mirror of
https://github.com/tbamud/tbamud.git
synced 2025-12-22 10:10:13 +01:00
Minor code changes and updated World and files for 3.60 release. --Rumble
This commit is contained in:
parent
f9f356823f
commit
5e3caf42ff
204 changed files with 17044 additions and 16851 deletions
10
changelog
10
changelog
|
|
@ -36,6 +36,16 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
|
||||||
(lots of major bugfixes too)
|
(lots of major bugfixes too)
|
||||||
@
|
@
|
||||||
tbaMUD 3.6
|
tbaMUD 3.6
|
||||||
|
[Aug 29 2009] - Rumble
|
||||||
|
Removed unused prototype log_death_trap in utils.h (thanks Xiuhtecuhtli)
|
||||||
|
[Aug 28 2009] - Rumble
|
||||||
|
Prevented players from taking objects currently being sat in. (thanks Frenze)
|
||||||
|
[Aug 26 2009] - Rumble
|
||||||
|
Removed dupe include in genobj.c (thanks Xiuhtecuhtli)
|
||||||
|
[Aug 25 2009] - Rumble
|
||||||
|
Fixed the range of barehandattack. (thanks Stoneheart)
|
||||||
|
[Aug 06 2009] - Rumble
|
||||||
|
Fixed possible bug in the load_zone routine for giving items to mobs. (thanks Maoliosa)
|
||||||
[Jul 26 2009] - Rumble
|
[Jul 26 2009] - Rumble
|
||||||
Added a char_from_furniture call in char_from_room.
|
Added a char_from_furniture call in char_from_room.
|
||||||
Removed medit_disp_stats_menu from MEDIT_SEX case.
|
Removed medit_disp_stats_menu from MEDIT_SEX case.
|
||||||
|
|
|
||||||
|
|
@ -2749,24 +2749,47 @@ Usage: wizhelp <name>
|
||||||
Gives a list of the special commands available to you or the name you provide.
|
Gives a list of the special commands available to you or the name you provide.
|
||||||
|
|
||||||
The following wizard commands are implemented with level in the brackets:
|
The following wizard commands are implemented with level in the brackets:
|
||||||
[31]; [31]detach [31]holylight [32]ocopy [34]reload [32]skillset [32]unaffect
|
[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
|
||||||
[33]advance [31]dig [31]imotd [31]oedit [33]reroll [31]slist [33]unban
|
[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
|
||||||
[32]aedit [31]echo [31]invis [31]olc [31]restore [32]snoop [31]uptime
|
[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
|
||||||
[31]at [34]export [32]last [31]olist [31]rlist [31]stat [32]users
|
[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
|
||||||
[31]attach [32]file [32]links [32]pardon [31]roomflags [32]switch [32]vdelete
|
[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
|
||||||
[33]ban [32]force [31]load [31]peace [31]saveall [32]tcopy [31]vnum
|
[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck
|
||||||
[31]buildwalk [33]freeze [32]mcopy [34]plist [32]scopy [33]tedit [31]vstat
|
[31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit
|
||||||
[34]cedit [32]gecho [31]medit [31]purge [31]sedit [32]teleport [31]wiznet
|
[34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist
|
||||||
[34]changelog [31]goto [31]mlist [34]qecho [32]send [33]thaw [31]wizhelp
|
[34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock
|
||||||
[32]checkload [31]handbook [33]mute [31]qedit [32]set [31]tlist [34]wizlock
|
[32]checkload [33]hcontrol [33]notitle [31]redit [32]skillset [33]unban [31]zpurge
|
||||||
[33]copyover [33]hcontrol [31]nohassle [31]qlist [31]show [32]transfer [33]wizupdate
|
[33]copyover [32]hedit [31]nowiz [34]reload [31]slist [31]uptime [31]zreset
|
||||||
[31]date [32]hedit [33]notitle [31]rcopy [34]shutdow [31]trigedit [32]zcheck
|
[31]date [34]helpcheck [32]ocopy [33]reroll [32]snoop [32]users [32]zunlock
|
||||||
[32]dc [34]helpcheck [31]nowiz [31]redit [34]shutdown [31]tstat [31]zedit
|
[32]dc [31]holylight [31]oedit [31]restore [31]stat [32]vdelete
|
||||||
|
[31]detach [31]imotd [31]olc [31]rlist [32]switch [31]vnum
|
||||||
|
|
||||||
[31]zlist [32]zpurge [31]zreset
|
|
||||||
|
|
||||||
@RHELP <any of the above commands>@n
|
@RHELP <any of the above commands>@n
|
||||||
#31
|
#31
|
||||||
|
ZLOCK
|
||||||
|
|
||||||
|
Usage: zlock <zone number>
|
||||||
|
zlock list
|
||||||
|
|
||||||
|
Locks a zone so that building or editing is not possible.
|
||||||
|
The 'list' shows all currently locked zones.
|
||||||
|
'zlock all' will lock every zone with the GRID flag set.
|
||||||
|
'zlock all all' will lock every zone in the MUD.
|
||||||
|
|
||||||
|
See also: ZUNLOCK
|
||||||
|
#31
|
||||||
|
ZUNLOCK
|
||||||
|
|
||||||
|
Usage: zunlock <zone number>
|
||||||
|
zunlock list
|
||||||
|
|
||||||
|
Unlocks a 'locked' zone to allow building or editing.
|
||||||
|
The 'list' shows all currently unlocked zones.
|
||||||
|
'zunlock all' will unlock every zone in the MUD.
|
||||||
|
|
||||||
|
See also: ZLOCK
|
||||||
|
#31
|
||||||
WIZLOCK
|
WIZLOCK
|
||||||
|
|
||||||
Usage: wizlock [value]
|
Usage: wizlock [value]
|
||||||
|
|
@ -3004,6 +3027,7 @@ http://publications.gbdirect.co.uk/c_book/
|
||||||
http://mindview.net/CDs/ThinkingInC/beta3
|
http://mindview.net/CDs/ThinkingInC/beta3
|
||||||
http://www.cprogramming.com/tutorial/
|
http://www.cprogramming.com/tutorial/
|
||||||
http://www.free-ed.net/catalog/crsemain.asp?nC=3&nD=2&nO=3
|
http://www.free-ed.net/catalog/crsemain.asp?nC=3&nD=2&nO=3
|
||||||
|
http://www.iu.hio.no/~mark/CTutorial/CTutorial.html
|
||||||
|
|
||||||
See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG
|
See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG
|
||||||
#31
|
#31
|
||||||
|
|
@ -3285,6 +3309,9 @@ if %actor.inventory(700)%
|
||||||
%purge% %actor.inventory(700)%
|
%purge% %actor.inventory(700)%
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
|
||||||
|
you can no longer access that mob/obj variables.
|
||||||
|
|
||||||
Example: @RTSTAT 1375, 6300@n
|
Example: @RTSTAT 1375, 6300@n
|
||||||
|
|
||||||
See also: POSITIONS
|
See also: POSITIONS
|
||||||
|
|
@ -4076,7 +4103,7 @@ TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 V
|
||||||
Objects When using field - The variable returns:
|
Objects When using field - The variable returns:
|
||||||
|
|
||||||
affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n
|
affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n
|
||||||
carried_by - The id of the character carrying the object, or an empty return.
|
carried_by - The id of the character carrying the object, or an empty return. @RTSTAT 55005@n
|
||||||
contents - Gives the first object in a container. @RTSTAT 32@n
|
contents - Gives the first object in a container. @RTSTAT 32@n
|
||||||
cost() - The cost (not rent cost) of the object. Subfield sets.
|
cost() - The cost (not rent cost) of the object. Subfield sets.
|
||||||
cost_per_day - The rent cost of the object
|
cost_per_day - The rent cost of the object
|
||||||
|
|
@ -4084,7 +4111,7 @@ count - The number of the same object.
|
||||||
has_in - True if the container holds the item.
|
has_in - True if the container holds the item.
|
||||||
hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
|
hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
|
||||||
id - The unique id of the object.
|
id - The unique id of the object.
|
||||||
is_inroom - Returns true if object is in room.
|
is_inroom - Returns true if object is in room. @RTSTAT 55005@n
|
||||||
name - The list of key words of the object.
|
name - The list of key words of the object.
|
||||||
next_in_list - The id of the next object in the characters inventory, or an
|
next_in_list - The id of the next object in the characters inventory, or an
|
||||||
empty return
|
empty return
|
||||||
|
|
@ -4149,6 +4176,7 @@ str/stradd/wis() () is a subfield and allows a change to the variable.
|
||||||
alias - The list of aliases of the mob or the player name.
|
alias - The list of aliases of the mob or the player name.
|
||||||
align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
|
align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
|
||||||
affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
|
affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
|
||||||
|
armor - Checks the actor's armor class.
|
||||||
canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
|
canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
|
||||||
class - The actor's class, as a string.
|
class - The actor's class, as a string.
|
||||||
drunk() - The actor's drunkenness. Subfield sets, -1 is off.
|
drunk() - The actor's drunkenness. Subfield sets, -1 is off.
|
||||||
|
|
@ -4607,7 +4635,7 @@ Variables:
|
||||||
|
|
||||||
Example: @RTSTAT 58, 1233@n
|
Example: @RTSTAT 58, 1233@n
|
||||||
#31
|
#31
|
||||||
TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR
|
TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR TRIG-ROOM-DOOR
|
||||||
|
|
||||||
Activated when a player uses the door specific commands:
|
Activated when a player uses the door specific commands:
|
||||||
'close, open, pick, lock, unlock' on a door.
|
'close, open, pick, lock, unlock' on a door.
|
||||||
|
|
@ -4642,6 +4670,7 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
|
||||||
TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
|
TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
|
||||||
|
|
||||||
Activated if a player enters the game in the room the trigger is attached to.
|
Activated if a player enters the game in the room the trigger is attached to.
|
||||||
|
Note: New players enter the game at level 0, not level 1.
|
||||||
|
|
||||||
Numeric Arg : percent chance this trigger will be activated.
|
Numeric Arg : percent chance this trigger will be activated.
|
||||||
Argument : not used.
|
Argument : not used.
|
||||||
|
|
@ -4649,6 +4678,8 @@ Argument : not used.
|
||||||
Variables:
|
Variables:
|
||||||
%self% - the room.
|
%self% - the room.
|
||||||
|
|
||||||
|
Example: @RTSTAT 199@n
|
||||||
|
|
||||||
See also: TRIG-TYPE
|
See also: TRIG-TYPE
|
||||||
#31
|
#31
|
||||||
TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM
|
TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM
|
||||||
|
|
@ -4980,7 +5011,7 @@ Argument : not used.
|
||||||
Variables:
|
Variables:
|
||||||
%self% - the object.
|
%self% - the object.
|
||||||
|
|
||||||
Example: @RTSTAT 80@n
|
Example: @RTSTAT 80, 55005@n
|
||||||
|
|
||||||
See also: RANDOM-TIMING
|
See also: RANDOM-TIMING
|
||||||
#31
|
#31
|
||||||
|
|
@ -5227,7 +5258,7 @@ TRIGEDIT-NAMES TRIG-NAMES TRIGGER-NAMES
|
||||||
Always use names that explain your trigger and include the VNUM for the
|
Always use names that explain your trigger and include the VNUM for the
|
||||||
mob/obj/room that the trigger is going to be attached to. It is important to
|
mob/obj/room that the trigger is going to be attached to. It is important to
|
||||||
give your trigger a name you and others can understand. This way others can
|
give your trigger a name you and others can understand. This way others can
|
||||||
search "vnum trigger <keyword>." This will also make it easier when using
|
search "vnum trig <keyword>." This will also make it easier when using
|
||||||
tlist and tstat, allowing others to quickly comprehend what the trigger does.
|
tlist and tstat, allowing others to quickly comprehend what the trigger does.
|
||||||
Here are some good examples:
|
Here are some good examples:
|
||||||
|
|
||||||
|
|
@ -6735,6 +6766,9 @@ L) Lifespan : @y30 minutes @RHELP ZEDIT-LIFESPAN@n
|
||||||
B) Bottom of zone : @y1300 @RHELP ZEDIT-BOTTOM@n
|
B) Bottom of zone : @y1300 @RHELP ZEDIT-BOTTOM@n
|
||||||
T) Top of zone : @y1399 @RHELP ZEDIT-TOP@n
|
T) Top of zone : @y1399 @RHELP ZEDIT-TOP@n
|
||||||
R) Reset Mode : @yNormal reset. @RHELP ZEDIT-RESET@n
|
R) Reset Mode : @yNormal reset. @RHELP ZEDIT-RESET@n
|
||||||
|
F) Zone Flags : @cNOBITS @RHELP ZEDIT-FLAGS@n
|
||||||
|
M) Level Range : @y<Not Set!> @RHELP ZEDIT-LEVEL@n
|
||||||
|
|
||||||
[Command list] @RHELP ZEDIT-COMMANDS@n
|
[Command list] @RHELP ZEDIT-COMMANDS@n
|
||||||
0 - <END OF LIST>
|
0 - <END OF LIST>
|
||||||
N) New command. @RHELP ZEDIT-NEW@n
|
N) New command. @RHELP ZEDIT-NEW@n
|
||||||
|
|
@ -6744,6 +6778,38 @@ Q) Quit
|
||||||
Enter your choice :
|
Enter your choice :
|
||||||
|
|
||||||
See also: ZEDIT-EQUIP, MAXLOAD, DEPENDENT, ZRESET, ZEDIT-ADVANCED
|
See also: ZEDIT-EQUIP, MAXLOAD, DEPENDENT, ZRESET, ZEDIT-ADVANCED
|
||||||
|
#31
|
||||||
|
ZEDIT-FLAGS ZONEFLAGS ZONE-FLAGS
|
||||||
|
|
||||||
|
These flags are set in zedit, and are global for the whole zone.
|
||||||
|
|
||||||
|
CLOSED - Players cannot enter the zone.
|
||||||
|
NO_IMMORT - Immortals (below LVL_GRGOD) cannot enter the zone.
|
||||||
|
QUEST - Currently unimplemented.
|
||||||
|
GRID - Only zones 'on-the-grid' are shown on the areas command
|
||||||
|
NOBUILD - Locks the zone so that it cannot be edited. Can be unlocked only by
|
||||||
|
a GRGOD, IMPL, or someone in the zone's builders list.
|
||||||
|
NOASTRAL - Prevents teleportation magic from working to or from this zone.
|
||||||
|
|
||||||
|
See Also: ZLOCK, ZUNLOCK, ZEDIT-MENU
|
||||||
|
#31
|
||||||
|
ZEDIT-LEVELS ZONE-LEVELS
|
||||||
|
|
||||||
|
A player is unable to enter the zone if their level is outside of the specified
|
||||||
|
range. Summoning someone outside the range is not blocked, however. The level
|
||||||
|
restrictions are shown on the areas command.
|
||||||
|
|
||||||
|
See Also: ZEDIT-MENU, AREAS
|
||||||
|
#31
|
||||||
|
ZUNLOCK ZLOCK
|
||||||
|
|
||||||
|
Zone locking and unlocking prevents any OLC from being used in the zone. Only
|
||||||
|
an IMPL or GRGOD can lock/unlock all zones. A builder can lock and unlock their
|
||||||
|
own zone if their name is in the zone's builders list.
|
||||||
|
|
||||||
|
zlock - Locks one or all zones. Type zlock for usage.
|
||||||
|
zunlock - Locks one or all zones. Type zunlock for usage.
|
||||||
|
|
||||||
#31
|
#31
|
||||||
ZEDIT-ADVANCED ADVANCED
|
ZEDIT-ADVANCED ADVANCED
|
||||||
|
|
||||||
|
|
@ -6973,21 +7039,46 @@ MEDIT-MENU MOB-MENU
|
||||||
@yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n
|
@yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n
|
||||||
5) D-Desc:-
|
5) D-Desc:-
|
||||||
@yIt looks unfinished.@n @RHELP MEDIT-D-DESC@n
|
@yIt looks unfinished.@n @RHELP MEDIT-D-DESC@n
|
||||||
6) Level: [ @c0@n], 7) Alignment: [@c 0@n] @RHELP MEDIT-LEVEL@n
|
6) Position : @yStanding@n @RHELP MEDIT-AC@n
|
||||||
8) Hitroll: [ @c0@n], 9) Damroll: [ @c 0@n] @RHELP MEDIT-HITROLL@n
|
7) Default : @yStanding@n @RHELP MEDIT-POSITION@n
|
||||||
A) NumDamDice: [ @c1@n], B) SizeDamDice: [ @c1@n] @RHELP MEDIT-HP@n
|
8) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
|
||||||
C) Num HP Dice: [ @c 1@n], D) Size HP Dice: [ @c1@n], E) HP Bonus: [ @c0@n]
|
9) Stats Menu... @RHELP MEDIT-STATS@n
|
||||||
F) Armor Class: [@c 100@n], G) Exp: [ @c0@n], H) Gold: [ @c0@n]
|
A) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
|
||||||
I) Position : @yStanding@n @RHELP MEDIT-AC@n
|
B) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
|
||||||
J) Default : @yStanding@n @RHELP MEDIT-POSITION@n
|
|
||||||
K) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
|
|
||||||
L) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
|
|
||||||
M) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
|
|
||||||
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
|
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
|
||||||
|
W) Copy mob
|
||||||
X) Delete Mob @RHELP MEDIT-DELETE@n
|
X) Delete Mob @RHELP MEDIT-DELETE@n
|
||||||
Q) Quit
|
Q) Quit
|
||||||
Enter choice :
|
Enter choice :
|
||||||
|
|
||||||
|
#31
|
||||||
|
MEDIT-STATS
|
||||||
|
|
||||||
|
-- Mob Number: @c[@y1@c]@n
|
||||||
|
(@c1@n) Level: @c[@y 34@c]@n @RHELP MEDIT-LEVEL@n
|
||||||
|
(@c2@n) @cAuto Set Stats (based on level)@n
|
||||||
|
|
||||||
|
Hit Points (xdy+z): Bare Hand Damage (xdy+z): @RHELP MEDIT-HP@n
|
||||||
|
(@c3@n) HP NumDice: @c[@y 6@c]@n (@c6@n) BHD NumDice: @c[@y 5@c]@n @RHELP MEDIT-BHD@n
|
||||||
|
(@c4@n) HP SizeDice: @c[@y 6@c]@n (@c7@n) BHD SizeDice: @c[@y 5@c]@n
|
||||||
|
(@c5@n) HP Addition: @c[@y 340@c]@n (@c8@n) DamRoll: @c[@y 5@c]@n @RHELP MEDIT-DAMROLL@n
|
||||||
|
(range @y346@n to @y376@c) (range @y10@n to @y30@n)
|
||||||
|
|
||||||
|
(@cA@n) Armor Class: @c[@y-100@c]@n (@cD@n) Hitroll: @c[@y 11@c]@n @RHELP MEDIT-ARMOR@n
|
||||||
|
(@cB@n) Exp Points: @c[@y 115600@c]@n (@cE@n) Alignment: @c[@y 1000@c]@n @RHELP MEDIT-EXP@n
|
||||||
|
(@cC@n) Gold: @c[@y 340@c]@n @RHELP MEDIT-GOLD@n
|
||||||
|
|
||||||
|
(@cF@n) Str: @c[@y11/ 0@c]@n Saving Throws
|
||||||
|
(@cG@n) Int: @c[@y 11@c]@n (@cL) Paralysis @c[@y 0@c]@n
|
||||||
|
(@cH@n) Wis: @c[@y 11@c]@n (@cM) Rods/Staves @c[@y 0@c]@n
|
||||||
|
(@cI@n) Dex: @c[@y 11@c]@n (@cN) Petrification @c[@y 0@c]@n
|
||||||
|
(@cJ@n) Con: @c[@y 11@c]@n (@cO) Breath @c[@y 0@c]@n
|
||||||
|
(@cK@n) Cha: @c[@y 11@c]@n (@cP) Spells @c[@y 0@c]@n
|
||||||
|
|
||||||
|
(@cQ@n) Quit to main menu
|
||||||
|
Enter choice :
|
||||||
|
|
||||||
|
See Also: MEDIT-MENU
|
||||||
#31
|
#31
|
||||||
MEDIT-NUMBER
|
MEDIT-NUMBER
|
||||||
|
|
||||||
|
|
@ -7120,15 +7211,17 @@ obese yellow goblin" are far more impressive.
|
||||||
|
|
||||||
See also: TEXT-EDITOR
|
See also: TEXT-EDITOR
|
||||||
#31
|
#31
|
||||||
MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS MEDIT-ALIGNMENT AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
|
MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
|
||||||
|
|
||||||
|
(1) Level: [ #]
|
||||||
|
(2) Auto Set Stats (based on level)
|
||||||
|
|
||||||
6) Level: , 7) Alignment:
|
|
||||||
The level of the monster, from 1 to 34. Instead of having to manually
|
The level of the monster, from 1 to 34. Instead of having to manually
|
||||||
enter all the data below, you can simply enter the level and the other
|
enter all the data below, you can simply enter the level and then select option
|
||||||
fields will be calculated for you. This is a guideline for builders, not a
|
2 to autoroll all other fields so they will be calculated for you. This is a
|
||||||
set standard. Feel free to modify any of these values. Keep it reasonable.
|
guideline for builders, not a set standard. Feel free to modify any of these
|
||||||
The level of the mob is used in the consider command, and when gaining
|
values. Keep it reasonable. The level of the mob is used in the consider
|
||||||
experience.
|
command, and when gaining experience.
|
||||||
|
|
||||||
Here is our autoroll standard, entering mob level will calculate the following:
|
Here is our autoroll standard, entering mob level will calculate the following:
|
||||||
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34);
|
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34);
|
||||||
|
|
@ -7144,6 +7237,60 @@ Here is our autoroll standard, entering mob level will calculate the following:
|
||||||
GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
|
GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
|
||||||
|
|
||||||
See also: STANDARDS
|
See also: STANDARDS
|
||||||
|
#31
|
||||||
|
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE MEDIT-BHD
|
||||||
|
|
||||||
|
(8) DamRoll: [ 5]
|
||||||
|
Damroll determines how much damage a mob does per hit when fighting.
|
||||||
|
|
||||||
|
(D) Hitroll: [ 11]
|
||||||
|
Hitroll determines how often a mob lands a direct hit when fighting.
|
||||||
|
|
||||||
|
Bare Hand Damage (xdy+z):
|
||||||
|
(6) BHD NumDice: [ 5]
|
||||||
|
(7) BHD SizeDice: [ 5]
|
||||||
|
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
|
||||||
|
strength bonus added both to BHD and weapon-inflicted damage. For example,
|
||||||
|
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
|
||||||
|
round without a weapon. If the monster picks up and wields a tiny stick
|
||||||
|
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
|
||||||
|
per round with the stick.
|
||||||
|
|
||||||
|
See also: AUTOROLL
|
||||||
|
#31
|
||||||
|
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
|
||||||
|
|
||||||
|
Hit Points (xdy+z):
|
||||||
|
(3) HP NumDice: [ #]
|
||||||
|
(4) HP SizeDice: [ #]
|
||||||
|
(5) HP Addition: [ #]
|
||||||
|
(range # to #)
|
||||||
|
|
||||||
|
Hit Points are calculated by rolling dice. The first value determines
|
||||||
|
the number of die, the second the size of the die. This may be confusing
|
||||||
|
for some so to make this easier I would suggest to always set the HP
|
||||||
|
Bonus: to how many hit points you want the mob to have instead of having
|
||||||
|
to figure out the rolls of the dice etc. Or better yet, just enter the mob
|
||||||
|
level and let the autoroll settings calculate it for you.
|
||||||
|
|
||||||
|
See also: AUTOROLL
|
||||||
|
#31
|
||||||
|
MEDIT-ARMOR-CLASS MEDIT-AC
|
||||||
|
|
||||||
|
(A) Armor Class: [#]
|
||||||
|
|
||||||
|
Armor class is the ability of the monster to avoid damage. Range is from
|
||||||
|
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
|
||||||
|
|
||||||
|
AC 100 Naked person
|
||||||
|
AC 0 Very heavily armored person (full plate mail)
|
||||||
|
AC -100 Armored Battle Tank (hopefully impossible for players)
|
||||||
|
|
||||||
|
See Also: MEDIT-MENU
|
||||||
|
#31
|
||||||
|
MEDIT-EXPERIENCE MEDIT-XP MEDIT-ALIGNMENT
|
||||||
|
|
||||||
|
(B) Exp Points: [ 115600] (E) Alignment: [ 1000]
|
||||||
|
|
||||||
Alignment
|
Alignment
|
||||||
A number from -1000 to 1000 representing the mobs initial alignment.
|
A number from -1000 to 1000 representing the mobs initial alignment.
|
||||||
|
|
@ -7156,53 +7303,19 @@ The alignment of a mobile is determined entirely by you, depending on
|
||||||
the type of area you are creating. The alignment can be from -1000
|
the type of area you are creating. The alignment can be from -1000
|
||||||
(extremely evil) to +1000 (divinely good).
|
(extremely evil) to +1000 (divinely good).
|
||||||
|
|
||||||
#31
|
|
||||||
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE
|
|
||||||
|
|
||||||
8) Hitroll: , 9) Damroll:
|
|
||||||
Values that determine how often the mobs hit and how much damage they
|
|
||||||
do per hit.
|
|
||||||
|
|
||||||
A) NumDamDice: , B) SizeDamDice:
|
|
||||||
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
|
|
||||||
strength bonus added both to BHD and weapon-inflicted damage. For example,
|
|
||||||
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
|
|
||||||
round without a weapon. If the monster picks up and wields a tiny stick
|
|
||||||
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
|
|
||||||
per round with the stick.
|
|
||||||
|
|
||||||
See also: AUTOROLL
|
|
||||||
#31
|
|
||||||
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
|
|
||||||
|
|
||||||
C) Num HP Dice: , D) Size HP Dice: , E) HP Bonus: [@c0@n]
|
|
||||||
|
|
||||||
Hit Points are calculated by rolling dice. The first value determines
|
|
||||||
the number of die, the second the size of the die. This may be confusing
|
|
||||||
for some so to make this easier I would suggest to always set the HP
|
|
||||||
Bonus: to how many hit points you want the mob to have instead of having
|
|
||||||
to figure out the rolls of the dice etc. Or better yet, just enter the mob
|
|
||||||
level and let the autoroll settings calculate it for you.
|
|
||||||
|
|
||||||
See also: AUTOROLL
|
|
||||||
#31
|
|
||||||
MEDIT-ARMOR-CLASS MEDIT-AC MEDIT-EXPERIENCE MEDIT-GOLD
|
|
||||||
|
|
||||||
F) Armor Class: , G) Exp: , H) Gold: [@c0@n]
|
|
||||||
|
|
||||||
Armor class is the ability of the monster to avoid damage. Range is from
|
|
||||||
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
|
|
||||||
|
|
||||||
AC 100 Naked person
|
|
||||||
AC 0 Very heavily armored person (full plate mail)
|
|
||||||
AC -100 Armored Battle Tank (hopefully impossible for players)
|
|
||||||
|
|
||||||
Experience is simply the number of experience points the mobile is born
|
Experience is simply the number of experience points the mobile is born
|
||||||
with. This is not the exact number of experience points the player will get
|
with. This is not the exact number of experience points the player will get
|
||||||
for killing the mob. A fraction of this experience is given for damaging and
|
for killing the mob. A fraction of this experience is given for damaging and
|
||||||
killing a mob. This is limited by a max experience gain value and will also be
|
killing a mob. This is limited by a max experience gain value and will also be
|
||||||
split between members if grouped. Use the autoroll option if you are unsure of
|
split between members if grouped. Use the autoroll option if you are unsure of
|
||||||
what to put here.
|
what to put here.
|
||||||
|
|
||||||
|
See Also: MEDIT-MENU
|
||||||
|
#31
|
||||||
|
MEDIT-GOLD
|
||||||
|
|
||||||
|
(C) Gold: [ #]
|
||||||
|
|
||||||
Gold is the number of coins the mobile is born with. Do not give gold to
|
Gold is the number of coins the mobile is born with. Do not give gold to
|
||||||
animals or anything unlikely to need money. For example a pigeon should not
|
animals or anything unlikely to need money. For example a pigeon should not
|
||||||
be carrying 100 gold. Well, maybe it is a carrier pigeon, ;-) be reasonable.
|
be carrying 100 gold. Well, maybe it is a carrier pigeon, ;-) be reasonable.
|
||||||
|
|
@ -8285,10 +8398,42 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
|
||||||
AutoLoot: ON AutoGold: ON AutoSplit: ON
|
AutoLoot: ON AutoGold: ON AutoSplit: ON
|
||||||
AutoSac: ON AutoAssist: ON AutoMap: ON
|
AutoSac: ON AutoAssist: ON AutoMap: ON
|
||||||
Pagelength: 32 Screenwidth: 80 AFK: OFF
|
Pagelength: 32 Screenwidth: 80 AFK: OFF
|
||||||
Color: on
|
Autokey: OFF Autodoor: OFF Color: on
|
||||||
|
|
||||||
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
||||||
#0
|
#0
|
||||||
|
AUTOKEY
|
||||||
|
|
||||||
|
Usage: autokey
|
||||||
|
|
||||||
|
When enabled this toggle will automatically use a door key (if it's in your
|
||||||
|
inventory) when you try to open a locked door. You do not need to use the
|
||||||
|
separate unlock command. It can be turned on and off using the autokey
|
||||||
|
command, the toggle autokey command, or prefedit.
|
||||||
|
|
||||||
|
See Also: AUTODOOR, TOGGLE, PREFEDIT
|
||||||
|
#0
|
||||||
|
AUTODOOR
|
||||||
|
|
||||||
|
Usage: autodoor
|
||||||
|
|
||||||
|
When enabled this toggle will automatically find the next available door when
|
||||||
|
using the open, close, lock, unlock or pick commands. For example, in a room
|
||||||
|
with several closed doors, one door will be opened each time the player types
|
||||||
|
open door until all the doors are open. The player can still specify a
|
||||||
|
direction to open a particular door.
