Minor code changes and updated World and files for 3.60 release. --Rumble

This commit is contained in:
Rumble 2009-09-18 11:17:47 +00:00
parent f9f356823f
commit 5e3caf42ff
204 changed files with 17044 additions and 16851 deletions

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@ -36,6 +36,16 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too) (lots of major bugfixes too)
@ @
tbaMUD 3.6 tbaMUD 3.6
[Aug 29 2009] - Rumble
Removed unused prototype log_death_trap in utils.h (thanks Xiuhtecuhtli)
[Aug 28 2009] - Rumble
Prevented players from taking objects currently being sat in. (thanks Frenze)
[Aug 26 2009] - Rumble
Removed dupe include in genobj.c (thanks Xiuhtecuhtli)
[Aug 25 2009] - Rumble
Fixed the range of barehandattack. (thanks Stoneheart)
[Aug 06 2009] - Rumble
Fixed possible bug in the load_zone routine for giving items to mobs. (thanks Maoliosa)
[Jul 26 2009] - Rumble [Jul 26 2009] - Rumble
Added a char_from_furniture call in char_from_room. Added a char_from_furniture call in char_from_room.
Removed medit_disp_stats_menu from MEDIT_SEX case. Removed medit_disp_stats_menu from MEDIT_SEX case.

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@ -2749,24 +2749,47 @@ Usage: wizhelp <name>
Gives a list of the special commands available to you or the name you provide. Gives a list of the special commands available to you or the name you provide.
The following wizard commands are implemented with level in the brackets: The following wizard commands are implemented with level in the brackets:
[31]; [31]detach [31]holylight [32]ocopy [34]reload [32]skillset [32]unaffect [31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
[33]advance [31]dig [31]imotd [31]oedit [33]reroll [31]slist [33]unban [33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
[32]aedit [31]echo [31]invis [31]olc [31]restore [32]snoop [31]uptime [32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
[31]at [34]export [32]last [31]olist [31]rlist [31]stat [32]users [31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
[31]attach [32]file [32]links [32]pardon [31]roomflags [32]switch [32]vdelete [31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
[33]ban [32]force [31]load [31]peace [31]saveall [32]tcopy [31]vnum [33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck
[31]buildwalk [33]freeze [32]mcopy [34]plist [32]scopy [33]tedit [31]vstat [31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit
[34]cedit [32]gecho [31]medit [31]purge [31]sedit [32]teleport [31]wiznet [34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist
[34]changelog [31]goto [31]mlist [34]qecho [32]send [33]thaw [31]wizhelp [34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock
[32]checkload [31]handbook [33]mute [31]qedit [32]set [31]tlist [34]wizlock [32]checkload [33]hcontrol [33]notitle [31]redit [32]skillset [33]unban [31]zpurge
[33]copyover [33]hcontrol [31]nohassle [31]qlist [31]show [32]transfer [33]wizupdate [33]copyover [32]hedit [31]nowiz [34]reload [31]slist [31]uptime [31]zreset
[31]date [32]hedit [33]notitle [31]rcopy [34]shutdow [31]trigedit [32]zcheck [31]date [34]helpcheck [32]ocopy [33]reroll [32]snoop [32]users [32]zunlock
[32]dc [34]helpcheck [31]nowiz [31]redit [34]shutdown [31]tstat [31]zedit [32]dc [31]holylight [31]oedit [31]restore [31]stat [32]vdelete
[31]detach [31]imotd [31]olc [31]rlist [32]switch [31]vnum
[31]zlist [32]zpurge [31]zreset
@RHELP <any of the above commands>@n @RHELP <any of the above commands>@n
#31 #31
ZLOCK
Usage: zlock <zone number>
zlock list
Locks a zone so that building or editing is not possible.
The 'list' shows all currently locked zones.
'zlock all' will lock every zone with the GRID flag set.
'zlock all all' will lock every zone in the MUD.
See also: ZUNLOCK
#31
ZUNLOCK
Usage: zunlock <zone number>
zunlock list
Unlocks a 'locked' zone to allow building or editing.
The 'list' shows all currently unlocked zones.
'zunlock all' will unlock every zone in the MUD.
See also: ZLOCK
#31
WIZLOCK WIZLOCK
Usage: wizlock [value] Usage: wizlock [value]
@ -3004,6 +3027,7 @@ http://publications.gbdirect.co.uk/c_book/
http://mindview.net/CDs/ThinkingInC/beta3 http://mindview.net/CDs/ThinkingInC/beta3
http://www.cprogramming.com/tutorial/ http://www.cprogramming.com/tutorial/
http://www.free-ed.net/catalog/crsemain.asp?nC=3&nD=2&nO=3 http://www.free-ed.net/catalog/crsemain.asp?nC=3&nD=2&nO=3
http://www.iu.hio.no/~mark/CTutorial/CTutorial.html
See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG
#31 #31
@ -3109,7 +3133,7 @@ accessed by typing: | TRIGEDIT-MOB-MEMORY |
@RHELP <TYPE>@n. | TRIGEDIT-MOB-CAST | @RHELP <TYPE>@n. | TRIGEDIT-MOB-CAST |
i.e. @RHELP TRIGEDIT-MOB-ACT@n | TRIGEDIT-MOB-LEAVE | i.e. @RHELP TRIGEDIT-MOB-ACT@n | TRIGEDIT-MOB-LEAVE |
| TRIGEDIT-MOB-DOOR | | TRIGEDIT-MOB-DOOR |
| TRIGEDIT-MOB-TIME | | TRIGEDIT-MOB-TIME |
See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS |=========================| See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS |=========================|
#31 #31
TRIGEDIT-OBJECT-COMMANDS ROOM-COMMANDS OBJECT-COMMANDS TRIG-MOB-COMMAND TRIGEDIT-MUDCOMMANDS TRIGEDIT-OBJECT-COMMANDS ROOM-COMMANDS OBJECT-COMMANDS TRIG-MOB-COMMAND TRIGEDIT-MUDCOMMANDS
@ -3285,6 +3309,9 @@ if %actor.inventory(700)%
%purge% %actor.inventory(700)% %purge% %actor.inventory(700)%
end end
Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
you can no longer access that mob/obj variables.
Example: @RTSTAT 1375, 6300@n Example: @RTSTAT 1375, 6300@n
See also: POSITIONS See also: POSITIONS
@ -4076,7 +4103,7 @@ TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 V
Objects When using field - The variable returns: Objects When using field - The variable returns:
affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n
carried_by - The id of the character carrying the object, or an empty return. carried_by - The id of the character carrying the object, or an empty return. @RTSTAT 55005@n
contents - Gives the first object in a container. @RTSTAT 32@n contents - Gives the first object in a container. @RTSTAT 32@n
cost() - The cost (not rent cost) of the object. Subfield sets. cost() - The cost (not rent cost) of the object. Subfield sets.
cost_per_day - The rent cost of the object cost_per_day - The rent cost of the object
@ -4084,7 +4111,7 @@ count - The number of the same object.
has_in - True if the container holds the item. has_in - True if the container holds the item.
hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n. hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
id - The unique id of the object. id - The unique id of the object.
is_inroom - Returns true if object is in room. is_inroom - Returns true if object is in room. @RTSTAT 55005@n
name - The list of key words of the object. name - The list of key words of the object.
next_in_list - The id of the next object in the characters inventory, or an next_in_list - The id of the next object in the characters inventory, or an
empty return empty return
@ -4149,6 +4176,7 @@ str/stradd/wis() () is a subfield and allows a change to the variable.
alias - The list of aliases of the mob or the player name. alias - The list of aliases of the mob or the player name.
align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts. align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
armor - Checks the actor's armor class.
canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
class - The actor's class, as a string. class - The actor's class, as a string.
drunk() - The actor's drunkenness. Subfield sets, -1 is off. drunk() - The actor's drunkenness. Subfield sets, -1 is off.
@ -4607,7 +4635,7 @@ Variables:
Example: @RTSTAT 58, 1233@n Example: @RTSTAT 58, 1233@n
#31 #31
TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR TRIG-ROOM-DOOR
Activated when a player uses the door specific commands: Activated when a player uses the door specific commands:
'close, open, pick, lock, unlock' on a door. 'close, open, pick, lock, unlock' on a door.
@ -4642,6 +4670,7 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
Activated if a player enters the game in the room the trigger is attached to. Activated if a player enters the game in the room the trigger is attached to.
Note: New players enter the game at level 0, not level 1.
Numeric Arg : percent chance this trigger will be activated. Numeric Arg : percent chance this trigger will be activated.
Argument : not used. Argument : not used.
@ -4649,6 +4678,8 @@ Argument : not used.
Variables: Variables:
%self% - the room. %self% - the room.
Example: @RTSTAT 199@n
See also: TRIG-TYPE See also: TRIG-TYPE
#31 #31
TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM
@ -4980,7 +5011,7 @@ Argument : not used.
Variables: Variables:
%self% - the object. %self% - the object.
Example: @RTSTAT 80@n Example: @RTSTAT 80, 55005@n
See also: RANDOM-TIMING See also: RANDOM-TIMING
#31 #31
@ -5227,7 +5258,7 @@ TRIGEDIT-NAMES TRIG-NAMES TRIGGER-NAMES
Always use names that explain your trigger and include the VNUM for the Always use names that explain your trigger and include the VNUM for the
mob/obj/room that the trigger is going to be attached to. It is important to mob/obj/room that the trigger is going to be attached to. It is important to
give your trigger a name you and others can understand. This way others can give your trigger a name you and others can understand. This way others can
search "vnum trigger <keyword>." This will also make it easier when using search "vnum trig <keyword>." This will also make it easier when using
tlist and tstat, allowing others to quickly comprehend what the trigger does. tlist and tstat, allowing others to quickly comprehend what the trigger does.
Here are some good examples: Here are some good examples:
@ -6735,6 +6766,9 @@ L) Lifespan : @y30 minutes @RHELP ZEDIT-LIFESPAN@n
B) Bottom of zone : @y1300 @RHELP ZEDIT-BOTTOM@n B) Bottom of zone : @y1300 @RHELP ZEDIT-BOTTOM@n
T) Top of zone : @y1399 @RHELP ZEDIT-TOP@n T) Top of zone : @y1399 @RHELP ZEDIT-TOP@n
R) Reset Mode : @yNormal reset. @RHELP ZEDIT-RESET@n R) Reset Mode : @yNormal reset. @RHELP ZEDIT-RESET@n
F) Zone Flags : @cNOBITS @RHELP ZEDIT-FLAGS@n
M) Level Range : @y<Not Set!> @RHELP ZEDIT-LEVEL@n
[Command list] @RHELP ZEDIT-COMMANDS@n [Command list] @RHELP ZEDIT-COMMANDS@n
0 - <END OF LIST> 0 - <END OF LIST>
N) New command. @RHELP ZEDIT-NEW@n N) New command. @RHELP ZEDIT-NEW@n
@ -6744,6 +6778,38 @@ Q) Quit
Enter your choice : Enter your choice :
See also: ZEDIT-EQUIP, MAXLOAD, DEPENDENT, ZRESET, ZEDIT-ADVANCED See also: ZEDIT-EQUIP, MAXLOAD, DEPENDENT, ZRESET, ZEDIT-ADVANCED
#31
ZEDIT-FLAGS ZONEFLAGS ZONE-FLAGS
These flags are set in zedit, and are global for the whole zone.
CLOSED - Players cannot enter the zone.
NO_IMMORT - Immortals (below LVL_GRGOD) cannot enter the zone.
QUEST - Currently unimplemented.
GRID - Only zones 'on-the-grid' are shown on the areas command
NOBUILD - Locks the zone so that it cannot be edited. Can be unlocked only by
a GRGOD, IMPL, or someone in the zone's builders list.
NOASTRAL - Prevents teleportation magic from working to or from this zone.
See Also: ZLOCK, ZUNLOCK, ZEDIT-MENU
#31
ZEDIT-LEVELS ZONE-LEVELS
A player is unable to enter the zone if their level is outside of the specified
range. Summoning someone outside the range is not blocked, however. The level
restrictions are shown on the areas command.
See Also: ZEDIT-MENU, AREAS
#31
ZUNLOCK ZLOCK
Zone locking and unlocking prevents any OLC from being used in the zone. Only
an IMPL or GRGOD can lock/unlock all zones. A builder can lock and unlock their
own zone if their name is in the zone's builders list.
zlock - Locks one or all zones. Type zlock for usage.
zunlock - Locks one or all zones. Type zunlock for usage.
#31 #31
ZEDIT-ADVANCED ADVANCED ZEDIT-ADVANCED ADVANCED
@ -6973,21 +7039,46 @@ MEDIT-MENU MOB-MENU
@yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n @yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n
5) D-Desc:- 5) D-Desc:-
@yIt looks unfinished.@n @RHELP MEDIT-D-DESC@n @yIt looks unfinished.@n @RHELP MEDIT-D-DESC@n
6) Level: [ @c0@n], 7) Alignment: [@c 0@n] @RHELP MEDIT-LEVEL@n 6) Position : @yStanding@n @RHELP MEDIT-AC@n
8) Hitroll: [ @c0@n], 9) Damroll: [ @c 0@n] @RHELP MEDIT-HITROLL@n 7) Default : @yStanding@n @RHELP MEDIT-POSITION@n
A) NumDamDice: [ @c1@n], B) SizeDamDice: [ @c1@n] @RHELP MEDIT-HP@n 8) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
C) Num HP Dice: [ @c 1@n], D) Size HP Dice: [ @c1@n], E) HP Bonus: [ @c0@n] 9) Stats Menu... @RHELP MEDIT-STATS@n
F) Armor Class: [@c 100@n], G) Exp: [ @c0@n], H) Gold: [ @c0@n] A) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
I) Position : @yStanding@n @RHELP MEDIT-AC@n B) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
J) Default : @yStanding@n @RHELP MEDIT-POSITION@n
K) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
L) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
M) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
X) Delete Mob @RHELP MEDIT-DELETE@n W) Copy mob
X) Delete Mob @RHELP MEDIT-DELETE@n
Q) Quit Q) Quit
Enter choice : Enter choice :
#31
MEDIT-STATS
-- Mob Number: @c[@y1@c]@n
(@c1@n) Level: @c[@y 34@c]@n @RHELP MEDIT-LEVEL@n
(@c2@n) @cAuto Set Stats (based on level)@n
Hit Points (xdy+z): Bare Hand Damage (xdy+z): @RHELP MEDIT-HP@n
(@c3@n) HP NumDice: @c[@y 6@c]@n (@c6@n) BHD NumDice: @c[@y 5@c]@n @RHELP MEDIT-BHD@n
(@c4@n) HP SizeDice: @c[@y 6@c]@n (@c7@n) BHD SizeDice: @c[@y 5@c]@n
(@c5@n) HP Addition: @c[@y 340@c]@n (@c8@n) DamRoll: @c[@y 5@c]@n @RHELP MEDIT-DAMROLL@n
(range @y346@n to @y376@c) (range @y10@n to @y30@n)
(@cA@n) Armor Class: @c[@y-100@c]@n (@cD@n) Hitroll: @c[@y 11@c]@n @RHELP MEDIT-ARMOR@n
(@cB@n) Exp Points: @c[@y 115600@c]@n (@cE@n) Alignment: @c[@y 1000@c]@n @RHELP MEDIT-EXP@n
(@cC@n) Gold: @c[@y 340@c]@n @RHELP MEDIT-GOLD@n
(@cF@n) Str: @c[@y11/ 0@c]@n Saving Throws
(@cG@n) Int: @c[@y 11@c]@n (@cL) Paralysis @c[@y 0@c]@n
(@cH@n) Wis: @c[@y 11@c]@n (@cM) Rods/Staves @c[@y 0@c]@n
(@cI@n) Dex: @c[@y 11@c]@n (@cN) Petrification @c[@y 0@c]@n
(@cJ@n) Con: @c[@y 11@c]@n (@cO) Breath @c[@y 0@c]@n
(@cK@n) Cha: @c[@y 11@c]@n (@cP) Spells @c[@y 0@c]@n
(@cQ@n) Quit to main menu
Enter choice :
See Also: MEDIT-MENU
#31 #31
MEDIT-NUMBER MEDIT-NUMBER
@ -7120,15 +7211,17 @@ obese yellow goblin" are far more impressive.
See also: TEXT-EDITOR See also: TEXT-EDITOR
#31 #31
MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS MEDIT-ALIGNMENT AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
(1) Level: [ #]
(2) Auto Set Stats (based on level)
6) Level: , 7) Alignment:
The level of the monster, from 1 to 34. Instead of having to manually The level of the monster, from 1 to 34. Instead of having to manually
enter all the data below, you can simply enter the level and the other enter all the data below, you can simply enter the level and then select option
fields will be calculated for you. This is a guideline for builders, not a 2 to autoroll all other fields so they will be calculated for you. This is a
set standard. Feel free to modify any of these values. Keep it reasonable. guideline for builders, not a set standard. Feel free to modify any of these
The level of the mob is used in the consider command, and when gaining values. Keep it reasonable. The level of the mob is used in the consider
experience. command, and when gaining experience.
Here is our autoroll standard, entering mob level will calculate the following: Here is our autoroll standard, entering mob level will calculate the following:
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34); GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34);
@ -7144,6 +7237,60 @@ Here is our autoroll standard, entering mob level will calculate the following:
GET_GOLD(OLC_MOB(d)) = (mob_lev*10); GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
See also: STANDARDS See also: STANDARDS
#31
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE MEDIT-BHD
(8) DamRoll: [ 5]
Damroll determines how much damage a mob does per hit when fighting.
(D) Hitroll: [ 11]
Hitroll determines how often a mob lands a direct hit when fighting.
Bare Hand Damage (xdy+z):
(6) BHD NumDice: [ 5]
(7) BHD SizeDice: [ 5]
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
strength bonus added both to BHD and weapon-inflicted damage. For example,
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
round without a weapon. If the monster picks up and wields a tiny stick
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
per round with the stick.
See also: AUTOROLL
#31
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
Hit Points (xdy+z):
(3) HP NumDice: [ #]
(4) HP SizeDice: [ #]
(5) HP Addition: [ #]
(range # to #)
Hit Points are calculated by rolling dice. The first value determines
the number of die, the second the size of the die. This may be confusing
for some so to make this easier I would suggest to always set the HP
Bonus: to how many hit points you want the mob to have instead of having
to figure out the rolls of the dice etc. Or better yet, just enter the mob
level and let the autoroll settings calculate it for you.
See also: AUTOROLL
#31
MEDIT-ARMOR-CLASS MEDIT-AC
(A) Armor Class: [#]
Armor class is the ability of the monster to avoid damage. Range is from
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
AC 100 Naked person
AC 0 Very heavily armored person (full plate mail)
AC -100 Armored Battle Tank (hopefully impossible for players)
See Also: MEDIT-MENU
#31
MEDIT-EXPERIENCE MEDIT-XP MEDIT-ALIGNMENT
(B) Exp Points: [ 115600] (E) Alignment: [ 1000]
Alignment Alignment
A number from -1000 to 1000 representing the mobs initial alignment. A number from -1000 to 1000 representing the mobs initial alignment.
@ -7156,53 +7303,19 @@ The alignment of a mobile is determined entirely by you, depending on
the type of area you are creating. The alignment can be from -1000 the type of area you are creating. The alignment can be from -1000
(extremely evil) to +1000 (divinely good). (extremely evil) to +1000 (divinely good).
#31
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE
8) Hitroll: , 9) Damroll:
Values that determine how often the mobs hit and how much damage they
do per hit.
A) NumDamDice: , B) SizeDamDice:
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
strength bonus added both to BHD and weapon-inflicted damage. For example,
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
round without a weapon. If the monster picks up and wields a tiny stick
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
per round with the stick.
See also: AUTOROLL
#31
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
C) Num HP Dice: , D) Size HP Dice: , E) HP Bonus: [@c0@n]
Hit Points are calculated by rolling dice. The first value determines
the number of die, the second the size of the die. This may be confusing
for some so to make this easier I would suggest to always set the HP
Bonus: to how many hit points you want the mob to have instead of having
to figure out the rolls of the dice etc. Or better yet, just enter the mob
level and let the autoroll settings calculate it for you.
See also: AUTOROLL
#31
MEDIT-ARMOR-CLASS MEDIT-AC MEDIT-EXPERIENCE MEDIT-GOLD
F) Armor Class: , G) Exp: , H) Gold: [@c0@n]
Armor class is the ability of the monster to avoid damage. Range is from
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
AC 100 Naked person
AC 0 Very heavily armored person (full plate mail)
AC -100 Armored Battle Tank (hopefully impossible for players)
Experience is simply the number of experience points the mobile is born Experience is simply the number of experience points the mobile is born
with. This is not the exact number of experience points the player will get with. This is not the exact number of experience points the player will get
for killing the mob. A fraction of this experience is given for damaging and for killing the mob. A fraction of this experience is given for damaging and
killing a mob. This is limited by a max experience gain value and will also be killing a mob. This is limited by a max experience gain value and will also be
split between members if grouped. Use the autoroll option if you are unsure of split between members if grouped. Use the autoroll option if you are unsure of
what to put here. what to put here.
See Also: MEDIT-MENU
#31
MEDIT-GOLD
(C) Gold: [ #]
Gold is the number of coins the mobile is born with. Do not give gold to Gold is the number of coins the mobile is born with. Do not give gold to
animals or anything unlikely to need money. For example a pigeon should not animals or anything unlikely to need money. For example a pigeon should not
be carrying 100 gold. Well, maybe it is a carrier pigeon, ;-) be reasonable. be carrying 100 gold. Well, maybe it is a carrier pigeon, ;-) be reasonable.
@ -8285,10 +8398,42 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
AutoLoot: ON AutoGold: ON AutoSplit: ON AutoLoot: ON AutoGold: ON AutoSplit: ON
AutoSac: ON AutoAssist: ON AutoMap: ON AutoSac: ON AutoAssist: ON AutoMap: ON
Pagelength: 32 Screenwidth: 80 AFK: OFF Pagelength: 32 Screenwidth: 80 AFK: OFF
Color: on Autokey: OFF Autodoor: OFF Color: on
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
#0 #0
AUTOKEY
Usage: autokey
When enabled this toggle will automatically use a door key (if it's in your
inventory) when you try to open a locked door. You do not need to use the
separate unlock command. It can be turned on and off using the autokey
command, the toggle autokey command, or prefedit.
See Also: AUTODOOR, TOGGLE, PREFEDIT
#0
AUTODOOR
Usage: autodoor
When enabled this toggle will automatically find the next available door when
using the open, close, lock, unlock or pick commands. For example, in a room
with several closed doors, one door will be opened each time the player types
open door until all the doors are open. The player can still specify a
direction to open a particular door.
See Also: AUTOKEY, TOGGLE, PREFEDIT
#0
PREFEDIT PREFERENCE-EDITOR
Usage: prefedit
An addition to OasisOLC for players! The menu-driven interface allows players
to change all of their preferences and toggles.
See Also: TOGGLE
#0
AUTOMAPPING MAPS AUTOMAPPING MAPS
Usage: map <#1-12> Usage: map <#1-12>
@ -8326,9 +8471,26 @@ Any part of a zones name that is CAPITALIZED can be accessed by the teleporter.
i.e. "teleport sanctus" i.e. "teleport sanctus"
Uncapitalized zones are linked through a capitalized zone. Uncapitalized zones are linked through a capitalized zone.
See also: AREAS See also: ZONES
#0 #0
AREAS ZONES AREAS
Usage: areas [level-range]
Lists all zones with the GRID flag set and shows the level restrictions for
each zone. Players can also restrict the level range.
areas lists all areas.
areas 24 list all areas where level 24 is in it's level range.
areas -10 list areas in the level range 0 to 10
areas 15- lists all areas with a level range higher than 15
areas 5-12 lists areas in the level range 5 to 12
Any areas that 'overlap' the specified range are shown in red.
See Also: ZONES
#0
ZONES
These zones are maintained in the latest tbaMUD format with DG Scripts on These zones are maintained in the latest tbaMUD format with DG Scripts on
The Builder Academy (TBA) telnet://tbamud.com:9091/ The Builder Academy (TBA) telnet://tbamud.com:9091/
@ -8364,6 +8526,7 @@ rumble@@tbamud.com
25 High Tower of Magic -- Skylar 1-30 25 High Tower of Magic -- Skylar 1-30
26 High Tower Of Magic II -- Skylar 1-30 26 High Tower Of Magic II -- Skylar 1-30
27 MEMLIN Caves -- Detta 17-25 27 MEMLIN Caves -- Detta 17-25
28 MUDSCHOOL -- Welcor 1- 3
30 Northern MIDGAARD -- DikuMUD 1-33 30 Northern MIDGAARD -- DikuMUD 1-33
31 Southern MIDGAARD -- DikuMUD 1-33 31 Southern MIDGAARD -- DikuMUD 1-33
32 MIDGAARD -- DikuMUD 1-33 32 MIDGAARD -- DikuMUD 1-33
@ -8538,7 +8701,7 @@ by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
Thanks to everyone who has donated their time and effort. Thanks to everyone who has donated their time and effort.
See also: STOCK, TELEPORTER See also: AREAS, STOCK, TELEPORTER
#0 #0
IDLE VOID LIMBO IDLE VOID LIMBO
@ -11512,7 +11675,15 @@ DELETE SUICIDE
select the option to delete your character. select the option to delete your character.
#0 #0
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC WHOIS
Usage: whois <player name>
Lists basic information about the player specified.
See Also: WHO
#0
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
Not implemented. Not implemented.
Translation engine: http://babelfish.yahoo.com/ Translation engine: http://babelfish.yahoo.com/
@ -12070,6 +12241,17 @@ make backups and will give you a copy of your work whenever you request it.
See also: TMC, TBA-ADVERTISING See also: TMC, TBA-ADVERTISING
#0 #0
BUILDERS IMMORTALS
A builder is a term usually used to describe a person who designs MUD zones
for other characters to explore. Any player with motivation, ideas, and good
writing style can be a builder as well as a player. As a Builder, your job is
to create the virtual world in which players can roam around, solve puzzles,
find treasures, and gain experience. A Builder creates the rooms, objects,
mobs, shops, and triggers with which players will interact.
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
#31
REPORT-EXAMPLE BUILDER-REPORT REPORT-EXAMPLE BUILDER-REPORT
The following is Justo's monthly builder's report update. These are not required, The following is Justo's monthly builder's report update. These are not required,
@ -12123,17 +12305,6 @@ From: justo
tested the Zones. What have we got in that regard now ? tested the Zones. What have we got in that regard now ?
Justo's Monthly Zone report Justo's Monthly Zone report
#31
BUILDERS IMMORTALS
A builder is a term usually used to describe a person who designs MUD zones
for other characters to explore. Any player with motivation, ideas, and good
writing style can be a builder as well as a player. As a Builder, your job is
to create the virtual world in which players can roam around, solve puzzles,
find treasures, and gain experience. A Builder creates the rooms, objects,
mobs, shops, and triggers with which players will interact.
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
#31 #31
TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS
@ -12569,7 +12740,7 @@ tbamud.com 9091
http://tbamud.com http://tbamud.com
rumble@tbamud.com rumble@tbamud.com
#0 #0
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG
Detta: this might hurt a little going in ;) Detta: this might hurt a little going in ;)
Detta: yeah have been up to my waist in manure before heh, fun stuff :P Detta: yeah have been up to my waist in manure before heh, fun stuff :P
@ -12581,6 +12752,7 @@ Detta: you know... I normally just think about cute fluffy animals and paradise
*Shamra mistakenly gave everyone the wrong URL, then: *Shamra mistakenly gave everyone the wrong URL, then:
Shamra: 33 Yes it was a PORN site...P-O-R-N...are you happy now! ?? Shamra: 33 Yes it was a PORN site...P-O-R-N...are you happy now! ??
Shamra: all this chemistry talk is going to give me a serious orgasm :P Shamra: all this chemistry talk is going to give me a serious orgasm :P
Shamra: except you have all these odd people touching your junk...
Manivo: ...it hurts to have a conscience. =( Manivo: ...it hurts to have a conscience. =(
Manivo: (And the knowledge that Rumble reads the backlog) :P Manivo: (And the knowledge that Rumble reads the backlog) :P

