From 4a0f72bec28bd54cd8551108bcd5ea706e679fe4 Mon Sep 17 00:00:00 2001 From: JamDog Date: Wed, 24 Nov 2010 20:17:06 +0000 Subject: [PATCH] New help.hlp file for new admin level system --- lib/text/help/help.hlp | 872 ++++++++++++++++++++--------------------- 1 file changed, 436 insertions(+), 436 deletions(-) diff --git a/lib/text/help/help.hlp b/lib/text/help/help.hlp index 5dd3f5e..0fcdc17 100644 --- a/lib/text/help/help.hlp +++ b/lib/text/help/help.hlp @@ -29,7 +29,7 @@ want your zone used or approved. Zcheck (level 31+) checks a zone for these and other standards. See also: DAMAGE, POSITIONS -#31 +#1 LEVELS Usage: level @@ -52,13 +52,13 @@ Example: > cast 'control wea' worse See also: %WEATHER%, WEATHER -#31 +#1 IS-NPC NPCS IS_NPC ISNPC This is short for is non-player-character (mob). See also: MEDIT-NPC-FLAGS -#31 +#1 TEDITOR Usage: tedit [file] @@ -69,7 +69,7 @@ credits news motd imotd greetings help ihelp info background handbook policies wizlist immlist Perhaps you meant @RHELP TRIGEDIT@n -#31 +#1 CLSOLC Usage: CLSOLC @@ -77,13 +77,13 @@ Usage: CLSOLC Clears the screen just before you enter the main OLC menu. See Also: TOGGLE -#31 +#1 EDITORS Editors are what builders use to create their worlds. See also: OLC, REDIT, OEDIT, MEDIT, ZEDIT, SEDIT, TRIGEDIT, TEXT-EDITOR -#31 +#1 @@ The @@ character is used as a colorcode. If you see it, try toggling color to @@ -100,7 +100,7 @@ etc. if done improperly. The fix is to use the escape character \& in trigedit. See also: COLORCODES -#31 +#1 AEDIT-MENU ACTION-EDITOR ACREATE SOCIAL-EDITOR Syntax: aedit @@ -123,7 +123,7 @@ $t body part of victim $p object See also: ASTAT, SOCIALS, AUTOSAVE -#31 +#1 VNUMS FIND-ITEM VNUM-OBJ VNUM-MOBILES Usage: vnum { room | obj | mob | trig } @@ -144,13 +144,13 @@ Examples: 3. [ 208] the Master of Illusions See also: VSTAT, TSTAT, VIRTUAL-NUMBERS, LOAD -#31 +#1 JEWELS GEMSTONES MINERALS DIAMONDS Jewels: http://www.allaboutjewels.com/jewel/glossary/ Gems and Minerals: http://www.minerals.net/index.htm -#31 +#1 HIDDEN-DOORS . HIDDEN-EXITS HIDDEN-ROOMS HIDDEN-OBJECTS HIDDEN-MOBS SECRETS UNSEEN Hidden objects and mobs are not listed in the room descriptions but are still @@ -165,14 +165,14 @@ This normal description can be seen by anyone. To make hidden exits or secret doors use trigedit. See also: %DOOR% -#31 +#1 DATE AM PM Usage: date Shows the current real time. (Not a social) -#31 +#1 DC Usage: dc @@ -184,7 +184,7 @@ disconnecting people who have accidentally left themselves at the main menu, or connections sitting in the "Get name" state. See also: USERS -#31 +#1 SPECIALS SPEC-PROC SPECIAL-PROCEDURES SPECPROC SPEC_PROC Special procedures are used to allow certain complex functions to rooms, @@ -221,7 +221,7 @@ is complete mudmail your coder for the additions you want including type and mob or object vnum. See also: POSTMASTER, PETSHOPS, BANKS, GUILDMASTER, BOARDS -#31 +#1 WORK Most new builders underestimate how much work it takes to build a good zone. @@ -237,7 +237,7 @@ running out of ideas. You then have to start making more ideas up and they will not fit well into the zone. See also: PLANNING -#31 +#1 PLANNING There is a wide range of mistakes that builders can make when starting a new @@ -288,7 +288,7 @@ have a ready backup. Be careful cutting and pasting to the MUD; if you send too much text at once you will be disconnected. See also: WORK, CARTOGRAPHY, LOCATION, THEME, PLOT, SIZE, ALIGN, BIAS -#31 +#1 CARTOGRAPHY The reasons behind mapping are simple. It solidifies what you are planning @@ -309,7 +309,7 @@ which they started. Having an area geometrically correct makes it much easier for a player to visualize it, and thus increases their enjoyment of