Added Questpoints. --Rumble

This commit is contained in:
Rumble 2007-04-02 00:32:54 +00:00
parent 140fcc2be1
commit 48a2738d6a
16 changed files with 149 additions and 204 deletions

View file

@ -882,7 +882,26 @@ another form of Unix:
example "C:\tbaMUD". "cd c:/tbaMUD" "dir" in the listed files you should see
one called configure. DO NOT go into the SRC directory yet.
4) Run the configure script by typing "./configure". This will automatically
4) Make the following change to src/Makefile.in to make copyover work:
--- Makefile.in.old 2007-02-26 05:52:19.000000000 +0100
+++ Makefile.in 2007-03-26 17:21:56.000000000 +0200
@@ -61,6 +61,8 @@ circle:
$(MAKE) $(BINDIR)/circle
$(BINDIR)/circle : $(OBJFILES)
+ @-rm $(BINDIR)/circleold.exe
+ @-mv $(BINDIR)/circle.exe $(BINDIR)/circleold.exe
$(CC) -o $(BINDIR)/circle $(PROFILE) $(OBJFILES) $(LIBS)
clean:
The above is a "patch" file. All you need to do is add the two lines with
the +'s to your file Makefile.in. If you are still confused check out these
links on how to patch: http://www.circlemud.org/cdp/wtfaq/handpatch.html
http://cwg.lazuras.org/modules.php?name=Forums&file=viewtopic&t=757
Run the configure script by typing "./configure". This will automatically
detect what programs and library functions are available, and create the
files "Makefile" and "conf.h" based on the results.
@ -911,13 +930,9 @@ reading the forums at http://cwg.lazuras.org/ or stop by TBA for assistance.
It really can not be stressed enough: READ EVERYTHING.
Credit where credit is due:
Some parts of this document have been derived or outright copied from other
files by: Jeremy Elson, David Goldstein, Tony Robbins, and George Greer
Authors: Jeremy Elson, David Goldstein, Tony Robbins, and George Greer.
Rumble
Rumble@@builderacademy.net
The Builder Academy
builderacademy.net 9091
@ -1870,16 +1885,11 @@ See also: DATE, TIME
FOUNTAINS DRINK-UNITS OEDIT-FOUNTAINS
After selecting object type FOUNTAIN you must then select C) Values to set
the capacity of the fountain. A good number is 500 for both the capacity and
quantity. When loading the fountain through zedit you should remove and then
load the fountain every zone reset. This can be done by choosing the R)
Remove an object option in zedit followed by the O) Load Object to room command.
This way your fountain will reload every zone reset and always be full.
Example: @RAT 23429 STAT ROOM@n
the capacity of the fountain. The first number is max capacity. The second is
the current contents. To make a fountain contain that never runs out set the
2nd number to -1.
See also: VALUES
#31
ALIGNMENT GOOD NEUTRAL EVIL %ACTOR.ALIGN% %ALIGN% %ALIGNMENT%
@ -2508,6 +2518,7 @@ poofin LVL_IMMORT PC MISC Poofin
poofout LVL_IMMORT PC MISC Poofout
practices LVL_GOD PC NUMBER # of practices
quest LVL_GOD PC BINARY QUEST flag
questpoints LVL_GOD PC NUMBER Questpoints
room LVL_BUILDER BOTH NUMBER Move to room
sex LVL_GOD BOTH MISC Sex
showvnums LVL_BUILDER PC BINARY ShowVnums
@ -6228,8 +6239,7 @@ the command should be placed. Use the SAME number as the command which loads
the rose. This will bump the command, which loads the rose down. Then you will
be at a command options menu. Enter R for remove an object from a room. If no
one comes along and gets the rose, the game will remove it and load another
one. This will prevent build up. Also use the remove option to remove fountains
before they reload so it will be full after every reset.
one. This will prevent build up.
Zedit can not currently give a container to a mob and then load an object to
that container. A workaround for this is to load the object to the room before
loading the mob. Then attach a load trigger to the mob that will force it to
@ -6298,8 +6308,9 @@ D) Open/Close/Lock a Door
use option 2). This will close and lock a door. It is not necessary to close
it with one command, then lock it with another. @RHELP REDIT-EXIT@n.
R) Remove an object from the room
Important for refilling fountains and to load a single instance of an object
with a maxload greater than 1. @RHELP FOUNTAIN@n, @RHELP ZEDIT-ADVANCED@n.
Important for reloading containers that a player may have emptied and to load
a single instance of an object with a maxload greater than 1. @RHELP FOUNTAIN@n,
@RHELP ZEDIT-ADVANCED@n.
T) Assign a trigger (Advanced builders only)
Attach a trigger to a mob, obj, or room. Usually done through REDIT, MEDIT,
or OEDIT. DO NOT USE THIS OPTION WITHOUT FIRST CLEARING IT WITH A LEVEL 33
@ -6862,8 +6873,8 @@ of value0 through value4 (option C). The Type Flag must be one of the following:
3 WAND Item is a magical wand.
4 STAFF Item is a magical staff.
5 WEAPON Must be piercing to backstab.
6 FIREWEAPON Not implemented. Do not use. @RHELP GUN@n.
7 MISSILE Not implemented. Do not use.
6 FURNITURE Item may be sat on.
7 UNDEFINED Not implemented. Do not use.
8 TREASURE Item is treasure other than gold coins (i.e. gems)
9 ARMOR Item is armor.
10 POTION Item is a magical potion.
@ -6879,7 +6890,7 @@ of value0 through value4 (option C). The Type Flag must be one of the following:
20 MONEY Value set in the C) Applies. Cost not used. Max 1000 coins.
21 PEN Item is a pen.
22 BOAT Item is a boat; allows you to traverse water (noswim).
23 FOUNTAIN Item is a fountain.
23 FOUNTAIN Item is a fountain. Set Values to -1 to make it unlimited.
24 CHAIR Item is a chair people can sit in.
Good items should be very rare, and hard to get. Lousy items should require
@ -6891,8 +6902,7 @@ beneficial lying around. This may sound obvious, but it has been done.
Also consider creating objects that are harmful to the owner. Objects that
lower certain stats, saving throws, or confer weaknesses make the game more
interesting. Remember that a lot of small items make an area more interesting
than a few incredibly powerful items, for the most part. Do not feel limited to
items players consider useful, such as weapons and armor. A giant untakeable
than a few incredibly powerful items, for the most part. Do not feel lim armor. A giant untakeable
monolith, and other strange and odd items can add a lot of atmosphere to an
area. They can also be used to distract players. Most of the useless items are
often best as trash, but can be worn, and do not feel that items should not get
@ -7064,8 +7074,10 @@ WEAPON
12) blast 13) punch
14) stab
FIREWEAPON - No values currently used. - not implemented.
MISSILE - No values currently used. - not implemented.
FURNITURE
value 0: Number of people that can sit on this object.
UNDEFINED - Not implemented.
TREASURE - No values currently used.
ARMOR
@ -7091,7 +7103,7 @@ TRASH - No values currently used.
TRAP - No values currently used. - not implemented.
CONTAINER
value 0: Capacity (max containable weight) of container
value 0: Capacity (max containable weight) of container. -1 for unlimited.
value 1: Container flag bitvector
1) CLOSEABLE Container can be closed and locked.
2) PICKPROOF Lock on container cannot be picked.
@ -7119,7 +7131,7 @@ BOAT - No values currently used.
DRINKCON
FOUNTAIN
value 0: Capacity of container
value 1: Current quantity in container
value 1: Current quantity in container. -1 for unlimited.
value 2: see below
value 3: If the drink is poisoned, how long will the poison burn? 0 if not poisoned.
@ -7660,8 +7672,8 @@ See also: OLC
#31
DRUNK WINE LIQUID-CONTAINERS BEER SPIRITS DRINK-TYPES LIQUOR WHISKEY WHISKY LIQUIDS LIQ-CONTAINERS
When selecting object type FOUNTAIN or DRINK CONTAINER you will need
to choose the type of liquid it contains from the following list:
When selecting object type FOUNTAIN or DRINK CONTAINER you will need to
choose the type of liquid it contains from the following list:
0) water 1) beer
2) wine 3) ale
@ -8203,15 +8215,16 @@ See also: NOSUMMON
#0
DISPLAYS PROMPTS HIT-PNT-DISPLAY
Usage: display < H | M | V | all | auto | off >
Usage: prompt < H | M | V | all | auto | off >
Modify your prompt to show your hit points, mana, and/or movement points.
> display hv Display hit points and movement points
> display off Return to normal display
> display all Display hit, mana, and move points
> display auto Display hit, mana, and move when they are below 30%
> prompt hv Display hit points and movement points.
> prompt off Return to no prompt.
> prompt all Display hit, mana, and movement points.
> prompt auto A seperate toggle that will only display your selected
prompt if the values drop below 30% of max.
See also: TOGGLE
#0
ASSIST
@ -9081,7 +9094,7 @@ Level 31 builders can not drop objects outside of their assigned zone.
See also: DONATE, GET, JUNK
#0
EATING DRINKING SIP TASTE HUNGRY HUNGER THIRSTY FOOD
EATING DRINKING SIP TASTE HUNGRY HUNGER THIRSTY FOOD NIBBLE
Usage: eat <item>
taste [from] <item>
@ -9096,7 +9109,7 @@ If you're hungry or thirsty, these commands are for you!
> sip fountain
If you taste or sip, you don't get large portions and won't be
hurt badly by poison. You don't get satisfied either, though.
hurt badly by poison. You :Sdon't get satisfied either, though.
Thirst and Hunger are modified by objects in units of hours. So an object
with 24 drink units will quench thirst for 24 hours. Same for food.