27,9 +27,7 @@ int compute_armor_class(struct char_data *ch);
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
void death_cry(struct char_data *ch);
void die(struct char_data * ch, struct char_data * killer);
void free_messages(void);
void hit(struct char_data *ch, struct char_data *victim, int type);
void load_messages(void);
void perform_violence(void);
void raw_kill(struct char_data * ch, struct char_data * killer);
void set_fighting(struct char_data *ch, struct char_data *victim);

View file

@ -37,6 +37,7 @@ ACMD(do_oasis_hedit)
{
char arg[MAX_INPUT_LENGTH];
struct descriptor_data *d;
int i;
/* No building as a mob or while being forced. */
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
@ -80,13 +81,22 @@ ACMD(do_oasis_hedit)
CREATE(d->olc, struct oasis_olc_data, 1);
OLC_NUM(d) = 0;
OLC_STORAGE(d) = strdup(arg);
OLC_ZNUM(d) = search_help(OLC_STORAGE(d), LVL_IMPL);
if (help_table[OLC_ZNUM(d)].duplicate) {
for (i = 0; i < top_of_helpt; i++)
if (help_table[i].duplicate == 0 && help_table[i].entry == help_table[OLC_ZNUM(d)].entry) {
OLC_ZNUM(d) = i;
break;
}
}
if (OLC_ZNUM(d) == NOWHERE) {
send_to_char(ch, "Do you wish to add the '%s' help file? ", OLC_STORAGE(d));
OLC_MODE(d) = HEDIT_CONFIRM_ADD;
} else {
send_to_char(ch, "Do you wish to edit the '%s' help file? ", help_table[OLC_ZNUM(d)].keywords);
send_to_char(ch, "Do you wish to edit the '%s' help file?", help_table[OLC_ZNUM(d)].keywords);
OLC_MODE(d) = HEDIT_CONFIRM_EDIT;
}
@ -132,6 +142,7 @@ static void hedit_save_internally(struct descriptor_data *d)
for (i = 0; i < top_of_helpt; i++)
new_help_table[i] = help_table[i];
new_help_table[top_of_helpt++] = *OLC_HELP(d);
free(help_table);
help_table = new_help_table;
@ -397,8 +408,8 @@ ACMD(do_hindex)
return;
}
len = sprintf(buf, "Help index entries beginning with '%s':\r\n", argument);
len2 = sprintf(buf2, "Help index entries containing '%s':\r\n", argument);
len = sprintf(buf, "\t1Help index entries beginning with '%s':\t2\r\n", argument);
len2 = sprintf(buf2, "\t1Help index entries containing '%s':\t2\r\n", argument);
for (i = 0; i < top_of_helpt; i++) {
if (is_abbrev(argument, help_table[i].keywords)
&& (GET_LEVEL(ch) >= help_table[i].min_level))
@ -424,5 +435,8 @@ ACMD(do_hindex)
// Join the two strings
len += snprintf(buf + len, sizeof(buf) - len, "%s", buf2);
len += snprintf(buf + len, sizeof(buf) - len, "\t1Applicable Index Entries: \t3%d\r\n"
"\t1Total Index Entries: \t3%d\tn\r\n", count + count2, top_of_helpt);
page_string(ch->desc, buf, TRUE);
}

View file

@ -210,6 +210,7 @@ cpp_extern const struct command_info cmd_info[] = {
{ "medit" , "med" , POS_DEAD , do_oasis_medit, LVL_BUILDER, 0 },
{ "mlist" , "mlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_MLIST },
{ "mcopy" , "mcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_MEDIT },
{ "msgedit" , "msgedit" , POS_DEAD , do_msgedit, LVL_GOD, 0 },
{ "mute" , "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_MUTE },
{ "news" , "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
@ -1333,6 +1334,7 @@ void nanny(struct descriptor_data *d, char *arg)
{ CON_QEDIT, qedit_parse },
{ CON_PREFEDIT, prefedit_parse },
{ CON_IBTEDIT, ibtedit_parse },
{ CON_MSGEDIT, msgedit_parse },
{ -1, NULL }
};

665
src/msgedit.c Normal file
View file

@ -0,0 +1,665 @@
/**************************************************************************
* File: msgedit.c Part of tbaMUD *
* Usage: Handling of loading/saving messages and the olc editor. *
* *
* By Vatiken. Copyright 2012 by Joseph Arnusch *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "screen.h"
#include "spells.h"
#include "db.h"
#include "msgedit.h"
#include "oasis.h"
#include "genolc.h"
#include "interpreter.h"
#include "modify.h"
/* Statics */
static void free_messages_type(struct msg_type *msg);
static void msgedit_main_menu(struct descriptor_data * d);
static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg);
static void copy_message_list(struct message_list *to, struct message_list *from);
static void free_messages_type(struct msg_type *msg)
{
if (msg->attacker_msg) { free(msg->attacker_msg); msg->attacker_msg = NULL; }
if (msg->victim_msg) { free(msg->victim_msg); msg->victim_msg = NULL; }
if (msg->room_msg) { free(msg->room_msg); msg->room_msg = NULL; }
}
void free_message_list(struct message_list * mlist)
{
struct message_type * msg, * orig;
msg = mlist->msg;
while (msg) {
orig = msg;
free_messages_type(&msg->die_msg);
free_messages_type(&msg->miss_msg);
free_messages_type(&msg->hit_msg);
free_messages_type(&msg->god_msg);
msg = msg->next;
free(orig);
}
free (mlist);
}
void free_messages(void)
{
int i;
for (i = 0; i < MAX_MESSAGES; i++)
while (fight_messages[i].msg) {
struct message_type *former = fight_messages[i].msg;
free_messages_type(&former->die_msg);
free_messages_type(&former->miss_msg);
free_messages_type(&former->hit_msg);
free_messages_type(&former->god_msg);
fight_messages[i].msg = fight_messages[i].msg->next;
free(former);
}
}
void load_messages(void)
{
FILE *fl;
int i, type;
struct message_type *messages;
char chk[128], *buf;
if (!(fl = fopen(MESS_FILE, "r"))) {
log("SYSERR: Error reading combat message file %s: %s", MESS_FILE, strerror(errno));
exit(1);
}
for (i = 0; i < MAX_MESSAGES; i++) {
fight_messages[i].a_type = 0;
fight_messages[i].number_of_attacks = 0;
fight_messages[i].msg = NULL;
}
while (!feof(fl)) {
buf = fgets(chk, 128, fl);
while (!feof(fl) && (*chk == '\n' || *chk == '*'))
buf = fgets(chk, 128, fl);
while (*chk == 'M') {
buf = fgets(chk, 128, fl);
sscanf(chk, " %d\n", &type);
for (i = 0; (i < MAX_MESSAGES) && (fight_messages[i].a_type != type) &&
(fight_messages[i].a_type); i++);
if (i >= MAX_MESSAGES) {
log("SYSERR: Too many combat messages. Increase MAX_MESSAGES and recompile.");
exit(1);
}
CREATE(messages, struct message_type, 1);
fight_messages[i].number_of_attacks++;
fight_messages[i].a_type = type;
messages->next = fight_messages[i].msg;
fight_messages[i].msg = messages;
messages->die_msg.attacker_msg = fread_action(fl, i);
messages->die_msg.victim_msg = fread_action(fl, i);
messages->die_msg.room_msg = fread_action(fl, i);
messages->miss_msg.attacker_msg = fread_action(fl, i);
messages->miss_msg.victim_msg = fread_action(fl, i);
messages->miss_msg.room_msg = fread_action(fl, i);
messages->hit_msg.attacker_msg = fread_action(fl, i);
messages->hit_msg.victim_msg = fread_action(fl, i);
messages->hit_msg.room_msg = fread_action(fl, i);
messages->god_msg.attacker_msg = fread_action(fl, i);
messages->god_msg.victim_msg = fread_action(fl, i);
messages->god_msg.room_msg = fread_action(fl, i);
buf = fgets(chk, 128, fl);
while (!feof(fl) && (*chk == '\n' || *chk == '*'))
buf = fgets(chk, 128, fl);
}
}
fclose(fl);
log("Loaded %d Combat Messages...", i);
}
static void show_messages(struct char_data *ch)
{
int i, half = MAX_MESSAGES / 2, count = 0;
char buf[MAX_STRING_LENGTH];
int len;
len = snprintf(buf, sizeof(buf), "\t1Message List:\tn \r\n");
for (i = 0; i < MAX_MESSAGES / 2; i++, half++)
if (fight_messages[i].msg != NULL && len < sizeof(buf)) {
count += fight_messages[i].number_of_attacks;
len += snprintf(buf + len, sizeof(buf) - len, "%-2d) [%-3d] %d, %-18s%s", i, fight_messages[i].a_type, fight_messages[i].number_of_attacks, fight_messages[i].a_type < TOP_SPELL_DEFINE ? spell_info[fight_messages[i].a_type].name : "Unknown", half < MAX_MESSAGES && fight_messages[half].msg ? " " : "\r\n");
if (half < MAX_MESSAGES && fight_messages[half].msg)
len += snprintf(buf + len, sizeof(buf) - len, "%-2d) [%-3d] %d, %-18s\r\n", half, fight_messages[half].a_type, fight_messages[half].number_of_attacks, fight_messages[half].a_type < TOP_SPELL_DEFINE ? spell_info[fight_messages[half].a_type].name : "Unknown");
}
len += snprintf(buf + len, sizeof(buf) - len, "Total Messages: %d\r\n", count);
page_string(ch->desc, buf, TRUE);
}
#define PRINT_MSG(msg) (msg == NULL ? "#" : msg)
void save_messages_to_disk(void)
{
FILE *fp;
int i;
struct message_type *msg;
if (!(fp = fopen(MESS_FILE, "w"))) {
log("SYSERR: Error writing combat message file %s: %s", MESS_FILE, strerror(errno));
exit(1);
}
fprintf(fp, "* TBAMUD 3.64 Combat Message File\n");
for (i = 0; i < MAX_MESSAGES; i++) {
if (fight_messages[i].msg == NULL)
continue;
if (fight_messages[i].a_type > 0 && fight_messages[i].a_type < TOP_SPELL_DEFINE)
fprintf(fp, "* %s %d\n", PRINT_MSG(spell_info[fight_messages[i].a_type].name), fight_messages[i].a_type);
else
fprintf(fp, "* %d\n", fight_messages[i].a_type);
for (msg = fight_messages[i].msg; msg; msg = msg->next){
fprintf(fp, "M\n"
"%d\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"\n",
fight_messages[i].a_type,
PRINT_MSG(msg->die_msg.attacker_msg),
PRINT_MSG(msg->die_msg.victim_msg),
PRINT_MSG(msg->die_msg.room_msg),
PRINT_MSG(msg->miss_msg.attacker_msg),
PRINT_MSG(msg->miss_msg.victim_msg),
PRINT_MSG(msg->miss_msg.room_msg),
PRINT_MSG(msg->hit_msg.attacker_msg),
PRINT_MSG(msg->hit_msg.victim_msg),
PRINT_MSG(msg->hit_msg.room_msg),
PRINT_MSG(msg->god_msg.attacker_msg),
PRINT_MSG(msg->god_msg.victim_msg),
PRINT_MSG(msg->god_msg.room_msg));
}
}
fclose(fp);
}
static void msgedit_setup(struct descriptor_data *d)
{
CREATE(OLC_MSG_LIST(d), struct message_list, 1);
OLC_MSG_LIST(d)->msg = NULL;
copy_message_list(OLC_MSG_LIST(d), &fight_messages[OLC_NUM(d)]);
OLC_MSG(d) = OLC_MSG_LIST(d)->msg;
}
static void copy_message_list(struct message_list *to, struct message_list *from)
{
struct message_type * msg, * tmp_msg, * orig;
to->a_type = from->a_type;
to->number_of_attacks = from->number_of_attacks;
/* Lets free any messages in *to just in case */
tmp_msg = to->msg;
while (tmp_msg) {
msg = tmp_msg;
free_messages_type(&msg->die_msg);
free_messages_type(&msg->miss_msg);
free_messages_type(&msg->hit_msg);
free_messages_type(&msg->god_msg);
tmp_msg = msg->next;
free(msg);
}
to->msg = NULL;
/* Now lets copy */
if (from->msg == NULL) {
CREATE(msg, struct message_type, 1);
copy_message_strings(msg, NULL);
msg->next = NULL;
to->msg = msg;
return;
}
for (tmp_msg = from->msg, orig = NULL; tmp_msg; tmp_msg = tmp_msg->next)
