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Minor code changes and updated World and files for 3.60 release. --Rumble
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204 changed files with 17044 additions and 16851 deletions
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@ -2749,24 +2749,47 @@ Usage: wizhelp <name>
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Gives a list of the special commands available to you or the name you provide.
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The following wizard commands are implemented with level in the brackets:
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[31]; [31]detach [31]holylight [32]ocopy [34]reload [32]skillset [32]unaffect
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[33]advance [31]dig [31]imotd [31]oedit [33]reroll [31]slist [33]unban
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[32]aedit [31]echo [31]invis [31]olc [31]restore [32]snoop [31]uptime
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[31]at [34]export [32]last [31]olist [31]rlist [31]stat [32]users
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[31]attach [32]file [32]links [32]pardon [31]roomflags [32]switch [32]vdelete
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[33]ban [32]force [31]load [31]peace [31]saveall [32]tcopy [31]vnum
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[31]buildwalk [33]freeze [32]mcopy [34]plist [32]scopy [33]tedit [31]vstat
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[34]cedit [32]gecho [31]medit [31]purge [31]sedit [32]teleport [31]wiznet
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[34]changelog [31]goto [31]mlist [34]qecho [32]send [33]thaw [31]wizhelp
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[32]checkload [31]handbook [33]mute [31]qedit [32]set [31]tlist [34]wizlock
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[33]copyover [33]hcontrol [31]nohassle [31]qlist [31]show [32]transfer [33]wizupdate
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[31]date [32]hedit [33]notitle [31]rcopy [34]shutdow [31]trigedit [32]zcheck
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[32]dc [34]helpcheck [31]nowiz [31]redit [34]shutdown [31]tstat [31]zedit
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[31]zlist [32]zpurge [31]zreset
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[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
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[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
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[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
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[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
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[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck
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[31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit
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[34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist
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[34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock
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[32]checkload [33]hcontrol [33]notitle [31]redit [32]skillset [33]unban [31]zpurge
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[33]copyover [32]hedit [31]nowiz [34]reload [31]slist [31]uptime [31]zreset
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[31]date [34]helpcheck [32]ocopy [33]reroll [32]snoop [32]users [32]zunlock
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[32]dc [31]holylight [31]oedit [31]restore [31]stat [32]vdelete
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[31]detach [31]imotd [31]olc [31]rlist [32]switch [31]vnum
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@RHELP <any of the above commands>@n
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#31
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ZLOCK
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Usage: zlock <zone number>
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zlock list
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Locks a zone so that building or editing is not possible.
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The 'list' shows all currently locked zones.
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'zlock all' will lock every zone with the GRID flag set.
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'zlock all all' will lock every zone in the MUD.
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See also: ZUNLOCK
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#31
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ZUNLOCK
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Usage: zunlock <zone number>
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zunlock list
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Unlocks a 'locked' zone to allow building or editing.
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The 'list' shows all currently unlocked zones.
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'zunlock all' will unlock every zone in the MUD.
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See also: ZLOCK
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#31
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WIZLOCK
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Usage: wizlock [value]
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@ -3004,6 +3027,7 @@ http://publications.gbdirect.co.uk/c_book/
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http://mindview.net/CDs/ThinkingInC/beta3
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http://www.cprogramming.com/tutorial/
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http://www.free-ed.net/catalog/crsemain.asp?nC=3&nD=2&nO=3
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http://www.iu.hio.no/~mark/CTutorial/CTutorial.html
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See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG
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#31
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@ -3109,7 +3133,7 @@ accessed by typing: | TRIGEDIT-MOB-MEMORY |
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@RHELP <TYPE>@n. | TRIGEDIT-MOB-CAST |
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i.e. @RHELP TRIGEDIT-MOB-ACT@n | TRIGEDIT-MOB-LEAVE |
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| TRIGEDIT-MOB-DOOR |
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| TRIGEDIT-MOB-TIME |
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| TRIGEDIT-MOB-TIME |
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See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS |=========================|
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#31
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TRIGEDIT-OBJECT-COMMANDS ROOM-COMMANDS OBJECT-COMMANDS TRIG-MOB-COMMAND TRIGEDIT-MUDCOMMANDS
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@ -3285,6 +3309,9 @@ if %actor.inventory(700)%
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%purge% %actor.inventory(700)%
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end
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Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
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you can no longer access that mob/obj variables.
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Example: @RTSTAT 1375, 6300@n
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See also: POSITIONS
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@ -4076,7 +4103,7 @@ TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 V
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Objects When using field - The variable returns:
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affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n
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carried_by - The id of the character carrying the object, or an empty return.
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carried_by - The id of the character carrying the object, or an empty return. @RTSTAT 55005@n
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contents - Gives the first object in a container. @RTSTAT 32@n
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cost() - The cost (not rent cost) of the object. Subfield sets.
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cost_per_day - The rent cost of the object
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@ -4084,7 +4111,7 @@ count - The number of the same object.
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has_in - True if the container holds the item.
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hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
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id - The unique id of the object.
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is_inroom - Returns true if object is in room.
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is_inroom - Returns true if object is in room. @RTSTAT 55005@n
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name - The list of key words of the object.
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next_in_list - The id of the next object in the characters inventory, or an
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empty return
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@ -4149,6 +4176,7 @@ str/stradd/wis() () is a subfield and allows a change to the variable.
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alias - The list of aliases of the mob or the player name.
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align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
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affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
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armor - Checks the actor's armor class.
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canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
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class - The actor's class, as a string.
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drunk() - The actor's drunkenness. Subfield sets, -1 is off.
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@ -4607,7 +4635,7 @@ Variables:
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Example: @RTSTAT 58, 1233@n
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#31
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TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR
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TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR TRIG-ROOM-DOOR
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Activated when a player uses the door specific commands:
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'close, open, pick, lock, unlock' on a door.
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@ -4642,13 +4670,16 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
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TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
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Activated if a player enters the game in the room the trigger is attached to.
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Note: New players enter the game at level 0, not level 1.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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Variables:
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%self% - the room.
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Example: @RTSTAT 199@n
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See also: TRIG-TYPE
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#31
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TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM
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@ -4980,7 +5011,7 @@ Argument : not used.
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Variables:
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%self% - the object.
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Example: @RTSTAT 80@n
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Example: @RTSTAT 80, 55005@n
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See also: RANDOM-TIMING
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#31
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@ -5227,7 +5258,7 @@ TRIGEDIT-NAMES TRIG-NAMES TRIGGER-NAMES
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Always use names that explain your trigger and include the VNUM for the
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mob/obj/room that the trigger is going to be attached to. It is important to
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give your trigger a name you and others can understand. This way others can
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search "vnum trigger <keyword>." This will also make it easier when using
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search "vnum trig <keyword>." This will also make it easier when using
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tlist and tstat, allowing others to quickly comprehend what the trigger does.
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Here are some good examples:
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@ -6735,6 +6766,9 @@ L) Lifespan : @y30 minutes @RHELP ZEDIT-LIFESPAN@n
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B) Bottom of zone : @y1300 @RHELP ZEDIT-BOTTOM@n
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T) Top of zone : @y1399 @RHELP ZEDIT-TOP@n
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R) Reset Mode : @yNormal reset. @RHELP ZEDIT-RESET@n
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F) Zone Flags : @cNOBITS @RHELP ZEDIT-FLAGS@n
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M) Level Range : @y<Not Set!> @RHELP ZEDIT-LEVEL@n
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[Command list] @RHELP ZEDIT-COMMANDS@n
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0 - <END OF LIST>
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N) New command. @RHELP ZEDIT-NEW@n
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@ -6744,6 +6778,38 @@ Q) Quit
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Enter your choice :
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See also: ZEDIT-EQUIP, MAXLOAD, DEPENDENT, ZRESET, ZEDIT-ADVANCED
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#31
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ZEDIT-FLAGS ZONEFLAGS ZONE-FLAGS
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These flags are set in zedit, and are global for the whole zone.
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CLOSED - Players cannot enter the zone.
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NO_IMMORT - Immortals (below LVL_GRGOD) cannot enter the zone.
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QUEST - Currently unimplemented.
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GRID - Only zones 'on-the-grid' are shown on the areas command
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NOBUILD - Locks the zone so that it cannot be edited. Can be unlocked only by
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a GRGOD, IMPL, or someone in the zone's builders list.
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NOASTRAL - Prevents teleportation magic from working to or from this zone.
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See Also: ZLOCK, ZUNLOCK, ZEDIT-MENU
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#31
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ZEDIT-LEVELS ZONE-LEVELS
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A player is unable to enter the zone if their level is outside of the specified
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range. Summoning someone outside the range is not blocked, however. The level
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restrictions are shown on the areas command.
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See Also: ZEDIT-MENU, AREAS
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#31
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ZUNLOCK ZLOCK
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Zone locking and unlocking prevents any OLC from being used in the zone. Only
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an IMPL or GRGOD can lock/unlock all zones. A builder can lock and unlock their
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own zone if their name is in the zone's builders list.
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zlock - Locks one or all zones. Type zlock for usage.
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zunlock - Locks one or all zones. Type zunlock for usage.
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#31
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ZEDIT-ADVANCED ADVANCED
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@ -6973,21 +7039,46 @@ MEDIT-MENU MOB-MENU
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@yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n
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5) D-Desc:-
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@yIt looks unfinished.@n @RHELP MEDIT-D-DESC@n
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6) Level: [ @c0@n], 7) Alignment: [@c 0@n] @RHELP MEDIT-LEVEL@n
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8) Hitroll: [ @c0@n], 9) Damroll: [ @c 0@n] @RHELP MEDIT-HITROLL@n
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A) NumDamDice: [ @c1@n], B) SizeDamDice: [ @c1@n] @RHELP MEDIT-HP@n
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C) Num HP Dice: [ @c 1@n], D) Size HP Dice: [ @c1@n], E) HP Bonus: [ @c0@n]
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F) Armor Class: [@c 100@n], G) Exp: [ @c0@n], H) Gold: [ @c0@n]
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I) Position : @yStanding@n @RHELP MEDIT-AC@n
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J) Default : @yStanding@n @RHELP MEDIT-POSITION@n
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K) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
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L) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
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M) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
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6) Position : @yStanding@n @RHELP MEDIT-AC@n
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7) Default : @yStanding@n @RHELP MEDIT-POSITION@n
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8) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
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9) Stats Menu... @RHELP MEDIT-STATS@n
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A) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
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B) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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X) Delete Mob @RHELP MEDIT-DELETE@n
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W) Copy mob
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X) Delete Mob @RHELP MEDIT-DELETE@n
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Q) Quit
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Enter choice :
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#31
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MEDIT-STATS
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-- Mob Number: @c[@y1@c]@n
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(@c1@n) Level: @c[@y 34@c]@n @RHELP MEDIT-LEVEL@n
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(@c2@n) @cAuto Set Stats (based on level)@n
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Hit Points (xdy+z): Bare Hand Damage (xdy+z): @RHELP MEDIT-HP@n
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(@c3@n) HP NumDice: @c[@y 6@c]@n (@c6@n) BHD NumDice: @c[@y 5@c]@n @RHELP MEDIT-BHD@n
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(@c4@n) HP SizeDice: @c[@y 6@c]@n (@c7@n) BHD SizeDice: @c[@y 5@c]@n
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(@c5@n) HP Addition: @c[@y 340@c]@n (@c8@n) DamRoll: @c[@y 5@c]@n @RHELP MEDIT-DAMROLL@n
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(range @y346@n to @y376@c) (range @y10@n to @y30@n)
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(@cA@n) Armor Class: @c[@y-100@c]@n (@cD@n) Hitroll: @c[@y 11@c]@n @RHELP MEDIT-ARMOR@n
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(@cB@n) Exp Points: @c[@y 115600@c]@n (@cE@n) Alignment: @c[@y 1000@c]@n @RHELP MEDIT-EXP@n
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(@cC@n) Gold: @c[@y 340@c]@n @RHELP MEDIT-GOLD@n
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(@cF@n) Str: @c[@y11/ 0@c]@n Saving Throws
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(@cG@n) Int: @c[@y 11@c]@n (@cL) Paralysis @c[@y 0@c]@n
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(@cH@n) Wis: @c[@y 11@c]@n (@cM) Rods/Staves @c[@y 0@c]@n
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(@cI@n) Dex: @c[@y 11@c]@n (@cN) Petrification @c[@y 0@c]@n
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(@cJ@n) Con: @c[@y 11@c]@n (@cO) Breath @c[@y 0@c]@n
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(@cK@n) Cha: @c[@y 11@c]@n (@cP) Spells @c[@y 0@c]@n
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(@cQ@n) Quit to main menu
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Enter choice :
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See Also: MEDIT-MENU
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#31
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MEDIT-NUMBER
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@ -7120,15 +7211,17 @@ obese yellow goblin" are far more impressive.
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See also: TEXT-EDITOR
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#31
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MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS MEDIT-ALIGNMENT AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
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MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
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(1) Level: [ #]
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(2) Auto Set Stats (based on level)
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6) Level: , 7) Alignment:
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The level of the monster, from 1 to 34. Instead of having to manually
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enter all the data below, you can simply enter the level and the other
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fields will be calculated for you. This is a guideline for builders, not a
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set standard. Feel free to modify any of these values. Keep it reasonable.
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The level of the mob is used in the consider command, and when gaining
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experience.
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enter all the data below, you can simply enter the level and then select option
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2 to autoroll all other fields so they will be calculated for you. This is a
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guideline for builders, not a set standard. Feel free to modify any of these
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values. Keep it reasonable. The level of the mob is used in the consider
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command, and when gaining experience.
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Here is our autoroll standard, entering mob level will calculate the following:
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GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34);
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@ -7144,6 +7237,60 @@ Here is our autoroll standard, entering mob level will calculate the following:
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GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
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See also: STANDARDS
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#31
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MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE MEDIT-BHD
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(8) DamRoll: [ 5]
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Damroll determines how much damage a mob does per hit when fighting.
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(D) Hitroll: [ 11]
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Hitroll determines how often a mob lands a direct hit when fighting.
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Bare Hand Damage (xdy+z):
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(6) BHD NumDice: [ 5]
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(7) BHD SizeDice: [ 5]
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For BHD (bare hand damage), xdy specifies the dice rolls and z is the
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strength bonus added both to BHD and weapon-inflicted damage. For example,
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a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
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round without a weapon. If the monster picks up and wields a tiny stick
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which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
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per round with the stick.
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See also: AUTOROLL
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#31
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MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
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Hit Points (xdy+z):
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(3) HP NumDice: [ #]
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(4) HP SizeDice: [ #]
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(5) HP Addition: [ #]
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(range # to #)
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Hit Points are calculated by rolling dice. The first value determines
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the number of die, the second the size of the die. This may be confusing
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for some so to make this easier I would suggest to always set the HP
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Bonus: to how many hit points you want the mob to have instead of having
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to figure out the rolls of the dice etc. Or better yet, just enter the mob
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level and let the autoroll settings calculate it for you.
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See also: AUTOROLL
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#31
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MEDIT-ARMOR-CLASS MEDIT-AC
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(A) Armor Class: [#]
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Armor class is the ability of the monster to avoid damage. Range is from
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-100 to 100, with lower values indicating better armor. Roughly, the scale is:
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AC 100 Naked person
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AC 0 Very heavily armored person (full plate mail)
|
||||
AC -100 Armored Battle Tank (hopefully impossible for players)
|
||||
|
||||
See Also: MEDIT-MENU
|
||||
#31
|
||||
MEDIT-EXPERIENCE MEDIT-XP MEDIT-ALIGNMENT
|
||||
|
||||
(B) Exp Points: [ 115600] (E) Alignment: [ 1000]
|
||||
|
||||
Alignment
|
||||
A number from -1000 to 1000 representing the mobs initial alignment.
|
||||
|
|
@ -7156,53 +7303,19 @@ The alignment of a mobile is determined entirely by you, depending on
|
|||
the type of area you are creating. The alignment can be from -1000
|
||||
(extremely evil) to +1000 (divinely good).
|
||||
|
||||
#31
|
||||
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE
|
||||
|
||||
8) Hitroll: , 9) Damroll:
|
||||
Values that determine how often the mobs hit and how much damage they
|
||||
do per hit.
|
||||
|
||||
A) NumDamDice: , B) SizeDamDice:
|
||||
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
|
||||
strength bonus added both to BHD and weapon-inflicted damage. For example,
|
||||
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
|
||||
round without a weapon. If the monster picks up and wields a tiny stick
|
||||
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
|
||||
per round with the stick.
|
||||
|
||||
See also: AUTOROLL
|
||||
#31
|
||||
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
|
||||
|
||||
C) Num HP Dice: , D) Size HP Dice: , E) HP Bonus: [@c0@n]
|
||||
|
||||
Hit Points are calculated by rolling dice. The first value determines
|
||||
the number of die, the second the size of the die. This may be confusing
|
||||
for some so to make this easier I would suggest to always set the HP
|
||||
Bonus: to how many hit points you want the mob to have instead of having
|
||||
to figure out the rolls of the dice etc. Or better yet, just enter the mob
|
||||
level and let the autoroll settings calculate it for you.
|
||||
|
||||
See also: AUTOROLL
|
||||
#31
|
||||
MEDIT-ARMOR-CLASS MEDIT-AC MEDIT-EXPERIENCE MEDIT-GOLD
|
||||
|
||||
F) Armor Class: , G) Exp: , H) Gold: [@c0@n]
|
||||
|
||||
Armor class is the ability of the monster to avoid damage. Range is from
|
||||
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
|
||||
|
||||
AC 100 Naked person
|
||||
AC 0 Very heavily armored person (full plate mail)
|
||||
AC -100 Armored Battle Tank (hopefully impossible for players)
|
||||
|
||||
Experience is simply the number of experience points the mobile is born
|
||||
with. This is not the exact number of experience points the player will get
|
||||
for killing the mob. A fraction of this experience is given for damaging and
|
||||
killing a mob. This is limited by a max experience gain value and will also be
|
||||
split between members if grouped. Use the autoroll option if you are unsure of
|
||||
what to put here.
|
||||
|
||||
See Also: MEDIT-MENU
|
||||
#31
|
||||
MEDIT-GOLD
|
||||
|
||||
(C) Gold: [ #]
|
||||
|
||||
Gold is the number of coins the mobile is born with. Do not give gold to
|
||||
animals or anything unlikely to need money. For example a pigeon should not
|
||||
be carrying 100 gold. Well, maybe it is a carrier pigeon, ;-) be reasonable.
|
||||
|
|
@ -8285,10 +8398,42 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
|
|||
AutoLoot: ON AutoGold: ON AutoSplit: ON
|
||||
AutoSac: ON AutoAssist: ON AutoMap: ON
|
||||
Pagelength: 32 Screenwidth: 80 AFK: OFF
|
||||
Color: on
|
||||
Autokey: OFF Autodoor: OFF Color: on
|
||||
|
||||
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
||||
#0
|
||||
AUTOKEY
|
||||
|
||||
Usage: autokey
|
||||
|
||||
When enabled this toggle will automatically use a door key (if it's in your
|
||||
inventory) when you try to open a locked door. You do not need to use the
|
||||
separate unlock command. It can be turned on and off using the autokey
|
||||
command, the toggle autokey command, or prefedit.
|
||||
|
||||
See Also: AUTODOOR, TOGGLE, PREFEDIT
|
||||
#0
|
||||
AUTODOOR
|
||||
|
||||
Usage: autodoor
|
||||
|
||||
When enabled this toggle will automatically find the next available door when
|
||||
using the open, close, lock, unlock or pick commands. For example, in a room
|
||||
with several closed doors, one door will be opened each time the player types
|
||||
open door until all the doors are open. The player can still specify a
|
||||
direction to open a particular door.
|
||||
|
||||
See Also: AUTOKEY, TOGGLE, PREFEDIT
|
||||
#0
|
||||
PREFEDIT PREFERENCE-EDITOR
|
||||
|
||||
Usage: prefedit
|
||||
|
||||
An addition to OasisOLC for players! The menu-driven interface allows players
|
||||
to change all of their preferences and toggles.
|
||||
|
||||
See Also: TOGGLE
|
||||
#0
|
||||
AUTOMAPPING MAPS
|
||||
|
||||
Usage: map <#1-12>
|
||||
|
|
@ -8326,9 +8471,26 @@ Any part of a zones name that is CAPITALIZED can be accessed by the teleporter.
|
|||
i.e. "teleport sanctus"
|
||||
Uncapitalized zones are linked through a capitalized zone.
|
||||
|
||||
See also: AREAS
|
||||
See also: ZONES
|
||||
#0
|
||||
AREAS ZONES
|
||||
AREAS
|
||||
|
||||
Usage: areas [level-range]
|
||||
|
||||
Lists all zones with the GRID flag set and shows the level restrictions for
|
||||
each zone. Players can also restrict the level range.
|
||||
|
||||
areas lists all areas.
|
||||
areas 24 list all areas where level 24 is in it's level range.
|
||||
areas -10 list areas in the level range 0 to 10
|
||||
areas 15- lists all areas with a level range higher than 15
|
||||
areas 5-12 lists areas in the level range 5 to 12
|
||||
|
||||
Any areas that 'overlap' the specified range are shown in red.
|
||||
|
||||
See Also: ZONES
|
||||
#0
|
||||
ZONES
|
||||
|
||||
These zones are maintained in the latest tbaMUD format with DG Scripts on
|
||||
The Builder Academy (TBA) telnet://tbamud.com:9091/
|
||||
|
|
@ -8364,6 +8526,7 @@ rumble@@tbamud.com
|
|||
25 High Tower of Magic -- Skylar 1-30
|
||||
26 High Tower Of Magic II -- Skylar 1-30
|
||||
27 MEMLIN Caves -- Detta 17-25
|
||||
28 MUDSCHOOL -- Welcor 1- 3
|
||||
30 Northern MIDGAARD -- DikuMUD 1-33
|
||||
31 Southern MIDGAARD -- DikuMUD 1-33
|
||||
32 MIDGAARD -- DikuMUD 1-33
|
||||
|
|
@ -8538,7 +8701,7 @@ by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
|
|||
|
||||
Thanks to everyone who has donated their time and effort.
|
||||
|
||||
See also: STOCK, TELEPORTER
|
||||
See also: AREAS, STOCK, TELEPORTER
|
||||
#0
|
||||
IDLE VOID LIMBO
|
||||
|
||||
|
|
@ -11512,7 +11675,15 @@ DELETE SUICIDE
|
|||
select the option to delete your character.
|
||||
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
WHOIS
|
||||
|
||||
Usage: whois <player name>
|
||||
|
||||
Lists basic information about the player specified.
|
||||
|
||||
See Also: WHO
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
|
||||
Not implemented.
|
||||
Translation engine: http://babelfish.yahoo.com/
|
||||
|
|
@ -12070,6 +12241,17 @@ make backups and will give you a copy of your work whenever you request it.
|
|||
|
||||
See also: TMC, TBA-ADVERTISING
|
||||
#0
|
||||
BUILDERS IMMORTALS
|
||||
|
||||
A builder is a term usually used to describe a person who designs MUD zones
|
||||
for other characters to explore. Any player with motivation, ideas, and good
|
||||
writing style can be a builder as well as a player. As a Builder, your job is
|
||||
to create the virtual world in which players can roam around, solve puzzles,
|
||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||
mobs, shops, and triggers with which players will interact.
|
||||
|
||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||
#31
|
||||
REPORT-EXAMPLE BUILDER-REPORT
|
||||
|
||||
The following is Justo's monthly builder's report update. These are not required,
|
||||
|
|
@ -12123,17 +12305,6 @@ From: justo
|
|||
tested the Zones. What have we got in that regard now ?
|
||||
Justo's Monthly Zone report
|
||||
|
||||
#31
|
||||
BUILDERS IMMORTALS
|
||||
|
||||
A builder is a term usually used to describe a person who designs MUD zones
|
||||
for other characters to explore. Any player with motivation, ideas, and good
|
||||
writing style can be a builder as well as a player. As a Builder, your job is
|
||||
to create the virtual world in which players can roam around, solve puzzles,
|
||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||
mobs, shops, and triggers with which players will interact.
|
||||
|
||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||
#31
|
||||
TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS
|
||||
|
||||
|
|
@ -12569,7 +12740,7 @@ tbamud.com 9091
|
|||
http://tbamud.com
|
||||
rumble@tbamud.com
|
||||
#0
|
||||
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH
|
||||
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG
|
||||
|
||||
Detta: this might hurt a little going in ;)
|
||||
Detta: yeah have been up to my waist in manure before heh, fun stuff :P
|
||||
|
|
@ -12581,6 +12752,7 @@ Detta: you know... I normally just think about cute fluffy animals and paradise
|
|||
*Shamra mistakenly gave everyone the wrong URL, then:
|
||||
Shamra: 33 Yes it was a PORN site...P-O-R-N...are you happy now! ??
|
||||
Shamra: all this chemistry talk is going to give me a serious orgasm :P
|
||||
Shamra: except you have all these odd people touching your junk...
|
||||
|
||||
Manivo: ...it hurts to have a conscience. =(
|
||||
Manivo: (And the knowledge that Rumble reads the backlog) :P
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue