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Updated World files for 3.62 release. --Rumble
This commit is contained in:
parent
7e989be191
commit
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19 changed files with 1340 additions and 1302 deletions
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@ -35,6 +35,10 @@ export (QQ's a zone into a tarball)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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@
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@
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[Sep 19 2010] - Rumble
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Updated World and files for 3.62 release.
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[Sep 11 2010] - Rumble
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Fixed non-unix file formats and permissions. (thanks Mirad)
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[Jul 26 2010] - Rumble
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[Jul 26 2010] - Rumble
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Corrected several bad wear flags on objects. (thanks Insomnia)
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Corrected several bad wear flags on objects. (thanks Insomnia)
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[Jul 12 2010] - Rumble
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[Jul 12 2010] - Rumble
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@ -1039,6 +1043,7 @@ CircleMUD 3.5
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- Added buildwalk and dig.
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- Added buildwalk and dig.
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Release history:
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Release history:
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Version 3.62 release: September, 2010
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Version 3.61 release: January, 2010
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Version 3.61 release: January, 2010
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Version 3.60 release: September, 2009
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Version 3.60 release: September, 2009
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Version 3.59 release: April, 2009
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Version 3.59 release: April, 2009
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@ -1,8 +0,0 @@
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Text stuck in a room with no exits~
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Body I'm stuck in a room, that I suspect was supposed to be a death trap, in the deep, dark forest. three huge poinsonous spiders attacked me but I didn't die and now I'm in a room with no exits.
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~
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Name Stickley~
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Level 8
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Room 6131
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Flags 0 0 0 0
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End
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@ -1458,18 +1458,18 @@ ZONE-DELETION DELETION
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To prevent accidentally deleting someone's zone and causing conflicting OLC
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To prevent accidentally deleting someone's zone and causing conflicting OLC
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access I have made the following guide. If someone does not login to the mud
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access I have made the following guide. If someone does not login to the mud
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for over three months, and does not mudmail me (Rumble) to let me know of an
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for over a year, and does not mudmail me (Rumble) to let me know of an
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expected absence their zone may be deleted. I use show areas to list all zones
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expected absence their zone may be deleted. I use show areas to list all zones
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and then go through one by one using "last <playername>". If they have not
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and then go through one by one using "last <playername>". If they have not
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logged in for over three months I then "stat file <playername>" and check that
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logged in for over a year I then "stat file <playername>" and check that
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they have the proper OLC set, and that they do not have the NO_DEL flag (I set
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they have the proper OLC set, and that they do not have the NO_DEL flag (I set
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no_delete on players that tell me they are going to be absent for a while). If
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no_delete on players that tell me they are going to be absent for a while). If
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they have not been on for three months and do not have NO_DEL set I then "show
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they have not been on for over a year and do not have NO_DEL set I then "show
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zone #" to double-check the zone and builder assigned. I then use r/m/o/s/tlist
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zone #" to double-check the zone and builder assigned. I then use r/m/o/s/tlist
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to check if they made anything of value that could be donated.
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to check if they made anything of value that could be saved and donated.
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Once I am positive it is safe to delete their zone I set their OLC to -1.
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Once I am positive it is safe to delete their zone I set their OLC to off.
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"stat file <playername>" to be sure it worked and then delete the zone from the
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"set file <playername> olc off" then "stat file <playername>" to be sure it
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server.
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worked and then delete the zone from the server withe the RemoveWorld script.
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#31
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#31
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BITVECTORS NOBITS BITS
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BITVECTORS NOBITS BITS
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@ -2751,7 +2751,7 @@ Gives a list of the special commands available to you or the name you provide.
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The following wizard commands are implemented with level in the brackets:
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The following wizard commands are implemented with level in the brackets:
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[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
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[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
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[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
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[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
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[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
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[32]aedit [34]export [32]links [31]peace [32]scopy [31]teleport [31]wizhelp
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[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
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[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
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[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
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[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck
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@ -2888,7 +2888,7 @@ Sets whether or not players can track through doors.
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See also: TOGGLE, TRACK
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See also: TOGGLE, TRACK
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#31
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#31
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WORLD-FORMATS ROOM-FORMATS WLD WORLD-FILES
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WORLD-FORMATS ROOM-FORMATS WLD WLD-FORMAT WORLD-FILES
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@n#<virtual number>
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@n#<virtual number>
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<room name>~
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<room name>~
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@ -2907,7 +2907,9 @@ E
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<description text>
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<description text>
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~
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~
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See also: Redit
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http://www.circlemud.org/cdp/building/building-3.html#ss3.1
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See also: MOB-FORMAT, OBJ-FORMAT, SHP-FORMAT, ZON-FORMAT, TRG-FORMAT, Redit
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#31
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#31
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MOBILE-FORMATS MOB-FORMATS MOB-FILES
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MOBILE-FORMATS MOB-FORMATS MOB-FILES
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@ -3310,7 +3312,7 @@ if %actor.inventory(700)%
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%purge% %actor.inventory(700)%
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%purge% %actor.inventory(700)%
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end
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end
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Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
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Always purge at the end of a trigger. If you purge a mob/obj at the beginning
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you can no longer access that mob/obj variables.
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you can no longer access that mob/obj variables.
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Example: @RTSTAT 1375, 6300@n
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Example: @RTSTAT 1375, 6300@n
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@ -4188,7 +4190,7 @@ cha/con/dex/int - Checks the stat. @RHELP TRIG-STAT@n. Subfield adjusts.
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str/stradd/wis() () is a subfield and allows a change to the variable.
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str/stradd/wis() () is a subfield and allows a change to the variable.
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alias - The list of aliases of the mob or the player name.
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alias - The list of aliases of the mob or the player name.
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align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
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align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
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affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
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affect() - Checks the actor for the affect. @RHELP AFFECT@n
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armor - Checks the actor's armor class.
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armor - Checks the actor's armor class.
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canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
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canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
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class - The actor's class, as a string.
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class - The actor's class, as a string.
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@ -4683,7 +4685,8 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
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TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
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TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
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Activated if a player enters the game in the room the trigger is attached to.
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Activated if a player enters the game in the room the trigger is attached to.
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Note: New players enter the game at level 0, not level 1.
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Note: New players enter the game at level 0, not level 1. Use a wait 1 sec to
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allow the player to actually enter the game before the trig fires.
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Numeric Arg : percent chance this trigger will be activated.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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Argument : not used.
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@ -4691,7 +4694,7 @@ Argument : not used.
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Variables:
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Variables:
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%self% - the room.
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%self% - the room.
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Example: @RTSTAT 199@n
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Example: @RTSTAT 3017, 199@n
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See also: TRIG-TYPE
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See also: TRIG-TYPE
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#31
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#31
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@ -4904,7 +4907,7 @@ See also: MHUNT
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TRIGEDIT-MOB-LOAD TRIGEDIT-LOAD TRIG-LOAD
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TRIGEDIT-MOB-LOAD TRIGEDIT-LOAD TRIG-LOAD
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Activated when this mobile is created, either by manual load, zreset or
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Activated when this mobile is created, either by manual load, zreset or
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or regular zone lifespan reset.
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regular zone lifespan reset.
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Numeric Arg : percent chance this trigger will be activated.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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Argument : not used.
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@ -7438,7 +7441,6 @@ E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
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M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
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M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
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P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
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P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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X) Delete Object @RHELP OEDIT-DELETE@n
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Q) Quit
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Q) Quit
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Enter choice :
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Enter choice :
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@ -7897,7 +7899,7 @@ Enter choice :
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REDIT-DELETE ROOMDELETE ROOM-DELETE ERASE DELETE-ROOM ODELETE OEDIT-DELETE MDELETE MEDIT-DELETE DELETE-OBJECT
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REDIT-DELETE ROOMDELETE ROOM-DELETE ERASE DELETE-ROOM ODELETE OEDIT-DELETE MDELETE MEDIT-DELETE DELETE-OBJECT
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Deletes the current room, mobile, or object. Be careful and make sure you
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Deletes the current room, mobile, or object. Be careful and make sure you
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are deleting the right vnum.
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are deleting the right vnum. Do not delete objects in rent files.
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See also: OLC, AUTOSAVE, PURGE, VDELETE
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See also: OLC, AUTOSAVE, PURGE, VDELETE
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#31
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#31
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@ -8052,7 +8054,7 @@ The following room flags can be selected:
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can be set so that only they can wander on the first level of
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can be set so that only they can wander on the first level of
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a dungeon by making the stairwells NO_MOB. A NO_MOB room will
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a dungeon by making the stairwells NO_MOB. A NO_MOB room will
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not prevent pets and charmed mobs from following players. A
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not prevent pets and charmed mobs from following players. A
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mob can flee into a NO_MOB room.
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mob can flee into a NO_MOB room.
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4) INDOORS - Weather messages will not be sent to room, always lighted.
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4) INDOORS - Weather messages will not be sent to room, always lighted.
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Call lightning will not work.
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Call lightning will not work.
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5) PEACEFUL - No violence will work here. Use sparingly.
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5) PEACEFUL - No violence will work here. Use sparingly.
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@ -8696,16 +8698,18 @@ rumble@@tbamud.com
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325 REVELRY -- Kaan 6-30
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325 REVELRY -- Kaan 6-30
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326 Army PERIMETER -- Kaan 8-30
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326 Army PERIMETER -- Kaan 8-30
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345 ASYLUM for the Insane -- Duluth 6-10
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345 ASYLUM for the Insane -- Duluth 6-10
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555 ULTIMA -- Unknown Parna 1-30
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556 Ultima II -- Unknown Parna 1-30
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Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus"
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Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus"
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Uncapitalized zones are linked through a capitalized zone.
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Uncapitalized zones are linked through a capitalized zone.
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Teleporter Trigger: 99
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Teleporter Trigger: 99
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The above world includes: (as of 2009):
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The above world includes: (as of 2010):
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9967 mobiles 3613 prototypes
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7181 mobiles 3674 prototypes
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10686 objects 4512 prototypes
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7847 objects 4593 prototypes
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12029 rooms 183 zones
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12179 rooms 184 zones
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1396 triggers 315 shops
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1445 triggers 318 shops
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If you wish to see what standards we have used to balance these zones just stop
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If you wish to see what standards we have used to balance these zones just stop
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by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
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by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
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@ -9808,7 +9812,7 @@ Example:
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> diagnose doctor
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> diagnose doctor
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See also: HIT, KILL
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See also: CONSIDER, HIT, KILL
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#0
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#0
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DONATE
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DONATE
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@ -12669,6 +12673,14 @@ develop our newly released tbaMUD codebase (the codebase formerly
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known as CircleMUD).
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known as CircleMUD).
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See also: REVIEWS
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See also: REVIEWS
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#0
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SUBVERSION SVN
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To checkout the latest version:
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svn checkout http://tbamud.com/svn/circlemud/circlemud tbamud
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Full details: http://www.tbamud.com/content/tbamuds-public-svn-repository
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#0
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#0
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TBA-ADVERTISING
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TBA-ADVERTISING
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@ -1,7 +1,7 @@
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#0
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#0
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An undefined string.~
|
undefined~
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an undefined string.~
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undefined~
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||||||
An undefined string.~
|
undefined~
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||||||
An undefined string.~
|
An undefined string.~
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8 0 0 0 0 0 0 0 0 E
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8 0 0 0 0 0 0 0 0 E
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0 20 0 0d0+0 0d0+0
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0 20 0 0d0+0 0d0+0
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@ -195,7 +195,7 @@ T 64
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#113
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#113
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old lady~
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old lady~
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an old lady~
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an old lady~
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An old lady is taking a break, just sitting on the ground
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An old lady is taking a break, just sitting on the ground.
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~
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~
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She looks frail and withered. The kind of lady you're supposed to help
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She looks frail and withered. The kind of lady you're supposed to help
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cross the road.
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cross the road.
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@ -409,6 +409,7 @@ Cassiopeia, the queen of the Universe, is sitting on her throne.
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300 90000
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300 90000
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6 8 2
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6 8 2
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E
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E
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|
T 28801
|
||||||
#28831
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#28831
|
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cepheus king~
|
cepheus king~
|
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Cepheus the King~
|
Cepheus the King~
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@ -422,6 +423,7 @@ weak and useless in front of him.
|
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300 90000
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300 90000
|
||||||
6 8 1
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6 8 1
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||||||
E
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E
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T 28801
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#28832
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#28832
|
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polaris polar star~
|
polaris polar star~
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Polaris, the polar star~
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Polaris, the polar star~
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@ -600,7 +600,7 @@ E
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||||||
#3949
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#3949
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cackling bum~
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cackling bum~
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a cackling bum~
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a cackling bum~
|
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A bum stands here, quitetly cackling.
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A bum stands here, quietly cackling.
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~
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~
|
||||||
This bum has obviously gone insane, as he just stands here quietly cackling
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This bum has obviously gone insane, as he just stands here quietly cackling
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to himself.
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to himself.
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||||||
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@ -1064,168 +1064,6 @@ visible.
|
||||||
0 0 0 0
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0 0 0 0
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||||||
0 0 0 0 0
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0 0 0 0 0
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||||||
E
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E
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||||||
may~
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. 8888 8888888
|
|
||||||
888888888888888888888888
|
|
||||||
8888:::8888888888888888888888888
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|
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8888::::::8888888888888888888888888888
|
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88::::::::888:::8888888888888888888888888
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|
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88888888::::8:::::::::::88888888888888888888
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888 8::888888::::::::::::::::::88888888888 888
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88::::88888888::::m::::::::::88888888888 8
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888888888888888888:M:::::::::::8888888888888
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88888888888888888888::::::::::::M88888888888888
|
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||||||
8888888888888888888888:::::::::M8888888888888888
|
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8888888888888888888888:::::::M888888888888888888
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8888888888888888::88888::::::M88888888888888888888
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88888888888888888:::88888:::::M888888888888888 8888
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88888888888888888:::88888::::M::;o*M*o;888888888 88
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88888888888888888:::8888:::::M:::::::::::88888888 8
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88888888888888888::::88::::::M:;:::::::::::888888888
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8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
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88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
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88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
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8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888
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88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888
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|
||||||
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
|
||||||
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
|
||||||
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
|
||||||
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
|
||||||
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
|
||||||
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
|
||||||
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
|
||||||
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
|
||||||
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
|
||||||
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
|
||||||
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
|
||||||
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
|
||||||
~
|
|
||||||
E
|
|
||||||
april~
|
|
||||||
. :AMMMMMMMMMMMMA:
|
|
||||||
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
|
||||||
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
|
||||||
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
|
||||||
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
|
||||||
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
|
||||||
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
|
||||||
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
|
||||||
MMMMHIIII;":AMMMMA ,[[, HH
|
|
||||||
MMMMHII; AW"'''' :: HH
|
|
||||||
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
|
||||||
AHHIHII;::': ";[P,[ ;; :::: IH
|
|
||||||
IHHHIHII;;:: :[;: ;H
|
|
||||||
AHHHHHII;;;:: : : [ : ;H
|
|
||||||
IHHIIHI:[;;;:: ; ; ; , , IH
|
|
||||||
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
|
||||||
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
|
||||||
:IHHHIHHMMA;::: [;;""""""[; AMI
|
|
||||||
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
|
||||||
IIHHMMHHIHHM;:: '"""' AMHI
|
|
||||||
IIHHMMHMHHIIIM;:: AMMHI
|
|
||||||
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
|
||||||
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
|
||||||
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
|
||||||
;IHHMMHMMMMHF"HHII MMMHH
|
|
||||||
IHHMMHV;;:: HHII;: : MMHHI
|
|
||||||
IHHMV;;::: HHII;: : : MMHI;
|
|
||||||
IHMV;;:: : "HII;: :: MMI;
|
|
||||||
:IHV;:: : 'HI: :: MM;
|
|
||||||
IV;:: : : "II;: ;
|
|
||||||
IH;;::: : ;;;I: ;
|
|
||||||
;M;;:::: : ';;;HI: '
|
|
||||||
MH;;:::: : ';;HI: ;
|
|
||||||
IM;;;::: : :[; ';I"I: ;
|
|
||||||
M;;;::: : : [;;,: ' : '
|
|
||||||
;;:::: : ::'' : ':
|
|
||||||
;;::: : : ': :
|
|
||||||
:;;:: : :: ':'
|
|
||||||
~
|
|
||||||
E
|
|
||||||
march~
|
|
||||||
. ,.--..
|
|
||||||
,::.'.. . . "VI:I:".':-.,.
|
|
||||||
,I::. .. . 'VHMHII:.::;:.:,..
|
|
||||||
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
|
|
||||||
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
|
|
||||||
.M:I::... .. . AMMMMMHI::IHII::II.::.
|
|
||||||
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
|
|
||||||
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
|
|
||||||
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
|
|
||||||
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
|
|
||||||
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
|
|
||||||
:..:... . .MMMHP:""''':HHIH:HHH:HIII
|
|
||||||
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
|
|
||||||
::..:.. . . .H:'.. . '".:VA:I:H::HI:
|
|
||||||
;.:.:... .. A:.'... . ':HA:IHI::I:
|
|
||||||
,::..:. . . .M::. . . ':HA:HH:II:.
|
|
||||||
;.::... .. AML;,' . .:VHI:HI:I:;
|
|
||||||
,:.:.:. . . .H. "PA, .:IHH:HHII::.
|
|
||||||
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
|
|
||||||
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
|
|
||||||
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
|
|
||||||
,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;,
|
|
||||||
,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;.
|
|
||||||
;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::.
|
|
||||||
,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::'
|
|
||||||
,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
|
|
||||||
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
|
|
||||||
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
|
|
||||||
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
|
|
||||||
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
|
|
||||||
;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI::
|
|
||||||
;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
|
|
||||||
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
|
|
||||||
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
|
|
||||||
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
|
|
||||||
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
|
|
||||||
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
|
|
||||||
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
|
|
||||||
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
|
|
||||||
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
|
||||||
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
|
||||||
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
|
||||||
~
|
|
||||||
E
|
|
||||||
february~
|
|
||||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
|
||||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
|
||||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
|
||||||
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
|
|
||||||
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
|
|
||||||
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
|
|
||||||
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
|
|
||||||
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
|
|
||||||
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
|
|
||||||
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
|
|
||||||
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
|
|
||||||
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
|
|
||||||
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
|
|
||||||
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
|
|
||||||
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
|
|
||||||
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
|
|
||||||
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
|
|
||||||
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
|
|
||||||
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
|
|
||||||
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
|
|
||||||
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
|
|
||||||
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
|
|
||||||
XMMMMMMMMMX?MM! `( HMMMMM
|
|
||||||
XMMMM)MMM" \- 'MMMMM*
|
|
||||||
'MMMMfMMM" \- XMMM*
|
|
||||||
.MMMMMXMM" ^ `MMM
|
|
||||||
XMMMM!MM" MM>
|
|
||||||
HMMMMXM- MM>
|
|
||||||
?MMMMM- Xf%
|
|
||||||
MMMMf %% \
|
|
||||||
4MMM %
|
|
||||||
`M %
|
|
||||||
% %
|
|
||||||
% %
|
|
||||||
% ! %
|
|
||||||
% ! %
|
|
||||||
~
|
|
||||||
E
|
|
||||||
january~
|
january~
|
||||||
. .:IIIIHIHHIHHHII::I:.
|
. .:IIIIHIHHIHHHII::I:.
|
||||||
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
||||||
|
|
@ -1277,6 +1115,168 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
|
||||||
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
|
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
|
||||||
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
|
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
february~
|
||||||
|
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||||
|
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||||
|
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||||
|
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
|
||||||
|
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
|
||||||
|
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
|
||||||
|
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
|
||||||
|
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
|
||||||
|
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
|
||||||
|
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
|
||||||
|
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
|
||||||
|
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
|
||||||
|
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
|
||||||
|
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
|
||||||
|
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
|
||||||
|
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
|
||||||
|
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
|
||||||
|
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
|
||||||
|
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
|
||||||
|
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
|
||||||
|
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
|
||||||
|
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
|
||||||
|
XMMMMMMMMMX?MM! `( HMMMMM
|
||||||
|
XMMMM)MMM" \- 'MMMMM*
|
||||||
|
'MMMMfMMM" \- XMMM*
|
||||||
|
.MMMMMXMM" ^ `MMM
|
||||||
|
XMMMM!MM" MM>
|
||||||
|
HMMMMXM- MM>
|
||||||
|
?MMMMM- Xf%
|
||||||
|
MMMMf %% \
|
||||||
|
4MMM %
|
||||||
|
`M %
|
||||||
|
% %
|
||||||
|
% %
|
||||||
|
% ! %
|
||||||
|
% ! %
|
||||||
|
~
|
||||||
|
E
|
||||||
|
march~
|
||||||
|
. ,.--..
|
||||||
|
,::.'.. . . "VI:I:".':-.,.
|
||||||
|
,I::. .. . 'VHMHII:.::;:.:,..
|
||||||
|
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
|
||||||
|
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
|
||||||
|
.M:I::... .. . AMMMMMHI::IHII::II.::.
|
||||||
|
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
|
||||||
|
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
|
||||||
|
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
|
||||||
|
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
|
||||||
|
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
|
||||||
|
:..:... . .MMMHP:""''':HHIH:HHH:HIII
|
||||||
|
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
|
||||||
|
::..:.. . . .H:'.. . '".:VA:I:H::HI:
|
||||||
|
;.:.:... .. A:.'... . ':HA:IHI::I:
|
||||||
|
,::..:. . . .M::. . . ':HA:HH:II:.
|
||||||
|
;.::... .. AML;,' . .:VHI:HI:I:;
|
||||||
|
,:.:.:. . . .H. "PA, .:IHH:HHII::.
|
||||||
|
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
|
||||||
|
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
|
||||||
|
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
|
||||||
|
,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;,
|
||||||
|
,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;.
|
||||||
|
;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::.
|
||||||
|
,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::'
|
||||||
|
,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
|
||||||
|
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
|
||||||
|
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
|
||||||
|
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
|
||||||
|
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
|
||||||
|
;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI::
|
||||||
|
;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
|
||||||
|
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
|
||||||
|
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
|
||||||
|
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
|
||||||
|
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
|
||||||
|
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
|
||||||
|
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
|
||||||
|
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
|
||||||
|
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
||||||
|
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
||||||
|
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
||||||
|
~
|
||||||
|
E
|
||||||
|
april~
|
||||||
|
. :AMMMMMMMMMMMMA:
|
||||||
|
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
||||||
|
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
||||||
|
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
||||||
|
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
||||||
|
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
||||||
|
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
||||||
|
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
||||||
|
MMMMHIIII;":AMMMMA ,[[, HH
|
||||||
|
MMMMHII; AW"'''' :: HH
|
||||||
|
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
||||||
|
AHHIHII;::': ";[P,[ ;; :::: IH
|
||||||
|
IHHHIHII;;:: :[;: ;H
|
||||||
|
AHHHHHII;;;:: : : [ : ;H
|
||||||
|
IHHIIHI:[;;;:: ; ; ; , , IH
|
||||||
|
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
||||||
|
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
||||||
|
:IHHHIHHMMA;::: [;;""""""[; AMI
|
||||||
|
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
||||||
|
IIHHMMHHIHHM;:: '"""' AMHI
|
||||||
|
IIHHMMHMHHIIIM;:: AMMHI
|
||||||
|
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
||||||
|
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
||||||
|
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
||||||
|
;IHHMMHMMMMHF"HHII MMMHH
|
||||||
|
IHHMMHV;;:: HHII;: : MMHHI
|
||||||
|
IHHMV;;::: HHII;: : : MMHI;
|
||||||
|
IHMV;;:: : "HII;: :: MMI;
|
||||||
|
:IHV;:: : 'HI: :: MM;
|
||||||
|
IV;:: : : "II;: ;
|
||||||
|
IH;;::: : ;;;I: ;
|
||||||
|
;M;;:::: : ';;;HI: '
|
||||||
|
MH;;:::: : ';;HI: ;
|
||||||
|
IM;;;::: : :[; ';I"I: ;
|
||||||
|
M;;;::: : : [;;,: ' : '
|
||||||
|
;;:::: : ::'' : ':
|
||||||
|
;;::: : : ': :
|
||||||
|
:;;:: : :: ':'
|
||||||
|
~
|
||||||
|
E
|
||||||
|
may~
|
||||||
|
. 8888 8888888
|
||||||
|
888888888888888888888888
|
||||||
|
8888:::8888888888888888888888888
|
||||||
|
8888::::::8888888888888888888888888888
|
||||||
|
88::::::::888:::8888888888888888888888888
|
||||||
|
88888888::::8:::::::::::88888888888888888888
|
||||||
|
888 8::888888::::::::::::::::::88888888888 888
|
||||||
|
88::::88888888::::m::::::::::88888888888 8
|
||||||
|
888888888888888888:M:::::::::::8888888888888
|
||||||
|
88888888888888888888::::::::::::M88888888888888
|
||||||
|
8888888888888888888888:::::::::M8888888888888888
|
||||||
|
8888888888888888888888:::::::M888888888888888888
|
||||||
|
8888888888888888::88888::::::M88888888888888888888
|
||||||
|
88888888888888888:::88888:::::M888888888888888 8888
|
||||||
|
88888888888888888:::88888::::M::;o*M*o;888888888 88
|
||||||
|
88888888888888888:::8888:::::M:::::::::::88888888 8
|
||||||
|
88888888888888888::::88::::::M:;:::::::::::888888888
|
||||||
|
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
|
||||||
|
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
|
||||||
|
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
|
||||||
|
8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888
|
||||||
|
88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888
|
||||||
|
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
||||||
|
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
||||||
|
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
||||||
|
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
||||||
|
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
||||||
|
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
||||||
|
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
||||||
|
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
||||||
|
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
||||||
|
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
||||||
|
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
||||||
|
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
||||||
|
~
|
||||||
#186
|
#186
|
||||||
scroll poem irish~
|
scroll poem irish~
|
||||||
an irish poem~
|
an irish poem~
|
||||||
|
|
@ -1338,17 +1338,17 @@ surface. The top has three claws meant to hold something. It is conspicuosly
|
||||||
empty.
|
empty.
|
||||||
~
|
~
|
||||||
#190
|
#190
|
||||||
potion deep green remove curse~
|
scroll deep green remove curse~
|
||||||
a potion of remove curse~
|
a scroll of remove curse~
|
||||||
A deep green potion has been left here.~
|
A deep green scroll has been left here.~
|
||||||
~
|
~
|
||||||
10 a 0 0 0 a 0 0 0 0 0 0 0
|
2 a 0 0 0 a 0 0 0 0 0 0 0
|
||||||
1 35 -1 -1
|
1 35 -1 -1
|
||||||
2 1000 0 0 0
|
2 1000 0 0 0
|
||||||
E
|
E
|
||||||
green deep potion~
|
scroll deep green~
|
||||||
A potion that will remove any curses you may have been afflicted with.
|
A scroll that will remove a curse from an object or person.
|
||||||
~
|
~
|
||||||
#191
|
#191
|
||||||
orb topping~
|
orb topping~
|
||||||
an orb meant to top a staff~
|
an orb meant to top a staff~
|
||||||
|
|
|
||||||
|
|
@ -905,12 +905,12 @@ A brilliant sapphire lies here, twinkling happily.~
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
2 723 0 0 0
|
2 723 0 0 0
|
||||||
#25790
|
#25790
|
||||||
potion green deep~
|
scroll deep green~
|
||||||
a deep-green potion~
|
a deep green scroll~
|
||||||
A deep-green potion has been left here.~
|
A deep-green scroll has been left here.~
|
||||||
~
|
~
|
||||||
10 a 0 0 0 a 0 0 0 0 0 0 0
|
2 a 0 0 0 a 0 0 0 0 0 0 0
|
||||||
1 35 35 35
|
30 35 -1 -1
|
||||||
2 20 0 0 0
|
2 20 0 0 0
|
||||||
#25791
|
#25791
|
||||||
nuts berries~
|
nuts berries~
|
||||||
|
|
@ -929,13 +929,13 @@ A large, sociable bulletin board is mounted on a wall here.~
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
box~
|
|
||||||
If you can read this, the drop box is not working.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
drop box message~
|
drop box message~
|
||||||
Use 'look box' to write a message.
|
Use 'look box' to write a message.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
box~
|
||||||
|
If you can read this, the drop box is not working.
|
||||||
|
~
|
||||||
#25797
|
#25797
|
||||||
board frozen bulletin~
|
board frozen bulletin~
|
||||||
a frozen bulletin board~
|
a frozen bulletin board~
|
||||||
|
|
@ -945,13 +945,13 @@ A large bulletin board is here, carved from a block of ice.~
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
board~
|
|
||||||
If you can read this, the board is not working.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
freeze bulletin~
|
freeze bulletin~
|
||||||
Use 'look board' to read the board.
|
Use 'look board' to read the board.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
board~
|
||||||
|
If you can read this, the board is not working.
|
||||||
|
~
|
||||||
#25798
|
#25798
|
||||||
board holy bulletin~
|
board holy bulletin~
|
||||||
a holy bulletin board~
|
a holy bulletin board~
|
||||||
|
|
@ -961,13 +961,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
board~
|
|
||||||
If you can read this, the board is not working.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
holy bulletin~
|
holy bulletin~
|
||||||
Use 'look board' to read the board.
|
Use 'look board' to read the board.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
board~
|
||||||
|
If you can read this, the board is not working.
|
||||||
|
~
|
||||||
#25799
|
#25799
|
||||||
board bulletin~
|
board bulletin~
|
||||||
a bulletin board~
|
a bulletin board~
|
||||||
|
|
@ -977,11 +977,11 @@ A large bulletin board is mounted on a wall here.~
|
||||||
0 0 0 0
|
0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
E
|
E
|
||||||
board~
|
|
||||||
If you can read this, the board is not working.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
bulletin~
|
bulletin~
|
||||||
Use 'look board' to read the board.
|
Use 'look board' to read the board.
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
board~
|
||||||
|
If you can read this, the board is not working.
|
||||||
|
~
|
||||||
$~
|
$~
|
||||||
|
|
|
||||||
|
|
@ -6,10 +6,11 @@ The Pool of Eternal Life sits centered in the boulevard, a wondrous beacon of li
|
||||||
23 a 0 0 0 0 0 0 0 0 0 0 0
|
23 a 0 0 0 0 0 0 0 0 0 0 0
|
||||||
1000 1000 15 0
|
1000 1000 15 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
|
T 26400
|
||||||
E
|
E
|
||||||
pool eternal life~
|
pool eternal life~
|
||||||
Deep in it's mirrored depths, you think you may be able to see something past
|
Deep in its mirrored depths, you think you may be able to see something past
|
||||||
yourself, something dark, sinister.
|
yourself, something dark, sinister.
|
||||||
~
|
~
|
||||||
#26401
|
#26401
|
||||||
robe father~
|
robe father~
|
||||||
|
|
@ -170,14 +171,14 @@ A fine jacket has been left here.~
|
||||||
10 0 0 0
|
10 0 0 0
|
||||||
8 800 0 20 0
|
8 800 0 20 0
|
||||||
E
|
E
|
||||||
|
buttons~
|
||||||
|
The heavy buttons are engraved with small anchors.
|
||||||
|
~
|
||||||
|
E
|
||||||
stately jacket~
|
stately jacket~
|
||||||
The dark jacket is really quite nice. The material is smooth and clean.
|
The dark jacket is really quite nice. The material is smooth and clean.
|
||||||
Heavy metal buttons are sewn in a straight line from top to bottom.
|
Heavy metal buttons are sewn in a straight line from top to bottom.
|
||||||
~
|
~
|
||||||
E
|
|
||||||
buttons~
|
|
||||||
The heavy buttons are engraved with small anchors.
|
|
||||||
~
|
|
||||||
A
|
A
|
||||||
23 2
|
23 2
|
||||||
#26415
|
#26415
|
||||||
|
|
|
||||||
|
|
@ -39,7 +39,7 @@ dress beige burlap~
|
||||||
an ugly beige burlap dress~
|
an ugly beige burlap dress~
|
||||||
An ugly beige burlap dress looks very like a sack of potatoes on the ground.~
|
An ugly beige burlap dress looks very like a sack of potatoes on the ground.~
|
||||||
~
|
~
|
||||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||||
1 0 0 0
|
1 0 0 0
|
||||||
5 300 0 0 0
|
5 300 0 0 0
|
||||||
E
|
E
|
||||||
|
|
|
||||||
|
|
@ -2806,7 +2806,7 @@ teleport~
|
||||||
%echoaround% %actor% %actor.name% attempts to manipulate space and time.
|
%echoaround% %actor% %actor.name% attempts to manipulate space and time.
|
||||||
wait 1 sec
|
wait 1 sec
|
||||||
set sanctus 100
|
set sanctus 100
|
||||||
set jade 400
|
set jade 401
|
||||||
set newbie 500
|
set newbie 500
|
||||||
set sea 600
|
set sea 600
|
||||||
set camelot 775
|
set camelot 775
|
||||||
|
|
|
||||||
|
|
@ -1 +1,27 @@
|
||||||
$~
|
#26400
|
||||||
|
Healing Water~
|
||||||
|
1 s 100
|
||||||
|
~
|
||||||
|
set currenthunger %actor.hunger%
|
||||||
|
set currentthirst %actor.thirst%
|
||||||
|
if %currenthunger% > 20 && %currentthirst% > 0
|
||||||
|
%send% %actor% Your stomach can't contain anymore!
|
||||||
|
else
|
||||||
|
%send% %actor% The water seems to sparkle refreshingly as you drink.
|
||||||
|
%echoaround% %actor% The clear water seems to perk %actor.name% up.
|
||||||
|
%send% %actor% The clear water seems to perk %actor.name% up.
|
||||||
|
dg_cast 'cure light' %actor%
|
||||||
|
return 0
|
||||||
|
if %actor.thirst% < 0
|
||||||
|
else
|
||||||
|
eval newhunger %currenthunger% + 1
|
||||||
|
eval newthirst %currentthirst% + 5
|
||||||
|
nop %actor.thirst(%newthirst%)%
|
||||||
|
nop %actor.hunger(%newhunger%)%
|
||||||
|
if %newthirst% > 20
|
||||||
|
%send% %actor% You don't feel thirsty any more.
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
~
|
||||||
|
$~
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,89 @@
|
||||||
Nivan~
|
Nivan~
|
||||||
Haven~
|
Haven~
|
||||||
3900 3999 30 2 d 0 0 0 3 14
|
3900 3999 30 2 d 0 0 0 3 14
|
||||||
|
M 0 3944 2 3922 (the disguised woman)
|
||||||
|
E 1 3964 100 16 (a curving dagger)
|
||||||
|
E 1 3960 100 6 (a fake moustache)
|
||||||
|
E 1 3966 100 5 (a black silk shirt)
|
||||||
|
E 1 3965 100 7 (a pair of black silk pants)
|
||||||
|
E 1 3906 99 17 (a low-burning candle)
|
||||||
|
M 0 3943 1 3922 (a small child)
|
||||||
|
E 1 3962 100 17 (a rusty cup)
|
||||||
|
E 1 3961 100 16 (a false peg leg)
|
||||||
|
M 0 3942 2 3922 (the pickpocket)
|
||||||
|
E 1 3963 100 16 (a short, curving sword)
|
||||||
|
E 1 3966 100 5 (a black silk shirt)
|
||||||
|
E 1 3910 100 8 (a pair of black leather boots)
|
||||||
|
E 1 3909 100 2 (the silver ring)
|
||||||
|
E 1 3909 100 1 (the silver ring)
|
||||||
|
E 1 3968 100 17 (a purse)
|
||||||
|
M 0 3940 1 3922 (the smiling woman)
|
||||||
|
E 1 3969 100 5 (an expensive red dress)
|
||||||
|
E 1 3910 100 8 (a pair of black leather boots)
|
||||||
|
E 1 3963 100 16 (a short, curving sword)
|
||||||
|
E 1 3906 99 17 (a low-burning candle)
|
||||||
|
D 0 3983 5 1 (Luna's Square)
|
||||||
|
M 0 3953 1 3983 (a raving lunatic)
|
||||||
|
E 1 3967 99 12 (some rags)
|
||||||
|
E 1 3961 100 16 (a false peg leg)
|
||||||
|
M 0 3950 1 3983 (the paraniod schizophrenic)
|
||||||
|
E 1 3967 99 12 (some rags)
|
||||||
|
E 1 3962 100 17 (a rusty cup)
|
||||||
|
M 0 3949 2 3983 (a cackling bum)
|
||||||
|
E 1 3967 99 12 (some rags)
|
||||||
|
E 1 3962 100 17 (a rusty cup)
|
||||||
|
E 1 3961 100 16 (a false peg leg)
|
||||||
|
M 0 3948 1 3983 (the King of Luna's Alley)
|
||||||
|
E 1 3967 99 12 (some rags)
|
||||||
|
E 1 3983 100 17 (a wooden spoon)
|
||||||
|
E 1 3949 100 3 (an old leather dog's collar)
|
||||||
|
E 1 3950 100 13 (a rat's tail)
|
||||||
|
M 0 3941 1 3983 (a filcher)
|
||||||
|
E 1 3963 100 16 (a short, curving sword)
|
||||||
|
E 1 3966 100 5 (a black silk shirt)
|
||||||
|
E 1 3910 100 8 (a pair of black leather boots)
|
||||||
|
E 1 3909 100 2 (the silver ring)
|
||||||
|
E 1 3909 100 1 (the silver ring)
|
||||||
|
E 1 3968 100 17 (a purse)
|
||||||
|
M 0 3913 1 3953 (the sightseer)
|
||||||
|
E 1 3970 100 16 (a sharp cutlass)
|
||||||
|
E 1 3984 100 5 (the sparkling chainmail)
|
||||||
|
E 1 3985 100 6 (a black bandana)
|
||||||
|
M 0 3914 2 3953 (the man)
|
||||||
|
E 1 3958 100 16 (a steel shortsword)
|
||||||
|
E 1 3968 100 17 (a purse)
|
||||||
|
M 0 3915 3 3953 (the woman)
|
||||||
|
E 1 3958 100 16 (a steel shortsword)
|
||||||
|
E 1 3957 100 10 (a banded steel bracer)
|
||||||
|
M 0 3961 2 3953 (the strolling citizen)
|
||||||
|
E 1 3995 100 16 (a commoner's sword)
|
||||||
|
E 1 3978 100 15 (a silver bracelet)
|
||||||
|
E 1 3968 100 17 (a purse)
|
||||||
|
M 0 3962 3 3953 (the strolling citizen)
|
||||||
|
E 1 3993 100 16 (a sparkling silver mace)
|
||||||
|
E 1 3911 100 6 (a silver helm)
|
||||||
|
E 1 3909 100 1 (the silver ring)
|
||||||
|
E 1 3974 100 17 (a wine glass)
|
||||||
|
M 0 3923 4 3953 (an elite guard)
|
||||||
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
|
E 1 3996 99 14 (a black leather bracer)
|
||||||
|
E 1 3999 100 16 (a gull-marked sword)
|
||||||
|
M 0 3923 4 3953 (an elite guard)
|
||||||
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
|
E 1 3996 99 14 (a black leather bracer)
|
||||||
|
E 1 3999 100 16 (a gull-marked sword)
|
||||||
|
M 0 3923 4 3953 (an elite guard)
|
||||||
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
|
E 1 3996 99 14 (a black leather bracer)
|
||||||
|
E 1 3999 100 16 (a gull-marked sword)
|
||||||
|
M 0 3925 2 3953 (the talented bard)
|
||||||
|
E 1 3915 100 17 (a stag carving)
|
||||||
|
E 1 3970 100 16 (a sharp cutlass)
|
||||||
|
E 1 3978 100 14 (a silver bracelet)
|
||||||
|
E 1 3996 99 15 (a black leather bracer)
|
||||||
|
M 0 3926 1 3953 (a tumbler)
|
||||||
|
E 1 3909 100 2 (the silver ring)
|
||||||
|
E 1 3909 100 1 (the silver ring)
|
||||||
M 0 3923 1 3956 (an elite guard)
|
M 0 3923 1 3956 (an elite guard)
|
||||||
E 1 3999 100 16 (a gull-marked sword)
|
E 1 3999 100 16 (a gull-marked sword)
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
|
|
@ -66,45 +149,6 @@ M 0 3969 2 3995 (a man)
|
||||||
E 1 3986 100 16 (a bullwhip)
|
E 1 3986 100 16 (a bullwhip)
|
||||||
E 1 3977 100 17 (a wooden handcart)
|
E 1 3977 100 17 (a wooden handcart)
|
||||||
E 1 3909 100 1 (the silver ring)
|
E 1 3909 100 1 (the silver ring)
|
||||||
M 0 3913 1 3953 (the sightseer)
|
|
||||||
E 1 3970 100 16 (a sharp cutlass)
|
|
||||||
E 1 3984 100 5 (the sparkling chainmail)
|
|
||||||
E 1 3985 100 6 (a black bandana)
|
|
||||||
M 0 3914 2 3953 (the man)
|
|
||||||
E 1 3958 100 16 (a steel shortsword)
|
|
||||||
E 1 3968 100 17 (a purse)
|
|
||||||
M 0 3915 3 3953 (the woman)
|
|
||||||
E 1 3958 100 16 (a steel shortsword)
|
|
||||||
E 1 3957 100 10 (a banded steel bracer)
|
|
||||||
M 0 3961 2 3953 (the strolling citizen)
|
|
||||||
E 1 3995 100 16 (a commoner's sword)
|
|
||||||
E 1 3978 100 15 (a silver bracelet)
|
|
||||||
E 1 3968 100 17 (a purse)
|
|
||||||
M 0 3962 3 3953 (the strolling citizen)
|
|
||||||
E 1 3993 100 16 (a sparkling silver mace)
|
|
||||||
E 1 3911 100 6 (a silver helm)
|
|
||||||
E 1 3909 100 1 (the silver ring)
|
|
||||||
E 1 3974 100 17 (a wine glass)
|
|
||||||
M 0 3923 4 3953 (an elite guard)
|
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
|
||||||
E 1 3996 99 14 (a black leather bracer)
|
|
||||||
E 1 3999 100 16 (a gull-marked sword)
|
|
||||||
M 0 3923 4 3953 (an elite guard)
|
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
|
||||||
E 1 3996 99 14 (a black leather bracer)
|
|
||||||
E 1 3999 100 16 (a gull-marked sword)
|
|
||||||
M 0 3923 4 3953 (an elite guard)
|
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
|
||||||
E 1 3996 99 14 (a black leather bracer)
|
|
||||||
E 1 3999 100 16 (a gull-marked sword)
|
|
||||||
M 0 3925 2 3953 (the talented bard)
|
|
||||||
E 1 3915 100 17 (a stag carving)
|
|
||||||
E 1 3970 100 16 (a sharp cutlass)
|
|
||||||
E 1 3978 100 14 (a silver bracelet)
|
|
||||||
E 1 3996 100 10 (a black leather bracer)
|
|
||||||
M 0 3926 1 3953 (a tumbler)
|
|
||||||
E 1 3909 100 2 (the silver ring)
|
|
||||||
E 1 3909 100 1 (the silver ring)
|
|
||||||
M 0 3922 2 3994 (an elite patrolman)
|
M 0 3922 2 3994 (an elite patrolman)
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
E 1 3996 99 14 (a black leather bracer)
|
E 1 3996 99 14 (a black leather bracer)
|
||||||
|
|
@ -262,29 +306,6 @@ E 1 3962 100 17 (a rusty cup)
|
||||||
M 0 3950 1 3973 (the paraniod schizophrenic)
|
M 0 3950 1 3973 (the paraniod schizophrenic)
|
||||||
E 1 3967 99 12 (some rags)
|
E 1 3967 99 12 (some rags)
|
||||||
E 1 3962 100 17 (a rusty cup)
|
E 1 3962 100 17 (a rusty cup)
|
||||||
D 0 3983 5 1 (Luna's Square)
|
|
||||||
M 0 3953 1 3983 (a raving lunatic)
|
|
||||||
E 1 3967 100 5 (some rags)
|
|
||||||
E 1 3961 100 16 (a false peg leg)
|
|
||||||
M 0 3950 1 3983 (the paraniod schizophrenic)
|
|
||||||
E 1 3967 99 12 (some rags)
|
|
||||||
E 1 3962 100 17 (a rusty cup)
|
|
||||||
M 0 3949 2 3983 (a cackling bum)
|
|
||||||
E 1 3967 99 12 (some rags)
|
|
||||||
E 1 3962 100 17 (a rusty cup)
|
|
||||||
E 1 3961 100 16 (a false peg leg)
|
|
||||||
M 0 3948 1 3983 (the King of Luna's Alley)
|
|
||||||
E 1 3967 99 12 (some rags)
|
|
||||||
E 1 3983 100 17 (a wooden spoon)
|
|
||||||
E 1 3949 100 3 (an old leather dog's collar)
|
|
||||||
E 1 3950 100 13 (a rat's tail)
|
|
||||||
M 0 3941 1 3983 (a filcher)
|
|
||||||
E 1 3963 100 16 (a short, curving sword)
|
|
||||||
E 1 3966 100 5 (a black silk shirt)
|
|
||||||
E 1 3910 100 8 (a pair of black leather boots)
|
|
||||||
E 1 3909 100 2 (the silver ring)
|
|
||||||
E 1 3909 100 1 (the silver ring)
|
|
||||||
E 1 3968 100 17 (a purse)
|
|
||||||
M 0 3915 1 3965 (the woman)
|
M 0 3915 1 3965 (the woman)
|
||||||
E 1 3958 100 16 (a steel shortsword)
|
E 1 3958 100 16 (a steel shortsword)
|
||||||
E 1 3957 100 10 (a banded steel bracer)
|
E 1 3957 100 10 (a banded steel bracer)
|
||||||
|
|
@ -307,27 +328,6 @@ M 0 3923 2 3963 (an elite guard)
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
E 1 3996 99 14 (a black leather bracer)
|
E 1 3996 99 14 (a black leather bracer)
|
||||||
E 1 3999 100 16 (a gull-marked sword)
|
E 1 3999 100 16 (a gull-marked sword)
|
||||||
M 0 3944 2 3922 (the disguised woman)
|
|
||||||
E 1 3964 100 16 (a curving dagger)
|
|
||||||
E 1 3960 100 6 (a fake moustache)
|
|
||||||
E 1 3966 100 5 (a black silk shirt)
|
|
||||||
E 1 3965 100 7 (a pair of black silk pants)
|
|
||||||
E 1 3906 99 17 (a low-burning candle)
|
|
||||||
M 0 3943 1 3922 (a small child)
|
|
||||||
E 1 3962 100 17 (a rusty cup)
|
|
||||||
E 1 3961 100 16 (a false peg leg)
|
|
||||||
M 0 3942 2 3922 (the pickpocket)
|
|
||||||
E 1 3963 100 16 (a short, curving sword)
|
|
||||||
E 1 3966 100 5 (a black silk shirt)
|
|
||||||
E 1 3910 100 8 (a pair of black leather boots)
|
|
||||||
E 1 3909 100 2 (the silver ring)
|
|
||||||
E 1 3909 100 1 (the silver ring)
|
|
||||||
E 1 3968 100 17 (a purse)
|
|
||||||
M 0 3940 1 3922 (the smiling woman)
|
|
||||||
E 1 3969 100 5 (an expensive red dress)
|
|
||||||
E 1 3910 100 8 (a pair of black leather boots)
|
|
||||||
E 1 3963 100 16 (a short, curving sword)
|
|
||||||
E 1 3906 100 10 (a low-burning candle)
|
|
||||||
M 0 3922 4 3960 (an elite patrolman)
|
M 0 3922 4 3960 (an elite patrolman)
|
||||||
E 1 3997 99 5 (a well-made leather vest)
|
E 1 3997 99 5 (a well-made leather vest)
|
||||||
E 1 3996 99 14 (a black leather bracer)
|
E 1 3996 99 14 (a black leather bracer)
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,7 @@
|
||||||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||||
* works correctly with C compilers (at least in my Experience)
|
* works correctly with C compilers (at least in my Experience)
|
||||||
* Jeremy Osborne 1/28/2008 */
|
* Jeremy Osborne 1/28/2008 */
|
||||||
cpp_extern const char *tbamud_version = "tbaMUD 3.61";
|
cpp_extern const char *tbamud_version = "tbaMUD 3.62";
|
||||||
|
|
||||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||||
/* (Note: strings for class definitions in class.c instead of here) */
|
/* (Note: strings for class definitions in class.c instead of here) */
|
||||||
|
|
|
||||||
|
|
@ -395,6 +395,6 @@ void check_mobile_string(mob_vnum i, char **string, const char *desc)
|
||||||
mudlog(BRF, LVL_GOD, TRUE, "%s", smbuf);
|
mudlog(BRF, LVL_GOD, TRUE, "%s", smbuf);
|
||||||
if (*string)
|
if (*string)
|
||||||
free(*string);
|
free(*string);
|
||||||
*string = strdup("An undefined string.");
|
*string = strdup("An undefined string.\n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
1838
src/prefedit.c
1838
src/prefedit.c
File diff suppressed because it is too large
Load diff
120
src/prefedit.h
120
src/prefedit.h
|
|
@ -1,60 +1,60 @@
|
||||||
/**************************************************************************
|
/**************************************************************************
|
||||||
* File: prefedit.c Part of tbaMUD *
|
* File: prefedit.c Part of tbaMUD *
|
||||||
* Usage: Player-level OLC for setting preferences and toggles *
|
* Usage: Player-level OLC for setting preferences and toggles *
|
||||||
* *
|
* *
|
||||||
* Created by Jamdog for tbaMUD 3.59 *
|
* Created by Jamdog for tbaMUD 3.59 *
|
||||||
* All rights reserved. See license for complete information. *
|
* All rights reserved. See license for complete information. *
|
||||||
* *
|
* *
|
||||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
|
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
|
||||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
|
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
|
||||||
**************************************************************************/
|
**************************************************************************/
|
||||||
|
|
||||||
/* Toggle structure held for OLC purposes */
|
/* Toggle structure held for OLC purposes */
|
||||||
struct prefs_data
|
struct prefs_data
|
||||||
{
|
{
|
||||||
struct char_data *ch; /* Pointer to char being edited */
|
struct char_data *ch; /* Pointer to char being edited */
|
||||||
int pref_flags[PR_ARRAY_MAX]; /* Copy of player's pref flags */
|
int pref_flags[PR_ARRAY_MAX]; /* Copy of player's pref flags */
|
||||||
int wimp_level; /* Copy of player's wimp level */
|
int wimp_level; /* Copy of player's wimp level */
|
||||||
int page_length; /* Copy of player's pagelength */
|
int page_length; /* Copy of player's pagelength */
|
||||||
int screen_width; /* Copy of player's screenwidth */
|
int screen_width; /* Copy of player's screenwidth */
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Prefedit utility macros */
|
/* Prefedit utility macros */
|
||||||
|
|
||||||
/** Get the character being edited */
|
/** Get the character being edited */
|
||||||
#define PREFEDIT_GET_CHAR (OLC_PREFS(d)->ch ? (OLC_PREFS(d)->ch) : (d->character))
|
#define PREFEDIT_GET_CHAR (OLC_PREFS(d)->ch ? (OLC_PREFS(d)->ch) : (d->character))
|
||||||
|
|
||||||
/** Get a pointer to the pref toggles of the character being edited */
|
/** Get a pointer to the pref toggles of the character being edited */
|
||||||
#define PREFEDIT_GET_FLAGS OLC_PREFS(d)->pref_flags
|
#define PREFEDIT_GET_FLAGS OLC_PREFS(d)->pref_flags
|
||||||
|
|
||||||
/** Get the wimpy level of the character being edited */
|
/** Get the wimpy level of the character being edited */
|
||||||
#define PREFEDIT_GET_WIMP_LEV OLC_PREFS(d)->wimp_level
|
#define PREFEDIT_GET_WIMP_LEV OLC_PREFS(d)->wimp_level
|
||||||
|
|
||||||
/** Get the page length of the character being edited */
|
/** Get the page length of the character being edited */
|
||||||
#define PREFEDIT_GET_PAGELENGTH OLC_PREFS(d)->page_length
|
#define PREFEDIT_GET_PAGELENGTH OLC_PREFS(d)->page_length
|
||||||
|
|
||||||
/** Get the screen width of the character being edited */
|
/** Get the screen width of the character being edited */
|
||||||
#define PREFEDIT_GET_SCREENWIDTH OLC_PREFS(d)->screen_width
|
#define PREFEDIT_GET_SCREENWIDTH OLC_PREFS(d)->screen_width
|
||||||
|
|
||||||
/** Get one of the flag array elements for the character being edited */
|
/** Get one of the flag array elements for the character being edited */
|
||||||
#define PREFEDIT_GET_FLAG(i) OLC_PREFS(d)->pref_flags[(i)]
|
#define PREFEDIT_GET_FLAG(i) OLC_PREFS(d)->pref_flags[(i)]
|
||||||
|
|
||||||
/** Get the state of a flag (on/off) for the character being edited */
|
/** Get the state of a flag (on/off) for the character being edited */
|
||||||
#define PREFEDIT_FLAGGED(flag) IS_SET_AR(PREFEDIT_GET_FLAGS, (flag))
|
#define PREFEDIT_FLAGGED(flag) IS_SET_AR(PREFEDIT_GET_FLAGS, (flag))
|
||||||
|
|
||||||
/* Prefedit OLC sub-modes */
|
/* Prefedit OLC sub-modes */
|
||||||
#define PREFEDIT_MAIN_MENU 0
|
#define PREFEDIT_MAIN_MENU 0
|
||||||
#define PREFEDIT_PROMPT 1
|
#define PREFEDIT_PROMPT 1
|
||||||
#define PREFEDIT_COLOR 2
|
#define PREFEDIT_COLOR 2
|
||||||
#define PREFEDIT_PAGELENGTH 3
|
#define PREFEDIT_PAGELENGTH 3
|
||||||
#define PREFEDIT_SCREENWIDTH 4
|
#define PREFEDIT_SCREENWIDTH 4
|
||||||
#define PREFEDIT_WIMPY 5
|
#define PREFEDIT_WIMPY 5
|
||||||
#define PREFEDIT_CONFIRM_SAVE 6
|
#define PREFEDIT_CONFIRM_SAVE 6
|
||||||
#define PREFEDIT_SYSLOG 7
|
#define PREFEDIT_SYSLOG 7
|
||||||
#define PREFEDIT_TOGGLE_MENU 8
|
#define PREFEDIT_TOGGLE_MENU 8
|
||||||
|
|
||||||
/* External Functions in prefedit.c */
|
/* External Functions in prefedit.c */
|
||||||
void prefedit_Restore_Defaults(struct descriptor_data *d);
|
void prefedit_Restore_Defaults(struct descriptor_data *d);
|
||||||
void prefedit_parse(struct descriptor_data * d, char *arg);
|
void prefedit_parse(struct descriptor_data * d, char *arg);
|
||||||
ACMD(do_oasis_prefedit);
|
ACMD(do_oasis_prefedit);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,7 @@
|
||||||
* on an older version. You are supposed to compare this with the macro
|
* on an older version. You are supposed to compare this with the macro
|
||||||
* TBAMUD_VERSION() in utils.h.
|
* TBAMUD_VERSION() in utils.h.
|
||||||
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
||||||
#define _TBAMUD 0x030610
|
#define _TBAMUD 0x030620
|
||||||
|
|
||||||
/** If you want equipment to be automatically equipped to the same place
|
/** If you want equipment to be automatically equipped to the same place
|
||||||
* it was when players rented, set the define below to 1 because
|
* it was when players rented, set the define below to 1 because
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue