diff --git a/lib/world/mob/211.mob b/lib/world/mob/211.mob new file mode 100644 index 0000000..1c549f4 --- /dev/null +++ b/lib/world/mob/211.mob @@ -0,0 +1,72 @@ +#21101 +Sibyl SibylTarot reader~ +Sibyl~ +Sibyl caresses a deck of tarot cards with wrinkled hands. +~ + She is an old woman with many lines on her good-natured face. Darkly rimmed +eyes peer out from under the black, filmy head scarf, lined with gold coins, +that drapes to cover much of her black dress. +~ +262154 0 0 0 0 0 0 0 0 E +30 20 10 1d1+0 1d1+0 +0 0 +8 8 2 +E +T 21101 +T 21104 +T 21105 +T 21108 +#21102 +Esmerelda EsmereldaTarot reader~ +Esmerelda~ +Esmerelda lovingly caresses a deck of tarot cards. +~ + She is a tall, dark gypsy, dressed in brightly colored skirt and short bolero +over a puffy, white blouse. Her curly dark hair almost covers the huge golden +hoops in her ears. +~ +262154 0 0 0 0 0 0 0 0 E +30 20 10 1d1+0 1d1+0 +0 0 +8 8 2 +E +T 21101 +T 21104 +T 21105 +T 21108 +#21103 +Jaelle JaelleTarot reader~ +Jaelle~ +Jaelle endlessly shuffles and reshuffles a deck of tarot cards. +~ + She is wearing a long, white, shortsleeved dress with a bright scarf wrapped +angled around her waist, held in place by a black corset. Another scarf of the +same material is tied around her head over cascading blonde curls. +~ +262154 0 0 0 0 0 0 0 0 E +30 20 10 1d1+0 1d1+0 +0 0 +8 8 2 +E +T 21101 +T 21104 +T 21105 +T 21108 +#21104 +Ana receptionist AnaTarot~ +Ana~ +A receptionist juggles appointments. +~ + Ana sits calmly behind a desk, juggling appointments with ease. She wears +a white shirt with puffed sleeves, a long wide skirt of many colors and a bright +bandanna. Large gold hoops dangle from her ears. +~ +262154 0 0 0 0 0 0 0 0 E +30 20 10 1d1+0 1d1+0 +0 0 +8 8 2 +E +T 21106 +T 21107 +T 21108 +$ diff --git a/lib/world/mob/653.mob b/lib/world/mob/653.mob new file mode 100644 index 0000000..857f13a --- /dev/null +++ b/lib/world/mob/653.mob @@ -0,0 +1 @@ +$ diff --git a/lib/world/mob/654.mob b/lib/world/mob/654.mob new file mode 100644 index 0000000..857f13a --- /dev/null +++ b/lib/world/mob/654.mob @@ -0,0 +1 @@ +$ diff --git a/lib/world/obj/211.obj b/lib/world/obj/211.obj new file mode 100644 index 0000000..c7d5cb1 --- /dev/null +++ b/lib/world/obj/211.obj @@ -0,0 +1,1331 @@ +#21101 +card ace wands~ +the card~ +The Ace of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This shows a creative beginning. +~ +E +reverse~ + Selfishness may spoil the beginning. +~ +#21102 +card ace cups~ +the card~ +The Ace of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Good things are beginning. +~ +E +reverse~ + Egotism and selfishness will interfere with new beginnings. +~ +#21103 +card ace swords~ +the card~ +The Ace of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The beginnings of victory are in sight. +~ +E +reverse~ + A good beginning may have a destructive ending. +~ +#21104 +card ace pentacles~ +the card~ +The Ace of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Financial matters are off to a good start. +~ +E +reverse~ + Beware of greed or miserliness. +~ +#21105 +card two wands~ +the card~ +The Two of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Patience leads to success. +~ +E +reverse~ + Be patient, a watched pot never boils. +~ +#21106 +card two cups~ +the card~ +The Two of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + A romance or friendship is beginning. +~ +E +reverse~ + There are difficulties in a new romance or friendship. +~ +#21107 +card two swords~ +the card~ +The Two of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This card shows indecision on which way to go. +~ +E +reverse~ + A decision is being made but it may be the wrong one. +~ +#21108 +card two pentacles~ +the card~ +The Two of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Good organization leads to being able to handle multiple jobs. +~ +E +reverse~ + Doing too much at one time can lead to problems. +~ +#21109 +card three wands~ +the card~ +The Three of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Good cooperation and partnership will bring success. +~ +E +reverse~ + Arrogance may lead to trying to do too much at one time. +~ +#21110 +card three cups~ +the card~ +The Three of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This is a good time to concentrate on the arts. +~ +E +reverse~ + Gossip will interfere with your pleasures. +~ +#21111 +card three swords~ +the card~ +The Three of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + There are difficulties in love due to quarrels. +~ +E +reverse~ + Romance may be confusing right now. +~ +#21112 +card three pentacles~ +the card~ +The Three of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Your work and skills will be appreciated. +~ +E +reverse~ + Laziness will lead to mediocrity. +~ +#21113 +card four wands~ +the card~ +The Four of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Hard work leads to a feeling of fulfillment. +~ +E +reverse~ + Appreciate the good things that are happening in your life. +~ +#21114 +card four cups~ +the card~ +The Four of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Boredom provides a good time for self reevaluation. +~ +E +reverse~ + New goals are in sight. +~ +#21115 +card four swords~ +the card~ +The Four of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + After strife comes a time of rest to gather yourself for future endeavors. +~ +E +reverse~ + After a rest comes renewed activity. +~ +#21116 +card four pentacles~ +the card~ +The Four of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This card indicates a miserly nature. +~ +E +reverse~ + Financial problems could be ahead if you aren't careful. +~ +#21117 +card five wands~ +the card~ +The Five of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + You may have to fight for what you believe in. +~ +E +reverse~ + Competition may be enjoyable. +~ +#21118 +card five cups~ +the card~ +The Five of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + If you look closely you will find that not all is lost. +~ +E +reverse~ + Hope and courage will lead you through difficulties. +~ +#21119 +card five swords~ +the card~ +The Five of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Cruelty may lead to defeat. +~ +E +reverse~ + A feeling of unfairness may interfere with the pleasure of winning. +~ +#21120 +card five pentacles~ +the card~ +The Five of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Financial matters may lead to depression. +~ +E +reverse~ + Charity will be good for your emotional health. +~ +#21121 +card six wands~ +the card~ +The Six of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Advancement will come through hard work. +~ +E +reverse~ + Good news may be on the way, but delayed. +~ +#21122 +card six cups~ +the card~ +The Six of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + A pleasant surprise comes out of the past. +~ +E +reverse~ + Its time to let the past go and live in the present. +~ +#21123 +card six swords~ +the card~ +The Six of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This card shows a journey to happier times. +~ +E +reverse~ + You cannot run away from present problems. +~ +#21124 +card six pentacles~ +the card~ +The Six of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Rewards gained will be shared. +~ +E +reverse~ + Beware of gifts given that may be bribes. +~ +#21125 +card seven wands~ +the card~ +The Seven of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Your business success depends on your courage and energy. +~ +E +reverse~ + Beware of indecision and people taking advantage of you. +~ +#21126 +card seven cups~ +the card~ +The Seven of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + You are mistaking shadow for substance. +~ +E +reverse~ + Focusing on the matter with determination will lead to success. +~ +#21127 +card seven swords~ +the card~ +The Seven of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + A dishonorable act can lead to failure. +~ +E +reverse~ + Listen to good advice. +~ +#21128 +card seven pentacles~ +the card~ +The Seven of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Hard work might eventually lead to success. +~ +E +reverse~ + This matter may not be worth the work you put into it. +~ +#21129 +card eight wands~ +the card~ +The Eight of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Your goal is approaching. +~ +E +reverse~ + Jealousy may lead to quarrels. +~ +#21130 +card eight cups~ +the card~ +The Eight of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Your romance may have disappointed you but there is still something there. +~ +E +reverse~ + Enjoyment and romance may be ahead. +~ +#21131 +card eight swords~ +the card~ +The Eight of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Current matters make you feel tied down. +~ +E +reverse~ + Problems will soon release their hold on you. +~ +#21132 +card eight pentacles~ +the card~ +The Eight of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This is a good time to learn new skills. +~ +E +reverse~ + Be careful of how you use your skills. +~ +#21133 +card nine wands~ +the card~ +The Nine of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + You can face whatever comes, if you're prepared for it. +~ +E +reverse~ + You'd better start thinking ahead because you aren't ready for what lies +ahead of you. +~ +#21134 +card nine cups~ +the card~ +The Nine of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + A material wish will be granted. +~ +E +reverse~ + You aren't happy with what you have. +~ +#21135 +card nine swords~ +the card~ +The Nine of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This card shows that things are not going well with this matter. +~ +E +reverse~ + Things will get better over time. +~ +#21136 +card nine pentacles~ +the card~ +The Nine of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Things are going well, do what you enjoy. +~ +E +reverse~ + Be careful of what you have, you may be losing something. +~ +#21137 +card ten wands~ +the card~ +The Ten of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + There are burdens involved but you can manage them. +~ +E +reverse~ + Try to work out the reasons that things are done. Be wary of means +justifying bad ends. +~ +#21138 +card ten cups~ +the card~ +The Ten of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + This is a card of family love and happiness. +~ +E +reverse~ + There may be family difficulties here. +~ +#21139 +card ten swords~ +the card~ +The Ten of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Beware of aggressive behavior. Someone may be plotting. +~ +E +reverse~ + This may be a good time to fight for what you believe in. +~ +#21140 +card ten pentacles~ +the card~ +The Ten of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + Financial matters are going well. +~ +E +reverse~ + This is not a good time to take risks. +~ +#21141 +card Page Wands~ +the card~ +The Page of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved can be brilliant and enthusiastic but may become angry +easily. +~ +E +reverse~ + The person involved is unstable and may be a disappointment. +~ +#21142 +card Page Cups~ +the card~ +The Page of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is artistic and dreamy. +~ +E +reverse~ + The person involved is selfish and may use others. +~ +#21143 +card Page Swords~ +the card~ +The Page of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is diplomatic and understanding. +~ +E +reverse~ + The person involved is frivolous and should not be trusted. +~ +#21144 +card Page Pentacles~ +the card~ +The Page of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is a scholar with a respect for knowledge. +~ +E +reverse~ + The person involved has a rebellious nature. +~ +#21145 +card Knight Wands~ +the card~ +The Knight of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved has an impetuous nature. +~ +E +reverse~ + The person involved can be narrow-minded and disruptive. +~ +#21146 +card Knight Cups~ +the card~ +The Knight of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is intelligent and romantic. +~ +E +reverse~ + The person involved may lie, but not always maliciously. +~ +#21147 +card Knight Swords~ +the card~ +The Knight of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is clever and courageous and may arrive unexpectedly. +~ +E +reverse~ + The person involved may be a troublemaker and a bully. +~ +#21148 +card Knight Pentacles~ +the card~ +The Knight of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is trustworthy but unimaginative. +~ +E +reverse~ + The person involved is irresponsible. +~ +#21149 +card Queen Wands~ +the card~ +The Queen of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +card~ + The person involved is fond of nature and home. +~ +E +reverse~ + The person involved is honest but domineering. +~ +#21150 +card Queen Cups~ +the card~ +The Queen of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved may mean well but is not reliable. +~ +E +card~ + The person involved is imaginative and helpful. +~ +#21151 +card Queen Swords~ +the card~ +The Queen of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved may enjoy gossip. +~ +E +card~ + The person involved is perceptive and has a strong character. +~ +#21152 +card Queen Pentacles~ +the card~ +The Queen of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved depends on others for ideas. +~ +E +card~ + The person involved is thoughtful and good at business. +~ +#21153 +card King