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Added Questpoints. --Rumble
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parent
140fcc2be1
commit
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16 changed files with 149 additions and 204 deletions
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@ -367,10 +367,10 @@ void list_one_char(struct char_data *i, struct char_data *ch)
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send_to_char(ch, "%s", positions[(int) GET_POS(i)]);
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else {
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furniture = SITTING(i);
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send_to_char(ch, " is %s upon %s.", ((GET_POS(i) == POS_SLEEPING) ?
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"sleeping" : "sitting"), (CAN_SEE_OBJ(ch, furniture) ?
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furniture->short_description : "something"));
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}
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send_to_char(ch, " is %s upon %s.", (GET_POS(i) == POS_SLEEPING ?
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"sleeping" : (GET_POS(i) == POS_RESTING ? "resting" : "sitting")),
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OBJS(furniture, ch));
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}
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} else {
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if (FIGHTING(i)) {
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send_to_char(ch, " is here, fighting ");
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@ -789,8 +789,8 @@ ACMD(do_score)
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send_to_char(ch, "Your armor class is %d/10, and your alignment is %d.\r\n",
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compute_armor_class(ch), GET_ALIGNMENT(ch));
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send_to_char(ch, "You have scored %d exp, and have %d gold coins.\r\n",
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GET_EXP(ch), GET_GOLD(ch));
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send_to_char(ch, "You have %d exp, %d gold coins, and %d questpoints.\r\n",
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GET_EXP(ch), GET_GOLD(ch), GET_QUESTPOINTS(ch));
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if (GET_LEVEL(ch) < LVL_IMMORT)
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send_to_char(ch, "You need %d exp to reach your next level.\r\n",
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