Minor code changes and updated World and files for 3.60 release. --Rumble

This commit is contained in:
Rumble 2009-09-18 11:17:47 +00:00
parent f9f356823f
commit 5e3caf42ff
204 changed files with 17044 additions and 16851 deletions

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@ -2749,24 +2749,47 @@ Usage: wizhelp <name>
Gives a list of the special commands available to you or the name you provide.
The following wizard commands are implemented with level in the brackets:
[31]; [31]detach [31]holylight [32]ocopy [34]reload [32]skillset [32]unaffect
[33]advance [31]dig [31]imotd [31]oedit [33]reroll [31]slist [33]unban
[32]aedit [31]echo [31]invis [31]olc [31]restore [32]snoop [31]uptime
[31]at [34]export [32]last [31]olist [31]rlist [31]stat [32]users
[31]attach [32]file [32]links [32]pardon [31]roomflags [32]switch [32]vdelete
[33]ban [32]force [31]load [31]peace [31]saveall [32]tcopy [31]vnum
[31]buildwalk [33]freeze [32]mcopy [34]plist [32]scopy [33]tedit [31]vstat
[34]cedit [32]gecho [31]medit [31]purge [31]sedit [32]teleport [31]wiznet
[34]changelog [31]goto [31]mlist [34]qecho [32]send [33]thaw [31]wizhelp
[32]checkload [31]handbook [33]mute [31]qedit [32]set [31]tlist [34]wizlock
[33]copyover [33]hcontrol [31]nohassle [31]qlist [31]show [32]transfer [33]wizupdate
[31]date [32]hedit [33]notitle [31]rcopy [34]shutdow [31]trigedit [32]zcheck
[32]dc [34]helpcheck [31]nowiz [31]redit [34]shutdown [31]tstat [31]zedit
[31]zlist [32]zpurge [31]zreset
[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck
[31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit
[34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist
[34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock
[32]checkload [33]hcontrol [33]notitle [31]redit [32]skillset [33]unban [31]zpurge
[33]copyover [32]hedit [31]nowiz [34]reload [31]slist [31]uptime [31]zreset
[31]date [34]helpcheck [32]ocopy [33]reroll [32]snoop [32]users [32]zunlock
[32]dc [31]holylight [31]oedit [31]restore [31]stat [32]vdelete
[31]detach [31]imotd [31]olc [31]rlist [32]switch [31]vnum
@RHELP <any of the above commands>@n
#31
ZLOCK
Usage: zlock <zone number>
zlock list
Locks a zone so that building or editing is not possible.
The 'list' shows all currently locked zones.
'zlock all' will lock every zone with the GRID flag set.
'zlock all all' will lock every zone in the MUD.
See also: ZUNLOCK
#31
ZUNLOCK
Usage: zunlock <zone number>
zunlock list
Unlocks a 'locked' zone to allow building or editing.
The 'list' shows all currently unlocked zones.
'zunlock all' will unlock every zone in the MUD.
See also: ZLOCK
#31
WIZLOCK
Usage: wizlock [value]
@ -3004,6 +3027,7 @@ http://publications.gbdirect.co.uk/c_book/
http://mindview.net/CDs/ThinkingInC/beta3
http://www.cprogramming.com/tutorial/
http://www.free-ed.net/catalog/crsemain.asp?nC=3&nD=2&nO=3
http://www.iu.hio.no/~mark/CTutorial/CTutorial.html
See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG
#31
@ -3109,7 +3133,7 @@ accessed by typing: | TRIGEDIT-MOB-MEMORY |
@RHELP <TYPE>@n. | TRIGEDIT-MOB-CAST |
i.e. @RHELP TRIGEDIT-MOB-ACT@n | TRIGEDIT-MOB-LEAVE |
| TRIGEDIT-MOB-DOOR |
| TRIGEDIT-MOB-TIME |
| TRIGEDIT-MOB-TIME |
See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS |=========================|
#31
TRIGEDIT-OBJECT-COMMANDS ROOM-COMMANDS OBJECT-COMMANDS TRIG-MOB-COMMAND TRIGEDIT-MUDCOMMANDS
@ -3285,6 +3309,9 @@ if %actor.inventory(700)%
%purge% %actor.inventory(700)%
end
Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
you can no longer access that mob/obj variables.
Example: @RTSTAT 1375, 6300@n
See also: POSITIONS
@ -4076,7 +4103,7 @@ TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 V
Objects When using field - The variable returns:
affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n
carried_by - The id of the character carrying the object, or an empty return.
carried_by - The id of the character carrying the object, or an empty return. @RTSTAT 55005@n
contents - Gives the first object in a container. @RTSTAT 32@n
cost() - The cost (not rent cost) of the object. Subfield sets.
cost_per_day - The rent cost of the object
@ -4084,7 +4111,7 @@ count - The number of the same object.
has_in - True if the container holds the item.
hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
id - The unique id of the object.
is_inroom - Returns true if object is in room.
is_inroom - Returns true if object is in room. @RTSTAT 55005@n
name - The list of key words of the object.
next_in_list - The id of the next object in the characters inventory, or an
empty return
@ -4149,6 +4176,7 @@ str/stradd/wis() () is a subfield and allows a change to the variable.
alias - The list of aliases of the mob or the player name.
align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
armor - Checks the actor's armor class.
canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
class - The actor's class, as a string.
drunk() - The actor's drunkenness. Subfield sets, -1 is off.
@ -4607,7 +4635,7 @@ Variables:
Example: @RTSTAT 58, 1233@n
#31
TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR
TRIGEDIT-ROOM-DOOR TRIGEDIT-DOOR TRIG-ROOM-DOOR
Activated when a player uses the door specific commands:
'close, open, pick, lock, unlock' on a door.
@ -4642,13 +4670,16 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
Activated if a player enters the game in the room the trigger is attached to.
Note: New players enter the game at level 0, not level 1.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
Variables:
%self% - the room.
Example: @RTSTAT 199@n
See also: TRIG-TYPE
#31
TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM
@ -4980,7 +5011,7 @@ Argument : not used.
Variables:
%self% - the object.
Example: @RTSTAT 80@n
Example: @RTSTAT 80, 55005@n
See also: RANDOM-TIMING
#31
@ -5227,7 +5258,7 @@ TRIGEDIT-NAMES TRIG-NAMES TRIGGER-NAMES
Always use names that explain your trigger and include the VNUM for the
mob/obj/room that the trigger is going to be attached to. It is important to
give your trigger a name you and others can understand. This way others can
search "vnum trigger <keyword>." This will also make it easier when using
search "vnum trig <keyword>." This will also make it easier when using
tlist and tstat, allowing others to quickly comprehend what the trigger does.
Here are some good examples:
@ -6735,6 +6766,9 @@ L) Lifespan : @y30 minutes @RHELP ZEDIT-LIFESPAN@n
B) Bottom of zone : @y1300 @RHELP ZEDIT-BOTTOM@n
T) Top of zone : @y1399 @RHELP ZEDIT-TOP@n
R) Reset Mode : @yNormal reset. @RHELP ZEDIT-RESET@n
F) Zone Flags : @cNOBITS @RHELP ZEDIT-FLAGS@n
M) Level Range : @y<Not Set!> @RHELP ZEDIT-LEVEL@n
[Command list] @RHELP ZEDIT-COMMANDS@n
0 - <END OF LIST>
N) New command. @RHELP ZEDIT-NEW@n
@ -6744,6 +6778,38 @@ Q) Quit
Enter your choice :
See also: ZEDIT-EQUIP, MAXLOAD, DEPENDENT, ZRESET, ZEDIT-ADVANCED
#31
ZEDIT-FLAGS ZONEFLAGS ZONE-FLAGS
These flags are set in zedit, and are global for the whole zone.
CLOSED - Players cannot enter the zone.
NO_IMMORT - Immortals (below LVL_GRGOD) cannot enter the zone.
QUEST - Currently unimplemented.
GRID - Only zones 'on-the-grid' are shown on the areas command
NOBUILD - Locks the zone so that it cannot be edited. Can be unlocked only by
a GRGOD, IMPL, or someone in the zone's builders list.
NOASTRAL - Prevents teleportation magic from working to or from this zone.
See Also: ZLOCK, ZUNLOCK, ZEDIT-MENU
#31
ZEDIT-LEVELS ZONE-LEVELS
A player is unable to enter the zone if their level is outside of the specified
range. Summoning someone outside the range is not blocked, however. The level
restrictions are shown on the areas command.
See Also: ZEDIT-MENU, AREAS
#31
ZUNLOCK ZLOCK
Zone locking and unlocking prevents any OLC from being used in the zone. Only
an IMPL or GRGOD can lock/unlock all zones. A builder can lock and unlock their
own zone if their name is in the zone's builders list.
zlock - Locks one or all zones. Type zlock for usage.
zunlock - Locks one or all zones. Type zunlock for usage.
#31
ZEDIT-ADVANCED ADVANCED
@ -6973,21 +7039,46 @@ MEDIT-MENU MOB-MENU
@yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n
5) D-Desc:-
@yIt looks unfinished.@n @RHELP MEDIT-D-DESC@n
6) Level: [ @c0@n], 7) Alignment: [@c 0@n] @RHELP MEDIT-LEVEL@n
8) Hitroll: [ @c0@n], 9) Damroll: [ @c 0@n] @RHELP MEDIT-HITROLL@n
A) NumDamDice: [ @c1@n], B) SizeDamDice: [ @c1@n] @RHELP MEDIT-HP@n
C) Num HP Dice: [ @c 1@n], D) Size HP Dice: [ @c1@n], E) HP Bonus: [ @c0@n]
F) Armor Class: [@c 100@n], G) Exp: [ @c0@n], H) Gold: [ @c0@n]
I) Position : @yStanding@n @RHELP MEDIT-AC@n
J) Default : @yStanding@n @RHELP MEDIT-POSITION@n
K) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
L) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
M) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
6) Position : @yStanding@n @RHELP MEDIT-AC@n
7) Default : @yStanding@n @RHELP MEDIT-POSITION@n
8) Attack : @yhit@n @RHELP MEDIT-ATTACK@n
9) Stats Menu... @RHELP MEDIT-STATS@n
A) NPC Flags : @cISNPC@n @RHELP MEDIT-NPC@n
B) AFF Flags : @cNOBITS@n @RHELP MEDIT-AFF@n
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
X) Delete Mob @RHELP MEDIT-DELETE@n
W) Copy mob
X) Delete Mob @RHELP MEDIT-DELETE@n
Q) Quit
Enter choice :
#31
MEDIT-STATS
-- Mob Number: @c[@y1@c]@n
(@c1@n) Level: @c[@y 34@c]@n @RHELP MEDIT-LEVEL@n
(@c2@n) @cAuto Set Stats (based on level)@n
Hit Points (xdy+z): Bare Hand Damage (xdy+z): @RHELP MEDIT-HP@n
(@c3@n) HP NumDice: @c[@y 6@c]@n (@c6@n) BHD NumDice: @c[@y 5@c]@n @RHELP MEDIT-BHD@n
(@c4@n) HP SizeDice: @c[@y 6@c]@n (@c7@n) BHD SizeDice: @c[@y 5@c]@n
(@c5@n) HP Addition: @c[@y 340@c]@n (@c8@n) DamRoll: @c[@y 5@c]@n @RHELP MEDIT-DAMROLL@n
(range @y346@n to @y376@c) (range @y10@n to @y30@n)
(@cA@n) Armor Class: @c[@y-100@c]@n (@cD@n) Hitroll: @c[@y 11@c]@n @RHELP MEDIT-ARMOR@n
(@cB@n) Exp Points: @c[@y 115600@c]@n (@cE@n) Alignment: @c[@y 1000@c]@n @RHELP MEDIT-EXP@n
(@cC@n) Gold: @c[@y 340@c]@n @RHELP MEDIT-GOLD@n
(@cF@n) Str: @c[@y11/ 0@c]@n Saving Throws
(@cG@n) Int: @c[@y 11@c]@n (@cL) Paralysis @c[@y 0@c]@n
(@cH@n) Wis: @c[@y 11@c]@n (@cM) Rods/Staves @c[@y 0@c]@n
(@cI@n) Dex: @c[@y 11@c]@n (@cN) Petrification @c[@y 0@c]@n
(@cJ@n) Con: @c[@y 11@c]@n (@cO) Breath @c[@y 0@c]@n
(@cK@n) Cha: @c[@y 11@c]@n (@cP) Spells @c[@y 0@c]@n
(@cQ@n) Quit to main menu
Enter choice :
See Also: MEDIT-MENU
#31
MEDIT-NUMBER
@ -7120,15 +7211,17 @@ obese yellow goblin" are far more impressive.
See also: TEXT-EDITOR
#31
MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS MEDIT-ALIGNMENT AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
(1) Level: [ #]
(2) Auto Set Stats (based on level)
6) Level: , 7) Alignment:
The level of the monster, from 1 to 34. Instead of having to manually
enter all the data below, you can simply enter the level and the other
fields will be calculated for you. This is a guideline for builders, not a
set standard. Feel free to modify any of these values. Keep it reasonable.
The level of the mob is used in the consider command, and when gaining
experience.
enter all the data below, you can simply enter the level and then select option
2 to autoroll all other fields so they will be calculated for you. This is a
guideline for builders, not a set standard. Feel free to modify any of these
values. Keep it reasonable. The level of the mob is used in the consider
command, and when gaining experience.
Here is our autoroll standard, entering mob level will calculate the following:
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34);
@ -7144,6 +7237,60 @@ Here is our autoroll standard, entering mob level will calculate the following:
GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
See also: STANDARDS
#31
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE MEDIT-BHD
(8) DamRoll: [ 5]
Damroll determines how much damage a mob does per hit when fighting.
(D) Hitroll: [ 11]
Hitroll determines how often a mob lands a direct hit when fighting.
Bare Hand Damage (xdy+z):
(6) BHD NumDice: [ 5]
(7) BHD SizeDice: [ 5]
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
strength bonus added both to BHD and weapon-inflicted damage. For example,
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
round without a weapon. If the monster picks up and wields a tiny stick
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
per round with the stick.
See also: AUTOROLL
#31
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
Hit Points (xdy+z):
(3) HP NumDice: [ #]
(4) HP SizeDice: [ #]
(5) HP Addition: [ #]
(range # to #)
Hit Points are calculated by rolling dice. The first value determines
the number of die, the second the size of the die. This may be confusing
for some so to make this easier I would suggest to always set the HP
Bonus: to how many hit points you want the mob to have instead of having
to figure out the rolls of the dice etc. Or better yet, just enter the mob
level and let the autoroll settings calculate it for you.
See also: AUTOROLL
#31
MEDIT-ARMOR-CLASS MEDIT-AC
(A) Armor Class: [#]
Armor class is the ability of the monster to avoid damage. Range is from
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
AC 100 Naked person
AC 0 Very heavily armored person (full plate mail)
AC -100 Armored Battle Tank (hopefully impossible for players)
See Also: MEDIT-MENU
#31
MEDIT-EXPERIENCE MEDIT-XP MEDIT-ALIGNMENT
(B) Exp Points: [ 115600] (E) Alignment: [ 1000]
Alignment
A number from -1000 to 1000 representing the mobs initial alignment.
@ -7156,53 +7303,19 @@ The alignment of a mobile is determined entirely by you, depending on
the type of area you are creating. The alignment can be from -1000
(extremely evil) to +1000 (divinely good).
#31
MEDIT-HITROLL MEDIT-DAMROLL MEDIT-NUMDAMDICE MEDIT-SIZEDAMDICE
8) Hitroll: , 9) Damroll:
Values that determine how often the mobs hit and how much damage they
do per hit.
A) NumDamDice: , B) SizeDamDice:
For BHD (bare hand damage), xdy specifies the dice rolls and z is the
strength bonus added both to BHD and weapon-inflicted damage. For example,
a monster with a BHD of 1d4+10 will do between 11 and 14 hit points each
round without a weapon. If the monster picks up and wields a tiny stick
which gives 1d2 damage, then the monster will do 1d2 + 10 points of damage
per round with the stick.
See also: AUTOROLL
#31
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
C) Num HP Dice: , D) Size HP Dice: , E) HP Bonus: [@c0@n]
Hit Points are calculated by rolling dice. The first value determines
the number of die, the second the size of the die. This may be confusing
for some so to make this easier I would suggest to always set the HP
Bonus: to how many hit points you want the mob to have instead of having
to figure out the rolls of the dice etc. Or better yet, just enter the mob
level and let the autoroll settings calculate it for you.
See also: AUTOROLL
#31
MEDIT-ARMOR-CLASS MEDIT-AC MEDIT-EXPERIENCE MEDIT-GOLD
F) Armor Class: , G) Exp: , H) Gold: [@c0@n]
Armor class is the ability of the monster to avoid damage. Range is from
-100 to 100, with lower values indicating better armor. Roughly, the scale is:
AC 100 Naked person
AC 0 Very heavily armored person (full plate mail)
AC -100 Armored Battle Tank (hopefully impossible for players)
Experience is simply the number of experience points the mobile is born
with. This is not the exact number of experience points the player will get
for killing the mob. A fraction of this experience is given for damaging and
killing a mob. This is limited by a max experience gain value and will also be
split between members if grouped. Use the autoroll option if you are unsure of
what to put here.
See Also: MEDIT-MENU
#31
MEDIT-GOLD
(C) Gold: [ #]
Gold is the number of coins the mobile is born with. Do not give gold to
animals or anything unlikely to need money. For example a pigeon should not
be carrying 100 gold. Well, maybe it is a carrier pigeon, ;-) be reasonable.
@ -8285,10 +8398,42 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
AutoLoot: ON AutoGold: ON AutoSplit: ON
AutoSac: ON AutoAssist: ON AutoMap: ON
Pagelength: 32 Screenwidth: 80 AFK: OFF
Color: on
Autokey: OFF Autodoor: OFF Color: on
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
#0
AUTOKEY
Usage: autokey
When enabled this toggle will automatically use a door key (if it's in your
inventory) when you try to open a locked door. You do not need to use the
separate unlock command. It can be turned on and off using the autokey
command, the toggle autokey command, or prefedit.
See Also: AUTODOOR, TOGGLE, PREFEDIT
#0
AUTODOOR
Usage: autodoor
When enabled this toggle will automatically find the next available door when
using the open, close, lock, unlock or pick commands. For example, in a room
with several closed doors, one door will be opened each time the player types
open door until all the doors are open. The player can still specify a
direction to open a particular door.
See Also: AUTOKEY, TOGGLE, PREFEDIT
#0
PREFEDIT PREFERENCE-EDITOR
Usage: prefedit
An addition to OasisOLC for players! The menu-driven interface allows players
to change all of their preferences and toggles.
See Also: TOGGLE
#0
AUTOMAPPING MAPS
Usage: map <#1-12>
@ -8326,9 +8471,26 @@ Any part of a zones name that is CAPITALIZED can be accessed by the teleporter.
i.e. "teleport sanctus"
Uncapitalized zones are linked through a capitalized zone.
See also: AREAS
See also: ZONES
#0
AREAS ZONES
AREAS
Usage: areas [level-range]
Lists all zones with the GRID flag set and shows the level restrictions for
each zone. Players can also restrict the level range.
areas lists all areas.
areas 24 list all areas where level 24 is in it's level range.
areas -10 list areas in the level range 0 to 10
areas 15- lists all areas with a level range higher than 15
areas 5-12 lists areas in the level range 5 to 12
Any areas that 'overlap' the specified range are shown in red.
See Also: ZONES
#0
ZONES
These zones are maintained in the latest tbaMUD format with DG Scripts on
The Builder Academy (TBA) telnet://tbamud.com:9091/
@ -8364,6 +8526,7 @@ rumble@@tbamud.com
25 High Tower of Magic -- Skylar 1-30
26 High Tower Of Magic II -- Skylar 1-30
27 MEMLIN Caves -- Detta 17-25
28 MUDSCHOOL -- Welcor 1- 3
30 Northern MIDGAARD -- DikuMUD 1-33
31 Southern MIDGAARD -- DikuMUD 1-33
32 MIDGAARD -- DikuMUD 1-33
@ -8538,7 +8701,7 @@ by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
Thanks to everyone who has donated their time and effort.
See also: STOCK, TELEPORTER
See also: AREAS, STOCK, TELEPORTER
#0
IDLE VOID LIMBO
@ -11512,7 +11675,15 @@ DELETE SUICIDE
select the option to delete your character.
#0
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
WHOIS
Usage: whois <player name>
Lists basic information about the player specified.
See Also: WHO
#0
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
Not implemented.
Translation engine: http://babelfish.yahoo.com/
@ -12070,6 +12241,17 @@ make backups and will give you a copy of your work whenever you request it.
See also: TMC, TBA-ADVERTISING
#0
BUILDERS IMMORTALS
A builder is a term usually used to describe a person who designs MUD zones
for other characters to explore. Any player with motivation, ideas, and good
writing style can be a builder as well as a player. As a Builder, your job is
to create the virtual world in which players can roam around, solve puzzles,
find treasures, and gain experience. A Builder creates the rooms, objects,
mobs, shops, and triggers with which players will interact.
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
#31
REPORT-EXAMPLE BUILDER-REPORT
The following is Justo's monthly builder's report update. These are not required,
@ -12123,17 +12305,6 @@ From: justo
tested the Zones. What have we got in that regard now ?
Justo's Monthly Zone report
#31
BUILDERS IMMORTALS
A builder is a term usually used to describe a person who designs MUD zones
for other characters to explore. Any player with motivation, ideas, and good
writing style can be a builder as well as a player. As a Builder, your job is
to create the virtual world in which players can roam around, solve puzzles,
find treasures, and gain experience. A Builder creates the rooms, objects,
mobs, shops, and triggers with which players will interact.
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
#31
TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS
@ -12569,7 +12740,7 @@ tbamud.com 9091
http://tbamud.com
rumble@tbamud.com
#0
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG
Detta: this might hurt a little going in ;)
Detta: yeah have been up to my waist in manure before heh, fun stuff :P
@ -12581,6 +12752,7 @@ Detta: you know... I normally just think about cute fluffy animals and paradise
*Shamra mistakenly gave everyone the wrong URL, then:
Shamra: 33 Yes it was a PORN site...P-O-R-N...are you happy now! ??
Shamra: all this chemistry talk is going to give me a serious orgasm :P
Shamra: except you have all these odd people touching your junk...
Manivo: ...it hurts to have a conscience. =(
Manivo: (And the knowledge that Rumble reads the backlog) :P