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Listen update
This commit is contained in:
parent
7a23aba72d
commit
4d9fa5771e
9 changed files with 380 additions and 11 deletions
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@ -4623,6 +4623,21 @@ Examples:
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See also: BUY, SELL, SHOPS, VALUE
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#0
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LISTEN
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Usage: listen
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Focus all of your senses on the subtle sounds around you. While LISTEN is
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active you can overhear table talk even when you are seated elsewhere, catch
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pieces of whispered conversations, and sometimes pick up what is being said
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in a nearby room. Closed doors make the task much harder and only master
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perceptionists (81%+) can pierce them.
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Issuing LISTEN again stops the effect early. Its duration scales with your
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PERCEPTION skill, much like HIDE or SNEAK.
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See also: PERCEPTION, SCAN, SAY, TALK, WHISPER
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#0
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LITTERING
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Do not load mobiles or objects in other people's zones. Especially in TBA zone
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328
src/act.comm.c
328
src/act.comm.c
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@ -17,6 +17,8 @@
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#include "handler.h"
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#include "db.h"
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#include "screen.h"
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#include "constants.h"
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#include "spells.h"
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#include "improved-edit.h"
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#include "dg_scripts.h"
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#include "act.h"
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@ -250,6 +252,291 @@ static void wrap_line(const char *src, char *dst, size_t dstsz, int width)
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dst[out] = '\0';
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}
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static void capitalize_leading_you(char *line)
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{
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if (!line)
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return;
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if (strn_cmp(line, "you", 3) != 0)
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return;
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char next = line[3];
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if (next && !isspace((unsigned char)next) && next != ',' && next != ':' && next != ';')
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return;
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line[0] = UPPER(line[0]);
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}
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#define LISTEN_DC_TABLE 10
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#define LISTEN_DC_TABLE_REMOTE 21
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#define LISTEN_DC_TABLE_REMOTE_CLOSED 26
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#define LISTEN_DC_WHISPER 15
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#define LISTEN_DC_ROOM 18
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#define LISTEN_DC_CLOSED 23
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#define LISTEN_MASTERY_MIN 81
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static void compose_history_entry(char *out, size_t outsz,
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const char *first_line,
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const char *speech)
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{
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if (!out || outsz == 0)
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return;
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out[0] = '\0';
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if (first_line && *first_line)
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strlcpy(out, first_line, outsz);
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strlcat(out, "\r\n \"", outsz);
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if (speech && *speech)
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strlcat(out, speech, outsz);
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strlcat(out, "\"", outsz);
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}
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static bool can_attempt_listen(struct char_data *ch)
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{
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if (!ch)
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return FALSE;
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if (!AFF_FLAGGED(ch, AFF_LISTEN))
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return FALSE;
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if (GET_POS(ch) <= POS_SLEEPING)
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return FALSE;
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if (!GET_SKILL(ch, SKILL_PERCEPTION))
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return FALSE;
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return TRUE;
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}
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static int roll_listen_total(struct char_data *ch)
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{
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int bonus = GET_ABILITY_MOD(GET_WIS(ch)) +
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GET_PROFICIENCY(GET_SKILL(ch, SKILL_PERCEPTION));
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int total = rand_number(1, 20) + bonus;
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if (FIGHTING(ch))
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total -= 4;
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return total;
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}
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static bool perform_listen_check(struct char_data *ch, int difficulty, bool require_mastery)
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{
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bool success;
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if (!can_attempt_listen(ch))
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return FALSE;
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if (require_mastery && GET_SKILL(ch, SKILL_PERCEPTION) < LISTEN_MASTERY_MIN)
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return FALSE;
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success = (roll_listen_total(ch) >= difficulty);
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gain_skill(ch, "perception", success);
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return success;
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}
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static void deliver_listen_output(struct char_data *listener, const char *first_line, const char *speech)
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{
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char wrapped_line[MAX_STRING_LENGTH];
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char hist_buf[MAX_STRING_LENGTH];
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wrap_line(first_line, wrapped_line, sizeof(wrapped_line), 80);
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send_to_char(listener, "%s\r\n \"%s\"\r\n", wrapped_line, speech);
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compose_history_entry(hist_buf, sizeof(hist_buf), wrapped_line, speech);
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add_history(listener, hist_buf, HIST_SAY);
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}
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static void send_overheard_table(struct char_data *listener,
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struct char_data *speaker,
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const char *furn_name,
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const char *speech,
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const struct targeted_phrase *bracket_phrase,
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const struct targeted_phrase *paren_phrase)
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{
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char prefix[MAX_STRING_LENGTH] = "";
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char suffix[MAX_STRING_LENGTH] = "";
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char first_line[MAX_STRING_LENGTH];
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const char *label = (furn_name && *furn_name) ? furn_name : "the table";
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if (bracket_phrase)
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render_targeted_phrase(speaker, bracket_phrase, FALSE, listener, prefix, sizeof(prefix));
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if (paren_phrase)
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render_targeted_phrase(speaker, paren_phrase, FALSE, listener, suffix, sizeof(suffix));
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strlcpy(first_line, "You overhear ", sizeof(first_line));
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if (*prefix) {
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char capped[MAX_STRING_LENGTH];
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strlcpy(capped, prefix, sizeof(capped));
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CAP(capped);
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strlcat(first_line, capped, sizeof(first_line));
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strlcat(first_line, ", ", sizeof(first_line));
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}
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strlcat(first_line, get_char_sdesc(speaker), sizeof(first_line));
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strlcat(first_line, " at ", sizeof(first_line));
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strlcat(first_line, label, sizeof(first_line));
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if (*suffix) {
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strlcat(first_line, ", ", sizeof(first_line));
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strlcat(first_line, suffix, sizeof(first_line));
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}
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strlcat(first_line, ":", sizeof(first_line));
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deliver_listen_output(listener, first_line, speech);
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}
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static void send_overheard_whisper(struct char_data *listener,
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struct char_data *speaker,
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struct char_data *vict,
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const char *speech,
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const struct targeted_phrase *bracket_phrase,
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const struct targeted_phrase *paren_phrase)
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{
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char prefix[MAX_STRING_LENGTH] = "";
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char suffix[MAX_STRING_LENGTH] = "";
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char first_line[MAX_STRING_LENGTH];
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if (bracket_phrase)
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render_targeted_phrase(speaker, bracket_phrase, FALSE, listener, prefix, sizeof(prefix));
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if (paren_phrase)
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render_targeted_phrase(speaker, paren_phrase, FALSE, listener, suffix, sizeof(suffix));
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strlcpy(first_line, "You overhear ", sizeof(first_line));
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if (*prefix) {
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char capped[MAX_STRING_LENGTH];
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strlcpy(capped, prefix, sizeof(capped));
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CAP(capped);
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strlcat(first_line, capped, sizeof(first_line));
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strlcat(first_line, ", ", sizeof(first_line));
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}
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strlcat(first_line, get_char_sdesc(speaker), sizeof(first_line));
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strlcat(first_line, " whisper to ", sizeof(first_line));
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strlcat(first_line, get_char_sdesc(vict), sizeof(first_line));
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if (*suffix) {
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strlcat(first_line, ", ", sizeof(first_line));
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strlcat(first_line, suffix, sizeof(first_line));
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}
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strlcat(first_line, ":", sizeof(first_line));
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deliver_listen_output(listener, first_line, speech);
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}
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static void send_overheard_room(struct char_data *listener,
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struct char_data *speaker,
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const char *context_label,
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const char *dir_name,
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bool closed_door,
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const char *speech,
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const struct targeted_phrase *bracket_phrase,
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const struct targeted_phrase *paren_phrase)
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{
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char prefix[MAX_STRING_LENGTH] = "";
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char suffix[MAX_STRING_LENGTH] = "";
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char first_line[MAX_STRING_LENGTH];
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if (bracket_phrase)
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render_targeted_phrase(speaker, bracket_phrase, FALSE, listener, prefix, sizeof(prefix));
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if (paren_phrase)
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render_targeted_phrase(speaker, paren_phrase, FALSE, listener, suffix, sizeof(suffix));
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strlcpy(first_line, "You overhear ", sizeof(first_line));
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if (*prefix) {
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char capped[MAX_STRING_LENGTH];
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strlcpy(capped, prefix, sizeof(capped));
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CAP(capped);
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strlcat(first_line, capped, sizeof(first_line));
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strlcat(first_line, ", ", sizeof(first_line));
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}
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strlcat(first_line, get_char_sdesc(speaker), sizeof(first_line));
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if (context_label && *context_label) {
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strlcat(first_line, " at ", sizeof(first_line));
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strlcat(first_line, context_label, sizeof(first_line));
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}
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if (closed_door) {
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strlcat(first_line, " through a closed door to the ", sizeof(first_line));
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} else {
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strlcat(first_line, " from the ", sizeof(first_line));
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}
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strlcat(first_line, dir_name ? dir_name : "unknown", sizeof(first_line));
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if (*suffix) {
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strlcat(first_line, ", ", sizeof(first_line));
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strlcat(first_line, suffix, sizeof(first_line));
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}
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strlcat(first_line, ":", sizeof(first_line));
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deliver_listen_output(listener, first_line, speech);
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}
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static void notify_adjacent_listeners_internal(struct char_data *speaker,
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const char *speech,
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const struct targeted_phrase *bracket_phrase,
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const struct targeted_phrase *paren_phrase,
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int open_dc,
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int closed_dc,
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bool closed_requires_mastery,
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const char *context_label)
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{
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room_rnum origin;
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if (!speaker || !speech || !*speech)
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return;
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origin = IN_ROOM(speaker);
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if (origin == NOWHERE)
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return;
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for (int dir = 0; dir < NUM_OF_DIRS; dir++) {
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struct room_direction_data *exit = world[origin].dir_option[dir];
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room_rnum other_room;
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bool closed_door;
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if (!exit || exit->to_room == NOWHERE)
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continue;
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other_room = exit->to_room;
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if (ROOM_FLAGGED(origin, ROOM_SOUNDPROOF) || ROOM_FLAGGED(other_room, ROOM_SOUNDPROOF))
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continue;
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closed_door = EXIT_FLAGGED(exit, EX_CLOSED) && EXIT_FLAGGED(exit, EX_ISDOOR);
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for (struct char_data *listener = world[other_room].people; listener; listener = listener->next_in_room) {
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if (!perform_listen_check(listener,
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closed_door ? closed_dc : open_dc,
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closed_requires_mastery && closed_door))
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continue;
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send_overheard_room(listener, speaker, context_label, dirs[dir], closed_door,
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speech, bracket_phrase, paren_phrase);
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}
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}
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}
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static void notify_adjacent_listeners(struct char_data *speaker,
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const char *speech,
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const struct targeted_phrase *bracket_phrase,
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const struct targeted_phrase *paren_phrase)
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{
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notify_adjacent_listeners_internal(speaker, speech,
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bracket_phrase, paren_phrase,
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LISTEN_DC_ROOM, LISTEN_DC_CLOSED, TRUE, NULL);
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}
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static void notify_adjacent_table_listeners(struct char_data *speaker,
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const char *furn_name,
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const char *speech,
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const struct targeted_phrase *bracket_phrase,
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const struct targeted_phrase *paren_phrase)
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{
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if (!furn_name)
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furn_name = "the table";
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notify_adjacent_listeners_internal(speaker, speech,
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bracket_phrase, paren_phrase,
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LISTEN_DC_TABLE_REMOTE,
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LISTEN_DC_TABLE_REMOTE_CLOSED,
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TRUE,
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furn_name);
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}
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ACMD(do_say)
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{
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char *p = argument;
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@ -311,7 +598,7 @@ ACMD(do_say)
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render_targeted_phrase(ch, &paren_phrase, FALSE, vict, suffix, sizeof(suffix));
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if (self)
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strlcpy(speaker, "You", sizeof(speaker));
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strlcpy(speaker, "you", sizeof(speaker));
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else
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strlcpy(speaker, PERS(ch, vict), sizeof(speaker));
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@ -336,17 +623,23 @@ ACMD(do_say)
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}
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strlcat(first_line, ":", sizeof(first_line));
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if (self)
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capitalize_leading_you(first_line);
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char wrapped_line[MAX_STRING_LENGTH];
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wrap_line(first_line, wrapped_line, sizeof(wrapped_line), 80);
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send_to_char(vict, "%s\r\n \"%s\"\r\n", wrapped_line, speech);
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if (!self || !suppress_self) {
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char hist_buf[MAX_STRING_LENGTH];
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snprintf(hist_buf, sizeof(hist_buf), "%s\r\n \"%s\"", wrapped_line, speech);
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compose_history_entry(hist_buf, sizeof(hist_buf), wrapped_line, speech);
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add_history(vict, hist_buf, HIST_SAY);
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}
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}
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notify_adjacent_listeners(ch, speech,
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has_bracket ? &bracket_phrase : NULL,
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has_paren ? &paren_phrase : NULL);
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if (suppress_self)
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send_to_char(ch, "%s", CONFIG_OK);
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@ -414,7 +707,6 @@ ACMD(do_talk)
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? furniture->short_description : "the furniture";
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bool suppress_self = (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT));
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bool delivered = FALSE;
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for (struct char_data *tch = OBJ_SAT_IN_BY(furniture); tch; tch = NEXT_SITTING(tch)) {
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if (tch == ch)
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@ -463,14 +755,10 @@ ACMD(do_talk)
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send_to_char(tch, "%s\r\n \"%s\"\r\n", wrapped_line, speech);
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char hist_buf[MAX_STRING_LENGTH];
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snprintf(hist_buf, sizeof(hist_buf), "%s\r\n \"%s\"", wrapped_line, speech);
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compose_history_entry(hist_buf, sizeof(hist_buf), wrapped_line, speech);
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add_history(tch, hist_buf, HIST_SAY);
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delivered = TRUE;
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}
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if (!delivered)
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send_to_char(ch, "No one else seated there hears you.\r\n");
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if (suppress_self)
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send_to_char(ch, "%s", CONFIG_OK);
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else {
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@ -489,8 +777,9 @@ ACMD(do_talk)
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CAP(capped);
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strlcpy(first_line, capped, sizeof(first_line));
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strlcat(first_line, ", you", sizeof(first_line));
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} else
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} else {
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strlcpy(first_line, "you", sizeof(first_line));
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}
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strlcat(first_line, " say", sizeof(first_line));
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strlcat(first_line, ", ", sizeof(first_line));
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@ -501,12 +790,13 @@ ACMD(do_talk)
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char locbuf[MAX_INPUT_LENGTH];
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snprintf(locbuf, sizeof(locbuf), "at %s,", furn_name);
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strlcat(first_line, locbuf, sizeof(first_line));
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capitalize_leading_you(first_line);
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char wrapped_line[MAX_STRING_LENGTH];
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wrap_line(first_line, wrapped_line, sizeof(wrapped_line), 80);
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send_to_char(ch, "%s\r\n \"%s\"\r\n", wrapped_line, speech);
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char hist_buf[MAX_STRING_LENGTH];
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snprintf(hist_buf, sizeof(hist_buf), "%s\r\n \"%s\"", wrapped_line, speech);
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compose_history_entry(hist_buf, sizeof(hist_buf), wrapped_line, speech);
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add_history(ch, hist_buf, HIST_SAY);
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}
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@ -519,6 +809,13 @@ ACMD(do_talk)
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if (SITTING(onlooker) == furniture && GET_POS(onlooker) == POS_SITTING)
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continue; /* already heard the speech */
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if (perform_listen_check(onlooker, LISTEN_DC_TABLE, FALSE)) {
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send_overheard_table(onlooker, ch, furn_name, speech,
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has_bracket ? &bracket_phrase : NULL,
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has_paren ? &paren_phrase : NULL);
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continue;
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}
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char prefix[MAX_STRING_LENGTH] = "";
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char suffix[MAX_STRING_LENGTH] = "";
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char line[MAX_STRING_LENGTH];
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@ -556,6 +853,10 @@ ACMD(do_talk)
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speech_mtrigger(ch, speech);
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speech_wtrigger(ch, speech);
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notify_adjacent_table_listeners(ch, furn_name, speech,
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has_bracket ? &bracket_phrase : NULL,
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has_paren ? &paren_phrase : NULL);
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}
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ACMD(do_ooc)
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@ -910,6 +1211,13 @@ ACMD(do_spec_comm)
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if (GET_POS(onlooker) <= POS_SLEEPING)
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continue;
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if (perform_listen_check(onlooker, LISTEN_DC_WHISPER, FALSE)) {
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send_overheard_whisper(onlooker, ch, vict, speech,
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has_bracket ? &bracket_phrase : NULL,
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has_paren ? &paren_phrase : NULL);
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continue;
|
||||
}
|
||||
|
||||
char prefix[MAX_STRING_LENGTH] = "";
|
||||
char suffix[MAX_STRING_LENGTH] = "";
|
||||
char line[MAX_STRING_LENGTH];
|
||||
|
|
|
|||
|
|
@ -250,6 +250,7 @@ ACMD(do_use);
|
|||
ACMD(do_display);
|
||||
ACMD(do_group);
|
||||
ACMD(do_hide);
|
||||
ACMD(do_listen);
|
||||
ACMD(do_not_here);
|
||||
ACMD(do_report);
|
||||
ACMD(do_save);
|
||||
|
|
|
|||
|
|
@ -250,6 +250,16 @@ int roll_scan_perception(struct char_data *ch)
|
|||
return total;
|
||||
}
|
||||
|
||||
static int listen_effect_duration(struct char_data *ch)
|
||||
{
|
||||
int skill = GET_SKILL(ch, SKILL_PERCEPTION);
|
||||
|
||||
if (skill <= 0)
|
||||
return 1;
|
||||
|
||||
return MAX(1, skill / 10);
|
||||
}
|
||||
|
||||
ACMD(do_sneak)
|
||||
{
|
||||
struct affected_type af;
|
||||
|
|
@ -659,6 +669,36 @@ ACMD(do_scan)
|
|||
GET_MOVE(ch) -= 10;
|
||||
}
|
||||
|
||||
ACMD(do_listen)
|
||||
{
|
||||
struct affected_type af;
|
||||
|
||||
if (!GET_SKILL(ch, SKILL_PERCEPTION)) {
|
||||
send_to_char(ch, "You have no idea how to do that.\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (AFF_FLAGGED(ch, AFF_LISTEN)) {
|
||||
affect_from_char(ch, SKILL_LISTEN);
|
||||
send_to_char(ch, "You stop actively listening for hushed voices.\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
new_affect(&af);
|
||||
af.spell = SKILL_LISTEN;
|
||||
af.location = APPLY_NONE;
|
||||
af.modifier = 0;
|
||||
af.duration = listen_effect_duration(ch);
|
||||
memset(af.bitvector, 0, sizeof(af.bitvector));
|
||||
SET_BIT_AR(af.bitvector, AFF_LISTEN);
|
||||
affect_to_char(ch, &af);
|
||||
|
||||
send_to_char(ch, "You focus entirely on every whisper and distant sound.\r\n");
|
||||
|
||||
WAIT_STATE(ch, PULSE_VIOLENCE / 2);
|
||||
GET_MOVE(ch) -= 10;
|
||||
}
|
||||
|
||||
ACMD(do_steal)
|
||||
{
|
||||
struct char_data *vict;
|
||||
|
|
|
|||
|
|
@ -311,6 +311,7 @@ const char *affected_bits[] =
|
|||
"SCAN",
|
||||
"CHARM",
|
||||
"BANDAGED",
|
||||
"LISTEN",
|
||||
"\n"
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -190,6 +190,7 @@ cpp_extern const struct command_info cmd_info[] = {
|
|||
{ "last" , "last" , POS_DEAD , do_last , LVL_GOD, 0 },
|
||||
{ "leave" , "lea" , POS_STANDING, do_leave , 0, 0 },
|
||||
{ "list" , "lis" , POS_STANDING, do_not_here , 0, 0 },
|
||||
{ "listen" , "lisn" , POS_RESTING , do_listen , 0, 0 },
|
||||
{ "links" , "lin" , POS_STANDING, do_links , LVL_GOD, 0 },
|
||||
{ "lock" , "loc" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
|
||||
{ "load" , "load" , POS_DEAD , do_load , LVL_BUILDER, 0 },
|
||||
|
|
|
|||
|
|
@ -936,4 +936,5 @@ void mag_assign_spells(void) {
|
|||
skillo(SKILL_BLUDGEONING_WEAPONS, "bludgeoning weapons");
|
||||
skillo(SKILL_PERCEPTION, "perception");
|
||||
skillo(SKILL_STEALTH, "stealth");
|
||||
skillo(SKILL_LISTEN, "listen");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -118,6 +118,7 @@
|
|||
#define SKILL_BLUDGEONING_WEAPONS 146 /* Reserved Skill[] DO NOT CHANGE */
|
||||
#define SKILL_PERCEPTION 147 /* Reserved Skill[] DO NOT CHANGE */
|
||||
#define SKILL_STEALTH 148 /* Shared stealth skill for hide/sneak */
|
||||
#define SKILL_LISTEN 149 /* Anchor for the listen affect */
|
||||
|
||||
/* New skills may be added here up to MAX_SKILLS (200) */
|
||||
|
||||
|
|
|
|||
|
|
@ -301,8 +301,9 @@
|
|||
#define AFF_SCAN 21 /**< Actively scanning for hidden threats */
|
||||
#define AFF_CHARM 22 /**< Char is charmed */
|
||||
#define AFF_BANDAGED 23 /**< Character was bandaged recently */
|
||||
#define AFF_LISTEN 24 /**< Actively eavesdropping */
|
||||
/** Total number of affect flags */
|
||||
#define NUM_AFF_FLAGS 24
|
||||
#define NUM_AFF_FLAGS 25
|
||||
|
||||
/* Modes of connectedness: used by descriptor_data.state */
|
||||
#define CON_PLAYING 0 /**< Playing - Nominal state */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue