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Hidden emote update
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parent
06d581b011
commit
5591664de5
4 changed files with 61 additions and 10 deletions
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@ -191,7 +191,7 @@ ACMD(do_not_here)
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#define STEALTH_BASE_DC 10
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static int get_stealth_skill_value(struct char_data *ch)
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int get_stealth_skill_value(struct char_data *ch)
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{
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int skill = GET_SKILL(ch, SKILL_STEALTH);
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int legacy = MAX(GET_SKILL(ch, SKILL_HIDE), GET_SKILL(ch, SKILL_SNEAK));
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@ -204,7 +204,7 @@ static int get_stealth_skill_value(struct char_data *ch)
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return skill;
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}
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static int roll_stealth_check(struct char_data *ch)
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int roll_stealth_check(struct char_data *ch)
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{
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int skill = get_stealth_skill_value(ch);
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int bonus = GET_ABILITY_MOD(GET_DEX(ch)) + GET_PROFICIENCY(skill);
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@ -225,7 +225,7 @@ static int sneak_effect_duration(struct char_data *ch)
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return MAX(1, skill / 10);
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}
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static bool can_scan_for_sneak(struct char_data *ch)
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bool can_scan_for_sneak(struct char_data *ch)
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{
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if (!AFF_FLAGGED(ch, AFF_SCAN))
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return FALSE;
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@ -238,7 +238,7 @@ static bool can_scan_for_sneak(struct char_data *ch)
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return TRUE;
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}
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static int roll_scan_perception(struct char_data *ch)
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int roll_scan_perception(struct char_data *ch)
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{
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int bonus = GET_ABILITY_MOD(GET_WIS(ch)) +
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GET_PROFICIENCY(GET_SKILL(ch, SKILL_PERCEPTION));
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