|
||||||
|
|
||||||
|
See Also: AUTOKEY, TOGGLE, PREFEDIT
|
||||||
|
#0
|
||||||
|
PREFEDIT PREFERENCE-EDITOR
|
||||||
|
|
||||||
|
Usage: prefedit
|
||||||
|
|
||||||
|
An addition to OasisOLC for players! The menu-driven interface allows players
|
||||||
|
to change all of their preferences and toggles.
|
||||||
|
|
||||||
|
See Also: TOGGLE
|
||||||
|
#0
|
||||||
AUTOMAPPING MAPS
|
AUTOMAPPING MAPS
|
||||||
|
|
||||||
Usage: map <#1-12>
|
Usage: map <#1-12>
|
||||||
|
|
@ -8326,9 +8471,26 @@ Any part of a zones name that is CAPITALIZED can be accessed by the teleporter.
|
||||||
i.e. "teleport sanctus"
|
i.e. "teleport sanctus"
|
||||||
Uncapitalized zones are linked through a capitalized zone.
|
Uncapitalized zones are linked through a capitalized zone.
|
||||||
|
|
||||||
See also: AREAS
|
See also: ZONES
|
||||||
#0
|
#0
|
||||||
AREAS ZONES
|
AREAS
|
||||||
|
|
||||||
|
Usage: areas [level-range]
|
||||||
|
|
||||||
|
Lists all zones with the GRID flag set and shows the level restrictions for
|
||||||
|
each zone. Players can also restrict the level range.
|
||||||
|
|
||||||
|
areas lists all areas.
|
||||||
|
areas 24 list all areas where level 24 is in it's level range.
|
||||||
|
areas -10 list areas in the level range 0 to 10
|
||||||
|
areas 15- lists all areas with a level range higher than 15
|
||||||
|
areas 5-12 lists areas in the level range 5 to 12
|
||||||
|
|
||||||
|
Any areas that 'overlap' the specified range are shown in red.
|
||||||
|
|
||||||
|
See Also: ZONES
|
||||||
|
#0
|
||||||
|
ZONES
|
||||||
|
|
||||||
These zones are maintained in the latest tbaMUD format with DG Scripts on
|
These zones are maintained in the latest tbaMUD format with DG Scripts on
|
||||||
The Builder Academy (TBA) telnet://tbamud.com:9091/
|
The Builder Academy (TBA) telnet://tbamud.com:9091/
|
||||||
|
|
@ -8364,6 +8526,7 @@ rumble@@tbamud.com
|
||||||
25 High Tower of Magic -- Skylar 1-30
|
25 High Tower of Magic -- Skylar 1-30
|
||||||
26 High Tower Of Magic II -- Skylar 1-30
|
26 High Tower Of Magic II -- Skylar 1-30
|
||||||
27 MEMLIN Caves -- Detta 17-25
|
27 MEMLIN Caves -- Detta 17-25
|
||||||
|
28 MUDSCHOOL -- Welcor 1- 3
|
||||||
30 Northern MIDGAARD -- DikuMUD 1-33
|
30 Northern MIDGAARD -- DikuMUD 1-33
|
||||||
31 Southern MIDGAARD -- DikuMUD 1-33
|
31 Southern MIDGAARD -- DikuMUD 1-33
|
||||||
32 MIDGAARD -- DikuMUD 1-33
|
32 MIDGAARD -- DikuMUD 1-33
|
||||||
|
|
@ -8538,7 +8701,7 @@ by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
|
||||||
|
|
||||||
Thanks to everyone who has donated their time and effort.
|
Thanks to everyone who has donated their time and effort.
|
||||||
|
|
||||||
See also: STOCK, TELEPORTER
|
See also: AREAS, STOCK, TELEPORTER
|
||||||
#0
|
#0
|
||||||
IDLE VOID LIMBO
|
IDLE VOID LIMBO
|
||||||
|
|
||||||
|
|
@ -11512,7 +11675,15 @@ DELETE SUICIDE
|
||||||
select the option to delete your character.
|
select the option to delete your character.
|
||||||
|
|
||||||
#0
|
#0
|
||||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
WHOIS
|
||||||
|
|
||||||
|
Usage: whois <player name>
|
||||||
|
|
||||||
|
Lists basic information about the player specified.
|
||||||
|
|
||||||
|
See Also: WHO
|
||||||
|
#0
|
||||||
|
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||||
|
|
||||||
Not implemented.
|
Not implemented.
|
||||||
Translation engine: http://babelfish.yahoo.com/
|
Translation engine: http://babelfish.yahoo.com/
|
||||||
|
|
@ -12070,6 +12241,17 @@ make backups and will give you a copy of your work whenever you request it.
|
||||||
|
|
||||||
See also: TMC, TBA-ADVERTISING
|
See also: TMC, TBA-ADVERTISING
|
||||||
#0
|
#0
|
||||||
|
BUILDERS IMMORTALS
|
||||||
|
|
||||||
|
A builder is a term usually used to describe a person who designs MUD zones
|
||||||
|
for other characters to explore. Any player with motivation, ideas, and good
|
||||||
|
writing style can be a builder as well as a player. As a Builder, your job is
|
||||||
|
to create the virtual world in which players can roam around, solve puzzles,
|
||||||
|
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||||
|
mobs, shops, and triggers with which players will interact.
|
||||||
|
|
||||||
|
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||||
|
#31
|
||||||
REPORT-EXAMPLE BUILDER-REPORT
|
REPORT-EXAMPLE BUILDER-REPORT
|
||||||
|
|
||||||
The following is Justo's monthly builder's report update. These are not required,
|
The following is Justo's monthly builder's report update. These are not required,
|
||||||
|
|
@ -12123,17 +12305,6 @@ From: justo
|
||||||
tested the Zones. What have we got in that regard now ?
|
tested the Zones. What have we got in that regard now ?
|
||||||
Justo's Monthly Zone report
|
Justo's Monthly Zone report
|
||||||
|
|
||||||
#31
|
|
||||||
BUILDERS IMMORTALS
|
|
||||||
|
|
||||||
A builder is a term usually used to describe a person who designs MUD zones
|
|
||||||
for other characters to explore. Any player with motivation, ideas, and good
|
|
||||||
writing style can be a builder as well as a player. As a Builder, your job is
|
|
||||||
to create the virtual world in which players can roam around, solve puzzles,
|
|
||||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
|
||||||
mobs, shops, and triggers with which players will interact.
|
|
||||||
|
|
||||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
|
||||||
#31
|
#31
|
||||||
TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS
|
TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS
|
||||||
|
|
||||||
|
|
@ -12569,7 +12740,7 @@ tbamud.com 9091
|
||||||
http://tbamud.com
|
http://tbamud.com
|
||||||
rumble@tbamud.com
|
rumble@tbamud.com
|
||||||
#0
|
#0
|
||||||
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH
|
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG
|
||||||
|
|
||||||
Detta: this might hurt a little going in ;)
|
Detta: this might hurt a little going in ;)
|
||||||
Detta: yeah have been up to my waist in manure before heh, fun stuff :P
|
Detta: yeah have been up to my waist in manure before heh, fun stuff :P
|
||||||
|
|
@ -12581,6 +12752,7 @@ Detta: you know... I normally just think about cute fluffy animals and paradise
|
||||||
*Shamra mistakenly gave everyone the wrong URL, then:
|
*Shamra mistakenly gave everyone the wrong URL, then:
|
||||||
Shamra: 33 Yes it was a PORN site...P-O-R-N...are you happy now! ??
|
Shamra: 33 Yes it was a PORN site...P-O-R-N...are you happy now! ??
|
||||||
Shamra: all this chemistry talk is going to give me a serious orgasm :P
|
Shamra: all this chemistry talk is going to give me a serious orgasm :P
|
||||||
|
Shamra: except you have all these odd people touching your junk...
|
||||||
|
|
||||||
Manivo: ...it hurts to have a conscience. =(
|
Manivo: ...it hurts to have a conscience. =(
|
||||||
Manivo: (And the knowledge that Rumble reads the backlog) :P
|
Manivo: (And the knowledge that Rumble reads the backlog) :P
|
||||||
|
|
|
||||||
|
|
@ -294,7 +294,6 @@ Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||||
340 115600
|
340 115600
|
||||||
8 8 1
|
8 8 1
|
||||||
E
|
E
|
||||||
T 199
|
|
||||||
#19
|
#19
|
||||||
aerial servant shape~
|
aerial servant shape~
|
||||||
the aerial servant~
|
the aerial servant~
|
||||||
|
|
|
||||||
|
|
@ -604,6 +604,7 @@ Sanctus. Now all he does is stand watch and clean latrines.
|
||||||
130 16900
|
130 16900
|
||||||
8 8 2
|
8 8 2
|
||||||
E
|
E
|
||||||
|
T 322
|
||||||
#142
|
#142
|
||||||
green magi~
|
green magi~
|
||||||
the green magi~
|
the green magi~
|
||||||
|
|
|
||||||
|
|
@ -202,7 +202,7 @@ A stadium vendor is walking here, selling overpriced hotdogs and beer.
|
||||||
The vendor is a scruffy looking man who isn't afraid of a fight and looks
|
The vendor is a scruffy looking man who isn't afraid of a fight and looks
|
||||||
like he has had just about enough of smart-mouthed spectators.
|
like he has had just about enough of smart-mouthed spectators.
|
||||||
~
|
~
|
||||||
72 0 0 0 0 0 0 0 -150 E
|
254024 0 0 0 0 0 0 0 -150 E
|
||||||
8 18 5 1d1+80 1d2+1
|
8 18 5 1d1+80 1d2+1
|
||||||
80 6400
|
80 6400
|
||||||
8 8 1
|
8 8 1
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ A pair of wings is sitting here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#2
|
#2
|
||||||
fire ball fireball~
|
fire ball fireball~
|
||||||
a fireball~
|
a fireball~
|
||||||
|
|
@ -13,7 +13,7 @@ A fireball lies here burning.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#3
|
#3
|
||||||
ruby red slippers~
|
ruby red slippers~
|
||||||
a pair of ruby slippers~
|
a pair of ruby slippers~
|
||||||
|
|
@ -21,7 +21,7 @@ A pair of ruby slippers lies here.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 ag 0 0 0 0 0 0 0
|
13 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#4
|
#4
|
||||||
emails listing~
|
emails listing~
|
||||||
an email listing of the gods~
|
an email listing of the gods~
|
||||||
|
|
@ -29,7 +29,7 @@ The email listing of the gods is pinned against the wall.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 30
|
1 1 0 30 0
|
||||||
E
|
E
|
||||||
emails listing~
|
emails listing~
|
||||||
HELP CONTACT
|
HELP CONTACT
|
||||||
|
|
@ -58,7 +58,7 @@ A few discolored berries that someone foraged.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
E
|
E
|
||||||
berries foraged~
|
berries foraged~
|
||||||
These blue, red, and even green berries look edible. Though you do wonder
|
These blue, red, and even green berries look edible. Though you do wonder
|
||||||
|
|
@ -72,7 +72,7 @@ Someone has foraged some greens to eat, but just left them here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
4 0 0 0
|
4 0 0 0
|
||||||
1 20 0 0
|
1 20 0 0 0
|
||||||
E
|
E
|
||||||
foraged greens~
|
foraged greens~
|
||||||
An assortment of leaves and grasses that look rather bland. But if you had
|
An assortment of leaves and grasses that look rather bland. But if you had
|
||||||
|
|
@ -86,7 +86,7 @@ A pile of roots that someone collected for dinner.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
8 0 0 0
|
8 0 0 0
|
||||||
2 30 0 0
|
2 30 0 0 0
|
||||||
E
|
E
|
||||||
roots foraged~
|
roots foraged~
|
||||||
Tubular roots of varying sizes and colors. They look very edible. Some of
|
Tubular roots of varying sizes and colors. They look very edible. Some of
|
||||||
|
|
@ -100,7 +100,7 @@ A pile of bark is stacked neatly infront of you.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
3 0 0 0
|
3 0 0 0
|
||||||
3 15 0 0
|
3 15 0 0 0
|
||||||
E
|
E
|
||||||
foraged bark~
|
foraged bark~
|
||||||
Now this is gross! It must be desperate times when you have to turn to
|
Now this is gross! It must be desperate times when you have to turn to
|
||||||
|
|
@ -114,7 +114,7 @@ Half a dozen nuts are lined up perfectly on the ground.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
5 0 0 0
|
5 0 0 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
E
|
E
|
||||||
nuts foraged~
|
nuts foraged~
|
||||||
A variety of nuts that are very hard to come by. Various animals hoard
|
A variety of nuts that are very hard to come by. Various animals hoard
|
||||||
|
|
@ -128,7 +128,7 @@ Some waybread has been put here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
24 0 0 0
|
24 0 0 0
|
||||||
1 50 0 0
|
1 50 0 0 0
|
||||||
E
|
E
|
||||||
waybread bread~
|
waybread bread~
|
||||||
The waybread is the traditional feed of elves when travelling, they call it
|
The waybread is the traditional feed of elves when travelling, they call it
|
||||||
|
|
@ -141,7 +141,7 @@ Fresh water is bubbling up from a spring.~
|
||||||
~
|
~
|
||||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
100 100 0 0
|
100 100 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#12
|
#12
|
||||||
staff sanctum~
|
staff sanctum~
|
||||||
the Staff of Sanctum~
|
the Staff of Sanctum~
|
||||||
|
|
@ -149,7 +149,7 @@ The Staff of Sanctum stands here waiting to be taken up by those who are worthy.
|
||||||
~
|
~
|
||||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
50 10 5 7
|
50 10 5 7
|
||||||
20 1000 0 30
|
20 1000 0 30 0
|
||||||
T 85
|
T 85
|
||||||
#13
|
#13
|
||||||
Ferret's black book~
|
Ferret's black book~
|
||||||
|
|
@ -158,7 +158,7 @@ A little black book is sitting here calling your name.~
|
||||||
~
|
~
|
||||||
12 bgi 0 0 0 0 0 0 0 0 0 0 0
|
12 bgi 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
book~
|
book~
|
||||||
Upon these pages are players that have upset Ferret and will not receive help!
|
Upon these pages are players that have upset Ferret and will not receive help!
|
||||||
|
|
@ -178,7 +178,7 @@ A steaming pile of stool has recently been deposited here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#15
|
#15
|
||||||
quest_token_zone_1 token~
|
quest_token_zone_1 token~
|
||||||
a quest token~
|
a quest token~
|
||||||
|
|
@ -186,7 +186,7 @@ A quest token needs to be returned to the questmaster.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
T 141
|
T 141
|
||||||
T 169
|
T 169
|
||||||
E
|
E
|
||||||
|
|
@ -201,7 +201,7 @@ A small quest timer is ticking away.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
T 140
|
T 140
|
||||||
T 141
|
T 141
|
||||||
T 142
|
T 142
|
||||||
|
|
@ -217,7 +217,7 @@ The head of a quest mob needs to be taken back to the questmaster.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
T 141
|
T 141
|
||||||
E
|
E
|
||||||
head quest mob~
|
head quest mob~
|
||||||
|
|
@ -231,7 +231,7 @@ A shimmering portal hovers here forming a gateway to another place and time.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#21
|
#21
|
||||||
sword quest War's Blood~
|
sword quest War's Blood~
|
||||||
War's Blood~
|
War's Blood~
|
||||||
|
|
@ -239,7 +239,7 @@ The sword of kings awaits a hero to wield it.~
|
||||||
~
|
~
|
||||||
5 abdgimnoq 0 0 0 ano 0 0 0 0 0 0 0
|
5 abdgimnoq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
8 10 9 3
|
8 10 9 3
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
T 80
|
T 80
|
||||||
E
|
E
|
||||||
sword quest war's blood~
|
sword quest war's blood~
|
||||||
|
|
@ -264,7 +264,7 @@ A piece of deepest midnight calls to you here.~
|
||||||
~
|
~
|
||||||
5 bdgmnpq 0 0 0 ano 0 0 0 0 0 0 0
|
5 bdgmnpq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
10 10 9 11
|
10 10 9 11
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
T 84
|
T 84
|
||||||
E
|
E
|
||||||
shadow stealer dagger quest~
|
shadow stealer dagger quest~
|
||||||
|
|
@ -289,7 +289,7 @@ A burning staff of magical power floats in the air under its own power.~
|
||||||
~
|
~
|
||||||
5 abdfginopq 0 0 0 ano 0 0 0 0 0 0 0
|
5 abdfginopq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
6 10 9 7
|
6 10 9 7
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
E
|
E
|
||||||
staff spellfire quest~
|
staff spellfire quest~
|
||||||
Wrought of the pure weave, bound by mortal spells, wielded by only the
|
Wrought of the pure weave, bound by mortal spells, wielded by only the
|
||||||
|
|
@ -313,7 +313,7 @@ A gift from the gods is here seeking a worthy mortal.~
|
||||||
~
|
~
|
||||||
5 abdgimopq 0 0 0 ano 0 0 0 0 0 0 0
|
5 abdgimopq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
6 10 9 7
|
6 10 9 7
|
||||||
1 1 0 20
|
1 1 0 20 0
|
||||||
E
|
E
|
||||||
mace quest divine blessing~
|
mace quest divine blessing~
|
||||||
This heavy iron mace hums with suppressed power. Its surface is engraved
|
This heavy iron mace hums with suppressed power. Its surface is engraved
|
||||||
|
|
@ -335,7 +335,7 @@ A mighty force for good seeks a champion of the light.~
|
||||||
~
|
~
|
||||||
5 abdgiklq 0 0 0 ano 0 0 0 0 0 0 0
|
5 abdgiklq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
8 10 9 14
|
8 10 9 14
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
E
|
E
|
||||||
silver bow quest light~
|
silver bow quest light~
|
||||||
Resplendent as the sun, this bow of pure silver seems to exude purity and
|
Resplendent as the sun, this bow of pure silver seems to exude purity and
|
||||||
|
|
@ -360,7 +360,7 @@ The greatest symbol of balance seeks the hearts of evil and good alike.~
|
||||||
~
|
~
|
||||||
5 abdgjkq 0 0 0 ano 0 0 0 0 0 0 0
|
5 abdgjkq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
8 10 9 11
|
8 10 9 11
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
E
|
E
|
||||||
spear quest balance~
|
spear quest balance~
|
||||||
The Lance of heroes. The spear of mortal man. The shaft of this legendary
|
The Lance of heroes. The spear of mortal man. The shaft of this legendary
|
||||||
|
|
@ -386,7 +386,7 @@ The axe meant to end all that is good in the realms floats here seeking a head t
|
||||||
~
|
~
|
||||||
5 bdgjlq 0 0 0 ano 0 0 0 0 0 0 0
|
5 bdgjlq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
10 10 9 3
|
10 10 9 3
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
T 83
|
T 83
|
||||||
E
|
E
|
||||||
axe doomslaying quest~
|
axe doomslaying quest~
|
||||||
|
|
@ -414,7 +414,7 @@ A small cap of the faerie folk seeks the grasp of a true quickling.~
|
||||||
~
|
~
|
||||||
11 dfgq 0 0 0 ae 0 0 0 0 0 0 0
|
11 dfgq 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
E
|
E
|
||||||
cap quickling quest~
|
cap quickling quest~
|
||||||
This small green cap is made of a fine velvet lined with silk. It's material
|
This small green cap is made of a fine velvet lined with silk. It's material
|
||||||
|
|
@ -440,7 +440,7 @@ The symbol of trollish heroes awaits the next leader of the tribes.~
|
||||||
~
|
~
|
||||||
9 bdgiq 0 0 0 ai 0 0 0 0 0 0 0
|
9 bdgiq 0 0 0 ai 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
1 1000 0 20
|
1 1000 0 20 0
|
||||||
E
|
E
|
||||||
armbands land midnight sun quest~
|
armbands land midnight sun quest~
|
||||||
These huge bands of red metal are scratched and marked from years of battle
|
These huge bands of red metal are scratched and marked from years of battle
|
||||||
|
|
@ -464,7 +464,7 @@ The light of humanity guides you onward here.~
|
||||||
~
|
~
|
||||||
1 abdgq 0 0 0 ao 0 0 0 0 0 0 0
|
1 abdgq 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 -1 0
|
0 0 -1 0
|
||||||
2 1000 0 20
|
2 1000 0 20 0
|
||||||
E
|
E
|
||||||
star man quest~
|
star man quest~
|
||||||
This beautiful gem was mined from the center of the mountain from which the
|
This beautiful gem was mined from the center of the mountain from which the
|
||||||
|
|
@ -488,7 +488,7 @@ The protection of dragon-kind seeks the next hero of the wryms.~
|
||||||
~
|
~
|
||||||
9 abdgq 0 0 0 aj 0 0 0 0 0 0 0
|
9 abdgq 0 0 0 aj 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
5 1000 0 20
|
5 1000 0 20 0
|
||||||
T 86
|
T 86
|
||||||
E
|
E
|
||||||
shield quest wyrmguard~
|
shield quest wyrmguard~
|
||||||
|
|
@ -514,7 +514,7 @@ The pride of the dwarven race lies here unused.~
|
||||||
~
|
~
|
||||||
9 bdgiq 0 0 0 ad 0 0 0 0 0 0 0
|
9 bdgiq 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
10 1000 0 20
|
10 1000 0 20 0
|
||||||
E
|
E
|
||||||
heartguard armor quest~
|
heartguard armor quest~
|
||||||
This armor has been forged from the purest iron that can be found in mortal
|
This armor has been forged from the purest iron that can be found in mortal
|
||||||
|
|
@ -539,7 +539,7 @@ The Guide to all Gnomish knowledge hums here quietly.~
|
||||||
~
|
~
|
||||||
11 abdgq 0 0 0 aco 0 0 0 0 0 0 0
|
11 abdgq 0 0 0 aco 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
3 1000 0 20
|
3 1000 0 20 0
|
||||||
E
|
E
|
||||||
scholar's guide jeweler's loop quest~
|
scholar's guide jeweler's loop quest~
|
||||||
You are looking at what could quite possibly be one of the most beautiful
|
You are looking at what could quite possibly be one of the most beautiful
|
||||||
|
|
@ -564,7 +564,7 @@ The companions to the wanderlust sit here waiting for travel.~
|
||||||
~
|
~
|
||||||
9 bdgq 0 0 0 ag 0 0 0 0 0 0 0
|
9 bdgq 0 0 0 ag 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
5 1000 0 20
|
5 1000 0 20 0
|
||||||
E
|
E
|
||||||
boots strider quest~
|
boots strider quest~
|
||||||
These fine boots have been made from the hides of monsters and beasts the
|
These fine boots have been made from the hides of monsters and beasts the
|
||||||
|
|
@ -587,7 +587,7 @@ The bane of all wyrmkin seeks the heart of a dragon.~
|
||||||
~
|
~
|
||||||
5 abdgiq 0 0 0 ano 0 0 0 0 0 0 0
|
5 abdgiq 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
10 10 9 3
|
10 10 9 3
|
||||||
10 1000 0 20
|
10 1000 0 20 0
|
||||||
E
|
E
|
||||||
battleaxe dragonbane quest~
|
battleaxe dragonbane quest~
|
||||||
There is no greater weapon in mortal hands. This is an instrument of death.
|
There is no greater weapon in mortal hands. This is an instrument of death.
|
||||||
|
|
@ -613,7 +613,7 @@ A heavy cloak of brown and green is hear for the next elven king.~
|
||||||
~
|
~
|
||||||
9 dgq 0 0 0 ack 0 0 0 0 0 0 0
|
9 dgq 0 0 0 ack 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
4 1000 0 20
|
4 1000 0 20 0
|
||||||
E
|
E
|
||||||
cloak elven court quest~
|
cloak elven court quest~
|
||||||
A heavy, richly embroidered cloak of green and brown. It's color changes as
|
A heavy, richly embroidered cloak of green and brown. It's color changes as
|
||||||
|
|
@ -637,7 +637,7 @@ Some fine gloves sit hear itching to grab something.~
|
||||||
~
|
~
|
||||||
11 dgq 0 0 0 ah 0 0 0 0 0 0 0
|
11 dgq 0 0 0 ah 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
3 1000 0 20
|
3 1000 0 20 0
|
||||||
E
|
E
|
||||||
gloves kindred quest~
|
gloves kindred quest~
|
||||||
A set of lithe leather riding gloves. The leather is so thin as to almost
|
A set of lithe leather riding gloves. The leather is so thin as to almost
|
||||||
|
|
@ -658,7 +658,7 @@ One of the lost treasures of Sanctum is here.~
|
||||||
~
|
~
|
||||||
4 a 0 0 0 ao 0 0 0 0 0 0 0
|
4 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 1 1 26
|
30 1 1 26
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
T 90
|
T 90
|
||||||
E
|
E
|
||||||
gem sanctum~
|
gem sanctum~
|
||||||
|
|
@ -671,7 +671,7 @@ A staff used by the healers of Sanctum is here.~
|
||||||
~
|
~
|
||||||
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 1 1 43
|
30 1 1 43
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
E
|
E
|
||||||
curative staff~
|
curative staff~
|
||||||
This beautiful staff is used by the healers of sanctum.
|
This beautiful staff is used by the healers of sanctum.
|
||||||
|
|
@ -683,7 +683,7 @@ A runestone of the church of Sanctum has been left here.~
|
||||||
~
|
~
|
||||||
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 1 1 36
|
30 1 1 36
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
E
|
E
|
||||||
runestone Sanctum church~
|
runestone Sanctum church~
|
||||||
This is one of the runestones used by the priests of Sanctum in their duties.
|
This is one of the runestones used by the priests of Sanctum in their duties.
|
||||||
|
|
@ -697,7 +697,7 @@ Nothing.
|
||||||
~
|
~
|
||||||
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 1 1 39
|
30 1 1 39
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
E
|
E
|
||||||
bell sanctum's freedom~
|
bell sanctum's freedom~
|
||||||
This is the bell that represents the freedom of the city of Sanctum.
|
This is the bell that represents the freedom of the city of Sanctum.
|
||||||
|
|
@ -709,7 +709,7 @@ The hammer used to ring Sanctum's mighty bell is here.~
|
||||||
~
|
~
|
||||||
4 ab 0 0 0 ao 0 0 0 0 0 0 0
|
4 ab 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 1 1 3
|
30 1 1 3
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
E
|
E
|
||||||
hammer Sanctum~
|
hammer Sanctum~
|
||||||
This is the hammer used to ring the bell of freedom in the church of Sanctum.
|
This is the hammer used to ring the bell of freedom in the church of Sanctum.
|
||||||
|
|
@ -722,7 +722,7 @@ The spirit of Wyvern Rulers seeks a new Guardian of the flames.~
|
||||||
~
|
~
|
||||||
9 adfgq 0 0 0 af 0 0 0 0 0 0 0
|
9 adfgq 0 0 0 af 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
5 1000 0 30
|
5 1000 0 30 0
|
||||||
E
|
E
|
||||||
guards eternal flame quest~
|
guards eternal flame quest~
|
||||||
Guardians of history, heroes of legend, Ancients of elder years. These are
|
Guardians of history, heroes of legend, Ancients of elder years. These are
|
||||||
|
|
@ -749,22 +749,8 @@ An immortal device to set questpoints.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 31
|
1 1 0 31 0
|
||||||
T 168
|
T 168
|
||||||
#45
|
|
||||||
pile coins gold~
|
|
||||||
a pile of gold coins~
|
|
||||||
A pile of gold coins is half-buried in the mud and muck.~
|
|
||||||
~
|
|
||||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
|
||||||
1000000 0 0 0
|
|
||||||
0 0 0 0
|
|
||||||
T 193
|
|
||||||
E
|
|
||||||
pile coins gold~
|
|
||||||
The glittering gold catches your eye. Though covered in dirt and grime money
|
|
||||||
is money.
|
|
||||||
~
|
|
||||||
#46
|
#46
|
||||||
key gateguard~
|
key gateguard~
|
||||||
the gateguard key~
|
the gateguard key~
|
||||||
|
|
@ -772,7 +758,7 @@ The gateguards key was left here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#47
|
#47
|
||||||
magic eight ball eightball~
|
magic eight ball eightball~
|
||||||
the magic eight ball~
|
the magic eight ball~
|
||||||
|
|
@ -780,7 +766,7 @@ A mysterious looking magic eight ball holds the answer.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
T 6
|
T 6
|
||||||
E
|
E
|
||||||
magic eight ball~
|
magic eight ball~
|
||||||
|
|
@ -793,7 +779,7 @@ A comfy bed is begging you to take a nap.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
comfy bed~
|
comfy bed~
|
||||||
This bed is beckoning you to lay down and get some much needed sleep.
|
This bed is beckoning you to lay down and get some much needed sleep.
