Updated World files for 3.62 release. --Rumble

This commit is contained in:
Rumble 2010-09-19 02:58:36 +00:00
parent 7e989be191
commit 505d8f1236
19 changed files with 1340 additions and 1302 deletions

View file

@ -1458,18 +1458,18 @@ ZONE-DELETION DELETION
To prevent accidentally deleting someone's zone and causing conflicting OLC
access I have made the following guide. If someone does not login to the mud
for over three months, and does not mudmail me (Rumble) to let me know of an
for over a year, and does not mudmail me (Rumble) to let me know of an
expected absence their zone may be deleted. I use show areas to list all zones
and then go through one by one using "last <playername>". If they have not
logged in for over three months I then "stat file <playername>" and check that
logged in for over a year I then "stat file <playername>" and check that
they have the proper OLC set, and that they do not have the NO_DEL flag (I set
no_delete on players that tell me they are going to be absent for a while). If
they have not been on for three months and do not have NO_DEL set I then "show
they have not been on for over a year and do not have NO_DEL set I then "show
zone #" to double-check the zone and builder assigned. I then use r/m/o/s/tlist
to check if they made anything of value that could be donated.
Once I am positive it is safe to delete their zone I set their OLC to -1.
"stat file <playername>" to be sure it worked and then delete the zone from the
server.
to check if they made anything of value that could be saved and donated.
Once I am positive it is safe to delete their zone I set their OLC to off.
"set file <playername> olc off" then "stat file <playername>" to be sure it
worked and then delete the zone from the server withe the RemoveWorld script.
#31
BITVECTORS NOBITS BITS
@ -2751,7 +2751,7 @@ Gives a list of the special commands available to you or the name you provide.
The following wizard commands are implemented with level in the brackets:
[31]; [31]dig [31]invis [31]olist [31]roomflags [32]tcopy [31]vstat
[33]advance [31]echo [32]last [32]pardon [31]saveall [33]tedit [31]wiznet
[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
[32]aedit [34]export [32]links [31]peace [32]scopy [31]teleport [31]wizhelp
[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck
@ -2888,7 +2888,7 @@ Sets whether or not players can track through doors.
See also: TOGGLE, TRACK
#31
WORLD-FORMATS ROOM-FORMATS WLD WORLD-FILES
WORLD-FORMATS ROOM-FORMATS WLD WLD-FORMAT WORLD-FILES
@n#<virtual number>
<room name>~
@ -2907,7 +2907,9 @@ E
<description text>
~
See also: Redit
http://www.circlemud.org/cdp/building/building-3.html#ss3.1
See also: MOB-FORMAT, OBJ-FORMAT, SHP-FORMAT, ZON-FORMAT, TRG-FORMAT, Redit
#31
MOBILE-FORMATS MOB-FORMATS MOB-FILES
@ -3310,7 +3312,7 @@ if %actor.inventory(700)%
%purge% %actor.inventory(700)%
end
Alwasy purge at the end of a trigger. If you purge a mob/obj at the beginning
Always purge at the end of a trigger. If you purge a mob/obj at the beginning
you can no longer access that mob/obj variables.
Example: @RTSTAT 1375, 6300@n
@ -4188,7 +4190,7 @@ cha/con/dex/int - Checks the stat. @RHELP TRIG-STAT@n. Subfield adjusts.
str/stradd/wis() () is a subfield and allows a change to the variable.
alias - The list of aliases of the mob or the player name.
align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
affect() - Checks the actor for the affect. @RHELP TRIG-AFFECT@n
affect() - Checks the actor for the affect. @RHELP AFFECT@n
armor - Checks the actor's armor class.
canbeseen - Checks if the the mob can see the actor. @RHELP CANBESEEN@n
class - The actor's class, as a string.
@ -4683,7 +4685,8 @@ See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
Activated if a player enters the game in the room the trigger is attached to.
Note: New players enter the game at level 0, not level 1.
Note: New players enter the game at level 0, not level 1. Use a wait 1 sec to
allow the player to actually enter the game before the trig fires.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
@ -4691,7 +4694,7 @@ Argument : not used.
Variables:
%self% - the room.
Example: @RTSTAT 199@n
Example: @RTSTAT 3017, 199@n
See also: TRIG-TYPE
#31
@ -4904,7 +4907,7 @@ See also: MHUNT
TRIGEDIT-MOB-LOAD TRIGEDIT-LOAD TRIG-LOAD
Activated when this mobile is created, either by manual load, zreset or
or regular zone lifespan reset.
regular zone lifespan reset.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
@ -7438,7 +7441,6 @@ E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
X) Delete Object @RHELP OEDIT-DELETE@n
Q) Quit
Enter choice :
@ -7897,7 +7899,7 @@ Enter choice :
REDIT-DELETE ROOMDELETE ROOM-DELETE ERASE DELETE-ROOM ODELETE OEDIT-DELETE MDELETE MEDIT-DELETE DELETE-OBJECT
Deletes the current room, mobile, or object. Be careful and make sure you
are deleting the right vnum.
are deleting the right vnum. Do not delete objects in rent files.
See also: OLC, AUTOSAVE, PURGE, VDELETE
#31
@ -8052,7 +8054,7 @@ The following room flags can be selected:
can be set so that only they can wander on the first level of
a dungeon by making the stairwells NO_MOB. A NO_MOB room will
not prevent pets and charmed mobs from following players. A
mob can flee into a NO_MOB room.
mob can flee into a NO_MOB room.
4) INDOORS - Weather messages will not be sent to room, always lighted.
Call lightning will not work.
5) PEACEFUL - No violence will work here. Use sparingly.
@ -8696,16 +8698,18 @@ rumble@@tbamud.com
325 REVELRY -- Kaan 6-30
326 Army PERIMETER -- Kaan 8-30
345 ASYLUM for the Insane -- Duluth 6-10
555 ULTIMA -- Unknown Parna 1-30
556 Ultima II -- Unknown Parna 1-30
Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus"
Uncapitalized zones are linked through a capitalized zone.
Teleporter Trigger: 99
The above world includes: (as of 2009):
9967 mobiles 3613 prototypes
10686 objects 4512 prototypes
12029 rooms 183 zones
1396 triggers 315 shops
The above world includes: (as of 2010):
7181 mobiles 3674 prototypes
7847 objects 4593 prototypes
12179 rooms 184 zones
1445 triggers 318 shops
If you wish to see what standards we have used to balance these zones just stop
by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
@ -9808,7 +9812,7 @@ Example:
> diagnose doctor
See also: HIT, KILL
See also: CONSIDER, HIT, KILL
#0
DONATE
@ -12669,6 +12673,14 @@ develop our newly released tbaMUD codebase (the codebase formerly
known as CircleMUD).
See also: REVIEWS
#0
SUBVERSION SVN
To checkout the latest version:
svn checkout http://tbamud.com/svn/circlemud/circlemud tbamud
Full details: http://www.tbamud.com/content/tbamuds-public-svn-repository
#0
TBA-ADVERTISING