Update for 2018 release

This commit is contained in:
Rumble 2018-01-10 02:56:13 +01:00
parent 0bb51e2bc2
commit 544afc796b
6 changed files with 28 additions and 252 deletions

View file

@ -7797,97 +7797,6 @@ The following terrains may be selected (only one):
10) Underwater Underwater requires AFF_SCUBA. 5
#31
RELEASES
If you have any additions, corrections, ideas, or bug reports please stop by the
Builder Academy at telnet://tbamud.com:9091 or email rumblebamud.com -- Rumble
CircleMUD Release History
Originally by Jeremy Elson
Abstract
This document lists the release history of CircleMUD and at the end is the post
to rec.games.mud.diku which originally anounced CircleMUD as a publically
available MUD source code.
Release history:
Version 3.63 release: April, 2012
Version 3.62 release: September, 2010
Version 3.61 release: January, 2010
Version 3.60 release: September, 2009
Version 3.59 release: April, 2009
Version 3.58 release: January, 2009
Version 3.57 release: August, 2008
Version 3.56 release: April, 2008
Version 3.55 release: January, 2008
Version 3.54 release: December, 2007
Version 3.53 release: July, 2007
Version 3.52 release: April, 2007
Version 3.51 release: February, 2007
Version 3.5 release: December, 2006
Version 3.1 (yes, no beta pl): November 18, 2002
Version 3.00 beta pl22 release: October 4, 2002
Version 3.00 beta pl21 release: April 15, 2002
Version 3.00 beta pl20 release: January 15, 2002
Version 3.00 beta pl19 release: August 14, 2001
Version 3.00 beta pl18 release: March 18, 2001
Version 3.00 beta pl17 release: January 23, 2000
Version 3.00 beta pl16 release: August 30, 1999
Version 3.00 beta pl15 release: March 16, 1999
Version 3.00 beta pl14 release: July 3, 1998
Version 3.00 beta pl13a release: June 4, 1998
Version 3.00 beta pl13 release: June 1, 1998
Version 3.00 beta pl12 release: October 29, 1997
Version 3.00 beta pl11 release: April 14, 1996
Version 3.00 beta pl10 release: March 11, 1996
Version 3.00 beta pl9 release: February 6, 1996
Version 3.00 beta pl8 release: May 23, 1995
Version 3.00 beta pl7 release: March 9, 1995
Version 3.00 beta pl6 release: March 6, 1995
Version 3.00 beta pl5 release: February 23, 1995
Version 3.00 beta pl4 release: September 28, 1994
Version 3.00 beta pl1-3, internal releases for beta-testers.
Version 3.00 alpha: Ran on net for testing. Code not released.
Version 2.20 release: November 17, 1993
Version 2.11 release: September 19, 1993
Version 2.10 release: September 1, 1993
Version 2.02 release: Late August 1993
Version 2.01 release: Early August 1993
Version 2.00 release: July 16, 1993 (Initial public release)
The CircleMUD ?press release? is included below, in case you haven?t seen it
and want to.
Wake the kids and find the dog, because it?s the FTP release of
CIRCLEMUD 2.0
That?s right --CircleMUD 2.0 is done and is now available for anonymous FTP
at ftp.cs.jhu.edu!
CircleMUD is highly developed from the programming side, but highly UNdeveloped
on the game-playing side. So, if you?re looking for a huge MUD with billions
of spells, skills, classes, races, and areas, Circle will probably disappoint
you severely. Circle still has only the 4 original Diku classes, the original
spells, the original skills, and about a dozen areas.
On the other hand, if you?re looking for a highly stable, well-developed,
well-organized "blank slate" MUD on which you can put your OWN ideas for
spells, skills, classes, and areas, then Circle might be just what you?re
looking for.
"Multi-user WHAT?" --My Mom
Give it a try --what do you have to lose other than your GPA/job, friends,
and life?
Good luck, and happy Mudding,
Jeremy Elson aka Ras
Circle and tbaMUD?s complete source code and areas are available at
http://www.tbamud.com.
#0
RELOAD
Usage: reload < '*' | all | file >
@ -10219,6 +10128,11 @@ MOB: 1322
^^^//\\_^^//\\_^ ^(\_\_\_\)
^^^ ^^ ^^^ ^^
#31
RELEASES
The complete release history of tbaMUD is available at:
https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
#0
THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR
Most of our traffic comes through word of mouth or TMC reviews. If you are so

View file

@ -1 +1,14 @@
#4
Undefined Quest~
Quest definition is incomplete.~
There is no information on this quest.
~
You have completed the quest.
~
You have abandoned the quest.
~
-1 35804 0 -1 -1 -1 -1
0 0 0 34 -1 -1 1
0 0 65535
S
$~

View file

@ -446,12 +446,8 @@ D2
S
#17
Overview of the MUD World~
The first thing you need to build is a good telnet client. Everyone has
their preferences. Some work better than others. A few clients can not understand
color codes and other important special characters like the backslash. I highly
recommend ZMUD. It is even worth the 25$ registration fee. If that is too
much, download the free version. You can see an in-depth list of clients under:
@RHELP TELNET@n
The first thing you need to build is a good telnet client.
@RHELP TELNET@n for a list.
Once you have a good client you must understand a few basics:
@RHELP VIRTUAL-NUMBERS@n
@ -561,108 +557,8 @@ D2
~
0 0 21
S
#24
New BuildWalk Room~
This unfinished room was created by Sandon.
~
0 0 0 0 0 0
D2
~
~
0 0 6
S
#25
New BuildWalk Room~
This unfinished room was created by Sandon.
~
0 0 0 0 0 0
D0
~
~
0 0 6
S
#26
New BuildWalk Room~
This unfinished room was created by Sandon.
~
0 0 0 0 0 0
D5
~
~
0 0 6
S
#27
between planes~
This unfinished room was created by Sandon.
floating here between earth and the plane of zoron, you think about how stupid it was to enter that portal. you can't see a thing, accept faint images of a dark back room and a futuristic looking room full of technology. you suddenly see a misty portal open above you, and you think you can float up to it
.
@
~
0 0 0 0 0 0
D5
~
~
0 0 8
S
#33
Rumble's Room~
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
@(HELP QUOTE@)
~
0 8 0 0 0 0
E
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
~
E
old glory flag~
I fly atop the world's tallest buildings. I stand watch in America's Halls
of Justice. I fly majestically over great institutions of learning. I stand
guard with the greatest military power in the world. Look up and see me! I
stand for peace, honor, truth, and justice. I stand for freedom. I am
confident, I am arrogant, I am proud. When I am flown with my banners, my head
is a little higher, my colors a little truer, I bow to no one! I am recognized
all over the world. I am worshipped, I am loved, and I am feared! I have
fought in every battle of every war for more than 200 years: Gettysburg,
Shiloh, Appomattox, San Juan Hill, the trenches of France, the Argonne Forest,
Anzio, Rome, the beaches of Normandy, Guam, Okinawa, Japan, Korea, Vietnam, the
Persian Gulf, and a score of places long forgotten by all, but those who were
there with me... I was there! I led my Soldiers, Sailors, Airmen, and
Marines. I followed them and watched over them. They loved me. I was on a
small hill in Iwo Jima. I was dirty, battle-worn, and tired. But my Soldiers
cheered me! And I was proud! I have been soiled, burned, torn, and trampled
on the streets of countries that I have helped set free. It does not hurt, for
I am invincible. I have also been soiled, burned, torn, and trampled on the
streets of my own country and, when it is by those whom I have served with in
battle-it hurts. But I shall overcome, for I am strong! I have slipped the
bonds of Earth and, from my vantage point on the Moon, I stand watch over the
uncharted new frontiers of Space. I have been a silent witness to all of
America's finest hours. But my finest hour comes when I am torn in strips to
be used as bandages for my wounded comrades on the field of battle-when I fly
at half-mast to honor my Soldiers, Sailors, Airmen, and Marines, and-when I lie
in the trembling arms of a grieving mother, at the gravesite of her fallen son
or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
may I wave.
~
E
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
@ -670,46 +566,9 @@ fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
@(HELP QUOTE@)
~
E
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
0 8 0 0 0 0
S
#34
Pool of Images~
@ -916,14 +775,14 @@ D2
~
0 0 98
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~

View file

@ -1049,7 +1049,6 @@ int search_help(const char *argument, int level)
while (level < help_table[mid].min_level && mid < (bot + top) / 2)
mid++;
if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
break;

View file

@ -708,10 +708,10 @@ void sedit_parse(struct descriptor_data *d, char *arg)
S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_BUY_PROFIT:
sscanf(arg, "%lf", &S_BUYPROFIT(OLC_SHOP(d)));
sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d)));
break;
case SEDIT_SELL_PROFIT:
sscanf(arg, "%lf", &S_SELLPROFIT(OLC_SHOP(d)));
sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d)));
break;
case SEDIT_TYPE_MENU:
OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1);

View file

@ -15,15 +15,6 @@
#include "protocol.h" /* Kavir Plugin*/
#include "lists.h"
/** Intended use of this macro is to allow external packages to work with a
* variety of versions without modifications. For instance, an IS_CORPSE()
* macro was introduced in pl13. Any future code add-ons could take into
* account the version and supply their own definition for the macro if used
* on an older version. You are supposed to compare this with the macro
* TBAMUD_VERSION() in utils.h. Not currently in use.
* It is read as Year/Version YYYY.v */
#define _TBAMUD 2018.1
/** If you want equipment to be automatically equipped to the same place
* it was when players rented, set the define below to 1 because
* TRUE/FALSE aren't defined yet. */