View file

@ -294,7 +294,6 @@ Nietzsche maintained that all human behavior is motivated by the will to power.
340 115600 340 115600
8 8 1 8 8 1
E E
T 199
#19 #19
aerial servant shape~ aerial servant shape~
the aerial servant~ the aerial servant~

View file

@ -604,6 +604,7 @@ Sanctus. Now all he does is stand watch and clean latrines.
130 16900 130 16900
8 8 2 8 8 2
E E
T 322
#142 #142
green magi~ green magi~
the green magi~ the green magi~

View file

@ -202,7 +202,7 @@ A stadium vendor is walking here, selling overpriced hotdogs and beer.
The vendor is a scruffy looking man who isn't afraid of a fight and looks The vendor is a scruffy looking man who isn't afraid of a fight and looks
like he has had just about enough of smart-mouthed spectators. like he has had just about enough of smart-mouthed spectators.
~ ~
72 0 0 0 0 0 0 0 -150 E 254024 0 0 0 0 0 0 0 -150 E
8 18 5 1d1+80 1d2+1 8 18 5 1d1+80 1d2+1
80 6400 80 6400
8 8 1 8 8 1

View file

@ -5,7 +5,7 @@ A pair of wings is sitting here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
1 1 0 0 1 1 0 0 0
#2 #2
fire ball fireball~ fire ball fireball~
a fireball~ a fireball~
@ -13,7 +13,7 @@ A fireball lies here burning.~
~ ~
13 0 0 0 0 ao 0 0 0 0 0 0 0 13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#3 #3
ruby red slippers~ ruby red slippers~
a pair of ruby slippers~ a pair of ruby slippers~
@ -21,7 +21,7 @@ A pair of ruby slippers lies here.~
~ ~
13 0 0 0 0 ag 0 0 0 0 0 0 0 13 0 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#4 #4
emails listing~ emails listing~
an email listing of the gods~ an email listing of the gods~
@ -29,7 +29,7 @@ The email listing of the gods is pinned against the wall.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 30 1 1 0 30 0
E E
emails listing~ emails listing~
HELP CONTACT HELP CONTACT
@ -58,7 +58,7 @@ A few discolored berries that someone foraged.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
1 10 0 0 1 10 0 0 0
E E
berries foraged~ berries foraged~
These blue, red, and even green berries look edible. Though you do wonder These blue, red, and even green berries look edible. Though you do wonder
@ -72,7 +72,7 @@ Someone has foraged some greens to eat, but just left them here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
1 20 0 0 1 20 0 0 0
E E
foraged greens~ foraged greens~
An assortment of leaves and grasses that look rather bland. But if you had An assortment of leaves and grasses that look rather bland. But if you had
@ -86,7 +86,7 @@ A pile of roots that someone collected for dinner.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0
2 30 0 0 2 30 0 0 0
E E
roots foraged~ roots foraged~
Tubular roots of varying sizes and colors. They look very edible. Some of Tubular roots of varying sizes and colors. They look very edible. Some of
@ -100,7 +100,7 @@ A pile of bark is stacked neatly infront of you.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
3 15 0 0 3 15 0 0 0
E E
foraged bark~ foraged bark~
Now this is gross! It must be desperate times when you have to turn to Now this is gross! It must be desperate times when you have to turn to
@ -114,7 +114,7 @@ Half a dozen nuts are lined up perfectly on the ground.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
1 10 0 0 1 10 0 0 0
E E
nuts foraged~ nuts foraged~
A variety of nuts that are very hard to come by. Various animals hoard A variety of nuts that are very hard to come by. Various animals hoard
@ -128,7 +128,7 @@ Some waybread has been put here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0
1 50 0 0 1 50 0 0 0
E E
waybread bread~ waybread bread~
The waybread is the traditional feed of elves when travelling, they call it The waybread is the traditional feed of elves when travelling, they call it
@ -141,7 +141,7 @@ Fresh water is bubbling up from a spring.~
~ ~
23 0 0 0 0 0 0 0 0 0 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0
100 100 0 0 100 100 0 0
0 0 0 0 0 0 0 0 0
#12 #12
staff sanctum~ staff sanctum~
the Staff of Sanctum~ the Staff of Sanctum~
@ -149,7 +149,7 @@ The Staff of Sanctum stands here waiting to be taken up by those who are worthy.
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
50 10 5 7 50 10 5 7
20 1000 0 30 20 1000 0 30 0
T 85 T 85
#13 #13
Ferret's black book~ Ferret's black book~
@ -158,7 +158,7 @@ A little black book is sitting here calling your name.~
~ ~
12 bgi 0 0 0 0 0 0 0 0 0 0 0 12 bgi 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
book~ book~
Upon these pages are players that have upset Ferret and will not receive help! Upon these pages are players that have upset Ferret and will not receive help!
@ -178,7 +178,7 @@ A steaming pile of stool has recently been deposited here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#15 #15
quest_token_zone_1 token~ quest_token_zone_1 token~
a quest token~ a quest token~
@ -186,7 +186,7 @@ A quest token needs to be returned to the questmaster.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 141 T 141
T 169 T 169
E E
@ -201,7 +201,7 @@ A small quest timer is ticking away.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 140 T 140
T 141 T 141
T 142 T 142
@ -217,7 +217,7 @@ The head of a quest mob needs to be taken back to the questmaster.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 141 T 141
E E
head quest mob~ head quest mob~
@ -231,7 +231,7 @@ A shimmering portal hovers here forming a gateway to another place and time.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#21 #21
sword quest War's Blood~ sword quest War's Blood~
War's Blood~ War's Blood~
@ -239,7 +239,7 @@ The sword of kings awaits a hero to wield it.~
~ ~
5 abdgimnoq 0 0 0 ano 0 0 0 0 0 0 0 5 abdgimnoq 0 0 0 ano 0 0 0 0 0 0 0
8 10 9 3 8 10 9 3
1 1000 0 20 1 1000 0 20 0
T 80 T 80
E E
sword quest war's blood~ sword quest war's blood~
@ -264,7 +264,7 @@ A piece of deepest midnight calls to you here.~
~ ~
5 bdgmnpq 0 0 0 ano 0 0 0 0 0 0 0 5 bdgmnpq 0 0 0 ano 0 0 0 0 0 0 0
10 10 9 11 10 10 9 11
1 1000 0 20 1 1000 0 20 0
T 84 T 84
E E
shadow stealer dagger quest~ shadow stealer dagger quest~
@ -289,7 +289,7 @@ A burning staff of magical power floats in the air under its own power.~
~ ~
5 abdfginopq 0 0 0 ano 0 0 0 0 0 0 0 5 abdfginopq 0 0 0 ano 0 0 0 0 0 0 0
6 10 9 7 6 10 9 7
1 1000 0 20 1 1000 0 20 0
E E
staff spellfire quest~ staff spellfire quest~
Wrought of the pure weave, bound by mortal spells, wielded by only the Wrought of the pure weave, bound by mortal spells, wielded by only the
@ -313,7 +313,7 @@ A gift from the gods is here seeking a worthy mortal.~
~ ~
5 abdgimopq 0 0 0 ano 0 0 0 0 0 0 0 5 abdgimopq 0 0 0 ano 0 0 0 0 0 0 0
6 10 9 7 6 10 9 7
1 1 0 20 1 1 0 20 0
E E
mace quest divine blessing~ mace quest divine blessing~
This heavy iron mace hums with suppressed power. Its surface is engraved This heavy iron mace hums with suppressed power. Its surface is engraved
@ -335,7 +335,7 @@ A mighty force for good seeks a champion of the light.~
~ ~
5 abdgiklq 0 0 0 ano 0 0 0 0 0 0 0 5 abdgiklq 0 0 0 ano 0 0 0 0 0 0 0
8 10 9 14 8 10 9 14
1 1000 0 20 1 1000 0 20 0
E E
silver bow quest light~ silver bow quest light~
Resplendent as the sun, this bow of pure silver seems to exude purity and Resplendent as the sun, this bow of pure silver seems to exude purity and
@ -360,7 +360,7 @@ The greatest symbol of balance seeks the hearts of evil and good alike.~
~ ~
5 abdgjkq 0 0 0 ano 0 0 0 0 0 0 0 5 abdgjkq 0 0 0 ano 0 0 0 0 0 0 0
8 10 9 11 8 10 9 11
1 1000 0 20 1 1000 0 20 0
E E
spear quest balance~ spear quest balance~
The Lance of heroes. The spear of mortal man. The shaft of this legendary The Lance of heroes. The spear of mortal man. The shaft of this legendary
@ -386,7 +386,7 @@ The axe meant to end all that is good in the realms floats here seeking a head t
~ ~
5 bdgjlq 0 0 0 ano 0 0 0 0 0 0 0 5 bdgjlq 0 0 0 ano 0 0 0 0 0 0 0
10 10 9 3 10 10 9 3
1 1000 0 20 1 1000 0 20 0
T 83 T 83
E E
axe doomslaying quest~ axe doomslaying quest~
@ -414,7 +414,7 @@ A small cap of the faerie folk seeks the grasp of a true quickling.~
~ ~
11 dfgq 0 0 0 ae 0 0 0 0 0 0 0 11 dfgq 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 20 1 1000 0 20 0
E E
cap quickling quest~ cap quickling quest~
This small green cap is made of a fine velvet lined with silk. It's material This small green cap is made of a fine velvet lined with silk. It's material
@ -440,7 +440,7 @@ The symbol of trollish heroes awaits the next leader of the tribes.~
~ ~
9 bdgiq 0 0 0 ai 0 0 0 0 0 0 0 9 bdgiq 0 0 0 ai 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
1 1000 0 20 1 1000 0 20 0
E E
armbands land midnight sun quest~ armbands land midnight sun quest~
These huge bands of red metal are scratched and marked from years of battle These huge bands of red metal are scratched and marked from years of battle
@ -464,7 +464,7 @@ The light of humanity guides you onward here.~
~ ~
1 abdgq 0 0 0 ao 0 0 0 0 0 0 0 1 abdgq 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
2 1000 0 20 2 1000 0 20 0
E E
star man quest~ star man quest~
This beautiful gem was mined from the center of the mountain from which the This beautiful gem was mined from the center of the mountain from which the
@ -488,18 +488,18 @@ The protection of dragon-kind seeks the next hero of the wryms.~
~ ~
9 abdgq 0 0 0 aj 0 0 0 0 0 0 0 9 abdgq 0 0 0 aj 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
5 1000 0 20 5 1000 0 20 0
T 86 T 86
E E
shield quest wyrmguard~ shield quest wyrmguard~
Torn from Balm's breast, this scale has been shaped into a shield of Torn from Balm's breast, this scale has been shaped into a shield of
unrivaled strength and beauty. Its diamond shape expands and shapes itself to unrivaled strength and beauty. Its diamond shape expands and shapes itself to
protect any dragon who bears it, from the youngest of hatchlings, to the most protect any dragon who bears it, from the youngest of hatchlings, to the most
ancient of wyrms. The shield shimmers and wavers with all the colors of the ancient of wyrms. The shield shimmers and wavers with all the colors of the
rainbow. In its shimmering depths can be seen all the colors of every dragon rainbow. In its shimmering depths can be seen all the colors of every dragon
that has ever come to pass. Magical runes circle the shield's rim. "Come wind, that has ever come to pass. Magical runes circle the shield's rim. "Come wind,
come fire. Come Thunder come rain. My bearer need never fear. Come giants to come fire. Come Thunder come rain. My bearer need never fear. Come giants to
dual. My roar of triumph will be the last you ever hear. " dual. My roar of triumph will be the last you ever hear."
~ ~
A A
17 -10 17 -10
@ -514,7 +514,7 @@ The pride of the dwarven race lies here unused.~
~ ~
9 bdgiq 0 0 0 ad 0 0 0 0 0 0 0 9 bdgiq 0 0 0 ad 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
10 1000 0 20 10 1000 0 20 0
E E
heartguard armor quest~ heartguard armor quest~
This armor has been forged from the purest iron that can be found in mortal This armor has been forged from the purest iron that can be found in mortal
@ -539,7 +539,7 @@ The Guide to all Gnomish knowledge hums here quietly.~
~ ~
11 abdgq 0 0 0 aco 0 0 0 0 0 0 0 11 abdgq 0 0 0 aco 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1000 0 20 3 1000 0 20 0
E E
scholar's guide jeweler's loop quest~ scholar's guide jeweler's loop quest~
You are looking at what could quite possibly be one of the most beautiful You are looking at what could quite possibly be one of the most beautiful
@ -564,7 +564,7 @@ The companions to the wanderlust sit here waiting for travel.~
~ ~
9 bdgq 0 0 0 ag 0 0 0 0 0 0 0 9 bdgq 0 0 0 ag 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
5 1000 0 20 5 1000 0 20 0
E E
boots strider quest~ boots strider quest~
These fine boots have been made from the hides of monsters and beasts the These fine boots have been made from the hides of monsters and beasts the
@ -587,7 +587,7 @@ The bane of all wyrmkin seeks the heart of a dragon.~
~ ~
5 abdgiq 0 0 0 ano 0 0 0 0 0 0 0 5 abdgiq 0 0 0 ano 0 0 0 0 0 0 0
10 10 9 3 10 10 9 3
10 1000 0 20 10 1000 0 20 0
E E
battleaxe dragonbane quest~ battleaxe dragonbane quest~
There is no greater weapon in mortal hands. This is an instrument of death. There is no greater weapon in mortal hands. This is an instrument of death.
@ -613,7 +613,7 @@ A heavy cloak of brown and green is hear for the next elven king.~
~ ~
9 dgq 0 0 0 ack 0 0 0 0 0 0 0 9 dgq 0 0 0 ack 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
4 1000 0 20 4 1000 0 20 0
E E
cloak elven court quest~ cloak elven court quest~
A heavy, richly embroidered cloak of green and brown. It's color changes as A heavy, richly embroidered cloak of green and brown. It's color changes as
@ -637,7 +637,7 @@ Some fine gloves sit hear itching to grab something.~
~ ~
11 dgq 0 0 0 ah 0 0 0 0 0 0 0 11 dgq 0 0 0 ah 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1000 0 20 3 1000 0 20 0
E E
gloves kindred quest~ gloves kindred quest~
A set of lithe leather riding gloves. The leather is so thin as to almost A set of lithe leather riding gloves. The leather is so thin as to almost
@ -658,7 +658,7 @@ One of the lost treasures of Sanctum is here.~
~ ~
4 a 0 0 0 ao 0 0 0 0 0 0 0 4 a 0 0 0 ao 0 0 0 0 0 0 0
30 1 1 26 30 1 1 26
1 1000 0 0 1 1000 0 0 0
T 90 T 90
E E
gem sanctum~ gem sanctum~
@ -671,7 +671,7 @@ A staff used by the healers of Sanctum is here.~
~ ~
4 b 0 0 0 ao 0 0 0 0 0 0 0 4 b 0 0 0 ao 0 0 0 0 0 0 0
30 1 1 43 30 1 1 43
1 1000 0 0 1 1000 0 0 0
E E
curative staff~ curative staff~
This beautiful staff is used by the healers of sanctum. This beautiful staff is used by the healers of sanctum.
@ -683,7 +683,7 @@ A runestone of the church of Sanctum has been left here.~
~ ~
4 b 0 0 0 ao 0 0 0 0 0 0 0 4 b 0 0 0 ao 0 0 0 0 0 0 0
30 1 1 36 30 1 1 36
1 1000 0 0 1 1000 0 0 0
E E
runestone Sanctum church~ runestone Sanctum church~
This is one of the runestones used by the priests of Sanctum in their duties. This is one of the runestones used by the priests of Sanctum in their duties.
@ -697,7 +697,7 @@ Nothing.
~ ~
4 b 0 0 0 ao 0 0 0 0 0 0 0 4 b 0 0 0 ao 0 0 0 0 0 0 0
30 1 1 39 30 1 1 39
1 1000 0 0 1 1000 0 0 0
E E
bell sanctum's freedom~ bell sanctum's freedom~
This is the bell that represents the freedom of the city of Sanctum. This is the bell that represents the freedom of the city of Sanctum.
@ -709,7 +709,7 @@ The hammer used to ring Sanctum's mighty bell is here.~
~ ~
4 ab 0 0 0 ao 0 0 0 0 0 0 0 4 ab 0 0 0 ao 0 0 0 0 0 0 0
30 1 1 3 30 1 1 3
1 1000 0 0 1 1000 0 0 0
E E
hammer Sanctum~ hammer Sanctum~
This is the hammer used to ring the bell of freedom in the church of Sanctum. This is the hammer used to ring the bell of freedom in the church of Sanctum.
@ -722,7 +722,7 @@ The spirit of Wyvern Rulers seeks a new Guardian of the flames.~
~ ~
9 adfgq 0 0 0 af 0 0 0 0 0 0 0 9 adfgq 0 0 0 af 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
5 1000 0 30 5 1000 0 30 0
E E
guards eternal flame quest~ guards eternal flame quest~
Guardians of history, heroes of legend, Ancients of elder years. These are Guardians of history, heroes of legend, Ancients of elder years. These are
@ -749,22 +749,8 @@ An immortal device to set questpoints.~
~ ~
12 0 0 0 0 ao 0 0 0 0 0 0 0 12 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 31 1 1 0 31 0
T 168 T 168
#45
pile coins gold~
a pile of gold coins~
A pile of gold coins is half-buried in the mud and muck.~
~
20 0 0 0 0 a 0 0 0 0 0 0 0
1000000 0 0 0
0 0 0 0
T 193
E
pile coins gold~
The glittering gold catches your eye. Though covered in dirt and grime money
is money.
~
#46 #46
key gateguard~ key gateguard~
the gateguard key~ the gateguard key~
@ -772,7 +758,7 @@ The gateguards key was left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#47 #47
magic eight ball eightball~ magic eight ball eightball~
the magic eight ball~ the magic eight ball~
@ -780,7 +766,7 @@ A mysterious looking magic eight ball holds the answer.~
~ ~
12 0 0 0 0 ao 0 0 0 0 0 0 0 12 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 6 T 6
E E
magic eight ball~ magic eight ball~
@ -793,7 +779,7 @@ A comfy bed is begging you to take a nap.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
comfy bed~ comfy bed~
This bed is beckoning you to lay down and get some much needed sleep. This bed is beckoning you to lay down and get some much needed sleep.
@ -806,7 +792,7 @@ A typical U.S. quarter that appears to be perfect for flipping.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 37 T 37
E E
coin quarter~ coin quarter~
@ -820,7 +806,7 @@ A generic light is lying here.~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
1 1 0 0 1 1 0 0 0
E E
generic light~ generic light~
Since this light is completely generic there are no distinctive features Since this light is completely generic there are no distinctive features
@ -833,7 +819,7 @@ A generic ring is lying here.~
~ ~
9 0 0 0 0 abo 0 0 0 0 0 0 0 9 0 0 0 0 abo 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic ring right~ generic ring right~
Since this ring is completely generic there are no distinctive features worth Since this ring is completely generic there are no distinctive features worth
@ -846,7 +832,7 @@ A generic ring is lying here.~
~ ~
9 0 0 0 0 ab 0 0 0 0 0 0 0 9 0 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic ring left~ generic ring left~
Since this ring is completely generic there are no distinctive features worth Since this ring is completely generic there are no distinctive features worth
@ -859,7 +845,7 @@ A generic necklace is lying here.~
~ ~
9 0 0 0 0 ac 0 0 0 0 0 0 0 9 0 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic neck1 necklace~ generic neck1 necklace~
Since this necklace is completely generic there are no distinctive features Since this necklace is completely generic there are no distinctive features
@ -872,7 +858,7 @@ A generic necklace is lying here.~
~ ~
9 0 0 0 0 ac 0 0 0 0 0 0 0 9 0 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic neck2 necklace~ generic neck2 necklace~
Since this necklace is completely generic there are no distinctive features Since this necklace is completely generic there are no distinctive features
@ -885,7 +871,7 @@ A set of generic body armor is lying here.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic body armor~ generic body armor~
Since this body armor is completely generic there are no distinctive features Since this body armor is completely generic there are no distinctive features
@ -898,7 +884,7 @@ A generic helm is lying here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic helm~ generic helm~
Since this helm is completely generic there are no distinctive features worth Since this helm is completely generic there are no distinctive features worth
@ -911,7 +897,7 @@ A pair of generic leggings are lying here.~
~ ~
9 0 0 0 0 af 0 0 0 0 0 0 0 9 0 0 0 0 af 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic leggings~ generic leggings~
Since this pair of leggings is completely generic there are no distinctive Since this pair of leggings is completely generic there are no distinctive
@ -924,7 +910,7 @@ A pair of generic boots are lying here.~
~ ~
9 0 0 0 0 ag 0 0 0 0 0 0 0 9 0 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic boots~ generic boots~
Since the pair of boots are completely generic there are no distinctive Since the pair of boots are completely generic there are no distinctive
@ -937,7 +923,7 @@ A pair of generic gloves are lying here.~
~ ~
9 0 0 0 0 ah 0 0 0 0 0 0 0 9 0 0 0 0 ah 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic gloves~ generic gloves~
Since the pair of gloves are completely generic there are no distinctive Since the pair of gloves are completely generic there are no distinctive
@ -950,7 +936,7 @@ A pair of generic sleeves are lying here.~
~ ~
9 0 0 0 0 ai 0 0 0 0 0 0 0 9 0 0 0 0 ai 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic sleeves~ generic sleeves~
Since the pair of sleeves are completely generic there are no distinctive Since the pair of sleeves are completely generic there are no distinctive
@ -963,7 +949,7 @@ A generic shield is lying here.~
~ ~
9 0 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 0 aj 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic shield~ generic shield~
Since the shield is completely generic there are no distinctive features Since the shield is completely generic there are no distinctive features
@ -976,7 +962,7 @@ A generic cape is lying here.~
~ ~
9 0 0 0 0 ak 0 0 0 0 0 0 0 9 0 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic cape~ generic cape~
Since the cape is completely generic there are no distinctive features worth Since the cape is completely generic there are no distinctive features worth
@ -989,7 +975,7 @@ A generic belt is lying here.~
~ ~
9 0 0 0 0 al 0 0 0 0 0 0 0 9 0 0 0 0 al 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic belt~ generic belt~
Since the belt is completely generic there are no distinctive features worth Since the belt is completely generic there are no distinctive features worth
@ -1002,7 +988,7 @@ A generic wristguard is lying here.~
~ ~
9 0 0 0 0 am 0 0 0 0 0 0 0 9 0 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic wristguard~ generic wristguard~
Since the wristguard is completely generic there are no distinctive features Since the wristguard is completely generic there are no distinctive features
@ -1015,7 +1001,7 @@ A generic wristguard is lying here.~
~ ~
9 0 0 0 0 am 0 0 0 0 0 0 0 9 0 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic wristguard~ generic wristguard~
Since the wristguard is completely generic there are no distinctive features Since the wristguard is completely generic there are no distinctive features
@ -1028,7 +1014,7 @@ A generic weapon is lying here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
1 2 2 0 1 2 2 0
1 2 0 0 1 2 0 0 0
E E
generic weapon~ generic weapon~
Since this weapon is completely generic there are no distinctive features Since this weapon is completely generic there are no distinctive features
@ -1041,7 +1027,7 @@ A generic staff is lying here.~
~ ~
9 0 0 0 0 ao 0 0 0 0 0 0 0 9 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
generic staff~ generic staff~
Since this staff is completely generic there are no distinctive features Since this staff is completely generic there are no distinctive features
@ -1054,7 +1040,7 @@ A large key painted red and hanging on a metal ring was left here.~
~ ~
18 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
E E
commissars key~ commissars key~
This old fashioned skeleton key has been painted a bright red and is all This old fashioned skeleton key has been painted a bright red and is all
@ -1067,7 +1053,7 @@ A simple wooden sign hanging from a shop to the North states, "OPEN."~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
wooden sign~ wooden sign~
The wooden sign says OPEN in big bright letters. The wooden sign says OPEN in big bright letters.
@ -1079,7 +1065,7 @@ A simple wooden sign hanging from a shop to the North states, "CLOSED."~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
wooden sign~ wooden sign~
The wooden sign says CLOSED in big bright letters. The wooden sign says CLOSED in big bright letters.
@ -1091,7 +1077,7 @@ A strange and colorful tube was left here. It is made from cardboard intricately
~ ~
11 g 0 0 0 ab 0 0 0 0 0 0 0 11 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
T 87 T 87
E E
chinese finger trap fingertrap cardboard tube~ chinese finger trap fingertrap cardboard tube~
@ -1110,7 +1096,7 @@ A red paintball gun was abandoned here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 50 0 0 1 50 0 0 0
T 97 T 97
#81 #81
paintball gun blue~ paintball gun blue~
@ -1119,7 +1105,7 @@ A blue paintball gun was abandoned here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 50 0 0 1 50 0 0 0
T 96 T 96
#82 #82
teleporter~ teleporter~
@ -1128,7 +1114,7 @@ A strange device labeled "teleporter" was left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
T 99 T 99
T 176 T 176
E E
@ -1146,7 +1132,7 @@ A small slip of paper has something written on it.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
slip paper tapcode code~ slip paper tapcode code~
TAPS| 1 | 2 | 3 | 4 | 5 | To the left is a tap code we use to communicate TAPS| 1 | 2 | 3 | 4 | 5 | To the left is a tap code we use to communicate
@ -1168,7 +1154,7 @@ the shower drain~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
5 5 -1 0 5 5 -1 0
0 0 0 0 0 0 0 0 0
E E
shower drain~ shower drain~
The metal drain is covered with years of hair and grime. Several screws The metal drain is covered with years of hair and grime. Several screws
@ -1181,7 +1167,7 @@ A small piece of metal wire has been sharpened into a pick.~
~ ~
12 0 0 0 0 ao 0 0 0 0 0 0 0 12 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0
E E
pick iron~ pick iron~
This small piece of wire has been filed or sanded into a sharp point and This small piece of wire has been filed or sanded into a sharp point and
@ -1194,7 +1180,7 @@ A pair of shackles have been left here open.~
~ ~
12 0 0 0 0 ag 0 0 0 0 0 0 0 12 0 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0
E E
shackles pair~ shackles pair~
These iron shackles are heavy with a chain of about 20 links connecting the These iron shackles are heavy with a chain of about 20 links connecting the
@ -1209,7 +1195,7 @@ A throne of sharp bayonets looks like the last place you would want to sit.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0
50 100 0 0 50 100 0 0 0
E E
throne chair bayonets~ throne chair bayonets~
The chair is made completely out of bayonets with the sharpest points in the The chair is made completely out of bayonets with the sharpest points in the
@ -1223,7 +1209,7 @@ A bright orange plastic bracelet was left here.~
~ ~
12 0 0 0 0 m 0 0 0 0 0 0 0 12 0 0 0 0 m 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 195 T 195
E E
idleout timer stayalive bracelet~ idleout timer stayalive bracelet~
@ -1238,7 +1224,7 @@ A pair of shackles are securely fastened around both of your ankles.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
T 89 T 89
T 180 T 180
E E
@ -1253,7 +1239,7 @@ An ice cream has been dropped here.~
~ ~
19 0 0 0 0 0 0 0 0 0 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0
1 4 0 0 1 4 0 0 0
T 82 T 82
E E
ice cream 99 flake~ ice cream 99 flake~
@ -1268,7 +1254,7 @@ A full English Breakfast is being served here in all its fatty glory.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0
4 8 0 0 4 8 0 0 0
E E
full english breakfast fatty food~ full english breakfast fatty food~
'Heaven on a plate' or the quickest route to a heart attack. Eggs, bacon, 'Heaven on a plate' or the quickest route to a heart attack. Eggs, bacon,
@ -1284,7 +1270,7 @@ A nice mug of tea has been left here.~
~ ~
17 i 0 0 0 a 0 0 0 0 0 0 0 17 i 0 0 0 a 0 0 0 0 0 0 0
2 2 11 0 2 2 11 0
7 1 0 0 7 1 0 0 0
E E
mug cup tea nice~ mug cup tea nice~
A nice mug of fair trade tea, all you need now is a nice piece of cake. A nice mug of fair trade tea, all you need now is a nice piece of cake.
@ -1299,7 +1285,7 @@ The warriors board has been posted here to allow fellow fighters to communicate.
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#94 #94
clerics board~ clerics board~
the clerics board~ the clerics board~
@ -1307,7 +1293,7 @@ A bulletin board for clerics to keep in touch with each other.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#95 #95
thieves board~ thieves board~
the thieves board~ the thieves board~
@ -1315,7 +1301,7 @@ A board for thieves to relate their current plots and schemes is hidden here.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#96 #96
mages board~ mages board~
the mages board~ the mages board~
@ -1323,7 +1309,7 @@ A board for mages to post to others in their class is glowing brightly here.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#97 #97
coffee cup mug coffee~ coffee cup mug coffee~
a cup~ a cup~
@ -1331,7 +1317,7 @@ A coffee cup has been left here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
1 1 12 0 1 1 12 0
2 5 0 0 2 5 0 0 0
E E
cup coffee mug~ cup coffee mug~
A coffee cup, it is marked with the letters 'TBA'. Coffee originated from A coffee cup, it is marked with the letters 'TBA'. Coffee originated from
@ -1348,7 +1334,7 @@ a sign~
~ ~
12 dq 0 0 0 0 0 0 0 0 0 0 0 12 dq 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0
E E
board sign notice writing~ board sign notice writing~
Please keep discussions within the room as much as possible, so that people Please keep discussions within the room as much as possible, so that people
@ -1361,7 +1347,7 @@ The Scythe of Death rests heavily on the ground.~
~ ~
5 jkmno 0 0 0 an 0 0 0 0 0 0 0 5 jkmno 0 0 0 an 0 0 0 0 0 0 0
0 5 10 5 0 5 10 5
40 1000 0 20 40 1000 0 20 0
E E
scythe death~ scythe death~
It is a very heavy scythe. The grey handle is made from hard wood and the It is a very heavy scythe. The grey handle is made from hard wood and the

View file

@ -5,7 +5,7 @@ A beer barrel has been left here.~
~ ~
17 0 0 0 0 0 0 0 0 0 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0
50 50 1 0 50 50 1 0
0 0 0 0 0 0 0 0 0
#301 #301
beer bottle beer~ beer bottle beer~
a bottle~ a bottle~
@ -13,7 +13,7 @@ A beer bottle has been left here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
8 8 1 0 8 8 1 0
10 20 0 0 10 20 0 0 0
#302 #302
ale bottle dark ale~ ale bottle dark ale~
a bottle~ a bottle~
@ -21,7 +21,7 @@ A dark bottle of ale has been left here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
8 8 3 0 8 8 3 0
10 10 0 0 10 10 0 0 0
#303 #303
firebreather bottle firebreather~ firebreather bottle firebreather~
a firebreather~ a firebreather~
@ -29,7 +29,7 @@ A firebreather has been left here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
8 8 7 0 8 8 7 0
10 50 0 0 10 50 0 0 0
#304 #304
local bottle local~ local bottle local~
a bottle~ a bottle~
@ -37,7 +37,7 @@ A dark bottle has been left here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
8 8 8 0 8 8 8 0
10 20 0 0 10 20 0 0 0
#305 #305
key dull metal~ key dull metal~
a key of dull metal~ a key of dull metal~
@ -45,7 +45,7 @@ A key made of a dull metal is lying on the ground here.~
~ ~
18 cdq 0 0 0 ao 0 0 0 0 0 0 0 18 cdq 0 0 0 ao 0 0 0 0 0 0 0
3005 0 0 0 3005 0 0 0
1 1 0 0 1 1 0 0 0
#306 #306
jar naphthalene~ jar naphthalene~
a jar of naphthalene~ a jar of naphthalene~
@ -53,7 +53,7 @@ A jar labeled NAPTHTHALENE was left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 100 0 0 1 100 0 0 0
E E
jar naphthalene~ jar naphthalene~
There is a thick cloudy jell inside this jar. There is a thick cloudy jell inside this jar.
@ -65,7 +65,7 @@ A jar labeled PALMITITE was left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
jar palmitite~ jar palmitite~
There is a thick cloudy jell inside this jar. There is a thick cloudy jell inside this jar.
@ -77,12 +77,11 @@ A clay jug was left here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
3 3 0 0 3 3 0 0
4 500 0 0 4 500 0 0 0
E E
clay jug~ clay jug~
A plain jug made of clay that fits nicely into the palm of your hand. An An extremely well mad clay jug that fits nicely into the palm of your hand.
extremely well mad clay jug that fits nicely into the palm of your hand. The The perfect size and weight to throw.
perfect size and weight to throw.
~ ~
#309 #309
waybread bread~ waybread bread~
@ -91,7 +90,7 @@ Some waybread has been put here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0
1 50 0 0 1 50 0 0 0
E E
waybread bread~ waybread bread~
The waybread is the traditional feed of elves when travelling, they call it The waybread is the traditional feed of elves when travelling, they call it
@ -104,7 +103,7 @@ A loaf of bread has been left here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0
1 10 0 0 1 10 0 0 0
#311 #311
danish pastry~ danish pastry~
a danish pastry~ a danish pastry~
@ -112,7 +111,7 @@ A nice looking delicious danish pastry has been placed here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
1 5 0 0 1 5 0 0 0
#312 #312
taco mexican~ taco mexican~
a Mexican taco~ a Mexican taco~
@ -120,7 +119,7 @@ A tasty looking Mexican taco has been dropped here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0
1 15 0 0 1 15 0 0 0
#313 #313
burrito hot~ burrito hot~
a spicy hot burrito~ a spicy hot burrito~
@ -128,7 +127,7 @@ A spicy looking burrito has been set here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
1 10 0 0 1 10 0 0 0
#314 #314
nachos nacho~ nachos nacho~
some nachos with cheese~ some nachos with cheese~
@ -136,7 +135,7 @@ Some nachos have been left here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
1 5 0 0 1 5 0 0 0
E E
nachos nacho~ nachos nacho~
They have cheese on them. Looks like one of Uncle Juan's specials. They have cheese on them. Looks like one of Uncle Juan's specials.
@ -148,7 +147,7 @@ A rather dubious looking piece of meat is on the ground here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0
5 30 0 0 5 30 0 0 0
E E
meat chunk~ meat chunk~
It isn't so much that the meat looks poisoned or anything, but that you just It isn't so much that the meat looks poisoned or anything, but that you just
@ -163,7 +162,7 @@ A cauldron filled with a thick boiling jelly.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
scarred cauldron~ scarred cauldron~
The cauldron is a deep charred black with chips and cracks all over the upper The cauldron is a deep charred black with chips and cracks all over the upper
@ -177,7 +176,7 @@ A clay bomb of napalm lays here dangerously.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1000 0 0 3 1000 0 0 0
T 337 T 337
E E
napalm balm~ napalm balm~
@ -192,7 +191,7 @@ A dagger with a long thin blade is here.~
~ ~
5 n 0 0 0 an 0 0 0 0 0 0 0 5 n 0 0 0 an 0 0 0 0 0 0 0
0 1 4 11 0 1 4 11
1 10 0 0 1 10 0 0 0
#321 #321
sword small~ sword small~
a small sword~ a small sword~
@ -200,15 +199,15 @@ A small sword lies here.~
~ ~
5 n 0 0 0 an 0 0 0 0 0 0 0 5 n 0 0 0 an 0 0 0 0 0 0 0
0 1 6 11 0 1 6 11
3 60 0 0 3 60 0 0 0
E
inscription~
It says: 'May this sword be a good companion. '
~
E E
sword small~ sword small~
The small sword seems to have an inscription of some sort inscription... The small sword seems to have an inscription of some sort inscription...
~ ~
E
inscription~
It says: 'May this sword be a good companion. '
~
#322 #322
sword long~ sword long~
a long sword~ a long sword~
@ -216,7 +215,7 @@ A long sword has been left here.~
~ ~
5 n 0 0 0 an 0 0 0 0 0 0 0 5 n 0 0 0 an 0 0 0 0 0 0 0
0 1 8 3 0 1 8 3
8 600 0 0 8 600 0 0 0
#323 #323
club wooden~ club wooden~
a wooden club~ a wooden club~
@ -224,7 +223,7 @@ A simple looking wooden club is here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 3 7 0 1 3 7
3 12 0 0 3 12 0 0 0
#324 #324
warhammer hammer~ warhammer hammer~
a warhammer~ a warhammer~
@ -232,7 +231,7 @@ A medium sized warhammer is here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 5 7 0 1 5 7
6 50 0 0 6 50 0 0 0
#325 #325
flail large~ flail large~
a flail~ a flail~
@ -240,7 +239,7 @@ A large flail is here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 4 7 0 2 4 7
6 625 0 0 6 625 0 0 0
#326 #326
towel white~ towel white~
a white towel~ a white towel~
@ -248,7 +247,7 @@ A white bleached towel is folded nicely here.~
~ ~
12 0 0 0 0 ak 0 0 0 0 0 0 0 12 0 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
white towel~ white towel~
The towel looks thick and plush. It appears to be woven from cotton and The towel looks thick and plush. It appears to be woven from cotton and
@ -261,7 +260,7 @@ A large torch.~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 24 0 0 0 24 0
1 10 0 0 1 10 0 0 0
#331 #331
lantern brass~ lantern brass~
a lantern~ a lantern~
@ -269,7 +268,7 @@ A brass lantern is here.~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 96 0 0 0 96 0
1 50 0 0 1 50 0 0 0
#332 #332
bag~ bag~
a bag~ a bag~
@ -277,7 +276,7 @@ A small bag is here.~
~ ~
15 0 0 0 0 ao 0 0 0 0 0 0 0 15 0 0 0 0 ao 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0
2 20 0 0 2 20 0 0 0
#333 #333
box~ box~
a box~ a box~
@ -285,7 +284,7 @@ A small box is here.~
~ ~
15 0 0 0 0 ao 0 0 0 0 0 0 0 15 0 0 0 0 ao 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
5 50 0 0 5 50 0 0 0
#334 #334
atm teller banks machine~ atm teller banks machine~
an automatic teller machine~ an automatic teller machine~
@ -293,7 +292,7 @@ An automatic teller machine has been installed in the wall here.~
~ ~
12 cdeg 0 0 0 0 0 0 0 0 0 0 0 12 cdeg 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
atm teller bank machine~ atm teller bank machine~
There is a small note on the machine which says: To use, type 'BALANCE', There is a small note on the machine which says: To use, type 'BALANCE',
@ -307,7 +306,7 @@ An elegant fountain of marble gurgles peacefully.~
~ ~
23 e 0 0 0 0 0 0 0 0 0 0 0 23 e 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 -1 0 0
0 0 0 0 0 0 0 0 0
E E
marble blue streaked~ marble blue streaked~
It is a well crafted fountain, carved from a single piece of very beautiful It is a well crafted fountain, carved from a single piece of very beautiful
@ -322,7 +321,7 @@ A handy dandy cashcard is sitting on the ground here.~
~ ~
12 cdeg 0 0 0 ao 0 0 0 0 0 0 0 12 cdeg 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 0 1 1000 0 0 0
E E
cashcard card atm~ cashcard card atm~
There is some writing on the back of the card which reads: To use, type There is some writing on the back of the card which reads: To use, type
@ -336,7 +335,7 @@ A candle lies here, unlit.~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 4 0 0 0 4 0
1 5 0 0 1 5 0 0 0
E E
candle~ candle~
A home-made candle, how quaint! A home-made candle, how quaint!
@ -348,7 +347,7 @@ A penny nail lies in the dust.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 1 11 0 1 1 11
1 5 0 0 1 5 0 0 0
E E
nail~ nail~
Its a common iron nail, used for carpentry work. Its a common iron nail, used for carpentry work.
@ -360,7 +359,7 @@ A cast-iron pot sits on the ground.~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
10 100 0 0 10 100 0 0 0
E E
pot~ pot~
It is a nice pot. You could use it, if you ever settled down. It is a nice pot. You could use it, if you ever settled down.
@ -372,7 +371,7 @@ A breast plate is lying on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0
50 800 0 0 50 800 0 0 0
#341 #341
shirt chain mail~ shirt chain mail~
a chain mail shirt~ a chain mail shirt~
@ -380,7 +379,7 @@ A chain mail shirt is lying on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
50 250 0 0 50 250 0 0 0
#342 #342
shield wooden~ shield wooden~
a shield~ a shield~
@ -388,7 +387,7 @@ A small wooden shield is lying on the ground.~
~ ~
9 0 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 0 aj 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
3 100 0 0 3 100 0 0 0
#343 #343
jacket soft leather~ jacket soft leather~
a leather jacket~ a leather jacket~
@ -396,7 +395,7 @@ A soft leather jacket is lying on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
10 200 0 0 10 200 0 0 0
#344 #344
jacket studded leather~ jacket studded leather~
a studded leather jacket~ a studded leather jacket~
@ -404,7 +403,7 @@ A studded leather jacket is lying on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
20 500 0 0 20 500 0 0 0
#345 #345
jacket scale mail~ jacket scale mail~
a scale mail jacket~ a scale mail jacket~
@ -412,7 +411,7 @@ A scale mail jacket is lying on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
40 1000 0 0 40 1000 0 0 0
#346 #346
plate bronze breast~ plate bronze breast~
a bronze breast plate~ a bronze breast plate~
@ -420,7 +419,7 @@ A bronze breast plate is lying on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
50 700 0 0 50 700 0 0 0
#350 #350
scroll identify~ scroll identify~
a scroll of identify~ a scroll of identify~
@ -429,7 +428,7 @@ $n recites the ancient words "Identium oliciferous!"
~ ~
2 g 0 0 0 ao 0 0 0 0 0 0 0 2 g 0 0 0 ao 0 0 0 0 0 0 0
12 -1 -1 -1 12 -1 -1 -1
1 1000 0 0 1 1000 0 0 0
E E
scroll identify~ scroll identify~
The scroll has a magic formula drawn upon it: The scroll has a magic formula drawn upon it:
@ -449,7 +448,7 @@ A small yellow potion has carelessly been left here.~
~ ~
10 g 0 0 0 ao 0 0 0 0 0 0 0 10 g 0 0 0 ao 0 0 0 0 0 0 0
12 19 -1 -1 12 19 -1 -1
1 900 0 0 1 900 0 0 0
E E
potion yellow~ potion yellow~
The potion has a small label 'Detect The Invisible'. The potion has a small label 'Detect The Invisible'.
@ -461,7 +460,7 @@ A scroll has carelessly been left here.~
~ ~
2 g 0 0 0 ao 0 0 0 0 0 0 0 2 g 0 0 0 ao 0 0 0 0 0 0 0
12 42 -1 -1 12 42 -1 -1
4 200 0 0 4 200 0 0 0
E E
scroll recall~ scroll recall~
The scroll has written a formulae of 'Word of Recall' upon it. The scroll has written a formulae of 'Word of Recall' upon it.
@ -473,7 +472,7 @@ A grey wand has carelessly been left here.~
~ ~
3 g 0 0 0 ao 0 0 0 0 0 0 0 3 g 0 0 0 ao 0 0 0 0 0 0 0
12 2 2 29 12 2 2 29
2 400 0 0 2 400 0 0 0
E E
wand grey~ wand grey~
The wand is an old dark grey stick. You notice a small symbol etched at The wand is an old dark grey stick. You notice a small symbol etched at
@ -491,7 +490,7 @@ A gnarled staff has carelessly been left here.~
~ ~
4 g 0 0 0 ao 0 0 0 0 0 0 0 4 g 0 0 0 ao 0 0 0 0 0 0 0
12 1 1 38 12 1 1 38
17 700 0 0 17 700 0 0 0
E E
staff gnarled~ staff gnarled~
The staff is made of old oak, and is around five feet long. It fits The staff is made of old oak, and is around five feet long. It fits
@ -512,7 +511,7 @@ A metal staff has carelessly been left here.~
~ ~
4 g 0 0 0 ao 0 0 0 0 0 0 0 4 g 0 0 0 ao 0 0 0 0 0 0 0
10 2 2 15 10 2 2 15
7 850 0 0 7 850 0 0 0
T 303 T 303
E E
staff metal~ staff metal~
@ -525,7 +524,7 @@ A raft has been left here.~
~ ~
22 0 0 0 0 a 0 0 0 0 0 0 0 22 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
50 400 0 0 50 400 0 0 0
E E
raft~ raft~
The raft looks very primitive. The raft looks very primitive.
@ -537,7 +536,7 @@ A canoe has been left here.~
~ ~
22 0 0 0 0 a 0 0 0 0 0 0 0 22 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
32 1000 0 0 32 1000 0 0 0
E E
canoe~ canoe~
The canoe is fairly light. The canoe is fairly light.
@ -549,7 +548,7 @@ A pair of bronze gauntlets is lying on the ground.~
~ ~
9 0 0 0 0 ah 0 0 0 0 0 0 0 9 0 0 0 0 ah 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
8 150 0 0 8 150 0 0 0
#371 #371
gloves leather~ gloves leather~
a pair of leather gloves~ a pair of leather gloves~
@ -557,7 +556,7 @@ A pair of leather gloves is lying on the ground.~
~ ~
9 0 0 0 0 ah 0 0 0 0 0 0 0 9 0 0 0 0 ah 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
3 75 0 0 3 75 0 0 0
#373 #373
large well~ large well~
a large well~ a large well~
@ -565,7 +564,7 @@ A large well is overflowing with crystal clear water.~
~ ~
23 g 0 0 0 0 0 0 0 0 0 0 0 23 g 0 0 0 0 0 0 0 0 0 0 0
500 500 15 0 500 500 15 0
0 0 0 0 0 0 0 0 0
E E
large well~ large well~
The well is made from large rocks stacked and shaped into a perfect circle. The well is made from large rocks stacked and shaped into a perfect circle.
@ -578,7 +577,7 @@ A bronze helmet is lying on the ground.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
8 350 0 0 8 350 0 0 0
#376 #376
cap leather~ cap leather~
a leather cap~ a leather cap~
@ -586,7 +585,7 @@ A leather cap is lying on the ground.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
3 150 0 0 3 150 0 0 0
#380 #380
leggings bronze~ leggings bronze~
a pair of bronze leggings~ a pair of bronze leggings~
@ -594,7 +593,7 @@ A pair of bronze leggings is lying on the ground.~
~ ~
9 0 0 0 0 af 0 0 0 0 0 0 0 9 0 0 0 0 af 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
8 350 0 0 8 350 0 0 0
#381 #381
pants leather~ pants leather~
a pair of leather pants~ a pair of leather pants~
@ -602,7 +601,7 @@ A pair of leather pants is lying on the ground.~
~ ~
9 0 0 0 0 af 0 0 0 0 0 0 0 9 0 0 0 0 af 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
8 150 0 0 8 150 0 0 0
#385 #385
sleeves bronze~ sleeves bronze~
a pair of bronze sleeves~ a pair of bronze sleeves~
@ -610,7 +609,7 @@ A pair of bronze sleeves is lying on the ground.~
~ ~
9 0 0 0 0 ai 0 0 0 0 0 0 0 9 0 0 0 0 ai 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
8 175 0 0 8 175 0 0 0
#386 #386
sleeves leather~ sleeves leather~
a pair of leather sleeves~ a pair of leather sleeves~
@ -618,7 +617,7 @@ A pair of leather sleeves is lying on the ground.~
~ ~
9 0 0 0 0 ai 0 0 0 0 0 0 0 9 0 0 0 0 ai 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
4 75 0 0 4 75 0 0 0
#396 #396
board social bulletin~ board social bulletin~
a social bulletin board~ a social bulletin board~
@ -626,15 +625,15 @@ A large, sociable bulletin board is mounted on a wall here.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E
social bulletin~
Use 'look board' to read the board.
~
E E
board~ board~
If you can read this, the board is not working. If you can read this, the board is not working.
~ ~
E
social bulletin~
Use 'look board' to read the board.
~
#397 #397
board frozen bulletin~ board frozen bulletin~
a frozen bulletin board~ a frozen bulletin board~
@ -642,15 +641,15 @@ A large bulletin board is here, carved from a block of ice.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E
freeze bulletin~
Use 'look board' to read the board.
~
E E
board~ board~
If you can read this, the board is not working. If you can read this, the board is not working.
~ ~
E
freeze bulletin~
Use 'look board' to read the board.
~
#398 #398
board holy bulletin~ board holy bulletin~
a holy bulletin board~ a holy bulletin board~
@ -658,15 +657,15 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E
holy bulletin~
Use 'look board' to read the board.
~
E E
board~ board~
If you can read this, the board is not working. If you can read this, the board is not working.
~ ~
E
holy bulletin~
Use 'look board' to read the board.
~
#399 #399
board bulletin~ board bulletin~
a bulletin board~ a bulletin board~
@ -674,13 +673,13 @@ A large bulletin board is mounted on a wall here.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E
bulletin~
Use 'look board' to read the board.
~
E E
board~ board~
If you can read this, the board is not working. If you can read this, the board is not working.
~ ~
E
bulletin~
Use 'look board' to read the board.
~
$~ $~