it. See also: AUTOMAP, TBAMAP, ASCII -#31 +#1 LOCATIONS It is very important to know where an area is going to fit in with the world @@ -357,7 +357,7 @@ MUDwide theme. Because of this your zone will be isolated from all others and should be designed to be added easily into any MUD. For location you should plan the geographic environment: Forest, tundra, city, port, etc. -#31 +#1 THEMES The theme for an area is its reason to be. A theme can be simple. Like, a @@ -390,7 +390,7 @@ simple puzzles or descriptions. This can be done with the help of triggers. sci-fi, futuristic, medieval, present day, ancient history, Jurassic, western, Chinese dynasty, etc. -#31 +#1 ZONE-SIZES SIZES Make sure to have some idea of how many rooms total you will use. Make a @@ -408,7 +408,7 @@ get phased in gradually is much better than one gigantic area that is never completed. Trust us when we tell you a 300-room area will never be finished without Herculean effort of which most of us are not capable. -#31 +#1 ALIGNMENTS Many good areas stick to a defined level range, such as 10-20 or 25-30. Do @@ -434,7 +434,7 @@ area, or the blindingly good paladin fortress. Keep in mind that there are many layers in between, and these are often more interesting. See also: ALIGN -#31 +#1 PLOTS The plot of a zone is the main story of the zone. Such as: hack and slash, @@ -480,7 +480,7 @@ short description of "the ground" so they get the treasure from the ground, and only know where this object is by the tale of the princess. When your players stumble upon something like this, they love it. -#31 +#1 DESCRIBING Writing good descriptions requires inspiration and imagination before all @@ -528,7 +528,7 @@ Extra descriptions are unique because they can be used on either rooms or objects and can be seen when a player types "look ". See also: REDIT-DESC, REDIT-EXTRA, OEDIT-EXTRA, MEDIT-D-DESC -#31 +#1 YOU Many head builders prohibit the use of "you" in any descriptions. This is @@ -577,7 +577,7 @@ GOOD: Shadows cower along the tall walls and almost seem to be moving. The of the room. See also: GRAMMAR -#31 +#1 FAQ FREQUENTLY-ASKED-QUESTIONS 1. Can I add color to my area? @@ -605,7 +605,7 @@ files. @RHELP EXAMPLES@n for the best examples. 6. I just tried the track command suddenly all my rooms went from NOBITS to *. How can I fix this? That is normal, it will reset itself. -#31 +#1 SWORDS This help file is designed to remove a few misconceptions concerning swords @@ -647,7 +647,7 @@ Shamra or visit the international sword forum at http://forums.swordforum.com. -by Shamra See also: WEAPONS DAMAGE -#31 +#1 WEAPONS DAGGERS OEDIT-WEAPON When you create weapons, try to help round out the distribution of weapon @@ -674,7 +674,7 @@ should not use certain weapons, so weapons have to be within limits, or the game will be unbalanced. See also: SWORDS, DAMAGE -#31 +#1 SIGNS A sign can be made by creating a room extra description with keyword sign or @@ -683,7 +683,7 @@ by loading a NOTAKE object to the room with an extra description sign. Object Example: @RLOAD OBJ 10403@n, @RLOOK SIGN@n. Room Example: @RGOTO 7318@n, @RLOOK SIGN@n. -#31 +#1 NUMDICE DAMDICE NUM-DICE DAM-DICE NUMDAMDICE DICE DAMAGE-DICE HITPOINTS MODIFIERS WEAPONS-DAMAGE WEAPON-DAMAGE HP-DICE HP-BONUS DMG Different weapons, mobs, spells, and traps cause different damage. 2D5 @@ -715,7 +715,7 @@ the players level. since 4d5 would give damage between 4-20. See also: STANDARDS, %DAMAGE% -#31 +#1 SPATIAL-ORIENTATION BIAS Do not use direction bias. Words such as behind, in front, to the right, etc. @@ -741,7 +741,7 @@ just warriors or mages. Build in parts where thieves and clerics have a special part to play. By the same token, do not assume all anyone wants is +damage equipment. -#31 +#1 ERRORS SYSERRS INVALID There are many common errors new builders cause. To simplify things they @@ -805,7 +805,7 @@ locations. All you have to do to fix this is pick a different equip location that is not used. See also: TRIG-ERRORS, ZEDIT-MISTAKES, SEDIT-MISTAKES -#31 +#1 TRIG-ERRORS TRIGEDIT-ERRORS TRIGEDIT-MISTAKES These are numerous and I will add them as people ask questions about them. @@ -843,13 +843,13 @@ BAD: eval fruit apple BAD: eval command %cmd% %arg% See Also: ZEDIT-MISTAKES, SEDIT-MISTAKES -#31 +#1 CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS http://www.tbamud.com/files/README.CYGWIN See also: CODING, DOWNLOADS -#31 +#1 TILDES ~ On tbaMUD a tilde is used in the world files to denote an end of line. This way @@ -857,7 +857,7 @@ the files can be saved and read. Because of this adding a tilde in any of the editors on older versions of CircleMUD could make the MUD unbootable. See also: WORLD-FILE -#31 +#1 DISCONNECT FLOOD OVERFLOW CUTOFF CUT-OFF ENTERING-TEXT This commonly happens to new builders when they try to enter too much text @@ -870,7 +870,7 @@ when done type /fi to format with indent. See also: TEXT-EDITOR -#31 +#1 BUFFERS DEFINES MAXSIZE MAX_SIZE MAXBUFFERS MAX_BUFFERS define MAX_SOCK_BUF (24 * 1024) /* Size of kernel's sock buf */ @@ -918,7 +918,7 @@ define MAX_PROD 5 /* with shops before v3.0 define MAX_SHOP_OBJ 100 /* "Soft" maximum for list maximums */ define MAX_OPER 4 -#31 +#1 DTS NEAR-DEATHTRAP XP FIGHTING HEALTH DIE DYING DEATHTRAPS DEATHS %DEATH% DEAD STUNNED INCAPACITATED MORTALLY-WOUNDED DEATH-TRAPS TRIG-DEATH TRAPS TRIGEDIT-DEATH A player will be in the following state at the listed hitpoints. @@ -935,7 +935,7 @@ near death trap: Example: @RTSTAT 3008, 12000, 6100, 6300, 41004@n See also: TRIGEDIT-MOB-DEATH, ROOMFLAGS, GROUP, SCORE -#31 +#1 APOSTROPHES The apostrophe is something else that is incorrectly used quite often. Here @@ -967,7 +967,7 @@ of a plural word that does not end in "S" is formed by adding "apostrophe S," as in "women's hemlines." We rest our case. Now do whatever you want...after all, it is your area. -#31 +#1 OBJ-NOTES OBJECT-NOTES BOOKS PENS NOTES QUILLS NEWSPAPERS POSTITS POST-ITS OBJ-TYPE-NOTE PAPERS TYPE-NOTE With Object Type NOTE you can then use the A-desc to write what you want @@ -982,7 +982,7 @@ The player would type read 1, and would actually read page 1, then type read 2 and so on. See Also: NOTE, MAP -#31 +#1 CWG BUDDHA SUNTZU RASPUTIN CIRCLEMUD-WITH-GOODIES CWG is short for CircleMUD with Goodies. It is a customized codebase free @@ -991,7 +991,7 @@ Suntzu, and Rasputin. CWG is also nice enough to host the tbaMUD forums and downloads section. See also: RESOURCES -#31 +#1 SOURCES RESOURCES CODEBASE FTP DOWNLOADS DOCUMENTATION WTFAQ FORUMS GROUPS Source: http://tbamud.com/ @@ -1019,7 +1019,7 @@ http://www.42explore.com/writing.htm http://www.pastebin.com/ See also: CYGWIN, CODING -#31 +#1 PLR CSH SITEOK LODRM INVST KILLER - Player is a player-killer @@ -1042,7 +1042,7 @@ CRYO - Player is cryo-saved DEAD - Player being extracted. See also: FLAGS, PRF -#31 +#1 PRF CHAR-FLAGS PC-FLAGS NO_TELL PLAYER-FLAGS BRIEF - Player has enabled brief mode. @@ -1080,7 +1080,7 @@ AUTOSAC - Player has Autosac enabled. AUTOASSIST - Player has Autoassist enabled. See also: FLAGS, PLR -#31 +#1 CAPITALIZATION CAPITALISATION CAPITALIZE CAPITALISE Do not capitalize everything. Only capitalize the first letter of a full sentence @@ -1088,7 +1088,7 @@ and proper names. Do not capitalize s-desc unless it is a proper name, like Bill Random capitalization is distracting and serves no real purpose. See also: REDIT-NAME -#31 +#1 BLEEDING This is what happens when you use a color code and do not finish it with @@n @@ -1096,7 +1096,7 @@ which turns it back to normal color. The term "bleeding" came about when someone failed to do this and Rumble bashed his head against the wall so many times that it became a bloody pulp. At least that is the rumor. -#31 +#1 STYLISTICS ELASETH STYLE @nunpublished work © 2000 Elizabeth Hoefling Last Modified: Feb 19th, 2004 @@ -1431,7 +1431,7 @@ road. stylistics document, please copy-paste this into a text file and provide a link or help-keyword to it for those who wish to see the original. Thanks!@n -#31 +#1 ZONE-COMPLETION COMPLETED-ZONE COMPLETION Spell-check your zone before you submit it for the final walk-through. If @@ -1453,7 +1453,7 @@ zone will be looked over and corrections will be MUDmailed or emailed to you. Do not take this personally. Everyone makes mistakes and everything we do is meant as constructive criticism. -#31 +#1 ZONE-DELETION DELETION To prevent accidentally deleting someone's zone and causing conflicting OLC @@ -1471,7 +1471,7 @@ to check if they made anything of value that could be saved and donated. "set file olc off" then "stat file " to be sure it worked and then delete the zone from the server withe the RemoveWorld script. -#31 +#1 BITVECTORS NOBITS BITS Bitvectors are used within the code to represent certain values or flags. @@ -1480,7 +1480,7 @@ things as DARK PEACEFUL INDOORS etc. NOBITS means no flags are set. -#31 +#1 GRAMMAR GRAMMER TIPS Love thy dictionary. Be sure to check the spelling of your work. Medieval @@ -1506,7 +1506,7 @@ some slang or 'bad' words, no biggie. Just don't abuse the use of any words. We don't want the MUD filthy, just fun! See also: APOSTROPHE, YOU -#31 +#1 BREATHE BREATHING THINKING My final words to you as a future builder, remember a few basic things. The @@ -1516,7 +1516,7 @@ satisfaction that when you complete your area that hundreds of players will walk through the rooms and enjoy what you have created for them. There is never a rush. Relax, enjoy, learn, and do not forget to breathe. -#31 +#1 BALANCE BALANCING "Game Balance" is a term that brings a different thing to mind for every @@ -1539,7 +1539,7 @@ having to recheck your zone, and yours for having to fix any problems we find) keep the balance. See also: STANDARDS -#31 +#1 PREREQUISITES CONSTRUCTIVE-CRITICISM Do you own a dictionary? Can you write in complete sentences? Builders @@ -1560,7 +1560,7 @@ projects. It is the most direct and concrete way for us to teach you how to build. Everyone wants builders, but they want quality work more. We would rather have one good zone than ten mediocre ones. -#31 +#1 SNOOP Usage: snoop [player] @@ -1578,7 +1578,7 @@ not meant as a tool for spying. Type snoop or just snoop to stop snooping. See also: SEND -#31 +#1 SEND Usage: send [target] @@ -1598,7 +1598,7 @@ Wiznet is now viewable while in OLC so if the MUD isn't too crowded you can use that as well, but do not spam other builders. See also: TRIG-SEND -#31 +#1 EVERYTHING ANYTHING When I help people I usually ask them what they need help with. All too often @@ -1610,7 +1610,7 @@ informed question in which I or the other staff members will be able to help with. See also: NEWBIE -#31 +#1 ASCII-ART ART @G ___ ____ @@ -1634,7 +1634,7 @@ http://www.network-science.de/ascii/ http://www.degraeve.com/img2txt.php See also: COLOR, AUTOMAP, TBAMAP, CARTOGRAPHY -#31 +#1 ABBREVIATIONS ABBREVS We have added abbreviations so you do not have to type everything exactly as @@ -1642,7 +1642,7 @@ it appears. This also means that when you enter keywords in OLC you do not have to list all forms. i. e. the keyword rumble could be used to cover anyone who types rumble rumbl rumb rum ru. -#31 +#1 ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION Your zone proposal should be cut and pasted into your "Zone Description Room", @@ -1658,7 +1658,7 @@ easier to administer the zone on a MUD. See also: REPORT, PLANNING, PROPOSAL -#31 +#1 PROPOSALS GUIDELINES ZONE-PROPOSALS PROPOSITIONS PROPOSE REQUESTS CRITERIA Congratulations, you must have completed your first trial of building one @@ -1677,13 +1677,13 @@ deadlines, so take the time to give your zone character. Required Reading: @RHELP PLANNING, HELP STYLISTICS@n See also: EXAMPLE-PROPOSAL -#31 +#1 LITTERING Do not load mobiles or objects in other people's zones. Especially in TBA zone and immortal rooms. -#31 +#1 OFFLINE-EDITOR CIRCEDIT CWC A few builders prefer building on their home computer instead of on a MUD. @@ -1692,13 +1692,13 @@ do not have Internet access and want to still work on your zones feel free to try them out. I have used CircEdit and the newest CWC seems to be even better. Old editors: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/olc/offline/ -#31 +#1 CAPITAL-LETTERS AT-POSTMASTER-MAIL-RUMBLE GOTO-3 I meant for you to type exactly what is in red not to check the help file ;-) i.e. @RGOTO 3@n not @RHELP GOTO 3@n -#31 +#1 ACRONYMS TERMINOLOGY VOCABULARY Here are some common terms used in building, and TBA zone: @@ -1719,7 +1719,7 @@ TBA: The Builder Academy. PC: Player Character. Not a mob. NPC: Non Player Character. Mobs. -#31 +#1 SUGGESTIONS I have been MUDding for many years, I then became a builder, then an @@ -1765,7 +1765,7 @@ force them onto anyone. Be constructive, not critical about peoples ideas. Everyone is allowed their opinions. Be original, finish what you start, have fun, and don't forget to breathe! -#31 +#1 CALENDAR CALENDER MONTHS WEEKS DAYS HOURS The tbaMUD calendar consists of 75 seconds per hour, 35 days a month and @@ -1802,7 +1802,7 @@ Months of the year: Trigedit example that mimics the TIME command: @RTSTAT 36@n See also: DATE, TIME -#31 +#1 FOUNTAINS DRINK-UNITS OEDIT-FOUNTAINS After selecting object type FOUNTAIN you must then select C) Values to set @@ -1851,7 +1851,7 @@ A player's drunkenness, fullness, and thirst can range from 0 to 24. or thirsty respectively. See Also: VALUES -#31 +#1 ALIGNMENT GOOD NEUTRAL EVIL %ACTOR.ALIGN% %ALIGN% %ALIGNMENT% Different characters and mobs have different alignments depending upon their @@ -1864,14 +1864,14 @@ ranges from: 350 to 1000 Good See also: ALIGNMENTS -#31 +#1 TARGET Target is used often within these help files, normally as [target]. This can be an object a mobile or a player. Usually used in conjunction with another command. -#31 +#1 HEALERS HEALING REGENERATE REGENROOM Healing affects can be created through trigedit. @@ -1881,20 +1881,20 @@ Room Examples: @RTSTAT 163@n See also: %DAMAGE% -#31 +#1 LOADROOM An entry in the player file that can be set to load players to a specific room when they enter the game. See Also: SET -#31 +#1 DESCRIPTORS LOGINS This annoying message happens when someone connects but never logs into the MUD and is idled out. -#31 +#1 STAT STAT-SELF Usage: stat [player | object | mobile | file] @@ -1923,7 +1923,7 @@ Examples: > stat self See also: VSTAT, TSTAT, DETACH -#31 +#1 BAN UNBAN Usage: ban [ ] @@ -1942,7 +1942,7 @@ Examples: > unban ai.mit.edu See also: WIZLOCK -#31 +#1 HELPCHECK Usage: helpcheck @@ -1951,7 +1951,7 @@ Checks all commands in interpreter.c to ensure they have an associated help file. See also: HEDIT, HINDEX -#31 +#1 HEDIT HELP-EDITOR Usage: hedit @@ -1962,7 +1962,7 @@ use /fi in hedit. Also, when editing an existing entry make sure to modify the first keyword or it will not be saved. See also: HINDEX, HELPCHECK -#31 +#1 PET-SHOPS PETSHOPS PET_SHOPS We are getting away from standard stock special procedures. Instead we are @@ -1979,7 +1979,7 @@ until the code is changed and the MUD is rebooted. The cost of pets is 300 times their level. See also: SHOPS, SPECIALS -#31 +#1 EXPORT Used by the IMP's to export a zone for other MUD's. This command replaces @@ -1993,12 +1993,12 @@ a new zone is to first create the new zone and then overwrite the created files. A zone consist of up to 5 different files that are located in their own directories in lib/world/: .mob .obj .shp .trg .wld .zon -#31 +#1 XNAME The xname file is a list of names not allowed for players. -#31 +#1 LINKS Usage : links @@ -2006,7 +2006,7 @@ Usage : links Lists all links from the given zone to any other zones. See also: RESOURCES, LINK -#31 +#1 CHECKLOAD CHECKOBJ CHECKMOB Usage: checkload @@ -2031,14 +2031,14 @@ Checking load info for the object trigger 'Portal to Midgaard - 100': (obj) [ 100] the portal See also: LINKS, RLIST, OLIST, MLIST, SLIST -#31 +#1 PEACE %PEACE% Usage : peace Stops all fighting within your current room. -#31 +#1 ADVANCE DEMOTE Usage: advance [target] @@ -2053,7 +2053,7 @@ Example: > advance Rumble 1 See also: SET, PROMOTION -#31 +#1 ECHO GECHO QECHO Usage: echo @@ -2069,7 +2069,7 @@ Examples: > gecho Hi, everyone in the game, isn't this annoying? See also: %ECHO% -#31 +#1 FORCE Usage: force @@ -2084,7 +2084,7 @@ Example: > force room look fido See also: %FORCE% -#31 +#1 FREEZE THAW FREEZING FROZEN Usage: freeze [target] @@ -2095,7 +2095,7 @@ ignore all commands entered by the player, including QUIT, until the player is unfrozen with THAW. Obviously, this command should only be used in extreme disciplinary circumstances. -#31 +#1 GOTO TRANSFER TRANSPORT TELEPORT Usage: goto @@ -2115,13 +2115,13 @@ Examples: > teleport fido 2.fido See also: POOFIN, POOFOUT, WIZAT, %TELEPORT% -#31 +#1 HANDBOOK WIZHANDBOOK WIZ-HANDBOOK IMMHANDBOOK IMM-HANDBOOK Usage: handbook Guidelines for having an Immortal character -- you should read it. -#31 +#1 HCONTROL Some major misconceptions about houses. You do not set any flags for a @@ -2139,7 +2139,7 @@ Hcontrol show will show all the houses currently defined in the game along with their last 'rent' payment date. See also: HOUSE, HOUSES -#31 +#1 HOLYLIGHT LIGHTING LIGHTS TORCHES HOLY-LIGHTING Usage: holylight @@ -2150,7 +2150,7 @@ keep HOLYLIGHT on most of the time; it exists so that you have the ability to see what mortals see for debugging purposes. See Also: TOGGLE -#31 +#1 IMOTD Usage: imotd @@ -2160,7 +2160,7 @@ information on commands recently added, new features and other important information that immortals should be aware of. See also: MOTD -#31 +#1 CHANGELOG Usage: changelog @@ -2170,7 +2170,7 @@ submitter name. To view the changelog use the file command with argument changelog. See Also: FILE, CHANGES -#31 +#1 INVIS i30 i31 i32 SPOOFS Usage: invis [level] @@ -2186,7 +2186,7 @@ Examples: > invis 31 See also: MEDIT-AFF, VISIBLE, INVISIBILITY -#31 +#1 LAST LASTLISTS Usage: last [player_name | all] [#] @@ -2225,7 +2225,7 @@ Last log Liku mudconnector.com Mon Sep 8 20:10 - 21:01 (00:51) Disconnect See also: STAT, LAST -#31 +#1 LOADING MOBLOAD OBJLOAD MOB-LOADING OBJECT-LOADING LOAD-MOBILE LOAD-OBJECT OBJ-LOAD Load only temporarily loads the mob/obj. It should NOT be used except for testing @@ -2244,7 +2244,7 @@ Example: You create the receptionist. See also: VNUM, PURGE, %LOAD%, ZEDIT-NEW, ZRESET -#31 +#1 MUTE SQUELCH Usage: mute @@ -2253,7 +2253,7 @@ Usage: mute It is a toggle that can be turned on and off by the same command. See also: FLAGS -#31 +#1 NOHASSLE HASSLE DARK NO_HASSLE DISABLE NOHASSEL HASSEL NO-HASSLE Usage: nohassle @@ -2264,7 +2264,7 @@ Allows you to walk through closed doors, and interact (look, put, take) with closed and locked containers. See also: TOGGLE, HOLYLIGHT, ROOMFLAGS, REDIT-ROOM -#31 +#1 NOTITLE Usage: notitle @@ -2274,7 +2274,7 @@ consistently has an offensive title. The definition of offensive is left as an exercise for the reader. See also: TITLE -#31 +#1 NOWIZ NO-WIZ Usage: nowiz @@ -2282,7 +2282,7 @@ Usage: nowiz Allows you to hear or ignore messages coming over the wiznet. See also: TOGGLE, WIZNET -#31 +#1 PAGER BEEPER PAGING SEND-PAGE Usage: page @@ -2297,14 +2297,14 @@ Examples: Do not abuse this command. -#31 +#1 PARDON Usage: pardon [target] Removes killer and thief flags from a player. -#31 +#1 POOFINS POOFOUTS POOFS POOFINGS SET-POOFS BAMFIN BAMFOUT Usage: set self poofin @@ -2316,7 +2316,7 @@ splitting bang"; POOFOUT with no argument defaults to "disappears in a puff of smoke." Your current poofs can be viewed under the score command. See also: GOTO -#31 +#1 PURGE DESTROY SACRIFICE UNLOAD DELETE-MOBILE DISINTEGRATE DECOMPOSE CLEANUP Usage: purge [target] @@ -2339,7 +2339,7 @@ Examples: Corpses decompose after 5 minutes. See also: %PURGE%, DC, LOAD, ZRESET, ZPURGE -#31 +#1 RELOAD Usage: reload < '*' | all | file > @@ -2363,7 +2363,7 @@ Valid files are: wizlist (/mud_dir/lib/text/wizlist) xhelp (/mud_dir/lib/text/help/*) -#31 +#1 REROLL Usage: reroll @@ -2372,7 +2372,7 @@ REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha) See also: STAT -#31 +#1 RESTORE REVIVE Usage: restore @@ -2381,7 +2381,7 @@ Usage: restore Restore all will restore all players in the game. If used on immortals, it also sets all skill levels to 100%. -#31 +#1 RETURN CHEATING CHEATS Usage: return @@ -2391,7 +2391,7 @@ switched into a mob it will advance them to their original level. This is used by staff so they can test triggers as mortals. See also: SWITCH, TRIG-RETURN -#31 +#1 SUNRISE SUNSET DAYLIGHT NIGHTTIME DAWN DUSK If you are outdoors you will see weather messages for the following times: @@ -2405,7 +2405,7 @@ If you want to make your own messages use trigedit and set the INDOORS roomflag so you don't receive the default messages. See also: WAITUNTIL, WEATHER -#31 +#1 WHERE Usage: where @@ -2423,7 +2423,7 @@ Example: > where torch > where dragon -#31 +#1 TIME TICKS Usage: time @@ -2451,7 +2451,7 @@ takes about 12 days. @n#define SECS_PER_REAL_YEAR (365*SECS_PER_REAL_DAY) See also: DATE, %TIME% -#31 +#1 WIZUPDATE Usage: wizupdate @@ -2460,7 +2460,7 @@ Usage: wizupdate does not have the flag NOWIZLIST set. See Also: NOWIZLIST -#31 +#1 SET INVSTART NOWIZLIST Usage: set [ file | player ] @@ -2538,7 +2538,7 @@ weight LVL_BUILDER BOTH NUMBER Weight wis LVL_BUILDER BOTH NUMBER Wisdom See also: TRIG-SET, CLASS, STAT -#31 +#1 SET-OLC Usage: set OLC <#> @@ -2550,7 +2550,7 @@ HEDIT: 888 ALL: 666 See Also: SET, ZEDIT-CREATE, AEDIT, HEDIT -#31 +#1 SHOW-SHOPS SHOW-ZONES SHOWZONES SHOWSHOPS ZSTAT SHOW->ZONES Usage: show [argument] @@ -2581,7 +2581,7 @@ Examples: show shop See also: STAT, SLIST, ZRESET -#31 +#1 COPYOVERS Usage: copyover @@ -2593,7 +2593,7 @@ dropped on the ground will get lost and aggro mobs will reappear just like any other zone reset or reboot. See Also: SHUTDOWN, AUTOSAVE -#31 +#1 SHUTDOWNS Usage: shutdown [reboot | die | pause] [time] @@ -2612,7 +2612,7 @@ PAUSE Create a file called 'paused' in the root directory; do not TIME Time until reboot/shutdown. Omit to reboot/shutdown right away. See Also: COPYOVER, AUTOSAVE -#31 +#1 SLOWNS SLOWNAMESERVER Usage: toggle slown @@ -2624,7 +2624,7 @@ site names. If slow nameserver is enabled, USERS will show only IP addresses. i.e. 128.123.222.111 and not ip.hr.hr.cox.net. See also: TOGGLE, USERS -#31 +#1 SWITCH Usage: switch [target] @@ -2634,7 +2634,7 @@ adventures. If the monster in which you are switched is killed you will be returned to your own body. See also: RETURN, TRIG-SWITCH -#31 +#1 SYSLOG SYSLOG-OFF LOGS SYSLOG-BRIEF SYSLOG-NORMAL NORMAL SYSLOG-COMPLETE AUTOLOG Usage: toggle syslog [ Off | Brief | Normal | On ] @@ -2653,14 +2653,14 @@ Examples: > toggle syslog - lets you know what your current setting is. See also: TOGGLE, COLOR, PRF -#31 +#1 UNAFFECT Usage: unaffect [target] Removes all affections (i.e., spell effects) from a player. -#31 +#1 UPTIME Usage: uptime @@ -2672,7 +2672,7 @@ Record uptime: tbaMUD 3.51 from crackwhip.com: Up since Fri Jun 27 07:04:55 2008: 209 days, 2:45 -#31 +#1 USERS STATUS Usage: users [switches] @@ -2694,7 +2694,7 @@ The following switches are available: See also: DC, SLOWNS -#31 +#1 VIRTUAL-NUMBERS RNUM Each room, mob, object, shop, and trigger within a zone is given a unique @@ -2717,7 +2717,7 @@ object 00 of 100 possible objects. However, never use any VNUM from someone else's zone without the permission of that person and the staff. See also: TERMINOLOGY, VNUM, SHOW-ZONES, AREAS -#31 +#1 GCC Several people have problems with configuring tbaMUD in cygwin the first @@ -2727,7 +2727,7 @@ HELP CYGWIN. Reread them and add the compiler to the default download. See also: CYGWIN, README.CYGWIN -#31 +#1 VSTATS MSTATS OSTATS RSTATS ROOM-STAT Usage: vstat < m | o | r | t | s | z > @@ -2741,7 +2741,7 @@ Examples: > vstat z 1 See also: LOAD, STAT, VNUM, TSTAT -#31 +#1 WIZHELP WIZCOMMANDS WIZ-COMMANDS WIZ-MENU IMMCOMMANDS Usage: wizhelp @@ -2766,7 +2766,7 @@ The following wizard commands are implemented with level in the brackets: @RHELP @n -#31 +#1 ZLOCK Usage: zlock @@ -2778,7 +2778,7 @@ The 'list' shows all currently locked zones. 'zlock all all' will lock every zone in the MUD. See also: ZUNLOCK -#31 +#1 ZUNLOCK Usage: zunlock @@ -2789,7 +2789,7 @@ The 'list' shows all currently unlocked zones. 'zunlock all' will unlock every zone in the MUD. See also: ZLOCK -#31 +#1 WIZLOCK Usage: wizlock [value] @@ -2800,7 +2800,7 @@ allows only characters level n and above to log on. WIZLOCK with no argument displays the current WIZLOCK level. See also: BAN -#31 +#1 WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON IMMCHAT The immortal communication channel which is the only channel visible in OLC. @@ -2817,7 +2817,7 @@ Examples: - ;#32 only level 32 and above will see this. See also: NOWIZ -#31 +#1 ZRESETS RESETS ZONE-RESETS ZONERESETS POPS REPOPS SPAWN RE-POPS ZONEREBOOTS REFRESH ZONE-LOADS ZEDIT_RESET ZONE_RESET LOAD-ZONE LOADZONE LOAD_ZONE Usage: zreset @@ -2827,7 +2827,7 @@ mobs, objects, and closing doors. This is normally done once a zone reaches its lifespan (set in zedit) but can be done manually with this command. See also: ZPURGE, SHOW ZONES -#31 +#1 POWER GOD-EQUIPMENT GODEQUIPMENT IMMWEAPON ULTIMATE UBER The majority of new builders begin by creating themselves the ultimate @@ -2838,7 +2838,7 @@ game and will have to be redone. This is typical of people who are power hungry and are building for themselves and not for others. That is not a sign of a good builder (see @RHELP BUILDER@n). -#31 +#1 IMMS WIZLIST IMMORTALS IMMLIST IMMORTALITY DEMIGOD ASSISTANTS LESSER GREATER GODS ADMINS Usage: wizlist | immlist @@ -2847,7 +2847,7 @@ Lists the most powerful beings on the MUD. These are the people responsible for administering the system. See also: IMPLEMENTOR -#31 +#1 SKILLSET SETSKILL Usage: skillset '' @@ -2858,7 +2858,7 @@ Usage: skillset '' skillset rumble 'magic missile' 100 See also: SET, SKILLS, SPELLS -#31 +#1 FILES FILE-GODCMDS FILE-LEVELS Usage: file