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Removed oedit delete option. --Rumble
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4 changed files with 6 additions and 7 deletions
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@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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tbaMUD 3.61
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[Feb 13 2010] - Rumble
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Removed delete object option in oedit menu.
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[Feb 08 2010] - Rumble
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Added another define for Windows MSVC users to hide useless warnings. (thanks Kyle)
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Added CIRCLE_WINDOWS check for tell m-w usage of getpid(). (thanks Kyle)
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@ -101,7 +101,7 @@ programmers, it takes a while to
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with the way it works to start modifying it. Hopefully, by reading this manual,
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your breaking-in period for getting to know tbaMUD will be minimized.
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tbaMUD consists of about 30,000 lines of moderately dense C code, so you shouldn’t
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tbaMUD consists of about 50,000 lines of moderately dense C code, so you shouldn’t
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expect familiarity to come overnight. The best way to learn is to DO. Get your
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hands dirty! Don’t be afraid to tinker with things. Start small by modifying
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existing functions. Then, work your way up to creating new functions by copying old
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@ -667,8 +667,7 @@ the argument splitting functions to properly handle user input such as: "put the
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cabbage in the bag".
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bool is_number (const char *str) Tests if an entire string is an ASCII-encoded,
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unsigned decimal number by performing isdigit() on each character of the string.
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Only unsigned (zero or positive) numbers are recognized.
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decimal number by performing isdigit() on each character of the string.
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char *delete_doubledollar (char *string) The MUD, in processing input, converts a
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single dollar sign to a double dollar sign. If you want to echo out a user’s input
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@ -1675,4 +1674,4 @@ FALSE:: The procedure did not process the command given and it should be process
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in the standard way by the command interpreter.
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TRUE:: The procedure reacted to the command given and so, the command interpreter
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should ignore it.
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should ignore it.
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@ -1067,7 +1067,7 @@ void medit_autoroll_stats(struct descriptor_data *d)
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mob_lev = GET_LEVEL(OLC_MOB(d));
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mob_lev = GET_LEVEL(OLC_MOB(d)) = LIMIT(mob_lev, 1, LVL_IMPL);
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GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus */
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GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus (mobs don't use movement points */
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GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */
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GET_MANA(OLC_MOB(d)) = mob_lev/5; /* size of hitpoint dice */
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@ -658,7 +658,6 @@ static void oedit_disp_menu(struct descriptor_data *d)
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"%sP%s) Perm Affects: %s%s\r\n"
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"%sS%s) Script : %s%s\r\n"
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"%sW%s) Copy object\r\n"
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"%sX%s) Delete object\r\n"
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"%sQ%s) Quit\r\n"
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"Enter choice : ",
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@ -675,7 +674,6 @@ static void oedit_disp_menu(struct descriptor_data *d)
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grn, nrm, cyn, GET_OBJ_LEVEL(obj),
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grn, nrm, cyn, buf2,
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grn, nrm, cyn, OLC_SCRIPT(d) ? "Set." : "Not Set.",
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grn, nrm,
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grn, nrm,
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grn, nrm
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);
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