View file

@ -5,7 +5,7 @@ A pair of obsidian gauntlets have been left here.~
~ ~
9 0 0 0 0 ah 0 0 0 0 0 0 0 9 0 0 0 0 ah 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0
11 100 0 21 11 100 0 21 0
A A
19 2 19 2
A A
@ -17,7 +17,7 @@ An obsidian girth has been left here.~
~ ~
9 0 0 0 0 al 0 0 0 0 0 0 0 9 0 0 0 0 al 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
9 100 0 20 9 100 0 20 0
A A
18 2 18 2
A A
@ -29,7 +29,7 @@ A shining black amulet has been dropped here.~
~ ~
11 f 0 0 0 am 0 0 0 0 0 0 0 11 f 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
8 100 0 20 8 100 0 20 0
A A
17 -4 17 -4
A A
@ -43,7 +43,7 @@ A staff glowing with a black fire has been abandoned here.~
~ ~
4 0 0 0 0 ao 0 0 0 0 0 0 0 4 0 0 0 0 ao 0 0 0 0 0 0 0
30 3 3 26 30 3 3 26
9 100 0 27 9 100 0 27 0
A A
19 3 19 3
A A
@ -55,7 +55,7 @@ A pair of black leggings have been left here.~
~ ~
9 0 0 0 0 af 0 0 0 0 0 0 0 9 0 0 0 0 af 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0
9 100 0 28 9 100 0 28 0
A A
3 2 3 2
A A
@ -67,7 +67,7 @@ A slimy pile of mucus lies on the ground.~
~ ~
13 0 0 0 0 a 0 0 0 0 0 0 0 13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 1 0 1 6 1 0 1 0
#32306 #32306
pile gray slime~ pile gray slime~
a pile of gray slime~ a pile of gray slime~
@ -75,7 +75,7 @@ A pile of gray slime lies disgustingly on the floor.~
~ ~
13 0 0 0 0 a 0 0 0 0 0 0 0 13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1 0 1 3 1 0 1 0
#32307 #32307
aboleth's treasure~ aboleth's treasure~
the aboleth's treasure~ the aboleth's treasure~
@ -83,7 +83,7 @@ The aboleth's treasure gleams brightly.~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
1000 0 0 0 1000 0 0 0
4 1 0 1 4 1 0 1 0
#32308 #32308
small pile guano~ small pile guano~
a small pile of guano~ a small pile of guano~
@ -91,7 +91,7 @@ A small pile of guano is on the floor of the cave.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
3 1 0 1 3 1 0 1 0
#32309 #32309
eyestalk tentacle~ eyestalk tentacle~
an eyestalk tentacle~ an eyestalk tentacle~
@ -99,7 +99,7 @@ An eyestalk tentacle lies severed on the ground.~
~ ~
12 b 0 0 0 a 0 0 0 0 0 0 0 12 b 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 20 1 1 0 20 0
A A
2 1 2 1
A A
@ -111,7 +111,7 @@ A bugbear hide lies stinking in a heap.~
~ ~
9 0 0 0 0 al 0 0 0 0 0 0 0 9 0 0 0 0 al 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0
9 10 0 1 9 10 0 1 0
#32311 #32311
shining mace~ shining mace~
a shining mace~ a shining mace~
@ -119,7 +119,7 @@ A shining mace polished to a high sheen has been dropped here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
2 5 4 5 2 5 4 5
7 10 0 27 7 10 0 27 0
A A
19 2 19 2
#32312 #32312
@ -129,7 +129,7 @@ A chrome hammer has been left here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
3 4 6 7 3 4 6 7
7 10 0 29 7 10 0 29 0
A A
19 2 19 2
A A
@ -141,7 +141,7 @@ A jeweled spear has been abandoned here.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
2 4 6 1 2 4 6 1
10 10 0 28 10 10 0 28 0
A A
19 3 19 3
#32314 #32314
@ -151,7 +151,7 @@ A pile of slippery shifting coins lies here in the center of the floor.~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
200 0 0 0 200 0 0 0
50 1 0 0 50 1 0 0 0
#32315 #32315
tentacle deepspawn~ tentacle deepspawn~
a tentacle of the DeepSpawn~ a tentacle of the DeepSpawn~
@ -159,7 +159,7 @@ A tentacle of the DeepSpawn has been left here.~
~ ~
12 jop 0 0 0 am 0 0 0 0 0 0 0 12 jop 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 10 0 21 10 10 0 21 0
A A
19 1 19 1
#32316 #32316
@ -169,7 +169,7 @@ A maroon dragon scale has been left here.~
~ ~
9 0 0 0 0 ak 0 0 0 0 0 0 0 9 0 0 0 0 ak 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0
13 10 0 20 13 10 0 20 0
A A
9 4 9 4
A A
@ -183,7 +183,7 @@ The Deep Gem has been dropped here.~
~ ~
12 0 0 0 0 ao 0 0 0 0 0 0 0 12 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 1000 0 26 6 1000 0 26 0
A A
3 3 3 3
A A
@ -197,7 +197,7 @@ A dragon's claw has been left here.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
2 5 6 8 2 5 6 8
11 1000 0 28 11 1000 0 28 0
A A
19 3 19 3
#32319 #32319
@ -207,7 +207,7 @@ A terrible set of fanged teeth have been left here.~
~ ~
11 j 0 0 0 ac 0 0 0 0 0 0 0 11 j 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 10 0 21 3 10 0 21 0
A A
18 3 18 3
A A
@ -219,7 +219,7 @@ An awful nightmare has been left on the ground.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 1 0 1 10 1 0 1 0
A A
6 -3 6 -3
#32321 #32321
@ -229,7 +229,7 @@ A severed horn has been left here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
1 1 0 20 1 1 0 20 0
A A
19 2 19 2
A A
@ -241,7 +241,7 @@ A pair of leathery, gray wings have been left here.~
~ ~
9 0 0 0 0 ao 0 0 0 0 0 0 0 9 0 0 0 0 ao 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
14 10 0 20 14 10 0 20 0
A A
5 2 5 2
#32323 #32323
@ -251,7 +251,7 @@ A suit of stone skin lies on the floor.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
15 10 0 22 15 10 0 22 0
A A
2 -2 2 -2
A A
@ -265,7 +265,7 @@ A festering wart has been lopped off a margoyle's nose.~
~ ~
13 0 0 0 0 abde 0 0 0 0 0 0 0 13 0 0 0 0 abde 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#32325 #32325
short gibberling sword~ short gibberling sword~
a short gibberling sword~ a short gibberling sword~
@ -273,7 +273,7 @@ A short gibberling sword lies in the dirt.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
3 3 8 3 3 3 8 3
1 1 0 26 1 1 0 26 0
A A
19 2 19 2
#32326 #32326
@ -283,7 +283,7 @@ A filthy cloth eyeshade has been left here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0
2 1 0 24 2 1 0 24 0
A A
2 2 2 2
#32327 #32327
@ -293,7 +293,7 @@ A cloven hoof has been sperated from its leg.~
~ ~
9 0 0 0 0 ag 0 0 0 0 0 0 0 9 0 0 0 0 ag 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
6 10 0 22 6 10 0 22 0
A A
19 2 19 2
A A
@ -305,7 +305,7 @@ A huge metal scale hide has been left here.~
~ ~
9 0 0 0 0 ak 0 0 0 0 0 0 0 9 0 0 0 0 ak 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0
14 10 0 20 14 10 0 20 0
A A
13 20 13 20
A A
@ -317,7 +317,7 @@ A small capilary full of the blood of a gorgon has been left here.~
~ ~
10 a 0 0 0 ao 0 0 0 0 0 0 0 10 a 0 0 0 ao 0 0 0 0 0 0 0
30 33 36 4 30 33 36 4
3 1000 0 0 3 1000 0 0 0
#32330 #32330
enormous battle axe~ enormous battle axe~
an enormous battle axe~ an enormous battle axe~
@ -325,7 +325,7 @@ An enormous battle axe has been left here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
3 4 5 9 3 4 5 9
1 1 0 0 1 1 0 0 0
#32331 #32331
grimlock's helm~ grimlock's helm~
the Grimlock's Helm~ the Grimlock's Helm~
@ -333,7 +333,7 @@ An odd-shaped helm has been left here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
9 100 0 24 9 100 0 24 0
A A
1 3 1 3
A A
@ -345,7 +345,7 @@ A hideous-looking hook hand has been left on the floor.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
3 5 6 8 3 5 6 8
5 560 0 20 5 560 0 20 0
A A
19 2 19 2
A A
@ -357,7 +357,7 @@ A tough exoskeleton lies on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0
14 100 0 27 14 100 0 27 0
A A
18 3 18 3
A A
@ -371,7 +371,7 @@ A moldy topknot lies severed from some poor sod's head.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
4 10 0 22 4 10 0 22 0
A A
12 25 12 25
A A
@ -383,7 +383,7 @@ A strange blade made of some sort of fungus lies here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
2 4 7 11 2 4 7 11
7 10 0 21 7 10 0 21 0
A A
19 2 19 2
A A
@ -395,7 +395,7 @@ A lump of russet mold lies on the floor.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#32337 #32337
budding spore~ budding spore~
a budding spore~ a budding spore~
@ -403,7 +403,7 @@ A budding spore grows from one corner of the room.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#32338 #32338
water cascade fall water~ water cascade fall water~
a cascade of water~ a cascade of water~
@ -411,7 +411,7 @@ A cascade of water runs down the south wall into a crack in the floor.~
~ ~
23 0 0 0 0 0 0 0 0 0 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0
1000 1000 15 0 1000 1000 15 0
0 0 0 0 0 0 0 0 0
#32339 #32339
sconced torch~ sconced torch~
a sconced torch~ a sconced torch~
@ -419,7 +419,7 @@ A sconced torch glows brightly on the wall.~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#32340 #32340
stewpot~ stewpot~
a stewpot~ a stewpot~
@ -427,7 +427,7 @@ A stewpot full of foul-smelling meat rests over a small fire.~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0
1 1 0 0 1 1 0 0 0
#32341 #32341
torch arnate sconce~ torch arnate sconce~
a torch in an ornate black sconce~ a torch in an ornate black sconce~
@ -435,7 +435,7 @@ A torch glows from an ornate black sconce.~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 1 0 0 0 1 0
1 1 0 0 1 1 0 0 0
#32342 #32342
black rock throne~ black rock throne~
a carved black rock throne~ a carved black rock throne~
@ -443,7 +443,7 @@ A carved black rock throne rests against the east wall.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#32343 #32343
gibberling leg~ gibberling leg~
a gibberling leg~ a gibberling leg~
@ -451,7 +451,7 @@ A gibberling leg has been left here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
3 0 0 1 3 0 0 1
4 1 0 1 4 1 0 1 0
#32344 #32344
eye bat~ eye bat~
the eye of a bat~ the eye of a bat~
@ -459,5 +459,5 @@ The eye of a bat has been dropped on the floor.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
1 0 0 1 1 0 0 1
2 1 0 1 2 1 0 1 0
$~ $~

View file

@ -2161,8 +2161,8 @@ Obj Random Example~
1 b 1 1 b 1
~ ~
* By Rumble of The Builder Academy tbamud.com 9091 * By Rumble of The Builder Academy tbamud.com 9091
set actor %self.worn_by% if %self.worn_by%
if %actor% set actor %self.worn_by%
%send% %actor% War's Blood thirsts for battle. %send% %actor% War's Blood thirsts for battle.
end end
~ ~

View file

@ -983,6 +983,9 @@ if %object.type% == FOOD
wait 1 sec wait 1 sec
mfollow %actor% mfollow %actor%
end end
if %object.vnum% == 172
halt
end
%purge% %object% %purge% %object%
else else
wait 1 s wait 1 s
@ -1007,7 +1010,7 @@ if %self.master% == %actor%
break break
case down case down
sit sit
emote lays down. emote lies down.
wait 3 sec wait 3 sec
stand stand
break break
@ -1074,7 +1077,7 @@ if %actor.has_item(164)%
* Or if they have her rubber chicken. * Or if they have her rubber chicken.
elseif %actor.has_item(172)% elseif %actor.has_item(172)%
wait 1 sec wait 1 sec
emote sniff %actor.name% emote sniffs %actor.name%.
wait 1 sec wait 1 sec
growl %actor.name% growl %actor.name%
%send% %actor% %self.name% tries to get at something you are carrying. %send% %actor% %self.name% tries to get at something you are carrying.
@ -1985,7 +1988,7 @@ Confucius - 23~
~ ~
* By Rumble of The Builder Academy tbamud.com 9091 * By Rumble of The Builder Academy tbamud.com 9091
* Confucius - M23 - T186 By Rumble * Confucius - M23 - T186 By Rumble
set max 45.27% set max %random.27%
set txt[1] Before you embark on a journey of revenge, dig two graves. set txt[1] Before you embark on a journey of revenge, dig two graves.
set txt[2] Everything has its beauty but not everyone sees it. set txt[2] Everything has its beauty but not everyone sees it.
set txt[3] Forget injuries, never forget kindnesses. set txt[3] Forget injuries, never forget kindnesses.
@ -2013,7 +2016,7 @@ set txt[24] What you do not want done to yourself, do not do to others.
set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge. set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge.
set txt[26] In any prisoner situation when you are communicating with a fellow prisoner be sure to agree about a danger signal first. Second make a cover story in case you are caught, and third, you need to decide on a backup communication system. set txt[26] In any prisoner situation when you are communicating with a fellow prisoner be sure to agree about a danger signal first. Second make a cover story in case you are caught, and third, you need to decide on a backup communication system.
set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority. set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority.
eval speech %%txt[0%]%% eval speech %%txt[%max%]%%
say %speech% say %speech%
~ ~
#187 #187
@ -2241,21 +2244,20 @@ say The best advice for new builders is under @RHELP SUGGESTIONS@n.
~ ~
#199 #199
TBA Welcome - 18~ TBA Welcome - 18~
0 e 1 2 s 100
entered reconnected~ ~
* By Rumble of The Builder Academy tbamud.com 9091 * By Rumble of The Builder Academy tbamud.com 9091
* TBA mortal greet to fill out the application. * TBA mortal greet to fill out the application.
if %actor.is_pc% && %actor.level% == 1 if %actor.level% <= 1
context %actor.id% wait 3 sec
wait 1 sec
if %actor.varexists(TBA_mortal_greeting)% if %actor.varexists(TBA_mortal_greeting)%
say Welcome back %actor.name%. Tell someone level 32 or above when you complete the application. %echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.'
else else
say Welcome to The Builder Academy %actor.name%. %echo% Friedrich Nietzsche says, 'Welcome to The Builder Academy %actor.name%.'
wait 2 sec wait 2 sec
say If you are interested in learning how to build, or want to teach others, then you have come to the right place. %echo% Friedrich Nietzsche says, 'If you are interested in learning how to build, or want to teach others, then you have come to the right place.'
wait 2 sec wait 2 sec
say Please fill out the application at: http://www.geocities.com/buildersacademy %echo% Friedrich Nietzsche says, 'Please fill out the application at: http://tbamud.com/BuilderApplication'
nop %actor.thirst(-1)% nop %actor.thirst(-1)%
nop %actor.hunger(-1)% nop %actor.hunger(-1)%
set TBA_mortal_greeting 1 set TBA_mortal_greeting 1

View file

@ -65,7 +65,7 @@ say Please feel free to look around %actor.name%.
Journal Take Trigger~ Journal Take Trigger~
1 c 2 1 c 2
write~ write~
if %actor.id% == 4891 if %actor.id% == 13
%send% %actor% %actor.name% welcome back home. %send% %actor% %actor.name% welcome back home.
%force% %actor% write journal %force% %actor% write journal
else else

View file

@ -1812,6 +1812,8 @@ Trial Vnum Assigner - 1332~
*~ *~
* By Rumble of The Builder Academy tbamud.com 9091 * By Rumble of The Builder Academy tbamud.com 9091
* Player must have nohassle off! To junk assigner use tbalim purge player. * Player must have nohassle off! To junk assigner use tbalim purge player.
set actor %self.carried_by%
*Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31 if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
* We set completed trial vnums to -#. So if negative abort. * We set completed trial vnums to -#. So if negative abort.
if %actor.TBA_trial_vnum% < 0 if %actor.TBA_trial_vnum% < 0

View file

@ -276,9 +276,19 @@ dg_cast 'lightning' %actor%
~ ~
#322 #322
Mob Fight - generic kick~ Mob Fight - generic kick~
0 k 10 0 k 30
~ ~
kick %actor% * By Fizban of The Builder Academy tbamud.com 9091
* Mimics the kick skill.
eval percent ((10 - (%actor.armor% / 10)) * 2) + %random.101%
if %percent% > %actor.skill(kick)%
nop %actor.pos(sitting)%
eval dam %self.level% / 2
%damage% %actor% %dam%
%send% %self% Your boots need polishing again -- blood all over them...
%send% %actor% %self.name% wipes %self.hisher% boots in your face!
%echoaround% %actor% %self.name% wipes %self.hisher% boots in the face of %actor.name%!
end
~ ~
#323 #323
Mob Fight - generic bash~ Mob Fight - generic bash~

View file

@ -35,13 +35,13 @@ mobs, shops, and triggers with which players will interact.
right place. Be warned, building is not easy and will require hard work, right place. Be warned, building is not easy and will require hard work,
patience, and the ability to take constructive criticism. patience, and the ability to take constructive criticism.
Your first task is to apply for builder status at: Your first task is to apply for builder status at:
http://www.geocities.com/buildersacademy/ http://tbamud.com/BuilderApplication
When you finish and submit the application tell anyone level 32 or higher When you finish and submit the application tell anyone level 32 or higher
and they will advance you to begin your training. and they will advance you to begin your training.
~ ~
0 24 0 0 0 0 0 24 0 0 0 0
S S
T 3017 T 199
#3 #3
The Builder Academy~ The Builder Academy~
Congratulations on your new-found immortality. Now all you need to know is Congratulations on your new-found immortality. Now all you need to know is
@ -543,18 +543,9 @@ D2
S S
#33 #33
Rumble's Room~ Rumble's Room~
The only thing necessary for evil to triumph is for good men to do nothing. Our lives begin to end the day we become silent about things that matter.
-Edmund Burke
~ ~
0 8 0 0 0 0 0 8 0 0 0 0
D0
~
~
0 0 33
D2
~
~
0 0 33
E E
undefined~ undefined~
test test
@ -761,6 +752,7 @@ steel door that is closed and locked.
0 8 0 0 0 0 0 8 0 0 0 0
S S
T 172 T 172
T 171
#95 #95
Confucius' Prison Cell~ Confucius' Prison Cell~
The musty stall is somehow cleaner than the others. A hole in the North wall The musty stall is somehow cleaner than the others. A hole in the North wall

View file

@ -1077,6 +1077,7 @@ D3
~ ~
0 10400 10456 0 10400 10456
S S
T 10419
#10458 #10458
Taylors Immortal Resting Chamber~ Taylors Immortal Resting Chamber~
__ __

View file

@ -1,3 +1,9 @@
#12000
Rome Zone Description Room~
You are in an unfinished room.
~
120 0 0 0 0 0
S
#12001 #12001
The Judging Booth~ The Judging Booth~
You stand in the midst of a small room with windows on the east and south You stand in the midst of a small room with windows on the east and south
@ -12,15 +18,15 @@ There is a rickety ladder leading down.
trapdoor~ trapdoor~
1 12033 12002 1 12033 12002
E E
pencils pencil~
An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the
user should see a dentist very soon!
~
E
scorecards~ scorecards~
The cards all have been filled in with the judges evaluations of today's The cards all have been filled in with the judges evaluations of today's
combatants. It seems that Sparticus is having a good day. combatants. It seems that Sparticus is having a good day.
~ ~
E
pencils pencil~
An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the
user should see a dentist very soon!
~
S S
#12002 #12002
Caesar's Private Box~ Caesar's Private Box~
@ -214,8 +220,13 @@ direction.
~ ~
0 -1 12010 0 -1 12010
E E
coach trainer~ gladiator~
The coach tell you "Stop bothering my athletes and get lost! " He is a big muscular man with lots of armor. He sizes you up and decides
that you aren't worth his time or trouble.
~
E
driver~
The driver is too busy changing a wheel on his chariot to notice you.
~ ~
E E
chariot~ chariot~
@ -225,13 +236,8 @@ the chariot as belonging to Drucilis 'Lightning-whip' Octavious, a favorite
driver of the masses. driver of the masses.
~ ~
E E
driver~ coach trainer~
The driver is too busy changing a wheel on his chariot to notice you. The coach tell you "Stop bothering my athletes and get lost! "
~
E
gladiator~
He is a big muscular man with lots of armor. He sizes you up and decides
that you aren't worth his time or trouble.
~ ~
S S
#12010 #12010
@ -478,11 +484,6 @@ around and go that way??!! Please?
~ ~
0 -1 12013 0 -1 12013
E E
roll paper~
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
roll is about half-used.
~
E
hole toilet~ hole toilet~
You walk over to the hole and see that there is a large turd floating in a You walk over to the hole and see that there is a large turd floating in a
pool black water about 2 feet below the surface of the ground. As you lean pool black water about 2 feet below the surface of the ground. As you lean
@ -490,6 +491,11 @@ closer to get a better look, your nose catches a concentrated dose of the
fragrant aroma wafting upwards. Your stomach decides that it has had enough of fragrant aroma wafting upwards. Your stomach decides that it has had enough of
this shoddy treatment and you puke until it is empty. this shoddy treatment and you puke until it is empty.
~ ~
E
roll paper~
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
roll is about half-used.
~
S S
#12021 #12021
The Slave Quarters~ The Slave Quarters~
@ -658,10 +664,14 @@ Off through the trees, you see a small, plain hut.
~ ~
0 -1 12021 0 -1 12021
E E
trees tree shrubs shrub plants plant~ Venus~
All of the plants, trees and shrubs are perfectly trimmed, without so much as Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
a dead leaf anywhere to be seen. You welcome the shade that they give from the splendor.
harsh sun above. ~
E
Jupiter~
A statue made of pure gold depicts Jupiter sitting on his throne. The throne
looks like it is made of silver.
~ ~
E E
Neptune~ Neptune~
@ -670,14 +680,10 @@ It is sitting in the center of a small pond which has hundreds of beautiful fish
swimming in it. swimming in it.
~ ~
E E
Jupiter~ trees tree shrubs shrub plants plant~
A statue made of pure gold depicts Jupiter sitting on his throne. The throne All of the plants, trees and shrubs are perfectly trimmed, without so much as
looks like it is made of silver. a dead leaf anywhere to be seen. You welcome the shade that they give from the
~ harsh sun above.
E
Venus~
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
splendor.
~ ~
S S
#12028 #12028
@ -696,9 +702,9 @@ You see a well manicured path that winds through the estate.
~ ~
0 -1 12027 0 -1 12027
E E
furniture~ floor tile~
You hope to eventually be able to own a piece of furniture just like these Very expensive! A lot of master craftsmen labored long and hard to produce
someday. These are only dreams, of course. such a work of art.
~ ~
E E
windows~ windows~
@ -706,9 +712,9 @@ windows~
the gods. the gods.
~ ~
E E
floor tile~ furniture~
Very expensive! A lot of master craftsmen labored long and hard to produce You hope to eventually be able to own a piece of furniture just like these
such a work of art. someday. These are only dreams, of course.
~ ~
S S
#12029 #12029
@ -729,13 +735,13 @@ Nero Drive continues in that direction.
~ ~
0 -1 12030 0 -1 12030
E E
road~
The road is wide and very muddy.
~
E
gate~ gate~
The gate is made of solid iron and is well maintained. The gate is made of solid iron and is well maintained.
~ ~
E
road~
The road is wide and very muddy.
~
S S
#12030 #12030
Nero Drive~ Nero Drive~
@ -814,16 +820,16 @@ aqueduct and buildings of the Roman government.
~ ~
0 -1 12033 0 -1 12033
E E
aqueduct~
To the southeast, off in the distance, stands a large stone structure that is
used to channel water into the city.
~
E
vendor vendors~ vendor vendors~
There are several sidewalk vendors here, selling fresh fruits and vegetables, There are several sidewalk vendors here, selling fresh fruits and vegetables,
home baked goods, fine jewelry and other items. Most of the items for sale are home baked goods, fine jewelry and other items. Most of the items for sale are
of very high quality. of very high quality.
~ ~
E
aqueduct~
To the southeast, off in the distance, stands a large stone structure that is
used to channel water into the city.
~
S S
#12033 #12033
Nero Drive~ Nero Drive~
@ -934,13 +940,10 @@ The south door leads directly to the senate chambers.
door wooden~ door wooden~
2 12035 12037 2 12035 12037
E E
flowers plants flower plant~ desk~
The plants contribute to a very relaxing atmosphere. The desk is made of solid walnut and gold inlay. It is exquisitely carved
~ with superior craftsmanship, the likes of which has rarely been seen. It was
E probably brought to Rome from Gaul.
bookcase books~
The books are very old and contain the wisdom of wise men from throughout the
entire Roman empire. They appear to be collecting dust.
~ ~
E E
documents decrees paperwork document decree papers paper~ documents decrees paperwork document decree papers paper~
@ -948,10 +951,13 @@ documents decrees paperwork document decree papers paper~
sealed with wax. sealed with wax.
~ ~
E E
desk~ bookcase books~
The desk is made of solid walnut and gold inlay. It is exquisitely carved The books are very old and contain the wisdom of wise men from throughout the
with superior craftsmanship, the likes of which has rarely been seen. It was entire Roman empire. They appear to be collecting dust.
probably brought to Rome from Gaul. ~
E
flowers plants flower plant~
The plants contribute to a very relaxing atmosphere.
~ ~
S S
#12037 #12037
@ -1034,6 +1040,17 @@ You can see a busy street in that direction.
~ ~
0 -1 12033 0 -1 12033
E E
telescope~
If it were operational, it would offer a spectacular view of the Mountain of
the Gods. Unfortunately, it appears to have been vandalized.
~
E
aqueduct~
The aqueduct is a massive stone structure that channels water into Rome from
the Mountain of the Gods. During the rainy season, it is filled to the top.
However, due to recent drought, the water level appears to be very low.
~
E
sign~ sign~
******************************************** ********************************************
* * * *
@ -1045,17 +1062,6 @@ sign~
* * * *
******************************************** ********************************************
~ ~
E
aqueduct~
The aqueduct is a massive stone structure that channels water into Rome from
the Mountain of the Gods. During the rainy season, it is filled to the top.
However, due to recent drought, the water level appears to be very low.
~
E
telescope~
If it were operational, it would offer a spectacular view of the Mountain of
the Gods. Unfortunately, it appears to have been vandalized.
~
S S
#12041 #12041
The Aqueduct~ The Aqueduct~
@ -1198,13 +1204,13 @@ The steps terminate onto Clay Avenue.
~ ~
0 -1 12046 0 -1 12046
E E
statue statues~
There is really nothing noteworthy about them.
~
E
stairs stairway steps~ stairs stairway steps~
The stairs are immaculately polished and made of white marble. The stairs are immaculately polished and made of white marble.
~ ~
E
statue statues~
There is really nothing noteworthy about them.
~
S S
#12046 #12046
Clay Avenue~ Clay Avenue~
@ -1235,15 +1241,15 @@ There are some white marble steps leading up.
~ ~
0 -1 12045 0 -1 12045
E E
mountain~
Off to the southwest, you can see a huge mountain that is partially obscured
by the haze. It is rumored that the gods reside there and protect the city.
~
E
stone structure aqueduct~ stone structure aqueduct~
You see a massive stone structure, built several centuries ago, that is used You see a massive stone structure, built several centuries ago, that is used
to channel water into the city. to channel water into the city.
~ ~
E
mountain~
Off to the southwest, you can see a huge mountain that is partially obscured
by the haze. It is rumored that the gods reside there and protect the city.
~
S S
#12047 #12047
The Summit Of The Mountain Of The Gods~ The Summit Of The Mountain Of The Gods~
@ -1323,15 +1329,15 @@ There is a door, reinforced with steel, in that direction.
door~ door~
2 12038 12042 2 12038 12042
E E
cinders ashes pile~
The ashes are a very fine grayish white powder that seems to be the only
worldly remains of Froboz's "test specimens".
~
E
workbench workbenches tubes beakers crucibles dishes~ workbench workbenches tubes beakers crucibles dishes~
These are all tools of great power. You cannot even begin to understand what These are all tools of great power. You cannot even begin to understand what
any of this stuff does. any of this stuff does.
~ ~
E
cinders ashes pile~
The ashes are a very fine grayish white powder that seems to be the only
worldly remains of Froboz's "test specimens".
~
S S
#12050 #12050
The Courtroom~ The Courtroom~
@ -1360,15 +1366,15 @@ The waiting room lies in that direction.
~ ~
0 -1 12043 0 -1 12043
E E
seal~
The seal of the Emperor is mounted above the judge's stand.
~
E
bench stand box jury~ bench stand box jury~
You see large wooden structures that are designed to separate the judge, jury You see large wooden structures that are designed to separate the judge, jury
and witnesses from the rest of the courtroom. They are made of polished oak and and witnesses from the rest of the courtroom. They are made of polished oak and
are strictly functional. are strictly functional.
~ ~
E
seal~
The seal of the Emperor is mounted above the judge's stand.
~
S S
#12051 #12051
The East Gate Of Rome~ The East Gate Of Rome~
@ -1390,15 +1396,15 @@ The clay street leads into the city.
~ ~
0 -1 12046 0 -1 12046
E E
gate~
The gate is fabricated from iron and has been designed to keep intruders out
of the city.
~
E
spires towers~ spires towers~
There are two tall spires on either side of the gate and are constantly There are two tall spires on either side of the gate and are constantly
manned by the city guards. They are made of stone and stand about 40 feet tall. manned by the city guards. They are made of stone and stand about 40 feet tall.
~ ~
E
gate~
The gate is fabricated from iron and has been designed to keep intruders out
of the city.
~
S S
#12052 #12052
A Mountain Path~ A Mountain Path~
@ -1471,15 +1477,15 @@ The courtroom lies in that direction.
door~ door~
1 12039 12050 1 12039 12050
E E
tombs books~
The books are very large and filled with Roman legal precedent.
~
E
papers documents~ papers documents~
There are hundreds of pages of petitions, lawsuits and court orders sitting There are hundreds of pages of petitions, lawsuits and court orders sitting
on the desk. One particularly interesting case involves a nobleman, a slave and on the desk. One particularly interesting case involves a nobleman, a slave and
a roll of toilet paper. a roll of toilet paper.
~ ~
E
tombs books~
The books are very large and filled with Roman legal precedent.
~
S S
#12056 #12056
A Mountain Path~ A Mountain Path~
@ -1500,14 +1506,14 @@ You see a small trail, leading down.
~ ~
0 -1 12059 0 -1 12059
E E
trail path~
The path is a little muddy, possibly due to a recent thundershower.
~
E
tree trees vegetation~ tree trees vegetation~
All of the vegetation is lush, green and in full bloom. You wish that you All of the vegetation is lush, green and in full bloom. You wish that you
could take the time to stop and enjoy it properly. could take the time to stop and enjoy it properly.
~ ~
E
trail path~
The path is a little muddy, possibly due to a recent thundershower.
~
S S
#12057 #12057
The Aqueduct~ The Aqueduct~
@ -1566,19 +1572,19 @@ You see a path leading up the mountain.
~ ~
0 -1 12059 0 -1 12059
E E
trees fruit~ stream brook~
The fruit trees, nourished by the fertile ground at the edge of the stream A stream of the clearest, cleanest water that you have ever seen winds its
and sustained by the brilliant sunshine, line the banks of the stream and are way through the valley.
laden with fruit.
~ ~
E E
fish~ fish~
A variety of species swims peacefully in the cool, clear water. A variety of species swims peacefully in the cool, clear water.
~ ~
E E
stream brook~ trees fruit~
A stream of the clearest, cleanest water that you have ever seen winds its The fruit trees, nourished by the fertile ground at the edge of the stream
way through the valley. and sustained by the brilliant sunshine, line the banks of the stream and are
laden with fruit.
~ ~
S S
#12059 #12059

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#1400 #1400
test~ Test's Trial Vnum~
You are in an unfinished room. You are in an unfinished room.
~ ~
14 0 0 0 0 0 14 0 0 0 0 0

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@ -1372,14 +1372,14 @@ D5
door~ door~
1 0 225 1 0 225
E E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~ floor~
The stone floor is the same shade of grey as the sky and is completely plain The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a and unscratched. It is probably too hard for anything to leave as much as a
scratch on it. scratch on it.
~ ~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S S
$~ $~

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#5000
Great Eastern Desert Zone Description Room~
You are in an unfinished room.
~
50 0 0 0 0 0
S
#5001 #5001
A Long Tunnel~ A Long Tunnel~
You encounter some rapids as you enter this tunnel cut out of You encounter some rapids as you enter this tunnel cut out of

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#6300
Arachnos Zone Description Room~
You are in an unfinished room.
~
63 0 0 0 0 0
S
#6301 #6301
The Webbed Entrance~ The Webbed Entrance~
Sticky, sticky, sticky! The ground is cluttered with leaves, Sticky, sticky, sticky! The ground is cluttered with leaves,

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#1 #1
Rumble~ Rumble~
Sanctus~ Sanctus~
100 199 10 2 100 199 10 2 d 0 0 0 -1 -1
M 0 98 1 100 (the travelling saleswoman) M 0 98 1 100 (the travelling saleswoman)
G 1 82 99 -1 (the teleporter) G 1 82 99 -1 (the teleporter)
M 0 156 1 100 (the speaker of the land) M 0 156 1 100 (the speaker of the land)

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#100 #100
Rumble~ Rumble~
Northern Highway~ Northern Highway~
10000 10099 30 2 10000 10099 30 2 d 0 0 0 -1 -1
O 0 10001 1 10000 (a stove) O 0 10001 1 10000 (a stove)
P 1 10009 1 10001 (a few coins) P 1 10009 1 10001 (a few coins)
O 0 10000 1 10000 (a dirty bunk) O 0 10000 1 10000 (a dirty bunk)

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#101 #101
Unknown~ Unknown~
South Road~ South Road~
10100 10199 10 2 10100 10199 10 2 d 0 0 0 -1 -1
M 0 10112 1 10121 (Bubba) M 0 10112 1 10121 (Bubba)
M 0 10111 1 10119 (the wanderer) M 0 10111 1 10119 (the wanderer)
M 0 10110 1 10117 (the groundhog) M 0 10110 1 10117 (the groundhog)

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#103 #103
Taylor~ Taylor~
DBZ World~ DBZ World~
10300 10399 5 2 10300 10399 5 2 d 0 0 0 -1 -1
O 0 10300 1 10300 (the Zone Description Sign)
M 0 10361 1 10361 (the Elder Namek) M 0 10361 1 10361 (the Elder Namek)
M 0 10346 7 10346 (a Namek Townsmen) M 0 10346 7 10346 (a Namek Townsmen)
M 0 10379 5 10379 (a rabbit) M 0 10379 5 10379 (a rabbit)
@ -25,7 +26,6 @@ M 0 10307 5 10307 (a large wolf)
M 0 10304 1 10304 (the guardian of earth) M 0 10304 1 10304 (the guardian of earth)
M 0 10306 1 10304 (the guardians helper) M 0 10306 1 10304 (the guardians helper)
O 0 10304 1 10304 (a yellow cloud) O 0 10304 1 10304 (a yellow cloud)
O 0 10300 1 10300 (the Zone Description Sign)
O 0 10303 1 10303 (a teleporter) O 0 10303 1 10303 (a teleporter)
O 0 10308 2 10303 (a sign) O 0 10308 2 10303 (a sign)
O 0 10302 1 10302 (a teleporter) O 0 10302 1 10302 (a teleporter)

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#104 #104
Taylor~ Taylor~
Land of Orchan~ Land of Orchan~
10400 10499 5 2 10400 10499 5 2 d 0 0 0 -1 -1
O 0 10427 1 10400 (a Zone Description Sign)
M 0 10414 1 10400 (hells hound)
M 0 10429 1 10464 (the Weatherman) M 0 10429 1 10464 (the Weatherman)
M 0 10409 1 10409 (Jak) M 0 10409 1 10409 (Jak)
G 1 10408 100 -1 (a pair of metal gloves) G 1 10408 100 -1 (a pair of metal gloves)
@ -58,8 +60,6 @@ M 0 10415 15 10455 (a border collie)
M 0 10415 15 10437 (a border collie) M 0 10415 15 10437 (a border collie)
M 0 10415 15 10447 (a border collie) M 0 10415 15 10447 (a border collie)
M 0 10415 15 10444 (a border collie) M 0 10415 15 10444 (a border collie)
O 0 10427 1 10400 (a Zone Description Sign)
M 0 10414 1 10400 (hells hound)
O 0 10414 1 10415 (a house sign) O 0 10414 1 10415 (a house sign)
O 0 10411 1 10417 (a road sign) O 0 10411 1 10417 (a road sign)
O 0 10403 1 10411 (a tacky wooden sign) O 0 10403 1 10411 (a tacky wooden sign)

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#106 #106
Daiko~ Daiko~
Elcardo~ Elcardo~
10600 10699 30 2 10600 10699 30 2 d 0 0 0 -1 -1
M 0 10605 10 10605 (a Suncas rebel foot soldier) M 0 10605 10 10605 (a Suncas rebel foot soldier)
E 1 10602 5 16 (a flame hardened quarterstaff) E 1 10602 5 16 (a flame hardened quarterstaff)
E 1 10608 15 13 (a Suncas cloth kilt) E 1 10608 15 13 (a Suncas cloth kilt)

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#107 #107
Rumble Santa~ Rumble Santa~
Realms of Iuel~ Realms of Iuel~
10700 10799 30 1 10700 10799 30 1 d 0 0 0 -1 -1
D 0 10774 1 1 (Sink Holes) D 0 10774 1 1 (Sink Holes)
D 0 10742 2 2 (Sink Holes) D 0 10742 2 2 (Sink Holes)
D 0 10770 0 2 (Sink Holes) D 0 10770 0 2 (Sink Holes)

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#11 #11
Detta~ Detta~
Frozen Castle~ Frozen Castle~
1100 1199 30 1 1100 1199 30 1 0 0 0 0 25 30
R 0 1188 1122 -1 (a rope) R 0 1188 1122 -1 (a rope)
O 0 1122 99 1188 (a rope) O 0 1122 99 1188 (a rope)
M 0 1105 1 1137 (@Can icy princess@n) M 0 1105 1 1137 (@Can icy princess@n)

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#115 #115
Polar~ Polar~
Monestary Omega~ Monestary Omega~
11500 11599 10 2 11500 11599 10 2 d 0 0 0 -1 -1
M 0 11501 10 11500 (a large grey rat)
M 0 11501 10 11500 (a large grey rat)
M 0 11518 1 11599 (the Doom Priest guildmaster) M 0 11518 1 11599 (the Doom Priest guildmaster)
M 0 11518 2 11502 (the Doom Priest guildmaster) M 0 11518 2 11502 (the Doom Priest guildmaster)
M 0 11501 10 11500 (a large grey rat)
M 0 11501 10 11500 (a large grey rat)
R 0 11501 11521 -1 (a barrel) R 0 11501 11521 -1 (a barrel)
O 0 11521 1 11501 (a barrel) O 0 11521 1 11501 (a barrel)
D 0 11506 4 2 (Under The Monestary) D 0 11506 4 2 (Under The Monestary)

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#117 #117
Dysprosic~ Dysprosic~
Los Torres~ Los Torres~
11700 11799 20 2 11700 11799 20 2 d 0 0 0 -1 -1
O 0 11799 1 11700 (the Spoiler's List for Los Torres.)
M 0 11718 1 11715 (the Empress's bodyguard Verno) M 0 11718 1 11715 (the Empress's bodyguard Verno)
M 0 11719 1 11720 (Empress Leraillia) M 0 11719 1 11720 (Empress Leraillia)
M 0 11702 10 11703 (citizen) M 0 11702 10 11703 (citizen)
@ -37,7 +38,6 @@ R 0 11722 11738 -1 (a Marble Fountain)
O 1 11738 1 11722 (a Marble Fountain) O 1 11738 1 11722 (a Marble Fountain)
R 0 11758 11737 -1 (a broken chandelier) R 0 11758 11737 -1 (a broken chandelier)
M 0 11712 1 11758 (the Government Official Miranda) M 0 11712 1 11758 (the Government Official Miranda)
O 0 11799 1 11700 (the Spoiler's List for Los Torres.)
M 0 11704 1 11704 (Zulthan the Waiter) M 0 11704 1 11704 (Zulthan the Waiter)
G 1 11707 100 -1 (a Turkey Sandwich) G 1 11707 100 -1 (a Turkey Sandwich)
G 1 11709 100 -1 (a Turkey Soup) G 1 11709 100 -1 (a Turkey Soup)

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#118 #118
Detta~ Detta~
The Dollhouse~ The Dollhouse~
11800 11899 30 2 11800 11899 30 2 d 0 0 0 -1 -1
M 0 11829 1 11863 (a fidgety girl) M 0 11829 1 11863 (a fidgety girl)
E 1 11853 99 16 (a sharp knife) E 1 11853 99 16 (a sharp knife)
E 1 11854 99 5 (a bloody dress) E 1 11854 99 5 (a bloody dress)

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#120 #120
Onivel~ Onivel~
Rome~ Rome~
12000 12099 20 2 12000 12099 20 2 d 0 0 0 -1 -1
M 0 12000 3 12001 (the adjudicator) M 0 12000 3 12001 (the adjudicator)
E 1 3022 100 16 (a long sword) E 1 3022 100 16 (a long sword)
E 1 3042 100 11 (a shield) E 1 3042 100 11 (a shield)

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#125 #125
Rhunter~ Rhunter~
Hannah~ Hannah~
12500 12599 30 2 12500 12599 30 2 d 0 0 0 -1 -1
D 0 12500 0 2 (At the gates of the Grand City of Hannah) D 0 12500 0 2 (At the gates of the Grand City of Hannah)
M 0 12500 1 12500 (the great oaken tree) M 0 12500 1 12500 (the great oaken tree)
E 1 12599 100 8 (a pair of oaken boots) E 1 12599 100 8 (a pair of oaken boots)

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#130 #130
random~ random~
Mist Maze~ Mist Maze~
13000 13099 240 0 13000 13099 240 0 d 0 0 0 -1 -1
R 0 13097 13011 -1 (a ray of light)
O 1 13011 50 13097 (a ray of light)
R 0 13097 13012 -1 (a tendril of the wispy mist)
O 1 13012 99 13097 (a tendril of the wispy mist)
R 0 13000 13000 -1 (an old tombstone) R 0 13000 13000 -1 (an old tombstone)
O 1 13000 50 13000 (an old tombstone) O 1 13000 50 13000 (an old tombstone)
R 0 13000 13099 -1 (a swirling mist) R 0 13000 13099 -1 (a swirling mist)
O 1 13099 50 13000 (a swirling mist) O 1 13099 50 13000 (a swirling mist)
R 0 13097 13011 -1 (a ray of light)
O 1 13011 50 13097 (a ray of light)
R 0 13097 13012 -1 (a tendril of the wispy mist)
O 1 13012 99 13097 (a tendril of the wispy mist)
R 0 13095 13009 -1 (a swirling mist) R 0 13095 13009 -1 (a swirling mist)
O 1 13009 50 13095 (a swirling mist) O 1 13009 50 13095 (a swirling mist)
R 0 13080 13000 -1 (an old tombstone) R 0 13080 13000 -1 (an old tombstone)

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#140 #140
Balme~ Balme~
Wyvern City~ Wyvern City~
14000 14099 30 2 14000 14099 30 2 d 0 0 0 -1 -1
M 0 14002 12 14000 (a sand crab) M 0 14002 12 14000 (a sand crab)
D 0 14084 3 1 (Wyvern Wards and all things magical.) D 0 14084 3 1 (Wyvern Wards and all things magical.)
M 0 14011 1 14084 (a wyvern wizard) M 0 14011 1 14084 (a wyvern wizard)

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#15 #15
Steppin~ Steppin~
Straight Path~ Straight Path~
1500 1599 10 2 1500 1599 10 2 d 0 0 0 -1 -1
M 0 1519 1 1517 (the demon) M 0 1519 1 1517 (the demon)
G 1 1506 1 -1 (a charred ember) G 1 1506 1 -1 (a charred ember)
M 0 1500 1 1540 (Allah) M 0 1500 1 1540 (Allah)

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#150 #150
CircleMUD~ CircleMUD~
King Welmar's Castle~ King Welmar's Castle~
15000 15099 30 2 15000 15099 30 2 d 0 0 0 -1 -1
M 0 15001 1 15017 (King Welmar) M 0 15001 1 15017 (King Welmar)
E 1 15002 1 17 (a golden sceptre) E 1 15002 1 17 (a golden sceptre)
E 1 15003 1 6 (a golden crown) E 1 15003 1 6 (a golden crown)
@ -126,7 +126,7 @@ M 0 15031 2 15067 (the skeleton)
M 0 15032 1 15074 (the pit fiend) M 0 15032 1 15074 (the pit fiend)
E 1 15008 3 16 (Verminator) E 1 15008 3 16 (Verminator)
O 0 15013 1 15054 (a royal banner) O 0 15013 1 15054 (a royal banner)
O 0 15018 1 15070 (a corpse) O 0 15018 1 15070 (a carcass)
O 0 15021 1 15073 (the glow from the west) O 0 15021 1 15073 (the glow from the west)
O 0 15022 1 15065 (the wailing sound from the east) O 0 15022 1 15065 (the wailing sound from the east)
D 0 15056 2 2 (The Guard Room) D 0 15056 2 2 (The Guard Room)

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#16 #16
Rumble~ Rumble~
Camelot II~ Camelot II~
1600 1699 10 2 1600 1699 10 2 d 0 0 0 -1 -1
M 0 1633 8 1600 (a large wolf) M 0 1633 8 1600 (a large wolf)
M 0 1619 1 1627 (Iron Jack) M 0 1619 1 1627 (Iron Jack)
G 1 715 99 -1 (a silver sceptre) G 1 715 99 -1 (a silver sceptre)

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#169 #169
Tanto~ Tanto~
Gibberling Caves~ Gibberling Caves~
16900 16999 30 2 16900 16999 30 2 d 0 0 0 -1 -1
R 0 16907 16904 -1 (a brittle twig) R 0 16907 16904 -1 (a brittle twig)
O 0 16904 99 16907 (a brittle twig) O 0 16904 99 16907 (a brittle twig)
M 0 16909 2 16907 (a small marmot) M 0 16909 2 16907 (a small marmot)

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#17 #17
Rumble~ Rumble~
Camelot III~ Camelot III~
1700 1799 10 2 1700 1799 10 2 d 0 0 0 -1 -1
M 0 1733 2 1799 (a cow) M 0 1733 2 1799 (a cow)
M 0 1707 1 1793 (Sir Lancelot) M 0 1707 1 1793 (Sir Lancelot)
E 1 1707 99 9 (the gauntlets) E 1 1707 99 9 (the gauntlets)

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#175 #175
Unknown~ Unknown~
Cardinal Wizards~ Cardinal Wizards~
17500 17599 10 2 17500 17599 10 2 d 0 0 0 -1 -1
D 0 17524 1 1 (Carcophan's Study) D 0 17524 1 1 (Carcophan's Study)
M 0 17512 2 17524 (the inverse Salamander) M 0 17512 2 17524 (the inverse Salamander)
M 0 17512 2 17524 (the inverse Salamander) M 0 17512 2 17524 (the inverse Salamander)

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#18 #18
Rumble~ Rumble~
Nuclear Wasteland~ Nuclear Wasteland~
1800 1899 20 2 1800 1899 20 2 d 0 0 0 -1 -1
M 0 1816 1 1896 (the T1000) M 0 1816 1 1896 (the T1000)
M 0 1818 6 1895 (an autonomous terminator) M 0 1818 6 1895 (an autonomous terminator)
M 0 1818 6 1894 (an autonomous terminator) M 0 1818 6 1894 (an autonomous terminator)

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#186 #186
Maynard~ Maynard~
Newbie Zone~ Newbie Zone~
18600 18699 10 2 18600 18699 10 2 d 0 0 0 -1 -1
M 0 18602 3 18600 (the newbie monster) M 0 18602 3 18600 (the newbie monster)
E 1 18602 99 5 (a bright green newbie vest) E 1 18602 99 5 (a bright green newbie vest)
M 0 18601 1 18605 (the pit beast) M 0 18601 1 18605 (the pit beast)

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#187 #187
Wolfgaar Arina~ Wolfgaar Arina~
Circus~ Circus~
18700 18799 10 2 18700 18799 10 2 d 0 0 0 -1 -1
M 0 18702 1 18724 (a small lion cub) M 0 18702 1 18724 (a small lion cub)
M 0 18722 1 18706 (the organ grinder) M 0 18722 1 18706 (the organ grinder)
M 0 18712 1 18715 (croc man) M 0 18712 1 18715 (croc man)

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#19 #19
Detta~ Detta~
Spider Swamp~ Spider Swamp~
1900 1999 30 2 1900 1999 30 2 d 0 0 0 -1 -1
R 0 1901 1905 -1 (a primitive fire torch) R 0 1901 1905 -1 (a primitive fire torch)
O 0 1905 99 1901 (a primitive fire torch) O 0 1905 99 1901 (a primitive fire torch)
M 0 1908 20 1901 (a jet-black crow) M 0 1908 20 1901 (a jet-black crow)

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#2 #2
Rumble~ Rumble~
Sanctus II~ Sanctus II~
200 299 10 2 200 299 10 2 d 0 0 0 -1 -1
M 0 162 3 237 (a statesman)
E 1 140 99 12 (a cloth jacket)
O 0 116 1 237 (the bench)
M 0 169 3 200 (a citizen)
M 0 13 1 235 (a kind soul) M 0 13 1 235 (a kind soul)
M 0 125 3 254 (the young girl) M 0 125 3 254 (the young girl)
M 0 164 1 254 (the drunk) M 0 164 1 254 (the drunk)
@ -9,7 +13,6 @@ G 1 101 99 -1 (an imported bottle of beer)
G 1 197 99 -1 (a "kick me" sign) G 1 197 99 -1 (a "kick me" sign)
M 0 196 1 251 (the newbie guide) M 0 196 1 251 (the newbie guide)
O 0 251 1 251 (a marble fountain) O 0 251 1 251 (a marble fountain)
M 0 169 3 200 (a citizen)
M 0 33 1 266 (Homer Simpson) M 0 33 1 266 (Homer Simpson)
E 1 71 99 1 (a chinese finger trap) E 1 71 99 1 (a chinese finger trap)
E 1 71 99 2 (a chinese finger trap) E 1 71 99 2 (a chinese finger trap)
@ -158,9 +161,6 @@ M 0 166 3 279 (the lance corporal)
E 1 141 99 9 (a pair of leather gloves) E 1 141 99 9 (a pair of leather gloves)
M 0 166 3 204 (the lance corporal) M 0 166 3 204 (the lance corporal)
E 1 141 99 9 (a pair of leather gloves) E 1 141 99 9 (a pair of leather gloves)
M 0 162 3 237 (a statesman)
E 1 140 99 12 (a cloth jacket)
O 0 116 1 237 (the bench)
M 0 162 3 299 (a statesman) M 0 162 3 299 (a statesman)
E 1 140 99 12 (a cloth jacket) E 1 140 99 12 (a cloth jacket)
M 0 169 3 250 (a citizen) M 0 169 3 250 (a citizen)

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#20 #20
Rumble~ Rumble~
Arena~ Arena~
2000 2099 30 2 2000 2099 30 2 d 0 0 0 -1 -1
O 0 2008 4 2022 (a smelly pot) O 0 2008 4 2022 (a smelly pot)
M 0 2006 2 2022 (a thraecian warrior) M 0 2006 2 2022 (a thraecian warrior)
D 0 2022 3 1 (Thraecian Cell) D 0 2022 3 1 (Thraecian Cell)

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#200 #200
Rumble~ Rumble~
Western Highway~ Western Highway~
20000 20099 10 2 20000 20099 10 2 d 0 0 0 -1 -1
R 0 20017 20000 -1 (the river) R 0 20017 20000 -1 (the river)
O 0 20000 1 20017 (the river) O 0 20000 1 20017 (the river)
O 0 20001 1 20017 (the bridge) O 0 20001 1 20017 (the bridge)

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#201 #201
Elixias~ Elixias~
Sapphire Islands~ Sapphire Islands~
20100 20199 60 2 20100 20199 60 2 d 0 0 0 -1 -1
O 0 20100 1 20100 (a golden plaque) O 0 20100 1 20100 (a golden plaque)
M 0 20197 1 20100 (a blonde receptionist) M 0 20197 1 20100 (a blonde receptionist)
M 0 20101 15 20109 (a grumpy-looking crab) M 0 20101 15 20109 (a grumpy-looking crab)

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#22 #22
Rumble~ Rumble~
Tower of the Undead~ Tower of the Undead~
2200 2299 10 2 2200 2299 10 2 d 0 0 0 -1 -1
M 0 2230 1 2299 (the Lord of the Undead) M 0 2230 1 2299 (the Lord of the Undead)
E 1 2222 99 14 (a leather wristguard) E 1 2222 99 14 (a leather wristguard)
E 1 2213 99 9 (the brass knuckles) E 1 2213 99 9 (the brass knuckles)
@ -35,7 +35,7 @@ E 1 2209 99 8 (the zombie boots)
M 0 2200 3 2201 (a zombie guard) M 0 2200 3 2201 (a zombie guard)
E 1 2210 99 6 (a zombie helm) E 1 2210 99 6 (a zombie helm)
E 1 2208 99 16 (a zombie sword) E 1 2208 99 16 (a zombie sword)
O 0 2215 1 2204 (a half-eaten corpse) O 0 2215 1 2204 (a half-eaten cadaver)
M 0 2201 10 2204 (a zombie knight) M 0 2201 10 2204 (a zombie knight)
E 1 2201 99 12 (the black chainmail) E 1 2201 99 12 (the black chainmail)
M 0 2202 10 2204 (a zombie servant) M 0 2202 10 2204 (a zombie servant)

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#220 #220
Exa~ Exa~
The Enchanted Kitchen~ The Enchanted Kitchen~
22000 22099 30 2 22000 22099 30 2 d 0 0 0 -1 -1
M 0 22000 10 22017 (a dust bunny) M 0 22000 10 22017 (a dust bunny)
R 0 22015 22005 -1 (@nA drippy @cfaucet@n) R 0 22015 22005 -1 (@ca @ndrippy @cfaucet@n)
O 1 22005 1 22015 (@nA drippy @cfaucet@n) O 1 22005 1 22015 (@ca @ndrippy @cfaucet@n)
O 0 22003 20 22012 (a @Dburnt @Ycookie@n) O 0 22003 20 22012 (a @Dburnt @Ycookie@n)
M 0 22004 3 22008 (a blob of @Doven @yscum@n) M 0 22004 3 22008 (a blob of @Doven @yscum@n)
M 0 22007 1 22018 (a turkey sandwich) M 0 22007 1 22018 (a turkey sandwich)
@ -16,7 +16,7 @@ M 0 22006 1 22021 (a @Rspaghetti @Ddemon@n)
M 0 22005 1 22016 (a @Wkitchen @Cpixie@n) M 0 22005 1 22016 (a @Wkitchen @Cpixie@n)
E 1 22004 100 16 (a @Dplastic @Wspork@n) E 1 22004 100 16 (a @Dplastic @Wspork@n)
M 0 22000 10 22016 (a dust bunny) M 0 22000 10 22016 (a dust bunny)
M 0 22003 1 22020 (@nThe @Cice@Dmons@Cter@n) M 0 22003 1 22020 (@cthe @Cice@Dmons@Cter@n)
E 1 22002 100 16 (an @Cice@Dpick@n) E 1 22002 100 16 (an @Cice@Dpick@n)
M 0 22000 10 22004 (a dust bunny) M 0 22000 10 22004 (a dust bunny)
M 0 22000 10 22003 (a dust bunny) M 0 22000 10 22003 (a dust bunny)

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@ -1,12 +1,12 @@
#232 #232
Radiax~ Ferret~
Terringham~ Terringham~
23200 23299 30 2 23200 23299 30 2 d 0 0 0 -1 -1
O 0 23201 1 23200 (a fountain)
R 0 23262 3034 -1 (an automatic teller machine) R 0 23262 3034 -1 (an automatic teller machine)
O 0 3034 99 23262 (an automatic teller machine) O 0 3034 99 23262 (an automatic teller machine)
M 0 23205 1 23282 (Sabertooth Tiger) M 0 23205 1 23282 (Sabertooth Tiger)
M 0 23206 1 23282 (Anaconda) M 0 23206 1 23282 (Anaconda)
O 0 23201 1 23200 (a fountain)
M 0 3023 2 23278 (the fighters' guildmaster) M 0 3023 2 23278 (the fighters' guildmaster)
M 0 3020 2 23279 (the mages' guildmaster) M 0 3020 2 23279 (the mages' guildmaster)
M 0 3022 2 23277 (the thieves' guildmaster) M 0 3022 2 23277 (the thieves' guildmaster)
@ -30,7 +30,7 @@ G 1 23209 1 -1 (a rucksack)
G 1 23210 1 -1 (a flashlight) G 1 23210 1 -1 (a flashlight)
G 1 23211 1 -1 (a lantern) G 1 23211 1 -1 (a lantern)
M 0 23201 1 23274 (the Baker) M 0 23201 1 23274 (the Baker)
G 1 23202 1 -1 (a rspberry tart) G 1 23202 1 -1 (a raspberry tart)
G 1 23203 1 -1 (a chocolate eclair) G 1 23203 1 -1 (a chocolate eclair)
G 1 23204 1 -1 (an apple pie) G 1 23204 1 -1 (an apple pie)
G 1 23205 1 -1 (a slice of bread) G 1 23205 1 -1 (a slice of bread)

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#233 #233
Unknown~ Unknown~
Dragon Plains~ Dragon Plains~
23300 23399 30 2 23300 23399 30 2 d 0 0 0 -1 -1
O 0 23300 1 23300 (a dragontooth necklace)
M 0 23366 1 23352 (the lost adventurer) M 0 23366 1 23352 (the lost adventurer)
G 1 23302 5 -1 (a map of the dragon plains) G 1 23302 5 -1 (a map of the dragon plains)
M 0 23391 2 23391 (a green dragon) M 0 23391 2 23391 (a green dragon)
@ -24,7 +25,6 @@ E 1 23340 99 16 (a red dagger)
M 0 23335 1 23335 (a hermit) M 0 23335 1 23335 (a hermit)
E 1 23336 99 16 (50' of rope) E 1 23336 99 16 (50' of rope)
O 0 23335 1 23335 (canteen) O 0 23335 1 23335 (canteen)
O 0 23300 1 23300 (a dragontooth necklace)
M 0 23345 1 23345 (a two-headed cat) M 0 23345 1 23345 (a two-headed cat)
E 1 23345 255 16 (a dirk) E 1 23345 255 16 (a dirk)
O 0 23398 1 23398 (a ruby gem) O 0 23398 1 23398 (a ruby gem)

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#234 #234
None.~ Ferret~
Newbie School~ Newbie School~
23400 23499 10 2 23400 23499 10 2 d 0 0 0 -1 -1
O 0 23401 5 23429 (some blackberries) O 0 23401 5 23429 (some blackberries)
R 0 23429 23403 -1 (a fountain) R 0 23429 23403 -1 (a fountain)
O 0 23403 1 23429 (a fountain) O 0 23403 1 23429 (a fountain)

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@ -1,11 +1,11 @@
#235 #235
Unknown~ Unknown~
Dwarven Mines~ Dwarven Mines~
23500 23599 30 2 23500 23599 30 2 d 0 0 0 -1 -1
R 0 23599 23501 -1 (a map of the dwarven mines)
O 0 23501 5 23599 (a map of the dwarven mines)
M 0 23500 4 23500 (the dwarven knight) M 0 23500 4 23500 (the dwarven knight)
E 1 23500 99 16 (a pickaxe) E 1 23500 99 16 (a pickaxe)
R 0 23599 23501 -1 (a map of the dwarven mines)
O 0 23501 5 23599 (a map of the dwarven mines)
M 0 23508 2 23508 (a mutant dwarf) M 0 23508 2 23508 (a mutant dwarf)
G 1 23520 99 -1 (a leather bag) G 1 23520 99 -1 (a leather bag)
E 1 23599 99 16 (a long sword) E 1 23599 99 16 (a long sword)

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@ -1,7 +1,7 @@
#236 #236
Welcor~ Welcor~
Aldin~ Aldin~
23600 23699 30 2 23600 23699 30 2 d 0 0 0 -1 -1
D 0 23611 3 2 (Passing by the workshops) D 0 23611 3 2 (Passing by the workshops)
D 0 23610 1 2 (Entrance to Aldin, City of the Dwarves) D 0 23610 1 2 (Entrance to Aldin, City of the Dwarves)
D 0 23610 3 1 (Entrance to Aldin, City of the Dwarves) D 0 23610 3 1 (Entrance to Aldin, City of the Dwarves)

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@ -1,7 +1,7 @@
#237 #237
Welcor~ Welcor~
Dwarven Trade Route~ Dwarven Trade Route~
23700 23799 30 2 23700 23799 30 2 d 0 0 0 -1 -1
M 0 23705 1 23700 (the dwarven trader) M 0 23705 1 23700 (the dwarven trader)
G 1 23702 100 -1 (a dwarven dagger) G 1 23702 100 -1 (a dwarven dagger)
E 1 23719 100 8 (some soft leather boots) E 1 23719 100 8 (some soft leather boots)

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@ -1,7 +1,7 @@
#238 #238
Polar Higgins~ Polar Higgins~
Crystal Castle~ Crystal Castle~
23800 23899 30 2 23800 23899 30 2 d 0 0 0 -1 -1
M 0 23874 1 23874 (the queen plegia) M 0 23874 1 23874 (the queen plegia)
G 1 23800 1 -1 (a map of the crystal castle) G 1 23800 1 -1 (a map of the crystal castle)
E 1 23874 100 0 (queens scepter) E 1 23874 100 0 (queens scepter)

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@ -1,9 +1,7 @@
#239 #239
Crysanthia~ Crysanthia~
South Pass~ South Pass~
23900 23999 20 2 23900 23999 20 2 d 0 0 0 -1 -1
M 0 23904 1 23908 (a black scorpion)
M 0 23901 3 23903 (a diamond-back rattle snake)
M 0 23918 1 23900 (a nice shop keeper) M 0 23918 1 23900 (a nice shop keeper)
G 1 23902 100 -1 (a sentinel hammer) G 1 23902 100 -1 (a sentinel hammer)
G 1 23900 100 -1 (a canteen) G 1 23900 100 -1 (a canteen)
@ -14,6 +12,8 @@ G 1 23910 100 -1 (an obsidian club)
G 1 23911 100 -1 (a pair of drow boots) G 1 23911 100 -1 (a pair of drow boots)
G 1 23912 100 -1 (a black cape) G 1 23912 100 -1 (a black cape)
G 1 23913 100 -1 (a spider staff) G 1 23913 100 -1 (a spider staff)
M 0 23904 1 23908 (a black scorpion)
M 0 23901 3 23903 (a diamond-back rattle snake)
D 0 23971 2 1 (South End of Slave Corridor) D 0 23971 2 1 (South End of Slave Corridor)
D 0 23971 1 1 (South End of Slave Corridor) D 0 23971 1 1 (South End of Slave Corridor)
D 0 23971 3 1 (South End of Slave Corridor) D 0 23971 3 1 (South End of Slave Corridor)

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@ -1,9 +1,9 @@
#240 #240
Rumble~ Rumble~
Dun Maura~ Dun Maura~
24000 24099 10 2 24000 24099 10 2 d 0 0 0 -1 -1
M 0 24001 8 24000 (the sentry) M 0 24001 8 24000 (the sentry)
E 1 24018 99 9 (the brass knuckles) E 1 24018 99 9 (a set of brass knuckles)
E 1 24003 99 16 (a double headed axe) E 1 24003 99 16 (a double headed axe)
R 0 24042 24027 -1 (the fountain) R 0 24042 24027 -1 (the fountain)
O 1 24027 1 24042 (the fountain) O 1 24027 1 24042 (the fountain)
@ -11,10 +11,10 @@ M 0 24003 4 24042 (the minotaur woman)
E 1 24014 10 5 (a fur loincloth) E 1 24014 10 5 (a fur loincloth)
M 0 24011 1 24094 (the War Master) M 0 24011 1 24094 (the War Master)
E 1 24026 10 1 (a gold band) E 1 24026 10 1 (a gold band)
E 1 24018 99 9 (the brass knuckles) E 1 24018 99 9 (a set of brass knuckles)
E 1 24006 10 16 (a bardiche) E 1 24006 10 16 (a bardiche)
M 0 24027 1 24012 (Trang) M 0 24027 1 24012 (Trang)
G 1 24018 99 -1 (the brass knuckles) G 1 24018 99 -1 (a set of brass knuckles)
G 1 24014 10 -1 (a fur loincloth) G 1 24014 10 -1 (a fur loincloth)
G 1 24010 10 -1 (a leather loincloth) G 1 24010 10 -1 (a leather loincloth)
G 1 24008 10 -1 (a hatchet) G 1 24008 10 -1 (a hatchet)
@ -22,21 +22,21 @@ G 1 24005 10 -1 (a broad axe)
G 1 24022 10 -1 (a pair of sandals) G 1 24022 10 -1 (a pair of sandals)
M 0 24001 8 24084 (the sentry) M 0 24001 8 24084 (the sentry)
E 1 24003 99 16 (a double headed axe) E 1 24003 99 16 (a double headed axe)
E 1 24018 99 9 (the brass knuckles) E 1 24018 99 9 (a set of brass knuckles)
M 0 24001 8 24037 (the sentry) M 0 24001 8 24037 (the sentry)
E 1 24002 99 16 (a battle axe) E 1 24002 99 16 (a battle axe)
E 1 24018 99 9 (the brass knuckles) E 1 24018 99 9 (a set of brass knuckles)
M 0 24001 8 24047 (the sentry) M 0 24001 8 24047 (the sentry)
E 1 24018 99 9 (the brass knuckles) E 1 24018 99 9 (a set of brass knuckles)
E 1 24002 99 16 (a battle axe) E 1 24002 99 16 (a battle axe)
M 0 24026 4 24022 (the old woman) M 0 24026 4 24022 (the old woman)
G 1 24013 10 -1 (the salmon) G 1 24013 10 -1 (some salmon)
M 0 24026 4 24002 (the old woman) M 0 24026 4 24002 (the old woman)
G 1 24013 10 -1 (the salmon) G 1 24013 10 -1 (some salmon)
M 0 24026 4 24040 (the old woman) M 0 24026 4 24040 (the old woman)
G 1 24013 10 -1 (the salmon) G 1 24013 10 -1 (some salmon)
M 0 24026 4 24067 (the old woman) M 0 24026 4 24067 (the old woman)
G 1 24013 10 -1 (the salmon) G 1 24013 10 -1 (some salmon)
M 0 24025 4 24081 (the woman) M 0 24025 4 24081 (the woman)
G 1 24022 10 -1 (a pair of sandals) G 1 24022 10 -1 (a pair of sandals)
M 0 24025 4 24014 (the woman) M 0 24025 4 24014 (the woman)
@ -46,11 +46,11 @@ G 1 24022 10 -1 (a pair of sandals)
M 0 24025 4 24069 (the woman) M 0 24025 4 24069 (the woman)
G 1 24022 10 -1 (a pair of sandals) G 1 24022 10 -1 (a pair of sandals)
M 0 24024 2 24068 (the butcher) M 0 24024 2 24068 (the butcher)
G 1 24011 10 -1 (the bear meat) G 1 24011 10 -1 (some bear meat)
G 1 24012 10 -1 (the elk meat) G 1 24012 10 -1 (some elk meat)
M 0 24024 2 24046 (the butcher) M 0 24024 2 24046 (the butcher)
G 1 24012 10 -1 (the elk meat) G 1 24012 10 -1 (some elk meat)
G 1 24011 10 -1 (the bear meat) G 1 24011 10 -1 (some bear meat)
M 0 24023 2 24064 (the scribe) M 0 24023 2 24064 (the scribe)
G 1 24022 10 -1 (a pair of sandals) G 1 24022 10 -1 (a pair of sandals)
M 0 24009 1 24064 (Vorn) M 0 24009 1 24064 (Vorn)
@ -92,7 +92,7 @@ G 1 24020 10 -1 (a belt pouch)
M 0 24018 3 24053 (the merchant) M 0 24018 3 24053 (the merchant)
G 1 24020 10 -1 (a belt pouch) G 1 24020 10 -1 (a belt pouch)
M 0 24007 4 24053 (the old minotaur) M 0 24007 4 24053 (the old minotaur)
G 1 24015 4 -1 (the minotaur horns) G 1 24015 4 -1 (a set of minotaur horns)
G 1 24026 4 -1 (a gold band) G 1 24026 4 -1 (a gold band)
M 0 24017 2 24079 (the priest) M 0 24017 2 24079 (the priest)
E 1 24000 10 12 (a grey robe) E 1 24000 10 12 (a grey robe)
@ -125,13 +125,13 @@ M 0 24008 2 24006 (the minotaur healer)
E 1 24001 10 3 (a cloth mantle) E 1 24001 10 3 (a cloth mantle)
M 0 24007 4 24003 (the old minotaur) M 0 24007 4 24003 (the old minotaur)
G 1 24026 4 -1 (a gold band) G 1 24026 4 -1 (a gold band)
G 1 24015 4 -1 (the minotaur horns) G 1 24015 4 -1 (a set of minotaur horns)
M 0 24007 4 24034 (the old minotaur) M 0 24007 4 24034 (the old minotaur)
G 1 24015 4 -1 (the minotaur horns) G 1 24015 4 -1 (a set of minotaur horns)
G 1 24026 4 -1 (a gold band) G 1 24026 4 -1 (a gold band)
M 0 24007 4 24076 (the old minotaur) M 0 24007 4 24076 (the old minotaur)
G 1 24026 4 -1 (a gold band) G 1 24026 4 -1 (a gold band)
G 1 24015 4 -1 (the minotaur horns) G 1 24015 4 -1 (a set of minotaur horns)
M 0 24006 4 24080 (the young minotaur) M 0 24006 4 24080 (the young minotaur)
E 1 24008 10 16 (a hatchet) E 1 24008 10 16 (a hatchet)
M 0 24006 4 24048 (the young minotaur) M 0 24006 4 24048 (the young minotaur)
@ -165,20 +165,20 @@ E 1 24014 10 5 (a fur loincloth)
M 0 24003 4 24036 (the minotaur woman) M 0 24003 4 24036 (the minotaur woman)
E 1 24014 10 5 (a fur loincloth) E 1 24014 10 5 (a fur loincloth)
M 0 24002 4 24061 (the warrior) M 0 24002 4 24061 (the warrior)
E 1 24018 4 9 (the brass knuckles) E 1 24018 4 9 (a set of brass knuckles)
E 1 24002 10 16 (a battle axe) E 1 24002 10 16 (a battle axe)
E 1 24026 4 2 (a gold band) E 1 24026 4 2 (a gold band)
M 0 24002 4 24020 (the warrior) M 0 24002 4 24020 (the warrior)
E 1 24026 4 2 (a gold band) E 1 24026 4 2 (a gold band)
E 1 24002 10 16 (a battle axe) E 1 24002 10 16 (a battle axe)
E 1 24018 4 9 (the brass knuckles) E 1 24018 4 9 (a set of brass knuckles)
M 0 24002 4 24075 (the warrior) M 0 24002 4 24075 (the warrior)
E 1 24002 10 16 (a battle axe) E 1 24002 10 16 (a battle axe)
E 1 24018 4 9 (the brass knuckles) E 1 24018 4 9 (a set of brass knuckles)
E 1 24026 4 2 (a gold band) E 1 24026 4 2 (a gold band)
M 0 24002 4 24026 (the warrior) M 0 24002 4 24026 (the warrior)
E 1 24026 4 2 (a gold band) E 1 24026 4 2 (a gold band)
E 1 24018 4 9 (the brass knuckles) E 1 24018 4 9 (a set of brass knuckles)
E 1 24002 10 16 (a battle axe) E 1 24002 10 16 (a battle axe)
M 0 24000 4 24038 (the minotaur) M 0 24000 4 24038 (the minotaur)
E 1 24005 10 16 (a broad axe) E 1 24005 10 16 (a broad axe)
@ -192,9 +192,9 @@ G 1 24025 10 -1 (a purse)
G 1 24021 10 -1 (a fancy cape) G 1 24021 10 -1 (a fancy cape)
G 1 24020 10 -1 (a belt pouch) G 1 24020 10 -1 (a belt pouch)
G 1 24019 10 -1 (a hooded lantern) G 1 24019 10 -1 (a hooded lantern)
G 1 24013 10 -1 (the salmon) G 1 24013 10 -1 (some salmon)
G 1 24012 10 -1 (the elk meat) G 1 24012 10 -1 (some elk meat)
G 1 24011 10 -1 (the bear meat) G 1 24011 10 -1 (some bear meat)
D 0 24088 4 1 (Hidden Room) D 0 24088 4 1 (Hidden Room)
D 0 24074 5 1 (Wasatch Lane) D 0 24074 5 1 (Wasatch Lane)
S S

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@ -1,7 +1,19 @@
#241 #241
Crazyman Heiach~ Crazyman Heiach~
Starship Enterprise~ Starship Enterprise~
24100 24199 30 2 24100 24199 30 2 d 0 0 0 -1 -1
M 0 24100 1 24100 (Geordi LaForge)
E 1 24105 30 8 (a pair of Starfleet black boots)
E 1 24106 25 3 (a Starfleet communication badge)
E 1 24103 10 12 (a gold Starfleet engineering uniform)
E 1 24108 1 6 (Geordi's VISOR)
M 0 24112 7 24100 (an ensign)
E 1 24105 30 8 (a pair of Starfleet black boots)
E 1 24106 25 3 (a Starfleet communication badge)
E 1 24103 10 12 (a gold Starfleet engineering uniform)
O 0 24110 3 24100 (a dilithium crystal)
O 0 24110 3 24100 (a dilithium crystal)
O 0 24110 3 24100 (a dilithium crystal)
M 0 24118 1 24145 (an experimental android) M 0 24118 1 24145 (an experimental android)
M 0 24111 1 24103 (Spot) M 0 24111 1 24103 (Spot)
E 1 24133 50 3 (a small red collar) E 1 24133 50 3 (a small red collar)
@ -22,18 +34,6 @@ E 1 24106 25 3 (a Starfleet communication badge)
E 1 24104 10 12 (a blue Starfleet medical uniform) E 1 24104 10 12 (a blue Starfleet medical uniform)
D 0 24122 2 1 (Shuttle Bay) D 0 24122 2 1 (Shuttle Bay)
O 0 24127 1 24122 (a row of Starfleet regulation spacesuits) O 0 24127 1 24122 (a row of Starfleet regulation spacesuits)
M 0 24100 1 24100 (Geordi LaForge)
E 1 24105 30 8 (a pair of Starfleet black boots)
E 1 24106 25 3 (a Starfleet communication badge)
E 1 24103 10 12 (a gold Starfleet engineering uniform)
E 1 24108 1 6 (Geordi's VISOR)
M 0 24112 7 24100 (an ensign)
E 1 24105 30 8 (a pair of Starfleet black boots)
E 1 24106 25 3 (a Starfleet communication badge)
E 1 24103 10 12 (a gold Starfleet engineering uniform)
O 0 24110 3 24100 (a dilithium crystal)
O 0 24110 3 24100 (a dilithium crystal)
O 0 24110 3 24100 (a dilithium crystal)
M 0 24101 1 24129 (Data) M 0 24101 1 24129 (Data)
E 1 24105 30 8 (a pair of Starfleet black boots) E 1 24105 30 8 (a pair of Starfleet black boots)
E 1 24106 25 3 (a Starfleet communication badge) E 1 24106 25 3 (a Starfleet communication badge)

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@ -1,7 +1,7 @@
#242 #242
Crazyman~ Crazyman~
New Southern Midgaard~ New Southern Midgaard~
24200 24299 30 2 24200 24299 30 2 d 0 0 0 -1 -1
M 0 24202 1 24219 (the Bank Manager) M 0 24202 1 24219 (the Bank Manager)
E 1 24298 1 17 (a sturdy key) E 1 24298 1 17 (a sturdy key)
D 0 24219 0 2 (The Bank of Midgaard) D 0 24219 0 2 (The Bank of Midgaard)

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@ -1,39 +1,39 @@
#243 #243
Crazyman~ Crazyman~
Snowy Valley~ Snowy Valley~
24300 24399 15 2 24300 24399 15 2 d 0 0 0 -1 -1
M 0 24305 1 24361 (the lunch lady) M 0 24305 1 24361 (the lunch lady)
G 1 24307 100 -1 (a tasty hamburger) G 1 24307 100 -1 (a tasty hamburger)
G 1 24308 100 -1 (a box of poutine) G 1 24308 100 -1 (a box of poutine)
G 1 24309 100 -1 (a foot-long hotdog) G 1 24309 100 -1 (a foot-long hotdog)
G 1 24310 100 -1 (a can) G 1 24310 100 -1 (a can)
M 0 24306 1 24399 (the ski salesman) M 0 24306 1 24399 (the ski salesman)
G 1 24302 100 -1 (black ski boots) G 1 24302 100 -1 (some black ski boots)
G 1 24303 100 -1 (baggy pants) G 1 24303 100 -1 (some baggy pants)
G 1 24305 100 -1 (expensive ski goggles) G 1 24305 100 -1 (some expensive ski goggles)
M 0 24307 1 24377 (a hairy yeti) M 0 24307 1 24377 (a hairy yeti)
M 0 24303 6 24385 (the downhill skier) M 0 24303 6 24385 (the downhill skier)
E 1 24302 6 8 (black ski boots) E 1 24302 6 8 (some black ski boots)
M 0 24303 6 24349 (the downhill skier) M 0 24303 6 24349 (the downhill skier)
E 1 24302 6 8 (black ski boots) E 1 24302 6 8 (some black ski boots)
M 0 24303 6 24352 (the downhill skier) M 0 24303 6 24352 (the downhill skier)
E 1 24302 6 8 (black ski boots) E 1 24302 6 8 (some black ski boots)
M 0 24303 6 24368 (the downhill skier) M 0 24303 6 24368 (the downhill skier)
E 1 24302 6 8 (black ski boots) E 1 24302 6 8 (some black ski boots)
M 0 24303 6 24371 (the downhill skier) M 0 24303 6 24371 (the downhill skier)
E 1 24302 6 8 (black ski boots) E 1 24302 6 8 (some black ski boots)
M 0 24303 6 24388 (the downhill skier) M 0 24303 6 24388 (the downhill skier)
E 1 24302 6 8 (black ski boots) E 1 24302 6 8 (some black ski boots)
M 0 24304 5 24360 (the snowboarder) M 0 24304 5 24360 (the snowboarder)
E 1 24303 3 7 (baggy pants) E 1 24303 3 7 (some baggy pants)
M 0 24304 5 24356 (the snowboarder) M 0 24304 5 24356 (the snowboarder)
E 1 24303 3 7 (baggy pants) E 1 24303 3 7 (some baggy pants)
M 0 24304 5 24365 (the snowboarder) M 0 24304 5 24365 (the snowboarder)
E 1 24303 3 7 (baggy pants) E 1 24303 3 7 (some baggy pants)
M 0 24304 5 24359 (the snowboarder) M 0 24304 5 24359 (the snowboarder)
E 1 24303 3 7 (baggy pants) E 1 24303 3 7 (some baggy pants)
M 0 24304 5 24380 (the snowboarder) M 0 24304 5 24380 (the snowboarder)
E 1 24303 3 7 (baggy pants) E 1 24303 3 7 (some baggy pants)
M 0 24300 4 24340 (the frost demon) M 0 24300 4 24340 (the frost demon)
E 1 24300 2 13 (a furry belt) E 1 24300 2 13 (a furry belt)
M 0 24300 4 24325 (the frost demon) M 0 24300 4 24325 (the frost demon)
@ -52,7 +52,7 @@ M 0 24301 4 24339 (the deformed skeleton)
G 1 24301 4 -1 (a sharp icicle) G 1 24301 4 -1 (a sharp icicle)
M 0 24302 1 24309 (the furry beast) M 0 24302 1 24309 (the furry beast)
E 1 24398 1 17 (a small rusty key) E 1 24398 1 17 (a small rusty key)
O 0 24304 1 24310 (belt of the ancients) O 0 24304 1 24310 (a belt of the ancients)
D 0 24392 3 2 (Ski Hill Entrance) D 0 24392 3 2 (Ski Hill Entrance)
D 0 24393 1 2 (Main Path) D 0 24393 1 2 (Main Path)
D 0 24314 5 1 (Frozen Shack) D 0 24314 5 1 (Frozen Shack)

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@ -1,7 +1,7 @@
#244 #244
Crazyman~ Crazyman~
Cooland Prison~ Cooland Prison~
24400 24499 5 1 24400 24499 5 1 d 0 0 0 -1 -1
D 0 24400 2 2 (Cell A1) D 0 24400 2 2 (Cell A1)
M 0 24400 1 24457 (Fred the prison guard) M 0 24400 1 24457 (Fred the prison guard)
G 1 24499 2 -1 (a rusty prison key) G 1 24499 2 -1 (a rusty prison key)

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@ -1,7 +1,7 @@
#245 #245
Kaan~ Kaan~
The Nether~ The Nether~
24500 24599 15 2 24500 24599 15 2 d 0 0 0 -1 -1
M 0 24517 8 24500 (a crypt thing) M 0 24517 8 24500 (a crypt thing)
M 0 24516 10 24500 (a death tyrant) M 0 24516 10 24500 (a death tyrant)
M 0 24505 10 24500 (a heucuva) M 0 24505 10 24500 (a heucuva)

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@ -1,7 +1,7 @@
#246 #246
Kaan~ Kaan~
The Nether II~ The Nether II~
24600 24699 30 2 24600 24699 30 2 d 0 0 0 -1 -1
M 0 24504 19 24600 (a ghoul) M 0 24504 19 24600 (a ghoul)
M 0 24514 9 24649 (a fawning shade) M 0 24514 9 24649 (a fawning shade)
M 0 24513 5 24656 (a Matron) M 0 24513 5 24656 (a Matron)

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@ -1,7 +1,7 @@
#247 #247
Rasta~ Rasta~
Graveyard~ Graveyard~
24700 24799 24 2 24700 24799 24 2 d 0 0 0 -1 -1
M 0 24714 1 24761 (the Death Master) M 0 24714 1 24761 (the Death Master)
E 1 24719 1 17 (a skull headed wand) E 1 24719 1 17 (a skull headed wand)
E 1 24720 1 16 (a vorpal dagger) E 1 24720 1 16 (a vorpal dagger)
@ -46,7 +46,7 @@ P 1 5027 2 24703 (a glittering diamond)
P 1 24704 1 24703 (a ball of string) P 1 24704 1 24703 (a ball of string)
P 1 24705 1 24703 (a pocket knife) P 1 24705 1 24703 (a pocket knife)
O 0 24703 30 24723 (a tombstone) O 0 24703 30 24723 (a tombstone)
P 1 24726 10 24703 (gold coins) P 1 24726 10 24703 (some gold coins)
O 0 24703 30 24724 (a tombstone) O 0 24703 30 24724 (a tombstone)
P 1 3050 500 24703 (a scroll of identify) P 1 3050 500 24703 (a scroll of identify)
P 1 3050 500 24703 (a scroll of identify) P 1 3050 500 24703 (a scroll of identify)
@ -76,10 +76,10 @@ O 0 24703 30 24772 (a tombstone)
O 0 24703 30 24714 (a tombstone) O 0 24703 30 24714 (a tombstone)
O 0 24717 3 24749 (a huge pile of treasure) O 0 24717 3 24749 (a huge pile of treasure)
O 0 24731 2 24708 (a crowbar) O 0 24731 2 24708 (a crowbar)
O 0 24707 1 24717 (a pile of decaying corpses) O 0 24707 1 24717 (a pile of decaying carcasses)
P 1 24717 2 24707 (a huge pile of treasure) P 1 24717 2 24707 (a huge pile of treasure)
O 0 24711 1 24744 (an ancient sarcophagus) O 0 24711 1 24744 (an ancient sarcophagus)
P 1 24714 10 24711 (Corpse of Elven Prince) P 1 24714 10 24711 (the carcass of an elven prince)
P 1 24712 10 24714 (a crystal sword) P 1 24712 10 24714 (a crystal sword)
P 1 24713 10 24714 (a crystal breast plate) P 1 24713 10 24714 (a crystal breast plate)
M 0 24700 40 24720 (a zombie) M 0 24700 40 24720 (a zombie)

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@ -1,7 +1,7 @@
#248 #248
Gbetz~ Gbetz~
Elven Woods~ Elven Woods~
24800 24899 30 2 24800 24899 30 2 d 0 0 0 -1 -1
M 0 24802 10 24808 (the Elven soldier) M 0 24802 10 24808 (the Elven soldier)
E 1 24801 100 16 (a fine Longsword) E 1 24801 100 16 (a fine Longsword)
E 1 24802 100 5 (an Elven chainmail) E 1 24802 100 5 (an Elven chainmail)

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@ -1,7 +1,7 @@
#249 #249
G.Threepwood~ G.Threepwood~
Jedi Clan House~ Jedi Clan House~
24900 24999 30 2 24900 24999 30 2 d 0 0 0 -1 -1
R 0 24904 3034 -1 (an automatic teller machine) R 0 24904 3034 -1 (an automatic teller machine)
O 0 3034 99 24904 (an automatic teller machine) O 0 3034 99 24904 (an automatic teller machine)
M 0 24901 1 24914 (natasha shopkeeper woman keeper) M 0 24901 1 24914 (natasha shopkeeper woman keeper)

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@ -1,7 +1,7 @@
#25 #25
Skylar~ Skylar~
High Tower of Magic~ High Tower of Magic~
2500 2599 20 2 2500 2599 20 2 d 0 0 0 -1 -1
M 0 2500 6 2502 (the shadow guardian) M 0 2500 6 2502 (the shadow guardian)
M 0 2500 6 2504 (the shadow guardian) M 0 2500 6 2504 (the shadow guardian)
M 0 2500 6 2506 (the shadow guardian) M 0 2500 6 2506 (the shadow guardian)

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@ -1,7 +1,7 @@
#250 #250
Unknown~ Unknown~
DragonSpyre~ DragonSpyre~
25000 25099 12 2 25000 25099 12 2 d 0 0 0 -1 -1
M 0 25002 20 25022 (a Pixie) M 0 25002 20 25022 (a Pixie)
G 1 25013 99 -1 (a can of spraypaint) G 1 25013 99 -1 (a can of spraypaint)
M 0 25002 20 25018 (a Pixie) M 0 25002 20 25018 (a Pixie)
@ -59,10 +59,10 @@ E 1 25009 1 3 (the pendant of eternity)
M 0 25009 1 25090 (the Master Pixie Mage) M 0 25009 1 25090 (the Master Pixie Mage)
E 1 25021 1 16 (the Staff of the Magius) E 1 25021 1 16 (the Staff of the Magius)
E 1 25008 1 0 (a pair of pixie wings) E 1 25008 1 0 (a pair of pixie wings)
O 0 25012 4 25013 (a corpse) O 0 25012 4 25013 (a carcass)
O 0 25012 4 25042 (a corpse) O 0 25012 4 25042 (a carcass)
O 0 25012 4 25047 (a corpse) O 0 25012 4 25047 (a carcass)
O 0 25012 4 25067 (a corpse) O 0 25012 4 25067 (a carcass)
D 0 25041 0 2 (Walking through DragonSpyre) D 0 25041 0 2 (Walking through DragonSpyre)
D 0 25043 2 2 (Walking through DragonSpyre) D 0 25043 2 2 (Walking through DragonSpyre)
D 0 25032 1 2 (The Lair of the White Dragon) D 0 25032 1 2 (The Lair of the White Dragon)

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@ -1,7 +1,7 @@
#251 #251
Crazyman~ Crazyman~
Ape Village~ Ape Village~
25100 25199 15 2 25100 25199 15 2 d 0 0 0 -1 -1
M 0 25108 1 25151 (Ursus, the gorilla captain) M 0 25108 1 25151 (Ursus, the gorilla captain)
E 1 25105 1 6 (Ursus's black leather helm) E 1 25105 1 6 (Ursus's black leather helm)
E 1 25104 5 5 (black gorilla armour) E 1 25104 5 5 (black gorilla armour)

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@ -1,7 +1,7 @@
#252 #252
Kaan~ Kaan~
Castle of the Vampyre~ Castle of the Vampyre~
25200 25299 30 2 25200 25299 30 2 d 0 0 0 -1 -1
M 0 25203 3 25201 (a Tsigani Gypsy) M 0 25203 3 25201 (a Tsigani Gypsy)
E 1 25204 3 13 (a jeweled belt) E 1 25204 3 13 (a jeweled belt)
E 1 25205 3 2 (a topaz thumb ring) E 1 25205 3 2 (a topaz thumb ring)

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@ -1,7 +1,8 @@
#253 #253
Kaan~ Kaan~
Windmill~ Windmill~
25300 25399 20 2 25300 25399 20 2 d 0 0 0 -1 -1
D 0 25300 3 1 (Main Room - Windmill)
M 0 25310 10 25312 (an MoS soldier) M 0 25310 10 25312 (an MoS soldier)
M 0 25302 10 25312 (an MoS soldier) M 0 25302 10 25312 (an MoS soldier)
E 1 25300 20 5 (a suit of steel MoS armor) E 1 25300 20 5 (a suit of steel MoS armor)
@ -39,7 +40,6 @@ E 1 25300 20 5 (a suit of steel MoS armor)
E 1 25301 20 16 (a steel sword) E 1 25301 20 16 (a steel sword)
E 1 25302 20 11 (an MoS shield) E 1 25302 20 11 (an MoS shield)
D 0 25302 1 1 (Guard Room) D 0 25302 1 1 (Guard Room)
D 0 25300 3 1 (Main Room - Windmill)
M 0 25302 10 25317 (an MoS soldier) M 0 25302 10 25317 (an MoS soldier)
E 1 25300 20 5 (a suit of steel MoS armor) E 1 25300 20 5 (a suit of steel MoS armor)
E 1 25301 20 16 (a steel sword) E 1 25301 20 16 (a steel sword)

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@ -1,48 +1,48 @@
#254 #254
Kaan~ Kaan~
Mordecai's Village~ Mordecai's Village~
25400 25499 25 1 25400 25499 25 1 d 0 0 0 -1 -1
D 0 25400 1 2 (Entering the Village) D 0 25400 1 2 (Entering the Village)
O 0 25418 1 25400 (a hole) O 0 25418 1 25400 (a hole)
P 1 25414 1 25418 (the Bamboo Key) P 1 25414 1 25418 (the Bamboo Key)
M 0 25403 1 25453 (Penelope) M 0 25403 1 25453 (Penelope)
G 1 25405 1 -1 (Penelope's Golden Locket) G 1 25405 1 -1 (Penelope's Golden Locket)
M 0 25404 10 25406 (the soldier) M 0 25404 10 25406 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25412 1 25406 (the shitting woman) M 0 25412 1 25406 (a squatting woman)
G 1 25419 1 -1 (a corn cob) G 1 25419 1 -1 (a corn cob)
M 0 25401 8 25448 (the skinny woman) M 0 25401 8 25448 (the skinny woman)
M 0 25404 10 25448 (the soldier) M 0 25404 10 25448 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25401 8 25428 (the skinny woman) M 0 25401 8 25428 (the skinny woman)
M 0 25404 10 25428 (the soldier) M 0 25404 10 25428 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25405 4 25428 (the little whore) M 0 25405 4 25428 (the little whore)
D 0 25428 2 2 (A Twisty Turning Trail) D 0 25428 2 2 (A Twisty Turning Trail)
M 0 25400 8 25427 (the villager) M 0 25400 8 25427 (the villager)
M 0 25404 10 25427 (the soldier) M 0 25404 10 25427 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25404 10 25413 (the soldier) M 0 25404 10 25413 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25404 10 25413 (the soldier) M 0 25404 10 25413 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25404 10 25413 (the soldier) M 0 25404 10 25413 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25404 10 25412 (the soldier) M 0 25404 10 25412 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25404 10 25412 (the soldier) M 0 25404 10 25412 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25404 10 25412 (the soldier) M 0 25404 10 25412 (the soldier)
E 1 25406 10 16 (the fishtail dagger) E 1 25406 10 16 (a fishtail dagger)
E 1 25407 10 5 (the leather scrap armor) E 1 25407 10 5 (the leather scrap armor)
M 0 25400 8 25401 (the villager) M 0 25400 8 25401 (the villager)
M 0 25400 8 25408 (the villager) M 0 25400 8 25408 (the villager)

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@ -1,7 +1,8 @@
#255 #255
Kaan~ Kaan~
Shipwreck~ Shipwreck~
25500 25599 20 2 25500 25599 20 2 d 0 0 0 -1 -1
M 0 25505 1 25500 (an old sailor)
M 0 25501 25 25521 (a pirate ghost) M 0 25501 25 25521 (a pirate ghost)
D 0 25521 1 1 (In a Corridor - Lower Deck) D 0 25521 1 1 (In a Corridor - Lower Deck)
D 0 25521 3 1 (In a Corridor - Lower Deck) D 0 25521 3 1 (In a Corridor - Lower Deck)
@ -36,7 +37,6 @@ M 0 25501 25 25512 (a pirate ghost)
E 1 25504 3 16 (a ghostly dagger) E 1 25504 3 16 (a ghostly dagger)
M 0 25501 25 25511 (a pirate ghost) M 0 25501 25 25511 (a pirate ghost)
E 1 25504 3 16 (a ghostly dagger) E 1 25504 3 16 (a ghostly dagger)
M 0 25505 1 25500 (an old sailor)
M 0 25502 1 25525 (the Captain ghost) M 0 25502 1 25525 (the Captain ghost)
E 1 25505 1 16 (the Captain's rapier) E 1 25505 1 16 (the Captain's rapier)
E 1 25503 1 8 (an eyepatch) E 1 25503 1 8 (an eyepatch)

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@ -1,7 +1,7 @@
#256 #256
Kaan~ Kaan~
Lord's Keep~ Lord's Keep~
25600 25699 30 2 25600 25699 30 2 d 0 0 0 -1 -1
M 0 25610 5 25639 (the gardener) M 0 25610 5 25639 (the gardener)
G 1 25610 99 -1 (a melon) G 1 25610 99 -1 (a melon)
G 1 25609 99 -1 (a loaf of bread) G 1 25609 99 -1 (a loaf of bread)

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@ -1,7 +1,13 @@
#257 #257
Kaan~ Kaan~
Jareth Main City~ Jareth Main City~
25700 25799 10 2 25700 25799 10 2 d 0 0 0 -1 -1
M 0 25704 1 25700 (maris' wife Ilena)
G 1 25740 100 -1 (a blue jacket)
G 1 25742 100 -1 (a shield)
G 1 25743 100 -1 (a pair of black leather pants)
G 1 25744 100 -1 (a leather helm)
G 1 25741 100 -1 (a pair of leather gloves)
M 0 25719 1 25711 (the banker) M 0 25719 1 25711 (the banker)
G 1 25705 1 -1 (a key of dull metal) G 1 25705 1 -1 (a key of dull metal)
R 0 25711 25758 -1 (a deposit slip) R 0 25711 25758 -1 (a deposit slip)
@ -15,12 +21,6 @@ G 1 25789 10 -1 (a brilliant sapphire)
M 0 25709 1 25709 (the wellmaster) M 0 25709 1 25709 (the wellmaster)
G 1 25765 100 -1 (a cup) G 1 25765 100 -1 (a cup)
G 1 25779 100 -1 (a canteen) G 1 25779 100 -1 (a canteen)
M 0 25704 1 25700 (maris' wife Ilena)
G 1 25740 100 -1 (a blue jacket)
G 1 25742 100 -1 (a shield)
G 1 25743 100 -1 (a pair of black leather pants)
G 1 25744 100 -1 (a leather helm)
G 1 25741 100 -1 (a pair of leather gloves)
M 0 25721 1 25778 (the priests' guildmaster) M 0 25721 1 25778 (the priests' guildmaster)
R 0 25778 3096 -1 (a social bulletin board) R 0 25778 3096 -1 (a social bulletin board)
O 0 3096 99 25778 (a social bulletin board) O 0 3096 99 25778 (a social bulletin board)

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@ -1,7 +1,7 @@
#258 #258
Kaan~ Kaan~
Light Forest~ Light Forest~
25800 25899 30 2 25800 25899 30 2 d 0 0 0 -1 -1
M 0 25800 10 25800 (the roaming vagabond) M 0 25800 10 25800 (the roaming vagabond)
M 0 25803 10 25801 (a hiker) M 0 25803 10 25801 (a hiker)
M 0 25802 10 25803 (a rabbit) M 0 25802 10 25803 (a rabbit)

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@ -1,7 +1,7 @@
#259 #259
Kaan~ Kaan~
Haunted Mansion~ Haunted Mansion~
25900 25999 30 2 25900 25999 30 2 d 0 0 0 -1 -1
M 0 25908 6 25910 (a scurrying rat) M 0 25908 6 25910 (a scurrying rat)
M 0 25908 6 25914 (a scurrying rat) M 0 25908 6 25914 (a scurrying rat)
D 0 25904 5 1 (West Side of the House - Cellar Entrance) D 0 25904 5 1 (West Side of the House - Cellar Entrance)

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@ -1,14 +1,15 @@
#26 #26
Skylar~ Skylar~
High Tower of Magic II~ High Tower of Magic II~
2600 2699 20 2 2600 2699 20 2 d 0 0 0 -1 -1
D 0 2600 0 1 (A Hallway)
M 0 2539 5 2628 (the wooden golem) M 0 2539 5 2628 (the wooden golem)
M 0 2539 5 2628 (the wooden golem) M 0 2539 5 2628 (the wooden golem)
M 0 2540 1 2602 (the Master Spellbinder) M 0 2540 1 2602 (the Master Spellbinder)
E 1 2524 1 17 (a silvery key) E 1 2524 1 17 (a silvery key)
G 1 2523 1 -1 (a silvery key) G 1 2523 1 -1 (a silvery key)
E 1 2565 2 13 (a holstered belt) E 1 2565 2 13 (a holstered belt)
P 1 2566 2 2565 (a blackened wand) P 1 2566 2 2565 (a blackened wand)
M 0 2541 1 2609 (the Golem Maker) M 0 2541 1 2609 (the Golem Maker)
E 1 2567 2 17 (a runed chisel) E 1 2567 2 17 (a runed chisel)
M 0 2542 1 2609 (the granite golem) M 0 2542 1 2609 (the granite golem)
@ -92,7 +93,6 @@ O 0 2541 1 2682 (a chameleon poncho)
O 0 2542 1 2682 (a pair of old boots) O 0 2542 1 2682 (a pair of old boots)
O 0 2544 1 2682 (a leather backpack) O 0 2544 1 2682 (a leather backpack)
P 1 2543 1 2544 (a seashell ring) P 1 2543 1 2544 (a seashell ring)
D 0 2600 0 1 (A Hallway)
D 0 2601 2 1 (A Store Room) D 0 2601 2 1 (A Store Room)
D 0 2601 3 1 (A Store Room) D 0 2601 3 1 (A Store Room)
D 0 2602 1 1 (The Master Spellbinder's Chamber) D 0 2602 1 1 (The Master Spellbinder's Chamber)

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@ -1,7 +1,7 @@
#260 #260
Kaan~ Kaan~
Grasslands~ Grasslands~
26000 26099 10 2 26000 26099 10 2 d 0 0 0 -1 -1
M 0 26005 20 26017 (a Rahn Keeper) M 0 26005 20 26017 (a Rahn Keeper)
M 0 26003 20 26015 (a Rahn huntress) M 0 26003 20 26015 (a Rahn huntress)
M 0 26004 20 26014 (a Rahn hidesman) M 0 26004 20 26014 (a Rahn hidesman)

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@ -1,7 +1,7 @@
#261 #261
Kaan~ Kaan~
Inna & Igor's Castle~ Inna & Igor's Castle~
26100 26199 20 1 26100 26199 20 1 d 0 0 0 -1 -1
M 0 26100 1 26100 (the butler) M 0 26100 1 26100 (the butler)
E 1 26118 4 12 (a black overcoat) E 1 26118 4 12 (a black overcoat)
E 1 26117 4 7 (some black slacks) E 1 26117 4 7 (some black slacks)
@ -35,7 +35,7 @@ G 1 26112 50 -1 (a Flaming Bottle)
G 1 26113 50 -1 (a mug (Marty's Own Malt)) G 1 26113 50 -1 (a mug (Marty's Own Malt))
G 1 26114 50 -1 (a coffee cup) G 1 26114 50 -1 (a coffee cup)
G 1 26115 50 -1 (a cup) G 1 26115 50 -1 (a cup)
D 0 26128 0 1 (undefined) D 0 26128 0 1 (A Dark Room)
O 0 26106 1 26128 (an amulet) O 0 26106 1 26128 (an amulet)
D 0 26123 0 1 (Spotless White Hallway) D 0 26123 0 1 (Spotless White Hallway)
D 0 26123 2 1 (Spotless White Hallway) D 0 26123 2 1 (Spotless White Hallway)

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@ -1,7 +1,7 @@
#262 #262
Kaan~ Kaan~
Forest Trails~ Forest Trails~
26200 26299 30 2 26200 26299 30 2 d 0 0 0 -1 -1
M 0 26205 9 26256 (a little fox) M 0 26205 9 26256 (a little fox)
M 0 26205 9 26246 (a little fox) M 0 26205 9 26246 (a little fox)
M 0 26205 9 26234 (a little fox) M 0 26205 9 26234 (a little fox)

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@ -1,7 +1,7 @@
#263 #263
Kaan~ Kaan~
Farmlands~ Farmlands~
26300 26399 30 2 26300 26399 30 2 d 0 0 0 -1 -1
M 0 26314 1 26339 (Suzarre the Pig Woman) M 0 26314 1 26339 (Suzarre the Pig Woman)
E 1 26318 1 6 (a straw hat) E 1 26318 1 6 (a straw hat)
E 1 26319 500 8 (some steel-toed boots) E 1 26319 500 8 (some steel-toed boots)
@ -27,7 +27,7 @@ M 0 26310 1 26323 (Erik)
E 1 26316 1 17 (a skipping stone) E 1 26316 1 17 (a skipping stone)
G 1 26317 1 -1 (a bamboo fishing pole) G 1 26317 1 -1 (a bamboo fishing pole)
M 0 26303 1 26309 (the tramp) M 0 26303 1 26309 (the tramp)
G 1 26301 1 -1 ( a patchwork bag) G 1 26301 1 -1 (a patchwork bag)
E 1 26304 1 6 (a floppy cloth hat) E 1 26304 1 6 (a floppy cloth hat)
E 1 26305 1 12 (a patchwork cloak) E 1 26305 1 12 (a patchwork cloak)
M 0 26307 1 26315 (a tractor) M 0 26307 1 26315 (a tractor)

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@ -1,7 +1,7 @@
#264 #264
Kaan~ Kaan~
Banshide~ Banshide~
26400 26499 30 2 26400 26499 30 2 d 0 0 0 -1 -1
M 0 26404 4 26442 (a Wailer Banshee) M 0 26404 4 26442 (a Wailer Banshee)
E 1 26410 4 10 (the Arm Wraps of Embracing) E 1 26410 4 10 (the Arm Wraps of Embracing)
E 1 26411 4 2 (the Voce Ring) E 1 26411 4 2 (the Voce Ring)

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@ -1,7 +1,7 @@
#265 #265
Kaan~ Kaan~
Beach & Lighthouse~ Beach & Lighthouse~
26500 26599 30 2 26500 26599 30 2 d 0 0 0 -1 -1
M 0 26500 10 26506 (a pelican) M 0 26500 10 26506 (a pelican)
D 0 26506 5 1 (Along the Beach) D 0 26506 5 1 (Along the Beach)
M 0 26502 10 26506 (a seagull) M 0 26502 10 26506 (a seagull)

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@ -1,7 +1,7 @@
#266 #266
Kaan~ Kaan~
Realm of Lord Ankou~ Realm of Lord Ankou~
26600 26699 30 2 26600 26699 30 2 d 0 0 0 -1 -1
M 0 26605 4 26657 (the vampyre hunter) M 0 26605 4 26657 (the vampyre hunter)
E 1 26606 4 17 (a backpack) E 1 26606 4 17 (a backpack)
E 1 26607 4 16 (a wooden stake) E 1 26607 4 16 (a wooden stake)

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@ -1,7 +1,7 @@
#267 #267
Questor~ Questor~
Vice Island~ Vice Island~
26700 26799 30 1 26700 26799 30 1 d 0 0 0 -1 -1
R 0 26759 26732 -1 (a dull iron key) R 0 26759 26732 -1 (a dull iron key)
O 0 26732 5 26759 (a dull iron key) O 0 26732 5 26759 (a dull iron key)
D 0 26759 0 1 (Creepy Hallway) D 0 26759 0 1 (Creepy Hallway)
@ -94,9 +94,9 @@ O 0 26733 1 26767 (a tiny key)
D 0 26738 2 2 (Trail of Terror) D 0 26738 2 2 (Trail of Terror)
D 0 26748 0 2 (Trophy Room) D 0 26748 0 2 (Trophy Room)
D 0 26752 0 2 (Cell) D 0 26752 0 2 (Cell)
D 0 26753 0 1 (Strangely shaped hallway) D 0 26753 0 1 (Strangely shaped hallway.)
D 0 26753 1 2 (Strangely shaped hallway) D 0 26753 1 2 (Strangely shaped hallway.)
D 0 26753 2 2 (Strangely shaped hallway) D 0 26753 2 2 (Strangely shaped hallway.)
D 0 26754 2 1 (Open Hearth) D 0 26754 2 1 (Open Hearth)
D 0 26755 3 2 (Supply Room) D 0 26755 3 2 (Supply Room)
D 0 26756 0 1 (Deserted Bedroom) D 0 26756 0 1 (Deserted Bedroom)

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@ -1,7 +1,7 @@
#268 #268
Questor~ Questor~
Vice Island II~ Vice Island II~
26800 26899 30 1 26800 26899 30 1 d 0 0 0 -1 -1
M 0 26716 1 26804 (the Grand Dragon of Terror) M 0 26716 1 26804 (the Grand Dragon of Terror)
G 1 26734 99 -1 (a red-hot key) G 1 26734 99 -1 (a red-hot key)
G 1 26727 99 -1 (a strangely shaped key) G 1 26727 99 -1 (a strangely shaped key)

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@ -1,7 +1,7 @@
#269 #269
Freak~ Freak~
Southern Desert~ Southern Desert~
26900 26999 20 2 26900 26999 20 2 d 0 0 0 -1 -1
M 0 26900 10 26900 (the armadillo) M 0 26900 10 26900 (the armadillo)
M 0 26901 10 26900 (the tarantula) M 0 26901 10 26900 (the tarantula)
M 0 26912 10 26900 (the horny toad) M 0 26912 10 26900 (the horny toad)

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@ -1,7 +1,7 @@
#27 #27
Detta~ Detta~
Memlin Caverns~ Memlin Caverns~
2700 2799 30 2 2700 2799 30 2 d 0 0 0 -1 -1
M 0 2700 15 2760 (a sad-looking memlin) M 0 2700 15 2760 (a sad-looking memlin)
E 1 2708 99 14 (a Goethite shackle) E 1 2708 99 14 (a Goethite shackle)
E 1 2700 99 16 (a large iron pick) E 1 2700 99 16 (a large iron pick)

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@ -1,7 +1,7 @@
#270 #270
AsA~ AsA~
Wasteland~ Wasteland~
27000 27099 25 2 27000 27099 25 2 d 0 0 0 -1 -1
M 0 27000 7 27010 (the giant vulture) M 0 27000 7 27010 (the giant vulture)
M 0 27000 7 27014 (the giant vulture) M 0 27000 7 27014 (the giant vulture)
M 0 27000 7 27021 (the giant vulture) M 0 27000 7 27021 (the giant vulture)

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@ -1,7 +1,8 @@
#271 #271
Mercy~ Mercy~
Sundhaven~ Sundhaven~
27100 27199 30 2 27100 27199 30 2 d 0 0 0 -1 -1
O 0 27110 1 27100 (a black marble fountain)
R 0 27139 27147 -1 (a set of marbles) R 0 27139 27147 -1 (a set of marbles)
O 0 27147 99 27139 (a set of marbles) O 0 27147 99 27139 (a set of marbles)
M 0 27138 2 27139 (a mischievious boy) M 0 27138 2 27139 (a mischievious boy)
@ -19,7 +20,6 @@ G 1 27175 99 -1 (a leg of mutton)
G 1 27176 99 -1 (a wild boar heart) G 1 27176 99 -1 (a wild boar heart)
G 1 27177 99 -1 (a bowl of little dragon wings) G 1 27177 99 -1 (a bowl of little dragon wings)
G 1 27178 99 -1 (a grilled troll sandwich) G 1 27178 99 -1 (a grilled troll sandwich)
O 0 27110 1 27100 (a black marble fountain)
D 0 27109 0 1 (The gate at the cliffs) D 0 27109 0 1 (The gate at the cliffs)
D 0 27158 2 1 (Standing at the brink) D 0 27158 2 1 (Standing at the brink)
D 0 27145 3 1 (The west gate of Sundhaven) D 0 27145 3 1 (The west gate of Sundhaven)

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@ -1,7 +1,7 @@
#272 #272
Mercy~ Mercy~
Sundhaven II~ Sundhaven II~
27200 27299 30 2 27200 27299 30 2 d 0 0 0 -1 -1
D 0 27243 4 2 (A secret hideaway) D 0 27243 4 2 (A secret hideaway)
R 0 27243 27169 -1 (a black lounger) R 0 27243 27169 -1 (a black lounger)
O 0 27169 20 27243 (a black lounger) O 0 27169 20 27243 (a black lounger)

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@ -1,7 +1,7 @@
#273 #273
Magnus~ Magnus~
Space Station Alpha~ Space Station Alpha~
27300 27399 30 1 27300 27399 30 1 d 0 0 0 -1 -1
M 0 27300 20 27300 (a facehugger alien) M 0 27300 20 27300 (a facehugger alien)
M 0 27300 20 27300 (a facehugger alien) M 0 27300 20 27300 (a facehugger alien)
M 0 27300 20 27300 (a facehugger alien) M 0 27300 20 27300 (a facehugger alien)

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@ -1,7 +1,7 @@
#274 #274
Unknown~ Unknown~
Smurfville~ Smurfville~
27400 27499 15 2 27400 27499 15 2 d 0 0 0 -1 -1
D 0 27407 0 1 (Papa Smurf's House) D 0 27407 0 1 (Papa Smurf's House)
D 1 27416 2 1 (Smurfette's House) D 1 27416 2 1 (Smurfette's House)
D 0 27428 0 1 (Entrance to Gargamel's Castle) D 0 27428 0 1 (Entrance to Gargamel's Castle)
@ -47,8 +47,8 @@ E 1 27411 40 17 (a small mirror)
M 0 27413 1 27409 (Athletic Smurf) M 0 27413 1 27409 (Athletic Smurf)
E 1 27407 100 13 (a weight belt) E 1 27407 100 13 (a weight belt)
M 0 27414 1 27406 (Handy Smurf) M 0 27414 1 27406 (Handy Smurf)
M 0 27415 4 27420 (smurf) M 0 27415 4 27420 (a smurf)
M 0 27415 4 27422 (smurf) M 0 27415 4 27422 (a smurf)
M 0 27416 1 27424 (Miner Smurf) M 0 27416 1 27424 (Miner Smurf)
E 1 27408 60 16 (a pick axe) E 1 27408 60 16 (a pick axe)
S S

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@ -1,7 +1,7 @@
#275 #275
Naved~ Naved~
New Sparta~ New Sparta~
27500 27599 30 2 27500 27599 30 2 d 0 0 0 -1 -1
R 0 27579 3034 -1 (an automatic teller machine) R 0 27579 3034 -1 (an automatic teller machine)
O 0 3034 99 27579 (an automatic teller machine) O 0 3034 99 27579 (an automatic teller machine)
M 0 27504 10 27522 (the cop) M 0 27504 10 27522 (the cop)

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@ -1,7 +1,7 @@
#276 #276
Naved~ Naved~
New Sparta II~ New Sparta II~
27600 27699 30 2 27600 27699 30 2 d 0 0 0 -1 -1
M 0 27523 1 27600 (the Bishop) M 0 27523 1 27600 (the Bishop)
M 0 27551 1 27608 (the master throat) M 0 27551 1 27608 (the master throat)
M 0 27550 1 27608 (the senior throat) M 0 27550 1 27608 (the senior throat)

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@ -1,7 +1,7 @@
#277 #277
Unknown/Detta~ Unknown/Detta~
Shire~ Shire~
27700 27799 20 2 27700 27799 20 2 d 0 0 0 -1 -1
R 0 27750 27764 -1 (a small chest) R 0 27750 27764 -1 (a small chest)
O 0 27764 99 27750 (a small chest) O 0 27764 99 27750 (a small chest)
P 1 27765 99 27764 (an old skeleton) P 1 27765 99 27764 (an old skeleton)

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