Wands~ +the card~ +The King of Wands~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved is strict and sometimes intolerant. +~ +E +card~ + The person involved is agile and passionate. +~ +#21154 +card King Cups~ +the card~ +The King of Cups~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved is powerful with a violent nature. +~ +E +card~ + The person involved is calm but powerful. +~ +#21155 +card King Swords~ +the card~ +The King of Swords~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved is obstinate and malicious. +~ +E +card~ + The person involved is commanding but overcautious. +~ +#21156 +card King Pentacles~ +the card~ +The King of Pentacles~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The person involved does not anger easily but can be dangerous. +~ +E +card~ + The person involved is good at mathematics and finances. +~ +#21157 +card 0 Fool~ +the card~ +O: The Fool~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Be aware of the reasons behind your choices and make them wisely. +~ +E +card~ + Joys and possibilities may lie ahead if you choose wisely. +~ +#21158 +card I Magician~ +the card~ +I: The Magician~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Creativity may be used unwisely. Look for better outlets. +~ +E +card~ + This card shows a person who can turn ideas into reality. +~ +#21159 +card II High Priestess~ +the card~ +II: The High Priestess~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Surface knowledge is not enough. Dig deeper into your own mind and +understand yourself better. +~ +E +card~ + Not all things can or should be understood. Some things can only be felt. +~ +#21160 +card III Empress~ +the card~ +III: The Empress~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + This card shows some instability, possibly in family life or financial +matters. +~ +E +card~ + This card shows fertility of thought, mind or body. +~ +#21161 +card IV Emperor~ +the card~ +IV: The Emperor~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Character flaws may be the source of danger, try to use some common sense in +this matter. +~ +E +card~ + This card shows leadership qualities, either in yourself or in someone in a +position of authority over you. +~ +#21162 +card V Hierophant~ +the card~ +V: The Hierophant~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + This card shows a desire to be unconventional, a rebellious streak. At the +same time, it warns against superstition. +~ +E +card~ + This card shows conventionality and conformity. You are swayed by a need for +social approval. +~ +#21163 +card VI Lovers~ +the card~ +VI: The Lovers~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + There are problems, possibly in romance or family life. +~ +E +card~ + A choice is offered, possibly between temptation and romance. +~ +#21164 +card VII Chariot~ +the card~ +VII: The Chariot~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Difficulties lie ahead, be careful of your health. +~ +E +card~ + Hard work leads to success. +~ +#21165 +card VIII Strength~ +the card~ +VIII: Strength~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Learn how to control your passions. +~ +E +card~ + Love has triumphed over hate, consideration over obstinence. +~ +#21166 +card IX Hermit~ +the card~ +IX: The Hermit~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Learn when to accept advice. +~ +E +card~ + You are open minded enough to accept the wisdom of others. +~ +#21167 +card X Wheel Fortune~ +the card~ +X: The Wheel of Fortune~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Things are looking down now but they'll pick up. +~ +E +card~ + Fortune has ups and downs, and right now your luck is up. Build on it. +~ +#21168 +card XI Justice~ +the card~ +XI: Justice~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + The matter in your mind will be affected by prejudice. +~ +E +card~ + The judgment is fair and well balanced. +~ +#21169 +card XII Hanged~ +the card~ +XII: The Hanged Man~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + You may be concentrating too much on the physical side of life. +~ +E +card~ + This would be a good time to concentrate on the spiritual side of life. +~ +#21170 +card XIII Death~ +the card~ +XIII: Death~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + This card does not suggest a person's death but the stagnation of a matter. +~ +E +card~ + This card does not suggest a person's death but the rebirth and renewal of a +matter. +~ +#21171 +card XIV Temperance~ +the card~ +XIV: Temperance~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Trying to combine different things will not be successful at this time. +~ +E +card~ + This indicates a successful combination of some sort. +~ +#21172 +card XV Devil~ +the card~ +XV: The Devil~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Chains binding you to your material side are loosened. +~ +E +card~ + There is a temptation to choose the material over the spiritual. Watch all +choices carefully. +~ +#21173 +card XVI Tower~ +the card~ +XVI: The Tower~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + False accusations will eventually lead to freedom. +~ +E +card~ + Ambition is overthrown, leaving room for new ideas. +~ +#21174 +card XVII Star~ +the card~ +XVII: The Star~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Doubts and pessimism will lead to difficult times. Look for new +inspirations. +~ +E +card~ + Inspiration will lead to good things. +~ +#21175 +card XVIII Moon~ +the card~ +XVIII: The Moon~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Deceptions are uncovered but watch out for misunderstandings. +~ +E +card~ + Beware of deception, leading to unforeseen perils. +~ +#21176 +card XIX Sun~ +the card~ +XIX: The Sun~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Future plans are in difficulty. Something will be lost. +~ +E +card~ + Achievements in some area are indicated. +~ +#21177 +card XX Judgement~ +the card~ +XX: Judgement~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Fears lead to failure. +~ +E +card~ + A sense of renewal leads to a new outlook. +~ +#21178 +card XXI World~ +the card~ +XXI: The World~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +reverse~ + Fear of change makes success difficult. +~ +E +card~ + Triumph and fulfillment in the matter in question. +~ +#21180 +juice glass glasstarot juice~ +a large glass~ +A large etched glass waits to be used.~ +~ +17 0 0 0 0 a 0 0 0 0 0 0 0 +20 0 10 0 +1 10 0 0 0 +T 21110 +E +etching side~ + Flowing letters spell out: + + wWhat lies ahead of you? Visit Tarot. n + w Sibyl, Esmerelda and Jaelle n +~ +E +glass~ + The large glass, made out of thick, strong glass, has something etched into +one side. +~ +#21181 +urn milk~ +an urn filled with milk~ +A milk urn waits here, hospitably.~ +~ +23 0 0 0 0 0 0 0 0 0 0 0 0 +-1 100 10 0 +0 0 0 0 0 +E +milk~ + It's fresh and a bit foamy. It's not the pale, thin, bluish type of milk. +It looks very creamy. +~ +E +urn~ + A tall, clear urn stands here, filled with white foamy liquid. A protruding +tap allows you to fill your glass with nice, cold milk. +~ +#21182 +bokolyitarot breadtarot~ +a piece of bokolyi~ +A piece of bokolyi sits here, waiting to be eaten.~ +~ +19 0 0 0 0 a 0 0 0 0 0 0 0 +5 0 0 0 +1 5 0 0 0 +T 21110 +E +bokolyi~ + It's a piece of flatbread, warm and comforting. It has a delicious odor that +seems homelike. +~ +#21198 +quill pen~ +a quill pen~ +A quill pen lies here with ink on the nib.~ +~ +13 0 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 10 +T 21109 +#21199 +reverser~ +a reverser~ +Reversed~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +$~ diff --git a/lib/world/obj/653.obj b/lib/world/obj/653.obj new file mode 100644 index 0000000..857f13a --- /dev/null +++ b/lib/world/obj/653.obj @@ -0,0 +1 @@ +$ diff --git a/lib/world/obj/654.obj b/lib/world/obj/654.obj new file mode 100644 index 0000000..9f43e54 --- /dev/null +++ b/lib/world/obj/654.obj @@ -0,0 +1,96 @@ +#65400 +graffiti wall south~ +graffiti~ +Some graffiti is scrawled on the wall to the south.~ +~ +13 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +graffiti wall south~ + This subdivision was built to use with the TBA housing code since the code +needs rooms that have already been created. It's a very simple plan with 38 +houses, meant to simplify the placing of houses. Feel free to make any changes. +Look map for a better idea of the layout. + + If you want to use this subdivision but need more than 38 houses, First and +Second Streets can be continued to the east by changing the room names and some +of the exit descriptions. First and Second Avenue would need to be changed to +Third and Fourth Avenue. + + If you need more space, you might want to change #3 and #8 Second Street to +continue the Avenues southward and change #3 and #8 First Street of the new +section to match. Of course, First and Second Street would become Third and +Fourth Streets. + +Sorry for any errors. Please wash this wall with zedit. + +Hugs, +Parnassus for TBAmud +December 12, 2013 +~ +#65402 +keychain subdivision~ +a plain keychain~ +Someone left a keychain lying here.~ +~ +8 a 0 0 0 ao 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 0 +T 65400 +E +keychain subdivision~ + This keychain, when held in a room away from the subdivision, will bring +you to the subdivision intersection of First Street and First Avenue to make +it easier to find your way home. If you hold it again, anywhere in the +subdivision, it will take you back to where you came from. +~ +#65407 +keychain subdivision~ +a plain keychain~ +Someone left a keychain lying here.~ +~ +8 a 0 0 0 ao 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 0 +T 65400 +E +keychain subdivision~ + This keychain, when held in a room away from the subdivision, will bring +you to the subdivision intersection of First Street and Second Avenue to +make it easier to find your way home. If you hold it again, anywhere in the +subdivision, it will take you back to where you came from. +~ +#65412 +keychain subdivision~ +a plain keychain~ +Someone left a keychain lying here.~ +~ +8 a 0 0 0 ao 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 0 +T 65400 +E +keychain subdivision~ + This keychain, when held in a room away from the subdivision, will bring +you to the subdivision intersection of Second Street and First Avenue to +make it easier to find your way home. If you hold it again, anywhere in the +subdivision, it will take you back to where you came from. +~ +#65417 +keychain subdivision~ +a plain keychain~ +Someone left a keychain lying here.~ +~ +8 a 0 0 0 ao 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 0 +T 65400 +E +keychain subdivision~ + This keychain, when held in a room away from the subdivision, will bring +you to the subdivision intersection of Second Street and Second Avenue to +make it easier to find your way home. If you hold it again, anywhere in the +subdivision, it will take you back to where you came from. +~ +$~ diff --git a/lib/world/trg/211.trg b/lib/world/trg/211.trg new file mode 100644 index 0000000..1c42bf3 --- /dev/null +++ b/lib/world/trg/211.trg @@ -0,0 +1,682 @@ +#21100 +Test~ +0 g 100 +~ +%echo% This trigger commandlist is not complete! +~ +#21101 +Load Cards~ +0 d 100 +*~ +set zone 211 +set start %self.room.vnum% +eval room %self.room.vnum% + 1 +switch %speech.car% + case shuffle + if %self.varexists(Cards_Dealt)% + %echo% n The voice is in your mind again. + %echo% c 'I'm sorry, the cards seem to be already laid out.' n + halt + else + set deck 78 + set layout 10 + global deck + global layout + set var %zone%01 + emote shuffles the cards. + %echo% n %self.name% seems to speak directly to your mind. + %echo% c 'Keep shuffling until you feel the deck understands your question. n + %echo% c When you're ready, say DEAL.' n + set Deck_Shuffled 1 + global Deck_Shuffled + while %var% < %zone%79 + set %var% 1 + remote %var% %self.id% + eval var %var% + 1 + done + halt + end + end + case deal + if !%self.varexists(Deck_Shuffled)% + %echo% n The voice is in your mind again. + %echo% c 'The cards don't seem to understand your question yet. Have you n + %echo% c SHUFFLEd?' n + halt + elseif %self.varexists(Cards_Dealt)% + %echo% n The voice is in your mind again. n + %echo% c 'I'm sorry, the cards seem to be already laid out.' n + halt + else + emote starts to lay out the cards. + %echo% n The voice seems to surround you now. + %echo% c 'When you're ready, please go up to start your reading. Once you n + %echo% c start, you won't be able to come back. Of course, you can always n + %echo% c come back for another reading. n + wait 2 sec + %echo% c At each room, LOOK CARD to see the meaning. Reverse means n + %echo% c that the card laid out upsidedown which changes the meaning. n + %echo% c Don't worry about it. The card will show the reversed meaning. n + %echo% c The room name will explain what the placement of the card means.' n + wait 1 sec + %door% %self.room.vnum% up flags a + emote opens the door to the stairway. + while %layout% + set zonebase %zone%00 + eval card %random.78% + %zonebase% + eval temp %%self.varexists(%card%)%% + eval hascard %temp% + if %hascard% + mgoto %room% + set rand %random.2% + if %rand% == 1 + %load% obj %zone%99 + end + %load% obj %card% + mgoto %start% + rdelete %card% %self.id% + eval deck %deck% - 1 + eval layout %layout% - 1 + eval room %room% + 1 + global deck + global layout + set Cards_Dealt 1 + global Cards_Dealt + else + end + done + halt + break + default + break +end +~ +#21102 +Look Card~ +2 c 100 +*~ +* Parnassus' Special Anti-Freeze Formula +if %cmd.mudcommand% == nohassle + return 0 + halt +end +* +set zone 211 +if %self.vnum% > %zone%10 && %self.vnum% < %zone%24 + * if %self.vnum% > %zone%00 && %self.vnum% < %zone%24 + set cmdroom %zone%20 +elseif %self.vnum% > %zone%30 && %self.vnum% < %zone%44 + set cmdroom %zone%40 +elseif %self.vnum% > %zone%45 && %self.vnum% < %zone%64 + set cmdroom %zone%60 +else + return 0 + halt +end +if %cmd.mudcommand% == look || %cmd.mudcommand% == examine + * Look Trigger Written by Fizban - June 06 2013 + * This trigger changes the meaning of the card for reverse. + * If there is no argument, just look. + if !%arg% + return 0 + halt + else + * The ~ anchors the comparison to the front of the word. + * rd /= card but ~rd is not a part of ~card while ~c is. + set arg ~%arg% + if ~card /= %arg% + * Check for the reverser. If it is in the room, give + * one meaning. If it is not, give the other. + eval rev %%findobj.%self.vnum%(%zone%99)%% + if %rev% < 1 + %echo% Reverser is not here. + %force% %actor% look card + else + %force% %actor% look reverse + %echo% Reverser is here. + end + else + return 0 + end + end +elseif %cmd.mudcommand% == quit || %cmd.mudcommand% == afk + %send% %actor% Because you have decided to %cmd.mudcommand%, you cannot finish the reading. + %echoaround% %actor% %actor.name% has to leave the reading now. + wait 1 sec + %send% %actor% You are magically sent to the end of the reading. + %echoaround% %actor% %actor.name% is whisked away in a puff of smoke. + wait 1 sec + %teleport% %actor% %cmdroom% + wait 1 sec + %at% %cmdroom% %force% %actor% down + wait 1 sec + %at% %actor% %force% %actor% %cmd% + wait 1 sec + halt +elseif %cmd% == return || %cmd% == recall + %send% %actor% Because you have decided to %cmd%, you cannot finish the reading. + %echoaround% %actor% %actor.name% has to leave the reading now. + wait 1 sec + %send% %actor% You are magically sent to the end of the reading. + %echoaround% %actor% %actor.name% is whisked away in a puff of smoke. + wait 1 sec + %teleport% %actor% %cmdroom% + wait 1 sec + %at% %cmdroom% %force% %actor% down + wait 1 sec + %at% %actor% %force% %actor% %cmd% + wait 1 sec + halt +else + return 0 +end +~ +#21103 +Clear the Cards - r21120, r21140, r21160~ +2 q 100 +~ +* Clears cards from the reading and reader marker +* when player finishes the reading. +if %direction% == down + wait 2 sec + %purge% + set room %self.vnum% + eval purgeroom %room% - 9 + while %purgeroom% < %self.vnum% + %at% %purgeroom% %purge% + eval purgeroom %purgeroom% + 1 + done + eval purgeroom %purgeroom% + 5 + %at% %purgeroom% %purge% +end +~ +#21104 +Reset the Fortuneteller~ +0 q 100 +~ +* Clears the fortune-teller for the next player. +* Closes the doors coming back to make it easier to see the path while +* keeping the possibility of checking past cards. +if %direction% == up + * set deck 78 + set layout 10 + * global deck + global layout + rdelete Deck_Shuffled %self.id% + rdelete Cards_Dealt %self.id% + rdelete tarot_reading_started %self.id% + if %self.room.vnum% == 21110 || %self.room.vnum% == 21130 || %self.room.vnum% == 21150 + %door% %self.room.vnum% up flags abc + eval cardroom %self.room.vnum% + 2 + %door% %cardroom% down flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% north flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% south flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% west flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% north flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% west flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% south flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% south flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% south flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% east flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% south flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% west flags ab + eval cardroom %cardroom% + 1 + %door% %cardroom% north flags ab + end +end +~ +#21105 +Dealer Greets~ +0 h 100 +~ +wait 2 sec +%echo% n The voice of %self.name% seems to fill your head. +%echo% c 'Ahh, you have something on your mind? Let us see what the n +%echo% c cards have to say. Unfortunately, you cannot hold or shuffle n +%echo% c my cards, but concentrate on your question and say shuffle. n +%echo% c When you feel that the cards know your question, say deal and n +%echo% c I shall lay out the cards for you to examine. n +wait 3 sec +%echo% c Usually I would interpret the cards for you, but that is n +%echo% c forbidden me in this space and time. All I am allowed is to n +%echo% c show you the cards and you must decide their meanings in your n +%echo% c own mind. Move from card to card. Each space and each card n +%echo% c will explain itself to you. 'LOOK CARD' in each room to see n +%echo% c the explanation. These are very simplified meanings so they n +%echo% c are very general. n +wait 3 sec +%echo% c Remember, this is just a game and should not be taken n +%echo% c seriously any more than you would run your life by newspaper n +%echo% c horoscopes or slips of paper from fortune-cookies. n +wait 2 sec +%echo% c When you're ready, start by saying SHUFFLE.' n +~ +#21106 +Receptionist juggles appointments - M21104~ +0 d 100 +*~ +set zone 211 +* set findobj 0 +* Checks for available readers +* Kicks out people that are afk, etc +if %self.room.vnum% != %zone%02 + emote looks around in confusion. + say I'm sorry. I have to get to my office. + emote leaves. + eval findmob %%findmob.%zone%02(%self.vnum%)%% + if %findmob% > 0 + %purge% %self% + else + mgoto %zone%02 + halt + end +end +if %actor% == %self% + halt +end +* Check to see if someone is already trying to get an appointment. +if %self.has_item(%zone%98)% && !%actor.varexists(Making_Tarot_Appointment_%zone%)% + say I'm sorry, %actor.name%. I'm speaking with someone else right now. + halt +end +* This loop goes through the entire string of words the actor says. .car is the +* word and .cdr is the remaining string. +eval word %speech.car% +eval rest %speech.cdr% +while %word% + * %echo% Word: %word% + * %echo% rest: %rest% + switch %word% + * Appointment starts the conversation. + * Objxxx98 keeps trigger from reacting to other conversations. + * if %actor.is_pc% && + case appointment + if !%self.has_item(%zone%98)% + %load% o %zone%98 + set Making_Tarot_Appointment_%zone% 1 + remote Making_Tarot_Appointment_%zone% %actor.id% + say Let me just see if any of our consultants have an opening. + say Say restart at any time to leave or start over. + %echo% She consults an appointment book. + wait 2 seconds + set available 0 + set readerno 0 + set unreaderno 0 + eval temp %%findobj.%zone%25(card)%% + eval findobjsibyl %temp% + if %findobjsibyl% < 1 + eval available %available% + 1 + eval readerno %readerno% + 1 + set reader%readerno% Sibyl + else + eval unreaderno %unreaderno% + 1 + set unreader%unreaderno% Sibyl + end + eval temp %%findobj.%zone%45(card)%% + eval findobjesmerelda %temp% + if %findobjesmerelda% < 1 + eval available %available% + 1 + eval readerno %readerno% + 1 + set reader%readerno% Esmerelda + else + eval unreaderno %unreaderno% + 1 + set unreader%unreaderno% Esmerelda + end + eval temp %%findobj.%zone%65(card)%% + eval findobjjaelle %temp% + if %findobjjaelle% < 1 + eval available %available% + 1 + eval readerno %readerno% + 1 + set reader%readerno% Jaelle + else + eval unreaderno %unreaderno% + 1 + set unreader%unreaderno% Jaelle + end + if %available% == 0 + say Sorry, Sibyl, Esmerelda and Jaelle all seem to be with clients right now. + say Please try again later. + rdelete Making_Tarot_Appointment_%zone% %actor.id% + halt + end + if %available% == 1 + say %unreader1% and %unreader2% are with clients but %reader1% is available. + say Say %reader1% if you want to see her. + set Choosing_Tarot_Reader_%zone% 1 + remote Choosing_Tarot_Reader_%zone% %actor.id% + halt + end + if %available% == 2 + say %unreader1% is with a client but %reader1% and %reader2% are available. + say Say %reader1% or %reader2% to see her. + set Choosing_Tarot_Reader_%zone% 1 + remote Choosing_Tarot_Reader_%zone% %actor.id% + halt + end + if %available% == 3 + say %reader1%, %reader2% and %reader3% are all available right now. + say Say %reader1%, %reader2% or %reader3% to see her. + set Choosing_Tarot_Reader_%zone% 1 + remote Choosing_Tarot_Reader_%zone% %actor.id% + halt + end + end + break + case Sibyl + if %actor.varexists(Choosing_Tarot_Reader_%zone%)% + eval findobj %%findobj.%zone%25(card)%% + if %findobj% < 1 + say Sibyl is ready to see you now. + %door% %zone%02 north flags a + wait 1 sec + %force% %actor% north + %door% %zone%02 north flags abc + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%25 + %load% obj %zone%49 + mgoto %zone%02 + else + Say I'm sorry. Sibyl is with another client right now. + say Please choose one of the available readers. + end + end + break + case Esmerelda + if %actor.varexists(Choosing_Tarot_Reader_%zone%)% + eval findobj %%findobj.%zone%45(card)%% + if %findobj% < 1 + say Esmerelda is ready to see you now. + %door% %zone%02 west flags a + wait 1 sec + %force% %actor% w + %door% %zone%02 west flags abc + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%45 + %load% obj %zone%52 + mgoto %zone%02 + else + Say I'm sorry. Esmerelda is with another client right now. + say Please choose one of the available readers. + end + end + break + case Jaelle + if %actor.varexists(Choosing_Tarot_Reader_%zone%)% + eval findobj %%findobj.%zone%65(card)%% + if %findobj% < 1 + say Jaelle is ready to see you now. + %door% %zone%02 east flags a + wait 1 sec + %force% %actor% e + %door% %zone%02 east flags abc + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%65 + %load% obj %zone%50 + mgoto %zone%02 + else + Say I'm sorry. Jaelle is with another client right now. + say Please choose one of the available readers. + end + end + break + case Restart + if %actor.varexists(Making_Tarot_Appointment_%zone%)% + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%02 + emote puts down the appointment book. + end + break + default + break +done +* End of the loop we need to take the next word in the string and save the +* remainder for the next pass. +eval word %rest.car% +eval rest %rest.cdr% +done +~ +#21107 +Tarot Receptionist greets - M21104~ +0 h 100 +*~ +if %direction% == south + emote looks up from her appointment book. + say Would you like to make an appointment with one of our readers? + say Before we start, make sure you have enough time to finish your reading. + say Please do not go afk or leave the game before you finish the reading. + say If you are sure, just say appointment. +else if %direction% == up + smile %actor% + say I hope you enjoyed your reading. Please, come again soon. + say Of course, if you want another appointment now, say appointment. +end +~ +#21108 +Leaving Tarot~ +0 c 100 +*~ +* For mobs to clear reading from players blocking by starting and leaving. +* Should be adjusted to your muds commands. +* Parnassus' Special Anti-Freeze Formula +if %cmd.mudcommand% == nohassle + return 0 + halt +end +* +set zone 211 +if %cmd.mudcommand% == quit || %cmd.mudcommand% == afk + if %self.vnum% == %zone%04 && %actor.varexists(Making_Tarot_Appointment_%zone%)% + say I'm sorry but I won't be able to give you an appointment right now. + say Please come back when you have more time available. + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%02 + wait 1 sec + emote puts down the appointment book. + wait 1 sec + %force% %actor% %cmd.mudcommand% + wait 1 sec + halt + elseif %self.vnum% == %zone%01 || %self.vnum% == %zone%02 || %self.vnum% == %zone%03 + set office %self.room.vnum% + eval endroom %office% + 10 + %echo% n %self.name%'s voice sounds reproachfully in your head. + %echo% c 'You don't seem to have time for this right now. n + %echo% c Please come back when you have more time.' n + wait 1 sec + %echo% %self.name% waves her hand and you find yourself outside. + wait 1 sec + %teleport% %actor% %zone%01 + mgoto %endroom% + down + mgoto %office% + wait 1 sec + %force% %actor% look + %force% %actor% %cmd.mudcommand% + rdelete Deck_Shuffled %self.id% + rdelete Cards_Dealt %self.id% + rdelete tarot_reading_started %self.id% + halt + else + return 0 + halt + end +elseif %cmd% == return || %cmd% == recall || %cmd% == teleport || %cmd.mudcommand% == goto + if %self.vnum% == %zone%04 && %actor.varexists(Making_Tarot_Appointment_%zone%)% + say I'm sorry but I won't be able to give you an appointment right now. + say Please come back when you have more time available. + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%02 + %send% %actor% n + emote puts down the appointment book. + %send% %actor% n + return 0 + halt + elseif %self.vnum% == %zone%01 || %self.vnum% == %zone%02 || %self.vnum% == %zone%03 + set office %self.room.vnum% + eval endroom %office% + 10 + %echo% n %self.name%'s voice sounds reproachfully in your head. + %echo% c 'You don't seem to have time for this right now. n + %echo% c Please come back when you have more time.' n + %send% %actor% n + %teleport% %actor% %zone%01 + return 0 + %send% %actor% n + mgoto %endroom% + down + mgoto %office% + rdelete Deck_Shuffled %self.id% + rdelete Cards_Dealt %self.id% + rdelete tarot_reading_started %self.id% + halt + else + return 0 + halt + end +elseif %cmd.mudcommand% == south + if %self.vnum% == %zone%04 && %actor.varexists(Making_Tarot_Appointment_%zone%)% + say I'm sorry but I won't be able to give you an appointment right now. + say Please come back when you have more time available. + rdelete Making_Tarot_Appointment_%zone% %actor.id% + rdelete Choosing_Tarot_Reader_%zone% %actor.id% + mgoto %zone%99 + %purge% quill + mgoto %zone%02 + wait 1 sec + emote puts down the appointment book. + wait 1 sec + %force% %actor% %cmd% + halt + else + return 0 + halt + end +else + return 0 +end +~ +#21109 +Timer for obj 21198~ +1 f 100 +~ +* Timer on obj 21198 is set to 10 minutes. This is adjustable. +* Since 21198 stops any appointments while talking to one person +* this keeps any person from blocking the zone until reboot. +set zone 211 +set actor %self.carried_by% +if %actor.vnum% == %zone%04 + %echo% %actor.name% says, 'I've been waiting too long for this appointment.' + %echo% %actor.name% puts down the appointment book. + %purge% %self% +else + set actor %self.carried_by.name% + %force% %actor% say I seem to have stolen someone's pen. + %echoaround% %actor% The nib of the pen pokes %actor%. + %send% %actor% The nib of the pen pokes you. + %damage% %actor% 5 + %echoaround% %actor% %actor.name% shakes %actor.hisher% hand in pain and drops a pen which rolls away. + %send% %actor% You drop a pen which rolls away somewhere. + %purge% %self% +end +~ +#21110 +Reload glass and bread - obj 21180 and 21182~ +1 c 100 +*~ +* This trigger is to keep the waiting room supplied with food and drink. +* Because of the auto-regenerative qualities, it also cancels out any +* sac benefits to prevent spam-saccing for gold or exp. +* Parnassus' Special Anti-Freeze Formula +if %cmd.mudcommand% == nohassle + return 0 + halt +end +* +set zone 211 +if get == %cmd.mudcommand% || sacrifice == %cmd.mudcommand% + if %self.room.vnum% == %zone%02 + set testernumber 2 + else + set testernumber 1 + end + set arg _%arg% + eval inroom %self.room% + eval obj %inroom.contents% + * find the first object in the room + while %obj% + set next_obj %obj.next_in_list% + set objlist %obj.name% + set keywordlist _%obj.name.car% + set keywordrest _%obj.name.cdr% + while %keywordlist% + * while an object is in the room + if %keywordlist.contains(%arg%)% + if %obj.id% == %self.id% + if get == %cmd.mudcommand% + %force% %actor% %cmd.mudcommand% %obj.name.car% + elseif sacrifice == %cmd.mudcommand% + %send% %actor% You carefully dispose of %obj.shortdesc%. + %echoaround% %actor% %actor.name% carefully disposes of %obj.shortdesc%. + set me %self.vnum% + eval temp %%findobj.%zone%02(%me%)%% + eval tester %temp% + if %self.room.vnum% == %zone%02 + set testernumber 2 + else + set testernumber 1 + end + if %tester% < %testernumber% + %at% %zone%02 %load% obj %self.vnum% + end + %purge% %self% + end + set me %self.vnum% + eval temp %%findobj.%zone%02(%me%)%% + eval tester %temp% + if %tester% < %testernumber% + %at% %zone%02 %load% obj %self.vnum% + end + halt + end + end + set keywordlist %keywordrest.car% + set keywordrest %keywordrest.cdr% + done + * find the next object for the while to loop + set obj %next_obj% + done + return 0 + halt +else + return 0 + halt +end +~ +$~ diff --git a/lib/world/trg/653.trg b/lib/world/trg/653.trg new file mode 100644 index 0000000..3f72b75 --- /dev/null +++ b/lib/world/trg/653.trg @@ -0,0 +1,249 @@ +#65302 +Running the Elevator~ +2 c 100 +*~ +* Written December 22, 2014 by Parnassus for TBAmud +* Thanks to Fizban for writing an Elevator trigger, and Rumble for posting it as +* a Trigger of the day, which made me decide that my Housing project +* apartment really needed an elevator. +* Thanks to Axanon for letting me look at his really nice elevator triggers. +* Be prepared for errors, use at your own risk. +* Any errors are mine, any people named in this trigger are blameless! +* +* Parnassus' Special Anti-Freeze Formula +if %cmd.mudcommand% == nohassle + return 0 + halt +end +* +* Variable assignments: make changes here. +* Thanks to Krell for helping me work out this format which is especially +* good for a stand-alone trigger! +* adjust zone number +* set maxfl to the highest floor number. To make a penthouse, make adjustments +* similar to the Ground floor here. If you add more than 20 floors, switch to the +* commented line using CURFL instead of the one using ORDINAL . +* add additional floors along with %zone% and room number of the linking room. +* (Also add mention of button and display in the linking room. Set up door to the +* elevator, flagged as 2 - Pickproof door.) +set zone 653 +set maxfl 4 +set totfl 5 +set Elevat %zone%99 +set Floor0 %zone%98 +set Floor1 %zone%06 +set Floor2 %zone%14 +set Floor3 %zone%22 +set Floor4 %zone%30 +* Which side of the elevator is the door on? +set elevdoor north +* Which side of the room is the elevator on? +set roomdoor south +** Thanks to Thomas for the formula that makes this part work. +eval temp %%Elevat.%elevdoor%(vnum)%% +eval eleroom %temp% +if %eleroom% == %Floor1% + set CurFl 1 + set Curex %Floor1% +elseif %eleroom% == %Floor2% + set CurFl 2 + set Curex %Floor2% +elseif %eleroom% == %Floor3% + set CurFl 3 + set Curex %Floor3% +elseif %eleroom% == %Floor4% + set CurFl 4 + set Curex %Floor4% +elseif %eleroom% == %Floor0% + set CurFl 0 + set Curex %Floor0% +end +if %cmd% == push + if %arg% == g || %arg% >= 1 && %arg% <= %maxfl% + if %self.vnum% != %Elevat% + %send% %actor% You don't see that here. + halt + else + ** Thanks to Kyle for figuring out how to make this part work. + eval text %%self.%elevdoor%(bits)%% + if %text.contains(LOCKED)% && !%text.contains(PICKPROOF)% + %send% %actor% The elevator is already in motion. Please be patient. + halt + end + end + if %arg% == g + set %arg% 0 + set targfl 0 + set Tarex %Floor0% + elseif %arg% == 1 + set Tarex %Floor1% + set targfl 1 + elseif %arg% == 2 + set Tarex %Floor2% + set targfl 2 + elseif %arg% == 3 + set Tarex %Floor3% + set targfl 3 + elseif %arg% == 4 + set Tarex %Floor4% + set targfl 4 + end + elseif %arg% == button + if %self.vnum% == %Elevat% + %send% %actor% Which button? + halt + else + eval text %%self.%roomdoor%(bits)%% + if !%text.contains(CLOSED)% + %send% %actor% The elevator is already here. + halt + elseif %text.contains(LOCKED)% && !%text.contains(PICKPROOF)% + %send% %actor% The elevator is already in use. Please wait and try again. + halt + end + end + else + %send% %actor% You don't see that here. + halt + end + if %self.vnum% == %Floor0% + set Tarex %Floor0% + set targfl 0 + elseif %self.vnum% == %Floor1% + set Tarex %Floor1% + set targfl 1 + elseif %self.vnum% == %Floor2% + set Tarex %Floor2% + set targfl 2 + elseif %self.vnum% == %Floor3% + set Tarex %Floor3% + set targfl 3 + elseif %self.vnum% == %Floor4% + set Tarex %Floor4% + set targfl 4 + end + if %targfl% == g + set dir down + eval length %Curfl% + elseif %targfl% > %Curfl% + set dir up + eval length %targfl% - %Curfl% + elseif %targfl% < %Curfl% + set dir down + eval length %Curfl% - %targfl% + else + set dir nowhere + set length 0 + end + %at% %Elevat% %echo% The elevator doors slide shut. + %at% %Curex% %echo% The elevator doors slide shut. + wait 5 + set echofl 0 + while %echofl% < %totfl% + eval temp %%Floor%echofl%%% + %at% %temp% %echo% The elevator doors start to vibrate. + %door% %temp% %roomdoor% flags abc + eval echofl %echofl% + 1 + done + if %length% > 0 + set origlen %length% + %door% %Curex% %roomdoor% flags abc + %door% %Elevat% %elevdoor% purge + %door% %Elevat% %elevdoor% room %Elevat% + %door% %Elevat% %elevdoor% flags abc + %at% %Elevat% %echo% The elevator g*l u r c h e s* n + %at% %Elevat% %echo% n G*l u r c h e s* n + %at% %Elevat% %echo% n g*l u r c h e s* n %dir%wards. + end + while %length% + if %dir% == up + eval Curfl %Curfl% + 1 + elseif %dir% == down + eval Curfl %Curfl% -1 + end + if %Curfl% == 0 + set ordinal ground + elseif %Curfl% == 1 + set ordinal 1st + elseif %Curfl% == 2 + set ordinal 2nd + elseif %Curfl% == 3 + set ordinal 3rd + elseif %Curfl% > 3 + set ordinal %Curfl%th + end + wait 15 + %at% %Elevat% %echo% g *DING!* n + %at% %Elevat% %echo% You have reached the %ordinal% floor. + * It's easier to use the following line if you have over 20 floors (instead of the 21th floor) + * %at% %Elevat% %echo% You have reached floor %Curfl%. + wait 5 + eval length %length% - 1 + if %CurFl% > %maxfl% + %echo% r Something seems to be wrong with the elevator. n + %echo% r Please try again and if there's still a problem, n + %echo% r please report this to admin. n + set length 0 + end + done + if %origlen% > 0 + wait 2 + %at% %Elevat% %echo% nThe elevator y*s h u d d e r s* n + %at% %Elevat% %echo% n Y*s h u d d e r s* n + %at% %Elevat% %echo% n y*s h u d d e r s* n to a halt. + end + wait 2 + set echofl 0 + while %echofl% < %totfl% + eval temp %%Floor%echofl%%% + %at% %temp% %echo% The elevator doors stop vibrating. + wait 3 + %door% %temp% %roomdoor% flags abcd + eval echofl %echofl% + 1 + done + wait 1 + %at% %targfl% %echo% g *DING!* n + wait 3 + %door% %Tarex% %roomdoor% room %Elevat% + %door% %Tarex% %roomdoor% flags a + %door% %Elevat% %elevdoor% purge + %door% %Elevat% %elevdoor% room %Tarex% + %at% %Elevat% %echo% The doors slide open. + %at% %Tarex% %echo% The elevator doors slide open. + wait 3 + %door% %Elevat% %elevdoor% flags a +elseif %cmd.mudcommand% == look + if !%arg% + return 0 + halt + elseif %arg% == display + if %self.vnum% != %Elevat% + eval text %%self.%roomdoor%(bits)%% + if !%text.contains(CLOSED)% + %send% %actor% The elevator is already here. + halt + end + else + eval text %%self.%elevdoor%(bits)%% + end + if %text.contains(LOCKED)% && !%text.contains(PICKPROOF)% + %send% %actor% Numbers flash across the display. The elevator is on the move. + halt + end + if %Curfl% == 0 + set displaymsg the ground floor + else + set displaymsg floor %Curfl% + end + %send% %actor% The elevator is on %displaymsg%. + halt + * if look is not noarg or display + else + return 0 + end + * if command is anything except look or push +else + return 0 +end +~ +$~ diff --git a/lib/world/trg/654.trg b/lib/world/trg/654.trg new file mode 100644 index 0000000..6208b24 --- /dev/null +++ b/lib/world/trg/654.trg @@ -0,0 +1,44 @@ +#65400 +Keychain takes you to Housing~ +1 j 1 +~ +* Thanks to bakarus for suggesting the return, to Vatiken +* for helping him with it and to Rumble for adding it to +* trigger 176 where I could copy it. +* http://www.tbamud.com/forum/3-building/355-dg-script-question#371 +wait 1 sec +* Adjust zone to proper zone number +set zone 654 +set roomvnummin %zone%00 +set roomvnummax %zone%99 +* if person hasn't used the key before, send to Midgaard Temple +* instead of returning. +set defaultroom 3001 +* if person uses key in apartment zone, return player to last room +* out of the zone where the key was used. +if %actor.room.vnum% >= %zone%00 && %actor.room.vnum% <= %zone%99 + if %actor.varexists(keychain_return_room)% + %send% %actor% You return to your previous location. + %echoaround% %actor% %actor.name% heads back out into the world. + %teleport% %actor% %actor.keychain_return_room% + %force% %actor% look + %echoaround% %actor% %actor.name% appears in the room. + else + %send% %actor% You head back out into the world. + %echoaround% %actor% %actor.name% heads back out into the world. + %teleport% %actor% %defaultroom% + %force% %actor% look + %echoaround% %actor% %actor.name% appears in the room. + end +else + eval keychain_return_room %actor.room.vnum% + remote keychain_return_room %actor.id% + %send% %actor% You head for home. + %echoaround% %actor% %actor.name% heads for home. + %teleport% %actor% %self.vnum% + %force% %actor% look + %echoaround% %actor% %actor.name% appears, heading for home. +end +%force% %actor% remove keychain +~ +$~ diff --git a/lib/world/wld/211.wld b/lib/world/wld/211.wld new file mode 100644 index 0000000..54ff795 --- /dev/null +++ b/lib/world/wld/211.wld @@ -0,0 +1,915 @@ +#21100 +Parna's Zone Description Room~ + This area is trying to recreate the Tarot zone I built for Smaug. The +purpose is to have a way of Tarot fortune-telling online. It has been repeated +twice to allow different people to have their futures told at the same time. +It's a specialized sort of area that, in my experience, most people will stay +away from, some people will visit occasionally and a few people may visit +constantly. There is, of course, no way of telling what the ratio will be on +any given mud. + + If you have diagonal exits, please remove the corner rooms and use the +diagonal exits instead. + + There are a lot of triggers to try to keep people from blocking the zone. +Please adjust these to your own mud. + + The food and drink in room 21102 are self replicating. For each bokolyi or +glass taken, another one appears. If you don't like this, just take them out. +This is mainly for zone testers so they won't starve or dehydrate while they're +reading the cards but it's a convenience to low-levels with no money, too. + + I think it should be attached to the main town. Since Midgaard is the recall +town here, room 3121 heading north into 22001 seems like a reasonable spot with +perhaps an addition of the mention of a house to the north. + +November 25, 2013 for tbamud.com - Parnassus +~ +211 8 0 0 0 0 +D0 + This way to Tarot! +~ +~ +0 0 21101 +S +#21101 +Outside a small building~ + A tidy-looking three-story building made of red brick waits invitingly for +customers. The yard is a peaceful square space with a neat picket fence +protecting the green lawn from the street while not blocking the view of the +house. Bright flowerbeds snuggle against the foot of the fence. A bright brass +sign is placed near the door. +~ +211 20 0 0 0 0 +D0 +The door is rounded on the top instead of the usual rectangle. +~ +door~ +1 0 21102 +E +fence picket~ + It's a normal-looking, pointed-slat fence covered with fresh white paint. +The entrance is an open, oval trellis, covered with red roses. +~ +E +yard~ + The yard is neatly manicured, looking like a bright green carpet. +~ +E +door~ + The door is rounded on the top instead of the usual rectangle. +~ +E +flowers flowerbeds~ + Beautiful bright flowers in all colors, but mostly reds, decorate well-kept +flowerbeds. +~ +E +sign brass bright~ + w + w Sibyl, Esmerelda and Jaelle + w + w Tarot Readings + n +~ +S +#21102 +A Room For Waiting~ + @R @n@n A receptionist dressed in brightly colored clothes sits at a desk, +dispensing information and appointments. The room is lined with seats. Low +tables are covered with magazines and newspapers for the entertainment of those +waiting. A few paintings decorate the walls. Doors lead in all directions. @R @n +Refreshments are available for the comfort of the clients. +~ +211 8 0 0 0 0 +D0 + Sibyl's Office +~ +door~ +1 0 21110 +D1 + Jaelle's Office +~ +door~ +1 0 21150 +D2 + This way out. +~ +door~ +1 0 21101 +D3 + Esmerelda's Office +~ +door~ +1 0 21130 +E +paintings~ + These are the sort of pictures with a young woman standing, looking pensively +at a forest, field or ocean. She wears a long dress that blows in the wind. +Her long hair, covered with a floppy hat, blows around also. +~ +E +seats~ + These seats look very comfortable for a waiting room. There are nicely +padded armchairs and couches, upholstered in a tasteful flowered motif. +~ +E +newspapers~ + There are a few copies of today's editions of various papers, including the +Sanctus Times and the daily Sanctus. There's even a copy of your favorite +hometown paper. +~ +E +magazines ~ + Except for the copies of Tarot World Magazine, these mostly the same +magazines that you'd find in a doctor's office waiting room. There are issues +Reader's Digest, Sports Illustrated, Entertainment Weekly and a few other +familiar names. Are Time and Fortune here because they're popular or are they +some sort of joke? +~ +S +#21103 +A Brightly-Lit Corridor~ + This is a bright white hallway with large representations of the cards you've +seen in the previous rooms placed at neat intervals to provide color. +~ +211 220 0 0 0 0 +D5 + This way out. The door you came in by seems to have disappeared. +~ +stair~ +0 0 21102 +E +representations cards pictures~ + If you didn't look before but wanted to see the cards now: +http://en.wikipedia.org/wiki/Rider-Waite_tarot_deck +~ +S +#21110 +Sibyl's office~ + Sibyl sits behind a large table, running a deck of cards through her hands. +A large plaque is on the wall behind her and bright pictures cover the other +walls. On closer look, the pictures seem to be large representations of some of +the cards in her hands. She starts to lay the cards out in a design of a circle +and a line. +~ +211 220 0 0 0 0 +D2 +The door is closed and can't be opened. +~ +~ +0 0 -1 +D4 +~ +door stairs up~ +1 0 21111 +E +plaque~ + Sibyl uses the Rider-Waite tarot deck in the Keltic Cross layout. If you +would like to see the cards that have been dealt to you, representations can be +found at: +http://en.wikipedia.org/wiki/Rider-Waite_tarot_deck +~ +S +#21111 +This card covers~ + This card is placed straight up and represents the question and the general +atmosphere that surrounds it. +~ +211 220 0 0 0 0 +D4 +~ +~ +0 0 21112 +S +T 21102 +#21112 +This card crosses~ + This card is placed sideways on top of the first card. It usually shows the +forces opposing the question or a different choice that may be available. +~ +211 220 0 0 0 0 +D2 +~ +~ +0 0 21113 +D5 +~ +door backdoor~ +1 0 21111 +S +T 21102 +#21113 +This card is below~ + This card is placed below the crossed cards. It shows the basis of the +question, things in the past which were leading to the question. +~ +211 220 0 0 0 0 +D0 +~ +door backdoor~ +1 0 21112 +D3 +~ +~ +0 0 21121 +S +T 21102 +#21114 +This card is behind~ + This card is placed to the left of the crossed cards. It shows an influence +that was in the past but is now gone or going. +~ +211 220 0 0 0 0 +D0 +~ +~ +1 0 21122 +D2 +~ +door backdoor~ +1 0 21121 +S +T 21102 +#21115 +This card is above~ + This card is placed above the crossed cards. It shows a future influence or +possibility. +~ +211 220 0 0 0 0 +D1 +~ +~ +1 0 21123 +D3 +~ +door backdoor~ +1 0 21122 +S +T 21102 +#21116 +This card is before~ + This card is placed to the right of the crossed cards. It shows a future +influence or possibility. It may show a different pathway available. +~ +211 220 0 0 0 0 +D0 +~ +door backdoor~ +1 0 21123 +D2 +~ +~ +0 0 21124 +S +T 21102 +#21117 +This card shows fears~ + Four cards are placed in a straight line to the right of the circle. This is +the bottom card. Any question has good points and bad points. This card shows +the fears the questioner has about the question. +~ +211 220 0 0 0 0 +D0 +~ +~ +0 0 21118 +D3 +~ +door backdoor~ +1 0 21124 +S +T 21102 +#21118 +This card shows opinions~ + This card is placed above the previous card. It shows the opinions of people +close to the questioner, regarding the question. +~ +211 220 0 0 0 0 +D0 +~ +~ +0 0 21119 +D2 +~ +door backdoor~ +1 0 21117 +S +T 21102 +#21119 +This card shows hopes~ + This card is placed above the previous card. It shows what the questioner +hopes from the question. +~ +211 220 0 0 0 0 +D0 +~ +~ +0 0 21120 +D2 +~ +door backdoor~ +1 0 21118 +S +T 21102 +#21120 +This card shows the outcome~ + This card will be modified by the cards which came before and shows a +possible outcome of the question. All the cards must be interpreted and +considered as suggestions, not as definite lines to the future, since the future +is yet to be written. Think well before you make any decisions. Once you go +down, all cards will be cleared. +~ +211 220 0 0 0 0 +D0 +~ +~ +0 0 -1 +D2 +~ +door backdoor~ +1 0 21119 +D5 +~ +stair~ +1 0 21103 +S +T 21102 +T 21103 +#21121 +South-West Corner~ + Please go North to continue your reading. +~ +211 8 0 0 0 0 +D0 +~ +~ +0 0 21114 +D1 +~ +door backdoor~ +1 0 21113 +S +#21122 +North-West Corner~ + Please go East to continue your reading. +~ +211 8 0 0 0 0 +D1 +~ +~ +0 0 21115 +D2 +~ +door backdoor~ +1 0 21114 +S +#21123 +North-East Corner~ + Please go South to continue your reading. +~ +211 8 0 0 0 0 +D2 +~ +door~ +0 0 21116 +D3 +~ +door backdoor~ +1 0 21115 +S +#21124 +South-East Corner~ + Please go East to continue your reading. +~ +211 8 0 0 0 0 +D0 +~ +door backdoor~ +1 0 21116 +D1 +~ +~ +0 0 21117 +S +#21125 +Sibyl's Private Room~ + This is where Sibyl comes to rest and relax when she just needs to get away +from the stress of telling fortunes to anybody who asks. However, sometimes a +stray card ends up here. +~ +211 220 0 0 0 0 +S +#21130 +Esmerelda's office~ + Esmerelda sits behind a large table, running a deck of cards through her +hands. A large plaque is on the wall behind her and bright pictures cover the +other walls. On closer look, the pictures seem to be large representations of +some of the cards in her hands. She starts to lay the cards out in a design of +a circle and a line. +~ +211 220 0 0 0 0 +D2 +The door is closed and can't be opened. +~ +~ +0 0 -1 +D4 +~ +door~ +1 0 21131 +E +plaque~ + Esmerelda uses the Rider-Waite tarot deck in the Keltic Cross layout. If you +would like to see the cards that have been dealt to you, representations can be +found at: +http://en.wikipedia.org/wiki/Rider-Waite_tarot_deck +~ +S +#21131 +This card covers~ + This card is placed straight up and represents the question and the general +atmosphere that surrounds it. +~ +211 220 0 0 0 0 +D4 +~ +door~ +1 0 21132 +S +T 21102 +#21132 +This card crosses~ + This card is placed sideways on top of the first card. It usually shows the +forces opposing the question or a different choice that may be available. +~ +211 220 0 0 0 0 +D2 +~ +door~ +1 0 21133 +D5 +~ +door~ +1 0 21131 +S +T 21102 +#21133 +This card is below~ + This card is placed below the crossed cards. It shows the basis of the +question, things in the past which were leading to the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21132 +D3 +~ +door~ +1 0 21141 +S +T 21102 +#21134 +This card is behind~ + This card is placed to the left of the crossed cards. It shows an influence +that was in the past but is now gone or going. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21142 +D2 +~ +door~ +1 0 21141 +S +T 21102 +#21135 +This card is above~ + This card is placed above the crossed cards. It shows a future influence or +possibility. +~ +211 220 0 0 0 0 +D1 +~ +door~ +1 0 21143 +D3 +~ +door~ +1 0 21142 +S +T 21102 +#21136 +This card is before~ + This card is placed to the right of the crossed cards. It shows a future +influence or possibility. It may show a different pathway available. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21143 +D2 +~ +door~ +1 0 21144 +S +T 21102 +#21137 +This card shows fears~ + Four cards are placed in a straight line to the right of the circle. This is +the bottom card. Any question has good points and bad points. This card shows +the fears the questioner has about the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21138 +D3 +~ +door~ +1 0 21144 +S +T 21102 +#21138 +This card shows opinions~ + This card is placed above the previous card. It shows the opinions of people +close to the questioner, regarding the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21139 +D2 +~ +door~ +1 0 21137 +S +T 21102 +#21139 +This card shows hopes~ + This card is placed above the previous card. It shows what the questioner +hopes from the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21140 +D2 +~ +door~ +1 0 21138 +S +T 21102 +#21140 +This card shows the outcome~ + This card will be modified by the cards which came before and shows a +possible outcome of the question. All the cards must be interpreted and +considered as suggestions, not as definite lines to the future, since the future +is yet to be written. Think well before you make any decisions. Once you go +down, all cards will be cleared. +~ +211 220 0 0 0 0 +D2 +~ +door~ +1 0 21139 +D5 +~ +stair~ +1 0 21103 +S +T 21103 +T 21102 +#21141 +South-West Corner~ + Please go North to continue your reading. +~ +211 8 0 0 0 0 +D0 +~ +~ +1 0 21134 +D1 +~ +~ +1 0 21133 +S +#21142 +North-West Corner~ + Please go East to continue your reading. +~ +211 8 0 0 0 0 +D1 +~ +~ +1 0 21135 +D2 +~ +~ +1 0 21134 +S +#21143 +North-East Corner~ + Please go South to continue your reading. +~ +211 8 0 0 0 0 +D2 +~ +~ +1 0 21136 +D3 +~ +~ +1 0 21135 +S +#21144 +South-East Corner~ + Please go East to continue your reading. +~ +211 8 0 0 0 0 +D0 +~ +~ +1 0 21136 +D1 +~ +~ +1 0 21137 +S +#21145 +Esmerelda's Private Room~ + This is where Esmerelda comes to rest and relax when she just needs to get +away from the stress of telling fortunes to anybody who asks. However, +sometimes a stray card ends up here. +~ +211 220 0 0 0 0 +S +#21150 +Jaelle's office~ + Jaelle sits behind a large table, running a deck of cards through her hands. +A large plaque is on the wall behind her and bright pictures cover the other +walls. On closer look, the pictures seem to be large representations of some of +the cards in her hands. She starts to lay the cards out in a design of a circle +and a line. +~ +211 220 0 0 0 0 +D2 +The door is closed and can't be opened. +~ +~ +0 0 -1 +D4 +~ +door~ +1 0 21151 +E +plaque~ + Jaelle uses the Rider-Waite tarot deck in the Keltic Cross layout. If you +would like to see the cards that have been dealt to you, representations can be +found at: +http://en.wikipedia.org/wiki/Rider-Waite_tarot_deck +~ +S +#21151 +This card covers~ + This card is placed straight up and represents the question and the general +atmosphere that surrounds it. +~ +211 220 0 0 0 0 +D4 +~ +door~ +1 0 21152 +S +T 21102 +#21152 +This card crosses~ + This card is placed sideways on top of the first card. It usually shows the +forces opposing the question or a different choice that may be available. +~ +211 220 0 0 0 0 +D2 +~ +door~ +1 0 21153 +D5 +~ +door~ +1 0 21151 +S +T 21102 +#21153 +This card is below~ + This card is placed below the crossed cards. It shows the basis of the +question, things in the past which were leading to the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21152 +D3 +~ +door~ +1 0 21161 +S +T 21102 +#21154 +This card is behind~ + This card is placed to the left of the crossed cards. It shows an influence +that was in the past but is now gone or going. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21162 +D2 +~ +door~ +1 0 21161 +S +T 21102 +#21155 +This card is above~ + This card is placed above the crossed cards. It shows a future influence or +possibility. +~ +211 220 0 0 0 0 +D1 +~ +door~ +1 0 21163 +D3 +~ +door~ +1 0 21162 +S +T 21102 +#21156 +This card is before~ + This card is placed to the right of the crossed cards. It shows a future +influence or possibility. It may show a different pathway available. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21163 +D2 +~ +door~ +1 0 21164 +S +T 21102 +#21157 +This card shows fears~ + Four cards are placed in a straight line to the right of the circle. This is +the bottom card. Any question has good points and bad points. This card shows +the fears the questioner has about the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21158 +D3 +~ +door~ +1 0 21164 +S +T 21102 +#21158 +This card shows opinions~ + This card is placed above the previous card. It shows the opinions of people +close to the questioner, regarding the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21159 +D2 +~ +door~ +1 0 21157 +S +T 21102 +#21159 +This card shows hopes~ + This card is placed above the previous card. It shows what the questioner +hopes from the question. +~ +211 220 0 0 0 0 +D0 +~ +door~ +1 0 21160 +D2 +~ +door~ +1 0 21158 +S +T 21102 +#21160 +This card shows the outcome~ + This card will be modified by the cards which came before and shows a +possible outcome of the question. All the cards must be interpreted and +considered as suggestions, not as definite lines to the future, since the future +is yet to be written. Think well before you make any decisions. Once you go +down, all cards will be cleared. +~ +211 220 0 0 0 0 +D2 +~ +door~ +1 0 21159 +D5 +~ +stair~ +1 0 21103 +S +T 21102 +T 21103 +#21161 +South-West Corner~ + Please go North to continue your reading. +~ +211 8 0 0 0 0 +D0 +~ +~ +1 0 21154 +D1 +~ +~ +1 0 21153 +S +#21162 +North-West Corner~ + Please go East to continue your reading. +~ +211 8 0 0 0 0 +D1 +~ +~ +1 0 21155 +D2 +~ +~ +1 0 21154 +S +#21163 +North-East Corner~ + Please go South to continue your reading. +~ +211 8 0 0 0 0 +D2 +~ +~ +1 0 21156 +D3 +~ +~ +1 0 21155 +S +#21164 +South-East Corner~ + Please go East to continue your reading. +~ +211 8 0 0 0 0 +D0 +~ +~ +1 0 21156 +D1 +~ +~ +1 0 21157 +S +#21165 +Jaelle's Private Room~ + This is where Jaelle comes to rest and relax when she just needs to get away +from the stress of telling fortunes to anybody who asks. However, sometimes a +stray card ends up here. +~ +211 220 0 0 0 0 +S +#21199 +Purge Room~ + This room is for safely purging things. + +BEWARE! + + Trespassers may be PURGED! +~ +211 0 0 0 0 0 +S +$~ diff --git a/lib/world/wld/653.wld b/lib/world/wld/653.wld new file mode 100644 index 0000000..edb9da7 --- /dev/null +++ b/lib/world/wld/653.wld @@ -0,0 +1,2316 @@ +#65300 +Utility Room~ + This is the room where all the work of the building gets done. For a map of +the building, look map. + + To assign the rooms, stand in any apartment with the player and use hcontrol. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65398 +E +map~ + Map + + c 01 02 03 n + | | | + | | | + | | | + c15 n----- wH n----- wH n----- wH n---- c04 n + | | | + | | | + | | | + c13 n----- wH n- c14 yE c06 n- wH n---- c05 n + | | + | c10 n | + | | | + c12 n----- wH n----- wH n----- wH n---- c07 n + | | | + | | | + | | | + c 11 09 08 n + yElevator n + wHalls n + cApartments n +~ +E +Plan~ + Plan + + r98 n- y99 n- r00 n + | + r97 + + c 37 38 39 n . c 52 53 54 n + | | | . | | | + | | | . | | | + | | | . | | | + c51 n---- w05 n---- w06 n---- w07 n---- c40 n. c66---- w13---- w14---- w15---- c55 n + | | | . | | | + | | | . | | | + | | | . | | | + c49 n---- w08 n- c50 y01 c42 n- w09 n---- c41 n. c64 n---- w16 n- c65 y02 c57 n- w17 n---- c56 n + | | . | | + | c46 n | . | c61 n | + | | | . | | | + c48 n---- w10 n---- w11 n---- w12 n---- c43 n. c63 n---- w18 n---- w19 n---- w20 n---- c58 n + | | | . | | | + | | | . | | | + | | | . | | | + c 47 45 44 n. c 62 60 59 n +......................................................... + c 67 68 69 n. c 82 83 84 n + | | | . | | | + | | | . | | | + | | | . | | | + c81 n---- w21 n---- w22 n---- w23 n---- c70 n. c96 n---- w29 n---- w30 n---- w31 n---- c85 n + | | | . | | | + | | | . | | | + | | | . | | | + c79 n---- w24 n- c80 y03 c72 n- w25 n---- c71 n. c94 n---- w32 n- c95 y04 c87 n- w33 n---- c86 n + | | . | | + | c76 n | . | c91 n | + | | | . | | | + c78 n---- w26 n---- w27 n---- w28 n---- c73 n. c93 n---- w34 n---- w35 n---- w36 n---- c88 n + | | | . | | | + | | | . | | | + | | | . | | | + c 77 75 74 n. c 92 90 89 n + yElevator: 01-04 n + wHalls: 05-36 n + cApartments: 37-96 n +~ +S +#65301 +The Elevator~ + It's your run-of-the-mill, everyday, totally normal looking, elevator. The +walls are plain metalic silver. Soft Muzak plays through the speakers. + + A panel with five buttons is here. Which floor are you looking for? + +PUSH 4 +PUSH 3 +PUSH 2 +PUSH 1 +PUSH G +~ +653 8 0 0 0 0 +D0 +~ +~ +2 0 65306 +D4 +~ +~ +0 0 65302 +S +#65302 +Second Floor Elevator~ + It's your run-of-the-mill, everyday, totally normal looking, elevator. The +walls are plain metalic silver. Soft Muzak plays through the speakers. + + A panel with five buttons is here. Which floor are you looking for? + +PUSH 4 +PUSH 3 +PUSH 2 +PUSH 1 +PUSH G +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65314 +D4 +~ +~ +0 0 65303 +D5 +~ +~ +0 0 65301 +S +#65303 +Third Floor Elevator~ + It's your run-of-the-mill, everyday, totally normal looking, elevator. The +walls are plain metalic silver. Soft Muzak plays through the speakers. + + A panel with five buttons is here. Which floor are you looking for? + +PUSH 4 +PUSH 3 +PUSH 2 +PUSH 1 +PUSH G +~ +653 8 0 0 0 0 +D0 +~ +~ +1 0 65306 +D4 +~ +~ +0 0 65304 +D5 +~ +~ +0 0 65302 +S +#65304 +Fourth Floor Elevator~ + It's your run-of-the-mill, everyday, totally normal looking, elevator. The +walls are plain metalic silver. Soft Muzak plays through the speakers. + + A panel with five buttons is here. Which floor are you looking for? + +PUSH 4 +PUSH 3 +PUSH 2 +PUSH 1 +PUSH G +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65330 +D2 +~ +undefined~ +0 0 -1 +D5 +~ +~ +0 0 65303 +S +#65305 +First Floor North-West Corner~ + The hall runs to the east and south. The door to room 101 is north and the +door to 115 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65337 +D1 +~ +~ +0 0 65306 +D2 +~ +~ +0 0 65312 +D3 +~ +~ +0 0 65351 +S +#65306 +First Floor North~ + The hall runs east and west. The door to room 102 is north. An elevator +door is south with a button beside it. To call the elevator, just PUSH BUTTON. +There is a display above the elevator. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65338 +D1 +~ +~ +0 0 65307 +D2 +~ +elevator~ +2 0 65399 +D3 +~ +~ +0 0 65305 +S +T 65302 +#65307 +First Floor North-East Corner~ + The hall runs to the south and west. The door to room 103 is north and the +door to 104 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65339 +D1 +~ +~ +0 0 65340 +D2 +~ +~ +0 0 65308 +D3 +~ +~ +0 0 65306 +S +#65308 +First Floor East~ + The hall runs north and south. The door to room 105 is east and the door to +room 106 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65307 +D1 +~ +~ +0 0 65341 +D2 +~ +~ +0 0 65309 +D3 +~ +~ +0 0 65342 +S +#65309 +First Floor South-East Corner~ + The hall runs to the north and west. The door to room 107 is east and the +door to 108 is south. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65308 +D1 +~ +~ +0 0 65343 +D2 +~ +~ +0 0 65344 +D3 +~ +~ +0 0 65310 +S +#65310 +First Floor South~ + The hall runs east and west. The door to room 109 is south and the door to +room 110 is north. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65346 +D1 +~ +~ +0 0 65309 +D2 +~ +~ +0 0 65345 +D3 +~ +~ +0 0 65311 +S +#65311 +First Floor South-West Corner~ + The hall runs to the north and east. The door to room 111 is south and the +door to 112 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65312 +D1 +~ +~ +0 0 65310 +D2 +~ +~ +0 0 65347 +D3 +~ +~ +0 0 65348 +S +#65312 +First Floor West~ + The hall runs north and south. The door to room 113 is west and the door to +room 114 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65305 +D1 +~ +~ +0 0 65350 +D2 +~ +~ +0 0 65311 +D3 +~ +~ +0 0 65349 +S +#65313 +Second Floor North-West Corner~ + The hall runs to the east and south. The door to room 201 is north and the +door to 215 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65352 +D1 +~ +~ +0 0 65314 +D2 +~ +~ +0 0 65320 +D3 +~ +~ +0 0 65366 +S +#65314 +Second Floor North~ + The hall runs east and west. The door to room 202 is north. An elevator +door is south with a button beside it. To call the elevator, just PUSH BUTTON. +There is a display above the elevator. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65353 +D1 +~ +~ +0 0 65315 +D2 +~ +elevator~ +2 0 65399 +D3 +~ +~ +0 0 65313 +S +T 65302 +#65315 +Second Floor North-East Corner~ + The hall runs to the south and west. The door to room 203 is north and the +door to 204 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65354 +D1 +~ +~ +0 0 65355 +D2 +~ +~ +0 0 65316 +D3 +~ +~ +0 0 65314 +S +#65316 +Second Floor East~ + The hall runs north and south. The door to room 205 is east and the door to +room 206 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65315 +D1 +~ +~ +0 0 65356 +D2 +~ +~ +0 0 65317 +D3 +~ +~ +0 0 65357 +S +#65317 +Second Floor South-East Corner~ + The hall runs to the north and west. The door to room 207 is east and the +door to 208 is south. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65316 +D1 +~ +~ +0 0 65358 +D2 +~ +~ +0 0 65359 +D3 +~ +~ +0 0 65318 +S +#65318 +Second Floor South~ + The hall runs east and west. The door to room 209 is south and the door to +room 210 is north. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65361 +D1 +~ +~ +0 0 65317 +D2 +~ +~ +0 0 65360 +D3 +~ +~ +0 0 65319 +S +#65319 +Second Floor South-West Corner~ + The hall runs to the north and east. The door to room 211 is south and the +door to 212 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65320 +D1 +~ +~ +0 0 65318 +D2 +~ +~ +0 0 65362 +D3 +~ +~ +0 0 65363 +S +#65320 +Second Floor West~ + The hall runs north and south. The door to room 213 is west and the door to +room 214 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65313 +D1 +~ +~ +0 0 65365 +D2 +~ +~ +0 0 65319 +D3 +~ +~ +0 0 65364 +S +#65321 +Third Floor North-West Corner~ + The hall runs to the east and south. The door to room 301 is north and the +door to 315 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65367 +D1 +~ +~ +0 0 65322 +D2 +~ +~ +0 0 65328 +D3 +~ +~ +0 0 65381 +S +#65322 +Third Floor North~ + The hall runs east and west. The door to room 302 is north. An elevator +door is south with a button beside it. To call the elevator, just PUSH BUTTON. +There is a display above the elevator. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65368 +D1 +~ +~ +0 0 65323 +D2 +~ +elevator~ +1 0 65399 +D3 +~ +~ +0 0 65321 +S +T 65302 +#65323 +Third Floor North-East Corner~ + The hall runs to the south and west. The door to room 303 is north and the +door to 304 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65369 +D1 +~ +~ +0 0 65370 +D2 +~ +~ +0 0 65324 +D3 +~ +~ +0 0 65322 +S +#65324 +Third Floor East~ + The hall runs north and south. The door to room 305 is east and the door to +room 306 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65323 +D1 +~ +~ +0 0 65371 +D2 +~ +~ +0 0 65325 +D3 +~ +~ +0 0 65372 +S +#65325 +Third Floor South-East Corner~ + The hall runs to the north and west. The door to room 307 is east and the +door to 308 is south. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65324 +D1 +~ +~ +0 0 65373 +D2 +~ +~ +0 0 65374 +D3 +~ +~ +0 0 65326 +S +#65326 +Third Floor South~ + The hall runs east and west. The door to room 309 is south and the door to +room 310 is north. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65376 +D1 +~ +~ +0 0 65325 +D2 +~ +~ +0 0 65375 +D3 +~ +~ +0 0 65327 +S +#65327 +Third Floor South-West Corner~ + The hall runs to the north and east. The door to room 311 is south and the +door to 312 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65328 +D1 +~ +~ +0 0 65326 +D2 +~ +~ +0 0 65377 +D3 +~ +~ +0 0 65378 +S +#65328 +Third Floor West~ + The hall runs north and south. The door to room 313 is west and the door to +room 314 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65321 +D1 +~ +~ +0 0 65380 +D2 +~ +~ +0 0 65327 +D3 +~ +~ +0 0 65379 +S +#65329 +Fourth Floor North-West Corner~ + The hall runs to the east and south. The door to room 401 is north and the +door to 415 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65382 +D1 +~ +~ +0 0 65330 +D2 +~ +~ +0 0 65336 +D3 +~ +~ +0 0 65396 +S +#65330 +Fourth Floor North~ + The hall runs east and west. The door to room 402 is north. An elevator +door is south with a button beside it. To call the elevator, just PUSH BUTTON. +There is a display above the elevator. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65383 +D1 +~ +~ +0 0 65331 +D2 +~ +elevator~ +2 0 65399 +D3 +~ +~ +0 0 65329 +D4 +~ +~ +4 0 65399 +S +T 65302 +#65331 +Fourth Floor North-East Corner~ + The hall runs to the south and west. The door to room 403 is north and the +door to 404 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65384 +D1 +~ +~ +0 0 65385 +D2 +~ +~ +0 0 65332 +D3 +~ +~ +0 0 65330 +S +#65332 +Fourth Floor East~ + The hall runs north and south. The door to room 405 is east and the door to +room 406 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65331 +D1 +~ +~ +0 0 65386 +D2 +~ +~ +0 0 65333 +D3 +~ +~ +0 0 65387 +S +#65333 +Fourth Floor South-East Corner~ + The hall runs to the north and west. The door to room 407 is east and the +door to 408 is south. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65332 +D1 +~ +~ +0 0 65388 +D2 +~ +~ +0 0 65389 +D3 +~ +~ +0 0 65334 +S +#65334 +Fourth Floor South~ + The hall runs east and west. The door to room 409 is south and the door to +room 410 is north. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65391 +D1 +~ +~ +0 0 65333 +D2 +~ +~ +0 0 65390 +D3 +~ +~ +0 0 65335 +S +#65335 +Fourth Floor South-West Corner~ + The hall runs to the north and east. The door to room 411 is south and the +door to 412 is west. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65336 +D1 +~ +~ +0 0 65334 +D2 +~ +~ +0 0 65392 +D3 +~ +~ +0 0 65393 +S +#65336 +Fourth Floor West~ + The hall runs north and south. The door to room 413 is west and the door to +room 414 is east. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65329 +D1 +~ +~ +0 0 65395 +D2 +~ +~ +0 0 65335 +D3 +~ +~ +0 0 65394 +S +#65337 +Apartment 101~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +undefined~ +0 0 65305 +S +#65338 +Apartment 102~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65306 +S +#65339 +Apartment 103~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65307 +S +#65340 +Apartment 104~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65307 +S +#65341 +Apartment 105~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65308 +S +#65342 +Apartment 106~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65308 +S +#65343 +Apartment 107~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65309 +S +#65344 +Apartment 108~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65309 +S +#65345 +Apartment 109~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65310 +S +#65346 +Apartment 110~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65310 +S +#65347 +Apartment 111~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65311 +S +#65348 +Apartment 112~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65311 +S +#65349 +Apartment 113~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65312 +S +#65350 +Apartment 114~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65312 +S +#65351 +Apartment 115~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65305 +S +#65352 +Apartment 201~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65313 +S +#65353 +Apartment 202~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65314 +S +#65354 +Apartment 203~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65315 +S +#65355 +Apartment 204~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65315 +S +#65356 +Apartment 205~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65316 +S +#65357 +Apartment 206~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65316 +S +#65358 +Apartment 207~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65317 +S +#65359 +Apartment 208~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65317 +S +#65360 +Apartment 209~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65318 +S +#65361 +Apartment 210~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65318 +S +#65362 +Apartment 211~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65319 +S +#65363 +Apartment 212~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65319 +S +#65364 +Apartment 213~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65320 +S +#65365 +Apartment 214~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65320 +S +#65366 +Apartment 215~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65313 +S +#65367 +Apartment 301~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65321 +S +#65368 +Apartment 302~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65322 +S +#65369 +Apartment 303~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65323 +S +#65370 +Apartment 304~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65323 +S +#65371 +Apartment 305~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65324 +S +#65372 +Apartment 306~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65324 +S +#65373 +Apartment 307~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65325 +S +#65374 +Apartment 308~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65325 +S +#65375 +Apartment 309~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65326 +S +#65376 +Apartment 310~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65326 +S +#65377 +Apartment 311~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65327 +S +#65378 +Apartment 312~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65327 +S +#65379 +Apartment 313~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65328 +S +#65380 +Apartment 314~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65328 +S +#65381 +Apartment 315~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65321 +S +#65382 +Apartment 401~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65329 +S +#65383 +Apartment 402~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65330 +S +#65384 +Apartment 403~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65331 +S +#65385 +Apartment 404~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65331 +S +#65386 +Apartment 405~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65332 +S +#65387 +Apartment 406~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65332 +S +#65388 +Apartment 407~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65333 +S +#65389 +Apartment 408~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65333 +S +#65390 +Apartment 409~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65334 +S +#65391 +Apartment 410~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D2 +~ +~ +0 0 65334 +S +#65392 +Apartment 411~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65335 +S +#65393 +Apartment 412~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65335 +S +#65394 +Apartment 413~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65336 +S +#65395 +Apartment 414~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D3 +~ +~ +0 0 65336 +S +#65396 +Apartment 415~ + This room is a convenient space where the legal tenant can leave things to +have them protected against crashes and reboots. If this is a vacant apartment, +do not leave your things here. Only owned apartments are protected. + + Guests can also leave things. If this is your apartment, typing 'house' with +the name of a player will add that player to your guest list if the player is +not on the list, or will remove the player from the guest list if the player is +already on the list. The player specified must be in the player database for +the MUD, although he or she does not necessarily have to be logged on at the +time. + + Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +653 8 0 0 0 0 +D1 +~ +~ +0 0 65329 +S +#65397 +A Generic Sort of Building~ + This is just a generic sort of guilding made of red brick. It's a blocky +looking square, five stories high. +~ +653 0 0 0 0 1 +D1 +~ +~ +0 0 65400 +D2 +~ +door south apartment~ +1 0 65398 +S +#65398 +Building Foyer~ + This is a basic apartment-type foyer. Mailboxes line one wall. Another wall +has a bulletin board with various notes of interest for the tenants. Hey, +there's a tenant meeting on Tuesday! The elevator takes up the south wall. +There is a button beside the elevator and a display above it. +~ +653 8 0 0 0 0 +D0 +~ +~ +0 0 65397 +D1 +Utility Room - Employees Only! +~ +utility door east~ +3 0 65300 +D2 +~ +elevator~ +2 0 65399 +S +T 65302 +#65399 +Inside the Elevator~ + It's your run-of-the-mill, everyday, totally normal looking, elevator. The +walls are plain metalic silver. Soft Muzak plays through the speakers. + + A panel with five buttons is here. Which floor are you looking for? + +PUSH 4 +PUSH 3 +PUSH 2 +PUSH 1 +PUSH G +~ +653 8 0 0 0 0 +D0 +~ +~ +1 0 65322 +S +T 65302 +$~ diff --git a/lib/world/wld/654.wld b/lib/world/wld/654.wld new file mode 100644 index 0000000..bf6b364 --- /dev/null +++ b/lib/world/wld/654.wld @@ -0,0 +1,2231 @@ +#65400 +#1 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 +You see the atrium of a small house. +~ +~ +0 0 65420 +D1 +First Street continues. +~ +~ +0 0 65401 +D3 +~ +~ +0 0 65397 +E +map plan~ + c21 23 25 27 29 31 33 35 37 39 n + n| | | | | | | | | | + g20 22 24 26 28 30 32 34 36 38 n + n| | | | | | | | | | + y00 n- y01 n- y02 n- y03 n- y04 n- y05 n- y06 n- y07 n- y08 n- y09 n + n | | + c61 n- g60 n- y92 n- g62 n- c63 c77 n- g76 n- y96 n- g78 n- c79 n + n | | + c65 n- g64 n- y93 n- g66 n- c67 c81 n- g80 n- y97 n- g82 n- c83 n + n | | + c69 n- g68 n- y94 n- g70 n- c71 c85 n- g84 n- y98 n- g86 n- c87 n + n | | + c73 n- g72 n- y95 n- g74 n- c75 c89 n- g88 n- y99 n- g90 n- c91 n + n | | + y10 n- y11 n- y12 n- y13 n- y14 n- y15 n- y16 n- y17 n- y18 n- y19 n + n| | | | | | | | | | + g40 42 44 46 48 50 52 54 56 58 n + n| | | | | | | | | | + c41 43 45 47 49 51 53 55 57 59 n + + yRoads + gAtria + cHouses +~ +S +#65401 +#2 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 +You see the atrium of a small house. +~ +~ +0 0 65422 +D1 +You see an intersection. +~ +~ +0 0 65402 +D3 +You see the beginning of First Street. +~ +~ +0 0 65400 +S +#65402 +#3 First Street~ + This is a T-shaped intersection. Calm and shady First Avenue heads south +while busy First Street runs east and west. A house to the north overlooks the +intersection. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65424 +D1 + First Street continues. +~ +~ +0 0 65403 +D2 + First Avenue heads south. +~ +~ +0 0 65492 +D3 + First Street continues. +~ +~ +0 0 65401 +S +#65403 +#4 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65426 +D1 + First Street continues. +~ +~ +0 0 65404 +D3 + First Street continues. +~ +~ +0 0 65402 +S +#65404 +#5 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65428 +D1 + First Street continues. +~ +~ +0 0 65405 +D3 + First Street continues. +~ +~ +0 0 65403 +S +#65405 +#6 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65430 +D1 + First Street continues. +~ +~ +0 0 65406 +D3 + First Street continues. +~ +~ +0 0 65404 +S +#65406 +#7 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65432 +D1 + First Street continues. +~ +~ +0 0 65407 +D3 + First Street continues. +~ +~ +0 0 65405 +S +#65407 +#8 First Street~ + This is a T-shaped intersection. Calm and shady Second Avenue heads south +while busy First Street runs east and west. A house to the north overlooks the +intersection. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. + You see the atrium of a small house. +~ +~ +0 0 65434 +D1 + First Street continues. + First Street continues. +~ +~ +0 0 65408 +D2 + Second Avenue heads south. + First Street continues. + Second Avenue heads south. +~ +~ +0 0 65496 +D3 + First Street continues. +~ +~ +0 0 65406 +S +#65408 +#9 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65436 +D1 + First Street ends. +~ +~ +0 0 65409 +D3 + First Street continues. +~ +~ +0 0 65407 +S +#65409 +#10 First Street~ + First Street runs east and west. Rows of houses line the north but the south +shows the side windows of other houses. Vehicles race along the street, giving +it a lively and busy air. +~ +654 0 0 0 0 1 +D0 + You see the atrium of a small house. +~ +~ +0 0 65438 +D3 + First Street continues. +~ +~ +0 0 65408 +S +#65410 +#1 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + Second Street continues. +~ +~ +0 0 65411 +D2 + You see the atrium of a small house. +~ +~ +0 0 65440 +S +#65411 +#2 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + Second Street continues. +~ +~ +0 0 65412 +D2 + You see the atrium of a small house. +~ +~ +0 0 65442 +D3 + Second Street continues. +~ +~ +0 0 65410 +S +#65412 +#3 Second Street~ + This is a T-shaped intersection. Calm and shady First Avenue ends to the +north while busy Second Street runs east and west. A house to the south +overlooks the intersection. +~ +654 0 0 0 0 1 +D0 + First Avenue ends here. +~ +~ +0 0 65495 +D1 + Second Street continues. +~ +~ +0 0 65413 +D2 + You see the atrium of a small house. +~ +~ +0 0 65444 +D3 + Second Street continues. +~ +~ +0 0 65411 +S +#65413 +#4 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + Second Street continues. +~ +~ +0 0 65414 +D2 + You see the atrium of a small house. +~ +~ +0 0 65446 +D3 + Second Street continues. +~ +~ +0 0 65412 +S +#65414 +#5 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + Second Street continues. +~ +~ +0 0 65415 +D2 + You see the atrium of a small house. +~ +~ +0 0 65448 +D3 + Second Street continues. +~ +~ +0 0 65413 +S +#65415 +#6 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + Second Street continues. +~ +~ +0 0 65416 +D2 + You see the atrium of a small house. +~ +~ +0 0 65450 +D3 + Second Street continues. +~ +~ +0 0 65414 +S +#65416 +#7 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + You see an intersection. +~ +~ +0 0 65417 +D2 + You see the atrium of a small house. +~ +~ +0 0 65452 +D3 + Second Street continues. +~ +~ +0 0 65415 +S +#65417 +#8 Second Street~ + This is a T-shaped intersection. Calm and shady Second Avenue ends to the +north while busy Second Street runs east and west. A house to the south +overlooks the intersection. +~ +654 0 0 0 0 1 +D0 + Second Avenue ends here. +~ +~ +0 0 65499 +D1 + Second Street continues. +~ +~ +0 0 65418 +D2 + You see the atrium of a small house. +~ +~ +0 0 65454 +D3 + Second Street continues. +~ +~ +0 0 65416 +S +#65418 +#9 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D1 + Second Street ends. +~ +~ +0 0 65419 +D2 + You see the atrium of a small house. +~ +~ +0 0 65456 +D3 + You see an intersection. +~ +~ +0 0 65417 +S +#65419 +#10 Second Street~ + Second Street runs east and west. Rows of houses line the south but the +north shows the side windows of other houses. Vehicles race along the street, +giving it a lively and busy air. +~ +654 0 0 0 0 1 +D2 + You see the atrium of a small house. +~ +~ +0 0 65458 +D3 + Second Street continues. +~ +~ +0 0 65418 +S +#65420 +Atrium - 1 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65421 +D2 + You see a busy street. +~ +~ +0 0 65400 +S +#65421 +Inside 1 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65420 +S +#65422 +Atrium - 2 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65423 +D2 + You see a busy street. +~ +~ +0 0 65401 +S +#65423 +Inside 2 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65422 +S +#65424 +Atrium - 3 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65425 +D2 + You see an intersection. +~ +~ +0 0 65402 +S +#65425 +Inside 3 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65424 +S +#65426 +Atrium - 4 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65427 +D2 + You see a busy street. +~ +~ +0 0 65403 +S +#65427 +Inside 4 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65426 +S +#65428 +Atrium - 5 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65429 +D2 + You see a busy street. +~ +~ +0 0 65404 +S +#65429 +Inside 5 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65428 +S +#65430 +Atrium - 6 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65431 +D2 + You see a busy street. +~ +~ +0 0 65405 +S +#65431 +Inside 6 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65430 +S +#65432 +Atrium - 7 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65433 +D2 + You see a busy street. +~ +~ +0 0 65406 +S +#65433 +Inside 7 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65432 +S +#65434 +Atrium - 8 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65435 +D2 + You see an intersection. +~ +~ +0 0 65407 +S +#65435 +Inside 8 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65434 +S +#65436 +Atrium - 9 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65437 +D2 + You see a busy street. +~ +~ +0 0 65408 +S +#65437 +Inside 9 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65436 +S +#65438 +Atrium - 10 First Street~ + This is the atrium for a compact house on First Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + The inside of the house lies this way. +~ +~ +0 0 65439 +D2 + You see a busy street. +~ +~ +0 0 65409 +S +#65439 +Inside 10 First Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D2 + The atrium of the house lies this way. +~ +~ +0 0 65438 +S +#65440 +Atrium - 1 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65410 +D2 + The inside of the house lies this way. +~ +~ +0 0 65441 +S +#65441 +Inside 1 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65440 +S +#65442 +Atrium - 2 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65411 +D2 + The inside of the house lies this way. +~ +~ +0 0 65443 +S +#65443 +Inside 2 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65442 +S +#65444 +Atrium - 3 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see an intersection. +~ +~ +0 0 65412 +D2 + The inside of the house lies this way. +~ +~ +0 0 65445 +S +#65445 +Inside 3 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65444 +S +#65446 +Atrium - 4 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65413 +D2 + The inside of the house lies this way. +~ +~ +0 0 65447 +S +#65447 +Inside 4 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65446 +S +#65448 +Atrium - 5 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65414 +D2 + The inside of the house lies this way. +~ +~ +0 0 65449 +S +#65449 +Inside 5 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65448 +S +#65450 +Atrium - 6 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65415 +D2 + The inside of the house lies this way. +~ +~ +0 0 65451 +S +#65451 +Inside 6 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65450 +S +#65452 +Atrium - 7 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65416 +D2 + The inside of the house lies this way. +~ +~ +0 0 65453 +S +#65453 +Inside 7 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65452 +S +#65454 +Atrium - 8 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see an intersection. +~ +~ +0 0 65417 +D2 + The inside of the house lies this way. +~ +~ +0 0 65455 +S +#65455 +Inside 8 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65454 +S +#65456 +Atrium - 9 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65418 +D2 + The inside of the house lies this way. +~ +~ +0 0 65457 +S +#65457 +Inside 9 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65456 +S +#65458 +Atrium - 10 Second Street~ + This is the atrium for a compact house on Second Street. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D0 + You see a busy street. +~ +~ +0 0 65419 +D2 + The inside of the house lies this way. +~ +~ +0 0 65459 +S +#65459 +Inside 10 Second Street~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D0 + The atrium of the house lies this way. +~ +~ +0 0 65458 +S +#65460 +Atrium - 1 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65492 +D3 + The inside of the house lies this way. +~ +~ +0 0 65461 +S +#65461 +Inside 1 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65460 +S +#65462 +Atrium - 2 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65463 +D3 + You see a shady avenue. +~ +~ +0 0 65492 +S +#65463 +Inside 2 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65462 +S +#65464 +Atrium - 3 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65493 +D3 + The inside of the house lies this way. +~ +~ +0 0 65465 +S +#65465 +Inside 3 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65464 +S +#65466 +Atrium - 4 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65467 +D3 + You see a shady avenue. +~ +~ +0 0 65493 +S +#65467 +Inside 4 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65466 +S +#65468 +Atrium - 5 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65494 +D3 + The inside of the house lies this way. +~ +~ +0 0 65469 +S +#65469 +Inside 5 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65468 +S +#65470 +Atrium - 6 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65471 +D3 + You see a shady avenue. +~ +~ +0 0 65494 +S +#65471 +Inside 6 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65470 +S +#65472 +Atrium - 7 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65495 +D3 + The inside of the house lies this way. +~ +~ +0 0 65473 +S +#65473 +Inside 7 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65472 +S +#65474 +Atrium - 8 First Avenue~ + This is the atrium for a compact house on First Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65475 +D3 + You see a shady avenue. +~ +~ +0 0 65495 +S +#65475 +Inside 8 First Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65474 +S +#65476 +Atrium - 1 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65496 +D3 + The inside of the house lies this way. +~ +~ +0 0 65477 +S +#65477 +Inside 1 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65476 +S +#65478 +Atrium - 2 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65479 +D3 + You see a shady avenue. +~ +~ +0 0 65496 +S +#65479 +Inside 2 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65478 +S +#65480 +Atrium - 3 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65497 +D3 + The inside of the house lies this way. +~ +~ +0 0 65481 +S +#65481 +Inside 3 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65480 +S +#65482 +Atrium - 4 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65483 +D3 + You see a shady avenue. +~ +~ +0 0 65497 +S +#65483 +Inside 4 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65482 +S +#65484 +Atrium - 5 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65498 +D3 + The inside of the house lies this way. +~ +~ +0 0 65485 +S +#65485 +Inside 5 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65484 +S +#65486 +Atrium - 6 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65487 +D3 + You see a shady avenue. +~ +~ +0 0 65498 +S +#65487 +Inside 6 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65486 +S +#65488 +Atrium - 7 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + You see a shady avenue. +~ +~ +0 0 65499 +D3 + The inside of the house lies this way. +~ +~ +0 0 65489 +S +#65489 +Inside 7 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D1 + The atrium of the house lies this way. +~ +~ +0 0 65488 +S +#65490 +Atrium - 8 Second Avenue~ + This is the atrium for a compact house on Second Avenue. It's a small +room, protected from the elements, where people wait for the owner to let +them in. It would not be a good idea to leave your things here because +they probably wouldn't be here very long. + + What? You're still here? Maybe the owner doesn't want to see you. +~ +654 8 0 0 0 0 +D1 + The inside of the house lies this way. +~ +~ +0 0 65491 +D3 + You see a shady avenue. +~ +~ +0 0 65499 +S +#65491 +Inside 8 Second Avenue~ + This room is a convenient space where the owner of the house can leave things +to have them protected against crashes and reboots. If this is a vacant house, +do not leave your things here. Only owned houses are protected. + + Guests can also leave things. If this is your house, typing 'house' with the +name of a player will add that player to your guest list if the player is not on +the list, or will remove the player from the guest list if the player is already +on the list. The player specified must be in the player database for the MUD, +Although he or she does not necessarily have to be logged on at the time. +Typing 'house' with no arguments gives a list of the people currently on your +house's guest list. +~ +654 8 0 0 0 0 +D3 + The atrium of the house lies this way. +~ +~ +0 0 65490 +S +#65492 +First Avenue - #1/#2~ + First Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + You see an intersection. +~ +~ +0 0 65402 +D1 + You see the atrium of a small house. +~ +~ +0 0 65462 +D2 + First Avenue continues. +~ +~ +0 0 65493 +D3 + You see the atrium of a small house. +~ +~ +0 0 65460 +S +#65493 +First Avenue - #3/#4~ + First Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + First Avenue continues. +~ +~ +0 0 65492 +D1 + You see the atrium of a small house. +~ +~ +0 0 65466 +D2 + First Avenue continues. +~ +~ +0 0 65494 +D3 + You see the atrium of a small house. +~ +~ +0 0 65464 +S +#65494 +First Avenue - #5/#6~ + First Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + First Avenue continues. +~ +~ +0 0 65493 +D1 + You see the atrium of a small house. +~ +~ +0 0 65470 +D2 + First Avenue continues. +~ +~ +0 0 65495 +D3 + You see the atrium of a small house. +~ +~ +0 0 65468 +S +#65495 +First Avenue - #7/#8~ + First Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + First Avenue continues. +~ +~ +0 0 65494 +D1 + You see the atrium of a small house. +~ +~ +0 0 65474 +D2 + You see an intersection. +~ +~ +0 0 65412 +D3 + You see the atrium of a small house. +~ +~ +0 0 65472 +S +#65496 +Second Avenue - #1/#2~ + Second Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + You see an intersection. +~ +~ +0 0 65407 +D1 + You see the atrium of a small house. +~ +~ +0 0 65478 +D2 + Second Avenue continues. +~ +~ +0 0 65497 +D3 + You see the atrium of a small house. +~ +~ +0 0 65476 +S +#65497 +Second Avenue - #3/#4~ + Second Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + Second Avenue continues. +~ +~ +0 0 65496 +D1 + You see the atrium of a small house. +~ +~ +0 0 65482 +D2 + Second Avenue continues. +~ +~ +0 0 65498 +D3 + You see the atrium of a small house. +~ +~ +0 0 65480 +S +#65498 +Second Avenue - #5/#6~ + Second Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + Second Avenue continues. +~ +~ +0 0 65497 +D1 + You see the atrium of a small house. +~ +~ +0 0 65486 +D2 + Second Avenue continues. +~ +~ +0 0 65499 +D3 + You see the atrium of a small house. +~ +~ +0 0 65484 +S +#65499 +Second Avenue - #7/#8~ + Second Avenue runs north and south. Rows of houses line both sides of the +Avenue. Old oak trees line the sides of the avenue, giving it a comfortably +shady appearance. +~ +654 0 0 0 0 1 +D0 + Second Avenue continues. +~ +~ +0 0 65498 +D1 + You see the atrium of a small house. +~ +~ +0 0 65490 +D2 + You see an intersection. +~ +~ +0 0 65417 +D3 + You see the atrium of a small house. +~ +~ +0 0 65488 +S +$~ diff --git a/lib/world/zon/211.zon b/lib/world/zon/211.zon new file mode 100644 index 0000000..daa4e0c --- /dev/null +++ b/lib/world/zon/211.zon @@ -0,0 +1,22 @@ +#211 +Parnassus~ +Tarot~ +21100 21199 30 1 f 0 0 0 1 30 +D 0 21102 0 2 (A Room For Waiting) +D 0 21102 1 2 (A Room For Waiting) +D 0 21102 2 1 (A Room For Waiting) +D 0 21102 3 2 (A Room For Waiting) +R 0 21102 21181 -1 (an urn filled with milk) +O 1 21181 1 21102 (an urn filled with milk) +R 0 21102 21182 -1 (a piece of bokolyi) +O 1 21182 100 21102 (a piece of bokolyi) +R 0 21102 21180 -1 (a large glass) +O 1 21180 100 21102 (a large glass) +M 0 21104 1 21102 (Ana) +M 0 21101 1 21110 (Sibyl) +D 0 21110 4 2 (Sibyl's office) +D 0 21101 0 1 (Outside a small building) +M 0 21103 1 21150 (Jaelle) +M 0 21102 1 21130 (Esmerelda) +S +$ diff --git a/lib/world/zon/653.zon b/lib/world/zon/653.zon new file mode 100644 index 0000000..652566a --- /dev/null +++ b/lib/world/zon/653.zon @@ -0,0 +1,9 @@ +#653 +Parnassus~ +Apartment~ +65300 65399 30 0 +D 0 65306 2 2 (First Floor North) +D 0 65301 0 2 (The Elevator) +D 0 65397 2 1 (A Generic Sort of Building) +S +$ diff --git a/lib/world/zon/654.zon b/lib/world/zon/654.zon new file mode 100644 index 0000000..b65687f --- /dev/null +++ b/lib/world/zon/654.zon @@ -0,0 +1,15 @@ +#654 +Parnassus~ +Subdivision~ +65400 65499 30 2 +R 0 65412 65412 -1 (a plain keychain) +O 0 65412 100 65412 (a plain keychain) +R 0 65417 65417 -1 (a plain keychain) +O 0 65417 100 65417 (a plain keychain) +R 0 65407 65407 -1 (a plain keychain) +O 0 65407 100 65407 (a plain keychain) +R 0 65402 65402 -1 (a plain keychain) +O 0 65402 100 65402 (a plain keychain) +O 0 65400 1 65400 (graffiti) +S +$