{
CREATE(msg, struct message_type, 1);
copy_message_strings(msg, tmp_msg);
msg->next = orig;
orig = msg;
}
to->msg = orig;
}
static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg)
{
tmsg->die_msg.attacker_msg = fmsg && fmsg->die_msg.attacker_msg ? strdup(fmsg->die_msg.attacker_msg) : NULL;
tmsg->die_msg.victim_msg = fmsg && fmsg->die_msg.victim_msg ? strdup(fmsg->die_msg.victim_msg) : NULL;
tmsg->die_msg.room_msg = fmsg && fmsg->die_msg.room_msg ? strdup(fmsg->die_msg.room_msg) : NULL;
tmsg->miss_msg.attacker_msg = fmsg && fmsg->miss_msg.attacker_msg ? strdup(fmsg->miss_msg.attacker_msg) : NULL;
tmsg->miss_msg.victim_msg = fmsg && fmsg->miss_msg.victim_msg ? strdup(fmsg->miss_msg.victim_msg) : NULL;
tmsg->miss_msg.room_msg = fmsg && fmsg->miss_msg.room_msg ? strdup(fmsg->miss_msg.room_msg) : NULL;
tmsg->hit_msg.attacker_msg = fmsg && fmsg->hit_msg.attacker_msg ? strdup(fmsg->hit_msg.attacker_msg) : NULL;
tmsg->hit_msg.victim_msg = fmsg && fmsg->hit_msg.victim_msg ? strdup(fmsg->hit_msg.victim_msg) : NULL;
tmsg->hit_msg.room_msg = fmsg && fmsg->hit_msg.room_msg ? strdup(fmsg->hit_msg.room_msg) : NULL;
tmsg->god_msg.attacker_msg = fmsg && fmsg->god_msg.attacker_msg ? strdup(fmsg->god_msg.attacker_msg) : NULL;
tmsg->god_msg.victim_msg = fmsg && fmsg->god_msg.victim_msg ? strdup(fmsg->god_msg.victim_msg) : NULL;
tmsg->god_msg.room_msg = fmsg && fmsg->god_msg.room_msg ? strdup(fmsg->god_msg.room_msg) : NULL;
}
ACMD(do_msgedit)
{
int num;
struct descriptor_data *d;
if (!*argument) {
show_messages(ch);
return;
}
if ((num = atoi(argument)) < 0) {
send_to_char(ch, "You must select a message # between 0 and %d.\r\n", MAX_MESSAGES);
return;
}
if (num >= MAX_MESSAGES) {
send_to_char(ch, "You must select a message # between 0 and %d.\r\n", MAX_MESSAGES - 1);
return;
}
for (d = descriptor_list; d; d = d->next)
if (STATE(d) == CON_MSGEDIT) {
if (OLC_MSG_LIST(d) && OLC_NUM(d) == num) {
send_to_char(ch, "Someone is already editing that message.\r\n");
return;
}
}
/* Retrieve the player's descriptor. */
d = ch->desc;
/* Give the descriptor an OLC structure. */
if (d->olc) {
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_msg_edit: Player already had olc structure.");
free(d->olc);
}
/* Create the OLC structure. */
CREATE(d->olc, struct oasis_olc_data, 1);
OLC_NUM(d) = num;
OLC_VAL(d) = 0;
msgedit_setup(d);
msgedit_main_menu(ch->desc);
STATE(d) = CON_MSGEDIT;
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing message %d",
GET_NAME(ch), OLC_NUM(d));
}
static void msgedit_main_menu(struct descriptor_data * d)
{
get_char_colors(d->character);
write_to_output(d, "%sMsg Edit: %s[%s%dx%d%s] [%s$n: Attacker | $N: Victim%s]%s\r\n", cyn, grn, yel, OLC_NUM(d), OLC_MSG_LIST(d)->number_of_attacks, grn, yel, grn, nrm);
write_to_output(d, "%s1%s) %sAction Type: %s%d %s[%s%s%s]%s\r\n", grn, yel, cyn, yel, OLC_MSG_LIST(d)->a_type, grn, yel, OLC_MSG_LIST(d)->a_type < TOP_SPELL_DEFINE ? spell_info[OLC_MSG_LIST(d)->a_type].name : "Unknown", grn, nrm);
write_to_output(d, " %sDeath Messages:\r\n"
"%sA%s) CHAR : %s %s\r\n"
"%sB%s) VICT : %s %s\r\n"
"%sC%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->die_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->die_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->die_msg.room_msg));
write_to_output(d, " %sMiss Messages:\r\n"
"%sD%s) CHAR : %s %s\r\n"
"%sE%s) VICT : %s %s\r\n"
"%sF%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->miss_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->miss_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->miss_msg.room_msg));
write_to_output(d, " %sHit Messages:\r\n"
"%sG%s) CHAR : %s %s\r\n"
"%sH%s) VICT : %s %s\r\n"
"%sI%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->hit_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->hit_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->hit_msg.room_msg));
write_to_output(d, " %sGod Messages:\r\n"
"%sJ%s) CHAR : %s %s\r\n"
"%sK%s) VICT : %s %s\r\n"
"%sL%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->god_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->god_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->god_msg.room_msg));
write_to_output(d, "\r\n%sN%s)%s %s", grn, yel, nrm, OLC_MSG(d)->next ? "Next" : "New");
if (OLC_MSG(d) != OLC_MSG_LIST(d)->msg)
write_to_output(d, " %sP%s)%s Previous", grn, yel, nrm);
if (OLC_VAL(d))
write_to_output(d, " %sS%s)%s Save", grn, yel, nrm);
write_to_output(d, " %sQ%s)%s Quit\r\n"
"Enter Selection : ", grn, yel, nrm);
OLC_MODE(d) = MSGEDIT_MAIN_MENU;
}
void msgedit_parse(struct descriptor_data *d, char *arg)
{
struct message_type * temp;
static bool quit = FALSE;
switch (OLC_MODE(d)) {
case MSGEDIT_MAIN_MENU:
if (!*arg) {
write_to_output(d, "Enter Option : ");
return;
}
switch (*arg) {
case '1':
write_to_output(d, "Enter Action Type : ");
OLC_MODE(d) = MSGEDIT_TYPE;
return;
case 'A':
case 'a':
write_to_output(d, "Example: You kill $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_DEATH_CHAR;
return;
case 'B':
case 'b':
write_to_output(d, "Example: $n kills you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_DEATH_VICT;
return;
case 'C':
case 'c':
write_to_output(d, "Example: $n kills $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_DEATH_ROOM;
return;
case 'D':
case 'd':
write_to_output(d, "Example: You miss $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_MISS_CHAR;
return;
case 'E':
case 'e':
write_to_output(d, "Example: $n misses you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_MISS_VICT;
return;
case 'F':
case 'f':
write_to_output(d, "Example: $n misses $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_MISS_ROOM;
return;
case 'G':
case 'g':
write_to_output(d, "Example: You hit $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_HIT_CHAR;
return;
case 'H':
case 'h':
write_to_output(d, "Example: $n hits you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_HIT_VICT;
return;
case 'I':
case 'i':
write_to_output(d, "Example: $n hits $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_HIT_ROOM;
return;
case 'J':
case 'j':
write_to_output(d, "Example: You can't hit $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_GOD_CHAR;
return;
case 'K':
case 'k':
write_to_output(d, "Example: $n can't hit you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_GOD_VICT;
return;
case 'L':
case 'l':
write_to_output(d, "Example: $n can't hit $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_GOD_ROOM;
return;
case 'N':
case 'n':
if (OLC_MSG(d)->next == NULL) {
temp = OLC_MSG(d);
CREATE(OLC_MSG(d), struct message_type, 1);
copy_message_strings(OLC_MSG(d), NULL);
OLC_MSG_LIST(d)->number_of_attacks++;
temp->next = OLC_MSG(d);
} else
OLC_MSG(d) = OLC_MSG(d)->next;
msgedit_main_menu(d);
return;
case 'P':
case 'p':
if (OLC_MSG(d) == OLC_MSG_LIST(d)->msg) {
msgedit_main_menu(d);
return;
}
temp = OLC_MSG(d);
for (OLC_MSG(d) = OLC_MSG_LIST(d)->msg; OLC_MSG(d); OLC_MSG(d) = OLC_MSG(d)->next)
if (OLC_MSG(d)->next == temp)
break;
msgedit_main_menu(d);
return;
case 'S':
case 's':
write_to_output(d, "Do you wish to save? Y/N : ");
OLC_MODE(d) = MSGEDIT_CONFIRM_SAVE;
return;
case 'Q':
case 'q':
if (OLC_VAL(d)) {
OLC_MODE(d) = MSGEDIT_CONFIRM_SAVE;
quit = TRUE;
write_to_output(d, "Do you wish to save? Y/N : ");
return;
}
write_to_output(d, "Exiting message editor.\r\n");
cleanup_olc(d, CLEANUP_ALL);
return;
}
break;
case MSGEDIT_CONFIRM_SAVE:
if (*arg && (*arg == 'Y' || *arg == 'y')) {
copy_message_list(&fight_messages[OLC_NUM(d)], OLC_MSG_LIST(d));
save_messages_to_disk();
OLC_VAL(d) = 0;
write_to_output(d, "Messages saved.\r\n");
} else
write_to_output(d, "Save aborted.\r\n");
if (quit) {
quit = FALSE;
write_to_output(d, "Exiting message editor.\r\n");
cleanup_olc(d, CLEANUP_ALL);
return;
}
msgedit_main_menu(d);
return;
case MSGEDIT_TYPE:
OLC_MSG_LIST(d)->a_type = LIMIT(atoi(arg), 0, 500);
break;
case MSGEDIT_DEATH_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->die_msg.attacker_msg)
free(OLC_MSG(d)->die_msg.attacker_msg);
OLC_MSG(d)->die_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_DEATH_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->die_msg.victim_msg)
free(OLC_MSG(d)->die_msg.victim_msg);
OLC_MSG(d)->die_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_DEATH_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->die_msg.room_msg)
free(OLC_MSG(d)->die_msg.room_msg);
OLC_MSG(d)->die_msg.room_msg = strdup(arg);
break;
case MSGEDIT_MISS_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->miss_msg.attacker_msg)
free(OLC_MSG(d)->miss_msg.attacker_msg);
OLC_MSG(d)->miss_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_MISS_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->miss_msg.victim_msg)
free(OLC_MSG(d)->miss_msg.victim_msg);
OLC_MSG(d)->miss_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_MISS_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->miss_msg.room_msg)
free(OLC_MSG(d)->miss_msg.room_msg);
OLC_MSG(d)->miss_msg.room_msg = strdup(arg);
break;
case MSGEDIT_HIT_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->hit_msg.attacker_msg)
free(OLC_MSG(d)->hit_msg.attacker_msg);
OLC_MSG(d)->hit_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_HIT_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->hit_msg.victim_msg)
free(OLC_MSG(d)->hit_msg.victim_msg);
OLC_MSG(d)->hit_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_HIT_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->hit_msg.room_msg)
free(OLC_MSG(d)->hit_msg.room_msg);
OLC_MSG(d)->hit_msg.room_msg = strdup(arg);
break;
case MSGEDIT_GOD_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->god_msg.attacker_msg)
free(OLC_MSG(d)->god_msg.attacker_msg);
OLC_MSG(d)->god_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_GOD_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->god_msg.victim_msg)
free(OLC_MSG(d)->god_msg.victim_msg);
OLC_MSG(d)->god_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_GOD_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->god_msg.room_msg)
free(OLC_MSG(d)->god_msg.room_msg);
OLC_MSG(d)->god_msg.room_msg = strdup(arg);
break;
}
OLC_VAL(d) = 1;
msgedit_main_menu(d);
}

44
src/msgedit.h Normal file
View file

@ -0,0 +1,44 @@
/**
* @file msgedit.h
*
* Copyright 2012 Joseph Arnusch
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
**/
/* Externals */
void load_messages(void);
void free_messages(void);
void save_messages_to_disk(void);
void free_message_list(struct message_list * mlist);
/* Defines */
#define MSGEDIT_MAIN_MENU 1
#define MSGEDIT_CONFIRM_SAVE 2
#define MSGEDIT_TYPE 3
#define MSGEDIT_DEATH_CHAR 4
#define MSGEDIT_DEATH_VICT 5
#define MSGEDIT_DEATH_ROOM 6
#define MSGEDIT_MISS_CHAR 7
#define MSGEDIT_MISS_VICT 8
#define MSGEDIT_MISS_ROOM 9
#define MSGEDIT_HIT_CHAR 10
#define MSGEDIT_HIT_VICT 11
#define MSGEDIT_HIT_ROOM 12
#define MSGEDIT_GOD_CHAR 13
#define MSGEDIT_GOD_VICT 14
#define MSGEDIT_GOD_ROOM 15

View file

@ -41,7 +41,7 @@ void init_events(void)
* mud_event_index[] such as:
* { "Lay on hands" , event_countdown, EVENT_CHAR }
* and then add the event after a successful skill call:
* attach_mud_event(new_mud_event(eLAYONHANDS, ch, NULL), 24 * SECS_PER_MUD_HOUR);
* NEW_EVENT(eLAYONHANDS, ch, NULL, 24 * SECS_PER_MUD_HOUR)
* and then add something like this is your skill function:
* if (char_has_mud_event(ch, eLAYONHANDS)) {
* send_to_char(ch, "You must wait a full 24 hours before re-using this skill.\r\n");

View file

@ -26,6 +26,7 @@
#include "handler.h" /* for is_name */
#include "quest.h"
#include "ibt.h"
#include "msgedit.h"
/* Internal Data Structures */
/** @deprecated olc_scmd_info appears to be deprecated. Commented out for now.
@ -174,8 +175,14 @@ void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
}
if (OLC_IBT(d)) {
free_olc_ibt(OLC_IBT(d));
OLC_IBT(d) = NULL;
free_olc_ibt(OLC_IBT(d));
OLC_IBT(d) = NULL;
}
if (OLC_MSG_LIST(d)) {
free_message_list(OLC_MSG_LIST(d));
OLC_MSG_LIST(d) = NULL;
OLC_MSG(d) = NULL;
}
/* Free storage if allocated (tedit, aedit, and trigedit). This is the command

View file

@ -100,6 +100,8 @@ struct oasis_olc_data {
struct trig_data *trig;
struct prefs_data *prefs; /* used for 'prefedit' */
struct ibt_data *ibt; /* used for 'ibtedit' */
struct message_list *msg;
struct message_type *m_type;
int script_mode;
int trigger_position;
int item_type;
@ -127,13 +129,15 @@ extern const char *nrm, *grn, *cyn, *yel;
#define OLC_CONFIG(d) (OLC(d)->config) /**< Config structure. */
#define OLC_TRIG(d) (OLC(d)->trig) /**< Trigger structure. */
#define OLC_QUEST(d) (OLC(d)->quest) /**< Quest structure */
#define OLC_MSG_LIST(d) (OLC(d)->msg) /**< Message structure */
#define OLC_ACTION(d) (OLC(d)->action) /**< Action structure */
#define OLC_HELP(d) (OLC(d)->help) /**< Hedit structure */
#define OLC_PREFS(d) (OLC(d)->prefs) /**< Preferences structure */
#define OLC_IBT(d) (OLC(d)->ibt) /**< IBT (idea/bug/typo) structure */
/* Other macros. */
#define OLC_EXIT(d) (OLC_ROOM(d)->dir_option[OLC_VAL(d)])
#define OLC_EXIT(d) (OLC_ROOM(d)->dir_option[OLC_VAL(d)])
#define OLC_MSG(d) (OLC(d)->m_type)
/* Cleanup types. */
#define CLEANUP_ALL 1 /* Free the whole lot. */
@ -373,6 +377,7 @@ extern const char *nrm, *grn, *cyn, *yel;
#define CEDIT_MAP_OPTION 54
#define CEDIT_MAP_SIZE 55
#define CEDIT_MINIMAP_SIZE 56
#define CEDIT_DEBUG_MODE 57
/* Hedit Submodes of connectedness. */
#define HEDIT_CONFIRM_SAVESTRING 0
@ -452,6 +457,10 @@ ACMD(do_tedit);
/* public functions from qedit.c */
ACMD(do_oasis_qedit);
/* public functions from msgedit.c */
ACMD(do_msgedit);
void msgedit_parse(struct descriptor_data *d, char *arg);
/* public functions from oasis_copy.c */
int buildwalk(struct char_data *ch, int dir);
ACMD(do_dig);

View file

@ -28,6 +28,11 @@
#include "act.h"
#include "modify.h"
/* Globals */
const char * RGBone = "F022";
const char * RGBtwo = "F055";
const char * RGBthree = "F555";
static void Write( descriptor_t *apDescriptor, const char *apData )
{
if ( apDescriptor != NULL)
@ -565,13 +570,13 @@ const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, int
/* 1,2,3 to be used a MUD's base colour palette. Just to maintain
* some sort of common colouring scheme amongst coders/builders */
case '1':
pCopyFrom = ColourRGB(apDescriptor, "F022");
pCopyFrom = ColourRGB(apDescriptor, RGBone);
break;
case '2':
pCopyFrom = ColourRGB(apDescriptor, "F055");
pCopyFrom = ColourRGB(apDescriptor, RGBtwo);
break;
case '3':
pCopyFrom = ColourRGB(apDescriptor, "F555");
pCopyFrom = ColourRGB(apDescriptor, RGBthree);
break;
case 'n':
pCopyFrom = s_Clean;
@ -1499,6 +1504,15 @@ static void Negotiate( descriptor_t *apDescriptor )
/* Check for other protocols. */
Write(apDescriptor, DoNAWS);
/* Gnome-mud seems to have an issue with negotiating DoCHARSET under
* certain conditions cause it to crash. This is a GNOME-MUD issue
* and not an issue on our end. Never-the-less, if you discover you
* are having this issue you can either a) disable protocol negotiation
* in cedit, or b) disable detection of CHARSET by deleting/commenting
* the following line.
*
* For more information on gnome-mud's bug see:
* https://bugs.launchpad.net/ubuntu/+source/gnome-mud/+bug/398340 */
Write(apDescriptor, DoCHARSET);
Write(apDescriptor, WillMSDP);
Write(apDescriptor, WillMSSP);

View file

@ -250,6 +250,12 @@ void ProtocolNegotiate( descriptor_t *apDescriptor );
* whatever is left for the mud to parse normally. Call this after data has
* been read into the input buffer, before it is used for anything else.
*/
/* MUD Primary Colours */
extern const char * RGBone;
extern const char * RGBtwo;
extern const char * RGBthree;
ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char *apOut );
/* Function: ProtocolOutput

View file

@ -329,11 +329,12 @@
#define CON_QEDIT 28 /**< OLC mode - quest edit */
#define CON_PREFEDIT 29 /**< OLC mode - preference edit */
#define CON_IBTEDIT 30 /**< OLC mode - idea/bug/typo edit */
#define CON_GET_PROTOCOL 31 /**< Used at log-in while attempting to get protocols > */
#define CON_MSGEDIT 31 /**< OLC mode - message editor */
#define CON_GET_PROTOCOL 32 /**< Used at log-in while attempting to get protocols > */
/* OLC States range - used by IS_IN_OLC and IS_PLAYING */
#define FIRST_OLC_STATE CON_OEDIT /**< The first CON_ state that is an OLC */
#define LAST_OLC_STATE CON_IBTEDIT /**< The last CON_ state that is an OLC */
#define LAST_OLC_STATE CON_MSGEDIT /**< The last CON_ state that is an OLC */
/* Character equipment positions: used as index for char_data.equipment[] */
/* NOTE: Don't confuse these constants with the ITEM_ bitvectors
@ -1350,6 +1351,7 @@ struct game_operation
int ibt_autosave; /**< Does "bug resolve" autosave ? */
int protocol_negotiation; /**< Enable the protocol negotiation system ? */
int special_in_comm; /**< Enable use of a special character in communication channels ? */
int debug_mode; /**< Current Debug Mode */
};
/** The Autowizard options. */

View file

@ -1050,6 +1050,8 @@ do \
#define CONFIG_PROTOCOL_NEGOTIATION config_info.operation.protocol_negotiation
/** Use the special character in comm channels? */
#define CONFIG_SPECIAL_IN_COMM config_info.operation.special_in_comm
/** Activate debug mode? */
#define CONFIG_DEBUG_MODE config_info.operation.debug_mode
/* Autowiz */
/** Use autowiz or not? */