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clang-format file added, quest.c and .h formatted
This commit is contained in:
parent
e6085172d5
commit
5c44f0575e
4 changed files with 205 additions and 151 deletions
55
.clang-format
Normal file
55
.clang-format
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@ -0,0 +1,55 @@
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---
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Language: Cpp
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BasedOnStyle: LLVM
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AccessModifierOffset: -4
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AlignConsecutiveAssignments: false
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AlignConsecutiveDeclarations: false
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AlignOperands: Align
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AlignTrailingComments: true
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AlwaysBreakTemplateDeclarations: Yes
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BraceWrapping:
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AfterCaseLabel: true
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AfterClass: true
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AfterControlStatement: false
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AfterEnum: true
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AfterFunction: true
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AfterNamespace: true
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AfterStruct: true
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AfterUnion: true
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AfterExternBlock: false
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BeforeCatch: true
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BeforeElse: false
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BeforeLambdaBody: true
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BeforeWhile: true
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SplitEmptyFunction: true
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SplitEmptyRecord: true
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SplitEmptyNamespace: true
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BreakBeforeBraces: Custom
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BreakBeforeBinaryOperators: All
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BreakConstructorInitializers: AfterColon
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BreakConstructorInitializersBeforeComma: false
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ColumnLimit: 120
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ConstructorInitializerAllOnOneLineOrOnePerLine: false
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IncludeCategories:
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- Regex: '^<.*'
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Priority: 1
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- Regex: '^".*'
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Priority: 2
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- Regex: '.*'
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Priority: 3
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IncludeIsMainRegex: '([-_](test|unittest))?$'
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IndentCaseBlocks: true
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IndentWidth: 4
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InsertNewlineAtEOF: true
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 2
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NamespaceIndentation: All
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SpaceInEmptyParentheses: false
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SpacesInAngles: false
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SpacesInConditionalStatement: false
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SpacesInCStyleCastParentheses: false
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SpacesInParentheses: false
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TabWidth: 4
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...
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238
src/quest.c
238
src/quest.c
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@ -66,11 +66,11 @@ qst_rnum real_quest(qst_vnum vnum)
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for (rnum = 0; rnum < total_quests; rnum++)
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if (QST_NUM(rnum) == vnum)
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return(rnum);
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return(NOTHING);
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return (rnum);
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return (NOTHING);
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}
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int is_complete(struct char_data *ch, qst_vnum vnum)
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int is_complete(const struct char_data *ch, qst_vnum vnum)
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{
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int i;
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@ -83,7 +83,7 @@ int is_complete(struct char_data *ch, qst_vnum vnum)
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qst_vnum find_quest_by_qmnum(struct char_data *ch, mob_vnum qm, int num)
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{
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qst_rnum rnum;
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int found=0;
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int found = 0;
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for (rnum = 0; rnum < total_quests; rnum++) {
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if (qm == QST_MASTER(rnum))
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if (++found == num)
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@ -109,8 +109,6 @@ void destroy_quests(void)
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free(aquest_table);
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aquest_table = NULL;
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total_quests = 0;
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return;
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}
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int count_quests(qst_vnum low, qst_vnum high)
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@ -151,8 +149,8 @@ void parse_quest(FILE *quest_f, int nr)
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aquest_table[i].func = NULL;
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aquest_table[i].gold_reward = 0;
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aquest_table[i].exp_reward = 0;
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aquest_table[i].obj_reward = NOTHING;
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aquest_table[i].exp_reward = 0;
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aquest_table[i].obj_reward = NOTHING;
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/* begin to parse the data */
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aquest_table[i].name = fread_string(quest_f, buf2);
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@ -161,22 +159,22 @@ void parse_quest(FILE *quest_f, int nr)
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aquest_table[i].done = fread_string(quest_f, buf2);
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aquest_table[i].quit = fread_string(quest_f, buf2);
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if (!get_line(quest_f, line) ||
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(retval = sscanf(line, " %d %d %s %d %d %d %d",
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t, t+1, f1, t+2, t+3, t + 4, t + 5)) != 7) {
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(retval = sscanf(line, " %d %d %s %d %d %d %d",
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t, t + 1, f1, t + 2, t + 3, t + 4, t + 5)) != 7) {
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log("Format error in numeric line (expected 7, got %d), %s\n",
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retval, line);
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exit(1);
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}
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aquest_table[i].type = t[0];
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aquest_table[i].qm = (real_mobile(t[1]) == NOBODY) ? NOBODY : t[1];
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aquest_table[i].flags = asciiflag_conv(f1);
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aquest_table[i].target = (t[2] == -1) ? NOTHING : t[2];
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aquest_table[i].type = t[0];
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aquest_table[i].qm = (real_mobile(t[1]) == NOBODY) ? NOBODY : t[1];
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aquest_table[i].flags = asciiflag_conv(f1);
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aquest_table[i].target = (t[2] == -1) ? NOTHING : t[2];
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aquest_table[i].prev_quest = (t[3] == -1) ? NOTHING : t[3];
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aquest_table[i].next_quest = (t[4] == -1) ? NOTHING : t[4];
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aquest_table[i].prereq = (t[5] == -1) ? NOTHING : t[5];
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aquest_table[i].prereq = (t[5] == -1) ? NOTHING : t[5];
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if (!get_line(quest_f, line) ||
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(retval = sscanf(line, " %d %d %d %d %d %d %d",
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t, t+1, t+2, t+3, t+4, t + 5, t + 6)) != 7) {
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(retval = sscanf(line, " %d %d %d %d %d %d %d",
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t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6)) != 7) {
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log("Format error in numeric line (expected 7, got %d), %s\n",
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retval, line);
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exit(1);
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@ -185,24 +183,23 @@ void parse_quest(FILE *quest_f, int nr)
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aquest_table[i].value[j] = t[j];
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if (!get_line(quest_f, line) ||
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(retval = sscanf(line, " %d %d %d",
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t, t+1, t+2)) != 3) {
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(retval = sscanf(line, " %d %d %d",
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t, t + 1, t + 2)) != 3) {
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log("Format error in numeric (rewards) line (expected 3, got %d), %s\n",
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retval, line);
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exit(1);
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}
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aquest_table[i].gold_reward = t[0];
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aquest_table[i].exp_reward = t[1];
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aquest_table[i].obj_reward = (t[2] == -1) ? NOTHING : t[2];
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aquest_table[i].exp_reward = t[1];
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aquest_table[i].obj_reward = (t[2] == -1) ? NOTHING : t[2];
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for (;;) {
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if (!get_line(quest_f, line)) {
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log("Format error in %s\n", line);
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exit(1);
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}
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switch(*line) {
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case 'S':
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if (*line == 'S') {
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total_quests = ++i;
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return;
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}
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@ -216,7 +213,7 @@ void assign_the_quests(void)
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cmd_tell = find_command("tell");
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for (rnum = 0; rnum < total_quests; rnum ++) {
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for (rnum = 0; rnum < total_quests; rnum++) {
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if (QST_MASTER(rnum) == NOBODY) {
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log("SYSERR: Quest #%d has no questmaster specified.", QST_NUM(rnum));
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continue;
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@ -226,7 +223,7 @@ void assign_the_quests(void)
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continue;
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}
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if (mob_index[(mrnum)].func &&
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mob_index[(mrnum)].func != questmaster)
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mob_index[(mrnum)].func != questmaster)
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QST_FUNC(rnum) = mob_index[(mrnum)].func;
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mob_index[(mrnum)].func = questmaster;
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}
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@ -235,56 +232,54 @@ void assign_the_quests(void)
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/*--------------------------------------------------------------------------*/
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/* Quest Completion Functions */
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/*--------------------------------------------------------------------------*/
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void set_quest(struct char_data *ch, qst_rnum rnum)
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void set_quest(const struct char_data *ch, qst_rnum rnum)
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{
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GET_QUEST(ch) = QST_NUM(rnum);
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GET_QUEST_TIME(ch) = QST_TIME(rnum);
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GET_QUEST_COUNTER(ch) = QST_QUANTITY(rnum);
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SET_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
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return;
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}
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void clear_quest(struct char_data *ch)
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void clear_quest(const struct char_data *ch)
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{
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GET_QUEST(ch) = NOTHING;
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GET_QUEST_TIME(ch) = -1;
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GET_QUEST_COUNTER(ch) = 0;
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REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
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return;
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}
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void add_completed_quest(struct char_data *ch, qst_vnum vnum)
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void add_completed_quest(const struct char_data *ch, qst_vnum vnum)
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{
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qst_vnum *temp;
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int i;
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CREATE(temp, qst_vnum, GET_NUM_QUESTS(ch) +1);
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for (i=0; i < GET_NUM_QUESTS(ch); i++)
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temp[i] = ch->player_specials->saved.completed_quests[i];
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for (i = 0; i < GET_NUM_QUESTS(ch); i++)
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temp[i] = GET_COMPLETED_QUEST(ch, i);
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temp[GET_NUM_QUESTS(ch)] = vnum;
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GET_NUM_QUESTS(ch)++;
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if (ch->player_specials->saved.completed_quests)
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free(ch->player_specials->saved.completed_quests);
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ch->player_specials->saved.completed_quests = temp;
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if (GET_COMPLETED_QUESTS(ch) != NULL)
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free(GET_COMPLETED_QUESTS(ch));
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GET_COMPLETED_QUESTS(ch) = temp;
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}
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void remove_completed_quest(struct char_data *ch, qst_vnum vnum)
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void remove_completed_quest(const struct char_data *ch, qst_vnum vnum)
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{
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qst_vnum *temp;
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int i, j = 0;
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CREATE(temp, qst_vnum, GET_NUM_QUESTS(ch));
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for (i = 0; i < GET_NUM_QUESTS(ch); i++)
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if (ch->player_specials->saved.completed_quests[i] != vnum)
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temp[j++] = ch->player_specials->saved.completed_quests[i];
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if (GET_COMPLETED_QUEST(ch, i) != vnum)
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temp[j++] = GET_COMPLETED_QUEST(ch, i);
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GET_NUM_QUESTS(ch)--;
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if (ch->player_specials->saved.completed_quests)
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free(ch->player_specials->saved.completed_quests);
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ch->player_specials->saved.completed_quests = temp;
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if (GET_COMPLETED_QUESTS(ch) != NULL)
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free(GET_COMPLETED_QUESTS(ch));
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GET_COMPLETED_QUESTS(ch) = temp;
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}
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void generic_complete_quest(struct char_data *ch)
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@ -297,7 +292,7 @@ void generic_complete_quest(struct char_data *ch)
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if (--GET_QUEST_COUNTER(ch) <= 0) {
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rnum = real_quest(vnum);
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if (IS_HAPPYHOUR && IS_HAPPYQP) {
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happy_qp = (int)(QST_POINTS(rnum) * (((float)(100+HAPPY_QP))/(float)100));
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happy_qp = (int)(QST_POINTS(rnum) * (((float)(100 + HAPPY_QP)) / (float)100));
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happy_qp = MAX(happy_qp, 0);
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GET_QUESTPOINTS(ch) += happy_qp;
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send_to_char(ch,
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@ -311,7 +306,7 @@ void generic_complete_quest(struct char_data *ch)
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}
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if (QST_GOLD(rnum)) {
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if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD)) {
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happy_gold = (int)(QST_GOLD(rnum) * (((float)(100+HAPPY_GOLD))/(float)100));
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happy_gold = (int)(QST_GOLD(rnum) * (((float)(100 + HAPPY_GOLD)) / (float)100));
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happy_gold = MAX(happy_gold, 0);
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increase_gold(ch, happy_gold);
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send_to_char(ch,
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@ -327,7 +322,7 @@ void generic_complete_quest(struct char_data *ch)
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if (QST_EXP(rnum)) {
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gain_exp(ch, QST_EXP(rnum));
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if ((IS_HAPPYHOUR) && (IS_HAPPYEXP)) {
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happy_exp = (int)(QST_EXP(rnum) * (((float)(100+HAPPY_EXP))/(float)100));
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happy_exp = (int)(QST_EXP(rnum) * (((float)(100 + HAPPY_EXP)) / (float)100));
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happy_exp = MAX(happy_exp, 0);
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send_to_char(ch,
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"You have been awarded %d experience for your service.\r\n",
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@ -351,8 +346,8 @@ void generic_complete_quest(struct char_data *ch)
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add_completed_quest(ch, vnum);
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clear_quest(ch);
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if ((real_quest(QST_NEXT(rnum)) != NOTHING) &&
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(QST_NEXT(rnum) != vnum) &&
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!is_complete(ch, QST_NEXT(rnum))) {
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(QST_NEXT(rnum) != vnum) &&
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!is_complete(ch, QST_NEXT(rnum))) {
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rnum = real_quest(QST_NEXT(rnum));
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set_quest(ch, rnum);
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send_to_char(ch,
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@ -363,8 +358,8 @@ void generic_complete_quest(struct char_data *ch)
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save_char(ch);
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}
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void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
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struct obj_data *object, int type)
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void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict,
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const struct obj_data *object, int type)
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{
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struct char_data *i;
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qst_rnum rnum;
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@ -372,7 +367,7 @@ void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
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if (IS_NPC(ch))
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return;
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if (GET_QUEST(ch) == NOTHING) /* No current quest, skip this */
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if (GET_QUEST(ch) == NOTHING) /* No current quest, skip this */
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return;
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if (GET_QUEST_TYPE(ch) != type)
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return;
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@ -388,7 +383,7 @@ void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
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generic_complete_quest(ch);
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break;
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case AQ_MOB_FIND:
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for (i=world[IN_ROOM(ch)].people; i; i = i->next_in_room)
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for (i = world[IN_ROOM(ch)].people; i; i = i->next_in_room)
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if (IS_NPC(i))
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if (QST_TARGET(rnum) == GET_MOB_VNUM(i))
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generic_complete_quest(ch);
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@ -402,9 +397,9 @@ void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
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if (ch == vict)
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found = FALSE;
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for (i = world[IN_ROOM(ch)].people; i && found; i = i->next_in_room)
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if (i && IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
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if (IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
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if ((GET_MOB_VNUM(i) != QST_TARGET(rnum)) &&
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!AFF_FLAGGED(i, AFF_CHARM))
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!AFF_FLAGGED(i, AFF_CHARM))
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found = FALSE;
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if (found)
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generic_complete_quest(ch);
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@ -417,7 +412,7 @@ void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
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case AQ_ROOM_CLEAR:
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if (QST_TARGET(rnum) == world[IN_ROOM(ch)].number) {
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for (i = world[IN_ROOM(ch)].people; i && found; i = i->next_in_room)
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if (i && IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
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if (IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
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found = FALSE;
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if (found)
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generic_complete_quest(ch);
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@ -459,16 +454,16 @@ void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum v
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if (zone != NOWHERE) {
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bottom = zone_table[zone].bot;
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top = zone_table[zone].top;
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top = zone_table[zone].top;
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} else {
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bottom = vmin;
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top = vmax;
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top = vmax;
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}
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/* Print the header for the quest listing. */
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send_to_char (ch,
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"Index VNum Description Questmaster\r\n"
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"----- ------- -------------------------------------------- -----------\r\n");
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for (rnum = 0; rnum < total_quests ; rnum++)
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send_to_char(ch,
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"Index VNum Description Questmaster\r\n"
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"----- ------- -------------------------------------------- -----------\r\n");
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for (rnum = 0; rnum < total_quests; rnum++)
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if (QST_NUM(rnum) >= bottom && QST_NUM(rnum) <= top)
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send_to_char(ch, "\tg%4d\tn) [\tg%-5d\tn] \tc%-44.44s\tn \ty[%5d]\tn\r\n",
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++counter, QST_NUM(rnum), QST_NAME(rnum),
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@ -486,10 +481,12 @@ static void quest_hist(struct char_data *ch)
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"Index Description Questmaster\r\n"
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"----- ---------------------------------------------------- -----------\r\n");
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for (i = 0; i < GET_NUM_QUESTS(ch); i++) {
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if ((rnum = real_quest(ch->player_specials->saved.completed_quests[i])) != NOTHING)
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if ((rnum = real_quest(GET_COMPLETED_QUEST(ch, i))) != NOTHING)
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send_to_char(ch, "\tg%4d\tn) \tc%-52.52s\tn \ty%s\tn\r\n",
|
||||
++counter, QST_DESC(rnum), (real_mobile(QST_MASTER(rnum)) == NOBODY) ? "Unknown" : GET_NAME(&mob_proto[(real_mobile(
|
||||
QST_MASTER(rnum)))]));
|
||||
++counter, QST_DESC(rnum), (real_mobile(QST_MASTER(rnum)) == NOBODY)
|
||||
? "Unknown"
|
||||
: GET_NAME(&mob_proto[(real_mobile(
|
||||
QST_MASTER(rnum)))]));
|
||||
else
|
||||
send_to_char(ch,
|
||||
"\tg%4d\tn) \tcUnknown Quest (it no longer exists)\tn\r\n", ++counter);
|
||||
|
|
@ -510,10 +507,8 @@ static void quest_join(struct char_data *ch, struct char_data *qm, char argument
|
|||
else if (GET_QUEST(ch) != NOTHING)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s But you are already part of a quest!", GET_NAME(ch));
|
||||
else if((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s I don't know of such a quest!", GET_NAME(ch));
|
||||
else if ((rnum = real_quest(vnum)) == NOTHING)
|
||||
else if ((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING
|
||||
|| (rnum = real_quest(vnum)) == NOTHING)
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s I don't know of such a quest!", GET_NAME(ch));
|
||||
else if (GET_LEVEL(ch) < QST_MINLEVEL(rnum))
|
||||
|
|
@ -536,7 +531,7 @@ static void quest_join(struct char_data *ch, struct char_data *qm, char argument
|
|||
"%s You need to have %s first!", GET_NAME(ch),
|
||||
obj_proto[real_object(QST_PREREQ(rnum))].short_description);
|
||||
else {
|
||||
act("You join the quest.", TRUE, ch, NULL, NULL, TO_CHAR);
|
||||
act("You join the quest.", TRUE, ch, NULL, NULL, TO_CHAR);
|
||||
act("$n has joined a quest.", TRUE, ch, NULL, NULL, TO_ROOM);
|
||||
snprintf(buf, sizeof(buf),
|
||||
"%s Listen carefully to the instructions.", GET_NAME(ch));
|
||||
|
|
@ -561,12 +556,11 @@ void quest_list(struct char_data *ch, struct char_data *qm, char argument[MAX_IN
|
|||
qst_vnum vnum;
|
||||
qst_rnum rnum;
|
||||
|
||||
if ((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING)
|
||||
send_to_char(ch, "That is not a valid quest!\r\n");
|
||||
else if ((rnum = real_quest(vnum)) == NOTHING)
|
||||
if ((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING
|
||||
|| (rnum = real_quest(vnum)) == NOTHING)
|
||||
send_to_char(ch, "That is not a valid quest!\r\n");
|
||||
else if (QST_INFO(rnum)) {
|
||||
send_to_char(ch,"Complete Details on Quest %d \tc%s\tn:\r\n%s",
|
||||
send_to_char(ch, "Complete Details on Quest %d \tc%s\tn:\r\n%s",
|
||||
vnum,
|
||||
QST_DESC(rnum),
|
||||
QST_INFO(rnum));
|
||||
|
|
@ -650,7 +644,7 @@ static void quest_show(struct char_data *ch, mob_vnum qm)
|
|||
send_to_char(ch, "There are no quests available here at the moment.\r\n");
|
||||
}
|
||||
|
||||
static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
||||
static void quest_stat(struct char_data *ch, char argument[MAX_INPUT_LENGTH])
|
||||
{
|
||||
qst_rnum rnum;
|
||||
mob_rnum qmrnum;
|
||||
|
|
@ -659,7 +653,7 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
|
||||
if (!*argument)
|
||||
send_to_char(ch, "%s\r\n", quest_imm_usage);
|
||||
else if ((rnum = real_quest(atoi(argument))) == NOTHING )
|
||||
else if ((rnum = real_quest(atoi(argument))) == NOTHING)
|
||||
send_to_char(ch, "That quest does not exist.\r\n");
|
||||
else {
|
||||
sprintbit(QST_FLAGS(rnum), aq_flags, buf, sizeof(buf));
|
||||
|
|
@ -667,24 +661,24 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
case AQ_OBJ_FIND:
|
||||
case AQ_OBJ_RETURN:
|
||||
snprintf(targetname, sizeof(targetname), "%s",
|
||||
real_object(QST_TARGET(rnum)) == NOTHING ?
|
||||
"An unknown object" :
|
||||
obj_proto[real_object(QST_TARGET(rnum))].short_description);
|
||||
real_object(QST_TARGET(rnum)) == NOTHING
|
||||
? "An unknown object"
|
||||
: obj_proto[real_object(QST_TARGET(rnum))].short_description);
|
||||
break;
|
||||
case AQ_ROOM_FIND:
|
||||
case AQ_ROOM_CLEAR:
|
||||
snprintf(targetname, sizeof(targetname), "%s",
|
||||
real_room(QST_TARGET(rnum)) == NOWHERE ?