|
||||||
|
|
@ -806,7 +792,7 @@ A typical U.S. quarter that appears to be perfect for flipping.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
T 37
|
T 37
|
||||||
E
|
E
|
||||||
coin quarter~
|
coin quarter~
|
||||||
|
|
@ -820,7 +806,7 @@ A generic light is lying here.~
|
||||||
~
|
~
|
||||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 -1 0
|
0 0 -1 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic light~
|
generic light~
|
||||||
Since this light is completely generic there are no distinctive features
|
Since this light is completely generic there are no distinctive features
|
||||||
|
|
@ -833,7 +819,7 @@ A generic ring is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 abo 0 0 0 0 0 0 0
|
9 0 0 0 0 abo 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic ring right~
|
generic ring right~
|
||||||
Since this ring is completely generic there are no distinctive features worth
|
Since this ring is completely generic there are no distinctive features worth
|
||||||
|
|
@ -846,7 +832,7 @@ A generic ring is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ab 0 0 0 0 0 0 0
|
9 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic ring left~
|
generic ring left~
|
||||||
Since this ring is completely generic there are no distinctive features worth
|
Since this ring is completely generic there are no distinctive features worth
|
||||||
|
|
@ -859,7 +845,7 @@ A generic necklace is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic neck1 necklace~
|
generic neck1 necklace~
|
||||||
Since this necklace is completely generic there are no distinctive features
|
Since this necklace is completely generic there are no distinctive features
|
||||||
|
|
@ -872,7 +858,7 @@ A generic necklace is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic neck2 necklace~
|
generic neck2 necklace~
|
||||||
Since this necklace is completely generic there are no distinctive features
|
Since this necklace is completely generic there are no distinctive features
|
||||||
|
|
@ -885,7 +871,7 @@ A set of generic body armor is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic body armor~
|
generic body armor~
|
||||||
Since this body armor is completely generic there are no distinctive features
|
Since this body armor is completely generic there are no distinctive features
|
||||||
|
|
@ -898,7 +884,7 @@ A generic helm is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic helm~
|
generic helm~
|
||||||
Since this helm is completely generic there are no distinctive features worth
|
Since this helm is completely generic there are no distinctive features worth
|
||||||
|
|
@ -911,7 +897,7 @@ A pair of generic leggings are lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic leggings~
|
generic leggings~
|
||||||
Since this pair of leggings is completely generic there are no distinctive
|
Since this pair of leggings is completely generic there are no distinctive
|
||||||
|
|
@ -924,7 +910,7 @@ A pair of generic boots are lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic boots~
|
generic boots~
|
||||||
Since the pair of boots are completely generic there are no distinctive
|
Since the pair of boots are completely generic there are no distinctive
|
||||||
|
|
@ -937,7 +923,7 @@ A pair of generic gloves are lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic gloves~
|
generic gloves~
|
||||||
Since the pair of gloves are completely generic there are no distinctive
|
Since the pair of gloves are completely generic there are no distinctive
|
||||||
|
|
@ -950,7 +936,7 @@ A pair of generic sleeves are lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic sleeves~
|
generic sleeves~
|
||||||
Since the pair of sleeves are completely generic there are no distinctive
|
Since the pair of sleeves are completely generic there are no distinctive
|
||||||
|
|
@ -963,7 +949,7 @@ A generic shield is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic shield~
|
generic shield~
|
||||||
Since the shield is completely generic there are no distinctive features
|
Since the shield is completely generic there are no distinctive features
|
||||||
|
|
@ -976,7 +962,7 @@ A generic cape is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic cape~
|
generic cape~
|
||||||
Since the cape is completely generic there are no distinctive features worth
|
Since the cape is completely generic there are no distinctive features worth
|
||||||
|
|
@ -989,7 +975,7 @@ A generic belt is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic belt~
|
generic belt~
|
||||||
Since the belt is completely generic there are no distinctive features worth
|
Since the belt is completely generic there are no distinctive features worth
|
||||||
|
|
@ -1002,7 +988,7 @@ A generic wristguard is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic wristguard~
|
generic wristguard~
|
||||||
Since the wristguard is completely generic there are no distinctive features
|
Since the wristguard is completely generic there are no distinctive features
|
||||||
|
|
@ -1015,7 +1001,7 @@ A generic wristguard is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic wristguard~
|
generic wristguard~
|
||||||
Since the wristguard is completely generic there are no distinctive features
|
Since the wristguard is completely generic there are no distinctive features
|
||||||
|
|
@ -1028,7 +1014,7 @@ A generic weapon is lying here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
1 2 2 0
|
1 2 2 0
|
||||||
1 2 0 0
|
1 2 0 0 0
|
||||||
E
|
E
|
||||||
generic weapon~
|
generic weapon~
|
||||||
Since this weapon is completely generic there are no distinctive features
|
Since this weapon is completely generic there are no distinctive features
|
||||||
|
|
@ -1041,7 +1027,7 @@ A generic staff is lying here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
generic staff~
|
generic staff~
|
||||||
Since this staff is completely generic there are no distinctive features
|
Since this staff is completely generic there are no distinctive features
|
||||||
|
|
@ -1054,7 +1040,7 @@ A large key painted red and hanging on a metal ring was left here.~
|
||||||
~
|
~
|
||||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
E
|
E
|
||||||
commissars key~
|
commissars key~
|
||||||
This old fashioned skeleton key has been painted a bright red and is all
|
This old fashioned skeleton key has been painted a bright red and is all
|
||||||
|
|
@ -1067,7 +1053,7 @@ A simple wooden sign hanging from a shop to the North states, "OPEN."~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
wooden sign~
|
wooden sign~
|
||||||
The wooden sign says OPEN in big bright letters.
|
The wooden sign says OPEN in big bright letters.
|
||||||
|
|
@ -1079,7 +1065,7 @@ A simple wooden sign hanging from a shop to the North states, "CLOSED."~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
wooden sign~
|
wooden sign~
|
||||||
The wooden sign says CLOSED in big bright letters.
|
The wooden sign says CLOSED in big bright letters.
|
||||||
|
|
@ -1091,7 +1077,7 @@ A strange and colorful tube was left here. It is made from cardboard intricately
|
||||||
~
|
~
|
||||||
11 g 0 0 0 ab 0 0 0 0 0 0 0
|
11 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
T 87
|
T 87
|
||||||
E
|
E
|
||||||
chinese finger trap fingertrap cardboard tube~
|
chinese finger trap fingertrap cardboard tube~
|
||||||
|
|
@ -1110,7 +1096,7 @@ A red paintball gun was abandoned here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 50 0 0
|
1 50 0 0 0
|
||||||
T 97
|
T 97
|
||||||
#81
|
#81
|
||||||
paintball gun blue~
|
paintball gun blue~
|
||||||
|
|
@ -1119,7 +1105,7 @@ A blue paintball gun was abandoned here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 50 0 0
|
1 50 0 0 0
|
||||||
T 96
|
T 96
|
||||||
#82
|
#82
|
||||||
teleporter~
|
teleporter~
|
||||||
|
|
@ -1128,7 +1114,7 @@ A strange device labeled "teleporter" was left here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
T 99
|
T 99
|
||||||
T 176
|
T 176
|
||||||
E
|
E
|
||||||
|
|
@ -1146,7 +1132,7 @@ A small slip of paper has something written on it.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
slip paper tapcode code~
|
slip paper tapcode code~
|
||||||
TAPS| 1 | 2 | 3 | 4 | 5 | To the left is a tap code we use to communicate
|
TAPS| 1 | 2 | 3 | 4 | 5 | To the left is a tap code we use to communicate
|
||||||
|
|
@ -1168,7 +1154,7 @@ the shower drain~
|
||||||
~
|
~
|
||||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
5 5 -1 0
|
5 5 -1 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
shower drain~
|
shower drain~
|
||||||
The metal drain is covered with years of hair and grime. Several screws
|
The metal drain is covered with years of hair and grime. Several screws
|
||||||
|
|
@ -1181,7 +1167,7 @@ A small piece of metal wire has been sharpened into a pick.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 0 0 0
|
1 0 0 0 0
|
||||||
E
|
E
|
||||||
pick iron~
|
pick iron~
|
||||||
This small piece of wire has been filed or sanded into a sharp point and
|
This small piece of wire has been filed or sanded into a sharp point and
|
||||||
|
|
@ -1194,7 +1180,7 @@ A pair of shackles have been left here open.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 ag 0 0 0 0 0 0 0
|
12 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
15 0 0 0
|
15 0 0 0 0
|
||||||
E
|
E
|
||||||
shackles pair~
|
shackles pair~
|
||||||
These iron shackles are heavy with a chain of about 20 links connecting the
|
These iron shackles are heavy with a chain of about 20 links connecting the
|
||||||
|
|
@ -1209,7 +1195,7 @@ A throne of sharp bayonets looks like the last place you would want to sit.~
|
||||||
~
|
~
|
||||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
1 0 0 0
|
1 0 0 0
|
||||||
50 100 0 0
|
50 100 0 0 0
|
||||||
E
|
E
|
||||||
throne chair bayonets~
|
throne chair bayonets~
|
||||||
The chair is made completely out of bayonets with the sharpest points in the
|
The chair is made completely out of bayonets with the sharpest points in the
|
||||||
|
|
@ -1223,7 +1209,7 @@ A bright orange plastic bracelet was left here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 m 0 0 0 0 0 0 0
|
12 0 0 0 0 m 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
T 195
|
T 195
|
||||||
E
|
E
|
||||||
idleout timer stayalive bracelet~
|
idleout timer stayalive bracelet~
|
||||||
|
|
@ -1238,7 +1224,7 @@ A pair of shackles are securely fastened around both of your ankles.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
T 89
|
T 89
|
||||||
T 180
|
T 180
|
||||||
E
|
E
|
||||||
|
|
@ -1253,7 +1239,7 @@ An ice cream has been dropped here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 0 0 0 0 0 0 0 0
|
19 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
1 0 0 0
|
1 0 0 0
|
||||||
1 4 0 0
|
1 4 0 0 0
|
||||||
T 82
|
T 82
|
||||||
E
|
E
|
||||||
ice cream 99 flake~
|
ice cream 99 flake~
|
||||||
|
|
@ -1268,7 +1254,7 @@ A full English Breakfast is being served here in all its fatty glory.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
24 0 0 0
|
24 0 0 0
|
||||||
4 8 0 0
|
4 8 0 0 0
|
||||||
E
|
E
|
||||||
full english breakfast fatty food~
|
full english breakfast fatty food~
|
||||||
'Heaven on a plate' or the quickest route to a heart attack. Eggs, bacon,
|
'Heaven on a plate' or the quickest route to a heart attack. Eggs, bacon,
|
||||||
|
|
@ -1284,7 +1270,7 @@ A nice mug of tea has been left here.~
|
||||||
~
|
~
|
||||||
17 i 0 0 0 a 0 0 0 0 0 0 0
|
17 i 0 0 0 a 0 0 0 0 0 0 0
|
||||||
2 2 11 0
|
2 2 11 0
|
||||||
7 1 0 0
|
7 1 0 0 0
|
||||||
E
|
E
|
||||||
mug cup tea nice~
|
mug cup tea nice~
|
||||||
A nice mug of fair trade tea, all you need now is a nice piece of cake.
|
A nice mug of fair trade tea, all you need now is a nice piece of cake.
|
||||||
|
|
@ -1299,7 +1285,7 @@ The warriors board has been posted here to allow fellow fighters to communicate.
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#94
|
#94
|
||||||
clerics board~
|
clerics board~
|
||||||
the clerics board~
|
the clerics board~
|
||||||
|
|
@ -1307,7 +1293,7 @@ A bulletin board for clerics to keep in touch with each other.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#95
|
#95
|
||||||
thieves board~
|
thieves board~
|
||||||
the thieves board~
|
the thieves board~
|
||||||
|
|
@ -1315,7 +1301,7 @@ A board for thieves to relate their current plots and schemes is hidden here.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#96
|
#96
|
||||||
mages board~
|
mages board~
|
||||||
the mages board~
|
the mages board~
|
||||||
|
|
@ -1323,7 +1309,7 @@ A board for mages to post to others in their class is glowing brightly here.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#97
|
#97
|
||||||
coffee cup mug coffee~
|
coffee cup mug coffee~
|
||||||
a cup~
|
a cup~
|
||||||
|
|
@ -1331,7 +1317,7 @@ A coffee cup has been left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
1 1 12 0
|
1 1 12 0
|
||||||
2 5 0 0
|
2 5 0 0 0
|
||||||
E
|
E
|
||||||
cup coffee mug~
|
cup coffee mug~
|
||||||
A coffee cup, it is marked with the letters 'TBA'. Coffee originated from
|
A coffee cup, it is marked with the letters 'TBA'. Coffee originated from
|
||||||
|
|
@ -1348,7 +1334,7 @@ a sign~
|
||||||
~
|
~
|
||||||
12 dq 0 0 0 0 0 0 0 0 0 0 0
|
12 dq 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 0 0 0
|
1 0 0 0 0
|
||||||
E
|
E
|
||||||
board sign notice writing~
|
board sign notice writing~
|
||||||
Please keep discussions within the room as much as possible, so that people
|
Please keep discussions within the room as much as possible, so that people
|
||||||
|
|
@ -1361,7 +1347,7 @@ The Scythe of Death rests heavily on the ground.~
|
||||||
~
|
~
|
||||||
5 jkmno 0 0 0 an 0 0 0 0 0 0 0
|
5 jkmno 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 5 10 5
|
0 5 10 5
|
||||||
40 1000 0 20
|
40 1000 0 20 0
|
||||||
E
|
E
|
||||||
scythe death~
|
scythe death~
|
||||||
It is a very heavy scythe. The grey handle is made from hard wood and the
|
It is a very heavy scythe. The grey handle is made from hard wood and the
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ A beer barrel has been left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 0 0 0 0 0 0 0 0
|
17 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
50 50 1 0
|
50 50 1 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#301
|
#301
|
||||||
beer bottle beer~
|
beer bottle beer~
|
||||||
a bottle~
|
a bottle~
|
||||||
|
|
@ -13,7 +13,7 @@ A beer bottle has been left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
8 8 1 0
|
8 8 1 0
|
||||||
10 20 0 0
|
10 20 0 0 0
|
||||||
#302
|
#302
|
||||||
ale bottle dark ale~
|
ale bottle dark ale~
|
||||||
a bottle~
|
a bottle~
|
||||||
|
|
@ -21,7 +21,7 @@ A dark bottle of ale has been left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
8 8 3 0
|
8 8 3 0
|
||||||
10 10 0 0
|
10 10 0 0 0
|
||||||
#303
|
#303
|
||||||
firebreather bottle firebreather~
|
firebreather bottle firebreather~
|
||||||
a firebreather~
|
a firebreather~
|
||||||
|
|
@ -29,7 +29,7 @@ A firebreather has been left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
8 8 7 0
|
8 8 7 0
|
||||||
10 50 0 0
|
10 50 0 0 0
|
||||||
#304
|
#304
|
||||||
local bottle local~
|
local bottle local~
|
||||||
a bottle~
|
a bottle~
|
||||||
|
|
@ -37,7 +37,7 @@ A dark bottle has been left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
8 8 8 0
|
8 8 8 0
|
||||||
10 20 0 0
|
10 20 0 0 0
|
||||||
#305
|
#305
|
||||||
key dull metal~
|
key dull metal~
|
||||||
a key of dull metal~
|
a key of dull metal~
|
||||||
|
|
@ -45,7 +45,7 @@ A key made of a dull metal is lying on the ground here.~
|
||||||
~
|
~
|
||||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
3005 0 0 0
|
3005 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#306
|
#306
|
||||||
jar naphthalene~
|
jar naphthalene~
|
||||||
a jar of naphthalene~
|
a jar of naphthalene~
|
||||||
|
|
@ -53,7 +53,7 @@ A jar labeled NAPTHTHALENE was left here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 100 0 0
|
1 100 0 0 0
|
||||||
E
|
E
|
||||||
jar naphthalene~
|
jar naphthalene~
|
||||||
There is a thick cloudy jell inside this jar.
|
There is a thick cloudy jell inside this jar.
|
||||||
|
|
@ -65,7 +65,7 @@ A jar labeled PALMITITE was left here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
jar palmitite~
|
jar palmitite~
|
||||||
There is a thick cloudy jell inside this jar.
|
There is a thick cloudy jell inside this jar.
|
||||||
|
|
@ -77,12 +77,11 @@ A clay jug was left here.~
|
||||||
~
|
~
|
||||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
3 3 0 0
|
3 3 0 0
|
||||||
4 500 0 0
|
4 500 0 0 0
|
||||||
E
|
E
|
||||||
clay jug~
|
clay jug~
|
||||||
A plain jug made of clay that fits nicely into the palm of your hand. An
|
An extremely well mad clay jug that fits nicely into the palm of your hand.
|
||||||
extremely well mad clay jug that fits nicely into the palm of your hand. The
|
The perfect size and weight to throw.
|
||||||
perfect size and weight to throw.
|
|
||||||
~
|
~
|
||||||
#309
|
#309
|
||||||
waybread bread~
|
waybread bread~
|
||||||
|
|
@ -91,7 +90,7 @@ Some waybread has been put here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
24 0 0 0
|
24 0 0 0
|
||||||
1 50 0 0
|
1 50 0 0 0
|
||||||
E
|
E
|
||||||
waybread bread~
|
waybread bread~
|
||||||
The waybread is the traditional feed of elves when travelling, they call it
|
The waybread is the traditional feed of elves when travelling, they call it
|
||||||
|
|
@ -104,7 +103,7 @@ A loaf of bread has been left here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
12 0 0 0
|
12 0 0 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
#311
|
#311
|
||||||
danish pastry~
|
danish pastry~
|
||||||
a danish pastry~
|
a danish pastry~
|
||||||
|
|
@ -112,7 +111,7 @@ A nice looking delicious danish pastry has been placed here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
5 0 0 0
|
5 0 0 0
|
||||||
1 5 0 0
|
1 5 0 0 0
|
||||||
#312
|
#312
|
||||||
taco mexican~
|
taco mexican~
|
||||||
a Mexican taco~
|
a Mexican taco~
|
||||||
|
|
@ -120,7 +119,7 @@ A tasty looking Mexican taco has been dropped here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
15 0 0 0
|
15 0 0 0
|
||||||
1 15 0 0
|
1 15 0 0 0
|
||||||
#313
|
#313
|
||||||
burrito hot~
|
burrito hot~
|
||||||
a spicy hot burrito~
|
a spicy hot burrito~
|
||||||
|
|
@ -128,7 +127,7 @@ A spicy looking burrito has been set here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
#314
|
#314
|
||||||
nachos nacho~
|
nachos nacho~
|
||||||
some nachos with cheese~
|
some nachos with cheese~
|
||||||
|
|
@ -136,7 +135,7 @@ Some nachos have been left here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
5 0 0 0
|
5 0 0 0
|
||||||
1 5 0 0
|
1 5 0 0 0
|
||||||
E
|
E
|
||||||
nachos nacho~
|
nachos nacho~
|
||||||
They have cheese on them. Looks like one of Uncle Juan's specials.
|
They have cheese on them. Looks like one of Uncle Juan's specials.
|
||||||
|
|
@ -148,7 +147,7 @@ A rather dubious looking piece of meat is on the ground here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
14 0 0 0
|
14 0 0 0
|
||||||
5 30 0 0
|
5 30 0 0 0
|
||||||
E
|
E
|
||||||
meat chunk~
|
meat chunk~
|
||||||
It isn't so much that the meat looks poisoned or anything, but that you just
|
It isn't so much that the meat looks poisoned or anything, but that you just
|
||||||
|
|
@ -163,7 +162,7 @@ A cauldron filled with a thick boiling jelly.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
scarred cauldron~
|
scarred cauldron~
|
||||||
The cauldron is a deep charred black with chips and cracks all over the upper
|
The cauldron is a deep charred black with chips and cracks all over the upper
|
||||||
|
|
@ -177,7 +176,7 @@ A clay bomb of napalm lays here dangerously.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
3 1000 0 0
|
3 1000 0 0 0
|
||||||
T 337
|
T 337
|
||||||
E
|
E
|
||||||
napalm balm~
|
napalm balm~
|
||||||
|
|
@ -192,7 +191,7 @@ A dagger with a long thin blade is here.~
|
||||||
~
|
~
|
||||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 1 4 11
|
0 1 4 11
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
#321
|
#321
|
||||||
sword small~
|
sword small~
|
||||||
a small sword~
|
a small sword~
|
||||||
|
|
@ -200,15 +199,15 @@ A small sword lies here.~
|
||||||
~
|
~
|
||||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 1 6 11
|
0 1 6 11
|
||||||
3 60 0 0
|
3 60 0 0 0
|
||||||
E
|
|
||||||
inscription~
|
|
||||||
It says: 'May this sword be a good companion. '
|
|
||||||
~
|
|
||||||
E
|
E
|
||||||
sword small~
|
sword small~
|
||||||
The small sword seems to have an inscription of some sort inscription...
|
The small sword seems to have an inscription of some sort inscription...
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
inscription~
|
||||||
|
It says: 'May this sword be a good companion. '
|
||||||
|
~
|
||||||
#322
|
#322
|
||||||
sword long~
|
sword long~
|
||||||
a long sword~
|
a long sword~
|
||||||
|
|
@ -216,7 +215,7 @@ A long sword has been left here.~
|
||||||
~
|
~
|
||||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 1 8 3
|
0 1 8 3
|
||||||
8 600 0 0
|
8 600 0 0 0
|
||||||
#323
|
#323
|
||||||
club wooden~
|
club wooden~
|
||||||
a wooden club~
|
a wooden club~
|
||||||
|
|
@ -224,7 +223,7 @@ A simple looking wooden club is here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 1 3 7
|
0 1 3 7
|
||||||
3 12 0 0
|
3 12 0 0 0
|
||||||
#324
|
#324
|
||||||
warhammer hammer~
|
warhammer hammer~
|
||||||
a warhammer~
|
a warhammer~
|
||||||
|
|
@ -232,7 +231,7 @@ A medium sized warhammer is here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 1 5 7
|
0 1 5 7
|
||||||
6 50 0 0
|
6 50 0 0 0
|
||||||
#325
|
#325
|
||||||
flail large~
|
flail large~
|
||||||
a flail~
|
a flail~
|
||||||
|
|
@ -240,7 +239,7 @@ A large flail is here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 2 4 7
|
0 2 4 7
|
||||||
6 625 0 0
|
6 625 0 0 0
|
||||||
#326
|
#326
|
||||||
towel white~
|
towel white~
|
||||||
a white towel~
|
a white towel~
|
||||||
|
|
@ -248,7 +247,7 @@ A white bleached towel is folded nicely here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 ak 0 0 0 0 0 0 0
|
12 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
E
|
E
|
||||||
white towel~
|
white towel~
|
||||||
The towel looks thick and plush. It appears to be woven from cotton and
|
The towel looks thick and plush. It appears to be woven from cotton and
|
||||||
|
|
@ -261,7 +260,7 @@ A large torch.~
|
||||||
~
|
~
|
||||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 24 0
|
0 0 24 0
|
||||||
1 10 0 0
|
1 10 0 0 0
|
||||||
#331
|
#331
|
||||||
lantern brass~
|
lantern brass~
|
||||||
a lantern~
|
a lantern~
|
||||||
|
|
@ -269,7 +268,7 @@ A brass lantern is here.~
|
||||||
~
|
~
|
||||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 96 0
|
0 0 96 0
|
||||||
1 50 0 0
|
1 50 0 0 0
|
||||||
#332
|
#332
|
||||||
bag~
|
bag~
|
||||||
a bag~
|
a bag~
|
||||||
|
|
@ -277,7 +276,7 @@ A small bag is here.~
|
||||||
~
|
~
|
||||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
50 0 0 0
|
50 0 0 0
|
||||||
2 20 0 0
|
2 20 0 0 0
|
||||||
#333
|
#333
|
||||||
box~
|
box~
|
||||||
a box~
|
a box~
|
||||||
|
|
@ -285,7 +284,7 @@ A small box is here.~
|
||||||
~
|
~
|
||||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
5 50 0 0
|
5 50 0 0 0
|
||||||
#334
|
#334
|
||||||
atm teller banks machine~
|
atm teller banks machine~
|
||||||
an automatic teller machine~
|
an automatic teller machine~
|
||||||
|
|
@ -293,7 +292,7 @@ An automatic teller machine has been installed in the wall here.~
|
||||||
~
|
~
|
||||||
12 cdeg 0 0 0 0 0 0 0 0 0 0 0
|
12 cdeg 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
atm teller bank machine~
|
atm teller bank machine~
|
||||||
There is a small note on the machine which says: To use, type 'BALANCE',
|
There is a small note on the machine which says: To use, type 'BALANCE',
|
||||||
|
|
@ -307,7 +306,7 @@ An elegant fountain of marble gurgles peacefully.~
|
||||||
~
|
~
|
||||||
23 e 0 0 0 0 0 0 0 0 0 0 0
|
23 e 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 -1 0 0
|
0 -1 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
marble blue streaked~
|
marble blue streaked~
|
||||||
It is a well crafted fountain, carved from a single piece of very beautiful
|
It is a well crafted fountain, carved from a single piece of very beautiful
|
||||||
|
|
@ -322,7 +321,7 @@ A handy dandy cashcard is sitting on the ground here.~
|
||||||
~
|
~
|
||||||
12 cdeg 0 0 0 ao 0 0 0 0 0 0 0
|
12 cdeg 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
E
|
E
|
||||||
cashcard card atm~
|
cashcard card atm~
|
||||||
There is some writing on the back of the card which reads: To use, type
|
There is some writing on the back of the card which reads: To use, type
|
||||||
|
|
@ -336,7 +335,7 @@ A candle lies here, unlit.~
|
||||||
~
|
~
|
||||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 4 0
|
0 0 4 0
|
||||||
1 5 0 0
|
1 5 0 0 0
|
||||||
E
|
E
|
||||||
candle~
|
candle~
|
||||||
A home-made candle, how quaint!
|
A home-made candle, how quaint!
|
||||||
|
|
@ -348,7 +347,7 @@ A penny nail lies in the dust.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
0 1 1 11
|
0 1 1 11
|
||||||
1 5 0 0
|
1 5 0 0 0
|
||||||
E
|
E
|
||||||
nail~
|
nail~
|
||||||
Its a common iron nail, used for carpentry work.
|
Its a common iron nail, used for carpentry work.
|
||||||
|
|
@ -360,7 +359,7 @@ A cast-iron pot sits on the ground.~
|
||||||
~
|
~
|
||||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
10 100 0 0
|
10 100 0 0 0
|
||||||
E
|
E
|
||||||
pot~
|
pot~
|
||||||
It is a nice pot. You could use it, if you ever settled down.
|
It is a nice pot. You could use it, if you ever settled down.
|
||||||
|
|
@ -372,7 +371,7 @@ A breast plate is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
7 0 0 0
|
7 0 0 0
|
||||||
50 800 0 0
|
50 800 0 0 0
|
||||||
#341
|
#341
|
||||||
shirt chain mail~
|
shirt chain mail~
|
||||||
a chain mail shirt~
|
a chain mail shirt~
|
||||||
|
|
@ -380,7 +379,7 @@ A chain mail shirt is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
5 0 0 0
|
5 0 0 0
|
||||||
50 250 0 0
|
50 250 0 0 0
|
||||||
#342
|
#342
|
||||||
shield wooden~
|
shield wooden~
|
||||||
a shield~
|
a shield~
|
||||||
|
|
@ -388,7 +387,7 @@ A small wooden shield is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||||
2 0 0 0
|
2 0 0 0
|
||||||
3 100 0 0
|
3 100 0 0 0
|
||||||
#343
|
#343
|
||||||
jacket soft leather~
|
jacket soft leather~
|
||||||
a leather jacket~
|
a leather jacket~
|
||||||
|
|
@ -396,7 +395,7 @@ A soft leather jacket is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
2 0 0 0
|
2 0 0 0
|
||||||
10 200 0 0
|
10 200 0 0 0
|
||||||
#344
|
#344
|
||||||
jacket studded leather~
|
jacket studded leather~
|
||||||
a studded leather jacket~
|
a studded leather jacket~
|
||||||
|
|
@ -404,7 +403,7 @@ A studded leather jacket is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
3 0 0 0
|
3 0 0 0
|
||||||
20 500 0 0
|
20 500 0 0 0
|
||||||
#345
|
#345
|
||||||
jacket scale mail~
|
jacket scale mail~
|
||||||
a scale mail jacket~
|
a scale mail jacket~
|
||||||
|
|
@ -412,7 +411,7 @@ A scale mail jacket is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
4 0 0 0
|
4 0 0 0
|
||||||
40 1000 0 0
|
40 1000 0 0 0
|
||||||
#346
|
#346
|
||||||
plate bronze breast~
|
plate bronze breast~
|
||||||
a bronze breast plate~
|
a bronze breast plate~
|
||||||
|
|
@ -420,7 +419,7 @@ A bronze breast plate is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
50 700 0 0
|
50 700 0 0 0
|
||||||
#350
|
#350
|
||||||
scroll identify~
|
scroll identify~
|
||||||
a scroll of identify~
|
a scroll of identify~
|
||||||
|
|
@ -429,7 +428,7 @@ $n recites the ancient words "Identium oliciferous!"
|
||||||
~
|
~
|
||||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
12 -1 -1 -1
|
12 -1 -1 -1
|
||||||
1 1000 0 0
|
1 1000 0 0 0
|
||||||
E
|
E
|
||||||
scroll identify~
|
scroll identify~
|
||||||
The scroll has a magic formula drawn upon it:
|
The scroll has a magic formula drawn upon it:
|
||||||
|
|
@ -449,7 +448,7 @@ A small yellow potion has carelessly been left here.~
|
||||||
~
|
~
|
||||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
12 19 -1 -1
|
12 19 -1 -1
|
||||||
1 900 0 0
|
1 900 0 0 0
|
||||||
E
|
E
|
||||||
potion yellow~
|
potion yellow~
|
||||||
The potion has a small label 'Detect The Invisible'.
|
The potion has a small label 'Detect The Invisible'.
|
||||||
|
|
@ -461,7 +460,7 @@ A scroll has carelessly been left here.~
|
||||||
~
|
~
|
||||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
12 42 -1 -1
|
12 42 -1 -1
|
||||||
4 200 0 0
|
4 200 0 0 0
|
||||||
E
|
E
|
||||||
scroll recall~
|
scroll recall~
|
||||||
The scroll has written a formulae of 'Word of Recall' upon it.
|
The scroll has written a formulae of 'Word of Recall' upon it.
|
||||||
|
|
@ -473,7 +472,7 @@ A grey wand has carelessly been left here.~
|
||||||
~
|
~
|
||||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
12 2 2 29
|
12 2 2 29
|
||||||
2 400 0 0
|
2 400 0 0 0
|
||||||
E
|
E
|
||||||
wand grey~
|
wand grey~
|
||||||
The wand is an old dark grey stick. You notice a small symbol etched at
|
The wand is an old dark grey stick. You notice a small symbol etched at
|
||||||
|
|
@ -491,7 +490,7 @@ A gnarled staff has carelessly been left here.~
|
||||||
~
|
~
|
||||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
12 1 1 38
|
12 1 1 38
|
||||||
17 700 0 0
|
17 700 0 0 0
|
||||||
E
|
E
|
||||||
staff gnarled~
|
staff gnarled~
|
||||||
The staff is made of old oak, and is around five feet long. It fits
|
The staff is made of old oak, and is around five feet long. It fits
|
||||||
|
|
@ -512,7 +511,7 @@ A metal staff has carelessly been left here.~
|
||||||
~
|
~
|
||||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
10 2 2 15
|
10 2 2 15
|
||||||
7 850 0 0
|
7 850 0 0 0
|
||||||
T 303
|
T 303
|
||||||
E
|
E
|
||||||
staff metal~
|
staff metal~
|
||||||
|
|
@ -525,7 +524,7 @@ A raft has been left here.~
|
||||||
~
|
~
|
||||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
50 400 0 0
|
50 400 0 0 0
|
||||||
E
|
E
|
||||||
raft~
|
raft~
|
||||||
The raft looks very primitive.
|
The raft looks very primitive.
|
||||||
|
|
@ -537,7 +536,7 @@ A canoe has been left here.~
|
||||||
~
|
~
|
||||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
32 1000 0 0
|
32 1000 0 0 0
|
||||||
E
|
E
|
||||||
canoe~
|
canoe~
|
||||||
The canoe is fairly light.
|
The canoe is fairly light.
|
||||||
|
|
@ -549,7 +548,7 @@ A pair of bronze gauntlets is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
8 150 0 0
|
8 150 0 0 0
|
||||||
#371
|
#371
|
||||||
gloves leather~
|
gloves leather~
|
||||||
a pair of leather gloves~
|
a pair of leather gloves~
|
||||||
|
|
@ -557,7 +556,7 @@ A pair of leather gloves is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||||
3 0 0 0
|
3 0 0 0
|
||||||
3 75 0 0
|
3 75 0 0 0
|
||||||
#373
|
#373
|
||||||
large well~
|
large well~
|
||||||
a large well~
|
a large well~
|
||||||
|
|
@ -565,7 +564,7 @@ A large well is overflowing with crystal clear water.~
|
||||||
~
|
~
|
||||||
23 g 0 0 0 0 0 0 0 0 0 0 0
|
23 g 0 0 0 0 0 0 0 0 0 0 0
|
||||||
500 500 15 0
|
500 500 15 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
large well~
|
large well~
|
||||||
The well is made from large rocks stacked and shaped into a perfect circle.
|
The well is made from large rocks stacked and shaped into a perfect circle.
|
||||||
|
|
@ -578,7 +577,7 @@ A bronze helmet is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
8 350 0 0
|
8 350 0 0 0
|
||||||
#376
|
#376
|
||||||
cap leather~
|
cap leather~
|
||||||
a leather cap~
|
a leather cap~
|
||||||
|
|
@ -586,7 +585,7 @@ A leather cap is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
3 0 0 0
|
3 0 0 0
|
||||||
3 150 0 0
|
3 150 0 0 0
|
||||||
#380
|
#380
|
||||||
leggings bronze~
|
leggings bronze~
|
||||||
a pair of bronze leggings~
|
a pair of bronze leggings~
|
||||||
|
|
@ -594,7 +593,7 @@ A pair of bronze leggings is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
8 350 0 0
|
8 350 0 0 0
|
||||||
#381
|
#381
|
||||||
pants leather~
|
pants leather~
|
||||||
a pair of leather pants~
|
a pair of leather pants~
|
||||||
|
|
@ -602,7 +601,7 @@ A pair of leather pants is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||||
3 0 0 0
|
3 0 0 0
|
||||||
8 150 0 0
|
8 150 0 0 0
|
||||||
#385
|
#385
|
||||||
sleeves bronze~
|
sleeves bronze~
|
||||||
a pair of bronze sleeves~
|
a pair of bronze sleeves~
|
||||||
|
|
@ -610,7 +609,7 @@ A pair of bronze sleeves is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
8 175 0 0
|
8 175 0 0 0
|
||||||
#386
|
#386
|
||||||
sleeves leather~
|
sleeves leather~
|
||||||
a pair of leather sleeves~
|
a pair of leather sleeves~
|
||||||
|
|
@ -618,7 +617,7 @@ A pair of leather sleeves is lying on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||||
2 0 0 0
|
2 0 0 0
|
||||||
4 75 0 0
|
4 75 0 0 0
|
||||||
#396
|
#396
|
||||||
board social bulletin~
|
board social bulletin~
|
||||||
a social bulletin board~
|
a social bulletin board~
|
||||||
|
|
@ -626,15 +625,15 @@ A large, sociable bulletin board is mounted on a wall here.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
|
||||||
social bulletin~
|
|
||||||
Use 'look board' to read the board.
|
|
||||||
~
|
|
||||||
E
|
E
|
||||||
board~
|
board~
|
||||||
If you can read this, the board is not working.
|
If you can read this, the board is not working.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
social bulletin~
|
||||||
|
Use 'look board' to read the board.
|
||||||
|
~
|
||||||
#397
|
#397
|
||||||
board frozen bulletin~
|
board frozen bulletin~
|
||||||
a frozen bulletin board~
|
a frozen bulletin board~
|
||||||
|
|
@ -642,15 +641,15 @@ A large bulletin board is here, carved from a block of ice.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
|
||||||
freeze bulletin~
|
|
||||||
Use 'look board' to read the board.
|
|
||||||
~
|
|
||||||
E
|
E
|
||||||
board~
|
board~
|
||||||
If you can read this, the board is not working.
|
If you can read this, the board is not working.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
freeze bulletin~
|
||||||
|
Use 'look board' to read the board.
|
||||||
|
~
|
||||||
#398
|
#398
|
||||||
board holy bulletin~
|
board holy bulletin~
|
||||||
a holy bulletin board~
|
a holy bulletin board~
|
||||||
|
|
@ -658,15 +657,15 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
|
||||||
holy bulletin~
|
|
||||||
Use 'look board' to read the board.
|
|
||||||
~
|
|
||||||
E
|
E
|
||||||
board~
|
board~
|
||||||
If you can read this, the board is not working.
|
If you can read this, the board is not working.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
holy bulletin~
|
||||||
|
Use 'look board' to read the board.
|
||||||
|
~
|
||||||
#399
|
#399
|
||||||
board bulletin~
|
board bulletin~
|
||||||
a bulletin board~
|
a bulletin board~
|
||||||
|
|
@ -674,13 +673,13 @@ A large bulletin board is mounted on a wall here.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
|
||||||
bulletin~
|
|
||||||
Use 'look board' to read the board.
|
|
||||||
~
|
|
||||||
E
|
E
|
||||||
board~
|
board~
|
||||||
If you can read this, the board is not working.
|
If you can read this, the board is not working.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
bulletin~
|
||||||
|
Use 'look board' to read the board.
|
||||||
|
~
|
||||||
$~
|
$~
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ A pair of obsidian gauntlets have been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||||
7 0 0 0
|
7 0 0 0
|
||||||
11 100 0 21
|
11 100 0 21 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
A
|
A
|
||||||
|
|
@ -17,7 +17,7 @@ An obsidian girth has been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
9 100 0 20
|
9 100 0 20 0
|
||||||
A
|
A
|
||||||
18 2
|
18 2
|
||||||
A
|
A
|
||||||
|
|
@ -29,7 +29,7 @@ A shining black amulet has been dropped here.~
|
||||||
~
|
~
|
||||||
11 f 0 0 0 am 0 0 0 0 0 0 0
|
11 f 0 0 0 am 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
8 100 0 20
|
8 100 0 20 0
|
||||||
A
|
A
|
||||||
17 -4
|
17 -4
|
||||||
A
|
A
|
||||||
|
|
@ -43,7 +43,7 @@ A staff glowing with a black fire has been abandoned here.~
|
||||||
~
|
~
|
||||||
4 0 0 0 0 ao 0 0 0 0 0 0 0
|
4 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 3 3 26
|
30 3 3 26
|
||||||
9 100 0 27
|
9 100 0 27 0
|
||||||
A
|
A
|
||||||
19 3
|
19 3
|
||||||
A
|
A
|
||||||
|
|
@ -55,7 +55,7 @@ A pair of black leggings have been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||||
7 0 0 0
|
7 0 0 0
|
||||||
9 100 0 28
|
9 100 0 28 0
|
||||||
A
|
A
|
||||||
3 2
|
3 2
|
||||||
A
|
A
|
||||||
|
|
@ -67,7 +67,7 @@ A slimy pile of mucus lies on the ground.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
6 1 0 1
|
6 1 0 1 0
|
||||||
#32306
|
#32306
|
||||||
pile gray slime~
|
pile gray slime~
|
||||||
a pile of gray slime~
|
a pile of gray slime~
|
||||||
|
|
@ -75,7 +75,7 @@ A pile of gray slime lies disgustingly on the floor.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
3 1 0 1
|
3 1 0 1 0
|
||||||
#32307
|
#32307
|
||||||
aboleth's treasure~
|
aboleth's treasure~
|
||||||
the aboleth's treasure~
|
the aboleth's treasure~
|
||||||
|
|
@ -83,7 +83,7 @@ The aboleth's treasure gleams brightly.~
|
||||||
~
|
~
|
||||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
1000 0 0 0
|
1000 0 0 0
|
||||||
4 1 0 1
|
4 1 0 1 0
|
||||||
#32308
|
#32308
|
||||||
small pile guano~
|
small pile guano~
|
||||||
a small pile of guano~
|
a small pile of guano~
|
||||||
|
|
@ -91,7 +91,7 @@ A small pile of guano is on the floor of the cave.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
2 0 0 0
|
2 0 0 0
|
||||||
3 1 0 1
|
3 1 0 1 0
|
||||||
#32309
|
#32309
|
||||||
eyestalk tentacle~
|
eyestalk tentacle~
|
||||||
an eyestalk tentacle~
|
an eyestalk tentacle~
|
||||||
|
|
@ -99,7 +99,7 @@ An eyestalk tentacle lies severed on the ground.~
|
||||||
~
|
~
|
||||||
12 b 0 0 0 a 0 0 0 0 0 0 0
|
12 b 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 20
|
1 1 0 20 0
|
||||||
A
|
A
|
||||||
2 1
|
2 1
|
||||||
A
|
A
|
||||||
|
|
@ -111,7 +111,7 @@ A bugbear hide lies stinking in a heap.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||||
7 0 0 0
|
7 0 0 0
|
||||||
9 10 0 1
|
9 10 0 1 0
|
||||||
#32311
|
#32311
|
||||||
shining mace~
|
shining mace~
|
||||||
a shining mace~
|
a shining mace~
|
||||||
|
|
@ -119,7 +119,7 @@ A shining mace polished to a high sheen has been dropped here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
2 5 4 5
|
2 5 4 5
|
||||||
7 10 0 27
|
7 10 0 27 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
#32312
|
#32312
|
||||||
|
|
@ -129,7 +129,7 @@ A chrome hammer has been left here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
3 4 6 7
|
3 4 6 7
|
||||||
7 10 0 29
|
7 10 0 29 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
A
|
A
|
||||||
|
|
@ -141,7 +141,7 @@ A jeweled spear has been abandoned here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
2 4 6 1
|
2 4 6 1
|
||||||
10 10 0 28
|
10 10 0 28 0
|
||||||
A
|
A
|
||||||
19 3
|
19 3
|
||||||
#32314
|
#32314
|
||||||
|
|
@ -151,7 +151,7 @@ A pile of slippery shifting coins lies here in the center of the floor.~
|
||||||
~
|
~
|
||||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
200 0 0 0
|
200 0 0 0
|
||||||
50 1 0 0
|
50 1 0 0 0
|
||||||
#32315
|
#32315
|
||||||
tentacle deepspawn~
|
tentacle deepspawn~
|
||||||
a tentacle of the DeepSpawn~
|
a tentacle of the DeepSpawn~
|
||||||
|
|
@ -159,7 +159,7 @@ A tentacle of the DeepSpawn has been left here.~
|
||||||
~
|
~
|
||||||
12 jop 0 0 0 am 0 0 0 0 0 0 0
|
12 jop 0 0 0 am 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
10 10 0 21
|
10 10 0 21 0
|
||||||
A
|
A
|
||||||
19 1
|
19 1
|
||||||
#32316
|
#32316
|
||||||
|
|
@ -169,7 +169,7 @@ A maroon dragon scale has been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||||
9 0 0 0
|
9 0 0 0
|
||||||
13 10 0 20
|
13 10 0 20 0
|
||||||
A
|
A
|
||||||
9 4
|
9 4
|
||||||
A
|
A
|
||||||
|
|
@ -183,7 +183,7 @@ The Deep Gem has been dropped here.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
6 1000 0 26
|
6 1000 0 26 0
|
||||||
A
|
A
|
||||||
3 3
|
3 3
|
||||||
A
|
A
|
||||||
|
|
@ -197,7 +197,7 @@ A dragon's claw has been left here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
2 5 6 8
|
2 5 6 8
|
||||||
11 1000 0 28
|
11 1000 0 28 0
|
||||||
A
|
A
|
||||||
19 3
|
19 3
|
||||||
#32319
|
#32319
|
||||||
|
|
@ -207,7 +207,7 @@ A terrible set of fanged teeth have been left here.~
|
||||||
~
|
~
|
||||||
11 j 0 0 0 ac 0 0 0 0 0 0 0
|
11 j 0 0 0 ac 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
3 10 0 21
|
3 10 0 21 0
|
||||||
A
|
A
|
||||||
18 3
|
18 3
|
||||||
A
|
A
|
||||||
|
|
@ -219,7 +219,7 @@ An awful nightmare has been left on the ground.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
10 1 0 1
|
10 1 0 1 0
|
||||||
A
|
A
|
||||||
6 -3
|
6 -3
|
||||||
#32321
|
#32321
|
||||||
|
|
@ -229,7 +229,7 @@ A severed horn has been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
1 1 0 20
|
1 1 0 20 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
A
|
A
|
||||||
|
|
@ -241,7 +241,7 @@ A pair of leathery, gray wings have been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
4 0 0 0
|
4 0 0 0
|
||||||
14 10 0 20
|
14 10 0 20 0
|
||||||
A
|
A
|
||||||
5 2
|
5 2
|
||||||
#32323
|
#32323
|
||||||
|
|
@ -251,7 +251,7 @@ A suit of stone skin lies on the floor.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
15 10 0 22
|
15 10 0 22 0
|
||||||
A
|
A
|
||||||
2 -2
|
2 -2
|
||||||
A
|
A
|
||||||
|
|
@ -265,7 +265,7 @@ A festering wart has been lopped off a margoyle's nose.~
|
||||||
~
|
~
|
||||||
13 0 0 0 0 abde 0 0 0 0 0 0 0
|
13 0 0 0 0 abde 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#32325
|
#32325
|
||||||
short gibberling sword~
|
short gibberling sword~
|
||||||
a short gibberling sword~
|
a short gibberling sword~
|
||||||
|
|
@ -273,7 +273,7 @@ A short gibberling sword lies in the dirt.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
3 3 8 3
|
3 3 8 3
|
||||||
1 1 0 26
|
1 1 0 26 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
#32326
|
#32326
|
||||||
|
|
@ -283,7 +283,7 @@ A filthy cloth eyeshade has been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
1 0 0 0
|
1 0 0 0
|
||||||
2 1 0 24
|
2 1 0 24 0
|
||||||
A
|
A
|
||||||
2 2
|
2 2
|
||||||
#32327
|
#32327
|
||||||
|
|
@ -293,7 +293,7 @@ A cloven hoof has been sperated from its leg.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||||
4 0 0 0
|
4 0 0 0
|
||||||
6 10 0 22
|
6 10 0 22 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
A
|
A
|
||||||
|
|
@ -305,7 +305,7 @@ A huge metal scale hide has been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||||
8 0 0 0
|
8 0 0 0
|
||||||
14 10 0 20
|
14 10 0 20 0
|
||||||
A
|
A
|
||||||
13 20
|
13 20
|
||||||
A
|
A
|
||||||
|
|
@ -317,7 +317,7 @@ A small capilary full of the blood of a gorgon has been left here.~
|
||||||
~
|
~
|
||||||
10 a 0 0 0 ao 0 0 0 0 0 0 0
|
10 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
30 33 36 4
|
30 33 36 4
|
||||||
3 1000 0 0
|
3 1000 0 0 0
|
||||||
#32330
|
#32330
|
||||||
enormous battle axe~
|
enormous battle axe~
|
||||||
an enormous battle axe~
|
an enormous battle axe~
|
||||||
|
|
@ -325,7 +325,7 @@ An enormous battle axe has been left here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
3 4 5 9
|
3 4 5 9
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#32331
|
#32331
|
||||||
grimlock's helm~
|
grimlock's helm~
|
||||||
the Grimlock's Helm~
|
the Grimlock's Helm~
|
||||||
|
|
@ -333,7 +333,7 @@ An odd-shaped helm has been left here.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
6 0 0 0
|
6 0 0 0
|
||||||
9 100 0 24
|
9 100 0 24 0
|
||||||
A
|
A
|
||||||
1 3
|
1 3
|
||||||
A
|
A
|
||||||
|
|
@ -345,7 +345,7 @@ A hideous-looking hook hand has been left on the floor.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
3 5 6 8
|
3 5 6 8
|
||||||
5 560 0 20
|
5 560 0 20 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
A
|
A
|
||||||
|
|
@ -357,7 +357,7 @@ A tough exoskeleton lies on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
9 0 0 0
|
9 0 0 0
|
||||||
14 100 0 27
|
14 100 0 27 0
|
||||||
A
|
A
|
||||||
18 3
|
18 3
|
||||||
A
|
A
|
||||||
|
|
@ -371,7 +371,7 @@ A moldy topknot lies severed from some poor sod's head.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||||
3 0 0 0
|
3 0 0 0
|
||||||
4 10 0 22
|
4 10 0 22 0
|
||||||
A
|
A
|
||||||
12 25
|
12 25
|
||||||
A
|
A
|
||||||
|
|
@ -383,7 +383,7 @@ A strange blade made of some sort of fungus lies here.~
|
||||||
~
|
~
|
||||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||||
2 4 7 11
|
2 4 7 11
|
||||||
7 10 0 21
|
7 10 0 21 0
|
||||||
A
|
A
|
||||||
19 2
|
19 2
|
||||||
A
|
A
|
||||||
|
|
@ -395,7 +395,7 @@ A lump of russet mold lies on the floor.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#32337
|
#32337
|
||||||
budding spore~
|
budding spore~
|
||||||
a budding spore~
|
a budding spore~
|
||||||
|
|
@ -403,7 +403,7 @@ A budding spore grows from one corner of the room.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#32338
|
#32338
|
||||||
water cascade fall water~
|
water cascade fall water~
|
||||||
a cascade of water~
|
a cascade of water~
|
||||||
|
|
@ -411,7 +411,7 @@ A cascade of water runs down the south wall into a crack in the floor.~
|
||||||
~
|
~
|
||||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
1000 1000 15 0
|
1000 1000 15 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#32339
|
#32339
|
||||||
sconced torch~
|
sconced torch~
|
||||||
a sconced torch~
|
a sconced torch~
|
||||||
|
|
@ -419,7 +419,7 @@ A sconced torch glows brightly on the wall.~
|
||||||
~
|
~
|
||||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#32340
|
#32340
|
||||||
stewpot~
|
stewpot~
|
||||||
a stewpot~
|
a stewpot~
|
||||||
|
|
@ -427,7 +427,7 @@ A stewpot full of foul-smelling meat rests over a small fire.~
|
||||||
~
|
~
|
||||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
20 0 0 0
|
20 0 0 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#32341
|
#32341
|
||||||
torch arnate sconce~
|
torch arnate sconce~
|
||||||
a torch in an ornate black sconce~
|
a torch in an ornate black sconce~
|
||||||
|
|
@ -435,7 +435,7 @@ A torch glows from an ornate black sconce.~
|
||||||
~
|
~
|
||||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||||
0 0 1 0
|
0 0 1 0
|
||||||
1 1 0 0
|
1 1 0 0 0
|
||||||
#32342
|
#32342
|
||||||
black rock throne~
|
black rock throne~
|
||||||
a carved black rock throne~
|
a carved black rock throne~
|
||||||
|
|
@ -443,7 +443,7 @@ A carved black rock throne rests against the east wall.~
|
||||||
~
|
~
|
||||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0
|
0 0 0 0 0
|
||||||
#32343
|
#32343
|
||||||
gibberling leg~
|
gibberling leg~
|
||||||
a gibberling leg~
|
a gibberling leg~
|
||||||
|
|
@ -451,7 +451,7 @@ A gibberling leg has been left here.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
3 0 0 1
|
3 0 0 1
|
||||||
4 1 0 1
|
4 1 0 1 0
|
||||||
#32344
|
#32344
|
||||||
eye bat~
|
eye bat~
|
||||||
the eye of a bat~
|
the eye of a bat~
|
||||||
|
|
@ -459,5 +459,5 @@ The eye of a bat has been dropped on the floor.~
|
||||||
~
|
~
|
||||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
1 0 0 1
|
1 0 0 1
|
||||||
2 1 0 1
|
2 1 0 1 0
|
||||||
$~
|
$~
|
||||||
|
|
|
||||||
|
|
@ -2161,8 +2161,8 @@ Obj Random Example~
|
||||||
1 b 1
|
1 b 1
|
||||||
~
|
~
|
||||||
* By Rumble of The Builder Academy tbamud.com 9091
|
* By Rumble of The Builder Academy tbamud.com 9091
|
||||||
|
if %self.worn_by%
|
||||||
set actor %self.worn_by%
|
set actor %self.worn_by%
|
||||||
if %actor%
|
|
||||||
%send% %actor% War's Blood thirsts for battle.
|
%send% %actor% War's Blood thirsts for battle.
|
||||||
end
|
end
|
||||||
~
|
~
|
||||||
|
|
|
||||||
|
|
@ -983,6 +983,9 @@ if %object.type% == FOOD
|
||||||
wait 1 sec
|
wait 1 sec
|
||||||
mfollow %actor%
|
mfollow %actor%
|
||||||
end
|
end
|
||||||
|
if %object.vnum% == 172
|
||||||
|
halt
|
||||||
|
end
|
||||||
%purge% %object%
|
%purge% %object%
|
||||||
else
|
else
|
||||||
wait 1 s
|
wait 1 s
|
||||||
|
|
@ -1007,7 +1010,7 @@ if %self.master% == %actor%
|
||||||
break
|
break
|
||||||
case down
|
case down
|
||||||
sit
|
sit
|
||||||
emote lays down.
|
emote lies down.
|
||||||
wait 3 sec
|
wait 3 sec
|
||||||
stand
|
stand
|
||||||
break
|
break
|
||||||
|
|
@ -1074,7 +1077,7 @@ if %actor.has_item(164)%
|
||||||
* Or if they have her rubber chicken.
|
* Or if they have her rubber chicken.
|
||||||
elseif %actor.has_item(172)%
|
elseif %actor.has_item(172)%
|
||||||
wait 1 sec
|
wait 1 sec
|
||||||
emote sniff %actor.name%
|
emote sniffs %actor.name%.
|
||||||
wait 1 sec
|
wait 1 sec
|
||||||
growl %actor.name%
|
growl %actor.name%
|
||||||
%send% %actor% %self.name% tries to get at something you are carrying.
|
%send% %actor% %self.name% tries to get at something you are carrying.
|
||||||
|
|
@ -1985,7 +1988,7 @@ Confucius - 23~
|
||||||
~
|
~
|
||||||
* By Rumble of The Builder Academy tbamud.com 9091
|
* By Rumble of The Builder Academy tbamud.com 9091
|
||||||
* Confucius - M23 - T186 By Rumble
|
* Confucius - M23 - T186 By Rumble
|
||||||
set max 45.27%
|
set max %random.27%
|
||||||
set txt[1] Before you embark on a journey of revenge, dig two graves.
|
set txt[1] Before you embark on a journey of revenge, dig two graves.
|
||||||
set txt[2] Everything has its beauty but not everyone sees it.
|
set txt[2] Everything has its beauty but not everyone sees it.
|
||||||
set txt[3] Forget injuries, never forget kindnesses.
|
set txt[3] Forget injuries, never forget kindnesses.
|
||||||
|
|
@ -2013,7 +2016,7 @@ set txt[24] What you do not want done to yourself, do not do to others.
|
||||||
set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge.
|
set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge.
|
||||||
set txt[26] In any prisoner situation when you are communicating with a fellow prisoner be sure to agree about a danger signal first. Second make a cover story in case you are caught, and third, you need to decide on a backup communication system.
|
set txt[26] In any prisoner situation when you are communicating with a fellow prisoner be sure to agree about a danger signal first. Second make a cover story in case you are caught, and third, you need to decide on a backup communication system.
|
||||||
set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority.
|
set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority.
|
||||||
eval speech %%txt[0%]%%
|
eval speech %%txt[%max%]%%
|
||||||
say %speech%
|
say %speech%
|
||||||
~
|
~
|
||||||
#187
|
#187
|
||||||
|
|
@ -2241,21 +2244,20 @@ say The best advice for new builders is under @RHELP SUGGESTIONS@n.
|
||||||
~
|
~
|
||||||
#199
|
#199
|
||||||
TBA Welcome - 18~
|
TBA Welcome - 18~
|
||||||
0 e 1
|
2 s 100
|
||||||
entered reconnected~
|
~
|
||||||
* By Rumble of The Builder Academy tbamud.com 9091
|
* By Rumble of The Builder Academy tbamud.com 9091
|
||||||
* TBA mortal greet to fill out the application.
|
* TBA mortal greet to fill out the application.
|
||||||
if %actor.is_pc% && %actor.level% == 1
|
if %actor.level% <= 1
|
||||||
context %actor.id%
|
wait 3 sec
|
||||||
wait 1 sec
|
|
||||||
if %actor.varexists(TBA_mortal_greeting)%
|
if %actor.varexists(TBA_mortal_greeting)%
|
||||||
say Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.
|
%echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.'
|
||||||
else
|
else
|
||||||
say Welcome to The Builder Academy %actor.name%.
|
%echo% Friedrich Nietzsche says, 'Welcome to The Builder Academy %actor.name%.'
|
||||||
wait 2 sec
|
wait 2 sec
|
||||||
say If you are interested in learning how to build, or want to teach others, then you have come to the right place.
|
%echo% Friedrich Nietzsche says, 'If you are interested in learning how to build, or want to teach others, then you have come to the right place.'
|
||||||
wait 2 sec
|
wait 2 sec
|
||||||
say Please fill out the application at: http://www.geocities.com/buildersacademy
|
%echo% Friedrich Nietzsche says, 'Please fill out the application at: http://tbamud.com/BuilderApplication'
|
||||||
nop %actor.thirst(-1)%
|
nop %actor.thirst(-1)%
|
||||||
nop %actor.hunger(-1)%
|
nop %actor.hunger(-1)%
|
||||||
set TBA_mortal_greeting 1
|
set TBA_mortal_greeting 1
|
||||||
|
|
|
||||||
|
|
@ -65,7 +65,7 @@ say Please feel free to look around %actor.name%.
|
||||||
Journal Take Trigger~
|
Journal Take Trigger~
|
||||||
1 c 2
|
1 c 2
|
||||||
write~
|
write~
|
||||||
if %actor.id% == 4891
|
if %actor.id% == 13
|
||||||
%send% %actor% %actor.name% welcome back home.
|
%send% %actor% %actor.name% welcome back home.
|
||||||
%force% %actor% write journal
|
%force% %actor% write journal
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -1812,6 +1812,8 @@ Trial Vnum Assigner - 1332~
|
||||||
*~
|
*~
|
||||||
* By Rumble of The Builder Academy tbamud.com 9091
|
* By Rumble of The Builder Academy tbamud.com 9091
|
||||||
* Player must have nohassle off! To junk assigner use tbalim purge player.
|
* Player must have nohassle off! To junk assigner use tbalim purge player.
|
||||||
|
set actor %self.carried_by%
|
||||||
|
*Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances
|
||||||
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
|
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
|
||||||
* We set completed trial vnums to -#. So if negative abort.
|
* We set completed trial vnums to -#. So if negative abort.
|
||||||
if %actor.TBA_trial_vnum% < 0
|
if %actor.TBA_trial_vnum% < 0
|
||||||
|
|
|
||||||
|
|
@ -276,9 +276,19 @@ dg_cast 'lightning' %actor%
|
||||||
~
|
~
|
||||||
#322
|
#322
|
||||||
Mob Fight - generic kick~
|
Mob Fight - generic kick~
|
||||||
0 k 10
|
0 k 30
|
||||||
~
|
~
|
||||||
kick %actor%
|
* By Fizban of The Builder Academy tbamud.com 9091
|
||||||
|
* Mimics the kick skill.
|
||||||
|
eval percent ((10 - (%actor.armor% / 10)) * 2) + %random.101%
|
||||||
|
if %percent% > %actor.skill(kick)%
|
||||||
|
nop %actor.pos(sitting)%
|
||||||
|
eval dam %self.level% / 2
|
||||||
|
%damage% %actor% %dam%
|
||||||
|
%send% %self% Your boots need polishing again -- blood all over them...
|
||||||
|
%send% %actor% %self.name% wipes %self.hisher% boots in your face!
|
||||||
|
%echoaround% %actor% %self.name% wipes %self.hisher% boots in the face of %actor.name%!
|
||||||
|
end
|
||||||
~
|
~
|
||||||
#323
|
#323
|
||||||
Mob Fight - generic bash~
|
Mob Fight - generic bash~
|
||||||
|
|
|
||||||
|
|
@ -35,13 +35,13 @@ mobs, shops, and triggers with which players will interact.
|
||||||
right place. Be warned, building is not easy and will require hard work,
|
right place. Be warned, building is not easy and will require hard work,
|
||||||
patience, and the ability to take constructive criticism.
|
patience, and the ability to take constructive criticism.
|
||||||
Your first task is to apply for builder status at:
|
Your first task is to apply for builder status at:
|
||||||
http://www.geocities.com/buildersacademy/
|
http://tbamud.com/BuilderApplication
|
||||||
When you finish and submit the application tell anyone level 32 or higher
|
When you finish and submit the application tell anyone level 32 or higher
|
||||||
and they will advance you to begin your training.
|
and they will advance you to begin your training.
|
||||||
~
|
~
|
||||||
0 24 0 0 0 0
|
0 24 0 0 0 0
|
||||||
S
|
S
|
||||||
T 3017
|
T 199
|
||||||
#3
|
#3
|
||||||
The Builder Academy~
|
The Builder Academy~
|
||||||
Congratulations on your new-found immortality. Now all you need to know is
|
Congratulations on your new-found immortality. Now all you need to know is
|
||||||
|
|
@ -543,18 +543,9 @@ D2
|
||||||
S
|
S
|
||||||
#33
|
#33
|
||||||
Rumble's Room~
|
Rumble's Room~
|
||||||
The only thing necessary for evil to triumph is for good men to do nothing.
|
Our lives begin to end the day we become silent about things that matter.
|
||||||
-Edmund Burke
|
|
||||||
~
|
~
|
||||||
0 8 0 0 0 0
|
0 8 0 0 0 0
|
||||||
D0
|
|
||||||
~
|
|
||||||
~
|
|
||||||
0 0 33
|
|
||||||
D2
|
|
||||||
~
|
|
||||||
~
|
|
||||||
0 0 33
|
|
||||||
E
|
E
|
||||||
undefined~
|
undefined~
|
||||||
test
|
test
|
||||||
|
|
@ -761,6 +752,7 @@ steel door that is closed and locked.
|
||||||
0 8 0 0 0 0
|
0 8 0 0 0 0
|
||||||
S
|
S
|
||||||
T 172
|
T 172
|
||||||
|
T 171
|
||||||
#95
|
#95
|
||||||
Confucius' Prison Cell~
|
Confucius' Prison Cell~
|
||||||
The musty stall is somehow cleaner than the others. A hole in the North wall
|
The musty stall is somehow cleaner than the others. A hole in the North wall
|
||||||
|
|
|
||||||
|
|
@ -1077,6 +1077,7 @@ D3
|
||||||
~
|
~
|
||||||
0 10400 10456
|
0 10400 10456
|
||||||
S
|
S
|
||||||
|
T 10419
|
||||||
#10458
|
#10458
|
||||||
Taylors Immortal Resting Chamber~
|
Taylors Immortal Resting Chamber~
|
||||||
__
|
__
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,9 @@
|
||||||
|
#12000
|
||||||
|
Rome Zone Description Room~
|
||||||
|
You are in an unfinished room.
|
||||||
|
~
|
||||||
|
120 0 0 0 0 0
|
||||||
|
S
|
||||||
#12001
|
#12001
|
||||||
The Judging Booth~
|
The Judging Booth~
|
||||||
You stand in the midst of a small room with windows on the east and south
|
You stand in the midst of a small room with windows on the east and south
|
||||||
|
|
@ -12,15 +18,15 @@ There is a rickety ladder leading down.
|
||||||
trapdoor~
|
trapdoor~
|
||||||
1 12033 12002
|
1 12033 12002
|
||||||
E
|
E
|
||||||
pencils pencil~
|
|
||||||
An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the
|
|
||||||
user should see a dentist very soon!
|
|
||||||
~
|
|
||||||
E
|
|
||||||
scorecards~
|
scorecards~
|
||||||
The cards all have been filled in with the judges evaluations of today's
|
The cards all have been filled in with the judges evaluations of today's
|
||||||
combatants. It seems that Sparticus is having a good day.
|
combatants. It seems that Sparticus is having a good day.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
pencils pencil~
|
||||||
|
An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the
|
||||||
|
user should see a dentist very soon!
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12002
|
#12002
|
||||||
Caesar's Private Box~
|
Caesar's Private Box~
|
||||||
|
|
@ -214,8 +220,13 @@ direction.
|
||||||
~
|
~
|
||||||
0 -1 12010
|
0 -1 12010
|
||||||
E
|
E
|
||||||
coach trainer~
|
gladiator~
|
||||||
The coach tell you "Stop bothering my athletes and get lost! "
|
He is a big muscular man with lots of armor. He sizes you up and decides
|
||||||
|
that you aren't worth his time or trouble.
|
||||||
|
~
|
||||||
|
E
|
||||||
|
driver~
|
||||||
|
The driver is too busy changing a wheel on his chariot to notice you.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
chariot~
|
chariot~
|
||||||
|
|
@ -225,13 +236,8 @@ the chariot as belonging to Drucilis 'Lightning-whip' Octavious, a favorite
|
||||||
driver of the masses.
|
driver of the masses.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
driver~
|
coach trainer~
|
||||||
The driver is too busy changing a wheel on his chariot to notice you.
|
The coach tell you "Stop bothering my athletes and get lost! "
|
||||||
~
|
|
||||||
E
|
|
||||||
gladiator~
|
|
||||||
He is a big muscular man with lots of armor. He sizes you up and decides
|
|
||||||
that you aren't worth his time or trouble.
|
|
||||||
~
|
~
|
||||||
S
|
S
|
||||||
#12010
|
#12010
|
||||||
|
|
@ -478,11 +484,6 @@ around and go that way??!! Please?
|
||||||
~
|
~
|
||||||
0 -1 12013
|
0 -1 12013
|
||||||
E
|
E
|
||||||
roll paper~
|
|
||||||
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
|
||||||
roll is about half-used.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
hole toilet~
|
hole toilet~
|
||||||
You walk over to the hole and see that there is a large turd floating in a
|
You walk over to the hole and see that there is a large turd floating in a
|
||||||
pool black water about 2 feet below the surface of the ground. As you lean
|
pool black water about 2 feet below the surface of the ground. As you lean
|
||||||
|
|
@ -490,6 +491,11 @@ closer to get a better look, your nose catches a concentrated dose of the
|
||||||
fragrant aroma wafting upwards. Your stomach decides that it has had enough of
|
fragrant aroma wafting upwards. Your stomach decides that it has had enough of
|
||||||
this shoddy treatment and you puke until it is empty.
|
this shoddy treatment and you puke until it is empty.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
roll paper~
|
||||||
|
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
||||||
|
roll is about half-used.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12021
|
#12021
|
||||||
The Slave Quarters~
|
The Slave Quarters~
|
||||||
|
|
@ -658,10 +664,14 @@ Off through the trees, you see a small, plain hut.
|
||||||
~
|
~
|
||||||
0 -1 12021
|
0 -1 12021
|
||||||
E
|
E
|
||||||
trees tree shrubs shrub plants plant~
|
Venus~
|
||||||
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
||||||
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
splendor.
|
||||||
harsh sun above.
|
~
|
||||||
|
E
|
||||||
|
Jupiter~
|
||||||
|
A statue made of pure gold depicts Jupiter sitting on his throne. The throne
|
||||||
|
looks like it is made of silver.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
Neptune~
|
Neptune~
|
||||||
|
|
@ -670,14 +680,10 @@ It is sitting in the center of a small pond which has hundreds of beautiful fish
|
||||||
swimming in it.
|
swimming in it.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
Jupiter~
|
trees tree shrubs shrub plants plant~
|
||||||
A statue made of pure gold depicts Jupiter sitting on his throne. The throne
|
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
||||||
looks like it is made of silver.
|
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
||||||
~
|
harsh sun above.
|
||||||
E
|
|
||||||
Venus~
|
|
||||||
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
|
||||||
splendor.
|
|
||||||
~
|
~
|
||||||
S
|
S
|
||||||
#12028
|
#12028
|
||||||
|
|
@ -696,9 +702,9 @@ You see a well manicured path that winds through the estate.
|
||||||
~
|
~
|
||||||
0 -1 12027
|
0 -1 12027
|
||||||
E
|
E
|
||||||
furniture~
|
floor tile~
|
||||||
You hope to eventually be able to own a piece of furniture just like these
|
Very expensive! A lot of master craftsmen labored long and hard to produce
|
||||||
someday. These are only dreams, of course.
|
such a work of art.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
windows~
|
windows~
|
||||||
|
|
@ -706,9 +712,9 @@ windows~
|
||||||
the gods.
|
the gods.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
floor tile~
|
furniture~
|
||||||
Very expensive! A lot of master craftsmen labored long and hard to produce
|
You hope to eventually be able to own a piece of furniture just like these
|
||||||
such a work of art.
|
someday. These are only dreams, of course.
|
||||||
~
|
~
|
||||||
S
|
S
|
||||||
#12029
|
#12029
|
||||||
|
|
@ -729,13 +735,13 @@ Nero Drive continues in that direction.
|
||||||
~
|
~
|
||||||
0 -1 12030
|
0 -1 12030
|
||||||
E
|
E
|
||||||
road~
|
|
||||||
The road is wide and very muddy.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
gate~
|
gate~
|
||||||
The gate is made of solid iron and is well maintained.
|
The gate is made of solid iron and is well maintained.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
road~
|
||||||
|
The road is wide and very muddy.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12030
|
#12030
|
||||||
Nero Drive~
|
Nero Drive~
|
||||||
|
|
@ -814,16 +820,16 @@ aqueduct and buildings of the Roman government.
|
||||||
~
|
~
|
||||||
0 -1 12033
|
0 -1 12033
|
||||||
E
|
E
|
||||||
aqueduct~
|
|
||||||
To the southeast, off in the distance, stands a large stone structure that is
|
|
||||||
used to channel water into the city.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
vendor vendors~
|
vendor vendors~
|
||||||
There are several sidewalk vendors here, selling fresh fruits and vegetables,
|
There are several sidewalk vendors here, selling fresh fruits and vegetables,
|
||||||
home baked goods, fine jewelry and other items. Most of the items for sale are
|
home baked goods, fine jewelry and other items. Most of the items for sale are
|
||||||
of very high quality.
|
of very high quality.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
aqueduct~
|
||||||
|
To the southeast, off in the distance, stands a large stone structure that is
|
||||||
|
used to channel water into the city.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12033
|
#12033
|
||||||
Nero Drive~
|
Nero Drive~
|
||||||
|
|
@ -934,13 +940,10 @@ The south door leads directly to the senate chambers.
|
||||||
door wooden~
|
door wooden~
|
||||||
2 12035 12037
|
2 12035 12037
|
||||||
E
|
E
|
||||||
flowers plants flower plant~
|
desk~
|
||||||
The plants contribute to a very relaxing atmosphere.
|
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
||||||
~
|
with superior craftsmanship, the likes of which has rarely been seen. It was
|
||||||
E
|
probably brought to Rome from Gaul.
|
||||||
bookcase books~
|
|
||||||
The books are very old and contain the wisdom of wise men from throughout the
|
|
||||||
entire Roman empire. They appear to be collecting dust.
|
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
documents decrees paperwork document decree papers paper~
|
documents decrees paperwork document decree papers paper~
|
||||||
|
|
@ -948,10 +951,13 @@ documents decrees paperwork document decree papers paper~
|
||||||
sealed with wax.
|
sealed with wax.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
desk~
|
bookcase books~
|
||||||
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
The books are very old and contain the wisdom of wise men from throughout the
|
||||||
with superior craftsmanship, the likes of which has rarely been seen. It was
|
entire Roman empire. They appear to be collecting dust.
|
||||||
probably brought to Rome from Gaul.
|
~
|
||||||
|
E
|
||||||
|
flowers plants flower plant~
|
||||||
|
The plants contribute to a very relaxing atmosphere.
|
||||||
~
|
~
|
||||||
S
|
S
|
||||||
#12037
|
#12037
|
||||||
|
|
@ -1034,6 +1040,17 @@ You can see a busy street in that direction.
|
||||||
~
|
~
|
||||||
0 -1 12033
|
0 -1 12033
|
||||||
E
|
E
|
||||||
|
telescope~
|
||||||
|
If it were operational, it would offer a spectacular view of the Mountain of
|
||||||
|
the Gods. Unfortunately, it appears to have been vandalized.
|
||||||
|
~
|
||||||
|
E
|
||||||
|
aqueduct~
|
||||||
|
The aqueduct is a massive stone structure that channels water into Rome from
|
||||||
|
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||||
|
However, due to recent drought, the water level appears to be very low.
|
||||||
|
~
|
||||||
|
E
|
||||||
sign~
|
sign~
|
||||||
********************************************
|
********************************************
|
||||||
* *
|
* *
|
||||||
|
|
@ -1045,17 +1062,6 @@ sign~
|
||||||
* *
|
* *
|
||||||
********************************************
|
********************************************
|
||||||
~
|
~
|
||||||
E
|
|
||||||
aqueduct~
|
|
||||||
The aqueduct is a massive stone structure that channels water into Rome from
|
|
||||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
|
||||||
However, due to recent drought, the water level appears to be very low.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
telescope~
|
|
||||||
If it were operational, it would offer a spectacular view of the Mountain of
|
|
||||||
the Gods. Unfortunately, it appears to have been vandalized.
|
|
||||||
~
|
|
||||||
S
|
S
|
||||||
#12041
|
#12041
|
||||||
The Aqueduct~
|
The Aqueduct~
|
||||||
|
|
@ -1198,13 +1204,13 @@ The steps terminate onto Clay Avenue.
|
||||||
~
|
~
|
||||||
0 -1 12046
|
0 -1 12046
|
||||||
E
|
E
|
||||||
statue statues~
|
|
||||||
There is really nothing noteworthy about them.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
stairs stairway steps~
|
stairs stairway steps~
|
||||||
The stairs are immaculately polished and made of white marble.
|
The stairs are immaculately polished and made of white marble.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
statue statues~
|
||||||
|
There is really nothing noteworthy about them.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12046
|
#12046
|
||||||
Clay Avenue~
|
Clay Avenue~
|
||||||
|
|
@ -1235,15 +1241,15 @@ There are some white marble steps leading up.
|
||||||
~
|
~
|
||||||
0 -1 12045
|
0 -1 12045
|
||||||
E
|
E
|
||||||
mountain~
|
|
||||||
Off to the southwest, you can see a huge mountain that is partially obscured
|
|
||||||
by the haze. It is rumored that the gods reside there and protect the city.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
stone structure aqueduct~
|
stone structure aqueduct~
|
||||||
You see a massive stone structure, built several centuries ago, that is used
|
You see a massive stone structure, built several centuries ago, that is used
|
||||||
to channel water into the city.
|
to channel water into the city.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
mountain~
|
||||||
|
Off to the southwest, you can see a huge mountain that is partially obscured
|
||||||
|
by the haze. It is rumored that the gods reside there and protect the city.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12047
|
#12047
|
||||||
The Summit Of The Mountain Of The Gods~
|
The Summit Of The Mountain Of The Gods~
|
||||||
|
|
@ -1323,15 +1329,15 @@ There is a door, reinforced with steel, in that direction.
|
||||||
door~
|
door~
|
||||||
2 12038 12042
|
2 12038 12042
|
||||||
E
|
E
|
||||||
cinders ashes pile~
|
|
||||||
The ashes are a very fine grayish white powder that seems to be the only
|
|
||||||
worldly remains of Froboz's "test specimens".
|
|
||||||
~
|
|
||||||
E
|
|
||||||
workbench workbenches tubes beakers crucibles dishes~
|
workbench workbenches tubes beakers crucibles dishes~
|
||||||
These are all tools of great power. You cannot even begin to understand what
|
These are all tools of great power. You cannot even begin to understand what
|
||||||
any of this stuff does.
|
any of this stuff does.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
cinders ashes pile~
|
||||||
|
The ashes are a very fine grayish white powder that seems to be the only
|
||||||
|
worldly remains of Froboz's "test specimens".
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12050
|
#12050
|
||||||
The Courtroom~
|
The Courtroom~
|
||||||
|
|
@ -1360,15 +1366,15 @@ The waiting room lies in that direction.
|
||||||
~
|
~
|
||||||
0 -1 12043
|
0 -1 12043
|
||||||
E
|
E
|
||||||
seal~
|
|
||||||
The seal of the Emperor is mounted above the judge's stand.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
bench stand box jury~
|
bench stand box jury~
|
||||||
You see large wooden structures that are designed to separate the judge, jury
|
You see large wooden structures that are designed to separate the judge, jury
|
||||||
and witnesses from the rest of the courtroom. They are made of polished oak and
|
and witnesses from the rest of the courtroom. They are made of polished oak and
|
||||||
are strictly functional.
|
are strictly functional.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
seal~
|
||||||
|
The seal of the Emperor is mounted above the judge's stand.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12051
|
#12051
|
||||||
The East Gate Of Rome~
|
The East Gate Of Rome~
|
||||||
|
|
@ -1390,15 +1396,15 @@ The clay street leads into the city.
|
||||||
~
|
~
|
||||||
0 -1 12046
|
0 -1 12046
|
||||||
E
|
E
|
||||||
gate~
|
|
||||||
The gate is fabricated from iron and has been designed to keep intruders out
|
|
||||||
of the city.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
spires towers~
|
spires towers~
|
||||||
There are two tall spires on either side of the gate and are constantly
|
There are two tall spires on either side of the gate and are constantly
|
||||||
manned by the city guards. They are made of stone and stand about 40 feet tall.
|
manned by the city guards. They are made of stone and stand about 40 feet tall.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
gate~
|
||||||
|
The gate is fabricated from iron and has been designed to keep intruders out
|
||||||
|
of the city.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12052
|
#12052
|
||||||
A Mountain Path~
|
A Mountain Path~
|
||||||
|
|
@ -1471,15 +1477,15 @@ The courtroom lies in that direction.
|
||||||
door~
|
door~
|
||||||
1 12039 12050
|
1 12039 12050
|
||||||
E
|
E
|
||||||
|
tombs books~
|
||||||
|
The books are very large and filled with Roman legal precedent.
|
||||||
|
~
|
||||||
|
E
|
||||||
papers documents~
|
papers documents~
|
||||||
There are hundreds of pages of petitions, lawsuits and court orders sitting
|
There are hundreds of pages of petitions, lawsuits and court orders sitting
|
||||||
on the desk. One particularly interesting case involves a nobleman, a slave and
|
on the desk. One particularly interesting case involves a nobleman, a slave and
|
||||||
a roll of toilet paper.
|
a roll of toilet paper.
|
||||||
~
|
~
|
||||||
E
|
|
||||||
tombs books~
|
|
||||||
The books are very large and filled with Roman legal precedent.
|
|
||||||
~
|
|
||||||
S
|
S
|
||||||
#12056
|
#12056
|
||||||
A Mountain Path~
|
A Mountain Path~
|
||||||
|
|
@ -1500,14 +1506,14 @@ You see a small trail, leading down.
|
||||||
~
|
~
|
||||||
0 -1 12059
|
0 -1 12059
|
||||||
E
|
E
|
||||||
trail path~
|
|
||||||
The path is a little muddy, possibly due to a recent thundershower.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
tree trees vegetation~
|
tree trees vegetation~
|
||||||
All of the vegetation is lush, green and in full bloom. You wish that you
|
All of the vegetation is lush, green and in full bloom. You wish that you
|
||||||
could take the time to stop and enjoy it properly.
|
could take the time to stop and enjoy it properly.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
trail path~
|
||||||
|
The path is a little muddy, possibly due to a recent thundershower.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#12057
|
#12057
|
||||||
The Aqueduct~
|
The Aqueduct~
|
||||||
|
|
@ -1566,19 +1572,19 @@ You see a path leading up the mountain.
|
||||||
~
|
~
|
||||||
0 -1 12059
|
0 -1 12059
|
||||||
E
|
E
|
||||||
trees fruit~
|
stream brook~
|
||||||
The fruit trees, nourished by the fertile ground at the edge of the stream
|
A stream of the clearest, cleanest water that you have ever seen winds its
|
||||||
and sustained by the brilliant sunshine, line the banks of the stream and are
|
way through the valley.
|
||||||
laden with fruit.
|
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
fish~
|
fish~
|
||||||
A variety of species swims peacefully in the cool, clear water.
|
A variety of species swims peacefully in the cool, clear water.
|
||||||
~
|
~
|
||||||
E
|
E
|
||||||
stream brook~
|
trees fruit~
|
||||||
A stream of the clearest, cleanest water that you have ever seen winds its
|
The fruit trees, nourished by the fertile ground at the edge of the stream
|
||||||
way through the valley.
|
and sustained by the brilliant sunshine, line the banks of the stream and are
|
||||||
|
laden with fruit.
|
||||||
~
|
~
|
||||||
S
|
S
|
||||||
#12059
|
#12059
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
#1400
|
#1400
|
||||||
test~
|
Test's Trial Vnum~
|
||||||
You are in an unfinished room.
|
You are in an unfinished room.
|
||||||
~
|
~
|
||||||
14 0 0 0 0 0
|
14 0 0 0 0 0
|
||||||
|
|
|
||||||
|
|
@ -1372,14 +1372,14 @@ D5
|
||||||
door~
|
door~
|
||||||
1 0 225
|
1 0 225
|
||||||
E
|
E
|
||||||
sky winds~
|
|
||||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
floor~
|
floor~
|
||||||
The stone floor is the same shade of grey as the sky and is completely plain
|
The stone floor is the same shade of grey as the sky and is completely plain
|
||||||
and unscratched. It is probably too hard for anything to leave as much as a
|
and unscratched. It is probably too hard for anything to leave as much as a
|
||||||
scratch on it.
|
scratch on it.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
sky winds~
|
||||||
|
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
$~
|
$~
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,9 @@
|
||||||
|
#5000
|
||||||
|
Great Eastern Desert Zone Description Room~
|
||||||
|
You are in an unfinished room.
|
||||||
|
~
|
||||||
|
50 0 0 0 0 0
|
||||||
|
S
|
||||||
#5001
|
#5001
|
||||||
A Long Tunnel~
|
A Long Tunnel~
|
||||||
You encounter some rapids as you enter this tunnel cut out of
|
You encounter some rapids as you enter this tunnel cut out of
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,9 @@
|
||||||
|
#6300
|
||||||
|
Arachnos Zone Description Room~
|
||||||
|
You are in an unfinished room.
|
||||||
|
~
|
||||||
|
63 0 0 0 0 0
|
||||||
|
S
|
||||||
#6301
|
#6301
|
||||||
The Webbed Entrance~
|
The Webbed Entrance~
|
||||||
Sticky, sticky, sticky! The ground is cluttered with leaves,
|
Sticky, sticky, sticky! The ground is cluttered with leaves,
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#1
|
#1
|
||||||
Rumble~
|
Rumble~
|
||||||
Sanctus~
|
Sanctus~
|
||||||
100 199 10 2
|
100 199 10 2 d 0 0 0 -1 -1
|
||||||
M 0 98 1 100 (the travelling saleswoman)
|
M 0 98 1 100 (the travelling saleswoman)
|
||||||
G 1 82 99 -1 (the teleporter)
|
G 1 82 99 -1 (the teleporter)
|
||||||
M 0 156 1 100 (the speaker of the land)
|
M 0 156 1 100 (the speaker of the land)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#100
|
#100
|
||||||
Rumble~
|
Rumble~
|
||||||
Northern Highway~
|
Northern Highway~
|
||||||
10000 10099 30 2
|
10000 10099 30 2 d 0 0 0 -1 -1
|
||||||
O 0 10001 1 10000 (a stove)
|
O 0 10001 1 10000 (a stove)
|
||||||
P 1 10009 1 10001 (a few coins)
|
P 1 10009 1 10001 (a few coins)
|
||||||
O 0 10000 1 10000 (a dirty bunk)
|
O 0 10000 1 10000 (a dirty bunk)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#101
|
#101
|
||||||
Unknown~
|
Unknown~
|
||||||
South Road~
|
South Road~
|
||||||
10100 10199 10 2
|
10100 10199 10 2 d 0 0 0 -1 -1
|
||||||
M 0 10112 1 10121 (Bubba)
|
M 0 10112 1 10121 (Bubba)
|
||||||
M 0 10111 1 10119 (the wanderer)
|
M 0 10111 1 10119 (the wanderer)
|
||||||
M 0 10110 1 10117 (the groundhog)
|
M 0 10110 1 10117 (the groundhog)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#103
|
#103
|
||||||
Taylor~
|
Taylor~
|
||||||
DBZ World~
|
DBZ World~
|
||||||
10300 10399 5 2
|
10300 10399 5 2 d 0 0 0 -1 -1
|
||||||
|
O 0 10300 1 10300 (the Zone Description Sign)
|
||||||
M 0 10361 1 10361 (the Elder Namek)
|
M 0 10361 1 10361 (the Elder Namek)
|
||||||
M 0 10346 7 10346 (a Namek Townsmen)
|
M 0 10346 7 10346 (a Namek Townsmen)
|
||||||
M 0 10379 5 10379 (a rabbit)
|
M 0 10379 5 10379 (a rabbit)
|
||||||
|
|
@ -25,7 +26,6 @@ M 0 10307 5 10307 (a large wolf)
|
||||||
M 0 10304 1 10304 (the guardian of earth)
|
M 0 10304 1 10304 (the guardian of earth)
|
||||||
M 0 10306 1 10304 (the guardians helper)
|
M 0 10306 1 10304 (the guardians helper)
|
||||||
O 0 10304 1 10304 (a yellow cloud)
|
O 0 10304 1 10304 (a yellow cloud)
|
||||||
O 0 10300 1 10300 (the Zone Description Sign)
|
|
||||||
O 0 10303 1 10303 (a teleporter)
|
O 0 10303 1 10303 (a teleporter)
|
||||||
O 0 10308 2 10303 (a sign)
|
O 0 10308 2 10303 (a sign)
|
||||||
O 0 10302 1 10302 (a teleporter)
|
O 0 10302 1 10302 (a teleporter)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,9 @@
|
||||||
#104
|
#104
|
||||||
Taylor~
|
Taylor~
|
||||||
Land of Orchan~
|
Land of Orchan~
|
||||||
10400 10499 5 2
|
10400 10499 5 2 d 0 0 0 -1 -1
|
||||||
|
O 0 10427 1 10400 (a Zone Description Sign)
|
||||||
|
M 0 10414 1 10400 (hells hound)
|
||||||
M 0 10429 1 10464 (the Weatherman)
|
M 0 10429 1 10464 (the Weatherman)
|
||||||
M 0 10409 1 10409 (Jak)
|
M 0 10409 1 10409 (Jak)
|
||||||
G 1 10408 100 -1 (a pair of metal gloves)
|
G 1 10408 100 -1 (a pair of metal gloves)
|
||||||
|
|
@ -58,8 +60,6 @@ M 0 10415 15 10455 (a border collie)
|
||||||
M 0 10415 15 10437 (a border collie)
|
M 0 10415 15 10437 (a border collie)
|
||||||
M 0 10415 15 10447 (a border collie)
|
M 0 10415 15 10447 (a border collie)
|
||||||
M 0 10415 15 10444 (a border collie)
|
M 0 10415 15 10444 (a border collie)
|
||||||
O 0 10427 1 10400 (a Zone Description Sign)
|
|
||||||
M 0 10414 1 10400 (hells hound)
|
|
||||||
O 0 10414 1 10415 (a house sign)
|
O 0 10414 1 10415 (a house sign)
|
||||||
O 0 10411 1 10417 (a road sign)
|
O 0 10411 1 10417 (a road sign)
|
||||||
O 0 10403 1 10411 (a tacky wooden sign)
|
O 0 10403 1 10411 (a tacky wooden sign)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#106
|
#106
|
||||||
Daiko~
|
Daiko~
|
||||||
Elcardo~
|
Elcardo~
|
||||||
10600 10699 30 2
|
10600 10699 30 2 d 0 0 0 -1 -1
|
||||||
M 0 10605 10 10605 (a Suncas rebel foot soldier)
|
M 0 10605 10 10605 (a Suncas rebel foot soldier)
|
||||||
E 1 10602 5 16 (a flame hardened quarterstaff)
|
E 1 10602 5 16 (a flame hardened quarterstaff)
|
||||||
E 1 10608 15 13 (a Suncas cloth kilt)
|
E 1 10608 15 13 (a Suncas cloth kilt)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#107
|
#107
|
||||||
Rumble Santa~
|
Rumble Santa~
|
||||||
Realms of Iuel~
|
Realms of Iuel~
|
||||||
10700 10799 30 1
|
10700 10799 30 1 d 0 0 0 -1 -1
|
||||||
D 0 10774 1 1 (Sink Holes)
|
D 0 10774 1 1 (Sink Holes)
|
||||||
D 0 10742 2 2 (Sink Holes)
|
D 0 10742 2 2 (Sink Holes)
|
||||||
D 0 10770 0 2 (Sink Holes)
|
D 0 10770 0 2 (Sink Holes)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#11
|
#11
|
||||||
Detta~
|
Detta~
|
||||||
Frozen Castle~
|
Frozen Castle~
|
||||||
1100 1199 30 1
|
1100 1199 30 1 0 0 0 0 25 30
|
||||||
R 0 1188 1122 -1 (a rope)
|
R 0 1188 1122 -1 (a rope)
|
||||||
O 0 1122 99 1188 (a rope)
|
O 0 1122 99 1188 (a rope)
|
||||||
M 0 1105 1 1137 (@Can icy princess@n)
|
M 0 1105 1 1137 (@Can icy princess@n)
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
#115
|
#115
|
||||||
Polar~
|
Polar~
|
||||||
Monestary Omega~
|
Monestary Omega~
|
||||||
11500 11599 10 2
|
11500 11599 10 2 d 0 0 0 -1 -1
|
||||||
|
M 0 11501 10 11500 (a large grey rat)
|
||||||
|
M 0 11501 10 11500 (a large grey rat)
|
||||||
M 0 11518 1 11599 (the Doom Priest guildmaster)
|
M 0 11518 1 11599 (the Doom Priest guildmaster)
|
||||||
M 0 11518 2 11502 (the Doom Priest guildmaster)
|
M 0 11518 2 11502 (the Doom Priest guildmaster)
|
||||||
M 0 11501 10 11500 (a large grey rat)
|
|
||||||
M 0 11501 10 11500 (a large grey rat)
|
|
||||||
R 0 11501 11521 -1 (a barrel)
|
R 0 11501 11521 -1 (a barrel)
|
||||||
O 0 11521 1 11501 (a barrel)
|
O 0 11521 1 11501 (a barrel)
|
||||||
D 0 11506 4 2 (Under The Monestary)
|
D 0 11506 4 2 (Under The Monestary)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#117
|
#117
|
||||||
Dysprosic~
|
Dysprosic~
|
||||||
Los Torres~
|
Los Torres~
|
||||||
11700 11799 20 2
|
11700 11799 20 2 d 0 0 0 -1 -1
|
||||||
|
O 0 11799 1 11700 (the Spoiler's List for Los Torres.)
|
||||||
M 0 11718 1 11715 (the Empress's bodyguard Verno)
|
M 0 11718 1 11715 (the Empress's bodyguard Verno)
|
||||||
M 0 11719 1 11720 (Empress Leraillia)
|
M 0 11719 1 11720 (Empress Leraillia)
|
||||||
M 0 11702 10 11703 (citizen)
|
M 0 11702 10 11703 (citizen)
|
||||||
|
|
@ -37,7 +38,6 @@ R 0 11722 11738 -1 (a Marble Fountain)
|
||||||
O 1 11738 1 11722 (a Marble Fountain)
|
O 1 11738 1 11722 (a Marble Fountain)
|
||||||
R 0 11758 11737 -1 (a broken chandelier)
|
R 0 11758 11737 -1 (a broken chandelier)
|
||||||
M 0 11712 1 11758 (the Government Official Miranda)
|
M 0 11712 1 11758 (the Government Official Miranda)
|
||||||
O 0 11799 1 11700 (the Spoiler's List for Los Torres.)
|
|
||||||
M 0 11704 1 11704 (Zulthan the Waiter)
|
M 0 11704 1 11704 (Zulthan the Waiter)
|
||||||
G 1 11707 100 -1 (a Turkey Sandwich)
|
G 1 11707 100 -1 (a Turkey Sandwich)
|
||||||
G 1 11709 100 -1 (a Turkey Soup)
|
G 1 11709 100 -1 (a Turkey Soup)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#118
|
#118
|
||||||
Detta~
|
Detta~
|
||||||
The Dollhouse~
|
The Dollhouse~
|
||||||
11800 11899 30 2
|
11800 11899 30 2 d 0 0 0 -1 -1
|
||||||
M 0 11829 1 11863 (a fidgety girl)
|
M 0 11829 1 11863 (a fidgety girl)
|
||||||
E 1 11853 99 16 (a sharp knife)
|
E 1 11853 99 16 (a sharp knife)
|
||||||
E 1 11854 99 5 (a bloody dress)
|
E 1 11854 99 5 (a bloody dress)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#120
|
#120
|
||||||
Onivel~
|
Onivel~
|
||||||
Rome~
|
Rome~
|
||||||
12000 12099 20 2
|
12000 12099 20 2 d 0 0 0 -1 -1
|
||||||
M 0 12000 3 12001 (the adjudicator)
|
M 0 12000 3 12001 (the adjudicator)
|
||||||
E 1 3022 100 16 (a long sword)
|
E 1 3022 100 16 (a long sword)
|
||||||
E 1 3042 100 11 (a shield)
|
E 1 3042 100 11 (a shield)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#125
|
#125
|
||||||
Rhunter~
|
Rhunter~
|
||||||
Hannah~
|
Hannah~
|
||||||
12500 12599 30 2
|
12500 12599 30 2 d 0 0 0 -1 -1
|
||||||
D 0 12500 0 2 (At the gates of the Grand City of Hannah)
|
D 0 12500 0 2 (At the gates of the Grand City of Hannah)
|
||||||
M 0 12500 1 12500 (the great oaken tree)
|
M 0 12500 1 12500 (the great oaken tree)
|
||||||
E 1 12599 100 8 (a pair of oaken boots)
|
E 1 12599 100 8 (a pair of oaken boots)
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
#130
|
#130
|
||||||
random~
|
random~
|
||||||
Mist Maze~
|
Mist Maze~
|
||||||
13000 13099 240 0
|
13000 13099 240 0 d 0 0 0 -1 -1
|
||||||
R 0 13097 13011 -1 (a ray of light)
|
|
||||||
O 1 13011 50 13097 (a ray of light)
|
|
||||||
R 0 13097 13012 -1 (a tendril of the wispy mist)
|
|
||||||
O 1 13012 99 13097 (a tendril of the wispy mist)
|
|
||||||
R 0 13000 13000 -1 (an old tombstone)
|
R 0 13000 13000 -1 (an old tombstone)
|
||||||
O 1 13000 50 13000 (an old tombstone)
|
O 1 13000 50 13000 (an old tombstone)
|
||||||
R 0 13000 13099 -1 (a swirling mist)
|
R 0 13000 13099 -1 (a swirling mist)
|
||||||
O 1 13099 50 13000 (a swirling mist)
|
O 1 13099 50 13000 (a swirling mist)
|
||||||
|
R 0 13097 13011 -1 (a ray of light)
|
||||||
|
O 1 13011 50 13097 (a ray of light)
|
||||||
|
R 0 13097 13012 -1 (a tendril of the wispy mist)
|
||||||
|
O 1 13012 99 13097 (a tendril of the wispy mist)
|
||||||
R 0 13095 13009 -1 (a swirling mist)
|
R 0 13095 13009 -1 (a swirling mist)
|
||||||
O 1 13009 50 13095 (a swirling mist)
|
O 1 13009 50 13095 (a swirling mist)
|
||||||
R 0 13080 13000 -1 (an old tombstone)
|
R 0 13080 13000 -1 (an old tombstone)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#140
|
#140
|
||||||
Balme~
|
Balme~
|
||||||
Wyvern City~
|
Wyvern City~
|
||||||
14000 14099 30 2
|
14000 14099 30 2 d 0 0 0 -1 -1
|
||||||
M 0 14002 12 14000 (a sand crab)
|
M 0 14002 12 14000 (a sand crab)
|
||||||
D 0 14084 3 1 (Wyvern Wards and all things magical.)
|
D 0 14084 3 1 (Wyvern Wards and all things magical.)
|
||||||
M 0 14011 1 14084 (a wyvern wizard)
|
M 0 14011 1 14084 (a wyvern wizard)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#15
|
#15
|
||||||
Steppin~
|
Steppin~
|
||||||
Straight Path~
|
Straight Path~
|
||||||
1500 1599 10 2
|
1500 1599 10 2 d 0 0 0 -1 -1
|
||||||
M 0 1519 1 1517 (the demon)
|
M 0 1519 1 1517 (the demon)
|
||||||
G 1 1506 1 -1 (a charred ember)
|
G 1 1506 1 -1 (a charred ember)
|
||||||
M 0 1500 1 1540 (Allah)
|
M 0 1500 1 1540 (Allah)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#150
|
#150
|
||||||
CircleMUD~
|
CircleMUD~
|
||||||
King Welmar's Castle~
|
King Welmar's Castle~
|
||||||
15000 15099 30 2
|
15000 15099 30 2 d 0 0 0 -1 -1
|
||||||
M 0 15001 1 15017 (King Welmar)
|
M 0 15001 1 15017 (King Welmar)
|
||||||
E 1 15002 1 17 (a golden sceptre)
|
E 1 15002 1 17 (a golden sceptre)
|
||||||
E 1 15003 1 6 (a golden crown)
|
E 1 15003 1 6 (a golden crown)
|
||||||
|
|
@ -126,7 +126,7 @@ M 0 15031 2 15067 (the skeleton)
|
||||||
M 0 15032 1 15074 (the pit fiend)
|
M 0 15032 1 15074 (the pit fiend)
|
||||||
E 1 15008 3 16 (Verminator)
|
E 1 15008 3 16 (Verminator)
|
||||||
O 0 15013 1 15054 (a royal banner)
|
O 0 15013 1 15054 (a royal banner)
|
||||||
O 0 15018 1 15070 (a corpse)
|
O 0 15018 1 15070 (a carcass)
|
||||||
O 0 15021 1 15073 (the glow from the west)
|
O 0 15021 1 15073 (the glow from the west)
|
||||||
O 0 15022 1 15065 (the wailing sound from the east)
|
O 0 15022 1 15065 (the wailing sound from the east)
|
||||||
D 0 15056 2 2 (The Guard Room)
|
D 0 15056 2 2 (The Guard Room)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#16
|
#16
|
||||||
Rumble~
|
Rumble~
|
||||||
Camelot II~
|
Camelot II~
|
||||||
1600 1699 10 2
|
1600 1699 10 2 d 0 0 0 -1 -1
|
||||||
M 0 1633 8 1600 (a large wolf)
|
M 0 1633 8 1600 (a large wolf)
|
||||||
M 0 1619 1 1627 (Iron Jack)
|
M 0 1619 1 1627 (Iron Jack)
|
||||||
G 1 715 99 -1 (a silver sceptre)
|
G 1 715 99 -1 (a silver sceptre)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#169
|
#169
|
||||||
Tanto~
|
Tanto~
|
||||||
Gibberling Caves~
|
Gibberling Caves~
|
||||||
16900 16999 30 2
|
16900 16999 30 2 d 0 0 0 -1 -1
|
||||||
R 0 16907 16904 -1 (a brittle twig)
|
R 0 16907 16904 -1 (a brittle twig)
|
||||||
O 0 16904 99 16907 (a brittle twig)
|
O 0 16904 99 16907 (a brittle twig)
|
||||||
M 0 16909 2 16907 (a small marmot)
|
M 0 16909 2 16907 (a small marmot)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#17
|
#17
|
||||||
Rumble~
|
Rumble~
|
||||||
Camelot III~
|
Camelot III~
|
||||||
1700 1799 10 2
|
1700 1799 10 2 d 0 0 0 -1 -1
|
||||||
M 0 1733 2 1799 (a cow)
|
M 0 1733 2 1799 (a cow)
|
||||||
M 0 1707 1 1793 (Sir Lancelot)
|
M 0 1707 1 1793 (Sir Lancelot)
|
||||||
E 1 1707 99 9 (the gauntlets)
|
E 1 1707 99 9 (the gauntlets)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#175
|
#175
|
||||||
Unknown~
|
Unknown~
|
||||||
Cardinal Wizards~
|
Cardinal Wizards~
|
||||||
17500 17599 10 2
|
17500 17599 10 2 d 0 0 0 -1 -1
|
||||||
D 0 17524 1 1 (Carcophan's Study)
|
D 0 17524 1 1 (Carcophan's Study)
|
||||||
M 0 17512 2 17524 (the inverse Salamander)
|
M 0 17512 2 17524 (the inverse Salamander)
|
||||||
M 0 17512 2 17524 (the inverse Salamander)
|
M 0 17512 2 17524 (the inverse Salamander)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#18
|
#18
|
||||||
Rumble~
|
Rumble~
|
||||||
Nuclear Wasteland~
|
Nuclear Wasteland~
|
||||||
1800 1899 20 2
|
1800 1899 20 2 d 0 0 0 -1 -1
|
||||||
M 0 1816 1 1896 (the T1000)
|
M 0 1816 1 1896 (the T1000)
|
||||||
M 0 1818 6 1895 (an autonomous terminator)
|
M 0 1818 6 1895 (an autonomous terminator)
|
||||||
M 0 1818 6 1894 (an autonomous terminator)
|
M 0 1818 6 1894 (an autonomous terminator)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#186
|
#186
|
||||||
Maynard~
|
Maynard~
|
||||||
Newbie Zone~
|
Newbie Zone~
|
||||||
18600 18699 10 2
|
18600 18699 10 2 d 0 0 0 -1 -1
|
||||||
M 0 18602 3 18600 (the newbie monster)
|
M 0 18602 3 18600 (the newbie monster)
|
||||||
E 1 18602 99 5 (a bright green newbie vest)
|
E 1 18602 99 5 (a bright green newbie vest)
|
||||||
M 0 18601 1 18605 (the pit beast)
|
M 0 18601 1 18605 (the pit beast)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#187
|
#187
|
||||||
Wolfgaar Arina~
|
Wolfgaar Arina~
|
||||||
Circus~
|
Circus~
|
||||||
18700 18799 10 2
|
18700 18799 10 2 d 0 0 0 -1 -1
|
||||||
M 0 18702 1 18724 (a small lion cub)
|
M 0 18702 1 18724 (a small lion cub)
|
||||||
M 0 18722 1 18706 (the organ grinder)
|
M 0 18722 1 18706 (the organ grinder)
|
||||||
M 0 18712 1 18715 (croc man)
|
M 0 18712 1 18715 (croc man)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#19
|
#19
|
||||||
Detta~
|
Detta~
|
||||||
Spider Swamp~
|
Spider Swamp~
|
||||||
1900 1999 30 2
|
1900 1999 30 2 d 0 0 0 -1 -1
|
||||||
R 0 1901 1905 -1 (a primitive fire torch)
|
R 0 1901 1905 -1 (a primitive fire torch)
|
||||||
O 0 1905 99 1901 (a primitive fire torch)
|
O 0 1905 99 1901 (a primitive fire torch)
|
||||||
M 0 1908 20 1901 (a jet-black crow)
|
M 0 1908 20 1901 (a jet-black crow)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,11 @@
|
||||||
#2
|
#2
|
||||||
Rumble~
|
Rumble~
|
||||||
Sanctus II~
|
Sanctus II~
|
||||||
200 299 10 2
|
200 299 10 2 d 0 0 0 -1 -1
|
||||||
|
M 0 162 3 237 (a statesman)
|
||||||
|
E 1 140 99 12 (a cloth jacket)
|
||||||
|
O 0 116 1 237 (the bench)
|
||||||
|
M 0 169 3 200 (a citizen)
|
||||||
M 0 13 1 235 (a kind soul)
|
M 0 13 1 235 (a kind soul)
|
||||||
M 0 125 3 254 (the young girl)
|
M 0 125 3 254 (the young girl)
|
||||||
M 0 164 1 254 (the drunk)
|
M 0 164 1 254 (the drunk)
|
||||||
|
|
@ -9,7 +13,6 @@ G 1 101 99 -1 (an imported bottle of beer)
|
||||||
G 1 197 99 -1 (a "kick me" sign)
|
G 1 197 99 -1 (a "kick me" sign)
|
||||||
M 0 196 1 251 (the newbie guide)
|
M 0 196 1 251 (the newbie guide)
|
||||||
O 0 251 1 251 (a marble fountain)
|
O 0 251 1 251 (a marble fountain)
|
||||||
M 0 169 3 200 (a citizen)
|
|
||||||
M 0 33 1 266 (Homer Simpson)
|
M 0 33 1 266 (Homer Simpson)
|
||||||
E 1 71 99 1 (a chinese finger trap)
|
E 1 71 99 1 (a chinese finger trap)
|
||||||
E 1 71 99 2 (a chinese finger trap)
|
E 1 71 99 2 (a chinese finger trap)
|
||||||
|
|
@ -158,9 +161,6 @@ M 0 166 3 279 (the lance corporal)
|
||||||
E 1 141 99 9 (a pair of leather gloves)
|
E 1 141 99 9 (a pair of leather gloves)
|
||||||
M 0 166 3 204 (the lance corporal)
|
M 0 166 3 204 (the lance corporal)
|
||||||
E 1 141 99 9 (a pair of leather gloves)
|
E 1 141 99 9 (a pair of leather gloves)
|
||||||
M 0 162 3 237 (a statesman)
|
|
||||||
E 1 140 99 12 (a cloth jacket)
|
|
||||||
O 0 116 1 237 (the bench)
|
|
||||||
M 0 162 3 299 (a statesman)
|
M 0 162 3 299 (a statesman)
|
||||||
E 1 140 99 12 (a cloth jacket)
|
E 1 140 99 12 (a cloth jacket)
|
||||||
M 0 169 3 250 (a citizen)
|
M 0 169 3 250 (a citizen)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#20
|
#20
|
||||||
Rumble~
|
Rumble~
|
||||||
Arena~
|
Arena~
|
||||||
2000 2099 30 2
|
2000 2099 30 2 d 0 0 0 -1 -1
|
||||||
O 0 2008 4 2022 (a smelly pot)
|
O 0 2008 4 2022 (a smelly pot)
|
||||||
M 0 2006 2 2022 (a thraecian warrior)
|
M 0 2006 2 2022 (a thraecian warrior)
|
||||||
D 0 2022 3 1 (Thraecian Cell)
|
D 0 2022 3 1 (Thraecian Cell)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#200
|
#200
|
||||||
Rumble~
|
Rumble~
|
||||||
Western Highway~
|
Western Highway~
|
||||||
20000 20099 10 2
|
20000 20099 10 2 d 0 0 0 -1 -1
|
||||||
R 0 20017 20000 -1 (the river)
|
R 0 20017 20000 -1 (the river)
|
||||||
O 0 20000 1 20017 (the river)
|
O 0 20000 1 20017 (the river)
|
||||||
O 0 20001 1 20017 (the bridge)
|
O 0 20001 1 20017 (the bridge)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#201
|
#201
|
||||||
Elixias~
|
Elixias~
|
||||||
Sapphire Islands~
|
Sapphire Islands~
|
||||||
20100 20199 60 2
|
20100 20199 60 2 d 0 0 0 -1 -1
|
||||||
O 0 20100 1 20100 (a golden plaque)
|
O 0 20100 1 20100 (a golden plaque)
|
||||||
M 0 20197 1 20100 (a blonde receptionist)
|
M 0 20197 1 20100 (a blonde receptionist)
|
||||||
M 0 20101 15 20109 (a grumpy-looking crab)
|
M 0 20101 15 20109 (a grumpy-looking crab)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#22
|
#22
|
||||||
Rumble~
|
Rumble~
|
||||||
Tower of the Undead~
|
Tower of the Undead~
|
||||||
2200 2299 10 2
|
2200 2299 10 2 d 0 0 0 -1 -1
|
||||||
M 0 2230 1 2299 (the Lord of the Undead)
|
M 0 2230 1 2299 (the Lord of the Undead)
|
||||||
E 1 2222 99 14 (a leather wristguard)
|
E 1 2222 99 14 (a leather wristguard)
|
||||||
E 1 2213 99 9 (the brass knuckles)
|
E 1 2213 99 9 (the brass knuckles)
|
||||||
|
|
@ -35,7 +35,7 @@ E 1 2209 99 8 (the zombie boots)
|
||||||
M 0 2200 3 2201 (a zombie guard)
|
M 0 2200 3 2201 (a zombie guard)
|
||||||
E 1 2210 99 6 (a zombie helm)
|
E 1 2210 99 6 (a zombie helm)
|
||||||
E 1 2208 99 16 (a zombie sword)
|
E 1 2208 99 16 (a zombie sword)
|
||||||
O 0 2215 1 2204 (a half-eaten corpse)
|
O 0 2215 1 2204 (a half-eaten cadaver)
|
||||||
M 0 2201 10 2204 (a zombie knight)
|
M 0 2201 10 2204 (a zombie knight)
|
||||||
E 1 2201 99 12 (the black chainmail)
|
E 1 2201 99 12 (the black chainmail)
|
||||||
M 0 2202 10 2204 (a zombie servant)
|
M 0 2202 10 2204 (a zombie servant)
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
#220
|
#220
|
||||||
Exa~
|
Exa~
|
||||||
The Enchanted Kitchen~
|
The Enchanted Kitchen~
|
||||||
22000 22099 30 2
|
22000 22099 30 2 d 0 0 0 -1 -1
|
||||||
M 0 22000 10 22017 (a dust bunny)
|
M 0 22000 10 22017 (a dust bunny)
|
||||||
R 0 22015 22005 -1 (@nA drippy @cfaucet@n)
|
R 0 22015 22005 -1 (@ca @ndrippy @cfaucet@n)
|
||||||
O 1 22005 1 22015 (@nA drippy @cfaucet@n)
|
O 1 22005 1 22015 (@ca @ndrippy @cfaucet@n)
|
||||||
O 0 22003 20 22012 (a @Dburnt @Ycookie@n)
|
O 0 22003 20 22012 (a @Dburnt @Ycookie@n)
|
||||||
M 0 22004 3 22008 (a blob of @Doven @yscum@n)
|
M 0 22004 3 22008 (a blob of @Doven @yscum@n)
|
||||||
M 0 22007 1 22018 (a turkey sandwich)
|
M 0 22007 1 22018 (a turkey sandwich)
|
||||||
|
|
@ -16,7 +16,7 @@ M 0 22006 1 22021 (a @Rspaghetti @Ddemon@n)
|
||||||
M 0 22005 1 22016 (a @Wkitchen @Cpixie@n)
|
M 0 22005 1 22016 (a @Wkitchen @Cpixie@n)
|
||||||
E 1 22004 100 16 (a @Dplastic @Wspork@n)
|
E 1 22004 100 16 (a @Dplastic @Wspork@n)
|
||||||
M 0 22000 10 22016 (a dust bunny)
|
M 0 22000 10 22016 (a dust bunny)
|
||||||
M 0 22003 1 22020 (@nThe @Cice@Dmons@Cter@n)
|
M 0 22003 1 22020 (@cthe @Cice@Dmons@Cter@n)
|
||||||
E 1 22002 100 16 (an @Cice@Dpick@n)
|
E 1 22002 100 16 (an @Cice@Dpick@n)
|
||||||
M 0 22000 10 22004 (a dust bunny)
|
M 0 22000 10 22004 (a dust bunny)
|
||||||
M 0 22000 10 22003 (a dust bunny)
|
M 0 22000 10 22003 (a dust bunny)
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
#232
|
#232
|
||||||
Radiax~
|
Ferret~
|
||||||
Terringham~
|
Terringham~
|
||||||
23200 23299 30 2
|
23200 23299 30 2 d 0 0 0 -1 -1
|
||||||
|
O 0 23201 1 23200 (a fountain)
|
||||||
R 0 23262 3034 -1 (an automatic teller machine)
|
R 0 23262 3034 -1 (an automatic teller machine)
|
||||||
O 0 3034 99 23262 (an automatic teller machine)
|
O 0 3034 99 23262 (an automatic teller machine)
|
||||||
M 0 23205 1 23282 (Sabertooth Tiger)
|
M 0 23205 1 23282 (Sabertooth Tiger)
|
||||||
M 0 23206 1 23282 (Anaconda)
|
M 0 23206 1 23282 (Anaconda)
|
||||||
O 0 23201 1 23200 (a fountain)
|
|
||||||
M 0 3023 2 23278 (the fighters' guildmaster)
|
M 0 3023 2 23278 (the fighters' guildmaster)
|
||||||
M 0 3020 2 23279 (the mages' guildmaster)
|
M 0 3020 2 23279 (the mages' guildmaster)
|
||||||
M 0 3022 2 23277 (the thieves' guildmaster)
|
M 0 3022 2 23277 (the thieves' guildmaster)
|
||||||
|
|
@ -30,7 +30,7 @@ G 1 23209 1 -1 (a rucksack)
|
||||||
G 1 23210 1 -1 (a flashlight)
|
G 1 23210 1 -1 (a flashlight)
|
||||||
G 1 23211 1 -1 (a lantern)
|
G 1 23211 1 -1 (a lantern)
|
||||||
M 0 23201 1 23274 (the Baker)
|
M 0 23201 1 23274 (the Baker)
|
||||||
G 1 23202 1 -1 (a rspberry tart)
|
G 1 23202 1 -1 (a raspberry tart)
|
||||||
G 1 23203 1 -1 (a chocolate eclair)
|
G 1 23203 1 -1 (a chocolate eclair)
|
||||||
G 1 23204 1 -1 (an apple pie)
|
G 1 23204 1 -1 (an apple pie)
|
||||||
G 1 23205 1 -1 (a slice of bread)
|
G 1 23205 1 -1 (a slice of bread)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#233
|
#233
|
||||||
Unknown~
|
Unknown~
|
||||||
Dragon Plains~
|
Dragon Plains~
|
||||||
23300 23399 30 2
|
23300 23399 30 2 d 0 0 0 -1 -1
|
||||||
|
O 0 23300 1 23300 (a dragontooth necklace)
|
||||||
M 0 23366 1 23352 (the lost adventurer)
|
M 0 23366 1 23352 (the lost adventurer)
|
||||||
G 1 23302 5 -1 (a map of the dragon plains)
|
G 1 23302 5 -1 (a map of the dragon plains)
|
||||||
M 0 23391 2 23391 (a green dragon)
|
M 0 23391 2 23391 (a green dragon)
|
||||||
|
|
@ -24,7 +25,6 @@ E 1 23340 99 16 (a red dagger)
|
||||||
M 0 23335 1 23335 (a hermit)
|
M 0 23335 1 23335 (a hermit)
|
||||||
E 1 23336 99 16 (50' of rope)
|
E 1 23336 99 16 (50' of rope)
|
||||||
O 0 23335 1 23335 (canteen)
|
O 0 23335 1 23335 (canteen)
|
||||||
O 0 23300 1 23300 (a dragontooth necklace)
|
|
||||||
M 0 23345 1 23345 (a two-headed cat)
|
M 0 23345 1 23345 (a two-headed cat)
|
||||||
E 1 23345 255 16 (a dirk)
|
E 1 23345 255 16 (a dirk)
|
||||||
O 0 23398 1 23398 (a ruby gem)
|
O 0 23398 1 23398 (a ruby gem)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#234
|
#234
|
||||||
None.~
|
Ferret~
|
||||||
Newbie School~
|
Newbie School~
|
||||||
23400 23499 10 2
|
23400 23499 10 2 d 0 0 0 -1 -1
|
||||||
O 0 23401 5 23429 (some blackberries)
|
O 0 23401 5 23429 (some blackberries)
|
||||||
R 0 23429 23403 -1 (a fountain)
|
R 0 23429 23403 -1 (a fountain)
|
||||||
O 0 23403 1 23429 (a fountain)
|
O 0 23403 1 23429 (a fountain)
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
#235
|
#235
|
||||||
Unknown~
|
Unknown~
|
||||||
Dwarven Mines~
|
Dwarven Mines~
|
||||||
23500 23599 30 2
|
23500 23599 30 2 d 0 0 0 -1 -1
|
||||||
R 0 23599 23501 -1 (a map of the dwarven mines)
|
|
||||||
O 0 23501 5 23599 (a map of the dwarven mines)
|
|
||||||
M 0 23500 4 23500 (the dwarven knight)
|
M 0 23500 4 23500 (the dwarven knight)
|
||||||
E 1 23500 99 16 (a pickaxe)
|
E 1 23500 99 16 (a pickaxe)
|
||||||
|
R 0 23599 23501 -1 (a map of the dwarven mines)
|
||||||
|
O 0 23501 5 23599 (a map of the dwarven mines)
|
||||||
M 0 23508 2 23508 (a mutant dwarf)
|
M 0 23508 2 23508 (a mutant dwarf)
|
||||||
G 1 23520 99 -1 (a leather bag)
|
G 1 23520 99 -1 (a leather bag)
|
||||||
E 1 23599 99 16 (a long sword)
|
E 1 23599 99 16 (a long sword)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#236
|
#236
|
||||||
Welcor~
|
Welcor~
|
||||||
Aldin~
|
Aldin~
|
||||||
23600 23699 30 2
|
23600 23699 30 2 d 0 0 0 -1 -1
|
||||||
D 0 23611 3 2 (Passing by the workshops)
|
D 0 23611 3 2 (Passing by the workshops)
|
||||||
D 0 23610 1 2 (Entrance to Aldin, City of the Dwarves)
|
D 0 23610 1 2 (Entrance to Aldin, City of the Dwarves)
|
||||||
D 0 23610 3 1 (Entrance to Aldin, City of the Dwarves)
|
D 0 23610 3 1 (Entrance to Aldin, City of the Dwarves)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#237
|
#237
|
||||||
Welcor~
|
Welcor~
|
||||||
Dwarven Trade Route~
|
Dwarven Trade Route~
|
||||||
23700 23799 30 2
|
23700 23799 30 2 d 0 0 0 -1 -1
|
||||||
M 0 23705 1 23700 (the dwarven trader)
|
M 0 23705 1 23700 (the dwarven trader)
|
||||||
G 1 23702 100 -1 (a dwarven dagger)
|
G 1 23702 100 -1 (a dwarven dagger)
|
||||||
E 1 23719 100 8 (some soft leather boots)
|
E 1 23719 100 8 (some soft leather boots)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#238
|
#238
|
||||||
Polar Higgins~
|
Polar Higgins~
|
||||||
Crystal Castle~
|
Crystal Castle~
|
||||||
23800 23899 30 2
|
23800 23899 30 2 d 0 0 0 -1 -1
|
||||||
M 0 23874 1 23874 (the queen plegia)
|
M 0 23874 1 23874 (the queen plegia)
|
||||||
G 1 23800 1 -1 (a map of the crystal castle)
|
G 1 23800 1 -1 (a map of the crystal castle)
|
||||||
E 1 23874 100 0 (queens scepter)
|
E 1 23874 100 0 (queens scepter)
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,7 @@
|
||||||
#239
|
#239
|
||||||
Crysanthia~
|
Crysanthia~
|
||||||
South Pass~
|
South Pass~
|
||||||
23900 23999 20 2
|
23900 23999 20 2 d 0 0 0 -1 -1
|
||||||
M 0 23904 1 23908 (a black scorpion)
|
|
||||||
M 0 23901 3 23903 (a diamond-back rattle snake)
|
|
||||||
M 0 23918 1 23900 (a nice shop keeper)
|
M 0 23918 1 23900 (a nice shop keeper)
|
||||||
G 1 23902 100 -1 (a sentinel hammer)
|
G 1 23902 100 -1 (a sentinel hammer)
|
||||||
G 1 23900 100 -1 (a canteen)
|
G 1 23900 100 -1 (a canteen)
|
||||||
|
|
@ -14,6 +12,8 @@ G 1 23910 100 -1 (an obsidian club)
|
||||||
G 1 23911 100 -1 (a pair of drow boots)
|
G 1 23911 100 -1 (a pair of drow boots)
|
||||||
G 1 23912 100 -1 (a black cape)
|
G 1 23912 100 -1 (a black cape)
|
||||||
G 1 23913 100 -1 (a spider staff)
|
G 1 23913 100 -1 (a spider staff)
|
||||||
|
M 0 23904 1 23908 (a black scorpion)
|
||||||
|
M 0 23901 3 23903 (a diamond-back rattle snake)
|
||||||
D 0 23971 2 1 (South End of Slave Corridor)
|
D 0 23971 2 1 (South End of Slave Corridor)
|
||||||
D 0 23971 1 1 (South End of Slave Corridor)
|
D 0 23971 1 1 (South End of Slave Corridor)
|
||||||
D 0 23971 3 1 (South End of Slave Corridor)
|
D 0 23971 3 1 (South End of Slave Corridor)
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
#240
|
#240
|
||||||
Rumble~
|
Rumble~
|
||||||
Dun Maura~
|
Dun Maura~
|
||||||
24000 24099 10 2
|
24000 24099 10 2 d 0 0 0 -1 -1
|
||||||
M 0 24001 8 24000 (the sentry)
|
M 0 24001 8 24000 (the sentry)
|
||||||
E 1 24018 99 9 (the brass knuckles)
|
E 1 24018 99 9 (a set of brass knuckles)
|
||||||
E 1 24003 99 16 (a double headed axe)
|
E 1 24003 99 16 (a double headed axe)
|
||||||
R 0 24042 24027 -1 (the fountain)
|
R 0 24042 24027 -1 (the fountain)
|
||||||
O 1 24027 1 24042 (the fountain)
|
O 1 24027 1 24042 (the fountain)
|
||||||
|
|
@ -11,10 +11,10 @@ M 0 24003 4 24042 (the minotaur woman)
|
||||||
E 1 24014 10 5 (a fur loincloth)
|
E 1 24014 10 5 (a fur loincloth)
|
||||||
M 0 24011 1 24094 (the War Master)
|
M 0 24011 1 24094 (the War Master)
|
||||||
E 1 24026 10 1 (a gold band)
|
E 1 24026 10 1 (a gold band)
|
||||||
E 1 24018 99 9 (the brass knuckles)
|
E 1 24018 99 9 (a set of brass knuckles)
|
||||||
E 1 24006 10 16 (a bardiche)
|
E 1 24006 10 16 (a bardiche)
|
||||||
M 0 24027 1 24012 (Trang)
|
M 0 24027 1 24012 (Trang)
|
||||||
G 1 24018 99 -1 (the brass knuckles)
|
G 1 24018 99 -1 (a set of brass knuckles)
|
||||||
G 1 24014 10 -1 (a fur loincloth)
|
G 1 24014 10 -1 (a fur loincloth)
|
||||||
G 1 24010 10 -1 (a leather loincloth)
|
G 1 24010 10 -1 (a leather loincloth)
|
||||||
G 1 24008 10 -1 (a hatchet)
|
G 1 24008 10 -1 (a hatchet)
|
||||||
|
|
@ -22,21 +22,21 @@ G 1 24005 10 -1 (a broad axe)
|
||||||
G 1 24022 10 -1 (a pair of sandals)
|
G 1 24022 10 -1 (a pair of sandals)
|
||||||
M 0 24001 8 24084 (the sentry)
|
M 0 24001 8 24084 (the sentry)
|
||||||
E 1 24003 99 16 (a double headed axe)
|
E 1 24003 99 16 (a double headed axe)
|
||||||
E 1 24018 99 9 (the brass knuckles)
|
E 1 24018 99 9 (a set of brass knuckles)
|
||||||
M 0 24001 8 24037 (the sentry)
|
M 0 24001 8 24037 (the sentry)
|
||||||
E 1 24002 99 16 (a battle axe)
|
E 1 24002 99 16 (a battle axe)
|
||||||
E 1 24018 99 9 (the brass knuckles)
|
E 1 24018 99 9 (a set of brass knuckles)
|
||||||
M 0 24001 8 24047 (the sentry)
|
M 0 24001 8 24047 (the sentry)
|
||||||
E 1 24018 99 9 (the brass knuckles)
|
E 1 24018 99 9 (a set of brass knuckles)
|
||||||
E 1 24002 99 16 (a battle axe)
|
E 1 24002 99 16 (a battle axe)
|
||||||
M 0 24026 4 24022 (the old woman)
|
M 0 24026 4 24022 (the old woman)
|
||||||
G 1 24013 10 -1 (the salmon)
|
G 1 24013 10 -1 (some salmon)
|
||||||
M 0 24026 4 24002 (the old woman)
|
M 0 24026 4 24002 (the old woman)
|
||||||
G 1 24013 10 -1 (the salmon)
|
G 1 24013 10 -1 (some salmon)
|
||||||
M 0 24026 4 24040 (the old woman)
|
M 0 24026 4 24040 (the old woman)
|
||||||
G 1 24013 10 -1 (the salmon)
|
G 1 24013 10 -1 (some salmon)
|
||||||
M 0 24026 4 24067 (the old woman)
|
M 0 24026 4 24067 (the old woman)
|
||||||
G 1 24013 10 -1 (the salmon)
|
G 1 24013 10 -1 (some salmon)
|
||||||
M 0 24025 4 24081 (the woman)
|
M 0 24025 4 24081 (the woman)
|
||||||
G 1 24022 10 -1 (a pair of sandals)
|
G 1 24022 10 -1 (a pair of sandals)
|
||||||
M 0 24025 4 24014 (the woman)
|
M 0 24025 4 24014 (the woman)
|
||||||
|
|
@ -46,11 +46,11 @@ G 1 24022 10 -1 (a pair of sandals)
|
||||||
M 0 24025 4 24069 (the woman)
|
M 0 24025 4 24069 (the woman)
|
||||||
G 1 24022 10 -1 (a pair of sandals)
|
G 1 24022 10 -1 (a pair of sandals)
|
||||||
M 0 24024 2 24068 (the butcher)
|
M 0 24024 2 24068 (the butcher)
|
||||||
G 1 24011 10 -1 (the bear meat)
|
G 1 24011 10 -1 (some bear meat)
|
||||||
G 1 24012 10 -1 (the elk meat)
|
G 1 24012 10 -1 (some elk meat)
|
||||||
M 0 24024 2 24046 (the butcher)
|
M 0 24024 2 24046 (the butcher)
|
||||||
G 1 24012 10 -1 (the elk meat)
|
G 1 24012 10 -1 (some elk meat)
|
||||||
G 1 24011 10 -1 (the bear meat)
|
G 1 24011 10 -1 (some bear meat)
|
||||||
M 0 24023 2 24064 (the scribe)
|
M 0 24023 2 24064 (the scribe)
|
||||||
G 1 24022 10 -1 (a pair of sandals)
|
G 1 24022 10 -1 (a pair of sandals)
|
||||||
M 0 24009 1 24064 (Vorn)
|
M 0 24009 1 24064 (Vorn)
|
||||||
|
|
@ -92,7 +92,7 @@ G 1 24020 10 -1 (a belt pouch)
|
||||||
M 0 24018 3 24053 (the merchant)
|
M 0 24018 3 24053 (the merchant)
|
||||||
G 1 24020 10 -1 (a belt pouch)
|
G 1 24020 10 -1 (a belt pouch)
|
||||||
M 0 24007 4 24053 (the old minotaur)
|
M 0 24007 4 24053 (the old minotaur)
|
||||||
G 1 24015 4 -1 (the minotaur horns)
|
G 1 24015 4 -1 (a set of minotaur horns)
|
||||||
G 1 24026 4 -1 (a gold band)
|
G 1 24026 4 -1 (a gold band)
|
||||||
M 0 24017 2 24079 (the priest)
|
M 0 24017 2 24079 (the priest)
|
||||||
E 1 24000 10 12 (a grey robe)
|
E 1 24000 10 12 (a grey robe)
|
||||||
|
|
@ -125,13 +125,13 @@ M 0 24008 2 24006 (the minotaur healer)
|
||||||
E 1 24001 10 3 (a cloth mantle)
|
E 1 24001 10 3 (a cloth mantle)
|
||||||
M 0 24007 4 24003 (the old minotaur)
|
M 0 24007 4 24003 (the old minotaur)
|
||||||
G 1 24026 4 -1 (a gold band)
|
G 1 24026 4 -1 (a gold band)
|
||||||
G 1 24015 4 -1 (the minotaur horns)
|
G 1 24015 4 -1 (a set of minotaur horns)
|
||||||
M 0 24007 4 24034 (the old minotaur)
|
M 0 24007 4 24034 (the old minotaur)
|
||||||
G 1 24015 4 -1 (the minotaur horns)
|
G 1 24015 4 -1 (a set of minotaur horns)
|
||||||
G 1 24026 4 -1 (a gold band)
|
G 1 24026 4 -1 (a gold band)
|
||||||
M 0 24007 4 24076 (the old minotaur)
|
M 0 24007 4 24076 (the old minotaur)
|
||||||
G 1 24026 4 -1 (a gold band)
|
G 1 24026 4 -1 (a gold band)
|
||||||
G 1 24015 4 -1 (the minotaur horns)
|
G 1 24015 4 -1 (a set of minotaur horns)
|
||||||
M 0 24006 4 24080 (the young minotaur)
|
M 0 24006 4 24080 (the young minotaur)
|
||||||
E 1 24008 10 16 (a hatchet)
|
E 1 24008 10 16 (a hatchet)
|
||||||
M 0 24006 4 24048 (the young minotaur)
|
M 0 24006 4 24048 (the young minotaur)
|
||||||
|
|
@ -165,20 +165,20 @@ E 1 24014 10 5 (a fur loincloth)
|
||||||
M 0 24003 4 24036 (the minotaur woman)
|
M 0 24003 4 24036 (the minotaur woman)
|
||||||
E 1 24014 10 5 (a fur loincloth)
|
E 1 24014 10 5 (a fur loincloth)
|
||||||
M 0 24002 4 24061 (the warrior)
|
M 0 24002 4 24061 (the warrior)
|
||||||
E 1 24018 4 9 (the brass knuckles)
|
E 1 24018 4 9 (a set of brass knuckles)
|
||||||
E 1 24002 10 16 (a battle axe)
|
E 1 24002 10 16 (a battle axe)
|
||||||
E 1 24026 4 2 (a gold band)
|
E 1 24026 4 2 (a gold band)
|
||||||
M 0 24002 4 24020 (the warrior)
|
M 0 24002 4 24020 (the warrior)
|
||||||
E 1 24026 4 2 (a gold band)
|
E 1 24026 4 2 (a gold band)
|
||||||
E 1 24002 10 16 (a battle axe)
|
E 1 24002 10 16 (a battle axe)
|
||||||
E 1 24018 4 9 (the brass knuckles)
|
E 1 24018 4 9 (a set of brass knuckles)
|
||||||
M 0 24002 4 24075 (the warrior)
|
M 0 24002 4 24075 (the warrior)
|
||||||
E 1 24002 10 16 (a battle axe)
|
E 1 24002 10 16 (a battle axe)
|
||||||
E 1 24018 4 9 (the brass knuckles)
|
E 1 24018 4 9 (a set of brass knuckles)
|
||||||
E 1 24026 4 2 (a gold band)
|
E 1 24026 4 2 (a gold band)
|
||||||
M 0 24002 4 24026 (the warrior)
|
M 0 24002 4 24026 (the warrior)
|
||||||
E 1 24026 4 2 (a gold band)
|
E 1 24026 4 2 (a gold band)
|
||||||
E 1 24018 4 9 (the brass knuckles)
|
E 1 24018 4 9 (a set of brass knuckles)
|
||||||
E 1 24002 10 16 (a battle axe)
|
E 1 24002 10 16 (a battle axe)
|
||||||
M 0 24000 4 24038 (the minotaur)
|
M 0 24000 4 24038 (the minotaur)
|
||||||
E 1 24005 10 16 (a broad axe)
|
E 1 24005 10 16 (a broad axe)
|
||||||
|
|
@ -192,9 +192,9 @@ G 1 24025 10 -1 (a purse)
|
||||||
G 1 24021 10 -1 (a fancy cape)
|
G 1 24021 10 -1 (a fancy cape)
|
||||||
G 1 24020 10 -1 (a belt pouch)
|
G 1 24020 10 -1 (a belt pouch)
|
||||||
G 1 24019 10 -1 (a hooded lantern)
|
G 1 24019 10 -1 (a hooded lantern)
|
||||||
G 1 24013 10 -1 (the salmon)
|
G 1 24013 10 -1 (some salmon)
|
||||||
G 1 24012 10 -1 (the elk meat)
|
G 1 24012 10 -1 (some elk meat)
|
||||||
G 1 24011 10 -1 (the bear meat)
|
G 1 24011 10 -1 (some bear meat)
|
||||||
D 0 24088 4 1 (Hidden Room)
|
D 0 24088 4 1 (Hidden Room)
|
||||||
D 0 24074 5 1 (Wasatch Lane)
|
D 0 24074 5 1 (Wasatch Lane)
|
||||||
S
|
S
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,19 @@
|
||||||
#241
|
#241
|
||||||
Crazyman Heiach~
|
Crazyman Heiach~
|
||||||
Starship Enterprise~
|
Starship Enterprise~
|
||||||
24100 24199 30 2
|
24100 24199 30 2 d 0 0 0 -1 -1
|
||||||
|
M 0 24100 1 24100 (Geordi LaForge)
|
||||||
|
E 1 24105 30 8 (a pair of Starfleet black boots)
|
||||||
|
E 1 24106 25 3 (a Starfleet communication badge)
|
||||||
|
E 1 24103 10 12 (a gold Starfleet engineering uniform)
|
||||||
|
E 1 24108 1 6 (Geordi's VISOR)
|
||||||
|
M 0 24112 7 24100 (an ensign)
|
||||||
|
E 1 24105 30 8 (a pair of Starfleet black boots)
|
||||||
|
E 1 24106 25 3 (a Starfleet communication badge)
|
||||||
|
E 1 24103 10 12 (a gold Starfleet engineering uniform)
|
||||||
|
O 0 24110 3 24100 (a dilithium crystal)
|
||||||
|
O 0 24110 3 24100 (a dilithium crystal)
|
||||||
|
O 0 24110 3 24100 (a dilithium crystal)
|
||||||
M 0 24118 1 24145 (an experimental android)
|
M 0 24118 1 24145 (an experimental android)
|
||||||
M 0 24111 1 24103 (Spot)
|
M 0 24111 1 24103 (Spot)
|
||||||
E 1 24133 50 3 (a small red collar)
|
E 1 24133 50 3 (a small red collar)
|
||||||
|
|
@ -22,18 +34,6 @@ E 1 24106 25 3 (a Starfleet communication badge)
|
||||||
E 1 24104 10 12 (a blue Starfleet medical uniform)
|
E 1 24104 10 12 (a blue Starfleet medical uniform)
|
||||||
D 0 24122 2 1 (Shuttle Bay)
|
D 0 24122 2 1 (Shuttle Bay)
|
||||||
O 0 24127 1 24122 (a row of Starfleet regulation spacesuits)
|
O 0 24127 1 24122 (a row of Starfleet regulation spacesuits)
|
||||||
M 0 24100 1 24100 (Geordi LaForge)
|
|
||||||
E 1 24105 30 8 (a pair of Starfleet black boots)
|
|
||||||
E 1 24106 25 3 (a Starfleet communication badge)
|
|
||||||
E 1 24103 10 12 (a gold Starfleet engineering uniform)
|
|
||||||
E 1 24108 1 6 (Geordi's VISOR)
|
|
||||||
M 0 24112 7 24100 (an ensign)
|
|
||||||
E 1 24105 30 8 (a pair of Starfleet black boots)
|
|
||||||
E 1 24106 25 3 (a Starfleet communication badge)
|
|
||||||
E 1 24103 10 12 (a gold Starfleet engineering uniform)
|
|
||||||
O 0 24110 3 24100 (a dilithium crystal)
|
|
||||||
O 0 24110 3 24100 (a dilithium crystal)
|
|
||||||
O 0 24110 3 24100 (a dilithium crystal)
|
|
||||||
M 0 24101 1 24129 (Data)
|
M 0 24101 1 24129 (Data)
|
||||||
E 1 24105 30 8 (a pair of Starfleet black boots)
|
E 1 24105 30 8 (a pair of Starfleet black boots)
|
||||||
E 1 24106 25 3 (a Starfleet communication badge)
|
E 1 24106 25 3 (a Starfleet communication badge)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#242
|
#242
|
||||||
Crazyman~
|
Crazyman~
|
||||||
New Southern Midgaard~
|
New Southern Midgaard~
|
||||||
24200 24299 30 2
|
24200 24299 30 2 d 0 0 0 -1 -1
|
||||||
M 0 24202 1 24219 (the Bank Manager)
|
M 0 24202 1 24219 (the Bank Manager)
|
||||||
E 1 24298 1 17 (a sturdy key)
|
E 1 24298 1 17 (a sturdy key)
|
||||||
D 0 24219 0 2 (The Bank of Midgaard)
|
D 0 24219 0 2 (The Bank of Midgaard)
|
||||||
|
|
|
||||||
|
|
@ -1,39 +1,39 @@
|
||||||
#243
|
#243
|
||||||
Crazyman~
|
Crazyman~
|
||||||
Snowy Valley~
|
Snowy Valley~
|
||||||
24300 24399 15 2
|
24300 24399 15 2 d 0 0 0 -1 -1
|
||||||
M 0 24305 1 24361 (the lunch lady)
|
M 0 24305 1 24361 (the lunch lady)
|
||||||
G 1 24307 100 -1 (a tasty hamburger)
|
G 1 24307 100 -1 (a tasty hamburger)
|
||||||
G 1 24308 100 -1 (a box of poutine)
|
G 1 24308 100 -1 (a box of poutine)
|
||||||
G 1 24309 100 -1 (a foot-long hotdog)
|
G 1 24309 100 -1 (a foot-long hotdog)
|
||||||
G 1 24310 100 -1 (a can)
|
G 1 24310 100 -1 (a can)
|
||||||
M 0 24306 1 24399 (the ski salesman)
|
M 0 24306 1 24399 (the ski salesman)
|
||||||
G 1 24302 100 -1 (black ski boots)
|
G 1 24302 100 -1 (some black ski boots)
|
||||||
G 1 24303 100 -1 (baggy pants)
|
G 1 24303 100 -1 (some baggy pants)
|
||||||
G 1 24305 100 -1 (expensive ski goggles)
|
G 1 24305 100 -1 (some expensive ski goggles)
|
||||||
M 0 24307 1 24377 (a hairy yeti)
|
M 0 24307 1 24377 (a hairy yeti)
|
||||||
M 0 24303 6 24385 (the downhill skier)
|
M 0 24303 6 24385 (the downhill skier)
|
||||||
E 1 24302 6 8 (black ski boots)
|
E 1 24302 6 8 (some black ski boots)
|
||||||
M 0 24303 6 24349 (the downhill skier)
|
M 0 24303 6 24349 (the downhill skier)
|
||||||
E 1 24302 6 8 (black ski boots)
|
E 1 24302 6 8 (some black ski boots)
|
||||||
M 0 24303 6 24352 (the downhill skier)
|
M 0 24303 6 24352 (the downhill skier)
|
||||||
E 1 24302 6 8 (black ski boots)
|
E 1 24302 6 8 (some black ski boots)
|
||||||
M 0 24303 6 24368 (the downhill skier)
|
M 0 24303 6 24368 (the downhill skier)
|
||||||
E 1 24302 6 8 (black ski boots)
|
E 1 24302 6 8 (some black ski boots)
|
||||||
M 0 24303 6 24371 (the downhill skier)
|
M 0 24303 6 24371 (the downhill skier)
|
||||||
E 1 24302 6 8 (black ski boots)
|
E 1 24302 6 8 (some black ski boots)
|
||||||
M 0 24303 6 24388 (the downhill skier)
|
M 0 24303 6 24388 (the downhill skier)
|
||||||
E 1 24302 6 8 (black ski boots)
|
E 1 24302 6 8 (some black ski boots)
|
||||||
M 0 24304 5 24360 (the snowboarder)
|
M 0 24304 5 24360 (the snowboarder)
|
||||||
E 1 24303 3 7 (baggy pants)
|
E 1 24303 3 7 (some baggy pants)
|
||||||
M 0 24304 5 24356 (the snowboarder)
|
M 0 24304 5 24356 (the snowboarder)
|
||||||
E 1 24303 3 7 (baggy pants)
|
E 1 24303 3 7 (some baggy pants)
|
||||||
M 0 24304 5 24365 (the snowboarder)
|
M 0 24304 5 24365 (the snowboarder)
|
||||||
E 1 24303 3 7 (baggy pants)
|
E 1 24303 3 7 (some baggy pants)
|
||||||
M 0 24304 5 24359 (the snowboarder)
|
M 0 24304 5 24359 (the snowboarder)
|
||||||
E 1 24303 3 7 (baggy pants)
|
E 1 24303 3 7 (some baggy pants)
|
||||||
M 0 24304 5 24380 (the snowboarder)
|
M 0 24304 5 24380 (the snowboarder)
|
||||||
E 1 24303 3 7 (baggy pants)
|
E 1 24303 3 7 (some baggy pants)
|
||||||
M 0 24300 4 24340 (the frost demon)
|
M 0 24300 4 24340 (the frost demon)
|
||||||
E 1 24300 2 13 (a furry belt)
|
E 1 24300 2 13 (a furry belt)
|
||||||
M 0 24300 4 24325 (the frost demon)
|
M 0 24300 4 24325 (the frost demon)
|
||||||
|
|
@ -52,7 +52,7 @@ M 0 24301 4 24339 (the deformed skeleton)
|
||||||
G 1 24301 4 -1 (a sharp icicle)
|
G 1 24301 4 -1 (a sharp icicle)
|
||||||
M 0 24302 1 24309 (the furry beast)
|
M 0 24302 1 24309 (the furry beast)
|
||||||
E 1 24398 1 17 (a small rusty key)
|
E 1 24398 1 17 (a small rusty key)
|
||||||
O 0 24304 1 24310 (belt of the ancients)
|
O 0 24304 1 24310 (a belt of the ancients)
|
||||||
D 0 24392 3 2 (Ski Hill Entrance)
|
D 0 24392 3 2 (Ski Hill Entrance)
|
||||||
D 0 24393 1 2 (Main Path)
|
D 0 24393 1 2 (Main Path)
|
||||||
D 0 24314 5 1 (Frozen Shack)
|
D 0 24314 5 1 (Frozen Shack)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#244
|
#244
|
||||||
Crazyman~
|
Crazyman~
|
||||||
Cooland Prison~
|
Cooland Prison~
|
||||||
24400 24499 5 1
|
24400 24499 5 1 d 0 0 0 -1 -1
|
||||||
D 0 24400 2 2 (Cell A1)
|
D 0 24400 2 2 (Cell A1)
|
||||||
M 0 24400 1 24457 (Fred the prison guard)
|
M 0 24400 1 24457 (Fred the prison guard)
|
||||||
G 1 24499 2 -1 (a rusty prison key)
|
G 1 24499 2 -1 (a rusty prison key)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#245
|
#245
|
||||||
Kaan~
|
Kaan~
|
||||||
The Nether~
|
The Nether~
|
||||||
24500 24599 15 2
|
24500 24599 15 2 d 0 0 0 -1 -1
|
||||||
M 0 24517 8 24500 (a crypt thing)
|
M 0 24517 8 24500 (a crypt thing)
|
||||||
M 0 24516 10 24500 (a death tyrant)
|
M 0 24516 10 24500 (a death tyrant)
|
||||||
M 0 24505 10 24500 (a heucuva)
|
M 0 24505 10 24500 (a heucuva)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#246
|
#246
|
||||||
Kaan~
|
Kaan~
|
||||||
The Nether II~
|
The Nether II~
|
||||||
24600 24699 30 2
|
24600 24699 30 2 d 0 0 0 -1 -1
|
||||||
M 0 24504 19 24600 (a ghoul)
|
M 0 24504 19 24600 (a ghoul)
|
||||||
M 0 24514 9 24649 (a fawning shade)
|
M 0 24514 9 24649 (a fawning shade)
|
||||||
M 0 24513 5 24656 (a Matron)
|
M 0 24513 5 24656 (a Matron)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#247
|
#247
|
||||||
Rasta~
|
Rasta~
|
||||||
Graveyard~
|
Graveyard~
|
||||||
24700 24799 24 2
|
24700 24799 24 2 d 0 0 0 -1 -1
|
||||||
M 0 24714 1 24761 (the Death Master)
|
M 0 24714 1 24761 (the Death Master)
|
||||||
E 1 24719 1 17 (a skull headed wand)
|
E 1 24719 1 17 (a skull headed wand)
|
||||||
E 1 24720 1 16 (a vorpal dagger)
|
E 1 24720 1 16 (a vorpal dagger)
|
||||||
|
|
@ -46,7 +46,7 @@ P 1 5027 2 24703 (a glittering diamond)
|
||||||
P 1 24704 1 24703 (a ball of string)
|
P 1 24704 1 24703 (a ball of string)
|
||||||
P 1 24705 1 24703 (a pocket knife)
|
P 1 24705 1 24703 (a pocket knife)
|
||||||
O 0 24703 30 24723 (a tombstone)
|
O 0 24703 30 24723 (a tombstone)
|
||||||
P 1 24726 10 24703 (gold coins)
|
P 1 24726 10 24703 (some gold coins)
|
||||||
O 0 24703 30 24724 (a tombstone)
|
O 0 24703 30 24724 (a tombstone)
|
||||||
P 1 3050 500 24703 (a scroll of identify)
|
P 1 3050 500 24703 (a scroll of identify)
|
||||||
P 1 3050 500 24703 (a scroll of identify)
|
P 1 3050 500 24703 (a scroll of identify)
|
||||||
|
|
@ -76,10 +76,10 @@ O 0 24703 30 24772 (a tombstone)
|
||||||
O 0 24703 30 24714 (a tombstone)
|
O 0 24703 30 24714 (a tombstone)
|
||||||
O 0 24717 3 24749 (a huge pile of treasure)
|
O 0 24717 3 24749 (a huge pile of treasure)
|
||||||
O 0 24731 2 24708 (a crowbar)
|
O 0 24731 2 24708 (a crowbar)
|
||||||
O 0 24707 1 24717 (a pile of decaying corpses)
|
O 0 24707 1 24717 (a pile of decaying carcasses)
|
||||||
P 1 24717 2 24707 (a huge pile of treasure)
|
P 1 24717 2 24707 (a huge pile of treasure)
|
||||||
O 0 24711 1 24744 (an ancient sarcophagus)
|
O 0 24711 1 24744 (an ancient sarcophagus)
|
||||||
P 1 24714 10 24711 (Corpse of Elven Prince)
|
P 1 24714 10 24711 (the carcass of an elven prince)
|
||||||
P 1 24712 10 24714 (a crystal sword)
|
P 1 24712 10 24714 (a crystal sword)
|
||||||
P 1 24713 10 24714 (a crystal breast plate)
|
P 1 24713 10 24714 (a crystal breast plate)
|
||||||
M 0 24700 40 24720 (a zombie)
|
M 0 24700 40 24720 (a zombie)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#248
|
#248
|
||||||
Gbetz~
|
Gbetz~
|
||||||
Elven Woods~
|
Elven Woods~
|
||||||
24800 24899 30 2
|
24800 24899 30 2 d 0 0 0 -1 -1
|
||||||
M 0 24802 10 24808 (the Elven soldier)
|
M 0 24802 10 24808 (the Elven soldier)
|
||||||
E 1 24801 100 16 (a fine Longsword)
|
E 1 24801 100 16 (a fine Longsword)
|
||||||
E 1 24802 100 5 (an Elven chainmail)
|
E 1 24802 100 5 (an Elven chainmail)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#249
|
#249
|
||||||
G.Threepwood~
|
G.Threepwood~
|
||||||
Jedi Clan House~
|
Jedi Clan House~
|
||||||
24900 24999 30 2
|
24900 24999 30 2 d 0 0 0 -1 -1
|
||||||
R 0 24904 3034 -1 (an automatic teller machine)
|
R 0 24904 3034 -1 (an automatic teller machine)
|
||||||
O 0 3034 99 24904 (an automatic teller machine)
|
O 0 3034 99 24904 (an automatic teller machine)
|
||||||
M 0 24901 1 24914 (natasha shopkeeper woman keeper)
|
M 0 24901 1 24914 (natasha shopkeeper woman keeper)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#25
|
#25
|
||||||
Skylar~
|
Skylar~
|
||||||
High Tower of Magic~
|
High Tower of Magic~
|
||||||
2500 2599 20 2
|
2500 2599 20 2 d 0 0 0 -1 -1
|
||||||
M 0 2500 6 2502 (the shadow guardian)
|
M 0 2500 6 2502 (the shadow guardian)
|
||||||
M 0 2500 6 2504 (the shadow guardian)
|
M 0 2500 6 2504 (the shadow guardian)
|
||||||
M 0 2500 6 2506 (the shadow guardian)
|
M 0 2500 6 2506 (the shadow guardian)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#250
|
#250
|
||||||
Unknown~
|
Unknown~
|
||||||
DragonSpyre~
|
DragonSpyre~
|
||||||
25000 25099 12 2
|
25000 25099 12 2 d 0 0 0 -1 -1
|
||||||
M 0 25002 20 25022 (a Pixie)
|
M 0 25002 20 25022 (a Pixie)
|
||||||
G 1 25013 99 -1 (a can of spraypaint)
|
G 1 25013 99 -1 (a can of spraypaint)
|
||||||
M 0 25002 20 25018 (a Pixie)
|
M 0 25002 20 25018 (a Pixie)
|
||||||
|
|
@ -59,10 +59,10 @@ E 1 25009 1 3 (the pendant of eternity)
|
||||||
M 0 25009 1 25090 (the Master Pixie Mage)
|
M 0 25009 1 25090 (the Master Pixie Mage)
|
||||||
E 1 25021 1 16 (the Staff of the Magius)
|
E 1 25021 1 16 (the Staff of the Magius)
|
||||||
E 1 25008 1 0 (a pair of pixie wings)
|
E 1 25008 1 0 (a pair of pixie wings)
|
||||||
O 0 25012 4 25013 (a corpse)
|
O 0 25012 4 25013 (a carcass)
|
||||||
O 0 25012 4 25042 (a corpse)
|
O 0 25012 4 25042 (a carcass)
|
||||||
O 0 25012 4 25047 (a corpse)
|
O 0 25012 4 25047 (a carcass)
|
||||||
O 0 25012 4 25067 (a corpse)
|
O 0 25012 4 25067 (a carcass)
|
||||||
D 0 25041 0 2 (Walking through DragonSpyre)
|
D 0 25041 0 2 (Walking through DragonSpyre)
|
||||||
D 0 25043 2 2 (Walking through DragonSpyre)
|
D 0 25043 2 2 (Walking through DragonSpyre)
|
||||||
D 0 25032 1 2 (The Lair of the White Dragon)
|
D 0 25032 1 2 (The Lair of the White Dragon)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#251
|
#251
|
||||||
Crazyman~
|
Crazyman~
|
||||||
Ape Village~
|
Ape Village~
|
||||||
25100 25199 15 2
|
25100 25199 15 2 d 0 0 0 -1 -1
|
||||||
M 0 25108 1 25151 (Ursus, the gorilla captain)
|
M 0 25108 1 25151 (Ursus, the gorilla captain)
|
||||||
E 1 25105 1 6 (Ursus's black leather helm)
|
E 1 25105 1 6 (Ursus's black leather helm)
|
||||||
E 1 25104 5 5 (black gorilla armour)
|
E 1 25104 5 5 (black gorilla armour)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#252
|
#252
|
||||||
Kaan~
|
Kaan~
|
||||||
Castle of the Vampyre~
|
Castle of the Vampyre~
|
||||||
25200 25299 30 2
|
25200 25299 30 2 d 0 0 0 -1 -1
|
||||||
M 0 25203 3 25201 (a Tsigani Gypsy)
|
M 0 25203 3 25201 (a Tsigani Gypsy)
|
||||||
E 1 25204 3 13 (a jeweled belt)
|
E 1 25204 3 13 (a jeweled belt)
|
||||||
E 1 25205 3 2 (a topaz thumb ring)
|
E 1 25205 3 2 (a topaz thumb ring)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#253
|
#253
|
||||||
Kaan~
|
Kaan~
|
||||||
Windmill~
|
Windmill~
|
||||||
25300 25399 20 2
|
25300 25399 20 2 d 0 0 0 -1 -1
|
||||||
|
D 0 25300 3 1 (Main Room - Windmill)
|
||||||
M 0 25310 10 25312 (an MoS soldier)
|
M 0 25310 10 25312 (an MoS soldier)
|
||||||
M 0 25302 10 25312 (an MoS soldier)
|
M 0 25302 10 25312 (an MoS soldier)
|
||||||
E 1 25300 20 5 (a suit of steel MoS armor)
|
E 1 25300 20 5 (a suit of steel MoS armor)
|
||||||
|
|
@ -39,7 +40,6 @@ E 1 25300 20 5 (a suit of steel MoS armor)
|
||||||
E 1 25301 20 16 (a steel sword)
|
E 1 25301 20 16 (a steel sword)
|
||||||
E 1 25302 20 11 (an MoS shield)
|
E 1 25302 20 11 (an MoS shield)
|
||||||
D 0 25302 1 1 (Guard Room)
|
D 0 25302 1 1 (Guard Room)
|
||||||
D 0 25300 3 1 (Main Room - Windmill)
|
|
||||||
M 0 25302 10 25317 (an MoS soldier)
|
M 0 25302 10 25317 (an MoS soldier)
|
||||||
E 1 25300 20 5 (a suit of steel MoS armor)
|
E 1 25300 20 5 (a suit of steel MoS armor)
|
||||||
E 1 25301 20 16 (a steel sword)
|
E 1 25301 20 16 (a steel sword)
|
||||||
|
|
|
||||||
|
|
@ -1,48 +1,48 @@
|
||||||
#254
|
#254
|
||||||
Kaan~
|
Kaan~
|
||||||
Mordecai's Village~
|
Mordecai's Village~
|
||||||
25400 25499 25 1
|
25400 25499 25 1 d 0 0 0 -1 -1
|
||||||
D 0 25400 1 2 (Entering the Village)
|
D 0 25400 1 2 (Entering the Village)
|
||||||
O 0 25418 1 25400 (a hole)
|
O 0 25418 1 25400 (a hole)
|
||||||
P 1 25414 1 25418 (the Bamboo Key)
|
P 1 25414 1 25418 (the Bamboo Key)
|
||||||
M 0 25403 1 25453 (Penelope)
|
M 0 25403 1 25453 (Penelope)
|
||||||
G 1 25405 1 -1 (Penelope's Golden Locket)
|
G 1 25405 1 -1 (Penelope's Golden Locket)
|
||||||
M 0 25404 10 25406 (the soldier)
|
M 0 25404 10 25406 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25412 1 25406 (the shitting woman)
|
M 0 25412 1 25406 (a squatting woman)
|
||||||
G 1 25419 1 -1 (a corn cob)
|
G 1 25419 1 -1 (a corn cob)
|
||||||
M 0 25401 8 25448 (the skinny woman)
|
M 0 25401 8 25448 (the skinny woman)
|
||||||
M 0 25404 10 25448 (the soldier)
|
M 0 25404 10 25448 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25401 8 25428 (the skinny woman)
|
M 0 25401 8 25428 (the skinny woman)
|
||||||
M 0 25404 10 25428 (the soldier)
|
M 0 25404 10 25428 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25405 4 25428 (the little whore)
|
M 0 25405 4 25428 (the little whore)
|
||||||
D 0 25428 2 2 (A Twisty Turning Trail)
|
D 0 25428 2 2 (A Twisty Turning Trail)
|
||||||
M 0 25400 8 25427 (the villager)
|
M 0 25400 8 25427 (the villager)
|
||||||
M 0 25404 10 25427 (the soldier)
|
M 0 25404 10 25427 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25404 10 25413 (the soldier)
|
M 0 25404 10 25413 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25404 10 25413 (the soldier)
|
M 0 25404 10 25413 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25404 10 25413 (the soldier)
|
M 0 25404 10 25413 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25404 10 25412 (the soldier)
|
M 0 25404 10 25412 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25404 10 25412 (the soldier)
|
M 0 25404 10 25412 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25404 10 25412 (the soldier)
|
M 0 25404 10 25412 (the soldier)
|
||||||
E 1 25406 10 16 (the fishtail dagger)
|
E 1 25406 10 16 (a fishtail dagger)
|
||||||
E 1 25407 10 5 (the leather scrap armor)
|
E 1 25407 10 5 (the leather scrap armor)
|
||||||
M 0 25400 8 25401 (the villager)
|
M 0 25400 8 25401 (the villager)
|
||||||
M 0 25400 8 25408 (the villager)
|
M 0 25400 8 25408 (the villager)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#255
|
#255
|
||||||
Kaan~
|
Kaan~
|
||||||
Shipwreck~
|
Shipwreck~
|
||||||
25500 25599 20 2
|
25500 25599 20 2 d 0 0 0 -1 -1
|
||||||
|
M 0 25505 1 25500 (an old sailor)
|
||||||
M 0 25501 25 25521 (a pirate ghost)
|
M 0 25501 25 25521 (a pirate ghost)
|
||||||
D 0 25521 1 1 (In a Corridor - Lower Deck)
|
D 0 25521 1 1 (In a Corridor - Lower Deck)
|
||||||
D 0 25521 3 1 (In a Corridor - Lower Deck)
|
D 0 25521 3 1 (In a Corridor - Lower Deck)
|
||||||
|
|
@ -36,7 +37,6 @@ M 0 25501 25 25512 (a pirate ghost)
|
||||||
E 1 25504 3 16 (a ghostly dagger)
|
E 1 25504 3 16 (a ghostly dagger)
|
||||||
M 0 25501 25 25511 (a pirate ghost)
|
M 0 25501 25 25511 (a pirate ghost)
|
||||||
E 1 25504 3 16 (a ghostly dagger)
|
E 1 25504 3 16 (a ghostly dagger)
|
||||||
M 0 25505 1 25500 (an old sailor)
|
|
||||||
M 0 25502 1 25525 (the Captain ghost)
|
M 0 25502 1 25525 (the Captain ghost)
|
||||||
E 1 25505 1 16 (the Captain's rapier)
|
E 1 25505 1 16 (the Captain's rapier)
|
||||||
E 1 25503 1 8 (an eyepatch)
|
E 1 25503 1 8 (an eyepatch)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#256
|
#256
|
||||||
Kaan~
|
Kaan~
|
||||||
Lord's Keep~
|
Lord's Keep~
|
||||||
25600 25699 30 2
|
25600 25699 30 2 d 0 0 0 -1 -1
|
||||||
M 0 25610 5 25639 (the gardener)
|
M 0 25610 5 25639 (the gardener)
|
||||||
G 1 25610 99 -1 (a melon)
|
G 1 25610 99 -1 (a melon)
|
||||||
G 1 25609 99 -1 (a loaf of bread)
|
G 1 25609 99 -1 (a loaf of bread)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,13 @@
|
||||||
#257
|
#257
|
||||||
Kaan~
|
Kaan~
|
||||||
Jareth Main City~
|
Jareth Main City~
|
||||||
25700 25799 10 2
|
25700 25799 10 2 d 0 0 0 -1 -1
|
||||||
|
M 0 25704 1 25700 (maris' wife Ilena)
|
||||||
|
G 1 25740 100 -1 (a blue jacket)
|
||||||
|
G 1 25742 100 -1 (a shield)
|
||||||
|
G 1 25743 100 -1 (a pair of black leather pants)
|
||||||
|
G 1 25744 100 -1 (a leather helm)
|
||||||
|
G 1 25741 100 -1 (a pair of leather gloves)
|
||||||
M 0 25719 1 25711 (the banker)
|
M 0 25719 1 25711 (the banker)
|
||||||
G 1 25705 1 -1 (a key of dull metal)
|
G 1 25705 1 -1 (a key of dull metal)
|
||||||
R 0 25711 25758 -1 (a deposit slip)
|
R 0 25711 25758 -1 (a deposit slip)
|
||||||
|
|
@ -15,12 +21,6 @@ G 1 25789 10 -1 (a brilliant sapphire)
|
||||||
M 0 25709 1 25709 (the wellmaster)
|
M 0 25709 1 25709 (the wellmaster)
|
||||||
G 1 25765 100 -1 (a cup)
|
G 1 25765 100 -1 (a cup)
|
||||||
G 1 25779 100 -1 (a canteen)
|
G 1 25779 100 -1 (a canteen)
|
||||||
M 0 25704 1 25700 (maris' wife Ilena)
|
|
||||||
G 1 25740 100 -1 (a blue jacket)
|
|
||||||
G 1 25742 100 -1 (a shield)
|
|
||||||
G 1 25743 100 -1 (a pair of black leather pants)
|
|
||||||
G 1 25744 100 -1 (a leather helm)
|
|
||||||
G 1 25741 100 -1 (a pair of leather gloves)
|
|
||||||
M 0 25721 1 25778 (the priests' guildmaster)
|
M 0 25721 1 25778 (the priests' guildmaster)
|
||||||
R 0 25778 3096 -1 (a social bulletin board)
|
R 0 25778 3096 -1 (a social bulletin board)
|
||||||
O 0 3096 99 25778 (a social bulletin board)
|
O 0 3096 99 25778 (a social bulletin board)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#258
|
#258
|
||||||
Kaan~
|
Kaan~
|
||||||
Light Forest~
|
Light Forest~
|
||||||
25800 25899 30 2
|
25800 25899 30 2 d 0 0 0 -1 -1
|
||||||
M 0 25800 10 25800 (the roaming vagabond)
|
M 0 25800 10 25800 (the roaming vagabond)
|
||||||
M 0 25803 10 25801 (a hiker)
|
M 0 25803 10 25801 (a hiker)
|
||||||
M 0 25802 10 25803 (a rabbit)
|
M 0 25802 10 25803 (a rabbit)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#259
|
#259
|
||||||
Kaan~
|
Kaan~
|
||||||
Haunted Mansion~
|
Haunted Mansion~
|
||||||
25900 25999 30 2
|
25900 25999 30 2 d 0 0 0 -1 -1
|
||||||
M 0 25908 6 25910 (a scurrying rat)
|
M 0 25908 6 25910 (a scurrying rat)
|
||||||
M 0 25908 6 25914 (a scurrying rat)
|
M 0 25908 6 25914 (a scurrying rat)
|
||||||
D 0 25904 5 1 (West Side of the House - Cellar Entrance)
|
D 0 25904 5 1 (West Side of the House - Cellar Entrance)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#26
|
#26
|
||||||
Skylar~
|
Skylar~
|
||||||
High Tower of Magic II~
|
High Tower of Magic II~
|
||||||
2600 2699 20 2
|
2600 2699 20 2 d 0 0 0 -1 -1
|
||||||
|
D 0 2600 0 1 (A Hallway)
|
||||||
M 0 2539 5 2628 (the wooden golem)
|
M 0 2539 5 2628 (the wooden golem)
|
||||||
M 0 2539 5 2628 (the wooden golem)
|
M 0 2539 5 2628 (the wooden golem)
|
||||||
M 0 2540 1 2602 (the Master Spellbinder)
|
M 0 2540 1 2602 (the Master Spellbinder)
|
||||||
|
|
@ -92,7 +93,6 @@ O 0 2541 1 2682 (a chameleon poncho)
|
||||||
O 0 2542 1 2682 (a pair of old boots)
|
O 0 2542 1 2682 (a pair of old boots)
|
||||||
O 0 2544 1 2682 (a leather backpack)
|
O 0 2544 1 2682 (a leather backpack)
|
||||||
P 1 2543 1 2544 (a seashell ring)
|
P 1 2543 1 2544 (a seashell ring)
|
||||||
D 0 2600 0 1 (A Hallway)
|
|
||||||
D 0 2601 2 1 (A Store Room)
|
D 0 2601 2 1 (A Store Room)
|
||||||
D 0 2601 3 1 (A Store Room)
|
D 0 2601 3 1 (A Store Room)
|
||||||
D 0 2602 1 1 (The Master Spellbinder's Chamber)
|
D 0 2602 1 1 (The Master Spellbinder's Chamber)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#260
|
#260
|
||||||
Kaan~
|
Kaan~
|
||||||
Grasslands~
|
Grasslands~
|
||||||
26000 26099 10 2
|
26000 26099 10 2 d 0 0 0 -1 -1
|
||||||
M 0 26005 20 26017 (a Rahn Keeper)
|
M 0 26005 20 26017 (a Rahn Keeper)
|
||||||
M 0 26003 20 26015 (a Rahn huntress)
|
M 0 26003 20 26015 (a Rahn huntress)
|
||||||
M 0 26004 20 26014 (a Rahn hidesman)
|
M 0 26004 20 26014 (a Rahn hidesman)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#261
|
#261
|
||||||
Kaan~
|
Kaan~
|
||||||
Inna & Igor's Castle~
|
Inna & Igor's Castle~
|
||||||
26100 26199 20 1
|
26100 26199 20 1 d 0 0 0 -1 -1
|
||||||
M 0 26100 1 26100 (the butler)
|
M 0 26100 1 26100 (the butler)
|
||||||
E 1 26118 4 12 (a black overcoat)
|
E 1 26118 4 12 (a black overcoat)
|
||||||
E 1 26117 4 7 (some black slacks)
|
E 1 26117 4 7 (some black slacks)
|
||||||
|
|
@ -35,7 +35,7 @@ G 1 26112 50 -1 (a Flaming Bottle)
|
||||||
G 1 26113 50 -1 (a mug (Marty's Own Malt))
|
G 1 26113 50 -1 (a mug (Marty's Own Malt))
|
||||||
G 1 26114 50 -1 (a coffee cup)
|
G 1 26114 50 -1 (a coffee cup)
|
||||||
G 1 26115 50 -1 (a cup)
|
G 1 26115 50 -1 (a cup)
|
||||||
D 0 26128 0 1 (undefined)
|
D 0 26128 0 1 (A Dark Room)
|
||||||
O 0 26106 1 26128 (an amulet)
|
O 0 26106 1 26128 (an amulet)
|
||||||
D 0 26123 0 1 (Spotless White Hallway)
|
D 0 26123 0 1 (Spotless White Hallway)
|
||||||
D 0 26123 2 1 (Spotless White Hallway)
|
D 0 26123 2 1 (Spotless White Hallway)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#262
|
#262
|
||||||
Kaan~
|
Kaan~
|
||||||
Forest Trails~
|
Forest Trails~
|
||||||
26200 26299 30 2
|
26200 26299 30 2 d 0 0 0 -1 -1
|
||||||
M 0 26205 9 26256 (a little fox)
|
M 0 26205 9 26256 (a little fox)
|
||||||
M 0 26205 9 26246 (a little fox)
|
M 0 26205 9 26246 (a little fox)
|
||||||
M 0 26205 9 26234 (a little fox)
|
M 0 26205 9 26234 (a little fox)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#263
|
#263
|
||||||
Kaan~
|
Kaan~
|
||||||
Farmlands~
|
Farmlands~
|
||||||
26300 26399 30 2
|
26300 26399 30 2 d 0 0 0 -1 -1
|
||||||
M 0 26314 1 26339 (Suzarre the Pig Woman)
|
M 0 26314 1 26339 (Suzarre the Pig Woman)
|
||||||
E 1 26318 1 6 (a straw hat)
|
E 1 26318 1 6 (a straw hat)
|
||||||
E 1 26319 500 8 (some steel-toed boots)
|
E 1 26319 500 8 (some steel-toed boots)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#264
|
#264
|
||||||
Kaan~
|
Kaan~
|
||||||
Banshide~
|
Banshide~
|
||||||
26400 26499 30 2
|
26400 26499 30 2 d 0 0 0 -1 -1
|
||||||
M 0 26404 4 26442 (a Wailer Banshee)
|
M 0 26404 4 26442 (a Wailer Banshee)
|
||||||
E 1 26410 4 10 (the Arm Wraps of Embracing)
|
E 1 26410 4 10 (the Arm Wraps of Embracing)
|
||||||
E 1 26411 4 2 (the Voce Ring)
|
E 1 26411 4 2 (the Voce Ring)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#265
|
#265
|
||||||
Kaan~
|
Kaan~
|
||||||
Beach & Lighthouse~
|
Beach & Lighthouse~
|
||||||
26500 26599 30 2
|
26500 26599 30 2 d 0 0 0 -1 -1
|
||||||
M 0 26500 10 26506 (a pelican)
|
M 0 26500 10 26506 (a pelican)
|
||||||
D 0 26506 5 1 (Along the Beach)
|
D 0 26506 5 1 (Along the Beach)
|
||||||
M 0 26502 10 26506 (a seagull)
|
M 0 26502 10 26506 (a seagull)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#266
|
#266
|
||||||
Kaan~
|
Kaan~
|
||||||
Realm of Lord Ankou~
|
Realm of Lord Ankou~
|
||||||
26600 26699 30 2
|
26600 26699 30 2 d 0 0 0 -1 -1
|
||||||
M 0 26605 4 26657 (the vampyre hunter)
|
M 0 26605 4 26657 (the vampyre hunter)
|
||||||
E 1 26606 4 17 (a backpack)
|
E 1 26606 4 17 (a backpack)
|
||||||
E 1 26607 4 16 (a wooden stake)
|
E 1 26607 4 16 (a wooden stake)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#267
|
#267
|
||||||
Questor~
|
Questor~
|
||||||
Vice Island~
|
Vice Island~
|
||||||
26700 26799 30 1
|
26700 26799 30 1 d 0 0 0 -1 -1
|
||||||
R 0 26759 26732 -1 (a dull iron key)
|
R 0 26759 26732 -1 (a dull iron key)
|
||||||
O 0 26732 5 26759 (a dull iron key)
|
O 0 26732 5 26759 (a dull iron key)
|
||||||
D 0 26759 0 1 (Creepy Hallway)
|
D 0 26759 0 1 (Creepy Hallway)
|
||||||
|
|
@ -94,9 +94,9 @@ O 0 26733 1 26767 (a tiny key)
|
||||||
D 0 26738 2 2 (Trail of Terror)
|
D 0 26738 2 2 (Trail of Terror)
|
||||||
D 0 26748 0 2 (Trophy Room)
|
D 0 26748 0 2 (Trophy Room)
|
||||||
D 0 26752 0 2 (Cell)
|
D 0 26752 0 2 (Cell)
|
||||||
D 0 26753 0 1 (Strangely shaped hallway)
|
D 0 26753 0 1 (Strangely shaped hallway.)
|
||||||
D 0 26753 1 2 (Strangely shaped hallway)
|
D 0 26753 1 2 (Strangely shaped hallway.)
|
||||||
D 0 26753 2 2 (Strangely shaped hallway)
|
D 0 26753 2 2 (Strangely shaped hallway.)
|
||||||
D 0 26754 2 1 (Open Hearth)
|
D 0 26754 2 1 (Open Hearth)
|
||||||
D 0 26755 3 2 (Supply Room)
|
D 0 26755 3 2 (Supply Room)
|
||||||
D 0 26756 0 1 (Deserted Bedroom)
|
D 0 26756 0 1 (Deserted Bedroom)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#268
|
#268
|
||||||
Questor~
|
Questor~
|
||||||
Vice Island II~
|
Vice Island II~
|
||||||
26800 26899 30 1
|
26800 26899 30 1 d 0 0 0 -1 -1
|
||||||
M 0 26716 1 26804 (the Grand Dragon of Terror)
|
M 0 26716 1 26804 (the Grand Dragon of Terror)
|
||||||
G 1 26734 99 -1 (a red-hot key)
|
G 1 26734 99 -1 (a red-hot key)
|
||||||
G 1 26727 99 -1 (a strangely shaped key)
|
G 1 26727 99 -1 (a strangely shaped key)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#269
|
#269
|
||||||
Freak~
|
Freak~
|
||||||
Southern Desert~
|
Southern Desert~
|
||||||
26900 26999 20 2
|
26900 26999 20 2 d 0 0 0 -1 -1
|
||||||
M 0 26900 10 26900 (the armadillo)
|
M 0 26900 10 26900 (the armadillo)
|
||||||
M 0 26901 10 26900 (the tarantula)
|
M 0 26901 10 26900 (the tarantula)
|
||||||
M 0 26912 10 26900 (the horny toad)
|
M 0 26912 10 26900 (the horny toad)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#27
|
#27
|
||||||
Detta~
|
Detta~
|
||||||
Memlin Caverns~
|
Memlin Caverns~
|
||||||
2700 2799 30 2
|
2700 2799 30 2 d 0 0 0 -1 -1
|
||||||
M 0 2700 15 2760 (a sad-looking memlin)
|
M 0 2700 15 2760 (a sad-looking memlin)
|
||||||
E 1 2708 99 14 (a Goethite shackle)
|
E 1 2708 99 14 (a Goethite shackle)
|
||||||
E 1 2700 99 16 (a large iron pick)
|
E 1 2700 99 16 (a large iron pick)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#270
|
#270
|
||||||
AsA~
|
AsA~
|
||||||
Wasteland~
|
Wasteland~
|
||||||
27000 27099 25 2
|
27000 27099 25 2 d 0 0 0 -1 -1
|
||||||
M 0 27000 7 27010 (the giant vulture)
|
M 0 27000 7 27010 (the giant vulture)
|
||||||
M 0 27000 7 27014 (the giant vulture)
|
M 0 27000 7 27014 (the giant vulture)
|
||||||
M 0 27000 7 27021 (the giant vulture)
|
M 0 27000 7 27021 (the giant vulture)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
#271
|
#271
|
||||||
Mercy~
|
Mercy~
|
||||||
Sundhaven~
|
Sundhaven~
|
||||||
27100 27199 30 2
|
27100 27199 30 2 d 0 0 0 -1 -1
|
||||||
|
O 0 27110 1 27100 (a black marble fountain)
|
||||||
R 0 27139 27147 -1 (a set of marbles)
|
R 0 27139 27147 -1 (a set of marbles)
|
||||||
O 0 27147 99 27139 (a set of marbles)
|
O 0 27147 99 27139 (a set of marbles)
|
||||||
M 0 27138 2 27139 (a mischievious boy)
|
M 0 27138 2 27139 (a mischievious boy)
|
||||||
|
|
@ -19,7 +20,6 @@ G 1 27175 99 -1 (a leg of mutton)
|
||||||
G 1 27176 99 -1 (a wild boar heart)
|
G 1 27176 99 -1 (a wild boar heart)
|
||||||
G 1 27177 99 -1 (a bowl of little dragon wings)
|
G 1 27177 99 -1 (a bowl of little dragon wings)
|
||||||
G 1 27178 99 -1 (a grilled troll sandwich)
|
G 1 27178 99 -1 (a grilled troll sandwich)
|
||||||
O 0 27110 1 27100 (a black marble fountain)
|
|
||||||
D 0 27109 0 1 (The gate at the cliffs)
|
D 0 27109 0 1 (The gate at the cliffs)
|
||||||
D 0 27158 2 1 (Standing at the brink)
|
D 0 27158 2 1 (Standing at the brink)
|
||||||
D 0 27145 3 1 (The west gate of Sundhaven)
|
D 0 27145 3 1 (The west gate of Sundhaven)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#272
|
#272
|
||||||
Mercy~
|
Mercy~
|
||||||
Sundhaven II~
|
Sundhaven II~
|
||||||
27200 27299 30 2
|
27200 27299 30 2 d 0 0 0 -1 -1
|
||||||
D 0 27243 4 2 (A secret hideaway)
|
D 0 27243 4 2 (A secret hideaway)
|
||||||
R 0 27243 27169 -1 (a black lounger)
|
R 0 27243 27169 -1 (a black lounger)
|
||||||
O 0 27169 20 27243 (a black lounger)
|
O 0 27169 20 27243 (a black lounger)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#273
|
#273
|
||||||
Magnus~
|
Magnus~
|
||||||
Space Station Alpha~
|
Space Station Alpha~
|
||||||
27300 27399 30 1
|
27300 27399 30 1 d 0 0 0 -1 -1
|
||||||
M 0 27300 20 27300 (a facehugger alien)
|
M 0 27300 20 27300 (a facehugger alien)
|
||||||
M 0 27300 20 27300 (a facehugger alien)
|
M 0 27300 20 27300 (a facehugger alien)
|
||||||
M 0 27300 20 27300 (a facehugger alien)
|
M 0 27300 20 27300 (a facehugger alien)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#274
|
#274
|
||||||
Unknown~
|
Unknown~
|
||||||
Smurfville~
|
Smurfville~
|
||||||
27400 27499 15 2
|
27400 27499 15 2 d 0 0 0 -1 -1
|
||||||
D 0 27407 0 1 (Papa Smurf's House)
|
D 0 27407 0 1 (Papa Smurf's House)
|
||||||
D 1 27416 2 1 (Smurfette's House)
|
D 1 27416 2 1 (Smurfette's House)
|
||||||
D 0 27428 0 1 (Entrance to Gargamel's Castle)
|
D 0 27428 0 1 (Entrance to Gargamel's Castle)
|
||||||
|
|
@ -47,8 +47,8 @@ E 1 27411 40 17 (a small mirror)
|
||||||
M 0 27413 1 27409 (Athletic Smurf)
|
M 0 27413 1 27409 (Athletic Smurf)
|
||||||
E 1 27407 100 13 (a weight belt)
|
E 1 27407 100 13 (a weight belt)
|
||||||
M 0 27414 1 27406 (Handy Smurf)
|
M 0 27414 1 27406 (Handy Smurf)
|
||||||
M 0 27415 4 27420 (smurf)
|
M 0 27415 4 27420 (a smurf)
|
||||||
M 0 27415 4 27422 (smurf)
|
M 0 27415 4 27422 (a smurf)
|
||||||
M 0 27416 1 27424 (Miner Smurf)
|
M 0 27416 1 27424 (Miner Smurf)
|
||||||
E 1 27408 60 16 (a pick axe)
|
E 1 27408 60 16 (a pick axe)
|
||||||
S
|
S
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#275
|
#275
|
||||||
Naved~
|
Naved~
|
||||||
New Sparta~
|
New Sparta~
|
||||||
27500 27599 30 2
|
27500 27599 30 2 d 0 0 0 -1 -1
|
||||||
R 0 27579 3034 -1 (an automatic teller machine)
|
R 0 27579 3034 -1 (an automatic teller machine)
|
||||||
O 0 3034 99 27579 (an automatic teller machine)
|
O 0 3034 99 27579 (an automatic teller machine)
|
||||||
M 0 27504 10 27522 (the cop)
|
M 0 27504 10 27522 (the cop)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#276
|
#276
|
||||||
Naved~
|
Naved~
|
||||||
New Sparta II~
|
New Sparta II~
|
||||||
27600 27699 30 2
|
27600 27699 30 2 d 0 0 0 -1 -1
|
||||||
M 0 27523 1 27600 (the Bishop)
|
M 0 27523 1 27600 (the Bishop)
|
||||||
M 0 27551 1 27608 (the master throat)
|
M 0 27551 1 27608 (the master throat)
|
||||||
M 0 27550 1 27608 (the senior throat)
|
M 0 27550 1 27608 (the senior throat)
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#277
|
#277
|
||||||
Unknown/Detta~
|
Unknown/Detta~
|
||||||
Shire~
|
Shire~
|
||||||
27700 27799 20 2
|
27700 27799 20 2 d 0 0 0 -1 -1
|
||||||
R 0 27750 27764 -1 (a small chest)
|
R 0 27750 27764 -1 (a small chest)
|
||||||
O 0 27764 99 27750 (a small chest)
|
O 0 27764 99 27750 (a small chest)
|
||||||
P 1 27765 99 27764 (an old skeleton)
|
P 1 27765 99 27764 (an old skeleton)
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue