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Updated World files for 3.62 release. --Rumble
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19 changed files with 1340 additions and 1302 deletions
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@ -1458,18 +1458,18 @@ ZONE-DELETION DELETION
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To prevent accidentally deleting someone's zone and causing conflicting OLC
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access I have made the following guide. If someone does not login to the mud
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for over three months, and does not mudmail me (Rumble) to let me know of an
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for over a year, and does not mudmail me (Rumble) to let me know of an
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expected absence their zone may be deleted. I use show areas to list all zones
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and then go through one by one using "last <playername>". If they have not
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logged in for over three months I then "stat file <playername>" and check that
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logged in for over a year I then "stat file <playername>" and check that
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they have the proper OLC set, and that they do not have the NO_DEL flag (I set
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no_delete on players that tell me they are going to be absent for a while). If
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they have not been on for three months and do not have NO_DEL set I then "show
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they have not been on for over a year and do not have NO_DEL set I then "show
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zone #" to double-check the zone and builder assigned. I then use r/m/o/s/tlist
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to check if they made anything of value that could be donated.
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Once I am positive it is safe to delete their zone I set their OLC to -1.
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"stat file <playername>" to be sure it worked and then delete the zone from the
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server.
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to check if they made anything of value that could be saved and donated.
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Once I am positive it is safe to delete their zone I set their OLC to off.
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"set file <playername> olc off" then "stat file <playername>" to be sure it
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worked and then delete the zone from the server withe the RemoveWorld script.
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#31
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BITVECTORS NOBITS BITS
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@ -2751,7 +2751,7 @@ Gives a list of the special commands available to you or the name you provide.
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The following wizard commands are implemented with level in the brackets:
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[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
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[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
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[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
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[32]aedit [34]export [32]links [31]peace [32]scopy [31]teleport [31]wizhelp
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[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
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[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck
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@ -2888,7 +2888,7 @@ Sets whether or not players can track through doors.
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See also: TOGGLE, TRACK
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#31
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WORLD-FORMATS ROOM-FORMATS WLD WORLD-FILES
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WORLD-FORMATS ROOM-FORMATS WLD WLD-FORMAT WORLD-FILES
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@n#<virtual number>
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<room name>~
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@ -2907,7 +2907,9 @@ E
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<description text>
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~
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See also: Redit
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http://www.circlemud.org/cdp/building/building-3.html#ss3.1
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See also: MOB-FORMAT, OBJ-FORMAT, SHP-FORMAT, ZON-FORMAT, TRG-FORMAT, Redit
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#31
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MOBILE-FORMATS MOB-FORMATS MOB-FILES
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@ -3310,7 +3312,7 @@ if %actor.inventory(700)%
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%purge% %actor.inventory(700)%
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end
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Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
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Always purge at the end of a trigger. If you purge a mob/obj at the beginning
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you can no longer access that mob/obj variables.
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Example: @RTSTAT 1375, 6300@n
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@ -4188,7 +4190,7 @@ cha/con/dex/int - Checks the stat. @RHELP TRIG-STAT@n. Subfield adjusts.
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str/stradd/wis() () is a subfield and allows a change to the variable.
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alias - The list of aliases of the mob or the player name.
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align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
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affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
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affect() - Checks the actor for the affect. @RHELP AFFECT@n
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armor - Checks the actor's armor class.
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canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
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class - The actor's class, as a string.
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@ -4683,7 +4685,8 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
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TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
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Activated if a player enters the game in the room the trigger is attached to.
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Note: New players enter the game at level 0, not level 1.
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Note: New players enter the game at level 0, not level 1. Use a wait 1 sec to
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allow the player to actually enter the game before the trig fires.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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@ -4691,7 +4694,7 @@ Argument : not used.
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Variables:
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%self% - the room.
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Example: @RTSTAT 199@n
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Example: @RTSTAT 3017, 199@n
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See also: TRIG-TYPE
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#31
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@ -4904,7 +4907,7 @@ See also: MHUNT
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TRIGEDIT-MOB-LOAD TRIGEDIT-LOAD TRIG-LOAD
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Activated when this mobile is created, either by manual load, zreset or
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or regular zone lifespan reset.
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regular zone lifespan reset.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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@ -7438,7 +7441,6 @@ E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
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M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
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P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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X) Delete Object @RHELP OEDIT-DELETE@n
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Q) Quit
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Enter choice :
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@ -7897,7 +7899,7 @@ Enter choice :
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REDIT-DELETE ROOMDELETE ROOM-DELETE ERASE DELETE-ROOM ODELETE OEDIT-DELETE MDELETE MEDIT-DELETE DELETE-OBJECT
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Deletes the current room, mobile, or object. Be careful and make sure you
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are deleting the right vnum.
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are deleting the right vnum. Do not delete objects in rent files.
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See also: OLC, AUTOSAVE, PURGE, VDELETE
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#31
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@ -8052,7 +8054,7 @@ The following room flags can be selected:
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can be set so that only they can wander on the first level of
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a dungeon by making the stairwells NO_MOB. A NO_MOB room will
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not prevent pets and charmed mobs from following players. A
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mob can flee into a NO_MOB room.
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mob can flee into a NO_MOB room.
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4) INDOORS - Weather messages will not be sent to room, always lighted.
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Call lightning will not work.
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5) PEACEFUL - No violence will work here. Use sparingly.
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@ -8696,16 +8698,18 @@ rumble@@tbamud.com
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325 REVELRY -- Kaan 6-30
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326 Army PERIMETER -- Kaan 8-30
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345 ASYLUM for the Insane -- Duluth 6-10
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555 ULTIMA -- Unknown Parna 1-30
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556 Ultima II -- Unknown Parna 1-30
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Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus"
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Uncapitalized zones are linked through a capitalized zone.
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Teleporter Trigger: 99
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The above world includes: (as of 2009):
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9967 mobiles 3613 prototypes
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10686 objects 4512 prototypes
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12029 rooms 183 zones
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1396 triggers 315 shops
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The above world includes: (as of 2010):
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7181 mobiles 3674 prototypes
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7847 objects 4593 prototypes
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12179 rooms 184 zones
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1445 triggers 318 shops
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If you wish to see what standards we have used to balance these zones just stop
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by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
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@ -9808,7 +9812,7 @@ Example:
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> diagnose doctor
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See also: HIT, KILL
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See also: CONSIDER, HIT, KILL
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#0
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DONATE
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@ -12669,6 +12673,14 @@ develop our newly released tbaMUD codebase (the codebase formerly
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known as CircleMUD).
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See also: REVIEWS
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#0
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SUBVERSION SVN
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To checkout the latest version:
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svn checkout http://tbamud.com/svn/circlemud/circlemud tbamud
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Full details: http://www.tbamud.com/content/tbamuds-public-svn-repository
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#0
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TBA-ADVERTISING
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