|
||||
"An unknown room" :
|
||||
world[real_room(QST_TARGET(rnum))].name);
|
||||
real_room(QST_TARGET(rnum)) == NOWHERE
|
||||
? "An unknown room"
|
||||
: world[real_room(QST_TARGET(rnum))].name);
|
||||
break;
|
||||
case AQ_MOB_FIND:
|
||||
case AQ_MOB_KILL:
|
||||
case AQ_MOB_SAVE:
|
||||
snprintf(targetname, sizeof(targetname), "%s",
|
||||
real_mobile(QST_TARGET(rnum)) == NOBODY ?
|
||||
"An unknown mobile" :
|
||||
GET_NAME(&mob_proto[real_mobile(QST_TARGET(rnum))]));
|
||||
real_mobile(QST_TARGET(rnum)) == NOBODY
|
||||
? "An unknown mobile"
|
||||
: GET_NAME(&mob_proto[real_mobile(QST_TARGET(rnum))]));
|
||||
break;
|
||||
default:
|
||||
snprintf(targetname, sizeof(targetname), "Unknown");
|
||||
|
|
@ -709,7 +703,8 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
QST_INFO(rnum), QST_DONE(rnum),
|
||||
(QST_QUIT(rnum) &&
|
||||
(str_cmp(QST_QUIT(rnum), "undefined") != 0)
|
||||
? QST_QUIT(rnum) : "Nothing\r\n"),
|
||||
? QST_QUIT(rnum)
|
||||
: "Nothing\r\n"),
|
||||
quest_types[QST_TYPE(rnum)],
|
||||
QST_TARGET(rnum) == NOBODY ? -1 : QST_TARGET(rnum),
|
||||
targetname,
|
||||
|
|
@ -719,14 +714,17 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
if (QST_PREREQ(rnum) != NOTHING)
|
||||
send_to_char(ch, "Preq : [\ty%5d\tn] \ty%s\tn\r\n",
|
||||
QST_PREREQ(rnum) == NOTHING ? -1 : QST_PREREQ(rnum),
|
||||
QST_PREREQ(rnum) == NOTHING ? "" :
|
||||
real_object(QST_PREREQ(rnum)) == NOTHING ? "an unknown object" :
|
||||
obj_proto[real_object(QST_PREREQ(rnum))].short_description);
|
||||
QST_PREREQ(rnum) == NOTHING
|
||||
? ""
|
||||
: real_object(QST_PREREQ(rnum)) == NOTHING
|
||||
? "an unknown object"
|
||||
: obj_proto[real_object(QST_PREREQ(rnum))].short_description);
|
||||
if (QST_TYPE(rnum) == AQ_OBJ_RETURN)
|
||||
send_to_char(ch, "Mob : [\ty%5d\tn] \ty%s\tn\r\n",
|
||||
QST_RETURNMOB(rnum),
|
||||
real_mobile(QST_RETURNMOB(rnum)) == NOBODY ? "an unknown mob" :
|
||||
mob_proto[real_mobile(QST_RETURNMOB(rnum))].player.short_descr);
|
||||
real_mobile(QST_RETURNMOB(rnum)) == NOBODY
|
||||
? "an unknown mob"
|
||||
: mob_proto[real_mobile(QST_RETURNMOB(rnum))].player.short_descr);
|
||||
if (QST_TIME(rnum) != -1)
|
||||
send_to_char(ch, "Limit : There is a time limit of %d turn%s to complete.\r\n",
|
||||
QST_TIME(rnum),
|
||||
|
|
@ -755,15 +753,11 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
ACMD(do_quest)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int tp;
|
||||
int tp;
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if (!*arg1)
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
if (!*arg1 || (tp = search_block(arg1, quest_cmd, FALSE)) == -1)
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ? quest_mort_usage : quest_imm_usage);
|
||||
else {
|
||||
switch (tp) {
|
||||
case SCMD_QUEST_LIST:
|
||||
|
|
@ -787,8 +781,7 @@ ACMD(do_quest)
|
|||
quest_stat(ch, arg2);
|
||||
break;
|
||||
default: /* Whe should never get here, but... */
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ? quest_mort_usage : quest_imm_usage);
|
||||
break;
|
||||
} /* switch on subcmd number */
|
||||
}
|
||||
|
|
@ -796,41 +789,40 @@ ACMD(do_quest)
|
|||
|
||||
SPECIAL(questmaster)
|
||||
{
|
||||
qst_rnum rnum;
|
||||
qst_rnum rnum = 0;
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int tp;
|
||||
int tp;
|
||||
struct char_data *qm = (struct char_data *)me;
|
||||
|
||||
/* check that qm mob has quests assigned */
|
||||
for (rnum = 0; (rnum < total_quests &&
|
||||
QST_MASTER(rnum) != GET_MOB_VNUM(qm)) ; rnum ++);
|
||||
while (rnum < total_quests && QST_MASTER(rnum) != GET_MOB_VNUM(qm))
|
||||
rnum++;
|
||||
if (rnum >= total_quests)
|
||||
return FALSE; /* No quests for this mob */
|
||||
else if (QST_FUNC(rnum) && (QST_FUNC(rnum) (ch, me, cmd, argument)))
|
||||
return TRUE; /* The secondary spec proc handled this command */
|
||||
else if (CMD_IS("quest")) {
|
||||
if (QST_FUNC(rnum) && QST_FUNC(rnum)(ch, me, cmd, argument))
|
||||
return TRUE; /* The secondary spec proc handled this command */
|
||||
if (CMD_IS("quest")) {
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if (!*arg1)
|
||||
return FALSE;
|
||||
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
|
||||
if ((tp = search_block(arg1, quest_cmd, FALSE)) == -1)
|
||||
return FALSE;
|
||||
else {
|
||||
switch (tp) {
|
||||
case SCMD_QUEST_LIST:
|
||||
if (!*arg2)
|
||||
quest_show(ch, GET_MOB_VNUM(qm));
|
||||
else
|
||||
quest_list(ch, qm, arg2);
|
||||
break;
|
||||
case SCMD_QUEST_JOIN:
|
||||
quest_join(ch, qm, arg2);
|
||||
break;
|
||||
default:
|
||||
return FALSE; /* fall through to the do_quest command processor */
|
||||
} /* switch on subcmd number */
|
||||
return TRUE;
|
||||
}
|
||||
} else {
|
||||
return FALSE; /* not a questmaster command */
|
||||
|
||||
switch (tp) {
|
||||
case SCMD_QUEST_LIST:
|
||||
if (!*arg2)
|
||||
quest_show(ch, GET_MOB_VNUM(qm));
|
||||
else
|
||||
quest_list(ch, qm, arg2);
|
||||
break;
|
||||
case SCMD_QUEST_JOIN:
|
||||
quest_join(ch, qm, arg2);
|
||||
break;
|
||||
default:
|
||||
return FALSE; /* fall through to the do_quest command processor */
|
||||
} /* switch on subcmd number */
|
||||
return TRUE;
|
||||
|
||||
}
|
||||
return FALSE; /* not a questmaster command */
|
||||
}
|
||||
|
|
|
|||
59
src/quest.h
59
src/quest.h
|
|
@ -34,27 +34,30 @@
|
|||
/* AQ Flags (much room for expansion) ********************************* */
|
||||
#define AQ_REPEATABLE (1 << 0) /* Quest can be repeated */
|
||||
#define NUM_AQ_FLAGS 1
|
||||
|
||||
/* Main quest struct ************************************************** */
|
||||
struct aq_data {
|
||||
qst_vnum vnum; /* Virtual nr of the quest */
|
||||
char *name; /* For qlist and the sort */
|
||||
char *desc; /* Description of the quest */
|
||||
char *info; /* Message displayed when accepted */
|
||||
char *done; /* Message displayed when completed */
|
||||
char *quit; /* Message displayed when quit quest */
|
||||
long flags; /* Flags (repeatable, etc */
|
||||
int type; /* Quest type */
|
||||
mob_vnum qm; /* questmaster offering quest */
|
||||
int target; /* Target value */
|
||||
obj_vnum prereq; /* Object required to undertake quest */
|
||||
int value[7]; /* Quest values */
|
||||
int gold_reward; /* Number of gold coins given as reward */
|
||||
int exp_reward; /* Experience points given as a reward */
|
||||
obj_vnum obj_reward; /* vnum of object given as a reward */
|
||||
qst_vnum prev_quest; /* Link to prev quest, NOTHING is open */
|
||||
qst_vnum next_quest; /* Link to next quest, NOTHING is end */
|
||||
SPECIAL (*func); /* secondary spec_proc for the QM */
|
||||
struct aq_data
|
||||
{
|
||||
qst_vnum vnum; /* Virtual nr of the quest */
|
||||
char *name; /* For qlist and the sort */
|
||||
char *desc; /* Description of the quest */
|
||||
char *info; /* Message displayed when accepted */
|
||||
char *done; /* Message displayed when completed */
|
||||
char *quit; /* Message displayed when quit quest */
|
||||
bitvector_t flags; /* Flags (repeatable, etc */
|
||||
int type; /* Quest type */
|
||||
mob_vnum qm; /* questmaster offering quest */
|
||||
int target; /* Target value */
|
||||
obj_vnum prereq; /* Object required to undertake quest */
|
||||
int value[7]; /* Quest values */
|
||||
int gold_reward; /* Number of gold coins given as reward */
|
||||
int exp_reward; /* Experience points given as a reward */
|
||||
obj_vnum obj_reward; /* vnum of object given as a reward */
|
||||
qst_vnum prev_quest; /* Link to prev quest, NOTHING is open */
|
||||
qst_vnum next_quest; /* Link to next quest, NOTHING is end */
|
||||
SPECIAL(*func); /* secondary spec_proc for the QM */
|
||||
};
|
||||
|
||||
#define QST_NUM(i) (aquest_table[i].vnum)
|
||||
#define QST_NAME(i) (aquest_table[i].name)
|
||||
#define QST_DESC(i) (aquest_table[i].desc)
|
||||
|
|
@ -85,17 +88,17 @@ struct aq_data {
|
|||
void destroy_quests(void);
|
||||
void assign_the_quests(void);
|
||||
void parse_quest(FILE *quest_f, int nr);
|
||||
int count_quests(qst_vnum low, qst_vnum high);
|
||||
int count_quests(qst_vnum low, qst_vnum high);
|
||||
void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax);
|
||||
void set_quest(struct char_data *ch, qst_rnum rnum);
|
||||
void clear_quest(struct char_data *ch);
|
||||
void set_quest(const struct char_data *ch, qst_rnum rnum);
|
||||
void clear_quest(const struct char_data *ch);
|
||||
void generic_complete_quest(struct char_data *ch);
|
||||
void autoquest_trigger_check(struct char_data *ch, struct char_data *vict, struct obj_data *object, int type);
|
||||
void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict, const struct obj_data *object, int type);
|
||||
qst_rnum real_quest(qst_vnum vnum);
|
||||
int is_complete(struct char_data *ch, qst_vnum vnum);
|
||||
int is_complete(const struct char_data *ch, qst_vnum vnum);
|
||||
qst_vnum find_quest_by_qmnum(struct char_data *ch, mob_rnum qm, int num);
|
||||
void add_completed_quest(struct char_data *ch, qst_vnum vnum);
|
||||
void remove_completed_quest(struct char_data *ch, qst_vnum vnum);
|
||||
void add_completed_quest(const struct char_data *ch, qst_vnum vnum);
|
||||
void remove_completed_quest(const struct char_data *ch, qst_vnum vnum);
|
||||
void quest_timeout(struct char_data *ch);
|
||||
void check_timed_quests(void);
|
||||
SPECIAL(questmaster);
|
||||
|
|
@ -141,7 +144,7 @@ int save_quests(zone_rnum zone_num);
|
|||
/* ******************************************************************** */
|
||||
|
||||
/* AQ Global Variables ************************************************ */
|
||||
extern const char *aq_flags[]; /* names for quest flags (quest.c) */
|
||||
extern const char *quest_types[]; /* named for quest types (quest.c) */
|
||||
extern const char *aq_flags[]; /* names for quest flags (quest.c) */
|
||||
extern const char *quest_types[]; /* named for quest types (quest.c) */
|
||||
|
||||
#endif /* _QUEST_H_ */
|
||||
|
|
|
|||
|
|
@ -603,6 +603,10 @@ do \
|
|||
#define GET_QUEST_COUNTER(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.quest_counter))
|
||||
/** Time remaining to complete the quest ch is currently on. */
|
||||
#define GET_QUEST_TIME(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.quest_time))
|
||||
/** The completed quest at index i for this player */
|
||||
#define GET_COMPLETED_QUEST(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.completed_quests[(i)]))
|
||||
/** The array of completed quests for ch */
|
||||
#define GET_COMPLETED_QUESTS(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.completed_quests))
|
||||
/** The number of quests completed by ch. */
|
||||
#define GET_NUM_QUESTS(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.num_completed_quests))
|
||||
/** The type of quest ch is currently participating in. */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue