mirror of
https://github.com/tbamud/tbamud.git
synced 2025-12-23 10:40:13 +01:00
Corrected sector types in wld-files according last know good
This commit is contained in:
parent
cacd2c2dd2
commit
58006554e2
135 changed files with 4586 additions and 4591 deletions
|
|
@ -3,7 +3,7 @@ The Void~
|
|||
You don't think that you are not floating in nothing. You can see
|
||||
a strange portal located above you.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
0 8 0 0 0 1
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -16,7 +16,7 @@ Limbo~
|
|||
matter, surrounded by swirling glowing light, which fades into the relative
|
||||
darkness around you without any trace of edges or shadow.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
0 8 0 0 0 1
|
||||
D5
|
||||
A strange portal in the floor is the only exit.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -131,7 +131,7 @@ is in need. A large rectangular table with thirteen chairs surrounding it
|
|||
fills the center of the room. A large pane window overhead admits a glowing
|
||||
aura that fills the room with serenity.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -174,7 +174,7 @@ most revered of all the classes as they are the most powerful. But that power
|
|||
has a price. Only five Magi have survived. Five decorative cushions are
|
||||
placed in a circle in the middle of the room.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -197,7 +197,7 @@ Magi. The dome curves along the walls of the city and can not be seen for more
|
|||
than a few feet in any direction. It flickers as if a mirage, only visible when
|
||||
glanced at from one side. Stone stairs lead down into the city wall.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -288,7 +288,7 @@ The Temple of Sanctus rises above to the southeast, its single spire reaching up
|
|||
into the sky higher than any other building in the realm. A stone stairwell
|
||||
leads down to the inner city.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -303,7 +303,7 @@ strange smell. Few people know, or want to know, what lies beyond the city
|
|||
walls and the safety of the dome. A stone stairwell leads down to the inner
|
||||
city.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -340,7 +340,7 @@ heard, as the sentinels grow weary from their standing their posts hour after
|
|||
hour. The city to the east looks tranquil and safe. It is not possible to see
|
||||
much to the west past the shimmering dome.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -362,7 +362,7 @@ to fight. The city has never fallen to this day. To the north one can see the
|
|||
barracks, to the south the Hall of Clerics. A stone stairwell leads down to the
|
||||
inner city.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -418,7 +418,7 @@ Mansion of the Magi. The Temple of Sanctus rises from the center of the city to
|
|||
the west. All looks well from this perspective. It is not possible to see
|
||||
beyond the city walls.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -432,7 +432,7 @@ for keeping the dome up. But two of the seven have already died. The War
|
|||
Master is planning for the worst, and preparing the army for battle. The guards
|
||||
stir restlessly below. A stone stairwell leads down to the gate.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -468,7 +468,7 @@ To the west one can see the Hall of Clerics. To the south the Tower of the High
|
|||
Council of Clerics glows pristinely white. The town seems peaceful and
|
||||
untroubled by the turmoils outside the walls.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -489,7 +489,7 @@ protecting dome that ensures oner safety. To the south the black stone of the
|
|||
Tower of the Magi glistens serenely. To the east you can see the Mansion of the
|
||||
Magi in all its extravagance.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ this is where the sick and wounded are put up for the night. Even the
|
|||
apprentices sometimes stay here when they are too tired to go home after a hard
|
||||
days work. The room is empty now, the healers must have done their jobs well.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -714,7 +714,7 @@ for the safety of the Orb of Sanctum. The Orb is what was given to the Magi by
|
|||
the gods to sustain the protective dome. As long as the orb is safely in place
|
||||
and a Magi is present to sustain it the dome will remain.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -810,7 +810,7 @@ are the only inhabitants. All of them are made out of wood and are polished to
|
|||
a glossy shine. A single window looks out over the Southern Gate. To live a
|
||||
life as a Cleric is to life a life without desire and need.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -860,7 +860,7 @@ spells line all three walls. Everything from potions to pills and everything
|
|||
in between. Some of the jars contain strange beasts soaking in a strange
|
||||
liquid. The smell of dust and strange herbs permeates the room.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -874,7 +874,7 @@ Most never make it. The Magi of the Purple and Grey robes has never been
|
|||
achieved. The actual testing to be a Magi remains a mystery as only the Magi
|
||||
themselves have witnessed it.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -888,7 +888,7 @@ Tower of the High Council and the Tower of the Magi. All three structures are
|
|||
impressive works of architecture and magic combined. To the south the dome
|
||||
rises high into the air, blocking all view to the chaotic world beyond.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -909,7 +909,7 @@ guarded diligently. These gates are normally locked at night to ensure the
|
|||
safety of the city. Only the east and west gates remain open all day. The
|
||||
luminescent dome encompassing the city can be seen just to the north.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1021,7 +1021,7 @@ west and no sound escapes the building to the east. The North Way splits the
|
|||
city of Sanctus into two Quarters. The thieves quarter in the east and the
|
||||
Warriors Quarter to the west.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1151,7 +1151,7 @@ is just to the north and the army barracks are in the building to the west.
|
|||
Various stores lie further along Warriors Avenue to the east. There is a fair
|
||||
amount of people, mostly soldiers, going about their daily lives.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1176,7 +1176,7 @@ themselves of their worries. The cobblestone street is clean and well
|
|||
maintained. The buildings all around are made of wood and some are several
|
||||
stories tall.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1201,7 +1201,7 @@ in Sanctus, excluding of course the temple. Many travellers go there to relax
|
|||
and unwind. Several small houses are to the south along this road while the
|
||||
northern half seems to consist mostly of shops.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1226,7 +1226,7 @@ of someone working a grindstone can be heard to the north, most likely the
|
|||
weaponsmith. A small house to the south is shadowed by the tower of Sanctus in
|
||||
the middle of the city.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1250,7 +1250,7 @@ Warriors Avenue~
|
|||
towns Smithy. The street continues east and west with a small house to the
|
||||
south. Townspeople walk the streets going about their business.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1276,7 +1276,7 @@ shadows and mystery. Not a single sound escapes from that section of the city.
|
|||
This intersection stands upon the North Way which runs from the North Gate down
|
||||
to the Temple of Sanctus.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1302,7 +1302,7 @@ responsible for the economic policies of the city and do a very good job. Of
|
|||
course they are so worried about keeping one another from stealing from the city
|
||||
that they don't dare do it themselves.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1327,7 +1327,7 @@ reminding of the need to hold onto gold very tightly while in this quarter of
|
|||
the city. The thieves may run the cities finances fairly, but they could care
|
||||
less about a single adventurer.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1352,7 +1352,7 @@ hides. Must be the towns leather shop. Tall buildings to the south must be the
|
|||
houses of the locals. Probably shouldn't go wandering around, this place is
|
||||
full of thieves as it is and it would be easy to be mistaken for one.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1377,7 +1377,7 @@ local bar for the thieves. The town used to have only one bar until the
|
|||
warriors and thieves got into a huge braul and ended up burning the place to the
|
||||
ground. A few citizens walk past staring at each other curiously.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1402,7 +1402,7 @@ above you to the east. Thieves Avenue makes a turn here to the south or west.
|
|||
This area is now in the northeastern corner of the city, in the heart of the
|
||||
Thieves Quarter. A traveler would be wise to watch their purse carefully.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1467,7 +1467,7 @@ the city has fought in. Sanctus has never fallen. Various weapons and suits
|
|||
of armor are all bolted to the floor and walls. A small doorway leads into the
|
||||
bunk room to the east. The hall continues north and south.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1509,7 +1509,7 @@ well-travelled road continues north and south. This appears to be the Warriors
|
|||
Quarter where the army of Sanctus bases it's operations. Several recruits rush
|
||||
past on assignment.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1579,7 +1579,7 @@ horses. A small amount of dust is kicked up by every footstep. Directly to the
|
|||
south one can see the Temple. A small stone bridge arches over a small stream
|
||||
to the north. There is something unusual about the bridge.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1597,7 +1597,7 @@ cover the entire floor. A candelabra sits in the middle of a polished oak
|
|||
table. A four post bed can be seen in the back of the house. Nothing like
|
||||
living the good life.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1610,7 +1610,7 @@ this house. Small mattresses lay on the floor in the back of the room. Not
|
|||
much hope for privacy in this house. A few dolls are having a tea party in one
|
||||
corner.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1623,7 +1623,7 @@ trespassing, I'm sure no one will mind. The house is very compact. The
|
|||
kitchen and bedrooms are not separated by any walls. This must be a house for
|
||||
the poor.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1635,7 +1635,7 @@ A Clean House~
|
|||
Well maintained it seems. Not everyone is rich enough to afford a housekeeper,
|
||||
but these folks must be. You can hear a baby crying, sounds hungry.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1648,7 +1648,7 @@ to the west. The entrance looks to be a ways further north in the heart of the
|
|||
Thieve's Quarter. South can be seen another intersection and the northest
|
||||
corner of the inner wall.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1741,7 +1741,7 @@ The alley crosses the city east to west behind the homes of the local citizens.
|
|||
The alley is very narrow and dark as the inner city wall follows it on the
|
||||
southern side. Warriors Avenue continues north and south.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1763,7 +1763,7 @@ and then bolts as it senses some trespasser on its territory. This alley does
|
|||
not look safe and one might wonder whether or not they could encounter some
|
||||
lurking thugs.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1779,7 +1779,7 @@ Warriors Alley~
|
|||
rattling of armor can be heard from the guards patrolling the top of the wall.
|
||||
The alley is even darker here and a person could easily hide in the shadows.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1796,7 +1796,7 @@ but all are bolted, locked, or nailed shut. This is definitely not the most
|
|||
friendly section of the city. An alley cat bolts past as a large pile of
|
||||
garbage almost collapses on it.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1813,7 +1813,7 @@ The sound of creaking wagons and the pound of horse hooves on the dirt road
|
|||
become trapped between the inner city wall and the houses within the alley
|
||||
making strange echoing sounds that are very distracting.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1830,7 +1830,7 @@ be surprisingly empty for some reason. Shadowy alleys can be noticed to the
|
|||
east and west along the inner city wall. To the south is the Northern Gate to
|
||||
the inner city.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1855,7 +1855,7 @@ bother cleaning this place up. The sound of a fight can be heard further to
|
|||
the east within the alley. This is definitely the most dangerous section of
|
||||
Sanctus.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1872,7 +1872,7 @@ that dispute was settled one way or the other. The inner city wall to the
|
|||
south keeps the alley eternally in shadows, no matter the time of day or night.
|
||||
Houses to the north have their back doors shut and locked.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1889,7 +1889,7 @@ garbage pile a few feet away. A mangy mutt trots slowly past and starts licking
|
|||
up the pool of blood. A traveler here should keep moving unless they wanted to
|
||||
draw attention to themselves.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1906,7 +1906,7 @@ of the light. The wall looks to be made from stone blocks and some sort of
|
|||
filler. Its not possible to tell how thick it is, but judging from the height
|
||||
one could guess at least half as wide as it is tall.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1923,7 +1923,7 @@ This intersection is at the northeast corner of the inner city wall. On top of
|
|||
the wall one can see some type of post where the guards watch for any trouble.
|
||||
A large building to the east must be some sort of warehouse.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2036,7 +2036,7 @@ booming voice that echoes off the buildings and walls around. The clank of
|
|||
armor and weapons is all about as guards change watches and work on their
|
||||
equipment.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ recluse hermit lives. You can't imagine living out here, beyond the safety of th
|
|||
city walls. Thick forests block any exit to the north and you can see the city wall
|
||||
to the south.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -61,7 +61,7 @@ slight gloom hangs over this part of the woods. You start to walk a little
|
|||
faster. Further to the west you can see a small clearing with something that
|
||||
looks like a shack.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -82,7 +82,7 @@ is thickening slightly, a little less sunlight is making it to the forest floor.
|
|||
Overhead you can hear birds chirping and squirrels chattering. This place feels very
|
||||
peaceful.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -103,7 +103,7 @@ Dun Maura. Many rumors abound of these savage beasts but few leave the city wall
|
|||
to explore. To the north you see a thick forest. To the east and west are small
|
||||
paths along the city wall.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -123,7 +123,7 @@ Along the City Wall~
|
|||
looks as if the forest disappears all together and turns into a grassy plain.
|
||||
Small innocent forest creatures abound in this healthy forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -144,7 +144,7 @@ far as the eyes can see. An unnatural cold breeze blows from the east. You have
|
|||
sudden urge to head back towards the safety of the forest, or even better yet,
|
||||
back to the city.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -164,7 +164,7 @@ A Dead End~
|
|||
the east. It looks impossible to cross. You have no choice but to head back west.
|
||||
These plains give you an eerie feeling anyways.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -176,7 +176,7 @@ Deep Forest~
|
|||
blocking your vision. It would be very easy for someone, or something, to sneak
|
||||
up on you here. You can continue north or east through the forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -192,7 +192,7 @@ Deep Forest~
|
|||
the animals gone? Tall trees are blocking alot of the sunlight here. It looks
|
||||
even thicker to the west. The forest continues in all directions.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -216,7 +216,7 @@ Off the Northern Road~
|
|||
sounds of nature sooth you into a feeling of false security. You wonder at the
|
||||
tall trees and abundant wildlife.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -241,7 +241,7 @@ both travellers, merchants, and peddlers. Wagon tracks leave small ruts in the
|
|||
road. To the west is some thick woodlands, while to the east you think you can
|
||||
make out some plains in the distance. The road continues north or south.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -265,7 +265,7 @@ Off the Northern Road~
|
|||
the trees here are shorter and spaced further apart. To the east you see that the
|
||||
forest fades away into plains. You can explore in any direction.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -289,7 +289,7 @@ The Beginning of the Plains~
|
|||
casm that blocks any further travel east. You wonder at what could have caused
|
||||
this natural barrier. You are blocked from continuing north or east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -306,7 +306,7 @@ the exits to the north and east. You start to wonder if someone could be spying
|
|||
on you. Someone could be standing behind any one of these huge trees and you
|
||||
would never know.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -322,7 +322,7 @@ Deep Forest~
|
|||
northern road. Small animals scatter as you walk by, leaves and twigs crunch
|
||||
under your feet. Someone could hear you coming from a mile away.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -346,7 +346,7 @@ Off the Northern Road~
|
|||
north. The trees here are spaced several feet apart and you can see the
|
||||
movement of wildlife in the distance.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -372,7 +372,7 @@ the city. To the north you can make out what looks like a body of water in the
|
|||
distance. The forest is to the west and there are some plains in the distance
|
||||
to the east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -396,7 +396,7 @@ Light Forest~
|
|||
east. It seems a little cold for this time of year. To the north you think you
|
||||
can hear the sound of rushing water.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -420,7 +420,7 @@ Before the Plains~
|
|||
to flow through it. But somehow it must of dried up. You can hear the sound of
|
||||
running water in the distance.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -436,7 +436,7 @@ Deep Forest~
|
|||
blocked by the thick brush. To the north you can hear the roar of rushing water.
|
||||
Animals seem to abound in this forest. They keep distracting you.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -452,7 +452,7 @@ Deep Forest~
|
|||
is to continue east or west between the massive trees. The safety and easy travel
|
||||
of the northern road is just to your east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -469,7 +469,7 @@ in fog. You can not make out what is on the other side. A large river feeds into
|
|||
the lake to the north. You can follow the road north or head back toward the
|
||||
city to the east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -493,7 +493,7 @@ The Northern Road~
|
|||
clean and refreshing. A blanket of fog obscures what is on the other side. The
|
||||
road goes continues east to west to go around the lake.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -513,7 +513,7 @@ A Bend in the Northern Road~
|
|||
realize it curves around to the west. The lake has a layer of fog over it.
|
||||
To the east you can see plains in the distance.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -533,7 +533,7 @@ Edge of the Lake~
|
|||
water to the north. The lake seems very serene, you're tempted to take a quick
|
||||
dip in the water, but who knows what could be watching you.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -554,7 +554,7 @@ for good travelling. You feel like you are making good time and actually getting
|
|||
somewhere. The forest thickens to the west and north, leaving the only exits to
|
||||
the south and east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -570,7 +570,7 @@ Before the Plains~
|
|||
make your way across it. The only way to continue is to the west or to the north.
|
||||
You can hear the sound of running water to the north.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -586,7 +586,7 @@ By the River~
|
|||
cross without a bridge. To the west the thick forest looks inpenetrable. You
|
||||
think you can see a road to the east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -602,7 +602,7 @@ By the River~
|
|||
the east you can see the northern road and what looks like a bridge to get
|
||||
across the river.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -618,7 +618,7 @@ The River Bridge~
|
|||
and must have taken years to build. The river empties into a massive lake just
|
||||
to the east. The northern road continues across the bridge.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -638,7 +638,7 @@ Beside the Lake~
|
|||
blocks the way north. Though small, the rivers current looks fast and strong.
|
||||
You doubt you could wade across without being swept downstream.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -654,7 +654,7 @@ Light Forest~
|
|||
signs of civilization around. You would think this would be a great place to
|
||||
live off the land. You can continue along the river east or west.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -671,7 +671,7 @@ lake to the east. Across the canyon you see fields of grass. A small rickety
|
|||
rope bridge crosses the river to the north. It looks like it might be able to
|
||||
hold one person at a time.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -691,7 +691,7 @@ Deep Forest~
|
|||
precariously over the river as the water washes away the soil from underneath
|
||||
them. The forest continues north or west.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -707,7 +707,7 @@ A Curve in the Northern Road~
|
|||
you are being watched. Someone could easily hide in these woods. The road
|
||||
continues north or turns east towards a bridge.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -727,7 +727,7 @@ A Curve in the Northern Road~
|
|||
east looks like the beginning of a swamp. A heavy fog from the lake billows
|
||||
slowly across the road.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -751,7 +751,7 @@ North of the Lake~
|
|||
in the soft soil. The fog blowing off the lake is getting thicker. The silence
|
||||
is almost scary. You wonder what kind of creatures live in a swamp?
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -771,7 +771,7 @@ North of the Lake~
|
|||
stench of rot and decay is thick along with the fog. The wind coming off the
|
||||
lake does not seem to help at all.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -792,7 +792,7 @@ feet firm. The river to the south must be the outlet to the massive lake.
|
|||
You can only leave to the north or west. It looks like swampland in both
|
||||
directions.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -809,7 +809,7 @@ swamp. Fetid water surrounds you, leaving the only way out to the north.
|
|||
Something causes ripples in the water, but is gone before you can tell what it
|
||||
was.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -821,7 +821,7 @@ Before the Plains~
|
|||
the east looks dangerous. To the north you can continue into the plains. The
|
||||
way east is blocked by the river.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -838,7 +838,7 @@ city. You wonder about the fabled Dun Maura, city of the minotaurs. Many
|
|||
stories abound about it, but you doubt half of them are true. To the south you
|
||||
could enter the dense forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -859,7 +859,7 @@ The pond just to the north looks more like a bog than anything else. Sick and
|
|||
dying trees are scattered throughout it. It looks as if the area was recently
|
||||
flooded.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -879,7 +879,7 @@ Swamp~
|
|||
to the south and west that appear to be where the northern road works its way
|
||||
around this marsh. The smell of decomposition is strong here.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -904,7 +904,7 @@ step into the muck. It seems to be getting deeper here. Your feet sink above
|
|||
the ankles once in a while. Wildlife seems scarce. You wonder why anything
|
||||
would live here.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -929,7 +929,7 @@ starting to sink almost all the way up to your knees now. You wonder about the
|
|||
possibilities of quicksand, and all those stories you hear about people
|
||||
disappearing in these swamps.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -953,7 +953,7 @@ Swamp~
|
|||
down a little. To the west you think you can see some drier land. You thank
|
||||
the gods above.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -978,7 +978,7 @@ large crater in the ground. You wonder who the unfortunate soul was to be
|
|||
walking across that when it gave out. To the south and west the swamp looks
|
||||
even worse. East you see the beginning of some plains.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -999,7 +999,7 @@ south you can hear the sound of rushing water. West you stare into a dismal
|
|||
swampland. The stories you've heard about getting lost in those plains makes
|
||||
you decide to stick closer to civilization.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1019,7 +1019,7 @@ The Northern Road~
|
|||
west looks too thick to bother leaving the easy travelling of this road. The
|
||||
road continues north and south.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1035,7 +1035,7 @@ Beside the Pond~
|
|||
the north is more forest while east and south it looks a little swampy. Small
|
||||
animals scatter as you intrude on their territory.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1055,7 +1055,7 @@ Swamp~
|
|||
your eyes tear. The swamp continues to the south. To the west you can see a
|
||||
body of water.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1071,7 +1071,7 @@ A Small Bridge~
|
|||
walk in the muddy swamp. It feels good to be on dry ground for a change. The
|
||||
bridge leads north or south.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ The Edge of a Sink Hole~
|
|||
fall away. Luckily, you jump back before falling into this natural trap. You
|
||||
look down into the sink hole and think you can see a Corpse.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1105,7 +1105,7 @@ The Edge of the Plains~
|
|||
clean, open air. A sink hole is just to the west. Someone must have walked
|
||||
over it and caused it to collapse. You pity the poor adventurer.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1122,7 +1122,7 @@ the city of Dun Maura. The road to the south leads back to the safety of the
|
|||
city. North is more dense forest. To the west a fresh path has been hacked
|
||||
through the woods.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1142,7 +1142,7 @@ A Turn in the Northern Road~
|
|||
not just make a straight road. Then you realize the swamp probably made it
|
||||
impossible. The pond is to the south and it looks like a swamp to the east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1162,7 +1162,7 @@ Swamp~
|
|||
not seem like a good day anymore. The swamp is dismal and smelly. The
|
||||
northern road is to the west. Dry forest is north or east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1186,7 +1186,7 @@ Deep Forest~
|
|||
and too suspicious for you to see. You only hear the rufle of leaves as they
|
||||
hide from you. The forest continues in all directions.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1206,7 +1206,7 @@ Deep Forest~
|
|||
surrounds you on all other sides. This part of the forest seems peaceful.
|
||||
Birds chirping and small animals chattering.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1231,7 +1231,7 @@ fields of grass. Perfectly level land that you can see for miles. South of
|
|||
you is a large natural crater of some sort. It looks as if the ground had
|
||||
recently just given way.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1251,7 +1251,7 @@ Light Forest~
|
|||
some distance. To the east the trees grow even more sparse and finally give
|
||||
way to the plains. West will take you back into the thick forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1271,7 +1271,7 @@ The Edge of the Plains~
|
|||
perfectly level, allowing you to see for miles, one could easily get lost out
|
||||
there once they lost sight of the forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1291,7 +1291,7 @@ Deep Forest~
|
|||
small pine and fur trees hug the ground, reducing visibility. The northern
|
||||
road is just south and east of here.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1307,7 +1307,7 @@ The Northern Road~
|
|||
The road continues north and south. To the east and west is thick forest.
|
||||
You think you can see an intersection of roads to the north.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1323,7 +1323,7 @@ Deep Forest~
|
|||
have found some sort of trail leading north and south between them. You brush
|
||||
past the trees thankful for the bed of pine needles that quiets your footsteps.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1339,7 +1339,7 @@ Deep Forest~
|
|||
through the underbrush. Cobwebs cling to your face and sticks keep seeming to
|
||||
try and poke you in the eye.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1359,7 +1359,7 @@ Light Forest~
|
|||
forest continues in all directions. To the north you think you can see the
|
||||
northern road. South looks like more swamp.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1384,7 +1384,7 @@ any dangerous animals in these woods. Childhood stories of viscious minotaurs
|
|||
spark sudden fears. They were just stories to kep the children inside the city
|
||||
walls, weren't they?
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1405,7 +1405,7 @@ enjoy the fine scenery. Nothing to worry about here. Just a bunch of harmless
|
|||
little forest animals. Then again, maybe some of these animals are not so
|
||||
harmless.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1421,7 +1421,7 @@ The Edge of the Plains~
|
|||
think of the stories about the plains of lost souls and wonder whether those
|
||||
were just stories or actually true.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1437,7 +1437,7 @@ Deep Forest~
|
|||
make out a small road of some sort. It definitely is not the northern road
|
||||
which you believe is due east of where you are.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1453,7 +1453,7 @@ A Turn in the Northern Road~
|
|||
smaller road leading off to the north. It looks like it has been rarely used.
|
||||
Which way to go? How about the one less travelled?
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1473,7 +1473,7 @@ The Northern Road~
|
|||
eventually turn back north to the city of minotaurs. To the west it heads back
|
||||
to the city. North and south you see more forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1493,7 +1493,7 @@ The Northern Road~
|
|||
south. The road seems a little less travelled through this part. You notice
|
||||
fewer ruts in the road from wagons and even fewer people.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1517,7 +1517,7 @@ A Small Road~
|
|||
west the forest stretches out in all other directions. This road looks like it
|
||||
has not been used for years.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1541,7 +1541,7 @@ A Bend in the Small Road~
|
|||
the start of the plains is to the east. This road is covered with grass and
|
||||
even a few small trees. It looks like no one has travelled it for years.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1565,7 +1565,7 @@ Light Forest~
|
|||
and south is even more forest. It seems no one ever comes this deep into the
|
||||
woods. All the animals seem to be staring at you.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1582,7 +1582,7 @@ woods compared to this open vulnerability. To the north you can see a small
|
|||
road. You occasionally notice the sway of the grass on the plains as something
|
||||
or someone moves stealthily through.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1598,7 +1598,7 @@ A Small Road~
|
|||
meant to go. It looks like it might continue to the east, or you can enter the
|
||||
forest to the south.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1614,7 +1614,7 @@ A Small Road~
|
|||
remain that allow you to determine which way it goes. It looks like it
|
||||
continues to the west and to the south.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1638,7 +1638,7 @@ Deep Forest~
|
|||
another smaller road lies to the west. Small animals sit and stare at you
|
||||
instead of running away. They must not be used to seeing trespassers.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1655,7 +1655,7 @@ coming close to Dun Maura by now. You have been travelling forever. Fewer
|
|||
people seem to be on the road anymore. You are not sure if that is a good or
|
||||
bad sign.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1679,7 +1679,7 @@ Light Forest~
|
|||
The road also seems to curve to the south. West is the main road to Dun Maura
|
||||
or back to the safety of the city.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1703,7 +1703,7 @@ A Small Road~
|
|||
can see the northern road. You look for any signs of life, but find nothing.
|
||||
It seems you are deep into the wilderness where few dare go.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1723,7 +1723,7 @@ A Small Road~
|
|||
keep track of where it goes. It seems to be heading to the east toward the
|
||||
plains. It also goes west toward the main road.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1743,7 +1743,7 @@ A Small Road Into the Plains~
|
|||
northern road towards the minotaur city. The confines of the forest seem to
|
||||
beckon you compared to the openness of the plains.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1759,7 +1759,7 @@ Deep Forest~
|
|||
the south you can make out a small road. To the north you think you can see
|
||||
some sort of wall. Could it be the city of the minotaurs at last?
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1780,7 +1780,7 @@ be getting a little claustrophobic. To the south you can make out the northern
|
|||
road. North you can just barely see some sort of wall. Definitely not natures
|
||||
work.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1800,7 +1800,7 @@ Near the End of the Northern Road~
|
|||
Just to the north you can see the city of the minotaurs. A great wall
|
||||
surrounds the entire city. You wonder about heading back south to safety.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1824,7 +1824,7 @@ Light Forest~
|
|||
city of minotaurs. The woods here are very dark and quiet. Few creaturs seem
|
||||
to live in these parts. A gloom seems to hang over this forest.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1848,7 +1848,7 @@ Light Forest~
|
|||
gloom and despair. The woods seem to look darker by the minute. Something is
|
||||
definitely wrong with this part of the woods, but you can not tell what.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1864,7 +1864,7 @@ Edge of the Plains~
|
|||
the walls of a city. West you can enter a dark forest. A wind blows from the
|
||||
east, bringing with it an unseasonal chill.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1884,7 +1884,7 @@ Beside the City Walls of Dun Maura~
|
|||
been cut back away from the walls to allow good visibility for defense. The
|
||||
gate of the city must be to the east.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1900,7 +1900,7 @@ Beside the City Walls of Dun Maura~
|
|||
You couldn't imagine any human being able to life such things. The walls are
|
||||
definite eye sores, but they serve their purpose well.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1921,7 +1921,7 @@ gates are closed and they look like they have been that way for quite some
|
|||
time. You can search the city walls east and west or head back south towards
|
||||
home.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1942,7 +1942,7 @@ not help but wonder if someone has a bow pointed at you from above. You should
|
|||
probably move a little deeper into the woods away from the walls before you
|
||||
find out.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1963,7 +1963,7 @@ The gates to the city must be west from here. The forest south looks very
|
|||
gloomy. To the east is more of the city wall that heads out into the plains.
|
||||
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1979,7 +1979,7 @@ Beside the City Walls of Dun Maura~
|
|||
are directly north of you. Also to the west you can see a light forest and
|
||||
what looks like the northern road in the distance.
|
||||
~
|
||||
100 0 0 0 0 0
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ the east warning you that the desert isn't far off in that direction. The road
|
|||
leads off to the south, and north into the capital. To the east and west
|
||||
farmland stretches as far as you can see.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -44,7 +44,7 @@ Fields stretch to the east and west, while the road continues north toward the
|
|||
souther gate of the capital which you can just barely see from here, and south
|
||||
through the farmland. A warm wind from the east reminds you of the desert.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -61,7 +61,7 @@ you of the desert not too far off in that direction. The walls of a large city
|
|||
can be seen on the horizon to the north, while farmland to the east and south
|
||||
has forced the road to take a turn to the west.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -78,7 +78,7 @@ here, while farmland stretches to the north and west. A gust of warm wind
|
|||
blowing in from the east reminds you of the desert dominating the southeastern
|
||||
part of the continent.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -95,7 +95,7 @@ dominates the view to the east and west, while the road continues to the north
|
|||
and south. A gust of warm wind blowing in from the east reminds you that you
|
||||
are not as far off from the desert as you might have thought.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -113,7 +113,7 @@ east from here. A warm gust of wind blows in from the east, and reminds you of
|
|||
the desert to the east. You can faintly hear the sound of running water
|
||||
somewhere to the south.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -130,7 +130,7 @@ as far as you can see, while the road continues east and west from here.
|
|||
There is a faint sound of running water from somewhere to the south. A warm
|
||||
wind blows in from the desert in the east.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -147,7 +147,7 @@ and east from here, while the road continues south and west. A warm wind is
|
|||
comming from the desert to the east, the sound of running water greets you from
|
||||
the south.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -163,7 +163,7 @@ The South Road~
|
|||
stretches to the east and west from here, while the road continues north and
|
||||
south. You can hear the sound of running water from the south.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -181,7 +181,7 @@ wind from the east reminds you of the desert dominating the southeastern part of
|
|||
the continent. You notice a small trail leading down to the river bank from
|
||||
here.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -198,7 +198,7 @@ far as your eyes can see, while the road continues to the east. To the south a
|
|||
bridge crosses the river, connecting with the road on the other side. A gust
|
||||
of warm wind from the east reminds you of the desert not too far off.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -215,7 +215,7 @@ south, while the river flows west toward the ocean somewhere in the distance.
|
|||
A gust of warm wind blows in from the east as if to remind you of the desert
|
||||
and the secrets it holds.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -233,7 +233,7 @@ road continues to the south from here. To the east and west grassland stretch
|
|||
as far as you can see. A warm wind blows in from the east as to remind you of
|
||||
the desert dominating the southeastern part of the continent.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -250,7 +250,7 @@ continues north and west from here around a small formation of rocks. To the
|
|||
east grassy plains stretch as far as you can see. And you can hear the sound of
|
||||
running water greeting you from the north.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -267,7 +267,7 @@ continues to the east and south from here. To the north and west you see grassy
|
|||
plains stretching as far as you can see. You also notice the sound of running
|
||||
water to the north.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -284,7 +284,7 @@ continues north and south from here, while to the east a formation of rocks
|
|||
blocks your view and passage. To the west grassy plains stretch as far as you
|
||||
can see. A faint sound of running water can be heard comming from the north.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -301,7 +301,7 @@ continues to the north and south, while to the east your path and view is
|
|||
blocked by a formation of rocks. To the west grassy plains stretch as far as
|
||||
you can see.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -319,7 +319,7 @@ rocks. To the west grassy plains stretch as far as you can see. A gust of warm
|
|||
wind blows down from the rocks to the east, as if to remind you that you are
|
||||
still relatively close to the desert.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -336,7 +336,7 @@ south. The road leads off to the north and east here, while to the south and
|
|||
west grassy plains stretch as far as you can see. A gust of warm wind comes in
|
||||
from the east, as if to remind you of the desert and the secrets it holds.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -353,7 +353,7 @@ road continues east and west from here, while to the north your view and path is
|
|||
blocked by a small formation of rocks. In the distance to the south you can
|
||||
barely see the beginning of a seemingly ancient dense forest.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -371,7 +371,7 @@ North and east of here grassy plains stretch as far as you can see. A gust of
|
|||
warm wind blows in from the desert in the east as if to remind you of the
|
||||
secrets it holds.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -389,7 +389,7 @@ traded between the two cities. The road continues north and south here, a gust
|
|||
of warm wind comes in from the desert which can barely be seen somewhere to the
|
||||
east, while fertile plains stretch to the west.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -409,7 +409,7 @@ the desert not too far off. You see fertile grasslands to the east and west,
|
|||
while the road itself continues to the north and south, just south of here you
|
||||
can barely make out a small path leading off to the west.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -427,7 +427,7 @@ secrets. The road continues north and south here, while a small trail leads off
|
|||
to the west. Your view to the east is dominated by fertile grasslands, which
|
||||
are broken by a fine yellow line in the horizon.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -447,7 +447,7 @@ A Small Trail~
|
|||
north and south of you, while the trail continues to the east where it joins a
|
||||
busy north south bound road, and to the west deeper into the wilderness.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -465,7 +465,7 @@ forest in the distance, while there is nothing but grass to be seen to the
|
|||
north. The trail continues to the east and to the west where it makes a turn
|
||||
south.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -482,7 +482,7 @@ see a dense forest some where in the distance, while vast grasslands stretch as
|
|||
far as you can see in all other directions. The trail leads off to the east
|
||||
and to the south where it makes a turn to the west.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -500,7 +500,7 @@ to the south where a dense forest rises near the horizon. The trail leads off
|
|||
to the north where it makes a turn eastward and to the west where it makes a
|
||||
turn to the north again.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -518,7 +518,7 @@ to the south where a dense forest rise near the horizon. The trail leads off
|
|||
to the north where it makes a turn to the west, and to the east where it makes
|
||||
a turn north.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -534,7 +534,7 @@ A Small Trail~
|
|||
here, to the west you can see the trail getting wider, as it continues toward
|
||||
what seems to be smoking chimneys. Maybe there is a village near here.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -551,7 +551,7 @@ off to the east, where it makes a turn southward. Also to the west it turns
|
|||
toward an eerie looking village. An uneasy feeling comes over you as your gaze
|
||||
returns to the village.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -566,7 +566,7 @@ with it's presence. The road continues to the north where you can just barely
|
|||
make out a small trail leading west, and to the south, closer to the mountains,
|
||||
and Haven.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -585,7 +585,7 @@ where a dense forest forces it to make a turn eastward, and north through the
|
|||
open land towards the city. The great southern mountain range towers before you
|
||||
in the southeast.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -605,7 +605,7 @@ distance. The mountains provide some cover for the desert winds, but you can
|
|||
just feel it here, warm winds blowing in from the east as if to remind you of
|
||||
the mysteries hidden there.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -625,7 +625,7 @@ shrubs and woods preventing entrance to the adventures which are likely to be
|
|||
within. The wind here is a strange blend of hot dry desert air and biting cold
|
||||
from the mountain glaciers.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -642,7 +642,7 @@ through the foothills between the mountains to the east, and a dense forest to
|
|||
the west. Animal sounds can be heard from the forest, which at this point is
|
||||
too dense to enter.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -660,7 +660,7 @@ east, gusts of cold wind comes in from the mountains to the east, strangling
|
|||
the sounds from the forest. You barely notice the small trail leading east
|
||||
from here towards the mountains.
|
||||
~
|
||||
101 0 0 0 0 0
|
||||
101 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ Kami's Lookout~
|
|||
person is kneeling here tending to a well kempt flower garden whistling happily.
|
||||
Another person stands here, a tall green man with pointy ears.
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
103 20 0 0 0 1
|
||||
S
|
||||
#10305
|
||||
Start of Planet Namek~
|
||||
|
|
@ -96,7 +96,7 @@ are also here, and many green people are walking around working here. Some
|
|||
tending to the gardens, others training their skills. But one thing is certain,
|
||||
all of them look male.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -113,7 +113,7 @@ Base of Korins Tower~
|
|||
allowing the sun in. Towards the east is a dirt path in which you cannot see
|
||||
the end of.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -125,7 +125,7 @@ Forest path~
|
|||
air. @gTrees limit you to this single path, sounds come from the woods and area
|
||||
ahead.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -141,7 +141,7 @@ Forest Intersection~
|
|||
towards the north is another small clearing. A large gaping hole is in the
|
||||
middle of the ground here.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -165,7 +165,7 @@ Gokus' House~
|
|||
This is a cleared out space in the forest. @gThe house seems to make everything
|
||||
feel good again, as if it has some magical feeling to it.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -177,7 +177,7 @@ A Dark Hole~
|
|||
surrounding you. @gThe walls are sleek, it seems that if one were to fall into
|
||||
this hole, they would not be able to escape easily.
|
||||
~
|
||||
103 1 0 0 0 0
|
||||
103 1 0 0 0 3
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -193,7 +193,7 @@ The Base of the Dark Hole~
|
|||
and then, strange plants grow all over the walls here. @gIt is dark, almost so
|
||||
dark it makes it hard to see, the only light comes from above you.
|
||||
~
|
||||
103 1 0 0 0 0
|
||||
103 1 0 0 0 3
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -205,7 +205,7 @@ A Forest Path~
|
|||
air. @gThe trees still cover the area around the path, just limiting you to
|
||||
this one spot.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -221,7 +221,7 @@ The end of the Forest~
|
|||
still inhabbit this area, and the smell of death is still strong, but not as
|
||||
strong as it used to be.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -239,7 +239,7 @@ like it has been through many storms. Off to the east you see a small island
|
|||
with an even smaller house, to the south is a large dome building marked with a
|
||||
large black CC.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -263,7 +263,7 @@ The Entrance to Capsul Corp~
|
|||
To the south is a large entrance to the building marked with a CC. This dome
|
||||
shaped building seems a lot bigger than it did before.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -369,7 +369,7 @@ lies amongst the sand here and there, and small birds chirp in the forest.
|
|||
This place seems to be perfect to just relax and take a break from the everyday
|
||||
life. @n
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -392,7 +392,7 @@ destructive human hand,@n @Bthe trees to the northwest are to thick to see
|
|||
through much less walk through. This also seems to be a perfect place to relax
|
||||
from the troubles of everyday. @n
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
103 20 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -440,7 +440,7 @@ Soaring Over the Ocean~
|
|||
abundant here then they were on the beach and this does place is not as soothing
|
||||
either. @n
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 8
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -456,7 +456,7 @@ Soaring Over the Ocean~
|
|||
abundant here then they were on the beach and this does place is not as soothing
|
||||
either. @n
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 8
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -472,7 +472,7 @@ Soaring Over the Ocean~
|
|||
abundant here then they were on the beach and this does place is not as soothing
|
||||
either. @n
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 8
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -488,7 +488,7 @@ Soaring Over the Ocean~
|
|||
But the salt still lingers in the air and the Seaguls fly overhead. @n @gThe
|
||||
sun seems to be harsher here then it is any other part of the ocean.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 8
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -504,7 +504,7 @@ In Shallow Water~
|
|||
a house with 'KAMI' in large red letters. A bald old man sits out front looking
|
||||
at a dirty magazine. @n
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 8
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -520,7 +520,7 @@ Infront of Kami House~
|
|||
white facial hair and large sunglasses. He wears a turtle shell on his back.
|
||||
@gWaves wash gentle up onto the shore, and a gentle breeze blows here.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -697,7 +697,7 @@ the arch you are able to see a magnificent lush garden, anything you could
|
|||
possibly think of resides in this place, in the its center is a huge oak tree,
|
||||
it provides shade for anyone who sits under it.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -731,7 +731,7 @@ area, the sun cannot get through the leaves of this tree, it seems to have been
|
|||
placed here on purpose, a magical feeling is coming from the tree, it makes
|
||||
your body tingle.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -792,7 +792,7 @@ here are tall with a little fluff of leaves and branches at the very top.
|
|||
There are also very few people in this village, and there are less children in
|
||||
this village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -809,7 +809,7 @@ are tall with a little fluff of leaves and branches at the very top. There are
|
|||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -826,7 +826,7 @@ are tall with a little fluff of leaves and branches at the very top. There are
|
|||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -843,7 +843,7 @@ are tall with a little fluff of leaves and branches at the very top. There are
|
|||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -860,7 +860,7 @@ are tall with a little fluff of leaves and branches at the very top. There are
|
|||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -877,7 +877,7 @@ road seems to lead off to a tall mountain. The trees here are even more scarce
|
|||
then in the village, on the side of the road, there are many large boulders on
|
||||
the side of the road.
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -894,7 +894,7 @@ taller and taller. You wonder what the significance of the mountain could be.
|
|||
The boulders still line the road and there are less and less trees, the ground
|
||||
seems to be harder here as well.
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -910,7 +910,7 @@ Namek Road~
|
|||
barely see the top of it, and yet there is a tree here and there, and the
|
||||
boulders are still on the side of the road.
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -943,7 +943,7 @@ Flying Up the Mountain~
|
|||
still far away, it might be easier to go back down. @gIt seems to be getting a
|
||||
little warmer the further you go up.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 8
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -960,7 +960,7 @@ Flying Up the Mountain~
|
|||
this height, cawing and fluttering about. @gIt seems to be getting a little
|
||||
warmer the further you go up.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 8
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -977,7 +977,7 @@ Flying Up the Mountain~
|
|||
but is not fully visible yet, it is still a little bit away. @gIt seems to be
|
||||
getting a little warmer the further you go up.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 8
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -994,7 +994,7 @@ Flying at the Top of the Mountain~
|
|||
the sun pounds down on you. Towards the north is a large house, with a strange
|
||||
picture on the side.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 8
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1058,7 +1058,7 @@ On either side of the gate are two large Dragons, both look so real it is eerie.
|
|||
The sound of voices comes from the other side of the gate, it seems there is a
|
||||
town there.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1075,7 +1075,7 @@ A Dirt Path~
|
|||
and it feels like it too. @gNo creatures or people seem to come here anymore,
|
||||
it is just one deserted road.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1091,7 +1091,7 @@ A Dirt Path~
|
|||
and it feels like it too. @gNo creatures or people seem to come here anymore,
|
||||
it is just one deserted road.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1107,7 +1107,7 @@ A Dirt Path~
|
|||
and it feels like it too. @gNo creatures or people seem to come here anymore,
|
||||
it is just one deserted road.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1123,7 +1123,7 @@ A Dirt Path~
|
|||
a large lake that seems to fill a large area. @gNo creatures or people seem to
|
||||
come here anymore, it is just one deserted road.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1140,7 +1140,7 @@ strange smell to it, kind of sweet in nature yet powerful. No creatures are
|
|||
here, not even a bird.
|
||||
@n
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
103 4 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1158,7 +1158,7 @@ cannot see in here because the tree cover is so thick the light cannot penetrate
|
|||
it. The air here smells stagnant and cold. Sounds fill the area, making it
|
||||
impossible to think.
|
||||
~
|
||||
103 1 0 0 0 0
|
||||
103 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1174,7 +1174,7 @@ A Small Clearing~
|
|||
cylindricle rock lies in the center of this area, it seems to be the cause of
|
||||
the clearing.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1191,7 +1191,7 @@ path are thick, causing the area to be dark. Sounds emit from this area,
|
|||
causing
|
||||
an eerie feeling.
|
||||
~
|
||||
103 1 0 0 0 0
|
||||
103 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1207,7 +1207,7 @@ A Large Clearing~
|
|||
The grass grows freely and stands about waist high on either side of a short
|
||||
dirt path leading to a large dark cave.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1340,7 +1340,7 @@ A Flower Field~
|
|||
throught the flowers yet it seems the there is a path to the south leading you
|
||||
away from the flowers.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1356,7 +1356,7 @@ Path To the Villa~
|
|||
perfectly round, and they glow beautifully. The path goes south towards a small
|
||||
Villa.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1372,7 +1372,7 @@ Infront of the Villa~
|
|||
door is slightly ajar, the path you stand on has the same circular golden stones
|
||||
as to the north.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1560,7 +1560,7 @@ Going To the Cave~
|
|||
here, it is a calm serene place, and the smell of apples lingers in the air all
|
||||
around you.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1576,7 +1576,7 @@ An Apple Orchard~
|
|||
it is stronger here then it would be anywhere else. Apple Trees grow wildly
|
||||
here, and there is no other tree to be seen.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1592,7 +1592,7 @@ End of an Apple Orchard~
|
|||
it is stronger here then it would be anywhere else. Apple Trees grow wildly
|
||||
here, and there is no other tree to be seen. To the north is a lot of brush.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1608,7 +1608,7 @@ Start of the Brush~
|
|||
seems to be a path leading straight through it, the sounds of people come from
|
||||
the other side of the brush.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1624,7 +1624,7 @@ Path Through the Brush~
|
|||
walking, the brush on both sides of you looks to be dangerious. @g It looks as
|
||||
if there are multiple animals caught in the brush on both sides.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1640,7 +1640,7 @@ A Dangerous Path~
|
|||
seems as though it has grown there over the years, and it grows here as well,
|
||||
but not as much, for it seems to have been trodden down by people.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1656,7 +1656,7 @@ Journeys End Inn~
|
|||
the door shows you that this place has been closed for many years. The windows
|
||||
are broken, and a few are just missing.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
103 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ break through the trees, but is unsuccessful. The morning dew still sits on the
|
|||
forest floor, adding the this serene setting, the trees creep up towards the
|
||||
sky, large branches sticking out of its trunk, blocking the sky from view.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -67,7 +67,7 @@ seem to hold onto their spirits, these trees seem to be gentle, but at the same
|
|||
time they seem to be sinister, their branches seem to lash out and try to catch
|
||||
you in their grasp.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -83,7 +83,7 @@ place. Some large branches cover this place, and multiple animal tracks are
|
|||
imprinted into the ground here. Towards the top of the trees, the scratching of
|
||||
little squirrels feet bounces off the trees surrounding this place.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -106,7 +106,7 @@ shines in from the trees around you, not letting in a lot of light though. The
|
|||
rustling of leaves comes to your ears in the area around you, adding to the
|
||||
feeling of being uncomfortable.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -126,7 +126,7 @@ were no trees overhead, this is not like the other parts of the forest, it is
|
|||
mostly clear, and it seems to have been forced to be this way. The wind
|
||||
whistles through here, rustling leaves and moving branches all around.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -163,7 +163,7 @@ trees swaying branches. A small stream flows gently into the forest. Small
|
|||
fish can be seen in the stream, bolting up and down the stream, distorting the
|
||||
image af the pebbles. The grass is soft and the color is perfect. @n
|
||||
~
|
||||
104 16 0 0 0 0
|
||||
104 16 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -178,7 +178,7 @@ or a rope. Large plastic bottles cover the ground, and some foam coolers every
|
|||
now and then. A piece of broken wood lies in a large brush pile, it seems to be
|
||||
connected to the brush.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -197,7 +197,7 @@ sits at the back of the room where the items are and a Elven man sits behind it.
|
|||
Light flows in through a small window on the side of the room, it seems to have
|
||||
no glass so it a small breeze comes in through it. @n
|
||||
~
|
||||
104 12 0 0 0 0
|
||||
104 12 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -216,7 +216,7 @@ to just rest. The air is fresh, and the sounds of animals also fills your ears.
|
|||
Tall grass grows all around the lake, and large boulders are also here. It is
|
||||
mysterious how they got here, air also has a moist smell in it.
|
||||
~
|
||||
104 20 0 0 0 0
|
||||
104 20 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -234,7 +234,7 @@ To the north is another forest, dark shadows cover it's entrance. Even larger
|
|||
skeletons cover the ground, some human, and some are unknown. A cold feeling
|
||||
emits from the forest, adding an uncomfortable feeling to this area. @n
|
||||
~
|
||||
104 20 0 0 0 0
|
||||
104 20 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -261,7 +261,7 @@ emit from the house, and a horrid smell also comes from the house. An old
|
|||
rusted well sits in front of the house, it seems to have been protected from the
|
||||
tree by the house.
|
||||
~
|
||||
104 4 0 0 0 0
|
||||
104 4 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -276,7 +276,7 @@ gate. At the top of the gate is some weird insigne, this is also on either side
|
|||
of the gate. At the gates entrance the wooden platform stops and the ground
|
||||
turns to rock.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -294,7 +294,7 @@ to the north the road continues, and it also continues to the south. Noise
|
|||
emits from people walking around on this road, they seem to be in a hurry, and
|
||||
don't want to talk to anyone.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -317,7 +317,7 @@ house are made of pine wood, each step has been carefully cut, and carefully put
|
|||
in to its place. The door stands open, letting in the fresh air from the
|
||||
outside. @n
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -336,7 +336,7 @@ cover the wall towards the back. Some large swords are placed neatly in a
|
|||
little case, also hanging on the wall. A large round oak table sits in the
|
||||
center of the room, with one lone chair sitting at it. @n
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
104 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -355,7 +355,7 @@ now and then. A sign is stuck into the ground on the side of the road, it seems
|
|||
to be a direction sign. A warm feeling seems to be coming from all around you.
|
||||
It seems to be coming from the towns people.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -373,7 +373,7 @@ others tall. But every person seems to be Elven. A warm feeling comes from the
|
|||
area around you. The people seem to be giving this feeling off. The cobble
|
||||
stone road is freshly polished and looks to be brand new.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -392,7 +392,7 @@ inside of it it has very few maps. But there are many sheets of parchment. A
|
|||
very beautiful young looking elf sits behind the glass desk, making what seems
|
||||
to be a map. @n
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
104 28 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -406,7 +406,7 @@ lies to the west, it seems to be gaining a lot of attention. A small breeze
|
|||
blows through this part of town. Another sign has been placed neatly on the
|
||||
wall beside the buildings opening. @n
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -426,7 +426,7 @@ and it turns out to be coming from a small cobble stone fire place off in the
|
|||
other corner of the room. Each stone has been placed on this fireplace with
|
||||
extreme care. @n
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
104 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -445,7 +445,7 @@ the room. Lining the walls is a small assortment of armour, it seems that this
|
|||
shop has just opened. Although there is not much armour, it seems to be
|
||||
extremely expensive. @n
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
104 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -464,7 +464,7 @@ A large golden statue of some old looking elf is in front of this house.
|
|||
Beautiful pine steps are leading up to his house, and the door is nowhere to be
|
||||
seen, it seems it has been taken off. @n
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -486,7 +486,7 @@ center of the room. Heat emits from another well built looking cobble stone
|
|||
fireplace. High in the rafter you notice another red glowing orb. This orb
|
||||
adds another reddish tint, but the color is darker. @n
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
104 28 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1148,7 +1148,7 @@ A New Zone Description Room~
|
|||
@W.''\ /'. .' \__.`)@y |- .'|@W .''\ /'. .' \__.`_
|
||||
@W '. ` |' @y `\-/@W( \@n
|
||||
~
|
||||
104 132 0 0 0 0
|
||||
104 132 0 0 0 8
|
||||
S
|
||||
#10460
|
||||
Path Through the Forest~
|
||||
|
|
@ -1156,7 +1156,7 @@ Path Through the Forest~
|
|||
The earth is compact and the no shuberry grows near this place. The sky above
|
||||
can be seen, but it looks as if the sky fades into the trees ahead. @n
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1173,7 +1173,7 @@ straight path. The brush looks like it is growing away from the road, as if
|
|||
some sort of magic is causing it to retreat. The Sky is not able to be seen,
|
||||
and the sounds of the forest have become silent now.
|
||||
~
|
||||
104 0 0 0 0 0
|
||||
104 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1223,7 +1223,7 @@ cleaned it for months. Large tools scatter the desk off in the corner, and many
|
|||
piles of papers with writing on them scatter this desk as well. The ceiling
|
||||
above is nothing but a thick looking glass with bars filling in for support.@n
|
||||
~
|
||||
104 4 0 0 0 0
|
||||
104 4 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -186,7 +186,7 @@ beyond the gate and walls. You remember rumors of the city being overthrown by
|
|||
a new political faction. But who listens to politics. "Poli" meaning many,
|
||||
"tics" meaning blood sucking insects.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
106 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -265,7 +265,7 @@ or possible overthrowing. Many cunning politicians have plans for this city.
|
|||
A gravel path continues east out the gate. The north is blocked by a tall
|
||||
cliff face.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
106 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -341,7 +341,7 @@ ill and rumors abound. Everything from him being poisoned to an illness sent
|
|||
from the Gods because of the Mayor's betrayal to the upkeep of the citizens.
|
||||
A thick forest can be seen to the west.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
106 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ changes through weather. The surroundings show nothing but broken wood and
|
|||
moss, eminating a foul smell that gathers into your nostrils and greens your
|
||||
thoughts into what may lay ahead of this damned place.
|
||||
~
|
||||
107 1 0 0 0 0
|
||||
107 1 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -195,7 +195,7 @@ decay of the swamp. A few small stone buildings can be seen struggling to
|
|||
remain above the murky waters. To the north an entire building looks almost
|
||||
untouched by the surrounding swamp.
|
||||
~
|
||||
107 8 0 0 0 0
|
||||
107 8 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -216,7 +216,7 @@ rotting overgrowned weedgrass. A strange stairway of the thick fog looks solid
|
|||
enough to walk on. It rises high above you into a low hanging cloud of white
|
||||
vapor.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
107 0 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -246,7 +246,7 @@ The walls of rock are the only remains of an unkown civilization that has been
|
|||
buried and forgotten in the realm of the undead. To the south you can see a
|
||||
faint trail that looks drier than the surrounding area.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
107 0 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -264,7 +264,7 @@ ceaseless scream in the distance. The clouds overhead are motionless. They
|
|||
look superficial, the only movement is that of a thin layer of fog rising off
|
||||
the murky water.
|
||||
~
|
||||
107 8 0 0 0 0
|
||||
107 8 0 0 0 6
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -282,7 +282,7 @@ sound. The waters are an unhealthy shade of black and grey. Making it
|
|||
impossible to judge the depth or see what lies underneath. A few ripples in
|
||||
the water are the only sign of life in this hell hole.
|
||||
~
|
||||
107 12 0 0 0 0
|
||||
107 12 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -299,7 +299,7 @@ fingers trying to claw their way out of their swampy graves. Large pools dark
|
|||
water reflect the strange unchanging sky above. Small trailers of fog rise off
|
||||
the warm water and dissipate into the cool, still air.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
107 0 0 0 0 6
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -316,7 +316,7 @@ than reality. Filthy water, dead trees, rotting debris floating motoinless in
|
|||
the still waters. A large sinkhole has collapsed here. Revealing a dark
|
||||
cavern below.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
107 0 0 0 0 6
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -333,7 +333,7 @@ Fluted columns of marble and granite stand naked with no roof to cover them.
|
|||
A once marvelous cobblestone road has been desecrated and broken by years of
|
||||
neglect. The remnants of a few small buildings still remain.
|
||||
~
|
||||
107 1 0 0 0 0
|
||||
107 1 0 0 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -482,7 +482,7 @@ emitting rank gasses from decaying matter. Sinkholes threaten to swallow the
|
|||
few remaining dead trees and trespassers that remain in the area. The silence
|
||||
is broken only by an occasional shriek or moan from deep within the wastelands.
|
||||
~
|
||||
107 8 0 0 0 0
|
||||
107 8 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -765,7 +765,7 @@ expanding it's diameter century over century. Absolutely no light penetrates
|
|||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
~
|
||||
107 357 0 0 0 0
|
||||
107 357 0 0 0 9
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ faint sound of water running near by . Here lies a dirt path leading to the
|
|||
north. To the east is a small garden. To the west there are trees and a
|
||||
forested path.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
115 32768 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -288,7 +288,7 @@ Forested Path~
|
|||
the trees to the north you can see the southern wall of an old monastery. To
|
||||
the east and west the path continues.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
115 32768 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -916,7 +916,7 @@ Entrance to the Battlegrounds~
|
|||
monastery but older in many ways. It looks as if this building wasn't quite
|
||||
completed before it was ransacked by someone.
|
||||
~
|
||||
115 32772 0 0 0 0
|
||||
115 32772 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ Pathway~
|
|||
with flowers of all colors. The path takes you through a small forest of red
|
||||
leaved trees. The towers are visible to the north.
|
||||
~
|
||||
117 4 0 0 0 0
|
||||
117 4 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ guards seem to be checking citizens as they enter. There is a pathway that
|
|||
leads east to the second and seemingly taller tower. This tower seems to be
|
||||
much wider than the other tower though.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -150,7 +150,7 @@ from one tower of Los Torres to the next. The path has been travelled on by
|
|||
numerous people though it is still in very good shape. The forest seems endless
|
||||
when peered into from here. This area seems like a nice place to relax.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -610,7 +610,7 @@ some strange reason. Citizens continue to walk past doing their own things and
|
|||
occasionally tripping on the various cracks in the path. There seems to be a
|
||||
path to the south past the trees.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -645,7 +645,7 @@ why it could be such a bizarre color. There are many brown footprints along the
|
|||
white tile, and the forest is still visible from here. The sound of rummaging
|
||||
animals has been greatly overpowered by the sound of chatting people.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -685,7 +685,7 @@ forest is only slightly visible from here, and the tile of the path is clean and
|
|||
beautiful flowers line the sides. The looming gray stone tower is to the north
|
||||
and the town plaza is to the south.
|
||||
~
|
||||
117 4 0 0 0 0
|
||||
117 4 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -711,7 +711,7 @@ spruced here and there with windows made of crystal clear glass. The white
|
|||
pathway is kept nice and tidy for the citizens passing through. The forest of
|
||||
red continues north even though the path ends here.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1243,7 +1243,7 @@ the statue downstairs is for. There are little extended balconies to relax on
|
|||
to the north and to the south. Other than that, the only place left to go is
|
||||
all the way back down.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1271,7 +1271,7 @@ North Balcony~
|
|||
calm and there is an endless view of red trees from here. The forest seems like
|
||||
it has so many mysteries...
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1294,7 +1294,7 @@ town below is visible. Citizens are talking, though the noise doesn't seem to
|
|||
echo all the way up to here. There are a couple chairs here so that people can
|
||||
relax in them and take in the view.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1362,7 +1362,7 @@ Path Behind the Tower~
|
|||
path, and to the south is the small opening that the firelace opened up. The
|
||||
forest continues indefinitely in all directions otherwise
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1379,7 +1379,7 @@ except for the tiny row to the south. The light is totally blocked out from the
|
|||
thick canopy, and so is any vision upward. It is now clear why this spot isn't
|
||||
visible from the towers.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1462,7 +1462,7 @@ things attacking animals, and making them run around. One stump off of the
|
|||
'path' is rather large compared to the other tree stumps. There is a blockade
|
||||
of trees that seems to block any further movement.
|
||||
~
|
||||
117 68 0 0 0 0
|
||||
117 68 0 0 0 3
|
||||
D0
|
||||
~
|
||||
forest~
|
||||
|
|
@ -1492,7 +1492,7 @@ the community. A sign etched into a tree trunk reads 'Red Assassins'. The tree
|
|||
trunks stretch up for a long distance and suddenly disappear within an
|
||||
impossibly thick canopy.
|
||||
~
|
||||
117 1 0 0 0 0
|
||||
117 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1525,7 +1525,7 @@ side of the path are withered away and a bit dead but the source of the problem
|
|||
is not clear. There is a small squirrel's nest in the branches of a lively tree
|
||||
placed over a peculiar patch of yellow sand on the ground.
|
||||
~
|
||||
117 65 0 0 0 0
|
||||
117 65 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1585,7 +1585,7 @@ outside Los Torres is visible from here! The 'wall' is enforced with rocks and
|
|||
covered with leaves to hide it from anyone seeing it. The hole is strategically
|
||||
placed to maybe spy on anyone walking past.
|
||||
~
|
||||
117 0 0 0 0 0
|
||||
117 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -857,7 +857,7 @@ with glossy sealant so that it shines as though marble. Creeping plants wind
|
|||
their way around each wooden post, bright fuschia and pink clematus flowers
|
||||
blossming abundantly.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 5
|
||||
D1
|
||||
A clear swimmingpool shimmers gently as the watery surface stirs, green
|
||||
leaves from the surrounding trees twirling in the air.
|
||||
|
|
@ -879,7 +879,7 @@ deeper, a small metal ladder attached to the side at the deepest end. Green,
|
|||
blooming plants grow all around, large trees overhanging so that their trailing
|
||||
branches caress the water with each breeze.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 6
|
||||
D0
|
||||
Mountain landscape stretches all around, the gentle babbling of a small
|
||||
stream breaking the silence of the air.
|
||||
|
|
@ -916,7 +916,7 @@ clouds. Soft open breeze carries the green scent of growth and life, new grass
|
|||
and dark fragrant pine trees. Beautiful untouched landscape spans all around,
|
||||
the grassy paths sparkling softly with a sprinkling of fresh dewy tears.
|
||||
~
|
||||
118 4 0 0 0 0
|
||||
118 4 0 0 0 5
|
||||
D1
|
||||
This large oakdoor is as magnificent as the expensive house that lies beyond
|
||||
it, carved with beautiful patterning and polished until smooth and glossy.
|
||||
|
|
@ -940,7 +940,7 @@ warm and soft one moment before changing to frosty chill the next. Little
|
|||
sparks flicker randomly in the air, murmuring as they linger, only to fade and
|
||||
die like half spoken words.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
A quaint English house lies to the north, a little cobblestone road winding
|
||||
its way to the modest front door.
|
||||
|
|
@ -976,7 +976,7 @@ into a garage at the side. The sounds of birds chirping can be heard all
|
|||
around, and the subtle tinkling of a windchime though the air is still and
|
||||
breathtakingly cold. To the north, a wooden door guards the way.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 1
|
||||
D0
|
||||
This painted wooden door is relatively unnoteworthy, apart from its bright
|
||||
blue colour. Time and dampness are already making their presence known through
|
||||
|
|
@ -1005,7 +1005,7 @@ plastic covering every window, and trees growing closely around as though
|
|||
huddled in some secret understanding. A dark black door guards the way to the
|
||||
west.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D1
|
||||
A white dome-shaped structure can be seen, adorned with pale green leaves and
|
||||
large red blossoms.
|
||||
|
|
@ -1361,7 +1361,7 @@ the breeze. A row of bright yellow daffodils dance innocently to the east like
|
|||
golden bursts of sunfire, dark red roses spreading like a wound to the west,
|
||||
scarlet petals dripping slowly onto the ground as the flowers wilt.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1395,7 +1395,7 @@ little brick houses can be seen, wisps of smoke unfurling lazily in the crisp
|
|||
air. Distant smokestacks rise high above the horizon, the twinkling of car
|
||||
headlights passing through the shadowy air like shooting stars.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 1
|
||||
D1
|
||||
This large wooden window looks as though it is normally propped open, chips
|
||||
of paint peeling off the window frame around.
|
||||
|
|
@ -1541,7 +1541,7 @@ A Massive Garden~
|
|||
grasses dried brown by the dry climate. Only the flourishing yellow heads of
|
||||
dandelions brighten the place with colour.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1561,7 +1561,7 @@ A Massive Garden~
|
|||
broken bicycles. The grasses too seem stained with the colour of bleeding
|
||||
metal, the copper colour making the place seem even more dry and desert-like.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1579,7 +1579,7 @@ uncertainly in the air, tiny seedlings and leaves wafting dreamily about. The
|
|||
hard ground is slightly cracked, blistering with dryness benath the thick matted
|
||||
carpet of dead and dying grass.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1597,7 +1597,7 @@ off to the east surrounded by flat brown grasses. Few flowers grow here, only
|
|||
scattered weeds and a few dark shrubs, most of the land too dry to support much
|
||||
growth.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2011,7 +2011,7 @@ trickling along the grassless ground, making it glisten and shine even more.
|
|||
The surface slopes gently upward to the south, curving again abruptly down so
|
||||
that only horizon can be seen.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2028,7 +2028,7 @@ On the Tip of a Hill~
|
|||
it an almost purposefully polished appearance. The gently curving surfaces are
|
||||
flawless and almost reflective, covered in a fine sheen of moisture.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -2044,7 +2044,7 @@ A Sloping Ridge~
|
|||
colour veining through the rock as though mineral rich waters once ran in
|
||||
rivulets here, the tinted surface eroded until glossy and flawless.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2068,7 +2068,7 @@ A Sloping Ridge~
|
|||
south, rosy hues of purple mixing with the cool grey. Splotches of deeper
|
||||
colour blossom here and there, permanent stains on the smooth stony canvas.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2093,7 +2093,7 @@ its surface as if brine water flowed through here at some point. Perfectly
|
|||
eroded, the chalk-like blemishes are all that spoil the smoothness, dulling the
|
||||
natural shine of the stone.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2106,7 +2106,7 @@ here, a faint vibration throbbing through the rock from some unseen source. A
|
|||
feeling of heat rises in the air, the very surface of the stone hot to the touch
|
||||
as if warmed from within.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 4
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -2118,7 +2118,7 @@ A Grave Plain~
|
|||
breeze has stirred it. No grass, rocks, or other features of any kind can be
|
||||
seen, just the ground untouched and bare like a vast sandy canvas.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2139,7 +2139,7 @@ of unused parchment. Void of all plantlife and rockery, the only things
|
|||
noticeable are the slight ripples that work through the fine earth with each
|
||||
breeze.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2159,7 +2159,7 @@ A Grave Plain~
|
|||
smooth, pale soil. Gentle heat wafts from all around, a thick muggy humidity
|
||||
lingering in the air and coating everything in sight with a subtle sheen.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2180,7 +2180,7 @@ and stubborn against the breezes, almost more like the spines of cacti than any
|
|||
green flora. A deep shadow shrouds the place in gloom, the atmosphere clinging
|
||||
and moist.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2204,7 +2204,7 @@ Dark Grasses~
|
|||
crisp and dry though the surrounding air is hot and humid. Thick black grasses
|
||||
stand rigidly, covered with a slick shine of moisture.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -2220,7 +2220,7 @@ Dark Grasses~
|
|||
stubbornly straining against the attempts of the breeze to move them. Stifling
|
||||
muggy air swirls aimlessly about, leaving glistening droplets on every surface.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2236,7 +2236,7 @@ Dark Grasses~
|
|||
too weary to stand tall. The soft sandy soil is dark and ribbed, alive with the
|
||||
dancing shadows of the swaying plant life.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2252,7 +2252,7 @@ Dark Grasses~
|
|||
glossy with moisture and shining like black stalactites of oil. An oppressive
|
||||
heat lingers in this place, a greasy film of wetness covering everything.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2276,7 +2276,7 @@ Dark Grasses~
|
|||
bend reluctantly to the wafting air. Sticky and claustrophobic, the damp
|
||||
atmosphere seems to smother everything, filling the place with a tangy odour.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2292,7 +2292,7 @@ Dark Grasses~
|
|||
seem to infuse this place with any life. Muggy and clinging the air seems
|
||||
almost to coat everything with slime.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2308,7 +2308,7 @@ Dark Grasses~
|
|||
Sinewy grasses whisper mournfully, bent and stiff as though aging black ghosts
|
||||
that haunt the place.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2324,7 +2324,7 @@ A Grave Plain~
|
|||
glistening and stirring gently as the currents of air move, warmer air rising
|
||||
from the ground itself as if some heat source lay somewhere far beneath.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2344,7 +2344,7 @@ A Grave Plain~
|
|||
like gently rippled icing over the flat terrain. A subtle heat stirs the air,
|
||||
making it shimmer and shift slightly as though part of some mirage.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2365,7 +2365,7 @@ continuous plane. The air is warm and humid, the sticky atmosphere smelling
|
|||
vaguely of salt as if this were at the side of some ocean, though there is no
|
||||
sound of waves to be heard.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2411,7 +2411,7 @@ smooth pebbles and the falling petals from nearby trees. Clear mountain breezes
|
|||
wash cleanly over the land, filling the atmosphere with a peaceful, serene
|
||||
feeling; a beautiful jagged view of the mountainsides spreading out below.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 5
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -2450,7 +2450,7 @@ few people to be seen scurrying quickly about, faces down as they rush to their
|
|||
destinations. All seems dim and dreary, the only warmth is the subtle glow of
|
||||
light coming from a shop to the east.
|
||||
~
|
||||
118 0 0 0 0 0
|
||||
118 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ north. Statues of Karileena the goddess of Honour and Justice, are lining the
|
|||
walls. You realize this is where the exalted gods meet to discuss what course of
|
||||
action to take against offenders in the realms.
|
||||
~
|
||||
12 8 0 0 0 0
|
||||
12 8 0 0 0 9
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ everywhere and the smell makes you want to puke. Stairs lead up to Caesar's
|
|||
private box, a small ramp leads down to the playing field and a hallway
|
||||
leads south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D2
|
||||
You see a small hallway that leads to a larger area.
|
||||
~
|
||||
|
|
@ -96,7 +96,7 @@ here are made of stone and are probably centuries old. A few scratches on
|
|||
one of the benches catch your eye. An acrid smell is coming from the east
|
||||
and a tunnel leads off to the north.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
The tunnel looks like it leads to another seating area.
|
||||
~
|
||||
|
|
@ -121,7 +121,7 @@ bars, it hasn't been open for years. Looking through the gate at the barren
|
|||
landscape that lies beyond, you can see why. A dirt road leads off to the east,
|
||||
and a store is directly south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D1
|
||||
Through the clouds of dust, you can make out a passable road.
|
||||
~
|
||||
|
|
@ -197,7 +197,7 @@ on here; just bare dirty stone. The view of the surrounding country is
|
|||
spectacular. Unfortunately you can barely see the playing field. There is
|
||||
a set of steps here, leading down.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D5
|
||||
Watch your step!
|
||||
~
|
||||
|
|
@ -218,7 +218,7 @@ up in preparation for the games. The dust rising from the parched earth makes
|
|||
you want to sneeze. A short tunnel leads east and the thunder of pounding
|
||||
hooves and the clash of weapons can be heard coming from the south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 2
|
||||
D1
|
||||
There is a large oval dirt-track in that direction.
|
||||
~
|
||||
|
|
@ -257,7 +257,7 @@ The Jousting Arena~
|
|||
skewered by a gladiator's lance as he makes his charge. A practicing
|
||||
area is due north.
|
||||
~
|
||||
120 4 0 0 0 0
|
||||
120 4 0 0 0 2
|
||||
D0
|
||||
Through a small tunnel you can see athletes stretching and warming up for
|
||||
the games.
|
||||
|
|
@ -306,7 +306,7 @@ A Dirt Road~
|
|||
You are on a parched and dusty rural road which runs east and west. There
|
||||
is a structure lying to the south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 2
|
||||
D1
|
||||
Through the dust, you see a paved road.
|
||||
~
|
||||
|
|
@ -394,7 +394,7 @@ prints everywhere, and you see a large cloud of dust approaching. You had
|
|||
better move before you get run over. A small tunnel leads west, you can see
|
||||
the crowd to the east. You can hear loud snarls and roars coming from below.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 2
|
||||
D3
|
||||
You see athletes warming up and stretching.
|
||||
~
|
||||
|
|
@ -433,7 +433,7 @@ statue of Caligula the Mad Emperor overlooks the area. There are long
|
|||
lines standing to the east, and an acrid smell is coming from the west.
|
||||
A busy road lies to the south.
|
||||
~
|
||||
120 4 0 0 0 0
|
||||
120 4 0 0 0 1
|
||||
D1
|
||||
The lines are very long and people look impatient.
|
||||
~
|
||||
|
|
@ -461,7 +461,7 @@ The Main Highway~
|
|||
This is a well built and heavily traveled road running from east to west
|
||||
and there is a large structure built entirely of stone to the north.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
You can hear the roar of a large crowd of people coming from that direction.
|
||||
~
|
||||
|
|
@ -529,7 +529,7 @@ areas, this place could stand extensive renovation and a thorough cleaning.
|
|||
This area extends to the south and a much more elegant seating area can be
|
||||
seen to the west.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D2
|
||||
The common seating area continues.
|
||||
~
|
||||
|
|
@ -548,7 +548,7 @@ games. Like the other commoners' areas in the coliseum, it could use
|
|||
extensive renovation and cleaning. This area extends to the north and
|
||||
lots of noise can be heard coming from the south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
The common seating area continues.
|
||||
~
|
||||
|
|
@ -568,7 +568,7 @@ Emperor of a time long since passed, stands here looking out over the crowd.
|
|||
There is a passage to the north, the ticket booth is to the south and a gate
|
||||
opening to the city lies to the east.
|
||||
~
|
||||
120 4 0 0 0 0
|
||||
120 4 0 0 0 1
|
||||
D0
|
||||
You see rows upon rows of dilapidated wooden bleachers.
|
||||
~
|
||||
|
|
@ -621,7 +621,7 @@ A Paved Road~
|
|||
looking estate to the south and to the north-west, off in the distance, you
|
||||
can see a very large stone structure.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D1
|
||||
The road leads off to the east.
|
||||
~
|
||||
|
|
@ -653,7 +653,7 @@ situated to enhance and adorn the three statues of dedicated to gods Jupiter,
|
|||
Venus and Neptune. A tranquil path leads east and west, there is a paved road
|
||||
to the north and an extravagant house lies to the south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 2
|
||||
D0
|
||||
You see a paved road in the distance.
|
||||
~
|
||||
|
|
@ -734,7 +734,7 @@ The Great North Gate~
|
|||
to be closed and locked against intrusion. A large road muddy road runs
|
||||
through the gate and into the countryside. Nero Drive runs south from here.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
The gate is made of solid iron and is well maintained.
|
||||
~
|
||||
|
|
@ -760,7 +760,7 @@ Nero Drive~
|
|||
A great gate is directly north of here. The Roman citizens are very friendly
|
||||
and tip their hats or say hello as you pass.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
To the north, you can see a gate leading out of the city.
|
||||
~
|
||||
|
|
@ -785,7 +785,7 @@ to say hello. Most of the people are either coming from or going to the
|
|||
town square. Nero Drive continues to the north, and you can see a large
|
||||
open area to the south.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
Nero drive continues in that direction.
|
||||
~
|
||||
|
|
@ -813,7 +813,7 @@ southeast, off in the distance, you can see the aqueduct and the buildings
|
|||
of the Roman government lie to the northwest. Nero Drive leads north and
|
||||
south from here and Clay Avenue runs east.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
Nero Drive heads in the direction of the northern gate.
|
||||
~
|
||||
|
|
@ -850,7 +850,7 @@ them are either coming from or going to the town square which lies to the
|
|||
north. Nero Drive continues to the south. There is an observation area
|
||||
overlooking the aqueduct to the east and a paved road leads west.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
The town square lies in that direction.
|
||||
~
|
||||
|
|
@ -880,7 +880,7 @@ the city lies to the south and a small path goes west towards a nobleman's
|
|||
estate. To the east, off in the distance, lies the great mountain. It is
|
||||
rumored that the Gods watch over and protect the empire from there.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
Nero Drive leads in that direction.
|
||||
~
|
||||
|
|
@ -905,7 +905,7 @@ closed and locked. Looking through the bars, you see a heavily traveled
|
|||
road leading out of the city. Nero Drive starts here and runs north and
|
||||
a wizard's shop lies to the east.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
Nero Drive leads towards the center of town.
|
||||
~
|
||||
|
|
@ -1014,7 +1014,7 @@ Clay Avenue~
|
|||
heart of Rome. There are large crowds of people to the west and the road
|
||||
continues to the east. The aqueduct is directly south of here.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D1
|
||||
Clay Avenue continues in that direction.
|
||||
~
|
||||
|
|
@ -1044,7 +1044,7 @@ hear the gurgle of water as it is channeled into the city. Off in
|
|||
the distance, you can see the Mountain of the Gods.
|
||||
There is a sign mounted to the railing and a ramp leads west.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D3
|
||||
You can see a busy street in that direction.
|
||||
~
|
||||
|
|
@ -1203,7 +1203,7 @@ Building. There are several statues, none of any real significance,
|
|||
at the entrance to the building. The main entrance to the building
|
||||
is at the top of the steps.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D4
|
||||
The steps lead into the Capitol Building.
|
||||
~
|
||||
|
|
@ -1230,7 +1230,7 @@ through the heart of the city. There are marble steps leading up. To the
|
|||
south, off in the distance, you can see a large stone structure and a mountain
|
||||
that is partially obscured by the haze. There is a general store to the north.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D0
|
||||
The general store lies in that direction.
|
||||
~
|
||||
|
|
@ -1395,7 +1395,7 @@ eastern side of the city. The gate is currently open and to the east,
|
|||
there is a heavily used road, made of packed clay, that leads out of Rome.
|
||||
Another road leads westward into the city.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 1
|
||||
D1
|
||||
The clay road heads eastwards.
|
||||
~
|
||||
|
|
@ -1571,7 +1571,7 @@ through the valley and enters a large stone structure that lies to the west.
|
|||
There are birds singing and every now and then a ripple breaks the surface
|
||||
of the stream. You can see a path leading through the trees to the up.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
120 0 0 0 0 4
|
||||
D0
|
||||
A small path winds its way through the trees.
|
||||
~
|
||||
|
|
@ -1689,7 +1689,7 @@ abreast. It is packed hard through heavy use. To the west stands the
|
|||
Gates of Rome inviting you to enter and partake of all the glory and
|
||||
splendor that is Rome.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
120 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1705,7 +1705,7 @@ Clay Road~
|
|||
abreast. It is packed hard through heavy use. To the west, your eyes
|
||||
catch the splendors of a mighty city.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
120 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1720,7 +1720,7 @@ Clay Road~
|
|||
You travel upon an East-West road wide enough for 30 men to march
|
||||
abreast.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
120 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1736,7 +1736,7 @@ The End Of The Clay Road~
|
|||
here. You feel a surge run through your body as you look East into the
|
||||
lands that Rome turned into its mighty empire.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
120 8 0 0 0 1
|
||||
D1
|
||||
A dirt trail leads towards the desert to the east.
|
||||
~
|
||||
|
|
@ -1758,7 +1758,7 @@ there is a city or settlement in that direction.
|
|||
You cannot see any breaks in the horizon of the sand which fills your
|
||||
vision as you look to the east, it seems to stretch forever.
|
||||
~
|
||||
120 4 0 0 0 0
|
||||
120 4 0 0 0 1
|
||||
D1
|
||||
The expanse of the Great Eastern Desert opens up before you.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ shrills coming from within the city. You think to yourself that you need to be
|
|||
ready for anything as you enter the gates. An old sign is here, depicting a
|
||||
map of the city.
|
||||
~
|
||||
125 4 0 0 0 0
|
||||
125 4 0 0 0 1
|
||||
D0
|
||||
Nothing.
|
||||
~
|
||||
|
|
@ -50,7 +50,7 @@ Intersection of Trenton Avenue and Main Street.~
|
|||
You have entered what was once the great city of Hannah. Main street leads
|
||||
to the north, while Trenton avenue leads east and west
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
125 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ and to either side, blowing the dust into a blinding cloud. The howling of the
|
|||
gusts and your own foot steps are all you can hear. To your left a steep
|
||||
outcropping of rock blocks your way.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -42,7 +42,7 @@ The edge of the desert.~
|
|||
wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
|
||||
wind of sand rages obscuring your vision.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -62,7 +62,7 @@ The edge of the desert.~
|
|||
wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
|
||||
wind of sand rages obscuring your vision.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -83,7 +83,7 @@ and to either side, blowing the dust into a blinding cloud. The howling of the
|
|||
gusts and your own foot steps are all you can hear. To your right a steep
|
||||
outcropping of rock blocks your way.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -102,7 +102,7 @@ that storm out there really is? Behind you the dust still rises in blinding
|
|||
clouds. To your right you find a large smooth face of sand polished stone
|
||||
obstructing your path.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -124,7 +124,7 @@ your skin and the heat of the sun is almost unbearable. You wonder how big
|
|||
that storm out there really is? Behind you the dust still rises in blinding
|
||||
clouds.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -150,7 +150,7 @@ your skin and the heat of the sun is almost unbearable. You wonder how big
|
|||
that storm out there really is? Behind you the dust still rises in blinding
|
||||
clouds.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -177,7 +177,7 @@ that storm out there really is? Behind you the dust still rises in blinding
|
|||
clouds. To your left you find a large smooth face of sand polished stone
|
||||
obstructing your path.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -199,7 +199,7 @@ you. You wonder if you will be able to breathe if this storm gets any worse.
|
|||
To your left cold rock blocks your way as far as you can reach in any
|
||||
direction.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -243,7 +243,7 @@ The blasted sands.~
|
|||
where you are going. Your skin burns from the heat of the sun somewhere above
|
||||
you. You wonder if you will be able to breathe if this storm gets any worse.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -269,7 +269,7 @@ you. You wonder if you will be able to breathe if this storm gets any worse.
|
|||
To your right cold rock blocks your way as far as you can reach in any
|
||||
direction.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -290,7 +290,7 @@ rock dominate the land before you and to either side. You can see the heat
|
|||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -311,7 +311,7 @@ rock dominate the land before you and to either side. You can see the heat
|
|||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -336,7 +336,7 @@ rock dominate the land before you and to either side. You can see the heat
|
|||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -361,7 +361,7 @@ rock dominate the land before you and to either side. You can see the heat
|
|||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -382,7 +382,7 @@ even higher. To the south a desert of swirling sand and dust awaits more
|
|||
hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
|
||||
left you find yourself looking down a sheer cliff of red veined stone.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -398,7 +398,7 @@ The bad lands.~
|
|||
even higher. To the south a desert of swirling sand and dust awaits more
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -422,7 +422,7 @@ The bad lands.~
|
|||
even higher. To the south a desert of swirling sand and dust awaits more
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -447,7 +447,7 @@ even higher. To the south a desert of swirling sand and dust awaits more
|
|||
hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
|
||||
right you find yourself looking into an impassable gorge of red streaked rock.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -465,7 +465,7 @@ into the largest vortex of blowing wind and dust you have ever seen. The wind
|
|||
roars and the sun beats down on you making you wonder if anything could
|
||||
possibly survive out here.
|
||||
~
|
||||
140 4 0 0 0 0
|
||||
140 4 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -487,7 +487,7 @@ into the largest vortex of blowing wind and dust you have ever seen. The wind
|
|||
roars and the sun beats down on you making you wonder if anything could
|
||||
possibly survive out here.
|
||||
~
|
||||
140 4 0 0 0 0
|
||||
140 4 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -509,7 +509,7 @@ other direction. The roar of the storm and the sound of your heart in your
|
|||
ears is deafening. The blowing sand scours your exposed skin causing you to
|
||||
hunch your shoulders and seek shelter from the storm.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -527,7 +527,7 @@ The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|||
and seek shelter from the storm. You vaguely wonder how you are going to find
|
||||
your way through this stuff, and if you are strong enough to fight the winds.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -553,7 +553,7 @@ The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|||
and seek shelter from the storm. You vaguely wonder how you are going to find
|
||||
your way through this stuff, and if you are strong enough to fight the winds.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -579,7 +579,7 @@ The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|||
and seek shelter from the storm. The winds pull you to the north and west
|
||||
making it impossible to go in any other directions.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -596,7 +596,7 @@ balance. Clouds of choking dust and sand fill your nostrils and throat making
|
|||
it almost impossible to breathe. The wind pulls you to the North and West
|
||||
While to the South you can feel the same natural forces ravaging the land.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -618,7 +618,7 @@ still so strong that you don't dare raise your head to see what may be in that
|
|||
direction. The tornado pulls you to the East and West and you can tell there
|
||||
is no better weather to the South.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -644,7 +644,7 @@ still so strong that you don't dare raise your head to see what may be in that
|
|||
direction. The tornado pulls you to the East and West and you can tell there
|
||||
is no better weather to the South.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -668,7 +668,7 @@ In the storm.~
|
|||
dropping off while powerful winds pull you to the North and South. Everything
|
||||
around you seems to be made of heat, pain, and deafening sound.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -689,7 +689,7 @@ a definite drop in the force of the gusts to the east. To the North and South,
|
|||
the winds pull you toward more blinding sunscorched desert. While to the west
|
||||
you find yourself unable to fight through the power of the storm.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -711,7 +711,7 @@ towering walls of wind and sand that are the funnel of this tornado. You
|
|||
wonder what could be on the other side of those walls and if you should go back
|
||||
into them to find out.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -737,7 +737,7 @@ towering walls of wind and sand that are the funnel of this tornado. You
|
|||
wonder what could be on the other side of those walls and if you should go back
|
||||
into them to find out.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -762,7 +762,7 @@ a definite drop in the force of the gusts to the east. To the North and South,
|
|||
the winds pull you toward more blinding sunscorched desert. While to the west
|
||||
you find yourself unable to fight through the power of the storm.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -782,7 +782,7 @@ In the storm.~
|
|||
Cold rock walls block your way to the north and East, while powerful winds pull
|
||||
you to the South and West. You wonder if you will ever return from this trek.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -799,7 +799,7 @@ is your imagination or not, but it seems like there is a moaning sound coming
|
|||
from the North. However all you can really think about is the horrible heat
|
||||
and roar of the Storm.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ clothes and skin. For all its force, the wind does not cool you off a bit.
|
|||
The storm continues to rage around you, but there seems to be a drop in the
|
||||
gusts to the South.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -845,7 +845,7 @@ to the South and East. The force of the storm is so strong to the West that
|
|||
you can't move in that direction. To the North, you encounter smooth stone
|
||||
walls. The sound of sand scratching on rock fills your ears.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -896,7 +896,7 @@ The city opening.~
|
|||
low buildings that might be houses. But what really draws your eye are the
|
||||
wyverns. They are everywhere. You wonder what you have stumbled across here.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -914,7 +914,7 @@ The large reptilian citizens of this city move by you paying no attention to
|
|||
the insignificant creature in their domain. The stone of this place is the
|
||||
same dull gray as the outer tunnels. What a drab place to live.
|
||||
~
|
||||
140 4 0 0 0 0
|
||||
140 4 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -941,7 +941,7 @@ gates set into the stone wall there. Some very large and well armored wyverns
|
|||
stand in front of the gates: guards? The citizens keep their heads down as
|
||||
they walk through this part of the city, as if not wanting to be recognized.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -959,7 +959,7 @@ Two huge wyverns stand in front of the gates to the East. One of them raises a
|
|||
giant claw and motions you to move on. You realize that all the citizens of
|
||||
the city have disappeared leaving you alone before these massive creatures.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -982,7 +982,7 @@ road runs East and West to intersections. As you are looking around one of the
|
|||
city guards plods by and gives you a glare from deep-set red eyes. You begin
|
||||
to wonder if you should be here at all.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1000,7 +1000,7 @@ into the wall to the South not to be trampled. Spike Road runs to the north,
|
|||
And Scale way extends to the East. This entire city is very quiet as if the
|
||||
wyverns are communicating through some other means than speech.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1022,7 +1022,7 @@ A sign with a picture of a black staff covered in flames hangs over the door.
|
|||
The citizens seem to shy away from the door as if in fear. Now what could make
|
||||
these huge beings afraid?
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1044,7 +1044,7 @@ wyvern child peeks at you from around a corner and then pulls its head back
|
|||
when it sees you looking at it. There seems to be a store of some sort to the
|
||||
South East.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1069,7 +1069,7 @@ most of the traffic seems to be to the East at a large intersection. To the
|
|||
west there is a small cave cut into the wall of the main cavern, While the
|
||||
walls of buildings form the North and South sides of the street.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ low buildings you assume to be stores. A gust of wind from the south blows the
|
|||
musky sent of the inhabitants of this city to you, reminding you of what an
|
||||
alien society you are really in.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1112,7 +1112,7 @@ activity. The road runs North and South, While to the East and West you see
|
|||
the backs of the low stone buildings that these wyverns seem to favor. The
|
||||
citizens still ignore you as if you weren't even there.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1129,7 +1129,7 @@ West to Fang street and Claw road. With nothing else to look at you glance up
|
|||
to where the roof of the huge city cavern should be. Far above the darkness
|
||||
continues and you wonder just how large this cavern really is?
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1147,7 +1147,7 @@ the long low buildings of the city. You find yourself having to jump aside to
|
|||
avoid being crushed by a pair of workers carrying a long package by you. A
|
||||
third citizen walks by and glares at you but says nothing.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1174,7 +1174,7 @@ a picture of a dragon diving into a barrel. Many citizens enter and leave the
|
|||
building. One of them leaves carrying a huge barrel. He bumps into you and
|
||||
sends you sprawling, but doesn't seem to notice.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1195,7 +1195,7 @@ take little interest in this part of the city. There looks to be a small cave
|
|||
cut into the rock wall to the North east. There is a flash of movement from
|
||||
the street ahead of you and then it vanishes. Is someone following you?
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1213,7 +1213,7 @@ can see a line of buildings running from East to West. The streets here are
|
|||
larger and the buildings are more ornate. Perhaps this is a more affluent part
|
||||
of the city?
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1240,7 +1240,7 @@ buildings to the north are the last line of shops in the main cavern. You
|
|||
begin to wonder how these creatures were able to build such a large city when
|
||||
there seems to be no craftsman among them.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1258,7 +1258,7 @@ clearly see that the cavern wall opens into a long high tunnel. In the center
|
|||
of the square is a large statue of Ferret the mighty Dragon. The people that
|
||||
pass by all bow respectfully to the image of the all-mighty God.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1286,7 +1286,7 @@ it. To the East there is a sign with a dragon breathing flames and dripping
|
|||
blood. Citizens walk in out of both stores still saying nothing to you or
|
||||
anyone else.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1311,7 +1311,7 @@ cave opening to the West. A guard marches by and growls at you deep in its
|
|||
throat. Apparently this part of the city is off limits to most people. The
|
||||
street itself is hemmed in by the sides of buildings to the North and South.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1329,7 +1329,7 @@ What could be of such value? To the South and East you can look all the way
|
|||
down the streets to the opposite cavern walls. With the size of the citizens
|
||||
it's no wonder they have such a large home.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1353,7 +1353,7 @@ Spike road.~
|
|||
quietly walk by in all directions. There looks to be a small cave off to the
|
||||
north west from here.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1372,7 +1372,7 @@ might be the front of a store. Something flies above you in the darkness
|
|||
blowing the sent of ancient dust and mold to you but when you look to see what
|
||||
it is nothing is there.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1391,7 +1391,7 @@ the side of the street. Looking South you can see all the way to the end of
|
|||
Spike, where the guards headquarters is. To the East is the front of a shop
|
||||
where several youths practice wielding weapons.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1415,7 +1415,7 @@ these reptiles seem to live in. A guard wearing a huge crested helm plods by
|
|||
and spits at your feet. There is a distinct feeling of menace about this
|
||||
place.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1440,7 +1440,7 @@ has invaded their privacy. Looking South you can see some sort of statue in a
|
|||
small plaza. Dragon drive extends East and West, while Claw road goes further
|
||||
South toward the entrance to the cavern.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1466,7 +1466,7 @@ Directly in front of you is an arched entrance into a long tunnel. Young
|
|||
wyverns enter and leave the tunnel and you can hear the sounds of combat far to
|
||||
the North. For your sake you hope they keep ignoring you.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1487,7 +1487,7 @@ north West a large tunnel opens up easily accommodating several 15 foot long
|
|||
citizens abreast. East and West Dragon drive runs the width of the main city
|
||||
cavern.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1508,7 +1508,7 @@ small wyvern house. Fang street runs the length of the city to the South,
|
|||
While to the West you can see two stores and a large cave opening in the North
|
||||
wall. This city seems so inhospitable should you keep traveling here?
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1529,7 +1529,7 @@ citizens around here seem to be carrying weapons or wearing some kind of armor.
|
|||
The road you are on runs north and South following the curve of the main
|
||||
cavern.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1549,7 +1549,7 @@ sounds of battle and magic can be heard from that direction as well as
|
|||
chanting. The smell of roasting meet comes from the door to the West and your
|
||||
mouth begins to water. To the South is the End of Claw road.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1573,7 +1573,7 @@ chamber that emanates a feeling of magical energy. The citizens and youth who
|
|||
walk through here all bow respectfully to the statuary, acknowledging their
|
||||
long lost ancestors as they pass by.
|
||||
~
|
||||
140 112 0 0 0 0
|
||||
140 112 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1609,7 +1609,7 @@ gray stone floor is splattered with blood from accidental cuts and gashes.
|
|||
The room itself is a round arena filled with practice dummies and targets. A
|
||||
huge plaque on one wall holds the names of all the graduates of the guild.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1627,7 +1627,7 @@ large statue of their dragon God. Smoke from burning braziers fills the room
|
|||
with a musky scent and candles cast a flickering glow on the smooth stone
|
||||
walls.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1641,7 +1641,7 @@ small alcoves around the room. As you get a better view of the interior of the
|
|||
room you are aware of all the eyes, seen and unseen that focus on you. The
|
||||
urge to climb out of this chamber to some place well-lighted is very strong.
|
||||
~
|
||||
140 96 0 0 0 0
|
||||
140 96 0 0 0 1
|
||||
D4
|
||||
~
|
||||
Stone~
|
||||
|
|
@ -1658,7 +1658,7 @@ knights, Khelben, Lord of the Elements. Set off in a depression in the floor
|
|||
is a old wyvern repairing the dented training armors of the students. These
|
||||
warriors look very professional.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1672,7 +1672,7 @@ and chant with holy symbols and books of wisdom in hand. Despite the combative
|
|||
nature of wyverns, this room feels peaceful, an odd feeling given the general
|
||||
air of this city.
|
||||
~
|
||||
140 24 0 0 0 0
|
||||
140 24 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1696,7 +1696,7 @@ The Viewing.~
|
|||
the holy viewing room where gods and mortals write their messages to each
|
||||
other. In one corner a priest stands looking at the board.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1709,7 +1709,7 @@ podium at the front of the hall. In one corner a few old city officials are
|
|||
discussing some point of judicial law in hushed tones, while at one side of the
|
||||
hall a few citizens examine the board for news.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1726,7 +1726,7 @@ the items of this store without paying should know the owner does not need them
|
|||
to defend himself or his store. Those who doubt should attempt to walk off
|
||||
with a weapon while guessing how many pieces they will be left in soon. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1742,7 +1742,7 @@ portions of roasted meets. There is a sign hanging over the bar that reads,
|
|||
dimly lit making it difficult to see the faces of those in the room. You
|
||||
vaguely think that this would be a good place for an ambush.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1757,7 +1757,7 @@ hanging on it and a low counter separates you from the goods. A sign on the
|
|||
counter reads, "Thieves will become part of the merchandise, those with thick
|
||||
hides are particularly encouraged to join those displayed on the wall. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1772,7 +1772,7 @@ reads, "If you're here to buy or sell come right on in, if you're here to
|
|||
steal. Please enjoy our security measures, we'll clean up what's left of you
|
||||
later. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1788,7 +1788,7 @@ magical tomes. There is a sign hanging from the center of the roof. It says,
|
|||
will need them to recover from the beating they will receive from the owner.
|
||||
Please pay for all items and have a nice day. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1802,7 +1802,7 @@ counter of glowing red stone blocks your way before you can get any closer than
|
|||
looking at these wonders. A small sign on the counter reads "do not touch the
|
||||
merchandise. Survivors will be prosecuted. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1816,7 +1816,7 @@ runs the length of the room. Barrels and all sorts of containers are hung on a
|
|||
rack on the other side of the counter. A small sign reads, "do not drink
|
||||
without paying. Violators will get there drink then be drowned. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
Door~
|
||||
|
|
@ -1831,7 +1831,7 @@ The roof is polished gray rock set with crystals and precious stones. To the
|
|||
West the gates look like a good way to get out of here, something you are
|
||||
continually thinking about now.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1852,7 +1852,7 @@ family history of the royal line of this city. Large wyverns stand everywhere
|
|||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1869,7 +1869,7 @@ family history of the royal line of this city. Large wyverns stand everywhere
|
|||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1888,7 +1888,7 @@ The roof is polished gray rock set with crystals and precious stones. To the
|
|||
North a natural opening in the rock leads to a second chamber. All you can see
|
||||
within are the backs of worshiping Wyverns.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1910,7 +1910,7 @@ Wyverns kneel all around the chamber bowing their necks toward the throne.
|
|||
The room is lit by a huge glowing gem set in the roof. You wonder what kind of
|
||||
wealth it would take to create such a chamber.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1924,7 +1924,7 @@ waiting their turn to register complaints stand in the center of this natural
|
|||
cavern. There is a large arch to the North, which wyverns enter and leave one
|
||||
at a time. To the East a second smaller arch leads back on to Scale way.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1942,7 +1942,7 @@ walls. The room is lit only by a single candle over the couch. The light
|
|||
flickers making it look as if the pictures on the wall are coming to life. To
|
||||
the south an arch leads back into the waiting area.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1958,7 +1958,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
|||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1974,7 +1974,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
|||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1990,7 +1990,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
|||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2006,7 +2006,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
|||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -2022,7 +2022,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
|||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -2038,7 +2038,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
|||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2051,7 +2051,7 @@ for those less fortunate than themselves. The walls of this room are covered
|
|||
with hooks and shelving for more valuable items while barrels and baskets
|
||||
litter the floor for more common gifts.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ west, you see only the walls of the rocky cliffs. Off to the
|
|||
north a strange path seems to lead straight into the depths of
|
||||
the mountain.
|
||||
~
|
||||
15 4 0 0 0 0
|
||||
15 4 0 0 0 4
|
||||
D0
|
||||
A strange path leads northwards.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ that the road seems to be perfectly smooth and perfectly straight.
|
|||
surrounds the road at this point.
|
||||
A traveller passes by and waves cheerfully at you.
|
||||
~
|
||||
150 4 0 0 0 0
|
||||
150 4 0 0 0 1
|
||||
D1
|
||||
The King's Road continues in a straight line to the east towards a grand
|
||||
castle.
|
||||
|
|
@ -36,7 +36,7 @@ The King's Road~
|
|||
You stand in the center of the great King's Road. The road is very well
|
||||
built, and goes in a straight line due east-west.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 1
|
||||
D1
|
||||
The King's Road continues in a straight line to the east.
|
||||
~
|
||||
|
|
@ -54,7 +54,7 @@ The King's Road~
|
|||
skill of the builders is apparent, since it is impossible to notice
|
||||
any turn or irregularity in the road.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 1
|
||||
D1
|
||||
You see a castle in the far east.
|
||||
~
|
||||
|
|
@ -75,7 +75,7 @@ by a deep moat, and its windows are just narrow slits for archers
|
|||
to shoot through. To the north there is a drawbridge across the
|
||||
moat.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 1
|
||||
D0
|
||||
You see the drawbridge.
|
||||
~
|
||||
|
|
@ -93,7 +93,7 @@ On The Drawbridge~
|
|||
you is a huge, double-doored gate. It seems very strong. You see some
|
||||
whirls in the moat.
|
||||
~
|
||||
150 4 0 0 0 0
|
||||
150 4 0 0 0 1
|
||||
D0
|
||||
The gate has huge, but intricately carved hinges. As the Castle itself,
|
||||
it seems designed not only for strength, but also for beauty.
|
||||
|
|
@ -1399,7 +1399,7 @@ a peaceful feeling come over you as you realize that mankind
|
|||
has not passed this way for some time.
|
||||
The faded trail appears to lead north and south.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 4
|
||||
D0
|
||||
The travel upon the King's Road can be heard off to the north.
|
||||
~
|
||||
|
|
@ -1423,7 +1423,7 @@ used that it has almost completely grown over with vegitation
|
|||
from the woods here.
|
||||
The faded trail appears to lead north and east.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 4
|
||||
D0
|
||||
The trail continues northwards.
|
||||
~
|
||||
|
|
@ -1449,7 +1449,7 @@ from the woods here.
|
|||
a strange eerie silence seems to hang in the air, almost blocking
|
||||
out all the sounds that you can hear from the north and east.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 4
|
||||
D2
|
||||
The undergrowth begins to open up to the south and you can see what
|
||||
appears to be a small village to the south. It is very quiet, almost
|
||||
|
|
@ -1476,7 +1476,7 @@ village either. It is almost as still and silent as the woods
|
|||
to the north.
|
||||
There is a small sign lying by the side of the road here.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 2
|
||||
D0
|
||||
An trail leads into the heavy undergrowth to the north.
|
||||
~
|
||||
|
|
@ -1516,7 +1516,7 @@ as if the village hides a secret which they do not want to be spread
|
|||
about.
|
||||
There is another house standing on the east side of the road.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 2
|
||||
D0
|
||||
The dirt road continues to the north.
|
||||
~
|
||||
|
|
@ -1549,7 +1549,7 @@ a building to the east with a small sign hanging out front from a black
|
|||
and charred chain.
|
||||
The dirt road continues north and south.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 2
|
||||
D0
|
||||
The small dirt road continues towards the north.
|
||||
~
|
||||
|
|
@ -1593,7 +1593,7 @@ decade ago, but the village seems to have been empty for almost
|
|||
that long.
|
||||
The dirt road leads away from the carnage to the north.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 2
|
||||
D0
|
||||
Just near the north edge of the pit a small and narrow trail leads
|
||||
away.
|
||||
|
|
@ -1666,7 +1666,7 @@ near what is left of the north wall seems to indicate that this was
|
|||
once a shop.
|
||||
The road lies to the west through the blackened wall.
|
||||
~
|
||||
150 0 0 0 0 0
|
||||
150 0 0 0 0 2
|
||||
D3
|
||||
You can see the dirt road to the west.
|
||||
~
|
||||
|
|
@ -1684,7 +1684,7 @@ all around you seems to be almost contrived, and doesn't seem natural
|
|||
for this kind of vegitation.
|
||||
The path continues west and you can see light to the east.
|
||||
~
|
||||
150 9 0 0 0 0
|
||||
150 9 0 0 0 1
|
||||
D1
|
||||
The path continues towards a small intersection with a dirt road.
|
||||
~
|
||||
|
|
@ -1704,7 +1704,7 @@ as if they didn't want to feel your presence. The wood is almost totally
|
|||
silent and you wonder silently to yourself why this could be.
|
||||
The path appears to continue east and west.
|
||||
~
|
||||
150 9 0 0 0 0
|
||||
150 9 0 0 0 1
|
||||
D1
|
||||
The path continues through the darkness.
|
||||
~
|
||||
|
|
@ -1732,7 +1732,7 @@ far above your heads blocking out the sky.
|
|||
in colour. This glow provides enough light for you to see with even
|
||||
though the sky above has been blotted out.
|
||||
~
|
||||
150 8 0 0 0 0
|
||||
150 8 0 0 0 1
|
||||
D1
|
||||
A narrow path leads away into the darkness.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ of people must have marched along this trail. It almost looks like an army was
|
|||
marched through here. A lake shrouded in fog is to the west and the city wall
|
||||
is to the east.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -57,7 +57,7 @@ positioned over the main gate. More guards and lookouts are keeping watch
|
|||
above you. They must be awaiting an attack, but who or what could make it
|
||||
across that lake?
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -73,7 +73,7 @@ Courtyard~
|
|||
into a smoke filled room. The courtyard extends to the south and west while to
|
||||
the east a path runs along the castle wall.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -97,7 +97,7 @@ Courtyard~
|
|||
is screaming about the walking undead. The guards look around nervously then
|
||||
club him in the head with the hilt of their swords, knocking him out.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -118,7 +118,7 @@ here asking for money. You ignore him but then you look at his eyes. He
|
|||
motions you over and you obey, but not of your own will. He hands you a note
|
||||
and tells you to read it which you do without any questions.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -211,7 +211,7 @@ Center Lane~
|
|||
the battlements above you. This area seems to be deserted. The guards look
|
||||
down at you distrustfully. You get the feeling that they don't want you here.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -313,7 +313,7 @@ sides of the road, with their coats of arms flapping in the breeze. There are
|
|||
available slots for other coats of arms. A small alley to the west leads into
|
||||
darkness.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -334,7 +334,7 @@ how honorable the people in this castle must be, you're sure there are thieves
|
|||
among them. You stop in surprise as you see a tower appear to the west where a
|
||||
second before you hadn't seen anything.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -466,7 +466,7 @@ around nervously and don't seem to be enjoying their work very much. You wonder
|
|||
whose land this really is. The castle sits on an island to the east but you
|
||||
don't see any means to reach it. The path continues north and south.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -483,7 +483,7 @@ footprints that sink deep into the mud. Whoever went through here was either
|
|||
wearing a lot of armor or carrying a lot of weight. The lake and the city wall
|
||||
are still forcing you north or south along the trail.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -500,7 +500,7 @@ over. You reluctantly kneel down to hear what he has to say. He immediately
|
|||
starts rambling on crazily about his dead friends that are coming back to kill
|
||||
him to get back the money he owes them. You walk away in disgust.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -636,7 +636,7 @@ Center Lane~
|
|||
battlements above you stare down distrustfully. An open doorway to the east
|
||||
carries the delicious smell of baking bread and roasted meat.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -737,7 +737,7 @@ Knights Way~
|
|||
the breeze. You look at the coats of arms. You recognize a few of the devices
|
||||
as belonging Gawaine, Tristram and, of course, Lancelot.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -846,7 +846,7 @@ end without falling asleep. A guard whispers something to one of the
|
|||
lookouts, you catch a couple words, something about putting you to work in
|
||||
the army.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -859,7 +859,7 @@ they are staring at, but all you see are open fields and a decrepit stone
|
|||
tower. Nothing threatening. You try to strike up a conversation with the
|
||||
guards, but they ignore you.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -887,7 +887,7 @@ stop occasionally and look to the north in fear as if they expect the devil
|
|||
himself to suddenly appear. The fields are neglected and it seems they are
|
||||
just now starting to prepare it for planting.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -904,7 +904,7 @@ supply wagons sit by the side of the trail. This army must have been moving
|
|||
fast to leave all this stuff behind. The tracks look to be only a couple of
|
||||
hours old. The city wall and the lake still force you north or south.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -921,7 +921,7 @@ lookouts. They are standing a vigilant watch looking outwards, as if expecting
|
|||
an army to try to swim across the lake to attack the castle. Everyone in this
|
||||
castle seems crazy.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -941,7 +941,7 @@ North Lane~
|
|||
walk by, one telling the other some outrageous story about the undead. Then
|
||||
you realize he didn't seem to be joking.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -957,7 +957,7 @@ North Lane~
|
|||
they are saying. You just catch a couple of words. "We cannot keep this up.
|
||||
We will all be dead soon." Then they see you and order you to move on.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -973,7 +973,7 @@ North Lane~
|
|||
this castle and these people? You try to ask someone but they look at you as if
|
||||
you're the stupidest person alive.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -989,7 +989,7 @@ North Lane~
|
|||
seen anyone smiling or any children running around playing. This castle seems
|
||||
to be under a siege of some sort, but not physically.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1009,7 +1009,7 @@ North Lane~
|
|||
almost seamless. It would almost seem that this castle was built with the
|
||||
help of some very powerful magic.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1025,7 +1025,7 @@ North Lane~
|
|||
like a small stone building. Very few people are out traveling this road. You
|
||||
only see a few patrolman and peasants.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1041,7 +1041,7 @@ North Lane~
|
|||
chimney juts out of the southern wall and heat waves make the rocks around
|
||||
it shimmer as if alive.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1058,7 +1058,7 @@ of the north and west walls a small tower sits above you on the
|
|||
battlements. Several figures are keeping a sharp look out. You wonder for
|
||||
what?
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1092,7 +1092,7 @@ jobs, from their never ending battle of fighting for the rights of the common
|
|||
folk. The various flowers and plants are very well tended and the scent of
|
||||
spring flowers is refreshing.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1162,7 +1162,7 @@ Knights Way~
|
|||
large building to the north has its ornate double doors open wide, inviting you
|
||||
to enter. A tower rises above you to the west.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1244,7 +1244,7 @@ West Lane~
|
|||
Few people are walking the streets and even fewer are even acknowledging you.
|
||||
Why is everyone so reclusive?
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1321,7 +1321,7 @@ stench with it and you see vultures circling. The lake is to the east and the
|
|||
path continues north and south. Further to the north you see a tower and in the
|
||||
middle of the lake to the east sits a massive castle on an island.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1337,7 +1337,7 @@ A Wide Dirt Path~
|
|||
tracks follow the trail. To the north you see some foothills with mountains in
|
||||
the distance. The city wall is to the east.
|
||||
~
|
||||
16 4 0 0 0 2
|
||||
16 4 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1354,7 +1354,7 @@ go in one direction. This army has never come back through here. The foothills
|
|||
to the north look treacherous. To the south, small waves lap against the shore
|
||||
of the lake. Through the fog blanketing the lake you think you see an island.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1371,7 +1371,7 @@ and opens into a field to the west. The foothills to the north still look
|
|||
impassable. You hear something to the west but you can't identify it from this
|
||||
far away.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1388,7 +1388,7 @@ are coming from the west. It almost sounds like a battle is being fought.
|
|||
Through the fog to the south you finally can see the island and what appears to
|
||||
be a castle built on it.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1406,7 +1406,7 @@ were routed. You start to notice that some of the corpses, about one of every
|
|||
ten, are in an advanced state of decomposition, while most of them are just now
|
||||
beginning to bloat from the sun.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1423,7 +1423,7 @@ starting to gather. Strange, the decayed corpses seem to be untouched by the
|
|||
vultures, rats and other scavengers that feast on the fresher fare on this
|
||||
battlefield.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1440,7 +1440,7 @@ their uniforms while the decayed corpses wear clothes and armor that looks
|
|||
ancient and is practically falling off them. Also the decayed corpses seem to
|
||||
be mutilated, most of them with their heads actually lopped off.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1457,7 +1457,7 @@ them. Blood mixed with the dirt from the path covers your boots and the
|
|||
stench is beginning to overwhelm you. The path continues east and west.
|
||||
The lake to the south has a slight tinge of red too it.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1473,7 +1473,7 @@ Battle Field~
|
|||
overpowering you and you think about turning back. You hear the clash of steel
|
||||
and screams of pain to the west. A new battle must have just started.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1490,7 +1490,7 @@ slaughtering what's left of the army. The zombies decimate the last of the
|
|||
infantry, turn around, and leave to the west. Silence once again claims the
|
||||
battle field.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1506,7 +1506,7 @@ Foothills~
|
|||
north. Bodies are everywhere, most of them from the army. Hard to
|
||||
believe the number of casualties those zombies inflicted.
|
||||
~
|
||||
16 4 0 0 0 4
|
||||
16 4 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1635,7 +1635,7 @@ Northwest Tower~
|
|||
looking tower. Fields stretch towards the south where the farmers,
|
||||
peasants and serfs cultivate the fertile fields.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1647,7 +1647,7 @@ West Lane~
|
|||
You sense strange powers radiating from the towers to the northeast, as if they
|
||||
were alive. The dirt lane turns into cobblestone to the south.
|
||||
~
|
||||
16 0 0 0 0 1
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1712,7 +1712,7 @@ Battle Field~
|
|||
above the foothills. Bodies lie everywhere right up to the base of the tower.
|
||||
There must be over a thousand dead.
|
||||
~
|
||||
16 0 0 0 0 2
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ bloodthirsty gibberlings. The area starts out in room 16999 (where it connects
|
|||
to the south road) and continues eastward to a mountain cave where you finally
|
||||
battle the gibberling chieftain and shaman.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 2
|
||||
S
|
||||
#16901
|
||||
A Mountain Trail~
|
||||
|
|
@ -15,7 +15,7 @@ east or west along the trail. You can see the footprints of small animals and
|
|||
something else, here in the dirt. This trail must be used more often than you
|
||||
suspected at first glance.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -34,7 +34,7 @@ south begins a steep drop away from the hills you are walking across, forming a
|
|||
valley, however the trees to the north and south are too thick for travel
|
||||
anyway.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ continues to the east and west. The sounds of rustling leaves, and small
|
|||
animals in the brush scurrying about reminds you that dangerous creatures could
|
||||
be lurking nearby in the shadows, waiting for you to rest until they strike.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -68,7 +68,7 @@ and the brush is too dense to head north or south. The only way to continue
|
|||
farther into the trees, is to climb a steep BANK covered in vines and tree
|
||||
roots, up into the hilly regions to the east.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 4
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -93,7 +93,7 @@ soil makes a naturul ladder of sorts, so you would have no trouble climbing
|
|||
down. A small path to the south seems to have been intentionally cleared for
|
||||
travel through the unlevel terrain.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -111,7 +111,7 @@ cliff with them, over time. Howling winds occasionally sweep down from the
|
|||
eastern mountains, further weathering the stones of the slope, and blowing a
|
||||
few more pebbles over the edge.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -131,7 +131,7 @@ point, it's apparent that you probably wouldn't survive a fall from this
|
|||
height. The face of the rock appears to have enough deep, natural grooves to
|
||||
use as footholds, if you were to decide to climb it.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -148,7 +148,7 @@ boulders, which provides a momentary rest from the harsh eastern winds.
|
|||
However because of the amount of rocks blocking your path here, you can only
|
||||
travel north, or down, to a narrow cliff.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -164,7 +164,7 @@ A Mountainside~
|
|||
north-east, you can see more mountains on the horizon. Ths South Road is also
|
||||
slighty visible as a small line in the trees, far down to the west.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -181,7 +181,7 @@ vegetation, overlooking a steep drop off the side of the mountain. You have
|
|||
two choices to continue from here, up the face of the mountain, to the east, or
|
||||
down to the west, in the direction of the South Road, leading to the capitol.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -198,7 +198,7 @@ through the rocky terrain, which is almost barren save for a few small plants
|
|||
here and there. Small humanoid footprints in the soil, trace a winding trail
|
||||
up the western face of the mountain, continuing eastward.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -215,7 +215,7 @@ from a large cave which lies to the east, in the side of the mountain. As
|
|||
harsh winds blow past you bearing a fine mist, it would probably be wise to
|
||||
continue onward, rather than stay here.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -233,7 +233,7 @@ surface, making the cliff even more dangerous. Through the deafening sound of
|
|||
the gusts in your ears, a kind of chattering noise, or perhaps even voices,
|
||||
hauntingly fades in and out of existence... Or was it just the wind?
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
169 0 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ hooves turning it into a thick muddy slime. Through the thick forest to the
|
|||
east you see the western wall of Bellau City. Through a thin covering of trees
|
||||
to the west you see a massive body of water.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -63,7 +63,7 @@ it to the south or enter the courtyard to the west. Out in the courtyard
|
|||
you see a couple groups of people talking amongst themselves. Maybe they
|
||||
can give you some answers to what's going on.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -84,7 +84,7 @@ branches off to the east. Several people are standing around in the courtyard
|
|||
looking at the main gate, but no one is leaving. You notice guards are blocking
|
||||
anyone from leaving the castle. It looks like you might be stuck here.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -104,7 +104,7 @@ Courtyard~
|
|||
back and forth. Everyone in the castle seems to be keeping secrets from each
|
||||
other. They look in your direction and immediately stop talking.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -125,7 +125,7 @@ missing. Only a few people are walking around through the courtyard and none of
|
|||
them are going towards the gate. They all look at each other and especially at
|
||||
the guards distrustfully.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -215,7 +215,7 @@ walking along the lane to the north and south but they don't seem to have
|
|||
a purpose other than to be pacing, obviously waiting for something or
|
||||
someone.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -297,7 +297,7 @@ Tourney Yard~
|
|||
one another for a claim to a seat on the round table. You can make out several
|
||||
contests underway. Perhaps you would like to joust?
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -315,7 +315,7 @@ Flanking the road are the standards of the other knights of the round table. A
|
|||
strange peace fills the air here. Knights Way continues to the north and the
|
||||
Tourney Yard of Camelot is to the south.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -339,7 +339,7 @@ Tourney Yard~
|
|||
one another for a claim to a seat on the round table. You can make out several
|
||||
contests underway. Perhaps you would like to joust?
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -373,7 +373,7 @@ look to be very proficient. Several squires and lackeys look on in
|
|||
concentration, trying to memorize the complex forms the masterful knights
|
||||
use to try to overcome each other.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -407,7 +407,7 @@ stone look like they could hold back any army, yet this castle already seems
|
|||
defeated. You wonder at how any army could overtake the greatest kingdom and
|
||||
ruler ever.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -424,7 +424,7 @@ lake at the small ferry on the shore waiting to carry travellers across.
|
|||
Several Archers and guards keep a sharp lookout as if they are expecting
|
||||
a full scale siege at any moment.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -437,7 +437,7 @@ Bellau City to the east and a thick forest to the south. The lake around
|
|||
the castle is smooth as glass and reflects an inverse image of the castle.
|
||||
The stairs lead back down.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -449,7 +449,7 @@ South Tower~
|
|||
the distance. A guard ignores you, dismissing you as harmless, and resumes his
|
||||
watch. You have no idea what he's looking for. A set of stairs lead back down.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -461,7 +461,7 @@ Open Field~
|
|||
them. The farmer stares at you in disgust as you walk by. These people
|
||||
don't seem to be very happy about working in these fields.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -480,7 +480,7 @@ right up against the western wall of Bellau City, and to the west, through a
|
|||
thin covering of trees, you see a large body of water. Is it a lake or an
|
||||
ocean? You're not sure.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -497,7 +497,7 @@ building to the west. The shadows are deep in this corner of the castle
|
|||
and it seems like the beggars and unlawful merchants have taken over this
|
||||
area.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -630,7 +630,7 @@ Center Lane~
|
|||
to the north. They look to be mostly nobles and servants. All of the
|
||||
common folk must be out working the fields. A tall wall is to the west.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -716,7 +716,7 @@ Tourney Yard~
|
|||
a squeal of delight from a spectator. The black caped knight leans into his
|
||||
charge with his weight forward in a low stand on his stirrups.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -736,7 +736,7 @@ Tourney Yard~
|
|||
full armor and a bright orange plume. To the right is a knight in chain mail
|
||||
and a trailing black cape. Arthur signals the knights with a short wave.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -761,7 +761,7 @@ orange plummed knight contorts in his saddle at the last second, delivering a
|
|||
thrust high on the shield of the black caped knight. The black caped knight
|
||||
connects with a hard shot to the center of the shield of the orange knight.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -800,7 +800,7 @@ a ball and chain, swinging it around with very little control. The lead ball is
|
|||
too much for him and keeps pulling him off balance. You decide to quickly move
|
||||
on before the inexperienced squire hurts himself or you.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -833,7 +833,7 @@ West Lane~
|
|||
the stone walls of a building in that direction. Somebody still seems to be
|
||||
able to celebrate.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -889,7 +889,7 @@ ground here has been plowed and several serfs are dutifully picking rocks out of
|
|||
the field and throwing them into the lake. You duck as they don't seem to care
|
||||
whether they hit the lake or you.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -907,7 +907,7 @@ began to reclaim the path as its own. The western wall of Bellau City is still
|
|||
to the east and you hear the gentle lapping of waves on the shoreline to the
|
||||
west.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -925,7 +925,7 @@ north or west. A beggar looks up at you, raising a small tin cup, a glimmer of
|
|||
hope in his eyes. A set of stairs are carved into the wall to the west, leading
|
||||
up into the tower.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -946,7 +946,7 @@ the east or west. Shadows cover a large portion of the road and you try
|
|||
unsuccessfully to peer into them. Beggars seemed to have taken over this part
|
||||
of the castle. This must be the poor sector.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -964,7 +964,7 @@ note that looks to be signed by the king himself. He starts to tell you what
|
|||
it's about, but then a guard rounds a corner to the west and the merchant
|
||||
immediately walks away from you.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -981,7 +981,7 @@ position at the Round Table. All you need to do is purchase the Holy Grail
|
|||
from him and present it to the king. The merchant pulls out a tin cup you
|
||||
saw a beggar using not ten minutes ago and asks for 2000000 gold.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -998,7 +998,7 @@ the center of the castle carries the smell of food and wine to you. The lane
|
|||
you are on is empty except for a scattering of guards in the distance. Where
|
||||
are all the common folk?
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1019,7 +1019,7 @@ traffic that would flow through a castle this size. The few people that hurry
|
|||
past you don't even attempt to be polite to anyone else. Though the road is
|
||||
wide and empty, they still shoulder you out of their way.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1036,7 +1036,7 @@ ordering people into his army to fight the northern army. No one has come back
|
|||
from the battles.' He emphasizes his words with a long stare that sets your
|
||||
nerves on end, then turns and walks away.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1053,7 +1053,7 @@ you as if measuring your abilities against his. He writes something down on a
|
|||
piece of paper and hands it to a page that is walking by. The guard looks back
|
||||
up at you and grins.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1070,7 +1070,7 @@ a merchant about some new tax he's supposed to be collecting. The merchant
|
|||
seemed to think he wouldn't have to pay right up until the guard drew his sword.
|
||||
A set of stairs is carved into the wall to the west, leading up into the tower.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1158,7 +1158,7 @@ knight. She quickly runs over to congratulate the black knight, hanging on to
|
|||
him like a leech. The spectators cheer weakly, hurrying over to shake the
|
||||
knights hand.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1178,7 +1178,7 @@ Tourney Yard~
|
|||
yard. The black knight circles and raises his lance in a salute to
|
||||
Arthur. A few people cheer, but most seem to be preoccupied.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1202,7 +1202,7 @@ Tourney Yard~
|
|||
quickly recovers and tosses her favor to the black knight. The spectators that
|
||||
were cheering for the orange knight quietly disperse.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1239,7 +1239,7 @@ Practice Yard~
|
|||
all seem to be about equally experienced and it doesn't look like any one person
|
||||
will win. You had better move on before they ask you to join in.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1272,7 +1272,7 @@ West Lane~
|
|||
leads up to the watchtower. The noise from the building to the east is even
|
||||
louder here. You don't see how anyone could possibly make so much noise.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1341,7 +1341,7 @@ castle. You try to ask the peasants and farmers how to reach it but they ignore
|
|||
you. A farmer is here driving a pair of oxen pulling a plow, furrowing one of
|
||||
the fields so it can be planted.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1359,7 +1359,7 @@ silence overcoming the woods. You quicken your pace. The western wall of
|
|||
Bellau City is to the east and the path turns to the west. A large uprooted
|
||||
tree blocks the forest to the south.
|
||||
~
|
||||
17 4 0 0 0 2
|
||||
17 4 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1377,7 +1377,7 @@ is cloaked in a thick fog. You see a large shadow on an island in the fog. It
|
|||
looks to be a building of some sort but you can't see it clearly. The path
|
||||
leads east and west.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1394,7 +1394,7 @@ the side of the path. Those rumours about robbers and thieves hiding in these
|
|||
woods must be true. You check the contents of your purse then move on. The
|
||||
lake still blocks the north and the forest doesn't look very safe to the south.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1412,7 +1412,7 @@ one corpses eye socket. You hear a crashing sound to the south as a large
|
|||
person or animal makes a run for cover. You should follow the trail east or
|
||||
west.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1430,7 +1430,7 @@ A fortress sits on the island looking impregnable. The trail continues
|
|||
east and west with the south still too thick to be worth travelling
|
||||
through.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1448,7 +1448,7 @@ floor. The lake to the north stretches for almost a mile before reaching
|
|||
the island. The trail is opening up into a road once more and you see
|
||||
people walking along it to the west.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1464,7 +1464,7 @@ A Light Forest~
|
|||
produce food for those who live on the island across the lake to the north.
|
||||
The trail continues east and west, into the fields or back towards the forest.
|
||||
~
|
||||
17 0 0 0 0 3
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1481,7 +1481,7 @@ being led to pasture, including some sheep and cows. Peasants are toiling
|
|||
in the dirt and mud, planting crops. The lake extends to the north and the
|
||||
path goes east and west.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1497,7 +1497,7 @@ A Cultivated Field~
|
|||
rude! You don't see how these people travel back and forth from the island.
|
||||
There must be a ferry somewhere, but you can't see it.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1514,7 +1514,7 @@ before you. It would almost look like they are trying to build up a stock
|
|||
of food, maybe they're expecting a siege. The fields continue along the
|
||||
path to the east and west.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1588,7 +1588,7 @@ noblemen and knights walk barefoot in the grass discussing chivalry and wars to
|
|||
come. Everyone seems to be avoiding the subject of the present war, which you
|
||||
would think would be the major topic of all the conversations.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1604,7 +1604,7 @@ Court of Camelot~
|
|||
thrives and the high ideals of chivalry breathe. You have a commanding
|
||||
vantage of the Tourney Yard of Camelot to the north from here.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1624,7 +1624,7 @@ Court of Camelot~
|
|||
the air, all for a chance of earning the kings favor. Ladies-in-waiting play
|
||||
their love games with young knights and squires.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1654,7 +1654,7 @@ impressive sword battle you have ever seen. This knight expertly disarms all
|
|||
three knights within seconds. Your jaw drops in admiration. The knight bows
|
||||
deeply and all the squires cheer, 'Lancelot, Lancelot!'
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1678,7 +1678,7 @@ Southwest Tower~
|
|||
view. Guards solemnly stand their watch, keeping an eye out for the
|
||||
farmers and peasants tending the fields over the lake to the west.
|
||||
~
|
||||
17 0 0 0 0 1
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1758,7 +1758,7 @@ Open Field~
|
|||
it's going to rain. The trail turns north along the shoreline of the lake.
|
||||
You still can't see any possible way to reach the island.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ The River Quickens~
|
|||
to make your way back upstream. The brick walls around you become coarse and
|
||||
poorly cut as you move downstream.
|
||||
~
|
||||
175 72 0 0 0 0
|
||||
175 72 0 0 0 6
|
||||
D1
|
||||
To the east, the indoor river turns towards the north.
|
||||
~
|
||||
|
|
@ -163,7 +163,7 @@ The River Continues~
|
|||
see what looks like the exit of a cave's mouth up ahead. The walls have
|
||||
degenerated into uncut stone.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
175 8 0 0 0 6
|
||||
D0
|
||||
To the north lies the exit from the hallway (tunnel?) you are in, and the river turns to the east.
|
||||
~
|
||||
|
|
@ -176,7 +176,7 @@ A Bend to the East~
|
|||
However, the banks of the river are too steep to climb, and you are forced
|
||||
along a tight bend to the east.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
175 0 0 0 0 6
|
||||
D1
|
||||
To the east, the river pours into a lake.
|
||||
~
|
||||
|
|
@ -189,7 +189,7 @@ Out on the Lake~
|
|||
shimmering white light, and far to the east you can see a door-sized mirror
|
||||
hovering vertically above the water.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
175 0 0 0 0 6
|
||||
D0
|
||||
To the north the flickering white light grows stronger. It seems to be congregating about a point.
|
||||
~
|
||||
|
|
@ -212,7 +212,7 @@ Beneath you, water laps gently through the void of brightness, and to the south
|
|||
you hear the sounds of a lake. To the west, you can hear the muffled bickering
|
||||
of two guards.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
175 0 0 0 0 6
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -229,7 +229,7 @@ The Mirror on the Lake~
|
|||
symbols. Within the frame ripples quicksilver, and your warped reflection
|
||||
stares back at you. The mirror could be easily walked through.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
175 0 0 0 0 6
|
||||
D2
|
||||
The mirror completely restricts your sight to what may possibly lie beyond.
|
||||
~
|
||||
|
|
@ -272,7 +272,7 @@ The Flowing River~
|
|||
The river soon turns out to become to powerful an opponent to battle, and it
|
||||
unceremoniously forces you back to the east.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
175 0 0 0 0 6
|
||||
D1
|
||||
The lake opens before you to the east.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ The Entrance To The Newbie Zone~
|
|||
been looking for. Well, when you've readied yourself you can enter
|
||||
to the north.
|
||||
~
|
||||
186 4 0 0 0 0
|
||||
186 4 0 0 0 1
|
||||
D0
|
||||
You see the start of the newbie zone.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ of music and laughter can be heard off in the distance. The top of a large
|
|||
tent can be seen to the south. The path continues south with the western
|
||||
highway to the north.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ over the sounds of the field. A large colorful tent can be seen off in the
|
|||
distance to the southeast, with its multi-colored flags blowing in the wind.
|
||||
The path continues to the west and leads off to the north.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -67,7 +67,7 @@ Circus Path~
|
|||
can be heard a bit louder here. A few people can be seen now as more of the
|
||||
circus comes into view. The path leads south as well as to the east.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -84,7 +84,7 @@ A small line can be seen to the south as people line up to enter the circus.
|
|||
The sounds of the circus are in full swing, bringing a smile to your face.
|
||||
The path continues to the north as well as to the south.
|
||||
~
|
||||
187 4 0 0 0 0
|
||||
187 4 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -101,7 +101,7 @@ built here to keep the line going in an orderly fashion. There is a welcomer
|
|||
here, welcoming you to the Circus of Wonders. The path continues to the north
|
||||
and west through the arch.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -119,7 +119,7 @@ the sounds of the circus are all around you. There is a game stall directly to
|
|||
the north and a game stall to the south too. The path continues to the west
|
||||
and to the east.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -202,7 +202,7 @@ the air. To the north you see a dark colored tent with lights flickering
|
|||
inside. A small sign hangs on the flap of the tent. The path continues on to
|
||||
the south and east.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -264,7 +264,7 @@ North of the Circus~
|
|||
passing without bumping each other. You can hear faint animal noises that are
|
||||
carried along by the wind. The path leads to the west and south.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -281,7 +281,7 @@ there is a run down shack, boards missing and windows broken. The door is off
|
|||
its hinges and hangs precariously by what looks to be a nail. The path
|
||||
continues on to the south from here.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -333,7 +333,7 @@ see the Big Top and a few animal cages. You can still hear the sounds of
|
|||
laughter and singing all around you. The path continues to the south and
|
||||
north.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -366,7 +366,7 @@ air... Laughter, singing and animals. To the east you see some animal cages
|
|||
and to the southeast you see the massive tent with its banners flying wildly in
|
||||
the wind. The path runs northerly from here.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -383,7 +383,7 @@ Lions, elephants and monkeys can be heard though you are not certain where the
|
|||
sound comes from. The sounds seem to echo and meld together creating a
|
||||
frightful noise.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -417,7 +417,7 @@ mewlings can be heard while to the south the cage is quiet, only the stench
|
|||
catches your attention. To the west you see the Big Top and westerly will take
|
||||
you further down the path.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -469,7 +469,7 @@ banner red and white pennants flap wildly in the breeze. Laughter and cheering
|
|||
fills the air as well as the occasional roar of lions. You can enter the big
|
||||
top to the east and to the south you see an elaboratly decorated wagon.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
187 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ and the general decay of time. It appears as though there were indeed paths
|
|||
here long ago, but water has saturated the ground, leaving nothing but
|
||||
featureless mud.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
The ground seems to slope downwards in this direction, making it look
|
||||
potentially difficult or impossible to get back up.
|
||||
|
|
@ -151,7 +151,7 @@ Squelching Ground~
|
|||
slightest weight leaves deep imprints that quickly well back up with sloshing
|
||||
mud and the few sickly bits of plant life that grow here.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
The ground dips suddenly, substantial flooding and algae rendering it very
|
||||
slippery indeed.
|
||||
|
|
@ -179,7 +179,7 @@ and casting the boggy ground in shadow. The air is cooler here, the stone
|
|||
itself emitting an almost unnatural chill in contrast to the warmth of the
|
||||
surroundings.
|
||||
~
|
||||
19 1 0 0 0 0
|
||||
19 1 0 0 0 2
|
||||
D1
|
||||
The ground seems flatter and more stable toward this direction, an upright
|
||||
wooden stick breaking the smoothness of the horizon.
|
||||
|
|
@ -213,7 +213,7 @@ Drowned Land~
|
|||
heat of some underground current. Large blisters swell from the ground, popping
|
||||
with a hiss and releasing hot, swirling steam into the foggy air.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
It looks as though a large log has sunk into the area to the north, making it
|
||||
at least stable to walk on.
|
||||
|
|
@ -241,7 +241,7 @@ giving the impression that this place has not recovered from some ancient
|
|||
battle. Glimpses of metal can be seen half-buried in the ground, the armour and
|
||||
weapons of some long-decayed army.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
A darkness and chill seem to emanate from this direction, a great rock
|
||||
breaking the horizon far to the north.
|
||||
|
|
@ -274,7 +274,7 @@ The rust has leached into the water, discolouring it deep red and filling the
|
|||
air with the overwhelming stench of decay and the sickly metallic scent of
|
||||
blood.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
A rhythmic blast of heat comes from this direction, cloudy steam obscuring
|
||||
the view of what lies beyond.
|
||||
|
|
@ -314,7 +314,7 @@ Slippery Slope~
|
|||
Sloping steeply down from the south, thin rivulets of water trickle their way
|
||||
lazily down, accumulating in a watery pool at the base.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D2
|
||||
The way south looks too steep and too slippery to even begin trying to climb.
|
||||
~
|
||||
|
|
@ -339,7 +339,7 @@ Scattered Rocks~
|
|||
treacherous path for walking. Thin layers of slime glisten on the sharp rocks,
|
||||
along with various other old and unidentifiable stains.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
More scattered broken rocks can be seen trailing off to the north, water
|
||||
deepening steadily around them.
|
||||
|
|
@ -386,7 +386,7 @@ soil it nevertheless is so large that it almost completely blocks further
|
|||
advancement. Tiny fungi sprinkle the rotting wood and surrounding mud, products
|
||||
of its continuing decomposition.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D1
|
||||
Little stony peaks rise from the slippery mud here, providing a somewhat
|
||||
stable, albeit dangerous footpath.
|
||||
|
|
@ -414,7 +414,7 @@ now it is just a watery bog, its high sloping sides sodden with slime from
|
|||
rotting vegetation and the wild overgrowth of algae and desperate creeping swamp
|
||||
vines.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
The way to the north grows darker and deeper, a strange ominous feeling
|
||||
hanging over the area like an invisible shadow.
|
||||
|
|
@ -435,7 +435,7 @@ Dark Waters~
|
|||
of scum that floats everywhere. Insects dart quickly here and there, apparently
|
||||
fleeing from the more ominous shadows that slide just beneath the surface.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
19 4 0 0 0 2
|
||||
D2
|
||||
The way south looks very slippery indeed, difficult to climb out of but not
|
||||
impossible.
|
||||
|
|
@ -463,7 +463,7 @@ stirred by some unseen current. Strange things surface with the movement,
|
|||
glimpses of shiny metal and splintered bone are all that mark this place as the
|
||||
grave it has become.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
The vast splayed roots of a giant tree stand upturned in the air, blocking
|
||||
any view of what lies beyond.
|
||||
|
|
@ -497,7 +497,7 @@ as though this tree died years ago. Dark streaks marr the wood, evidence
|
|||
perhaps of long past lightning storms, or the use of powerful magic in this
|
||||
area.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
This giant tree's trunk continues on into the north, sloping slightly
|
||||
downward as it becomes increasingly submerged in the mud.
|
||||
|
|
@ -531,7 +531,7 @@ Scorched Trunk~
|
|||
huge reaching branches hold it from complete submersion. Black unnatural burn
|
||||
marks weave their way like rotting vines all along the ancient bark.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
Huge splaying branches reach out in every direction, preventing further
|
||||
advancement.
|
||||
|
|
@ -570,7 +570,7 @@ Stony Path~
|
|||
into the air as it laps around this small trail of island rocks, the only path
|
||||
through this watery part of the swamp.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D2
|
||||
The trail of jagged rocks continues to the south, the stones becoming
|
||||
suddenly larger and less natural as though broken off from some designed
|
||||
|
|
@ -597,7 +597,7 @@ Puddle of Algae~
|
|||
water. Plant life of various kinds tangle and intertwine into each other
|
||||
beneath the water, making it very easy to become caught.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D1
|
||||
The bleak surface of the dark water is broken here and there with the peak of
|
||||
a jagged rock, leading off further to the east.
|
||||
|
|
@ -619,7 +619,7 @@ hole leading into darkness beneath, as though some hollow tree has become buried
|
|||
just below the surface, the sound of thick mud dripping within a concealed space
|
||||
below.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
Thin, mossy trees wave wearily, blocking any further view of what lies to the
|
||||
north.
|
||||
|
|
@ -732,7 +732,7 @@ creak and groan, swamp moss spreading slowly as if to consume them. Thin
|
|||
grasses lean pathetically against the lanky trunks, almost like weary children
|
||||
clinging to their mothers.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
19 4 0 0 0 3
|
||||
D0
|
||||
A large gathering of trees can be seen extending to the north, a small gap
|
||||
opening the way.
|
||||
|
|
@ -770,7 +770,7 @@ A Broken Bridge~
|
|||
almost natural mosaic walkway through the watery slime. No river runs through
|
||||
here though the presence of this ancient bridge indicates that once there did.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
19 4 0 0 0 2
|
||||
D1
|
||||
The sloping curve of a buried tree can be seen, rising like another small
|
||||
wooden bridge out of the watery ground.
|
||||
|
|
@ -791,7 +791,7 @@ Sunken Road~
|
|||
no naturally formed path and an indication that long ago these grounds saw dry
|
||||
land, though now the smooth road is pitted with fungus and shelled creatures.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
The ground slopes downward, jagged rocks standing like little islands amongst
|
||||
the murky waters.
|
||||
|
|
@ -825,7 +825,7 @@ Peak of the Rock~
|
|||
been a spectacular view if not for the waves of heat that cause the air to
|
||||
shimmer and swim, making everything seem eerily unreal.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -843,7 +843,7 @@ crevices and jagged stones that break the surface. To the east and the west,
|
|||
large cavernous mouths protrude, though the hollows within appear to be
|
||||
underwater.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
A sunken path leads treacherously to the north, looking as though it was
|
||||
originally a continuation of the same path that extends to the south.
|
||||
|
|
@ -875,7 +875,7 @@ Flooded Cave~
|
|||
be seen is slick with swamp slime and mosses, the odd glittering piece of armour
|
||||
shining like stars from the inky depths below.
|
||||
~
|
||||
19 13 0 0 0 0
|
||||
19 13 0 0 0 9
|
||||
D3
|
||||
Open air breathes gently from the west, natural light rippling vaguely on the
|
||||
surface of the breaking waters.
|
||||
|
|
@ -901,7 +901,7 @@ Underwater Enclosure~
|
|||
swirling about and creating the apparent illusion of dark shadows and shapes
|
||||
swimming cautiously about.
|
||||
~
|
||||
19 13 0 0 0 0
|
||||
19 13 0 0 0 9
|
||||
D1
|
||||
Murky water and spiked rocks travel in a vague north to south path just
|
||||
outside the enclosure.
|
||||
|
|
@ -916,7 +916,7 @@ of slate and chunks of stone mixing with the wreckage to create an unstable
|
|||
surface for walking on, the slick overgrowth of plant life making it even more
|
||||
treacherous.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
The path continues wet and treacherous to the north, smooth paved surfaces
|
||||
crumbled into broken pieces of stone and grit.
|
||||
|
|
@ -1073,7 +1073,7 @@ sand so that everything beneath the surface is cloudy. Only the feel of laid
|
|||
stone and grit indicates the path that lies here, a slight mist hovering over
|
||||
the surface of the muggy water.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
A small enclosure can be seen to the north, tiny wisps of smoke escaping into
|
||||
the air.
|
||||
|
|
@ -1117,7 +1117,7 @@ Wisps of smoke and glowing embers cling to life as the recently used campfire
|
|||
slowly dies away. Various cooking utensils and simple clay pots lie soiled and
|
||||
strewn about.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D2
|
||||
Muddy, grimey water swirls lazily away, stirring up the gravelly ground as it
|
||||
trickles noisily.
|
||||
|
|
@ -1150,7 +1150,7 @@ Grassy Hole~
|
|||
lengths and echoing slightly as they hit rock surface below. A deep black hole
|
||||
gapes widely in the ground, concealed perfectly until almost falling into it.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
Copious amounts of smoke fill the air thickly, staining the ground and plant
|
||||
life darkly black and blocking any further view.
|
||||
|
|
@ -1282,7 +1282,7 @@ abandoned path. From a large crack in the ground, dark smoke billows slowly up
|
|||
into the sky, shrouding the place in darkness and creating the claustrophobic
|
||||
feeling of being unable to breathe.
|
||||
~
|
||||
19 1 0 0 0 0
|
||||
19 1 0 0 0 2
|
||||
D0
|
||||
The water runs deeper to the north, shimmering fog wafting restlessly and
|
||||
clouding any further view.
|
||||
|
|
@ -1317,7 +1317,7 @@ giving easily beneath and sending clouds of darkness up into the water. Broken
|
|||
stalks litter the bottom, and deep footprints can be seen imprinted in the
|
||||
watery ground, indicating that this way is well travelled.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
Deep waters and eerie blue mists swirl silently around, both almost purposely
|
||||
hiding the way from view.
|
||||
|
|
@ -1345,7 +1345,7 @@ clouding everything so that only ghosts and shadows can be seen moving about in
|
|||
the periphery of vision. The air is hot and stifling, but the cloudy moisture
|
||||
leaves a bone-chilling cold on every surface.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
Some sort of entrance can be seen through the brush, a black stair descending
|
||||
into darkness.
|
||||
|
|
@ -1378,7 +1378,7 @@ Eerie Wetlands~
|
|||
die away as the bluish haze around this place swirls ever thicker. The water
|
||||
slides easily, thick algae blocking any view as to what lies beneath.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D2
|
||||
A well travelled way lies to the south, broken reeds and muddy footprints
|
||||
left as recent evidence.
|
||||
|
|
@ -1405,7 +1405,7 @@ Absolute Darkness~
|
|||
life swirling about. The blackness seems all-encompassing, nothing visible in
|
||||
any direction, just the slimey touch of unseen creatures brushing past.
|
||||
~
|
||||
19 13 0 0 0 0
|
||||
19 13 0 0 0 9
|
||||
D4
|
||||
Faint shafts of natural light penetrate the darkness, the stalks of gently
|
||||
swaying reeds only just visible through the murkiness.
|
||||
|
|
@ -1429,7 +1429,7 @@ Endless Marshlands~
|
|||
shadows potentially only the product of imagination. Almost untouched, the
|
||||
quiet water and still reeds can be seen for miles.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D1
|
||||
Chilly air breezes from the west, damp and clinging miserably to everything
|
||||
like a cold sweat.
|
||||
|
|
@ -1456,7 +1456,7 @@ Endless Marshlands~
|
|||
here. Desperate creeping plant life, hovering insects and scummy algae-infested
|
||||
water appears to be all there is.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
A vast and confusing landscape stretches to the north, heavy fog making it
|
||||
difficult to see any straight path through.
|
||||
|
|
@ -1497,7 +1497,7 @@ Endless Marshlands~
|
|||
wearily back and forth, and almost eternally around in the swirling mists
|
||||
everything seems to look exactly the same.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
19 4 0 0 0 2
|
||||
D1
|
||||
A vast and confusing landscape stretches to the east, heavy fog making it
|
||||
difficult to see any straight path through.
|
||||
|
|
@ -1524,7 +1524,7 @@ Endless Marshlands~
|
|||
wearily back and forth, and almost eternally around in the swirling mists
|
||||
everything seems to look exactly the same.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
19 4 0 0 0 2
|
||||
D0
|
||||
A vast and confusing landscape stretches to the north, heavy fog making it
|
||||
difficult to see any straight path through.
|
||||
|
|
@ -1567,7 +1567,7 @@ odd green shoot of a struggling youngster colouring the gloominess, and the
|
|||
scent of new plant life freshening the air, even as fungi consume the rotting
|
||||
elders.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D1
|
||||
Swaying branches trail leisurely over the murky waters, the sounds of
|
||||
rustling and crow's screeching carrying on the air.
|
||||
|
|
@ -1595,7 +1595,7 @@ slimy swamp algae covering them with slick green ooze. Spindly desperate
|
|||
branches grasp blindly at the air like the skeletal fingers of some long buried
|
||||
giant.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
Thick, brittle treetrunks continue on and around to the north, the sounds of
|
||||
wildlife crunching through the leaves.
|
||||
|
|
@ -1617,7 +1617,7 @@ mournful screeching of crows can be heard from the swaying branches above.
|
|||
Most of the trees here are dead, only one or two trailing green leaves into the
|
||||
watery surroundings.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
A vast array of dried branches forms a canopy overhead, a mighty tree
|
||||
standing proudly to the north, even as it decays.
|
||||
|
|
@ -1638,7 +1638,7 @@ Circle of Trees~
|
|||
creating a skeletal leaf-less canopy. The persistant creep of swamp vines and
|
||||
moss coats nearly the entire trunk, as though the bog were trying to reclaim it.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
Tangled tree roots stretch out to the north, creeping through the treacherous
|
||||
mud as though grasping for safety.
|
||||
|
|
@ -1680,7 +1680,7 @@ Drowned Path~
|
|||
pool. Dirt and grit settle slowly at the bottom, covering partially what appear
|
||||
to be the carefully set slate tiles of an ancient road running north and south.
|
||||
~
|
||||
19 0 0 0 0 3
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
A small junction lies ahead, this path meeting with a larger west-to-east
|
||||
trail.
|
||||
|
|
@ -1713,7 +1713,7 @@ Circle of Trees~
|
|||
they seem to be well-tended. Leaning in on each other, their green waving
|
||||
branches seem to rustle uncomfortably, whispering quietly with each other.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
A greenish film of water and slime coats a long-neglected path to the north.
|
||||
~
|
||||
|
|
@ -1739,7 +1739,7 @@ Circle of Trees~
|
|||
trunks. The beautiful crimson leaves of a black gum tree seem almost to light
|
||||
the area as a burning fire illuminates night.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
Younger saplings grow to the north, slender green branches and fresh budding
|
||||
leaves adding a sense of freshness to the atmosphere.
|
||||
|
|
@ -1762,7 +1762,7 @@ enclosed within the trunks of the surrounding trees. A smoking fire lingers
|
|||
here, some burned carcass giving off the smell of cooked flesh. Before the
|
||||
altar, a large metal grid is embedded into the ground.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 3
|
||||
D0
|
||||
A small water-logged path leads northward, flanked on either side by closely
|
||||
hovering trees.
|
||||
|
|
@ -1805,7 +1805,7 @@ surface of these dark waters. Small fish dart nervously about, hiding instantly
|
|||
at the sight of any shadow, and bulrushes sway gently, spreading ripples
|
||||
throughout the pool.
|
||||
~
|
||||
19 4 0 0 0 2
|
||||
19 4 0 0 0 6
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1822,7 +1822,7 @@ Bend in an Ancient Path~
|
|||
coated slightly with the glassy sheen of an inch or two of clear running water,
|
||||
the carefully laid mosaic stones and coloured glass can clearly be seen.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2398,7 +2398,7 @@ drifting away to join the wandering mist that swirls forlornly about. Tall
|
|||
withered grasses whisper amongst themselves as they bend, almost seeming to
|
||||
deliberately make way for passage.
|
||||
~
|
||||
19 0 0 0 0 0
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ travelers would better avoid coming here. However, things in the west change
|
|||
dramatically. The shouts of soldiers in training can be heard. The road
|
||||
continues to the north and south.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -64,7 +64,7 @@ warehouse is made from sturdy timber with a set of wide double doors that appear
|
|||
to open outwards. Wagon tracks lead right up to the warehouse. This must be
|
||||
where traders come to unload their supplies.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -81,7 +81,7 @@ are to the south and east. The financial holdings of the city are said to be
|
|||
hidden somewhere within this building. Of course only a fool would try to
|
||||
steal from a bunch of thieves.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -103,7 +103,7 @@ Mattresses that are shredded to pieces by rats and mice line one wall. A small
|
|||
washbasin, stool and bench are the only other luxuries these overworked brutes
|
||||
own.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -124,7 +124,7 @@ This is where the lieutenants of the army relay their plans to the sargeants to
|
|||
carry them out. You can work your way between the benches to the south, east,
|
||||
or north.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -145,7 +145,7 @@ to polish the kitchen. A small scullery filled with messy pots gives the room
|
|||
a charred smell. Large ovens line the east wall and are cold for the time
|
||||
being.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -166,7 +166,7 @@ through the Warriors Quarter. Very few people are around, but plenty of
|
|||
soldiers rush about. One might wonder why anyone would sign up for the army
|
||||
after all the stories flying around.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -182,7 +182,7 @@ The Northern Temple Circle~
|
|||
towering high above, shimmering in the light. The road continues to the south
|
||||
and east. A stairwell leads up onto the top of the inner city wall.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -203,7 +203,7 @@ It looks like it leads into the temple. The smell of some sort of vile
|
|||
concoction emanates from a building to the south. The sound of someone chanting
|
||||
can be heard coming from within.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -224,7 +224,7 @@ into the temple of Sanctus. The road continues to the east and west. A small
|
|||
building to the south has boxes and envelopes stacked on both sides of the
|
||||
entrance. The sound of someone cursing can be heard coming from within.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -246,7 +246,7 @@ road that looks to wind around the temple. To the north nothing can be seen but
|
|||
open road. Everything around is silent, making the area seem abandoned and
|
||||
alone.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -272,7 +272,7 @@ south is a building with barred windows and a reinforced door that currently
|
|||
stands open. A sign above the door informs passing people that it is the Bank
|
||||
of Sanctus.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -294,7 +294,7 @@ sound of running water to the south and the squeak of a water pump can only mean
|
|||
one thing. It must be the infamous Sanctus Water Hole run by none other than
|
||||
Hazel herself.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -315,7 +315,7 @@ intersection just up ahead. A set of stone stairs leads up into the
|
|||
northeastern lookout tower of the inner city wall. From there guards can
|
||||
oversee the entire Thieves Quarter.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -336,7 +336,7 @@ to see if they might be able to swindle some of your gold. Most look with
|
|||
disappointment as everyone knows few adventurers are rich these days. The
|
||||
avenue follows along the inner city wall to the north and south.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -354,7 +354,7 @@ in a mansion, not a warehouse. Several benches line the walls. It almost
|
|||
looks like some type of waiting room the thieves use to impress would be
|
||||
traders.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -371,7 +371,7 @@ pump with fresh running water are kept in this room. Too bad none of the
|
|||
workers seem to have ever touched any of them. Leave it to the thieves to hire
|
||||
workers to do any manual labor.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -388,7 +388,7 @@ It's structure, ranking system, history, and future developments are all taught
|
|||
to the recruits who usually fall asleep during the lectures, until they are
|
||||
taken outside to be "woken up. "
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -409,7 +409,7 @@ and winning wars few people realize that recruits go through some educational
|
|||
training as well. They are taught the basics of reading and writing and
|
||||
strategy to help them become better fighters and better citizens.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -430,7 +430,7 @@ have taken years to construct it. The inner city wall to the east is made of
|
|||
the same material. That must have been one of the many foul jobs given to new
|
||||
recruits.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -448,7 +448,7 @@ Few people roam the streets and the area has a very peaceful feeling. The sound
|
|||
of muttering voices seems to be coming from within or on top of the wall to the
|
||||
west.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -465,7 +465,7 @@ one works their way to the counter. Several kettles are boiling over woodless
|
|||
fires that put off no smoke. The yellow fog overflows the top of one of the
|
||||
kettles, giving the room an awful aroma.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -477,7 +477,7 @@ Post Office~
|
|||
postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
|
||||
piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -490,7 +490,7 @@ small lit candles surround the place in a blanket of light. A soft humming
|
|||
noise can be heard coming from within the depths of the temple. An adventurous
|
||||
traveler would certainly be drawn to go and have a look.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -507,7 +507,7 @@ tediously counting a few thousand coins spread out on the table before him.
|
|||
This bank is well known for the security it enforces to ensure safe storage of
|
||||
the cities gold.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -521,7 +521,7 @@ water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
|
|||
She loves her water. A set of stairs behind the counter leads to what appears
|
||||
to be Hazel's living quarters.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -538,7 +538,7 @@ be heard as some guards must be making their rounds on top of the wall. This
|
|||
road winds around the Temple of Sanctus allowing one to enter from either the
|
||||
north or south.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -555,7 +555,7 @@ obvious reasons and most people are too wary of their gold to chance an
|
|||
encounter with a pickpocket. A large warehouse to the east and the inner city
|
||||
wall to the west guides the avenue to the north or south.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -572,7 +572,7 @@ the board. A bunch of chairs and benches are arranged in rows facing the
|
|||
board. Looks like someone is preparing for a meeting. Maybe you can sit in
|
||||
and learn a few things.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -593,7 +593,7 @@ haphazardly all over it. The type of writing that only the person who made it
|
|||
can really comprehend what it means. This must be where some of the planning
|
||||
for the city takes place.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -614,7 +614,7 @@ army. Many sleepless nights have always been spent in this room during small
|
|||
skirmishes that almost break out into an all out war. Chairs line the walls
|
||||
and a large table fills the center of the room.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -627,7 +627,7 @@ The Latrine~
|
|||
couple of pots lie on the floor and a bucket of water sits on the table. Very
|
||||
rudimentary, but functional, which seems to be the unsung motto of the army.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -640,7 +640,7 @@ the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
|
|||
temple to the west gate. Very few people are about, mostly just soldiers on
|
||||
patrol.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -657,7 +657,7 @@ Sanctus can only be entered from the north or south. A small shed of some sort
|
|||
has been erected to the east. It was recently made from wood and appears to
|
||||
have been constructed in a hurry.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -678,7 +678,7 @@ vests. An old salty sailor sits in the back carving out what must be a canoe
|
|||
from a huge oak. He looks about as tough as they come. He inspires the urge to
|
||||
look for a parrot and peg leg.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -691,7 +691,7 @@ to those who are less fortunate. Racks and shelves line the walls to supply
|
|||
ample storage for those who wish to donate. This is the ideal place to be a
|
||||
good citizen and leave something for the poor.
|
||||
~
|
||||
2 12 0 0 0 0
|
||||
2 12 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -708,7 +708,7 @@ room containing a beautiful stone fountain is visible, tempting travelers to
|
|||
drink from it. The polished floor is made from smooth marble, and looks
|
||||
flawless. A lot of time and effort must have been put into this temple.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -733,7 +733,7 @@ white marble rise up to the ceiling which looks to be pure hammered gold.
|
|||
Several cushions and benches line the walls to allow a place for people to wait
|
||||
before the daily services.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -750,7 +750,7 @@ Everything a person could imagine. All used to make some of the finest clothes
|
|||
in the realm. Every type of clothing can be found here. Anything that can't be
|
||||
seen, Carla can make.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -763,7 +763,7 @@ venture out into the city. The Tower of Sanctus shines brightly, its white
|
|||
marble reflecting all light that strikes it. The Tower is rumoured to be a
|
||||
combination of magic and perfect architecture.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -784,7 +784,7 @@ any light that shines at it, the smooth white walls seem almost magical. To the
|
|||
south the avenue reaches an intersection. The meeting of the Thieves Quarter
|
||||
and the Magi Quarter.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -801,7 +801,7 @@ expect in a bank, not in a warehouse. The vault looks impossible to pick and
|
|||
considering who made it you bet only the person with the key could ever get
|
||||
into it. A large ornate rug covers the floor.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -814,7 +814,7 @@ of coin counting apparatus. Unfortunately, no money has been left out. Even
|
|||
under the tables and in the corners. The room is very clean and organized just
|
||||
right. If you moved something I bet people would know.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -827,7 +827,7 @@ kept open, the tall wooden beams are reinforced with metal bars. Guards can be
|
|||
heard high above, lookouts to warn in the case of an attack. The town looks
|
||||
very safe and secure from here.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -852,7 +852,7 @@ one can see the Warriors Barracks and to the south the Hall of Clerics. The
|
|||
road consists of hard packed dirt with a few ruts from wagons. The hustle and
|
||||
bustle of the city can be heard all around.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -869,7 +869,7 @@ the army to the north while a smaller building to the south appears to be part
|
|||
of the clerics' quarter. The temple rises high above to the east. Here, one
|
||||
could leave the protection of the city and go west through the gate.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -886,7 +886,7 @@ Temple is where people go to pray to the gods, they are guaranteed safety
|
|||
within certain rooms of the temple. A safe haven is very rare in the realm
|
||||
these days. That is why Sanctus was created.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -912,7 +912,7 @@ could ever batter down this wall. Looking up, one can see a portculis built
|
|||
into the wall. Its probably best not to wonder what would happen if it were to
|
||||
suddenly let go and come crashing down.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -929,7 +929,7 @@ Sanctus to the western gate and beyond the protection of the dome. Few people
|
|||
travel beyond the dome because they fear the gateways between worlds may open
|
||||
at anytime. Only brave adventurers dare travel far beyond the city walls.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -955,7 +955,7 @@ should be promptly answered. If the board is not the right place for a
|
|||
particular problem to be solved, it is possible to go to the post office and
|
||||
mail a god.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -968,7 +968,7 @@ own reflection perfectly. Not a single marr or scratch on it's flawless
|
|||
surface. The echo of people walking inside the temple can be heard, though not
|
||||
pinpointed.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -993,7 +993,7 @@ this spot is where Rumble and Ferret began restoring order to the world. Many
|
|||
tales abound about this fabled temple and its founders. Most are just that,
|
||||
tales, but many hold truths beyond what even the storytellers realize.
|
||||
~
|
||||
2 24 0 0 0 0
|
||||
2 24 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1024,7 +1024,7 @@ true. Several benches can be seen to the north. The sound of running water can
|
|||
be heard to the west. To the south people can be seen, busy in prayer, while to
|
||||
the east a small room lies, full of several people gossiping.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1049,7 +1049,7 @@ This board is used for no other reason than to socialize with one another.
|
|||
Various boards can be found throughout the realm. This one can be viewed by
|
||||
anyone.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1062,7 +1062,7 @@ travelling for those wishing to visit the temple from the farmlands. The
|
|||
farmlands are known to be one of the most stable regions outside the protection
|
||||
of the dome.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ wall is so thick that no matter the time of day shadows still lurk everywhere
|
|||
under here. A portculis is built into the ceiling high above. Must be the
|
||||
controls for it are on top of it.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1104,7 +1104,7 @@ to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
|
|||
can enter the Magi's Quarter. This road bustles with activity as people go
|
||||
about their daily lives.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1129,7 +1129,7 @@ Quarter and their warehouse. South is the Magi's Mansion and the Magi's
|
|||
Quarter. To the east one can exit the city through the Eastern Gate. The
|
||||
infamous Temple of Sanctus can be seen rising from the center of the city.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1146,7 +1146,7 @@ entire city spreads out to the west. The safety of the city is preferred by
|
|||
almost everyone. But, some people choose to live outside the east gate where
|
||||
there are very few troubles or mishaps.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1163,7 +1163,7 @@ residential district. This area is known for it's relative safety. Very few
|
|||
problems arise from beyond the east gate. The city of Sanctus lies to the west.
|
||||
To the east one can see the remains of an old gatehouse.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1181,7 +1181,7 @@ chairs a writing pad, inkpen and ink blotter. This is where the high
|
|||
councillors spend their nights. They live a life without possession or
|
||||
desires.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1194,7 +1194,7 @@ in small pots lining the walls. A large wooden box crafted like a chair with a
|
|||
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
||||
You can hear something moving around below you.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1207,7 +1207,7 @@ Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
|||
gate. A large building and the inner city wall on each side of this north south
|
||||
street leaves little room for walking.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1224,7 +1224,7 @@ town folk. Everything, well almost everything, can be found within these walls
|
|||
to support the town. Women lugging sacks full of groceries arrive from the east
|
||||
and pass down the street.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1245,7 +1245,7 @@ and vegetable stands line both walls. This shop seems to carry everything,
|
|||
except bread and meat. Must be the baker, butcher, and grocer have an
|
||||
understanding.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1258,7 +1258,7 @@ on. Several candles line the walls. Large murals dominate the wall and
|
|||
ceiling above a small altar. Those who are feeling pious may come here to give
|
||||
thanks to their gods.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1275,7 +1275,7 @@ unusually quiet. It appears people are in prayer inside. The center of the
|
|||
temple lies to the north. The white marble floor, walls, and ceilings of the
|
||||
temple are spotless.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1300,7 +1300,7 @@ walls, filling the alter and even hanging from the ceiling by chandeliers. The
|
|||
candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
||||
various colors cover the floor in precise rows.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1317,7 +1317,7 @@ Furrier is trying to blanket the disgusting smell from the tanning process.
|
|||
This guy can make almost anything from a good fur hide. He is very skilled and
|
||||
his prices are not too outrageous.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1330,7 +1330,7 @@ This circle lies just inside the market center of Sanctus. The stores have all
|
|||
taken up shop surrounding the Temple. They originally were afraid the outer
|
||||
city could be overrun, but now they are just too lazy to move.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1352,7 +1352,7 @@ Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
|||
the city is very well maintained, decorative streetlamps line both sides of the
|
||||
wide street.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1369,7 +1369,7 @@ Green, and one Yellow. The closets are filled with robes and small sandals,
|
|||
all of the same three colors. You have trespassed on three of the five orders
|
||||
of the Master Magi.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1382,7 +1382,7 @@ northern walls. Filled with robes of Red and Black. The floor is covered in a
|
|||
thick maroon run that cushions your every step. The Master Magi must live in
|
||||
this room. Better not be caught trespassing.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1397,7 +1397,7 @@ and cushions allow comfortable places to relax and peruse the many novels.
|
|||
Light from lanterns hanging overhead fills the room as if it was broad
|
||||
daylight.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1418,7 +1418,7 @@ overweight cooks are sampling their favorite dishes as they prepare for the
|
|||
next meal. They look at you just daring you to try and take some of their food
|
||||
that they spent hours preparing.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1439,7 +1439,7 @@ audience with any who request it. To the east the inner city wall looks about
|
|||
as impenetrable as any wall ever seen. Clerics Avenue continues north and
|
||||
south.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1456,7 +1456,7 @@ displayed in one window depicts several precious gems and minerals. The Temple
|
|||
Circle continues north and south. The cobblestone streets are bordered by the
|
||||
inner city wall to the west and various stores and shops to the east.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1477,7 +1477,7 @@ some steel bars. Must be the jeweler has had problems with thieves. Several
|
|||
nuggets of strange minerals are display on shelves all around. Lucky is the
|
||||
individual who can find some of these valuable items to sell.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1490,7 +1490,7 @@ Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
|
|||
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
|
||||
covers the counter and the small cutting area behind it.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1503,7 +1503,7 @@ Sanctus. The white marble walls have been polished smooth. A small road to the
|
|||
south leads to the Cleric's and Magi's quarters of the city. The scent of
|
||||
flowers fills the air with a soothing aroma.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1520,7 +1520,7 @@ woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
|||
Those arms on her are similar to those of the smithy. Various baked goods fill
|
||||
the entire room. Baked fresh daily of course.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1538,7 +1538,7 @@ buckets around the store. The items look second hand, but they would all serve
|
|||
their purpose. A few other customers wander the store. They can't seem to find
|
||||
what they are looking for either.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1550,7 +1550,7 @@ The Eastern Temple Circle~
|
|||
mining equipment. The cobblestone road is blocked to the east by the inner city
|
||||
wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1571,7 +1571,7 @@ obvious that they must be magical in nature since no oil you've ever seen burns
|
|||
that color. The beautiful cobblestone road meanders north and south. The Magi
|
||||
Mansion to the east looks glorious.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1588,7 +1588,7 @@ the hundreds of volumes of books it holds. These are the chronicles of the
|
|||
Magi. Within them they hold the secrets of their mystical art. A large sign
|
||||
above the bookshelf warns anyone from attempting to touch the books.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1609,7 +1609,7 @@ silverware and spotless wine glasses all fill the majestic table. Enough for
|
|||
seven settings. Two of the place settings are turned upside down. Servants
|
||||
rush about their work around you.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1630,7 +1630,7 @@ problems. The High Council will then vote and decide on a way to settle the
|
|||
matter. Their word is final and none ever disobey them. They are respected
|
||||
for their intelligence and wisdom.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1647,7 +1647,7 @@ other. The Hall is the only form of justice within the city besides the army.
|
|||
Everyone respects the High Council for their devotion and wisdom towards what
|
||||
is right.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1665,7 +1665,7 @@ three times the average man's height and one can not tell how thick it must be.
|
|||
YouThe sound of clanking armor can be heard, along with idle chat as guards on
|
||||
the wall above you make their rounds.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1682,7 +1682,7 @@ The south and west inner city walls merge here. A set of stone stairs lead up
|
|||
into a small lookout post high above. The street turns here, wrapping around
|
||||
the Temple of Sanctus.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1703,7 +1703,7 @@ of the inner city. Small shops line the road to the north. The Tower of
|
|||
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
||||
A style of workmanship that has never been surpassed.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1720,7 +1720,7 @@ swaying above the door in the breeze depicts a hunk of meat crossed with a
|
|||
butcher's axe. An intersection can be seen just to the east where one can exit
|
||||
the inner city or enter the temple.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1742,7 +1742,7 @@ The Southern Temple Circle Intersection~
|
|||
also possible to travel along the Temple Circle east and west. To the south one
|
||||
can exit the inner city and work their way into the magi or clerics' Quarters.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1767,7 +1767,7 @@ feelings of hunger. To the west can be seen an intersection that can lead into
|
|||
the temple to the north or exit the inner city to the south. The inner city
|
||||
wall stretches east and west along the Temple Circle.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1788,7 +1788,7 @@ of the inner city. Small shops line the road to the north. The Tower of
|
|||
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
||||
A style of workmanship that has never been surpassed.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1806,7 +1806,7 @@ good business and the overall wealth of the city seems to be geared mostly to
|
|||
the middle class. Only a few have achieved poverty or great wealth within the
|
||||
city.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1827,7 +1827,7 @@ mansion to the east. The magi have trained hard to become very powerful within
|
|||
the city and have begun living the life that shows it. Unlike the clerics who
|
||||
do not believe in worldly possessions the Magi surround themselves with it.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1844,7 +1844,7 @@ ceiling. It depicts a battle with the Master Magi obliterating hundreds of
|
|||
demons by calling down lightning and hurling fireballs. The demons look
|
||||
vaguely familiar, like something you remember from a dream.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1861,7 +1861,7 @@ where the servants and students sleep and, from the looks of the table and what
|
|||
is on it, gamble. The table is full of chips and various headed die. A deck
|
||||
of cards lies in the center of the table waiting to be dealt.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1878,7 +1878,7 @@ south. The citizens of Sanctus come here to settle disputes by seeking the
|
|||
guidance of the High Council. The High Council has come to be the law of the
|
||||
land here.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ Capital while to the west the highway continues. A gravelled path leads
|
|||
northward, away from this boring highway, towards some rocks a bit further
|
||||
north.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -43,7 +43,7 @@ Western Highway~
|
|||
be seen to the east. The highway stretches from the west towards the gates.
|
||||
A light forest to the north of pines and small saplings looks peaceful.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -59,7 +59,7 @@ Western Highway~
|
|||
the south as well as the highway continuing off to the east and west. The
|
||||
forest to the north seems to thin out a little allowing entrance.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -75,7 +75,7 @@ Western Highway~
|
|||
the Capital and west deeper into the wilderness, plains to the south and thick
|
||||
forest to the north.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -91,7 +91,7 @@ Western Highway~
|
|||
west as well as to the east. The forest to the north looks peaceful and
|
||||
inviting, though it seems too dense to enter.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -107,7 +107,7 @@ Western Highway~
|
|||
has thinned out and a large wooden building with smoke trailing out of a stone
|
||||
chimney is visible between the trees.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -124,7 +124,7 @@ is in disrepair, with shingles lying on the ground and a porch that looks like
|
|||
it could collapse any second. A faded sign swings on rusty hinges that squeak
|
||||
annoyingly.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -148,7 +148,7 @@ Western Highway~
|
|||
west and to the east. To the northeast a wooden building can be seen set back
|
||||
a little ways in the forest.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -164,7 +164,7 @@ Western Highway~
|
|||
to the east and west where the road continues on and to the south where the
|
||||
trees open up into a barren plain.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -180,7 +180,7 @@ Western Highway~
|
|||
south while the highway continues on to the east and to the west. The road
|
||||
heads south through the plains.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -200,7 +200,7 @@ Western Highway~
|
|||
northwest to allow entry into the forest. The plains to the south appear
|
||||
barren. The highway continues onto the west and east.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -216,7 +216,7 @@ Western Highway~
|
|||
directly into the forest and disappears around a bend a short distance through
|
||||
the trees. The more heavily travelled western highway continues east and west.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -237,7 +237,7 @@ breeze blows to you from over the plains to the south. It carries a slight
|
|||
hint of smoke with it, civilization must be near. To the north a thick forest
|
||||
blocks your view.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -254,7 +254,7 @@ the Southwest. To the north a thick grove of pines lays in deep shadow while
|
|||
to the south an open plain is broken by a few scattered hills. The highway
|
||||
continues on to the west and east.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -270,7 +270,7 @@ Western Highway~
|
|||
south. It appears to be heavily travelled and the wind carries the smell of
|
||||
smoke with it from the south. The highway continues on to the west and east.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -290,7 +290,7 @@ Western Highway~
|
|||
distance to the southeast. The highway continues east or west. To the west
|
||||
the sound of rushing water can be heard.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -307,7 +307,7 @@ flows beneath it slowly washing the remains of the bridge away. Debris and
|
|||
sand has been scattered everywhere. The river must have overflown and washed
|
||||
the bridge away.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -320,7 +320,7 @@ travelled. It seems to lead on to the north as well as to the south, where you
|
|||
can see the Western Highway. The thick forest continues on both sides of the
|
||||
dirt road.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -336,7 +336,7 @@ Dirt Road~
|
|||
from seeing very far. A few small animals scamper here and there around your
|
||||
feet. The road continues to the north and south.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -353,7 +353,7 @@ travelled in that direction. The thick coniferous forest seems to be starting
|
|||
to thin out into a variety of hard woods. Young maple trees seem to be
|
||||
dominating this part of the forest.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -370,7 +370,7 @@ the path, hanging around you. Thick underbrush has begun to form to the sides
|
|||
and the road looks unkept. It is slowly being consumed by the forest around
|
||||
it.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -386,7 +386,7 @@ Dirt Road~
|
|||
animals stay just out of sight. They seem unused to travellers and are very
|
||||
wary. The trees continue to thin to the north.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -402,7 +402,7 @@ Dirt Road~
|
|||
saplings. The path is barely distinguishable from the rest of the overgrowth.
|
||||
The smell of the forest is very strong.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -418,7 +418,7 @@ Dirt Road~
|
|||
The path continues north and south between the columns of thick trees and
|
||||
brush.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -435,7 +435,7 @@ cut down and fallen over the path, as if to block it. The smell of fresh pine
|
|||
must mean they were cut recently. Through the brush and trees to the north you
|
||||
can just barely make out what looks like a gate and a city wall.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -447,7 +447,7 @@ Dirt Road~
|
|||
north and the dirt road continuing to the south. The forest around the road
|
||||
diminishes to plains the further south you travel.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -464,7 +464,7 @@ to the north. Tall fields of wild grass, weeds, and other small brush borderw
|
|||
the road. The fields have grown to about waist height and could be used easily
|
||||
to conceal oneself within. The grass sways gently in the breeze.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -482,7 +482,7 @@ around a huge pile of rocks to the southeast. The remains of a stone wall runs
|
|||
through the middle of the pile. Once used to mark out boundaries between land
|
||||
owners. Now it seems no one is farming on these plains.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
~
|
||||
undefined~
|
||||
|
|
@ -500,7 +500,7 @@ so close to the Capital. Instead they appear empty and deserted. Very little
|
|||
sign of travel or civilization can be seen, except for a plume of smoke rising
|
||||
far to the west.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -516,7 +516,7 @@ Dirt Road~
|
|||
north and also to the south. The grassy plains sway gently in the breeze.
|
||||
Occasionally the grass will rustle as some animal flees at your approach.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -532,7 +532,7 @@ Dirt Road~
|
|||
in places. You guess the road isn't used very often. The road continues off
|
||||
to the north and south.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -549,7 +549,7 @@ on the road. The road continues to the north and south. To the north a field
|
|||
of swaying grass stretches to a forest in the distance. South the plain gives
|
||||
way to a light forest.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -565,7 +565,7 @@ Dirt Road~
|
|||
north. The road curves around a large steep hill to the south. The hill looks
|
||||
somewhat unnatural, and out of place.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -581,7 +581,7 @@ Dirt Road~
|
|||
and south. You stand alongside a steep hill covered in grass and moss. The
|
||||
hill rises so steeply above you that you doubt it could be climbed.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -597,7 +597,7 @@ Dirt Road~
|
|||
north and south. A large hill directly to the west looms above you. Strange,
|
||||
when the rest of the rolling hills around here are so small.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -613,7 +613,7 @@ Dirt Road~
|
|||
animals seem to be taking refuge in some of the small bushes to the side of the
|
||||
road. The road continues off to the north and south.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -629,7 +629,7 @@ Dirt Road~
|
|||
south. The brush is broken up by small trees which seem to grow even thicker
|
||||
further south. To the north the road opens up into the plains.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -645,7 +645,7 @@ Dirt Road~
|
|||
The road bends to the west into a dense forest. Their seems to be an absence
|
||||
of wildlife in this area, the forest is strangely silent.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -658,7 +658,7 @@ Somewhere in the distance to the south-west you can make out some small streaks
|
|||
of smoke, as if coming from the chimneys in a small village, while to the
|
||||
north you see the busy Western Highway.
|
||||
~
|
||||
200 32768 0 0 0 0
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ and impassable. Shadows play in the darkness of these woods and no sound could
|
|||
be heard from within the trees. The only exit is a narrow path that leads to
|
||||
the south.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 3
|
||||
D2
|
||||
A small path leads away from the forest so the south, where it splits into two.
|
||||
~
|
||||
|
|
@ -40,7 +40,7 @@ On a Cliff by a Lighthouse~
|
|||
the coast. Grasses sprout randomly around the area. Looming from the west is
|
||||
an old lighthouse, and to the east a path leads towards a T-Junction.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 4
|
||||
D1
|
||||
The road splits into a T-junction.
|
||||
~
|
||||
|
|
@ -64,7 +64,7 @@ south. Northwards, the path leads to the entrance of a dark, ominous forest.
|
|||
To the west, it continues to a silhouette of a tall building while to the south
|
||||
the path descends steeply to a sandy beach.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
A narrow path leads to a gloomy looking forest.
|
||||
~
|
||||
|
|
@ -117,7 +117,7 @@ On the Coast of Konolua Beach @Y[DIG]@n~
|
|||
To the north is an upward going slope that ascends sharply. To the west you can
|
||||
see the shore and to the south and east the coast continues on.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
Up a Slope to a T-junction
|
||||
~
|
||||
|
|
@ -153,7 +153,7 @@ waters. The beach stretches all the way to the east, while to the west and
|
|||
south the water eventually leads to the sea. A cliff stands tall as an obstacle
|
||||
to the North.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D1
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -180,7 +180,7 @@ waves. The beach lies to the east, while the deeper waters are generally to the
|
|||
west and south. A solid, sturdy rock cliff prevents movement to the north and
|
||||
west.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 6
|
||||
D1
|
||||
To the Shores of Konolua Beach
|
||||
~
|
||||
|
|
@ -207,7 +207,7 @@ the north is a cliff, densely covered with vines and other form of parasitic
|
|||
plants. Against it is a small delapidated house - its windows are near falling
|
||||
apart. To the south the beach gently descends to the shore.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
A small house has been built here.
|
||||
~
|
||||
|
|
@ -250,7 +250,7 @@ and scree litters the area. Continuing to the west and south, the beach
|
|||
continues on. To the north a cliff stands firm, hindering any movement in that
|
||||
direction.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D1
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -285,7 +285,7 @@ and other creatures had made their home under the rocks where predators such as
|
|||
seagulls cannot find them. A small trial free of rocks leads to the west and
|
||||
south.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 5
|
||||
D2
|
||||
Konolua Seashore
|
||||
~
|
||||
|
|
@ -306,7 +306,7 @@ In Shallow Waters~
|
|||
where it eventually leads to the wide ocean. Bubbles are formed when the waves
|
||||
retreat from the shore, and bob non-chalantly on the waves.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
Konolua Seashore
|
||||
~
|
||||
|
|
@ -341,7 +341,7 @@ By the Seashore @Y[DIG]@n~
|
|||
beach and the azure, blue sea. The beach extends to the north and east, while
|
||||
to the west and south shoal water merges the land and the sea together.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -372,7 +372,7 @@ By the Seashore @Y[DIG]@n~
|
|||
Being closer to the sea, the winds are generally stronger here. Sand dunes line
|
||||
the beach, forming adjacent to the direction of the wind.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -403,7 +403,7 @@ By the Seashore @Y[DIG]@n~
|
|||
white sand. Northwards takes you inland, while going east or west will take you
|
||||
to another shore of Konolua beach. Southwards takes you into the sea.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -433,7 +433,7 @@ By a Seashore @Y[DIG]@n~
|
|||
path leading into the ocean. The beach continues north and west, and southwards
|
||||
leads to the beginning of the ocean.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -470,7 +470,7 @@ beneath the surface can be seen as wavering shapes. Northwards leads the way
|
|||
back to the shores of Konolua Beach, and to the west and south is the entrance
|
||||
to the ocean.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
In Shallow Waters
|
||||
~
|
||||
|
|
@ -499,7 +499,7 @@ In Shallow Waters~
|
|||
onto the beach before subsiding. Konolua beach is to the north,while to the
|
||||
south the waters lead you deeper into the ocean.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
Konolua Seashore
|
||||
~
|
||||
|
|
@ -529,7 +529,7 @@ In Shallow Waters~
|
|||
it eventually leads to an open ocean. To the east and west are more are shallow
|
||||
waters, which lines the edge of Konolua beach.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
Konolua Beach
|
||||
~
|
||||
|
|
@ -558,7 +558,7 @@ In Shallow Waters~
|
|||
light dancing on the sandbed. To the north is the shore of Konolua beach while
|
||||
going to the south will take you to the ocean.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
Konolua Seashore
|
||||
~
|
||||
|
|
@ -588,7 +588,7 @@ In Shallow Waters~
|
|||
here is relatively deep, and currents are quite powerful here. To the north is
|
||||
the safety of the seashore.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 7
|
||||
D0
|
||||
Konolua Seashore
|
||||
~
|
||||
|
|
@ -618,7 +618,7 @@ In Deep Waters~
|
|||
great depths. Northwards leads to shallower waters, while to the southwest as a
|
||||
spread of ocean.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 7
|
||||
D0
|
||||
In Shallow Waters
|
||||
~
|
||||
|
|
@ -646,7 +646,7 @@ On a Sandy Path~
|
|||
waves coming from the east. To the north is a grey, solemn cliff guarding
|
||||
Konolua beach while the path continues south.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 2
|
||||
D1
|
||||
The waves are strong here - forceful and unconquerable.
|
||||
~
|
||||
|
|
@ -670,7 +670,7 @@ On a Sandy Path~
|
|||
and the north. To the east and west are bodies of water, where the waves are
|
||||
coming in and lapping at the pathway.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
On a Sandy Path
|
||||
~
|
||||
|
|
@ -699,7 +699,7 @@ A Narrow Sandy Path~
|
|||
ocean leading to the north and the east. The waves lap teasingly at the road,
|
||||
as if they were going to swallow it up anytime.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
On a Sandy Path
|
||||
~
|
||||
|
|
@ -728,7 +728,7 @@ On a Sandy Pathway~
|
|||
the sandy pathway here which leads to the west and the south. Southwards, an
|
||||
arch stands like an entrance to a small island in the middle of the sea.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
The waves are strong here - forceful and unconquerable.
|
||||
~
|
||||
|
|
@ -758,7 +758,7 @@ sides of the small island with utmost fury. To the north is a stone arch, where
|
|||
a route starts and ends at Konolua beach. To the south the the land twists and
|
||||
turns with ascending gradient.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
Stone Archs acting like a big gate is to the north.
|
||||
~
|
||||
|
|
@ -788,7 +788,7 @@ Below the layers of stone of this area is a small cave, created by the constant
|
|||
erosion by the sea waves. To the north the route is less steep as it descends
|
||||
to the base of cliff.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
On a Small Island
|
||||
~
|
||||
|
|
@ -817,7 +817,7 @@ At the Peak of the Cliff~
|
|||
the cliff. Sleeping beneath the waters are lots of hidden reefs, and falling
|
||||
over the edge would mean instand death.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 5
|
||||
D3
|
||||
A path descending to the base of the cliff.
|
||||
~
|
||||
|
|
@ -831,7 +831,7 @@ An Isolated Part of the Island~
|
|||
some logs - swept ashore by the waves. The land continues to the north, while
|
||||
to the other directions are bodies of water.
|
||||
~
|
||||
201 4 0 0 0 0
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
To the base of the hill
|
||||
~
|
||||
|
|
@ -867,7 +867,7 @@ In the Deep Ocean~
|
|||
ocean itself were breathing and alive. To the northeast are safer waters, while
|
||||
going south and west will take you deeper into the ocean.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
In Shallow Waters
|
||||
~
|
||||
|
|
@ -896,7 +896,7 @@ Giant waves reaches high up and comes crashing down upon you, forcing you
|
|||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
In the Raging Waves
|
||||
~
|
||||
|
|
@ -961,7 +961,7 @@ middle of the sea. Here, the waves are fierce and hungry, reaching out at you
|
|||
in an attempt you swallow you. To the north, are shallow waters, while
|
||||
everywhere else are large bodies of ocean.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
In Shallow Waters
|
||||
~
|
||||
|
|
@ -989,7 +989,7 @@ In the Ocean~
|
|||
look into the depths of the ocean, for the shifting bodies of the sea makes it
|
||||
difficult to. To the north you can descry a small island.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
In Shallow Waters
|
||||
~
|
||||
|
|
@ -1018,7 +1018,7 @@ In the Ocean~
|
|||
ocean. North are safer and much calmer waters, while to the other directions
|
||||
the ocean continues.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
To Shallower Waters
|
||||
~
|
||||
|
|
@ -1047,7 +1047,7 @@ In the Ocean~
|
|||
come in all direction, invoking the rage of the waves. To the north the sea is
|
||||
calmer, while to the east, south and west the ocean continues.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
Shallower Waters
|
||||
~
|
||||
|
|
@ -1112,7 +1112,7 @@ Giant waves reaches high up and comes crashing down upon you, forcing you
|
|||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1145,7 +1145,7 @@ Giant waves reaches high up and comes crashing down upon you, forcing you
|
|||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1178,7 +1178,7 @@ Giant waves reaches high up and comes crashing down upon you, forcing you
|
|||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1328,7 +1328,7 @@ On a Sandy Bay~
|
|||
Covered with washed up pieces of broken wood and miscellaneous junk items dumped
|
||||
onto it, the area is fully of rubbish peeking out from the sand.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
A dead end
|
||||
~
|
||||
|
|
@ -1354,7 +1354,7 @@ appears to be empty, and heavily populated by tropical plants and vicious vines.
|
|||
Speckles of broken rocks and stones lie here, and several marks are shown in the
|
||||
sand.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1379,7 +1379,7 @@ At the Scene of a Shipwreck~
|
|||
wooden planks are here, as well as a ship, torn by ocean reefs and left
|
||||
discarded here.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
201 0 0 0 0 2
|
||||
D1
|
||||
On a Sandy Shore
|
||||
~
|
||||
|
|
@ -1411,7 +1411,7 @@ In a Small Underwater Tunnel @C[SURFACE]@n~
|
|||
in the water. The only exit out is to surface, or to go deeper into the tunnel
|
||||
north.
|
||||
~
|
||||
201 360 0 0 0 0
|
||||
201 360 0 0 0 9
|
||||
D0
|
||||
The circular tunnel leads north.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -433,9 +433,9 @@ plastic forks, spoons and thin saucers float around on the surface.
|
|||
There are metal utensils sunk to the bottom, though they are covered
|
||||
in @Ggreen @gmold@y. Unrecognizable chunks of food are also drifting past.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
220 8 0 0 0 6
|
||||
D2
|
||||
@DA big cutting board lies to the south. @n
|
||||
DA big cutting board lies to the south. n
|
||||
~
|
||||
~
|
||||
0 0 22014
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ Near the buildings, you see statues of many forms, these statues seem to be
|
|||
untouched by time. At a close glance of the statues, you can make out the Gods
|
||||
Rumble, Welcor, Ferret, Detta, Heiach, Shamra, Relsqui, Elaseth, and Fyre.
|
||||
~
|
||||
232 144 0 0 0 0
|
||||
232 144 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ it looks like someone took their time to make traveling easy. The smell of
|
|||
fresh baked bread seems to be coming from the north. To the west you see a
|
||||
large fountain.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -72,7 +72,7 @@ are walking on air. The buildings to the north and south have great Murals on
|
|||
them. You stand back to look at the lovely pictures and wonder where it all
|
||||
happened.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -94,7 +94,7 @@ Terringham road~
|
|||
This well pathed road seems to have a split in it. You can go east, west or
|
||||
south. To the north is a wall. You can see a gate to the far east.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -113,7 +113,7 @@ Terringham road~
|
|||
You have come to a cross road. To the east you see a large gate. To the
|
||||
north, south and west you see a large stretch of road.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -137,7 +137,7 @@ East gate~
|
|||
gates. The guards here make it a point to keep mean old nasty mobs from coming
|
||||
inside.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -165,7 +165,7 @@ Star trail~
|
|||
You get an uneasy feeling from the west, but it somehow calls to you. The way
|
||||
west is well lit.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -228,7 +228,7 @@ Star trail~
|
|||
cats roaming the streets looking for somthing to eat. There are only two exits
|
||||
that you can see one going north and the other going South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -245,7 +245,7 @@ When you walk through the town you get a feeling of profound pride that your
|
|||
little town has done so well in the years since it was created. The only exits
|
||||
are North and South .
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -260,7 +260,7 @@ Star trail~
|
|||
This is the northeastern corner of the city. It is very quiet here and has a
|
||||
drawing on the group. The only exits are West and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -276,7 +276,7 @@ Rumble road~
|
|||
clanging still chimes in your ears from the west. The exits that you can see
|
||||
are to the West and North .
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -325,7 +325,7 @@ Terringham avenue~
|
|||
the street. To the North is the Nothern Gate. Other exits lead to the South,
|
||||
East and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -349,7 +349,7 @@ North gate~
|
|||
entrance to the city. These guards look very strong and should not be messed
|
||||
with.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -361,7 +361,7 @@ Rumble road~
|
|||
gates to the north east. The only discenable exits are to the east and the
|
||||
west.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -377,7 +377,7 @@ Rumble road~
|
|||
the north and south side looms in front of you with no way to leave except east
|
||||
or west.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -392,7 +392,7 @@ Rumble road~
|
|||
The smooth paved street glides on towards the northwest corner of town. To
|
||||
the north you see a tall wall, while there are exits east, west and south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -440,7 +440,7 @@ Rumble road~
|
|||
traffic as this street would normally have. To the south you can travel down
|
||||
the western wall and to the east you go towards the Northern gate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -455,7 +455,7 @@ West drive~
|
|||
You are walking along the west wall of the spectacular city. The walls are
|
||||
whitewashed and very smooth with no artistic talent to them at all.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -471,7 +471,7 @@ West drive~
|
|||
walking on air. The walls are very tall and have little on them that would not
|
||||
give you any indication of where you are located.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -524,7 +524,7 @@ Magic shop~
|
|||
throughout this room. The items here are not limited to mages alone. A recall
|
||||
is recommended for everyone, so don't hesitate to buy them.
|
||||
~
|
||||
232 8 0 0 0 0
|
||||
232 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -535,7 +535,7 @@ Terringham street~
|
|||
You have come to a crossroad. To the west you see a large gate. You also
|
||||
see exits to the north, south, and east. The road here is in great condition.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -558,7 +558,7 @@ West gate~
|
|||
You have entered an area that is guarded well. There are two guard shacks
|
||||
here, just inside of the gate. The guards watch you suspiciously.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -570,7 +570,7 @@ West drive~
|
|||
untouched. There are no paintings and no wagons lining the streets. You can go
|
||||
East or North.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -601,7 +601,7 @@ West drive~
|
|||
that hang down in your face. It doesn't look like any caretakers come this way.
|
||||
The exits go North and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -634,7 +634,7 @@ West drive~
|
|||
down and some you must push out of the way. The only exits that you can see are
|
||||
North and East.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -649,7 +649,7 @@ South park~
|
|||
The road here seems to fade out. To the east you can see the road, and to
|
||||
the west you notice that a jungle or something starts to form.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -665,7 +665,7 @@ South park~
|
|||
done, maybe it isn't. To the North you can hear some clanging. The only other
|
||||
exits are to the East and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -685,7 +685,7 @@ A side road~
|
|||
something. You also hear the sound of someone chopping up wood.... Which is a
|
||||
weird sound to hear in the City.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ Weapons Shop~
|
|||
You see many arms hung up along the wall. Some items glow and attract the
|
||||
attention of everyone. The prices are steep for the glowing items.
|
||||
~
|
||||
232 8 0 0 0 0
|
||||
232 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -712,7 +712,7 @@ South park~
|
|||
strain. The sun seems to beat down more on this part of town than the others.
|
||||
Available exits are to the east and west.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -728,7 +728,7 @@ Terringham way~
|
|||
To the South you hear boots clanging on the ground and orders being shouted.
|
||||
The other exits are to the East, West and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -779,7 +779,7 @@ South park~
|
|||
The street is well maintained by a street worker that is here cleaning up the
|
||||
street. The only exits are to the East and the West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -795,7 +795,7 @@ South park~
|
|||
looks like there has been blood spilled here before and someone didn't do there
|
||||
job to clean it up. The other exits are East and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -810,7 +810,7 @@ South park~
|
|||
You are standing at the SouthEastern corner of the city. The walls are high
|
||||
and almost metallic smooth. The only exits you can see are North and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -826,7 +826,7 @@ Star trail~
|
|||
have pictures that stand out more than normal paintings do. The only exits you
|
||||
can see are North and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -849,7 +849,7 @@ Star trail~
|
|||
see some houses, but the access is blocked off to you. To the north you can see
|
||||
the main street leading from the east gate. To the south you see a trail.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -864,7 +864,7 @@ An alley~
|
|||
This is not your typical alley. This alley seems to be peaceful and glows
|
||||
with a brilliant blue. You notice a sign on a wall.
|
||||
~
|
||||
232 20 0 0 0 0
|
||||
232 20 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -884,7 +884,7 @@ An alley~
|
|||
hassles. To the west is the don room, to the north is your exit back to the
|
||||
city.
|
||||
~
|
||||
232 16 0 0 0 0
|
||||
232 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -901,7 +901,7 @@ items here are up for grabs. Feel free to take what you need. Please don't
|
|||
take everything, let the others get some equipment too. If there are 3 swords
|
||||
here.. Don't take all 3, you can't use 3 swords. Please be curtious.
|
||||
~
|
||||
232 20 0 0 0 0
|
||||
232 20 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -912,7 +912,7 @@ The board room~
|
|||
This is where the mortal board sits. Please read this board everyday. It
|
||||
may contain new information. Feel free to make notes on this board.
|
||||
~
|
||||
232 24 0 0 0 0
|
||||
232 24 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -925,7 +925,7 @@ buildings to either side are quite striking as they have been painted with
|
|||
pictures of dragons fighting knights. The only noticeable exits are to the
|
||||
north and south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -940,7 +940,7 @@ Terringham way~
|
|||
This is the main street. To the south is the gates. There is a crossroads
|
||||
which lead to one of the off streets. The last exit is North.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -960,7 +960,7 @@ A side street~
|
|||
something. You notice that it seems very warm here. This definately would not
|
||||
be a good place to rest, if need be.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -976,7 +976,7 @@ The armoury~
|
|||
leather to full plate. If you need a special item, you have to ask for it. It
|
||||
is not displayed in the open.
|
||||
~
|
||||
232 152 0 0 0 0
|
||||
232 152 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -988,7 +988,7 @@ Terringham street~
|
|||
importance. To the South you see a sign over the exit that says Board room.
|
||||
You can see a large fountain to the east.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1007,7 +1007,7 @@ Terringham street~
|
|||
The road here leads east and west. The walls to the north and south, sport
|
||||
some fabulous pictures.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1033,7 +1033,7 @@ Terringham street~
|
|||
untouched, and the lighting here seems to be a bit poor. It looks as if someone
|
||||
tried to rush their job.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1049,7 +1049,7 @@ Terringham avenue~
|
|||
paintings on them. To the south you notice a large fountain. To the west you
|
||||
see the Bank of Terringham.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1075,7 +1075,7 @@ Terringham Bank~
|
|||
you use this bank often. We would hate to see an accident and you rejoin the
|
||||
game with no money. The commands are easy. Dep $$$$. With $$$$. Or Bal.
|
||||
~
|
||||
232 12 0 0 0 0
|
||||
232 12 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ Terringham avenue~
|
|||
The road looks like someone took their time to make travelling easy. To the
|
||||
south is the bank and to the east you can smell the scents of leather and oils.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1106,7 +1106,7 @@ Terringham avenue~
|
|||
The smooth easy going road continues north to south. You notice exits to the
|
||||
east and west. Which path shall you take?
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1130,7 +1130,7 @@ Terringham avenue~
|
|||
have paintings of the towns greatest heros. The only visible exits are to the
|
||||
north and south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1145,7 +1145,7 @@ An Alley~
|
|||
You hear something moving behind you, but cannot see anything or anyone.
|
||||
You hear noises coming from the east.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1161,7 +1161,7 @@ Guild row~
|
|||
from the south. You can guess that these are the cleric guilds and the thieves
|
||||
guild.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1181,7 +1181,7 @@ Entrance to the Cleric Guild~
|
|||
expand their skills. The guildmaster awaits your arrival, please don't
|
||||
hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1197,7 +1197,7 @@ Entrance to the Thieves Guild.~
|
|||
expand their skills. The guildmaster awaits your arrival, please don't
|
||||
hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1212,7 +1212,7 @@ Guild row~
|
|||
You have found the path to the warriors guild and the mages guild. Which
|
||||
path do you take to reach your guildmaster?
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1232,7 +1232,7 @@ Entrance to the Warriors Guild~
|
|||
to expand their fighting skills and swordmanship. The guildmaster awaits your
|
||||
arrival, please don't hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1248,7 +1248,7 @@ Entrance to the Mage Guild~
|
|||
expand their knowledge in the lores of Arcane. The guildmaster awaits your
|
||||
arrival, please don't hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1280,7 +1280,7 @@ The Bakery~
|
|||
counter, surrounding this place. You see all sorts of breads, pies and cakes.
|
||||
Which would you like for your travel.
|
||||
~
|
||||
232 136 0 0 0 0
|
||||
232 136 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1291,7 +1291,7 @@ An Alley~
|
|||
You enter a very clean alley. There is nothing here polluting the roads.
|
||||
You hear faint noises coming for the west. To the east is Terringham road.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1306,7 +1306,7 @@ Clerics Guild~
|
|||
The Cleric Guildsmaster is here waiting to help you. This room has a very
|
||||
peaceful feeling about it. You feel enlightened when you enter here.
|
||||
~
|
||||
232 156 0 0 0 0
|
||||
232 156 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1318,7 +1318,7 @@ Thieves Guild~
|
|||
knowing that something is afoot. You listen carefully and Turn about real
|
||||
fast.... Your Guildmaster slips out of the Darkness.
|
||||
~
|
||||
232 28 0 0 0 0
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1331,7 +1331,7 @@ warrior practicing on these dummies. He does not look like the type to be
|
|||
messed with. The Warrior stops his training and advances towards you with a
|
||||
friendly smile, "Fresh meat" he says calmly.
|
||||
~
|
||||
232 28 0 0 0 0
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1343,7 +1343,7 @@ Mages Guild~
|
|||
mixed components. This is a mage's dream house. Your guild master sits behind
|
||||
a large desk studying a book.
|
||||
~
|
||||
232 28 0 0 0 0
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1355,7 +1355,7 @@ General Store~
|
|||
to go adventuring with is in here. You have your sacks and bags and lanterns
|
||||
all right here. Please come in and shop around.
|
||||
~
|
||||
232 8 0 0 0 0
|
||||
232 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ and plants that should have been dead long ago. A lot of the leaves on the
|
|||
trees are missing. They appear to have been torn off. Several large foot
|
||||
prints linger in the sand.
|
||||
~
|
||||
233 132 0 0 0 0
|
||||
233 132 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -33,7 +33,7 @@ Dragon Plains~
|
|||
into the sand, making it difficult for you to walk. You can see a small stream
|
||||
to the south. But is it really there, or is it a mirage?
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
233 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -54,7 +54,7 @@ into the water and see several small pebbles drifting through the current of
|
|||
the stream. You look ahead to see where the stream ends, and notice that it
|
||||
disappears into the ground.
|
||||
~
|
||||
233 256 0 0 0 0
|
||||
233 256 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -67,7 +67,7 @@ see the sand swallow the wood. There is a slight incline here, causing some
|
|||
drifts of sand to roll across your feet. You feel the wind pick up as you
|
||||
continue on your way.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -88,7 +88,7 @@ sand begin to fill in the large hole, threatening to trap you inside. The
|
|||
sides of the huge hole are sturdy enough to climb out of, but you'd better
|
||||
hurry before you get burried alive.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
233 64 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -100,7 +100,7 @@ Sand Drift~
|
|||
hill, but not as steep. Some dried up leaves lay at your feet, waiting to be
|
||||
blown away in the wind. You hear some birds singing in the distance.
|
||||
~
|
||||
233 4 0 0 0 0
|
||||
233 4 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -120,7 +120,7 @@ Dragon Plains~
|
|||
blow through your hair, making your head tingle with relaxation. There is a
|
||||
large tumbleweed being blown around by the breeze.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -136,7 +136,7 @@ Dragon Plains~
|
|||
yourself from the flying grains. You notice some small footprints in the sand.
|
||||
They are much too small to be ones of a dragon. What could they be from?
|
||||
~
|
||||
233 128 0 0 0 0
|
||||
233 128 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -152,7 +152,7 @@ Skeleton Shack~
|
|||
long dead. The smell of decay fills your nostrils, almost making you gag. A
|
||||
light covering of animal skin is on the the roof to help keep the rain out.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -181,7 +181,7 @@ An Abandoned Well~
|
|||
could get any water out of here, not that anyone would want to. The bottom of
|
||||
the well is crawling with large black beetles. Watch out, one might escape!
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -278,7 +278,7 @@ Dragonscale Tunnel~
|
|||
stumble out of the tunnel and fall onto the sand. You feel your body begin to
|
||||
sink into the sand. Struggling would do you no good.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1047,7 +1047,7 @@ Dragon Plains~
|
|||
in the dirt here. There might be enough to gather and make a small fire. It
|
||||
even looks as if other travellers have camped out here before.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1063,7 +1063,7 @@ Dragon Plains~
|
|||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 128 0 0 0 0
|
||||
233 128 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1079,7 +1079,7 @@ Dragon Plains~
|
|||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1095,7 +1095,7 @@ Dragon Plains~
|
|||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1111,7 +1111,7 @@ Dragon Plains~
|
|||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1127,7 +1127,7 @@ Dragon Plains~
|
|||
amounts of sand will ever cease. You feel a small breeeze pick up, threatening
|
||||
to blow some sand in your eyes.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1143,7 +1143,7 @@ Sand Drift~
|
|||
your knees, making it very difficult for you to walk. It will take a bit of a
|
||||
struggle to get free.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1159,7 +1159,7 @@ Sand Drift~
|
|||
feel your legs begin to itch. Your feet seem to be going deeper into the sand.
|
||||
How is that possible?
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1175,7 +1175,7 @@ A Small Path~
|
|||
No tracks are visible along the beaten path and there is nothing but sand as
|
||||
far as the eye can see.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1191,7 +1191,7 @@ A Small Path~
|
|||
you would be better off walking through the sand. The sand on both sides is
|
||||
very fine and makes strange sounds as you walk on it.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1207,7 +1207,7 @@ A Small Path~
|
|||
them snapping and crunching under your weight. Many of the sticks have large
|
||||
thorns that look dangerous. Be careful not to fall.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1223,7 +1223,7 @@ A Small Path~
|
|||
anywhere special, but it sure beats walking through the sand. The path is out
|
||||
of place amongst the sand dunes.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1239,7 +1239,7 @@ Dragon Plains~
|
|||
vary in color and texture from almost white to a light brown. Strange bits of
|
||||
scales seem to be intermixed.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1260,7 +1260,7 @@ and fall to the ground. Grains of sand get shoved into your teeth, making you
|
|||
feel sick to your stomach. Maybe you should start watching where you're
|
||||
walking.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1276,7 +1276,7 @@ Sand Drift~
|
|||
feel your legs begin to itch. Your feet seem to be going deeper into the sand.
|
||||
How is that possible?
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1292,7 +1292,7 @@ Dragon Plains~
|
|||
beings, like yourself, creeping around. It would be easy to become lost or
|
||||
disoriented.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1308,7 +1308,7 @@ Dragon Plains~
|
|||
ground, swirling around in the wind. It appears to be almost dancing. The
|
||||
rumors about dust devils may be true.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1324,7 +1324,7 @@ Dragon Plains~
|
|||
everything to its core. The parched and dreary land is barren and scarred.
|
||||
It hardly seems able to support any life.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1336,7 +1336,7 @@ Dragon Plains~
|
|||
surroundings. To the west you can see some sort of burial ground. Maybe you
|
||||
should go have a look.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1352,7 +1352,7 @@ Indian Burial Ground~
|
|||
headed and not quite yourself. Many small pebbles are on the ground, marking
|
||||
grave sites. Be careful not to step on one!
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1369,7 +1369,7 @@ bones lying around. You wonder how they could have gotten here. You begin
|
|||
looking around, then you see the reason. Numerous footprints from several
|
||||
large dragons have been smashed into the dirt, crushing some of the graves.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1385,7 +1385,7 @@ Indian Burial Ground~
|
|||
the thundering footsteps of a very large dragon. Maybe it would be best to
|
||||
leave before you turn into someones lunch.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1401,7 +1401,7 @@ Indian Burial Ground~
|
|||
where all the dragons are. The exit is coming up to the east. Strange piers
|
||||
and poles stick up out of the ground in the distance.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1417,7 +1417,7 @@ Gates leading out of the Burial Grounds~
|
|||
you can see a large water hole. You begin to wonder if its really there.
|
||||
Stories of mirages abound in the taverns.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1433,7 +1433,7 @@ Dragon Plains~
|
|||
the east you can see a fairly large water hole. Maybe you could get a drink
|
||||
there.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1453,7 +1453,7 @@ Water Hole~
|
|||
The water looks clean and drinkable. Sparse vegetation surrounds the limited
|
||||
water supply.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1469,7 +1469,7 @@ Water Hole~
|
|||
water thinking about yout long lost childhood. So many old memories flood your
|
||||
mind, making you feel light headed.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1485,7 +1485,7 @@ Water Hole~
|
|||
rather murky and wouldn't be very good for drinking. Something must have
|
||||
stirred it up recently.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1501,7 +1501,7 @@ Dragon Plains~
|
|||
the distance you can see a few buildings. What are buildings doing here?
|
||||
They appear to have been destroyed.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1517,7 +1517,7 @@ Dragon Plains~
|
|||
the remains of a ransacked village. Wisps of smoke still rise up from the
|
||||
charred remains of what must have been houses.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1534,7 +1534,7 @@ can see several large footprints in the dirt, most likely from a dragon.
|
|||
Piles of rubble are everywhere. You can see a skeleton under one of the piles.
|
||||
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1551,7 +1551,7 @@ race through your mind. You see several people, probably ones who lived in
|
|||
this village, being eaten by the dragons. You begin feeling sick to your
|
||||
stomach.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1567,7 +1567,7 @@ Ransacked Village~
|
|||
You feel that you're at the end of the village. You can see the plains to the
|
||||
east.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1583,7 +1583,7 @@ Dragon Plains~
|
|||
of battles that took place here fill your mind. You realize how lucky you are
|
||||
to still be alive.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1599,7 +1599,7 @@ Dragon Plains~
|
|||
here alone. No other signs of life exist and the footprints are quickly being
|
||||
covered by the blowing sand.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1615,7 +1615,7 @@ Dragon Plains~
|
|||
small trees and shrubs. The heat seems to lessen and a cooler breeze rustles
|
||||
through the vegetation.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1631,7 +1631,7 @@ Dragon Plains~
|
|||
you've come. You feel a great sense of accomplishment. Maybe the journey
|
||||
wasn't so bad after all.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -1006,7 +1006,7 @@ Inside Lake~
|
|||
water level barely covers the bottom of your feet. You can see some ripples
|
||||
forming in the southwest.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1026,7 +1026,7 @@ Inside Lake~
|
|||
rapidly. There are some wakes coming from the south. You wonder if you
|
||||
disturbed something.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1050,7 +1050,7 @@ Inside Lake~
|
|||
The color of this @Ylake@n is undeterminable. However, you do notice a small
|
||||
wake coming from the south east.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1074,7 +1074,7 @@ Indoor Lake~
|
|||
arena. How did this Lake get here? It must have been made by someone or
|
||||
something. This is definately not natural.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1289,7 +1289,7 @@ The Source~
|
|||
to believe that there must be something alive in here. You hear an odd noise.
|
||||
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ is large enough for several carriages to go through it at once. It's very nice
|
|||
masonry work and you can't help thinking about how old it looks. A sign has
|
||||
been posted near the entrance.
|
||||
~
|
||||
236 0 0 0 0 0
|
||||
236 0 0 0 0 5
|
||||
D0
|
||||
A large stone portal, rising from the cave floor
|
||||
and in a wide arch above you. In the middle the arch is more than 20' high.
|
||||
|
|
@ -329,7 +329,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway turns a perfect right angle turn to the north and east here. Perfect
|
||||
walls block your progress to the west and south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -443,7 +443,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway splits here and branches north, east and west. To your south another
|
||||
perfect wall blocks passage.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -492,7 +492,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway turns a perfect right angle turn to the north and west here. Perfect
|
||||
walls block your progress to the east and south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -514,7 +514,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -536,7 +536,7 @@ darkness might have given you a clue. To your north a wooden door with a
|
|||
sturdy lock blocks your exit, while you may descend into the mines by going
|
||||
down. A large crane has a very large basket hanging from it over the hole here.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 5
|
||||
D0
|
||||
A wooden door, almost always closed to keep the noise from the mines in.
|
||||
~
|
||||
|
|
@ -576,7 +576,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east. To your northeast you hear the sound of pickaxe against rock.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway widens somewhat.
|
||||
~
|
||||
|
|
@ -597,7 +597,7 @@ small chairs by another, and a small stove in the farthest corner. To the east
|
|||
a small portal, about three feet tall, leads into darkness, and north of here a
|
||||
wooden door leads out to the hallway.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
A wooden door leads out of the dwarven home.
|
||||
~
|
||||
|
|
@ -617,7 +617,7 @@ portal before you realise the place you've fought so hard to get into is
|
|||
nothing but a wardrobe for the dwarfs living in this home. The only way out
|
||||
is back west.
|
||||
~
|
||||
236 521 0 0 0 0
|
||||
236 521 0 0 0 1
|
||||
D3
|
||||
The portal looks just as small from this side.
|
||||
~
|
||||
|
|
@ -632,7 +632,7 @@ hold runs over the edge and through a hole in the floor. You pause once again
|
|||
to marvel at the cleverness of the stonewright who made this once upon a time.
|
||||
You can leave the well by going north.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
Up north you see the nice, but also quite boring masonry of the hallways.
|
||||
~
|
||||
|
|
@ -649,7 +649,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east. From your northeast you hear the sound of bubbling water.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -671,7 +671,7 @@ helps you to not think of the terrible weight of the mountain above you. To
|
|||
your east the tunnel widens and looks more used than the ones to the south and
|
||||
north. Another perfect wall blocks the way west.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -698,7 +698,7 @@ helps you to read the sign above the door to the south. It says 'Beware Of
|
|||
Falling Rocks - Use Helmets In The Mine' The wide hallway continues to the west
|
||||
and east, and from behind the door to the south you can hear miners at work.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -725,7 +725,7 @@ makes you feel safe. To the east and west the wide hallway continues, to the
|
|||
south narrows down a little, and to the north a perfect wall blocks your
|
||||
progress.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The wide hallways continues.
|
||||
~
|
||||
|
|
@ -752,7 +752,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
|||
makes you feel safe. The wide hallway continues in all directions except
|
||||
south, where you see a wooden door.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -785,7 +785,7 @@ makes you feel safe. The wide hallway continues to your west and gets a little
|
|||
narrower to your east. You can hear the sound of running water from the well
|
||||
to your south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The hallway narrows down a bit.
|
||||
~
|
||||
|
|
@ -813,7 +813,7 @@ hallway continues north and south here and a somewhat wider hallway leads west.
|
|||
A perfect wall blocks your progress to the east. West of here you hear the
|
||||
sound of bubbling water.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -840,7 +840,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -858,7 +858,7 @@ A dwarven home~
|
|||
the living area to the east is all that's here. The floor, walls, and ceiling
|
||||
are also unremarkable.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
A portal leads back to the living area.
|
||||
~
|
||||
|
|
@ -896,7 +896,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
|||
makes you feel safe. The wide hallway continues north and south, the east and
|
||||
west being blocked by perfect walls.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -916,7 +916,7 @@ chairs around it in another. Judging from the smell, the dwarf who lives here
|
|||
doesn't care too much for water, not for taking baths, anyway.. A wooden door
|
||||
leads north from here.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
A wooden door leads to the hallways.
|
||||
~
|
||||
|
|
@ -931,7 +931,7 @@ around it in another. Judging from the smell, the dwarf who lives here doesn't
|
|||
care too much for water, not for taking baths, anyway.. A wooden door leads
|
||||
north from here.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
A wooden door leads into the hallways.
|
||||
~
|
||||
|
|
@ -948,7 +948,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -970,7 +970,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway turns a perfect right angle turn to the south and east here. Perfect
|
||||
walls block your progress to the west and north.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -992,7 +992,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads east and west here. Perfect walls block your progress north and
|
||||
south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The hallway widens somewhat.
|
||||
~
|
||||
|
|
@ -1014,7 +1014,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
|||
makes you feel safe. The wide hallway continues north and east of here, and a
|
||||
somewhat narrower hallway leads west. To the south you see a wooden door.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -1046,7 +1046,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
|||
makes you feel safe. East of here, the hallway narrows down a bit, but
|
||||
continues to the west and north. A perfect wall stops you from going north.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The hallway narrows down a bit.
|
||||
~
|
||||
|
|
@ -1073,7 +1073,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway continues to the east, and widens a bit to the west. North and south
|
||||
are wooden doors.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
A wooden door leads to a dwarven home.
|
||||
~
|
||||
|
|
@ -1105,7 +1105,7 @@ helps you to not think of the terrible weight of the mountain above you. The
|
|||
hallway leads east and west here, and to the south you see a wooden door, while
|
||||
north a perfect wall blocks your progress.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -1133,7 +1133,7 @@ hallway turns a perfect right angle turn to the west and south here. A perfect
|
|||
wall blocks your progress to the east. You could, on the other hand, go north
|
||||
into a small dark opening in the north wall.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
You can't see much inthere, but you realise you'll have to crawl on your hands
|
||||
and knees to get through.
|
||||
|
|
@ -1167,7 +1167,7 @@ makes you feel safe. To your west a block of pure white marble blocks the
|
|||
hallway. A short inspection reveals it to be a thick magical doorway. A light
|
||||
push makes it turn aside. You can also follow the wide hallway to the east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -1191,7 +1191,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
|||
makes you feel safe. The wide hallway continues to your west and east, while
|
||||
to the north and south perfect walls block your path.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -1213,7 +1213,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
|||
makes you feel safe. The wide tunnel turns a perfect right angle here, going
|
||||
west and south. Perfect walls block your path to the north and east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D2
|
||||
The wide hallway continues.
|
||||
~
|
||||
|
|
@ -1231,7 +1231,7 @@ A dwarven nobles' home~
|
|||
from the rich decoration of the walls, the larger than average bed and the
|
||||
large ironbound chest in the corner.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
A portal leads to the living area.
|
||||
~
|
||||
|
|
@ -1248,7 +1248,7 @@ general vocabulary of the dwarves. Since it isn't, they simply refer to it as
|
|||
'the ministers house'. A portal leads to the sleeping room to the west, while a
|
||||
wooden door leads back south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D2
|
||||
A wooden door leads out into the corridors.
|
||||
~
|
||||
|
|
@ -1268,7 +1268,7 @@ seems the small door to the east only blocks the worst of the wind, not the
|
|||
dust or the insects. You don't see anything of value, but at least you are out
|
||||
of the terrible draft from the tunnel outside.
|
||||
~
|
||||
236 73 0 0 0 0
|
||||
236 73 0 0 0 1
|
||||
D1
|
||||
A small door leads out into the drafty tunnel.
|
||||
~
|
||||
|
|
@ -1286,7 +1286,7 @@ only the dwarves can make them, and a strong wind pushes at you from the north.
|
|||
In the west wall a small wooden door leads to what you guess must be the
|
||||
dwarves' best suggestion of a tool shed.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
236 265 0 0 0 1
|
||||
D0
|
||||
You might be able to fight the wind, and move further north into the tunnel.
|
||||
~
|
||||
|
|
@ -1316,7 +1316,7 @@ court, waiting to be inspected by the kings' watch. To your east a large white
|
|||
marble block serves as a gate and to the east a just as large black granite
|
||||
slap serves the same purpose.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
You see the guards' barracks.
|
||||
~
|
||||
|
|
@ -1349,7 +1349,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
|||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The barracks continue.
|
||||
~
|
||||
|
|
@ -1369,7 +1369,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
|||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D2
|
||||
The barracks continue.
|
||||
~
|
||||
|
|
@ -1384,7 +1384,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
|||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The checkpoint before the court is here.
|
||||
~
|
||||
|
|
@ -1404,7 +1404,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
|||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The barracks continue.
|
||||
~
|
||||
|
|
@ -1419,7 +1419,7 @@ it turn aside, you realise quickly that the door can be sealed airtight by
|
|||
removing the spells from the slab To your west a brightly lit corridor with
|
||||
intricant decoration leads towards the throne room.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
A large granite slab, black as night, blocks your path. It seems to be
|
||||
hovering just barely of the ground, making it easy to turn aside.
|
||||
|
|
@ -1439,7 +1439,7 @@ of here the corridor continues, but to the north a very nicely decorated wall
|
|||
blacks you path. The door to your west is ajar, and through it you can see the
|
||||
sleeping room of the royal dwarven family.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
The intricantly decorated corridor leads toward the dwarven city.
|
||||
~
|
||||
|
|
@ -1462,7 +1462,7 @@ Royal sleeping room~
|
|||
by s couple of very large beds. This obviously is where the royal family
|
||||
sleep, when they sleep. A wooden door leads back east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
A wooden door leads east.
|
||||
~
|
||||
|
|
@ -1476,7 +1476,7 @@ wooden and very nice door leads to the ministery of trade, the most important
|
|||
part of the dwarven kingdom. To your east a portal open up to the shrine of
|
||||
Welcor, the dwarven deity. South you spot the throne room.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The corridor continues.
|
||||
~
|
||||
|
|
@ -1505,7 +1505,7 @@ funrniture is mansized, enabling both parts to sit back and relax when the
|
|||
important trade regulations are being discussed. Currently, though no great
|
||||
discussion is taking place and nothing of much interest can be found here.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
A wooden door leads beack to the corridor.
|
||||
~
|
||||
|
|
@ -1521,7 +1521,7 @@ the colours seem to shift a bit, as if the stone were made from suspended
|
|||
flames. In front of a the altar a silver chain shows just how near you're
|
||||
supposed to go.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D3
|
||||
A portal leads back to the royal court.
|
||||
~
|
||||
|
|
@ -1550,7 +1550,7 @@ about the height if your chest. You realise the throne has the obvious
|
|||
consequence that everyone has to look up, and consequently feel very small,
|
||||
when adressing the king.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
The court continues.
|
||||
~
|
||||
|
|
@ -1575,7 +1575,7 @@ Gemstones of different fashion, different kinds. The loot is so large you
|
|||
can't grasp it all, ad decide to concentrate on the nearest corner to get an
|
||||
overview. This is what you think can be translated into real money later.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D3
|
||||
The throne room is just outthere.
|
||||
~
|
||||
|
|
@ -1590,7 +1590,7 @@ to the south you can barely make out the light from the torches within the
|
|||
dwarven city. A strong draft tries to push you deeper into the tunnel,
|
||||
pressing on from the north.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
236 265 0 0 0 1
|
||||
D0
|
||||
North of here, the tunnel ends and you are under open sky.
|
||||
~
|
||||
|
|
@ -1630,7 +1630,7 @@ past you into the mine. Always when one goes down, another goes up, past you.
|
|||
You stare downwards, hoping to make out some sort of bottom below you. You
|
||||
have no such luck.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D4
|
||||
A ladder stretches upwards toward the dwarven city..
|
||||
~
|
||||
|
|
@ -1649,7 +1649,7 @@ see nothing but darkness, and looking down, nothing more can be seen. It seems
|
|||
the ladders aren't so used anymore, since the baskets that are lowered into the
|
||||
mine can carry more than just gold and rocks.
|
||||
~
|
||||
236 841 0 0 0 0
|
||||
236 841 0 0 0 5
|
||||
D4
|
||||
The seemingly endless ladder continues.
|
||||
~
|
||||
|
|
@ -1671,7 +1671,7 @@ certain there is a long walk to get to the top of this ladder. But a very
|
|||
brief fall to the bottom. Baskets pass you by sometimes, some with metals,
|
||||
others with people in them.
|
||||
~
|
||||
236 841 0 0 0 0
|
||||
236 841 0 0 0 5
|
||||
D4
|
||||
The seemingly endless ladder leads up into the unknown.
|
||||
~
|
||||
|
|
@ -1692,7 +1692,7 @@ can't avoid when mining after precious metals. A ragged opening in the
|
|||
northern wall leads into the darkness of the mines. An extremely large basket
|
||||
is hanging from a rope through the opening in the ceiling.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The mine continues.
|
||||
~
|
||||
|
|
@ -1719,7 +1719,7 @@ you'd die if you fell in. A small shelf along the east wall lets you walk
|
|||
past it, but walk carefully. The slightest slip would cost you your life.
|
||||
You may also go south from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
You may be able to cross the pit to the north by walking along the eastern
|
||||
wall. But be careful - a fall into the darkness would surely kill you.
|
||||
|
|
@ -1739,7 +1739,7 @@ deep pit. You walk very close to the east wall, to avoid tripping and falling
|
|||
into the pit. While you can't see the bottom of the pit you are certain that
|
||||
certain death awaits you in the depths. The ledge continues north and south.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
236 265 0 0 0 5
|
||||
D0
|
||||
A mine tunnel has been dug into the side of the pit wall. You may enter it here.
|
||||
~
|
||||
|
|
@ -1765,7 +1765,7 @@ as you can see, the dwarves has struck another vein of ore, leading east from
|
|||
here. The original tunnel continues north and south from here, while a side
|
||||
tunnel branches off, following the new vein eastwards.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The mine tunnel continues.
|
||||
~
|
||||
|
|
@ -1790,7 +1790,7 @@ bracers made from solid oak. The face of the rock bears the markings of many a
|
|||
pick, and the mine continues northward, following the vein deeper into the
|
||||
mountain. You may go south too, but tread carefully.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
236 265 0 0 0 5
|
||||
D0
|
||||
The mine tunnel continues.
|
||||
~
|
||||
|
|
@ -1809,7 +1809,7 @@ vertical stripe at about chest height. Various mining tools and drills suggest
|
|||
you've just arrived at a bad time, seeing no one mining the ore. The tunnel
|
||||
continues south from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D2
|
||||
The mine tunnel continues.
|
||||
~
|
||||
|
|
@ -1823,7 +1823,7 @@ Also it twists and turns to follow the ore vein. The reddish-brown and silvery
|
|||
white color on the walls suggest an ore with both titanium and iron. The
|
||||
tunnel continue south and west from here you see the main tunnel.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D2
|
||||
The side tunnel leads into total darkness.
|
||||
~
|
||||
|
|
@ -1842,7 +1842,7 @@ tunnel is unsupported and you feel a little unsafe, considering the chance of a
|
|||
cave-in. All over the mine floor large rocksa have been left where they fell,
|
||||
and you feel moreare about to fall down.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The side tunnel leads towards the main mine tunnel here.
|
||||
~
|
||||
|
|
@ -1869,7 +1869,7 @@ bell has been connected to the small pile of ore that's stacked here. You
|
|||
immidiately realize that as soon as you touch the pile, the miners will be on
|
||||
your neck. The tunnel leads north from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The tunnel leads north from here.
|
||||
~
|
||||
|
|
@ -1883,7 +1883,7 @@ you saw at the armourers stall in the trade halls. The ore is so fine you can
|
|||
actually see the glimmer of iron, not just the reddish lump you see everywhere
|
||||
else. The tunnel leads west from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D3
|
||||
The tunnel leads west from here.
|
||||
~
|
||||
|
|
@ -1913,7 +1913,7 @@ smashing your skull. Your body continues to fall, for several minutes,
|
|||
hitting the sides of the pit, until it is reduced to a bloody pulp,
|
||||
bearing no resemblance to a person.
|
||||
~
|
||||
236 196 0 0 0 0
|
||||
236 196 0 0 0 5
|
||||
S
|
||||
T 23617
|
||||
#23685
|
||||
|
|
@ -1922,7 +1922,7 @@ At the end of the tunnel~
|
|||
have nowhere to go except back through the tunnel. The only other option is to
|
||||
jump...
|
||||
~
|
||||
236 64 0 0 0 0
|
||||
236 64 0 0 0 5
|
||||
D2
|
||||
A small tunnel opens up in the side of the mountain. The walls are perfectly
|
||||
smooth and a strong draft at the entrance makes you onder where it all goes.
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ is needed. The dwarves are interested in trade, and without roads there will
|
|||
be no trade. The road continues southward, while north of here you see a cave
|
||||
opening.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
237 0 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ drop leads into certain death. The road is quite wide and heavily used by
|
|||
carridges, soldiers and the occasional road worker. North from here you see
|
||||
some sort of opening in the mountain.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
237 0 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -70,7 +70,7 @@ keeps you from going that way. However a set of steps has been hacked into the
|
|||
stone of the boulder to the south, allowing you to get to the small wooden
|
||||
building on top of it.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
237 0 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -93,7 +93,7 @@ you see the reason for going so near the edge; A colossal rock has once tumbled
|
|||
down the mountain, and hit the road where it lay once - close to the side of
|
||||
the mountain.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
237 0 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -110,7 +110,7 @@ dropped where the road once were. This part of the road has been made around
|
|||
it, and is therefore a little narrower. This also means you are walking
|
||||
dangerously close to the edge of a cliff, several hundred feet high.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -130,7 +130,7 @@ enourmous boulder, about the size of a house which totally blocks the road
|
|||
where it once were, near the side of the cliff. The road continues north and
|
||||
east around the boulder.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -151,7 +151,7 @@ of the boulder you can see a small wooden building, which seem to house some
|
|||
kind of lookout post. The rockface to both north and east is smooth, and
|
||||
cannot be climbed here, though.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -215,7 +215,7 @@ eastern cliffwall, some logs have been fastened with boards and a thick rope
|
|||
leads northward from here. You hope noone pulls the rope while you're standing
|
||||
here.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -237,7 +237,7 @@ rockslide onto YOU! And you can't even escape westwards, without falling a
|
|||
hundred feet to the valley below. You'd better move on, north ar south from
|
||||
here.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -255,7 +255,7 @@ smooth rock wall blocks any access, while west the road stops at the edge of
|
|||
the shelf along the mountain, letting you fall several hundred feet to the
|
||||
bottom, should you go outthere.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -274,7 +274,7 @@ the shelf along the mountain, letting you fall several hundred feet to the
|
|||
bottom, should you go outthere. South of here a promontory from the main
|
||||
mountain makes the road turn.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -292,7 +292,7 @@ you step one step off the ledge south or west of here. This also means that
|
|||
you can go into the foothills of the promontory, by leaving east or continue
|
||||
into the mountains by going north.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -312,7 +312,7 @@ You figure you must be high indeed as you know the distance to be nearly a days
|
|||
travel. The well-tended road is impossible close to the edge here, and you
|
||||
watch your step carefully, so as to not fall from the ledge.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -332,7 +332,7 @@ east from here. All thoughts of leaving the path are forgotten as you look
|
|||
over the southern edge into a deep valley and north a blank rock wall blocks
|
||||
your progress. The road is obviously the only way ahead.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -351,7 +351,7 @@ a landslide. Though the way looks unstable and dangerous, it should still be
|
|||
passable. The road itself has been seen to recently, and not a single stone is
|
||||
out of place.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -373,7 +373,7 @@ north. The road is well-tended, not a single bit of grass peeks out from the
|
|||
cracks. The road leads north and south here, and being the only interesting
|
||||
thing around here, you decide to stick to it.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -393,7 +393,7 @@ long ago learned to be meticulous about their work, making a name in the stone
|
|||
and steel business. You decide to stay on the north and south leading road,
|
||||
while watching the scenery around from a distance.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -411,7 +411,7 @@ road is rising slightly towards the north, heading into the mountain range you
|
|||
can see to your far north. The road leaves no doubt about its origin, made
|
||||
from granite, and tended beyond belief, it's a masterpiece in itself.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -430,7 +430,7 @@ south it continues over a hill toward the eastern highway. The road itself is
|
|||
an exhibition of engineering in itself. Totally smooth, and perfectly
|
||||
straight. Just what any dwarf would want to show off with.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -449,7 +449,7 @@ the T-crossing where the trade route meets the Highway. The granite road feels
|
|||
comfortably smooth to walk on, so you are certain the hills to your north are
|
||||
easily crossed with this kind of foundation.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -468,7 +468,7 @@ southward, across the plains. The grasslands around you are unsafe, as several
|
|||
places quicksand is hidden under a thin layer of grass. After a short
|
||||
consideration you decide to stay on the road.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -489,7 +489,7 @@ the dwarves and the capital Aldin. The occasional trader comes here, and some
|
|||
hide a smile as they see your amazement. South of here the man-made eastern
|
||||
highway leads towards a city.
|
||||
~
|
||||
237 32768 0 0 0 0
|
||||
237 32768 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
|||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 64 0 0 0 0
|
||||
238 64 0 0 0 6
|
||||
D0
|
||||
Looking north is nothing but water.
|
||||
~
|
||||
|
|
@ -78,7 +78,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
|||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 32768 0 0 0 0
|
||||
238 32768 0 0 0 6
|
||||
D0
|
||||
Looking north nothing but fog can be seen
|
||||
~
|
||||
|
|
@ -166,7 +166,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
|||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 64 0 0 0 0
|
||||
238 64 0 0 0 6
|
||||
D0
|
||||
Upon looking north you see nothing but tons of water.
|
||||
~
|
||||
|
|
@ -197,7 +197,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
|||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 32768 0 0 0 0
|
||||
238 32768 0 0 0 6
|
||||
D0
|
||||
Fog and mist can be seen in the distance.
|
||||
~
|
||||
|
|
@ -1191,7 +1191,7 @@ There are small trees scattered about below and a massive lake just south.
|
|||
You can see small fish swimming in the lake below. As you look back you notice
|
||||
that you can go up into a cubby hole which is very large.
|
||||
~
|
||||
238 4 0 0 0 0
|
||||
238 4 0 0 0 4
|
||||
D0
|
||||
Looking north reveals the main floor entrance.
|
||||
~
|
||||
|
|
@ -1419,7 +1419,7 @@ fact that you cannot walk you you have to fly. There are birds and clouds
|
|||
drifting about in the distance. The only thing you can see is clouds and the
|
||||
blue sky above.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 0 0 0 0 8
|
||||
D0
|
||||
Looking north you see what looks like what could be nearing the end of the hallway.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ and heat. To the west can be seen some kragla birds waiting for something to
|
|||
die so that they may finally have a meal. Eastward dunes of sand expand as far
|
||||
as the eye can see.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 2
|
||||
D1
|
||||
Sands of the Southern Desert
|
||||
~
|
||||
|
|
@ -112,7 +112,7 @@ south the slopes rise gently to the Southern Mountains. North is the beginning
|
|||
of the desert sands. Westward and eastward are more hills all converging to
|
||||
the foot of the Southern Mountains.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 4
|
||||
D0
|
||||
Rutted path
|
||||
~
|
||||
|
|
@ -152,7 +152,7 @@ those which are trodded here. Climbing these slopes is tedious and tiring on
|
|||
the body, mind and soul. Many adventurers have lost hope here of finding the
|
||||
path to the city of NewHaven.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 4
|
||||
D3
|
||||
Rutted Path
|
||||
~
|
||||
|
|
@ -176,7 +176,7 @@ penetrates to ones bowels. To the west and east are more hills. The Great
|
|||
Southern Desert is to the north. You can see the peaks of the Southern
|
||||
Mountains high up in the wispy clouds to the south.
|
||||
~
|
||||
239 64 0 0 0 0
|
||||
239 64 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -200,7 +200,7 @@ fatigue generating slopes that tear at the muscles in ones legs. Some
|
|||
scorpions crawl under the rocks to seek shade and prey on the other denizens of
|
||||
the desert that hide there.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 4
|
||||
D0
|
||||
Rutted Path
|
||||
~
|
||||
|
|
@ -240,7 +240,7 @@ foreboding Southern Desert. To the south the hills become peaks of the Southern
|
|||
Mountains. To the east and west are endless jagged hills and ravines of broken
|
||||
slate.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D0
|
||||
Slated Gorge
|
||||
~
|
||||
|
|
@ -294,7 +294,7 @@ path leads down from the hills of the Southern Mountains to the north towards
|
|||
the Southern Desert. It appears as if this faint trail may turn into a path
|
||||
that actually goes someplace.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D0
|
||||
Jutted Path Origin
|
||||
~
|
||||
|
|
@ -312,7 +312,7 @@ Entrance to a Cave~
|
|||
The opening is slightly obscured but there is just enough room that someone
|
||||
might be able to squeeze thru to see what is inside if they dared.
|
||||
~
|
||||
239 12 0 0 0 0
|
||||
239 12 0 0 0 5
|
||||
D2
|
||||
To inside the cave
|
||||
~
|
||||
|
|
@ -331,7 +331,7 @@ Hopefully, no big and scary ones have decided to live here. Perhaps they may
|
|||
be coming back soon and kicking out intruders or eating them for lunch. There
|
||||
is an entrance to the north and south.
|
||||
~
|
||||
239 9 0 0 0 0
|
||||
239 9 0 0 0 5
|
||||
D0
|
||||
Way to the entrance
|
||||
~
|
||||
|
|
@ -367,7 +367,7 @@ west, while to the south can be seen the hills and summits, marking the beginnin
|
|||
of the Southern Mountains. One can continue their travels to the east and west
|
||||
where the dunes are far enough apart to provide a path.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 2
|
||||
D1
|
||||
A pathless pile of sand to more desert
|
||||
~
|
||||
|
|
@ -387,7 +387,7 @@ drying their skin in this miserable heat. Rolling hills of sand surround the
|
|||
area. Impassable hills of slate are to the north and south. East and west are
|
||||
more dunes of sand.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 2
|
||||
D1
|
||||
Sands of the Southern Desert
|
||||
~
|
||||
|
|
@ -415,7 +415,7 @@ on this path so some spots are cluttered with boulders of granite partially
|
|||
blocking it and other parts have wind hewn ruts that look like they were cut by
|
||||
some insane sculptor who was mad at the world.
|
||||
~
|
||||
239 4 0 0 0 0
|
||||
239 4 0 0 0 5
|
||||
D0
|
||||
Exit to lower end of the path.
|
||||
~
|
||||
|
|
@ -436,7 +436,7 @@ it travels further along the Southern Mountains. Upwards you can barely make ou
|
|||
some sort of ledge. Slightly upward and to the west is a narrow crumbling path
|
||||
that looks too risky to attempt to traverse.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D0
|
||||
A steep boulder strewn path up the Southern Mountains.
|
||||
~
|
||||
|
|
@ -463,7 +463,7 @@ every now and then there is some movement in the shifting dunes of sand.
|
|||
Barely visible, the peak of the mountain, which is still quite a way upward
|
||||
from here, is crowned by a few wisps of clouds.
|
||||
~
|
||||
239 196 0 0 0 0
|
||||
239 196 0 0 0 5
|
||||
D5
|
||||
Steep decline to the turn in the path
|
||||
~
|
||||
|
|
@ -479,7 +479,7 @@ white, orange, brown and red. The narrow ledge crumbles and every now and then
|
|||
rocks tumble down the sheer side so far that no one could hear the sound of
|
||||
their crash at the base of the towering peak.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D1
|
||||
Narrow ledge to the turn in the path.
|
||||
~
|
||||
|
|
@ -499,7 +499,7 @@ howling around with a frost biting chill. Here rises a purple granite side of
|
|||
the peak, which no one has bothered to name, perhaps they will name it after an
|
||||
adventurer, should they fall and die here.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D4
|
||||
Climb to the path around the ridge.
|
||||
~
|
||||
|
|
@ -519,7 +519,7 @@ below surrounded by dense woods to the south. To the west you can make out a
|
|||
few roads going thru the woods and to the east the trail continues with the
|
||||
mountain base blocking the view directly below.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D1
|
||||
To a deep drift of snow.
|
||||
~
|
||||
|
|
@ -541,7 +541,7 @@ starts again a ways off to the east near a huge tree. Below is the sheer side
|
|||
of the mountain and cannot be traversed. To the north is the peak of the
|
||||
mountain which looks just as omnimous here as it did far below.
|
||||
~
|
||||
239 4 0 0 0 0
|
||||
239 4 0 0 0 5
|
||||
D3
|
||||
A winding trail around the peak.
|
||||
~
|
||||
|
|
@ -671,7 +671,7 @@ the side of the mountain. To the west is a pile of rubble consisting of hides,
|
|||
tree trunks, bones of small animals and rocks. East the trail continues down
|
||||
the path.
|
||||
~
|
||||
239 265 0 0 0 0
|
||||
239 265 0 0 0 4
|
||||
D0
|
||||
Path to a Small Cave
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ east-west direction. To the west there is a short path which turns north into
|
|||
a huge pile of rubble. To the east the path slopes downward towards a large
|
||||
pine tree.
|
||||
~
|
||||
239 265 0 0 0 0
|
||||
239 265 0 0 0 4
|
||||
D1
|
||||
Path to ponderosa pine
|
||||
~
|
||||
|
|
@ -727,7 +727,7 @@ needled limbs sway gently in the breeze far far above. To the west is a clay
|
|||
path with many footprints in it. To the south a wooden plank path meanders
|
||||
down the slope.
|
||||
~
|
||||
239 129 0 0 0 0
|
||||
239 129 0 0 0 5
|
||||
D2
|
||||
Path to below the tree
|
||||
~
|
||||
|
|
@ -781,7 +781,7 @@ dirty black fireplace in the center of the room. Around the walls are slits in
|
|||
the sides that someone could look out of. Leading up and down the tree are
|
||||
small footholds someone has used to climb the tree.
|
||||
~
|
||||
239 12 0 0 0 0
|
||||
239 12 0 0 0 5
|
||||
D4
|
||||
Ladder from outpost to up in a tree.
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ ages ago but the branches still grow and are teeming with small animals of all
|
|||
types. There is a sturdy ladder going up and down the tree trunk. Another
|
||||
branch goes from the trunk of the tree to the east.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D1
|
||||
From up in a branch to out on a limb.
|
||||
~
|
||||
|
|
@ -1067,7 +1067,7 @@ been woven with magical spells of travelling, like they were in the days of
|
|||
old. North the path continues up the trail towards the mountain peak. Down
|
||||
the gently winding road makes it's way to the foothills of the mountains.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 4
|
||||
D0
|
||||
The path turns gently northward, to a giant ponderosa pine tree.
|
||||
~
|
||||
|
|
@ -1095,7 +1095,7 @@ all around the old and decaying ones as nature regenerates itself. Up there is
|
|||
a turn in the path. West the path slowly dwindles into a lightly wooded area.
|
||||
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 5
|
||||
D3
|
||||
The path slopes downward into some rolling hills and forests.
|
||||
~
|
||||
|
|
@ -1123,7 +1123,7 @@ and an occasional deer can be seen grazing on the new grass and bark they can
|
|||
find as they forage for food. East the path seems to widen and is paved with
|
||||
brick. West the trial winds thru the foothills.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 4
|
||||
D1
|
||||
The path winds upward thru some light forests and hills.
|
||||
~
|
||||
|
|
@ -1145,7 +1145,7 @@ important or do they have enough supplies for their journey. East the path
|
|||
continues to climb thru some light woods. South the path disappears into the
|
||||
sands of the desert.
|
||||
~
|
||||
239 0 0 0 0 0
|
||||
239 0 0 0 0 4
|
||||
D1
|
||||
The path continues east thru some hills.
|
||||
~
|
||||
|
|
@ -1162,7 +1162,7 @@ chasm. Periodically a loose rock or boulder dislodges from the side of the
|
|||
chasm and crashes below on the sides of the chasm walls resounding for a few
|
||||
minutes then no sounds can be heard as it's course takes it from the sides.
|
||||
~
|
||||
239 269 0 0 0 0
|
||||
239 269 0 0 0 4
|
||||
D0
|
||||
Path along the chasm.
|
||||
~
|
||||
|
|
@ -1182,7 +1182,7 @@ are growing stronger with each level lower. There is a thin yellow powder on
|
|||
the path, probably condensation of the fumes upon its surface. The path heads
|
||||
deeper into the chasm to the north and climbs up the chasm to the south.
|
||||
~
|
||||
239 265 0 0 0 0
|
||||
239 265 0 0 0 5
|
||||
D0
|
||||
Path along the chasm.
|
||||
~
|
||||
|
|
@ -1202,7 +1202,7 @@ the wall of the chasm to the west. The sides of the chasm seem to glow with a
|
|||
soft yellow glow, providing a dull light to see the trail. To the south the
|
||||
path slopes upward and gradually climbs the chasm.
|
||||
~
|
||||
239 268 0 0 0 0
|
||||
239 268 0 0 0 5
|
||||
D1
|
||||
Path to a travelers resting spot.
|
||||
~
|
||||
|
|
@ -1248,7 +1248,7 @@ hollowed out cubby holes with places for lanterns, but they are unnecessary
|
|||
because of the glow of the walls. The combination of colors is nauseating and
|
||||
the smell here doesn't help.
|
||||
~
|
||||
239 392 0 0 0 0
|
||||
239 392 0 0 0 4
|
||||
D0
|
||||
Path to the entrance of the cave.
|
||||
~
|
||||
|
|
@ -1490,7 +1490,7 @@ upwards to the west. There is a fine glowing powder lighting the path with a
|
|||
eerie orange-red glow here. A strong sulfuric smell drifts up from the chasm
|
||||
below.
|
||||
~
|
||||
239 12 0 0 0 0
|
||||
239 12 0 0 0 4
|
||||
D1
|
||||
Decending path into the chasm.
|
||||
~
|
||||
|
|
@ -1517,7 +1517,7 @@ their endless flight through the depths below. To the west the path ascends
|
|||
with a dull red glow of mineral deposits from the fumes. To the east is a
|
||||
gradual slope deeper into the chasm.
|
||||
~
|
||||
239 264 0 0 0 0
|
||||
239 264 0 0 0 4
|
||||
D1
|
||||
Path descending deeper into the chasm.
|
||||
~
|
||||
|
|
@ -1537,7 +1537,7 @@ favorite mineral, obsidian. The path has a dull red glow from some powder
|
|||
caked along the chasm walls. To the west the path ascends along the side of
|
||||
the chasm, lit with the scarlet glow.
|
||||
~
|
||||
239 264 0 0 0 0
|
||||
239 264 0 0 0 4
|
||||
D2
|
||||
An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes.
|
||||
There is a red rune in the center of the door which might be a keyhole.
|
||||
|
|
@ -1568,7 +1568,7 @@ covered with bricks of shiny black obsidian. The floor is covered with red
|
|||
glowing runes of drow origin and light the path. There is a huge gate to the
|
||||
north. The cave continues on to the south.
|
||||
~
|
||||
239 140 0 0 0 0
|
||||
239 140 0 0 0 4
|
||||
D0
|
||||
A huge obsidian door carved with drow runes. The door is about 8 metrons
|
||||
high and there is a red rune in the center for a key.
|
||||
|
|
@ -1594,7 +1594,7 @@ footprints going in all directions on the passage floor. There is a soft light
|
|||
coming from the north end of the passage and darkness to the east. Strange
|
||||
faint sounds of patting feet can be heard echoing from the darkness.
|
||||
~
|
||||
239 268 0 0 0 0
|
||||
239 268 0 0 0 2
|
||||
D0
|
||||
Towards a red glow in the passage.
|
||||
~
|
||||
|
|
@ -1674,7 +1674,7 @@ all around. The walls are a conglomerate of adamite and obsidian rock and an
|
|||
evil force seems to raditate from them. The floor has been hewn smooth by
|
||||
someone and seems to have no signs of wear.
|
||||
~
|
||||
239 265 0 0 0 0
|
||||
239 265 0 0 0 4
|
||||
D0
|
||||
A dark stale cave.
|
||||
~
|
||||
|
|
@ -1695,7 +1695,7 @@ caverns, niches, slopes. The floor is smooth here but the walls are sharp to
|
|||
the touch with shards of obsidian, adamite protruding from it. Soft pattering
|
||||
sounds can be heard echoing off the walls from all around.
|
||||
~
|
||||
239 265 0 0 0 0
|
||||
239 265 0 0 0 4
|
||||
D0
|
||||
To another part of the cave.
|
||||
~
|
||||
|
|
@ -1741,7 +1741,7 @@ towards the south but inside the the hallway there are no sounds. The sounds
|
|||
and light seem to be absorbed by the mysterious stone the walls, ceiling, and
|
||||
floor are made of.
|
||||
~
|
||||
239 397 0 0 0 0
|
||||
239 397 0 0 0 4
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -2084,7 +2084,7 @@ radiate from the central chamber within the zone. One can barely make out
|
|||
another chamber directly in the center which is suspended in space by the
|
||||
thousands of strands of spiderweb supporting it.
|
||||
~
|
||||
239 137 0 0 0 0
|
||||
239 137 0 0 0 5
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ insignificant you must look. Minotaurs walk past, most several feet taller
|
|||
than you. The guards here seem to be looking for an excuse to kill something,
|
||||
or someone.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -43,7 +43,7 @@ which can accommodate their extended families. They tend to get on well with
|
|||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -59,7 +59,7 @@ Zyanya Way~
|
|||
feet tall. Stories of minotaurs killing humans for sport abound. But they
|
||||
were all just stories, right?
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -80,7 +80,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
|||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -96,7 +96,7 @@ Zyanya Way~
|
|||
tall, and weigh in excess of 400 pounds. You follow a small street along the
|
||||
southern wall. To the north you see a large structure.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -117,7 +117,7 @@ the stories well. Generally sturdy, large and strong folk, they are mostly
|
|||
hard-working, assertive and uncompromising to the point of stubbornness, which
|
||||
can manifest as belligerence, boastful pride and a hot temper.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -142,7 +142,7 @@ which can accommodate their extended families. They tend to get on well with
|
|||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -158,7 +158,7 @@ Zyanya Way~
|
|||
Human in body, these creatures have the heads of bulls, making them not very
|
||||
well suited towards beautypageants.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -174,7 +174,7 @@ Zyanya Way~
|
|||
enraged and wreak havoc if provoked. You remind yourself to be very careful
|
||||
around these juggernauts.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -190,7 +190,7 @@ Zyanaya Way~
|
|||
provides quite a bit of warmth. They trample past you with a certain
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -207,7 +207,7 @@ race because of how they value strength. This makes them very seclusive.
|
|||
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
|
||||
on a mission.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -223,7 +223,7 @@ Minotaur Home~
|
|||
in the middle of the room without any chairs. This must be where the minotaurs
|
||||
come to sleep and eat. They must live a very mundane and dull life.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -245,7 +245,7 @@ finest weapons in the realm are made. A huge minotaur with arms larger than
|
|||
your waist hammers away at some yet to be recognizable hunk of metal. Many
|
||||
items lay about you, ready for sale
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -258,7 +258,7 @@ in the middle of the room and bunks line all the walls. They have no need for
|
|||
luxuries. A large family must live in this house. A small staircase winds its
|
||||
way to the second floor.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -280,7 +280,7 @@ intelligence. They believe that the weak should perish and that might proves
|
|||
right. It is to them, the natural process of life. The street continues north
|
||||
and south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -296,7 +296,7 @@ Training Grounds~
|
|||
showed no mercy to their fallen adversaries, often stampeding over the dead and
|
||||
dying bodies to pursue a new enemy.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -312,7 +312,7 @@ Training Grounds~
|
|||
fight to the death regardless of the circumstances. Several minotaurs are here
|
||||
sparring with their deadly look axes and pole arms.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -333,7 +333,7 @@ with the head of a bull and the body of a human male. Minotaurs revere
|
|||
physical strength above all else, and they believe that the strong should
|
||||
naturally rule the weak.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -349,7 +349,7 @@ Wasatch Lane~
|
|||
seems to be very chaotic and barbaric. But, this is not the case. They just
|
||||
have a very different way of approaching law enforcement and society.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -365,7 +365,7 @@ Whits Lane~
|
|||
one specifically. Minotaurs believe themselves to be the "Master Race. " They
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -382,7 +382,7 @@ fearlessly charge headlong into their foes, seeking to spill entrails with
|
|||
their devastating horns. This power makes Minotaurs respected and revered
|
||||
fighters throughout all of the realm.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -398,7 +398,7 @@ Market Street~
|
|||
Though crude and utilitarian. Inhabited solely by minotaurs, it is ruled by
|
||||
Zarn, the minotaur Grand Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -419,7 +419,7 @@ They are ruthless, harsh, and stubborn, but they can be surprisingly
|
|||
intelligent. As you enter the marketplace, you realize they are a society just
|
||||
like any other.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -440,7 +440,7 @@ marketplace. You remember more of the minotuar history. They are intensely
|
|||
proud creatures, half-human and half-cow, "bovine" is just about the worst
|
||||
insult anyone can hurl at a minotaur
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -465,7 +465,7 @@ their various fighting styles. You could probably learn a thing or two by
|
|||
watching. Because of their legendary stamina and massive builds most Minotaurs
|
||||
pursue a life of military service.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -491,7 +491,7 @@ a time with very little rest. Though they are not among the smartest of races,
|
|||
they are regarded for their warrior skills and even the novice adventurer knows
|
||||
better then to get on the wrong side of a Minotaur.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -515,7 +515,7 @@ Training Grounds~
|
|||
They mostly keep to themselves because of their superior beliefs except during
|
||||
war. If you ever had to go to war, this would be who you want as any ally.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -536,7 +536,7 @@ direct solutions to problems. The majority of Minotaurs despise laziness and
|
|||
injustice. You wonder exactly at what their definition of laziness and
|
||||
injustice would be.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -553,7 +553,7 @@ the stories of the minotaur way of life. The family is the blood of the
|
|||
culture. Without a family a Minotaur has no source for nobility, honor, or
|
||||
pride.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -569,7 +569,7 @@ Specialty Shop~
|
|||
You have heard stories of some people being able to get these items through
|
||||
other hands, but no minotaur ever gives up these special items willingly.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -582,7 +582,7 @@ but something disturbs you. A staircase leads up. The street is to the north.
|
|||
A large rug covers most of the floor here. It is the first luxury you have
|
||||
seen in any minotuar home.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -612,7 +612,7 @@ lean against the walls, are stacked on the floor, and are even hanging from the
|
|||
ceiling. You wonder what kinds of things might be for sale to you. Most
|
||||
minotaurs only trade with their own kind.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -625,7 +625,7 @@ Maura. Their minds and bodies are powerful, and they radiate auras of command
|
|||
and authority. No one in their right mind comes to this city with evil
|
||||
intentions.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -643,7 +643,7 @@ minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
|||
thier horns with gold rings which represent the number of combats won in the
|
||||
Arena.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -660,7 +660,7 @@ strong beating in battle. Due to their nature, they are disliked by many other
|
|||
races but are tolerated because of their fierce warlike attitudes. Minotaurs
|
||||
make superb warriors.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -681,7 +681,7 @@ They are stronger than any other race, and almost as durable as the dwarves.
|
|||
Minotaurs are very versatile. They prefer to be what they were born to be: a
|
||||
Warrior!
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -698,7 +698,7 @@ likes of the "higher", "civilized" species. They are a very brusque and direct
|
|||
people and don't particularly enjoy the likes of those races that rely on
|
||||
diplomacy and subterfuge to exist.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -714,7 +714,7 @@ The Western Gate of Dun Maura~
|
|||
to allow travel between the city of the centaurs and the Capital. The
|
||||
wilderness beyond these gate is wild and untamed.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -727,7 +727,7 @@ you have heads that are shaped like that of a bull and their bodies are covered
|
|||
with fur and their feet are cleft hooves. They have horns that grow 3-24
|
||||
inches.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -752,7 +752,7 @@ Maura. Their minds and bodies are powerful, and they radiate auras of command
|
|||
and authority. No one in their right mind comes to this city with evil
|
||||
intentions.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -768,7 +768,7 @@ VaQuero Road~
|
|||
important minotaurs must reside there. It must be where the city is run from.
|
||||
To the south a small stone building is heavily guarded.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -792,7 +792,7 @@ VaQuero Road~
|
|||
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -809,7 +809,7 @@ seem like this city is overflowing, you wonder how so many can live in such a
|
|||
small city. They seem oblivious to your presence, you are not sure if that is
|
||||
good or bad.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -835,7 +835,7 @@ minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
|||
thier horns with gold rings which represent the number of combats won in the
|
||||
Arena.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -852,7 +852,7 @@ strong beating in battle. Due to their nature, they are disliked by many other
|
|||
races but are tolerated because of their fierce warlike attitudes. Minotaurs
|
||||
make superb warriors.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -869,7 +869,7 @@ They are stronger than any other race, and almost as durable as the dwarves.
|
|||
Minotaurs are very versatile. They prefer to be what they were born to be: a
|
||||
Warrior!
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -886,7 +886,7 @@ you have heads that are shaped like that of a bull and their bodies are covered
|
|||
with fur and their feet are cleft hooves. They have horns that grow 3-24
|
||||
inches.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -911,7 +911,7 @@ battles between the minotaurs and centaurs. Some of the greatest fighters ever
|
|||
to clash in the great wars. Now a temporary truce has stopped the war, but how
|
||||
long will it last?
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -924,7 +924,7 @@ race because of how they value strength. This makes them very seclusive.
|
|||
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
|
||||
on a mission.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -940,7 +940,7 @@ Hall of Vardis~
|
|||
and strive to uphold justice in the name of the Glorious Vardis, their only
|
||||
god.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -956,7 +956,7 @@ Hall of Vardis~
|
|||
seems to be some kind of place of worship. A large statue dominates the center
|
||||
of the room. It must be the minotuars sole god.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -980,7 +980,7 @@ Hall of Vardis~
|
|||
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
||||
justice in the name of Glorious Vardis.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -996,7 +996,7 @@ Vassar Road~
|
|||
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1012,7 +1012,7 @@ Vorn Estate~
|
|||
cities economic stature and has supposedly been doing a great job for over 30
|
||||
years. But, few minotaurs seem to respect him. You wonder why.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1032,7 +1032,7 @@ Main Chamber~
|
|||
Skylights and windows are carved intricately into the walls. This estate is a
|
||||
relief compared to the crude buildings in the rest of the city.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1052,7 +1052,7 @@ Waiting Room~
|
|||
upon. The room is surprisingly empty. Either Vorn runs a tight ship or the
|
||||
population must be scared of him. The main chamber is to the west.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1065,7 +1065,7 @@ cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
|||
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
||||
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1081,7 +1081,7 @@ Whits Lane~
|
|||
cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
||||
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1097,7 +1097,7 @@ Hall of Vardis~
|
|||
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
||||
justice in the name of Glorious Vardis.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1114,7 +1114,7 @@ minotaurs has been known by many names. The god of war, death, or justice.
|
|||
All minotaurs revere him and wait for his return to finally overthrow the
|
||||
centaurs to the east.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1144,7 +1144,7 @@ Hall of Vardis~
|
|||
and strive to uphold justice in the name of the Glorious Vardis, their only
|
||||
god.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1161,7 +1161,7 @@ remember more of the minotuar history. They are intensely proud creatures,
|
|||
half-human and half-cow, "bovine" is just about the worst insult anyone can
|
||||
hurl at a minotaur.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1182,7 +1182,7 @@ been persuaded by the ways of other races to live a more fertile and luxurious
|
|||
life. This is frowned on by the society, but allowed by the Grand Master to
|
||||
allow for trade.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1206,7 +1206,7 @@ The Main Chamber~
|
|||
be to the west while Vorn himself should be in the audience chamber to the
|
||||
east. This massive chamber continues north and south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1231,7 +1231,7 @@ himself usually sits on top of a small platform at the back of the room to
|
|||
listen to anyone who has a reason to petition. The room is lavishly decorated
|
||||
with curtains and a fine rug.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1248,7 +1248,7 @@ the stories of the minotaur way of life. The family is the blood of the
|
|||
culture. Without a family a Minotaur has no source for nobility, honor, or
|
||||
pride.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1265,7 +1265,7 @@ likes of the "higher", "civilized" species. They are a very brusque and direct
|
|||
towards people and don't particularly enjoy the likes of those races that rely
|
||||
on diplomacy and subterfuge to exist.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1281,7 +1281,7 @@ Zarn's Estate~
|
|||
city. Everyone except the War Master answer to him and him alone. Only in the
|
||||
time of war can his word be overran by the War Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1298,7 +1298,7 @@ is where the government, if you could call it that, of the minotaurs resides.
|
|||
Their is only one position. The Grand Master. He is the final say in all
|
||||
matters of the city.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1318,7 +1318,7 @@ Zarn's Estate~
|
|||
almost always accompanied by the War Master and a few advisors that help him
|
||||
make all the decisions for the city.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1335,7 +1335,7 @@ intelligence. They believe that the weak should perish and that might proves
|
|||
right. It is to them, the natural process of life. The street continues north
|
||||
and south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1351,7 +1351,7 @@ Vorn Estate~
|
|||
They seem to have given up the normal minotaur life in order to pursue a more
|
||||
monetary lifestyle. A spiral stairway leads up.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1371,7 +1371,7 @@ Vorn Estate~
|
|||
monetary system to keep the city healthy. The occupants of this small estate
|
||||
must be in charge of all trade with the outsiders.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1391,7 +1391,7 @@ Vorn Estate~
|
|||
controls all trade with the other cities. He is well known as a conniving
|
||||
salesman who always gets the best of any deal.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1403,7 +1403,7 @@ Wasatch Lane~
|
|||
one specifically. Minotaurs believe themselves to be the "Master Race. " They
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1428,7 +1428,7 @@ Zoa Way~
|
|||
enraged and wreak havoc if provoked. You remind yourself to be very careful
|
||||
around these juggernauts. The road continues west or south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1444,7 +1444,7 @@ Zoa Way~
|
|||
Human in body, these creatures have the heads of bulls, making them not very
|
||||
well suited towards beautypageants.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1461,7 +1461,7 @@ which can accommodate their extended families. They tend to get on well with
|
|||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1478,7 +1478,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
|||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1495,7 +1495,7 @@ the stories well. Generally sturdy, large and strong folk, they are mostly
|
|||
hard-working, assertive and uncompromising to the point of stubbornness, which
|
||||
can manifest as belligerence, boastful pride and a hot temper.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1520,7 +1520,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
|||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1536,7 +1536,7 @@ Zoa Way~
|
|||
provides quite a bit of warmth. They trample past you with a certain
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1552,7 +1552,7 @@ Zoa Way~
|
|||
seems to be very chaotic and barbaric. But, this is not the case. They just
|
||||
have a very different way of approaching law enforcement and society.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1572,7 +1572,7 @@ to prefer simple, direct solutions to problems. The majority of Minotaurs
|
|||
despise laziness and injustice. You wonder exactly what their definition of
|
||||
laziness and injustice would be.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1588,7 +1588,7 @@ The Northern Gate of Dun Maura~
|
|||
breeze blows through the gate carrying with it the noise and smell of the
|
||||
forest. A small path leads into the woods to the north.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1600,7 +1600,7 @@ Bunk Room~
|
|||
other you wonder how anyone could live in such cramped quarters. About a
|
||||
quarter of the population could probably live in this one house.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1612,7 +1612,7 @@ Bunk Room~
|
|||
into the walls. Three high, on right on top of the other. At least 20
|
||||
minotaurs could probably sleep in here. You see no personal items at all.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1624,7 +1624,7 @@ Bunk Room~
|
|||
though. Just bunks lining the walls giving the minotaurs somewhere to sleep.
|
||||
The night shift is snoring, asleep until thier next watch.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1650,7 +1650,7 @@ Zarn's Hall~
|
|||
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
||||
the Grand Master, and finally the War Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1666,7 +1666,7 @@ Zarn's Hall~
|
|||
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
||||
the Grand Master, and finally the War Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1683,7 +1683,7 @@ resides. To the east and west are stairways leading down to the Hall of
|
|||
Vardis. Several minotaurs are lounging around, awaiting an audience with Zarn.
|
||||
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1703,7 +1703,7 @@ Advisors Room~
|
|||
Always withing shouting distance they help Zarn run the city. To many Zarn is
|
||||
just a figurehead while the advisors are the real brains.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1716,7 +1716,7 @@ light, and pillars to keep the ceiling from crashing down on your head. In the
|
|||
center of the room is a pedestal where the grand master gives audience with his
|
||||
advisors.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1741,7 +1741,7 @@ almost as much as the war god himself. The title War Master is the ultimate
|
|||
honor to be given to any minotaur. It can only be given to a minotaur who has
|
||||
been a war hero and undefeated in the arena.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1753,7 +1753,7 @@ Grand Masters Chamber~
|
|||
minotaurs even despise him because of this, but it was agreed that a figurehead
|
||||
is necessary in order to run the city and trade with the other races.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1765,7 +1765,7 @@ A Bedroom~
|
|||
stone. A large bed fills the room and even some small furniture is scattered
|
||||
haphazardly in the corners.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1777,7 +1777,7 @@ Vorn's Chamber~
|
|||
known for thier honesty and word. You wonder if it is possible for a minotaur
|
||||
to actually be evil. If it is possible, Vorn would be a good place to start.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1789,7 +1789,7 @@ Guest Room~
|
|||
fit. Many people of different races and from across the realm travel to this
|
||||
fabled city. If they have the money Vorn is sure to swindle them out of it.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations. To the north, you see the western bridge.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -139,7 +139,7 @@ Midgaard. People are bustling about, while street vendors are trying hard
|
|||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -165,7 +165,7 @@ stone statue of a man stands here, surrounded by a ring of bushes and
|
|||
flowers. From all around you, you can hear the bustle of daily city life in
|
||||
Midgaard. The central bridge is north, leading to the old part of Midgaard.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -206,7 +206,7 @@ Midgaard. People are bustling about, while street vendors are trying hard
|
|||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -229,7 +229,7 @@ to sell hotdogs and other less legal merchandise. Streetlights can be
|
|||
seen along the road, and you also notice the odd tree. You can see the
|
||||
southern docks to the north.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -254,7 +254,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations. To the north, you can see the southern docks.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -275,7 +275,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -297,7 +297,7 @@ Midgaard. People are bustling about, while street vendors are trying hard
|
|||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -322,7 +322,7 @@ is wall road, while to the north you can see most of the city of Midgaard.
|
|||
You can see some street vendors here, standing inside small kiosks. You
|
||||
can see everything from cheap jewelry to leather jackets for sale.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -352,7 +352,7 @@ All along the bottom edge of it are lightbulbs. A double glass door leads
|
|||
north, while a few signs have been set up here on the sidewalk. You
|
||||
recognize this as the entrance to the Midgaard Theatre.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -408,7 +408,7 @@ Midgaard. People are bustling about, while street vendors are trying hard
|
|||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -433,7 +433,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
You can see a large stone entrance leading into the wall here, leading
|
||||
east. People are walking past you, hurrying to their destinations.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -455,7 +455,7 @@ leads south to the forest of Miden'Nir (Goblinic for 'Green Blood').
|
|||
You can still see the city to the east, but if you go south, there is
|
||||
fresh air and greenery.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -472,7 +472,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -493,7 +493,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -514,7 +514,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -535,7 +535,7 @@ grey rocks that have been fastened to each other with some kind of mortar.
|
|||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -557,7 +557,7 @@ walking next to the western city wall, at the southeast gate. The gate is
|
|||
closed, blocking all passage and seems to have been that way for a long time.
|
||||
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -576,7 +576,7 @@ leading east and west. The tall buildings of southern Midgaard dominate the
|
|||
southern skyline, while you can see the huge temple of Midgaard off in the
|
||||
north.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -621,7 +621,7 @@ have been built fairly high off the river, making it impossible to access
|
|||
the river from here. Several large crates and barrels are scattered around
|
||||
here. Across the river, you can see the levee.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -638,7 +638,7 @@ have been built fairly high off the river, making it impossible to access
|
|||
the river from here. Across the river, you can see a building that looks
|
||||
like an old warehouse.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -684,7 +684,7 @@ you're in the middle of the city, you feel as though you're in a deep
|
|||
forest. As your eyes adjust to the lower light, you notice a rope softly
|
||||
swaying in the wind, behind a thick tree.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -817,7 +817,7 @@ of the tree. From here, you have an excellent view of Midgaard. From out
|
|||
of nowhere, a thick chain falls out of the sky, right in front of your
|
||||
face. It leads up into the clouds above.
|
||||
~
|
||||
242 0 0 0 0 0
|
||||
242 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ chirp quietly to themselves and you can smell the faint scent of flowers
|
|||
and freshly cut grass. You feel like you could lie down in the grass and
|
||||
stay here forever, surrounded by powerful beauty in all directions.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -59,7 +59,7 @@ feel like you could lie down in the grass and stay here forever, surrounded
|
|||
by powerful beauty in all directions. You can see a large sign on the left
|
||||
side of the road.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -88,7 +88,7 @@ you can see some hills to the north. The grass is no longer cut here, and
|
|||
you can feel a cold wind coming from the north. The hills up ahead have a
|
||||
bit of snow on them.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -106,7 +106,7 @@ Snowy Pass Entrance~
|
|||
still grows green, but the hills straight ahead of you are covered with
|
||||
snow. A dirt trail leads north into the hills.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A dirt path leads North.
|
||||
~
|
||||
|
|
@ -126,7 +126,7 @@ You find yourself at the base of a long hill that spans east and west.
|
|||
The grass is no longer cut here, and you can feel a cold wind coming from
|
||||
the north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The field continues East.
|
||||
~
|
||||
|
|
@ -146,7 +146,7 @@ You find yourself at the base of a long hill that spans east and west.
|
|||
The grass is no longer cut here, and you can feel a cold wind coming from
|
||||
the north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D2
|
||||
The field continues South.
|
||||
~
|
||||
|
|
@ -166,7 +166,7 @@ you can see a wide expanse of deep snow. You can see a very small
|
|||
hole leading into the eastern hill. A short wooden sign has been shoved
|
||||
into the ground beside the hill.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 4
|
||||
D0
|
||||
The trail continues North.
|
||||
~
|
||||
|
|
@ -268,7 +268,7 @@ It's snowing heavily, and a strong wind is blowing it all around. Huge
|
|||
drifts of snow block your way east and west. The path has several
|
||||
inches of snow covering it.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -287,7 +287,7 @@ and a strong wind is blowing it all around. A huge drift of snow blocks your
|
|||
way west, but a very narrow path has been shoveled east. The path has
|
||||
several inches of snow covering it.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -311,7 +311,7 @@ and a strong wind is blowing it all around. Huge drifts of snow block your
|
|||
way north and south. You can see some old frozen steps leading up to a
|
||||
wooden shack to the east.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
An old shack is East.
|
||||
~
|
||||
|
|
@ -420,7 +420,7 @@ Ski Hill Road~
|
|||
hill, which must be the Cooland Ski Hill. To the east you can see a log
|
||||
cabin.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The cabin is East.
|
||||
~
|
||||
|
|
@ -458,7 +458,7 @@ A Snowy Path~
|
|||
and a strong wind is blowing it all around. A huge drift of snow blocks your
|
||||
way east, but a huge log cabin lies directly west. The path continues north.
|
||||
~
|
||||
243 4 0 0 0 0
|
||||
243 4 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -481,7 +481,7 @@ A Snowy Path~
|
|||
a strong wind is blowing all around. Huge snow drifts block your way to the
|
||||
east, west and north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D2
|
||||
The path continues South.
|
||||
~
|
||||
|
|
@ -809,7 +809,7 @@ A Snowy Path~
|
|||
and a strong wind is blowing all around. Huge snow drifts block your way to
|
||||
the east and west. The path continues north and south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -827,7 +827,7 @@ A Snowy Path~
|
|||
and a strong wind is blowing all around. Huge snow drifts block your way to
|
||||
the east and west. The path continues north and south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -845,7 +845,7 @@ Newbie ski trail~
|
|||
so this must be a newbie trail. You see the odd skier go by, but this trail
|
||||
is fairly empty. A thick forest blocks your way north and west.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The trail continues East.
|
||||
~
|
||||
|
|
@ -863,7 +863,7 @@ Newbie ski trail~
|
|||
so this must be a newbie trail. You see the odd skier go by, but this trail
|
||||
is fairly empty. A thick forest blocks your way north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The trail continues East.
|
||||
~
|
||||
|
|
@ -886,7 +886,7 @@ Newbie ski trail~
|
|||
so this must be a newbie trail. You see the odd skier go by, but this trail
|
||||
is fairly empty. A thick forest blocks your way north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The trail continues East.
|
||||
~
|
||||
|
|
@ -910,7 +910,7 @@ so this must be a newbie trail. You see the odd skier go by, but this trail
|
|||
is fairly empty. A thick forest blocks your way north. You can see the back
|
||||
of the chalet to the south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The trail continues East.
|
||||
~
|
||||
|
|
@ -929,7 +929,7 @@ so this must be a newbie trail. You see the odd skier go by, but this trail
|
|||
is fairly empty. A thick forest blocks your way north. You can see the back
|
||||
of the chalet to the south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The trail continues East.
|
||||
~
|
||||
|
|
@ -949,7 +949,7 @@ by, but this trail is fairly empty. A thick forest blocks your way north
|
|||
and east. The chalet is to the southwest. A wide path (almost a road)
|
||||
leads south to the ski hill's main entrance.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D2
|
||||
The path continues South.
|
||||
~
|
||||
|
|
@ -967,7 +967,7 @@ Newbie ski trail~
|
|||
so this must be a newbie trail. You see the odd skier go by, but this trail
|
||||
is fairly empty. A thick forest blocks your way west.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The trail continues North.
|
||||
~
|
||||
|
|
@ -990,7 +990,7 @@ Forest~
|
|||
see the ski trail to the north and west. Since this place is more hidden
|
||||
than the open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The newbie run is North.
|
||||
~
|
||||
|
|
@ -1019,7 +1019,7 @@ see the ski trail to the north. Since this place is more hidden than the open
|
|||
trails, snowboarders like to come here to smoke up. The back of the chalet is
|
||||
directly east, blocking your way.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The newbie run is North.
|
||||
~
|
||||
|
|
@ -1057,7 +1057,7 @@ Main Path~
|
|||
You find yourself at the top of the ski hill on a wide path. The chalet
|
||||
blocks your way west, while a thick forest blocks your way east.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -1076,7 +1076,7 @@ too steep, so this must be a newbie trail. You see the odd skier go by, but
|
|||
thistrail is fairly empty. A thick forest blocks your way west and south.
|
||||
Since there aren't any ski lifts at this hill, you'll have to walk back up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The trail continues North.
|
||||
~
|
||||
|
|
@ -1094,7 +1094,7 @@ Forest~
|
|||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The forest continues North.
|
||||
~
|
||||
|
|
@ -1123,7 +1123,7 @@ see the newbie trail to the west. The chalet blocks your way east. Since this
|
|||
place is more hidden than the open trails, snowboarders like to come here to
|
||||
smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The forest continues North.
|
||||
~
|
||||
|
|
@ -1194,7 +1194,7 @@ blocks your way east. A large wooden building is built right into the hill to
|
|||
the west. Several ski racks sit outside the door, and a huge chimney is
|
||||
billowing out smoke from the side of the chalet.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -1218,7 +1218,7 @@ the intermediate trail to the south. Since this place is more hidden than the
|
|||
open trails, snowboarders like to come here to smoke up. The forest thickens
|
||||
and blocks your way west.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The forest continues North.
|
||||
~
|
||||
|
|
@ -1241,7 +1241,7 @@ Forest~
|
|||
the intermediate trail to the south. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The forest continues North.
|
||||
~
|
||||
|
|
@ -1270,7 +1270,7 @@ see the newbie trail to the west. Since this place is more hidden than the
|
|||
open trails, snowboarders like to come here to smoke up. The chalet blocks
|
||||
your way north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The forest continues East.
|
||||
~
|
||||
|
|
@ -1294,7 +1294,7 @@ see the newbie trail to the west. Since this place is more hidden than the
|
|||
open trails, snowboarders like to come here to smoke up. The chalet blocks
|
||||
your way north, while you can see the main path east.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The main path is East.
|
||||
~
|
||||
|
|
@ -1317,7 +1317,7 @@ Main Path~
|
|||
north, while the more advanced runs are south. A forest lies west, and the
|
||||
steel entrance gate is east.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The main path continues North.
|
||||
~
|
||||
|
|
@ -1342,7 +1342,7 @@ west and down. except east where the trail leads up. The snow is rather deep
|
|||
here, and it isn't groomed. You can see large ape-like footprints in the snow.
|
||||
You get the feeling no one comes down here very often.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The intermediate trail continues East.
|
||||
~
|
||||
|
|
@ -1361,7 +1361,7 @@ up through the snow, and many moguls and bumps are all around. This trail is
|
|||
obviously made for better skiers and snowboarders. A thick forest blocks your
|
||||
way north.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The intermediate trail continues East.
|
||||
~
|
||||
|
|
@ -1384,7 +1384,7 @@ Intermediate ski trail~
|
|||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1412,7 +1412,7 @@ Intermediate ski trail~
|
|||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1440,7 +1440,7 @@ Intermediate ski trail~
|
|||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1468,7 +1468,7 @@ Intermediate ski trail~
|
|||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1495,7 +1495,7 @@ Start of the intermediate trailt~
|
|||
You're on the main path of the ski hill, at the entrance to the
|
||||
intermediate run. A thick forest blocks your way east.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The main path continues North.
|
||||
~
|
||||
|
|
@ -1552,7 +1552,7 @@ the intermediate trail to the north. Since this place is more hidden than the
|
|||
open trails, snowboarders like to come here to smoke up. The forest thickens
|
||||
and completely blocks your way west and south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The intermediate trail is North.
|
||||
~
|
||||
|
|
@ -1570,7 +1570,7 @@ Forest~
|
|||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The intermediate trail is North.
|
||||
~
|
||||
|
|
@ -1598,7 +1598,7 @@ Forest~
|
|||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The intermediate trail is North.
|
||||
~
|
||||
|
|
@ -1626,7 +1626,7 @@ Forest~
|
|||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The intermediate trail is North.
|
||||
~
|
||||
|
|
@ -1654,7 +1654,7 @@ Forest~
|
|||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The intermediate trail is North.
|
||||
~
|
||||
|
|
@ -1681,7 +1681,7 @@ Main Path~
|
|||
You're on the main path of the ski hill, at the entrance to the
|
||||
intermediate run. A thick forest blocks your way east.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The main path continues North.
|
||||
~
|
||||
|
|
@ -1706,7 +1706,7 @@ is very steep. This place is definitely not for beginners. A high cliff is
|
|||
directly south. A large sign sits on the left side of the trail. (You should
|
||||
read it!)
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1744,7 +1744,7 @@ snow, and huge jumps and bumps sit right in the middle of the trail. The slope
|
|||
is very steep. This place is definitely not for beginners. A thick forest blocks
|
||||
your way south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1768,7 +1768,7 @@ snow, and huge jumps and bumps sit right in the middle of the trail. The slope
|
|||
is very steep. This place is definitely not for beginners. A thick forest blocks
|
||||
your way south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1792,7 +1792,7 @@ snow, and huge jumps and bumps sit right in the middle of the trail. The slope
|
|||
is very steep. This place is definitely not for beginners. A thick forest blocks
|
||||
your way south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
A forest is North.
|
||||
~
|
||||
|
|
@ -1816,7 +1816,7 @@ snow, and huge jumps and bumps sit right in the middle of the trail. The slope
|
|||
is very steep. This place is definitely not for beginners. A thick forest
|
||||
blocks your way west and south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
The main path is North.
|
||||
~
|
||||
|
|
@ -1836,7 +1836,7 @@ forest below. Hey, now it doesn't look so far anymore. Oh, now you're impaled
|
|||
on a tall icy pine tree. Right before you black out, you feel the coldness of
|
||||
the wood in your chest.
|
||||
~
|
||||
243 4 0 0 0 0
|
||||
243 4 0 0 0 3
|
||||
S
|
||||
T 24300
|
||||
#24392
|
||||
|
|
@ -1849,7 +1849,7 @@ A small booth stands here, where people must buy their lift tickets to get
|
|||
in. A small wooden sign has been nailed to the booth. A steel gate lies
|
||||
west.
|
||||
~
|
||||
243 68 0 0 0 0
|
||||
243 68 0 0 0 2
|
||||
D1
|
||||
The road continues East.
|
||||
~
|
||||
|
|
@ -1880,7 +1880,7 @@ Main Path~
|
|||
you can see the entry gates, while to the west you can see the ski hill.
|
||||
A thick forest blocks your way north and south.
|
||||
~
|
||||
243 0 0 0 0 0
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
The main entrance is East.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ A Gravel Road on the Graveyard~
|
|||
graveyard. On both sides of the road, grave markers poke up out of the ground.
|
||||
An iron grate is to the north.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 1
|
||||
D1
|
||||
Headstones are arranged in neat rows to the east.
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ A Gravel Road on the Graveyard~
|
|||
graveyard. Both sides of the road are lined with grave markers poking up out
|
||||
of the ground.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
The gravel road continues northward.
|
||||
~
|
||||
|
|
@ -79,7 +79,7 @@ A Gravel Road on the Graveyard~
|
|||
graveyard. Both sides of the road are lined with grave markers poking up out
|
||||
of the ground.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
The gravel road continues northward.
|
||||
~
|
||||
|
|
@ -107,7 +107,7 @@ A Gravel Road on the Graveyard~
|
|||
graveyard. Both sides of the road are lined with grave markers poking up out
|
||||
of the ground.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
The gravel road continues northward.
|
||||
~
|
||||
|
|
@ -136,7 +136,7 @@ In front of the Chapel~
|
|||
through the graveyard and the chapel entrance is to the south. A few flowers
|
||||
have been trampled into the dirt.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
The gravel road continues northward.
|
||||
~
|
||||
|
|
@ -153,7 +153,7 @@ Inside the Chapel~
|
|||
You are in a small, dark chapel. The dark brown glass in the tiny windows
|
||||
does not let much light through. A few rows of worn wooden benches stand here.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
The chapel door is made of dark wood.
|
||||
~
|
||||
|
|
@ -174,7 +174,7 @@ A Grave~
|
|||
beneath your feet and the smell of freshly dug dirt hits your nostrils. The
|
||||
gravel path is to the west and there are more graves to the east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -201,7 +201,7 @@ A Grave~
|
|||
beneath your feet and the smell of freshly dug dirt hits your nostrils. The
|
||||
gravel path is to the west and there are more graves to the east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
A small shack is east of here.
|
||||
~
|
||||
|
|
@ -241,7 +241,7 @@ A Grave~
|
|||
in his work. The gravel path is to the west and more plots lie to the north,
|
||||
east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -273,7 +273,7 @@ A Grave~
|
|||
in his work. Dark evergreen trees grow to the east. More plots lie to the
|
||||
north, west and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -300,7 +300,7 @@ A Grave~
|
|||
in his work. More plots lie to the north, east and south and the gravel path
|
||||
lies west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -331,7 +331,7 @@ A Grave~
|
|||
in his work. Dark evergreen trees grow east of here. More plots lie to the
|
||||
north, west and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -358,7 +358,7 @@ A Grave~
|
|||
in his work. Dark evergreen trees grow to the south. To the west is the
|
||||
gravel path and more plots lie to the north and east.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -388,7 +388,7 @@ evergreen trees grow to the south and east, although there is an opening to
|
|||
east where something has smashed through the tree limbs. More plots lie to the
|
||||
north and west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -412,7 +412,7 @@ trees and broken branches litter the ground. Although the trail is dark, these
|
|||
markers clearly show you the path. The trail continues to the east, the
|
||||
cemetery lies west.
|
||||
~
|
||||
247 4 0 0 0 0
|
||||
247 4 0 0 0 3
|
||||
D1
|
||||
Without the broken branches to show you the way, the trail would be impossible
|
||||
to follow.
|
||||
|
|
@ -433,7 +433,7 @@ over creating impassable deadfalls to the north and east. Similar dead trees
|
|||
have form what resembles a cave to the south. The nauseating stench of decay
|
||||
drifts from somewhere and you sense a powerful evil nearby.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D2
|
||||
It looks very dark and foreboding in there.
|
||||
~
|
||||
|
|
@ -465,7 +465,7 @@ path. A light fog seems to hang over this part of the cemetery and the mist
|
|||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the west and south. The gravel path is back to the east.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies the gravel path.
|
||||
~
|
||||
|
|
@ -492,7 +492,7 @@ A Grave~
|
|||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the west, south and east.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -519,7 +519,7 @@ A Grave~
|
|||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the east, south and west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies the another cemetery plot.
|
||||
~
|
||||
|
|
@ -548,7 +548,7 @@ sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
|||
continues to the north, west and south. The gravel path is back to the east.
|
||||
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -581,7 +581,7 @@ to take humanoid forms as ghostly apparitions. You feel a rising power of some
|
|||
sort emanating from the southwest. The cemetery continues in all directions.
|
||||
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -613,7 +613,7 @@ A Grave~
|
|||
to take humanoid forms as ghostly apparitions. You feel a rising power
|
||||
emanating from the south. The cemetery continues in all directions.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -647,7 +647,7 @@ sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
|||
continues to the north, west and south. The gravel path is back to the east.
|
||||
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -679,7 +679,7 @@ A Grave~
|
|||
to take humanoid forms as ghostly apparitions. You feel a rising power
|
||||
emanating from the west. The cemetery continues in all directions.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -712,7 +712,7 @@ take humanoid forms as ghostly apparitions. There is a very strong power field
|
|||
of some sort emanating from a mausoleum to the west. The cemetery continues to
|
||||
the north, east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -751,7 +751,7 @@ sometimes seems to take humanoid forms as ghostly apparitions. Dark evergreen
|
|||
trees grow to the south. The cemetery continues north and west. The gravel
|
||||
path is back to the east.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -779,7 +779,7 @@ take humanoid forms as ghostly apparitions. A rising power emanates from the
|
|||
northwest. Dark evergreen trees grow to the south. The cemetery continues to
|
||||
the north, east and west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -806,7 +806,7 @@ A Grave~
|
|||
take humanoid forms as ghostly apparitions. A rising power emanates from the
|
||||
north. The cemetery continues to the north, east and west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1430,7 +1430,7 @@ A Grave~
|
|||
peace. Figures move through the swirling fog. The cemetery continues to the
|
||||
west east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1458,7 +1458,7 @@ peace. Figures move through the swirling fog. The smooth stone wall of a
|
|||
mausoleum is to the south. The cemetery continues to the north, east and west.
|
||||
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1487,7 +1487,7 @@ swirling fog. Dark evergreen trees grow to the south. The smooth stone wall
|
|||
of a mausoleum is to the north, and the cemetery continues to the east and
|
||||
west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1509,7 +1509,7 @@ A Grave~
|
|||
exhale. The still clam put your thoughts at ease as you stare into the
|
||||
swirling fog. The cemetery continues to the west, north and east.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1537,7 +1537,7 @@ exhale. The still calm put your thoughts at ease as you stare into the
|
|||
swirling fog. The smooth stone wall of a mausoleum is to the east, and the
|
||||
cemetery continues to the north, south and west.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1564,7 +1564,7 @@ A Grave~
|
|||
exhale. The still calm put your thoughts at ease as you stare into the
|
||||
swirling fog. The cemetery continues in all directions.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1597,7 +1597,7 @@ cold clammy feel. A faint sweet smell of decay hangs in the air, yet you feel
|
|||
calm and at peace in this place. The cemetery continues to the west, east and
|
||||
south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1625,7 +1625,7 @@ exhale. The still calm puts your thoughts at ease as you stare into the
|
|||
swirling fog. Dark evergreen trees grow to the south and west. The cemetery
|
||||
continues to the north and east.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1649,7 +1649,7 @@ swirling fog. Dark evergreen trees grow to the west. The smooth stone wall of
|
|||
a mausoleum is to the east, and the cemetery continues to the north and south.
|
||||
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1677,7 +1677,7 @@ exhale. The still calm put your thoughts at ease as you stare into the
|
|||
swirling fog. Dark evergreen trees grow to the west. The cemetery continues
|
||||
to the north, east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
To the north lies another cemetery plot.
|
||||
~
|
||||
|
|
@ -1705,7 +1705,7 @@ cold clammy feel. A faint sweet smell of decay hangs in the air, yet you feel
|
|||
calm and at peace in this place. Dark evergreen trees grow to the west and the
|
||||
cemetery continues to the east and south.
|
||||
~
|
||||
247 0 0 0 0 0
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
To the east lies another cemetery plot.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ Entrance to the Elven Forest~
|
|||
canopies. A large steel reinforced wooden gate is set into a wall of wood logs
|
||||
just to the north.
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -35,7 +35,7 @@ Guarded Path Through the Forest~
|
|||
yourself observed by someone. To the east you see a wooden door in a large
|
||||
tree, and to the west you see a rope hanging down from a tree.
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -59,7 +59,7 @@ A Guard Room~
|
|||
table. To the east and west you can see doors. The sound of footseps can be
|
||||
heard in the distance.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
248 8 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -75,7 +75,7 @@ A Guard Chief's Bedroom~
|
|||
and awards line the walls. In a corner stands a large bed and there is a door
|
||||
to the west.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
248 8 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -87,7 +87,7 @@ A Cellar~
|
|||
Filled, almost to the point of collapse, with various dried foods and storage
|
||||
containers.
|
||||
~
|
||||
248 9 0 0 0 0
|
||||
248 9 0 0 0 3
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -99,7 +99,7 @@ On the Platform~
|
|||
forest. From here, above the tree tops, the town of Thewston is visible in the
|
||||
distance.
|
||||
~
|
||||
248 4 0 0 0 0
|
||||
248 4 0 0 0 5
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -111,7 +111,7 @@ A Guarded Path Through the Forest~
|
|||
is in good condition and looks well kept. No dead branches or brush is visible
|
||||
between the trees.
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -127,7 +127,7 @@ A Path Crossing~
|
|||
the crossing stands a gigantic stone obelisk with some runes engraved into it.
|
||||
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -148,7 +148,7 @@ A Fine Path Through the Elven Forest~
|
|||
telling you this must be the weapon shop, and over the western door is a
|
||||
similar sign telling you it's the armoury.
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -197,7 +197,7 @@ telling you this must be the magic shop of the elven village, and over the
|
|||
western door is a similar sign telling you it's Quintors fine shop. To the
|
||||
north the path continues.
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -245,7 +245,7 @@ The End of the Path~
|
|||
telling you this must be the tavern of the village, and to the north you see a
|
||||
large house, about two stores high.
|
||||
~
|
||||
248 0 0 0 0 0
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ menace permeates the surrounding area. You have a strange urge to turn
|
|||
back and go back the way you've come.
|
||||
A small path leads north into the shadows and back south to the plains.
|
||||
~
|
||||
25 68 0 0 0 0
|
||||
25 68 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -29,7 +29,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -58,7 +58,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
You see a small clearing in the shadows.
|
||||
~
|
||||
|
|
@ -87,7 +87,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -116,7 +116,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -145,7 +145,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -174,7 +174,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -203,7 +203,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -232,7 +232,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All exits lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -261,7 +261,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All directions lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -290,7 +290,7 @@ from all sides. The shadowy mist obscures most of your vision. Strange
|
|||
sounds of moaning and growling come from all directions.
|
||||
All directions lead into shadows, you are very confused.
|
||||
~
|
||||
25 101 0 0 0 0
|
||||
25 101 0 0 0 3
|
||||
D0
|
||||
The shadows obscure your vision.
|
||||
~
|
||||
|
|
@ -321,7 +321,7 @@ your view into the grove.
|
|||
A small path leads north to some shadowy structure. All other exits are
|
||||
shrouded in shadowy mist.
|
||||
~
|
||||
25 65 0 0 0 0
|
||||
25 65 0 0 0 3
|
||||
D0
|
||||
You can barely make out some sort of building to the north.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ realize that the clay road is completely invisible to you from here. To the
|
|||
east, the path continues. It appears that the western opening you entered
|
||||
through is now impassible. You are here whether you like it or not....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
250 0 0 0 0 3
|
||||
D1
|
||||
An Ancient Path through the dense forest
|
||||
~
|
||||
|
|
@ -31,7 +31,7 @@ if not for the mountain you can now see in the distance, would probably just
|
|||
recall to Midgaard. But then again, who ever said that adventuring was easy?
|
||||
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
250 0 0 0 0 3
|
||||
D1
|
||||
End of the Ancient Path
|
||||
~
|
||||
|
|
@ -50,7 +50,7 @@ the foot of a path. The path leads north, to the mountain which has, until now
|
|||
been your only beacon. Now that you can better see the ominous mountain
|
||||
looming before you, you begin to rethink the idea of recalling to Midgaard.
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
250 0 0 0 0 3
|
||||
D0
|
||||
Path to the Mountain
|
||||
~
|
||||
|
|
@ -69,7 +69,7 @@ closer you get to the mountain, the worse you feel about the whole thing. You
|
|||
begin to remember hearing old stories about a hidden mountain, which was, for
|
||||
some unknown reason, named DragonSpyre.
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
250 0 0 0 0 3
|
||||
D0
|
||||
Path to the Mountain
|
||||
~
|
||||
|
|
@ -89,7 +89,7 @@ deep stench of dragon is wafting through the air now, and you are starting to
|
|||
feel the first tinges of dragon fear stir within you. Maybe you should go back
|
||||
while you still have that option.
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
250 0 0 0 0 3
|
||||
D0
|
||||
At the foot of the Mountain
|
||||
~
|
||||
|
|
@ -108,7 +108,7 @@ almost strong enough to disable you. The only way you are able to stand it is
|
|||
by ripping of a piece of cloth, and covering your mouth and nose with it as you
|
||||
walk. Far above you, you see what must be the entrance to the cave.
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
250 0 0 0 0 3
|
||||
D2
|
||||
Path to the Mountain
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ grasses completely surround you. You can see the odd willow tree growing
|
|||
amongst the grass. A dense forest is to the south and west. A dirt path
|
||||
is to the east.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -45,7 +45,7 @@ Dirt Path~
|
|||
trees scattered about lie to the east and west. The sun is very bright,
|
||||
making it almost difficult to see.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -69,7 +69,7 @@ grasses completely surround you. You can see the odd willow tree growing
|
|||
amongst the grass. A dense forest is to the south. A dirt path is to the
|
||||
west.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -92,7 +92,7 @@ Grassy Field~
|
|||
grasses completely surround you. You can see the odd willow tree growing
|
||||
amongst the grass. A dense forest is to the south.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -115,7 +115,7 @@ Grassy Field~
|
|||
grasses completely surround you. You can see the odd willow tree growing
|
||||
amongst the grass. A dense forest is to the south and east.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -134,7 +134,7 @@ grasses completely surround you. You can see the odd willow tree growing
|
|||
amongst the grass. A dense forest is to the west, and a dirt path is to
|
||||
the east.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -157,7 +157,7 @@ Dirt Path~
|
|||
trees scattered about lie to the east and west. The sun is very bright,
|
||||
making it almost difficult to see.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -185,7 +185,7 @@ Grassy Field~
|
|||
You can see the odd willow tree growing amongst the grass. A dirt path is to
|
||||
the west.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -213,7 +213,7 @@ Grassy Field~
|
|||
You can see the odd willow tree growing amongst the grass. The wind
|
||||
occasionally sweeps across the field swaying the grass and willow gently.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -241,7 +241,7 @@ Grassy Field~
|
|||
grasses completely surround you. You can see the odd willow tree growing
|
||||
amongst the grass. A dense forest blocks your way to the east.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -265,7 +265,7 @@ grasses completely surround you. You can see the odd willow tree growing
|
|||
amongst the grass. A dense forest is to the west, and a dirt path is to
|
||||
the east.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -289,7 +289,7 @@ trees scattered about lie to the east and west. The sun is very bright,
|
|||
making it almost difficult to see. Strange, sandy coloured dome shaped
|
||||
houses can be made out ahead.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The path continues North.
|
||||
~
|
||||
|
|
@ -317,7 +317,7 @@ Grassy Field~
|
|||
You can see the odd willow tree growing amongst the grass. A dirt path is to
|
||||
the west.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -345,7 +345,7 @@ Grassy Field~
|
|||
You can see the odd willow tree growing amongst the grass. The wind
|
||||
occasionally sweeps across the field swaying the grass and willow gently.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The field continues North.
|
||||
~
|
||||
|
|
@ -374,7 +374,7 @@ grasses completely surround you. A large sandy coloured building is
|
|||
to the north. The grass has been cut around the building, and a small
|
||||
stack of firewood is resting beside the door.
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 2
|
||||
D0
|
||||
A sandy coloured building is North.
|
||||
~
|
||||
|
|
@ -397,7 +397,7 @@ Grassy Field~
|
|||
grasses completely surround you. The back of a large sandy coloured
|
||||
building is directly north of you.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The Ape Village Entrance is East.
|
||||
~
|
||||
|
|
@ -417,7 +417,7 @@ road. A tall steel rod is attached to the side of the booth, and a large
|
|||
cloth flag attached to the top flaps in the wind. The flag has a picture
|
||||
of a monkey face on it, meaning that this place must be the APE VILLAGE!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
Ape Road continues North.
|
||||
~
|
||||
|
|
@ -445,7 +445,7 @@ Grassy Field~
|
|||
grasses completely surround you. The back of a large sandy coloured
|
||||
building is directly north of you.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The field continues East.
|
||||
~
|
||||
|
|
@ -469,7 +469,7 @@ grasses completely surround you. The back of a large sandy coloured
|
|||
building is directly north of you, and another sandy coloured building
|
||||
is east of you.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D2
|
||||
The field continues South.
|
||||
~
|
||||
|
|
@ -542,7 +542,7 @@ Ape Road South~
|
|||
buildings. The Wax Museum lies to the west, and the Weapons Shop is
|
||||
to the east. The Town Square is to the north.
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 1
|
||||
D0
|
||||
Ape Road continues North.
|
||||
~
|
||||
|
|
@ -592,7 +592,7 @@ field is a huge bamboo cage. Inside this cage are several cavemen, who are
|
|||
all climbing, screaming, and fighting each other. The apes find this to be
|
||||
pretty exciting.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
Ape Lane is to the North.
|
||||
~
|
||||
|
|
@ -674,7 +674,7 @@ Western End of Ape Lane~
|
|||
large pond, which must be where the apes get their water. A small park
|
||||
lies North, and the Wax Museum is to the South.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Ape Park is to the North.
|
||||
~
|
||||
|
|
@ -703,7 +703,7 @@ greatest Ape to ever live, the Law Giver, stands in the centre of the
|
|||
square on a stone pedistal. The words "Ape will never kill ape!" are
|
||||
inscribed on the pedistal.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Ape Road continues North.
|
||||
~
|
||||
|
|
@ -731,7 +731,7 @@ Ape Lane East~
|
|||
Weapons Shop is to the South. The place looks like a typical human town,
|
||||
except for the inhabitants.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Simian Public School is to the North.
|
||||
~
|
||||
|
|
@ -759,7 +759,7 @@ Eastern End of Ape Lane~
|
|||
is to the east, Cornelius and Zira's house is to the north, and the Ape Zoo
|
||||
is to the south.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Cornelius and Zira's House is to the North.
|
||||
~
|
||||
|
|
@ -823,7 +823,7 @@ Ape Pond~
|
|||
are growing all around. To the north you can see a dangerous raging whirlpool.
|
||||
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 6
|
||||
D0
|
||||
A raging whirlpool is North.
|
||||
~
|
||||
|
|
@ -841,7 +841,7 @@ Ape Pond~
|
|||
but you probably would not want to drink from it. To the east is a clearing
|
||||
leading to Ape Park.
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 6
|
||||
D0
|
||||
The pond continues North.
|
||||
~
|
||||
|
|
@ -864,7 +864,7 @@ Ape Park~
|
|||
games. A large pond is to the west in the middle of the large clearing for
|
||||
swimming.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
Ape Road is to the East.
|
||||
~
|
||||
|
|
@ -887,7 +887,7 @@ Ape Road North~
|
|||
the Ape Park and what looks like a lake. To the east is Simian Public School.
|
||||
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Ape Road continues North.
|
||||
~
|
||||
|
|
@ -946,7 +946,7 @@ Whirlpool~
|
|||
peer down into the water but all you can see is darkness. Maybe going
|
||||
down isn't such a good idea.
|
||||
~
|
||||
251 5 0 0 0 0
|
||||
251 5 0 0 0 6
|
||||
D0
|
||||
The pond continues North.
|
||||
~
|
||||
|
|
@ -969,7 +969,7 @@ Ape Pond~
|
|||
are growing all around. To the west you can see a dangerous raging whirlpool.
|
||||
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 6
|
||||
D0
|
||||
The pond contines North.
|
||||
~
|
||||
|
|
@ -997,7 +997,7 @@ Ape Pond West Shore~
|
|||
but you probably wouldn't want to drink from it. To the south is Ape Park,
|
||||
while to the east is Ape Road North.
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 6
|
||||
D1
|
||||
Ape Road North is East.
|
||||
~
|
||||
|
|
@ -1020,7 +1020,7 @@ Ape Road North~
|
|||
a large pond and a park. To the east is the amphitheatre with a few apes
|
||||
walking in and out.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Ape Road continues North.
|
||||
~
|
||||
|
|
@ -1048,7 +1048,7 @@ Ape Amphitheatre~
|
|||
with about 6 or 7 levels of seats. The bottom part is where Dr. Zaius and Ursus
|
||||
rally all the other apes.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D3
|
||||
Ape Road is to the West.
|
||||
~
|
||||
|
|
@ -1066,7 +1066,7 @@ Ape Pond~
|
|||
are growing all around. To the south you can see a dangerous raging whirlpool.
|
||||
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 6
|
||||
D1
|
||||
The pond continues East.
|
||||
~
|
||||
|
|
@ -1084,7 +1084,7 @@ Ape Pond~
|
|||
are growing all around. The water is clean and clear all the way to the
|
||||
bottom.
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 6
|
||||
D2
|
||||
The pond continues South.
|
||||
~
|
||||
|
|
@ -1115,7 +1115,7 @@ Ape Road North~
|
|||
Dr. Zaius's house, and to the east is Dr. Zaius's lab. The buildings look
|
||||
rather mundane.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
Ape Road continues North.
|
||||
~
|
||||
|
|
@ -1255,7 +1255,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way west. The gusting winds blow sand all over you. You don't think
|
||||
anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1274,7 +1274,7 @@ scattered about, and you can see the odd dead shrub. The gusting winds blow
|
|||
sand all over you. You don't think anything could live out here. You can see
|
||||
the Ape Village to the south.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1300,7 +1300,7 @@ high cliff blocks your way to the east. The gusting winds blow sand all over
|
|||
you. You don't think anything could live out here. You can see the Ape Village
|
||||
to the south.
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1324,7 +1324,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1347,7 +1347,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1376,7 +1376,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1400,7 +1400,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1423,7 +1423,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1452,7 +1452,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1476,7 +1476,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1499,7 +1499,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1528,7 +1528,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1553,7 +1553,7 @@ your way east, west, and south, and they also stop some of the winds. You
|
|||
barely notice an old weather beaten stone table, which is mostly buried in
|
||||
sand. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1567,7 +1567,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the east and west, and they also block some of the winds. You
|
||||
don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1586,7 +1586,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1609,7 +1609,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1637,7 +1637,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1666,7 +1666,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the south. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1690,7 +1690,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1714,7 +1714,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1737,7 +1737,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1765,7 +1765,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1793,7 +1793,7 @@ Forbidden Zone~
|
|||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1822,7 +1822,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The Forbidden Zone continues North.
|
||||
~
|
||||
|
|
@ -1846,7 +1846,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The Forbidden Zone continues East.
|
||||
~
|
||||
|
|
@ -1865,7 +1865,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
|||
way north. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The Forbidden Zone continues East.
|
||||
~
|
||||
|
|
@ -1889,7 +1889,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The Forbidden Zone continues East.
|
||||
~
|
||||
|
|
@ -1913,7 +1913,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The Forbidden Zone continues East.
|
||||
~
|
||||
|
|
@ -1937,7 +1937,7 @@ scattered about, and you can see the odd dead shrub. A high cliff blocks
|
|||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The Forbidden Zone continues East.
|
||||
~
|
||||
|
|
@ -1962,7 +1962,7 @@ your way to the north and south. The gusting winds blow sand all over you.
|
|||
You don't think anything could live out here. You can see an ocean and a
|
||||
sandy beach to the east.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
The sandy beach is East.
|
||||
~
|
||||
|
|
@ -1982,7 +1982,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. Too bad the apes don't like swimming, because this place is
|
||||
perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2008,7 +2008,7 @@ shore. A high cliff blocks your way west. You notice a large statue
|
|||
located further north. Too bad the apes don't like swimming, because
|
||||
this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2030,7 +2030,7 @@ resting right on the side of the beach. It's a woman wearing a large
|
|||
spikey crown holding a book, so it must be the ruins of the Statue of
|
||||
Liberty! Damn them all to hell!
|
||||
~
|
||||
251 4 0 0 0 0
|
||||
251 4 0 0 0 2
|
||||
D2
|
||||
The sandy beach continues South.
|
||||
~
|
||||
|
|
@ -2050,7 +2050,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A high cliff blocks your way west and south. Too bad the apes
|
||||
don't like swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2065,7 +2065,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2085,7 +2085,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A low cave lead into the cliff to the west. Too bad the apes don't
|
||||
like swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2110,7 +2110,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2130,7 +2130,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2150,7 +2150,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
@ -2170,7 +2170,7 @@ stretches as far as the eye can see, and small waves gently lap on the
|
|||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
The sandy beach continues North.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ from here you cannot be sure. Your choices seem to be quite limited. You can
|
|||
either head up the winding trail to the castle or head back into this terrible
|
||||
forest, taking your chances with the many monsters which roam the trees.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -38,7 +38,7 @@ A Winding Mountain Trail~
|
|||
castle. You see no sign of light or life within. Possibly it is just an old
|
||||
empty abandoned castle that doesn't warrant a look around. Possibly.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -56,7 +56,7 @@ the rest of the castle. You see that the gates are closed, probably locked.
|
|||
As you look up at the menacing castle above you, a shiver runs through your very
|
||||
soul. This whole place gives you a very bad feeling.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -72,7 +72,7 @@ A Winding Mountain Trail~
|
|||
You can now see the top of the turret, where bats circle constantly, as if
|
||||
watching, guarding for some unseen master.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -89,7 +89,7 @@ a good ways above the forest, high up on the trail. You see that the entire
|
|||
forest is enclosed by the mountains, forming a sort of prison in the form of a
|
||||
forest full of horrors. What an awful place you have come to!
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -104,7 +104,7 @@ A Winding Mountain Trail~
|
|||
The trail heads and west - east toward the hellish castle and west toward the
|
||||
nightmarish forest. You are not really left with much a choice.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -120,7 +120,7 @@ A Winding Mountain Trail~
|
|||
of the castle. You are now extremely high above the forest, looking over the
|
||||
tree tops. Not that you can all that far - it's pretty damn dark out there.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -137,7 +137,7 @@ a man's height or so. To the west is the base of a set of wide stone steps
|
|||
which lead directly up to the front gates of the castle. The trail also leads
|
||||
down from here toward the forest below.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -154,7 +154,7 @@ built into the mountain itself, leads up to the main entrance to this evil
|
|||
looking place. The trail heads back east, winding it's way down to the forest
|
||||
below.
|
||||
~
|
||||
252 1 0 0 0 0
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ hole in the ground used for a toilet stinks so bad that you have to keep trying
|
|||
to hold your breath, and every time you take in air you have to cover your mouth
|
||||
with your arm and breath that way or else you'll gag.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
door cell~
|
||||
|
|
@ -43,7 +43,7 @@ A Dirt Path~
|
|||
south, you can see more holding cells, to the east you see a number of huts,
|
||||
tents, and outbuildings.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -68,7 +68,7 @@ one of which is directly west of you, currently closed. To the southwest, right
|
|||
next to the cell, is what appears to be an outhouse. To the northwest is
|
||||
another holding cell.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -88,7 +88,7 @@ A Dirt Path~
|
|||
'roads' in the village. A crude bamboo holding cell is directly west of you,
|
||||
with an outhouse just north of it. To the south are more cells.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -112,7 +112,7 @@ cheap 'B' horror movie. Just the same, you assume it's an outhouse. Another
|
|||
clue to the small building's capacity is the tepid trail, a mini stream, of
|
||||
urine which runs downhill right through the middle of this cell - EWWWWWW!
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
door cell~
|
||||
|
|
@ -124,7 +124,7 @@ A Holding Cell~
|
|||
which looks as if it might be an outhouse, lies to the south, wedged right up
|
||||
against the side of the cell.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
door cell~
|
||||
|
|
@ -153,7 +153,7 @@ Although it IS the public poop hole, it is relatively kept up and, against your
|
|||
better judgement, you find yourself wanting to try it out - just for the heck of
|
||||
it.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -164,7 +164,7 @@ A Dirt Path~
|
|||
This path leads north to a row of holding cells or west into a building which
|
||||
looks to be an outhouse.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -179,7 +179,7 @@ A Dirt Path~
|
|||
This path leads south to a row of holding cells or west into a building which
|
||||
smells SO bad, it MUST be an outhouse.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -195,7 +195,7 @@ A Dirt Path~
|
|||
the east you may enter the main section of the village, and directly north and
|
||||
south of you are long, low buildings which look a great deal like barracks.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -218,7 +218,7 @@ A Dirt Path~
|
|||
This path leads east towards the main part of the village or west to a row of
|
||||
holding cells.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -234,7 +234,7 @@ Barracks~
|
|||
chosen to fight for Mordecai's cause. Two rows of beds run the length of the
|
||||
walls, both east and west, all with a matching trunk next to it.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -257,7 +257,7 @@ A Dirt Path~
|
|||
This path leads east to a crossing of paths (possibly the center of the
|
||||
village) and west toward some low buildings and a row od holding cells.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -275,7 +275,7 @@ and disgusting. You catch a faint odor breezing it's way from the north, and in
|
|||
looking in that direction, you see why. To the north is a barn, while to the
|
||||
south is a huge tent set up on a hill.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -299,7 +299,7 @@ A Muddy Trail~
|
|||
make matters worse, it even is beginning to smell a bit. A ways north of you is
|
||||
a hay barn, to the northeast and northwest are chicken coops.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -315,7 +315,7 @@ A Muddier Trail~
|
|||
holding a few chickens. To the north is a hay barn, which seems to be stocked
|
||||
well.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -339,7 +339,7 @@ Chicken Coop~
|
|||
shit. Little cluckers run around you pecking here and pecking there, generally
|
||||
being a nuisance.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -351,7 +351,7 @@ Chicken Coop~
|
|||
chickens who seem to think you are the guy that's bringing the food. By the
|
||||
way, what's that on the bottom of your shoe?
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -363,7 +363,7 @@ Hay Barn~
|
|||
the village. Bales upon bales fill this tin roofed building, alomost to the
|
||||
rafters.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -380,7 +380,7 @@ Jareth can compare to this. Stalls line the east wall, with a cow milling about
|
|||
in each one. The floor os covered in fecal matter, obviously from the cows in
|
||||
the stalls. Watch your step!
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -396,7 +396,7 @@ Pasture~
|
|||
graze here at this time. Fenced in, this pasture's only exit is south into the
|
||||
Stinky Barn.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -408,7 +408,7 @@ A Dirt Trail~
|
|||
see another structure, a more permanent looking place. To the north the trail
|
||||
gets very muddy.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -425,7 +425,7 @@ both to the east and west here. To the east you see a wooden building, not a
|
|||
lodging, but maybe some sort of storage structure. West the trail twists and
|
||||
turns, if it leads to anything, you cannot see what that might be.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -449,7 +449,7 @@ Food Tent~
|
|||
raised chair at the head of the long table looks down on all, this must
|
||||
obviously be Mordecai's seat of honor. Currently, there is no one here eating.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -463,7 +463,7 @@ animals hang above them, collecting flies and who knows what else. An area near
|
|||
the rear of the building looks to be seignated as the prep area with a hand pump
|
||||
for water and many different kinds of spices and seasonings on shelves.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -474,7 +474,7 @@ A Twisty Turning Trail~
|
|||
This trail heads through some trees to an unknown destination, but generally
|
||||
in an easterly direction.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -491,7 +491,7 @@ is directly south of you, but it doesn't appear as if you will be getting in any
|
|||
time soon, since the door is oak bound in iron, and no apparent windows from
|
||||
where you stand.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -518,7 +518,7 @@ A Dirt Path~
|
|||
tents and huts the farther east you go, these must be the permanent residences
|
||||
of the village.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -533,7 +533,7 @@ A Dirt Trail~
|
|||
The trail heads east into the center of the village, to the north and south
|
||||
of you are tents, large enough to hold a family or at a few people.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -548,7 +548,7 @@ A Meeting of Two Trails~
|
|||
Here the two main trails in the village meet. One of them heads west and the
|
||||
other runs north to south.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -656,7 +656,7 @@ Hut~
|
|||
family of four. In this cramped 8x8 area, four cots and a large chest all
|
||||
occupy what little living area there was.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -667,7 +667,7 @@ The Trail Out of Town~
|
|||
This trail leads south into the wilderness, leaving the village behind. To
|
||||
the north the trail leads into the main part of the village.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -690,7 +690,7 @@ The Trail Out of Town~
|
|||
This trail leads south into the wilderness, even now the way becomes a bit
|
||||
more choked with trees. To the north you see the main part of the village.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -709,7 +709,7 @@ The Trail Out of Town~
|
|||
You are now at the outskirts of the village. You may leave it to the south
|
||||
or go back into the main section to the north.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -721,7 +721,7 @@ A Dusty Trail~
|
|||
trail and another running west. To the north there are some tents and huts and
|
||||
farther north, upon a hill, you see a few more permanent looking structures.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -743,7 +743,7 @@ S
|
|||
A Dusty Trail~
|
||||
The trail leads north to south, huts and tents spaced out at intervals.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -764,7 +764,7 @@ main buildings for this village, possibly even Mordecai's place of dwelling.
|
|||
South of you are the many huts and tents which serve as homes for Mordecai's
|
||||
people.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -789,7 +789,7 @@ the east. It appears as if a temple or place of worship has been erected there,
|
|||
you may enter it to the east. North of you are the main buildings for Mordecai,
|
||||
south are the many huts and tents of the village people.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -810,7 +810,7 @@ sloping peaked roof. It appears that he fears none of his people, for the door
|
|||
to his home is wide open. To the east you see another stone house, this one a
|
||||
bit smaller than Mordecai's, and west of you is yet another stone house.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -835,7 +835,7 @@ a place of worship by the people of the village. Wooden benches serving as
|
|||
pughs have been set into side of the hill. At the bottom of the basin, a stage
|
||||
with a podium has been erected, obviously for Mordecai and his sermons.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -847,7 +847,7 @@ Lieutenant Caspan's Home~
|
|||
granted this home in recognition of his extreme loyalty, and he doesn't appear
|
||||
at all pleased to see that you have invaded his sanctuary.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
door~
|
||||
|
|
@ -913,7 +913,7 @@ Dark and Gloomy Tunnel~
|
|||
This is the end of the tunnel. Above you, a faint light filters through
|
||||
cracks in a trap door.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ Cobbled Street~
|
|||
The street continues with parks and lush, well-kept grass on either side.
|
||||
To the north you see the Lord's Keep, to the south the city awaits.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
The street continues.~
|
||||
~
|
||||
|
|
@ -177,7 +177,7 @@ bed, dark oak dresser, and a water basin for light washing. A window set into
|
|||
the eastern wall offers a view of the Alquandon River and the northern reaches
|
||||
of Jareth.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -458,7 +458,7 @@ folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
|||
with a walk way made from red wood chips showing the way through the trees.
|
||||
The path leads north, south and east, or you may enter the Keep to the west.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -483,7 +483,7 @@ folk, be they Lord's guest or servant. Beautiful trees dot the yard, all im
|
|||
full bloom, with a walk way made from red wood chips showing you the way through
|
||||
the trees.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -524,7 +524,7 @@ the southwest is beautiful rolling hills. Looking down on the courtyard, you
|
|||
see guards on break, sweethearts strolling hand in hand, and common folk out
|
||||
enjoying the sunshine.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -638,7 +638,7 @@ wish that you could stay in its embrace forever. Such care is given to these
|
|||
rows of life, the keeper of this garden must be almost fanactical in their
|
||||
attention. The winding path conitinues north and east from here.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -676,7 +676,7 @@ attention to detail the craftsmen put into it. The statue sits in the center of
|
|||
a fountain upon a dias. An inscription at the base reads; In loving memory The
|
||||
stone path continues to wend it's way north, south, and west.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -696,7 +696,7 @@ Lord's Garden~
|
|||
tended paths. Flowers of all shapes, size and color abound. The stone path
|
||||
meanders east, south, and north from here.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -720,7 +720,7 @@ perfection that gives those flaws their very reason for existance. A winding
|
|||
stone path wends it's way through the garden, heading north and west, and a door
|
||||
to your south allows entrance back into the keep.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -820,7 +820,7 @@ folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
|||
with a walk way made from red wood chips showing you the way through the trees
|
||||
to the west and south.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -837,7 +837,7 @@ folk, be they Lord's guest or servant. A small man made pool of clear blue
|
|||
water is here, stocked with imported golden fish. A walk way made from red wood
|
||||
chips allows passage through the trees to the north, west and south.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -858,7 +858,7 @@ folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
|||
with a walk way made from red wood chips showing you the way through the trees
|
||||
west, north, and south.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -911,7 +911,7 @@ folk, be they Lord's guest or servant. Beautiful trees dot the yard, all in
|
|||
full bloom. A trail made from wood chips wends its way through the trees and
|
||||
around benches.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -934,7 +934,7 @@ of an octagon with long planks of flooring running outward from it like long
|
|||
spokes. This looks as if it would be a good place to rest, if that is your
|
||||
inclination. You may leave back into the courtyard to the west or north.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -950,7 +950,7 @@ Along the Parapet~
|
|||
guard towers. This narrow stone walkway also provides a means for defense in
|
||||
times of war.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
A normal, wooden front door to a normal looking home. It is
|
||||
nothing to write home about.
|
||||
|
|
@ -986,7 +986,7 @@ Lord's Garden~
|
|||
beautiful flowers wreath the wall, lending a timeless look to these already
|
||||
beautiful gardens. The stone path continues east and south from here.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1002,7 +1002,7 @@ Lord's Garden~
|
|||
you can see the top of the wall where the Lord's Guard patrols the parapet.
|
||||
The winding stone path winds west and south here.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1019,7 +1019,7 @@ folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
|||
with a walk way made from red wood chips showing you the way through the trees
|
||||
to the south and east, or you may enter the Keep to the west.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1109,7 +1109,7 @@ Along the Parapet~
|
|||
walkway connects all the guard towers to one another and allows the Lord's Guard
|
||||
to defend their Lord's home.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1125,7 +1125,7 @@ Northeast Guard Tower~
|
|||
be seen through arrow holes in the north and east walls. The parapet continues
|
||||
here to the west and south.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
256 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1141,7 +1141,7 @@ Along the Parapet~
|
|||
walkway connects all the guard towers to one another and provides a defendable
|
||||
position for the Lord's Guard in times of war.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1159,7 +1159,7 @@ well-kept here, but not as many people lounge on it here as there were closer to
|
|||
the city. Although not threatening in any way, the mood of this street seems to
|
||||
get a bit gloomier with each step you take toward the keep.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
The street continues.~
|
||||
~
|
||||
|
|
@ -1176,7 +1176,7 @@ north here toward the keep. Just north of here, you see that the street opens
|
|||
into a large court and turns to the east, where it enters the majestic halls of
|
||||
Lord's Keep. South of you the city awaits.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
The street opens into a wide court.~
|
||||
~
|
||||
|
|
@ -1192,7 +1192,7 @@ Lord's Court~
|
|||
visiting royalty. Flags from all royal and noble houses fly bravely here,
|
||||
welcoming all to the splendor and majesty that is Jareth and Lord's Keep.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
The Keep looms close by.~
|
||||
~
|
||||
|
|
@ -1213,7 +1213,7 @@ merriment or laughter, as is usually the case in the entryway of the Lord's
|
|||
Keep. The Lord's Court lies west of you, while the twin guard towers flank your
|
||||
entry to the east into Lord's Keep.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
You may enter the Keep to the east.~
|
||||
~
|
||||
|
|
@ -1256,7 +1256,7 @@ Along the Parapet~
|
|||
walkway connects all the guard towers at Lord's Keep. It also provides a
|
||||
defndable position for the Lord's Guard in times of war.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1272,7 +1272,7 @@ Northwest Guard Tower~
|
|||
to fire arrows from this height at any would be aggressors in times of war.
|
||||
The parapet continues along to the east and south from here.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
256 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1305,7 +1305,7 @@ stronger yet. The claw tracks in the stone stop abruptly here, where there
|
|||
seems to be a lot of unearthed dirt and stone around, heaped upon the floor.
|
||||
You feel uneasy about this place.
|
||||
~
|
||||
256 585 0 0 0 0
|
||||
256 585 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1331,7 +1331,7 @@ the entire perimeter of Lord's Keep, connecting all the guard towers. It also
|
|||
supplies a defendable position for the Lord's Guard so that in times of war,
|
||||
they can protect their Lord and his home.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1348,7 +1348,7 @@ and uncomfortably warm, despite the closeness of the cave's entrance above you.
|
|||
There's a deep, musky odor in the air, and the giant claw marks continue
|
||||
downwards.
|
||||
~
|
||||
256 585 0 0 0 0
|
||||
256 585 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1367,7 +1367,7 @@ drowning out everything else in the air and making it hard to breathe.
|
|||
Something in your gut begins squirming uncomfortably as you wonder what's
|
||||
ahead...
|
||||
~
|
||||
256 585 0 0 0 0
|
||||
256 585 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1382,7 +1382,7 @@ Along the Parapet~
|
|||
You stand atop the parapet which runs east to west here. This narrow walkway
|
||||
connects all the guard towers and provides a means for defense in times of war.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1397,7 +1397,7 @@ Along the Parapet~
|
|||
The parapet runs north to south here, connecting the northeast guard tower
|
||||
and the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1412,7 +1412,7 @@ Along the Parapet~
|
|||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1427,7 +1427,7 @@ Along the Parapet~
|
|||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1442,7 +1442,7 @@ Along the Parapet~
|
|||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the south east guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1457,7 +1457,7 @@ Along the Parapet~
|
|||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1472,7 +1472,7 @@ Along the Parapet~
|
|||
The parapet runs north to south here, connecting the northeast guard tower
|
||||
and the southeast guard tower. The southeast tower is directly south of you.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1488,7 +1488,7 @@ Southeast Guard Tower~
|
|||
Small chunks of stone are missing around the arrow slits, and many nicks and
|
||||
chunks are missing from the walls themselves.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1503,7 +1503,7 @@ Along the Parapet~
|
|||
The parpet runs east to west here, connecting the southeast guard tower to
|
||||
the southwest guard tower. The southeast tower is directly east of you.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1518,7 +1518,7 @@ Along the Parapet~
|
|||
The parapet runs east to west here, connecting the southeastern guard tower
|
||||
to the southwestern guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1533,7 +1533,7 @@ Along the Parapet~
|
|||
The parapet runs east to west here, connecting the southeastern guard tower
|
||||
to the southwestern guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1549,7 +1549,7 @@ Southwestern Guard Tower~
|
|||
are piled in one corner, and the remains of someone's lunch sits in another.
|
||||
The parapet continues to the east and to the north from here.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
256 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1565,7 +1565,7 @@ Along the Parapet~
|
|||
tower to the southern bridge guard tower. The southeastern tower is directly
|
||||
south of you.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1580,7 +1580,7 @@ Along the Parapet~
|
|||
The parapet continues north to south here, connecting the southeastern guard
|
||||
tower to the south bridge guard tower.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1596,7 +1596,7 @@ Along the Parapet~
|
|||
to the south bridge guard tower. The south bridge guard tower is directly north
|
||||
of you.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ convenient, wouldn't you say? Obviously, Maris the arms dealer thinks so, too,
|
|||
since his name is on both store fronts, proclaiming him the procurer of the
|
||||
finest armor and weapons in all of Jareth.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
Looking north you see Bourbon Street stretch off into the distance.
|
||||
~
|
||||
|
|
@ -89,7 +89,7 @@ To the north you see The Bootery. It appears that to the east, the avenue opens
|
|||
into a large square of some kind, while to the west Floris Avenue runs
|
||||
uninterrupted.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the entrance to the Bootery.
|
||||
~
|
||||
|
|
@ -118,7 +118,7 @@ To the north you may enter the Constabulary, the main office and station of
|
|||
Jareth's law enforcemnt professionals. To the south begins Worship Way, the
|
||||
road leading to Jareth's famed Temple of All and None.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the main office of the Constabulary.
|
||||
~
|
||||
|
|
@ -165,7 +165,7 @@ you whatsoever. To the north, Bourbon street continues to a dead end at the
|
|||
river bank, to the south Bourbon St. Offers a slew of inns and taverns, and
|
||||
east and west Floris St lines itself with shops of every description.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
Bourbon St heads north from here.
|
||||
~
|
||||
|
|
@ -194,7 +194,7 @@ north you see an entrance to Maris' Weapon Shop, and to your south lies an
|
|||
entrance to the Kitty-Kat Club, a local fine dining and entertainment
|
||||
establishment.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the entrance to Maris' Weaponry.
|
||||
~
|
||||
|
|
@ -225,7 +225,7 @@ building with worked stone, polished glass, and a great deal of copper trimming.
|
|||
To the south lies the entrance to the City Provisioner. Any and all foodstuffs
|
||||
needed can be purchased in his shop. East and west Floris Ave continues.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You may enter Jareth City Bank to the north.
|
||||
~
|
||||
|
|
@ -337,7 +337,7 @@ River St~
|
|||
part of Jareth, south is a Constable's Outpost. To the east is the Jeweler and
|
||||
to the west is the Mage's Guild.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St continues north.
|
||||
~
|
||||
|
|
@ -368,7 +368,7 @@ in battle and damsels in distress waving white handkerchieves. To the south is
|
|||
the northernmost wall of Grainy's Tavern, famous for their malt liquor and great
|
||||
entertainment.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
You see the City Proper.
|
||||
~
|
||||
|
|
@ -394,7 +394,7 @@ from the look of the servers you can see through the windows, they serve more
|
|||
than bar burgers. To the south are more shops of ill repute, and the town
|
||||
square opens up to the north.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the City Proper.
|
||||
~
|
||||
|
|
@ -453,7 +453,7 @@ hoping to make a sale. Many shelves and racks stand all over this small shop
|
|||
waiting for your purchase. The only available exit is to the north, leading to
|
||||
Floris Ave.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see Floris Ave.
|
||||
~
|
||||
|
|
@ -496,7 +496,7 @@ large complex of flats. To your east you see the western wall of of the
|
|||
bootery, where you may windowif so desired. North is more of River St, which
|
||||
crosses the river further up, and south, River St crosses Floris St in a square.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St runs north over the River Alquandon.
|
||||
~
|
||||
|
|
@ -623,7 +623,7 @@ To your east you can peer through windows into the dining area of The Kitty-Kat
|
|||
club, and what you see is very enticing. To your west is The Bloated Goat, a
|
||||
tavern for wayward adventurers.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see more of Bourbon St.
|
||||
~
|
||||
|
|
@ -651,7 +651,7 @@ realize that there is a man standing directly before you. How could you have
|
|||
missed him when you first walked in? There is a large tree to your east which
|
||||
looks to be hollow, and the exit into the reception room is north.
|
||||
~
|
||||
257 540 0 0 0 0
|
||||
257 540 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -689,7 +689,7 @@ Floris Ave~
|
|||
east of here. To the west, the City of Jareth awaits your pleasure. North of
|
||||
you are the stables and south is the horse trader.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the stables.
|
||||
~
|
||||
|
|
@ -722,7 +722,7 @@ leave the city, you need only to move east, but to enter it may prove to be a
|
|||
bit more difficult. Although Jareth does boast the title 'The Free City', it
|
||||
does have laws and they are enforced.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -746,7 +746,7 @@ although in a rough part of town, has nevertheless perservered and even been
|
|||
able to thrive on a healthy chunk of business, or so it seems from the way the
|
||||
building is maintained.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
Bars bars bars and Bourbon St.
|
||||
~
|
||||
|
|
@ -928,7 +928,7 @@ entertaining side of town. To the south lies more of River St and what looks to
|
|||
be a number of shops, while to the east, Floris Ave offers a variety of shops
|
||||
which gradually give way to Jareth's city proper.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St runs north.
|
||||
~
|
||||
|
|
@ -959,7 +959,7 @@ Twon Provisioner's small shop, while to the east, you see the westren wall of
|
|||
the Cartwright's shop. North you can enter back into the hustle and bustle of
|
||||
regular city traffic on Floris Ave.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You may enter onto Floris Ave.
|
||||
~
|
||||
|
|
@ -991,7 +991,7 @@ wandering adventurer. North you see Floris Ave crossing River St and to the
|
|||
south, more shops and at a cul-de-sac where the road ends, a constable's
|
||||
outpost.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St continues north.
|
||||
~
|
||||
|
|
@ -1022,7 +1022,7 @@ exchange weapons for better killing power, and stretch out in anticipation of a
|
|||
good fight. You can't help but feel just a bit apprehensive as the group begins
|
||||
their approach.
|
||||
~
|
||||
257 1 0 0 0 0
|
||||
257 1 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1040,7 +1040,7 @@ from a game of dice as you enter their territory, and they seem just a bit
|
|||
perturbed. You can leave to the north or south, though neither choice seems all
|
||||
that inviting since both directions lead to more of what you're standing in now.
|
||||
~
|
||||
257 1 0 0 0 0
|
||||
257 1 0 0 0 1
|
||||
D0
|
||||
The alley seems to get a bit brighter in that direction.
|
||||
~
|
||||
|
|
@ -1059,7 +1059,7 @@ firepit in the center glows with hot coals. It seems the tree itself serves as
|
|||
a chimney for the smoke from the hot coals, but you cannot be certain of that,
|
||||
because looking up into the tree, you see only darkness.
|
||||
~
|
||||
257 540 0 0 0 0
|
||||
257 540 0 0 0 1
|
||||
D3
|
||||
The alley leads west.
|
||||
~
|
||||
|
|
@ -1072,7 +1072,7 @@ Floris Ave~
|
|||
of the city. To the south is the Ranger Guild and to the north begins a
|
||||
cobblestone street which leads to Lord's Keep, home of the Lord of Jareth.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the beginning of a Cobbled St.
|
||||
~
|
||||
|
|
@ -1107,7 +1107,7 @@ numbers will prevent you from any advantages. Your only chance to run like hell
|
|||
is now, and although a cowardly way to deal with the situation, it is
|
||||
recommended.
|
||||
~
|
||||
257 1 0 0 0 0
|
||||
257 1 0 0 0 1
|
||||
D1
|
||||
You see a nondescript brick wall.
|
||||
~
|
||||
|
|
@ -1171,7 +1171,7 @@ mobile transportation enabling easier transport of larger and/or heavier loads
|
|||
over long distances. North is the windowless wall of the city jail, which can
|
||||
be entered through the Constabulary to the northwest.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Floris Ave runs east.
|
||||
~
|
||||
|
|
@ -1195,7 +1195,7 @@ the river bank trying their luck while others relax on benches here enjoying the
|
|||
sights and sounds of the river. You can enter the Bait & Tackle to the north or
|
||||
continue along the Boardwalk.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see the Bait and Tackle.
|
||||
~
|
||||
|
|
@ -1218,7 +1218,7 @@ Floris Ave~
|
|||
dirtier and worn the closer you get to the west gate. The paving is chipped,
|
||||
cracked, and in some places entirely gone, making the way somewhat bumpy.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Floris Ave opens into a square.
|
||||
~
|
||||
|
|
@ -1261,7 +1261,7 @@ Dalston the Wanderer began way back when he was still a strapping young man.
|
|||
It is said that now his children run the franchise, and the rumor is, they do a
|
||||
handsome business by being fair priced and always giving a quality product.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
You see the entrance to Dalston Outfitters.
|
||||
~
|
||||
|
|
@ -1286,7 +1286,7 @@ get the hell out of here! Three street toughs lounge against the alley wall,
|
|||
not moving, not talking, they just stare intently at you, as if waiting for some
|
||||
unseen signal.
|
||||
~
|
||||
257 1 0 0 0 0
|
||||
257 1 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1308,7 +1308,7 @@ only head west. Entering, however, may prove to be a bit more difficult.
|
|||
Although Jareth does boast the title Free City, it does have laws and they are
|
||||
enforced.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Floris Ave runs east.
|
||||
~
|
||||
|
|
@ -1343,7 +1343,7 @@ temple in all Dibrova where all races and classes are welcome and all forms of
|
|||
worship are embraced. To the west you see the entrance to the blacksmith's and
|
||||
to the east is the pet shop.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
Worship Way runs north.
|
||||
~
|
||||
|
|
@ -1375,7 +1375,7 @@ Boat House, where Vulcevic buys, sells, and repairs new and used boats. West is
|
|||
the long tall building which houses flats for any who wish to lease, although
|
||||
the entrance is southwest. Directly west only leads to a tall, windowless wall.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St crosses a beautiful bridge to the north.
|
||||
~
|
||||
|
|
@ -1401,7 +1401,7 @@ the east is Contracts, Ltd. , where one may offer gold in return for the
|
|||
service of a professional assassin. North is Worship Way and the many shops it
|
||||
offers.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
Worship Way runs north.
|
||||
~
|
||||
|
|
@ -1449,7 +1449,7 @@ places making pass-through impossible. You finally make it to the counter,
|
|||
behind which stands a clerk in a blue and green striped shirt with the Dalston
|
||||
logo emblazoned on the left breast. The only exit is to the west.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
257 8 0 0 0 1
|
||||
D3
|
||||
You see the exit out to Bourbon St.
|
||||
~
|
||||
|
|
@ -1482,7 +1482,7 @@ The Cryogenic Center~
|
|||
body-length canisters lined up against the walls. The Reception is to the
|
||||
south.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
257 8 0 0 0 1
|
||||
D2
|
||||
The Reception is to the south.
|
||||
~
|
||||
|
|
@ -1536,7 +1536,7 @@ here looking bored makes you think that either he is a complete moron to be here
|
|||
alone selling wares, or he could simply be the baddest sonofabitch (in disguise)
|
||||
that you've ever laid eyes on. Take your pick. The exit is west.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
afghan secret door~
|
||||
|
|
@ -1646,7 +1646,7 @@ Cobbled St~
|
|||
east you may enter the stables, west is the windowless wall of the City Jail,
|
||||
and south is the hustle and bustle of Floris Ave.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1781,7 +1781,7 @@ work could only be the work of the fabled dwarven metalsmiths at Krat. North of
|
|||
you the boardwalk begins, south is a square and most of Jareth, and you may
|
||||
enter the Alquandon River from a path leading down.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St runs north into the more 'upper class' section of Jareth.
|
||||
~
|
||||
|
|
@ -1800,7 +1800,7 @@ district of Jareth. South of you is the Bridge, north the road makes a turn to
|
|||
the west before a Constable's Ouptost, and east begins the Boardwalk along the
|
||||
river.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
River St runs north.
|
||||
~
|
||||
|
|
@ -1823,7 +1823,7 @@ Ulath Way~
|
|||
Outpost is north of you, offering protection to any in need. To the east Ulath
|
||||
Way continues with the city wall to the north and River St to the south.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see a Constable's Outpost.
|
||||
~
|
||||
|
|
@ -1956,7 +1956,7 @@ Ulath Way~
|
|||
Ulath Way continues east and west along the north wall. To the south, you
|
||||
may enter the Post Office.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Ulath Way runs east.
|
||||
~
|
||||
|
|
@ -1978,7 +1978,7 @@ Ulath Way~
|
|||
The road continues east and west along the north wall. You may enter the
|
||||
Hospital to the south.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Ulath Way runs east.
|
||||
~
|
||||
|
|
@ -2000,7 +2000,7 @@ Ulath Way~
|
|||
The road continues east and west here along the north wall. You may enter
|
||||
the Library to the south.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Did I say you could look east, punk?
|
||||
~
|
||||
|
|
@ -2023,7 +2023,7 @@ Ulath Way~
|
|||
see that Ulath Way makes a turn south, onto the boardwalk. Directly south of
|
||||
you is the Training Hall.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
Ulath Way runs east.
|
||||
~
|
||||
|
|
@ -2045,7 +2045,7 @@ Boardwalk~
|
|||
You stand on a wooden road which runs south along the river bank. To your
|
||||
west is Ulath Way, the northernmost road in Jareth.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D2
|
||||
The boardwalk runs south.
|
||||
~
|
||||
|
|
@ -2063,7 +2063,7 @@ Boardwalk ~
|
|||
the Karafa meet. Fishermen line the bank, trying their luck, while others
|
||||
lounge on benches just enjoying the sights and sounds along the river.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
The boardwalk runs north
|
||||
~
|
||||
|
|
@ -2082,7 +2082,7 @@ following the course of the river. Fishermen line the river bank, trying their
|
|||
luck, while others just lounge on benches here, enjoying the sights and sounds
|
||||
of the river.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
The boardwalk runs north.
|
||||
~
|
||||
|
|
@ -2100,7 +2100,7 @@ Boardwalk~
|
|||
or relaxation, as you will. Les Franz, a well reknowned clothing shop in
|
||||
Jareth, is to your north.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see a clothing shop.
|
||||
~
|
||||
|
|
@ -2125,7 +2125,7 @@ simply sit on benches here enjoying the sights and sounds of the river. Loud
|
|||
music can be heard to the north, coming from a bar and to your west you may
|
||||
enter onto River St.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
You see a bar.
|
||||
~
|
||||
|
|
@ -2147,7 +2147,7 @@ The Boardwalk~
|
|||
The boardwalk runs east and west along the riverbank. There is a casino to
|
||||
the north and if one has the desire, on may try fishing here in the river.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ probably made by some farmer or woodcutter who wanted easier access to his home.
|
|||
West you can see the walled city of Jareth, with majestic Lord's Keep sitting
|
||||
high atop the tallest hill, flying Jareth's standard proudly.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -55,7 +55,7 @@ A Shady Lane~
|
|||
way through the forest. To the south, you may enter onto a well travelled road
|
||||
which runs east and west.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -71,7 +71,7 @@ A Well Travelled Road~
|
|||
carts abreast. It is obvious from the amount of cart and wagon tracks you see
|
||||
that this is one of the main roads in XXXX.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D1
|
||||
You see a fairly large road leading towards a grand castle in the distance.
|
||||
~
|
||||
|
|
@ -88,7 +88,7 @@ The City Entrance~
|
|||
uncharted and uncivilized lands, while to the west, the city awaits with all its
|
||||
splendor and majesty.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -104,7 +104,7 @@ A Shady Lane~
|
|||
South of you, the forest lightens and gives way to an open area, while to the
|
||||
north, the forest only gets deeper and darker.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -126,7 +126,7 @@ Dirt Road~
|
|||
of the spires of the great city of Jareth. A large house lies south of the
|
||||
path. It looks very inviting.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
More light forest.
|
||||
~
|
||||
|
|
@ -148,7 +148,7 @@ Dirt Road~
|
|||
The road runs east and west, with a branch going north as well. The forest
|
||||
here seems more peaceful, more relaxing than the forest to the west.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -169,7 +169,7 @@ Dirt Road~
|
|||
The road bends here, turning south. This road seems to branch in many
|
||||
places, leading to many different realms of XXXX.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D2
|
||||
More and darker woods.
|
||||
~
|
||||
|
|
@ -187,7 +187,7 @@ On a Wide Road~
|
|||
left, but it is easily passable just the same. The forest around you seems
|
||||
alive with sound and motion. It is really quite enjoyable.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -203,7 +203,7 @@ Skirting the Clearing~
|
|||
The clearing still lies south of you, however the trail you follow leads away
|
||||
from clearing into deeper forest in an easterly direction.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
Huge grey mountains lie in this direction.
|
||||
~
|
||||
|
|
@ -219,7 +219,7 @@ Edge of a Clearing~
|
|||
Just to the south of you, the forest opens up into a large grassy field, it's
|
||||
size undeterminable.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
Trees as far as the eye can see.
|
||||
~
|
||||
|
|
@ -242,7 +242,7 @@ A Forest Trail~
|
|||
begin to hear the sound of animals making their way around you now that you are
|
||||
far away from any kind of civilization.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
The trail bends to the north.
|
||||
~
|
||||
|
|
@ -278,7 +278,7 @@ A Dark and Gloomy Trail~
|
|||
hear the sound of running water to the south, possibly it leads to a place a bit
|
||||
more bright and cheery than this...?
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
There is a small clearing to the north.
|
||||
~
|
||||
|
|
@ -315,7 +315,7 @@ You feel no menace to your surroundings whatsoever, as people walk by and wave
|
|||
cheerily at you. Even all the little forest animals seem undisturbed and
|
||||
unafraid.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
A trail leading north-south.
|
||||
~
|
||||
|
|
@ -333,7 +333,7 @@ On a Wide Road~
|
|||
has been neatly cleared away from the path, all manner of obstruction removed.
|
||||
You must be near a large city.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
More trees.
|
||||
~
|
||||
|
|
@ -351,7 +351,7 @@ A Wide Bend~
|
|||
north for quite some distance. The road seems to be very well-kept, which makes
|
||||
the travelling light and enjoyable.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
Many trees to the north.
|
||||
~
|
||||
|
|
@ -369,7 +369,7 @@ A Wide Road~
|
|||
constantly, a flurry of activity now that you near XXXX. In fact, you can begin
|
||||
to see the spires of the city to northeast.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
You can see a trail this way.
|
||||
~
|
||||
|
|
@ -388,7 +388,7 @@ discernable, heads in a southerly direction. To the north, a large forest
|
|||
begins. Under your feet, the road is very hard-packed, as if many heavy feet
|
||||
pass this way regularly.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
The forest gets lighter this way.
|
||||
~
|
||||
|
|
@ -415,7 +415,7 @@ here, and the branches high above your head are so thick that they block out all
|
|||
direct sunlight. While it is much too thick to go further east, you might be
|
||||
able to make your way though the forest to the south and west.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -432,7 +432,7 @@ Old Stone Road~
|
|||
south. Under the dirt and loose gravel you think you may be able to see some
|
||||
old stones which might have formed a well used road long ago.
|
||||
~
|
||||
258 1 0 0 0 0
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
Darkness...
|
||||
~
|
||||
|
|
@ -455,7 +455,7 @@ Deep in the Forest~
|
|||
north, you catch glimpses of daylight. To the east, you simply cannot see.
|
||||
The trees are close and stifling.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -470,7 +470,7 @@ Grassy Field~
|
|||
This field seems to go on forever. The trail continues north and south of
|
||||
here.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
It appears to get much darker that direction.
|
||||
~
|
||||
|
|
@ -516,7 +516,7 @@ the outdoor setting, hearing all the hustle and bustle of the city so near.
|
|||
You may head to the toll booths just east of here, or leave to the west into the
|
||||
wilderness.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -533,7 +533,7 @@ bridges leading into McGintey Cove. The second, just east of you, looks just as
|
|||
busy as this one. If you are not sure what to do next, possibly reading the
|
||||
sign on the outside of the booth may give you some idea.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -554,7 +554,7 @@ Take your pick, east or west. There also seems to be some sort of park to the
|
|||
south, and to the north is an enormous stable, where alll steeds are kept, since
|
||||
none are allowed in the city.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -578,7 +578,7 @@ Eastern Toll Booth~
|
|||
seaport city, McGintey Cove. If you are not quite sure how to gain access, just
|
||||
read the sign posted on the outer wall of the booth.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -626,7 +626,7 @@ same in terms of ease of travel. There looks to be a bit more traffic to the
|
|||
north, however the trails leading east and west don't exactly look unused
|
||||
themselves.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -646,7 +646,7 @@ Forest Road~
|
|||
almost alive from the way the playful breeze ruffles through their branches.
|
||||
To the west the road splits to the north or continues its way west.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -657,7 +657,7 @@ A Wide Road~
|
|||
The road turns here heading east and south. It seems to run quite some way
|
||||
to the east, however to the south it makes another turn.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -674,7 +674,7 @@ seems to end! It looks as if there may be a large cliff to your south, and from
|
|||
the smell of things, it must lead down to the sea. To the north, the field runs
|
||||
for some distance until reaching a far-off forest.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -699,7 +699,7 @@ A Wide Road Near the City~
|
|||
a long, wide road which is filled with traffic at all ours of the day and night,
|
||||
it being the main route from XXXX to Jareth, the Free City.
|
||||
~
|
||||
258 1 0 0 0 0
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -716,7 +716,7 @@ Just West of XXXX~
|
|||
way down a long, wide, and extremely well traveled road. To the north you see a
|
||||
road made from aged cobblestones.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -733,7 +733,7 @@ A Tunnel In The Mountains~
|
|||
south the passage gets smaller and smaller. A small alcove has been carved into
|
||||
the east wall.
|
||||
~
|
||||
258 1 0 0 0 0
|
||||
258 1 0 0 0 1
|
||||
D0
|
||||
The tunnel gets wider in this direction.
|
||||
~
|
||||
|
|
@ -751,7 +751,7 @@ Diminishing Trail~
|
|||
vegetation is growing in on the trail, it is hard to tell. It looks like the
|
||||
trail may head east and north from here.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -772,7 +772,7 @@ Faint Trail~
|
|||
hope you are heading in the right direction, through openings in trees and such,
|
||||
so faint is the trail.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -788,7 +788,7 @@ Nearing the Maze~
|
|||
It runs north and south of the path you stand on as far as your eyes can see in
|
||||
either direction. Looks like a fellow could get lost in there pretty easily.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -803,7 +803,7 @@ Old Stone Road~
|
|||
The road runs north and south still. There is a large gate, closed, way off
|
||||
to the north, a large building just beyond the gates.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -825,7 +825,7 @@ Cliff's Edge~
|
|||
looking south over the edge, you see the someone has made some crude steps that
|
||||
run along the wall of the cliff.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -845,7 +845,7 @@ Old Stone Road~
|
|||
what appears to be an old cathedral or church. To the south the road heads back
|
||||
toward the main forest trail.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -862,7 +862,7 @@ and west from here. Looking down and over the edge of the cliff, you find that
|
|||
you were right about what lies at the bottom of the cliff, the sea! To the
|
||||
north the trail cuts through a huge grassy field.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -901,7 +901,7 @@ be hard pressed to follow it far. A number of bushes are trampled on and some
|
|||
medium sized branches have been knocked down. Obviously there has been a battle
|
||||
here rather recently.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -918,7 +918,7 @@ The Bar~
|
|||
the Innkeeper, but as of late, he only serves the few adventurers that manage to
|
||||
survive a trip through the forest.
|
||||
~
|
||||
258 40 0 0 0 0
|
||||
258 40 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -950,7 +950,7 @@ lead from the edge of the cliff to the city gate are the only entrance or exit
|
|||
from the town. The trail also runs west far into the distance, skirting the
|
||||
southern edge of a huge field, which seems to go on forever.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -965,7 +965,7 @@ West of Town~
|
|||
The road runs east toward the huge seaport atop the plateau and west, topping
|
||||
a tall hill.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -982,7 +982,7 @@ A Dark and Gloomy Trail~
|
|||
by. The birds you heard singing before are now quiet, all you can hear now is
|
||||
the sound of your own heavy breathing.
|
||||
~
|
||||
258 1 0 0 0 0
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1000,7 +1000,7 @@ surrounding you. Trees brush against you on either side, feeling almost like
|
|||
they tug at your clothing. The trail seems to continue north, although it seems
|
||||
much more sensible to go south.
|
||||
~
|
||||
258 1 0 0 0 0
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
The trail continues.
|
||||
~
|
||||
|
|
@ -1017,7 +1017,7 @@ A Dead End Trail~
|
|||
any further exploration impossible. It does seem strange, though, that a trail
|
||||
through the woods would end so abruptly.
|
||||
~
|
||||
258 1 0 0 0 0
|
||||
258 1 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1029,7 +1029,7 @@ Entrance to the Maze~
|
|||
These walls run north and south from where you stand farther than you can see in
|
||||
either direction.
|
||||
~
|
||||
258 0 0 0 0 0
|
||||
258 0 0 0 0 4
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ home in the midst of a forest such as this is beyond your comprehension. Be
|
|||
careful on those steps, they are old and gray and appear to be rotted in many
|
||||
places.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -44,7 +44,7 @@ Northeast Corner of the House~
|
|||
things that appear to be just about to fall into decay. Listening for any sound
|
||||
from within the house reveals nothing, it appears that it may be deserted.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -62,7 +62,7 @@ be deserted, however you still have the sensation of being watched. You cannot
|
|||
see any sort of entrance from here, save the windows, and just in case someone
|
||||
does live here, it would be best to leave those windows intact.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -82,7 +82,7 @@ Northwest Corner of the House~
|
|||
must be the doors that lead into the cellar. No other entrances are visible to
|
||||
you from your current vantage point.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -100,7 +100,7 @@ mostly chipped or worn away, leaving the doors a sort of dirty, brown and white
|
|||
and gray combo color. Leaves blow past you, the breeze which carries them
|
||||
smelling of something familiar - almost like blood.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -125,7 +125,7 @@ The walls of the house are of chipped wood siding, the paint that once covered
|
|||
the walls flaking and peeling,completely gone even in some places. You cannot
|
||||
see any other ways into the house from here except the cellar.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -143,7 +143,7 @@ type which is built for politicians or persons of extreme wealth. It has long
|
|||
since fallen into decay - a crumbling, wasted ruin. There could be no chance
|
||||
that anyone might still live here - could there?
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -165,7 +165,7 @@ enter into this place? There is obviously no one living here anymore - at least
|
|||
it seems that way. You hear a small skittering and a thump from within.
|
||||
Probably just a rat or a squirrel.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -646,7 +646,7 @@ way the entire structure sways beneath you as you climb to the front door, you
|
|||
wonder if maybe this wasn't a bad idea. Better hurry up that front door and get
|
||||
inside before the whole thing collapses!
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
259 0 0 0 0 3
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -662,7 +662,7 @@ Top of the Steps at the Front Door~
|
|||
creak and groan under your weight, swaying with every step that you take no
|
||||
matter how careful you are.
|
||||
~
|
||||
259 4 0 0 0 0
|
||||
259 4 0 0 0 3
|
||||
D3
|
||||
~
|
||||
door~
|
||||
|
|
@ -770,7 +770,7 @@ It must be told that many an adventurer has turned from this cellar in fear,
|
|||
without humiliation or any feelings of inadequacies - this is not a pleasant
|
||||
place.
|
||||
~
|
||||
259 4 0 0 0 0
|
||||
259 4 0 0 0 3
|
||||
D4
|
||||
~
|
||||
door~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ Grasslands~
|
|||
largest open area in all of Dibrova. You can the propellor of a windmill high
|
||||
above the grass off to the northwest.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -45,7 +45,7 @@ Grasslands~
|
|||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -65,7 +65,7 @@ Grasslands~
|
|||
largest open area in all of Dibrova. You can see what looks to be a tall
|
||||
windmill way off to the northeast.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
A small shadowy path leads away to the north.
|
||||
~
|
||||
|
|
@ -91,7 +91,7 @@ Grasslands~
|
|||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
A small shadowy path leads away to the north.
|
||||
~
|
||||
|
|
@ -117,7 +117,7 @@ Grasslands~
|
|||
largest open area in all of Dibrova. You see a windmill close by to the
|
||||
southwest. The shimmering dome to the north envolopes the sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
The narrow trail leads east to a somewhat lighter part of the forest.
|
||||
~
|
||||
|
|
@ -140,7 +140,7 @@ largest open area in all of Dibrova. You can see the top of a windmill far off
|
|||
in the distance to the southeast. The shimmering dome to the north envolopes
|
||||
the sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
The narrow trail leads east to a somewhat lighter part of the forest.
|
||||
~
|
||||
|
|
@ -161,7 +161,7 @@ Grasslands~
|
|||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
A small shadowy path leads away to the north.
|
||||
~
|
||||
|
|
@ -188,7 +188,7 @@ largest open area in all of Dibrova. The shimmering dome to the north envolopes
|
|||
the sacred city of XXXX. To the north through the dome you can see the southern
|
||||
wall protecting the city.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -203,7 +203,7 @@ Grasslands~
|
|||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
A small shadowy path leads away to the north.
|
||||
~
|
||||
|
|
@ -224,7 +224,7 @@ Grasslands~
|
|||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
A small shadowy path leads away to the north.
|
||||
~
|
||||
|
|
@ -246,7 +246,7 @@ Grasslands~
|
|||
in the breeze. You see the topmost section of windmill way far off to the
|
||||
northwest.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -272,7 +272,7 @@ Grasslands~
|
|||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
Grass.
|
||||
~
|
||||
|
|
@ -293,7 +293,7 @@ Grasslands~
|
|||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze. You can see a windmill far off to the northeast.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -316,7 +316,7 @@ Grasslands~
|
|||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -343,7 +343,7 @@ in the breeze. What looks to be a windmill lies far off to the southwest. The
|
|||
shimmering dome to the north envolopes the sacred city of XXXX. To the north
|
||||
through the dome you can see the southern wall protecting the city.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -366,7 +366,7 @@ in the breeze. You see the windmill directly southeast. The shimmering dome to
|
|||
the north envelopes the entire city of XXXX. Just to the north you can see the
|
||||
southern gate of the city.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
Grass.
|
||||
~
|
||||
|
|
@ -388,7 +388,7 @@ Grasslands~
|
|||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -414,7 +414,7 @@ in the breeze. The shimmering dome to the north envolopes the sacred city of
|
|||
XXXX. To the north through the dome you can see the southern wall protecting
|
||||
the city.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -435,7 +435,7 @@ Grasslands~
|
|||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -460,7 +460,7 @@ Grasslands~
|
|||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -485,7 +485,7 @@ Grasslands~
|
|||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -506,7 +506,7 @@ Grasslands~
|
|||
vast grassland area, which must be hundreds of miles in length. To the east a
|
||||
small trail cuts it's way through the brush, almost unnoticeable .
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -528,7 +528,7 @@ Grasslands~
|
|||
vast grassland area, which must be hundreds of miles in length. You see a
|
||||
windmill far off the north.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands.
|
||||
~
|
||||
|
|
@ -552,7 +552,7 @@ Grasslands~
|
|||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands.
|
||||
~
|
||||
|
|
@ -576,7 +576,7 @@ vast grassland area, which must be hundreds of miles in length. The shimmering
|
|||
dome to the north envolopes the sacred city of XXXX. To the north through the
|
||||
dome you can see the southern wall protecting the city.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D3
|
||||
More grass.
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ vast grassland area, which must be hundreds of miles in length. You see a
|
|||
windmill directly south of you. The shimmering dome to the north envolopes the
|
||||
sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -610,7 +610,7 @@ Grasslands~
|
|||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands.
|
||||
~
|
||||
|
|
@ -636,7 +636,7 @@ Grasslands~
|
|||
vast grassland area, which must be hundreds of miles in length. The shimmering
|
||||
dome to the north envolopes the sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -656,7 +656,7 @@ Grasslands~
|
|||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands.
|
||||
~
|
||||
|
|
@ -682,7 +682,7 @@ Grasslands~
|
|||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands.
|
||||
~
|
||||
|
|
@ -708,7 +708,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -733,7 +733,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -782,7 +782,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -807,7 +807,7 @@ sneak up on someone, if that were something you wanted to do. Now that you
|
|||
think about it, it may be wise to watch your step. A windmill lies directly
|
||||
west of you.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -832,7 +832,7 @@ sneak up on someone, if that were something you wanted to do. Now that you
|
|||
think about it, it may be wise to watch your step. A windmill lies far off to
|
||||
the east from here.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -858,7 +858,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -883,7 +883,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -904,7 +904,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -930,7 +930,7 @@ Grasslands~
|
|||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -955,7 +955,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -978,7 +978,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1001,7 +1001,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1024,7 +1024,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1048,7 +1048,7 @@ Grasslands~
|
|||
north, east and west. To the south, you cannot see their end. A windmill lies
|
||||
far off to the west from here.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1068,7 +1068,7 @@ Grasslands~
|
|||
north, east and west. To the south, you cannot see their end. The windmill
|
||||
lies directly east from you.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1091,7 +1091,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1114,7 +1114,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1137,7 +1137,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1156,7 +1156,7 @@ Grasslands~
|
|||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1175,7 +1175,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1200,7 +1200,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1220,7 +1220,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1245,7 +1245,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1266,7 +1266,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1283,7 +1283,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1304,7 +1304,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1329,7 +1329,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1354,7 +1354,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1379,7 +1379,7 @@ Grasslands~
|
|||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
Grasslands - for a looonnngg way.
|
||||
~
|
||||
|
|
@ -1400,7 +1400,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1423,7 +1423,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1442,7 +1442,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1465,7 +1465,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1485,7 +1485,7 @@ Grasslands~
|
|||
this beautiful field, birds singing. The calm before the storm, eh? The
|
||||
windmill lies directly northwest from here.
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1509,7 +1509,7 @@ Grasslands~
|
|||
this beautiful field, birds singing. The calm before the storm, eh? There is a
|
||||
windmill way off to the northeast.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1532,7 +1532,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1552,7 +1552,7 @@ Grasslands~
|
|||
this beautiful field, birds singing. The calm before the storm, eh? A small
|
||||
path leads west into the woods.
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1575,7 +1575,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1594,7 +1594,7 @@ Grasslands~
|
|||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 0
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1618,7 +1618,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1642,7 +1642,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1662,7 +1662,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1686,7 +1686,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1706,7 +1706,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides. A windmill lies way off to the northwest.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1730,7 +1730,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides. The windmill lies directly northeast of you.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1754,7 +1754,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1774,7 +1774,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1798,7 +1798,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1822,7 +1822,7 @@ Grasslands~
|
|||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1841,7 +1841,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1864,7 +1864,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1879,7 +1879,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1902,7 +1902,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1917,7 +1917,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1932,7 +1932,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please. The windmill lies directly north of you.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1955,7 +1955,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1974,7 +1974,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1997,7 +1997,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2020,7 +2020,7 @@ Grasslands~
|
|||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 0
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2038,7 +2038,7 @@ thought was a large field is actually tree tops! The path continues east,
|
|||
becoming more and more enclosed as you move in that direction. To the west the
|
||||
path heads uphill into a huge grassy field.
|
||||
~
|
||||
260 0 0 0 0 0
|
||||
260 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2054,7 +2054,7 @@ Obscure Path~
|
|||
Just east of you, you think you may see some sort of break in the trees, as the
|
||||
forest you entered into seems to have come upon you quite suddenly.
|
||||
~
|
||||
260 0 0 0 0 0
|
||||
260 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -533,7 +533,7 @@ size of three men side by side rise from the forest floor, towering high above
|
|||
you. Birds sing, branches creak, and you have to wonder... -What the Hell am I
|
||||
doing here?! -
|
||||
~
|
||||
261 0 0 0 0 0
|
||||
261 0 0 0 0 3
|
||||
S
|
||||
T 26100
|
||||
#26122
|
||||
|
|
@ -892,7 +892,7 @@ Entrance to a Large Home~
|
|||
definately large by most standards. The door lies directly west of you or you
|
||||
may head back along the path through the forest to the grasslands.
|
||||
~
|
||||
261 0 0 0 0 0
|
||||
261 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -908,7 +908,7 @@ A Twisty Path~
|
|||
married couple who used to be Head Enchanter and Enchantress to the Lord at
|
||||
Lord's Keep, maybe this is it... The path also heads north through the forest.
|
||||
~
|
||||
261 0 0 0 0 0
|
||||
261 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -924,7 +924,7 @@ Twisty Path~
|
|||
anywhere. There are a great many leaves strewn in the path, giving you the
|
||||
impression that not many people travel this way very often.
|
||||
~
|
||||
261 0 0 0 0 0
|
||||
261 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -939,7 +939,7 @@ Start of a Twisty Path~
|
|||
You stand at the edge of the field and the edge of a forest. The way to the
|
||||
forest is west, and the grasslands spread out to your east.
|
||||
~
|
||||
261 0 0 0 0 0
|
||||
261 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
The woods continue to the east.
|
||||
~
|
||||
|
|
@ -39,7 +39,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continues to the south.
|
||||
~
|
||||
|
|
@ -60,7 +60,7 @@ luck in not being caught in the tangled boughs and matted twigs beneath. To the
|
|||
north you can see the spires of a huge castle rising high above the forest
|
||||
around you.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -78,7 +78,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
The woods continue to the east.
|
||||
~
|
||||
|
|
@ -97,7 +97,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -126,7 +126,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -155,7 +155,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -174,7 +174,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -198,7 +198,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -222,7 +222,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -251,7 +251,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -280,7 +280,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -309,7 +309,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -328,7 +328,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -352,7 +352,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -381,7 +381,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -410,7 +410,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -434,7 +434,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -453,7 +453,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -477,7 +477,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -501,7 +501,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
The woods continue to the east.
|
||||
~
|
||||
|
|
@ -520,7 +520,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
The woods continue to the east.
|
||||
~
|
||||
|
|
@ -544,7 +544,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
The woods continue to the east.
|
||||
~
|
||||
|
|
@ -563,7 +563,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continues to the north.
|
||||
~
|
||||
|
|
@ -592,7 +592,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continues to the north.
|
||||
~
|
||||
|
|
@ -621,7 +621,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -645,7 +645,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
The woods continue to the east.
|
||||
~
|
||||
|
|
@ -664,7 +664,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -693,7 +693,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -722,7 +722,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -751,7 +751,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -780,7 +780,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -799,7 +799,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -818,7 +818,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -842,7 +842,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -871,7 +871,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -900,7 +900,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -929,7 +929,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -958,7 +958,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -977,7 +977,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -996,7 +996,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1020,7 +1020,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1049,7 +1049,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1073,7 +1073,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -1092,7 +1092,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1121,7 +1121,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1150,7 +1150,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -1169,7 +1169,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1193,7 +1193,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -1212,7 +1212,7 @@ the luck to slip in through some opening in the leaves far above, and still more
|
|||
luck in not being caught in the tangled boughs and matted twigs beneath. A
|
||||
large keep lies just west of here.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1231,7 +1231,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1260,7 +1260,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1289,7 +1289,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1318,7 +1318,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
The woods continue to the south.
|
||||
~
|
||||
|
|
@ -1337,7 +1337,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1351,7 +1351,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1370,7 +1370,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1389,7 +1389,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1413,7 +1413,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1437,7 +1437,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
@ -1461,7 +1461,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
|||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 0
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
The woods continue to the north.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ Outside the West Gate~
|
|||
equality. The Western Road runs west from here into farmlands. To the north is
|
||||
a deep, tangled forest.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -30,7 +30,7 @@ Western Road~
|
|||
Just west of you is a fork in the road, which splits northwest and southwest
|
||||
from the main road. East of you is the entrance to the city of Jareth.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -77,7 +77,7 @@ Western Road~
|
|||
from here, you see the gates to the city of Jareth. To the south begins a long,
|
||||
dusty trail which heads out into a very desolate looking plains area.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -96,7 +96,7 @@ on their mind would be that they might be waylaid or attacked. Northeast from
|
|||
here, you see the gates to Jareth, west the road continues toward a large lake
|
||||
and the many farms of this area.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -111,7 +111,7 @@ Western Road~
|
|||
The road runs east and west from here. To the north, a small farm lies
|
||||
nestled in a large pasture. From the smell of it, it must be a dairy farm.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -176,7 +176,7 @@ Western Road~
|
|||
the west, you see a large lake, and to the south a dirt driveway leads to a
|
||||
large farmhouse.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -270,7 +270,7 @@ if Farmer Girschwyn finds you here, he may get the wrong idea. To the east is a
|
|||
huge field of corn which you may enter into. Be careful, though, it looks like
|
||||
it would be pretty easy to get lost in there.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -286,7 +286,7 @@ Pasture~
|
|||
graze or sleep everywhere and anywhere. To the north is the dirt court, and
|
||||
east is more field.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -319,7 +319,7 @@ Western Road~
|
|||
west is the shore of a huge lake. The path seems to split, heading around the
|
||||
lake in both directions.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -335,7 +335,7 @@ Lake's Edge~
|
|||
heading north, one heading south. The trail also heads east through the fertile
|
||||
farmlands of Jareth.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -354,7 +354,7 @@ Lake's Edge~
|
|||
The road heads west and north from here, around the lake. You see a farm to
|
||||
the southwest.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -370,7 +370,7 @@ Lake's Edge~
|
|||
into the lake. Across the road from the dock is farmstead, with rows upon rows
|
||||
of wheat and corn growing in the fields just south of here.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -386,7 +386,7 @@ Lake's Edge at the Dock~
|
|||
fishing. Just south of you is a moderate-sized farmstead. The road runs east
|
||||
and west from here.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -410,7 +410,7 @@ Dock~
|
|||
comfortable. Doesn't seem to bother Erik, though, the little guy seems
|
||||
perfectly content here, swaying on this old construct.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -423,7 +423,7 @@ needed to plow, plant, mow the fields which this farm is responsible for
|
|||
maintaining. South and east of you are wheat and corn fields, respectively.
|
||||
Just west of you is a house. The road is just north of you.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -446,7 +446,7 @@ Corn Field~
|
|||
Row upon row of corn surrounds you. The leaves tickle you as you brush by
|
||||
them, the stalks swaying gently with the breeze.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -458,7 +458,7 @@ Wheat Field~
|
|||
ground, strewn with mud and leaves, looks as if it has seen some large machinery
|
||||
come through lately.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -481,7 +481,7 @@ Lake's Edge~
|
|||
The road runs east and west from here, around the lake. A farm lies just
|
||||
southeast of you, to the northeast you see a dock which leads out into the lake.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -496,7 +496,7 @@ Lake's Edge~
|
|||
The road turns here, heading north and east around the lake. Just north of
|
||||
here, the road splits off from the lake and heads west into the farmlands.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -511,7 +511,7 @@ Lake's Edge~
|
|||
The road splits here, heading north and south around the lake, but also
|
||||
heading off west into more farmland.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -531,7 +531,7 @@ Lake's Edge~
|
|||
the south you see that the road splits away from it's course around the lake and
|
||||
heads west out into farmland.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -548,7 +548,7 @@ continue north and west from here. Strangely enough, a path seems to lead right
|
|||
into the water, and it looks as if the path continues on into the depths of the
|
||||
lake.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -563,7 +563,7 @@ Lake's Edge~
|
|||
The road turns again, running along the lake's edge. You may head east or
|
||||
south from your current locale.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -579,7 +579,7 @@ Lake's Edge~
|
|||
You think you may see a small path leading north throught the high grass and
|
||||
into the forest, but you can't be sure.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -600,7 +600,7 @@ along seems quite large, and across on the opposite shore, you think you may see
|
|||
a bit of aqueduct work. This lake is most probably the water source for most of
|
||||
the farmers in the area.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -617,7 +617,7 @@ lake's edge demands. You may head west or south from here. To the south, you
|
|||
see that the road splits away from it's travels around the lake and heads east
|
||||
into the country.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -634,7 +634,7 @@ region. East of you, the road splits, following around a large lake's edge.
|
|||
To the north, you see the last farmstead on this western edge of Jareth's City
|
||||
Limits.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -655,7 +655,7 @@ seen better days, assuredly. The yard is littered with debris, some of which
|
|||
you probably should not even try guessing it's origin, and the smell - whoa.
|
||||
There is a barn north of here, it's rickety walls barely standing.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -672,7 +672,7 @@ black suede shoes if you did. The amount of excrement piled everywhere in this
|
|||
barn makes keeping your feet clean an impossibility. West of you is a pig yard
|
||||
and east is the chicken yard. South exits into open, clean air.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -692,7 +692,7 @@ Chicken Yard~
|
|||
almost trip and fall. All the chickens cluster around you, waiting for you to
|
||||
throw them some seeds.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -704,7 +704,7 @@ Pig Wallows~
|
|||
The pigs here roll on their back in shallow puddles, looking as pigs in...
|
||||
Well, you know. Kind of makes you glad you never decided to be a farmer, eh?
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -717,7 +717,7 @@ entered, leading eventually the city itself. West of you the unknown begins.
|
|||
The land on either side of the road seems to be getting a bit more soft and wet,
|
||||
as if you may be coming into a swampy region.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -736,7 +736,7 @@ Western Road~
|
|||
The road still heads to the east and west from here, however there is a small
|
||||
path leading through some twisty, gnarled trees to your north.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -757,7 +757,7 @@ farmsteads dotting the countryside, where the land flattens out and allows for
|
|||
that sort of work to be done. The way west leads toward the ever-present Dragon
|
||||
Tooth Mountains, which seem to surround this whole land.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -774,7 +774,7 @@ to be more prevalent the farther north you go. The way becomes darker from the
|
|||
trees that seem to close in around the path and your senses scream at you to go
|
||||
back.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -805,7 +805,7 @@ S
|
|||
Gnarled and Twisty Path~
|
||||
This zone not yet complete - come again soon!
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -818,7 +818,7 @@ south, becoming completely enclosed by trees and tall growth. It heads north
|
|||
deeper into the dark forest, but a word to the wise, south looks much more safe
|
||||
and inviting.
|
||||
~
|
||||
263 65 0 0 0 0
|
||||
263 65 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -834,7 +834,7 @@ that ahead lies trouble, pain, and possibly death. The lake and the farmlands
|
|||
south of you begin to look very friendly through the trees, now. This is your
|
||||
chance to turn back...
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
263 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ On a Forest Slope~
|
|||
forest which at this point is not in sight. To the east is a more level section
|
||||
of forest where you at least have a better fighting chance.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -41,7 +41,7 @@ On a Forest Slope~
|
|||
even is one at the bottom of this hill. You realize that although you haven't
|
||||
been in the forest that long, you are hopelessly lost.
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
264 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -65,7 +65,7 @@ In a Quiet Forest~
|
|||
and strength - it's immensity. Not a bird calls, not a creature skitters, just
|
||||
the wind, creaking through the dark branches overhead.
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
264 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -89,7 +89,7 @@ In a Quiet Forest~
|
|||
and strength - it's immensity. Not a bird calls, not a creature skitters, just
|
||||
the wind, creaking through the dark branches overhead.
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
264 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -113,7 +113,7 @@ Downhill in a Forest~
|
|||
distance down as well. All around you, the darkness prohibits any kind of sight
|
||||
distance. Makes it kind of spooky.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -138,7 +138,7 @@ level part of the forest you could hear the occassional skitter of a squirrel,
|
|||
the squak of a buzzard, even the cry of a Demon Dog was better than this
|
||||
complete silence.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -163,7 +163,7 @@ level part of the forest you could hear the occassional skitter of a squirrel,
|
|||
the squak of a buzzard, even the cry of a Demon Dog was better than this
|
||||
complete silence.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -188,7 +188,7 @@ level part of the forest you could hear the occassional skitter of a squirrel,
|
|||
the squak of a buzzard, even the cry of a Demon Dog was better than this
|
||||
complete silence.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -214,7 +214,7 @@ the forest roof and beyond, still as thick as four men at that point. You hold
|
|||
your light a little closer to the tree and see that it has some sort of markings
|
||||
on it. Off to the west, you can see some sort of glow.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -246,7 +246,7 @@ one which looks to be the oldest in this forest, if size is any indicator. You
|
|||
look down into the vines. It almost looks as if something is moving down there.
|
||||
In fact, it appears that something is glowing to the south.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -271,7 +271,7 @@ further travel in any direction. Down in the ditch, you see something small and
|
|||
shiny, although from here you cannot see exactly what the item is. Is that some
|
||||
sort of glow to the east?
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -296,7 +296,7 @@ dig into the soil of the forest feeding out it's life. Shining your light
|
|||
ahead, you think you may see furtive movement behind one of the vines. You may
|
||||
even see some kind of light off to the north.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -319,7 +319,7 @@ Heading Downhill~
|
|||
The forest still heads downhill into the fell, the depths of which contain
|
||||
only the devil knows what.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -344,7 +344,7 @@ no one home right now, or if there is anyone home, they are being very quiet and
|
|||
very still. Looking around you, you realize that you may be just a little lost.
|
||||
Make that a lot lost.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -368,7 +368,7 @@ Lost in the Forest~
|
|||
gives some sort of reminder to you where you are, but all you can see in any
|
||||
direction is dark, twisted trees and the hill, always leading down.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -392,7 +392,7 @@ A Faint Path~
|
|||
floor of this forest, you think you see some sort of trail. It appears that the
|
||||
trail leads east and west, toward something...
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -417,7 +417,7 @@ sort of life. Although the greenery is only needles, it still gives you pause
|
|||
and makes you glad that at least in one part of this awful place, something
|
||||
lives in accordance with nature.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -443,7 +443,7 @@ the sun is still shining, where you do not have to fear for your life every step
|
|||
of the way. It is easy to forget there are still places like that - at least
|
||||
while you are down here.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -468,7 +468,7 @@ if you could get up on the boulder, you might get a good view of the way
|
|||
downhill. The only other option is to just continue down hill and hope for the
|
||||
best.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -493,7 +493,7 @@ your head. You notice that although they are peeling quite badly, the peeling
|
|||
seems to have been scuffed or pulled off in some spots. What kind of animal
|
||||
could climb vines that high and that thin?
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -517,7 +517,7 @@ A Quiet Section of the Forest~
|
|||
easier feeling than the parts that were noisy. In fact, it creeps you out.
|
||||
Where are all the animals?
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -541,7 +541,7 @@ Near a Rabbit Hole~
|
|||
know. Seems strange that a rabbit could survive in a place like this, with the
|
||||
lack of greenery anywhere.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -566,7 +566,7 @@ The huge trunk is blasted in half about twenty feet above your head. The tree
|
|||
was so large that when it fell, one of it's branches fell to make a natural
|
||||
bridge across a large ditch.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ Leaf Strewn Slope~
|
|||
every inch of the way, making it impossible for you to move quietly at all. So
|
||||
much for remaining inconspicuous.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -614,7 +614,7 @@ Leaf Strewn Slope~
|
|||
every inch of the way, making it impossible for you to move quietly at all. So
|
||||
much for remaining inconspicuous.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -638,7 +638,7 @@ An Abandoned Campsite on the Hillside~
|
|||
have at one time been a firepit for someone or a group of someones. Or a group
|
||||
of its.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -664,7 +664,7 @@ first place. Most people with some shred of common sense wouldn't even have
|
|||
given it a second thought when they saw those rungs in the stone, they would've
|
||||
turned right around. Maybe you should've, too.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -690,7 +690,7 @@ first place. Most people with some shred of common sense wouldn't even have
|
|||
given it a second thought when they saw those rungs in the stone, they would've
|
||||
turned right around. Maybe you should've, too.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -714,7 +714,7 @@ Heading Down a Leaf Strewn Slope~
|
|||
valley. Whatever is down there, it can't be all that appealing, having to hide
|
||||
away like this from the rest of the world.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -738,7 +738,7 @@ On a Hill in the Forest~
|
|||
valley. Whatever is down there, it can't be all that appealing, having to hide
|
||||
away like this from the rest of the world.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -766,7 +766,7 @@ be considered meager at best out in the world above, here it seems to burn with
|
|||
a fierce light, one that makes you squint. You see that all along the lane
|
||||
there are similiar lanterns on posts as well.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -787,7 +787,7 @@ along the street, but try as you might, you cannot see a single business or
|
|||
tavern of any sort. Strange that a village, even one in the middle of nowhere,
|
||||
would not have an inn or something.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -807,7 +807,7 @@ Voce Lane~
|
|||
There is one, in fact, just east of you now. To the north is a small bit of the
|
||||
lane that leads back out into the forest and back up the hill.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -827,7 +827,7 @@ Voce Lane~
|
|||
sort of folk could live in such seclusion. You think you may hear a bit of
|
||||
singing off to the southwest.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -844,7 +844,7 @@ building you have seen thus far in this village. The singing you have been
|
|||
hearing comes from that building, or at least from that general direction. The
|
||||
road runs north and south from you as well.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -865,7 +865,7 @@ comes from the northwest. It would be quite a beautiful sound were it not
|
|||
coming from somewhere in this dark and gloomy village deep in this dark and
|
||||
sinister forest.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -881,7 +881,7 @@ Voce Lane~
|
|||
To the north the lane runs through the center of the village, south the lane
|
||||
leads out into the forest, sloping upward out of this hollow.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -903,7 +903,7 @@ ahead into the village and notice, to your alarm, that there seems to be no inn
|
|||
or tavern of any kind. Strange that a village, even a small one like this,
|
||||
would have no place to rest.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -926,7 +926,7 @@ at best, seems to blaze with light down here in the darkest realms of the
|
|||
forest. You may climb back up the slope or investigate this small forest
|
||||
village.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1316,7 +1316,7 @@ To the northwest there is another large building of some sort, it almost looks
|
|||
to be a temple itself. Voce Lane, the main street through the village, is just
|
||||
east of you.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1335,7 +1335,7 @@ evil forest, almost get killed, search their way into this village through the
|
|||
hollow, and then start singing? Maybe it would be best not to open those doors,
|
||||
after all.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ Steps Leading Down to the Sea~
|
|||
top of the steps looms, while below you, the steps continue for what seems an
|
||||
eternity.
|
||||
~
|
||||
265 0 0 0 0 5
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -32,7 +32,7 @@ Down the Cliff-Face~
|
|||
depending on the way you're heading. It looks as if there may be some sort of
|
||||
cave down from here.
|
||||
~
|
||||
265 0 0 0 0 5
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -49,7 +49,7 @@ now. There appears to be an opening in the rock to your east. Inside you can
|
|||
only see darkness, so it is possible that it is simply a natural fissure, but
|
||||
then again, who knows?
|
||||
~
|
||||
265 0 0 0 0 5
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -69,7 +69,7 @@ On the Steps~
|
|||
as a breeze ruffles your clothing. You begin to feel a bit better about your
|
||||
day - the sea can do that to a person.
|
||||
~
|
||||
265 0 0 0 0 5
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -84,7 +84,7 @@ The Base of the Steps~
|
|||
You stand at the bottom of a set of steps cut into the face of the cliff
|
||||
here. The beach runs along east to west here as far as you can see.
|
||||
~
|
||||
265 0 0 0 0 5
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -600,7 +600,7 @@ In the Kracken's Den~
|
|||
not just in a small spot, ALL of the water is moving from some kind of monstrous
|
||||
movement under the water.
|
||||
~
|
||||
265 0 0 0 0 6
|
||||
265 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -155,7 +155,7 @@ your south, the forest growing right up to the edge and up the edge in some
|
|||
spots. There is a set of rungs grooved into the cliff face here. It looks as
|
||||
if you may be able to climb up!
|
||||
~
|
||||
266 5 0 0 0 0
|
||||
266 5 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -180,7 +180,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -205,7 +205,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -230,7 +230,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -255,7 +255,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -280,7 +280,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -305,7 +305,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -330,7 +330,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -355,7 +355,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -380,7 +380,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -405,7 +405,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -430,7 +430,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -455,7 +455,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -482,7 +482,7 @@ the corner of your eye. Always just out of sight. The cliff face runs along to
|
|||
your south, the forest growing right up to the edge and up the edge in some
|
||||
spots.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -505,7 +505,7 @@ the corner of your eye. Always just out of sight. The cliff face runs along to
|
|||
your south, the forest growing right up to the edge and up the edge in some
|
||||
spots.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -526,7 +526,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -551,7 +551,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -576,7 +576,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -601,7 +601,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -626,7 +626,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -651,7 +651,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -676,7 +676,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -702,7 +702,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. Off to the east is a deep
|
||||
hollow, dark and foreboding.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -723,7 +723,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -748,7 +748,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -773,7 +773,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -798,7 +798,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 0 0 0 0 0
|
||||
266 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -826,7 +826,7 @@ your south, the forest growing right up to the edge and up the edge in some
|
|||
spots. To the east there is some sort of break in the forest, maybe a clearing
|
||||
or something, although it doesn't look like it gets any lighter...
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -849,7 +849,7 @@ the corner of your eye. Always just out of sight. To the south is a strange
|
|||
opening in the trees, almost as if it lead to a meadow or field of some sort,
|
||||
but it couldn't be, because it is still just as dark as ever in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -874,7 +874,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -899,7 +899,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -925,7 +925,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. North is a deep hollow, one
|
||||
which looks to hold a great many dark secrets.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -947,7 +947,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To the south the forest
|
||||
slopes steepy downhill into a deep valley or hollow.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -969,7 +969,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The cliff face runs along
|
||||
beside you on the south, hemming you into the forest.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -990,7 +990,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1015,7 +1015,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1040,7 +1040,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1067,7 +1067,7 @@ the corner of your eye. Always just out of sight. Towering high above the
|
|||
trees to your west is a huge, wood sided house which seems to lean to one side.
|
||||
It looks very old and very unsafe.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1092,7 +1092,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1117,7 +1117,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1142,7 +1142,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1169,7 +1169,7 @@ the corner of your eye. Always just out of sight. South of you a large house
|
|||
rises from the forest floor, it's top floor higher than the towering trees all
|
||||
around you. The house looks very old and very unsafe. Also uninviting.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1195,7 +1195,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To the west is the cliff
|
||||
face, solid and unyielding, penning you into this awful place.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1217,7 +1217,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To the north is a huge
|
||||
house, very old and ugly. There are no lights of any kind coming from it.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1242,7 +1242,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1267,7 +1267,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1293,7 +1293,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The cliff face runs along
|
||||
beside you on the south, hemming you into the forest.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1315,7 +1315,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The cliff face runs along
|
||||
beside you on the south, hemming you into the forest.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1336,7 +1336,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1363,7 +1363,7 @@ the corner of your eye. Always just out of sight. To the west is some sort of
|
|||
deep fell or hollow where the forest slopes downward out of sight toward the
|
||||
rocky cliff far to the west.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1388,7 +1388,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1416,7 +1416,7 @@ house to your east, one that stands extremely tall in this monstrous forest.
|
|||
The house looks to be in deplorable condition, it leans to one side looking as
|
||||
if it might fall over at any time.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1441,7 +1441,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1466,7 +1466,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1525,7 +1525,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To the west is the cliff
|
||||
face, solid and unyielding, penning you into this awful place.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1547,7 +1547,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky cliff runs along
|
||||
beside you on the west.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1570,7 +1570,7 @@ the corner of your eye. Always just out of sight. The cliff face is to the
|
|||
west, hemming you into this evil forest. To the south is some sort of hollow
|
||||
which leads downhill into territory that you cannot see from here.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1594,7 +1594,7 @@ west side, an ever present reminder that you are trapped in this valley. To the
|
|||
north there is some sort of hollow, or slope that leads downward into deeper
|
||||
forest. Looks very ominous, caution is advised.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1618,7 +1618,7 @@ abrupt turn here, curving itself north and east, running along your south and
|
|||
west sides. It looks as if this forest may be completely enclosed by this
|
||||
strange rock formation.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1636,7 +1636,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky cliff makes a turn
|
||||
heading north and west, blocking you movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1653,7 +1653,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1679,7 +1679,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky cliff makes a turn
|
||||
heading north and west, blocking you movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1696,7 +1696,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1721,7 +1721,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
|||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1747,7 +1747,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To your north is a deep,
|
||||
dark valley. It looks exteremely uninviting from here, best to just pass it by.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1769,7 +1769,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To the north the forest runs
|
||||
downhill into a deep fell.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1792,7 +1792,7 @@ the corner of your eye. Always just out of sight. To the south is a deep
|
|||
hollow, many miles across and quite deep from the looks of it. Of course, it is
|
||||
hard to tell by looks since it is so dark here.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1816,7 +1816,7 @@ is such a presence, such a large obstacle, you feel that this valley must have
|
|||
been created on purpose by some god, some higher power, to punish the
|
||||
inhabitants for wrongdoings. Or something.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1838,7 +1838,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky wall still runs
|
||||
along on the north side. You feel like a caged animal.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1860,7 +1860,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. There is some sort of inner
|
||||
valley to the south, one that looks very deep and very dark.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1882,7 +1882,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1904,7 +1904,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1926,7 +1926,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1948,7 +1948,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1970,7 +1970,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1992,7 +1992,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2014,7 +2014,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2036,7 +2036,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky wall turns here,
|
||||
running south and east, keeping you from continuing north or west any farther.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2056,7 +2056,7 @@ here, hemming you in and hindering any movement east or north. Over time, rocks
|
|||
have fallen off from the cliffsides and piled up at the base. A set of small
|
||||
tracks seem to come and go from beneath two large rocks.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -2078,7 +2078,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rock wall runs along to
|
||||
the east.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2102,7 +2102,7 @@ movement to the east. To the west is a deep hollow, a very large one from the
|
|||
looks of it although it is hard to tell for sure in this darkness. Looks almost
|
||||
like a valley inside this valley.
|
||||
~
|
||||
266 0 0 0 0 0
|
||||
266 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2120,7 +2120,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. To the east is the rocky
|
||||
wall that holds you captive in this God-Forsaken forest.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2142,7 +2142,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky cliff makes a turn
|
||||
heading north and west, blocking you movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -2160,7 +2160,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
|||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 0
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ as far as you can see. Hundred of beautifuly garbed women of all shades
|
|||
languish on the shore; they have stony-dull eyes that stare right past you.
|
||||
Something looks not-quite-so-right in this pristine place.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 2
|
||||
D1
|
||||
To your east you can see a huge mound of dirt.
|
||||
~
|
||||
|
|
@ -56,7 +56,7 @@ Beachside Harem~
|
|||
and you can hear screaming from down in the depths. A large forest lies to
|
||||
your east, and a trail can be vaguely seen.
|
||||
~
|
||||
267 1 0 0 0 0
|
||||
267 1 0 0 0 4
|
||||
D1
|
||||
To your east you can see a beach road that leads into the forest.
|
||||
~
|
||||
|
|
@ -82,7 +82,7 @@ fill every part of the area outside the path. Strange noises and utterly
|
|||
blood-chilling screams fill the air. It is very dark here. The path leads on
|
||||
to your west, and a strange mound lies to your east.
|
||||
~
|
||||
267 1 0 0 0 0
|
||||
267 1 0 0 0 2
|
||||
D1
|
||||
The beach road continues on.
|
||||
~
|
||||
|
|
@ -101,7 +101,7 @@ priceless vases, and piles of money and jewelry everywhere. Beautiful, silent
|
|||
women dance before you, twirling in silk gowns that barely hide their beauty.
|
||||
A sound can be heard over all the racket, shouting, "Keep working! "
|
||||
~
|
||||
267 521 0 0 0 0
|
||||
267 521 0 0 0 1
|
||||
D4
|
||||
You can just see from the hole in the ground that you are right by a path that leads into the woods.
|
||||
~
|
||||
|
|
@ -117,7 +117,7 @@ fill every part of the area outside the path. Strange noises and utterly
|
|||
blood-chilling screams fill the air. It is very dark here. A large hill rises
|
||||
to your east, and the beach road lies to your west.
|
||||
~
|
||||
267 5 0 0 0 0
|
||||
267 5 0 0 0 2
|
||||
D1
|
||||
A large hill rises to your east.
|
||||
~
|
||||
|
|
@ -135,7 +135,7 @@ Creepy Road~
|
|||
Perhaps it's the total and complete silence. Or perhaps it's the skeletons
|
||||
strown haphazardly about. You just don't know.
|
||||
~
|
||||
267 4 0 0 0 0
|
||||
267 4 0 0 0 2
|
||||
D1
|
||||
The creepy road continues east.
|
||||
~
|
||||
|
|
@ -157,7 +157,7 @@ Creepy Road~
|
|||
Perhaps it's the total and complete silence. Or perhaps it's the skeletons
|
||||
strown haphazardly about. You just don't know.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 2
|
||||
D1
|
||||
The creepy road continues east.
|
||||
~
|
||||
|
|
@ -180,7 +180,7 @@ Perhaps it's the total and complete silence. Or perhaps it's the skeletons
|
|||
strown haphazardly about. You just don't know. A large building towers above
|
||||
you to the east.
|
||||
~
|
||||
267 4 0 0 0 0
|
||||
267 4 0 0 0 2
|
||||
D1
|
||||
You know, like we said, a large building lieing to your east and all.
|
||||
~
|
||||
|
|
@ -209,7 +209,7 @@ To your south, you can see the beginnings of a rock-strewn-path... Continuing
|
|||
further down, you can see the end of the hill. The forest covers up most of
|
||||
the view from here.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 4
|
||||
D4
|
||||
Looking up, you can see the zenith of Vice Hill.
|
||||
~
|
||||
|
|
@ -229,7 +229,7 @@ your south, you can see the beginnings of a rock-strewn path... Continuing
|
|||
further down, you can see the end of the hill. The forest covers up most of
|
||||
the view from here.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 4
|
||||
D4
|
||||
Looking up, you can see the zenith of Vice Hill.
|
||||
~
|
||||
|
|
@ -513,7 +513,7 @@ dark openings of two tunnels to your east and west. Of course, you could
|
|||
always go south up to the relative safety of the hill. A huge tree here looks
|
||||
climbable, and you can vaguely see a net at the top.
|
||||
~
|
||||
267 4 0 0 0 0
|
||||
267 4 0 0 0 4
|
||||
D0
|
||||
You can see a dangerous-looking tarry road to your north.
|
||||
~
|
||||
|
|
@ -546,7 +546,7 @@ Tarry Road~
|
|||
thicker and thicker as you venture north. If you go south, you'll probably be
|
||||
able to turn back before it's too late.
|
||||
~
|
||||
267 517 0 0 0 0
|
||||
267 517 0 0 0 2
|
||||
D0
|
||||
It looks very dangerous and squishy that way, but you could probably survive
|
||||
it.
|
||||
|
|
@ -566,7 +566,7 @@ thicker and thicker as you venture south. If you go north, you'll probably be
|
|||
able to turn back before it's too late. There is a sign on the side of the
|
||||
road here.
|
||||
~
|
||||
267 517 0 0 0 0
|
||||
267 517 0 0 0 2
|
||||
D0
|
||||
The tar looks even more dangerous that way, but survivable.
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ Tarry Road~
|
|||
of escape--either go forward, or don't move at all. Right ahead of you is a
|
||||
bubbling, boiling tar pit--it looks quite disgusting. PANIC!
|
||||
~
|
||||
267 517 0 0 0 0
|
||||
267 517 0 0 0 2
|
||||
D0
|
||||
Looks like that would be a VERY bad idea. I don't think you could escape
|
||||
that one.
|
||||
|
|
@ -611,7 +611,7 @@ you might, you can't get them out! Each sinks lower and lower until your
|
|||
entire legs are encased in the pit. You scream for help, but no one can hear
|
||||
you.
|
||||
~
|
||||
267 548 0 0 0 0
|
||||
267 548 0 0 0 2
|
||||
S
|
||||
#26728
|
||||
Vice Hill~
|
||||
|
|
@ -620,7 +620,7 @@ it still looks quite sinister. You notice a rocky road to your south, and you
|
|||
can ascend the hill to take a look around you. A road hangs a bit above you to
|
||||
your left by no supports! Hmm... A beautifuly made road is to your west.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 4
|
||||
D0
|
||||
You can see the beautiful Vice Hill.
|
||||
~
|
||||
|
|
@ -655,7 +655,7 @@ substance line the path--it doesn't look as if a piece of paper could be
|
|||
inserted between them. The trees have been trimmed back to allow easy passage.
|
||||
Even among all this beauty, you sense a sinister presence.
|
||||
~
|
||||
267 5 0 0 0 0
|
||||
267 5 0 0 0 1
|
||||
D1
|
||||
To your east you can see the bottom of Vice Hill.
|
||||
~
|
||||
|
|
@ -674,7 +674,7 @@ of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|||
distance. A soft chanting can be heard in the far distance, but you can see no
|
||||
sign of life. Lonliness sends you into a panicky state.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 1
|
||||
D2
|
||||
The strange trail continues on.
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ substance line the path--it doesn't look as if a piece of paper could be
|
|||
inserted between them. The trees have been trimmed back to allow easy passage.
|
||||
Even among all this beauty, you sense a sinister presence.
|
||||
~
|
||||
267 5 0 0 0 0
|
||||
267 5 0 0 0 1
|
||||
D0
|
||||
The high path continues on.
|
||||
~
|
||||
|
|
@ -719,7 +719,7 @@ of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|||
distance. A soft chanting can be heard in the far distance, but you can see no
|
||||
sign of life. Lonliness sends you into a panicky state.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 1
|
||||
D0
|
||||
The strange trail continues on..
|
||||
~
|
||||
|
|
@ -745,7 +745,7 @@ substance line the path--it doesn't look as if a piece of paper could be
|
|||
inserted between them. The trees have been trimmed back to allow easy passage.
|
||||
Even among all this beauty, you sense a sinister presence.
|
||||
~
|
||||
267 5 0 0 0 0
|
||||
267 5 0 0 0 1
|
||||
D0
|
||||
The high path continues on.
|
||||
~
|
||||
|
|
@ -764,7 +764,7 @@ of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|||
distance. A soft chanting can be heard in the far distance, but you can see no
|
||||
sign of life. Lonliness sends you into a panicky state.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 1
|
||||
D0
|
||||
The strange trail continues on..
|
||||
~
|
||||
|
|
@ -790,7 +790,7 @@ substance line the path--it doesn't look as if a piece of paper could be
|
|||
inserted between them. The trees have been trimmed back to allow easy passage.
|
||||
Even among all this beauty, you sense a sinister presence.
|
||||
~
|
||||
267 5 0 0 0 0
|
||||
267 5 0 0 0 1
|
||||
D0
|
||||
The high path continues on.
|
||||
~
|
||||
|
|
@ -809,7 +809,7 @@ of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|||
distance. A soft chanting can be heard in the far distance, but you can see no
|
||||
sign of life. Lonliness sends you into a panicky state.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 1
|
||||
D0
|
||||
The strange trail continues on.
|
||||
~
|
||||
|
|
@ -835,7 +835,7 @@ substance line the path--it doesn't look as if a piece of paper could be
|
|||
inserted between them. The trees have been trimmed back to allow easy passage.
|
||||
Even among all this beauty, you sense a sinister presence.
|
||||
~
|
||||
267 5 0 0 0 0
|
||||
267 5 0 0 0 1
|
||||
D0
|
||||
The high path continues on.
|
||||
~
|
||||
|
|
@ -854,7 +854,7 @@ of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|||
distance. A soft chanting can be heard in the far distance, but you can see no
|
||||
sign of life. Lonliness sends you into a panicky state.
|
||||
~
|
||||
267 4 0 0 0 0
|
||||
267 4 0 0 0 1
|
||||
D0
|
||||
The strange trail continues on.
|
||||
~
|
||||
|
|
@ -880,7 +880,7 @@ tarry brine to your north, and to all other directions a sinister, black forest
|
|||
is eerily silent. If you look very carefully, you can see the harbours to your
|
||||
north and east. The exits descend in all directions.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 4
|
||||
D0
|
||||
The hill descends down into a tarry road, filled with the gooey stuff.
|
||||
~
|
||||
|
|
@ -1450,7 +1450,7 @@ Most of the island is covered in forest, and extends around a huge hill. The
|
|||
far, far north shows some absolutely huge trees, and a rather large, black pool
|
||||
of what can only be tar. You can go back into the building by going east.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 1
|
||||
D1
|
||||
You see the creepy hallway.
|
||||
~
|
||||
|
|
@ -1801,7 +1801,7 @@ extremely high up from the ground. You hear birds chirping right by you, and
|
|||
feel very peaceful here--that is, as long as you are in the trees. You may go
|
||||
north or down.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 3
|
||||
D0
|
||||
The netting continues through the trees here.
|
||||
~
|
||||
|
|
@ -1826,7 +1826,7 @@ extremely high up from the ground. You hear birds chirping right by you, and
|
|||
feel very peaceful here--that is, as long as you are in the trees. You may go
|
||||
north or south on through the trees.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 3
|
||||
D0
|
||||
The netting continues through the trees here.
|
||||
~
|
||||
|
|
@ -1851,7 +1851,7 @@ extremely high up from the ground. You hear birds chirping right by you, and
|
|||
feel very peaceful here--that is, as long as you are in the trees. You may go
|
||||
north or south on through the trees.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 3
|
||||
D0
|
||||
The netting continues through the trees here.
|
||||
~
|
||||
|
|
@ -1877,7 +1877,7 @@ feel very peaceful here--that is, as long as you are in the trees. You may go
|
|||
north or south on through the trees. You can see a very dangerous tar pit
|
||||
right below you.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 3
|
||||
D0
|
||||
The netting continues through the trees here.
|
||||
~
|
||||
|
|
@ -1902,7 +1902,7 @@ extremely high up from the ground. You hear birds chirping right by you, and
|
|||
feel very peaceful here--that is, as long as you are in the trees. You may go
|
||||
north or south on through the trees.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 3
|
||||
D0
|
||||
The netting continues through the trees here.
|
||||
~
|
||||
|
|
@ -1927,7 +1927,7 @@ extremely high up from the ground. You hear birds chirping right by you, and
|
|||
feel very peaceful here--that is, as long as you are in the trees. You may go
|
||||
north to a dock, or south on through the trees.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 3
|
||||
D0
|
||||
The netting ends at a dock.
|
||||
~
|
||||
|
|
@ -1952,7 +1952,7 @@ to your south, keeping you from falling through the trees. You can see a large
|
|||
tar pit to your south--good thing there's that netting to keep you from falling
|
||||
into it.
|
||||
~
|
||||
267 0 0 0 0 0
|
||||
267 0 0 0 0 1
|
||||
D2
|
||||
The netting begins to your south.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ part of the world. There are several rumors as to where it leads,
|
|||
but no one knows for sure. Looking south, you gaze into a panorama
|
||||
of a rocky, cactus-dotted land, shimmering in the heat of the day.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D2
|
||||
A huge cactus-dotted desert spreads out before you.
|
||||
~
|
||||
|
|
@ -31,7 +31,7 @@ The Beginning Of The Southern Desert~
|
|||
appear, you are thankful that they do not grow on the path.
|
||||
To the south, you see a desert, teeming with desert life.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -248,7 +248,7 @@ mother nature, you ignore your thirst and plod onward.
|
|||
To the south the mountains rise up out of the earth like
|
||||
an ill specter.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
To the north you look down onto flatter ground.
|
||||
~
|
||||
|
|
@ -325,7 +325,7 @@ The Foothills~
|
|||
becomes easier. Far off to the east you think you see blue.
|
||||
to the south the dusty road continues.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
The road leads north into the Southern Desert.
|
||||
~
|
||||
|
|
@ -343,7 +343,7 @@ A Bend In The Fading Road~
|
|||
You are surrounded by sage brush, and heat. You can barely make out
|
||||
a path to the south.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
The path leads north into the heart of the desert mountains.
|
||||
~
|
||||
|
|
@ -360,7 +360,7 @@ A Dusty Road~
|
|||
Here the land is harsh and hot, reminding you of your
|
||||
4th-grade teacher.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
You see a 'T' in the road to the east.
|
||||
~
|
||||
|
|
@ -377,7 +377,7 @@ A Dusty 'T' Intersection~
|
|||
The dusty road here splits to the east and to the west. The
|
||||
desert continues to the south.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
The road leads north into the desert.
|
||||
~
|
||||
|
|
@ -394,7 +394,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -410,7 +410,7 @@ The Southern Desert~
|
|||
reminding you of the moon. You can barely see mountains on the east
|
||||
horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -426,7 +426,7 @@ The Southern Desert~
|
|||
reminding you of the moon. You can barely see mountains on the east
|
||||
horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -442,7 +442,7 @@ The Southern Desert~
|
|||
reminding you of the moon. The mountains to the east are snow-capped,
|
||||
and rocky.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D1
|
||||
You see mountains to the east.
|
||||
~
|
||||
|
|
@ -458,7 +458,7 @@ S
|
|||
The Southern Desert~
|
||||
The desert stretches out in every direction but east.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D3
|
||||
The Southern desert stretches out to the western horizon.
|
||||
~
|
||||
|
|
@ -470,7 +470,7 @@ An Overgrown Trail~
|
|||
You are walking down a trail, overgrown with cactus and other dry
|
||||
plants.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see a more-travelled path to the north.
|
||||
~
|
||||
|
|
@ -487,7 +487,7 @@ Way Out In The Southern Desert~
|
|||
Here the air is as dry as your step-mother's humor.
|
||||
(Thank God she's not here to watch you mud.)
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -503,7 +503,7 @@ An Overgrown Trail~
|
|||
plants.
|
||||
A path leads east from here, off into the distance.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -524,7 +524,7 @@ A Faded Footpath~
|
|||
The trail leads south, east, and west with no obvious intent
|
||||
or purpose.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -543,7 +543,7 @@ Way Out In The Desert~
|
|||
You have travelled out so far now that you have almost forgotten
|
||||
what water looks and tastes like.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -562,7 +562,7 @@ Way Out In The Desert~
|
|||
You are nowhere near where everyone else wants to be.
|
||||
How do you feel about that?
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see the trail here leads north.
|
||||
~
|
||||
|
|
@ -579,7 +579,7 @@ The Southern Desert~
|
|||
reminding you of the moon. Far off to the south-west you can
|
||||
barely see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -595,7 +595,7 @@ The Southern Desert~
|
|||
reminding you of the moon. Off to the south you can
|
||||
see a mesa, rising up from the horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -612,7 +612,7 @@ The Southern Desert~
|
|||
reminding you of the moon. Off to the south-west you can
|
||||
see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -628,7 +628,7 @@ The Southern Desert~
|
|||
reminding you of the moon. A way off to the south-west you can
|
||||
just see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -644,7 +644,7 @@ The Southern Desert~
|
|||
reminding you of the moon. Quite a way off to the south-west you can
|
||||
just see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -660,7 +660,7 @@ The Southern Desert~
|
|||
reminding you of the moon. Far off to the south-west you can
|
||||
barely see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -674,7 +674,7 @@ S
|
|||
Way Out In The Southern Desert~
|
||||
The desert stretches out in every direction.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see more desert to the north.
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ S
|
|||
Way Out In The Southern Desert~
|
||||
The desert stretches out in every direction.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see more desert to the north.
|
||||
~
|
||||
|
|
@ -719,7 +719,7 @@ S
|
|||
Way Out In The Southern Desert~
|
||||
The desert stretches out in every direction.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see more desert to the north.
|
||||
~
|
||||
|
|
@ -740,7 +740,7 @@ Near A Rocky Mesa~
|
|||
reminding you of the moon. To the south the mesa looms nearer,
|
||||
you think you can hear strange singing blowing in the wind.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -755,7 +755,7 @@ S
|
|||
Way Out In The Southern Desert~
|
||||
The desert stretches out in every direction.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see more desert to the north.
|
||||
~
|
||||
|
|
@ -773,7 +773,7 @@ North Of A Rocky Mesa~
|
|||
jut up through the desert floor.
|
||||
The mesa to the south seems ominously silent...
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
To the north you see the desert.
|
||||
~
|
||||
|
|
@ -789,7 +789,7 @@ S
|
|||
Way Out In The Southern Desert~
|
||||
The desert stretches out in every direction.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see more desert to the north.
|
||||
~
|
||||
|
|
@ -810,7 +810,7 @@ In The Brush~
|
|||
You are completely surrounded by tumbleweeds now, and
|
||||
the world is deathly silent.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
You see more brush to the north.
|
||||
~
|
||||
|
|
@ -837,7 +837,7 @@ In The Brush~
|
|||
Here you decide not to go any further, due to the increasing
|
||||
number of brambles getting caught in your clothes.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
You see more brush to the north.
|
||||
~
|
||||
|
|
@ -865,7 +865,7 @@ The Mesa~
|
|||
to about the height of 200 feet, there is no way you could ever climb
|
||||
it. Directly to the south you spot a small hole.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -884,7 +884,7 @@ S
|
|||
The Southern Desert~
|
||||
This is the largest desert you have ever seen...
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -899,7 +899,7 @@ The Southern Desert~
|
|||
The path has disappeared completely, leaving you free to
|
||||
choose any direction at all.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
This is the largest desert you have ever seen...
|
||||
~
|
||||
|
|
@ -926,7 +926,7 @@ The Southern Desert~
|
|||
The small trail you have been painstakingly following
|
||||
leads to the north and south, and a smaller trail wanders to the west.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -941,7 +941,7 @@ The Southern Desert~
|
|||
The small trail you have been painstakingly following
|
||||
leads to the north and south, with no end in sight.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -957,7 +957,7 @@ Cactus Land~
|
|||
stay away from all the pricks.
|
||||
The trail leads east and south from here.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
You see a desert path, deserted.
|
||||
~
|
||||
|
|
@ -974,7 +974,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, and a faint trail
|
||||
runs off to the west.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -995,7 +995,7 @@ A Cactus-Infested Area~
|
|||
stay away from all the pricks.
|
||||
The trail leads north and south from here.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1011,7 +1011,7 @@ A Cactus-Infested Area~
|
|||
stay away from all those darn pricks.
|
||||
The trail leads north and east from here.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1026,7 +1026,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, and a faint trail
|
||||
runs off to the west. The main path leads north and south.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1051,7 +1051,7 @@ In The Brush~
|
|||
The sage brush and tumbleweeds here press in all around you,
|
||||
making it a bit hard to walk.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1075,7 +1075,7 @@ In The Brush~
|
|||
The sage brush and tumbleweeds here press in all around you,
|
||||
making it a bit hard to walk.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1098,7 +1098,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, and the main
|
||||
path leads north and south.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1113,7 +1113,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, and the main
|
||||
path leads north and south.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1128,7 +1128,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, and the main
|
||||
path leads north and south.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1143,7 +1143,7 @@ The Southern Desert~
|
|||
The desert stretches out in every direction, and the main
|
||||
path leads north and east.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1159,7 +1159,7 @@ A Brush-Filled Trail~
|
|||
The desert stretches out in every direction, and the main
|
||||
path leads east; westward it begins to diminish....
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
You can't see far into the silent brush to the east...
|
||||
~
|
||||
|
|
@ -1175,7 +1175,7 @@ A Brush-Filled Trail~
|
|||
The desert stretches out in every direction, and you can no
|
||||
longer make out a path.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see the desert...
|
||||
~
|
||||
|
|
@ -1202,7 +1202,7 @@ A Clearer Trail~
|
|||
The trail here is clearing a little, you carefully notice
|
||||
broken twigs and brush-marks on the desert floor.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
You see the desert...
|
||||
~
|
||||
|
|
@ -1234,7 +1234,7 @@ About half way up it you can see the outlines of a sealed door.
|
|||
Looking about, you wonder why you begin to
|
||||
hear noises...
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
You see the front end of a stone wigwam of some sort.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -2136,7 +2136,7 @@ be heard gurgling amidst nearby rocks and leading into a small luminous pond.
|
|||
Plant life blooms abundantly here, grasses and mosses covering every surface,
|
||||
colourful flower blossoms and tree sprouts beginning to show through the green.
|
||||
~
|
||||
27 0 0 0 0 0
|
||||
27 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -2149,7 +2149,7 @@ trees and plant life. Many varieties of animal can be glimpsed wandering
|
|||
through the grasses and brush, the signs of humanoid civilization visible in the
|
||||
form of distant villages.
|
||||
~
|
||||
27 0 0 0 0 0
|
||||
27 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -2175,7 +2175,7 @@ ground, the aftermath of a felling in recent years. Brown grasses rustle
|
|||
restlessly in the somewhat smoky air, and the peaks of a mountain range are
|
||||
only just visible to the north.
|
||||
~
|
||||
27 0 0 0 0 0
|
||||
27 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ S
|
|||
The Foothills~
|
||||
You stand in the foothills surrounding the Icy-Mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -32,7 +32,7 @@ The Foothills~
|
|||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately south of here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -47,7 +47,7 @@ The Foothills~
|
|||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately south of here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -62,7 +62,7 @@ The Foothills~
|
|||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately south and west of here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -101,7 +101,7 @@ The Foothills~
|
|||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately east of here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -187,7 +187,7 @@ The Foothills~
|
|||
You are in the foothills surrounding the Icy-mountain, which
|
||||
rises towards the sky just west of you.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -254,7 +254,7 @@ The Foothills~
|
|||
is a mountain trail leading up along the side of the mountain
|
||||
east of you.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -355,7 +355,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills east of the Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -370,7 +370,7 @@ The Foothills~
|
|||
You are in the foothills. There is a mountain rising to your
|
||||
easthand side.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -385,7 +385,7 @@ The Foothills~
|
|||
You are in the foothills surrounding the Icy-mountain. There
|
||||
is a trail leading up the montain north of here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -408,7 +408,7 @@ The Foothills~
|
|||
You are in the foothills surrounding the Icy-mountain. There
|
||||
is a path leading up along the mountainside north of you.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -426,7 +426,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -440,7 +440,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -458,7 +458,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -487,7 +487,7 @@ The Wasteland Hills~
|
|||
You are in some completely wasted, tiresome, boring and
|
||||
totally ugly hills. There are some droppings left here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -511,7 +511,7 @@ The Wasteland Hills~
|
|||
north you barely make out the contours of a pointy mountain and
|
||||
its foothills.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -526,7 +526,7 @@ The Wasteland Hills~
|
|||
You are on a path in the hills. Apart from down to the south
|
||||
there is nothing but brown, dull and wasted hills surrounding you.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -547,7 +547,7 @@ hills. North of here you can barely make out the shape of
|
|||
a pointy mountain with some rather large foothills just in
|
||||
front of it.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -565,7 +565,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills surrounding the mountainside.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -603,7 +603,7 @@ The Foothills~
|
|||
You are in the foothills surrounding the mountain. A large
|
||||
claymore is lying on the ground here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -622,7 +622,7 @@ The Wasteland Hills~
|
|||
You are surrounded by smooth hills right in the middle of
|
||||
absolute nowhere.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -637,7 +637,7 @@ The Wasteland hills~
|
|||
You are on a little path leaing through the smooth, brown hills
|
||||
of complete waste. Right beneath you is some wasteland fields.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -655,7 +655,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are on the wast, wasted fields in the middle of nowhere.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -670,7 +670,7 @@ The Wasteland Fields~
|
|||
You are on the vast, wasted fields in the middle of nowhere.
|
||||
Above you is quite clearly some hills.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -689,7 +689,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills. Where else?
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -704,7 +704,7 @@ The Foothills~
|
|||
You are in the foothills. North of here a small path is finding
|
||||
its way up along the Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -722,7 +722,7 @@ S
|
|||
The Foothills~
|
||||
You are in the foothills surrounding the large pointy Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -736,7 +736,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are in the brown, tiresome fields.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -750,7 +750,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are surrounded by fields!!!
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -768,7 +768,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are on a large field which do not seem to have an end to it.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -782,7 +782,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are on a large field. Is there possibly an end to it??
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -797,7 +797,7 @@ The Wasteland Fields~
|
|||
You are on a large field, which as you clearly can tell is
|
||||
nothing but waste.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -812,7 +812,7 @@ The Wasteland Fields~
|
|||
You are on a humongous, almost corroded field. There is a little
|
||||
stalk of wheat growing here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -834,7 +834,7 @@ S
|
|||
The Wasteland fields~
|
||||
You are on a vast field and it sure is vast.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -852,7 +852,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are in the fields to your utter dissatisfaction.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -866,7 +866,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are in some fields. They do not look fertile at all.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -880,7 +880,7 @@ S
|
|||
The Wasteland Fields~
|
||||
You are in waste which happens to have the form of fields.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -895,7 +895,7 @@ The Wasteland Fields~
|
|||
You are in the middle of a large, brown field, not nice
|
||||
looking, but it just isn't.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -907,7 +907,7 @@ The Wasteland Fields~
|
|||
in complete waste. Only some aufwuchs on a stone seem to be able
|
||||
to exist here.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -928,7 +928,7 @@ ground with the sound of a soft howl. The vegetation seem to have
|
|||
lost the battle to some greater force as it gradually disappears
|
||||
towards the east.
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
270 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ the town of Sundhaven find it their pleasure to lounge here. The dark marble
|
|||
temple rises like a shadow to the north, the vivid colors of roses eastwards,
|
||||
and the library lies to the west. There is a stone arch to the south.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -143,7 +143,7 @@ the temple rises among the town smoke, and a set of steps to the north leads up
|
|||
to the northern square before the cliffs edge. Black willows grow in small
|
||||
clusters to the east and west.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -170,7 +170,7 @@ The temple garden~
|
|||
An impressionistic splash of red, black and gold meets the eye, accompanied
|
||||
by the intoxicating fragrance of roses growing nearly wild in this garden.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -183,7 +183,7 @@ half grown over with dark green ivy. Before you to the south are the stone
|
|||
steps leading up to the town gallows, and northwards lies the courtyard of the
|
||||
temple.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -201,7 +201,7 @@ air. The cliffs and the northern gate of the town lie north of here, the lane
|
|||
paralleling the cliffs runs east and west, and the entrance to the temple is
|
||||
southwards.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -228,7 +228,7 @@ foggy wetland. The graveyard for the dead of Sundhaven lies near the foot of
|
|||
the cliffs, and in the far distance you can make out the blue line of the sea
|
||||
closing the horizon.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
gate
|
||||
|
|
@ -245,7 +245,7 @@ A lane bordering the cliffs~
|
|||
fills the heavily trafficked lane with a salty scent. The path is lined with a
|
||||
few oaks, and shops lie to the north and south.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -296,7 +296,7 @@ which a pleasant scent is drifting, and the road continues, narrowing, to the
|
|||
west towards the homes of the residents. Eastwards lies shops and the northern
|
||||
gate; a shaded lane travels to the south.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -322,7 +322,7 @@ park is a quiet, relaxing place, with the exception of the occasional explosion
|
|||
coming from a pale tower rising to the northwest, accompanied by a brilliant
|
||||
flash of light.
|
||||
~
|
||||
271 1 0 0 0 0
|
||||
271 1 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -340,7 +340,7 @@ the cliff lane runs east-west. An occasional explosion from a pale stone tower
|
|||
to the north startles you, and piques your curiousity about that strange place.
|
||||
|
||||
~
|
||||
271 1 0 0 0 0
|
||||
271 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -422,7 +422,7 @@ intervals, to the joy of hidden enemies and law-abiding citizens. You note
|
|||
there is plenty of room for spectators. Besides the east-west road, a stone
|
||||
arch stands to the north, and a well-travelled path leads southwards.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -447,7 +447,7 @@ stone is barely holding together. Moss and weeds have all but overgrown the
|
|||
rock-strewn surface. Balmy, roguish scents are drifting out of a dark,
|
||||
ivy-clothed building to the east.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -495,7 +495,7 @@ The southern path~
|
|||
black-tipped grass. By night the moths gather by a fatal instinct round the
|
||||
glow of torches lining the way, beating their wings heavily.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -512,7 +512,7 @@ with traces of human filth as you pass into the poorer section of Sundhaven.
|
|||
The shanties and town dump add a mild stench to the air, and attest to the
|
||||
virtual burglaries of the poor by the rich.. And often by the poor.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -549,7 +549,7 @@ The town dump~
|
|||
almost visible brown haze among the heaps of trash, clouding your senses.
|
||||
Those who call it home certainly smell as decayed as it does.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -571,7 +571,7 @@ The town dump~
|
|||
pleasantries... Suffice it to say that very little that should be alive here
|
||||
is, and vice-versa.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ repelling you in another direction automatically such that it takes a great
|
|||
conscious effort for you to turn that way. The path heads north into the
|
||||
town's mainstream, and south closer to the wildlands beyond it.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -611,7 +611,7 @@ coverings on their feet, attracting all sorts of loafers and siteseers who come
|
|||
on days off to relax and watch the festivities at the gallows. A bloody trail
|
||||
leads into a building to the south.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -637,7 +637,7 @@ A sandy bend before the east gate~
|
|||
to be forged from some heavy metal and painted white. The ground is a mix of
|
||||
shuffled black and gold sand where the two roads meet.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -658,7 +658,7 @@ no entrance can be seen from here, and the black stone of the weapons shop is
|
|||
westwards. The road is treeless and wide, the air laiden with smoke and the
|
||||
shouts of bartering.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -679,7 +679,7 @@ their business. The armoury stands to the west, emitting heat from the fires
|
|||
of the forge. Occasional drunken shouts and laughter can be heard from a
|
||||
smoking lodge to the east.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -704,7 +704,7 @@ road, reducing the sinking effect of mud during the rains. The air here is
|
|||
heavy with the smell of delicious food, fresh bread baking, and something
|
||||
spicier, to the east.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -728,7 +728,7 @@ A bend in the road~
|
|||
small, blackened stone structure to the north. Patches of gold sand are
|
||||
scattered about.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -752,7 +752,7 @@ A lane bordering the cliffs~
|
|||
travels east and west paralleling the cliffs just around the shops to the
|
||||
north. Faint bird cries are issuing from the building to the south.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -777,7 +777,7 @@ summer fades to autumn. Between the trees to the west, something sparkles
|
|||
tauntingly from the dark doorway of a small shop. Eastwards the dome of the
|
||||
temple can be seen rising.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -799,7 +799,7 @@ pickpocket or two, for the lane is broad and the shadows of the trees leave
|
|||
plenty of hiding places. However, the frequent presence of guards gives a
|
||||
feeling of security.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -820,7 +820,7 @@ dappled light on the ground, which shifts languidly back and forth in the
|
|||
breeze. To the west stands the old post office, and the lane continues north
|
||||
and south.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -842,7 +842,7 @@ by the din of the town going about its daily business. The ornate west gate
|
|||
lies just to the west, a road paved with black sand runs east and north is a
|
||||
lane shaded by oak and ash trees.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -863,7 +863,7 @@ the unpleasant affects of copious mud during the frequent rains and heavy fogs
|
|||
of the region. The road is so heavily travelled it has almost been packed down
|
||||
into a hard surface.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -911,7 +911,7 @@ The east gate of Sundhaven~
|
|||
from iron and painted bone-white. A hot desert wind blows through the grating
|
||||
sporadically, giving hint to the vast regions beyond.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
gate
|
||||
|
|
@ -929,7 +929,7 @@ to the west, bordered by slender elms. The ivy so plentiful in the town is
|
|||
twined and braided about its intricate coils and carvings, which consist
|
||||
largely of prowling cats and eclipsed circle designs.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1030,7 +1030,7 @@ The rooftop at Mekala's~
|
|||
circle about above your head, curious about the food but too shy to descend.
|
||||
A few tables stand adorned with simple white tablecloths and red candles.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1133,7 +1133,7 @@ cliff and the lands beyond in its pale jaws. Far beyond the whiteness opens
|
|||
out to reveal a welcome azure that is the mantle of the sea. A trail
|
||||
disappears downwards into the mist.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
gate
|
||||
|
|
@ -1148,7 +1148,7 @@ graveyard near the foot of the cliff to the north, and beyond it, the pearl
|
|||
blue sea, clothing the far horizon. The mages have made this a favored place
|
||||
for recreational studies.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1220,7 +1220,7 @@ wind. To the west rise the bluffs and gardens of the homes of Sundhaven's
|
|||
varied people; citizens can also be seen passing eastwards into the town
|
||||
itself.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1242,7 +1242,7 @@ you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
|
|||
winds, and dotted with purple heather and green mosses. A path strays through
|
||||
the clifftop hills.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
gate
|
||||
|
|
@ -1260,7 +1260,7 @@ you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
|
|||
winds, and dotted with purple heather and green mosses. A path strays through
|
||||
the clifftop hills.
|
||||
~
|
||||
271 0 0 0 0 0
|
||||
271 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ A path of black grass~
|
|||
black, wiry grass, that at first site gives the place a ravaged, charred look.
|
||||
However, the vegetation is living, just endowed with a dark hue.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -113,7 +113,7 @@ is little way to explain the odd feeling of foreboding about this place. No
|
|||
birds sing, no rat scurries in the open, the leaves rustle barely enough to
|
||||
break the silence. Yet an odd presence makes itself felt.
|
||||
~
|
||||
272 1 0 0 0 0
|
||||
272 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -200,7 +200,7 @@ white and red colors. There is a grassy space in the center, circled by smooth
|
|||
grey stones, where children play and older residents of the town picnic and
|
||||
enjoy themselves.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -272,7 +272,7 @@ Passing through a vine-wreathed gate~
|
|||
little-travelling. You wonder if there is anything of use to you out this
|
||||
remote way, apparently passing out of the residential area.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -306,7 +306,7 @@ dense illumination. Here the lane is lined with poles hung with lanterns
|
|||
giving off a mild golden glow, swinging in the breeze. The wind passes more
|
||||
strongly along a lane to the north.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -323,7 +323,7 @@ hanging golden lanterns that provide a bright radiance. A few white stone
|
|||
houses, small but cozy-looking, lie just east and west, enjoying the
|
||||
luminescence.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -367,7 +367,7 @@ A wide cart path~
|
|||
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
|
||||
dense forest is blurred with low-hanging clouds.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
gate~
|
||||
|
|
@ -383,7 +383,7 @@ An untravelled path~
|
|||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -403,7 +403,7 @@ An untravelled path~
|
|||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -419,7 +419,7 @@ An untravelled path~
|
|||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -437,7 +437,7 @@ deserted, it is lonely, yet a particularly green bluff forms a plateau just
|
|||
above you. It calls to you in an eerie way, yet emits a chaotic aura that
|
||||
might be best left alone.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 4
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -454,7 +454,7 @@ the only sound is that of the wind whistling over the moors. A haunting,
|
|||
otherworldly presence has made this bluff its home, casting what malevolence it
|
||||
yet can on the mortal world, and giving the bluff its name.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -467,7 +467,7 @@ oaks and maples with leaves the color of honey. To the north a black gate is
|
|||
closed against the clamor of the world, and the road continues east to town,
|
||||
and west where it vanishes into a fog banked forest.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -487,7 +487,7 @@ The black orchard gate~
|
|||
the shallow wind. Beyond, rows of brambles are stretching past the range of
|
||||
your vision.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
gate~
|
||||
|
|
@ -504,7 +504,7 @@ in lines and stretching their thorny tendrils across your path. The limbs
|
|||
trail low, heavy with fruit in temperate climate. High stone walls protect
|
||||
this precious bower from the destructive noise and thoughts of ordinary humans.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -525,7 +525,7 @@ blackberry shrubs that seem to form a protective shroud of thorns about the
|
|||
area. Ivy vines hang loose from its many-cornered limbs. Some images have
|
||||
been carved into the oak.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -558,7 +558,7 @@ in lines and stretching their thorny tendrils across your path. The limbs
|
|||
trail low, heavy with fruit in temperate climate. High stone walls protect
|
||||
this precious bower from the destructive noise and thoughts of ordinary humans.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -579,7 +579,7 @@ in lines and stretching their thorny tendrils across your path. The limbs
|
|||
trail low, heavy with fruit in temperate climate. High stone walls protect
|
||||
this precious bower from the destructive noise and thoughts of ordinary humans.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -597,7 +597,7 @@ repelling you in another direction automatically such that it takes a great
|
|||
conscious effort for you to turn that way. The path heads north into the
|
||||
town's mainstream, and south closer to the wildlands beyond it.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -635,7 +635,7 @@ in black iron and covered with ivy. Beyond it, days distant, the mountains of
|
|||
black glass rise shrouded in permanent night. Northwards lies the spread of
|
||||
the town of Sundhaven, hooded in wreaths of cooking smoke.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -846,7 +846,7 @@ in lines and stretching their thorny tendrils across your path. The limbs
|
|||
trail low, heavy with fruit in temperate climate. High stone walls protect
|
||||
this precious bower from the destructive noise and thoughts of ordinary humans.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -859,7 +859,7 @@ in lines and stretching their thorny tendrils across your path. The limbs
|
|||
trail low, heavy with fruit in temperate climate. High stone walls protect
|
||||
this precious bower from the destructive noise and thoughts of ordinary humans.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -871,7 +871,7 @@ A wide cart path~
|
|||
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
|
||||
dense forest is blurred with low-hanging clouds.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ the southeast you think you can catch glimpses of the thatched roofs of yet
|
|||
another village, this one smaller and more humble. A trail south along the
|
||||
cobblestone wall seems to head in that direction.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1104,7 +1104,7 @@ Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall
|
|||
under its green tendrils. A stony path can be made out to the north, and the
|
||||
wall makes its way southwards to a corner.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1121,7 +1121,7 @@ the north and west. Ivy growing along the wall here brushes your arm as you
|
|||
pass. Dense shrubbery lining the path to the east renders that way
|
||||
unnavigable.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1138,7 +1138,7 @@ cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of
|
|||
the town must be somewhere near. You can make out the buzz of city life,
|
||||
hushed by the stone barrier, from the north.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1155,7 +1155,7 @@ town wall of Sundhaven and southwards to a short drop. Moss completely covers
|
|||
and overflows from the oaks, brushing the hair and helms of all but the
|
||||
shortest races of beings.
|
||||
~
|
||||
272 1 0 0 0 0
|
||||
272 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1173,7 +1173,7 @@ place looks well-travelled by some hardy population of small-footed creatures.
|
|||
One path continues in a north-south vein over the cliff, another breaks off and
|
||||
leads east.
|
||||
~
|
||||
272 1 0 0 0 0
|
||||
272 1 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1190,7 +1190,7 @@ with spanish moss. (Except this was before Spain. ) It comes to an end before
|
|||
the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the
|
||||
rock on which you are poised, and flows southward.
|
||||
~
|
||||
272 1 0 0 0 0
|
||||
272 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1484,7 +1484,7 @@ ivy. The busy murmur of citylife can be heard from beyond. Southwards, the
|
|||
cobblestone road crosses a meadow of sorts before disappearing into a line of
|
||||
dark woods.
|
||||
~
|
||||
272 0 0 0 0 0
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
gate~
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ Entrance to Smurfville~
|
|||
You see before you several tiny houses with little blue people scurrying
|
||||
about their tasks. Everyone seems SO happy.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
Onward to smurf village.
|
||||
~
|
||||
|
|
@ -25,7 +25,7 @@ Smurfberry Patch~
|
|||
picket fences block passage to the south and west. You can continue on to the
|
||||
north or east, where more of the smurfberry patch awaits.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -48,7 +48,7 @@ Everywhere you look there are neat litte smurfberry bushes with ripe
|
|||
smurfberries on them. To the south there is a small picket fence keeping you
|
||||
from the wild jungle beyond.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -74,7 +74,7 @@ Smurfberry Patch~
|
|||
You are in the south-east corner of this wonderfully cute smurfberry patch.
|
||||
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -96,7 +96,7 @@ Smurfy Road~
|
|||
smurfy well in the distance and to the east you see some nice smurfy houses
|
||||
aligned in a perfect row.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
Smurfy Road leads off to the north.
|
||||
~
|
||||
|
|
@ -201,7 +201,7 @@ Smurfberry Patch~
|
|||
Oh goodie, even more smurfberry patch! To the east, you see a white picket
|
||||
fence.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -226,7 +226,7 @@ S
|
|||
Smurfberry Patch~
|
||||
Everywhere you look, there are neat rows of Smurfberry bushes.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -257,7 +257,7 @@ Entrance to Smurfberry Patch ~
|
|||
You see ordered rows of bushes growing what appear to be Smurfberries. The
|
||||
patch continues to the north, south and west. To the east lies Smurfy Road.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -289,7 +289,7 @@ Smurfy Road~
|
|||
north, you see a cute little smurfy well. To the west is what appears to be a
|
||||
Smurfberry Patch. To the east, you see yet another row of well-kept houses.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
You see the road leading to a smurfy well.
|
||||
~
|
||||
|
|
@ -393,7 +393,7 @@ Smurfberry Patch~
|
|||
more rows of smurfberry bushes, neatly aligned. To the north and west you see
|
||||
a small white picket fence preventing you from going farther.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D1
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -414,7 +414,7 @@ Smurfberry Patch~
|
|||
The smurfberry patch extends to the south, east, and west. There is a white
|
||||
picket fence to the north, blocking your passage in that direction.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D1
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -441,7 +441,7 @@ Smurfberry Patch~
|
|||
more rows of smurfberry bushes, neatly aligned. To the north and east you see
|
||||
a small white picket fence preventing you from going farther.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D2
|
||||
You see more smurfberries growing in nice neat rows.
|
||||
~
|
||||
|
|
@ -464,7 +464,7 @@ looks like the central meeting place for the Smurfs. This appears to be the
|
|||
northern end of Smurfville. There is a sinister-looking road leading off to
|
||||
the north.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
The path leading north appears to be rarely used, as it is overgrown with
|
||||
weeds.
|
||||
|
|
@ -521,7 +521,7 @@ Road to Gargamel's Castle~
|
|||
You are on a not-too-well paved road leading to a large sinister-looking
|
||||
castle to the north. Eerie theme music is filtering down from the castle.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
You see Gargamel's castle looming in the distance.
|
||||
~
|
||||
|
|
@ -537,7 +537,7 @@ S
|
|||
A T-intersection~
|
||||
You are on a T-intersection of two rarely-used paths.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D1
|
||||
You hear the Barney theme song drifting on the wind.
|
||||
~
|
||||
|
|
@ -560,7 +560,7 @@ Barney's Playland~
|
|||
walls of this once well-lit area. Several indistinguishable corpses litter the
|
||||
ground and a putrid stench hangs in the air.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 2
|
||||
D3
|
||||
You see a path leading away from this disaster.
|
||||
~
|
||||
|
|
@ -574,7 +574,7 @@ appears to be mostly deserted, with possibly a few inhabitants. The entrance
|
|||
to the castle is unguarded, but you are not sure you want to see what's inside.
|
||||
|
||||
~
|
||||
274 1 0 0 0 0
|
||||
274 1 0 0 0 2
|
||||
D0
|
||||
You see a large iron door leading into the abode of Gargamel.
|
||||
~
|
||||
|
|
@ -628,7 +628,7 @@ Papa Smurf Lane~
|
|||
This is a cute, smurfy road with houses to the north and south. The road
|
||||
continues to the east and west.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
You see Vanity Smurf's house.
|
||||
~
|
||||
|
|
@ -656,7 +656,7 @@ Papa Smurf Lane~
|
|||
continues to the west. To the east you see the formidable house of Papa Smurf.
|
||||
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
You see Athletic Smurf's house.
|
||||
~
|
||||
|
|
@ -684,7 +684,7 @@ Smurfette Lane~
|
|||
This is a cute, smurfy road with houses to the north and south. The road
|
||||
continues to the east and west.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
You see Artistic Smurf's house.
|
||||
~
|
||||
|
|
@ -711,7 +711,7 @@ Smurfette Lane~
|
|||
This is a cute, smurfy road with houses to the north and south. The road
|
||||
continues to the east and west.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
You see Fireman Smurf's house.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ power comes DANGER!!"
|
|||
A feeling of hope and uneasiness pervades your body as you think about the
|
||||
city of New Sparta!
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see a bustling harbourplace.
|
||||
~
|
||||
|
|
@ -41,7 +41,7 @@ as suddenly as they appeared.
|
|||
The harbourplace continues to the east and west. To the north you
|
||||
see the downtown section of New Sparta.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
To the north lies Broadway, the main street of New Sparta.
|
||||
~
|
||||
|
|
@ -73,7 +73,7 @@ confident that this city is at least 1000 times better than Midgaard.
|
|||
the economically challenged neighborhood (note the PC terminology).
|
||||
Broadway continues to the north.
|
||||
~
|
||||
275 4 0 0 0 0
|
||||
275 4 0 0 0 1
|
||||
D0
|
||||
You see Broadway continues.
|
||||
~
|
||||
|
|
@ -102,7 +102,7 @@ of those annoying salespeople here, but there are more and more foreign
|
|||
tourists flashing their cameras.
|
||||
The harbour continues to the south and west.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D2
|
||||
You see the harbour continuing to the south.
|
||||
~
|
||||
|
|
@ -124,7 +124,7 @@ camera back and the man yells expletives back at you in a strange
|
|||
tongue.
|
||||
To the harbour continues to the south and east.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
You see the central harbourplace.
|
||||
~
|
||||
|
|
@ -142,7 +142,7 @@ Broadway~
|
|||
entrance to the Cafe. When you turn to face the west you see the
|
||||
entrance to the Pharmacy.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
Broadway continues.
|
||||
~
|
||||
|
|
@ -187,7 +187,7 @@ to you rich and sheltered people.
|
|||
You see the entrance to the thieves guild to the south. The alley
|
||||
continues to the west. Broadway lies to the east.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
You see Broadway.
|
||||
~
|
||||
|
|
@ -211,7 +211,7 @@ By The Shore~
|
|||
with other various sea vessels. To the south you can see the river.
|
||||
To the north is the east end of the harbourplace.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see the east end of the harbour.
|
||||
~
|
||||
|
|
@ -226,7 +226,7 @@ here shooting an Old Midgaard beer commercial (It is REALLY too bad
|
|||
it is not a topless beach!).
|
||||
To the north is the west end of the harbourplace.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see the west end of the harbour.
|
||||
~
|
||||
|
|
@ -241,7 +241,7 @@ a bunch of bored college students).
|
|||
To the east is the Weapons Shop, and to the west is the Seven-
|
||||
Eleven. Broadway continues north and south of here.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
More Broadway.
|
||||
~
|
||||
|
|
@ -327,7 +327,7 @@ part of town. Considering the situation here, you wonder how
|
|||
much worse it can get.
|
||||
Tin Can Alley continues to the east and west.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
Still Tin Can Alley.
|
||||
~
|
||||
|
|
@ -348,7 +348,7 @@ stadium.
|
|||
Broadway continues north and south; First Avenue extends west
|
||||
towards Hell's Kitchen and east to the stadium.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
More Broadway.
|
||||
~
|
||||
|
|
@ -459,7 +459,7 @@ in New Sparta (like the public beach) and how much you'd rather be there!
|
|||
To the south is Baltimore Ave. and Tin Can Alley continues east
|
||||
towards Broadway.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
You see Tin Can Alley.
|
||||
~
|
||||
|
|
@ -529,7 +529,7 @@ town has one), a wonderful place to spend your money on a rainy day
|
|||
To the east is Pee Wee's Peep Show and to the south, Baltimore
|
||||
Avenue continues.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see Tin Can Alley.
|
||||
~
|
||||
|
|
@ -569,7 +569,7 @@ district, but did you expect the good people of New Sparta to put up with
|
|||
anymore!!!). There is some graffiti on the south wall.
|
||||
Baltimore Avenue is to the north.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see Baltimore Avenue.
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ First Avenue~
|
|||
You are on the west side of First Avenue. In the distance to the
|
||||
east you can see the WarDome. Broadway is to the west.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
You see the entrance to the WarDome.
|
||||
~
|
||||
|
|
@ -613,7 +613,7 @@ conditions (rain, sleet, wind and hail). A large electronic screen
|
|||
adorns the side of the edifice, promoting today's event.
|
||||
First street is to the west, east takes you into the WarDome.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
You see the inside of WarDome.
|
||||
~
|
||||
|
|
@ -682,7 +682,7 @@ game. The stands overlook New Sparta's goal line.
|
|||
The West Stands continue north, and the southwest corner of
|
||||
the stadium is to the south.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see more of the West Stands.
|
||||
~
|
||||
|
|
@ -706,7 +706,7 @@ section of WarDome. Various spectators are here, viewing the
|
|||
game. The stands overlook New Sparta's defensive zone.
|
||||
The West Stands continue north and south.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see more of the West Stands.
|
||||
~
|
||||
|
|
@ -732,7 +732,7 @@ you wonder if you should go down....
|
|||
The West Stands continue north and south, stairs go down to the
|
||||
field level.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see more of the West Stands.
|
||||
~
|
||||
|
|
@ -761,7 +761,7 @@ section of WarDome. Various spectators are here, viewing the
|
|||
game. The stands overlook Orcland's defensive zone.
|
||||
The stands continue north and south.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the West Stands.
|
||||
~
|
||||
|
|
@ -786,7 +786,7 @@ but the best place to eye the hometown cheerleaders.
|
|||
The West Stands continue to the south, to the north is the
|
||||
northwest corner of WarDome.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the northwest corner of WarDome.
|
||||
~
|
||||
|
|
@ -994,7 +994,7 @@ this is not the place to be for the faint of heart.
|
|||
The Blue Seats continue to the east, to the west is the exit
|
||||
from WarDome.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the corner of the Warriors' end zone.
|
||||
~
|
||||
|
|
@ -1019,7 +1019,7 @@ climb down the steps leading towards the playing field.
|
|||
The Blue Seats continue east and west, stairs go down to the
|
||||
field level.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the Warriors' end zone.
|
||||
~
|
||||
|
|
@ -1052,7 +1052,7 @@ anyone has ever seen or heard. You Clerics had better cover
|
|||
your ears.
|
||||
The Blue Seats continue west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the Warriors' end zone.
|
||||
~
|
||||
|
|
@ -1114,7 +1114,7 @@ The 50-Meter Line~
|
|||
game. To the south is the Warriors' zone, to the north is the
|
||||
Raiders'. Centrefield is east, and the tunnel is west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the Raiders' zone.
|
||||
~
|
||||
|
|
@ -1142,7 +1142,7 @@ The Warriors' Zone~
|
|||
50-Meter Line, to the south is the end zone. The field also
|
||||
continues east.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the 50-Meter Line.
|
||||
~
|
||||
|
|
@ -1167,7 +1167,7 @@ logo, a fierce warrior.
|
|||
The end zone continues to the east. To the north is the Warriors'
|
||||
defensive zone.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the defensive zone.
|
||||
~
|
||||
|
|
@ -1185,7 +1185,7 @@ The Warriors' Zone~
|
|||
field, to the south is the end zone. The field also continues east
|
||||
and west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see Centrefield.
|
||||
~
|
||||
|
|
@ -1215,7 +1215,7 @@ logo, a fierce warrior.
|
|||
The end zone continues to the east and west. To the north is
|
||||
the Warriors' defensive zone, to the south is the tunnel.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the defensive zone.
|
||||
~
|
||||
|
|
@ -1246,7 +1246,7 @@ course, just the Bloodbowl logo painted on the surface of the field.
|
|||
The respective defensive zones are to the north and south, and
|
||||
the 50-Meter Line runs east-west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see Orcland's defensive zone.
|
||||
~
|
||||
|
|
@ -1274,7 +1274,7 @@ The Raiders' Zone~
|
|||
field, to the north is the end zone. The field continues east and
|
||||
west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see Orcland's end zone.
|
||||
~
|
||||
|
|
@ -1302,7 +1302,7 @@ The 50-Meter Line~
|
|||
game. To the south is the Warriors' zone, to the north is the
|
||||
Raiders'. Centrefield is to the west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the Raiders' zone.
|
||||
~
|
||||
|
|
@ -1327,7 +1327,7 @@ logo, a fierce warrior.
|
|||
The end zone continues to the west. To the north is the Warriors'
|
||||
defensive zone.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the defensive zone.
|
||||
~
|
||||
|
|
@ -1345,7 +1345,7 @@ The Warriors' Zone~
|
|||
50-Meter Line, to the south is the end zone. The field also
|
||||
continues west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see the 50-Meter Line.
|
||||
~
|
||||
|
|
@ -1368,7 +1368,7 @@ The Raiders' Zone~
|
|||
50-Meter Line, to the north is the end zone. The field also
|
||||
continues west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see Orcland's end zone.
|
||||
~
|
||||
|
|
@ -1394,7 +1394,7 @@ of a pirate's flag.
|
|||
The end zone continues to the west. To the south is the Raiders'
|
||||
defensive zone.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D2
|
||||
You see the defensive zone.
|
||||
~
|
||||
|
|
@ -1415,7 +1415,7 @@ of a pirate's flag.
|
|||
The end zone continues to the east. To the south is the Raiders'
|
||||
defensive zone.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D1
|
||||
The end zone continues.
|
||||
~
|
||||
|
|
@ -1433,7 +1433,7 @@ The Raiders' Zone~
|
|||
50-Meter Line, to the north is the end zone. The field also
|
||||
continues east.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see Orcland's end zone.
|
||||
~
|
||||
|
|
@ -1459,7 +1459,7 @@ of a pirate's flag.
|
|||
The end zone continues east and west. To the south is the Raiders'
|
||||
defensive zone.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
275 8 0 0 0 1
|
||||
D1
|
||||
The end zone continues.
|
||||
~
|
||||
|
|
@ -1484,7 +1484,7 @@ everywhere.
|
|||
Broadway continues to the north and south. The armoury is to the
|
||||
east and the magic shop is to the west.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see Broadway.
|
||||
~
|
||||
|
|
@ -1548,7 +1548,7 @@ Broadway~
|
|||
is to the east and the New Spartan Bank is to the west. Broadway
|
||||
continues to the north and south.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
Broadway continues.
|
||||
~
|
||||
|
|
@ -1576,7 +1576,7 @@ Intersection of Broadway and Second Avenue~
|
|||
Avenue leads west to the dump and east to the church and fire station.
|
||||
Broadway runs north-south and Second Avenue runs east-west.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
Broadway continues.
|
||||
~
|
||||
|
|
@ -1607,7 +1607,7 @@ upper class neighborhood of New Sparta.
|
|||
the entrance to the Museum of National History and to the west
|
||||
is the entrance to the Waldorf Astoria.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
Broadway continues.
|
||||
~
|
||||
|
|
@ -1674,7 +1674,7 @@ Broadway~
|
|||
west and the Goethe Library is to the east. Broadway continues to
|
||||
the north and south.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see more of Broadway.
|
||||
~
|
||||
|
|
@ -1767,7 +1767,7 @@ doubles as the entrance to the park. You see the park to the north,
|
|||
Broadway to the south, a department store to the west and the City
|
||||
Hall of New Sparta is to the east.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see Goethe's Garden.
|
||||
~
|
||||
|
|
@ -2146,7 +2146,7 @@ From the condition of the street, it seems that the inhabitants haven't
|
|||
been paying their taxes lately.
|
||||
Broadway is to the west and the end of Second Avenue is to the east.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D1
|
||||
You see the east end of Second Avenue.
|
||||
~
|
||||
|
|
@ -2163,7 +2163,7 @@ The East End Of Second Avenue~
|
|||
This is the east end of the very short Second Avenue. The Church
|
||||
is to the north and the fire station is to the south.
|
||||
~
|
||||
275 0 0 0 0 0
|
||||
275 0 0 0 0 1
|
||||
D0
|
||||
You see the church.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ started building on this section of the road.
|
|||
To the east is the intersection of Broadway and Second Ave and to the
|
||||
west you smell something bad.
|
||||
~
|
||||
276 0 0 0 0 0
|
||||
276 0 0 0 0 1
|
||||
D1
|
||||
We already told you in the description that Broadway is there.
|
||||
~
|
||||
|
|
@ -112,7 +112,7 @@ Second Avenue~
|
|||
you can't tell whether the smell is coming from the dump to the west,
|
||||
the pigs to the south, or from the animals to the north.
|
||||
~
|
||||
276 0 0 0 0 0
|
||||
276 0 0 0 0 1
|
||||
D0
|
||||
You hear lots of barking and meowing.
|
||||
~
|
||||
|
|
@ -180,7 +180,7 @@ trash, radioactive or otherwise. Go ahead -- feel free to dump here
|
|||
too, but don't stay too long 'cause the radiation can be fatal.
|
||||
Second Avenue runs east.
|
||||
~
|
||||
276 0 0 0 0 0
|
||||
276 0 0 0 0 1
|
||||
D1
|
||||
You see Second Avenue.
|
||||
~
|
||||
|
|
@ -247,7 +247,7 @@ Goethe.
|
|||
To the north is the Statue of Goethe, and to the south is
|
||||
Broadway.
|
||||
~
|
||||
276 0 0 0 0 0
|
||||
276 0 0 0 0 1
|
||||
D0
|
||||
You see the Statue of Goethe.
|
||||
~
|
||||
|
|
@ -267,7 +267,7 @@ honour his genius and humanitarianism, and to his contribution
|
|||
to the foundation of New Sparta.
|
||||
To the south is Goethe's Garden.
|
||||
~
|
||||
276 0 0 0 0 0
|
||||
276 0 0 0 0 1
|
||||
D2
|
||||
You see Goethe's Garden.
|
||||
~
|
||||
|
|
@ -294,7 +294,7 @@ and you wonder if it is safe to find out what's going on.
|
|||
The Intersection of First and Broadway is to the east and Hell's
|
||||
Kitchen is to the west.
|
||||
~
|
||||
276 0 0 0 0 0
|
||||
276 0 0 0 0 1
|
||||
D1
|
||||
You see the Intersection of First and Broadway.
|
||||
~
|
||||
|
|
@ -318,7 +318,7 @@ rather be than in Hell's Kitchen.
|
|||
You decide that the only real exit is to First Avenue which is
|
||||
to the east.
|
||||
~
|
||||
276 1 0 0 0 0
|
||||
276 1 0 0 0 1
|
||||
D1
|
||||
You see First Avenue.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ A Dimly Lit Path~
|
|||
silently in the mild air. Ahead the lights and sounds of a peaceful village can
|
||||
be heard faintly, smells of farm animals and cooking food wafting on the breeze.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 3
|
||||
D0
|
||||
The dimly lit path leads north through the dense forest.
|
||||
~
|
||||
|
|
@ -43,7 +43,7 @@ deep, dark forest all around. The bustling sounds of people and the workings of
|
|||
a little village can be heard coming from the north, the light shining brighter
|
||||
from that direction.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 3
|
||||
D0
|
||||
The dimly lit path leads north through the dense forest.
|
||||
~
|
||||
|
|
@ -61,7 +61,7 @@ A Dimly Lit Path~
|
|||
to the north. Waving shadows dance across the ongoing path, growing less and
|
||||
less noticeable as the radiating light from the northern village increases.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 3
|
||||
D0
|
||||
The dimly lit path leads to a village.
|
||||
~
|
||||
|
|
@ -80,7 +80,7 @@ amongst peaceful animals and gently waving crops. Lush grasses thrive here,
|
|||
wisps of smoke unfurling from the tiny embedded chimneys in the hillsides.
|
||||
Bywater road can be seen travelling from east to west.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D1
|
||||
To the east runs Bywater Road.
|
||||
~
|
||||
|
|
@ -104,7 +104,7 @@ well evidenced by the worn surface, smoothed by the constant travels of hobbit
|
|||
feet. Much of the lush, flourishing Shire stretches to the west, and a little
|
||||
general store stands to the north.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
The general store lies to the north.
|
||||
~
|
||||
|
|
@ -142,7 +142,7 @@ sounds of Shire life breaking the quietness. A few wooden steps lead to the
|
|||
north and a little blacksmith's shop there, while to the south lies a pleasant
|
||||
looking nursery.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
Steps lead to a friendly looking weaponry and armory.
|
||||
~
|
||||
|
|
@ -200,7 +200,7 @@ orchard trees filling the air with the scent of plant life, as well as the
|
|||
buzzing of various bees about their work. A large, imposing building lies to
|
||||
the east and a homey looking Inn stands further to the south.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -263,7 +263,7 @@ fruits. Bright pollen sparkles here and there like tiny fireflies dancing in
|
|||
the breeze. The sounds of an instructor's monotone voice can be heard faintly,
|
||||
perhaps from the grounds to the east.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
To the north runs Bywater Road.
|
||||
~
|
||||
|
|
@ -287,7 +287,7 @@ passage through much of Shiredom. Strong smells of baking and frying mushrooms
|
|||
permeate the air from the residences to the east and west. To the south, the
|
||||
Ivy Bush inn stands, much fabled for its hospitality and services.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
To the north runs Bywater Road.
|
||||
~
|
||||
|
|
@ -373,7 +373,7 @@ straggling bits of grass and plantlife gradually pushing at the borders as they
|
|||
flourish. Cattle can be seen grazing lazily amongst the fields, small rabbits
|
||||
and other creatures scurrying about obliviously.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D1
|
||||
To the east you see the entrance to the Shire.
|
||||
~
|
||||
|
|
@ -411,7 +411,7 @@ west road. The ruts of wagon wheels line the path here as though this section
|
|||
is well travelled, a small grocery shop to the south catering to hungry
|
||||
venturers.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
Brandywine Bridge offers safe passage across the tumultuous river.
|
||||
~
|
||||
|
|
@ -455,7 +455,7 @@ Brandywine River winding through the land to the north. The air is crisp and
|
|||
slightly moist, the only sounds the babbling river and louder trickling from a
|
||||
southern watermill.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D1
|
||||
To the east runs Bywater Road.
|
||||
~
|
||||
|
|
@ -538,7 +538,7 @@ and deer peacefully grazing in the far stretching fields. Sounds of joyful
|
|||
celebration can be heard coming from the west, wisps of smoke unfurling like
|
||||
banners on the horizon.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 4
|
||||
D1
|
||||
To the east runs Bywater Road.
|
||||
~
|
||||
|
|
@ -557,7 +557,7 @@ serenly past. Splashes of white and yellow stand out brightly where patches of
|
|||
clover and daisies grow, puffy dandelion heads explode into seedlings, sending
|
||||
miniature twirling parachutes through the air.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 2
|
||||
D2
|
||||
You see a grassy field.
|
||||
~
|
||||
|
|
@ -571,7 +571,7 @@ colourful banners strewn about the trees. It seems to be a birthday party
|
|||
judging by the joyful chants and songs that spontaneously erupt, filling the air
|
||||
with the sound of laughter and merriment.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 2
|
||||
D0
|
||||
You see a grassy field.
|
||||
~
|
||||
|
|
@ -600,7 +600,7 @@ clapping coming from the north. Little pieces of coloured party confetti floats
|
|||
in the breeze along with the seedlings, smells of fresh cooking and baking
|
||||
saturating the air.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 2
|
||||
D0
|
||||
You see a grassy field.
|
||||
~
|
||||
|
|
@ -614,7 +614,7 @@ clover and vibrant red poppies dancing in the breeze. The sounds of partying
|
|||
and joyful shouts fill the air, several tables laid out to the east and the
|
||||
smell of all sorts of food wafting temptingly.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 2
|
||||
D1
|
||||
You see a grassy field.
|
||||
~
|
||||
|
|
@ -629,7 +629,7 @@ invitingly refreshing, pale smooth pebbles lining the ground beneath and tall
|
|||
reeds bending in the breeze, caressing the water as it rushes past. Delving
|
||||
Lane extends to the north, while Bywater Road can be seen to the south.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
You see Delving Lane.
|
||||
~
|
||||
|
|
@ -649,7 +649,7 @@ art of innkeeping, offers rest and comfort to the east. Little fireflies dance
|
|||
in clusters here beneath the larger trees, glowing lights winking in and out of
|
||||
exis tance from the shadows.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
You see Delving Lane.
|
||||
~
|
||||
|
|
@ -673,7 +673,7 @@ east. The road is gently paved here, cobbled stone carefully laid to ease the
|
|||
passage of riders and wagons. An unpleasant smell lingers in the air of various
|
||||
farm animals, the sounds of braying and mooing coming from the west.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
You see Delving Lane.
|
||||
~
|
||||
|
|
@ -702,7 +702,7 @@ flowers of various colours blooming on either side, and large trees lining the
|
|||
path, shading it with long graceful branches. Little sunflower seeds lie
|
||||
scattered around, as if some traveller stopped for a brief snack.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
A large, magnificent house meets your steady gaze. Above the round door a
|
||||
sign reads 'Bag End'.
|
||||
|
|
@ -781,7 +781,7 @@ hands. The grass has been left to grow wild and plentiful, kept trimmed by the
|
|||
constant munching of the various cattle animals here. The smell of a pig pen is
|
||||
unmistakeable in the air, sounds of scuffling and grunts coming from the south.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 2
|
||||
D0
|
||||
You see a large barn.
|
||||
~
|
||||
|
|
@ -805,7 +805,7 @@ touches. Various slops and leftovers have been spilt on the ground, being
|
|||
scavenged and trodden into the mud by the resident farm animals, their smell
|
||||
hanging rankly in the air.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
You see a grassy field.
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ winds through the grass. A small residence can be seen at the northern end of
|
|||
the trail. The rest of the land seemingly left to the farm animals, the noisy
|
||||
din of pigs grunting and scuffling coming from the east.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
To the north you see a modest house.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ lie along the walk, and the cutting, salty smell of the ocean stings your nose.
|
|||
You feel a sense of rejuvenation as you stare out into the sea. You know many
|
||||
adventures lie ahead.
|
||||
~
|
||||
278 0 0 0 0 0
|
||||
278 0 0 0 0 1
|
||||
D0
|
||||
To your north you can see the deep, wide ocean.
|
||||
~
|
||||
|
|
@ -195,7 +195,7 @@ The Impassible Current~
|
|||
what you try to do, it won't stop churning! Oh NO! The current drags you and
|
||||
the boat down.
|
||||
~
|
||||
278 516 0 0 0 0
|
||||
278 516 0 0 0 1
|
||||
S
|
||||
#27809
|
||||
In the ocean~
|
||||
|
|
@ -1075,6 +1075,6 @@ Schylla's Trap~
|
|||
The water here swirls into a churning whirlpool. Try as you might, you
|
||||
cannot escape the boiling mass of water--Schylla has got you.
|
||||
~
|
||||
278 516 0 0 0 0
|
||||
278 516 0 0 0 1
|
||||
S
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ large sign reminds visitors to be sure to visit the cathedral of Paris here.
|
|||
The street continues on to the east, the Champs Elysees lies to the north, and
|
||||
off to the south the town of Lyon can be seen.
|
||||
~
|
||||
279 4 0 0 0 0
|
||||
279 4 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -33,7 +33,7 @@ branching trees that grow on either side. Delicate flower petals drift lazily
|
|||
in the air, partially obscuring the more distant views of this continuing east
|
||||
to west path.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -50,7 +50,7 @@ west. At the side an immense stone wall can be seen, a massive steeple rising
|
|||
from above it. No ordinary structure, it is beautifully designed and carefully
|
||||
decorated, obviously belonging to a very important cathedral of Paris.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -68,7 +68,7 @@ evangelists. Above the door is a breathtakingly huge rose window, alight with
|
|||
flickering candlefire from the streets below. The street continues on to the
|
||||
east and the west, the southern way leading into the cathedral.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -88,7 +88,7 @@ The End of Notre Dame Street~
|
|||
around except for the large steeple visible to the east. Everything is still
|
||||
and quiet here, seemingly a way not travelled very often.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -705,7 +705,7 @@ waters rippling leisurely below. The river of Cena stretches lazily either side
|
|||
of the bridge, the water so calm and clean that it mirrors the surroundings
|
||||
perfectly. A large crossroads sign stands prominently here.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -727,7 +727,7 @@ trickling water and talking people fill the atmosphere, along with delicate
|
|||
birdsong. A large board welcomes visitors to this place, proclaiming the town
|
||||
as the best maker of wines in all France.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -745,7 +745,7 @@ People continue quietly about their normal daily living, working at their trade
|
|||
or simply bustling about on some errand. The heart of the city seems to stretch
|
||||
to the south, and the city of Paris lies to the north.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -784,7 +784,7 @@ dogwalkers. Fragile flowers sway in the breezes, filling the atmosphere with a
|
|||
heady perfumed aroma and tall, leafy trees stand around, somewhat shielding
|
||||
this little grassy area from the paving and concrete of the city around.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -798,7 +798,7 @@ heard, along with the mellow sounds of chattering people. To the east a small
|
|||
magic shop displays its wares in the window, and to the west is a small
|
||||
miscellaneous shop.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -835,7 +835,7 @@ The End of the Principal Street~
|
|||
and the west. The clattering sound of carriages can be heard from the station
|
||||
that lies to the south, advertising trips to any city of France.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -911,7 +911,7 @@ their breakfast. Damp and cold, the menacing shadows look like the perfect
|
|||
place for ambushers. Little rodents run here and there, beady eyes glistening
|
||||
in the dark, the ground wet and mushy with goodness knows what.
|
||||
~
|
||||
279 297 0 0 0 6
|
||||
279 297 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -928,7 +928,7 @@ shadows giving the impression that thieves and criminals are plotting an
|
|||
imminent attack. The smell too, is overpowering, stagnating in this airless
|
||||
part of the tunnel and decaying into an even fouler stench.
|
||||
~
|
||||
279 361 0 0 0 6
|
||||
279 361 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -943,7 +943,7 @@ their tops can hardly be seen, gigantic trunks planted in the ground like the
|
|||
columns of a grand hall. To the north lies a golden gate, a prominent notice
|
||||
fixed to the bars.
|
||||
~
|
||||
279 4 0 0 0 0
|
||||
279 4 0 0 0 3
|
||||
D0
|
||||
~
|
||||
gate~
|
||||
|
|
@ -967,7 +967,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -993,7 +993,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1019,7 +1019,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1045,7 +1045,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1071,7 +1071,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1097,7 +1097,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1123,7 +1123,7 @@ high children's voices giggling and playing. Flickering fire lights the area,
|
|||
casting the surrounding dark trees of Champs Elysees in a welcoming, almost
|
||||
protective glow.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1141,7 +1141,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1167,7 +1167,7 @@ rustling overhead leaves, cold droplets of moisture glistening on every surface
|
|||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 0
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1192,7 +1192,7 @@ grounded centrally before the plaza of the concorde that lies to the north.
|
|||
This is the entrance to the historical center of the city of Paris, where the
|
||||
revolution of France started in the XVIII century.
|
||||
~
|
||||
279 4 0 0 0 0
|
||||
279 4 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1210,7 +1210,7 @@ themselves, cool leafy branches fanning the air as they sway. Two wooden
|
|||
benches stand either side of the square, painted a pale white, a little note
|
||||
pinned to each.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1239,7 +1239,7 @@ Plaza Louis XIV~
|
|||
off from the surrounding houses. Nearby revolutionaries can be seen running
|
||||
through the town, ducking inside open doorways or hiding within the alleyways.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1257,7 +1257,7 @@ people's anger toward the monarchy was expressing itself in the atmosphere.
|
|||
Fluttering of wings breaks the silence every now and again, pigeons landing to
|
||||
gobble dropped seeds before hurrying away.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1274,7 +1274,7 @@ and crumbs obviously left for the abundant bird population. Patches of neatly
|
|||
gardened grass lie here and there, sprinkled with droplets of moisture and
|
||||
vibrantly green.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1295,7 +1295,7 @@ from nearby candles avoids it. A huge statue of the king stands proudly here,
|
|||
its once smooth surface worn with the scratchings of birds, one or two nests
|
||||
visible in the higher nooks and crannies.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1320,7 +1320,7 @@ layer of perpetual moisture from the air. The grey granite paving adds to the
|
|||
feeling of discontent and misery that hangs in the air, flickering light from
|
||||
the candle lamps casting everything in dancing shadows.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1343,7 +1343,7 @@ stone ground, creepings of moss beginning to grow like dark green veins along
|
|||
the paving. To the west stands a large building, apparently a large
|
||||
headquarters or school.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1363,7 +1363,7 @@ The Entrance to Musketeer H.Q.~
|
|||
still. There appears to be no security at all, much of the place open to public
|
||||
exploration, a little unguarded door lies to the north.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1388,7 +1388,7 @@ windows looming from the horizon to the east. Blossoming flowers and shrubbery
|
|||
border the paving here, natural hues of grassy green and the colourful splashes
|
||||
of red and purple blooms brightening the place.
|
||||
~
|
||||
279 0 0 0 0 0
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ A paved path~
|
|||
paved path leads toward the east. To the northeast is a large building,
|
||||
its yard lined by an old fence of stone.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -26,7 +26,7 @@ Before a small gate~
|
|||
the fence. A sign has been fastened on the gate, reading "Galeaufir's
|
||||
Tavern". A brown path leads to the east, toward light forest.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D0
|
||||
You see the yard of the tavern.
|
||||
~
|
||||
|
|
@ -49,7 +49,7 @@ here and there. The paving leads straight toward the tavern, but there
|
|||
is also a faint trail to the west. This could be a place to have fun,
|
||||
at least some voices of singing are heard from inside the building.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D0
|
||||
You see the tavern.
|
||||
~
|
||||
|
|
@ -72,7 +72,7 @@ On the lawn~
|
|||
foliage covers the yard in massive shadows. The corner of the tavern is
|
||||
close to the west.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D1
|
||||
You see the yard before the tavern.
|
||||
~
|
||||
|
|
@ -85,7 +85,7 @@ By the side of the tavern~
|
|||
can be seen further to the west - masses of people and clamour. To the
|
||||
is a small, wooden, and cell-like building, obviously a lavatory.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D0
|
||||
You see a small, wooden building.
|
||||
~
|
||||
|
|
@ -276,7 +276,7 @@ forest to the east, and begins to wriggle its way there. A mild
|
|||
chirping can be heard from somewhere nearby.
|
||||
The city of XXXX is further away to the west.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D1
|
||||
You see the forest.
|
||||
~
|
||||
|
|
@ -295,7 +295,7 @@ very narrow, wriggling by the side of some large stones. Passing by
|
|||
a wagon of any kind would be impossible. To the east grows dense
|
||||
thicket.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 2
|
||||
D0
|
||||
You see more forest.
|
||||
~
|
||||
|
|
@ -318,7 +318,7 @@ A path~
|
|||
some sandy ground. Also, from the same direction was heard something
|
||||
that sounded peculiar talk...
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 2
|
||||
D1
|
||||
You see a small dell.
|
||||
~
|
||||
|
|
@ -336,7 +336,7 @@ A small dell~
|
|||
water, approximately flown here a few months ago. The path continues to
|
||||
the east, climbing over great roots.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D1
|
||||
You see a small intersection of trails.
|
||||
~
|
||||
|
|
@ -354,7 +354,7 @@ An intersection of paths~
|
|||
and east. Since the foliage dominates your vision more or less, only the
|
||||
highest of Towers of Midgaard can be seen farther to the west.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see a grassy path.
|
||||
~
|
||||
|
|
@ -378,7 +378,7 @@ grooves that are yet visible on it, this way was probably used much, a
|
|||
long time ago.
|
||||
Leaning against a greyish tree, there is a rottening, wooden sign.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see a hillside of some kind descending there.
|
||||
~
|
||||
|
|
@ -404,7 +404,7 @@ A low hillside~
|
|||
toward what looks a small marshland down there. For some reason it does
|
||||
not look very fascinating.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 4
|
||||
D2
|
||||
You see the grassy path.
|
||||
~
|
||||
|
|
@ -426,7 +426,7 @@ away to the north seems to be an another hillside, growing high trees.
|
|||
Remainders of a bridge-like structure still lie here, leading
|
||||
across the marsh.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D0
|
||||
You see more marshland.
|
||||
~
|
||||
|
|
@ -449,7 +449,7 @@ Stepping on some hammocks~
|
|||
thus you are able to move on. Close to the east grows a large, somewhat
|
||||
peculiar bush that covers your vision quite totally.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D3
|
||||
You see the marshland.
|
||||
~
|
||||
|
|
@ -487,7 +487,7 @@ the north is an another hillside, high and much more steeper than the
|
|||
one you just descended. It grows some deep brown hay and tall birches.
|
||||
A faint trail climbs on it.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D2
|
||||
You see more marshland.
|
||||
~
|
||||
|
|
@ -505,7 +505,7 @@ A steep hillside~
|
|||
twisted branches. A figure of grey building begins to discern slowly
|
||||
to the northwest.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 4
|
||||
D0
|
||||
You see the yard of a decayed building.
|
||||
~
|
||||
|
|
@ -525,7 +525,7 @@ of the other wooden parts are mostly gone, and the greyish walls break
|
|||
off so badly that you somewhat wonder how the building still stands. An
|
||||
open doorway gives passage inside. To the north lies an old pen.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D0
|
||||
You see a rottening pen.
|
||||
~
|
||||
|
|
@ -547,7 +547,7 @@ Inside an old pen~
|
|||
The muddy ground here is covered in wooden fragments and old junk,
|
||||
nothing of interest. To the north the forest gets thicker.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D2
|
||||
You see the yard of the building.
|
||||
~
|
||||
|
|
@ -608,7 +608,7 @@ A weak trail~
|
|||
you feel yourself tiny and pitiful compared to those old giants. The trail
|
||||
here is quite narrow.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 2
|
||||
D1
|
||||
You see more forest.
|
||||
~
|
||||
|
|
@ -625,7 +625,7 @@ A weak trail~
|
|||
You step forward. To the north is a small square, and to the south
|
||||
there is a grove of somekind. The trail itself leads to the west and east.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see a square.
|
||||
~
|
||||
|
|
@ -653,7 +653,7 @@ A weak trail~
|
|||
leading through the dark green arch of the gigantic trees. To the south
|
||||
lies a small grove.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see more forest.
|
||||
~
|
||||
|
|
@ -676,7 +676,7 @@ A square of mushrooms~
|
|||
of deep brown mushrooms grow here, seemingly alluring the animals of the
|
||||
forest, for many of them appear munched. The trail lies to the southeast.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D1
|
||||
You see more forest.
|
||||
~
|
||||
|
|
@ -695,7 +695,7 @@ apart slowly, and you hear birds singing here and there. Way farther
|
|||
to the north raises a tremendous, grey figure, the mountainside of
|
||||
Great Aesarthwe.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D1
|
||||
You see trees getting more apart.
|
||||
~
|
||||
|
|
@ -718,7 +718,7 @@ A weak trail~
|
|||
on your cheeks. The trail leads north toward the mountain, and west, into
|
||||
the deeper forest.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see the forest becoming lighter.
|
||||
~
|
||||
|
|
@ -731,7 +731,7 @@ A lighter forest~
|
|||
side begins to ascend, very gentle at first. Rippling of water can be heard
|
||||
from nearby.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see a small brook.
|
||||
~
|
||||
|
|
@ -767,7 +767,7 @@ Walking on stony soil~
|
|||
As you walk on, the mountainside begins to change much more steeper
|
||||
before you. However it seems that you can advance easily enough.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 4
|
||||
D2
|
||||
You see the brook.
|
||||
~
|
||||
|
|
@ -913,7 +913,7 @@ roots, from which various fibres with soil still hang down. There
|
|||
are small footprints on the ground. While an improvised ladder leads
|
||||
up, there is a small, wooden door the east.
|
||||
~
|
||||
281 5 0 0 0 0
|
||||
281 5 0 0 0 1
|
||||
D1
|
||||
You see a dwelling of some kind.
|
||||
~
|
||||
|
|
@ -931,7 +931,7 @@ Inside the hollow trunk~
|
|||
completely hollow, and enables you to move about. Some kind of ladder
|
||||
leads down from here.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 1
|
||||
D3
|
||||
You see the grove.
|
||||
~
|
||||
|
|
@ -950,7 +950,7 @@ foliage spreads in every direction like a gigantic green ball. Its trunk
|
|||
is gnarled and carries the scars of hundreds of years. A small hole appears
|
||||
to penetrate into the pith of the tree.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D0
|
||||
You see the forest.
|
||||
~
|
||||
|
|
@ -977,7 +977,7 @@ On the hill~
|
|||
You are standing on a low and barren hill. There are several foot-
|
||||
prints on it. There is a small grove to the north.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see the grove.
|
||||
~
|
||||
|
|
@ -993,7 +993,7 @@ but also somewhat sad.
|
|||
nearly swarms life. A faint track leads to the north, and to the
|
||||
west there lies a ditch.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D0
|
||||
You see the forest.
|
||||
~
|
||||
|
|
@ -1016,7 +1016,7 @@ A grassy ditch~
|
|||
Low bushes grow around. The ditch leads west, while there is a grove to
|
||||
the east.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 3
|
||||
D1
|
||||
You see a small grove.
|
||||
~
|
||||
|
|
@ -1034,7 +1034,7 @@ Walking in the ditch~
|
|||
south you can see a grassy hillside, on where a narrow path descends.
|
||||
The ditch leads west and east.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D1
|
||||
You see the ditch.
|
||||
~
|
||||
|
|
@ -1056,7 +1056,7 @@ A grassy ditch~
|
|||
You are standing on the bottom of a small and grassy ditch. There
|
||||
is some thicket growing around. The ditch leads to the east.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D0
|
||||
You see some bushes.
|
||||
~
|
||||
|
|
@ -1074,7 +1074,7 @@ Through some bushes~
|
|||
spiders and gadflies. Most of these bushes are unusually tough, lashing
|
||||
your face with an unpleasant force. There is a small ditch to the south.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D2
|
||||
You see a small ditch.
|
||||
~
|
||||
|
|
@ -1092,7 +1092,7 @@ The brink of the grassy hillside~
|
|||
to descend gently. Below there lies what appears very dense forest.
|
||||
To the north is a ditch.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 4
|
||||
D0
|
||||
You see the ditch.
|
||||
~
|
||||
|
|
@ -1109,7 +1109,7 @@ Descending the hillside~
|
|||
You start climbing down a small worn-out path on the hillside. Despite
|
||||
the fresh footprints all around, the way doesn't appear very busy.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 4
|
||||
D4
|
||||
You see the top of the hillside.
|
||||
~
|
||||
|
|
@ -1127,7 +1127,7 @@ On a grey trunk~
|
|||
penetrating into the forest as if it were a straight bridge. You begin
|
||||
to walk on it.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D1
|
||||
You see the trunk leading there.
|
||||
~
|
||||
|
|
@ -1147,7 +1147,7 @@ giant overturned years ago.
|
|||
Now, there lies the rhizome. The roots appear to give passage to
|
||||
the south.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D2
|
||||
You see a narrow path.
|
||||
~
|
||||
|
|
@ -1166,7 +1166,7 @@ stones make your walking quite difficult, and you are worried about
|
|||
your feet. The foliages form a green and inpenetrable "wall" around
|
||||
the path which seems to descend to the east.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see the trunk.
|
||||
~
|
||||
|
|
@ -1184,7 +1184,7 @@ Under some massive roots~
|
|||
an ancient trench. Tremendous, gnarled roots from some brown and black
|
||||
arches above. The path leads both to the west and east.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D1
|
||||
You see a small meadow.
|
||||
~
|
||||
|
|
@ -1202,7 +1202,7 @@ A small meadow~
|
|||
slowly in the wind. The path leads towards the north, where you make out
|
||||
some high osiers.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see the osiers.
|
||||
~
|
||||
|
|
@ -1220,7 +1220,7 @@ On a trail through high osiers~
|
|||
walk on it easily. Now your trip begins to wind downwards, from where you
|
||||
can hear some voices.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 3
|
||||
D2
|
||||
You see the small meadow.
|
||||
~
|
||||
|
|
@ -1241,7 +1241,7 @@ most of them black. Also you notice that the crater is full of small
|
|||
folk, everyone directing towards a structure of some kind further away
|
||||
to the east.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 2
|
||||
D1
|
||||
You see the crater.
|
||||
~
|
||||
|
|
@ -1262,7 +1262,7 @@ totem or a statue of some kind. Yet you do not know what this all is
|
|||
about, but no doubt this place must be of great importance and sanctity
|
||||
for these people.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D1
|
||||
You see the crater.
|
||||
~
|
||||
|
|
@ -1284,7 +1284,7 @@ Before the wooden steps~
|
|||
Just before you lie firm, wooden steps, ascending onto the dias.
|
||||
Simple, but elegant symbols have been encarved on them.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D3
|
||||
You see the crater.
|
||||
~
|
||||
|
|
@ -1301,7 +1301,7 @@ Before the wooden steps~
|
|||
Just before you lie firm, wooden steps, ascending onto the dias.
|
||||
Simple, but elegant symbols have been encarved on them.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
You see the crater.
|
||||
~
|
||||
|
|
@ -1323,7 +1323,7 @@ leaves and garments.
|
|||
The brownies assemble to the foot of the dais and you feel the
|
||||
atmosphere running high.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
281 4 0 0 0 1
|
||||
D0
|
||||
You see the steps down.
|
||||
~
|
||||
|
|
@ -1347,7 +1347,7 @@ S
|
|||
Descending the steps~
|
||||
You start descending from the dais.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D2
|
||||
You see the plateau.
|
||||
~
|
||||
|
|
@ -1363,7 +1363,7 @@ S
|
|||
Descending the steps~
|
||||
You start descending from the dais.
|
||||
~
|
||||
281 0 0 0 0 0
|
||||
281 0 0 0 0 1
|
||||
D1
|
||||
You see the plateau.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ you walk on is creaking with every step, and the shudders and the walls look
|
|||
chipped, and just bent out of shape. Well, going inside would be better than
|
||||
staying out here in the rain all night, wouldn't it?
|
||||
~
|
||||
283 192 0 0 0 0
|
||||
283 192 0 0 0 1
|
||||
D0
|
||||
The front door is north.
|
||||
~
|
||||
|
|
@ -534,7 +534,7 @@ you walk on it, and then it starts to get louder. The stairs lead down to the
|
|||
ground. When you look over the side you can see a path, and then in the
|
||||
distance a small outhouse.
|
||||
~
|
||||
283 69 0 0 0 0
|
||||
283 69 0 0 0 1
|
||||
D2
|
||||
You can go back inside if you wish.
|
||||
~
|
||||
|
|
@ -553,7 +553,7 @@ north to the outhouse. A path leads east from here too, which doesn't look to
|
|||
be going anywhere. The lightning is still striking, and therefore the thunder
|
||||
is still hurting your ears.
|
||||
~
|
||||
283 69 0 0 0 0
|
||||
283 69 0 0 0 2
|
||||
D0
|
||||
A path leads to the outhouse.
|
||||
~
|
||||
|
|
@ -577,7 +577,7 @@ really stinks. The path is getting you all muddy again, as the rain pours down
|
|||
harder than before. The outhouse is north and another path breaks off this one
|
||||
and heads east.
|
||||
~
|
||||
283 69 0 0 0 0
|
||||
283 69 0 0 0 2
|
||||
D0
|
||||
The outhouse is north.
|
||||
~
|
||||
|
|
@ -620,7 +620,7 @@ your eyes. It is very dark outside, and lightning flashes nearby. Thunder
|
|||
shortly follows, making a very loud "BOOM". To the east is where the stairs
|
||||
lead up to the back deck.
|
||||
~
|
||||
283 69 0 0 0 0
|
||||
283 69 0 0 0 2
|
||||
D1
|
||||
The bottom of the stairs is east.
|
||||
~
|
||||
|
|
@ -645,7 +645,7 @@ in this area and it's raining pretty hard now. Suddenly, lightning strikes a
|
|||
tree, which makes a loud noise before falling to the ground with a loud "THUD".
|
||||
|
||||
~
|
||||
283 65 0 0 0 0
|
||||
283 65 0 0 0 2
|
||||
D1
|
||||
You can go back east if you want to...
|
||||
~
|
||||
|
|
@ -663,7 +663,7 @@ A Path Through the Forest~
|
|||
Winds blow around leaves and other small objects, as lightning and thunder do
|
||||
their work. Rain pours down on you, getting you all wet and very cold.
|
||||
~
|
||||
283 69 0 0 0 0
|
||||
283 69 0 0 0 2
|
||||
D3
|
||||
The path goes east some more.
|
||||
~
|
||||
|
|
@ -1024,7 +1024,7 @@ passage leading out here. The night is still very stormy, as you try to walk
|
|||
as carefully as you can without fatally falling off. That might hurt a little,
|
||||
don't you agree?
|
||||
~
|
||||
283 193 0 0 0 0
|
||||
283 193 0 0 0 1
|
||||
D0
|
||||
You can travel north on this roof.
|
||||
~
|
||||
|
|
@ -1043,7 +1043,7 @@ you are going to be picked up and thrown into the ground at any moment, so you
|
|||
try to move slowly and steadily. Carefully you make your way around a section
|
||||
of the roof that is unfinished, and try to head north.
|
||||
~
|
||||
283 192 0 0 0 0
|
||||
283 192 0 0 0 1
|
||||
D0
|
||||
The roof goes north more.
|
||||
~
|
||||
|
|
@ -1063,7 +1063,7 @@ escape from this nightmare. The roof ends by the looks of it... North of
|
|||
here. The rain is making it very slippery up here, as you can barely walk
|
||||
without slipping a little.
|
||||
~
|
||||
283 129 0 0 0 0
|
||||
283 129 0 0 0 1
|
||||
D0
|
||||
The roof heads north a bit.
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ here have been washed away from the rain, making it look bare. It's beginning
|
|||
to get very slipper up here. By the looks of it, there seems to be nowhere to
|
||||
go from here. A small chimney is directly east of you.
|
||||
~
|
||||
283 65 0 0 0 0
|
||||
283 65 0 0 0 1
|
||||
D2
|
||||
The roof extends south.
|
||||
~
|
||||
|
|
@ -1106,7 +1106,7 @@ big enough for one to fit in it. It is made of big red bricks which are also
|
|||
chipped. All over. No smoke is coming up, so why not check out where it
|
||||
leads?
|
||||
~
|
||||
283 449 0 0 0 0
|
||||
283 449 0 0 0 1
|
||||
D1
|
||||
The roof is over there.
|
||||
~
|
||||
|
|
@ -1125,7 +1125,7 @@ and the ground, as the lightning flashes and the thunder booms. The porch is
|
|||
made of wood just like everything else in this dumb old house. There is a
|
||||
small railing lining the outside of the balcony, so people don't fall off.
|
||||
~
|
||||
283 709 0 0 0 0
|
||||
283 709 0 0 0 1
|
||||
D2
|
||||
Nothing special back there...
|
||||
~
|
||||
|
|
@ -1178,7 +1178,7 @@ Oops!~
|
|||
gust of wind comes along and hits you hard. Unprepared, you lose your grip on
|
||||
the very wet ropes, and fly head first into the ground below you. OUCH!!!!!
|
||||
~
|
||||
283 741 0 0 0 0
|
||||
283 741 0 0 0 1
|
||||
D4
|
||||
You see nothing special...
|
||||
~
|
||||
|
|
@ -1190,7 +1190,7 @@ At the Well~
|
|||
You are now standing at a well in the back yard of the house. The
|
||||
thunderstorm still rocks on as you examine the well.
|
||||
~
|
||||
283 577 0 0 0 0
|
||||
283 577 0 0 0 2
|
||||
D1
|
||||
Nothing special there...
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ There is no vegetation inside the circle, strangely enough. A low cumulous of
|
|||
swirling mist engulfs you from the knees down, making it look as though you are
|
||||
partially buried.
|
||||
~
|
||||
284 5 0 0 0 0
|
||||
284 5 0 0 0 3
|
||||
D5
|
||||
~
|
||||
mound~
|
||||
|
|
@ -27,7 +27,7 @@ rule of the hubristic Lord Suzerain. In virtually every corner you see ruins
|
|||
of some sort or another intermingled with old, age-whitened bones from all
|
||||
manner of beasts. Exits lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -61,7 +61,7 @@ has been erected here, abutting the east wall of the city - it looks quite deep
|
|||
and wide. The water is a crystaline blue which exudes holiness, something
|
||||
quite strange for such an evil city. Exits lead West, North and South.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -86,7 +86,7 @@ order. And the smell, oh boy! It's all you can do to keep from losing your
|
|||
lunch right now. The corpses are stacked too high to exit East, but you can
|
||||
pass North, South or West.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -111,7 +111,7 @@ A culdesac~
|
|||
is a large fountain, and a door lies to the North, beneath a large tavern sign
|
||||
depicting the unspeakable.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell~
|
||||
tavern~
|
||||
|
|
@ -127,7 +127,7 @@ The twisting hedges.~
|
|||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 5 0 0 0 0
|
||||
284 5 0 0 0 1
|
||||
D0
|
||||
The twisting hedges.~
|
||||
~
|
||||
|
|
@ -150,7 +150,7 @@ The twisting hedges.~
|
|||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
The twisting hedges.~
|
||||
~
|
||||
|
|
@ -177,7 +177,7 @@ The twisting hedges.~
|
|||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
The twisting hedges.~
|
||||
~
|
||||
|
|
@ -204,7 +204,7 @@ The twisting hedges.~
|
|||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
The twisting hedges.~
|
||||
~
|
||||
|
|
@ -227,7 +227,7 @@ The twisting hedges.~
|
|||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
The twisting hedges.~
|
||||
~
|
||||
|
|
@ -252,7 +252,7 @@ your spine. The walls, floor and ceiling are a viscous, blood-red mass that
|
|||
eludes description. A rift in the ceiling above you causes a slight breeze to
|
||||
ruffle your hair. A magic portal stands south, leading into the unknown.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -276,7 +276,7 @@ causes you to stagger uncontrollably, while the ceiling rhythmically pumps
|
|||
upwards and downwards. You can feel the lifeblood draining from your body.
|
||||
To stay here long would surely mean the end of you.
|
||||
~
|
||||
284 16389 0 0 0 0
|
||||
284 16389 0 0 0 1
|
||||
D0
|
||||
The bottomless pit.~
|
||||
~
|
||||
|
|
@ -408,7 +408,7 @@ The streets of Ghenna.~
|
|||
You are standing on a non-descript city street in Ghenna. The road
|
||||
continues East and West, rolling gently over a dale.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -428,7 +428,7 @@ north which seems to be moving somehow. Next to the bar a stairwell disappears
|
|||
into blackness above. The ceiling is vaulted, and sports three candeled
|
||||
chandeliers, which hang like victims above you.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -452,7 +452,7 @@ sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so
|
|||
slightly, as if it were ALIVE! A stairwell is here, leading upwards into
|
||||
blackness.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -826,7 +826,7 @@ The mouth of a large cave.~
|
|||
mouth of a large cave about 100 feet in diameter. A steady trickle of blood
|
||||
runs down the stone steps which lead upwards - Dare you enter?
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
A labyrinth of bodies.~
|
||||
~
|
||||
|
|
@ -1188,7 +1188,7 @@ The streets of Ghenna.~
|
|||
You are standing on a city street in Ghenna. Paved with cobble- stones, the
|
||||
road is slick with the blood of many a wayward adventurer. Watch your step!
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1237,7 +1237,7 @@ The streets of Ghenna.~
|
|||
You are standing on of the many streets in Ghenna. A high wall blocks the
|
||||
passage westward, but you may exit North, South or East.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1261,7 +1261,7 @@ batters your feet unmercifully. To the west is the city wall, while a
|
|||
burnedout building is East of you, barely capable of standing in the slight
|
||||
breeze which whips through here.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1285,7 +1285,7 @@ that is bleached white with age. To the West you can see the cobblestone
|
|||
streets of Ghenna. You might want to exit this building soon, as it could
|
||||
crumble at any moment.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D3
|
||||
The streets of Ghenna.~
|
||||
~
|
||||
|
|
@ -1296,7 +1296,7 @@ The streets of Ghenna.~
|
|||
You are standing on a corner street in Ghenna. To the west lies the city
|
||||
wall while to the North is a door. The street continues South, and East.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
~
|
||||
red~
|
||||
|
|
@ -1318,7 +1318,7 @@ The dominatrix's abode.~
|
|||
Whips, chains and handcuffs are displayed prominently on each of the 3 walls.
|
||||
A position chair sits in the middle of the room for your hedonistic desires.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1331,7 +1331,7 @@ A street in Ghenna.~
|
|||
city entrance. The rubble from fallen buildings has made any other exits
|
||||
impossible.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1351,7 +1351,7 @@ the South. The building to the North, however, looks a bit more intact. The
|
|||
street ends towards the East, near a mountain of rubble. To the West, the
|
||||
street goes on for some distance.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1464,7 +1464,7 @@ A city street in Ghenna.~
|
|||
your exit. You may leave North, South and West. Be careful not to trip over
|
||||
the many corpses that line these streets.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1486,7 +1486,7 @@ A road in Ghenna.~
|
|||
This road is quite narrow, but seems to open up towards the South. A fallen
|
||||
building stands to the West, and the city wall blocks the exit north.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1503,7 +1503,7 @@ A north-south street in Ghenna.~
|
|||
This narrow lane runs North to South. The city wall towers above you to the
|
||||
east, and a door lies West, beneath a glowing red light.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1525,7 +1525,7 @@ A bend in the road.~
|
|||
You are at a bend in the road. The city wall lies north, and east of you
|
||||
prohibiting exits in those directions. A narrow lane leads Westward.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1690,7 +1690,7 @@ A slimey footpath.~
|
|||
ectoplasm - its really gross. The path is so slippery that you cant ascend to
|
||||
where there is a covered walkway above you. Your only option is to go West.
|
||||
~
|
||||
284 5 0 0 0 0
|
||||
284 5 0 0 0 1
|
||||
D3
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1703,7 +1703,7 @@ A slimey footpath.~
|
|||
animals that apparently became bogged down here. There are exits to the North,
|
||||
and East.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1721,7 +1721,7 @@ A slimey footpath.~
|
|||
the red slime. Maybe this wasn't such a good idea... You can exit towards the
|
||||
West, or to the South.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1738,7 +1738,7 @@ A slimey footpath.~
|
|||
The slime seems to be lessening a bit here, though the way is still as
|
||||
slippery as can be. A clearing can be seen to the South.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1756,7 +1756,7 @@ consists of red clay dirt, with a few boulders lying around you. Apparently it
|
|||
is a primitive pathway of some sort, for to the South you can see what appears
|
||||
to be the mouth of a cave.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -1773,7 +1773,7 @@ The mouth of a small cave.~
|
|||
promontory. A rough hewn staircase leads Downwards, while to the North is a
|
||||
small clearing.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
A small clearing.~
|
||||
~
|
||||
|
|
@ -1790,7 +1790,7 @@ An underground cavern.~
|
|||
Moisture trickles down the smooth rock walls in large rivulets, and water drips
|
||||
on your head from the ceiling above. A passageway leads South.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
284 9 0 0 0 1
|
||||
D2
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
@ -2045,7 +2045,7 @@ A dead end.~
|
|||
The street dead ends here in a twisted mass of brambles. A high city wall
|
||||
looms over you to the West. It seems the only exit is North.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
284 9 0 0 0 1
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ reason the goblins have not tried to follow you, being too weak to move it.
|
|||
You, however, can still shove it aside, should you wish to slither north. The
|
||||
wide passage to the south looks much, much more inviting, however.
|
||||
~
|
||||
287 281 0 0 0 0
|
||||
287 281 0 0 0 5
|
||||
D0
|
||||
The crawlway opens into a large cave, crudely hewn from the stone.
|
||||
~
|
||||
|
|
@ -65,7 +65,7 @@ small tunnel to the south. To the east, a larger cave continues to a bend.
|
|||
That boulder troubles you. Anxiously you examine its support, and notice some
|
||||
writing on the wall. There is a NEWLY CARVED SIGN here. Read it!
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D0
|
||||
The tunnel widens and lowers to the north, seemingly to a dead end.
|
||||
~
|
||||
|
|
@ -110,7 +110,7 @@ narrow for a surefooted cat, and slippery as fish skin. It is not too late to
|
|||
turn back! A narrow crevasse leads down the cliff, but only an acrobat could
|
||||
turn round and descend it. Your nose brushes an inscription.
|
||||
~
|
||||
287 393 0 0 0 0
|
||||
287 393 0 0 0 5
|
||||
D0
|
||||
The wise (if poor) man may return north to a larger cave.
|
||||
~
|
||||
|
|
@ -146,7 +146,7 @@ can only read three: one in orcish, another in common, and a third, written
|
|||
large by a firm hand, in the secret dwarven tongue. Looking closer, you see
|
||||
another, in ogrish.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D2
|
||||
You see a glimmer of daylight, not very far away.
|
||||
~
|
||||
|
|
@ -220,7 +220,7 @@ and south. A milestone stands near. A sign stands at the intersection of this
|
|||
fine road, and the path to the mountain cave. The dirt road to the south used
|
||||
to be blocked but now the way has been cleared.
|
||||
~
|
||||
287 64 0 0 0 0
|
||||
287 64 0 0 0 1
|
||||
D0
|
||||
A grass-grown path leads to a cave in the north.
|
||||
~
|
||||
|
|
@ -255,7 +255,7 @@ in the mountains. You would need wings to go down there. This gorge certainly
|
|||
serves Ofingia well as a moat; the bridge has a wooden section that may easily
|
||||
be removed during a siege.
|
||||
~
|
||||
287 64 0 0 0 0
|
||||
287 64 0 0 0 1
|
||||
D1
|
||||
Ofingia's gate is right across the river.
|
||||
~
|
||||
|
|
@ -981,7 +981,7 @@ that doing in a water-carved cave? It has a sign on it that might explain who
|
|||
would put a door here. The floor is quite flat, and the sand which covers it
|
||||
everywhere else is absent here. Maybe it deserves a second look.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D1
|
||||
You may go back east. What a boring place.
|
||||
~
|
||||
|
|
@ -1013,7 +1013,7 @@ Down, Down, to Goblin-Town!~
|
|||
yourself in. There is no escape now but deeper in, and farther down. There is
|
||||
a faint smell of goblins about this place.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D2
|
||||
You see a stone hallway.
|
||||
~
|
||||
|
|
@ -1025,7 +1025,7 @@ The Stone Hallway~
|
|||
The walls are carved from limestone, and drip water, so this cave is always
|
||||
very damp, and very cold.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D0
|
||||
The walls are just as damp to the north.
|
||||
~
|
||||
|
|
@ -1042,7 +1042,7 @@ The Stone Hallway~
|
|||
The walls are carved from limestone, and drip water. You are beginning to
|
||||
fear for your health, and cold is not your greatest worry.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D1
|
||||
The walls are just as damp to the east.
|
||||
~
|
||||
|
|
@ -1059,7 +1059,7 @@ The Stone Hallway~
|
|||
You hear a peculiar scratching and tapping coming from a hole in the cave
|
||||
floor. A strong, foul-smelling draft rises from it. To the west is a door.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D1
|
||||
The walls are just as damp to the east.
|
||||
~
|
||||
|
|
@ -1087,7 +1087,7 @@ Often arms are also stored here, in case of an invasion. The guards are so bad,
|
|||
however, that Goblin town places little trust in this, their first line of
|
||||
defense.
|
||||
~
|
||||
287 8 0 0 0 0
|
||||
287 8 0 0 0 1
|
||||
D1
|
||||
You can only go east.
|
||||
~
|
||||
|
|
@ -1100,7 +1100,7 @@ The Stone Hallway~
|
|||
but you can not reach its warm fires now. Only through worse danger will you
|
||||
leave these caves.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D0
|
||||
The walls are just as damp to the north.
|
||||
~
|
||||
|
|
@ -1117,7 +1117,7 @@ The Stone Hallway~
|
|||
The limestone walls in this room are cracked and seep icy water. Your boots
|
||||
are soaking wet by the time you have walked twenty-five yards.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D1
|
||||
The walls are just as damp to the east.
|
||||
~
|
||||
|
|
@ -1139,7 +1139,7 @@ The Stone Hallway~
|
|||
around you and go on. No turning back now! The floor is drier here; the
|
||||
seepage drips around a square panel on the floor.
|
||||
~
|
||||
287 8 0 0 0 0
|
||||
287 8 0 0 0 2
|
||||
D1
|
||||
A glowing stone door is balanced on posts of steel and bolted shut.
|
||||
~
|
||||
|
|
@ -1171,7 +1171,7 @@ storehouse of some sort, for you see no guards. It is a large room. The
|
|||
door-light does not reach far, and your torch casts long shadows. Plenty of
|
||||
room for creepy things to hide.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D3
|
||||
There is a glowing door to the west.
|
||||
~
|
||||
|
|
@ -1183,7 +1183,7 @@ The Spiral Tunnel~
|
|||
This tunnel spirals slowly clockwise, delving deeper into the bowels of the
|
||||
mountain. You must be very far down now.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D4
|
||||
Icy water seeps round this stone slab, soaking your jacket.
|
||||
~
|
||||
|
|
@ -1201,7 +1201,7 @@ The Spiral Tunnel~
|
|||
goblin city. Whatever madness brought you here, it is too late to curse your
|
||||
foolishness, for goblins lie both before you and behind.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D4
|
||||
A stream of water flows from this direction.
|
||||
~
|
||||
|
|
@ -1219,7 +1219,7 @@ The Spiral Tunnel~
|
|||
still tastes good after walking so far. The gloom of these caverns is beginning
|
||||
to darken your mind, and you long for the common room of the Grunting Boar Inn.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D4
|
||||
The endless tunnel spirals upward.
|
||||
~
|
||||
|
|
@ -1238,7 +1238,7 @@ still tastes good after walking so far. The cavern-gloom is beginning to darken
|
|||
your mind, and you long for the common room of the Grunting Boar Inn. Here the
|
||||
tunnel jogs to the east.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D1
|
||||
The endless spiral runs east.
|
||||
~
|
||||
|
|
@ -1255,7 +1255,7 @@ The Spiral Tunnel~
|
|||
There is no use counting how far this tunnel has spiralled down. Goblins
|
||||
must be near, though; you can smell it. Here the tunnel jogs down and west.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D3
|
||||
The endless spiral runs west.
|
||||
~
|
||||
|
|
@ -1273,7 +1273,7 @@ The Spiral Tunnel~
|
|||
You do not want to know. The stench of goblin-caves is very bad here, but
|
||||
bearable.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D4
|
||||
The endless spiral climbs higher.
|
||||
~
|
||||
|
|
@ -1303,7 +1303,7 @@ strength to keep going and now found an exit from the horrible spiral tunnel.
|
|||
It is hotter here than it was higher up, and the filthy stench of goblin caves
|
||||
wafts from a hole in the floor.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D4
|
||||
The endless spiral climbs upwards.
|
||||
~
|
||||
|
|
@ -1320,7 +1320,7 @@ Upper Goblin-Town~
|
|||
You reach the first level of the goblin city. Now you must fight for your
|
||||
life, adventurer! Draw your weapon and stay on your guard!
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D2
|
||||
A hallway leads south.
|
||||
~
|
||||
|
|
@ -1346,7 +1346,7 @@ S
|
|||
A Small Armory~
|
||||
The Goblins keep a few weapons here, perhaps those they do not like to use.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D1
|
||||
An iron door leads east.
|
||||
~
|
||||
|
|
@ -1358,7 +1358,7 @@ A Dark Hall in Goblin-Town~
|
|||
This hall is deadly dangerous. The goblins try to chase you into a corner,
|
||||
but you dart from shadow to shadow. You must escape!
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D0
|
||||
The hallway leads north.
|
||||
~
|
||||
|
|
@ -1380,7 +1380,7 @@ A Small Storeroom~
|
|||
You are not sure what is stored in this room, but there are plenty of crude
|
||||
chests to open. Many appear to be of dwarven make; plunder, no doubt.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D3
|
||||
A black door leads back west.
|
||||
~
|
||||
|
|
@ -1393,7 +1393,7 @@ A Dark Hall in Goblin-Town.~
|
|||
But they are locked-wait, perhaps you can pick them, or do you carry the keys?
|
||||
If not, stand and fight! Hope is not lost.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D0
|
||||
A hallway continues north.
|
||||
~
|
||||
|
|
@ -1415,7 +1415,7 @@ A Small Room~
|
|||
This is another storeroom, of some sort. This entire level is, like a ship's
|
||||
hold, devoted to storage.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D0
|
||||
The only exit is a stone door to the north.
|
||||
~
|
||||
|
|
@ -1427,7 +1427,7 @@ A Guard Room~
|
|||
Not now! Not another guard room! But this is where one should be; after
|
||||
all, there hasn't been any other on this floor.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D1
|
||||
There is a steel door to the east.
|
||||
~
|
||||
|
|
@ -1444,7 +1444,7 @@ A Landing~
|
|||
A stairwell plunges down to the next level here. To the west, a steel door
|
||||
forbids your passage.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D3
|
||||
A steel door blocks this way.
|
||||
~
|
||||
|
|
@ -1833,7 +1833,7 @@ A Rough Tunnel~
|
|||
through. Rubble litters the floor. This cave is dark, so you must light your
|
||||
lantern again.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D0
|
||||
The tunnel continues north.
|
||||
~
|
||||
|
|
@ -1856,7 +1856,7 @@ A Rough Tunnel~
|
|||
through. Rubble litters the floor. This cave is dark, so you must walk by
|
||||
lantern-light if you have not the ability to see in darkness.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D0
|
||||
The tunnel continues north.
|
||||
~
|
||||
|
|
@ -1873,7 +1873,7 @@ A Rough Tunnel~
|
|||
Here the walls are roughly hewn, where the goblins mine for iron. Rubble and
|
||||
ore litters the floor. This cave is still unlit.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D0
|
||||
The tunnel continues north.
|
||||
~
|
||||
|
|
@ -1890,7 +1890,7 @@ A Rough Tunnel~
|
|||
Your lamp casts odd shadows on the rough-hewn walls of this passage. The
|
||||
tapping of goblin miners at work can be heard here and there.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D0
|
||||
You hear rushing water to the north and feel a faint draft.
|
||||
~
|
||||
|
|
@ -1917,7 +1917,7 @@ and it is run by several sturdy trolls turning a horse-mill. Slag heaps lie all
|
|||
about this huge cave, and glowing pig iron in trenches threatens to burn the
|
||||
soles off your shoes.
|
||||
~
|
||||
287 8 0 0 0 0
|
||||
287 8 0 0 0 2
|
||||
D0
|
||||
A steel door leads north.
|
||||
~
|
||||
|
|
@ -1935,7 +1935,7 @@ A Corner In the Mines~
|
|||
If you wanted to, you could more easily dive in; your lantern glints off the
|
||||
surface of a lake not far below.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D1
|
||||
The tunnel continues east.
|
||||
~
|
||||
|
|
@ -1962,7 +1962,7 @@ A Rough Tunnel~
|
|||
The walls become slightly smoother here long enough for someone to scratch a
|
||||
few words in the common speech into the stone.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D1
|
||||
The tunnel continues east.
|
||||
~
|
||||
|
|
@ -1993,7 +1993,7 @@ smoke hangs in the air. No doubt the goblins have some strange magic to break
|
|||
the stony ore from the walls. The walls are pockmarked with shallow holes, and
|
||||
the rubble is similarly marked.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 3
|
||||
D0
|
||||
A faint glimmer of light comes from the north.
|
||||
~
|
||||
|
|
@ -2014,7 +2014,7 @@ The Mine Shaft~
|
|||
Here the mine passage ends. A pale glow shines around a trapdoor in the
|
||||
floor.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 2
|
||||
D2
|
||||
A rubble-strewn tunnel bends round a corner.
|
||||
~
|
||||
|
|
@ -2040,7 +2040,7 @@ a round inverted bowl, fifty feet across, and about 15 feet high. To the north
|
|||
a small stream flows out through a tunnel. Of all the numerous influences that
|
||||
feed this lake, none are large enough, or low enough, for you to leave through.
|
||||
~
|
||||
287 204 0 0 0 0
|
||||
287 204 0 0 0 6
|
||||
D0
|
||||
The stream flows fast, but not too much to swim in.
|
||||
~
|
||||
|
|
@ -2053,7 +2053,7 @@ On the Underground Stream~
|
|||
is darker here, but since the current pushes you east, you don't much need to
|
||||
see.
|
||||
~
|
||||
287 201 0 0 0 0
|
||||
287 201 0 0 0 6
|
||||
D1
|
||||
The stream slows slightly to the east.
|
||||
~
|
||||
|
|
@ -2068,7 +2068,7 @@ You had better leave the stream while you can. As the walls narrow, the stream
|
|||
rushes faster and faster, and you hear a great thrashing noise like a mill wheel
|
||||
close by to the east.
|
||||
~
|
||||
287 201 0 0 0 0
|
||||
287 201 0 0 0 6
|
||||
D0
|
||||
Looks like gravel.
|
||||
~
|
||||
|
|
@ -2087,7 +2087,7 @@ whitewater drowning. There is no way to turn back now; the current is just too
|
|||
strong. Then you see the ground drop away up ahead, and will soon discover how
|
||||
it feels to go over Niagara Falls without even a barrel.
|
||||
~
|
||||
287 200 0 0 0 0
|
||||
287 200 0 0 0 6
|
||||
S
|
||||
#28789
|
||||
The Ledge~
|
||||
|
|
@ -2095,7 +2095,7 @@ The Ledge~
|
|||
flank this small stream. A crevasse nearby looks like it could be chimneyed
|
||||
with a lot of effort.
|
||||
~
|
||||
287 9 0 0 0 0
|
||||
287 9 0 0 0 1
|
||||
D2
|
||||
The stream flows quickly east.
|
||||
~
|
||||
|
|
@ -2112,7 +2112,7 @@ The Crevasse~
|
|||
It is rough climbing, and you won't try to go down this way, but you have
|
||||
made good progress.
|
||||
~
|
||||
287 201 0 0 0 0
|
||||
287 201 0 0 0 5
|
||||
D4
|
||||
You can keep climbing up.
|
||||
~
|
||||
|
|
@ -2129,7 +2129,7 @@ The Crevasse~
|
|||
Tiring, you climb more slowly, but still go upwards at a good pace. You are
|
||||
nearly half way up.
|
||||
~
|
||||
287 201 0 0 0 0
|
||||
287 201 0 0 0 5
|
||||
D4
|
||||
You can keep climbing up, but you certainly won't do this again!
|
||||
~
|
||||
|
|
@ -2145,7 +2145,7 @@ S
|
|||
The Crevasse~
|
||||
Tiring, you climb more slowly, but still go upwards at a good pace.
|
||||
~
|
||||
287 201 0 0 0 0
|
||||
287 201 0 0 0 5
|
||||
D4
|
||||
You can keep climbing up, but you certainly won't do this again!
|
||||
~
|
||||
|
|
@ -2162,7 +2162,7 @@ Up the Cliff We Go~
|
|||
Every move is sheer torture as you haul yourself up this rough crevasse in
|
||||
the cliff-face, but you are nearly to the top!
|
||||
~
|
||||
287 201 0 0 0 0
|
||||
287 201 0 0 0 5
|
||||
D4
|
||||
You can keep climbing up, but you will NEVER do this again!
|
||||
~
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ Inside the Crystal Ball~
|
|||
world of stars and wonders! As you look around, you figure out there is no
|
||||
choice but to go forward.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -81,7 +81,7 @@ comets and meteors wander around you. You realize that this world may not be
|
|||
the true galaxy after all but just another fantasy zone. Exits lie in most
|
||||
directions.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -100,7 +100,7 @@ On an InterGalactic Walkway~
|
|||
You are on a well-paved path which seems to have been made deliberately for
|
||||
visitors like you. The walkway continues north and a small exit lies west.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -120,7 +120,7 @@ End of the InterGalactic Walkway~
|
|||
see that there is still a small path which leads north and one to the west.
|
||||
To the east lies a bridge.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -143,7 +143,7 @@ At the Undeveloped Part of the Galaxy~
|
|||
This place looks deserted, covered with space debris. Not a sign of life is
|
||||
around.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -160,7 +160,7 @@ bridge itself shines brightly and makes you feel that you are walking on a path
|
|||
of light. An entrance to an ancient building lies north and to the east lies
|
||||
the Milky Way.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -180,7 +180,7 @@ On the Bridge of Nebulae~
|
|||
make one just to show that they are as capable as the stars. North lies a
|
||||
throne room.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -212,7 +212,7 @@ At the Start of the Milky Way~
|
|||
by streams of mist the moment you tread on it. You can't see well in here ...
|
||||
Luckily you haven't fallen yet!
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -227,7 +227,7 @@ Along the Milky Way~
|
|||
You are still travelling inside this path of mist. You notice a small
|
||||
opening to the east.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -246,7 +246,7 @@ At the End of the Milky Way~
|
|||
Just as you started enjoying this journey inside the mist, you have come to
|
||||
the end of it. West leads to a bridge and east leads to somewhere else.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -265,7 +265,7 @@ A Small Clearing~
|
|||
You are inside a small clearing. You can see that there are signs of a
|
||||
living creature nearby.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -280,7 +280,7 @@ An Edge of the Galaxy~
|
|||
You are on the very edge of the galaxy. Nothing is here except that there
|
||||
is a path which leads down.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -300,7 +300,7 @@ Very Near to a Gigantic Star~
|
|||
its beauty, the star keeps on growing ... Suddenly you realize that you'd
|
||||
better leave.
|
||||
~
|
||||
288 4 0 0 0 0
|
||||
288 4 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -332,7 +332,7 @@ The Star Cluster~
|
|||
You are inside the home of the stars. All you can see around you are stars
|
||||
and nothing else. Your eyes become pretty hurt as you look at them.
|
||||
~
|
||||
288 8 0 0 0 0
|
||||
288 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -347,7 +347,7 @@ An Edge of the Galaxy~
|
|||
There's not much to see here at the edge of the galaxy. Exits lie north,
|
||||
east and south.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -366,7 +366,7 @@ Corner of the Galaxy~
|
|||
You wonder why the galaxy is limited. All you have done in Astronomy
|
||||
courses now prove worthless. Well, who told you to take one at the start?
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -385,7 +385,7 @@ Lost in Space~
|
|||
You are now lost in space. Compasses don't work here, sorry. What's more
|
||||
you can sense darkness engulfing you. You'd better get out quick.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -411,7 +411,7 @@ The Homes of the Pleiades~
|
|||
This is where the famous Seven Sisters live. You'd better not disturb them.
|
||||
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -426,7 +426,7 @@ Western Side of the Temple~
|
|||
You are still wandering around this temple. You notice exits lie in all
|
||||
directions except west.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -445,7 +445,7 @@ Orion's Hunting Lodge~
|
|||
This is dedicated to the Great Hunter of all time -- Orion. Scattered on
|
||||
the floor is the famous hunting equipment used by him.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -460,7 +460,7 @@ Northern Side of the Temple~
|
|||
You are still wandering around this temple. You notice exits lie in all
|
||||
directions except north.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -480,7 +480,7 @@ The Offering Chamber~
|
|||
young girl here, chained to the wall, as if she is waiting for execution. You
|
||||
look up and realize the chains are sent down directly from above.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -508,7 +508,7 @@ The Entrance of the Ancient Temple~
|
|||
gods in Mount Olympia, but it is now deserted as someone took over this part of
|
||||
the Universe.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -531,7 +531,7 @@ Hercules' Mighty Throne~
|
|||
You stand before the throne of a long-forgotten hero. It is full of bounty
|
||||
that he got from the Ten Labours.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -546,7 +546,7 @@ Eastern Side of the Temple~
|
|||
You are still wandering around this temple. You notice exits lie in all
|
||||
directions except east.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -565,7 +565,7 @@ Perseus' Chamber~
|
|||
It is the chamber of the prince, Perseus. However, he seems not to be here.
|
||||
Maybe he has gone to get Pegasus to save Andromeda?
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -613,7 +613,7 @@ On a Hill~
|
|||
Suddenly you find yourself on a hillside. As you look around, you notice
|
||||
that Spring has descended upon you.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -632,7 +632,7 @@ Inside a Spanish Bull-Ring~
|
|||
You are inside what used to be a ground for bull fighting. But you notice
|
||||
there are no Matadors around. Maybe they are all dead?
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -659,7 +659,7 @@ Along the seashore~
|
|||
You start to feel the heat of Summer. Amongst the rocky beach you notice
|
||||
hidden forms which could be camouflaged crabs.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -674,7 +674,7 @@ Within the Deep Jungle~
|
|||
Nearby you can hear the roar of an animal. Peering through the dense
|
||||
overgrowth you think you glimpse a pair of menacing eyes.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -685,7 +685,7 @@ Inside a Luxurious Bedroom~
|
|||
A peaceful feeling overtakes you. You see a magnificent four-poster bed.
|
||||
It's a double bed and there is only room for one more! Well, what now ... ?
|
||||
~
|
||||
288 8 0 0 0 0
|
||||
288 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -697,7 +697,7 @@ The Supreme Court~
|
|||
of guilt and you want to protest your innocence! You fear retribution and feel
|
||||
yourself exposed, just like the trees in Autumn.
|
||||
~
|
||||
288 8 0 0 0 0
|
||||
288 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -712,7 +712,7 @@ In the Dry Desert~
|
|||
You are confused by the shifting sands around you. Through the shimmering
|
||||
heat you see the hazy outline of a giant scorpion ... Is this a mirage?
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -727,7 +727,7 @@ In the Woods~
|
|||
You find yourself in the center of a Centaurion hunting party. You'd better
|
||||
hide yourself before you become the 'center attraction'!
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -793,7 +793,7 @@ On the Draco~
|
|||
You realize you are standing on scaly ground. As you wonder what the ground
|
||||
is made of, you feel the ground move.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -809,7 +809,7 @@ Tail of the Draco~
|
|||
Draco, the guardian of the inner galaxy. You realize that the Draco is
|
||||
actually flying now!
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ Path of the Draco~
|
|||
As you struggle along this scaly creature you realize that the only way you
|
||||
can reach to the inner galaxy is by going all the way to the head.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -840,7 +840,7 @@ Near the Legs of Draco~
|
|||
that the surrounding is all dark except for some faint lights from the distant
|
||||
stars.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -855,7 +855,7 @@ On the Back of Draco~
|
|||
At last you are half way through this long, weary journey. You can see the
|
||||
wings are to the east but it seems that another forcefield is in the way.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D1
|
||||
You see the forcefield of Autumn.
|
||||
~
|
||||
|
|
@ -871,7 +871,7 @@ Between the Wings of Draco~
|
|||
You hear some giant flapping sounds nearby. You desperately try to get hold
|
||||
of something as the forceful gusts sweep you away.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -886,7 +886,7 @@ Near the Arms of Draco~
|
|||
From above you can faintly make out the gigantic arms which extend far
|
||||
beyond into the darkness.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -901,7 +901,7 @@ On the Neck of Draco~
|
|||
Your journey is now approaching the end. However, this neck seems to be
|
||||
endless.
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -917,7 +917,7 @@ Approaching the Head of Draco~
|
|||
forcefield to the south, some distance away, beyond reach. If only the head
|
||||
were here ...
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -934,7 +934,7 @@ At the Entrance of the Great Dipper~
|
|||
now is the path of the Great Dipper or the Plough. You notice that there are
|
||||
seven rooms in this zone, representing the seven stars of the Dipper.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
You see the forcefield of Winter.~
|
||||
forcefield~
|
||||
|
|
@ -953,7 +953,7 @@ Cassiopeia's Throne~
|
|||
This is the Throne room of the Queen of the Universe. From here you can see
|
||||
every star and constellation in the Universe.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -968,7 +968,7 @@ Along the Path of the Dipper~
|
|||
You can see bright stars shining all around you but nothing of special
|
||||
interest.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -983,7 +983,7 @@ Cepheus' Throne~
|
|||
This is the Throne room of the King of the Universe. From here you can see
|
||||
every star and constellation in the Universe.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1002,7 +1002,7 @@ Along the path of the Dipper~
|
|||
You can see bright stars shining all around you but nothing of special
|
||||
interest.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1017,7 +1017,7 @@ Along the path of the Dipper~
|
|||
You can see bright stars shining all around you but nothing of special
|
||||
interest.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1033,7 +1033,7 @@ End of the Dipper~
|
|||
is a set of claw-marks. You also notice a room to the south; it looks as if
|
||||
Polaris could lie here.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1050,7 +1050,7 @@ significance. You can see a powerful telescope pointing down towards the
|
|||
Universe (SNOOPING! ). It is from here that Polaris commands the Universe.
|
||||
You feel you have come to end of your search in this galaxy ...
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ of you, and small paths lead east and west around the building. Eastward is
|
|||
another smaller building; obviously a stable. Northward is the main road,
|
||||
providing all the traffic and customers for this establishment.
|
||||
~
|
||||
289 4 0 0 0 0
|
||||
289 4 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -80,7 +80,7 @@ voices coming from inside are clearly audible, and by listening hard you can
|
|||
almost make out the words. The path around the building continues to the west
|
||||
and south.
|
||||
~
|
||||
289 0 0 0 0 0
|
||||
289 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -97,7 +97,7 @@ window spills light onto the trees that block out all available light overhead.
|
|||
You hear general merryment and alcoholism from inside, and wonder if being
|
||||
inside would be more fun than walking around outside...
|
||||
~
|
||||
289 0 0 0 0 0
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -114,7 +114,7 @@ barrel catches run-off from the roof eaves by the corner of the building, and
|
|||
you spy a small white fence cordoning off an herb garden nearby. The path
|
||||
around the building leads to the north and east.
|
||||
~
|
||||
289 0 0 0 0 0
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -132,7 +132,7 @@ unmistakeably an outhouse. You hear the unmistakeable sound of clanging pots
|
|||
and pans from the inside, the warning of an upcoming meal. The path around the
|
||||
building here runs east, and west.
|
||||
~
|
||||
289 4 0 0 0 0
|
||||
289 4 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -154,7 +154,7 @@ alley to the north, with the path leading right in-between. Westwards is the
|
|||
kitchen entrance to the Wayhouse, kept wide open to let the heat inside escape.
|
||||
|
||||
~
|
||||
289 0 0 0 0 0
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -174,7 +174,7 @@ Near a Large Building~
|
|||
the west, and the wooden planked walls of the stable to the east. The path
|
||||
around the building leads north and south of here.
|
||||
~
|
||||
289 0 0 0 0 0
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -190,7 +190,7 @@ Near a Large Building~
|
|||
to the west, and the stables to the east. Another path breaks off to the
|
||||
south, between the two buildings, towards what appears to be an outhouse.
|
||||
~
|
||||
289 0 0 0 0 0
|
||||
289 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -211,7 +211,7 @@ open and inviting. Inside you can hear the snorting of horses, and the
|
|||
occasional hoof scraping against the ground. The path leads to the west,
|
||||
towards the Wayhouse.
|
||||
~
|
||||
289 4 0 0 0 0
|
||||
289 4 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -228,7 +228,7 @@ aisle, some with horses, some empty. A pail filled with water and a stack of
|
|||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
289 8 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -249,7 +249,7 @@ aisle, some with horses, some empty. A pail filled with water and a stack of
|
|||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
289 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -266,7 +266,7 @@ aisle, some with horses, some empty. A pail filled with water and a stack of
|
|||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
289 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -283,7 +283,7 @@ aisle, some with horses, some empty. A pail filled with water and a stack of
|
|||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
289 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ the Golden treasure in the depths of the lair of the lizardmen. If you wish to
|
|||
test your luck, you can push your way through the exit to the south... If not,
|
||||
you can leave the Safari Park to the east. There is a large sign here.
|
||||
~
|
||||
290 12 0 0 0 0
|
||||
290 12 0 0 0 4
|
||||
D1
|
||||
The Real World is to the east.
|
||||
~
|
||||
|
|
@ -398,7 +398,7 @@ Mr. Hooper's store~
|
|||
This is your friendly neighbourhood convenience store and restaurant.
|
||||
There are many interesting things that you can buy here.
|
||||
~
|
||||
290 12 0 0 0 0
|
||||
290 12 0 0 0 1
|
||||
D2
|
||||
The conjuring chamber is still to the south.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ In the middle of the forest, popping out over the trees is the tall spire of
|
|||
the Citadel. The symbol of the triangled wheel on the tower's side is there
|
||||
for all to see. A trail leads eastward down the hill towards the woods.
|
||||
~
|
||||
291 4 0 0 0 0
|
||||
291 4 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -25,7 +25,7 @@ near the outermost trees on a rapidly dwindling trail that winds into the dark
|
|||
heart of the woods. Your know your imagination can only scratch the surface of
|
||||
the unholy terrors that lie within. You have been warned.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -44,7 +44,7 @@ diabolical laugh drifts to your ears. It drives shivers down your spine. You
|
|||
can make out a trail to the south and east. To the north there is a cabin.
|
||||
Or you could flee the woods.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -84,7 +84,7 @@ around, a fresh bout of evil laughter comes to your ear. It echos off the
|
|||
trees, refusing to die. You feel a bead of sweat form on the back of your
|
||||
neck.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -98,7 +98,7 @@ S
|
|||
The Black Forest~
|
||||
You are in the Black Forest. Have a Nice Day.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -131,7 +131,7 @@ bark is rough and blood stained. At the roots lie a fallen hero. His body
|
|||
well along in decomposition, but the cause of death is obvious. This foolish
|
||||
hero has been decapitated.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -151,7 +151,7 @@ The dense woods~
|
|||
much further. Every so often one of the trees carries an aged blood stain
|
||||
marring one of the trees.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -172,7 +172,7 @@ nearby trees prevent you from exploring the wall. It is an imposing mass of
|
|||
cold, smooth, black granite. So near the vile citadel, you know in your soul
|
||||
this is not a place you want to be caught dead at.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -208,7 +208,7 @@ gravely slopes makes for difficult going. You can surmise that this place
|
|||
would fill up rapidly in a heavy rain. You just hope that dosen't happen while
|
||||
you are here.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 5
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -223,7 +223,7 @@ Deeper into the Black Forest~
|
|||
The deeper into the forest you press, the more you doubt the sanity of your
|
||||
choice. But you know that with great risks come great rewards.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -282,7 +282,7 @@ horse. Around the hoofmarks the earth is scorched as if by a hot flame.
|
|||
Looking around there are the signs of a strugle. Somebody placed his bets
|
||||
against whatever made the hoofmarks, and lost.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -303,7 +303,7 @@ quiet around the area. You look at the clearing you are standing near and you
|
|||
recognize it for what it is. A killing field. Your boot crunches on the
|
||||
headless skeleton of some small woodland creature.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -363,7 +363,7 @@ away your nervousness and trepidation too. From here you can push on eastward
|
|||
or you can flee west to the safety of the bridge. Your other option is to
|
||||
follow the river to its end.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -381,7 +381,7 @@ S
|
|||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -395,7 +395,7 @@ S
|
|||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -409,7 +409,7 @@ S
|
|||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -423,7 +423,7 @@ S
|
|||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -437,7 +437,7 @@ S
|
|||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -451,7 +451,7 @@ S
|
|||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -468,7 +468,7 @@ eyes off the citadel, but you manage. To the west lies a small stream. To the
|
|||
north is a clearing, and south of you is a trail that leads to a small keep in
|
||||
ruins.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -493,7 +493,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
|
|||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -514,7 +514,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
|
|||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -535,7 +535,7 @@ are smooth to the touch. The gate is a huge, cast iron affair, emblazoned with
|
|||
the symbol of the triangled wheel. Only the bravest of souls would consider
|
||||
entering this dreadful place. There is a gate to the east.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -557,7 +557,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
|
|||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -578,7 +578,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
|
|||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -622,7 +622,7 @@ strain your eyesight you can barely makeout the remains of a ruined keep. The
|
|||
few remaining walls, once a gleeming white are now a dull grey. Evidently this
|
||||
keep was laid waste by the forces of the citadel. Pity.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -643,7 +643,7 @@ scattered bits of shattered walls remain as testiment to what once was, now
|
|||
they are merely waiting for the forest to reclaim them. At least the ruins
|
||||
provide some measure of shelter from the incessent, madening wind.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -670,7 +670,7 @@ when Ilian's black citadel was erected, those protecting beings withdrew their
|
|||
protection to flee to safety, or maybe they made their stand with the occupants
|
||||
of the castle, and shared their fate.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -690,7 +690,7 @@ fresh hay on the floor. Although you take note that some of it has been
|
|||
scorched by fire of some sort. There is still water in the trough. All this
|
||||
leads you to believe that someone or something still makes use of this place
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -707,7 +707,7 @@ shattered into a million shards of rainbow hued glass strewn over the ground.
|
|||
The east wall still seems soundly built, but you have trepidations about the
|
||||
south wall It seems like it could come crashing down at any moment.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -789,7 +789,7 @@ More of the black forest~
|
|||
The Black forest extends as far as the eye can see. Granted that's not too
|
||||
far, given how dense the forest is.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -839,7 +839,7 @@ pond scum floats in a fine skin over the surface. This place approaces a swamp
|
|||
more than it does a pond. This place is a prime breeding ground for mosquitoes
|
||||
and other stinging insects that buzz about your face.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -856,7 +856,7 @@ mire. It is little more than a patch of rock that is covered with poison ivy.
|
|||
There is little soil, but somehow the vines mamage to find enough food to
|
||||
survive.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -867,7 +867,7 @@ Still More of the forest~
|
|||
You know the drill. Can you tell that I was running low on my creative
|
||||
inspiration when I made this room?
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -884,7 +884,7 @@ seemingly endless cadre of oak trees that stand as omnious guardians to this
|
|||
dark place. Press much further and you do not know if you will be able to find
|
||||
your way back.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1706,7 +1706,7 @@ the western hills where you began this nightmare to the sea which lies FAR to
|
|||
the south. The balcony extends to the south a bit, but be careful There is no
|
||||
guardrail, and that first step is a doozy.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1723,7 +1723,7 @@ clifflike drop at the edge. An unexpected gust of wind nearly makes you loose
|
|||
your footing, but you manage to hang on. As nervous as you are, this place has
|
||||
an unusual serenity to it.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
291 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1785,7 +1785,7 @@ seemingly endless cadre of oak trees that stand as omnious guardians to this
|
|||
dark place. Press much further and you do not know if you will be able to find
|
||||
your way back.
|
||||
~
|
||||
291 1 0 0 0 0
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ white temple to your north. To the south is a smaller blue temple,
|
|||
its doors locked by great bands of magic. Several people glare at
|
||||
you, wondering if you're going to cut through the line.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -141,7 +141,7 @@ citizens of Kerofk are here, bustling and jostling each other in an
|
|||
attempt to get all they have to do done as fast as possible. Bump Oof
|
||||
Excuse Me! There is a Mage's Guild to the north.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -163,7 +163,7 @@ clue how to get across... Wait, there's an opening! Sprint, Turn,
|
|||
Jab! Run, Run, Run... you're across! You look up at the never-ending
|
||||
twilight and wonder how so many people could bear to live here.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -188,7 +188,7 @@ Road, and for a moment you forget what kind of strange place you're
|
|||
in. A flowerbox filled with wilted flowers brings you back to
|
||||
reality; this city hasn't seen the sun for decades...
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -223,7 +223,7 @@ it would be a good idea to step off, but you've already guessed that,
|
|||
haven't you?
|
||||
Cliffside Road runs north and south from here.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -251,7 +251,7 @@ the citzenry of Kerofk walk up and down the street, almost oblivious to
|
|||
the incredible drop mere feet away.
|
||||
Cliffside Road continues North and South.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -278,7 +278,7 @@ further east. Northwards is Cliffside Road, to the west is Moon Gate
|
|||
Road, and to the east a vast expanse of stars shine over the dark
|
||||
ocean below.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -300,7 +300,7 @@ picture of a trout in full plate hanging out front. 'Bob's Armoury
|
|||
and Tackle' it proclaims. Armoury? Tackle Shop?!? How curious!
|
||||
Moon Gate Road continues to the east and west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -321,7 +321,7 @@ walk about under the starlight here, in a hurry to get to shops, their
|
|||
homes, to work, et cetera. Citizen's Road is to the north, Moon Gate
|
||||
Road continues east and west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -342,7 +342,7 @@ district. It suddenly strikes you how orderly this city is planned...
|
|||
done that way on purpose? Well, it doesn't look like there's anything
|
||||
interesting here, but the road continues north and south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -360,7 +360,7 @@ the cliff's edge. That cliff looks kind of dangerous actually. The
|
|||
Cliffhanger looks good, though.
|
||||
Cliff Side Road continues to the north and south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -386,7 +386,7 @@ foot drop off just to your east with the ocean below. Hmm...something
|
|||
tells you not to go east...must be that brain thing, eh?
|
||||
Cliffside road leads south, Star Gate Road leads west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -407,7 +407,7 @@ shine down as you look around for the source of the silence. Ah,
|
|||
there's a bookstore/library to your north! Moon Gate Road continues
|
||||
to the east and west as well.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -428,7 +428,7 @@ around and do their business. Looks like there's some private homes
|
|||
on Citizen's Road to your south, and Star Gate Road continues to the
|
||||
east and west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -450,7 +450,7 @@ sagging demeanor seem to eminate an air of death and decay and
|
|||
cliche's. Could anyone possibly live in there?
|
||||
Citizen's Road continues north and south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -472,7 +472,7 @@ Card'. The smell wafting out its doors is enough to make a dead man
|
|||
turn away in disgust...how about you?
|
||||
Star Gate Road continues to the east and west
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -492,7 +492,7 @@ Star Gate Road~
|
|||
but not by much. To the north is a large farmer's stand where a lot
|
||||
of the citizenry seem to be going in and out of.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -515,7 +515,7 @@ laughing inside; it's obviously a tavern or an inn, and popular to
|
|||
boot.
|
||||
Star Gate Road continues east and west
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -536,7 +536,7 @@ street to your south while Star Gate Road continues on its way east
|
|||
and west.
|
||||
There is an odd feeling of power to your north.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -562,7 +562,7 @@ arrayed outside its doors under heavy lamplight, and a sign proclaims
|
|||
assorted types of herbs on special today.
|
||||
Business Road continues north and south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -585,7 +585,7 @@ over. Your reflexes save you, but you feel you better get out of this
|
|||
intersection soon.
|
||||
Center Road is east-west, Business road is north-south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -612,7 +612,7 @@ chambers, not to mention Mayor Kell's office. To the east you see a
|
|||
huge white temple with a line outside, and a smaller blue temple.
|
||||
Center Road continues east and west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -634,7 +634,7 @@ front. The keep looks like it was built to withstand floods,
|
|||
earthquakes, and even acts of God!
|
||||
Moon Gate Road continues east and west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -655,7 +655,7 @@ vacant lot to your south. Also, Moon Gate Road continues east-west.
|
|||
The air seems to crackle with energy here, but you can find no source
|
||||
for such power.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -677,7 +677,7 @@ on. There's a few shops along this road, but they don't look terribly
|
|||
interesting under this aspect. Looking around, you notice the
|
||||
entrance to the city graveyard to the south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -698,7 +698,7 @@ area as people go about their business. Along Business Road to the
|
|||
north you see many types of different shops lining the street, and
|
||||
Moon Gate Road continues east-west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -719,7 +719,7 @@ see the intersection of of Center Road and Business Road, and
|
|||
southwards is another intersection--Business Road and Moon Gate Road.
|
||||
There is a shop to the west, a dirty sign proclaiming it 'OPEN'.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -741,7 +741,7 @@ be some sort of 'catch-all' general store. Also, Moon Gate Road
|
|||
continues east towards the cliff, and west towards the actual Moon
|
||||
Gate.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -763,7 +763,7 @@ has some bustle to it...must be all that night life! Feeling pleased
|
|||
at your prospects, you look around for something to do...
|
||||
Wall Side Road leads north, Moon Gate Road leads east.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -784,7 +784,7 @@ raid or war it seems. There are some signs of construction about, but
|
|||
it seems that there is no great need for more buildings right now.
|
||||
Wall Side Road continues north and south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -804,7 +804,7 @@ architecture, and the majesty of the starry skies above, you know this
|
|||
is a sight you'll never forget.
|
||||
Center Road leads east, Wall Side Road continues north-south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ Wall Side Road, North~
|
|||
city's wall. To your east is a recruiting office for the city militia
|
||||
of Kerofk. Wall Side Road continues north and south.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -847,7 +847,7 @@ in a world of eternal twilight. A street sign informs you that this
|
|||
is Wall Side Road running south from here, and Star Gate Road leads
|
||||
away to the east.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -868,7 +868,7 @@ this busy street between and through them. It seems that they're used
|
|||
to adventurers, or just don't care. Star Gate Road continues east and
|
||||
west, intersecting Business Road and Wall Side Road respectively.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -886,7 +886,7 @@ for a temple, this building is big! Perhaps it would be worth a look
|
|||
around?
|
||||
Center Road continues to the east and west.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1531,9 +1531,9 @@ gave them to Builder_5, smiled, and said,
|
|||
these files into a version more suitable for a public release. This
|
||||
is what you have now.
|
||||
Both of us hope you enjoy this area, over a year in the making...
|
||||
Amanda Eterniale Builder_5
|
||||
@Amanda Eterniale @Builder_5
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 8 0 0 0 1
|
||||
S
|
||||
#29275
|
||||
Shrine to the Emperor~
|
||||
|
|
|
|||
|
|
@ -501,7 +501,7 @@ along the edge of a cliff. Beyond the cliff you see a dark ocean,
|
|||
reflecting the starlight above very feebly. The road continues west
|
||||
down the rise, and east, towards the city on the edge.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -519,7 +519,7 @@ surrounding the city seem impassable, but several scorch marks along
|
|||
its length tells a different stories about war and raids. To your
|
||||
west is a rise where you may get a better vantage point of the city.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -536,7 +536,7 @@ To the north you see some cultivated fields, and to the south a fork
|
|||
in the road. The sky above seems eerie, especially to the west where
|
||||
the glow of the normal sky brightens the horizon...
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -555,7 +555,7 @@ you've never seen the likes of before. From several burned out shells of
|
|||
houses you guess the farmers just try to grow what they can before the
|
||||
city is put under siege again.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -572,7 +572,7 @@ walled, the other half sprawled directly on the edge of a great cliff
|
|||
which drops down into a dark ocean below. To the east you see a small
|
||||
gate in the city, which farmers are going into and out of sporadically.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -588,7 +588,7 @@ Fields near a City~
|
|||
From the smell of charred wood and the sounds of fresh construction,
|
||||
you guess that the last raze didn't happen long ago...
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -604,7 +604,7 @@ Near a City~
|
|||
out of the city with their produce. The walls seem indestructible,
|
||||
but scorch marks along its length tell a different story...
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -621,7 +621,7 @@ the north out of sight in the starlit sky, one leading up a hill to
|
|||
the east, and towards the mountains to the west.
|
||||
It seems very quiet and peaceful here. A breeze caresses your face.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -642,7 +642,7 @@ brightness seeping over and between the mountains. Eastwards the
|
|||
strange, unnatural night sky spreads over anything, its permanent
|
||||
stars lighting the landscape with an eerie glow.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -659,7 +659,7 @@ leads away under the starry sky to the east, and a mountain pass
|
|||
heads up and through to the north. The scenery on this side of the
|
||||
mountains seems bleak and lifeless, probably due to the lack of sun.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -677,7 +677,7 @@ an eerie glow over the stones and shrubberies around. You can see a
|
|||
large dark plain to the east that the sun never seems to have shone
|
||||
upon, making it appear to be otherworldly somehow...
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -695,7 +695,7 @@ of the night is clearly delineated above you...a sharp edge separating
|
|||
night from normal, as it were. Very odd...you wonder what could be
|
||||
causing this unnatural darkness.
|
||||
~
|
||||
293 0 0 0 0 0
|
||||
293 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -712,7 +712,7 @@ its way up to the north. The sky seems dark above the mountains,
|
|||
as if the mountains were a dividing line keeping back the night.
|
||||
The pass also leads back down to the
|
||||
~
|
||||
293 0 0 0 0 0
|
||||
293 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -740,7 +740,7 @@ the gloom of night and the twinkling stars above, the tombstones seem
|
|||
to take a life of their own in a storybook way. You don't think it
|
||||
would be the kind of storybook you would be interested in...
|
||||
~
|
||||
293 12 0 0 0 0
|
||||
293 12 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -762,7 +762,7 @@ dug up. The bones of a dead dwarf lie exposed at the bottom of the
|
|||
grave, its hands seemingly to clutch at the sky. The tombstone at
|
||||
the head of the grave is completely unreadable.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -780,7 +780,7 @@ Some grass grows sparsely around the rocks, paled by the lack of sun.
|
|||
In this area, you feel the peace of death, instead of the decay usually
|
||||
associated with graveyards.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -798,7 +798,7 @@ meeting their ends with dignity and aplomb. Two pits are dug
|
|||
near the wall for a burial yet to take place. You feel strangely
|
||||
chilled by the night air...
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
293 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ and the road continues to the east. Two shops stand across from each other
|
|||
here, the north seeming more busy, the south seeming to attract a better
|
||||
quality of customer.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
There's a small shop there with a sign above it. The sign
|
||||
has the form of a cow in silohuette on it.
|
||||
|
|
@ -155,7 +155,7 @@ identifies it as 'Clay Street'. A cursory look north and south reveals a shop
|
|||
or two, but not much else of interest. Looking west, you spy a gate in the
|
||||
city wall, and Trade Road continues to the east.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -186,7 +186,7 @@ rubbish. The alley opens up between two buildings on Trade Road southwards,
|
|||
and to the north the alley continues. There is a slight smell of decay that
|
||||
teases your nose, making you feel as if it were time to move on...
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -207,7 +207,7 @@ Alley~
|
|||
and rubbish grime up your footwear as you tread lightly through the alleyway;
|
||||
obviously this is not one of the highlight attractions of XXXX.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -228,7 +228,7 @@ Clay Street~
|
|||
the south. The wall doesn't look too safe, however; what with all those guards
|
||||
on top. The shop to the south looks like a considerably nicer place to go.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -267,7 +267,7 @@ from which you hear a lot of laughing and general merryment. The building
|
|||
seems tall and imposing, making the evident good times inside that much more
|
||||
out of place...
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
There's a larger building to the north, looking to be some
|
||||
sort of factory. You smell a faint tinge of alcohol in the
|
||||
|
|
@ -303,7 +303,7 @@ marks the rubble of an ancient church. A sad feeling akin to gloom presses
|
|||
down upon your shoulders, making your own load feel that much more heavier to
|
||||
bear here.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -332,7 +332,7 @@ guardian or omen. None of the pedestrians on Trade Road to the north even
|
|||
glance in this direction as they pass on by. The alley continues on to the
|
||||
south. A strong smell of old blood and rot wafts through the area...
|
||||
~
|
||||
294 4 0 0 0 0
|
||||
294 4 0 0 0 1
|
||||
D0
|
||||
You see Trade Road to the north.
|
||||
~
|
||||
|
|
@ -355,7 +355,7 @@ their relative decay giving their age to be about two weeks dead. You shift
|
|||
your weight uneasily, startling two rats sniffing around the taller corpse.
|
||||
The alley leads north and east from here.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -384,7 +384,7 @@ on the walls, drawn with an unsteady hand and a large supply of fecal material.
|
|||
A more sinister smell teases you just below the stench here just before a
|
||||
breeze from the east blows it away from you.
|
||||
~
|
||||
294 4 0 0 0 0
|
||||
294 4 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -410,7 +410,7 @@ is back north towards Trade Road. A small breeze teases you with an awful
|
|||
smell, and whisks it away just as quickly. Something is making you feel rather
|
||||
uneasy about this area, but its probably just your imagination.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -432,7 +432,7 @@ here. To the south, Clay Road continues towards the southern city wall, not
|
|||
far away. A nicely built building with an exquisite architecture is to the
|
||||
east, while the distinctive smell of tannin comes from a shop from the west.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -474,7 +474,7 @@ east. Westwards, you see the intersection of Trade Road and Clay Street, which
|
|||
runs north-south. A large open-air building is to the north, and southwards is
|
||||
a large open lot; a fairgrounds, closed for the time being.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
A large building with many tethering posts outside is to
|
||||
the north.
|
||||
|
|
@ -507,7 +507,7 @@ marking the boundries of Trade Road, and this neighborhood. To the south is a
|
|||
large fairgrounds area, closed for the time being. A building to the north
|
||||
seems to be locked up tight, with a large, 'FOR RENT' sign out front...
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -545,7 +545,7 @@ west from here, and there is a largish gatheouse not far to the east. A
|
|||
north-south running road labeled 'Staid Avenue' intersects here, taking much of
|
||||
the traffic away from the main road to the south.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -576,7 +576,7 @@ can see farmlands. The gate looks to be a good defensible point in the city
|
|||
wall, an architectural artifact of more dangerous times in these realms.
|
||||
Westwards a large road leads through XXXX.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -600,7 +600,7 @@ Most of the buildings seem to be low cost housing for the common populace of
|
|||
XXXX; making you guess there is a very high population density in this area.
|
||||
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -617,7 +617,7 @@ another intersection of roads. There seems to be many buildings used as
|
|||
domiciles in this area. You wouldn't exactly call this neighborhood a 'bad'
|
||||
neighborhood yet, but the potential is certainly there.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -639,7 +639,7 @@ residential district. Harple Road seems to run along part of the length of the
|
|||
wall here, lined with apartment buildings and a few duplexed houses. To the
|
||||
north is one particularly bad looking boarding house.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
There is a boarding house to the north.
|
||||
~
|
||||
|
|
@ -674,7 +674,7 @@ amazing lack of the graffiti typical of other large, heavily populated towns in
|
|||
this neighborhood. Seems as if the average populace in XXXX is considerably
|
||||
more well-behaved than most other places.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
An ordinary house is to the north.
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ crooked and warped by the uneven ground. Just to the west Staid Avenue runs
|
|||
south from Harple, towards Trade Road. The neighborhood seems quiet, pensive
|
||||
even. Strange...
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
A normal-looking house is to the north.
|
||||
~
|
||||
|
|
@ -722,7 +722,7 @@ Harple Road~
|
|||
Avenue leads south from Harple not far from here. There doesn't seem to be
|
||||
much going on around here at all... A very calm neighborhood.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
A private home is to the east.
|
||||
~
|
||||
|
|
@ -748,7 +748,7 @@ by much. The buildings to either side of you rise high up, cutting off most of
|
|||
the light available from the sky. The stench and darkness raises your hackles,
|
||||
and you shiver involuntarily.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
Harple Road runs to the east.
|
||||
~
|
||||
|
|
@ -774,7 +774,7 @@ west. An ill wind ruffles your hair from the north, carrying a smell of
|
|||
sewage, of rot, sickness and decomposition. Your stomach squirms like a live
|
||||
animal in your gut, making you feel distinctly uneasy.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -791,7 +791,7 @@ Staid Avenue~
|
|||
the shops and buildings in this area are getting noticeably worse now, and the
|
||||
litter in the street is getting thicker the farther south you go.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -825,7 +825,7 @@ Boulevard near the river. The neighborhood seems to be getting worse and worse
|
|||
the closer to the river you actually get. Westwards is an open shop with a
|
||||
monstrous anchor out in front being used for a tethering post.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -858,7 +858,7 @@ north side of Klelk in both directions you see some of the typical dives you
|
|||
would expect close to the waterfront. North from here Staid Avenue heads
|
||||
towards Trade Road and the central areas of the city.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -895,7 +895,7 @@ seems to be. You would guess that the sailors of the river bring money to this
|
|||
section of town; hence all the low-grade shops and wayhouses, not to mention
|
||||
what might be called a 'tavern' to the north.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
A horrible, disgusting tavern is to the north. It's open
|
||||
though.
|
||||
|
|
@ -927,7 +927,7 @@ is especially high here, perhaps to protect the guards above from the rabble
|
|||
below. The wall is stained with trash and refuse, obviously missed shots at
|
||||
the guards patrolling on the top...
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
There seems to be an alley to the north...
|
||||
~
|
||||
|
|
@ -949,7 +949,7 @@ Alley~
|
|||
through, in all directions. The alley continues to the west, and south you see
|
||||
Klelk Boulevard.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D2
|
||||
You spot Klelk Boulevard to the south.
|
||||
~
|
||||
|
|
@ -967,7 +967,7 @@ junk lie about, unwanted and thrown away. This alley seems not to be travelled
|
|||
at all, or used for trash and refuse. The path between buildings continues to
|
||||
the east, and west is an opening up onto Clay Street.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -991,7 +991,7 @@ the south are the city docks, extending into the swiftly flowing river. A lone
|
|||
ship sails past, travelling eastward and sporting a merchant's flag. A ruined
|
||||
building nearly stands to the north.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
What appears to have once been a shop is to the north.
|
||||
~
|
||||
|
|
@ -1099,7 +1099,7 @@ customer describe what they want, whereupon the merchant brings something
|
|||
similar from the back through a large metal door. This strikes you as a fairly
|
||||
inefficient method of shop-keeping, but very secure.
|
||||
~
|
||||
294 8 0 0 0 0
|
||||
294 8 0 0 0 1
|
||||
D0
|
||||
Trade Road runs right outside.
|
||||
~
|
||||
|
|
@ -1146,7 +1146,7 @@ around you... Images quickly shattered by the rustle of your clothing in the
|
|||
wind and a distant sound of someone talking on the street. A sense of sadness
|
||||
consumes you as you stand here, and then you turn to go.
|
||||
~
|
||||
294 4 0 0 0 0
|
||||
294 4 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1568,7 +1568,7 @@ how to protect themselves. These strange portals that appear sometimes bring
|
|||
with them strange monsters. Things from the past and even some never thing
|
||||
never before even imagined.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1585,7 +1585,7 @@ in ruins. One of those strange happening took place here. Some type of portal
|
|||
opened in the midst of this building, the strange forces within it brought the
|
||||
walls down upon itself.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1602,7 +1602,7 @@ that these people dare sleep at night. Many casualties occur regularly in this
|
|||
area. By the looks of the people they have come to accept their fate. The
|
||||
street continues to the north and south.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1619,7 +1619,7 @@ down and in need of some serious repair. The residential district is not only
|
|||
outside the protective dome of XXXX, but also outside of it's rule. No one
|
||||
even attempts to take care of this area or it's people.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1636,7 +1636,7 @@ the now unstable world these people live in. Safety only lies within the walls
|
|||
of XXXX. The main trade road to the south intersects the avenue you are
|
||||
currently on.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1654,7 +1654,7 @@ city. The road is in decent shape, good enough for the wagons and caravans to
|
|||
make good time on. The road and everything around it is layered in a thick
|
||||
dust.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1671,7 +1671,7 @@ citizenry here seem depressed and resigned to some awful fate that only they
|
|||
seem to understand or know. The road continues to the east towards XXXX or
|
||||
west out towards the farmlands.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1688,7 +1688,7 @@ stale air. The wagon passes by quickly, the driver seeming to try to mind his
|
|||
own business. The creak and groan of the wagon wheels reveals it must be
|
||||
carrying a heavy load.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
S
|
||||
#29463
|
||||
Trade Road~
|
||||
|
|
@ -1697,7 +1697,7 @@ Without them the city would surely starve. The farmers are well taken care of
|
|||
for their sacrifice of living outside of XXXX in harms way just to bring
|
||||
food to the city. The Trade Road stretches to the east and west.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
S
|
||||
#29464
|
||||
Trade Road~
|
||||
|
|
@ -1706,7 +1706,7 @@ the residential district. A few people are about, but not the amount you would
|
|||
expect. Bulidings line the Trade Road to the north and south, but they all
|
||||
seem to be empty.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
S
|
||||
#29465
|
||||
Trade Road~
|
||||
|
|
@ -1715,7 +1715,7 @@ Many people continue to live here out of stubbornness and tradition. A few
|
|||
moved within the city after the strange happenings began, but many people just
|
||||
can't leave where they were born and raised.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1732,7 +1732,7 @@ wagons delivering goods for trade between XXXX, the farmlands, and the lands
|
|||
beyond. With the appearance of portals throughout the realm the possibilities
|
||||
for trade are now boundless. If you dare take the risk of exploring.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1750,7 +1750,7 @@ buildings falling apart and decrepit, but so are the people. People have now
|
|||
seen things that should never be forced upon the mortal eye. Many of them are
|
||||
forever changed from that moment on.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1768,7 +1768,7 @@ Recent studies by the Magi of XXXX have concluded that the number of
|
|||
the damage done by Drakkar is far more elaborate than just the tearing of time
|
||||
and space.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1785,7 +1785,7 @@ stark relief from the rest of this place. The road is potted, rutted, and a
|
|||
slimy mess. The buildings are about the same, a wonder they still stand. The
|
||||
boulevard continues east and west.
|
||||
~
|
||||
294 0 0 0 0 0
|
||||
294 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ The start of the jungle~
|
|||
Going by the trees, you appear to have left the forest and entered a jungle!
|
||||
There are exotic trees and plants that you have never seen anywhere before.
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -34,7 +34,7 @@ Deeper into the jungle~
|
|||
comming from all around you, and someone somewhere is beating some drums.
|
||||
Hope the natives are friendly!
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -50,7 +50,7 @@ Deeper in to the jungle~
|
|||
jungle, east appears to lead down a small trail from which the sound of drums
|
||||
can be heard, west heads in to some thicker trees
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -70,7 +70,7 @@ On a small trail~
|
|||
To the east the sound of drums are getting very loud. Maybe you should turn
|
||||
back and go and get some help before you go any further!
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -86,7 +86,7 @@ The gate to the camp~
|
|||
to rest for a while, but the skulls that are stuck on the end of spears tell
|
||||
you different!
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
gate~
|
||||
|
|
@ -103,7 +103,7 @@ all over the place, some of them are obviously human! It looks like you just
|
|||
missed a big feast. Maybe you should leave before they make you the guest of
|
||||
honour at the next one!
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -162,7 +162,7 @@ To the monkeys!~
|
|||
There are vines hanging down from some of the trees that look like you could
|
||||
climb up.
|
||||
~
|
||||
295 4 0 0 0 0
|
||||
295 4 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -181,7 +181,7 @@ In the trees~
|
|||
Wow, these trees are high! You think you can almost see Midgaard from up
|
||||
here! Wonder if there are any animals living up here?
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -198,7 +198,7 @@ stable in the trees around you, maybe you should go back down. You also notice
|
|||
what looks like a bit of snake skin hanging from a branch. Wonder where its
|
||||
owner is?
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -213,7 +213,7 @@ In the trees~
|
|||
It looks like you have just walked in to a nest of greater climbing tree
|
||||
snakes! Watch out, they could be poison in them there fangs!
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -225,7 +225,7 @@ Close to the monkeys~
|
|||
sounds like all the apes from the jungle are having some sort of a meeting!
|
||||
This has got to be worth a look at.
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -241,7 +241,7 @@ The meeting room~
|
|||
they have one hell of a party at these meetings, judging from all the junk
|
||||
left around.
|
||||
~
|
||||
295 0 0 0 0 0
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ Ahead is a largish building that seems to block out the sun nearby:
|
|||
a big, squat, dark brown building that exudes lifelessness. You see
|
||||
several people going in and out its doors, shoulders slumped in defeat.
|
||||
~
|
||||
296 4 0 0 0 0
|
||||
296 4 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -52,7 +52,7 @@ area, where many wagons and carts sit parked. To the north, you
|
|||
see the building, with the logo emblazoned:
|
||||
'Froboz's Fun Factory of Doom!'
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -73,7 +73,7 @@ wagons and carts parked everywhere, all as close as possible to
|
|||
the main building while staying nicely between the little yellow
|
||||
lines drawn in the dirt.
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -95,7 +95,7 @@ are the more expensive vehicles -- some taking up two parking spaces
|
|||
so no one scratches the trim. Way, way in the back is a huge wagon
|
||||
with harness for four animals! Talk about major horsepower!!!
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -113,7 +113,7 @@ lot, and a small access road winds north around the west side
|
|||
of the building. There aren't as many wagons and carts here,
|
||||
since the walk to the front entrance is kind of long...
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -135,7 +135,7 @@ the entrance of the building. You do see a couple of old, decrepit
|
|||
vehicles around with broken wheels and such, but there just isn't
|
||||
much here of interest.
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -154,7 +154,7 @@ seemingly impenatrable, and have Froboz's curly-Q sigil worked
|
|||
in on the front. You are not sure if the doors are meant to
|
||||
keep intruders out, or workers in...
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -820,7 +820,7 @@ still wouldn't want to work there. Many heavy carts and
|
|||
wagons slowly make their way up and down this road, wearing
|
||||
the ruts in the road even deeper into the earth.
|
||||
~
|
||||
296 0 0 0 0 0
|
||||
296 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -838,7 +838,7 @@ to be loaded or unloaded by the factory workers, and then sent
|
|||
on their delivery routes. As you watch, they all slowly move
|
||||
up one cart-length, and then the drivers continue their snoozing.
|
||||
~
|
||||
296 4 0 0 0 0
|
||||
296 4 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -791,7 +791,7 @@ The Eastern Side of the Moat~
|
|||
end of this side of the moat. Your only choice is to go back from where you
|
||||
came.
|
||||
~
|
||||
298 8 0 0 0 0
|
||||
298 8 0 0 0 6
|
||||
D3
|
||||
~
|
||||
The Castle Moat~
|
||||
|
|
@ -815,7 +815,7 @@ Under Water in the Moat~
|
|||
from the muck that surrounds you. You have a feeling you should go back from
|
||||
where you came. If you go down futher you will surely die!
|
||||
~
|
||||
298 1 0 0 0 0
|
||||
298 1 0 0 0 8
|
||||
D4
|
||||
~
|
||||
The Castle Moat~
|
||||
|
|
@ -830,7 +830,7 @@ The Deadly Depths of the Moat~
|
|||
The pressure is too much for you to handle. You better go up before you
|
||||
drown.
|
||||
~
|
||||
298 0 0 0 0 0
|
||||
298 0 0 0 0 8
|
||||
D4
|
||||
~
|
||||
Under water in the Moat~
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ and left lying on the ground near the now open doorway.
|
|||
can be seen, creaking in the wind. On the other side of the gate,
|
||||
there seems to be an older road leading away from the cathedral.
|
||||
~
|
||||
299 0 0 0 0 0
|
||||
299 0 0 0 0 2
|
||||
D0
|
||||
A large fountain of water can be seen inside the open doorway to the
|
||||
north.
|
||||
|
|
@ -1396,7 +1396,7 @@ a large stone wall with an iron wrought gate planted firmly where the
|
|||
road would pass through it. The building to the north appears to be
|
||||
an old church or cathedral.
|
||||
~
|
||||
299 4 0 0 0 0
|
||||
299 4 0 0 0 1
|
||||
D0
|
||||
An iron wrought gate stands in the middle of the stone wall, and blocks
|
||||
the way northwards into the courtyard of the cathedral.
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ smell. The Hall is bare, only a few small paintings cover the walls. Clerics
|
|||
have very little need for decorations of any kind. A small waiting room is to
|
||||
the west.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -58,7 +58,7 @@ overturned leaving gaping holes. No wagons travel down this part of the city.
|
|||
Everyone knows clerics have no need for anything besides what they can provide
|
||||
by themselves.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -75,7 +75,7 @@ packed dirt. To the north one may enter the inner city towards the Temple of
|
|||
Sanctus or go south towards the southern gate. The southern half of the city
|
||||
consists of the magi and clerics' quarters.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -92,7 +92,7 @@ where the inner city wall turns to the west. This avenue runs deep within the
|
|||
Magi's Quarter. Accidents have been known to happen around here. People must
|
||||
be careful for who knows what an inexperienced student may do.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -109,7 +109,7 @@ sides of the hallway. Depicted on these drawings are a myriad of creatures
|
|||
ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
|
||||
One of the paintings looks oddly familiar.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -131,7 +131,7 @@ large copper tubs filled with hot water. A large fire with pots of water
|
|||
heating over it fills the eastern wall. These baths are only to be used by the
|
||||
magi whom believe cleanliness is next to godliness.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -152,7 +152,7 @@ from wall to wall. Every rack is made precisely to standard, every sheet a
|
|||
pristine white, without even a speck of dust. The Cleric's of Sanctus lead a
|
||||
disciplined life, second to none, not even the soldiers.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -170,7 +170,7 @@ Sanctus consider decorations, desires, or any form of unnecessary wants to be
|
|||
blasphemous. They dedicate their lives to helping others, never themselves, and
|
||||
would all sacrifice their lives for that principle.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -191,7 +191,7 @@ on to the east. A small road follows along the inner city wall just north of
|
|||
the Tower of the High Council which seems to glow because of its glaring
|
||||
brightness.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -212,7 +212,7 @@ Even those would be vandals, pickpockets, and thugs shy away out of their
|
|||
respect of the clerics. To be a cleric is to be respected second only to that
|
||||
of the Master Magi.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -230,7 +230,7 @@ or maybe three times the average man's height. One can just make out a small
|
|||
walkway on the top of the wall, too bad only the guards know where the entrance
|
||||
is.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -248,7 +248,7 @@ smaller. Far up in the tower you can see people walking by windows in white
|
|||
flowing robes. The healers within are known for their miraculous abilities in
|
||||
restoring the wounded.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -265,7 +265,7 @@ runs from the south gate directly to the heart of Sanctus inside the temple. A
|
|||
few apprentice healers in flowing robes rush between the Temple and the Clerics'
|
||||
Quarters, no doubt on an errand from the Council.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -283,7 +283,7 @@ clerics' quarters lie to the west while the magi quarters are to the east.
|
|||
Within their centers rises the Tower of the High Council of Clerics and the
|
||||
Tower of the Magi respectively.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -308,7 +308,7 @@ surroundings and the underlying alley. Within the tower lie many secrets that
|
|||
the average citizen is not privileged enough to be told about. Rumours abound,
|
||||
especially about the Orb of Sanctum the gods left in the Master Magi's care.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -325,7 +325,7 @@ coming either from on top of the inner city wall to the north or from an open
|
|||
window of the Tower of the Magi south of here. The voices are too low to be
|
||||
discernable.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -342,7 +342,7 @@ battlefields. In case of an attack by superior numbers the citizens will fall
|
|||
back into the inner city as a last measure of defense. Luckily, the army has
|
||||
been very successful in protecting the city and it has never come to that.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -359,7 +359,7 @@ it turns north along the Magi Avenue. The Tower of the Magi still looms heavy
|
|||
over the surroundings oppressively. The sounds of voices echo between the tower
|
||||
and the inner city wall, very disturbing.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -376,7 +376,7 @@ the inner city wall. The Magi Mansion lies just to the east, so extravagant
|
|||
that it is almost at the point of becoming an eyesore. The Tower contains the
|
||||
fabled Orb of Sanctum, but few are ever lucky enough to lay their eyes on it.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -398,7 +398,7 @@ in. In the one infront of you the army of Sanctus stands on the verge of
|
|||
defeat, except for the constant bombardment of fireballs, lightning, and meteors
|
||||
hurled from the battlements by the Magi.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -419,7 +419,7 @@ as appetizers, and others in fine silver plates and containers. The kitchen is
|
|||
cramped, too many things and too many people in one area. The cooks look
|
||||
overworked and ready to revolt.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -441,7 +441,7 @@ so that one can give thanks for all that has been given in this simple room of
|
|||
prayer. The walls are unadorned, everything looks to be plain and only used for
|
||||
its intended purpose.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -462,7 +462,7 @@ entire building. The only source of light are lanterns spaced widely apart upon
|
|||
the walls which leave much of the hall in shadow. The bare floor and walls show
|
||||
the lifestyle the clerics lead.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -484,7 +484,7 @@ inner city wall begins. Many people come to this quarter to seek aid from the
|
|||
clerics, whether it be healing in the tower or to settle disputes within the
|
||||
Hall.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -501,7 +501,7 @@ Very few are selected for this great honor, and even fewer ever achieve a
|
|||
mastery in the art of restoring health. Several of the older clerics are here
|
||||
bestowing their knowledge and wisdom to their students.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -517,7 +517,7 @@ A Training Room~
|
|||
gray-haired man who is drawing something on a board. He often uses words of a
|
||||
different language that are very hard to follow and impossible to understand.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -538,7 +538,7 @@ is shivering in fright. It seems to have broken its foot and the soon to be
|
|||
healers are practicing their skills on it. Better than expirementing with live
|
||||
humans.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -560,7 +560,7 @@ boy to instantly fall asleep. Another cleric takes the boys arm which has been
|
|||
badly bruised and possibly broken and begins chanting mysterious words. The
|
||||
bruises fade away without a trace.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -577,7 +577,7 @@ and the oppressive Tower of the Magi. This section of the city has a very
|
|||
solemn feeling overshadowing it. The magic of healing on one side and the magic
|
||||
of power and destruction on the other.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -594,7 +594,7 @@ are held within this tower no matter what time of day. The Magi are searching
|
|||
relentlessly for the next Master Magi. They are short by two and the five
|
||||
existing are all old and nearly finished in their lives.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -611,7 +611,7 @@ Though the army is generally all that is required to handle most battles, the
|
|||
Magi are sometimes called upon to prevent heavy casualties or counter any
|
||||
magical abilities the attackers may possess.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -632,7 +632,7 @@ that upholds the balance within the city. Mention of the Orb of Sanctus
|
|||
whispers around the room, and of how the gods bestowed it upon the Master Magi
|
||||
to preserve and protect. Without the Orb the city would surely fall.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -653,7 +653,7 @@ small flickering ball of light. The Master Magi casts a stern eye over anyone
|
|||
watching and motions them away. No one disagrees with a Master Magi, at least
|
||||
no one that wishes to live.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -671,7 +671,7 @@ above the other buildings. The Magi train young students within to take their
|
|||
place, but fewer and fewer meet the requirements and actually survive the
|
||||
training.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -689,7 +689,7 @@ the windows. Rugs of the colors of the Magi line the floors. Everything is
|
|||
spotless and well maintained. Living here would be what many would consider as
|
||||
living the good life.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -707,7 +707,7 @@ extravagant life and hold themselves to be very prestigious and elegant. No one
|
|||
would ever dare call them otherwise. The hall is unkempt and bare of any
|
||||
furnishings.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -725,7 +725,7 @@ arranged assortments. The rest of the room is filled with empty cots and bunks
|
|||
which are used to rehabilitate the injured if there are ever more casualties
|
||||
than the tower can hold.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -742,7 +742,7 @@ It is here the High Council convenes to help citizens solve minor disputes.
|
|||
The building is barren of any luxuries. That is the way a cleric must live,
|
||||
without desires or wants.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -764,7 +764,7 @@ with multi-colored herbs swings in the gentle breeze. The Tower rises far
|
|||
above, its two spires reaching almost as high as the Temple. In contrast the
|
||||
hall looks very mundane.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -789,7 +789,7 @@ west. The Tower is bathed in bright white light that reflects off every
|
|||
surface. All around, the soft murmur of healers in training or going about
|
||||
their daily routine can be heard.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -814,7 +814,7 @@ tower towards the High Council's chambers. Many famous healers reside within
|
|||
this tower's magical walls. It is said that just by standing in certain rooms
|
||||
of the tower one can heal at unnatural rates.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -842,7 +842,7 @@ The Tower of the Clerics~
|
|||
around you is impressive in both size and stature. Large white pillars support
|
||||
high domed ceilings of this spotless white room.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -872,7 +872,7 @@ entrance of the revered Tower of the High Council. High above is where the
|
|||
councillors make many important decisions on how to uphold the welfare and
|
||||
health of the city.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -897,7 +897,7 @@ part of the road. To the west the Tower of the High Council of Clerics, to the
|
|||
east the Tower of the Magi. Both impressive structures were built by both
|
||||
master architects and the use of magic.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -922,7 +922,7 @@ oppression, as if something or someone is holding something deliberately back.
|
|||
A large doorway to the west leads to the Southern Road or it is possible to
|
||||
explore deeper into the temple to the east.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -947,7 +947,7 @@ tinge of sulphur hangs in the air, probably a spell that went haywire.
|
|||
Students roam the halls in deep thought, oblivious to the normal reality you
|
||||
live in. Training Rooms lie in all directions.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -975,7 +975,7 @@ The Tower of the Magi~
|
|||
sounds of people chanting echo off the pitch black walls that almost appear
|
||||
depthless. Most likely a simple trick of the eye, but then again, maybe not.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1005,7 +1005,7 @@ wood causes one to lose themselves as they peer further and further into the
|
|||
blackness. It is impossible to tell if this is caused by magic or just a simple
|
||||
trick of the eye. To the east is the center of the Magi Quarters.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1029,7 +1029,7 @@ The Magi Quarters~
|
|||
found when they are not guarding the orb is to the east. Also nearby is the
|
||||
pure black Tower of the Magi which houses the sacred orb that protects the city.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1054,7 +1054,7 @@ style and design imaginable. The Magi believe in a life of service to their
|
|||
discipline, but they also believe that they should be able to live in comfort.
|
||||
This building is one of the most elaborate within the entire city.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1076,7 +1076,7 @@ those who wish to study the fine art of magic to rest comfortably. Several
|
|||
books lay open upon the tables. Occasional trickles of smoke waft in from under
|
||||
the doorway to the east.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1097,7 +1097,7 @@ herbs required for the mixes and salves the clerics require. They are rumoured
|
|||
to sometimes sell some of their remedies, though this is very rare and at a very
|
||||
steep price.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1110,7 +1110,7 @@ form of antiseptic stings in the air. All the beds are empty, must be the
|
|||
healers here are well-versed in their craft. The Temple continues to the north
|
||||
and west.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1127,7 +1127,7 @@ portraying a woman and children playing on a river's edge surround the edge of
|
|||
basin. The water inside the basin is extremely clean and sterily, likely used
|
||||
by the the clerics to tend for the wounded.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1148,7 +1148,7 @@ the north, the center of the tower, holds a set of stairs leading higher up into
|
|||
the tower. Small benches line the walls here, allowing people to rest from
|
||||
their adentures.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1169,7 +1169,7 @@ apprentice does what he can to aid these poor people, but it is obvious that
|
|||
many of them need to be attended to shortly by a real healer or else they may
|
||||
perish.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1186,7 +1186,7 @@ its polished surfaces reflecting all light down onto the Clerics' Quarters which
|
|||
it protects. To the west the Tower of the Magi does the exact opposite, seeming
|
||||
to absorb all light surrounding it. There must be balance in all things.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1203,7 +1203,7 @@ The smell of dust and musty old papers emanates from them. Many centuries of
|
|||
knowledge lie within these books that were salvaged from the lands beyond.
|
||||
Many more have yet to be found.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1220,7 +1220,7 @@ set of spiral staircases lead to the second floor. The Orb of Sanctum is
|
|||
protected somewhere within this tower. The Master Magi have been given the task
|
||||
of ensuring its safety.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1241,7 +1241,7 @@ fight in battles any longer. They have instead devoted their time to training
|
|||
future Magi to take their places. But, good students have become even harder
|
||||
to come by these days.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1263,7 +1263,7 @@ with various books. This must be some sort of study room for the Magi. The
|
|||
black walls seem to absorb the white light coming from strange bulbs hanging
|
||||
from the ceiling.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1281,7 +1281,7 @@ bookshelves, tables and the floor of this under sized room. It is here a vast
|
|||
amount of the Magi have left thei findings when delving into the depths of
|
||||
their magic.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
|
@ -1293,7 +1293,7 @@ The Southern Gate~
|
|||
well protected against an attack. Lookouts can be heard above chatting idly
|
||||
while the sentinel guards stand at attention waiting to be called into action.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1315,7 +1315,7 @@ building with bales of hay stacked everywhere. The horses can't reach the hay
|
|||
though they all seem to still try. It is possible to buy a horse for a minimal
|
||||
fee, but not all of them are well tamed and have been known to become ornery.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
3 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1331,7 +1331,7 @@ will never be used by mortals. Although a pet shopkeeper is not required it is
|
|||
recommended. In order to implement a pet shop the actual mud code has to be
|
||||
modified. Just ask Rumble to do it for you.
|
||||
~
|
||||
3 1024 0 0 0 0
|
||||
3 1024 0 0 0 1
|
||||
S
|
||||
#365
|
||||
On the Window Ledge~
|
||||
|
|
@ -1340,7 +1340,7 @@ of the city. A gust of wind howls past threatening to pull anything along with
|
|||
it. The only exit is back into the tower or a deadly jump to the cobblestone
|
||||
road below.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -131,7 +131,7 @@ temple gate. The entrance to the Clerics' Guild is to the west, and the old
|
|||
Grunting Boar Inn, is to the east. Just south of here you see the market
|
||||
square, the center of Midgaard.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the temple.
|
||||
~
|
||||
|
|
@ -321,7 +321,7 @@ entrance to the Guild of Magic Users. The street continues east towards the
|
|||
market square. The magic shop is to the north and to the west is the city
|
||||
gate.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the magic shop.
|
||||
~
|
||||
|
|
@ -349,7 +349,7 @@ Main Street~
|
|||
here is the entrance to the Armory, and the bakery is to the north. East of
|
||||
here is the market square.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the bakery.
|
||||
~
|
||||
|
|
@ -378,7 +378,7 @@ A large, peculiar looking statue is standing in the middle of the square.
|
|||
Roads lead in every direction, north to the temple square, south to the
|
||||
common square, east and westbound is the main street.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the temple square.
|
||||
~
|
||||
|
|
@ -410,7 +410,7 @@ Main Street~
|
|||
general store, and the main street continues east. To the west you see and
|
||||
hear the market place, to the south a small door leads into the Pet Shop.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the general store.
|
||||
~
|
||||
|
|
@ -438,7 +438,7 @@ Main Street~
|
|||
Guild of Swordsmen. To the east you leave town and to the west the street
|
||||
leads to the market square.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the weapon shop.
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ The Eastern End Of Poor Alley~
|
|||
You are at the poor alley. South of here is the Grubby Inn and to the
|
||||
east you see common square. The alley continues further west.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
You see the common square.
|
||||
~
|
||||
|
|
@ -613,7 +613,7 @@ The Common Square~
|
|||
the poor alley and to the east is the dark alley. To the north, this square
|
||||
is connected to the market square. From the south you notice a nasty smell.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the market square.
|
||||
~
|
||||
|
|
@ -640,7 +640,7 @@ The Dark Alley~
|
|||
The dark alley, to the west is the common square and to the south is the
|
||||
Guild of Thieves. The alley continues east.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
The alley continues east.
|
||||
~
|
||||
|
|
@ -726,7 +726,7 @@ The Dump~
|
|||
garbage you can see a large junction of pipes, looks like the entrance to the
|
||||
sewer system. North of here you see the common square.
|
||||
~
|
||||
30 4 0 0 0 0
|
||||
30 4 0 0 0 2
|
||||
D0
|
||||
You see the common square.
|
||||
~
|
||||
|
|
@ -795,7 +795,7 @@ Inside The West Gate Of Midgaard~
|
|||
connected with a footbridge across the heavy wooden gate. Main Street leads
|
||||
east and Wall Road leads south from here.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
You see Main Street.
|
||||
~
|
||||
|
|
@ -840,7 +840,7 @@ Inside The East Gate Of Midgaard~
|
|||
connected with a footbridge across the heavy wooden gate. Main Street leads
|
||||
west from here. To the south you see the Water Shop.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
You see the city gate.
|
||||
~
|
||||
|
|
@ -883,7 +883,7 @@ Wall Road~
|
|||
You are walking next to the western city wall. The road continues further
|
||||
south and the city gate is just north of here.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the city gate.
|
||||
~
|
||||
|
|
@ -906,7 +906,7 @@ Wall Road~
|
|||
north and south. A small, poor alley leads east.
|
||||
Some letters have been written on the wall here.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
The road continues further north.
|
||||
~
|
||||
|
|
@ -937,7 +937,7 @@ Poor Alley~
|
|||
You are on Poor Alley, which continues further east. You see the
|
||||
city wall to the west.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
The alley leads east.
|
||||
~
|
||||
|
|
@ -954,7 +954,7 @@ The Dark Alley At The Levee~
|
|||
You are standing in the alley which continues east and west. South of
|
||||
here you see the levee.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
The alley leads east.
|
||||
~
|
||||
|
|
@ -977,7 +977,7 @@ The Eastern End Of The Alley~
|
|||
east, blocking any further movement. A small warehouse is directly south of
|
||||
here.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D2
|
||||
You see the warehouse.
|
||||
~
|
||||
|
|
@ -994,7 +994,7 @@ Wall Road~
|
|||
You are standing on the road next to the western city wall, which
|
||||
continues north. South of here is a bridge across the river.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the road.
|
||||
~
|
||||
|
|
@ -1028,7 +1028,7 @@ The Levee~
|
|||
You are at the levee. South of here you see the river gently flowing west.
|
||||
The river bank is very low making it possible to enter the river.
|
||||
~
|
||||
30 128 0 0 0 0
|
||||
30 128 0 0 0 1
|
||||
D0
|
||||
You see the alley.
|
||||
~
|
||||
|
|
@ -1058,7 +1058,7 @@ On The Bridge~
|
|||
built out from the western city wall and the river flows west through an
|
||||
opening in the wall ten feet below the bridge.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the road.
|
||||
~
|
||||
|
|
@ -1090,7 +1090,7 @@ Outside The West Gate Of Midgaard~
|
|||
connected with a footbridge across the heavy wooden gate. To the west you
|
||||
can see the edge of a big forest.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
The city gate is to the east.
|
||||
~
|
||||
|
|
@ -1129,7 +1129,7 @@ Outside The East Gate Of Midgaard~
|
|||
connected with a footbridge across the heavy wooden gate. To the east the
|
||||
plains stretch out in the distance.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D1
|
||||
You see the plains.
|
||||
~
|
||||
|
|
@ -1213,7 +1213,7 @@ Behind The Temple Altar~
|
|||
of here. To the north, the path continues through the lush contryside of
|
||||
Midgaard towards the Dragonhelm Mountains far off to the north.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see the lush, green countryside of Midgaard.
|
||||
~
|
||||
|
|
@ -1238,7 +1238,7 @@ stay here forever, surrounded by powerful beauty in all directions.
|
|||
The path you are on continues north through the field and south back
|
||||
to Midgaard.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 1
|
||||
D0
|
||||
You see more of the path through the Great Field.
|
||||
~
|
||||
|
|
@ -1263,7 +1263,7 @@ stay here forever, surrounded by powerful beauty in all directions.
|
|||
There is a strange structure on the eastern side of the path. A small
|
||||
dirt path splits off of the main path and leads off to the west.
|
||||
~
|
||||
30 4 0 0 0 0
|
||||
30 4 0 0 0 1
|
||||
D0
|
||||
The path continues northwards bringing you ever closer to the Dragonhelm
|
||||
Mountains.
|
||||
|
|
@ -1294,7 +1294,7 @@ been pried open by curious customs agents, and are now stacked along the west
|
|||
wall, hiding plenty of 'WANTED' posters.
|
||||
There is a sign posted on the wall here.
|
||||
~
|
||||
30 8 0 0 0 0
|
||||
30 8 0 0 0 1
|
||||
D2
|
||||
You see the entrance to the Grunting Boar Inn and Tavern.
|
||||
~
|
||||
|
|
@ -1349,7 +1349,7 @@ The Midgaard Donation Room~
|
|||
are a couple of small wooden benches here where people occasionally sit
|
||||
while they wait for items to appear. The temple is to the west.
|
||||
~
|
||||
30 28 0 0 0 0
|
||||
30 28 0 0 0 1
|
||||
D3
|
||||
The busy temple is back west.
|
||||
~
|
||||
|
|
@ -1362,7 +1362,7 @@ The Cryogenic Center~
|
|||
body-length canisters lined up against the walls. The Reception is to the
|
||||
south.
|
||||
~
|
||||
30 8 0 0 0 0
|
||||
30 8 0 0 0 1
|
||||
D2
|
||||
The Reception is to the south.
|
||||
~
|
||||
|
|
@ -1382,7 +1382,7 @@ stay here forever, surrounded by powerful beauty in all directions.
|
|||
The way north appears to be blocked by a large plot device and you cannot
|
||||
see any way around it.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 2
|
||||
D0
|
||||
Unfortunately the way north is blocked by a large plot device and there
|
||||
does not seem to be any way around it.
|
||||
|
|
@ -1415,7 +1415,7 @@ in all directions.
|
|||
There is a large rusty gate sitting in a stone archway just to the
|
||||
west.
|
||||
~
|
||||
30 0 0 0 0 0
|
||||
30 0 0 0 0 2
|
||||
D1
|
||||
The path meets up with a larger path just to the east.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ cover the valley floor. It would appear that not many have come here
|
|||
in ages. To the west, the land rises to leave the valley. To the
|
||||
east the vegetation clears to give way to a strange uprising of stone.
|
||||
~
|
||||
300 4 0 0 0 0
|
||||
300 4 0 0 0 4
|
||||
D1
|
||||
The uprising looks like some huge beast set to pounce.
|
||||
~
|
||||
|
|
@ -73,7 +73,7 @@ between its limbs and the huge oaks, dwarfed by the dragon itself,
|
|||
which have grown there. A vague evil emanates from the once-alive
|
||||
stone that terrorized nations long ago.
|
||||
~
|
||||
300 0 0 0 0 0
|
||||
300 0 0 0 0 4
|
||||
D1
|
||||
The huge maw lies frozen in midsnarl. You could find enough purchase
|
||||
to scale the tongue and enter inside, should you want to.
|
||||
|
|
@ -352,7 +352,7 @@ dripping off stalactites far above. Pools of acid fill every crevice
|
|||
on the craggy cavern floor. The cavern continues to the south and
|
||||
east.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -368,7 +368,7 @@ The Acid Forest~
|
|||
jester's garb. Puddles of weak stomach acid are pooled on the floor.
|
||||
The cavern stretches in all directions but north.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -388,7 +388,7 @@ The Acid Forest~
|
|||
dripping off stalactites far above. Pools of acid fill every crevice
|
||||
on the craggy cavern floor.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -405,7 +405,7 @@ on the cavern floor is a forest of oddly shaped stalagmites surrounded
|
|||
everywhere by puddles of what must be the remnants of the dragons
|
||||
stomach acid.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -430,7 +430,7 @@ The Acid Forest~
|
|||
bridge passes far overhead. Sharp stalagmites poise here to meet
|
||||
those who would drop from it.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -454,7 +454,7 @@ The Acid Forest~
|
|||
jester's garb. Puddles of weak stomach acid are pooled on the floor.
|
||||
A steep climb up leads to a large plateau at the end of the cavern.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -478,7 +478,7 @@ The Acid Forest~
|
|||
Mists swirl around strange crystal egg shells here. The cavern
|
||||
continues to the north and to the east.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -494,7 +494,7 @@ The Acid Forest~
|
|||
dripping off stalactites far above. Pools of acid fill every crevice
|
||||
on the craggy cavern floor.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -514,7 +514,7 @@ The Acid Forest~
|
|||
jester's garb. Puddles of weak stomach acid are pooled on the floor.
|
||||
The cavern stretches to the north and west.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
300 8 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -821,7 +821,7 @@ faint path to the south, leading back around the dragon-hill.
|
|||
A skull-topped signpost flanks an unused road to the north.
|
||||
There is a large plot device blocking the way along the road to the north.
|
||||
~
|
||||
300 4 0 0 0 0
|
||||
300 4 0 0 0 3
|
||||
D0
|
||||
A large plot device blocks the unused road to the north.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ the university stretches as far as the eye can see. A sign is neatly posted on
|
|||
the left pillar of the gateway. It is made of nicely polished brass. Because
|
||||
of this, it looks rather important (as all signs go).
|
||||
~
|
||||
301 4 0 0 0 5
|
||||
301 4 0 0 0 1
|
||||
D1
|
||||
Campus Crescent continues to the east.
|
||||
~
|
||||
|
|
@ -67,7 +67,7 @@ Campus Crescent~
|
|||
conscientious behaviour of the politically correct students (as they all seem
|
||||
to be). The road continues east and west.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D1
|
||||
Campus Crescent continues to the east.
|
||||
~
|
||||
|
|
@ -90,7 +90,7 @@ conscientious behaviour of the politically correct students (as they all seem
|
|||
to be). The road continues east and west. To the north and south, you can see
|
||||
dormitories.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
To the north you see Victoria Hall.
|
||||
~
|
||||
|
|
@ -127,7 +127,7 @@ conscientious behaviour of the politically correct students (as they all seem
|
|||
to be). The road continues east and west. A noxious smell permeates from the
|
||||
south.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D1
|
||||
Campus Crescent crosses University Avenue to the east.
|
||||
~
|
||||
|
|
@ -158,7 +158,7 @@ The Crossroads~
|
|||
(Thus the name Crossroads. ) University runs north-south whilst Campus runs
|
||||
east-west.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
University Avenue heads off to the north.
|
||||
~
|
||||
|
|
@ -192,7 +192,7 @@ conscientious behaviour of the politically correct students (as they all seem
|
|||
to be). The road continues east and west. A large building lies south, off
|
||||
the road. You can see another building to the north.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
To the north, lies the Arts faculty building, Corry-Mack.
|
||||
~
|
||||
|
|
@ -229,7 +229,7 @@ conscientious behaviour of the politically correct students (as they all seem
|
|||
to be). The road continues east and west. The bookstore is to the north. An
|
||||
odd, round-shaped building lies to the south.
|
||||
~
|
||||
301 0 0 0 0 5
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
Well, as I said earlier, the bookstore is to the north! Try looking at it.
|
||||
~
|
||||
|
|
@ -269,7 +269,7 @@ Division Road~
|
|||
Asphalt pavement lies heinously beneath your feet. The road continues north
|
||||
and south. A nice cobblestone road leads off to the west.
|
||||
~
|
||||
301 0 0 0 0 5
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
Division Road continues north.
|
||||
~
|
||||
|
|
@ -299,7 +299,7 @@ University Avenue~
|
|||
This nicely crafted dirt road runs north-south. It is normally filled with
|
||||
students. An awful fog drifts in from the west.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
University Avenue crosses a cobblestone road to the north.
|
||||
~
|
||||
|
|
@ -334,7 +334,7 @@ University Avenue~
|
|||
This nicely crafted dirt road runs north-south. But it ends here. It is
|
||||
normally filled with students. There is a dormitory to west.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 2
|
||||
D0
|
||||
University Avenue continues to the north.
|
||||
~
|
||||
|
|
@ -360,7 +360,7 @@ University Avenue~
|
|||
This nicely crafted dirt road runs north-south. It is normally filled with
|
||||
students. Buildings lie on either side of the street.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
University Avenue continues to the north.
|
||||
~
|
||||
|
|
@ -400,7 +400,7 @@ University Avenue~
|
|||
This nicely crafted dirt road runs north-south. It is normally filled with
|
||||
students. Buildings lie on either side of the street.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
University Avenue continues to the north.
|
||||
~
|
||||
|
|
@ -436,7 +436,7 @@ University Avenue~
|
|||
This nicely crafted dirt road runs north-south. It is normally filled with
|
||||
students. A road branches off to the east.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
University Avenue continues to the north.
|
||||
~
|
||||
|
|
@ -464,7 +464,7 @@ University Avenue~
|
|||
students. To the north you can see several menacing figures. There is a sign
|
||||
here. Reading it would be beneficial to your health and general well-being.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
Low-income student housing lies to the north. BEWARE!
|
||||
~
|
||||
|
|
@ -505,7 +505,7 @@ Union Street~
|
|||
This non-descript road segment runs east-west between University Avenue and
|
||||
Division Road. To the north is the student centre.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
The student centre, known as the "J" Dock, stands to the north.
|
||||
~
|
||||
|
|
@ -535,7 +535,7 @@ Union Street~
|
|||
This non-descript road segment runs east-west between University Avenue and
|
||||
Division Road. There are buildings on either side of the street.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
The main entrance to the Jock Hardy Gym lies to the north.
|
||||
~
|
||||
|
|
@ -571,7 +571,7 @@ Division Road~
|
|||
south. A non-descript road leads off to the west. A building lies to the
|
||||
north.
|
||||
~
|
||||
301 0 0 0 0 5
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
The Jock Hardy Arena is to the north.
|
||||
~
|
||||
|
|
@ -601,7 +601,7 @@ Division Road~
|
|||
Asphalt pavement lies heinously beneath your feet. The road continues north
|
||||
and south.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
Division Road continues north.
|
||||
~
|
||||
|
|
@ -626,7 +626,7 @@ Division Road~
|
|||
Asphalt pavement lies heinously beneath your feet. The road continues north
|
||||
and south. A building is off to the west.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
Division Road continues north.
|
||||
~
|
||||
|
|
@ -657,7 +657,7 @@ Division Road~
|
|||
Asphalt pavement lies heinously beneath your feet. The road continues north
|
||||
and south.
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 3
|
||||
D0
|
||||
Division Road continues north.
|
||||
~
|
||||
|
|
@ -709,7 +709,7 @@ Division Road~
|
|||
north. A dormitory sits to the east. Strange that it's so far from everything
|
||||
else...
|
||||
~
|
||||
301 0 0 0 0 0
|
||||
301 0 0 0 0 3
|
||||
D0
|
||||
Division Road continues north.
|
||||
~
|
||||
|
|
@ -740,7 +740,7 @@ the left pillar of the gateway. It is made of nicely polished brass. Because
|
|||
of this, it looks rather important (as all signs go). The road continues north
|
||||
and south from your present location.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 1
|
||||
D2
|
||||
The Student GHETTO... Beware!
|
||||
~
|
||||
|
|
@ -767,7 +767,7 @@ The Ghetto~
|
|||
run down, almost into the ground in fact. You can see many furtive shapes
|
||||
moving through the darkness.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D0
|
||||
The gateway lies to the north.
|
||||
~
|
||||
|
|
@ -785,7 +785,7 @@ The Ghetto~
|
|||
run down, almost into the ground in fact. You can see many furtive shapes
|
||||
moving through the darkness.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D0
|
||||
This is the ghetto, do you really need to know what is north of you?
|
||||
~
|
||||
|
|
@ -817,7 +817,7 @@ Campus Crescent. To both the east and west you can see locked doors. The
|
|||
floor is decorated with rather ugly, puce tiles. Beside the east door you can
|
||||
see an enormous amount of mailboxes.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
The cobblestoned Campus Crescent lies to the north.
|
||||
~
|
||||
|
|
@ -937,7 +937,7 @@ Supposedly, if you walk in one direction long enough, you will get to where you
|
|||
want to be. Exits lead in all cardinal directions. A footnote has been
|
||||
attached to this description.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
Campus Crescent can be seen through the glass doors.
|
||||
~
|
||||
|
|
@ -1002,7 +1002,7 @@ engineering events (like the construction of this area) that have taken place
|
|||
in XXX's history. There are two exits, east to the street and west further
|
||||
inside the building.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D1
|
||||
University Avenue lies to the east.
|
||||
~
|
||||
|
|
@ -1104,7 +1104,7 @@ the building you noticed how old this building seemed quite a long time ago.
|
|||
There are two exits. One to the road, which happens to lie to the west and the
|
||||
exit to the east leads to a long hallway.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 2
|
||||
D1
|
||||
A long hallway leads off in this direction.
|
||||
~
|
||||
|
|
@ -1124,7 +1124,7 @@ Shoppe. North of you is the back hall with its bank machines, and south is the
|
|||
exit to Union Street. This area is usually rather busy with students as this
|
||||
is the University Student Centre.
|
||||
~
|
||||
301 8 0 0 0 5
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
To the north you can see the back hall, complete with numerous bank
|
||||
machines, but of course you already knew that, didn't you?
|
||||
|
|
@ -1157,7 +1157,7 @@ The Back Hall~
|
|||
the north, and a games room to the east. The Central Annex is located to the
|
||||
south whilst the street is located directly to your west.
|
||||
~
|
||||
301 8 0 0 0 5
|
||||
301 8 0 0 0 0
|
||||
D0
|
||||
You can distinctly see a post office here, it might have a message in it, but
|
||||
you are not quite sure.
|
||||
|
|
@ -1186,7 +1186,7 @@ Jock Hardy Lobby~
|
|||
achievements of the students and alumni. Exits branch off in many directions.
|
||||
There is a sign here.
|
||||
~
|
||||
301 8 0 0 0 5
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
There is a stairway to the north.
|
||||
~
|
||||
|
|
@ -1272,7 +1272,7 @@ Campus, miles away from everything else. There are three exits from here, west
|
|||
to the street and main campus, east to explore the depths of Wally World, and
|
||||
north to visit the front office and reception desk.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 3
|
||||
D0
|
||||
This way leads to the reception desk.
|
||||
~
|
||||
|
|
@ -1296,7 +1296,7 @@ The food here is mass-produced and cheaply made. After watching how they cook
|
|||
this food you are glad you do not normally eat at the cafeteria. There is a
|
||||
door to the east.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D1
|
||||
The doorway leads back out of the kitchen.
|
||||
~
|
||||
|
|
@ -1322,7 +1322,7 @@ The Kitchen~
|
|||
The food here is mass-produced and cheaply made. After watching how they cook
|
||||
this food you are glad you do not normally eat at the cafeteria.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
The kitchen continues north.
|
||||
~
|
||||
|
|
@ -1340,7 +1340,7 @@ eat this food to subsist. You feel pity upon them as you watch them fill their
|
|||
stomachs with this sorry excuse for food. The dining hall continues east and
|
||||
south. The exit is to the north.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 4
|
||||
D0
|
||||
An unknown force draws you north.
|
||||
~
|
||||
|
|
@ -1372,7 +1372,7 @@ eat this food to subsist. You feel pity upon them as you watch them fill their
|
|||
stomachs with this sorry excuse for food. The dining hall continues west and
|
||||
south.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 4
|
||||
D2
|
||||
The dining hall continues south.
|
||||
~
|
||||
|
|
@ -1399,7 +1399,7 @@ eat this food to subsist. You feel pity upon them as you watch them fill their
|
|||
stomachs with this sorry excuse for food. The dining hall continues north and
|
||||
east.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 4
|
||||
D0
|
||||
The dining hall continues north.
|
||||
~
|
||||
|
|
@ -1426,7 +1426,7 @@ eat this food to subsist. You feel pity upon them as you watch them fill their
|
|||
stomachs with this sorry excuse for food. The dining hall continues north and
|
||||
west. The exit is to the east.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 4
|
||||
D0
|
||||
The dining hall continues north.
|
||||
~
|
||||
|
|
@ -1458,7 +1458,7 @@ The food here is mass-produced and cheaply made. After watching how they cook
|
|||
this food you are glad you do not normally eat at the cafeteria. There is a
|
||||
door here.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D1
|
||||
The kitchen continues east.
|
||||
~
|
||||
|
|
@ -1484,7 +1484,7 @@ A Storeroom~
|
|||
spam and other uninteresting stuff. But wait! They keep edible food here too!
|
||||
So that's what the staff eats!
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
These stairs lead back to the door to the kitchen.
|
||||
~
|
||||
|
|
@ -1510,7 +1510,7 @@ The food here is mass-produced and cheaply made. After watching how they cook
|
|||
this food you are glad you do not normally eat at the cafeteria. There is a
|
||||
door to the north.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
The doorway leads back out of the kitchen.
|
||||
~
|
||||
|
|
@ -1534,7 +1534,7 @@ S
|
|||
Stairway~
|
||||
As the title implies, there is a set of stairs here which lead up.
|
||||
~
|
||||
301 8 0 0 0 5
|
||||
301 8 0 0 0 2
|
||||
D2
|
||||
The main lobby is to the south.
|
||||
~
|
||||
|
|
@ -1568,7 +1568,7 @@ Equipment Room~
|
|||
The equipment room houses various items used to work out and for sports.
|
||||
There is a set of stairs here which lead down.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 2
|
||||
D3
|
||||
The Gym is to the west.
|
||||
~
|
||||
|
|
@ -1585,7 +1585,7 @@ Locker Room~
|
|||
The fresh smell of sweat lingers in the locker rooms. There is a set of
|
||||
stairs nearby.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 3
|
||||
D1
|
||||
A hallway branches off to the east.
|
||||
~
|
||||
|
|
@ -1793,7 +1793,7 @@ boots trampling up and down it all day (and night). The exit to the north is
|
|||
much less worn but the path to the south has been worn right down. There is a
|
||||
small sign partway up the stairwell.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
The Campus Bookstore is located to the north.
|
||||
~
|
||||
|
|
@ -1964,7 +1964,7 @@ smells pretty bad, it wouldn't be a bad idea to remember where this is so that
|
|||
you can rest here later. You find it rather difficult to manoeuvre in here
|
||||
because of the large number of drunks on the floor. The only exit is north.
|
||||
~
|
||||
301 12 0 0 0 0
|
||||
301 12 0 0 0 4
|
||||
D0
|
||||
Back to the entrance... out of the bad smells here...
|
||||
~
|
||||
|
|
@ -1979,7 +1979,7 @@ towards the street whilst the north and west exits are too dark to see the ends
|
|||
of. The stairs on the south side of the room lead up to the second floor and
|
||||
whatever might be up there...
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 1
|
||||
D0
|
||||
You can't tell, it's too dark.
|
||||
~
|
||||
|
|
@ -2017,7 +2017,7 @@ Hallway~
|
|||
This hallway is non-descript and has two exits. The eastern exit seems to
|
||||
lead into a large room while the southern exit leads, well, south.
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 1
|
||||
D1
|
||||
There seems to be a large room to the east.
|
||||
~
|
||||
|
|
@ -2040,7 +2040,7 @@ Auditorium~
|
|||
only exit (west). There are numerous seats arranged like a theatre would be.
|
||||
There is a large stage at the east end of the room.
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 3
|
||||
D3
|
||||
The hallway you probably entered from is handily located to the west.
|
||||
~
|
||||
|
|
@ -2071,7 +2071,7 @@ Hallway~
|
|||
Unfortunately, you can't see what the exits lead to. Just before you finish
|
||||
looking, you notice a door to the north.
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 1
|
||||
D0
|
||||
This seems to lead to a library.
|
||||
~
|
||||
|
|
@ -2098,7 +2098,7 @@ The Back Exit~
|
|||
way to the west. If you were to go east, though, you would not have a problem
|
||||
as the corridor seems to continue that way.
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 1
|
||||
D1
|
||||
The hallway looks to continue in this direction.
|
||||
~
|
||||
|
|
@ -2135,7 +2135,7 @@ Upper Lobby~
|
|||
south which leads down. You can't see where the stairwell leads. For that
|
||||
matter you can't see where any of the exits lead.
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 1
|
||||
D0
|
||||
It's too dark to see.
|
||||
~
|
||||
|
|
@ -2163,7 +2163,7 @@ A Classroom~
|
|||
tables, no nothing... Wait, that would mean something is here, wouldn't it?
|
||||
Alright, there is something, there is an exit to the west.
|
||||
~
|
||||
301 13 0 0 0 0
|
||||
301 13 0 0 0 1
|
||||
D3
|
||||
This leads back to the upper lobby.
|
||||
~
|
||||
|
|
@ -2176,7 +2176,7 @@ A Classroom~
|
|||
tables, no nothing... Ok, you caught me again, there is an exit to the east.
|
||||
|
||||
~
|
||||
301 13 0 0 0 0
|
||||
301 13 0 0 0 1
|
||||
D1
|
||||
This leads back to the upper lobby.
|
||||
~
|
||||
|
|
@ -2188,7 +2188,7 @@ Hallway~
|
|||
This hallway has three conventional exits and a door. East, south and west
|
||||
are conventional whilst the north wall holds a door.
|
||||
~
|
||||
301 9 0 0 0 5
|
||||
301 9 0 0 0 1
|
||||
D0
|
||||
This seems to be an office.
|
||||
~
|
||||
|
|
@ -2215,7 +2215,7 @@ A Classroom~
|
|||
This classroom is completely deserted. There are no desks, no chairs, no
|
||||
tables, no nothing... Except the typical exit to the west of course.
|
||||
~
|
||||
301 13 0 0 0 0
|
||||
301 13 0 0 0 1
|
||||
D3
|
||||
This leads back to the hallway.
|
||||
~
|
||||
|
|
@ -2228,7 +2228,7 @@ A Classroom~
|
|||
tables, no nothing... Not even an exit to the north, good thing since the
|
||||
actual exit is to the east.
|
||||
~
|
||||
301 13 0 0 0 0
|
||||
301 13 0 0 0 1
|
||||
D1
|
||||
This leads back to the hallway.
|
||||
~
|
||||
|
|
@ -2241,7 +2241,7 @@ Faculty Office~
|
|||
student trying to break in. A huge desk has been toppled over and now rests
|
||||
against a wall.
|
||||
~
|
||||
301 9 0 0 0 0
|
||||
301 9 0 0 0 1
|
||||
D2
|
||||
This door leads to the hall.
|
||||
~
|
||||
|
|
@ -2258,7 +2258,7 @@ Back Path~
|
|||
could be at the end of it. To the north the path continues, to the east, a
|
||||
door graces the building next to you.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D0
|
||||
The pathway continues.
|
||||
~
|
||||
|
|
@ -2282,7 +2282,7 @@ S
|
|||
A Pathway~
|
||||
The path continues north-south.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D0
|
||||
The path continues.
|
||||
~
|
||||
|
|
@ -2303,7 +2303,7 @@ A Pathway~
|
|||
The pathway continues north-south. To the north you can see a tall, thin
|
||||
structure sticking up from the ground.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D0
|
||||
The pathway continues.
|
||||
~
|
||||
|
|
@ -2320,7 +2320,7 @@ Approach To The Greasepole~
|
|||
The path seems to be taking a direct route to the needle-like structure just
|
||||
to the north. To the south the path continues.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D0
|
||||
The path begins to lead to a large pit.
|
||||
~
|
||||
|
|
@ -2337,7 +2337,7 @@ The Greasepit~
|
|||
The tall, needle-like structure stands right in front of you. There are two
|
||||
ways you can go: to the south on the path, or up the greasepole.
|
||||
~
|
||||
301 4 0 0 0 0
|
||||
301 4 0 0 0 4
|
||||
D2
|
||||
The path leads off to the south.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
The Top Of The Greasepole~
|
||||
You've made it to the top! All you have to do now is get down...
|
||||
~
|
||||
302 4 0 0 0 0
|
||||
302 4 0 0 0 5
|
||||
D5
|
||||
It's a long slide down.
|
||||
~
|
||||
|
|
@ -61,7 +61,7 @@ Reception Desk~
|
|||
to see the incoming mail behind the desk as well as hooks for keys to hang
|
||||
upon. To the east there is a door and just south of you is the lobby.
|
||||
~
|
||||
302 136 0 0 0 0
|
||||
302 136 0 0 0 1
|
||||
D1
|
||||
~
|
||||
door~
|
||||
|
|
@ -85,7 +85,7 @@ Main Office~
|
|||
a desk, chair and filing cabinet in the room. There is only one exit from the
|
||||
room, west.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D3
|
||||
This way leads back to the reception desk.
|
||||
~
|
||||
|
|
@ -114,7 +114,7 @@ Lobby~
|
|||
that you can find it again. Just to make it easy to rediscover, exits have
|
||||
been handily located to both the east and west.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 4
|
||||
D1
|
||||
This leads to a handy stairwell.
|
||||
~
|
||||
|
|
@ -130,7 +130,7 @@ S
|
|||
Stairwell~
|
||||
This is, as it says, a stairwell. The exits are west and up.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 4
|
||||
D3
|
||||
This leads to the lobby.
|
||||
~
|
||||
|
|
@ -146,7 +146,7 @@ S
|
|||
Stairwell~
|
||||
This is another stairwell. The exits are west, up, and down.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 4
|
||||
D3
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -168,7 +168,7 @@ Landing~
|
|||
This is a landing with halls heading off in all the cardinal directions.
|
||||
The only problem is that, the hall to the west is blocked by a door.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -196,7 +196,7 @@ Broom Closet~
|
|||
nothing, not even brooms. And there is no other exit to boot, just the one you
|
||||
came in!
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -208,7 +208,7 @@ Hallway~
|
|||
The hall continues north-south and there is a doorway on either side of the
|
||||
hall.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -245,7 +245,7 @@ Private Room 205~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D3
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -262,7 +262,7 @@ Private Room 206~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -278,7 +278,7 @@ Hallway~
|
|||
The hall leads to the south and there is a doorway on either side of the
|
||||
hall as well as one to the north.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -316,7 +316,7 @@ Private Room 203~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D3
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -333,7 +333,7 @@ Private Room 204~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -350,7 +350,7 @@ Private Room 201~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D2
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -366,7 +366,7 @@ Hallway~
|
|||
The hall continues north-south and there is a doorway on either side of the
|
||||
hall.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -403,7 +403,7 @@ Private Room 207~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D3
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -420,7 +420,7 @@ Private Room 208~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -436,7 +436,7 @@ Hallway~
|
|||
The hall leads to the north and there is a doorway on either side of the
|
||||
hall as well as one to the south.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -474,7 +474,7 @@ Private Room 209~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D3
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -491,7 +491,7 @@ Private Room 210~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -508,7 +508,7 @@ Private Room 202~
|
|||
The floor is tiled, while the hallways are carpeted. I wonder why? There is
|
||||
only one exit... The one you came in...
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
This leads back to the hall.
|
||||
~
|
||||
|
|
@ -523,7 +523,7 @@ S
|
|||
Stairwell~
|
||||
This is another stairwell. The exits are west, up, and down.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 4
|
||||
D3
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -545,7 +545,7 @@ Landing~
|
|||
This is a landing with halls heading off in all the cardinal directions.
|
||||
The only problem is that, the hall to the west is blocked by a door.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -573,7 +573,7 @@ Broom Closet~
|
|||
nothing, not even brooms. And to boot there is no other exit, just the one you
|
||||
came in!
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
You can't tell where this leads.
|
||||
~
|
||||
|
|
@ -586,7 +586,7 @@ Hallway~
|
|||
to the north. Coincidentally, there are also doors to the east and west. The
|
||||
only exit without a door in fact is to the south!
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
The door is locked, so therefore you cannot see through it.
|
||||
~
|
||||
|
|
@ -617,7 +617,7 @@ Private Room 301~
|
|||
This room is quite well furnished and could probably comfortably house two
|
||||
people. It is much larger than the rooms downstairs.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D3
|
||||
The door leads back into the hallway.
|
||||
~
|
||||
|
|
@ -629,7 +629,7 @@ Private Room 302~
|
|||
This room is quite well furnished and could probably comfortably house two
|
||||
people. It is much larger than the rooms downstairs.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
The door leads back into the hallway.
|
||||
~
|
||||
|
|
@ -642,7 +642,7 @@ Main Residence Office~
|
|||
North XXX. There is a large desk here as well as two plush chairs. In the
|
||||
north-west corner of the room there is a trapdoor in the ceiling.
|
||||
~
|
||||
302 13 0 0 0 0
|
||||
302 13 0 0 0 2
|
||||
D2
|
||||
The door leads to the hallway.
|
||||
~
|
||||
|
|
@ -669,7 +669,7 @@ Hallway~
|
|||
to the south. Coincidentally, there are also doors to the east and west. The
|
||||
only exit without a door in fact is to the north!
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
The hallway continues to the north.
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ Private Room 304~
|
|||
This room is quite well furnished and could probably comfortably house two
|
||||
people. It is much larger than the rooms downstairs.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
The door leads back into the hallway.
|
||||
~
|
||||
|
|
@ -712,7 +712,7 @@ Private Room 303~
|
|||
This room is quite well furnished and could probably comfortably house two
|
||||
people. It is much larger than the rooms downstairs.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D3
|
||||
The door leads back into the hallway.
|
||||
~
|
||||
|
|
@ -724,7 +724,7 @@ Private Room 300~
|
|||
This room is quite well furnished and could probably comfortably house two
|
||||
people. It is much larger than the rooms downstairs.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
The door leads back into the hallway.
|
||||
~
|
||||
|
|
@ -736,7 +736,7 @@ Attic~
|
|||
This attic is carefully hidden away from sight as it is used as a secret
|
||||
storeroom. The only exit is down.
|
||||
~
|
||||
302 13 0 0 0 0
|
||||
302 13 0 0 0 4
|
||||
D2
|
||||
You see nothing special.
|
||||
~
|
||||
|
|
@ -758,7 +758,7 @@ Small Storage Room~
|
|||
exits from it. The main exit is through the grate to the north but there is a
|
||||
chute down to the first floor located in the floor.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 3
|
||||
D0
|
||||
The attic is just north of here.
|
||||
~
|
||||
|
|
@ -799,7 +799,7 @@ The Ghetto~
|
|||
small obstacle... An overturned policemobile. There are houses on either side
|
||||
of the road.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 4
|
||||
D0
|
||||
To escape the ghetto, you can head this way.
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ S
|
|||
Ghetto House~
|
||||
It's a mess.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 5
|
||||
D3
|
||||
An exit from this hellhole.
|
||||
~
|
||||
|
|
@ -839,7 +839,7 @@ S
|
|||
Frec House~
|
||||
You feel a little apprehensive as you enter this house... It's a mess.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 5
|
||||
D1
|
||||
An exit from this hellhole.
|
||||
~
|
||||
|
|
@ -859,7 +859,7 @@ S
|
|||
Ghetto House~
|
||||
It looks like a hellhole... It's a mess.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 5
|
||||
D0
|
||||
An exit from this hellhole to yet another hellhole.
|
||||
~
|
||||
|
|
@ -885,7 +885,7 @@ The Ghetto~
|
|||
small obstacle... An overturned policemobile. There is a house to the west.
|
||||
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 4
|
||||
D2
|
||||
The ghetto continues south.
|
||||
~
|
||||
|
|
@ -910,7 +910,7 @@ The Ghetto Intersection~
|
|||
This intersection is the joining point of what's left of University Avenue
|
||||
and Earl Road which heads off to the east.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 4
|
||||
D0
|
||||
The ghetto continues north.
|
||||
~
|
||||
|
|
@ -941,7 +941,7 @@ The Ghetto~
|
|||
This part of the ghetto has survived in a better condition than the rest of
|
||||
the ghetto. A house lies to the north.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 3
|
||||
D0
|
||||
A fairly well-kept house is north.
|
||||
~
|
||||
|
|
@ -967,7 +967,7 @@ The Ghetto~
|
|||
Earl Road ends abruptly as there is a house built immediately to the east.
|
||||
Another stands to the south.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 3
|
||||
D1
|
||||
A very well-kept house is east.
|
||||
~
|
||||
|
|
@ -992,7 +992,7 @@ S
|
|||
Gael House~
|
||||
This house reminds you of home, your parent's home. It's mind-boggling.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 3
|
||||
D3
|
||||
You may exit to the west.
|
||||
~
|
||||
|
|
@ -1003,7 +1003,7 @@ S
|
|||
Gael House~
|
||||
This house reminds you of home, your aunt's home. Now, that's absurd.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 3
|
||||
D0
|
||||
You may exit to the north.
|
||||
~
|
||||
|
|
@ -1015,7 +1015,7 @@ Boss House~
|
|||
Papers and calculators litter the room, making an otherwise neat house,
|
||||
messy.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 4
|
||||
D2
|
||||
You may exit to the south.
|
||||
~
|
||||
|
|
@ -1032,7 +1032,7 @@ The Ghetto~
|
|||
This part of the ghetto seems to have survived. To the west, you can see,
|
||||
behind the rubble, the vague outlines of a house.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 3
|
||||
D0
|
||||
The ghetto continues north.
|
||||
~
|
||||
|
|
@ -1053,7 +1053,7 @@ The Ghetto~
|
|||
This part of the ghetto seems to have survived. To the east, you can see
|
||||
the A & Z Supermarket.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 3
|
||||
D0
|
||||
The ghetto continues north.
|
||||
~
|
||||
|
|
@ -1079,7 +1079,7 @@ The Ghetto~
|
|||
This part of the ghetto seems to have survived. There are houses on either
|
||||
side of the road.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 3
|
||||
D0
|
||||
The ghetto continues north.
|
||||
~
|
||||
|
|
@ -1110,7 +1110,7 @@ The Ghetto~
|
|||
This part of the ghetto seems to have survived. There is a house to the
|
||||
east. South of you, you can see the end of the ghetto.
|
||||
~
|
||||
302 1 0 0 0 0
|
||||
302 1 0 0 0 4
|
||||
D0
|
||||
The ghetto continues north.
|
||||
~
|
||||
|
|
@ -1136,7 +1136,7 @@ The A & Z Supermarket~
|
|||
Aisles and aisles of foodstuffs are waiting to be bought by unknowing
|
||||
customers.
|
||||
~
|
||||
302 140 0 0 0 0
|
||||
302 140 0 0 0 2
|
||||
D3
|
||||
The automatic doors hide the ghetto.
|
||||
~
|
||||
|
|
@ -1152,7 +1152,7 @@ Frec House~
|
|||
This house reminds you of your room, only worse. It seems to be a
|
||||
post-holocaust version of it.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 5
|
||||
D3
|
||||
You will exit to the west.
|
||||
~
|
||||
|
|
@ -1164,7 +1164,7 @@ Boss House~
|
|||
Papers and calculators litter the room, making an otherwise neat house,
|
||||
messy.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 4
|
||||
D1
|
||||
You may exit to the east.
|
||||
~
|
||||
|
|
@ -1180,7 +1180,7 @@ S
|
|||
Gael House~
|
||||
This house reminds you of home, your grandma's home. It's insane.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 3
|
||||
D3
|
||||
You may exit to the west.
|
||||
~
|
||||
|
|
@ -1192,7 +1192,7 @@ Boss House~
|
|||
Papers and calculators litter the room, making an otherwise neat house,
|
||||
messy.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 4
|
||||
D1
|
||||
You may exit to the east.
|
||||
~
|
||||
|
|
@ -1214,7 +1214,7 @@ Frec House~
|
|||
This house reminds you of your room, only worse. It seems to be a
|
||||
post-holocaust version of it.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 5
|
||||
D0
|
||||
You will exit to the north. Even if it is to another ghetto house.
|
||||
~
|
||||
|
|
@ -1226,7 +1226,7 @@ Stairwell~
|
|||
A spiralling stairwell leads both up and down. To the east, there is an
|
||||
exit to the auditorium.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 2
|
||||
D1
|
||||
As I said, there is an exit to the auditorium.
|
||||
~
|
||||
|
|
@ -1337,7 +1337,7 @@ painstaking writing of descriptions, if they aren't going to be read? You
|
|||
probably aren't even reading this! [Editorial :)] Well, anyways, the only exit
|
||||
is to the north.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D0
|
||||
The auditorium is to the north.
|
||||
~
|
||||
|
|
@ -1361,7 +1361,7 @@ Upper Stairwell~
|
|||
The stairwell spirals upwards and downwards. The balcony lies to the east.
|
||||
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 2
|
||||
D1
|
||||
As I said, the balcony lies to the east.
|
||||
~
|
||||
|
|
@ -1418,7 +1418,7 @@ of the Grant Hall clock tower. You can see lots of little gears connected to
|
|||
lots of big gears. There is absolutely no view seeing that the clock faces are
|
||||
opaque. But, there is an exit that you can use by going down.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 3
|
||||
D5
|
||||
This leads back into the stairwell.
|
||||
~
|
||||
|
|
@ -1431,7 +1431,7 @@ Hallway~
|
|||
Unfortunately, the building seems to be living up to its name. The hallway
|
||||
leads east-west with a room to the north and a door to the south.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D0
|
||||
There is a fairly large room to the north.
|
||||
~
|
||||
|
|
@ -1462,7 +1462,7 @@ Hallway~
|
|||
The hallway continues along here. In fact it continues both east and west.
|
||||
There is however a door to the south.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D1
|
||||
The hallway continues.
|
||||
~
|
||||
|
|
@ -1491,7 +1491,7 @@ Hallway~
|
|||
door to the north and stairs leading down, but otherwise this section of the
|
||||
hall is no different than the rest.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D0
|
||||
A door with the word "OFFICE" emblazoned on it stands to your north.
|
||||
~
|
||||
|
|
@ -1523,7 +1523,7 @@ that I have to actually get up early after a nice relaxing weekend, but you are
|
|||
probably in situation like this, and if you aren't, boy do I ever envy you.
|
||||
Anyways, there is a door to the north.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 2
|
||||
D0
|
||||
A large, steel door stands to the north.
|
||||
~
|
||||
|
|
@ -1544,7 +1544,7 @@ technological marvels. This lab is devoid of personnel but all of the machines
|
|||
are making scary humming noises. You should probably make a beeline out the
|
||||
door to the north.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 2
|
||||
D0
|
||||
A door stands to the north. This door is made of steel and is fairly
|
||||
large.
|
||||
|
|
@ -1564,7 +1564,7 @@ row coming from below and if you don't mind breezes coming through the large
|
|||
gaps in the wall. Other than that, it does look alright. There is one exit,
|
||||
the one to the south, which just happens to be blocked by a door.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D2
|
||||
The door blocking your way is well made. It seems to be made of Oak with a
|
||||
well designed brass doorknob.
|
||||
|
|
@ -1585,7 +1585,7 @@ however, you have passed through one or two labs on the way, the reason is even
|
|||
more obvious, as this room contains all sorts of nice computer equipment.
|
||||
There is a staircase leading up is one corner of the room.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D4
|
||||
The staircase in the north-east corner leads up towards the main floor
|
||||
of the building.
|
||||
|
|
@ -1600,7 +1600,7 @@ Of course, you don't expect anything less, this being a university, but I
|
|||
presume that you agree with me that enough is enough. There is a hallway to
|
||||
the south.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 1
|
||||
D2
|
||||
The hallway lies to the south.
|
||||
~
|
||||
|
|
@ -1611,7 +1611,7 @@ S
|
|||
A Hallway~
|
||||
This hallway leads through the building in all cardinal directions.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1642,7 +1642,7 @@ S
|
|||
A Hallway~
|
||||
This hallway leads through the building in most directions.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1663,7 +1663,7 @@ S
|
|||
A Hallway~
|
||||
This hallway leads through the building in most directions.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1689,7 +1689,7 @@ S
|
|||
A Hallway~
|
||||
This hallway leads through the building in most directions.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1715,7 +1715,7 @@ S
|
|||
A Hallway~
|
||||
This hallway leads through the building in most directions.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1741,7 +1741,7 @@ S
|
|||
A Hallway~
|
||||
This hallway leads through the building in most directions.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1768,7 +1768,7 @@ A Classroom~
|
|||
This room suddenly dispels the monotony of the halls you were just passing
|
||||
through.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D0
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1811,7 +1811,7 @@ A Classroom~
|
|||
This room suddenly dispels the monotony of the halls you were just passing
|
||||
through.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D1
|
||||
It is too dark to tell.
|
||||
~
|
||||
|
|
@ -1838,7 +1838,7 @@ A Hallway~
|
|||
two exits. One exits to the east towards light, while the other heads west
|
||||
back into the darkness.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D1
|
||||
This way draws you towards it...probably because you are suffering from
|
||||
light withdrawl.
|
||||
|
|
@ -1863,7 +1863,7 @@ S
|
|||
The Exit~
|
||||
This long corridor leads out onto the street.
|
||||
~
|
||||
302 8 0 0 0 0
|
||||
302 8 0 0 0 5
|
||||
D1
|
||||
The light beckons you.
|
||||
~
|
||||
|
|
@ -2165,7 +2165,7 @@ reminds you of movie theatres of old (like when they sat more than 10). Its
|
|||
main purpose seems to exist and collect dust. Maybe someone is doing some kind
|
||||
of study here. There is a sign on the east wall near the front of the room.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 3
|
||||
D1
|
||||
This leads towards the street.
|
||||
~
|
||||
|
|
@ -2182,7 +2182,7 @@ A Completely Empty Hallway~
|
|||
This hallway is not completely empty but looks like it is. Must be
|
||||
something related to the Infinite Improbability Principle.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 3
|
||||
D0
|
||||
There is a classroom to the north.
|
||||
~
|
||||
|
|
@ -2204,7 +2204,7 @@ Classroom~
|
|||
looked larger on the outside. Obviously some sort of principle related to the
|
||||
TARDIS principle on Doctor Who....
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D2
|
||||
A hallway leads off to the south.
|
||||
~
|
||||
|
|
@ -2220,7 +2220,7 @@ S
|
|||
East Stairwell~
|
||||
This stairwell leads up into the heights of Leonard Hall.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 3
|
||||
D3
|
||||
This leads back to the lobby.
|
||||
~
|
||||
|
|
@ -2236,7 +2236,7 @@ S
|
|||
West Stairwell~
|
||||
This leads up into the heights of Leonard Hall.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 3
|
||||
D1
|
||||
This leads back to the lobby.
|
||||
~
|
||||
|
|
@ -2253,7 +2253,7 @@ Junction~
|
|||
This hallway leads north and south and there is a stairwell leading down in
|
||||
the place where the western wall should be found.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
The hallway continues north.
|
||||
~
|
||||
|
|
@ -2274,7 +2274,7 @@ S
|
|||
Hallway~
|
||||
The hallway turns east-south here and there is an opening to the north.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
There is a room of sorts to the north.
|
||||
~
|
||||
|
|
@ -2297,7 +2297,7 @@ Dorm Room~
|
|||
consists of a bed, and a desk. Nothing else. Just a bed and a desk. But
|
||||
there is an exit to the south.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 1
|
||||
D2
|
||||
The hallway is south of here.
|
||||
~
|
||||
|
|
@ -2313,7 +2313,7 @@ Hallway~
|
|||
This hallway comes to an abrupt end here. However, there are exits in all
|
||||
cardinal directions except up and down.
|
||||
~
|
||||
302 9 0 0 0 0
|
||||
302 9 0 0 0 2
|
||||
D0
|
||||
There seems to be a room to the north.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ Dorm Room~
|
|||
in this room as any other dorm room, a desk, bed, and exit... This time to the
|
||||
south.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D2
|
||||
The hallway lies to the south.
|
||||
~
|
||||
|
|
@ -37,7 +37,7 @@ water bottle structure similar to the ones used in modern day hamster and
|
|||
gerbil cages. The only exit is to the west. Just as you finish looking
|
||||
around, your eye spots a SEP.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 4
|
||||
D3
|
||||
Thank Bob, the hallway is still to the west of here.
|
||||
~
|
||||
|
|
@ -62,7 +62,7 @@ Hallway~
|
|||
there is a room to the south and a door to the east. The hallway grinds to a
|
||||
start when you move northwards though.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
The hallway starts here and runs northwards. You'd better catch it before
|
||||
it gets away. *Groan*
|
||||
|
|
@ -100,7 +100,7 @@ would say that they don't have that item. The logistics just don't work on
|
|||
these magnitudes, with more rooms maybe, but definitely not one room. There is
|
||||
an exit to the north.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
This leads back to the hallway out of this stupidity.
|
||||
~
|
||||
|
|
@ -119,7 +119,7 @@ below you though... About 60 feet below you that is. If you go north, you can
|
|||
escape back to the real world (the balcony at least, just type exit to see
|
||||
where you end up if you go down).
|
||||
~
|
||||
303 0 0 0 0 0
|
||||
303 0 0 0 0 4
|
||||
D0
|
||||
The salvation of the balcony is directly to the north. All it needs is for
|
||||
you to press N and then RETURN.
|
||||
|
|
@ -155,7 +155,7 @@ Really Narrow Stairwell, Part I~
|
|||
This stairwell is just wide enough for one person at a time. A door lies to
|
||||
the west.
|
||||
~
|
||||
303 13 0 0 0 0
|
||||
303 13 0 0 0 5
|
||||
D3
|
||||
This is blocked by a door. Unless you opened it already, which is pretty
|
||||
likely.
|
||||
|
|
@ -173,7 +173,7 @@ S
|
|||
Really Narrow Stairwell, Part II~
|
||||
The Stairwell's Revenge. Now there is an exit to the west and one down.
|
||||
~
|
||||
303 13 0 0 0 0
|
||||
303 13 0 0 0 5
|
||||
D3
|
||||
This leads to a nice entrance hall.
|
||||
~
|
||||
|
|
@ -195,7 +195,7 @@ Entry Hall~
|
|||
mudroom. That is, you remove the mud from your footwear here. The hall
|
||||
continues to the west into a nice, clean room and to the east to a stairwell.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 3
|
||||
D1
|
||||
The dreaded stairwell is here.
|
||||
~
|
||||
|
|
@ -219,7 +219,7 @@ furnishing the room, such as a rocking chair, a coffee table, and a couch.
|
|||
All of the furnishings are decorated in a somewhat flowery style. You can
|
||||
leave this room by going east to the entrance hall or south to the bedroom.
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D1
|
||||
The entrance hall is directly to the east.
|
||||
~
|
||||
|
|
@ -248,7 +248,7 @@ Bedroom~
|
|||
bedroom furnishings here, a bed (obviously), a night-table, and a dresser.
|
||||
There are exits to the north and to the balcony to the east.
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D0
|
||||
The living room is to the north.
|
||||
~
|
||||
|
|
@ -283,7 +283,7 @@ does not resemble the real countryside, so you aren't sure what you are seeing
|
|||
exactly. Must be an illusion. Anyways, there is an exit back to the bedroom
|
||||
in the west wall.
|
||||
~
|
||||
303 4 0 0 0 0
|
||||
303 4 0 0 0 2
|
||||
D2
|
||||
This leads to a thin ledge.
|
||||
~
|
||||
|
|
@ -316,7 +316,7 @@ Hallway Junction~
|
|||
This hallway leads north and south and there is a stairwell in the east
|
||||
wall. There is a sign on the wall.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
The hallway continues north.
|
||||
~
|
||||
|
|
@ -344,7 +344,7 @@ S
|
|||
Hallway~
|
||||
The hallway turns west-south here and there is an opening to the north.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
There is a room to the north.
|
||||
~
|
||||
|
|
@ -369,7 +369,7 @@ room, you can see a large collection of CDs and Cassettes... Exam time must be
|
|||
coming up soon. On the east wall sits a large computer with lots of neat
|
||||
accessories. The only exit is to the south.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D2
|
||||
The hallway leads away from here to the south.
|
||||
~
|
||||
|
|
@ -396,7 +396,7 @@ Hallway~
|
|||
This hallway leads east and has an opening to the north and one to the west
|
||||
and one to the south.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
Bubbles seem to be coming from the northern entrance.
|
||||
~
|
||||
|
|
@ -424,7 +424,7 @@ Bubble Land~
|
|||
There is only one exit... To the south (you think). With all the bubbles you
|
||||
can't see anything else in the room.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 5
|
||||
D2
|
||||
You think the hallway lies to the south.
|
||||
~
|
||||
|
|
@ -444,7 +444,7 @@ the fact that other than that the room is completely empty of furniture, but
|
|||
wait, that pizza box in the corner seems to be acting as a table of sorts with
|
||||
all the newspapers supporting it. There is an exit to the east.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D1
|
||||
The hallway extends to the east.
|
||||
~
|
||||
|
|
@ -477,7 +477,7 @@ this room at least). There are posters of John all over the walls as well as a
|
|||
few of the other Beatles... Wait you don't see any of Paul... Strange.
|
||||
There is only one exit, the one to the north.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
The hallway is directly to your north.
|
||||
~
|
||||
|
|
@ -501,7 +501,7 @@ room in a residence is decorated, with a fridge, stove and of course a TV.
|
|||
Unfortunately, there does not seem to be any couches or chairs in the room.
|
||||
There is an exit to the north and a door on the east wall with no doorknob.
|
||||
~
|
||||
303 9 0 0 0 0
|
||||
303 9 0 0 0 2
|
||||
D0
|
||||
The hallway leads to the north.
|
||||
~
|
||||
|
|
@ -534,7 +534,7 @@ Hallway~
|
|||
the west and east. The sound of snoring denotes a lecture hall to the south.
|
||||
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D1
|
||||
The hallway continues east.
|
||||
~
|
||||
|
|
@ -561,7 +561,7 @@ Hallway~
|
|||
the west and east. The sound of snoring denotes a lecture hall to the south.
|
||||
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D1
|
||||
The hallway continues east.
|
||||
~
|
||||
|
|
@ -587,7 +587,7 @@ Hallway~
|
|||
The hallway curves around slightly so that you can't quite see what is to
|
||||
the west and east. There is an extraneous exit to the north.
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D0
|
||||
To the north you see... the centre of the building?
|
||||
~
|
||||
|
|
@ -613,7 +613,7 @@ Hallway~
|
|||
The hallway curves around slightly so that you can't quite see what is to
|
||||
the est and east. The sound of snoring denotes a lecture hall to the south.
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D1
|
||||
The hallway continues east.
|
||||
~
|
||||
|
|
@ -640,7 +640,7 @@ Hallway~
|
|||
the west and east. The sound of snoring denotes a lecture hall to the south.
|
||||
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 2
|
||||
D1
|
||||
The hallway continues east.
|
||||
~
|
||||
|
|
@ -666,7 +666,7 @@ An Odd Circular Room~
|
|||
A small circular room sits in the centre of the building. There are exits
|
||||
to the north and south.
|
||||
~
|
||||
303 8 0 0 0 0
|
||||
303 8 0 0 0 1
|
||||
D0
|
||||
The entrance can been seen to the north.
|
||||
~
|
||||
|
|
@ -773,7 +773,7 @@ conveyer belt under your feet, and you can see glinting objects ahead, and the
|
|||
way back east seems to have disappeared. The pictures on the walls make you
|
||||
feel extremely comfortable.
|
||||
~
|
||||
303 13 0 0 0 0
|
||||
303 13 0 0 0 1
|
||||
D1
|
||||
There isn't an exit in this direction, so don't even bother trying to
|
||||
go this way.
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ causing the ripe ends of the grass stalks to bob lazily back and forth. To the
|
|||
north you spy what appears to be some sort of temple, its great white walls
|
||||
blazing with the light of the sun.
|
||||
~
|
||||
304 4 0 0 0 0
|
||||
304 4 0 0 0 2
|
||||
D0
|
||||
You see the entrance to the temple.
|
||||
~
|
||||
|
|
@ -47,7 +47,7 @@ Before the Temple~
|
|||
columns are spaced evenly around the perimeter of the temple, and an arch
|
||||
beckons you inside.
|
||||
~
|
||||
304 4 0 0 0 0
|
||||
304 4 0 0 0 2
|
||||
D0
|
||||
There is an arch to the north.
|
||||
~
|
||||
|
|
@ -166,7 +166,7 @@ The Atrium and Gardens~
|
|||
catch the sun's rays coming in from the open sky. The smell of rich dark earth
|
||||
overwhelms your senses, and a small brook winds beneath your feet.
|
||||
~
|
||||
304 0 0 0 0 0
|
||||
304 0 0 0 0 2
|
||||
D0
|
||||
You see a room in the temple.
|
||||
~
|
||||
|
|
@ -463,7 +463,7 @@ The Balcony~
|
|||
You sense that you have reached journey's end. The balcony overlooks a
|
||||
great grassy field. The sun's rays blind you, and you hear a snort.
|
||||
~
|
||||
304 0 0 0 0 0
|
||||
304 0 0 0 0 1
|
||||
D0
|
||||
You see the Bull's Chamber.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -1367,7 +1367,7 @@ Out on a Limb~
|
|||
glancing up higher it is seen that there is still more height to be attained.
|
||||
The only direction to travel is back along a branch to the east.
|
||||
~
|
||||
306 0 0 0 0 0
|
||||
306 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ The Northwest End Of The Concourse~
|
|||
goes east, and the bridge is just north of here. The concourse continues
|
||||
south along the city wall.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
You see the Bridge.
|
||||
~
|
||||
|
|
@ -27,7 +27,7 @@ The Promenade~
|
|||
continues further east and to the west you see the city wall. Park Road
|
||||
leads south from here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
The promenade continues.
|
||||
~
|
||||
|
|
@ -50,7 +50,7 @@ The Promenade~
|
|||
continues both east and west. South of here you see the entrance to
|
||||
the park, and a small building seems to be just west of the entrance.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
You see the promenade.
|
||||
~
|
||||
|
|
@ -73,7 +73,7 @@ The Promenade~
|
|||
continues both east and west. A small path leads south. Looking across
|
||||
the river you see the levee.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
You see the Concourse.
|
||||
~
|
||||
|
|
@ -97,7 +97,7 @@ promenade goes west. Looking across the river you see a building that
|
|||
resembles a warehouse. The Concourse continues south along the city
|
||||
wall.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D2
|
||||
The Concourse continues south.
|
||||
~
|
||||
|
|
@ -120,7 +120,7 @@ The Park Entrance~
|
|||
the promenade and a small path leads south into the park. To your east is
|
||||
the famous Park Cafe.
|
||||
~
|
||||
31 4 0 0 0 0
|
||||
31 4 0 0 0 1
|
||||
D0
|
||||
You see the promenade.
|
||||
~
|
||||
|
|
@ -155,7 +155,7 @@ A Small Path In The Park~
|
|||
You are walking along a small path through the park. The path continues
|
||||
south and east.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -171,7 +171,7 @@ A Small Path In The Park~
|
|||
just north of here, and Park Cafe is just east of the entrance. The path
|
||||
leads further east and west.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
You see the northern park entrance.
|
||||
~
|
||||
|
|
@ -191,7 +191,7 @@ A Small Path In The Park~
|
|||
You are on a small path running through the park. It continues west and
|
||||
south and just north of here you see the southern wall of Park Cafe.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -217,7 +217,7 @@ Park Road~
|
|||
The road continues north and south. A building is just west of here, you
|
||||
notice a sign on the door. The park entrance is to the east.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -250,7 +250,7 @@ The Western Park Entrance~
|
|||
You are standing at the western end of the park. A small path leads east
|
||||
into the park and going west through the entrance you will reach Park Road.
|
||||
~
|
||||
31 4 0 0 0 0
|
||||
31 4 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -265,7 +265,7 @@ A Path In The Park~
|
|||
You are in the park. The paths lead north and west. Westward is the
|
||||
park entrance and to the east you see a small pond.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -301,7 +301,7 @@ A Path In The Park~
|
|||
You are in the park. The paths lead north and east. Eastward is the
|
||||
park entrance and to the west you see a small pond.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -321,7 +321,7 @@ The Eastern Park Entrance~
|
|||
into the park. Going east through the entrance you will reach Emerald
|
||||
Avenue.
|
||||
~
|
||||
31 4 0 0 0 0
|
||||
31 4 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -337,7 +337,7 @@ Emerald Avenue~
|
|||
promenade and to the west is the park entrance. To the east is the not very
|
||||
big Town Hall of Midgaard.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -359,7 +359,7 @@ S
|
|||
Park Road~
|
||||
You are on Park Road which leads north and south.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -374,7 +374,7 @@ Emerald Avenue~
|
|||
You are standing at a bend on Emerald Avenue. The road leads north and
|
||||
west.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -392,7 +392,7 @@ at the center of the road cross. Its other end leads directly upwards towards
|
|||
the sky.
|
||||
A road sign is here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -435,7 +435,7 @@ Emerald Avenue~
|
|||
You are standing at a bend on Emerald Avenue. The road leads south and
|
||||
east.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -450,7 +450,7 @@ Park Road~
|
|||
You are on Park Road which leads south and north. Elm Street is east of
|
||||
here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -469,7 +469,7 @@ Elm Street~
|
|||
You are on Elm street. Park Road is to the west and Elm Street continues
|
||||
in eastward direction.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -483,7 +483,7 @@ S
|
|||
The End Of Elm Street~
|
||||
You are at the end of Elm Street.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -494,7 +494,7 @@ Emerald Avenue~
|
|||
You are on Emerald Avenue which continues north. The Concourse is south
|
||||
of here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -509,7 +509,7 @@ Park Road~
|
|||
You are on Park Road which continues north. The Concourse is south of
|
||||
here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -524,7 +524,7 @@ On The Concourse~
|
|||
You are at the southwest corner of the city wall. The Concourse leads
|
||||
both north and east.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -544,7 +544,7 @@ On The Concourse~
|
|||
The Concourse continues both east and west. Emerald Avenue is north of
|
||||
here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -563,7 +563,7 @@ On The Concourse~
|
|||
The Concourse continues both east and west. Park Road is north of here
|
||||
and an iron grate leads south to the graveyard.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -587,7 +587,7 @@ On The Concourse~
|
|||
You are at the southeast corner of the city wall. The Concourse leads
|
||||
both north and west.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -601,7 +601,7 @@ S
|
|||
Park Road~
|
||||
You are at Park Road which continues north and south.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -616,7 +616,7 @@ Emerald Avenue~
|
|||
You are at Emerald Avenue which continues north and south. Penny Lane leads
|
||||
east from here.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -635,7 +635,7 @@ Emerald Avenue~
|
|||
You are standing at a bend on Emerald Avenue. To the east the road goes on
|
||||
and to the south is the Road Crossing.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -650,7 +650,7 @@ Emerald Avenue~
|
|||
You are standing at a bend on Emerald Avenue. To the west the road goes on
|
||||
and to the north is the Road Crossing.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -665,7 +665,7 @@ Park Road~
|
|||
You are at a bend on Park Road. To the north the road goes on and to the
|
||||
east is the Road Crossing.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -680,7 +680,7 @@ Park Road~
|
|||
You are at a bend on Park Road. To the south the road goes on and to the
|
||||
west is the Road Crossing.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -753,7 +753,7 @@ Penny Lane~
|
|||
You are on Penny Lane. Emerald Avenue is to the west and Penny Lane
|
||||
continues in eastward direction.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -767,7 +767,7 @@ S
|
|||
Penny Lane~
|
||||
You are on Penny Lane. The narrow road continues north and west.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -781,7 +781,7 @@ S
|
|||
The End Of Penny Lane~
|
||||
You are at the end of Penny Lane. The only exit appears to be south.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -793,7 +793,7 @@ A Gravel Road In The Graveyard~
|
|||
graveyard. On both sides of the road grow dark evergreen trees. An iron
|
||||
grate is to the north.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 2
|
||||
D0
|
||||
Through the solid iron bars you see the Concourse.
|
||||
~
|
||||
|
|
@ -810,7 +810,7 @@ A Gravel Road In The Graveyard~
|
|||
You are on a well-kept gravel road that leads north-south through the
|
||||
graveyard. On both sides of the road grow dark evergreen trees.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 2
|
||||
D0
|
||||
The gravel road continues northwards.
|
||||
~
|
||||
|
|
@ -827,7 +827,7 @@ A Gravel Road In The Graveyard~
|
|||
You are on a well-kept gravel road that leads north-south through the
|
||||
graveyard. On both sides of the road grow dark evergreen trees.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 2
|
||||
D0
|
||||
The gravel road continues northwards.
|
||||
~
|
||||
|
|
@ -844,7 +844,7 @@ A Gravel Road In The Graveyard~
|
|||
You are on a well-kept gravel road that leads north-south through the
|
||||
graveyard. On both sides of the road grow dark evergreen trees.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 1
|
||||
D0
|
||||
The gravel road continues northwards.
|
||||
~
|
||||
|
|
@ -862,7 +862,7 @@ In Front Of The Chapel~
|
|||
You are on an open space before a small chapel. A gravel road leads north
|
||||
through the graveyard and the chapel entrance is to the south.
|
||||
~
|
||||
31 0 0 0 0 0
|
||||
31 0 0 0 0 2
|
||||
D0
|
||||
The gravel road continues northwards.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ and sunlight surrounds you. The air is filled with the sound of chirping birds
|
|||
happily building their nests in the depths of the knotted grass. A wagon trail
|
||||
runs in an east-south direction.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -54,7 +54,7 @@ strangely enough it is still quite pleasant out. Crickets chirp merrily, and
|
|||
the sun's rays warm your skin. The wagon trail leads eastwards back into the
|
||||
grassland, and dissapears westwards into the forest.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -73,7 +73,7 @@ wider here, showing signs of recent heavy use. The wagon trail runs from west
|
|||
to east here, and it looks possible to venture into the forest to the north and
|
||||
south.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -95,7 +95,7 @@ S
|
|||
The Forest of Graye~
|
||||
You in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -109,7 +109,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -127,7 +127,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -145,7 +145,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -161,7 +161,7 @@ The Forest of Graye~
|
|||
sheer cliff face to the west, rising up above the forest. There is a sign
|
||||
nailed neatly on the cliff wall.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -194,7 +194,7 @@ The Forest of Graye~
|
|||
You are in a hardwood forest, walking through noisy leaves. There is a
|
||||
sheer cliff face to the west, rising above the forest.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -217,7 +217,7 @@ The Forest of Graye~
|
|||
You are in a hardwood forest, walking through noisy leaves. The wagon trail
|
||||
ends abruptly here.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -239,7 +239,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -261,7 +261,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -276,7 +276,7 @@ The Forest of Graye~
|
|||
You are in a hardwood forest, walking through noisy leaves. There is a
|
||||
sheer cliff face to the north, rising above the forest.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -298,7 +298,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -320,7 +320,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -339,7 +339,7 @@ The Forest of Graye~
|
|||
You are in a hardwood forest, walking through noisy leaves. There is a
|
||||
cliff face to the north.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -362,7 +362,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -380,7 +380,7 @@ S
|
|||
The Forest of Graye~
|
||||
You are in a hardwood forest, walking through noisy leaves.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -396,7 +396,7 @@ The Cliff Wall~
|
|||
Sweat stings your eyes, and your breathing becomes ragged. You can still drop
|
||||
safely to the forest floor, or madly continue upwards.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 5
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -412,7 +412,7 @@ The Overhang~
|
|||
be a nice place to stop an rest.. If you weren't underneath it. You glance
|
||||
around for an alternate path..
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -430,7 +430,7 @@ desperately to the rock face with your other hand. Returning back west is out
|
|||
of the question, but you might be able to pull yourself upwards onto a very
|
||||
thin ledge.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 5
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -493,7 +493,7 @@ moments just turning around, taking in all that you see. To the south and east
|
|||
you see the forest sweeping outwards from the cliff wall, and to the north you
|
||||
see a clearing surrounding a small town.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -508,7 +508,7 @@ The Clearing~
|
|||
You are in a wide clearing between the city walls and the forest. You see
|
||||
men atop the walls pointing at you and gesturing frantically.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -527,7 +527,7 @@ The Clearing~
|
|||
You are in a wide clearing between the city walls and the forest. You see
|
||||
men atop the walls pointing at you and gesturing frantically.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -550,7 +550,7 @@ The Clearing~
|
|||
You are in a wide clearing between the city walls and the forest. You see
|
||||
men atop the walls pointing at you and gesturing frantically.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -569,7 +569,7 @@ The Clearing~
|
|||
You are in a wide clearing between the city walls and the forest. You see
|
||||
men atop the walls pointing at you and gesturing frantically.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -584,7 +584,7 @@ Entrance to the City of Graye~
|
|||
You are standing before the great gate of Graye. Crimson plumed soldiers
|
||||
raise the portcullis and urge you the enter quickly.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D0
|
||||
Looks like safety.~
|
||||
~
|
||||
|
|
@ -595,7 +595,7 @@ The Clearing~
|
|||
You are in a wide clearing between the city walls and the forest. You see
|
||||
men atop the walls pointing at you and gesturing frantically.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 2
|
||||
D1
|
||||
The forest look VERY dark.~
|
||||
~
|
||||
|
|
@ -610,7 +610,7 @@ The Demon's Wood~
|
|||
You find yourself among the twisted, gnarled trunks of giant thorn trees.
|
||||
Mist covers the forest floor and everything is completely silent.
|
||||
~
|
||||
310 1 0 0 0 0
|
||||
310 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -625,7 +625,7 @@ The Demon's Wood~
|
|||
You find yourself among the twisted, gnarled trunks of giant thorn trees.
|
||||
Mist covers the forest floor and everything is completely silent.
|
||||
~
|
||||
310 1 0 0 0 0
|
||||
310 1 0 0 0 3
|
||||
D1
|
||||
Safety!~
|
||||
~
|
||||
|
|
@ -640,7 +640,7 @@ The Demon's Wood~
|
|||
You find yourself among the twisted, gnarled trunks of giant thorn trees.
|
||||
Mist covers the forest floor, and everything is completely silent.
|
||||
~
|
||||
310 1 0 0 0 0
|
||||
310 1 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -655,7 +655,7 @@ The Demon's Wood~
|
|||
You find yourself among the twisted, gnarled trunks of giant thorn trees.
|
||||
Mist covers the forest floor, and everything is completely silent.
|
||||
~
|
||||
310 1 0 0 0 0
|
||||
310 1 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -671,7 +671,7 @@ The City Street~
|
|||
junction. There is a castle to the north, and more streets to the east and
|
||||
west. There is a large sign posted on a wall here.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 1
|
||||
D0
|
||||
You see the castle.~
|
||||
~
|
||||
|
|
@ -703,7 +703,7 @@ The City Streets~
|
|||
Small houses line both sides of the street, and armed guards are posted at
|
||||
every junction. You see a small poster pasted to the wall here.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -720,7 +720,7 @@ The City Streets~
|
|||
Small houses line both sides of the street, and armed guards are posted at
|
||||
every junction.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -731,7 +731,7 @@ Inside the Castle~
|
|||
Everything here is a mess. Furniture has been overturned, paintings
|
||||
slashed, even the gold inlaid tiles have been torn up.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -742,7 +742,7 @@ Entrance to Relnar's Castle~
|
|||
You stand before the ajar gate of the castle. You here complete silence
|
||||
from inside. City life continues to bustle around you.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -887,7 +887,7 @@ you can just barely see one of the castle's towers over the trees. To the
|
|||
north, the land sloped downward, and thick, gnarled thorn trees prevent
|
||||
movement to the east or west.
|
||||
~
|
||||
310 4 0 0 0 0
|
||||
310 4 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -905,7 +905,7 @@ thick choking vegetation grabbing your boots. The path back to the south
|
|||
disappears in darkness, and your path continues to dip as you head to the
|
||||
north.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -921,7 +921,7 @@ The Valley Floor~
|
|||
the east and west. A sudden gust of wind brings you the smell of sulphur from
|
||||
the north.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -937,7 +937,7 @@ The Rift~
|
|||
waft their way upwards, stinging your nose sharply. You sense that a great
|
||||
evil is near.
|
||||
~
|
||||
310 0 0 0 0 0
|
||||
310 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ to the east, some of them very small - obviously single person occupied - others
|
|||
are a bit more large with space for more than a few. To the north a way leads
|
||||
through the thick jungle which covers most of the top of this island.
|
||||
~
|
||||
312 4 0 0 0 0
|
||||
312 4 0 0 0 1
|
||||
D0
|
||||
A well-marked path leads deep into the jungle.
|
||||
~
|
||||
|
|
@ -48,7 +48,7 @@ looks to have a capacity of at least three to four people. Ways through the
|
|||
small village lie to the east and south both of them seeming just as gloomy and
|
||||
unappealing as the other.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
A small hut lies to the north.
|
||||
~
|
||||
|
|
@ -106,7 +106,7 @@ timber and clay with a bit of yellow jungle grass tossed in the cracks. To the
|
|||
south is more of the small footpath that weaves through the small village, a
|
||||
small coop for chickens visible in that direction.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
The main path through the clearing lies to the north.
|
||||
~
|
||||
|
|
@ -129,7 +129,7 @@ Footpath Through Leper's Village~
|
|||
To the east is a small chicken coop where clucks and squawks can be heard in a
|
||||
constant cacaphony.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
The path leads north past a few huts.
|
||||
~
|
||||
|
|
@ -154,7 +154,7 @@ evidence it is tough to judge whether or not those huts actually have any
|
|||
inhabitants. To the east is a small fenced-in pig pen with a couple of warty,
|
||||
dirty wild boars who glare balefully at any who pass.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
The path leads past a few huts to the main path.
|
||||
~
|
||||
|
|
@ -261,7 +261,7 @@ most of these huts are comprised; straw, clay and rough-hewn timbers. The path
|
|||
continues to the east and west past a number of huts, both directions eventually
|
||||
leading back into the jungle.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -286,7 +286,7 @@ perfectly straight rows with no weeds visible whatsoever. A path south of here
|
|||
runs east and west through the jumble of huts which comprise this small
|
||||
community.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -329,7 +329,7 @@ something quite curious a sign or proclamation of some sort has been erected and
|
|||
stands quite large in the center of the community. To the east and west the
|
||||
footpath continues through the village.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -392,7 +392,7 @@ clay and rough timbers, north is another such hut but much larger and with a
|
|||
cross affixed to the outer wall just right of the door. This must obviously be
|
||||
the chapel for the village.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -431,7 +431,7 @@ into the thick jungle foliage. The way north is engulfed in deep greenery which
|
|||
obscures vision past a point not far distant along the path. To the west is the
|
||||
way into a small community of huts nestled in a clearing in the jungle.
|
||||
~
|
||||
312 4 0 0 0 0
|
||||
312 4 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -447,7 +447,7 @@ Trail Through the Jungle~
|
|||
impassable as can be. The trail itself, however, is well-groomed and kept free
|
||||
of debris and obstacles which might trip or scratch a passerby.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -464,7 +464,7 @@ raked or broomed making the way along the path easy and quick. On either side
|
|||
the jungle looms in, its presence huge and unmistakable. There may be a slight
|
||||
break to the west, allowing travel in that direction.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -485,7 +485,7 @@ brightly in the moonlight. This must be a safeguard put in by the locals so
|
|||
that if one were to be wandering along this path late at night there would be no
|
||||
way to wander off and get lost in the jungle.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -503,7 +503,7 @@ are lined in white stones - markers for any who might be traveling the path by
|
|||
moonlight so that they might keep their bearings along the path and not wander
|
||||
off into the jungle.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -519,7 +519,7 @@ Trail Through the Jungle~
|
|||
south. Must be some sort of water source north of here. The path is extremely
|
||||
well-kept here as it wends its way through the thick jungle.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -536,7 +536,7 @@ set of log steps lead out to the very edge, allowing for dry feet when drawing
|
|||
water. The path ends at this northern boundary, leading only back to the south
|
||||
through the jungle.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -630,7 +630,7 @@ the south is the start of an open area where a few huts have been erected in a
|
|||
small conglomeration. To the north is a trail, less kept than the western path
|
||||
but still quite traversable.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -650,7 +650,7 @@ Well-used Trail Through the Jungle~
|
|||
footpath with no roots or snags at any point. The path wends its way south
|
||||
through the jungle foliage, the way clear and open.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -667,7 +667,7 @@ obstacles or obstructions whatsoever. The ground which the path travels along
|
|||
is so free of debris that it almost appears as if it might have been recently
|
||||
swept. Quite odd for a jungle path.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -684,7 +684,7 @@ leading the way through the thick tangle of the jungle. From all appearances,
|
|||
this trail is cut back daily so that growth from the trees nearby might snag a
|
||||
passerby's clothing or skin.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -700,7 +700,7 @@ Well-used Trail Through the Jungle~
|
|||
fidgetings of many jungle animals can be heard, their disquiet from your passage
|
||||
very evident.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -734,7 +734,7 @@ Trail Through the Jungle~
|
|||
with no sign of lessening or narrowing. To the south is an enrance into a large
|
||||
clearing in the jungle.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -751,7 +751,7 @@ which might make travel at all hazardous. The path leads far to the north into
|
|||
the jungle or south toward a large opening in the thick, twisted growth of this
|
||||
place. A way through the trees may be available to the east.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -772,7 +772,7 @@ cared for the further it travels in that direction. It does not get bad enough
|
|||
to be called neglected by any means, however it does not hold much of the
|
||||
perfection that is evident in the path south of here.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -790,7 +790,7 @@ regularly swept or raked to keep it free of debris. The branches of the trees
|
|||
which normally would hang over the path have been cut and sand down to a dull
|
||||
edge to avoid any piercings.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -806,7 +806,7 @@ Trail Through the Jungle~
|
|||
south. Small white stones have been placed along the sides of the path to help
|
||||
night time passers better see the direction of the path .
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -824,7 +824,7 @@ if someone or someones may be making a point of keeping the trail clear. The
|
|||
trees also look to be cut back from the trail, keeping it free of snags and
|
||||
annoying branches.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -840,7 +840,7 @@ Trail Through the Jungle~
|
|||
the north. To the south the path has the look of an oft-traveled path that is
|
||||
kept up with some regularity.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -857,7 +857,7 @@ it had not been traveled upon or tended to in quite some time. To the south the
|
|||
trail grows noticably wider as it continues, the trail becoming more and more
|
||||
defined the further south the path gets.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -874,7 +874,7 @@ Just to the west is a small pond, an acrid smell emanating from its direction.
|
|||
North from here is an opening in the jungle foliage, the volcano rising high
|
||||
beyond the clearing's boundaries. South, the path leads deep into the jungle.
|
||||
~
|
||||
312 4 0 0 0 0
|
||||
312 4 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -926,7 +926,7 @@ from its deep innards. Camped directly at the base is a small cluster of
|
|||
dwellings, actually only two dwellings and a rickety-looking pen which holds
|
||||
barely a-livestock.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -945,7 +945,7 @@ to the white sand beaches at the shore of the sea. East a ways there is a small
|
|||
log pen for any livestock that might get given to these poor folk by the
|
||||
healthier lepers in the village south of here.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -970,7 +970,7 @@ be in pretty bad shape, many holes evident in the roof and walls. Flys buzz
|
|||
about this area, making an annoying buzz. Most probably they are attracted by
|
||||
the stink of the animal pen to the southeast and the hut to the east.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -993,7 +993,7 @@ North is a large hut, almost large enough to be called a hall, a set of steps
|
|||
leading up and into the interior. South is small open area with a pile of ash
|
||||
in the center.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1014,7 +1014,7 @@ still move about come to be together. Not much talking goes on and certainly no
|
|||
dancing, however the idea of being together - nearby another human - sometimes
|
||||
is all it takes to give the comfort needed by these doomed people.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1028,7 +1028,7 @@ seperating their livestock, there are droppings from many different kinds of
|
|||
animals from pig to chicken to unidentifiable. The entire affair is ringed by a
|
||||
set of logs from the trees of the jungle, tied loosely at the corners.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1070,7 +1070,7 @@ irregular spurts. The pathetic excuse for an encampment crouches pitifully in
|
|||
the presence of this volcano, a constant reminder that sooner or later anyone
|
||||
living here will be one with the Eternal Flame which burns within.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1092,7 +1092,7 @@ was most probably some of their last breaths, those men and women made it so
|
|||
that future generations would not have to labor so long or hard to consecrate
|
||||
the bodies of fallen friends to the volcano and the Eternal Flame within.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -1109,7 +1109,7 @@ the climb a bit less effort. Being that most of the men and women who climb
|
|||
this trail are living their last days in pain and misery, this path was made
|
||||
with their incapabilities in mind.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -1128,7 +1128,7 @@ any time. It is never contested by any who dwell upon the island whether or not
|
|||
the timing is right for the one who is jumping, it is simply accepted that that
|
||||
person has had enough of the disease and horror that is leprosy.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
|
@ -1189,7 +1189,7 @@ Cliff~
|
|||
and the top. The steps look natural, made by nature to have happened to have
|
||||
worked well as steps.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 4
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -1207,7 +1207,7 @@ clean, very white - almost bleached. It is a very fine sand that makes walking
|
|||
a bit more of an effort than normal packed beach sand, however it makes fro such
|
||||
beautiful scenery that it is not unpleasant at all.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1228,7 +1228,7 @@ the east - inland - a steep cliff rises up, cutting off any progress. The way
|
|||
north is cut off by the steep outer wall of a large volcano, one which sends
|
||||
plumes of black smoke rising high into the air intermittantly.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1243,7 +1243,7 @@ wall which rises from the sea high into the sky. Just south from this locale is
|
|||
a cliff wall, one which cuts off both south and eastward travel as it is
|
||||
certainly too steep to climb.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1310,7 +1310,7 @@ a very short distance. A flow of water runs from a small overgrown gully just
|
|||
west of here, making its way down a small four inch sand canyon down into the
|
||||
sea.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1328,7 +1328,7 @@ seen growing in abundance. No signs of habitation are visible, although black
|
|||
smoke continues to rise in constant puffs from somewhere on the isle. Of
|
||||
course, it could simply be the volcano that was visible from the sea.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1345,7 +1345,7 @@ of the sun's rays pounding down upon it. A steep cliff rises directly to the
|
|||
north, prohibiting travel in that direction, however the beach does stretch to
|
||||
the south for some distance.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1357,7 +1357,7 @@ In Thick Bracken~
|
|||
slow. Visibility is reduced immediately to almost nothing, the way ahead just
|
||||
as mysterious as if it were the darkest of night and there was no light.
|
||||
~
|
||||
312 4 0 0 0 0
|
||||
312 4 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1373,7 +1373,7 @@ A Tangle of Vines~
|
|||
trees in every direction. The ground is mazed with their clusters of
|
||||
criss-crossings, making it easy to trip and fall at any time.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1389,7 +1389,7 @@ Near an Old, Wet, Fallen Tree~
|
|||
and the ravages that time brings. It is covered in thick, green moss from top
|
||||
to bottom, crumbling away at the merest of touches.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1405,7 +1405,7 @@ Through a Tangle of Jungle Brush~
|
|||
overgrown jungle just to get through. Every direction looks just as impossible
|
||||
to get through as the next, making muscles ache and strain with every move.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1422,7 +1422,7 @@ sky. Patches of moss and wraps of vines climb its trunk, clinging to the
|
|||
ancient life within. Looking up into the branches, branches as wide as a normal
|
||||
full-grown tree trunk protrude from the higher reaches.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1443,7 +1443,7 @@ through the things can any way be found out of this mess. The line of sight
|
|||
only goes as far as an arm's length as the weeds which grow here are taller than
|
||||
most ordinary men and then some. Its a good possibility that you may be lost.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1460,7 +1460,7 @@ obscuring vision and impeding travel. The branches are strong and somewhat
|
|||
damp, making it difficult to slash through as it would normally be for the
|
||||
stiff, brittle branches of the mainland forest trees.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1477,7 +1477,7 @@ about four feet high dig into its side. The interior is dark - it does not
|
|||
appear that there is any sort of human life within, however one can never be too
|
||||
sure.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1493,7 +1493,7 @@ Outside a Hollow Tree~
|
|||
east. The smell of smoke issues from the interior, giving a pretty good
|
||||
indication that someone of at least limited intelligence must live within.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1541,7 +1541,7 @@ A Leaf Shrouded Section of the Jungle~
|
|||
the leaves which block all sight and direction are easily removable. Any
|
||||
direction looks as good as the other - its all leaves every which way.
|
||||
~
|
||||
312 0 0 0 0 0
|
||||
312 0 0 0 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ same voice that has saved your life on countless
|
|||
occasions, seems to be telling you that something is
|
||||
very, very wrong here.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 2
|
||||
D1
|
||||
It is a normal front door to a house.
|
||||
~
|
||||
|
|
@ -140,7 +140,7 @@ fireball. There is nothing here now but blast-marks and
|
|||
ashes, and the remains of a trail leading to the east edge
|
||||
of this tiny valley.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -240,7 +240,7 @@ traffic in this area, leading into the large depression
|
|||
here. The going looks somewhat dangerous, and you decide
|
||||
to exercise a little caution.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -267,7 +267,7 @@ slope to the east, or continue along the flat area to the
|
|||
west. Another slope leads downwards to the south, looking
|
||||
unsafe but climbable.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -291,7 +291,7 @@ good view of the lower regions of this depression, and you
|
|||
think you spot what might be a cave south and down from
|
||||
here...
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -332,7 +332,7 @@ a very good idea to try to find a way to get there.
|
|||
The only safe way to leave this overlook is to
|
||||
the south.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -365,7 +365,7 @@ Looking up, you see sheer rock walls surrounding much
|
|||
of the depression, making an effective fortress of
|
||||
this place.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -383,7 +383,7 @@ of the mountainside. The whole place seems quiet, too
|
|||
quiet in fact. Your little adventurer's intuition is
|
||||
busily warning you of traps.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -890,7 +890,7 @@ mountainside, and two open shops made of wood and stone
|
|||
are to your north and south. East-wards this road continues.
|
||||
There is a small sign here.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -955,7 +955,7 @@ east is an actual road intersection, and to the west you see one
|
|||
of the ends of this road. A large grassy area to the south is
|
||||
fenced off for a horse corral.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -993,7 +993,7 @@ appears.
|
|||
east, and west. None particularly stand out from the
|
||||
others.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1020,7 +1020,7 @@ building that appears to be a farmer's market. The road
|
|||
you are on continues north, and comes to an intersection
|
||||
just south of here.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1040,7 +1040,7 @@ The Farmer's Market~
|
|||
buy the food her family has grown. She looks bored, but
|
||||
not unhappy... no competition!
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1053,7 +1053,7 @@ by the Mountains ends here, curving to become the front
|
|||
walk of a private home to the east. The road runs south
|
||||
from this house, towards the center of the village.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D1
|
||||
A normal, wooden front door to a normal looking home. It is
|
||||
nothing to write home about.
|
||||
|
|
@ -1088,7 +1088,7 @@ to the south. Smoke rises from the chimney in a dark
|
|||
stream, and the windows are frosted over with humidity.
|
||||
North, you see the main intersection of Stanneg.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1124,7 +1124,7 @@ in the center of the tiny village. Around you is a rocky
|
|||
terrain in the middle of this mountain range...not very
|
||||
many places else to go.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D0
|
||||
There is a large set of double doors, made of wood blocking the way.
|
||||
~
|
||||
|
|
@ -1218,7 +1218,7 @@ the path seems to head towards that dark peak piercing the
|
|||
sky. You notice a few boot-tracks in the earth, seemingly
|
||||
to lead down towards the cottage.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1241,7 +1241,7 @@ place, badly. You see no signs of life among the wreckage.
|
|||
You can enter one of the particularly large holes in the
|
||||
wall to the west, with caution.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 4
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
|
@ -1260,7 +1260,7 @@ dessicated corpse of a man, outstretched and blackened.
|
|||
There's not much to see here; whatever decided to destroy
|
||||
this place did it very well.
|
||||
~
|
||||
33 0 0 0 0 0
|
||||
33 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -1385,7 +1385,7 @@ into the cave.
|
|||
Two tunnels lead off from here, one up, one down. There
|
||||
are claw marks leading in either direction.
|
||||
~
|
||||
33 585 0 0 0 0
|
||||
33 585 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -1424,7 +1424,7 @@ stone stop abruptly here, where there seems to be a lot
|
|||
of unearthed dirt and stone around, heaped upon the floor.
|
||||
You feel uneasy about this place.
|
||||
~
|
||||
33 585 0 0 0 0
|
||||
33 585 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1464,7 +1464,7 @@ closeness of the cave's entrance above you. There's a
|
|||
deep, musky odor in the air, and the giant claw marks
|
||||
continue downwards.
|
||||
~
|
||||
33 585 0 0 0 0
|
||||
33 585 0 0 0 4
|
||||
D4
|
||||
~
|
||||
~
|
||||
|
|
@ -1484,7 +1484,7 @@ drowning out everything else in the air and making it hard
|
|||
to breathe. Something in your gut begins squirming
|
||||
uncomfortably as you wonder what's ahead...
|
||||
~
|
||||
33 585 0 0 0 0
|
||||
33 585 0 0 0 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -1504,7 +1504,7 @@ with tapestries and drapes, and other comforts of human
|
|||
life. There is even a huge-dragon sized bed -- undoubtedly
|
||||
conjured to life by its elder dragon owner.
|
||||
~
|
||||
33 584 0 0 0 0
|
||||
33 584 0 0 0 4
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ it anymore. To the north the road is blocked by a fallen tree. To the south
|
|||
the road continues. A vine covered brick wall greets the eye to the east,
|
||||
effectively hiding what may lay beyond it.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -42,7 +42,7 @@ north and south. There is a break in the wall to the east. A heavy iron bar
|
|||
gate stands there allowing a glimpse of what is behind the wall. Next to it is
|
||||
an old bronze plaque.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -81,7 +81,7 @@ A Broken Road~
|
|||
better to the north. To the south the road is so bad that its not usable.
|
||||
Your view to the east is blocked by a large vine covered wall.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -105,7 +105,7 @@ gate hangs slightly. To the north and south overgrown bushes and tall grass
|
|||
seem to harbor unknown secrets. To the east a dirt road leads to do an old
|
||||
abandoned building, shrouded in a fog.
|
||||
~
|
||||
345 4 0 0 0 0
|
||||
345 4 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -129,7 +129,7 @@ and saftey. A small over-grown path that leads to south, but its unclear where
|
|||
it heads. There is an unnatural fog in the air, making seeing very far
|
||||
difficult.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -152,7 +152,7 @@ collapse the whole wall. To the south there appears to be headstones, with
|
|||
someone moving in among them... Or it could just be the swirling fog playing
|
||||
tricks.
|
||||
~
|
||||
345 4 0 0 0 0
|
||||
345 4 0 0 0 4
|
||||
D1
|
||||
A heavy iron reinforced oak door.
|
||||
~
|
||||
|
|
@ -170,7 +170,7 @@ nature. A black wrought iron fence with a gate leads to a path to the south.
|
|||
Northeast is a large building in disrepair. Faintly to west, you can make out a
|
||||
high wall.
|
||||
~
|
||||
345 4 0 0 0 0
|
||||
345 4 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -264,7 +264,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 4 0 0 0 0
|
||||
345 4 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -285,7 +285,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -317,7 +317,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
|
@ -341,7 +341,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -368,7 +368,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -396,7 +396,7 @@ foreboding in the air, as if some terribly evil is lurking in the area. All
|
|||
around the dead seem to call out from beyond the grave. Although this whole
|
||||
place is strange there is something odd about a nearby grave stone.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -428,7 +428,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -453,7 +453,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -474,7 +474,7 @@ that there are creatures and other beings around. The area is over grown with
|
|||
grass and weeds. Strangely, there is still a well worn path in amongst the
|
||||
graves, as if others have passed through here recently.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -496,7 +496,7 @@ exposing the it to the elements. To the north, south, east, and west are entry
|
|||
ways into the main building. There are benches, in various states of disrepair,
|
||||
scattered throughout the space.
|
||||
~
|
||||
345 0 0 0 0 0
|
||||
345 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ to anywhere significant or important but it seems to have made up its mind
|
|||
to enter the hills far away north. A narrow trail scars its way off to the
|
||||
east as it leads up towards a hillside.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -29,7 +29,7 @@ sides by tall, stately trees which lend the scene with a sense of quiet
|
|||
serenity.
|
||||
You can follow the road north or south.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -51,7 +51,7 @@ shouting.
|
|||
Village, and a small trail leads through the trees towards the hills to the
|
||||
north.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -79,7 +79,7 @@ this land. The road leads east into the peace and quiet - and dangers -
|
|||
of the forest; and to the west it becomes the main street of the town;
|
||||
surrounded by a confusion of shops, bars, and market places.
|
||||
~
|
||||
35 4 0 0 0 0
|
||||
35 4 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -96,7 +96,7 @@ gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
|
|||
You can still see the city to the east, but if you go south, there is
|
||||
fresh air and greenery.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
You can see the walls of the South Gate.
|
||||
~
|
||||
|
|
@ -114,7 +114,7 @@ The Trail To Miden'Nir~
|
|||
the east is easy enough. To the west, smoke can be seen rising above
|
||||
the treetops. The sprawl of Midgaard lies north of here.
|
||||
~
|
||||
35 4 0 0 0 0
|
||||
35 4 0 0 0 3
|
||||
D0
|
||||
To the north, you see the South Gate of Midgaard.
|
||||
~
|
||||
|
|
@ -142,7 +142,7 @@ The Miden'nir~
|
|||
You are in a dark forest. To the east, mountains block passage. From
|
||||
here, only the lighter forest to the west or south offer a way to travel.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
The mountains can be seen jutting up to the east.
|
||||
~
|
||||
|
|
@ -165,7 +165,7 @@ The Miden'nir~
|
|||
through your hair. To the north, the forest gets lighter. However,
|
||||
the southern and western paths place you even deeper in the wood.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The forest is lighter in this direction.
|
||||
~
|
||||
|
|
@ -187,7 +187,7 @@ On a Small Path~
|
|||
A path is here, leading east and south through the dark woods of
|
||||
Miden'nir. Mountains slash the scenery to the west of here.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
Wind-swept forest.
|
||||
~
|
||||
|
|
@ -205,7 +205,7 @@ The Miden'nir~
|
|||
in these woods. The trees become too thick to the west, but you may go
|
||||
north, south or travel toward the mountains that lie east of here.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The trees lighten up a bit this way.
|
||||
~
|
||||
|
|
@ -228,7 +228,7 @@ A Crossroads~
|
|||
seem to be closing in on you at this point, and you can barely see
|
||||
the sky through the thick branches above your head.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
Trees as far as the eye can see.
|
||||
~
|
||||
|
|
@ -251,7 +251,7 @@ The Trail~
|
|||
impassable mountains glare at you, and the thick woods and undergrowth
|
||||
prevent any movement westward.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The trail bends to the north.
|
||||
~
|
||||
|
|
@ -269,7 +269,7 @@ The Miden'nir~
|
|||
in these woods. You can go north toward the mountains, or west to the
|
||||
forest, but the steep mountains prevent any movement east.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The mountains can be seen to the north.
|
||||
~
|
||||
|
|
@ -293,7 +293,7 @@ that there is something evil hidden in these woods. The forest
|
|||
gets lighter to the north. The wind kicks up as you ponder your
|
||||
options.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
There is a small clearing to the north.
|
||||
~
|
||||
|
|
@ -311,7 +311,7 @@ The Deep Forest~
|
|||
forest seems to close around you, and get darker and more foreboding.
|
||||
It might just be time to head back to somewhere safe.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
More forest.
|
||||
~
|
||||
|
|
@ -339,7 +339,7 @@ The Light Forest~
|
|||
trail. To the east, the forest becomes thick and darker. South, the
|
||||
trail continues.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
A trail leading north-south.
|
||||
~
|
||||
|
|
@ -363,7 +363,7 @@ boots make a disgusting SQUISH as you walk here. You can go in any
|
|||
of the four cardinal directions from here. Hopefully, it will be
|
||||
dryer.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The Miden'nir continues.
|
||||
~
|
||||
|
|
@ -391,7 +391,7 @@ Near The Mountains~
|
|||
east. You can only go north and west from here as the rocks stop all
|
||||
other movement.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
Many trees to the north.
|
||||
~
|
||||
|
|
@ -409,7 +409,7 @@ The Fading Trail~
|
|||
as the forest is relatively light. To the south, you can see a
|
||||
path.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
You can see a trail this way.
|
||||
~
|
||||
|
|
@ -432,7 +432,7 @@ The Dark Path~
|
|||
continues north and south, and while is much to thick to explore
|
||||
west, you can head off into the woods to the west.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The forest gets lighter this way.
|
||||
~
|
||||
|
|
@ -462,7 +462,7 @@ head are so thick that they block out all direct sunlight. While
|
|||
it is much too thick to go further east, you might be able to make
|
||||
your way though the forest to the south and west.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D2
|
||||
The thick forest continues.
|
||||
~
|
||||
|
|
@ -481,7 +481,7 @@ soaked into the ground. Two carcasses lie in front of you, seeming to look
|
|||
up at you. The forest is impassible to the south, but the other directions
|
||||
look ok.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 3
|
||||
D0
|
||||
Darkness...
|
||||
~
|
||||
|
|
@ -510,7 +510,7 @@ Deep In The Forest Of Miden'nir~
|
|||
To the north, you catch glimpses of daylight. To the east, you
|
||||
simply cannot see. The trees are close and stifling.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
You see daylight and a trail to follow.
|
||||
~
|
||||
|
|
@ -529,7 +529,7 @@ in this area rather dark. The forest continues east, where it meets the
|
|||
mountains. The air is still and stuffy - a stench comes from the west and
|
||||
an ugly feeling causes the hair to rise on the back of your neck!
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
It appears to get much darker that direction.
|
||||
~
|
||||
|
|
@ -572,7 +572,7 @@ but mountains block further exploration in all other directions,
|
|||
except south, where you notice a small tunnel dug into the
|
||||
mountainside.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 3
|
||||
D2
|
||||
The tunnel leads into the mountainside.
|
||||
~
|
||||
|
|
@ -590,7 +590,7 @@ A Tunnel In The Mountains~
|
|||
of this forest. The floor is well worn, and continues south, into the
|
||||
mountain, or back north out into the forest.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 1
|
||||
D0
|
||||
Outside, you see the forest of Miden'nir.
|
||||
~
|
||||
|
|
@ -608,7 +608,7 @@ A Tunnel In The Mountains~
|
|||
the south the passage gets smaller and smaller. A small alcove has been
|
||||
carved into the east wall.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 1
|
||||
D0
|
||||
The tunnel gets wider in this direction.
|
||||
~
|
||||
|
|
@ -630,7 +630,7 @@ A Small Alcove~
|
|||
A small alcove has been carved out here. There are a bunch of twigs
|
||||
and leaves thrown into a pile here, probably serving as a bed.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 1
|
||||
D3
|
||||
You see the main passageway.
|
||||
~
|
||||
|
|
@ -648,7 +648,7 @@ A Tunnel In The Mountains~
|
|||
and smaller to the south. You almost have to hunch over to make your way
|
||||
through this area. A small archway to the south leads into a large chamber.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 1
|
||||
D0
|
||||
The tunnel continues north.
|
||||
~
|
||||
|
|
@ -667,7 +667,7 @@ serves as the living quarters for the goblins of Miden'nir. The bones of
|
|||
numbers woodland creatures are strewn about the room, the remanents of a
|
||||
recent meal.
|
||||
~
|
||||
35 1 0 0 0 0
|
||||
35 1 0 0 0 1
|
||||
D0
|
||||
The tunnel heads north.
|
||||
~
|
||||
|
|
@ -682,7 +682,7 @@ chimney. A painted sign is visible on the porch to the west. You
|
|||
could go north or south around the building or leave this place and
|
||||
return to the forest.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
You can go north around the Inn.
|
||||
~
|
||||
|
|
@ -715,7 +715,7 @@ from this angle. The air here is filled with smells of smoke and cooking.
|
|||
South, the front porch is waiting for you... or you can see if there is
|
||||
a back door.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D2
|
||||
You see the front of the Inn.
|
||||
~
|
||||
|
|
@ -728,7 +728,7 @@ South Of The Inn~
|
|||
through the front door, or west and to the rear of the establishment. You
|
||||
here some muffled cries from a tiny trail leading south of here.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
This way leads to the front of the Inn.
|
||||
~
|
||||
|
|
@ -752,7 +752,7 @@ keeper and his help throw a good deal of garbage here. A couple of piles of
|
|||
rubbish are to the west, but you will smell the worse for meddling there. As a
|
||||
clean alternative, you can go east around the Inn.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
You can go around the Inn this way.
|
||||
~
|
||||
|
|
@ -772,7 +772,7 @@ overrun by goblins as of late, and it is no longer safe in these parts.
|
|||
The bar is just north of here. If you'd rather have your own table, one
|
||||
is empty to the south.
|
||||
~
|
||||
35 12 0 0 0 0
|
||||
35 12 0 0 0 1
|
||||
D0
|
||||
The bar is here, manned by the Innkeeper.
|
||||
~
|
||||
|
|
@ -801,7 +801,7 @@ would be hard pressed to follow it far. A number of bushes are trampled on
|
|||
and some medium sized branches have been knocked down. Obviously there has
|
||||
been a battle here rather recently.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The Inn lies to the north.
|
||||
~
|
||||
|
|
@ -820,7 +820,7 @@ hospitality of the Innkeeper, but as of late, he only serves the
|
|||
few adventurers that manage to survive a trip through the forest.
|
||||
You can leave south and return to the common room.
|
||||
~
|
||||
35 40 0 0 0 0
|
||||
35 40 0 0 0 1
|
||||
D2
|
||||
You may retreat south back to the common room.
|
||||
~
|
||||
|
|
@ -833,7 +833,7 @@ The Bard's Table~
|
|||
wooden chairs sits here. There is a large stain on the table, the remnants
|
||||
of a spilled drink.
|
||||
~
|
||||
35 8 0 0 0 0
|
||||
35 8 0 0 0 1
|
||||
D1
|
||||
You see the main floor of the Inn to the east.
|
||||
~
|
||||
|
|
@ -845,7 +845,7 @@ The Garbage Dump~
|
|||
You stand knee deep in garbage. YECCH!!! It smells terrible and who knows
|
||||
what vermin live in these piles of filth...
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
You can return to cleaner lands this way.
|
||||
~
|
||||
|
|
@ -869,7 +869,7 @@ On The Trail Of The Horsemen~
|
|||
The path continues east and west of here. You notice fresh tracks in
|
||||
the soft ground that show the horsemen fled to the west.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
Back to ambush point.
|
||||
~
|
||||
|
|
@ -886,7 +886,7 @@ On The Trail Of The Horsemen~
|
|||
The path continues east and south. You notice fresh tracks in the
|
||||
soft ground that show the horsemen turned, and fled south.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
The trail continues.
|
||||
~
|
||||
|
|
@ -903,7 +903,7 @@ On The Trail Of The Horsemen~
|
|||
The trail of the horsemen continues east and north along this path
|
||||
through the forest. The tracks are still fresh, so they must be near.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D0
|
||||
The trail continues.
|
||||
~
|
||||
|
|
@ -921,7 +921,7 @@ A Dead End Trail~
|
|||
make any further exploration impossible. Fresh tracks cover the ground, and
|
||||
end right here. The horsemen must be nearby.
|
||||
~
|
||||
35 0 0 0 0 0
|
||||
35 0 0 0 0 3
|
||||
D1
|
||||
Back to along the trail.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ wooden gate is rusted open.
|
|||
A narrow dirt path leads eastwards into the thick grass and the
|
||||
chessboard opens up to the west.
|
||||
~
|
||||
36 4 0 0 0 0
|
||||
36 4 0 0 0 1
|
||||
D1
|
||||
A dirt path leads away through the great field north of Midgaard.
|
||||
~
|
||||
|
|
@ -22,7 +22,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the Black Queen's Rook.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A black square lies to the east.
|
||||
~
|
||||
|
|
@ -39,7 +39,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the Black Queen's Knight.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A white square lies to the east.
|
||||
~
|
||||
|
|
@ -61,7 +61,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the Black Queen's Bishop.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A black square lies to the east.
|
||||
~
|
||||
|
|
@ -83,7 +83,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the Black Queen.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A white square lies to the east.
|
||||
~
|
||||
|
|
@ -109,7 +109,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the Black King.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A black square lies to the east.
|
||||
~
|
||||
|
|
@ -131,7 +131,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the Black King's Bishop.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A white square lies to the east.
|
||||
~
|
||||
|
|
@ -153,7 +153,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the Black King's Knight.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D1
|
||||
A black square lies to the east.
|
||||
~
|
||||
|
|
@ -175,7 +175,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the Black King's Rook.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D2
|
||||
A white square lies to the south.
|
||||
~
|
||||
|
|
@ -192,7 +192,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the Black Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -214,7 +214,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the Black Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -241,7 +241,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the Black Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -268,7 +268,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the Black Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -295,7 +295,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the Black King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -322,7 +322,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the Black King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -349,7 +349,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the Black King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -376,7 +376,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the Black King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -397,7 +397,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -418,7 +418,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -444,7 +444,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -470,7 +470,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -496,7 +496,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -522,7 +522,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -548,7 +548,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -575,7 +575,7 @@ A Black Square~
|
|||
You are standing on a black marble square. You can see a rusty gate
|
||||
to the south.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -596,7 +596,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -617,7 +617,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -643,7 +643,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -669,7 +669,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -695,7 +695,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -721,7 +721,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -748,7 +748,7 @@ A Black Square~
|
|||
You are standing on a black marble square. There is a rusty gate
|
||||
a short distance to the east.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -775,7 +775,7 @@ A White Square~
|
|||
You are standing on a white marble square. There is a large rusty
|
||||
gate to the east.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -801,7 +801,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -822,7 +822,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -848,7 +848,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -874,7 +874,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -900,7 +900,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -926,7 +926,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -952,7 +952,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -979,7 +979,7 @@ A Black Square~
|
|||
You are standing on a black marble square. There is a rusty gate
|
||||
to the north.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1000,7 +1000,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1021,7 +1021,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1047,7 +1047,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1073,7 +1073,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1099,7 +1099,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1125,7 +1125,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1151,7 +1151,7 @@ S
|
|||
A Black Square~
|
||||
You are standing on a black marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1177,7 +1177,7 @@ S
|
|||
A White Square~
|
||||
You are standing on a white marble square.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1199,7 +1199,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the White Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1221,7 +1221,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the White Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1248,7 +1248,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the White Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1275,7 +1275,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the White Queen's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1302,7 +1302,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the White King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1329,7 +1329,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the White King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1356,7 +1356,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of one of the White King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1383,7 +1383,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of one of the White King's Pawns.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1405,7 +1405,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the White Queen's Rook.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1422,7 +1422,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the White Queen's Knight.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1444,7 +1444,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the White Queen's Bishop.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1466,7 +1466,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the White Queen.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1492,7 +1492,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the White King.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1514,7 +1514,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the White King's Bishop.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
@ -1536,7 +1536,7 @@ A Black Square~
|
|||
You are standing on a black marble square. This is usually the home
|
||||
of the White King's Knight.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A white square lies to the north.
|
||||
~
|
||||
|
|
@ -1558,7 +1558,7 @@ A White Square~
|
|||
You are standing on a white marble square. This is usually the home
|
||||
of the White King's Rook.
|
||||
~
|
||||
36 0 0 0 0 0
|
||||
36 0 0 0 0 1
|
||||
D0
|
||||
A black square lies to the north.
|
||||
~
|
||||
|
|
|
|||
|
|
@ -760,7 +760,7 @@ The pool.~
|
|||
rise above the water, blocking your way. South and west the pool continues and
|
||||
north you see the mooring.
|
||||
~
|
||||
37 9 0 0 0 0
|
||||
37 9 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -780,7 +780,7 @@ The pool~
|
|||
the cliff rise above the water, blocking your way. North and west the pool
|
||||
continues and east you see the mooring.
|
||||
~
|
||||
37 9 0 0 0 0
|
||||
37 9 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -796,7 +796,7 @@ The pool~
|
|||
the cliff rise above the water, blocking your way. North and east the pool
|
||||
continues.
|
||||
~
|
||||
37 9 0 0 0 0
|
||||
37 9 0 0 0 6
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -812,7 +812,7 @@ The pool~
|
|||
rise above the water, blocking your way. To the north, east and south the pool
|
||||
continues. The water looks quite deep here.
|
||||
~
|
||||
37 9 0 0 0 0
|
||||
37 9 0 0 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
|
@ -832,7 +832,7 @@ The pool~
|
|||
the cliff rise above the water, blocking your way, south the pool continues and
|
||||
east you see the mooring.
|
||||
~
|
||||
37 9 0 0 0 0
|
||||
37 9 0 0 0 6
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
@ -865,7 +865,7 @@ Outside the cave~
|
|||
out around you. You may enter the cave by going south, but can head back toward
|
||||
the city by going west from here.
|
||||
~
|
||||
37 32768 0 0 0 0
|
||||
37 32768 0 0 0 5
|
||||
D2
|
||||
The cave opening looks inviting - kind of like a mouth, waiting to feed..
|
||||
~
|
||||
|
|
@ -883,7 +883,7 @@ Outside the capital~
|
|||
itself. You're standing in some low foothils near some rocky ground to your
|
||||
east. South of here a gravelled path leads towards the western highway.
|
||||
~
|
||||
37 32768 0 0 0 0
|
||||
37 32768 0 0 0 2
|
||||
D1
|
||||
The gravelled path ends and the ground becomes rocky.
|
||||
~
|
||||
|
|
@ -900,7 +900,7 @@ On a gravelled path~
|
|||
You are walking along a gravelled path. North of here the gravel path
|
||||
continues, while to the south you enter the bustle of the western highway.
|
||||
~
|
||||
37 0 0 0 0 0
|
||||
37 0 0 0 0 2
|
||||
D0
|
||||
The gravelled path continues...
|
||||
~
|
||||
|
|
|
|||
|
|
@ -189,7 +189,7 @@ S
|
|||
The Sewer Main~
|
||||
You are in an unfinished room.
|
||||
~
|
||||
38 1 0 0 0 0
|
||||
38 1 0 0 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue