mirror of
https://github.com/tbamud/tbamud.git
synced 2025-09-22 05:50:48 +02:00
Major: Backport to rvn 241, with the addition of all previously found bug fixes.
This commit is contained in:
parent
e4cdc51eb1
commit
479dbb6cbd
86 changed files with 3771 additions and 7913 deletions
94
changelog
94
changelog
|
@ -35,93 +35,13 @@ export (QQ's a zone into a tarball)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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[Jan 30 2012] - Rumble
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Fixed redit/zedit menu bug.
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[Aug 25 2011] - Rumble
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Comment fixes, clarification, and warning cleanup. (thanks Kyle)
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[Sep 11 2011] - Fizban
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Added MXP, MSP, MSSP, MSDP, ATCP, CHARSET, NAWS, TTYPE, 256-color protocols. (Thanks KaVir)
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[Aug 18 2011] - Fizban
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Added hitroll and damroll fields to DG Scripts. Also made them editable via scripts.
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Made do_stat_character show scripts attached to players.
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[Mar 31 2011] - Rumble
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Fixed several typos and formatting issues. (Thanks Kyle)
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Added check to prevent immortals from getting poisoned.
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Fixed crash bug on advance.
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Added output to helpcheck command instead of an empty return.
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Fixed do_levels max/min level confusion.
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Fixed do_score which was showing gold as exp. (Thanks Rhade)
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Added free_olc_ibt.
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Added CONFIG_IBT_AUTOSAVE.
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Fixed bug when casting invis on objects.
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Added mudmail.pdf instructions to /doc.
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[Dec 16 2010] - Jamdog
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Bug-Fix: Fixed illegal mob flag bug where medit set wrong flag
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[Dec 10 2010] - Jamdog
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Minor bug fixes, added MAIL flag names and fixed compile warnings
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Bug Fix: Alignment in medit now saves when it's the only thing edited (thanks cosine_omerta)
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Added ZONE_WORLDMAP flag to set a whole zone to worldmap style maps
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[Dec 08 2010] - Jamdog
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Added olist <name>
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page_string now uses player's screen width and correctly parses ANSI color codes
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[Dec 07 2010] - Jamdog
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Fixed erroneous SYSERR report and incorrect contant in new house system (thanks Vatiken)
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Buildwalk now allows builder to specify default sector type (thanks Mirad)
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Added happyhour script variables (thanks Kam)
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Added affects list and type list to olist command
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[Dec 06 2010] - Jamdog
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Added new mail system, with inbox OLC, index rebuilder and first mail (to ID 1)
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Bug-Fix: levels command wasn't showing max level, or validating high/low levels
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score <mob> now shows stats for the mobile (same as 'stat <mob>')
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[Dec 05 2010] - Jamdog
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Bug-Fix: 'Did you mean' now only shows commands you have access to (thanks Welcor)
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Bug-Fix: Fixed crash bug introduced by new house system when saving house contents
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Scan command now tells you when nothing is nearby (thanks Mirad)
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zlist command can now list by builder, like show zones
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zlist command now uses page_string (thanks Mirad)
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areas command now uses page_string (thanks Mirad)
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[Dec 02 2010] - Jamdog
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Bug-Fix: identify command in shops was listing incorrect buy price (thanks Kam)
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Added %actor.admlevel% and %actor.admlevel(<level>)% to dg-scripts
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Earthquake spell now misses flying people
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[Dec 01 2010] - Jamdog
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Fixed do_cheat so that only ID 1 can get a full restoration
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Added zone checks for load/purge commands below admin level 3 (GrGod)
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[Nov 30 2010] - Jamdog
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Bug-Fix: Fixed incorrect rnum showing on stat room <vnum> (Thanks Kam)
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Added hsedit House Editor OLC
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[Nov 28 2010] - Jamdog
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Converted houses (lib/etc/hcontrol file) to ASCII file format
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Added hcontrol file converter (hstoascii.c) to src/utils folder
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Converted houses to work as linked lists, not wasteful fixed-size arrays
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Added GOD houses and player-owned shops as house types
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Added 'receptionist' and 'player-shopkeeper' type spec-procs for houses
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[Nov 26 2010] - Jamdog
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Bug-Fix: set level now allows GRGOD or higher to set to any mortal level
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Advance command changed to work for both mortal and admin levels
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Added increase_gold and increase_bank functions to prevent cash overflows
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Added dupe check for new characters in char creation (thanks Mirad)
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Bug-Fix: Since admin update, real mortals didn't show on who list (thanks Rhade)
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[Nov 25 2010] - Jamdog
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Added diagonal directions with cedit toggle (default to 'off')
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Bug-Fix: admin <player> default now targets the victim player
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Bug-Fix: Crash bug developed due to no 'vict' in is_tell_ok, added checks
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Added HIDDEN flag for doors, hiding from exits, autoexits, scan and map
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Admins now show admin level instead of class on who list
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[Nov 24 2010] - Jamdog
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Split mortal and admin levels (thanks fnord for original patch/idea)
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Mortal level converted to ubyte for 255 max
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Max mortal level now configurable in cedit
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Level on help files now indicates admin level
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Added 'set <player> admlevel <num>'
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Added admin command for imms
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Added mortal command, and modified return command to work for everyone
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Added admin level to player index (for autowiz)
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Added mortal flag to player index (for autowiz)
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Autowiz converted to work with new admin levels
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Socials are now admin-level dependant
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Added imm ability to 'score <player>'
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Minor Bug Fix: Cured problem where Imps didn't regain default flags when using 'return'
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[Feb 04 2012] - Vatiken
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Feature: Added 'Experience' and 'Thaco' to the do_show() command.
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Bug Fix: Nipped a bug where shopkeepers weren't sending tells.
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Visuals: Fixed a small glitch in redit where things weren't lining up right with extra dirs activated.
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Made olist, mlist, and rlist, page_string() compatible.
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Bug Fix: Editing extra directions is now doable from redit.
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MAJOR: Reverted back to 3.62 Revision 241, followed up by backporting bug fixes and some of the positive changes implemented by Jamdog. Not coming along for the ride currently are the new mail system, housing system and the admin level system.
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[Nov 06 2010] - Jamdog
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Added HappyHour feature
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Added game_info function for sending global messages to all players
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@ -119,13 +119,13 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
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send_to_char(ch, "You try to tell yourself something.\r\n");
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else if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOTELL))
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send_to_char(ch, "You can't tell other people while you have notell on.\r\n");
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else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD)))
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else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD))
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send_to_char(ch, "The walls seem to absorb your words.\r\n");
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else if (!IS_NPC(vict) && !vict->desc) /* linkless */
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act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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else if (PLR_FLAGGED(vict, PLR_WRITING))
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act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD))))
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else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
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act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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else
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return (TRUE);
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@ -138,7 +138,6 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
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ACMD(do_tell)
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{
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struct char_data *vict = NULL;
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struct descriptor_data *d = NULL;
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char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
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half_chop(argument, buf, buf2);
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@ -179,23 +178,12 @@ ACMD(do_tell)
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last_webster_teller = GET_IDNUM(ch);
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send_to_char(ch, "You look up '%s' in Merriam-Webster.\r\n", word);
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#endif /* platform specific part */
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}
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else if (is_abbrev(buf, "all") && ADM_FLAGGED(ch, ADM_TELLALL)) {
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for (d = descriptor_list; d; d = d->next) {
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if (!(vict = d->character))
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continue;
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if (vict == ch || STATE(d) != CON_PLAYING)
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continue;
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perform_tell(ch, vict, buf2);
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}
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}
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else if (IS_ADMIN(ch, ADMLVL_IMMORT) && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD))) {
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if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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} else if (GET_LEVEL(ch) < LVL_IMMORT && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (GET_LEVEL(ch) >= LVL_IMMORT && !(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (is_tell_ok(ch, vict))
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perform_tell(ch, vict, buf2);
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} else if (is_tell_ok(ch, vict))
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perform_tell(ch, vict, buf2);
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}
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ACMD(do_reply)
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@ -372,7 +360,7 @@ ACMD(do_page)
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snprintf(buf, sizeof(buf), "\007\007*$n* %s", buf2);
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if (!str_cmp(arg, "all")) {
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if (ADM_FLAGGED(ch, ADM_TELLALL)) {
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if (GET_LEVEL(ch) > LVL_GOD) {
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for (d = descriptor_list; d; d = d->next)
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if (STATE(d) == CON_PLAYING && d->character)
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act(buf, FALSE, ch, 0, d->character, TO_VICT);
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@ -458,7 +446,7 @@ ACMD(do_gen_comm)
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send_to_char(ch, "%s", com_msgs[subcmd][0]);
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return;
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}
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD))) {
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)) {
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send_to_char(ch, "The walls seem to absorb your words.\r\n");
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return;
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}
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@ -521,7 +509,7 @@ ACMD(do_gen_comm)
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if (!IS_NPC(ch) && (PRF_FLAGGED(i->character, channels[subcmd]) || PLR_FLAGGED(i->character, PLR_WRITING)))
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continue;
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if (ROOM_FLAGGED(IN_ROOM(i->character), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD)))
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if (ROOM_FLAGGED(IN_ROOM(i->character), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD))
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continue;
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if (subcmd == SCMD_SHOUT && ((world[IN_ROOM(ch)].zone != world[IN_ROOM(i->character)].zone) ||
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@ -560,7 +548,7 @@ ACMD(do_qcomm)
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snprintf(buf, sizeof(buf), "$n quest-says, '%s'", argument);
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else {
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strlcpy(buf, argument, sizeof(buf));
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mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s qechoed: %s", GET_NAME(ch), argument);
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mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s qechoed: %s", GET_NAME(ch), argument);
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}
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for (i = descriptor_list; i; i = i->next)
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if (STATE(i) == CON_PLAYING && i != ch->desc && PRF_FLAGGED(i->character, PRF_QUEST))
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14
src/act.h
14
src/act.h
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@ -51,21 +51,12 @@ ACMD(do_write);
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* Begin Functions and defines for act.informative.c
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****************************************************************************/
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/* Utility Functions */
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/* do_look, do_inventory utility functions */
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void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode);
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void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show);
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/** @todo Move to a utility library */
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char *find_exdesc(char *word, struct extra_descr_data *list);
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/** @todo Move to a mud centric string utility library */
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void space_to_minus(char *str);
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/** @todo Move to a help module? */
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int search_help(const char *argument, int level);
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/* Used by show_obj_to_char */
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#define SHOW_OBJ_LONG 0
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#define SHOW_OBJ_SHORT 1
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#define SHOW_OBJ_ACTION 2
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/* functions with subcommands */
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/* do_commands */
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ACMD(do_commands);
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@ -290,9 +281,6 @@ void perform_immort_vis(struct char_data *ch);
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void snoop_check(struct char_data *ch);
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bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name);
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bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
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void set_default_admin_privs(struct char_data *ch, bool keep_old);
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int get_admin_level_by_string(char *lv);
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void do_stat_character(struct char_data *ch, struct char_data *k);
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/* Functions with subcommands */
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/* do_date */
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ACMD(do_date);
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@ -319,7 +307,6 @@ ACMD(do_wizutil);
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#define SCMD_THAW 5
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#define SCMD_UNAFFECT 6
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/* Functions without subcommands */
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ACMD(do_admin);
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ACMD(do_advance);
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ACMD(do_at);
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ACMD(do_checkloadstatus);
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@ -333,7 +320,6 @@ ACMD(do_goto);
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ACMD(do_invis);
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ACMD(do_links);
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ACMD(do_load);
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ACMD(do_mortal);
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ACMD(do_peace);
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ACMD(do_plist);
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ACMD(do_purge);
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@ -38,14 +38,23 @@ static void look_at_char(struct char_data *i, struct char_data *ch);
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static void look_at_target(struct char_data *ch, char *arg);
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static void look_in_direction(struct char_data *ch, int dir);
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static void look_in_obj(struct char_data *ch, char *arg);
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/* do_look, do_inventory utility functions */
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static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show);
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/* do_look, do_equipment, do_examine, do_inventory */
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static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode);
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static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch);
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/* do_where utility functions */
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static void perform_immort_where(struct char_data *ch, char *arg);
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static void perform_mortal_where(struct char_data *ch, char *arg);
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static void print_object_location(int num, struct obj_data *obj, struct char_data *ch, int recur);
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void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode)
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/* Subcommands */
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/* For show_obj_to_char 'mode'. /-- arbitrary */
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#define SHOW_OBJ_LONG 0
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#define SHOW_OBJ_SHORT 1
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#define SHOW_OBJ_ACTION 2
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static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode)
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{
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int found = 0;
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struct char_data *temp;
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@ -161,7 +170,7 @@ static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch)
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send_to_char(ch, " ..It emits a faint humming sound!");
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}
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void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show)
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static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show)
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{
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struct obj_data *i, *j, *display;
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bool found;
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@ -193,9 +202,9 @@ void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int
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display = j;
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}
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/* When looking in room, hide objects starting with '.', except for holylight and seesecret */
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/* When looking in room, hide objects starting with '.', except for holylight */
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if (num > 0 && (mode != SHOW_OBJ_LONG || *display->description != '.' ||
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(!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_HOLYLIGHT)) || (ADM_FLAGGED(ch, ADM_SEESECRET)))) {
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(!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_HOLYLIGHT)))) {
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if (mode == SHOW_OBJ_LONG)
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send_to_char(ch, "%s", CCGRN(ch, C_NRM));
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if (num != 1)
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@ -267,7 +276,7 @@ static void look_at_char(struct char_data *i, struct char_data *ch)
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show_obj_to_char(GET_EQ(i, j), ch, SHOW_OBJ_SHORT);
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}
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}
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if (ch != i && (IS_THIEF(ch) || (ADM_FLAGGED(ch, ADM_SEEINV)))) {
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if (ch != i && (IS_THIEF(ch) || GET_LEVEL(ch) >= LVL_IMMORT)) {
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act("\r\nYou attempt to peek at $s inventory:", FALSE, i, 0, ch, TO_VICT);
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list_obj_to_char(i->carrying, ch, SHOW_OBJ_SHORT, TRUE);
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}
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@ -313,7 +322,7 @@ static void list_one_char(struct char_data *i, struct char_data *ch)
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if (AFF_FLAGGED(i, AFF_SANCTUARY))
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act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
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if (AFF_FLAGGED(i, AFF_BLIND) && !IS_ADMIN(i, ADMLVL_IMMORT))
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if (AFF_FLAGGED(i, AFF_BLIND) && GET_LEVEL(i) < LVL_IMMORT)
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act("...$e is groping around blindly!", FALSE, i, 0, ch, TO_VICT);
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return;
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|
@ -380,7 +389,7 @@ static void list_char_to_char(struct char_data *list, struct char_data *ch)
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for (i = list; i; i = i->next_in_room)
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if (ch != i) {
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/* hide npcs whose description starts with a '.' from non-holylighted people - Idea from Elaseth of TBA */
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if (!IS_NPC(ch) && !ADM_FLAGGED(ch, ADM_SEESECRET) &&
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if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT) &&
|
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IS_NPC(i) && i->player.long_descr && *i->player.long_descr == '.')
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continue;
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send_to_char(ch, "%s", CCYEL(ch, C_NRM));
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@ -404,9 +413,8 @@ static void do_auto_exits(struct char_data *ch)
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continue;
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if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) && !CONFIG_DISP_CLOSED_DOORS)
|
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continue;
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if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !ADM_FLAGGED(ch, ADM_SEESECRET))
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if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT))
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continue;
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if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
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send_to_char(ch, "%s(%s)%s ", EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? CCWHT(ch, C_NRM) : CCRED(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
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else if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN))
|
||||
|
@ -423,7 +431,7 @@ ACMD(do_exits)
|
|||
{
|
||||
int door, len = 0;
|
||||
|
||||
if (AFF_FLAGGED(ch, AFF_BLIND) && !IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -435,7 +443,7 @@ ACMD(do_exits)
|
|||
continue;
|
||||
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) && !CONFIG_DISP_CLOSED_DOORS)
|
||||
continue;
|
||||
if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !ADM_FLAGGED(ch, ADM_SEESECRET))
|
||||
if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT))
|
||||
continue;
|
||||
|
||||
len++;
|
||||
|
@ -472,7 +480,7 @@ void look_at_room(struct char_data *ch, int ignore_brief)
|
|||
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
|
||||
send_to_char(ch, "It is pitch black...\r\n");
|
||||
return;
|
||||
} else if (AFF_FLAGGED(ch, AFF_BLIND) && !IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
} else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch, "You see nothing but infinite darkness...\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -501,7 +509,9 @@ void look_at_room(struct char_data *ch, int ignore_brief)
|
|||
if(!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOMAP) && can_see_map(ch))
|
||||
{
|
||||
str_and_map(world[target_room].description, ch, target_room);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
|
||||
}
|
||||
}
|
||||
|
@ -544,13 +554,13 @@ static void look_in_obj(struct char_data *ch, char *arg)
|
|||
send_to_char(ch, "There doesn't seem to be %s %s here.\r\n", AN(arg), arg);
|
||||
} else if ((GET_OBJ_TYPE(obj) != ITEM_DRINKCON) &&
|
||||
(GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN) &&
|
||||
(GET_OBJ_TYPE(obj) != ITEM_CONTAINER)) {
|
||||
(GET_OBJ_TYPE(obj) != ITEM_CONTAINER))
|
||||
send_to_char(ch, "There's nothing inside that!\r\n");
|
||||
} else {
|
||||
else {
|
||||
if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) {
|
||||
if (OBJVAL_FLAGGED(obj, CONT_CLOSED) && (!IS_ADMIN(ch, ADMLVL_IMMORT) || !PRF_FLAGGED(ch, PRF_NOHASSLE))) {
|
||||
if (OBJVAL_FLAGGED(obj, CONT_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || !PRF_FLAGGED(ch, PRF_NOHASSLE)))
|
||||
send_to_char(ch, "It is closed.\r\n");
|
||||
} else {
|
||||
else {
|
||||
send_to_char(ch, "%s", fname(obj->name));
|
||||
switch (bits) {
|
||||
case FIND_OBJ_INV:
|
||||
|
@ -563,6 +573,7 @@ static void look_in_obj(struct char_data *ch, char *arg)
|
|||
send_to_char(ch, " (used): \r\n");
|
||||
break;
|
||||
}
|
||||
|
||||
list_obj_to_char(obj->contains, ch, SHOW_OBJ_SHORT, TRUE);
|
||||
}
|
||||
} else { /* item must be a fountain or drink container */
|
||||
|
@ -574,9 +585,10 @@ static void look_in_obj(struct char_data *ch, char *arg)
|
|||
char buf2[MAX_STRING_LENGTH];
|
||||
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
|
||||
send_to_char(ch, "It's full of a %s liquid.\r\n", buf2);
|
||||
} else if (GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0)) {
|
||||
}
|
||||
else if (GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0))
|
||||
send_to_char(ch, "Its contents seem somewhat murky.\r\n"); /* BUG */
|
||||
} else {
|
||||
else {
|
||||
char buf2[MAX_STRING_LENGTH];
|
||||
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
|
||||
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
|
||||
|
@ -644,47 +656,41 @@ static void look_at_target(struct char_data *ch, char *arg)
|
|||
}
|
||||
|
||||
/* Does the argument match an extra desc in the char's equipment? */
|
||||
for (j = 0; j < NUM_WEARS && !found; j++) {
|
||||
if (GET_EQ(ch, j) && CAN_SEE_OBJ(ch, GET_EQ(ch, j))) {
|
||||
for (j = 0; j < NUM_WEARS && !found; j++)
|
||||
if (GET_EQ(ch, j) && CAN_SEE_OBJ(ch, GET_EQ(ch, j)))
|
||||
if ((desc = find_exdesc(arg, GET_EQ(ch, j)->ex_description)) != NULL && ++i == fnum) {
|
||||
send_to_char(ch, "%s", desc);
|
||||
found = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Does the argument match an extra desc in the char's inventory? */
|
||||
for (obj = ch->carrying; obj && !found; obj = obj->next_content) {
|
||||
if (CAN_SEE_OBJ(ch, obj)) {
|
||||
if (CAN_SEE_OBJ(ch, obj))
|
||||
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
|
||||
send_to_char(ch, "%s", desc);
|
||||
found = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Does the argument match an extra desc of an object in the room? */
|
||||
for (obj = world[IN_ROOM(ch)].contents; obj && !found; obj = obj->next_content) {
|
||||
if (CAN_SEE_OBJ(ch, obj)) {
|
||||
for (obj = world[IN_ROOM(ch)].contents; obj && !found; obj = obj->next_content)
|
||||
if (CAN_SEE_OBJ(ch, obj))
|
||||
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
|
||||
send_to_char(ch, "%s", desc);
|
||||
found = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* If an object was found back in generic_find */
|
||||
if (bits) {
|
||||
if (!found) {
|
||||
if (!found)
|
||||
show_obj_to_char(found_obj, ch, SHOW_OBJ_ACTION);
|
||||
} else {
|
||||
else {
|
||||
show_obj_modifiers(found_obj, ch);
|
||||
send_to_char(ch, "\r\n");
|
||||
}
|
||||
} else if (!found) {
|
||||
} else if (!found)
|
||||
send_to_char(ch, "You do not see that here.\r\n");
|
||||
}
|
||||
}
|
||||
|
||||
ACMD(do_look)
|
||||
{
|
||||
|
@ -696,7 +702,7 @@ ACMD(do_look)
|
|||
|
||||
if (GET_POS(ch) < POS_SLEEPING)
|
||||
send_to_char(ch, "You can't see anything but stars!\r\n");
|
||||
else if (AFF_FLAGGED(ch, AFF_BLIND) && !IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
|
||||
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
|
||||
send_to_char(ch, "It is pitch black...\r\n");
|
||||
|
@ -780,79 +786,52 @@ ACMD(do_gold)
|
|||
|
||||
ACMD(do_score)
|
||||
{
|
||||
int i,j,admin;
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
struct time_info_data playing_time;
|
||||
char gold_str[50], exp_str[50];
|
||||
|
||||
if (IS_NPC(ch))
|
||||
return;
|
||||
|
||||
vict = ch; /* Default is 'self' */
|
||||
send_to_char(ch, "You are %d years old.", GET_AGE(ch));
|
||||
|
||||
/* Admins can type score <player> to see someone elses score */
|
||||
if(IS_ADMIN(ch, ADMLVL_GOD)) {
|
||||
one_argument(argument, arg);
|
||||
if ((arg != NULL) && *arg) {
|
||||
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
|
||||
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (IS_NPC(vict)) {
|
||||
send_to_char(ch, "Stats for: %s\r\n", GET_NAME(vict));
|
||||
do_stat_character(ch, vict);
|
||||
return;
|
||||
}
|
||||
if (ch != vict)
|
||||
send_to_char(ch, "Score for: %s %s (level %d)\r\n", GET_NAME(vict), GET_TITLE(vict), GET_LEVEL(vict));
|
||||
|
||||
send_to_char(ch, "You are %d years old.", GET_AGE(vict));
|
||||
|
||||
if (age(vict)->month == 0 && age(vict)->day == 0)
|
||||
if (age(ch)->month == 0 && age(ch)->day == 0)
|
||||
send_to_char(ch, " It's your birthday today.\r\n");
|
||||
else
|
||||
send_to_char(ch, "\r\n");
|
||||
|
||||
send_to_char(ch, "You have %d(%d) hit, %d(%d) mana and %d(%d) movement points.\r\n",
|
||||
GET_HIT(vict), GET_MAX_HIT(vict), GET_MANA(vict), GET_MAX_MANA(vict),
|
||||
GET_MOVE(vict), GET_MAX_MOVE(vict));
|
||||
GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch),
|
||||
GET_MOVE(ch), GET_MAX_MOVE(ch));
|
||||
|
||||
send_to_char(ch, "Your armor class is %d/10, and your alignment is %d.\r\n",
|
||||
compute_armor_class(vict), GET_ALIGNMENT(vict));
|
||||
compute_armor_class(ch), GET_ALIGNMENT(ch));
|
||||
|
||||
strcpy(gold_str, add_commas(GET_GOLD(vict)));
|
||||
strcpy(exp_str, add_commas(GET_EXP(vict)));
|
||||
send_to_char(ch, "You have %s exp, %s gold coin%s, and %d questpoints.\r\n",
|
||||
exp_str, gold_str, (GET_GOLD(vict) == 1 ? "" : "s"), GET_QUESTPOINTS(vict));
|
||||
send_to_char(ch, "You have %d exp, %d gold coins, and %d questpoints.\r\n",
|
||||
GET_EXP(ch), GET_GOLD(ch), GET_QUESTPOINTS(ch));
|
||||
|
||||
if (GET_LEVEL(vict) < CONFIG_MAX_LEVEL)
|
||||
if (GET_LEVEL(ch) < 30)
|
||||
send_to_char(ch, "You need %d exp to reach your next level.\r\n",
|
||||
level_exp(GET_CLASS(vict), GET_LEVEL(vict) + 1) - GET_EXP(vict));
|
||||
level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch));
|
||||
|
||||
send_to_char(ch, "You have earned %d quest points.\r\n", GET_QUESTPOINTS(vict));
|
||||
send_to_char(ch, "You have earned %d quest points.\r\n", GET_QUESTPOINTS(ch));
|
||||
send_to_char(ch, "You have completed %d quest%s, ",
|
||||
GET_NUM_QUESTS(vict),
|
||||
GET_NUM_QUESTS(vict) == 1 ? "" : "s");
|
||||
if (GET_QUEST(vict) == NOTHING)
|
||||
GET_NUM_QUESTS(ch),
|
||||
GET_NUM_QUESTS(ch) == 1 ? "" : "s");
|
||||
if (GET_QUEST(ch) == NOTHING)
|
||||
send_to_char(ch, "and you are not on a quest at the moment.\r\n");
|
||||
else
|
||||
send_to_char(ch, "and your current quest is %d.\r\n",
|
||||
GET_QUEST(vict) == NOTHING ? -1 : GET_QUEST(vict));
|
||||
GET_QUEST(ch) == NOTHING ? -1 : GET_QUEST(ch));
|
||||
|
||||
playing_time = *real_time_passed((time(0) - vict->player.time.logon) +
|
||||
vict->player.time.played, 0);
|
||||
playing_time = *real_time_passed((time(0) - ch->player.time.logon) +
|
||||
ch->player.time.played, 0);
|
||||
send_to_char(ch, "You have been playing for %d day%s and %d hour%s.\r\n",
|
||||
playing_time.day, playing_time.day == 1 ? "" : "s",
|
||||
playing_time.hours, playing_time.hours == 1 ? "" : "s");
|
||||
|
||||
send_to_char(ch, "This ranks you as %s %s (level %d).\r\n",
|
||||
GET_NAME(vict), GET_TITLE(vict), GET_LEVEL(vict));
|
||||
GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch));
|
||||
|
||||
switch (GET_POS(vict)) {
|
||||
switch (GET_POS(ch)) {
|
||||
case POS_DEAD:
|
||||
send_to_char(ch, "You are DEAD!\r\n");
|
||||
break;
|
||||
|
@ -872,15 +851,15 @@ ACMD(do_score)
|
|||
send_to_char(ch, "You are resting.\r\n");
|
||||
break;
|
||||
case POS_SITTING:
|
||||
if (!SITTING(vict))
|
||||
if (!SITTING(ch))
|
||||
send_to_char(ch, "You are sitting.\r\n");
|
||||
else {
|
||||
struct obj_data *furniture = SITTING(vict);
|
||||
struct obj_data *furniture = SITTING(ch);
|
||||
send_to_char(ch, "You are sitting upon %s.\r\n", furniture->short_description);
|
||||
}
|
||||
break;
|
||||
case POS_FIGHTING:
|
||||
send_to_char(ch, "You are fighting %s.\r\n", FIGHTING(vict) ? PERS(FIGHTING(vict), vict) : "thin air");
|
||||
send_to_char(ch, "You are fighting %s.\r\n", FIGHTING(ch) ? PERS(FIGHTING(ch), ch) : "thin air");
|
||||
break;
|
||||
case POS_STANDING:
|
||||
send_to_char(ch, "You are standing.\r\n");
|
||||
|
@ -890,72 +869,56 @@ ACMD(do_score)
|
|||
break;
|
||||
}
|
||||
|
||||
if (GET_COND(vict, DRUNK) > 10)
|
||||
if (GET_COND(ch, DRUNK) > 10)
|
||||
send_to_char(ch, "You are intoxicated.\r\n");
|
||||
|
||||
if (GET_COND(vict, HUNGER) == 0)
|
||||
if (GET_COND(ch, HUNGER) == 0)
|
||||
send_to_char(ch, "You are hungry.\r\n");
|
||||
|
||||
if (GET_COND(vict, THIRST) == 0)
|
||||
if (GET_COND(ch, THIRST) == 0)
|
||||
send_to_char(ch, "You are thirsty.\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_BLIND) && !IS_ADMIN(vict, ADMLVL_IMMORT))
|
||||
if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "You have been blinded!\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_INVISIBLE))
|
||||
if (AFF_FLAGGED(ch, AFF_INVISIBLE))
|
||||
send_to_char(ch, "You are invisible.\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_DETECT_INVIS))
|
||||
if (AFF_FLAGGED(ch, AFF_DETECT_INVIS))
|
||||
send_to_char(ch, "You are sensitive to the presence of invisible things.\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_SANCTUARY))
|
||||
if (AFF_FLAGGED(ch, AFF_SANCTUARY))
|
||||
send_to_char(ch, "You are protected by Sanctuary.\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_POISON))
|
||||
if (AFF_FLAGGED(ch, AFF_POISON))
|
||||
send_to_char(ch, "You are poisoned!\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_CHARM))
|
||||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
send_to_char(ch, "You have been charmed!\r\n");
|
||||
|
||||
if (affected_by_spell(vict, SPELL_ARMOR))
|
||||
if (affected_by_spell(ch, SPELL_ARMOR))
|
||||
send_to_char(ch, "You feel protected.\r\n");
|
||||
|
||||
if (AFF_FLAGGED(vict, AFF_INFRAVISION))
|
||||
if (AFF_FLAGGED(ch, AFF_INFRAVISION))
|
||||
send_to_char(ch, "Your eyes are glowing red.\r\n");
|
||||
|
||||
if (PRF_FLAGGED(vict, PRF_SUMMONABLE))
|
||||
if (PRF_FLAGGED(ch, PRF_SUMMONABLE))
|
||||
send_to_char(ch, "You are summonable by other players.\r\n");
|
||||
|
||||
if (ADM_FLAGGED(vict, ADM_POOF)) {
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
if (POOFIN(ch))
|
||||
send_to_char(ch, "%sPOOFIN: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(vict), POOFIN(vict), QNRM);
|
||||
send_to_char(ch, "%sPOOFIN: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(ch), POOFIN(ch), QNRM);
|
||||
else
|
||||
send_to_char(ch, "%sPOOFIN: %s%s appears with an ear-splitting bang.%s\r\n", QYEL, QCYN, GET_NAME(vict), QNRM);
|
||||
send_to_char(ch, "%sPOOFIN: %s%s appears with an ear-splitting bang.%s\r\n", QYEL, QCYN, GET_NAME(ch), QNRM);
|
||||
|
||||
if (POOFOUT(ch))
|
||||
send_to_char(ch, "%sPOOFOUT: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(vict), POOFOUT(vict), QNRM);
|
||||
send_to_char(ch, "%sPOOFOUT: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(ch), POOFOUT(ch), QNRM);
|
||||
else
|
||||
send_to_char(ch, "%sPOOFOUT: %s%s disappears in a puff of smoke.%s\r\n", QYEL, QCYN, GET_NAME(vict), QNRM);
|
||||
}
|
||||
if (ADM_FLAGGED(vict, ADM_BUILD)) {
|
||||
send_to_char(ch, "Your current zone: %s%d%s\r\n", QCYN, GET_OLC_ZONE(vict), QNRM);
|
||||
}
|
||||
send_to_char(ch, "%sPOOFOUT: %s%s disappears in a puff of smoke.%s\r\n", QYEL, QCYN, GET_NAME(ch), QNRM);
|
||||
|
||||
admin = 0;
|
||||
for (i=0; i < NUM_ADMFLAGS; i++)
|
||||
if (ADM_FLAGGED(vict, i))
|
||||
admin++;
|
||||
|
||||
if (admin > 0) {
|
||||
send_to_char(ch, "Admin Level: %d (%s)\r\n", GET_ADMLEVEL(vict), admin_level_names[(GET_ADMLEVEL(vict))]);
|
||||
send_to_char(ch, "You possess the following administrative abilities:\r\n");
|
||||
for (i=0,j=0; i < NUM_ADMFLAGS; i++) {
|
||||
if (ADM_FLAGGED(vict, i))
|
||||
send_to_char(ch, "%s%-40.40s%s%s", QYEL, admin_flags[i], (!(++j % 2)) ? "\r\n" : "", QNRM);
|
||||
send_to_char(ch, "Your current zone: %s%d%s\r\n", CCCYN(ch, C_NRM), GET_OLC_ZONE(ch),
|
||||
CCNRM(ch, C_NRM));
|
||||
}
|
||||
send_to_char(ch, "\r\n");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ACMD(do_inventory)
|
||||
|
@ -1038,7 +1001,7 @@ ACMD(do_weather)
|
|||
send_to_char(ch, "The sky is %s and %s.\r\n", sky_look[weather_info.sky],
|
||||
weather_info.change >= 0 ? "you feel a warm wind from south" :
|
||||
"your foot tells you bad weather is due");
|
||||
if (ADM_FLAGGED(ch, ADM_KNOWWEATHER))
|
||||
if (GET_LEVEL(ch) >= LVL_GOD)
|
||||
send_to_char(ch, "Pressure: %d (change: %d), Sky: %d (%s)\r\n",
|
||||
weather_info.pressure,
|
||||
weather_info.change,
|
||||
|
@ -1104,7 +1067,7 @@ ACMD(do_help)
|
|||
}
|
||||
|
||||
if (!*argument) {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
page_string(ch->desc, help, 0);
|
||||
else
|
||||
page_string(ch->desc, ihelp, 0);
|
||||
|
@ -1113,12 +1076,12 @@ ACMD(do_help)
|
|||
|
||||
space_to_minus(argument);
|
||||
|
||||
if ((mid = search_help(argument, GET_ADMLEVEL(ch))) == NOWHERE) {
|
||||
if ((mid = search_help(argument, GET_LEVEL(ch))) == NOWHERE) {
|
||||
send_to_char(ch, "There is no help on that word.\r\n");
|
||||
mudlog(NRM, MAX(ADMLVL_IMPL, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMPL, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s tried to get help on %s", GET_NAME(ch), argument);
|
||||
for (i = 0; i < top_of_helpt; i++) {
|
||||
if (help_table[i].min_level > GET_ADMLEVEL(ch))
|
||||
if (help_table[i].min_level > GET_LEVEL(ch))
|
||||
continue;
|
||||
/* To help narrow down results, if they don't start with the same letters, move on. */
|
||||
if (*argument != *help_table[i].keywords)
|
||||
|
@ -1145,9 +1108,9 @@ ACMD(do_who)
|
|||
struct descriptor_data *d;
|
||||
struct char_data *tch;
|
||||
int i, num_can_see = 0;
|
||||
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH], admlev[15];
|
||||
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
||||
char mode;
|
||||
int low = 0, high = CONFIG_MAX_LEVEL, localwho = 0, questwho = 0;
|
||||
int low = 0, high = LVL_IMPL, localwho = 0, questwho = 0;
|
||||
int showclass = 0, short_list = 0, outlaws = 0;
|
||||
int who_room = 0, showgroup = 0, showleader = 0;
|
||||
|
||||
|
@ -1157,8 +1120,8 @@ ACMD(do_who)
|
|||
int max_level;
|
||||
int count; /* must always start as 0 */
|
||||
} rank[] = {
|
||||
{ "Immortals\r\n---------\r\n", ADMLVL_IMMORT, ADMLVL_IMPL, 0},
|
||||
{ "Mortals\r\n-------\r\n", 0, ADMLVL_MORTAL, 0 },
|
||||
{ "Immortals\r\n---------\r\n", LVL_IMMORT, LVL_IMPL, 0},
|
||||
{ "Mortals\r\n-------\r\n", 1, LVL_IMMORT - 1, 0 },
|
||||
{ "\n", 0, 0, 0 }
|
||||
};
|
||||
|
||||
|
@ -1248,13 +1211,8 @@ ACMD(do_who)
|
|||
if (showleader && (!tch->followers || !AFF_FLAGGED(tch, AFF_GROUP)))
|
||||
continue;
|
||||
for (i = 0; *rank[i].disp != '\n'; i++)
|
||||
if (GET_ADMLEVEL(tch) >= rank[i].min_level && GET_ADMLEVEL(tch) <= rank[i].max_level) {
|
||||
if (rank[i].min_level >= ADMLVL_IMMORT && !PRF_FLAGGED(tch, PRF_MORTAL))
|
||||
rank[i].count++; /* Add 'real' admins */
|
||||
else if (rank[i].max_level < ADMLVL_IMMORT)
|
||||
rank[i].count++; /* Add 'real' mortals */
|
||||
} else if (rank[i].max_level < ADMLVL_IMMORT && PRF_FLAGGED(tch, PRF_MORTAL))
|
||||
rank[i].count++; /* Add 'fake' mortals */
|
||||
if (GET_LEVEL(tch) >= rank[i].min_level && GET_LEVEL(tch) <= rank[i].max_level)
|
||||
rank[i].count++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1273,13 +1231,8 @@ ACMD(do_who)
|
|||
else if (!(tch = d->character))
|
||||
continue;
|
||||
|
||||
if (PRF_FLAGGED(tch, PRF_MORTAL)) {
|
||||
if (rank[i].min_level >= ADMLVL_IMMORT)
|
||||
if ((GET_LEVEL(tch) < rank[i].min_level || GET_LEVEL(tch) > rank[i].max_level) && !short_list)
|
||||
continue;
|
||||
} else {
|
||||
if ((GET_ADMLEVEL(tch) < rank[i].min_level || GET_ADMLEVEL(tch) > rank[i].max_level) && !short_list)
|
||||
continue;
|
||||
}
|
||||
if (!IS_PLAYING(d))
|
||||
continue;
|
||||
if (*name_search && str_cmp(GET_NAME(tch), name_search) &&
|
||||
|
@ -1302,20 +1255,16 @@ ACMD(do_who)
|
|||
if (showleader && (!tch->followers || !AFF_FLAGGED(tch, AFF_GROUP)))
|
||||
continue;
|
||||
|
||||
sprintf(admlev, "%-11s", admin_level_names[(GET_ADMLEVEL(tch))]);
|
||||
if (short_list) {
|
||||
send_to_char(ch, "%s[%2d %s] %-12.12s%s%s",
|
||||
(IS_ADMIN(tch, ADMLVL_IMMORT) ? CCYEL(ch, C_SPR) : ""),
|
||||
GET_LEVEL(tch),
|
||||
(IS_ADMIN(tch, ADMLVL_IMMORT) ? admlev : CLASS_ABBR(tch)),
|
||||
GET_NAME(tch),
|
||||
(GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""),
|
||||
GET_LEVEL(tch), CLASS_ABBR(tch), GET_NAME(tch),
|
||||
CCNRM(ch, C_SPR), ((!(++num_can_see % 4)) ? "\r\n" : ""));
|
||||
} else {
|
||||
num_can_see++;
|
||||
send_to_char(ch, "%s[%2d %s] %s%s%s%s",
|
||||
(IS_ADMIN(tch, ADMLVL_IMMORT) ? CCYEL(ch, C_SPR) : ""),
|
||||
GET_LEVEL(tch),
|
||||
(IS_ADMIN(tch, ADMLVL_IMMORT) ? admlev : CLASS_ABBR(tch)),
|
||||
(GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""),
|
||||
GET_LEVEL(tch), CLASS_ABBR(tch),
|
||||
GET_NAME(tch), (*GET_TITLE(tch) ? " " : ""), GET_TITLE(tch),
|
||||
CCNRM(ch, C_SPR));
|
||||
|
||||
|
@ -1396,7 +1345,7 @@ ACMD(do_who)
|
|||
}
|
||||
|
||||
#define USERS_FORMAT \
|
||||
"format: users [-l minadmlevel[-maxadmlevel]] [-n name] [-h host] [-c classlist] [-o] [-p]\r\n"
|
||||
"format: users [-l minlevel[-maxlevel]] [-n name] [-h host] [-c classlist] [-o] [-p]\r\n"
|
||||
|
||||
ACMD(do_users)
|
||||
{
|
||||
|
@ -1405,7 +1354,7 @@ ACMD(do_users)
|
|||
char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH];
|
||||
struct char_data *tch;
|
||||
struct descriptor_data *d;
|
||||
int low = ADMLVL_MORTAL, high = ADMLVL_IMPL, num_can_see = 0;
|
||||
int low = 0, high = LVL_IMPL, num_can_see = 0;
|
||||
int showclass = 0, outlaws = 0, playing = 0, deadweight = 0;
|
||||
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||
|
||||
|
@ -1482,14 +1431,14 @@ ACMD(do_users)
|
|||
continue;
|
||||
if (*name_search && str_cmp(GET_NAME(tch), name_search))
|
||||
continue;
|
||||
if (!CAN_SEE(ch, tch) || GET_ADMLEVEL(tch) < low || GET_ADMLEVEL(tch) > high)
|
||||
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
|
||||
continue;
|
||||
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) &&
|
||||
!PLR_FLAGGED(tch, PLR_THIEF))
|
||||
continue;
|
||||
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
|
||||
continue;
|
||||
if (GET_INVIS_LEV(tch) > GET_ADMLEVEL(ch))
|
||||
if (GET_INVIS_LEV(tch) > GET_LEVEL(ch))
|
||||
continue;
|
||||
|
||||
if (d->original)
|
||||
|
@ -1719,7 +1668,7 @@ ACMD(do_where)
|
|||
|
||||
one_argument(argument, arg);
|
||||
|
||||
if (ADM_FLAGGED(ch, ADM_FULLWHERE))
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
||||
perform_immort_where(ch, arg);
|
||||
else
|
||||
perform_mortal_where(ch, arg);
|
||||
|
@ -1729,7 +1678,7 @@ ACMD(do_levels)
|
|||
{
|
||||
char buf[MAX_STRING_LENGTH], arg[MAX_STRING_LENGTH];
|
||||
size_t len = 0, nlen;
|
||||
int i, ret, min_lev=1, max_lev=CONFIG_MAX_LEVEL, val, tmp;
|
||||
int i, ret, min_lev=1, max_lev=LVL_IMMORT, val;
|
||||
|
||||
if (IS_NPC(ch)) {
|
||||
send_to_char(ch, "You ain't nothin' but a hound-dog.\r\n");
|
||||
|
@ -1743,45 +1692,34 @@ ACMD(do_levels)
|
|||
if (ret == 0) {
|
||||
/* No valid args found */
|
||||
min_lev = 1;
|
||||
max_lev = CONFIG_MAX_LEVEL;
|
||||
max_lev = LVL_IMMORT;
|
||||
}
|
||||
else if (ret == 1) {
|
||||
/* One arg = range is (num) either side of current level */
|
||||
val = min_lev;
|
||||
max_lev = MIN(GET_LEVEL(ch) + val, CONFIG_MAX_LEVEL);
|
||||
max_lev = MIN(GET_LEVEL(ch) + val, LVL_IMMORT);
|
||||
min_lev = MAX(GET_LEVEL(ch) - val, 1);
|
||||
}
|
||||
else if (ret == 2) {
|
||||
/* Two args = min-max range limit - just do sanity checks */
|
||||
min_lev = MAX(min_lev, 1);
|
||||
max_lev = MIN(max_lev + 1, CONFIG_MAX_LEVEL);
|
||||
max_lev = MIN(max_lev + 1, LVL_IMMORT);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
send_to_char(ch, "Usage: %slevels [<min>-<max> | <range>]%s\r\n\r\n", QYEL, QNRM);
|
||||
send_to_char(ch, "Displays exp required for levels.\r\n");
|
||||
send_to_char(ch, "%slevels %s- shows all levels (1-%d)\r\n", QCYN, QNRM, CONFIG_MAX_LEVEL);
|
||||
send_to_char(ch, "%slevels %s- shows all levels (1-%d)\r\n", QCYN, QNRM, (LVL_IMMORT-1));
|
||||
send_to_char(ch, "%slevels 5 %s- shows 5 levels either side of your current level\r\n", QCYN, QNRM);
|
||||
send_to_char(ch, "%slevels 10-20 %s- shows level 10 to level 20\r\n",QCYN, QNRM);
|
||||
send_to_char(ch, "%slevels 10-40 %s- shows level 10 to level 40\r\n",QCYN, QNRM);
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* If max and min are wrong way round, swap them */
|
||||
if (max_lev < min_lev) {
|
||||
tmp = min_lev;
|
||||
min_lev = max_lev;
|
||||
max_lev = tmp;
|
||||
}
|
||||
|
||||
for (i = min_lev; i <= max_lev; i++) {
|
||||
if (i < CONFIG_MAX_LEVEL) {
|
||||
for (i = min_lev; i < max_lev; i++) {
|
||||
nlen = snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d-%-8d : ", (int)i,
|
||||
level_exp(GET_CLASS(ch), i), level_exp(GET_CLASS(ch), i + 1) - 1);
|
||||
} else {
|
||||
nlen = snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d : ", (int)i,
|
||||
level_exp(GET_CLASS(ch), i));
|
||||
}
|
||||
if (len + nlen >= sizeof(buf))
|
||||
break;
|
||||
len += nlen;
|
||||
|
@ -1803,6 +1741,9 @@ ACMD(do_levels)
|
|||
len += nlen;
|
||||
}
|
||||
|
||||
if (len < sizeof(buf) && max_lev == LVL_IMMORT)
|
||||
snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d : Immortality\r\n",
|
||||
LVL_IMMORT, level_exp(GET_CLASS(ch), LVL_IMMORT));
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
}
|
||||
|
||||
|
@ -1881,99 +1822,99 @@ ACMD(do_toggle)
|
|||
const struct {
|
||||
char *command;
|
||||
bitvector_t toggle; /* this needs changing once hashmaps are implemented */
|
||||
char min_admlevel;
|
||||
char min_level;
|
||||
char *disable_msg;
|
||||
char *enable_msg;
|
||||
} tog_messages[] = {
|
||||
{"summonable", PRF_SUMMONABLE, ADMLVL_MORTAL,
|
||||
{"summonable", PRF_SUMMONABLE, 0,
|
||||
"You are now safe from summoning by other players.\r\n",
|
||||
"You may now be summoned by other players.\r\n"},
|
||||
{"nohassle", PRF_NOHASSLE, ADMLVL_IMMORT,
|
||||
{"nohassle", PRF_NOHASSLE, LVL_IMMORT,
|
||||
"Nohassle disabled.\r\n",
|
||||
"Nohassle enabled.\r\n"},
|
||||
{"brief", PRF_BRIEF, ADMLVL_MORTAL,
|
||||
{"brief", PRF_BRIEF, 0,
|
||||
"Brief mode off.\r\n",
|
||||
"Brief mode on.\r\n"},
|
||||
{"compact", PRF_COMPACT, ADMLVL_MORTAL,
|
||||
{"compact", PRF_COMPACT, 0,
|
||||
"Compact mode off.\r\n",
|
||||
"Compact mode on.\r\n"},
|
||||
{"notell", PRF_NOTELL, ADMLVL_MORTAL,
|
||||
{"notell", PRF_NOTELL, 0,
|
||||
"You can now hear tells.\r\n",
|
||||
"You are now deaf to tells.\r\n"},
|
||||
{"noauction", PRF_NOAUCT, ADMLVL_MORTAL,
|
||||
{"noauction", PRF_NOAUCT, 0,
|
||||
"You can now hear auctions.\r\n",
|
||||
"You are now deaf to auctions.\r\n"},
|
||||
{"noshout", PRF_NOSHOUT, ADMLVL_MORTAL,
|
||||
{"noshout", PRF_NOSHOUT, 0,
|
||||
"You can now hear shouts.\r\n",
|
||||
"You are now deaf to shouts.\r\n"},
|
||||
{"nogossip", PRF_NOGOSS, ADMLVL_MORTAL,
|
||||
{"nogossip", PRF_NOGOSS, 0,
|
||||
"You can now hear gossip.\r\n",
|
||||
"You are now deaf to gossip.\r\n"},
|
||||
{"nograts", PRF_NOGRATZ, ADMLVL_MORTAL,
|
||||
{"nograts", PRF_NOGRATZ, 0,
|
||||
"You can now hear gratz.\r\n",
|
||||
"You are now deaf to gratz.\r\n"},
|
||||
{"nowiz", PRF_NOWIZ, ADMLVL_IMMORT,
|
||||
{"nowiz", PRF_NOWIZ, LVL_IMMORT,
|
||||
"You can now hear the Wiz-channel.\r\n",
|
||||
"You are now deaf to the Wiz-channel.\r\n"},
|
||||
{"quest", PRF_QUEST, ADMLVL_MORTAL,
|
||||
{"quest", PRF_QUEST, 0,
|
||||
"You are no longer part of the Quest.\r\n",
|
||||
"Okay, you are part of the Quest.\r\n"},
|
||||
{"showvnums", PRF_SHOWVNUMS, ADMLVL_IMMORT,
|
||||
{"showvnums", PRF_SHOWVNUMS, LVL_IMMORT,
|
||||
"You will no longer see the vnums.\r\n",
|
||||
"You will now see the vnums.\r\n"},
|
||||
{"norepeat", PRF_NOREPEAT, ADMLVL_MORTAL,
|
||||
{"norepeat", PRF_NOREPEAT, 0,
|
||||
"You will now have your communication repeated.\r\n",
|
||||
"You will no longer have your communication repeated.\r\n"},
|
||||
{"holylight", PRF_HOLYLIGHT, ADMLVL_IMMORT,
|
||||
{"holylight", PRF_HOLYLIGHT, LVL_IMMORT,
|
||||
"HolyLight mode off.\r\n",
|
||||
"HolyLight mode on.\r\n"},
|
||||
{"slownameserver", 0, ADMLVL_IMPL,
|
||||
{"slownameserver", 0, LVL_IMPL,
|
||||
"Nameserver_is_slow changed to OFF; IP addresses will now be resolved.\r\n",
|
||||
"Nameserver_is_slow changed to ON; sitenames will no longer be resolved.\r\n"},
|
||||
{"autoexits", PRF_AUTOEXIT, ADMLVL_MORTAL,
|
||||
{"autoexits", PRF_AUTOEXIT, 0,
|
||||
"Autoexits disabled.\r\n",
|
||||
"Autoexits enabled.\r\n"},
|
||||
{"trackthru", 0, ADMLVL_IMPL,
|
||||
{"trackthru", 0, LVL_IMPL,
|
||||
"Players can no longer track through doors.\r\n",
|
||||
"Players can now track through doors.\r\n"},
|
||||
{"clsolc", PRF_CLS, ADMLVL_BUILDER,
|
||||
{"clsolc", PRF_CLS, LVL_BUILDER,
|
||||
"You will no longer clear screen in OLC.\r\n",
|
||||
"You will now clear screen in OLC.\r\n"},
|
||||
{"buildwalk", PRF_BUILDWALK, ADMLVL_BUILDER,
|
||||
{"buildwalk", PRF_BUILDWALK, LVL_BUILDER,
|
||||
"Buildwalk is now Off.\r\n",
|
||||
"Buildwalk is now On.\r\n"},
|
||||
{"afk", PRF_AFK, ADMLVL_MORTAL,
|
||||
{"afk", PRF_AFK, 0,
|
||||
"AFK is now Off.\r\n",
|
||||
"AFK is now On.\r\n"},
|
||||
{"autoloot", PRF_AUTOLOOT, ADMLVL_MORTAL,
|
||||
{"autoloot", PRF_AUTOLOOT, 0,
|
||||
"Autoloot disabled.\r\n",
|
||||
"Autoloot enabled.\r\n"},
|
||||
{"autogold", PRF_AUTOGOLD, ADMLVL_MORTAL,
|
||||
{"autogold", PRF_AUTOGOLD, 0,
|
||||
"Autogold disabled.\r\n",
|
||||
"Autogold enabled.\r\n"},
|
||||
{"autosplit", PRF_AUTOSPLIT, ADMLVL_MORTAL,
|
||||
{"autosplit", PRF_AUTOSPLIT, 0,
|
||||
"Autosplit disabled.\r\n",
|
||||
"Autosplit enabled.\r\n"},
|
||||
{"autosac", PRF_AUTOSAC, ADMLVL_MORTAL,
|
||||
{"autosac", PRF_AUTOSAC, 0,
|
||||
"Autosac disabled.\r\n",
|
||||
"Autosac enabled.\r\n"},
|
||||
{"autoassist", PRF_AUTOASSIST, ADMLVL_MORTAL,
|
||||
{"autoassist", PRF_AUTOASSIST, 0,
|
||||
"Autoassist disabled.\r\n",
|
||||
"Autoassist enabled.\r\n"},
|
||||
{"automap", PRF_AUTOMAP, ADMLVL_MORTAL,
|
||||
{"automap", PRF_AUTOMAP, 1,
|
||||
"You will no longer see the mini-map.\r\n",
|
||||
"You will now see a mini-map at the side of room descriptions.\r\n"},
|
||||
{"autokey", PRF_AUTOKEY, ADMLVL_MORTAL,
|
||||
{"autokey", PRF_AUTOKEY, 0,
|
||||
"You will now have to unlock doors manually before opening.\r\n",
|
||||
"You will now automatically unlock doors when opening them (if you have the key).\r\n"},
|
||||
{"autodoor", PRF_AUTODOOR, ADMLVL_MORTAL,
|
||||
{"autodoor", PRF_AUTODOOR, 0,
|
||||
"You will now need to specify a door direction when opening, closing and unlocking.\r\n",
|
||||
"You will now find the next available door when opening, closing or unlocking.\r\n"},
|
||||
{"color", 0, ADMLVL_MORTAL, "\n", "\n"},
|
||||
{"syslog", 0, ADMLVL_IMMORT, "\n", "\n"},
|
||||
{"wimpy", 0, ADMLVL_MORTAL, "\n", "\n"},
|
||||
{"pagelength", 0, ADMLVL_MORTAL, "\n", "\n"},
|
||||
{"screenwidth", 0, ADMLVL_MORTAL, "\n", "\n"},
|
||||
{"color", 0, 0, "\n", "\n"},
|
||||
{"syslog", 0, LVL_IMMORT, "\n", "\n"},
|
||||
{"wimpy", 0, 0, "\n", "\n"},
|
||||
{"pagelength", 0, 0, "\n", "\n"},
|
||||
{"screenwidth", 0, 0, "\n", "\n"},
|
||||
{"\n", 0, -1, "\n", "\n"} /* must be last */
|
||||
};
|
||||
|
||||
|
@ -1989,7 +1930,7 @@ ACMD(do_toggle)
|
|||
else
|
||||
sprintf(buf2, "%-3.3d", GET_WIMP_LEV(ch)); /* sprintf: OK */
|
||||
|
||||
if (IS_ADMIN(ch, ADMLVL_IMPL)) {
|
||||
if (GET_LEVEL(ch) == LVL_IMPL) {
|
||||
send_to_char(ch,
|
||||
" SlowNameserver: %-3s "
|
||||
" "
|
||||
|
@ -1999,7 +1940,7 @@ ACMD(do_toggle)
|
|||
ONOFF(CONFIG_TRACK_T_DOORS));
|
||||
}
|
||||
|
||||
if (IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
send_to_char(ch,
|
||||
" Buildwalk: %-3s "
|
||||
" NoWiz: %-3s "
|
||||
|
@ -2098,7 +2039,7 @@ ACMD(do_toggle)
|
|||
if (!strncmp(arg, tog_messages[toggle].command, len))
|
||||
break;
|
||||
|
||||
if (*tog_messages[toggle].command == '\n' || tog_messages[toggle].min_admlevel > GET_ADMLEVEL(ch)) {
|
||||
if (*tog_messages[toggle].command == '\n' || tog_messages[toggle].min_level > GET_LEVEL(ch)) {
|
||||
send_to_char(ch, "You can't toggle that!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -2145,7 +2086,7 @@ ACMD(do_toggle)
|
|||
result = (CONFIG_TRACK_T_DOORS = !CONFIG_TRACK_T_DOORS);
|
||||
break;
|
||||
case SCMD_BUILDWALK:
|
||||
if (!IS_ADMIN(ch, ADMLVL_BUILDER)) {
|
||||
if (GET_LEVEL(ch) < LVL_BUILDER) {
|
||||
send_to_char(ch, "Builders only, sorry.\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -2154,13 +2095,14 @@ ACMD(do_toggle)
|
|||
for (i=0; *arg2 && *(sector_types[i]) != '\n'; i++)
|
||||
if (is_abbrev(arg2, sector_types[i]))
|
||||
break;
|
||||
if (*(sector_types[i]) == '\n') i=0;
|
||||
if (*(sector_types[i]) == '\n')
|
||||
i=0;
|
||||
GET_BUILDWALK_SECTOR(ch) = i;
|
||||
send_to_char(ch, "Default sector type is %s\r\n", sector_types[i]);
|
||||
mudlog(CMP, GET_LEVEL(ch), TRUE,
|
||||
"OLC: %s turned buildwalk on. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
|
||||
} else
|
||||
mudlog(CMP, GET_ADMLEVEL(ch), TRUE,
|
||||
mudlog(CMP, GET_LEVEL(ch), TRUE,
|
||||
"OLC: %s turned buildwalk off. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
|
||||
break;
|
||||
case SCMD_AFK:
|
||||
|
@ -2168,7 +2110,7 @@ ACMD(do_toggle)
|
|||
act("$n is now away from $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
else {
|
||||
act("$n has returned to $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
if (has_mail(ch))
|
||||
if (has_mail(GET_IDNUM(ch)))
|
||||
send_to_char(ch, "You have mail waiting.\r\n");
|
||||
}
|
||||
break;
|
||||
|
@ -2258,7 +2200,7 @@ ACMD(do_toggle)
|
|||
|
||||
ACMD(do_commands)
|
||||
{
|
||||
int no, i, cmd_num, level;
|
||||
int no, i, cmd_num;
|
||||
int wizhelp = 0, socials = 0;
|
||||
struct char_data *vict;
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
|
@ -2289,31 +2231,6 @@ ACMD(do_commands)
|
|||
socials ? "socials" : "commands",
|
||||
vict == ch ? "you" : GET_NAME(vict));
|
||||
|
||||
/* Wizhelp is now shown by level, and handled seperately */
|
||||
if (wizhelp) {
|
||||
for (level = GET_ADMLEVEL(vict); level > ADMLVL_MORTAL; level--) {
|
||||
send_to_char(ch, "%sAdmin Level %d (%s)%s:\r\n", QCYN, level, admin_level_names[(level)], QNRM);
|
||||
for (no = 1, cmd_num = 1; complete_cmd_info[cmd_sort_info[cmd_num]].command[0] != '\n'; cmd_num++) {
|
||||
i = cmd_sort_info[cmd_num];
|
||||
|
||||
if (complete_cmd_info[i].command_pointer == do_action) /* Skip socials */
|
||||
continue;
|
||||
|
||||
if (complete_cmd_info[i].minimum_admlevel != level) /* High enough level? */
|
||||
continue;
|
||||
|
||||
/* Show disabled commands in gray, and allowed commands in yellow */
|
||||
if ( (complete_cmd_info[i].admin_flag != ADM_NONE) && (!ADM_FLAGGED(vict, complete_cmd_info[i].admin_flag)) )
|
||||
send_to_char(ch, "%s%-13s%s%s", QBBLK, complete_cmd_info[i].command, QNRM, no++ % 6 == 0 ? "\r\n" : "");
|
||||
else
|
||||
send_to_char(ch, "%s%-13s%s%s", QYEL, complete_cmd_info[i].command, QNRM, no++ % 6 == 0 ? "\r\n" : "");
|
||||
}
|
||||
if (no % 6 != 1)
|
||||
send_to_char(ch, "\r\n");
|
||||
if (level != ADMLVL_IMMORT)
|
||||
send_to_char(ch, "\r\n");
|
||||
}
|
||||
} else {
|
||||
/* cmd_num starts at 1, not 0, to remove 'RESERVED' */
|
||||
for (no = 0, cmd_num = 1;
|
||||
complete_cmd_info[cmd_sort_info[cmd_num]].command[0] != '\n';
|
||||
|
@ -2324,23 +2241,15 @@ ACMD(do_commands)
|
|||
if (complete_cmd_info[i].minimum_level < 0 || GET_LEVEL(vict) < complete_cmd_info[i].minimum_level)
|
||||
continue;
|
||||
|
||||
/* NOTE: The admin flag overrides the admlevel */
|
||||
if ((complete_cmd_info[i].admin_flag == ADM_NONE) && (complete_cmd_info[i].minimum_admlevel < 0 ||
|
||||
(GET_ADMLEVEL(vict) < complete_cmd_info[i].minimum_admlevel) ))
|
||||
continue;
|
||||
|
||||
/* Don't show if the command normally shows on wizhelp for their level */
|
||||
if ((complete_cmd_info[i].admin_flag == ADM_NONE) && (complete_cmd_info[i].minimum_admlevel >= ADMLVL_IMMORT))
|
||||
continue;
|
||||
|
||||
/* Don't show if player doesn't have the correct admin flag */
|
||||
if ((complete_cmd_info[i].admin_flag != ADM_NONE) && (!ADM_FLAGGED(vict, complete_cmd_info[i].admin_flag) ||
|
||||
(GET_ADMLEVEL(vict) >= complete_cmd_info[i].minimum_admlevel)))
|
||||
if ((complete_cmd_info[i].minimum_level >= LVL_IMMORT) != wizhelp)
|
||||
continue;
|
||||
|
||||
if (!wizhelp && socials != (complete_cmd_info[i].command_pointer == do_action))
|
||||
continue;
|
||||
|
||||
if (wizhelp && complete_cmd_info[i].command_pointer == do_action)
|
||||
continue;
|
||||
|
||||
if (--overflow < 0)
|
||||
continue;
|
||||
|
||||
|
@ -2351,7 +2260,6 @@ ACMD(do_commands)
|
|||
/* display commands list in a nice columnized format */
|
||||
column_list(ch, 0, commands, no, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
void free_history(struct char_data *ch, int type)
|
||||
{
|
||||
|
@ -2420,7 +2328,8 @@ void add_history(struct char_data *ch, char *str, int type)
|
|||
if (!tmp) {
|
||||
CREATE(GET_HISTORY(ch, type), struct txt_block, 1);
|
||||
GET_HISTORY(ch, type)->text = strdup(buf);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
while (tmp->next)
|
||||
tmp = tmp->next;
|
||||
CREATE(tmp->next, struct txt_block, 1);
|
||||
|
@ -2480,7 +2389,7 @@ ACMD(do_whois)
|
|||
|
||||
send_to_char(ch, "Level: %d\r\n", GET_LEVEL(victim));
|
||||
|
||||
if (!(GET_ADMLEVEL(victim) < ADMLVL_IMMORT) || (GET_ADMLEVEL(ch) >= GET_ADMLEVEL(victim)))
|
||||
if (!(GET_LEVEL(victim) < LVL_IMMORT) || (GET_LEVEL(ch) >= GET_LEVEL(victim)))
|
||||
{
|
||||
strcpy (buf, (char *) asctime(localtime(&(victim->player.time.logon))));
|
||||
buf[10] = '\0';
|
||||
|
@ -2492,23 +2401,31 @@ ACMD(do_whois)
|
|||
send_to_char(ch, "Last Logon: They're playing now! (Idle %d Minutes)",
|
||||
victim->char_specials.timer * SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
|
||||
|
||||
if (!victim->desc) {
|
||||
if (!victim->desc)
|
||||
{
|
||||
send_to_char(ch, " (Linkless)\r\n");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
send_to_char(ch, "\r\n");
|
||||
}
|
||||
if (PRF_FLAGGED(victim, PRF_AFK)) {
|
||||
if (PRF_FLAGGED(victim, PRF_AFK))
|
||||
{
|
||||
send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM), GET_NAME(victim), GET_SEX(victim) == SEX_NEUTRAL ? "it" : (GET_SEX(victim) == SEX_MALE ? "he" : "she"), CCNRM(ch, C_NRM));
|
||||
}
|
||||
} else if (hours > 0) {
|
||||
}
|
||||
else if (hours > 0)
|
||||
{
|
||||
send_to_char(ch, "Last Logon: %s (%d days & %d hours ago.)\r\n", buf, hours/24, hours%24);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
send_to_char(ch, "Last Logon: %s (0 hours & %d minutes ago.)\r\n",
|
||||
buf, (int)(time(0) - victim->player.time.logon)/60);
|
||||
}
|
||||
}
|
||||
|
||||
if (has_mail(victim))
|
||||
if (has_mail(GET_IDNUM(victim)))
|
||||
send_to_char (ch, "They have mail waiting.\r\n");
|
||||
else
|
||||
send_to_char (ch, "They have no mail waiting.\r\n");
|
||||
|
@ -2654,14 +2571,14 @@ distance, int door)
|
|||
/* this loop is a quick, easy way to help make a grammatical sentence
|
||||
(i.e., "You see x, x, y, and z." with commas, "and", etc.) */
|
||||
|
||||
for (i = list; i; i = i->next_in_room) {
|
||||
for (i = list; i; i = i->next_in_room)
|
||||
|
||||
/* put any other conditions for scanning someone in this if statement -
|
||||
i.e., if (CAN_SEE(ch, i) && condition2 && condition3) or whatever */
|
||||
|
||||
if (CAN_SEE(ch, i))
|
||||
count++;
|
||||
}
|
||||
|
||||
if (!count)
|
||||
return;
|
||||
|
||||
|
@ -2733,4 +2650,3 @@ ACMD(do_scan)
|
|||
send_to_char(ch, "You don't see aanything nearby!\r\n");
|
||||
}
|
||||
} // end of do_scan
|
||||
|
||||
|
|
|
@ -121,7 +121,7 @@ ACMD(do_put)
|
|||
send_to_char(ch, "You don't see %s %s here.\r\n", AN(thecont), thecont);
|
||||
else if (GET_OBJ_TYPE(cont) != ITEM_CONTAINER)
|
||||
act("$p is not a container.", FALSE, ch, cont, 0, TO_CHAR);
|
||||
else if (OBJVAL_FLAGGED(cont, CONT_CLOSED) && (!(IS_ADMIN(ch, ADMLVL_IMMORT)) || !PRF_FLAGGED(ch, PRF_NOHASSLE)))
|
||||
else if (OBJVAL_FLAGGED(cont, CONT_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || !PRF_FLAGGED(ch, PRF_NOHASSLE)))
|
||||
send_to_char(ch, "You'd better open it first!\r\n");
|
||||
else {
|
||||
if (obj_dotmode == FIND_INDIV) { /* put <obj> <container> */
|
||||
|
@ -218,7 +218,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
|
|||
|
||||
obj_dotmode = find_all_dots(arg);
|
||||
|
||||
if (OBJVAL_FLAGGED(cont, CONT_CLOSED) && (!(IS_ADMIN(ch, ADMLVL_IMMORT)) || !PRF_FLAGGED(ch, PRF_NOHASSLE)))
|
||||
if (OBJVAL_FLAGGED(cont, CONT_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || !PRF_FLAGGED(ch, PRF_NOHASSLE)))
|
||||
act("$p is closed.", FALSE, ch, cont, 0, TO_CHAR);
|
||||
else if (obj_dotmode == FIND_INDIV) {
|
||||
if (!(obj = get_obj_in_list_vis(ch, arg, NULL, cont->contains))) {
|
||||
|
@ -248,9 +248,9 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
|
|||
}
|
||||
}
|
||||
if (!found) {
|
||||
if (obj_dotmode == FIND_ALL) {
|
||||
if (obj_dotmode == FIND_ALL)
|
||||
act("$p seems to be empty.", FALSE, ch, cont, 0, TO_CHAR);
|
||||
} else {
|
||||
else {
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
snprintf(buf, sizeof(buf), "You can't seem to find any %ss in $p.", arg);
|
||||
|
@ -352,7 +352,7 @@ ACMD(do_get)
|
|||
send_to_char(ch, "Get from all of what?\r\n");
|
||||
return;
|
||||
}
|
||||
for (cont = ch->carrying; cont; cont = cont->next_content) {
|
||||
for (cont = ch->carrying; cont; cont = cont->next_content)
|
||||
if (CAN_SEE_OBJ(ch, cont) &&
|
||||
(cont_dotmode == FIND_ALL || isname(arg2, cont->name))) {
|
||||
if (GET_OBJ_TYPE(cont) == ITEM_CONTAINER) {
|
||||
|
@ -363,8 +363,7 @@ ACMD(do_get)
|
|||
act("$p is not a container.", FALSE, ch, cont, 0, TO_CHAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (cont = world[IN_ROOM(ch)].contents; cont; cont = cont->next_content) {
|
||||
for (cont = world[IN_ROOM(ch)].contents; cont; cont = cont->next_content)
|
||||
if (CAN_SEE_OBJ(ch, cont) &&
|
||||
(cont_dotmode == FIND_ALL || isname(arg2, cont->name))) {
|
||||
if (GET_OBJ_TYPE(cont) == ITEM_CONTAINER) {
|
||||
|
@ -375,7 +374,6 @@ ACMD(do_get)
|
|||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
if (cont_dotmode == FIND_ALL)
|
||||
send_to_char(ch, "You can't seem to find any containers.\r\n");
|
||||
|
@ -561,14 +559,13 @@ ACMD(do_drop)
|
|||
return;
|
||||
}
|
||||
if (dotmode == FIND_ALL) {
|
||||
if (!ch->carrying) {
|
||||
if (!ch->carrying)
|
||||
send_to_char(ch, "You don't seem to be carrying anything.\r\n");
|
||||
} else {
|
||||
else
|
||||
for (obj = ch->carrying; obj; obj = next_obj) {
|
||||
next_obj = obj->next_content;
|
||||
amount += perform_drop(ch, obj, mode, sname, RDR);
|
||||
}
|
||||
}
|
||||
} else if (dotmode == FIND_ALLDOT) {
|
||||
if (!*arg) {
|
||||
send_to_char(ch, "What do you want to %s all of?\r\n", sname);
|
||||
|
@ -593,7 +590,7 @@ ACMD(do_drop)
|
|||
if (amount && (subcmd == SCMD_JUNK)) {
|
||||
send_to_char(ch, "You have been rewarded by the gods!\r\n");
|
||||
act("$n has been rewarded by the gods!", TRUE, ch, 0, 0, TO_ROOM);
|
||||
increase_gold(ch, amount);
|
||||
GET_GOLD(ch) += amount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -609,11 +606,11 @@ static void perform_give(struct char_data *ch, struct char_data *vict,
|
|||
act("You can't let go of $p!! Yeech!", FALSE, ch, obj, 0, TO_CHAR);
|
||||
return;
|
||||
}
|
||||
if (IS_CARRYING_N(vict) >= CAN_CARRY_N(vict) && !(IS_ADMIN(ch, ADMLVL_IMMORT)) && !(IS_ADMIN(vict, ADMLVL_IMMORT))) {
|
||||
if (IS_CARRYING_N(vict) >= CAN_CARRY_N(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) < LVL_IMMORT) {
|
||||
act("$N seems to have $S hands full.", FALSE, ch, 0, vict, TO_CHAR);
|
||||
return;
|
||||
}
|
||||
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && !(IS_ADMIN(ch, ADMLVL_IMMORT)) && !(IS_ADMIN(vict, ADMLVL_IMMORT))) {
|
||||
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) < LVL_IMMORT) {
|
||||
act("$E can't carry that much weight.", FALSE, ch, 0, vict, TO_CHAR);
|
||||
return;
|
||||
}
|
||||
|
@ -653,7 +650,7 @@ static void perform_give_gold(struct char_data *ch, struct char_data *vict,
|
|||
send_to_char(ch, "Heh heh heh ... we are jolly funny today, eh?\r\n");
|
||||
return;
|
||||
}
|
||||
if ((GET_GOLD(ch) < amount) && (IS_NPC(ch) || (!ADM_FLAGGED(ch, ADM_MONEY)))) {
|
||||
if ((GET_GOLD(ch) < amount) && (IS_NPC(ch) || (GET_LEVEL(ch) < LVL_GOD))) {
|
||||
send_to_char(ch, "You don't have that many coins!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -665,10 +662,10 @@ static void perform_give_gold(struct char_data *ch, struct char_data *vict,
|
|||
snprintf(buf, sizeof(buf), "$n gives %s to $N.", money_desc(amount));
|
||||
act(buf, TRUE, ch, 0, vict, TO_NOTVICT);
|
||||
|
||||
if (IS_NPC(ch) || (!ADM_FLAGGED(ch, ADM_MONEY)))
|
||||
if (IS_NPC(ch) || (GET_LEVEL(ch) < LVL_GOD))
|
||||
decrease_gold(ch, amount);
|
||||
increase_gold(vict, amount);
|
||||
|
||||
increase_gold(vict, amount);
|
||||
bribe_mtrigger(vict, ch, amount);
|
||||
}
|
||||
|
||||
|
@ -721,9 +718,9 @@ ACMD(do_give)
|
|||
send_to_char(ch, "All of what?\r\n");
|
||||
return;
|
||||
}
|
||||
if (!ch->carrying) {
|
||||
if (!ch->carrying)
|
||||
send_to_char(ch, "You don't seem to be holding anything.\r\n");
|
||||
} else {
|
||||
else
|
||||
for (obj = ch->carrying; obj; obj = next_obj) {
|
||||
next_obj = obj->next_content;
|
||||
if (CAN_SEE_OBJ(ch, obj) &&
|
||||
|
@ -733,7 +730,6 @@ ACMD(do_give)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void weight_change_object(struct obj_data *obj, int weight)
|
||||
{
|
||||
|
@ -855,10 +851,9 @@ ACMD(do_drink)
|
|||
if (!(temp = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents))) {
|
||||
send_to_char(ch, "You can't find it!\r\n");
|
||||
return;
|
||||
} else {
|
||||
} else
|
||||
on_ground = 1;
|
||||
}
|
||||
}
|
||||
if ((GET_OBJ_TYPE(temp) != ITEM_DRINKCON) &&
|
||||
(GET_OBJ_TYPE(temp) != ITEM_FOUNTAIN)) {
|
||||
send_to_char(ch, "You can't drink from that!\r\n");
|
||||
|
@ -926,7 +921,7 @@ ACMD(do_drink)
|
|||
if (GET_COND(ch, HUNGER) > 20)
|
||||
send_to_char(ch, "You are full.\r\n");
|
||||
|
||||
if (GET_OBJ_VAL(temp, 3) && (!ADM_FLAGGED(ch, ADM_NOPOISON))) { /* The crap was poisoned! */
|
||||
if (GET_OBJ_VAL(temp, 3) && GET_LEVEL(ch) < LVL_IMMORT) { /* The crap was poisoned ! */
|
||||
send_to_char(ch, "Oops, it tasted rather strange!\r\n");
|
||||
act("$n chokes and utters some strange sounds.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
|
||||
|
@ -973,7 +968,7 @@ ACMD(do_eat)
|
|||
do_drink(ch, argument, 0, SCMD_SIP);
|
||||
return;
|
||||
}
|
||||
if ((GET_OBJ_TYPE(food) != ITEM_FOOD) && (!ADM_FLAGGED(ch, ADM_EATANYTHING))) {
|
||||
if ((GET_OBJ_TYPE(food) != ITEM_FOOD) && (GET_LEVEL(ch) < LVL_IMMORT)) {
|
||||
send_to_char(ch, "You can't eat THAT!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -1000,7 +995,7 @@ ACMD(do_eat)
|
|||
if (GET_COND(ch, HUNGER) > 20)
|
||||
send_to_char(ch, "You are full.\r\n");
|
||||
|
||||
if (GET_OBJ_VAL(food, 3) && (!ADM_FLAGGED(ch, ADM_NOPOISON))) {
|
||||
if (GET_OBJ_VAL(food, 3) && (GET_LEVEL(ch) < LVL_IMMORT)) {
|
||||
/* The crap was poisoned ! */
|
||||
send_to_char(ch, "Oops, that tasted rather strange!\r\n");
|
||||
act("$n coughs and utters some strange sounds.", FALSE, ch, 0, 0, TO_ROOM);
|
||||
|
@ -1153,7 +1148,8 @@ ACMD(do_pour)
|
|||
amount = GET_OBJ_VAL(to_obj, 0);
|
||||
}
|
||||
/* Poisoned? */
|
||||
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3));
|
||||
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3))
|
||||
;
|
||||
/* Weight change, except for unlimited. */
|
||||
if (GET_OBJ_VAL(from_obj, 0) > 0) {
|
||||
weight_change_object(from_obj, -amount);
|
||||
|
@ -1371,7 +1367,7 @@ ACMD(do_wear)
|
|||
send_to_char(ch, "You don't seem to have any %ss.\r\n", arg1);
|
||||
else if (GET_LEVEL(ch) < GET_OBJ_LEVEL(obj))
|
||||
send_to_char(ch, "You are not experienced enough to use that.\r\n");
|
||||
else {
|
||||
else
|
||||
while (obj) {
|
||||
next_obj = get_obj_in_list_vis(ch, arg1, NULL, obj->next_content);
|
||||
if ((where = find_eq_pos(ch, obj, 0)) >= 0)
|
||||
|
@ -1380,7 +1376,6 @@ ACMD(do_wear)
|
|||
act("You can't wear $p.", FALSE, ch, obj, 0, TO_CHAR);
|
||||
obj = next_obj;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!(obj = get_obj_in_list_vis(ch, arg1, NULL, ch->carrying)))
|
||||
send_to_char(ch, "You don't seem to have %s %s.\r\n", AN(arg1), arg1);
|
||||
|
@ -1482,12 +1477,11 @@ ACMD(do_remove)
|
|||
|
||||
if (dotmode == FIND_ALL) {
|
||||
found = 0;
|
||||
for (i = 0; i < NUM_WEARS; i++) {
|
||||
for (i = 0; i < NUM_WEARS; i++)
|
||||
if (GET_EQ(ch, i)) {
|
||||
perform_remove(ch, i);
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
send_to_char(ch, "You're not using anything.\r\n");
|
||||
} else if (dotmode == FIND_ALLDOT) {
|
||||
|
@ -1495,13 +1489,12 @@ ACMD(do_remove)
|
|||
send_to_char(ch, "Remove all of what?\r\n");
|
||||
else {
|
||||
found = 0;
|
||||
for (i = 0; i < NUM_WEARS; i++) {
|
||||
for (i = 0; i < NUM_WEARS; i++)
|
||||
if (GET_EQ(ch, i) && CAN_SEE_OBJ(ch, GET_EQ(ch, i)) &&
|
||||
isname(arg, GET_EQ(ch, i)->name)) {
|
||||
perform_remove(ch, i);
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
send_to_char(ch, "You don't seem to be using any %ss.\r\n", arg);
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ static int has_boat(struct char_data *ch)
|
|||
struct obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (ADM_FLAGGED(ch, ADM_WALKANYWHERE))
|
||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||
return (1);
|
||||
|
||||
if (AFF_FLAGGED(ch, AFF_WATERWALK) || AFF_FLAGGED(ch, AFF_FLYING))
|
||||
|
@ -66,7 +66,7 @@ int has_flight(struct char_data *ch)
|
|||
struct obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (ADM_FLAGGED(ch, ADM_WALKANYWHERE))
|
||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||
return (1);
|
||||
|
||||
if (AFF_FLAGGED(ch, AFF_FLYING))
|
||||
|
@ -91,7 +91,7 @@ int has_scuba(struct char_data *ch)
|
|||
struct obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (ADM_FLAGGED(ch, ADM_WALKANYWHERE))
|
||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||
return (1);
|
||||
|
||||
if (AFF_FLAGGED(ch, AFF_SCUBA))
|
||||
|
@ -219,11 +219,11 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
|||
}
|
||||
|
||||
/* Check zone flag restrictions */
|
||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_CLOSED) && !ADM_FLAGGED(ch, ADM_WALKANYWHERE)) {
|
||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_CLOSED)) {
|
||||
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
||||
return (0);
|
||||
}
|
||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (IS_ADMIN(ch, ADMLVL_IMMORT)) && !(IS_ADMIN(ch, ADMLVL_GRGOD))) {
|
||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (GET_LEVEL(ch) < LVL_GRGOD)) {
|
||||
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
||||
return (0);
|
||||
}
|
||||
|
@ -240,7 +240,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
|||
}
|
||||
|
||||
/* Room Level Requirements: Is ch privileged enough to enter the room? */
|
||||
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && !(IS_ADMIN(ch, ADMLVL_GOD)))
|
||||
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD)
|
||||
{
|
||||
send_to_char(ch, "You aren't godly enough to use that room!\r\n");
|
||||
return (0);
|
||||
|
@ -253,7 +253,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
|||
movement_loss[SECT(going_to)]) / 2;
|
||||
|
||||
/* Move Point Requirement Check */
|
||||
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch) && !ADM_FLAGGED(ch, ADM_WALKANYWHERE))
|
||||
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch))
|
||||
{
|
||||
if (need_specials_check && ch->master)
|
||||
send_to_char(ch, "You are too exhausted to follow.\r\n");
|
||||
|
@ -270,7 +270,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
|||
/* Begin: the leave operation. */
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* If applicable, subtract movement cost. */
|
||||
if (!ADM_FLAGGED(ch, ADM_WALKANYWHERE))
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT && !IS_NPC(ch))
|
||||
GET_MOVE(ch) -= need_movement;
|
||||
|
||||
/* Generate the leave message and display to others in the was_in room. */
|
||||
|
@ -307,9 +307,9 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
|||
look_at_room(ch, 0);
|
||||
|
||||
/* ... and Kill the player if the room is a death trap. */
|
||||
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && (ADM_FLAGGED(ch, ADM_WALKANYWHERE)))
|
||||
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT)
|
||||
{
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to), world[going_to].name);
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to), world[going_to].name);
|
||||
death_cry(ch);
|
||||
extract_char(ch);
|
||||
return (0);
|
||||
|
@ -348,7 +348,7 @@ int perform_move(struct char_data *ch, int dir, int need_specials_check)
|
|||
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
||||
else if ((!EXIT(ch, dir) && !buildwalk(ch, dir)) || EXIT(ch, dir)->to_room == NOWHERE)
|
||||
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
||||
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (!ADM_FLAGGED(ch, ADM_WALKANYWHERE)) ) {
|
||||
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
|
||||
if (EXIT(ch, dir)->keyword)
|
||||
send_to_char(ch, "The %s seems to be closed.\r\n", fname(EXIT(ch, dir)->keyword));
|
||||
else
|
||||
|
@ -461,9 +461,6 @@ int has_key(struct char_data *ch, obj_vnum key)
|
|||
{
|
||||
struct obj_data *o;
|
||||
|
||||
if (!ch) return (0);
|
||||
if (!IS_NPC(ch) && ADM_FLAGGED(ch, ADM_NOKEYS)) return (1);
|
||||
|
||||
for (o = ch->carrying; o; o = o->next_content)
|
||||
if (GET_OBJ_VNUM(o) == key)
|
||||
return (1);
|
||||
|
@ -669,9 +666,11 @@ ACMD(do_gen_door)
|
|||
send_to_char(ch, "It is locked, and you do not have the key!\r\n");
|
||||
}
|
||||
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) &&
|
||||
IS_SET(flags_door[subcmd], NEED_UNLOCKED) && (!ADM_FLAGGED(ch, ADM_NOKEYS) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))
|
||||
IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
|
||||
(GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE))))
|
||||
send_to_char(ch, "It seems to be locked.\r\n");
|
||||
else if (!has_key(ch, keynum) && ((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK)))
|
||||
else if (!has_key(ch, keynum) && (GET_LEVEL(ch) < LVL_GOD) &&
|
||||
((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK)))
|
||||
send_to_char(ch, "You don't seem to have the proper key.\r\n");
|
||||
else if (ok_pick(ch, keynum, DOOR_IS_PICKPROOF(ch, obj, door), subcmd))
|
||||
do_doorcmd(ch, obj, door, subcmd);
|
||||
|
@ -696,9 +695,9 @@ ACMD(do_enter)
|
|||
return;
|
||||
}
|
||||
send_to_char(ch, "There is no %s here.\r\n", buf);
|
||||
} else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_INDOORS)) {
|
||||
} else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_INDOORS))
|
||||
send_to_char(ch, "You are already indoors.\r\n");
|
||||
} else {
|
||||
else {
|
||||
/* try to locate an entrance */
|
||||
for (door = 0; door < DIR_COUNT; door++)
|
||||
if (EXIT(ch, door))
|
||||
|
|
|
@ -97,7 +97,7 @@ ACMD(do_kill)
|
|||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
|
||||
if (!ADM_FLAGGED(ch, ADM_INSTANTKILL)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
||||
do_hit(ch, argument, cmd, subcmd);
|
||||
return;
|
||||
}
|
||||
|
@ -212,13 +212,12 @@ ACMD(do_order)
|
|||
act(buf, FALSE, ch, 0, 0, TO_ROOM);
|
||||
|
||||
for (k = ch->followers; k; k = k->next) {
|
||||
if (IN_ROOM(ch) == IN_ROOM(k->follower)) {
|
||||
if (IN_ROOM(ch) == IN_ROOM(k->follower))
|
||||
if (AFF_FLAGGED(k->follower, AFF_CHARM)) {
|
||||
found = TRUE;
|
||||
command_interpreter(k->follower, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (found)
|
||||
send_to_char(ch, "%s", CONFIG_OK);
|
||||
else
|
||||
|
|
|
@ -43,7 +43,7 @@ ACMD(do_quit)
|
|||
if (IS_NPC(ch) || !ch->desc)
|
||||
return;
|
||||
|
||||
if (subcmd != SCMD_QUIT && !IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
if (subcmd != SCMD_QUIT && GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "You have to type quit--no less, to quit!\r\n");
|
||||
else if (GET_POS(ch) == POS_FIGHTING)
|
||||
send_to_char(ch, "No way! You're fighting for your life!\r\n");
|
||||
|
@ -52,7 +52,7 @@ ACMD(do_quit)
|
|||
die(ch, NULL);
|
||||
} else {
|
||||
act("$n has left the game.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
|
||||
|
||||
if (GET_QUEST_TIME(ch) != -1)
|
||||
quest_timeout(ch);
|
||||
|
@ -185,7 +185,7 @@ ACMD(do_steal)
|
|||
percent -= 50;
|
||||
|
||||
/* No stealing if not allowed. If it is no stealing from Imm's or Shopkeepers. */
|
||||
if (ADM_FLAGGED(vict, ADM_NOSTEAL) || pcsteal || GET_MOB_SPEC(vict) == shop_keeper)
|
||||
if (GET_LEVEL(vict) >= LVL_IMMORT || pcsteal || GET_MOB_SPEC(vict) == shop_keeper)
|
||||
percent = 101; /* Failure */
|
||||
|
||||
if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "gold")) {
|
||||
|
@ -286,7 +286,7 @@ ACMD(do_practice)
|
|||
|
||||
ACMD(do_visible)
|
||||
{
|
||||
if (IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
perform_immort_vis(ch);
|
||||
return;
|
||||
}
|
||||
|
@ -803,7 +803,7 @@ ACMD(do_gen_tog)
|
|||
result = PRF_TOG_CHK(ch, PRF_CLS);
|
||||
break;
|
||||
case SCMD_BUILDWALK:
|
||||
if (!ADM_FLAGGED(ch, ADM_BUILD)) {
|
||||
if (GET_LEVEL(ch) < LVL_BUILDER) {
|
||||
send_to_char(ch, "Builders only, sorry.\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -813,13 +813,15 @@ ACMD(do_gen_tog)
|
|||
for (i=0; *arg && *(sector_types[i]) != '\n'; i++)
|
||||
if (is_abbrev(arg, sector_types[i]))
|
||||
break;
|
||||
if (*(sector_types[i]) == '\n') i=0;
|
||||
if (*(sector_types[i]) == '\n')
|
||||
i=0;
|
||||
GET_BUILDWALK_SECTOR(ch) = i;
|
||||
send_to_char(ch, "Default sector type is %s\r\n", sector_types[i]);
|
||||
mudlog(CMP, GET_ADMLEVEL(ch), TRUE,
|
||||
|
||||
mudlog(CMP, GET_LEVEL(ch), TRUE,
|
||||
"OLC: %s turned buildwalk on. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
|
||||
} else
|
||||
mudlog(CMP, GET_ADMLEVEL(ch), TRUE,
|
||||
mudlog(CMP, GET_LEVEL(ch), TRUE,
|
||||
"OLC: %s turned buildwalk off. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
|
||||
break;
|
||||
case SCMD_AFK:
|
||||
|
@ -828,7 +830,7 @@ ACMD(do_gen_tog)
|
|||
act("$n has gone AFK.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
else {
|
||||
act("$n has come back from AFK.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
if (has_mail(ch))
|
||||
if (has_mail(GET_IDNUM(ch)))
|
||||
send_to_char(ch, "You have mail waiting.\r\n");
|
||||
}
|
||||
break;
|
||||
|
@ -874,7 +876,7 @@ void show_happyhour(struct char_data *ch)
|
|||
char happyexp[80], happygold[80], happyqp[80];
|
||||
int secs_left;
|
||||
|
||||
if ( (IS_HAPPYHOUR) || (IS_ADMIN(ch, ADMLVL_GRGOD)) )
|
||||
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
|
||||
{
|
||||
if (HAPPY_TIME)
|
||||
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
|
||||
|
@ -888,9 +890,9 @@ void show_happyhour(struct char_data *ch)
|
|||
send_to_char(ch, "tbaMUD Happy Hour!\r\n"
|
||||
"------------------\r\n"
|
||||
"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
|
||||
(IS_HAPPYEXP || IS_ADMIN(ch, ADMLVL_GOD)) ? happyexp : "",
|
||||
(IS_HAPPYGOLD || IS_ADMIN(ch, ADMLVL_GOD)) ? happygold : "",
|
||||
(IS_HAPPYQP || IS_ADMIN(ch, ADMLVL_GOD)) ? happyqp : "",
|
||||
(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
|
||||
(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
|
||||
(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
|
||||
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
|
||||
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
|
||||
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
|
||||
|
@ -906,7 +908,7 @@ ACMD(do_happyhour)
|
|||
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
|
||||
int num;
|
||||
|
||||
if (IS_ADMIN(ch, ADMLVL_GOD))
|
||||
if (GET_LEVEL(ch) < LVL_GOD)
|
||||
{
|
||||
show_happyhour(ch);
|
||||
return;
|
||||
|
|
|
@ -40,11 +40,6 @@ ACMD(do_action)
|
|||
|
||||
action = &soc_mess_list[act_nr];
|
||||
|
||||
if (!IS_ADMIN(ch, (action->min_level_char))) {
|
||||
send_to_char(ch, "You are not powerful enough to do that.\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!argument || !*argument) {
|
||||
send_to_char(ch, "%s\r\n", action->char_no_arg);
|
||||
act(action->others_no_arg, action->hide, ch, 0, 0, TO_ROOM);
|
||||
|
@ -152,9 +147,7 @@ void create_command_list(void)
|
|||
complete_cmd_info[k].sort_as = soc_mess_list[j].sort_as;
|
||||
complete_cmd_info[k].minimum_position = soc_mess_list[j].min_char_position;
|
||||
complete_cmd_info[k].command_pointer = do_action;
|
||||
complete_cmd_info[k].minimum_level = 0;
|
||||
complete_cmd_info[k].minimum_admlevel = MIN(MAX(soc_mess_list[j++].min_level_char, ADMLVL_MORTAL), ADMLVL_IMPL);
|
||||
complete_cmd_info[k].admin_flag = ADM_NONE;
|
||||
complete_cmd_info[k].minimum_level = soc_mess_list[j++].min_level_char;
|
||||
complete_cmd_info[k++].subcmd = 0;
|
||||
}
|
||||
}
|
||||
|
|
1156
src/act.wizard.c
1156
src/act.wizard.c
File diff suppressed because it is too large
Load diff
14
src/aedit.c
14
src/aedit.c
|
@ -68,7 +68,7 @@ ACMD(do_oasis_aedit)
|
|||
d = ch->desc;
|
||||
|
||||
if (!str_cmp("save", arg)) {
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves socials.", GET_NAME(ch));
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves socials.", GET_NAME(ch));
|
||||
send_to_char(ch, "Writing social file.\r\n");
|
||||
aedit_save_to_disk(d);
|
||||
send_to_char(ch, "Done.\r\n");
|
||||
|
@ -77,7 +77,7 @@ ACMD(do_oasis_aedit)
|
|||
|
||||
/* Give descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
CREATE(d->olc, struct oasis_olc_data, 1);
|
||||
|
@ -104,7 +104,7 @@ ACMD(do_oasis_aedit)
|
|||
STATE(d) = CON_AEDIT;
|
||||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
|
||||
}
|
||||
|
||||
static void aedit_setup_new(struct descriptor_data *d) {
|
||||
|
@ -253,7 +253,7 @@ static void aedit_disp_menu(struct descriptor_data * d) {
|
|||
"%s-- Action editor\r\n"
|
||||
"%sn%s) Command : %s%-15.15s%s %s1%s) Sort as Command : %s%-15.15s%s\r\n"
|
||||
"%s2%s) Min Position[CH]: %s%-8.8s %s3%s) Min Position [VT]: %s%-8.8s\r\n"
|
||||
"%s4%s) Min AdmLevel[CH]: %s%-3d %s5%s) Show if Invisible: %s%s\r\n"
|
||||
"%s4%s) Min Level [CH]: %s%-3d %s5%s) Show if Invisible: %s%s\r\n"
|
||||
"%sa%s) Char [NO ARG]: %s%s\r\n"
|
||||
"%sb%s) Others [NO ARG]: %s%s\r\n"
|
||||
"%sc%s) Char [NOT FOUND]: %s%s\r\n"
|
||||
|
@ -321,7 +321,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
|||
switch (*arg) {
|
||||
case 'y': case 'Y':
|
||||
aedit_save_internally(d);
|
||||
mudlog (CMP, ADMLVL_IMPL, TRUE, "OLC: %s edits action %s",
|
||||
mudlog (CMP, LVL_IMPL, TRUE, "OLC: %s edits action %s",
|
||||
GET_NAME(d->character), OLC_ACTION(d)->command);
|
||||
|
||||
/* do not free the strings.. just the structure */
|
||||
|
@ -425,7 +425,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
|||
OLC_MODE(d) = AEDIT_MIN_VICT_POS;
|
||||
return;
|
||||
case '4':
|
||||
write_to_output(d, "Enter new minimum admin level for social: ");
|
||||
write_to_output(d, "Enter new minimum level for social: ");
|
||||
OLC_MODE(d) = AEDIT_MIN_CHAR_LEVEL;
|
||||
return;
|
||||
case '5':
|
||||
|
@ -586,7 +586,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
|||
return;
|
||||
}
|
||||
i = atoi(arg);
|
||||
if ((i < ADMLVL_MORTAL) && (i > ADMLVL_IMPL)) {
|
||||
if ((i < 0) && (i > LVL_IMPL)) {
|
||||
aedit_disp_menu(d);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -215,7 +215,7 @@ bool can_see_map(struct char_data *ch) {
|
|||
/* Is the map funcionality disabled? */
|
||||
if (CONFIG_MAP == MAP_OFF)
|
||||
return FALSE;
|
||||
else if ((CONFIG_MAP == MAP_IMM_ONLY) && (!IS_ADMIN(ch, ADMLVL_IMMORT)))
|
||||
else if ((CONFIG_MAP == MAP_IMM_ONLY) && (GET_LEVEL(ch) < LVL_IMMORT))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
|
@ -259,7 +259,7 @@ static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min,
|
|||
if ( (pexit = world[room].dir_option[door]) != NULL &&
|
||||
(pexit->to_room > 0 ) && (pexit->to_room != NOWHERE) &&
|
||||
(!IS_SET(pexit->exit_info, EX_CLOSED)) &&
|
||||
(!IS_SET(pexit->exit_info, EX_HIDDEN) || ADM_FLAGGED(ch, ADM_SEESECRET)) )
|
||||
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT)) )
|
||||
{ /* A real exit */
|
||||
|
||||
/* But is the door here... */
|
||||
|
@ -607,11 +607,9 @@ ACMD(do_map) {
|
|||
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
|
||||
send_to_char(ch, "It is too dark to see the map.\r\n");
|
||||
return;
|
||||
} else if (AFF_FLAGGED(ch, AFF_BLIND) && !IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
} else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch, "You can't see the map while blind!\r\n");
|
||||
return;
|
||||
}
|
||||
perform_map(ch, argument, show_worldmap(ch));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -186,7 +186,7 @@ ACMD(do_ban)
|
|||
ban_node->next = ban_list;
|
||||
ban_list = ban_node;
|
||||
|
||||
mudlog(NRM, MAX(ADMLVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s has banned %s for %s players.",
|
||||
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s has banned %s for %s players.",
|
||||
GET_NAME(ch), site, ban_types[ban_node->type]);
|
||||
send_to_char(ch, "Site banned.\r\n");
|
||||
write_ban_list();
|
||||
|
@ -218,7 +218,7 @@ ACMD(do_unban)
|
|||
}
|
||||
REMOVE_FROM_LIST(ban_node, ban_list, next);
|
||||
send_to_char(ch, "Site unbanned.\r\n");
|
||||
mudlog(NRM, MAX(ADMLVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
|
||||
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
|
||||
GET_NAME(ch), ban_types[ban_node->type], ban_node->site);
|
||||
|
||||
free(ban_node);
|
||||
|
|
25
src/boards.c
25
src/boards.c
|
@ -48,14 +48,13 @@
|
|||
/* Format: vnum, read lvl, write lvl, remove lvl, filename, 0 at end. Be sure
|
||||
* to also change NUM_OF_BOARDS in board.h*/
|
||||
struct board_info_type board_info[NUM_OF_BOARDS] = {
|
||||
/* VNUM Read Level Write Level Remove Level Filename Zero */
|
||||
{3099, ADMLVL_MORTAL, ADMLVL_MORTAL, ADMLVL_GOD, LIB_ETC "board.mortal", 0},
|
||||
{3098, ADMLVL_IMMORT, ADMLVL_IMMORT, ADMLVL_GRGOD, LIB_ETC "board.immortal", 0},
|
||||
{3097, ADMLVL_IMMORT, ADMLVL_GRGOD, ADMLVL_IMPL, LIB_ETC "board.freeze", 0},
|
||||
{3096, ADMLVL_MORTAL, ADMLVL_MORTAL, ADMLVL_IMMORT, LIB_ETC "board.social", 0},
|
||||
{1226, ADMLVL_MORTAL, ADMLVL_MORTAL, ADMLVL_IMPL, LIB_ETC "board.builder", 0},
|
||||
{1227, ADMLVL_MORTAL, ADMLVL_MORTAL, ADMLVL_IMPL, LIB_ETC "board.staff", 0},
|
||||
{1228, ADMLVL_MORTAL, ADMLVL_MORTAL, ADMLVL_IMPL, LIB_ETC "board.advertising", 0},
|
||||
{3099, 0, 0, LVL_GOD, LIB_ETC "board.mortal", 0},
|
||||
{3098, LVL_IMMORT, LVL_IMMORT, LVL_GRGOD, LIB_ETC "board.immortal", 0},
|
||||
{3097, LVL_IMMORT, LVL_GRGOD, LVL_IMPL, LIB_ETC "board.freeze", 0},
|
||||
{3096, 0, 0, LVL_IMMORT, LIB_ETC "board.social", 0},
|
||||
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
||||
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
||||
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
||||
};
|
||||
|
||||
/* local (file scope) global variables */
|
||||
|
@ -94,7 +93,7 @@ static int find_board(struct char_data *ch)
|
|||
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
||||
return (i);
|
||||
|
||||
if (IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
||||
for (obj = ch->carrying; obj; obj = obj->next_content)
|
||||
for (i = 0; i < NUM_OF_BOARDS; i++)
|
||||
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
||||
|
@ -177,7 +176,7 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
|
|||
time_t ct;
|
||||
char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[MAX_STRING_LENGTH];
|
||||
|
||||
if (!IS_ADMIN(ch, WRITE_LVL(board_type))) {
|
||||
if (GET_LEVEL(ch) < WRITE_LVL(board_type)) {
|
||||
send_to_char(ch, "You are not holy enough to write on this board.\r\n");
|
||||
return (1);
|
||||
}
|
||||
|
@ -233,7 +232,7 @@ int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj
|
|||
if (!*tmp || !isname(tmp, board->name))
|
||||
return (0);
|
||||
|
||||
if (!IS_ADMIN(ch, READ_LVL(board_type))) {
|
||||
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
||||
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
||||
return (1);
|
||||
}
|
||||
|
@ -296,7 +295,7 @@ int board_display_msg(int board_type, struct char_data *ch, char *arg, struct ob
|
|||
if (!(msg = atoi(number)))
|
||||
return (0);
|
||||
|
||||
if (!IS_ADMIN(ch, READ_LVL(board_type))) {
|
||||
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
||||
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
||||
return (1);
|
||||
}
|
||||
|
@ -367,7 +366,7 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
|
|||
return (1);
|
||||
}
|
||||
snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch));
|
||||
if (!IS_ADMIN(ch, REMOVE_LVL(board_type)) &&
|
||||
if (GET_LEVEL(ch) < REMOVE_LVL(board_type) &&
|
||||
!(strstr(MSG_HEADING(board_type, ind), buf))) {
|
||||
send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n");
|
||||
return (1);
|
||||
|
|
|
@ -31,9 +31,9 @@ struct board_msginfo {
|
|||
|
||||
struct board_info_type {
|
||||
obj_vnum vnum; /* vnum of this board */
|
||||
int read_lvl; /* min admin level to read messages on this board */
|
||||
int write_lvl; /* min admin level to write messages on this board */
|
||||
int remove_lvl; /* min admin level to remove messages from this board */
|
||||
int read_lvl; /* min level to read messages on this board */
|
||||
int write_lvl; /* min level to write messages on this board */
|
||||
int remove_lvl; /* min level to remove messages from this board */
|
||||
char filename[50]; /* file to save this board to */
|
||||
obj_rnum rnum; /* rnum of this board */
|
||||
};
|
||||
|
|
356
src/cedit.c
356
src/cedit.c
|
@ -46,7 +46,7 @@ ACMD(do_oasis_cedit)
|
|||
/* Parse any arguments. */
|
||||
one_argument(argument, buf1);
|
||||
|
||||
if (!ADM_FLAGGED(ch, ADM_CEDIT)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMPL) {
|
||||
send_to_char(ch, "You can't modify the game configuration.\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ ACMD(do_oasis_cedit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"OLC: %s starts editing the game configuration.", GET_NAME(ch));
|
||||
return;
|
||||
} else if (str_cmp("save", buf1) != 0) {
|
||||
|
@ -70,7 +70,7 @@ ACMD(do_oasis_cedit)
|
|||
}
|
||||
|
||||
send_to_char(ch, "Saving the game configuration.\r\n");
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
"OLC: %s saves the game configuration.", GET_NAME(ch));
|
||||
|
||||
cedit_save_to_disk();
|
||||
|
@ -92,7 +92,6 @@ static void cedit_setup(struct descriptor_data *d)
|
|||
OLC_CONFIG(d)->play.max_exp_loss = CONFIG_MAX_EXP_LOSS;
|
||||
OLC_CONFIG(d)->play.max_npc_corpse_time = CONFIG_MAX_NPC_CORPSE_TIME;
|
||||
OLC_CONFIG(d)->play.max_pc_corpse_time = CONFIG_MAX_PC_CORPSE_TIME;
|
||||
OLC_CONFIG(d)->play.max_mortal_level = CONFIG_MAX_LEVEL;
|
||||
OLC_CONFIG(d)->play.idle_void = CONFIG_IDLE_VOID;
|
||||
OLC_CONFIG(d)->play.idle_rent_time = CONFIG_IDLE_RENT_TIME;
|
||||
OLC_CONFIG(d)->play.idle_max_level = CONFIG_IDLE_MAX_LEVEL;
|
||||
|
@ -135,23 +134,10 @@ static void cedit_setup(struct descriptor_data *d)
|
|||
OLC_CONFIG(d)->operation.nameserver_is_slow = CONFIG_NS_IS_SLOW;
|
||||
OLC_CONFIG(d)->operation.medit_advanced = CONFIG_MEDIT_ADVANCED;
|
||||
OLC_CONFIG(d)->operation.ibt_autosave = CONFIG_IBT_AUTOSAVE;
|
||||
|
||||
/* Autowiz */
|
||||
OLC_CONFIG(d)->autowiz.use_autowiz = CONFIG_USE_AUTOWIZ;
|
||||
OLC_CONFIG(d)->autowiz.min_wizlist_lev = CONFIG_MIN_WIZLIST_LEV;
|
||||
|
||||
/* Mudmail */
|
||||
OLC_CONFIG(d)->mail.mail_allowed = CONFIG_CAN_MAIL;
|
||||
OLC_CONFIG(d)->mail.objects_allowed = CONFIG_CAN_MAIL_OBJ;
|
||||
OLC_CONFIG(d)->mail.gold_allowed = CONFIG_CAN_MAIL_GOLD;
|
||||
OLC_CONFIG(d)->mail.stamp_cost = CONFIG_STAMP_COST;
|
||||
OLC_CONFIG(d)->mail.min_level = CONFIG_MIN_MAIL_LEVEL;
|
||||
OLC_CONFIG(d)->mail.min_free_level = CONFIG_FREE_MAIL_LEVEL;
|
||||
OLC_CONFIG(d)->mail.allow_drafts = CONFIG_DRAFTS_ALLOWED;
|
||||
OLC_CONFIG(d)->mail.draft_timeout = CONFIG_DRAFT_TIMEOUT;
|
||||
OLC_CONFIG(d)->mail.safe_mailing = CONFIG_SAFE_MAILING;
|
||||
OLC_CONFIG(d)->mail.min_mail_anywhere = CONFIG_MIN_MAIL_ANYWHERE;
|
||||
OLC_CONFIG(d)->mail.min_send_to_all = CONFIG_MIN_SEND_TO_ALL;
|
||||
|
||||
/* Allocate space for the strings. */
|
||||
OLC_CONFIG(d)->play.OK = str_udup(CONFIG_OK);
|
||||
|
@ -205,7 +191,6 @@ static void cedit_save_internally(struct descriptor_data *d)
|
|||
CONFIG_MAX_EXP_LOSS = OLC_CONFIG(d)->play.max_exp_loss;
|
||||
CONFIG_MAX_NPC_CORPSE_TIME = OLC_CONFIG(d)->play.max_npc_corpse_time;
|
||||
CONFIG_MAX_PC_CORPSE_TIME = OLC_CONFIG(d)->play.max_pc_corpse_time;
|
||||
CONFIG_MAX_LEVEL = OLC_CONFIG(d)->play.max_mortal_level;
|
||||
CONFIG_IDLE_VOID = OLC_CONFIG(d)->play.idle_void;
|
||||
CONFIG_IDLE_RENT_TIME = OLC_CONFIG(d)->play.idle_rent_time;
|
||||
CONFIG_IDLE_MAX_LEVEL = OLC_CONFIG(d)->play.idle_max_level;
|
||||
|
@ -252,20 +237,6 @@ static void cedit_save_internally(struct descriptor_data *d)
|
|||
CONFIG_USE_AUTOWIZ = OLC_CONFIG(d)->autowiz.use_autowiz;
|
||||
CONFIG_MIN_WIZLIST_LEV = OLC_CONFIG(d)->autowiz.min_wizlist_lev;
|
||||
|
||||
/* Mudmail */
|
||||
CONFIG_CAN_MAIL = OLC_CONFIG(d)->mail.mail_allowed;
|
||||
CONFIG_CAN_MAIL_OBJ = OLC_CONFIG(d)->mail.objects_allowed;
|
||||
CONFIG_CAN_MAIL_GOLD = OLC_CONFIG(d)->mail.gold_allowed;
|
||||
CONFIG_STAMP_COST = OLC_CONFIG(d)->mail.stamp_cost;
|
||||
CONFIG_OBJECT_COST = OLC_CONFIG(d)->mail.object_cost;
|
||||
CONFIG_MIN_MAIL_LEVEL = OLC_CONFIG(d)->mail.min_level;
|
||||
CONFIG_FREE_MAIL_LEVEL = OLC_CONFIG(d)->mail.min_free_level;
|
||||
CONFIG_DRAFTS_ALLOWED = OLC_CONFIG(d)->mail.allow_drafts;
|
||||
CONFIG_DRAFT_TIMEOUT = OLC_CONFIG(d)->mail.draft_timeout;
|
||||
CONFIG_SAFE_MAILING = OLC_CONFIG(d)->mail.safe_mailing;
|
||||
CONFIG_MIN_MAIL_ANYWHERE = OLC_CONFIG(d)->mail.min_mail_anywhere;
|
||||
CONFIG_MIN_SEND_TO_ALL = OLC_CONFIG(d)->mail.min_send_to_all;
|
||||
|
||||
/* Allocate space for the strings. */
|
||||
if (CONFIG_OK)
|
||||
free(CONFIG_OK);
|
||||
|
@ -376,13 +347,11 @@ int save_config( IDXTYPE nowhere )
|
|||
"max_npc_corpse_time = %d\n\n", CONFIG_MAX_NPC_CORPSE_TIME);
|
||||
fprintf(fl, "* Number of tics before PC corpses decompose.\n"
|
||||
"max_pc_corpse_time = %d\n\n", CONFIG_MAX_PC_CORPSE_TIME);
|
||||
fprintf(fl, "* The maximum mortal level.\n"
|
||||
"max_mortal_level = %d\n\n", CONFIG_MAX_LEVEL);
|
||||
fprintf(fl, "* Number of tics before a PC is sent to the void.\n"
|
||||
"idle_void = %d\n\n", CONFIG_IDLE_VOID);
|
||||
fprintf(fl, "* Number of tics before a PC is autorented.\n"
|
||||
"idle_rent_time = %d\n\n", CONFIG_IDLE_RENT_TIME);
|
||||
fprintf(fl, "* Admin Level and above of players whom are immune to idle penalties.\n"
|
||||
fprintf(fl, "* Level and above of players whom are immune to idle penalties.\n"
|
||||
"idle_max_level = %d\n\n", CONFIG_IDLE_MAX_LEVEL);
|
||||
fprintf(fl, "* Should the items in death traps be junked automatically?\n"
|
||||
"dts_are_dumps = %d\n\n", CONFIG_DTS_ARE_DUMPS);
|
||||
|
@ -395,7 +364,7 @@ int save_config( IDXTYPE nowhere )
|
|||
fprintf(fl, "* Should closed doors be shown on autoexit / exit?\n"
|
||||
"disp_closed_doors = %d\n\n", CONFIG_DISP_CLOSED_DOORS);
|
||||
fprintf(fl, "* Are diagonal directions enabled?\n"
|
||||
"diagonal_dirs_enabled = %d\n\n", CONFIG_DIAGONAL_DIRS);
|
||||
"diagonal_dirs = %d\n\n", CONFIG_DIAGONAL_DIRS);
|
||||
fprintf(fl, "* Who can use the map functions? 0=off, 1=on, 2=imm_only\n"
|
||||
"map_option = %d\n\n", CONFIG_MAP);
|
||||
fprintf(fl, "* Default size of map shown by 'map' command\n"
|
||||
|
@ -569,60 +538,10 @@ int save_config( IDXTYPE nowhere )
|
|||
"use_autowiz = %d\n\n",
|
||||
CONFIG_USE_AUTOWIZ);
|
||||
|
||||
fprintf(fl, "* If yes, what is the lowest admin level which should be on the wizlist?\n"
|
||||
fprintf(fl, "* If yes, what is the lowest level which should be on the wizlist?\n"
|
||||
"min_wizlist_lev = %d\n\n",
|
||||
CONFIG_MIN_WIZLIST_LEV);
|
||||
|
||||
/* MUDMAIL OPTIONS */
|
||||
fprintf(fl, "\n\n\n* [ Mudmail Options ]\n");
|
||||
|
||||
fprintf(fl, "* Enable/Disable the whole mudmail system\n"
|
||||
"can_mail = %d\n\n",
|
||||
CONFIG_CAN_MAIL);
|
||||
|
||||
fprintf(fl, "* Can objects be sent via mudmail?\n"
|
||||
"mail_objects_allowed = %d\n\n",
|
||||
CONFIG_CAN_MAIL_OBJ);
|
||||
|
||||
fprintf(fl, "* Can gold coins be sent via mudmail?\n"
|
||||
"mail_gold_allowed = %d\n\n",
|
||||
CONFIG_CAN_MAIL_GOLD);
|
||||
|
||||
fprintf(fl, "* How much does it cost to send mudmails\n"
|
||||
"mail_stamp_cost = %d\n\n",
|
||||
CONFIG_STAMP_COST);
|
||||
|
||||
fprintf(fl, "* How much extra does it cost to add each object mudmails\n"
|
||||
"mail_object_cost = %d\n\n",
|
||||
CONFIG_OBJECT_COST);
|
||||
|
||||
fprintf(fl, "* The minimum player level that's allowed to send mudmails\n"
|
||||
"mail_min_level = %d\n\n",
|
||||
CONFIG_MIN_MAIL_LEVEL);
|
||||
|
||||
fprintf(fl, "* The minimum level that can send mudmails for free\n"
|
||||
"mail_min_free_level = %d\n\n",
|
||||
CONFIG_FREE_MAIL_LEVEL);
|
||||
|
||||
fprintf(fl, "* Are players allowed to create draft mails for sending later?\n"
|
||||
"mail_drafts_allowed = %d\n\n",
|
||||
CONFIG_DRAFTS_ALLOWED);
|
||||
|
||||
fprintf(fl, "* Number of days before a draft mail is autoremoved (0 for never) \n"
|
||||
"mail_draft_timeout = %d\n\n",
|
||||
CONFIG_DRAFT_TIMEOUT);
|
||||
|
||||
fprintf(fl, "* When on, the player cannot be attacked or stolen from while mailing. \n"
|
||||
"mail_safe_mailing = %d\n\n",
|
||||
CONFIG_SAFE_MAILING);
|
||||
|
||||
fprintf(fl, "* This is the minimum level that can send mail from any location (not just at postmaster). \n"
|
||||
"mail_min_mail_anywhere = %d\n\n",
|
||||
CONFIG_MIN_MAIL_ANYWHERE);
|
||||
|
||||
fprintf(fl, "* This is the minimum level that can send mail to all players. \n"
|
||||
"mail_min_send_to_all = %d\n\n",
|
||||
CONFIG_MIN_SEND_TO_ALL);
|
||||
|
||||
fclose(fl);
|
||||
|
||||
|
@ -647,7 +566,6 @@ static void cedit_disp_menu(struct descriptor_data *d)
|
|||
"%sR%s) Room Numbers\r\n"
|
||||
"%sO%s) Operation Options\r\n"
|
||||
"%sA%s) Autowiz Options\r\n"
|
||||
"%sM%s) Mudmail Options\r\n"
|
||||
"%sQ%s) Quit\r\n"
|
||||
"Enter your choice : ",
|
||||
|
||||
|
@ -656,7 +574,6 @@ static void cedit_disp_menu(struct descriptor_data *d)
|
|||
grn, nrm,
|
||||
grn, nrm,
|
||||
grn, nrm,
|
||||
grn, nrm,
|
||||
grn, nrm
|
||||
);
|
||||
|
||||
|
@ -682,16 +599,15 @@ static void cedit_disp_game_play_options(struct descriptor_data *d)
|
|||
"%sG%s) Maximum Experience Loss : %s%d\r\n"
|
||||
"%sH%s) Max Time for NPC Corpse : %s%d\r\n"
|
||||
"%sI%s) Max Time for PC Corpse : %s%d\r\n"
|
||||
"%sJ%s) Max Mortal Level : %s%d\r\n"
|
||||
"%sK%s) Tics before PC sent to void : %s%d\r\n"
|
||||
"%sL%s) Tics before PC is autosaved : %s%d\r\n"
|
||||
"%sM%s) Imm Level Immune To IDLE : %s%d\r\n"
|
||||
"%sN%s) Death Traps Junk Items : %s%s\r\n"
|
||||
"%sO%s) Objects Load Into Inventory : %s%s\r\n"
|
||||
"%sP%s) Track Through Doors : %s%s\r\n"
|
||||
"%sR%s) Display Closed Doors : %s%s\r\n"
|
||||
"%sS%s) Diagonal Directions : %s%s\r\n"
|
||||
"%sT%s) Mortals Level To Immortal : %s%s\r\n"
|
||||
"%sJ%s) Tics before PC sent to void : %s%d\r\n"
|
||||
"%sK%s) Tics before PC is autosaved : %s%d\r\n"
|
||||
"%sL%s) Level Immune To IDLE : %s%d\r\n"
|
||||
"%sM%s) Death Traps Junk Items : %s%s\r\n"
|
||||
"%sN%s) Objects Load Into Inventory : %s%s\r\n"
|
||||
"%sO%s) Track Through Doors : %s%s\r\n"
|
||||
"%sP%s) Display Closed Doors : %s%s\r\n"
|
||||
"%sR%s) Diagonal Directions : %s%s\r\n"
|
||||
"%sS%s) Mortals Level To Immortal : %s%s\r\n"
|
||||
"%s1%s) OK Message Text : %s%s"
|
||||
"%s2%s) NOPERSON Message Text : %s%s"
|
||||
"%s3%s) NOEFFECT Message Text : %s%s"
|
||||
|
@ -710,7 +626,6 @@ static void cedit_disp_game_play_options(struct descriptor_data *d)
|
|||
grn, nrm, cyn, OLC_CONFIG(d)->play.max_exp_loss,
|
||||
grn, nrm, cyn, OLC_CONFIG(d)->play.max_npc_corpse_time,
|
||||
grn, nrm, cyn, OLC_CONFIG(d)->play.max_pc_corpse_time,
|
||||
grn, nrm, cyn, OLC_CONFIG(d)->play.max_mortal_level,
|
||||
|
||||
grn, nrm, cyn, OLC_CONFIG(d)->play.idle_void,
|
||||
grn, nrm, cyn, OLC_CONFIG(d)->play.idle_rent_time,
|
||||
|
@ -790,18 +705,6 @@ static void cedit_disp_room_numbers(struct descriptor_data *d)
|
|||
OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
|
||||
}
|
||||
|
||||
static void cedit_disp_admin_levels(struct descriptor_data *d)
|
||||
{
|
||||
int i;
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
|
||||
write_to_output(d, "\r\n\r\n");
|
||||
for (i=ADMLVL_IMMORT; i<=ADMLVL_IMPL; i++) {
|
||||
write_to_output(d, "%s%d%s) %s%s%s\r\n", grn, i, nrm, cyn, admin_level_names[i], nrm);
|
||||
}
|
||||
}
|
||||
|
||||
static void cedit_disp_operation_options(struct descriptor_data *d)
|
||||
{
|
||||
get_char_colors(d->character);
|
||||
|
@ -866,50 +769,6 @@ static void cedit_disp_autowiz_options(struct descriptor_data *d)
|
|||
OLC_MODE(d) = CEDIT_AUTOWIZ_OPTIONS_MENU;
|
||||
}
|
||||
|
||||
void cedit_disp_mudmail_options(struct descriptor_data *d)
|
||||
{
|
||||
char timeout[MAX_INPUT_LENGTH];
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
|
||||
if (OLC_CONFIG(d)->mail.draft_timeout > 0)
|
||||
sprintf(timeout, "%d days", OLC_CONFIG(d)->mail.draft_timeout);
|
||||
else
|
||||
sprintf(timeout, "%s<Never!>", cyn);
|
||||
|
||||
write_to_output(d, "\r\n\r\n"
|
||||
"%sA%s) Use mudmail system : %s%s\r\n"
|
||||
"%sB%s) Allow object attachments : %s%s\r\n"
|
||||
"%sC%s) Allow gold attachments : %s%s\r\n"
|
||||
"%sD%s) Stamp Cost (Normal Mails) : %s%d coins\r\n"
|
||||
"%sE%s) Cost per object attached : %s%d coins\r\n"
|
||||
"%sF%s) Allow draft mudmails : %s%s\r\n"
|
||||
"%sG%s) Draft mail timeout : %s%s\r\n"
|
||||
"%sH%s) Min. level that can mail : %s%d\r\n"
|
||||
"%sI%s) Min. level for free mail : %s%d\r\n"
|
||||
"%sJ%s) Safe while mailing? : %s%s\r\n"
|
||||
"%sK%s) Min level to mail anywhere : %s%d\r\n"
|
||||
"%sL%s) Min level to send to all : %s%d\r\n"
|
||||
"%sQ%s) Exit To The Main Menu\r\n"
|
||||
"Enter your choice : ",
|
||||
grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->mail.mail_allowed),
|
||||
grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->mail.objects_allowed),
|
||||
grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->mail.gold_allowed),
|
||||
grn, nrm, yel, OLC_CONFIG(d)->mail.stamp_cost,
|
||||
grn, nrm, yel, OLC_CONFIG(d)->mail.object_cost,
|
||||
grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->mail.allow_drafts),
|
||||
grn, nrm, yel, timeout,
|
||||
grn, nrm, yel, OLC_CONFIG(d)->mail.min_level,
|
||||
grn, nrm, yel, OLC_CONFIG(d)->mail.min_free_level,
|
||||
grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->mail.safe_mailing),
|
||||
grn, nrm, yel, OLC_CONFIG(d)->mail.min_mail_anywhere,
|
||||
grn, nrm, yel, OLC_CONFIG(d)->mail.min_send_to_all,
|
||||
grn, nrm
|
||||
);
|
||||
|
||||
OLC_MODE(d) = CEDIT_MUDMAIL_OPTIONS_MENU;
|
||||
}
|
||||
|
||||
/* The event handler. */
|
||||
void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
{
|
||||
|
@ -921,7 +780,7 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'y':
|
||||
case 'Y':
|
||||
cedit_save_internally(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"OLC: %s modifies the game configuration.", GET_NAME(d->character));
|
||||
cleanup_olc(d, CLEANUP_CONFIG);
|
||||
if (CONFIG_AUTO_SAVE) {
|
||||
|
@ -973,12 +832,6 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
OLC_MODE(d) = CEDIT_AUTOWIZ_OPTIONS_MENU;
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
case 'M':
|
||||
cedit_disp_mudmail_options(d);
|
||||
OLC_MODE(d) = CEDIT_MUDMAIL_OPTIONS_MENU;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
case 'Q':
|
||||
write_to_output(d, "Do you wish to save your changes? : ");
|
||||
|
@ -1048,56 +901,49 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
case 'j':
|
||||
case 'J':
|
||||
write_to_output(d, "Enter the highest possible mortal level (0-254) : ");
|
||||
OLC_MODE(d) = CEDIT_MAX_LEVEL;
|
||||
return;
|
||||
|
||||
case 'k':
|
||||
case 'K':
|
||||
write_to_output(d, "Enter the number of tics before PC's are sent to the void (idle) : ");
|
||||
OLC_MODE(d) = CEDIT_IDLE_VOID;
|
||||
return;
|
||||
|
||||
case 'l':
|
||||
case 'L':
|
||||
case 'k':
|
||||
case 'K':
|
||||
write_to_output(d, "Enter the number of tics before PC's are automatically rented and forced to quit : ");
|
||||
OLC_MODE(d) = CEDIT_IDLE_RENT_TIME;
|
||||
return;
|
||||
|
||||
case 'm':
|
||||
case 'M':
|
||||
cedit_disp_admin_levels(d);
|
||||
write_to_output(d, "Enter the admin level a player must be to become immune to IDLE : ");
|
||||
case 'l':
|
||||
case 'L':
|
||||
write_to_output(d, "Enter the level a player must be to become immune to IDLE : ");
|
||||
OLC_MODE(d) = CEDIT_IDLE_MAX_LEVEL;
|
||||
return;
|
||||
|
||||
case 'm':
|
||||
case 'M':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.dts_are_dumps);
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
case 'N':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.dts_are_dumps);
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.load_into_inventory);
|
||||
break;
|
||||
|
||||
case 'o':
|
||||
case 'O':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.load_into_inventory);
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.track_through_doors);
|
||||
break;
|
||||
|
||||
case 'p':
|
||||
case 'P':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.track_through_doors);
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.disp_closed_doors);
|
||||
break;
|
||||
|
||||
case 'r':
|
||||
case 'R':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.disp_closed_doors);
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.diagonal_dirs);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
case 'S':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.diagonal_dirs);
|
||||
break;
|
||||
|
||||
case 't':
|
||||
case 'T':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->play.no_mort_to_immort);
|
||||
break;
|
||||
|
||||
|
@ -1393,8 +1239,7 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
case 'b':
|
||||
case 'B':
|
||||
cedit_disp_admin_levels(d);
|
||||
write_to_output(d, "\r\nEnter the minimum admin level for players to appear on the wizlist : ");
|
||||
write_to_output(d, "Enter the minimum level for players to appear on the wizlist : ");
|
||||
OLC_MODE(d) = CEDIT_MIN_WIZLIST_LEV;
|
||||
return;
|
||||
|
||||
|
@ -1410,87 +1255,6 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
cedit_disp_autowiz_options(d);
|
||||
return;
|
||||
|
||||
case CEDIT_MUDMAIL_OPTIONS_MENU:
|
||||
switch (*arg) {
|
||||
case 'a':
|
||||
case 'A':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->mail.mail_allowed);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
case 'B':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->mail.objects_allowed);
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
case 'C':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->mail.gold_allowed);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
case 'D':
|
||||
write_to_output(d, "Enter the cost per mail (without attachments) : ");
|
||||
OLC_MODE(d) = CEDIT_STAMP_COST;
|
||||
return;
|
||||
|
||||
case 'e':
|
||||
case 'E':
|
||||
write_to_output(d, "Enter the cost per object attachment : ");
|
||||
OLC_MODE(d) = CEDIT_OBJECT_COST;
|
||||
return;
|
||||
|
||||
case 'f':
|
||||
case 'F':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->mail.allow_drafts);
|
||||
break;
|
||||
|
||||
case 'g':
|
||||
case 'G':
|
||||
write_to_output(d, "Enter the timeout (in days) before draft mails are auto-removed (0=off) : ");
|
||||
OLC_MODE(d) = CEDIT_DRAFT_TIMEOUT;
|
||||
return;
|
||||
|
||||
case 'h':
|
||||
case 'H':
|
||||
write_to_output(d, "Enter the minimum admin level that can send mudmails : ");
|
||||
OLC_MODE(d) = CEDIT_MIN_MAIL_LEVEL;
|
||||
return;
|
||||
|
||||
case 'i':
|
||||
case 'I':
|
||||
write_to_output(d, "Enter the minimum admin level for free mudmails : ");
|
||||
OLC_MODE(d) = CEDIT_MIN_FREE_LEVEL;
|
||||
return;
|
||||
|
||||
case 'j':
|
||||
case 'J':
|
||||
TOGGLE_VAR(OLC_CONFIG(d)->mail.safe_mailing);
|
||||
break;
|
||||
|
||||
case 'k':
|
||||
case 'K':
|
||||
write_to_output(d, "Enter the minimum admin level that can send mail from anywhere : ");
|
||||
OLC_MODE(d) = CEDIT_MAIL_ANYWHERE;
|
||||
return;
|
||||
|
||||
case 'l':
|
||||
case 'L':
|
||||
write_to_output(d, "Enter the minimum admin level that can send to all players : ");
|
||||
OLC_MODE(d) = CEDIT_MAIL_ALL_PLAYERS;
|
||||
return;
|
||||
|
||||
case 'q':
|
||||
case 'Q':
|
||||
cedit_disp_menu(d);
|
||||
return;
|
||||
|
||||
default:
|
||||
write_to_output(d, "\r\nThat is an invalid choice!\r\n");
|
||||
}
|
||||
|
||||
cedit_disp_mudmail_options(d);
|
||||
return;
|
||||
|
||||
case CEDIT_LEVEL_CAN_SHOUT:
|
||||
if (!*arg) {
|
||||
write_to_output(d,
|
||||
|
@ -1560,15 +1324,6 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case CEDIT_MAX_LEVEL:
|
||||
/* Note: Some things, such as spell_info, use (CONFIG_MAX_LEVEL + 1) */
|
||||
/* Do not use the max possible for the variable type */
|
||||
if (*arg)
|
||||
OLC_CONFIG(d)->play.max_mortal_level = MIN(MAX(atoi(arg),0),254);
|
||||
|
||||
cedit_disp_game_play_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_IDLE_VOID:
|
||||
if (!*arg) {
|
||||
write_to_output(d,
|
||||
|
@ -1593,12 +1348,9 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
case CEDIT_IDLE_MAX_LEVEL:
|
||||
if (!*arg) {
|
||||
write_to_output(d, "Value not changed!\r\n");
|
||||
cedit_disp_game_play_options(d);
|
||||
} else if ((atoi(arg) < ADMLVL_MORTAL) || (atoi(arg) > ADMLVL_IMPL)) {
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the admin level a player must be to become immune to IDLE : ");
|
||||
"Enter the level a player must be to become immune to IDLE : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->play.idle_max_level = atoi(arg);
|
||||
cedit_disp_game_play_options(d);
|
||||
|
@ -1840,13 +1592,10 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
|
||||
case CEDIT_MIN_WIZLIST_LEV:
|
||||
if (!*arg) {
|
||||
write_to_output(d, "Value not changed.\r\n");
|
||||
cedit_disp_autowiz_options(d);
|
||||
} else if ((atoi(arg) < ADMLVL_IMMORT) || (atoi(arg) > ADMLVL_IMPL)) {
|
||||
if (atoi(arg) > LVL_IMPL) {
|
||||
write_to_output(d,
|
||||
"The minimum wizlist level can't be greater than %d.\r\n"
|
||||
"Enter the minimum admin level for players to appear on the wizlist : ", ADMLVL_IMPL);
|
||||
"Enter the minimum level for players to appear on the wizlist : ", LVL_IMPL);
|
||||
} else {
|
||||
OLC_CONFIG(d)->autowiz.min_wizlist_lev = atoi(arg);
|
||||
cedit_disp_autowiz_options(d);
|
||||
|
@ -1887,44 +1636,9 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case CEDIT_STAMP_COST:
|
||||
OLC_CONFIG(d)->mail.stamp_cost = MIN(MAX(atoi(arg), 0), 1000);
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_OBJECT_COST:
|
||||
OLC_CONFIG(d)->mail.object_cost = MIN(MAX(atoi(arg), 0), 1000);
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_DRAFT_TIMEOUT:
|
||||
OLC_CONFIG(d)->mail.draft_timeout = MIN(MAX(atoi(arg), 0), 3653); /* up to 10 years */
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_MIN_MAIL_LEVEL:
|
||||
OLC_CONFIG(d)->mail.min_level = MIN(MAX(atoi(arg), 0), ADMLVL_IMPL);
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_MIN_FREE_LEVEL:
|
||||
OLC_CONFIG(d)->mail.min_free_level = MIN(MAX(atoi(arg), 0), ADMLVL_IMPL);
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_MAIL_ANYWHERE:
|
||||
OLC_CONFIG(d)->mail.min_mail_anywhere = MIN(MAX(atoi(arg), 0), ADMLVL_IMPL);
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
case CEDIT_MAIL_ALL_PLAYERS:
|
||||
OLC_CONFIG(d)->mail.min_send_to_all = MIN(MAX(atoi(arg), 0), ADMLVL_IMPL);
|
||||
cedit_disp_mudmail_options(d);
|
||||
break;
|
||||
|
||||
default: /* We should never get here, but just in case... */
|
||||
cleanup_olc(d, CLEANUP_CONFIG);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: cedit_parse(): Reached default case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: cedit_parse(): Reached default case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
|
393
src/class.c
393
src/class.c
|
@ -179,16 +179,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 32;
|
||||
case 29: return 30;
|
||||
case 30: return 28;
|
||||
case 31: return 25;
|
||||
case 32: return 23;
|
||||
case 33: return 21;
|
||||
case 34: return 18;
|
||||
case 35: return 15;
|
||||
case 36: return 12;
|
||||
case 37: return 10;
|
||||
case 38: return 7;
|
||||
case 39: return 5;
|
||||
case 40: return 3;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for mage paralyzation saving throw.");
|
||||
break;
|
||||
|
@ -226,16 +226,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 11;
|
||||
case 29: return 10;
|
||||
case 30: return 9;
|
||||
case 31: return 8;
|
||||
case 32: return 8;
|
||||
case 33: return 7;
|
||||
case 34: return 6;
|
||||
case 35: return 5;
|
||||
case 36: return 5;
|
||||
case 37: return 4;
|
||||
case 38: return 3;
|
||||
case 39: return 2;
|
||||
case 40: return 1;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for mage rod saving throw.");
|
||||
break;
|
||||
|
@ -273,16 +273,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 17;
|
||||
case 29: return 15;
|
||||
case 30: return 13;
|
||||
case 31: return 12;
|
||||
case 32: return 11;
|
||||
case 33: return 10;
|
||||
case 34: return 9;
|
||||
case 35: return 7;
|
||||
case 36: return 6;
|
||||
case 37: return 5;
|
||||
case 38: return 4;
|
||||
case 39: return 3;
|
||||
case 40: return 3;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for mage petrification saving throw.");
|
||||
break;
|
||||
|
@ -320,16 +320,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 27;
|
||||
case 29: return 25;
|
||||
case 30: return 23;
|
||||
case 31: return 22;
|
||||
case 32: return 20;
|
||||
case 33: return 19;
|
||||
case 34: return 18;
|
||||
case 35: return 17;
|
||||
case 36: return 16;
|
||||
case 37: return 15;
|
||||
case 38: return 14;
|
||||
case 39: return 13;
|
||||
case 40: return 12;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for mage breath saving throw.");
|
||||
break;
|
||||
|
@ -367,16 +367,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 12;
|
||||
case 29: return 10;
|
||||
case 30: return 8;
|
||||
case 31: return 7;
|
||||
case 32: return 6;
|
||||
case 33: return 6;
|
||||
case 34: return 5;
|
||||
case 35: return 4;
|
||||
case 36: return 4;
|
||||
case 37: return 3;
|
||||
case 38: return 2;
|
||||
case 39: return 1;
|
||||
case 40: return 1;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for mage spell saving throw.");
|
||||
break;
|
||||
|
@ -421,15 +421,15 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 9;
|
||||
case 29: return 8;
|
||||
case 30: return 7;
|
||||
case 31: return 6;
|
||||
case 32: return 6;
|
||||
case 33: return 5;
|
||||
case 34: return 4;
|
||||
case 35: return 3;
|
||||
case 36: return 3;
|
||||
case 37: return 2;
|
||||
case 38: return 2;
|
||||
case 39: return 1;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for cleric paralyzation saving throw.");
|
||||
|
@ -468,16 +468,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 29;
|
||||
case 29: return 28;
|
||||
case 30: return 27;
|
||||
case 31: return 26;
|
||||
case 32: return 25;
|
||||
case 33: return 24;
|
||||
case 34: return 23;
|
||||
case 35: return 22;
|
||||
case 36: return 21;
|
||||
case 37: return 20;
|
||||
case 38: return 19;
|
||||
case 39: return 18;
|
||||
case 40: return 17;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for cleric rod saving throw.");
|
||||
break;
|
||||
|
@ -515,16 +515,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 24;
|
||||
case 29: return 23;
|
||||
case 30: return 22;
|
||||
case 31: return 21;
|
||||
case 32: return 20;
|
||||
case 33: return 19;
|
||||
case 34: return 18;
|
||||
case 35: return 17;
|
||||
case 36: return 16;
|
||||
case 37: return 15;
|
||||
case 38: return 14;
|
||||
case 39: return 13;
|
||||
case 40: return 13;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for cleric petrification saving throw.");
|
||||
break;
|
||||
|
@ -562,16 +562,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 39;
|
||||
case 29: return 38;
|
||||
case 30: return 37;
|
||||
case 31: return 35;
|
||||
case 32: return 34;
|
||||
case 33: return 33;
|
||||
case 34: return 32;
|
||||
case 35: return 31;
|
||||
case 36: return 31;
|
||||
case 37: return 30;
|
||||
case 38: return 29;
|
||||
case 39: return 29;
|
||||
case 40: return 28;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for cleric breath saving throw.");
|
||||
break;
|
||||
|
@ -609,16 +609,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 34;
|
||||
case 29: return 33;
|
||||
case 30: return 32;
|
||||
case 31: return 31;
|
||||
case 32: return 30;
|
||||
case 33: return 29;
|
||||
case 34: return 28;
|
||||
case 35: return 27;
|
||||
case 36: return 26;
|
||||
case 37: return 26;
|
||||
case 38: return 25;
|
||||
case 39: return 24;
|
||||
case 40: return 23;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for cleric spell saving throw.");
|
||||
break;
|
||||
|
@ -663,16 +663,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 38;
|
||||
case 29: return 37;
|
||||
case 30: return 36;
|
||||
case 31: return 35;
|
||||
case 32: return 34;
|
||||
case 33: return 33;
|
||||
case 34: return 32;
|
||||
case 35: return 31;
|
||||
case 36: return 31;
|
||||
case 37: return 30;
|
||||
case 38: return 29;
|
||||
case 39: return 29;
|
||||
case 40: return 28;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for thief paralyzation saving throw.");
|
||||
break;
|
||||
|
@ -710,16 +710,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 16;
|
||||
case 29: return 14;
|
||||
case 30: return 13;
|
||||
case 31: return 12;
|
||||
case 32: return 11;
|
||||
case 33: return 10;
|
||||
case 34: return 9;
|
||||
case 35: return 8;
|
||||
case 36: return 7;
|
||||
case 37: return 6;
|
||||
case 38: return 5;
|
||||
case 39: return 4;
|
||||
case 40: return 4;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for thief rod saving throw.");
|
||||
break;
|
||||
|
@ -757,16 +757,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 33;
|
||||
case 29: return 32;
|
||||
case 30: return 31;
|
||||
case 31: return 30;
|
||||
case 32: return 29;
|
||||
case 33: return 28;
|
||||
case 34: return 27;
|
||||
case 35: return 26;
|
||||
case 36: return 25;
|
||||
case 37: return 24;
|
||||
case 38: return 23;
|
||||
case 39: return 23;
|
||||
case 40: return 22;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for thief petrification saving throw.");
|
||||
break;
|
||||
|
@ -804,16 +804,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 53;
|
||||
case 29: return 52;
|
||||
case 30: return 51;
|
||||
case 31: return 50;
|
||||
case 32: return 49;
|
||||
case 33: return 48;
|
||||
case 34: return 48;
|
||||
case 35: return 47;
|
||||
case 36: return 46;
|
||||
case 37: return 45;
|
||||
case 38: return 44;
|
||||
case 39: return 43;
|
||||
case 40: return 42;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for thief breath saving throw.");
|
||||
break;
|
||||
|
@ -851,16 +851,16 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 28: return 21;
|
||||
case 29: return 19;
|
||||
case 30: return 17;
|
||||
case 31: return 16;
|
||||
case 32: return 15;
|
||||
case 33: return 14;
|
||||
case 34: return 13;
|
||||
case 35: return 12;
|
||||
case 36: return 11;
|
||||
case 37: return 10;
|
||||
case 38: return 9;
|
||||
case 39: return 8;
|
||||
case 40: return 7;
|
||||
case 31: return 0;
|
||||
case 32: return 0;
|
||||
case 33: return 0;
|
||||
case 34: return 0;
|
||||
case 35: return 0;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for thief spell saving throw.");
|
||||
break;
|
||||
|
@ -915,8 +915,8 @@ byte saving_throws(int class_num, int type, int level)
|
|||
case 38: return 4;
|
||||
case 39: return 3;
|
||||
case 40: return 2;
|
||||
case 41: return 1;
|
||||
case 42: return 1;
|
||||
case 41: return 1; /* Some mobiles. */
|
||||
case 42: return 0;
|
||||
case 43: return 0;
|
||||
case 44: return 0;
|
||||
case 45: return 0;
|
||||
|
@ -1211,12 +1211,6 @@ int thaco(int class_num, int level)
|
|||
case 32: return 10;
|
||||
case 33: return 10;
|
||||
case 34: return 9;
|
||||
case 35: return 9;
|
||||
case 36: return 9;
|
||||
case 37: return 8;
|
||||
case 38: return 8;
|
||||
case 39: return 8;
|
||||
case 40: return 8;
|
||||
default:
|
||||
log("SYSERR: Missing level for mage thac0.");
|
||||
}
|
||||
|
@ -1257,12 +1251,6 @@ int thaco(int class_num, int level)
|
|||
case 32: return 1;
|
||||
case 33: return 1;
|
||||
case 34: return 1;
|
||||
case 35: return 1;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for cleric thac0.");
|
||||
}
|
||||
|
@ -1303,12 +1291,6 @@ int thaco(int class_num, int level)
|
|||
case 32: return 5;
|
||||
case 33: return 4;
|
||||
case 34: return 4;
|
||||
case 35: return 4;
|
||||
case 36: return 3;
|
||||
case 37: return 3;
|
||||
case 38: return 3;
|
||||
case 39: return 2;
|
||||
case 40: return 2;
|
||||
default:
|
||||
log("SYSERR: Missing level for thief thac0.");
|
||||
}
|
||||
|
@ -1349,12 +1331,6 @@ int thaco(int class_num, int level)
|
|||
case 32: return 1;
|
||||
case 33: return 1;
|
||||
case 34: return 1;
|
||||
case 35: return 1;
|
||||
case 36: return 0;
|
||||
case 37: return 0;
|
||||
case 38: return 0;
|
||||
case 39: return 0;
|
||||
case 40: return 0;
|
||||
default:
|
||||
log("SYSERR: Missing level for warrior thac0.");
|
||||
}
|
||||
|
@ -1440,7 +1416,6 @@ void roll_real_abils(struct char_data *ch)
|
|||
void do_start(struct char_data *ch)
|
||||
{
|
||||
GET_LEVEL(ch) = 1;
|
||||
GET_ADMLEVEL(ch) = ADMLVL_MORTAL;
|
||||
GET_EXP(ch) = 1;
|
||||
|
||||
set_title(ch, NULL);
|
||||
|
@ -1535,9 +1510,7 @@ void advance_level(struct char_data *ch)
|
|||
else
|
||||
GET_PRACTICES(ch) += MIN(2, MAX(1, wis_app[GET_WIS(ch)].bonus));
|
||||
|
||||
/* Auto-advance to immortality? */
|
||||
if (!CONFIG_NO_MORT_TO_IMMORT && GET_LEVEL(ch) >= CONFIG_MAX_LEVEL && !IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
set_admin_level(ch, ADMLVL_IMMORT); /* Increase admin level and set default admin flags */
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
for (i = 0; i < 3; i++)
|
||||
GET_COND(ch, i) = (char) -1;
|
||||
SET_BIT_AR(PRF_FLAGS(ch), PRF_HOLYLIGHT);
|
||||
|
@ -1561,8 +1534,10 @@ int backstab_mult(int level)
|
|||
return 4; /* level 14 - 20 */
|
||||
else if (level <= 28)
|
||||
return 5; /* level 21 - 28 */
|
||||
else
|
||||
else if (level < LVL_IMMORT)
|
||||
return 6; /* all remaining mortal levels */
|
||||
else
|
||||
return 20; /* immortals */
|
||||
}
|
||||
|
||||
/* invalid_class is used by handler.c to determine if a piece of equipment is
|
||||
|
@ -1670,11 +1645,17 @@ void init_spell_levels(void)
|
|||
/* Function to return the exp required for each class/level */
|
||||
int level_exp(int chclass, int level)
|
||||
{
|
||||
if (level > CONFIG_MAX_LEVEL || level < 0) {
|
||||
log("SYSERR: Requesting exp for invalid mortal level %d!", level);
|
||||
if (level > LVL_IMPL || level < 0) {
|
||||
log("SYSERR: Requesting exp for invalid level %d!", level);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Gods have exp close to EXP_MAX. This statement should never have to
|
||||
* changed, regardless of how many mortal or immortal levels exist. */
|
||||
if (level > LVL_IMMORT) {
|
||||
return EXP_MAX - ((LVL_IMPL - level) * 1000);
|
||||
}
|
||||
|
||||
/* Exp required for normal mortals is below */
|
||||
switch (chclass) {
|
||||
|
||||
|
@ -1712,9 +1693,7 @@ int level_exp(int chclass, int level)
|
|||
case 29: return 6850000;
|
||||
case 30: return 7400000;
|
||||
/* add new levels here */
|
||||
default:
|
||||
log("SYSERR: Magic User XP tables not set up correctly in level_exp in class.c!");
|
||||
return 123456;
|
||||
case LVL_IMMORT: return 8000000;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1752,9 +1731,7 @@ int level_exp(int chclass, int level)
|
|||
case 29: return 6000000;
|
||||
case 30: return 6400000;
|
||||
/* add new levels here */
|
||||
default:
|
||||
log("SYSERR: Cleric XP tables not set up correctly in level_exp in class.c!");
|
||||
return 123456;
|
||||
case LVL_IMMORT: return 7000000;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1792,9 +1769,7 @@ int level_exp(int chclass, int level)
|
|||
case 29: return 6300000;
|
||||
case 30: return 6650000;
|
||||
/* add new levels here */
|
||||
default:
|
||||
log("SYSERR: Thief XP tables not set up correctly in level_exp in class.c!");
|
||||
return 123456;
|
||||
case LVL_IMMORT: return 7000000;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1832,9 +1807,7 @@ int level_exp(int chclass, int level)
|
|||
case 29: return 6850000;
|
||||
case 30: return 7400000;
|
||||
/* add new levels here */
|
||||
default:
|
||||
log("SYSERR: Warrior XP tables not set up correctly in level_exp in class.c!");
|
||||
return 123456;
|
||||
case LVL_IMMORT: return 8000000;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1849,8 +1822,10 @@ int level_exp(int chclass, int level)
|
|||
/* Default titles of male characters. */
|
||||
const char *title_male(int chclass, int level)
|
||||
{
|
||||
if (level <= 0 || level > CONFIG_MAX_LEVEL)
|
||||
if (level <= 0 || level > LVL_IMPL)
|
||||
return "the Man";
|
||||
if (level == LVL_IMPL)
|
||||
return "the Implementor";
|
||||
|
||||
switch (chclass) {
|
||||
|
||||
|
@ -1886,6 +1861,9 @@ const char *title_male(int chclass, int level)
|
|||
case 28: return "the Shaman";
|
||||
case 29: return "the Keeper of Talismans";
|
||||
case 30: return "the Archmage";
|
||||
case LVL_IMMORT: return "the Immortal Warlock";
|
||||
case LVL_GOD: return "the Avatar of Magic";
|
||||
case LVL_GRGOD: return "the God of Magic";
|
||||
default: return "the Mage";
|
||||
}
|
||||
break;
|
||||
|
@ -1913,6 +1891,9 @@ const char *title_male(int chclass, int level)
|
|||
case 19: return "the Arch Bishop";
|
||||
case 20: return "the Patriarch";
|
||||
/* no one ever thought up these titles 21-30 */
|
||||
case LVL_IMMORT: return "the Immortal Cardinal";
|
||||
case LVL_GOD: return "the Inquisitor";
|
||||
case LVL_GRGOD: return "the God of Good and Evil";
|
||||
default: return "the Cleric";
|
||||
}
|
||||
break;
|
||||
|
@ -1940,6 +1921,9 @@ const char *title_male(int chclass, int level)
|
|||
case 19: return "the Brigand";
|
||||
case 20: return "the Cut-Throat";
|
||||
/* no one ever thought up these titles 21-30 */
|
||||
case LVL_IMMORT: return "the Immortal Assassin";
|
||||
case LVL_GOD: return "the Demi God of Thieves";
|
||||
case LVL_GRGOD: return "the God of Thieves and Tradesmen";
|
||||
default: return "the Thief";
|
||||
}
|
||||
break;
|
||||
|
@ -1967,6 +1951,9 @@ const char *title_male(int chclass, int level)
|
|||
case 19: return "the Cavalier";
|
||||
case 20: return "the Knight";
|
||||
/* no one ever thought up these titles 21-30 */
|
||||
case LVL_IMMORT: return "the Immortal Warlord";
|
||||
case LVL_GOD: return "the Extirpator";
|
||||
case LVL_GRGOD: return "the God of War";
|
||||
default: return "the Warrior";
|
||||
}
|
||||
break;
|
||||
|
@ -1979,8 +1966,10 @@ const char *title_male(int chclass, int level)
|
|||
/* Default titles of female characters. */
|
||||
const char *title_female(int chclass, int level)
|
||||
{
|
||||
if (level <= 0 || level > CONFIG_MAX_LEVEL)
|
||||
if (level <= 0 || level > LVL_IMPL)
|
||||
return "the Woman";
|
||||
if (level == LVL_IMPL)
|
||||
return "the Implementress";
|
||||
|
||||
switch (chclass) {
|
||||
|
||||
|
@ -2016,6 +2005,9 @@ const char *title_female(int chclass, int level)
|
|||
case 28: return "Shaman";
|
||||
case 29: return "the Keeper of Talismans";
|
||||
case 30: return "Archwitch";
|
||||
case LVL_IMMORT: return "the Immortal Enchantress";
|
||||
case LVL_GOD: return "the Empress of Magic";
|
||||
case LVL_GRGOD: return "the Goddess of Magic";
|
||||
default: return "the Witch";
|
||||
}
|
||||
break;
|
||||
|
@ -2043,6 +2035,9 @@ const char *title_female(int chclass, int level)
|
|||
case 19: return "the Arch Lady of the Church";
|
||||
case 20: return "the Matriarch";
|
||||
/* no one ever thought up these titles 21-30 */
|
||||
case LVL_IMMORT: return "the Immortal Priestess";
|
||||
case LVL_GOD: return "the Inquisitress";
|
||||
case LVL_GRGOD: return "the Goddess of Good and Evil";
|
||||
default: return "the Cleric";
|
||||
}
|
||||
break;
|
||||
|
@ -2070,6 +2065,9 @@ const char *title_female(int chclass, int level)
|
|||
case 19: return "the Brigand";
|
||||
case 20: return "the Cut-Throat";
|
||||
/* no one ever thought up these titles 21-30 */
|
||||
case LVL_IMMORT: return "the Immortal Assassin";
|
||||
case LVL_GOD: return "the Demi Goddess of Thieves";
|
||||
case LVL_GRGOD: return "the Goddess of Thieves and Tradesmen";
|
||||
default: return "the Thief";
|
||||
}
|
||||
break;
|
||||
|
@ -2097,6 +2095,9 @@ const char *title_female(int chclass, int level)
|
|||
case 19: return "the Cavalier";
|
||||
case 20: return "the Lady Knight";
|
||||
/* no one ever thought up these titles 21-30 */
|
||||
case LVL_IMMORT: return "the Immortal Lady of War";
|
||||
case LVL_GOD: return "the Queen of Destruction";
|
||||
case LVL_GRGOD: return "the Goddess of War";
|
||||
default: return "the Warrior";
|
||||
}
|
||||
break;
|
||||
|
|
103
src/comm.c
103
src/comm.c
|
@ -163,7 +163,6 @@ static sigfunc *my_signal(int signo, sigfunc *func);
|
|||
static RETSIGTYPE websterlink(int sig);
|
||||
static size_t proc_colors(char *txt, size_t maxlen, int parse);
|
||||
static void handle_webster_file();
|
||||
static void msdp_update(void);
|
||||
|
||||
/* externally defined functions, used locally */
|
||||
#ifdef __CXREF__
|
||||
|
@ -467,7 +466,7 @@ void copyover_recover()
|
|||
/* Add to the list of 'recent' players (since last reboot) with copyover flag */
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, FALSE, TRUE) == FALSE)
|
||||
{
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -917,13 +916,13 @@ void game_loop(socket_t local_mother_desc)
|
|||
/* Check for any signals we may have received. */
|
||||
if (reread_wizlist) {
|
||||
reread_wizlist = FALSE;
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "Signal received - rereading wizlists.");
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "Signal received - rereading wizlists.");
|
||||
reboot_wizlists();
|
||||
}
|
||||
/* Orphaned right now as signal trapping is used for Webster lookup
|
||||
if (emergency_unban) {
|
||||
emergency_unban = FALSE;
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "Received SIGUSR2 - completely unrestricting game (emergent)");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "Received SIGUSR2 - completely unrestricting game (emergent)");
|
||||
ban_list = NULL;
|
||||
circle_restrict = 0;
|
||||
num_invalid = 0;
|
||||
|
@ -966,9 +965,6 @@ void heartbeat(int heart_pulse)
|
|||
if (!(heart_pulse % PULSE_VIOLENCE))
|
||||
perform_violence();
|
||||
|
||||
if (!(heart_pulse % PASSES_PER_SEC))
|
||||
msdp_update();
|
||||
|
||||
if (!(heart_pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC))) { /* Tick ! */
|
||||
next_tick = SECS_PER_MUD_HOUR; /* Reset tick coundown */
|
||||
weather_and_time(1);
|
||||
|
@ -1339,12 +1335,6 @@ size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list a
|
|||
return (0);
|
||||
|
||||
wantsize = size = vsnprintf(txt, sizeof(txt), format, args);
|
||||
|
||||
strcpy(txt, ProtocolOutput( t, txt, (int*)&wantsize ));
|
||||
size = wantsize;
|
||||
if ( t->pProtocol->WriteOOB > 0 )
|
||||
--t->pProtocol->WriteOOB;
|
||||
|
||||
if (t->character)
|
||||
wantsize = size = proc_colors(txt, sizeof(txt), COLOR_ON(t->character));
|
||||
/* If exceeding the size of the buffer, truncate it for the overflow message */
|
||||
|
@ -1509,7 +1499,6 @@ static void init_descriptor (struct descriptor_data *newd, int desc)
|
|||
if (++last_desc == 1000)
|
||||
last_desc = 1;
|
||||
newd->desc_num = last_desc;
|
||||
newd->pProtocol = ProtocolCreate();
|
||||
}
|
||||
|
||||
static int new_descriptor(socket_t s)
|
||||
|
@ -1569,7 +1558,7 @@ static int new_descriptor(socket_t s)
|
|||
/* determine if the site is banned */
|
||||
if (isbanned(newd->host) == BAN_ALL) {
|
||||
CLOSE_SOCKET(desc);
|
||||
mudlog(CMP, ADMLVL_GOD, TRUE, "Connection attempt denied from [%s]", newd->host);
|
||||
mudlog(CMP, LVL_GOD, TRUE, "Connection attempt denied from [%s]", newd->host);
|
||||
free(newd);
|
||||
return (0);
|
||||
}
|
||||
|
@ -1581,8 +1570,6 @@ static int new_descriptor(socket_t s)
|
|||
newd->next = descriptor_list;
|
||||
descriptor_list = newd;
|
||||
|
||||
ProtocolNegotiate(newd); /* <--- Add this line */
|
||||
|
||||
/* This is where the greetings are actually sent to the new player */
|
||||
/* Adjusted by Jamdog to show color codes on the greetings page */
|
||||
*greet_copy = '\0';
|
||||
|
@ -1616,16 +1603,14 @@ static int process_output(struct descriptor_data *t)
|
|||
|
||||
/* add the extra CRLF if the person isn't in compact mode */
|
||||
if (STATE(t) == CON_PLAYING && t->character && !IS_NPC(t->character) && !PRF_FLAGGED(t->character, PRF_COMPACT))
|
||||
if ( !t->pProtocol->WriteOOB )
|
||||
strcat(osb, "\r\n"); /* strcpy: OK (osb:MAX_SOCK_BUF-2 reserves space) */
|
||||
|
||||
/* add a prompt */
|
||||
if ( !t->pProtocol->WriteOOB )
|
||||
strcat(i, make_prompt(t)); /* strcpy: OK (i:MAX_SOCK_BUF reserves space) */
|
||||
|
||||
/* now, send the output. If this is an 'interruption', use the prepended
|
||||
* CRLF, otherwise send the straight output sans CRLF. */
|
||||
if (t->has_prompt && !t->pProtocol->WriteOOB) {
|
||||
if (t->has_prompt) {
|
||||
t->has_prompt = FALSE;
|
||||
result = write_to_descriptor(t->descriptor, i);
|
||||
if (result >= 2)
|
||||
|
@ -1876,9 +1861,6 @@ static int process_input(struct descriptor_data *t)
|
|||
char *ptr, *read_point, *write_point, *nl_pos = NULL;
|
||||
char tmp[MAX_INPUT_LENGTH];
|
||||
|
||||
static char read_buf[PROTOCOL_BUFFER];
|
||||
read_buf[0] = '\0';
|
||||
|
||||
/* first, find the point where we left off reading data */
|
||||
buf_length = strlen(t->inbuf);
|
||||
read_point = t->inbuf + buf_length;
|
||||
|
@ -1890,14 +1872,7 @@ static int process_input(struct descriptor_data *t)
|
|||
return (-1);
|
||||
}
|
||||
|
||||
bytes_read = perform_socket_read(t->descriptor, read_buf, 2048);
|
||||
|
||||
if ( bytes_read >= 0 )
|
||||
{
|
||||
read_buf[bytes_read] = '\0';
|
||||
ProtocolInput( t, read_buf, bytes_read, t->inbuf );
|
||||
bytes_read = strlen(t->inbuf);
|
||||
}
|
||||
bytes_read = perform_socket_read(t->descriptor, read_point, space_left);
|
||||
|
||||
if (bytes_read < 0) /* Error, disconnect them. */
|
||||
return (-1);
|
||||
|
@ -2122,13 +2097,13 @@ void close_socket(struct descriptor_data *d)
|
|||
/* We are guaranteed to have a person. */
|
||||
act("$n has lost $s link.", TRUE, link_challenged, 0, 0, TO_ROOM);
|
||||
save_char(link_challenged);
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(link_challenged)), TRUE, "Closing link to: %s.", GET_NAME(link_challenged));
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(link_challenged)), TRUE, "Closing link to: %s.", GET_NAME(link_challenged));
|
||||
} else {
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "Losing player: %s.", GET_NAME(d->character) ? GET_NAME(d->character) : "<null>");
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "Losing player: %s.", GET_NAME(d->character) ? GET_NAME(d->character) : "<null>");
|
||||
free_char(d->character);
|
||||
}
|
||||
} else
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "Losing descriptor without char.");
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "Losing descriptor without char.");
|
||||
|
||||
/* JE 2/22/95 -- part of my unending quest to make switch stable */
|
||||
if (d->original && d->original->desc)
|
||||
|
@ -2148,8 +2123,6 @@ void close_socket(struct descriptor_data *d)
|
|||
if (d->showstr_count)
|
||||
free(d->showstr_vector);
|
||||
|
||||
ProtocolDestroy( d->pProtocol );
|
||||
|
||||
/*. Kill any OLC stuff .*/
|
||||
switch (d->connected) {
|
||||
case CON_OEDIT:
|
||||
|
@ -2821,61 +2794,3 @@ static void handle_webster_file(void) {
|
|||
send_to_char(ch, "You get this feedback from Merriam-Webster:\r\n");
|
||||
page_string(ch->desc, retval, 1);
|
||||
}
|
||||
|
||||
static void msdp_update( void )
|
||||
{
|
||||
struct descriptor_data *d;
|
||||
int PlayerCount = 0;
|
||||
|
||||
for (d = descriptor_list; d; d = d->next)
|
||||
{
|
||||
struct char_data *ch = d->character;
|
||||
if ( ch && !IS_NPC(ch) && d->connected == CON_PLAYING )
|
||||
{
|
||||
struct char_data *pOpponent = FIGHTING(ch);
|
||||
++PlayerCount;
|
||||
|
||||
MSDPSetString( d, eMSDP_CHARACTER_NAME, GET_NAME(ch) );
|
||||
MSDPSetNumber( d, eMSDP_ALIGNMENT, GET_ALIGNMENT(ch) );
|
||||
MSDPSetNumber( d, eMSDP_EXPERIENCE, GET_EXP(ch) );
|
||||
|
||||
MSDPSetNumber( d, eMSDP_HEALTH, GET_HIT(ch) );
|
||||
MSDPSetNumber( d, eMSDP_HEALTH_MAX, GET_MAX_HIT(ch) );
|
||||
MSDPSetNumber( d, eMSDP_LEVEL, GET_LEVEL(ch) );
|
||||
|
||||
MSDPSetNumber( d, eMSDP_CLASS, GET_CLASS(ch) );
|
||||
|
||||
MSDPSetNumber( d, eMSDP_MANA, GET_MANA(ch) );
|
||||
MSDPSetNumber( d, eMSDP_MANA_MAX, GET_MAX_MANA(ch) );
|
||||
MSDPSetNumber( d, eMSDP_WIMPY, GET_WIMP_LEV(ch) );
|
||||
MSDPSetNumber( d, eMSDP_MONEY, GET_GOLD(ch) );
|
||||
MSDPSetNumber( d, eMSDP_MOVEMENT, GET_MOVE(ch) );
|
||||
MSDPSetNumber( d, eMSDP_MOVEMENT_MAX, GET_MAX_MOVE(ch) );
|
||||
MSDPSetNumber( d, eMSDP_AC, compute_armor_class(ch) );
|
||||
|
||||
/* This would be better moved elsewhere */
|
||||
if ( pOpponent != NULL )
|
||||
{
|
||||
int hit_points = (GET_HIT(pOpponent) * 100) / GET_MAX_HIT(pOpponent);
|
||||
MSDPSetNumber( d, eMSDP_OPPONENT_HEALTH, hit_points );
|
||||
MSDPSetNumber( d, eMSDP_OPPONENT_HEALTH_MAX, 100 );
|
||||
MSDPSetNumber( d, eMSDP_OPPONENT_LEVEL, GET_LEVEL(pOpponent) );
|
||||
MSDPSetString( d, eMSDP_OPPONENT_NAME, PERS(pOpponent, ch) );
|
||||
}
|
||||
else /* Clear the values */
|
||||
{
|
||||
MSDPSetNumber( d, eMSDP_OPPONENT_HEALTH, 0 );
|
||||
MSDPSetNumber( d, eMSDP_OPPONENT_LEVEL, 0 );
|
||||
MSDPSetString( d, eMSDP_OPPONENT_NAME, "" );
|
||||
}
|
||||
|
||||
MSDPUpdate( d );
|
||||
}
|
||||
|
||||
/* Ideally this should be called once at startup, and again whenever
|
||||
* someone leaves or joins the mud. But this works, and it keeps the
|
||||
* snippet simple. Optimise as you see fit.
|
||||
*/
|
||||
MSSPSetPlayers( PlayerCount );
|
||||
}
|
||||
}
|
||||
|
|
23
src/config.c
23
src/config.c
|
@ -69,15 +69,12 @@ int max_exp_loss = 500000; /* max losable per death */
|
|||
int max_npc_corpse_time = 5;
|
||||
int max_pc_corpse_time = 10;
|
||||
|
||||
/* The maximum mortal level that can be obtained */
|
||||
int max_mortal_level = 30;
|
||||
|
||||
/* How many ticks before a player is sent to the void or idle-rented. */
|
||||
int idle_void = 8;
|
||||
int idle_rent_time = 48;
|
||||
|
||||
/* This admin level and up is immune to idling, LVL_IMPL+1 will disable it. */
|
||||
int idle_max_level = ADMLVL_GOD;
|
||||
/* This level and up is immune to idling, LVL_IMPL+1 will disable it. */
|
||||
int idle_max_level = LVL_GOD;
|
||||
|
||||
/* Should items in death traps automatically be junked? */
|
||||
int dts_are_dumps = YES;
|
||||
|
@ -106,7 +103,7 @@ int no_mort_to_immort = YES;
|
|||
|
||||
/* Are diagonal directions enabled?
|
||||
* If set to NO, then only the 6 directions n,e,s,w,u,d are allowed */
|
||||
int diagonal_dirs_enabled = NO;
|
||||
int diagonal_dirs = NO;
|
||||
|
||||
/* RENT/CRASHSAVE OPTIONS */
|
||||
/* Should the MUD allow you to 'rent' for free? (i.e. if you just quit, your
|
||||
|
@ -154,8 +151,9 @@ int auto_pwipe = NO;
|
|||
* Element 3, level 4, days 7: Players level 2 through 4 are wiped if they
|
||||
haven't logged on in the past 7 days.
|
||||
* Element 4, level 10, days 30: Players level 5-10 get 30 days.
|
||||
* Element 5, level CONFIG_MAX_LEVEL, days 60: All other mortals get 60 days.
|
||||
* Element 6: Because -2 is less than CONFIG_MAX_LEVEL, this is assumed to be the end
|
||||
* Element 5, level LVL_IMMORT - 1, days 60: All other mortals get 60 days.
|
||||
* Element 6, level LVL_IMPL, days 90: Immortals get 90 days.
|
||||
* Element 7: Because -2 is less than LVL_IMPL, this is assumed to be the end
|
||||
of the criteria. The days entry is not used in this case. */
|
||||
struct pclean_criteria_data pclean_criteria[] = {
|
||||
/* LEVEL DAYS */
|
||||
|
@ -163,7 +161,8 @@ struct pclean_criteria_data pclean_criteria[] = {
|
|||
{ 1 ,4 },
|
||||
{ 4 ,7 },
|
||||
{ 10 ,30 },
|
||||
{ 30 ,60 }, /* highest mortal - NOTE: Should be CONFIG_MAX_LEVEL */
|
||||
{ LVL_IMMORT - 1 ,60 }, /* highest mortal */
|
||||
{ LVL_IMPL ,90 }, /* all immortals */
|
||||
{ -1 ,0 } /* no more level checks */
|
||||
};
|
||||
|
||||
|
@ -292,7 +291,7 @@ int use_autowiz = YES;
|
|||
|
||||
/* If yes, what is the lowest level which should be on the wizlist? (All immort
|
||||
* levels below the level you specify will go on the immlist instead.) */
|
||||
int min_wizlist_lev = ADMLVL_GOD;
|
||||
int min_wizlist_lev = LVL_GOD;
|
||||
|
||||
/* To mimic stock behavior set to NO. To allow mortals to see doors in exits
|
||||
* set to YES. */
|
||||
|
@ -307,6 +306,6 @@ int default_minimap_size = 2;
|
|||
|
||||
/* Medit Stats menu - show 'advanced' options? */
|
||||
int medit_advanced_stats = YES;
|
||||
/** Does "bug resolve" autosave ? */
|
||||
int ibt_autosave = YES;
|
||||
|
||||
/* Does "bug resolve" autosave ? */
|
||||
int ibt_autosave = YES;
|
||||
|
|
|
@ -25,7 +25,6 @@ extern int max_exp_gain;
|
|||
extern int max_exp_loss;
|
||||
extern int max_npc_corpse_time;
|
||||
extern int max_pc_corpse_time;
|
||||
extern int max_mortal_level;
|
||||
extern int idle_void;
|
||||
extern int idle_rent_time;
|
||||
extern int idle_max_level;
|
||||
|
@ -36,7 +35,7 @@ extern const char *NOPERSON;
|
|||
extern const char *NOEFFECT;
|
||||
extern int track_through_doors;
|
||||
extern int no_mort_to_immort;
|
||||
extern int diagonal_dirs_enabled;
|
||||
extern int diagonal_dirs;
|
||||
extern int free_rent;
|
||||
extern int max_obj_save;
|
||||
extern int min_rent_cost;
|
||||
|
|
103
src/constants.c
103
src/constants.c
|
@ -62,82 +62,6 @@ const char *autoexits[] =
|
|||
"\n"
|
||||
};
|
||||
|
||||
/** Administrative level names
|
||||
* @pre Must be in the same order as the ADMLVL_ defines.
|
||||
* Must end array with a single newline. */
|
||||
const char *admin_level_names[ADMLVL_IMPL + 2] = {
|
||||
"Mortal", // ADMLVL_NONE
|
||||
"Immortal", // ADMLVL_IMMORTAL
|
||||
"God", // ADMLVL_GOD
|
||||
"Great God", // ADMLVL_GRGOD
|
||||
"Implementor", // ADMLVL_IMPL
|
||||
"\n",
|
||||
};
|
||||
|
||||
/** Administrative flag short names
|
||||
* @pre Must be in the same order as the ADMIN_ defines.
|
||||
* Must end array with a single newline. */
|
||||
const char *admin_flag_names[] = {
|
||||
"TellAll",
|
||||
"SeeInventory",
|
||||
"SeeSecret",
|
||||
"KnowWeather",
|
||||
"FullWhere",
|
||||
"Money",
|
||||
"EatAnything",
|
||||
"NoPoison",
|
||||
"WalkAnywhere",
|
||||
"NoKeys",
|
||||
"InstantKill",
|
||||
"NoSteal",
|
||||
"TransAll",
|
||||
"SwitchMortal",
|
||||
"ForceMass",
|
||||
"AllHouses",
|
||||
"NoDamage",
|
||||
"AllShops",
|
||||
"CEDIT",
|
||||
"Build",
|
||||
"AdvBuild",
|
||||
"Poof",
|
||||
"Admin",
|
||||
"SetQP",
|
||||
"AdvancedIBT",
|
||||
"\n"
|
||||
};
|
||||
|
||||
/** Administrative flag descriptions
|
||||
* @pre Must be in the same order as the ADMIN_ defines.
|
||||
* Must end array with a single newline. */
|
||||
const char *admin_flags[] = {
|
||||
"You may use 'page all'",
|
||||
"You can see other players inventories",
|
||||
"You may see secret doors",
|
||||
"You may know weather data",
|
||||
"You know fully where things are",
|
||||
"You do not require money",
|
||||
"You can eat anything",
|
||||
"You cannot be poisoned",
|
||||
"You can walk anywhere",
|
||||
"You do not require keys",
|
||||
"You have the touch of death",
|
||||
"You cannot be stolen from",
|
||||
"You may use 'trans all'",
|
||||
"You can use 'switch'",
|
||||
"You may use 'force all'",
|
||||
"You may enter any house",
|
||||
"You do not take damage",
|
||||
"You may use any shop",
|
||||
"You may use cedit",
|
||||
"You may use basic OLC tools",
|
||||
"You may use advanced OLC tools",
|
||||
"You may use goto and set poofs",
|
||||
"You may set admin privs",
|
||||
"You can give and remove qp",
|
||||
"You can use advanced IBT commands",
|
||||
"\n"
|
||||
};
|
||||
|
||||
/** Room flag descriptions.
|
||||
* @pre Must be in the same order as the defines.
|
||||
* Must end array with a single newline. */
|
||||
|
@ -159,7 +83,6 @@ const char *room_bits[] = {
|
|||
"OLC",
|
||||
"*", /* The BFS Mark. */
|
||||
"WORLDMAP",
|
||||
"MAIL",
|
||||
"\n"
|
||||
};
|
||||
|
||||
|
@ -286,7 +209,6 @@ const char *action_bits[] = {
|
|||
"NO_BASH",
|
||||
"NO_BLIND",
|
||||
"NO_KILL",
|
||||
"MAILMAN",
|
||||
"DEAD", /* You should never see this. */
|
||||
"\n"
|
||||
};
|
||||
|
@ -571,31 +493,6 @@ const char *container_bits[] = {
|
|||
"\n",
|
||||
};
|
||||
|
||||
/** Flag descriptions for HOUSE_ flags
|
||||
* @pre Must be in the same order as the defines.
|
||||
* Must end array with a single newline. */
|
||||
const char *house_bits[] = {
|
||||
"NO_GUEST",
|
||||
"FREE",
|
||||
"NO_IMM",
|
||||
"IMP_ONLY",
|
||||
"RENTFREE",
|
||||
"SAVE_!RENT",
|
||||
"NO_SAVE",
|
||||
"NO_SPEC",
|
||||
"\n"
|
||||
};
|
||||
|
||||
/** House mode types for HOUSE_ mode values
|
||||
* @pre Must be in the same order as the defines.
|
||||
* Must end array with a single newline. */
|
||||
const char *house_types[] = {
|
||||
"PLAYER_OWNED",
|
||||
"IMM_OWNED",
|
||||
"PLAYER_SHOP",
|
||||
"\n"
|
||||
};
|
||||
|
||||
/** Describes the liquid description.
|
||||
* @pre Must be in the same order as the defines.
|
||||
* Must end array with a single newline. */
|
||||
|
|
|
@ -15,9 +15,6 @@
|
|||
extern const char *tbamud_version;
|
||||
extern const char *dirs[];
|
||||
extern const char *autoexits[];
|
||||
extern const char *admin_level_names[];
|
||||
extern const char *admin_flag_names[];
|
||||
extern const char *admin_flags[];
|
||||
extern const char *room_bits[];
|
||||
extern const char *zone_bits[];
|
||||
extern const char *exit_bits[];
|
||||
|
@ -36,8 +33,6 @@ extern const char *wear_bits[];
|
|||
extern const char *extra_bits[];
|
||||
extern const char *apply_types[];
|
||||
extern const char *container_bits[];
|
||||
extern const char *house_bits[];
|
||||
extern const char *house_types[];
|
||||
extern const char *drinks[];
|
||||
extern const char *drinknames[];
|
||||
extern const char *color_liquid[];
|
||||
|
|
56
src/db.c
56
src/db.c
|
@ -80,7 +80,7 @@ qst_rnum total_quests = 0; /* top of autoquest table */
|
|||
struct shop_data *shop_index; /* index table for shops */
|
||||
int top_shop = -1; /* top of shop table */
|
||||
|
||||
int can_mail = 1; /* mail enabled? */
|
||||
int no_mail = 0; /* mail disabled? */
|
||||
int mini_mud = 0; /* mini-mud mode? */
|
||||
int no_rent_check = 0; /* skip rent check on boot? */
|
||||
time_t boot_time = 0; /* time of mud boot */
|
||||
|
@ -704,11 +704,10 @@ void boot_db(void)
|
|||
sort_spells();
|
||||
|
||||
log("Booting mail system.");
|
||||
if (!build_mail_index()) {
|
||||
if (!scan_file()) {
|
||||
log(" Mail boot failed -- Mail system disabled");
|
||||
can_mail = 0;
|
||||
no_mail = 1;
|
||||
}
|
||||
|
||||
log("Reading banned site and invalid-name list.");
|
||||
load_banned();
|
||||
read_invalid_list();
|
||||
|
@ -1244,7 +1243,7 @@ void parse_room(FILE *fl, int virtual_nr)
|
|||
world[room_nr].people = NULL;
|
||||
world[room_nr].light = 0; /* Zero light sources */
|
||||
|
||||
for (i = 0; i < NUM_OF_DIRS; i++) /* NUM_OF_DIRS used here, not DIR_COUNT */
|
||||
for (i = 0; i < NUM_OF_DIRS; i++) /* NUM_OF_DIRS here, not DIR_COUNT */
|
||||
world[room_nr].dir_option[i] = NULL;
|
||||
|
||||
world[room_nr].ex_description = NULL;
|
||||
|
@ -2465,7 +2464,7 @@ void zone_update(void)
|
|||
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
|
||||
is_empty(update_u->zone_to_reset)) {
|
||||
reset_zone(update_u->zone_to_reset);
|
||||
mudlog(CMP, ADMLVL_IMPL, FALSE, "Auto zone reset: %s (Zone %d)",
|
||||
mudlog(CMP, LVL_IMPL, FALSE, "Auto zone reset: %s (Zone %d)",
|
||||
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
|
||||
/* dequeue */
|
||||
if (update_u == reset_q.head)
|
||||
|
@ -2487,8 +2486,8 @@ void zone_update(void)
|
|||
|
||||
static void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
|
||||
{
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "SYSERR: zone file: %s", message);
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
|
||||
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: zone file: %s", message);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
|
||||
ZCMD.command, zone_table[zone].number, ZCMD.line);
|
||||
}
|
||||
|
||||
|
@ -2742,7 +2741,7 @@ int is_empty(zone_rnum zone_nr)
|
|||
continue;
|
||||
/* If an immortal has nohassle off, he counts as present. Added for testing
|
||||
* zone reset triggers -Welcor */
|
||||
if ((!IS_NPC(i->character)) && (IS_ADMIN(i->character, ADMLVL_IMMORT)) && (PRF_FLAGGED(i->character, PRF_NOHASSLE)))
|
||||
if ((!IS_NPC(i->character)) && (GET_LEVEL(i->character) >= LVL_IMMORT) && (PRF_FLAGGED(i->character, PRF_NOHASSLE)))
|
||||
continue;
|
||||
|
||||
return (0);
|
||||
|
@ -3377,8 +3376,7 @@ void init_char(struct char_data *ch)
|
|||
|
||||
/* If this is our first player make him IMPL. */
|
||||
if (top_of_p_table == 0) {
|
||||
GET_LEVEL(ch) = CONFIG_MAX_LEVEL;
|
||||
set_admin_level(ch, ADMLVL_IMPL); /* Set IMP level and IMP flags */
|
||||
GET_LEVEL(ch) = LVL_IMPL;
|
||||
GET_EXP(ch) = 7000000;
|
||||
|
||||
/* The implementor never goes through do_start(). */
|
||||
|
@ -3423,7 +3421,7 @@ void init_char(struct char_data *ch)
|
|||
log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));
|
||||
|
||||
for (i = 1; i <= MAX_SKILLS; i++) {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMPL))
|
||||
if (GET_LEVEL(ch) < LVL_IMPL)
|
||||
SET_SKILL(ch, i, 0);
|
||||
else
|
||||
SET_SKILL(ch, i, 100);
|
||||
|
@ -3444,7 +3442,7 @@ void init_char(struct char_data *ch)
|
|||
ch->real_abils.cha = 25;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
GET_COND(ch, i) = (IS_ADMIN(ch, ADMLVL_IMPL) ? -1 : 24);
|
||||
GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24);
|
||||
|
||||
GET_LOADROOM(ch) = NOWHERE;
|
||||
GET_SCREEN_WIDTH(ch) = PAGE_WIDTH;
|
||||
|
@ -3669,7 +3667,7 @@ static int check_object_level(struct obj_data *obj, int val)
|
|||
{
|
||||
int error = FALSE;
|
||||
|
||||
if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > CONFIG_MAX_LEVEL) && (error = TRUE))
|
||||
if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > LVL_IMPL) && (error = TRUE))
|
||||
log("SYSERR: Object #%d (%s) has out of range level #%d.",
|
||||
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
|
||||
|
||||
|
@ -3708,7 +3706,6 @@ static void load_default_config( void )
|
|||
CONFIG_MAX_EXP_LOSS = max_exp_loss;
|
||||
CONFIG_MAX_NPC_CORPSE_TIME = max_npc_corpse_time;
|
||||
CONFIG_MAX_PC_CORPSE_TIME = max_pc_corpse_time;
|
||||
CONFIG_MAX_LEVEL = max_mortal_level;
|
||||
CONFIG_IDLE_VOID = idle_void;
|
||||
CONFIG_IDLE_RENT_TIME = idle_rent_time;
|
||||
CONFIG_IDLE_MAX_LEVEL = idle_max_level;
|
||||
|
@ -3720,7 +3717,7 @@ static void load_default_config( void )
|
|||
CONFIG_TRACK_T_DOORS = track_through_doors;
|
||||
CONFIG_NO_MORT_TO_IMMORT = no_mort_to_immort;
|
||||
CONFIG_DISP_CLOSED_DOORS = display_closed_doors;
|
||||
CONFIG_DIAGONAL_DIRS = diagonal_dirs_enabled;
|
||||
CONFIG_DIAGONAL_DIRS = diagonal_dirs;
|
||||
CONFIG_MAP = map_option;
|
||||
CONFIG_MAP_SIZE = default_map_size;
|
||||
CONFIG_MINIMAP_SIZE = default_minimap_size;
|
||||
|
@ -3770,7 +3767,6 @@ static void load_default_config( void )
|
|||
CONFIG_START_MESSG = strdup(START_MESSG);
|
||||
CONFIG_MEDIT_ADVANCED = medit_advanced_stats;
|
||||
CONFIG_IBT_AUTOSAVE = ibt_autosave;
|
||||
|
||||
/* Autowiz options. */
|
||||
CONFIG_USE_AUTOWIZ = use_autowiz;
|
||||
CONFIG_MIN_WIZLIST_LEV = min_wizlist_lev;
|
||||
|
@ -3811,14 +3807,12 @@ void load_config( void )
|
|||
case 'c':
|
||||
if (!str_cmp(tag, "crash_file_timeout"))
|
||||
CONFIG_CRASH_TIMEOUT = num;
|
||||
else if (!str_cmp(tag, "can_mail"))
|
||||
CONFIG_CAN_MAIL = num;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
if (!str_cmp(tag, "display_closed_doors"))
|
||||
CONFIG_DISP_CLOSED_DOORS = num;
|
||||
else if (!str_cmp(tag, "diagonal_dirs_enabled"))
|
||||
else if (!str_cmp(tag, "diagonal_dirs"))
|
||||
CONFIG_DIAGONAL_DIRS = num;
|
||||
else if (!str_cmp(tag, "dts_are_dumps"))
|
||||
CONFIG_DTS_ARE_DUMPS = num;
|
||||
|
@ -3916,8 +3910,6 @@ void load_config( void )
|
|||
CONFIG_MAX_OBJ_SAVE = num;
|
||||
else if (!str_cmp(tag, "max_pc_corpse_time"))
|
||||
CONFIG_MAX_PC_CORPSE_TIME = num;
|
||||
else if (!str_cmp(tag, "max_mortal_level"))
|
||||
CONFIG_MAX_LEVEL = num;
|
||||
else if (!str_cmp(tag, "max_playing"))
|
||||
CONFIG_MAX_PLAYING = num;
|
||||
else if (!str_cmp(tag, "menu")) {
|
||||
|
@ -3935,26 +3927,6 @@ void load_config( void )
|
|||
CONFIG_MAP = num;
|
||||
else if (!str_cmp(tag, "medit_advanced_stats"))
|
||||
CONFIG_MEDIT_ADVANCED = num;
|
||||
else if (!str_cmp(tag, "mail_object_cost"))
|
||||
CONFIG_OBJECT_COST = num;
|
||||
else if (!str_cmp(tag, "mail_objects_allowed"))
|
||||
CONFIG_CAN_MAIL_OBJ = num;
|
||||
else if (!str_cmp(tag, "mail_gold_allowed"))
|
||||
CONFIG_CAN_MAIL_GOLD = num;
|
||||
else if (!str_cmp(tag, "mail_stamp_cost"))
|
||||
CONFIG_STAMP_COST = num;
|
||||
else if (!str_cmp(tag, "mail_min_level"))
|
||||
CONFIG_MIN_MAIL_LEVEL = num;
|
||||
else if (!str_cmp(tag, "mail_min_free_level"))
|
||||
CONFIG_FREE_MAIL_LEVEL = num;
|
||||
else if (!str_cmp(tag, "mail_drafts_allowed"))
|
||||
CONFIG_DRAFTS_ALLOWED = num;
|
||||
else if (!str_cmp(tag, "mail_draft_timeout"))
|
||||
CONFIG_DRAFT_TIMEOUT = num;
|
||||
else if (!str_cmp(tag, "mail_min_mail_anywhere"))
|
||||
CONFIG_MIN_MAIL_ANYWHERE = num;
|
||||
else if (!str_cmp(tag, "mail_min_send_to_all"))
|
||||
CONFIG_MIN_SEND_TO_ALL = num;
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
|
|
7
src/db.h
7
src/db.h
|
@ -34,7 +34,6 @@
|
|||
#define LIB_PLROBJS ":plrobjs:"
|
||||
#define LIB_PLRVARS ":plrvars:"
|
||||
#define LIB_PLRFILES ":plrfiles:"
|
||||
#define LIB_MLFILES ":mudmail:"
|
||||
#define LIB_HOUSE ":house:"
|
||||
#define SLASH ":"
|
||||
#elif defined(CIRCLE_AMIGA) || defined(CIRCLE_UNIX) || defined(CIRCLE_WINDOWS) || defined(CIRCLE_ACORN) || defined(CIRCLE_VMS)
|
||||
|
@ -48,7 +47,6 @@
|
|||
#define LIB_PLRVARS "plrvars/"
|
||||
#define LIB_HOUSE "house/"
|
||||
#define LIB_PLRFILES "plrfiles/"
|
||||
#define LIB_MLFILES "mudmail/"
|
||||
#define SLASH "/"
|
||||
#else
|
||||
#error "Unknown path components."
|
||||
|
@ -58,7 +56,6 @@
|
|||
#define SUF_TEXT "text"
|
||||
#define SUF_MEM "mem"
|
||||
#define SUF_PLR "plr"
|
||||
#define SUF_MAIL "ml"
|
||||
|
||||
#if defined(CIRCLE_AMIGA)
|
||||
#define EXE_FILE "/bin/circle" /* maybe use argv[0] but it's not reliable */
|
||||
|
@ -146,7 +143,6 @@
|
|||
#define PINDEX_NODELETE (1 << 1) /* protected player */
|
||||
#define PINDEX_SELFDELETE (1 << 2) /* player is selfdeleting*/
|
||||
#define PINDEX_NOWIZLIST (1 << 3) /* Player shouldn't be on wizlist*/
|
||||
#define PINDEX_MORTAL (1 << 4) /* Player is currently mortal (shouldn't be on wizlist) */
|
||||
|
||||
#define REAL 0
|
||||
#define VIRTUAL 1
|
||||
|
@ -217,7 +213,6 @@ struct player_index_element {
|
|||
char *name;
|
||||
long id;
|
||||
int level;
|
||||
int admlevel;
|
||||
int flags;
|
||||
time_t last;
|
||||
};
|
||||
|
@ -354,7 +349,7 @@ extern int top_of_helpt;
|
|||
extern struct help_index_element *help_table;
|
||||
|
||||
/* Mud configurable variables */
|
||||
extern int can_mail;
|
||||
extern int no_mail;
|
||||
extern int mini_mud;
|
||||
extern int no_rent_check;
|
||||
extern time_t boot_time;
|
||||
|
|
|
@ -142,7 +142,7 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
|
|||
count = sscanf(line,"%7s %d",junk,&vnum);
|
||||
|
||||
if (count != 2) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: Error assigning trigger! - Line was\n %s", line);
|
||||
return;
|
||||
}
|
||||
|
@ -151,17 +151,17 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
|
|||
if (rnum == NOTHING) {
|
||||
switch(type) {
|
||||
case MOB_TRIGGER:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: dg_read_trigger: Trigger vnum #%d asked for but non-existant! (mob: %s - %d)",
|
||||
vnum, GET_NAME((char_data *)proto), GET_MOB_VNUM((char_data *)proto));
|
||||
break;
|
||||
case WLD_TRIGGER:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: dg_read_trigger: Trigger vnum #%d asked for but non-existant! (room:%d)",
|
||||
vnum, GET_ROOM_VNUM( ((room_data *)proto)->number ));
|
||||
break;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: dg_read_trigger: Trigger vnum #%d asked for but non-existant! (?)", vnum);
|
||||
break;
|
||||
}
|
||||
|
@ -203,13 +203,13 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
|
|||
CREATE(room->script, struct script_data, 1);
|
||||
add_trigger(SCRIPT(room), read_trigger(rnum), -1);
|
||||
} else {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: non-existant trigger #%d assigned to room #%d",
|
||||
vnum, room->number);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: Trigger vnum #%d assigned to non-mob/obj/room", vnum);
|
||||
}
|
||||
}
|
||||
|
@ -223,14 +223,14 @@ void dg_obj_trigger(char *line, struct obj_data *obj)
|
|||
count = sscanf(line,"%s %d",junk,&vnum);
|
||||
|
||||
if (count != 2) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: dg_obj_trigger() : Error assigning trigger! - Line was:\n %s", line);
|
||||
return;
|
||||
}
|
||||
|
||||
rnum = real_trigger(vnum);
|
||||
if (rnum==NOTHING) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: Trigger vnum #%d asked for but non-existant! (Object: %s - %d)",
|
||||
vnum, obj->short_description, GET_OBJ_VNUM(obj));
|
||||
return;
|
||||
|
@ -265,7 +265,7 @@ void assign_triggers(void *i, int type)
|
|||
while (trg_proto) {
|
||||
rnum = real_trigger(trg_proto->vnum);
|
||||
if (rnum==NOTHING) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: trigger #%d non-existant, for mob #%d",
|
||||
trg_proto->vnum, mob_index[mob->nr].vnum);
|
||||
} else {
|
||||
|
@ -298,7 +298,7 @@ void assign_triggers(void *i, int type)
|
|||
while (trg_proto) {
|
||||
rnum = real_trigger(trg_proto->vnum);
|
||||
if (rnum==NOTHING) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: trigger #%d non-existant, for room #%d",
|
||||
trg_proto->vnum, room->number);
|
||||
} else {
|
||||
|
@ -310,7 +310,7 @@ void assign_triggers(void *i, int type)
|
|||
}
|
||||
break;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: unknown type for assign_triggers()");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -278,10 +278,10 @@ int valid_dg_target(struct char_data *ch, int bitvector)
|
|||
return TRUE; /* all npcs are allowed as targets */
|
||||
else if (ch->desc && (STATE(ch->desc) != CON_PLAYING))
|
||||
return FALSE; /* Only PC's who are playing can be targetted */
|
||||
else if (!IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
else if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
return TRUE; /* as well as all mortals */
|
||||
else if (!IS_SET(bitvector, DG_ALLOW_GODS) &&
|
||||
IS_ADMIN(ch, ADMLVL_GOD)) /* ADMLVL_GOD has the advance command. Can't allow them to be forced. */
|
||||
GET_LEVEL(ch) >= LVL_GRGOD) /* LVL_GOD has the advance command. Can't allow them to be forced. */
|
||||
return FALSE; /* but not always the highest gods */
|
||||
else if (!PRF_FLAGGED(ch, PRF_NOHASSLE))
|
||||
return TRUE; /* the ones in between as allowed as long as they have no-hassle off. */
|
||||
|
@ -291,7 +291,7 @@ int valid_dg_target(struct char_data *ch, int bitvector)
|
|||
|
||||
void script_damage(struct char_data *vict, int dam)
|
||||
{
|
||||
if (IS_ADMIN(vict, ADMLVL_IMMORT) && (dam > 0)) {
|
||||
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
|
||||
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
|
||||
"obviously placed to kill you.\r\n");
|
||||
return;
|
||||
|
|
117
src/dg_mobcmd.c
117
src/dg_mobcmd.c
|
@ -22,13 +22,14 @@
|
|||
#include "genzon.h" /* for real_zone_by_thing */
|
||||
#include "act.h"
|
||||
#include "fight.h"
|
||||
#include "mail.h"
|
||||
|
||||
|
||||
/* Local file scope functions. */
|
||||
static void mob_log(char_data *mob, const char *format, ...);
|
||||
|
||||
|
||||
/* attaches mob's name and vnum to msg and sends it to script_log */
|
||||
void mob_log(char_data *mob, const char *format, ...)
|
||||
static void mob_log(char_data *mob, const char *format, ...)
|
||||
{
|
||||
va_list args;
|
||||
char output[MAX_STRING_LENGTH];
|
||||
|
@ -43,7 +44,7 @@ void mob_log(char_data *mob, const char *format, ...)
|
|||
|
||||
/* Macro to determine if a mob is permitted to use these commands. */
|
||||
#define MOB_OR_IMPL(ch) \
|
||||
((IS_NPC(ch) && (!(ch)->desc || GET_ADMLEVEL((ch)->desc->original) >= ADMLVL_IMPL)) || (SCRIPT(ch) && TRIGGERS(SCRIPT(ch))))
|
||||
((IS_NPC(ch) && (!(ch)->desc || GET_LEVEL((ch)->desc->original) >= LVL_IMPL)) || (SCRIPT(ch) && TRIGGERS(SCRIPT(ch))))
|
||||
#define MOB_OR_PLAYER(ch) (GET_LEVEL(ch) > 0)
|
||||
|
||||
/* mob commands */
|
||||
|
@ -328,7 +329,7 @@ ACMD(do_mload)
|
|||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
return;
|
||||
|
||||
if (ch->desc && (!IS_ADMIN(ch->desc->original, ADMLVL_IMPL)))
|
||||
if( ch->desc && GET_LEVEL(ch->desc->original) < LVL_IMPL)
|
||||
return;
|
||||
|
||||
target = two_arguments(argument, arg1, arg2);
|
||||
|
@ -429,7 +430,7 @@ ACMD(do_mpurge)
|
|||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
return;
|
||||
|
||||
if( ch->desc && !IS_ADMIN(ch->desc->original, ADMLVL_IMPL))
|
||||
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
|
||||
return;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
@ -666,7 +667,7 @@ ACMD(do_mforce)
|
|||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
return;
|
||||
|
||||
if (ch->desc && (!IS_ADMIN(ch->desc->original, ADMLVL_IMPL)))
|
||||
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
|
||||
return;
|
||||
|
||||
argument = one_argument(argument, arg);
|
||||
|
@ -727,7 +728,7 @@ ACMD(do_mhunt)
|
|||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
return;
|
||||
|
||||
if (ch->desc && (!IS_ADMIN(ch->desc->original, ADMLVL_IMPL)))
|
||||
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
|
||||
return;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
@ -769,7 +770,7 @@ ACMD(do_mremember)
|
|||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
return;
|
||||
|
||||
if (ch->desc && (!IS_ADMIN(ch->desc->original, ADMLVL_IMPL)))
|
||||
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
|
||||
return;
|
||||
|
||||
argument = one_argument(argument, arg);
|
||||
|
@ -820,7 +821,7 @@ ACMD(do_mforget)
|
|||
if (AFF_FLAGGED(ch, AFF_CHARM))
|
||||
return;
|
||||
|
||||
if (ch->desc && (!IS_ADMIN(ch->desc->original, ADMLVL_IMPL)))
|
||||
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
|
||||
return;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
@ -1154,101 +1155,3 @@ ACMD(do_mrecho)
|
|||
else
|
||||
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||
}
|
||||
|
||||
/* Mailing functions */
|
||||
ACMD(do_mmail)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], *arg3;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
char_data *victim;
|
||||
long recipient = MAIL_TO_NOBODY;
|
||||
obj_vnum o_num;
|
||||
struct obj_data *obj;
|
||||
|
||||
if (!MOB_OR_IMPL(ch)) {
|
||||
send_to_char(ch, "Huh?!?\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
arg3 = two_arguments(argument, arg, arg2);
|
||||
|
||||
if (!*arg) {
|
||||
mob_log(ch, "mmail called with no argument");
|
||||
return;
|
||||
} else if (!strcmp(arg, "recipient")) {
|
||||
create_mob_mail(ch);
|
||||
if (*arg2 == UID_CHAR) {
|
||||
if (!(victim = get_char(arg2))) {
|
||||
mob_log(ch, "mmail: recipient (%s) not found",arg2);
|
||||
return;
|
||||
}
|
||||
} else if (!(victim = get_char_vis(ch, arg2, NULL, FIND_CHAR_WORLD))) {
|
||||
/* Check special cases and mail groups */
|
||||
if ((recipient = get_mail_group_by_name(arg2)) == MAIL_TO_NOBODY) {
|
||||
mob_log(ch,"mmail: victim (%s) does not exist", arg2);
|
||||
return;
|
||||
}
|
||||
} else if (victim == ch) {
|
||||
mob_log(ch, "mmail: victim is self");
|
||||
return;
|
||||
} else if (IS_NPC(victim)) {
|
||||
mob_log(ch, "mmail: victim is another mob");
|
||||
return;
|
||||
} else {
|
||||
/* all name checks passed - get the recipient ID */
|
||||
recipient = GET_ID(victim);
|
||||
}
|
||||
if (!add_recipient(MOB_MAIL(ch), recipient)) {
|
||||
mob_log(ch, "mmail failed to add recipient");
|
||||
return;
|
||||
}
|
||||
} else if (!strcmp(arg, "object")) {
|
||||
create_mob_mail(ch);
|
||||
o_num = atoi(arg2);
|
||||
if (!real_object(o_num)) {
|
||||
mob_log(ch, "mmail: invalid object vnum");
|
||||
return;
|
||||
}
|
||||
if ((obj = read_object(o_num, VIRTUAL)) == NULL) {
|
||||
mob_log(ch, "mmail: invalid object to load");
|
||||
return;
|
||||
}
|
||||
obj_to_mail(obj, MOB_MAIL(ch)->mail);
|
||||
} else if (!strcmp(arg, "subject")) {
|
||||
create_mob_mail(ch);
|
||||
sprintf(buf, "%s%s", arg2, arg3);
|
||||
if ((MOB_MAIL(ch)->mail)->subject)
|
||||
free((MOB_MAIL(ch)->mail)->subject);
|
||||
(MOB_MAIL(ch)->mail)->subject = strdup(buf);
|
||||
} else if (!strcmp(arg, "body")) {
|
||||
create_mob_mail(ch);
|
||||
if ((MOB_MAIL(ch)->mail)->body)
|
||||
free((MOB_MAIL(ch)->mail)->body);
|
||||
(MOB_MAIL(ch)->mail)->body = strdup(buf);
|
||||
} else if (!strcmp(arg, "gold")) {
|
||||
create_mob_mail(ch);
|
||||
(MOB_MAIL(ch)->mail)->coins = atol(arg2);
|
||||
} else if (!strcmp(arg, "urgent")) {
|
||||
create_mob_mail(ch);
|
||||
TOGGLE_BIT_AR((MOB_MAIL(ch)->mail)->mail_flags, MAIL_URGENT);
|
||||
} else if (!strcmp(arg, "cod")) {
|
||||
create_mob_mail(ch);
|
||||
TOGGLE_BIT_AR((MOB_MAIL(ch)->mail)->mail_flags, MAIL_COD);
|
||||
} else if (!strcmp(arg, "send")) {
|
||||
if (mail_from_mobile(ch)== FALSE)
|
||||
mob_log(ch, "mmail: send failed.");
|
||||
} else if (!strcmp(arg, "new")) {
|
||||
create_mob_mail(ch);
|
||||
clear_mail_data(MOB_MAIL(ch)->mail);
|
||||
} else if ((!strcmp(arg, "view")) ||
|
||||
(!strcmp(arg, "show")) ||
|
||||
(!strcmp(arg, "echo")) ||
|
||||
(!strcmp(arg, "list")) ) {
|
||||
create_mob_mail(ch);
|
||||
send_to_room(IN_ROOM(ch), "%s\r\n", get_mail_text(MOB_MAIL(ch)->mail) );
|
||||
send_to_room(IN_ROOM(ch), "Recipients: %s\r\n", recipient_list(MOB_MAIL(ch)) );
|
||||
} else {
|
||||
mob_log(ch, "mmail: unknown %mail% command (%s).", arg);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
14
src/dg_olc.c
14
src/dg_olc.c
|
@ -62,7 +62,7 @@ ACMD(do_oasis_trigedit)
|
|||
d = ch->desc;
|
||||
/* Give descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: do_oasis_trigedit: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ ACMD(do_oasis_trigedit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE,"OLC: %s starts editing zone %d [trigger](allowed zone %d)",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE,"OLC: %s starts editing zone %d [trigger](allowed zone %d)",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
||||
|
@ -321,7 +321,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
|
|||
switch(tolower(*arg)) {
|
||||
case 'y':
|
||||
trigedit_save(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"OLC: %s edits trigger %d", GET_NAME(d->character),
|
||||
OLC_NUM(d));
|
||||
/* fall through */
|
||||
|
@ -579,7 +579,7 @@ void trigedit_save(struct descriptor_data *d)
|
|||
#endif
|
||||
|
||||
if (!(trig_file = fopen(fname, "w"))) {
|
||||
mudlog(BRF, MAX(ADMLVL_GOD, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"SYSERR: OLC: Can't open trig file \"%s\"", fname);
|
||||
return;
|
||||
}
|
||||
|
@ -589,7 +589,7 @@ void trigedit_save(struct descriptor_data *d)
|
|||
trig = trig_index[rnum]->proto;
|
||||
|
||||
if (fprintf(trig_file, "#%d\n", i) < 0) {
|
||||
mudlog(BRF, MAX(ADMLVL_GOD, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"SYSERR: OLC: Can't write trig file!");
|
||||
fclose(trig_file);
|
||||
return;
|
||||
|
@ -647,10 +647,10 @@ static void trigedit_create_index(int znum, char *type)
|
|||
snprintf(new_name, sizeof(new_name), "%s/newindex", prefix);
|
||||
|
||||
if (!(oldfile = fopen(old_name, "r"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: DG_OLC: Failed to open %s", old_name);
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: DG_OLC: Failed to open %s", old_name);
|
||||
return;
|
||||
} else if (!(newfile = fopen(new_name, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: DG_OLC: Failed to open %s", new_name);
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: DG_OLC: Failed to open %s", new_name);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1307,7 +1307,7 @@ void script_vlog(const char *format, va_list args)
|
|||
for (i = descriptor_list; i; i = i->next) {
|
||||
if (STATE(i) != CON_PLAYING || IS_NPC(i->character)) /* switch */
|
||||
continue;
|
||||
if (!IS_ADMIN((i->character), ADMLVL_BUILDER))
|
||||
if (GET_LEVEL(i->character) < LVL_BUILDER)
|
||||
continue;
|
||||
if (PLR_FLAGGED(i->character, PLR_WRITING))
|
||||
continue;
|
||||
|
@ -2866,7 +2866,7 @@ void save_char_vars(struct char_data *ch)
|
|||
|
||||
file = fopen(fn,"wt");
|
||||
if (!file) {
|
||||
mudlog( NRM, ADMLVL_GOD, TRUE,
|
||||
mudlog( NRM, LVL_GOD, TRUE,
|
||||
"SYSERR: Could not open player variable file %s for writing.:%s",
|
||||
fn, strerror(errno));
|
||||
return;
|
||||
|
|
|
@ -363,7 +363,6 @@ int valid_dg_target(char_data *ch, int bitvector);
|
|||
void script_damage(char_data *vict, int dam);
|
||||
|
||||
/* from dg_mobcmd.c */
|
||||
void mob_log(char_data *mob, const char *format, ...);
|
||||
ACMD(do_masound);
|
||||
ACMD(do_mat);
|
||||
ACMD(do_mdamage);
|
||||
|
@ -378,7 +377,6 @@ ACMD(do_mhunt);
|
|||
ACMD(do_mjunk);
|
||||
ACMD(do_mkill);
|
||||
ACMD(do_mload);
|
||||
ACMD(do_mmail);
|
||||
ACMD(do_mpurge);
|
||||
ACMD(do_mrecho);
|
||||
ACMD(do_mremember);
|
||||
|
|
|
@ -310,7 +310,7 @@ int command_mtrigger(char_data *actor, char *cmd, char *argument)
|
|||
continue;
|
||||
|
||||
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
|
||||
mudlog(NRM, ADMLVL_BUILDER, TRUE, "SYSERR: Command Trigger #%d has no text argument!",
|
||||
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: Command Trigger #%d has no text argument!",
|
||||
GET_TRIG_VNUM(t));
|
||||
continue;
|
||||
}
|
||||
|
@ -350,7 +350,7 @@ void speech_mtrigger(char_data *actor, char *str)
|
|||
continue;
|
||||
|
||||
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
|
||||
mudlog(NRM, ADMLVL_BUILDER, TRUE, "SYSERR: Speech Trigger #%d has no text argument!",
|
||||
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: Speech Trigger #%d has no text argument!",
|
||||
GET_TRIG_VNUM(t));
|
||||
continue;
|
||||
}
|
||||
|
@ -380,7 +380,7 @@ void act_mtrigger(const char_data *ch, char *str, char_data *actor,
|
|||
continue;
|
||||
|
||||
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
|
||||
mudlog(NRM, ADMLVL_BUILDER, TRUE, "SYSERR: Act Trigger #%d has no text argument!",
|
||||
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: Act Trigger #%d has no text argument!",
|
||||
GET_TRIG_VNUM(t));
|
||||
continue;
|
||||
}
|
||||
|
@ -700,7 +700,7 @@ int cmd_otrig(obj_data *obj, char_data *actor, char *cmd,
|
|||
|
||||
if (IS_SET(GET_TRIG_NARG(t), type) &&
|
||||
(!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t))) {
|
||||
mudlog(NRM, ADMLVL_BUILDER, TRUE, "SYSERR: O-Command Trigger #%d has no text argument!",
|
||||
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: O-Command Trigger #%d has no text argument!",
|
||||
GET_TRIG_VNUM(t));
|
||||
continue;
|
||||
}
|
||||
|
@ -1060,7 +1060,7 @@ int command_wtrigger(char_data *actor, char *cmd, char *argument)
|
|||
continue;
|
||||
|
||||
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
|
||||
mudlog(NRM, ADMLVL_BUILDER, TRUE, "SYSERR: W-Command Trigger #%d has no text argument!",
|
||||
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: W-Command Trigger #%d has no text argument!",
|
||||
GET_TRIG_VNUM(t));
|
||||
continue;
|
||||
}
|
||||
|
@ -1095,7 +1095,7 @@ void speech_wtrigger(char_data *actor, char *str)
|
|||
continue;
|
||||
|
||||
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
|
||||
mudlog(NRM, ADMLVL_BUILDER, TRUE, "SYSERR: W-Speech Trigger #%d has no text argument!",
|
||||
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: W-Speech Trigger #%d has no text argument!",
|
||||
GET_TRIG_VNUM(t));
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -232,7 +232,6 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
char *recho[] = {"mrecho ", "orecho ", "wrecho " };
|
||||
/* there is no such thing as mmove, thus the mecho below */
|
||||
char *omove[] = {"mecho ", "omove ", "wmove " };
|
||||
char *mail[] = {"mmail ", "oecho ", "wecho " };
|
||||
|
||||
*str = '\0';
|
||||
|
||||
|
@ -301,8 +300,6 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
snprintf(str, slen, "%s", recho[type]);
|
||||
else if (!str_cmp(var, "move"))
|
||||
snprintf(str, slen, "%s", omove[type]);
|
||||
else if (!str_cmp(var, "mail"))
|
||||
snprintf(str, slen, "%s", mail[type]);
|
||||
else
|
||||
*str = '\0';
|
||||
}
|
||||
|
@ -555,19 +552,6 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
|
||||
switch (LOWER(*field)) {
|
||||
case 'a':
|
||||
if (!str_cmp(field, "admlevel")) {
|
||||
if (subfield && *subfield) {
|
||||
int al;
|
||||
if ((al = get_admin_level_by_string(subfield)) >= ADMLVL_MORTAL) {
|
||||
if (IS_ADMIN(c, al))
|
||||
strcpy(str, "1");
|
||||
else
|
||||
strcpy(str, "0");
|
||||
} else
|
||||
strcpy(str, "0");
|
||||
} else
|
||||
snprintf(str, slen, "%d", GET_ADMLEVEL(c));
|
||||
}
|
||||
if (!str_cmp(field, "affect")) {
|
||||
if (subfield && *subfield) {
|
||||
int spell = find_skill_num(subfield);
|
||||
|
@ -601,7 +585,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
else if (!str_cmp(field, "cha")) {
|
||||
if (subfield && *subfield) {
|
||||
int addition = atoi(subfield);
|
||||
int max = (IS_NPC(c) || IS_ADMIN(c, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
int max = (IS_NPC(c) || GET_LEVEL(c) >= LVL_GRGOD) ? 25 : 18;
|
||||
GET_CHA(c) += addition;
|
||||
if (GET_CHA(c) > max) GET_CHA(c) = max;
|
||||
if (GET_CHA(c) < 3) GET_CHA(c) = 3;
|
||||
|
@ -623,7 +607,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
else if (!str_cmp(field, "con")) {
|
||||
if (subfield && *subfield) {
|
||||
int addition = atoi(subfield);
|
||||
int max = (IS_NPC(c) || IS_ADMIN(c, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
int max = (IS_NPC(c) || GET_LEVEL(c) >= LVL_GRGOD) ? 25 : 18;
|
||||
GET_CON(c) += addition;
|
||||
if (GET_CON(c) > max) GET_CON(c) = max;
|
||||
if (GET_CON(c) < 3) GET_CON(c) = 3;
|
||||
|
@ -638,11 +622,10 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
GET_DAMROLL(c) = MAX(1, GET_DAMROLL(c) + addition);
|
||||
}
|
||||
snprintf(str, slen, "%d", GET_DAMROLL(c));
|
||||
}
|
||||
else if (!str_cmp(field, "dex")) {
|
||||
} else if (!str_cmp(field, "dex")) {
|
||||
if (subfield && *subfield) {
|
||||
int addition = atoi(subfield);
|
||||
int max = (IS_NPC(c) || IS_ADMIN(c, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
int max = (IS_NPC(c) || GET_LEVEL(c) >= LVL_GRGOD) ? 25 : 18;
|
||||
GET_DEX(c) += addition;
|
||||
if (GET_DEX(c) > max) GET_DEX(c) = max;
|
||||
if (GET_DEX(c) < 3) GET_DEX(c) = 3;
|
||||
|
@ -766,7 +749,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
else if (!str_cmp(field, "int")) {
|
||||
if (subfield && *subfield) {
|
||||
int addition = atoi(subfield);
|
||||
int max = (IS_NPC(c) || IS_ADMIN(c, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
int max = (IS_NPC(c) || GET_LEVEL(c) >= LVL_GRGOD) ? 25 : 18;
|
||||
GET_INT(c) += addition;
|
||||
if (GET_INT(c) > max) GET_INT(c) = max;
|
||||
if (GET_INT(c) < 3) GET_INT(c) = 3;
|
||||
|
@ -820,7 +803,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
if (!str_cmp(field, "level")) {
|
||||
if (subfield && *subfield) {
|
||||
int lev = atoi(subfield);
|
||||
GET_LEVEL(c) = MIN(MAX(lev, 1), CONFIG_MAX_LEVEL);
|
||||
GET_LEVEL(c) = MIN(MAX(lev, 0), LVL_IMMORT-1);
|
||||
} else
|
||||
snprintf(str, slen, "%d", GET_LEVEL(c));
|
||||
}
|
||||
|
@ -1011,7 +994,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
else if (!str_cmp(field, "str")) {
|
||||
if (subfield && *subfield) {
|
||||
int addition = atoi(subfield);
|
||||
int max = (IS_NPC(c) || IS_ADMIN(c, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
int max = (IS_NPC(c) || GET_LEVEL(c) >= LVL_GRGOD) ? 25 : 18;
|
||||
GET_STR(c) += addition;
|
||||
if (GET_STR(c) > max) GET_STR(c) = max;
|
||||
if (GET_STR(c) < 3) GET_STR(c) = 3;
|
||||
|
@ -1079,7 +1062,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||
else if (!str_cmp(field, "wis")) {
|
||||
if (subfield && *subfield) {
|
||||
int addition = atoi(subfield);
|
||||
int max = (IS_NPC(c) || IS_ADMIN(c, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
int max = (IS_NPC(c) || GET_LEVEL(c) >= LVL_GRGOD) ? 25 : 18;
|
||||
GET_WIS(c) += addition;
|
||||
if (GET_WIS(c) > max) GET_WIS(c) = max;
|
||||
if (GET_WIS(c) < 3) GET_WIS(c) = 3;
|
||||
|
|
14
src/fight.c
14
src/fight.c
|
@ -78,7 +78,7 @@ void appear(struct char_data *ch)
|
|||
REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_INVISIBLE);
|
||||
REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_HIDE);
|
||||
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
act("$n slowly fades into existence.", FALSE, ch, 0, 0, TO_ROOM);
|
||||
else
|
||||
act("You feel a strange presence as $n appears, seemingly from nowhere.",
|
||||
|
@ -203,7 +203,7 @@ void check_killer(struct char_data *ch, struct char_data *vict)
|
|||
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_KILLER);
|
||||
send_to_char(ch, "If you want to be a PLAYER KILLER, so be it...\r\n");
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "PC Killer bit set on %s for initiating attack on %s at %s.",
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "PC Killer bit set on %s for initiating attack on %s at %s.",
|
||||
GET_NAME(ch), GET_NAME(vict), world[IN_ROOM(vict)].name);
|
||||
}
|
||||
|
||||
|
@ -579,7 +579,7 @@ static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
|
|||
act(buf, FALSE, ch, NULL, victim, TO_NOTVICT);
|
||||
|
||||
/* damage message to damager */
|
||||
if (IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
||||
send_to_char(ch, "(%d) ", dam);
|
||||
buf = replace_string(dam_weapons[msgnum].to_char,
|
||||
attack_hit_text[w_type].singular, attack_hit_text[w_type].plural);
|
||||
|
@ -587,7 +587,7 @@ static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
|
|||
send_to_char(ch, CCNRM(ch, C_CMP));
|
||||
|
||||
/* damage message to damagee */
|
||||
if (IS_ADMIN(victim, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(victim) >= LVL_IMMORT)
|
||||
send_to_char(victim, "@R(%d)", dam);
|
||||
buf = replace_string(dam_weapons[msgnum].to_victim,
|
||||
attack_hit_text[w_type].singular, attack_hit_text[w_type].plural);
|
||||
|
@ -611,7 +611,7 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
|||
for (j = 1, msg = fight_messages[i].msg; (j < nr) && msg; j++)
|
||||
msg = msg->next;
|
||||
|
||||
if (IS_ADMIN(vict, ADMLVL_IMPL)) {
|
||||
if (!IS_NPC(vict) && (GET_LEVEL(vict) >= LVL_IMPL)) {
|
||||
act(msg->god_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);
|
||||
act(msg->god_msg.victim_msg, FALSE, ch, weap, vict, TO_VICT);
|
||||
act(msg->god_msg.room_msg, FALSE, ch, weap, vict, TO_NOTVICT);
|
||||
|
@ -700,7 +700,7 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
|||
}
|
||||
|
||||
/* You can't damage an immortal! */
|
||||
if (!IS_NPC(victim) && (IS_ADMIN(victim, ADMLVL_IMPL) || ADM_FLAGGED(victim, ADM_NODAMAGE)) )
|
||||
if (!IS_NPC(victim) && ((GET_LEVEL(victim) >= LVL_IMMORT) && PRF_FLAGGED(victim, PRF_NOHASSLE)))
|
||||
dam = 0;
|
||||
|
||||
if (victim != ch) {
|
||||
|
@ -827,7 +827,7 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
|||
}
|
||||
|
||||
if (!IS_NPC(victim)) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "%s killed by %s at %s", GET_NAME(victim), GET_NAME(ch), world[IN_ROOM(victim)].name);
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s killed by %s at %s", GET_NAME(victim), GET_NAME(ch), world[IN_ROOM(victim)].name);
|
||||
if (MOB_FLAGGED(ch, MOB_MEMORY))
|
||||
forget(ch, victim);
|
||||
}
|
||||
|
|
|
@ -269,7 +269,7 @@ int save_mobiles(zone_rnum rznum)
|
|||
vznum = zone_table[rznum].number;
|
||||
snprintf(mobfname, sizeof(mobfname), "%s%d.new", MOB_PREFIX, vznum);
|
||||
if ((mobfd = fopen(mobfname, "w")) == NULL) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: GenOLC: Cannot open mob file for writing.");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: Cannot open mob file for writing.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -392,7 +392,7 @@ void check_mobile_string(mob_vnum i, char **string, const char *desc)
|
|||
if (*string == NULL || **string == '\0') {
|
||||
char smbuf[128];
|
||||
sprintf(smbuf, "GenOLC: Mob #%d has an invalid %s.", i, desc);
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "%s", smbuf);
|
||||
mudlog(BRF, LVL_GOD, TRUE, "%s", smbuf);
|
||||
if (*string)
|
||||
free(*string);
|
||||
*string = strdup("An undefined string.\n");
|
||||
|
|
|
@ -196,7 +196,7 @@ int save_objects(zone_rnum zone_num)
|
|||
|
||||
snprintf(filename, sizeof(filename), "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number);
|
||||
if (!(fp = fopen(filename, "w+"))) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: OLC: Cannot open objects file %s!", filename);
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: Cannot open objects file %s!", filename);
|
||||
return FALSE;
|
||||
}
|
||||
/* Start running through all objects in this zone. */
|
||||
|
@ -256,7 +256,7 @@ int save_objects(zone_rnum zone_num)
|
|||
for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
|
||||
/* Sanity check to prevent nasty protection faults. */
|
||||
if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!");
|
||||
continue;
|
||||
}
|
||||
strncpy(buf, ex_desc->description, sizeof(buf) - 1);
|
||||
|
|
24
src/genolc.c
24
src/genolc.c
|
@ -318,7 +318,7 @@ ACMD(do_export_zone)
|
|||
* folder, because we are*/
|
||||
char *path = "../lib/world/export/";
|
||||
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMPL))
|
||||
if (IS_NPC(ch) || GET_LEVEL(ch) < LVL_IMPL)
|
||||
return;
|
||||
|
||||
skip_spaces(&argument);
|
||||
|
@ -390,10 +390,10 @@ static int export_info_file(zone_rnum zrnum)
|
|||
FILE *info_file;
|
||||
|
||||
if (!(info_file = fopen("world/export/qq.info", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_info_file : Cannot open file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_info_file : Cannot open file!");
|
||||
return FALSE;
|
||||
} else if (fprintf(info_file, "tbaMUD Area file.\n") < 0) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_info_file: Cannot write to file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_info_file: Cannot write to file!");
|
||||
fclose(info_file);
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -463,10 +463,10 @@ static int export_save_shops(zone_rnum zrnum)
|
|||
struct shop_data *shop;
|
||||
|
||||
if (!(shop_file = fopen("world/export/qq.shp", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_shops : Cannot open shop file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_shops : Cannot open shop file!");
|
||||
return FALSE;
|
||||
} else if (fprintf(shop_file, "CircleMUD v3.0 Shop File~\n") < 0) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_shops: Cannot write to shop file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_shops: Cannot write to shop file!");
|
||||
fclose(shop_file);
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -553,7 +553,7 @@ static int export_save_mobiles(zone_rnum rznum)
|
|||
mob_rnum rmob;
|
||||
|
||||
if (!(mob_file = fopen("world/export/qq.mob", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_mobiles : Cannot open file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_mobiles : Cannot open file!");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -624,7 +624,7 @@ static int export_save_zone(zone_rnum zrnum)
|
|||
FILE *zone_file;
|
||||
|
||||
if (!(zone_file = fopen("world/export/qq.zon", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_zone : Cannot open file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_zone : Cannot open file!");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -735,7 +735,7 @@ static int export_save_zone(zone_rnum zrnum)
|
|||
/* Invalid commands are replaced with '*' - Ignore them. */
|
||||
continue;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: export_save_zone(): Unknown cmd '%c' - NOT saving", ZCMD(zrnum, subcmd).command);
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: export_save_zone(): Unknown cmd '%c' - NOT saving", ZCMD(zrnum, subcmd).command);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -759,7 +759,7 @@ static int export_save_objects(zone_rnum zrnum)
|
|||
struct extra_descr_data *ex_desc;
|
||||
|
||||
if (!(obj_file = fopen("world/export/qq.obj", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_objects : Cannot open file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_objects : Cannot open file!");
|
||||
return FALSE;
|
||||
}
|
||||
/* Start running through all objects in this zone. */
|
||||
|
@ -829,7 +829,7 @@ static int export_save_objects(zone_rnum zrnum)
|
|||
for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
|
||||
/* Sanity check to prevent nasty protection faults. */
|
||||
if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: OLC: export_save_objects: Corrupt ex_desc!");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: export_save_objects: Corrupt ex_desc!");
|
||||
continue;
|
||||
}
|
||||
strncpy(buf, ex_desc->description, sizeof(buf) - 1);
|
||||
|
@ -865,7 +865,7 @@ static int export_save_rooms(zone_rnum zrnum)
|
|||
char buf1[MAX_STRING_LENGTH];
|
||||
|
||||
if (!(room_file = fopen("world/export/qq.wld", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_rooms : Cannot open file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_rooms : Cannot open file!");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -1003,7 +1003,7 @@ static int export_save_triggers(zone_rnum zrnum)
|
|||
char bitBuf[MAX_INPUT_LENGTH];
|
||||
|
||||
if (!(trig_file = fopen("world/export/qq.trg", "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: export_save_triggers : Cannot open file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: export_save_triggers : Cannot open file!");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -118,7 +118,7 @@ int add_quest(struct aq_data *nqst)
|
|||
if (rznum != NOWHERE)
|
||||
add_to_save_list(zone_table[rznum].number, SL_QST);
|
||||
else
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: GenOLC: Cannot determine quest zone.");
|
||||
|
||||
return rnum;
|
||||
|
@ -157,7 +157,7 @@ int delete_quest(qst_rnum rnum)
|
|||
if (rznum != NOWHERE)
|
||||
add_to_save_list(zone_table[rznum].number, SL_QST);
|
||||
else
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE,
|
||||
mudlog(BRF, LVL_BUILDER, TRUE,
|
||||
"SYSERR: GenOLC: Cannot determine quest zone.");
|
||||
/* does the questmaster mob have any quests left? */
|
||||
if (qm != NOBODY) {
|
||||
|
|
|
@ -302,7 +302,7 @@ int add_shop(struct shop_data *nshp)
|
|||
if (rznum != NOWHERE)
|
||||
add_to_save_list(zone_table[rznum].number, SL_SHP);
|
||||
else
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: GenOLC: Cannot determine shop zone.");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: GenOLC: Cannot determine shop zone.");
|
||||
return rshop;
|
||||
}
|
||||
|
||||
|
@ -336,7 +336,7 @@ int add_shop(struct shop_data *nshp)
|
|||
if (rznum != NOWHERE)
|
||||
add_to_save_list(zone_table[rznum].number, SL_SHP);
|
||||
else
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: GenOLC: Cannot determine shop zone.");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: GenOLC: Cannot determine shop zone.");
|
||||
|
||||
return rshop;
|
||||
}
|
||||
|
@ -359,10 +359,10 @@ int save_shops(zone_rnum zone_num)
|
|||
|
||||
snprintf(fname, sizeof(fname), "%s/%d.new", SHP_PREFIX, zone_table[zone_num].number);
|
||||
if (!(shop_file = fopen(fname, "w"))) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: OLC: Cannot open shop file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: OLC: Cannot open shop file!");
|
||||
return FALSE;
|
||||
} else if (fprintf(shop_file, "CircleMUD v3.0 Shop File~\n") < 0) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: OLC: Cannot write to shop file!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: OLC: Cannot write to shop file!");
|
||||
fclose(shop_file);
|
||||
return FALSE;
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ room_rnum add_room(struct room_data *room)
|
|||
/* Known zone entries we don't care about. */
|
||||
break;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: GenOLC: add_room: Unknown zone entry found!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: add_room: Unknown zone entry found!");
|
||||
}
|
||||
|
||||
/* Update the loadroom table. Adds 1 or 0. */
|
||||
|
@ -172,7 +172,7 @@ int delete_room(room_rnum rnum)
|
|||
i = top_of_world + 1;
|
||||
do {
|
||||
i--;
|
||||
for (j = 0; j < NUM_OF_DIRS; j++) { /* NUM_OF_DIRS, not DIR_COUNT */
|
||||
for (j = 0; j < DIR_COUNT; j++) {
|
||||
if (W_EXIT(i, j) == NULL)
|
||||
continue;
|
||||
else if (W_EXIT(i, j)->to_room > rnum)
|
||||
|
@ -221,7 +221,7 @@ int delete_room(room_rnum rnum)
|
|||
/* Known zone entries we don't care about. */
|
||||
break;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: GenOLC: delete_room: Unknown zone entry found!");
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: delete_room: Unknown zone entry found!");
|
||||
}
|
||||
|
||||
/* Remove this room from all shop lists. */
|
||||
|
@ -319,6 +319,7 @@ int save_rooms(zone_rnum rzone)
|
|||
|
||||
if (IS_SET(R_EXIT(room, j)->exit_info, EX_HIDDEN))
|
||||
dflag += 2;
|
||||
|
||||
} else
|
||||
dflag = 0;
|
||||
|
||||
|
@ -429,7 +430,7 @@ int free_room_strings(struct room_data *room)
|
|||
free_ex_descriptions(room->ex_description);
|
||||
|
||||
/* Free exits. */
|
||||
for (i = 0; i < NUM_OF_DIRS; i++) { /* NUM_OF_DIRS, not DIR_COUNT */
|
||||
for (i = 0; i < DIR_COUNT; i++) {
|
||||
if (room->dir_option[i]) {
|
||||
if (room->dir_option[i]->general_description)
|
||||
free(room->dir_option[i]->general_description);
|
||||
|
|
22
src/genzon.c
22
src/genzon.c
|
@ -85,7 +85,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the zone file. */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.zon", ZON_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new zone file.");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new zone file.");
|
||||
*error = "Could not write zone file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the room file. */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.wld", WLD_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new world file.");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new world file.");
|
||||
*error = "Could not write world file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the mobile file. */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.mob", MOB_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new mob file.");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new mob file.");
|
||||
*error = "Could not write mobile file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the object file. */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.obj", OBJ_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new obj file.");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new obj file.");
|
||||
*error = "Could not write object file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -125,7 +125,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the shop file. */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.shp", SHP_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new shop file.");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new shop file.");
|
||||
*error = "Could not write shop file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the quests file */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.qst", QST_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new quest file");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new quest file");
|
||||
*error = "Could not write quest file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top,
|
|||
/* Create the trigger file. */
|
||||
snprintf(buf, sizeof(buf), "%s/%d.trg", TRG_PREFIX, vzone_num);
|
||||
if (!(fp = fopen(buf, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Can't write new trigger file");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new trigger file");
|
||||
*error = "Could not write trigger file.\r\n";
|
||||
return NOWHERE;
|
||||
}
|
||||
|
@ -248,10 +248,10 @@ void create_world_index(int znum, const char *type)
|
|||
snprintf(new_name, sizeof(new_name), "%s/newindex", prefix);
|
||||
|
||||
if (!(oldfile = fopen(old_name, "r"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Failed to open %s.", old_name);
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Failed to open %s.", old_name);
|
||||
return;
|
||||
} else if (!(newfile = fopen(new_name, "w"))) {
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: OLC: Failed to open %s.", new_name);
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Failed to open %s.", new_name);
|
||||
fclose(oldfile);
|
||||
return;
|
||||
}
|
||||
|
@ -338,7 +338,7 @@ int save_zone(zone_rnum zone_num)
|
|||
|
||||
snprintf(fname, sizeof(fname), "%s/%d.new", ZON_PREFIX, zone_table[zone_num].number);
|
||||
if (!(zfile = fopen(fname, "w"))) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: save_zones: Can't write zone %d.", zone_table[zone_num].number);
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: save_zones: Can't write zone %d.", zone_table[zone_num].number);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -463,7 +463,7 @@ int save_zone(zone_rnum zone_num)
|
|||
/* Invalid commands are replaced with '*' - Ignore them. */
|
||||
continue;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: z_save_to_disk(): Unknown cmd '%c' - NOT saving", ZCMD(zone_num, subcmd).command);
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: z_save_to_disk(): Unknown cmd '%c' - NOT saving", ZCMD(zone_num, subcmd).command);
|
||||
continue;
|
||||
}
|
||||
if (ZCMD(zone_num, subcmd).command != 'V')
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "class.h"
|
||||
#include "fight.h"
|
||||
#include "quest.h"
|
||||
#include "mail.h"
|
||||
|
||||
/* local file scope variables */
|
||||
static int extractions_pending = 0;
|
||||
|
@ -255,7 +254,7 @@ void affect_total(struct char_data *ch)
|
|||
affect_modify_ar(ch, af->location, af->modifier, af->bitvector, TRUE);
|
||||
|
||||
/* Make certain values are between 0..25, not < 0 and not > 25! */
|
||||
i = (IS_NPC(ch) || IS_ADMIN(ch, ADMLVL_GRGOD)) ? 25 : 18;
|
||||
i = (IS_NPC(ch) || GET_LEVEL(ch) >= LVL_GRGOD) ? 25 : 18;
|
||||
|
||||
GET_DEX(ch) = MAX(0, MIN(GET_DEX(ch), i));
|
||||
GET_INT(ch) = MAX(0, MIN(GET_INT(ch), i));
|
||||
|
@ -766,37 +765,6 @@ void obj_from_obj(struct obj_data *obj)
|
|||
obj->next_content = NULL;
|
||||
}
|
||||
|
||||
/* Attach an object into a mudmail */
|
||||
void obj_to_mail(struct obj_data *object, struct mail_data *mail)
|
||||
{
|
||||
if (!object || !mail)
|
||||
log("SYSERR: Illegal value(s) passed to obj_to_mail. (Mail ID %ld, obj %p)", mail ? mail->mail_id : 0, object);
|
||||
else {
|
||||
object->next_content = mail->attachment;
|
||||
mail->attachment = object;
|
||||
IN_MAIL(object) = mail;
|
||||
IN_ROOM(object) = NOWHERE;
|
||||
object->carried_by = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Take an object from a mudmail */
|
||||
void obj_from_mail(struct obj_data *object)
|
||||
{
|
||||
struct obj_data *temp;
|
||||
|
||||
if (!object || IN_ROOM(object) != NOWHERE || object->carried_by) {
|
||||
log("SYSERR: NULL object (%p) or obj not attached to a mail passed to obj_from_mail", object);
|
||||
return;
|
||||
}
|
||||
|
||||
REMOVE_FROM_LIST(object, (IN_MAIL(object))->attachment, next_content);
|
||||
|
||||
IN_MAIL(object) = NULL;
|
||||
IN_ROOM(object) = NOWHERE;
|
||||
object->next_content = NULL;
|
||||
}
|
||||
|
||||
/* Set all carried_by to point to new owner */
|
||||
void object_list_new_owner(struct obj_data *list, struct char_data *ch)
|
||||
{
|
||||
|
|
|
@ -41,8 +41,6 @@ void obj_to_room(struct obj_data *object, room_rnum room);
|
|||
void obj_from_room(struct obj_data *object);
|
||||
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to);
|
||||
void obj_from_obj(struct obj_data *obj);
|
||||
void obj_to_mail(struct obj_data *object, struct mail_data *mail);
|
||||
void obj_from_mail(struct obj_data *object);
|
||||
void object_list_new_owner(struct obj_data *list, struct char_data *ch);
|
||||
|
||||
void extract_obj(struct obj_data *obj);
|
||||
|
|
23
src/hedit.c
23
src/hedit.c
|
@ -64,7 +64,7 @@ ACMD(do_oasis_hedit)
|
|||
d = ch->desc;
|
||||
|
||||
if (!str_cmp("save", argument)) {
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves help files.",
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves help files.",
|
||||
GET_NAME(ch));
|
||||
hedit_save_to_disk(d);
|
||||
send_to_char(ch, "Saving help files.\r\n");
|
||||
|
@ -73,14 +73,14 @@ ACMD(do_oasis_hedit)
|
|||
|
||||
/* Give descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
||||
CREATE(d->olc, struct oasis_olc_data, 1);
|
||||
OLC_NUM(d) = 0;
|
||||
OLC_STORAGE(d) = strdup(arg);
|
||||
OLC_ZNUM(d) = search_help(OLC_STORAGE(d), ADMLVL_IMPL);
|
||||
OLC_ZNUM(d) = search_help(OLC_STORAGE(d), LVL_IMPL);
|
||||
|
||||
if (OLC_ZNUM(d) == NOWHERE) {
|
||||
send_to_char(ch, "Do you wish to add the '%s' help file? ", OLC_STORAGE(d));
|
||||
|
@ -93,7 +93,7 @@ ACMD(do_oasis_hedit)
|
|||
STATE(d) = CON_HEDIT;
|
||||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
|
||||
}
|
||||
|
||||
static void hedit_setup_new(struct descriptor_data *d)
|
||||
|
@ -206,7 +206,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'Y':
|
||||
snprintf(buf, sizeof(buf), "OLC: %s edits help for %s.", GET_NAME(d->character),
|
||||
OLC_HELP(d)->keywords);
|
||||
mudlog(TRUE, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), CMP, "%s", buf);
|
||||
mudlog(TRUE, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), CMP, "%s", buf);
|
||||
write_to_output(d, "Help saved to disk.\r\n");
|
||||
hedit_save_internally(d);
|
||||
|
||||
|
@ -300,7 +300,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
OLC_VAL(d) = 1;
|
||||
break;
|
||||
case '2':
|
||||
write_to_output(d, "Enter min admin level : ");
|
||||
write_to_output(d, "Enter min level : ");
|
||||
OLC_MODE(d) = HEDIT_MIN_LEVEL;
|
||||
break;
|
||||
default:
|
||||
|
@ -321,13 +321,13 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
case HEDIT_ENTRY:
|
||||
/* We will NEVER get here, we hope. */
|
||||
mudlog(TRUE, ADMLVL_BUILDER, BRF, "SYSERR: Reached HEDIT_ENTRY case in parse_hedit");
|
||||
mudlog(TRUE, LVL_BUILDER, BRF, "SYSERR: Reached HEDIT_ENTRY case in parse_hedit");
|
||||
break;
|
||||
|
||||
case HEDIT_MIN_LEVEL:
|
||||
number = atoi(arg);
|
||||
if ((number < ADMLVL_MORTAL) || (number > ADMLVL_IMPL))
|
||||
write_to_output(d, "That is not a valid choice!\r\nEnter min admin level:-\r\n] ");
|
||||
if ((number < 0) || (number > LVL_IMPL))
|
||||
write_to_output(d, "That is not a valid choice!\r\nEnter min level:-\r\n] ");
|
||||
else {
|
||||
OLC_HELP(d)->min_level = number;
|
||||
break;
|
||||
|
@ -336,7 +336,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
default:
|
||||
/* We should never get here. */
|
||||
mudlog(TRUE, ADMLVL_BUILDER, BRF, "SYSERR: Reached default case in parse_hedit");
|
||||
mudlog(TRUE, LVL_BUILDER, BRF, "SYSERR: Reached default case in parse_hedit");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -361,10 +361,9 @@ ACMD(do_helpcheck)
|
|||
int i, count = 0;
|
||||
size_t len = 0, nlen;
|
||||
|
||||
|
||||
for (i = 1; *(complete_cmd_info[i].command) != '\n'; i++) {
|
||||
if (complete_cmd_info[i].command_pointer != do_action && complete_cmd_info[i].minimum_level >= 0) {
|
||||
if (search_help(complete_cmd_info[i].command, ADMLVL_IMPL) == NOWHERE) {
|
||||
if (search_help(complete_cmd_info[i].command, LVL_IMPL) == NOWHERE) {
|
||||
nlen = snprintf(buf + len, sizeof(buf) - len, "%-20.20s%s", complete_cmd_info[i].command,
|
||||
(++count % 3 ? "" : "\r\n"));
|
||||
if (len + nlen >= sizeof(buf))
|
||||
|
|
983
src/house.c
983
src/house.c
File diff suppressed because it is too large
Load diff
96
src/house.h
96
src/house.h
|
@ -12,61 +12,29 @@
|
|||
#ifndef _HOUSE_H_
|
||||
#define _HOUSE_H_
|
||||
|
||||
#define MAX_HOUSES 100 /* Maximum number of houses in the MUD */
|
||||
#define MAX_GUESTS 10 /* Maximum number of guests per house */
|
||||
#define MAX_HOUSES 100
|
||||
#define MAX_GUESTS 10
|
||||
|
||||
/* House modes/types */
|
||||
#define HOUSE_PRIVATE 0 /* A Normal Player-Owned House */
|
||||
#define HOUSE_GOD 1 /* Imm owned house */
|
||||
#define HOUSE_SHOP 2 /* Player-Owned Shop */
|
||||
#define HOUSE_PRIVATE 0
|
||||
|
||||
#define NUM_HOUSE_TYPES 3
|
||||
|
||||
/* House Flags - also see string constants, in constants.c */
|
||||
#define HOUSE_NOGUESTS 0 /* Owner cannot add guests */
|
||||
#define HOUSE_FREE 1 /* House does not require payments */
|
||||
#define HOUSE_NOIMMS 2 /* Imms below level 2 cannot enter */
|
||||
#define HOUSE_IMPONLY 3 /* Imms below level 4 cannot enter */
|
||||
#define HOUSE_RENTFREE 4 /* No rent is charged on items left here */
|
||||
#define HOUSE_SAVENORENT 5 /* NORENT items are crashsaved too */
|
||||
#define HOUSE_NOSAVE 6 /* Do not crash save this room - private only */
|
||||
#define HOUSE_NOSPEC 7 /* Don't use 'standard' spec proc for house type */
|
||||
|
||||
#define HOUSE_NUM_FLAGS 8
|
||||
|
||||
/** House flags.
|
||||
* @param loc The house_control_data structure. */
|
||||
#define HOUSE_FLAGS(loc) ((loc)->house_flags)
|
||||
|
||||
/** House flagged.
|
||||
* @param loc The house_control_data structure. *
|
||||
* flag The house flag (see above) */
|
||||
#define HOUSE_FLAGGED(loc, flag) ((loc) && IS_SET_AR(HOUSE_FLAGS(loc), (flag)))
|
||||
|
||||
|
||||
#define TOROOM(room, dir) (world[room].dir_option[dir] ? \
|
||||
world[room].dir_option[dir]->to_room : NOWHERE)
|
||||
|
||||
/* List structure for house guests */
|
||||
struct guest_data {
|
||||
long id; /**< The ID number of this guest */
|
||||
struct guest_data *next; /**< pointer to next guest in list */
|
||||
};
|
||||
|
||||
/* List structure for houses */
|
||||
struct house_control_data {
|
||||
room_vnum vnum; /**< vnum of this house */
|
||||
room_vnum atrium; /**< vnum of atrium */
|
||||
sh_int exit_num; /**< direction of house's exit */
|
||||
time_t built_on; /**< date this house was built */
|
||||
long built_by; /**< The ID of the builder (hsedit) */
|
||||
long owner; /**< idnum of house's owner */
|
||||
int mode; /**< mode of ownership */
|
||||
struct guest_data *guests; /**< idnums of house's guests */
|
||||
time_t last_payment; /**< date of last house payment */
|
||||
int house_flags[HS_ARRAY_MAX]; /**< House Flags (hsedit) */
|
||||
mob_vnum receptionist; /**< The Receptionist/Shopkeeper */
|
||||
struct house_control_data *next; /**< pointer to next house in list */
|
||||
struct house_control_rec {
|
||||
room_vnum vnum; /* vnum of this house */
|
||||
room_vnum atrium; /* vnum of atrium */
|
||||
sh_int exit_num; /* direction of house's exit */
|
||||
time_t built_on; /* date this house was built */
|
||||
int mode; /* mode of ownership */
|
||||
long owner; /* idnum of house's owner */
|
||||
int num_of_guests; /* how many guests for house */
|
||||
long guests[MAX_GUESTS]; /* idnums of house's guests */
|
||||
time_t last_payment; /* date of last house payment */
|
||||
long spare0;
|
||||
long spare1;
|
||||
long spare2;
|
||||
long spare3;
|
||||
long spare4;
|
||||
long spare5;
|
||||
long spare6;
|
||||
long spare7;
|
||||
};
|
||||
|
||||
#define TOROOM(room, dir) (world[room].dir_option[dir] ? \
|
||||
|
@ -78,32 +46,12 @@ void House_boot(void);
|
|||
void House_save_all(void);
|
||||
int House_can_enter(struct char_data *ch, room_vnum house);
|
||||
void House_crashsave(room_vnum vnum);
|
||||
void House_list_guests(struct char_data *ch, struct house_control_data *h, int quiet);
|
||||
void House_list_guests(struct char_data *ch, int i, int quiet);
|
||||
int House_save(struct obj_data *obj, FILE *fp);
|
||||
void House_save_control(void);
|
||||
void House_delete_file(room_vnum vnum);
|
||||
void hcontrol_list_houses(struct char_data *ch, char *arg);
|
||||
void set_house(struct house_control_data *h);
|
||||
void free_house_guests(struct house_control_data *h);
|
||||
void clear_house_control_data(struct house_control_data *h);
|
||||
void add_house_guest(struct house_control_data *h_data, long guest_id);
|
||||
int count_house_guests(struct house_control_data *h);
|
||||
bool is_house_guest(struct house_control_data *h, long id_num);
|
||||
bool remove_house_guest(struct house_control_data *h, long id_num);
|
||||
int count_houses(void);
|
||||
void free_house(struct house_control_data *h);
|
||||
void free_house_list(void);
|
||||
bool delete_house_control(struct house_control_data *to_del);
|
||||
struct house_control_data *new_house(void);
|
||||
struct house_control_data *add_house(struct house_control_data *h_data);
|
||||
struct house_control_data *find_house(room_vnum vnum);
|
||||
|
||||
/* In game Commands */
|
||||
ACMD(do_hcontrol);
|
||||
ACMD(do_house);
|
||||
|
||||
/* Spec-procs in house.c */
|
||||
SPECIAL(house_shopkeeper);
|
||||
SPECIAL(house_receptionist);
|
||||
|
||||
#endif /* _HOUSE_H_ */
|
||||
|
|
51
src/ibt.c
51
src/ibt.c
|
@ -454,7 +454,7 @@ ACMD(do_ibt)
|
|||
last_ibt = get_last_ibt(subcmd);
|
||||
|
||||
if ((!*arg)){
|
||||
if (ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) >= LVL_GRGOD){
|
||||
send_to_char(ch, "Usage: %s%s submit <header>%s\r\n"
|
||||
" %s%s list%s\r\n"
|
||||
" %s%s show <num>%s\r\n"
|
||||
|
@ -468,7 +468,7 @@ ACMD(do_ibt)
|
|||
QYEL, CMD_NAME, QNRM,
|
||||
QYEL, CMD_NAME, QNRM);
|
||||
return;
|
||||
} else if (IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
} else if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
send_to_char(ch, "Usage: %s%s submit <header>%s\r\n"
|
||||
" %s%s list%s\r\n"
|
||||
" %s%s show <num>%s\r\n",
|
||||
|
@ -499,12 +499,12 @@ ACMD(do_ibt)
|
|||
send_to_char(ch, "That %s doesn't exist.\r\n", CMD_NAME);
|
||||
return;
|
||||
} else {
|
||||
if ((!IS_ADMIN(ch, ADMLVL_IMMORT)) && (!is_ibt_logger(ibtData, ch))) {
|
||||
if ((GET_LEVEL(ch) < LVL_IMMORT) && (!is_ibt_logger(ibtData, ch))) {
|
||||
send_to_char(ch, "Sorry but you may only view %ss you have posted yourself.\n\r", ibt_types[subcmd]);
|
||||
} else {
|
||||
|
||||
send_to_char(ch, "%s%s by %s%s\r\n",QCYN, ibt_types[subcmd], QYEL, ibtData->name);
|
||||
if (IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
send_to_char(ch, "%sLevel: %s%d\r\n",QCYN, QYEL, ibtData->level);
|
||||
send_to_char(ch, "%sRoom : %s%d\r\n",QCYN, QYEL, ibtData->room);
|
||||
}
|
||||
|
@ -527,7 +527,7 @@ ACMD(do_ibt)
|
|||
|
||||
if (first_ibt)
|
||||
{
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch,"%s No %s|%s Description\r\n", QCYN, QGRN, QCYN);
|
||||
send_to_char(ch,"%s ---|--------------------------------------------------%s\r\n", QGRN, QNRM);
|
||||
} else {
|
||||
|
@ -539,7 +539,7 @@ ACMD(do_ibt)
|
|||
i++;
|
||||
|
||||
/* For mortals, skip IBT's that they didn't log */
|
||||
if ((!IS_ADMIN(ch, ADMLVL_IMMORT)) && !is_ibt_logger(ibtData,ch))
|
||||
if ((GET_LEVEL(ch) < LVL_IMMORT) && !is_ibt_logger(ibtData,ch))
|
||||
continue;
|
||||
|
||||
/* Set up the 'important' flag */
|
||||
|
@ -549,7 +549,7 @@ ACMD(do_ibt)
|
|||
sprintf(imp, "%c", ' ');
|
||||
|
||||
if (IBT_FLAGGED(ibtData, IBT_RESOLVED)) {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch, "%s%s%3d|%s%s\r\n",
|
||||
imp, QGRN, i, ibtData->text, QNRM);
|
||||
} else {
|
||||
|
@ -562,7 +562,7 @@ ACMD(do_ibt)
|
|||
}
|
||||
num_res++;
|
||||
} else if (IBT_FLAGGED(ibtData, IBT_INPROGRESS)) {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch, "%s%s%3d%s|%s%s%s\r\n",
|
||||
imp, QYEL, i, QGRN,
|
||||
QYEL, ibtData->text, QNRM);
|
||||
|
@ -576,7 +576,7 @@ ACMD(do_ibt)
|
|||
}
|
||||
num_unres++;
|
||||
} else {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
send_to_char(ch, "%s%s%3d%s|%s%s%s\r\n",
|
||||
imp, QRED, i, QGRN,
|
||||
QRED, ibtData->text, QNRM);
|
||||
|
@ -599,7 +599,7 @@ ACMD(do_ibt)
|
|||
} else {
|
||||
send_to_char(ch,"No %ss have been found that were reported by you!\r\n", CMD_NAME);
|
||||
}
|
||||
if (ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) >= LVL_GRGOD) {
|
||||
send_to_char(ch,"%sYou may use %s remove, resolve or edit to change the list..%s\r\n", QCYN, CMD_NAME, QNRM);
|
||||
}
|
||||
send_to_char(ch,"%sYou may use %s%s show <number>%s to see more indepth about the %s.%s\r\n", QCYN, QYEL, CMD_NAME, QCYN, CMD_NAME, QNRM);
|
||||
|
@ -635,7 +635,6 @@ ACMD(do_ibt)
|
|||
|
||||
string_write(ch->desc, &(ibtData->body),MAX_IBT_LENGTH, 0, NULL);
|
||||
|
||||
|
||||
ibtData->room = GET_ROOM_VNUM(IN_ROOM(ch));
|
||||
ibtData->level = GET_LEVEL(ch);
|
||||
ibtData->text = STRALLOC(arg_text);
|
||||
|
@ -649,12 +648,12 @@ ACMD(do_ibt)
|
|||
case SCMD_TYPO: LINK( ibtData, first_typo, last_typo, next, prev );
|
||||
break;
|
||||
}
|
||||
mudlog(NRM,ADMLVL_IMMORT, FALSE, "%s has posted %s %s!", GET_NAME(ch), TANA(CMD_NAME), CMD_NAME);
|
||||
mudlog(NRM,LVL_IMMORT, FALSE, "%s has posted %s %s!", GET_NAME(ch), TANA(CMD_NAME), CMD_NAME);
|
||||
return;
|
||||
}
|
||||
else if (is_abbrev(arg,"resolve"))
|
||||
{
|
||||
if (!ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) < LVL_GRGOD){
|
||||
send_to_char(ch, "%s what?\r\n", ibt_types[subcmd]);
|
||||
return;
|
||||
}
|
||||
|
@ -681,7 +680,7 @@ ACMD(do_ibt)
|
|||
}
|
||||
return;
|
||||
} else if (is_abbrev(arg,"remove")) {
|
||||
if (!ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) < LVL_GRGOD){
|
||||
send_to_char(ch, "%s what?\r\n", ibt_types[subcmd]);
|
||||
return;
|
||||
}
|
||||
|
@ -707,21 +706,21 @@ ACMD(do_ibt)
|
|||
}
|
||||
return;
|
||||
} else if (is_abbrev(arg,"save")) {
|
||||
if (!ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) < LVL_GRGOD){
|
||||
send_to_char(ch, "%s what?\r\n", ibt_types[subcmd]);
|
||||
return;
|
||||
}
|
||||
save_ibt_file(subcmd);
|
||||
send_to_char(ch,"%s list saved.\r\n", ibt_types[subcmd]);
|
||||
} else if (is_abbrev(arg,"edit")) {
|
||||
if (!ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) < LVL_GRGOD){
|
||||
send_to_char(ch, "%s what?\r\n", ibt_types[subcmd]);
|
||||
return;
|
||||
}
|
||||
/* Pass control to the OLC without the 'edit' arg */
|
||||
do_oasis_ibtedit(ch, arg_text, cmd, subcmd);
|
||||
} else {
|
||||
if (!ADM_FLAGGED(ch, ADM_ADVIBT)) {
|
||||
if (GET_LEVEL(ch) < LVL_GRGOD){
|
||||
send_to_char(ch, "%s what?\r\n", ibt_types[subcmd]);
|
||||
send_to_char(ch, "Usage: %s submit <text>\r\n", ibt_types[subcmd]);
|
||||
return;
|
||||
|
@ -782,7 +781,7 @@ ACMD(do_oasis_ibtedit)
|
|||
|
||||
/* Give descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis_ibtedit: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_ibtedit: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
||||
|
@ -805,7 +804,7 @@ ACMD(do_oasis_ibtedit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE,"OLC: %s starts editing %s %d",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE,"OLC: %s starts editing %s %d",
|
||||
GET_NAME(ch), IBT_TYPE, OLC_NUM(d));
|
||||
}
|
||||
|
||||
|
@ -885,23 +884,29 @@ static void ibtedit_save(struct descriptor_data *d)
|
|||
}
|
||||
|
||||
void free_olc_ibt(IBT_DATA *toFree) {
|
||||
|
||||
if (!toFree)
|
||||
return;
|
||||
|
||||
if (toFree->text) {
|
||||
STRFREE(toFree->text);
|
||||
}
|
||||
|
||||
if (toFree->body) {
|
||||
STRFREE(toFree->body);
|
||||
}
|
||||
|
||||
if (toFree->name) {
|
||||
STRFREE(toFree->name);
|
||||
}
|
||||
|
||||
if (toFree->notes) {
|
||||
STRFREE(toFree->notes);
|
||||
}
|
||||
|
||||
free(toFree);
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
/* main ibtedit menu function... */
|
||||
static void ibtedit_disp_main_menu(struct descriptor_data *d)
|
||||
|
@ -967,7 +972,7 @@ void ibtedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'Y':
|
||||
/* Save the IBT in memory and to disk. */
|
||||
ibtedit_save(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits %s %d", GET_NAME(d->character), IBT_TYPE, OLC_NUM(d));
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits %s %d", GET_NAME(d->character), IBT_TYPE, OLC_NUM(d));
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
return;
|
||||
case 'n':
|
||||
|
@ -1082,21 +1087,21 @@ void ibtedit_parse(struct descriptor_data *d, char *arg)
|
|||
case IBTEDIT_BODY:
|
||||
/* We should never get here, modify.c throws user through ibtedit_string_cleanup. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: ibtedit_parse(): Reached BODY case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: ibtedit_parse(): Reached BODY case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
|
||||
case IBTEDIT_NOTES:
|
||||
/* We should never get here, modify.c throws user through ibtedit_string_cleanup. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: ibtedit_parse(): Reached NOTES case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: ibtedit_parse(): Reached NOTES case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
/* We should never get here. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: ibtedit_parse(): Reached default case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: ibtedit_parse(): Reached default case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -468,7 +468,7 @@ void parse_edit_action(int command, char *string, struct descriptor_data *d)
|
|||
break;
|
||||
default:
|
||||
write_to_output(d, "Invalid option.\r\n");
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "SYSERR: invalid command passed to parse_edit_action");
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: invalid command passed to parse_edit_action");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,10 +41,10 @@
|
|||
|
||||
/* local (file scope) functions */
|
||||
static int perform_dupe_check(struct descriptor_data *d);
|
||||
static bool perform_new_char_dupe_check(struct descriptor_data *d);
|
||||
static struct alias_data *find_alias(struct alias_data *alias_list, char *str);
|
||||
static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a);
|
||||
static int _parse_name(char *arg, char *name);
|
||||
static bool perform_new_char_dupe_check(struct descriptor_data *d);
|
||||
/* sort_commands utility */
|
||||
static int sort_commands_helper(const void *a, const void *b);
|
||||
|
||||
|
@ -61,323 +61,306 @@ struct command_info *complete_cmd_info;
|
|||
* commands such as "at" should have high priority; infrequently used and
|
||||
* dangerously destructive commands should have low priority. */
|
||||
|
||||
/* The new command list has 8 columns, which are:
|
||||
* command - The full command typed by players
|
||||
* sort by - Ensure a command is sorted before a similar social
|
||||
* min pos - Minimum position for player to use the command
|
||||
* ACMD func - The handler function called when commmand is used
|
||||
* Min Level - The minimum mortal level for this command
|
||||
* Min Admin - Min. Admin level - over-rides mortal level unless ADMLVL_MORTAL
|
||||
* Admin Flag - Required admin flag - over-rides admin level unless ADM_NONE
|
||||
* Subcommand - Subcommand passed to handler function
|
||||
*
|
||||
* If Admin flag is set, admin level should be what would normally be set for the command, even
|
||||
* though it's not used. This then shows in wizhelp or commands.
|
||||
*/
|
||||
cpp_extern const struct command_info cmd_info[] = {
|
||||
{ "RESERVED", "", 0, 0, 0, 0, 0, 0 }, /* this must be first -- for specprocs */
|
||||
{ "RESERVED", "", 0, 0, 0, 0 }, /* this must be first -- for specprocs */
|
||||
|
||||
/* directions must come before other commands but after RESERVED */
|
||||
{ "north" , "n" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NORTH },
|
||||
{ "east" , "e" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_EAST },
|
||||
{ "south" , "s" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SOUTH },
|
||||
{ "west" , "w" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_WEST },
|
||||
{ "up" , "u" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_UP },
|
||||
{ "down" , "d" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_DOWN },
|
||||
{ "northwest", "northw" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NW },
|
||||
{ "nw" , "nw" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NW },
|
||||
{ "northeast", "northe" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NE },
|
||||
{ "ne" , "ne" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NE },
|
||||
{ "southeast", "southe" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SE },
|
||||
{ "se" , "se" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SE },
|
||||
{ "southwest", "southw" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SW },
|
||||
{ "sw" , "sw" , POS_STANDING, do_move , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SW },
|
||||
{ "north" , "n" , POS_STANDING, do_move , 0, SCMD_NORTH },
|
||||
{ "east" , "e" , POS_STANDING, do_move , 0, SCMD_EAST },
|
||||
{ "south" , "s" , POS_STANDING, do_move , 0, SCMD_SOUTH },
|
||||
{ "west" , "w" , POS_STANDING, do_move , 0, SCMD_WEST },
|
||||
{ "up" , "u" , POS_STANDING, do_move , 0, SCMD_UP },
|
||||
{ "down" , "d" , POS_STANDING, do_move , 0, SCMD_DOWN },
|
||||
{ "northwest", "northw" , POS_STANDING, do_move , 0, SCMD_NW },
|
||||
{ "nw" , "nw" , POS_STANDING, do_move , 0, SCMD_NW },
|
||||
{ "northeast", "northe" , POS_STANDING, do_move , 0, SCMD_NE },
|
||||
{ "ne" , "ne" , POS_STANDING, do_move , 0, SCMD_NE },
|
||||
{ "southeast", "southe" , POS_STANDING, do_move , 0, SCMD_SE },
|
||||
{ "se" , "se" , POS_STANDING, do_move , 0, SCMD_SE },
|
||||
{ "southwest", "southw" , POS_STANDING, do_move , 0, SCMD_SW },
|
||||
{ "sw" , "sw" , POS_STANDING, do_move , 0, SCMD_SW },
|
||||
|
||||
/* now, the main list */
|
||||
{ "at" , "at" , POS_DEAD , do_at , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "admin" , "adm" , POS_DEAD , do_admin , 0, ADMLVL_IMPL, ADM_ADMIN, 0 },
|
||||
{ "advance" , "adv" , POS_DEAD , do_advance , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "aedit" , "aed" , POS_DEAD , do_oasis_aedit,0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "alias" , "ali" , POS_DEAD , do_alias , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "afk" , "afk" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AFK },
|
||||
{ "areas" , "are" , POS_DEAD , do_areas , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "assist" , "as" , POS_FIGHTING, do_assist , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "ask" , "ask" , POS_RESTING , do_spec_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_ASK },
|
||||
{ "astat" , "ast" , POS_DEAD , do_astat , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "attach" , "attach" , POS_DEAD , do_attach , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "auction" , "auc" , POS_SLEEPING, do_gen_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUCTION },
|
||||
{ "autoexits" , "autoex" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOEXIT },
|
||||
{ "autoassist","autoass" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOASSIST },
|
||||
{ "autodoor" , "autodoor", POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTODOOR },
|
||||
{ "autogold" , "autogold", POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOGOLD },
|
||||
{ "autokey" , "autokey" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOKEY },
|
||||
{ "autoloot" , "autoloot", POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOLOOT },
|
||||
{ "automap" , "automap" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOMAP },
|
||||
{ "autosac" , "autosac" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOSAC },
|
||||
{ "autosplit", "autospl" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_AUTOSPLIT },
|
||||
{ "at" , "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
|
||||
{ "advance" , "adv" , POS_DEAD , do_advance , LVL_GOD, 0 },
|
||||
{ "aedit" , "aed" , POS_DEAD , do_oasis_aedit, LVL_GOD, 0 },
|
||||
{ "alias" , "ali" , POS_DEAD , do_alias , 0, 0 },
|
||||
{ "afk" , "afk" , POS_DEAD , do_gen_tog , 0, SCMD_AFK },
|
||||
{ "areas" , "are" , POS_DEAD , do_areas , 0, 0 },
|
||||
{ "assist" , "as" , POS_FIGHTING, do_assist , 1, 0 },
|
||||
{ "ask" , "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
|
||||
{ "astat" , "ast" , POS_DEAD , do_astat , 0, 0 },
|
||||
{ "attach" , "attach" , POS_DEAD , do_attach , LVL_BUILDER, 0 },
|
||||
{ "auction" , "auc" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
|
||||
{ "autoexits" , "autoex" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
|
||||
{ "autoassist","autoass" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOASSIST },
|
||||
{ "autodoor" , "autodoor", POS_DEAD , do_gen_tog , 0, SCMD_AUTODOOR },
|
||||
{ "autogold" , "autogold", POS_DEAD , do_gen_tog , 0, SCMD_AUTOGOLD },
|
||||
{ "autokey" , "autokey" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOKEY },
|
||||
{ "autoloot" , "autoloot", POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
|
||||
{ "automap" , "automap" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOMAP },
|
||||
{ "autosac" , "autosac" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOSAC },
|
||||
{ "autosplit", "autospl" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOSPLIT },
|
||||
|
||||
{ "backstab" , "ba" , POS_STANDING, do_backstab , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "ban" , "ban" , POS_DEAD , do_ban , 0, ADMLVL_GRGOD, ADM_NONE, 0 },
|
||||
{ "balance" , "bal" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "bash" , "bas" , POS_FIGHTING, do_bash , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "brief" , "br" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_BRIEF },
|
||||
{ "buildwalk", "buildwalk",POS_STANDING, do_gen_tog , 0, ADMLVL_BUILDER, ADM_NONE, SCMD_BUILDWALK },
|
||||
{ "buy" , "bu" , POS_STANDING, do_not_here , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "bug" , "bug" , POS_DEAD , do_ibt , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_BUG },
|
||||
{ "backstab" , "ba" , POS_STANDING, do_backstab , 1, 0 },
|
||||
{ "ban" , "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
|
||||
{ "balance" , "bal" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "bash" , "bas" , POS_FIGHTING, do_bash , 1, 0 },
|
||||
{ "brief" , "br" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
|
||||
{ "buildwalk", "buildwalk", POS_STANDING, do_gen_tog , LVL_BUILDER, SCMD_BUILDWALK },
|
||||
{ "buy" , "bu" , POS_STANDING, do_not_here , 0, 0 },
|
||||
{ "bug" , "bug" , POS_DEAD , do_ibt , 0, SCMD_BUG },
|
||||
|
||||
{ "cast" , "c" , POS_SITTING , do_cast , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "cedit" , "cedit" , POS_DEAD , do_oasis_cedit,0, ADMLVL_IMPL, ADM_CEDIT, 0 },
|
||||
{ "changelog", "cha" , POS_DEAD , do_changelog , 0, ADMLVL_IMPL, ADM_NONE, 0 },
|
||||
{ "check" , "ch" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "checkload", "checkl" , POS_DEAD , do_checkloadstatus,0, ADMLVL_GOD, ADM_ADVBUILD, 0 },
|
||||
{ "close" , "cl" , POS_SITTING , do_gen_door , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_CLOSE },
|
||||
{ "clear" , "cle" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_CLEAR },
|
||||
{ "cls" , "cls" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_CLEAR },
|
||||
{ "cmdinfo" , "cmd" , POS_DEAD , do_cmdinfo , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "consider" , "con" , POS_RESTING , do_consider , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "commands" , "com" , POS_DEAD , do_commands , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_COMMANDS },
|
||||
{ "compact" , "comp" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_COMPACT },
|
||||
{ "copyover" , "copyover", POS_DEAD , do_copyover , 0, ADMLVL_GRGOD, ADM_NONE, 0 },
|
||||
{ "credits" , "cred" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_CREDITS },
|
||||
{ "cast" , "c" , POS_SITTING , do_cast , 1, 0 },
|
||||
{ "cedit" , "cedit" , POS_DEAD , do_oasis_cedit, LVL_IMPL, 0 },
|
||||
{ "changelog", "cha" , POS_DEAD , do_changelog, LVL_IMPL, 0 },
|
||||
{ "check" , "ch" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "checkload", "checkl" , POS_DEAD , do_checkloadstatus, LVL_GOD, 0 },
|
||||
{ "close" , "cl" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
|
||||
{ "clear" , "cle" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
|
||||
{ "cls" , "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
|
||||
{ "consider" , "con" , POS_RESTING , do_consider , 0, 0 },
|
||||
{ "commands" , "com" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
|
||||
{ "compact" , "comp" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
|
||||
{ "copyover" , "copyover", POS_DEAD , do_copyover , LVL_GRGOD, 0 },
|
||||
{ "credits" , "cred" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
|
||||
|
||||
{ "date" , "da" , POS_DEAD , do_date , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_DATE },
|
||||
{ "dc" , "dc" , POS_DEAD , do_dc , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "deposit" , "depo" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "detach" , "detach" , POS_DEAD , do_detach , 0, ADMLVL_BUILDER, ADM_ADVBUILD, 0 },
|
||||
{ "diagnose" , "diag" , POS_RESTING , do_diagnose , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "dig" , "dig" , POS_DEAD , do_dig , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "display" , "disp" , POS_DEAD , do_display , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "donate" , "don" , POS_RESTING , do_drop , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_DONATE },
|
||||
{ "drink" , "dri" , POS_RESTING , do_drink , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_DRINK },
|
||||
{ "drop" , "dro" , POS_RESTING , do_drop , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_DROP },
|
||||
{ "date" , "da" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
|
||||
{ "dc" , "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
|
||||
{ "deposit" , "depo" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "detach" , "detach" , POS_DEAD , do_detach , LVL_BUILDER, 0 },
|
||||
{ "diagnose" , "diag" , POS_RESTING , do_diagnose , 0, 0 },
|
||||
{ "dig" , "dig" , POS_DEAD , do_dig , LVL_BUILDER, 0 },
|
||||
{ "display" , "disp" , POS_DEAD , do_display , 0, 0 },
|
||||
{ "donate" , "don" , POS_RESTING , do_drop , 0, SCMD_DONATE },
|
||||
{ "drink" , "dri" , POS_RESTING , do_drink , 0, SCMD_DRINK },
|
||||
{ "drop" , "dro" , POS_RESTING , do_drop , 0, SCMD_DROP },
|
||||
|
||||
{ "eat" , "ea" , POS_RESTING , do_eat , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_EAT },
|
||||
{ "echo" , "ec" , POS_SLEEPING, do_echo , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_ECHO },
|
||||
{ "emote" , "em" , POS_RESTING , do_echo , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_EMOTE },
|
||||
{ ":" , ":" , POS_RESTING, do_echo , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_EMOTE },
|
||||
{ "enter" , "ent" , POS_STANDING, do_enter , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "equipment", "eq" , POS_SLEEPING, do_equipment , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "exits" , "ex" , POS_RESTING , do_exits , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "examine" , "exa" , POS_SITTING , do_examine , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "export" , "export" , POS_DEAD , do_export_zone,0, ADMLVL_IMPL, ADM_NONE, 0 },
|
||||
{ "eat" , "ea" , POS_RESTING , do_eat , 0, SCMD_EAT },
|
||||
{ "echo" , "ec" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
|
||||
{ "emote" , "em" , POS_RESTING , do_echo , 0, SCMD_EMOTE },
|
||||
{ ":" , ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
|
||||
{ "enter" , "ent" , POS_STANDING, do_enter , 0, 0 },
|
||||
{ "equipment", "eq" , POS_SLEEPING, do_equipment, 0, 0 },
|
||||
{ "exits" , "ex" , POS_RESTING , do_exits , 0, 0 },
|
||||
{ "examine" , "exa" , POS_SITTING , do_examine , 0, 0 },
|
||||
{ "export" , "export" , POS_DEAD , do_export_zone, LVL_IMPL, 0 },
|
||||
|
||||
{ "force" , "force" , POS_SLEEPING, do_force , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "fill" , "fil" , POS_STANDING, do_pour , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_FILL },
|
||||
{ "file" , "file" , POS_SLEEPING, do_file , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "flee" , "fl" , POS_FIGHTING, do_flee , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "follow" , "fol" , POS_RESTING , do_follow , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "freeze" , "freeze" , POS_DEAD , do_wizutil , 0, ADMLVL_GRGOD, ADM_NONE, SCMD_FREEZE },
|
||||
{ "force" , "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
|
||||
{ "fill" , "fil" , POS_STANDING, do_pour , 0, SCMD_FILL },
|
||||
{ "file" , "file" , POS_SLEEPING, do_file , LVL_GOD, 0 },
|
||||
{ "flee" , "fl" , POS_FIGHTING, do_flee , 1, 0 },
|
||||
{ "follow" , "fol" , POS_RESTING , do_follow , 0, 0 },
|
||||
{ "freeze" , "freeze" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_FREEZE },
|
||||
|
||||
{ "get" , "g" , POS_RESTING , do_get , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "gecho" , "gecho" , POS_DEAD , do_gecho , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "gemote" , "gem" , POS_SLEEPING, do_gen_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_GEMOTE },
|
||||
{ "give" , "giv" , POS_RESTING , do_give , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "goto" , "go" , POS_SLEEPING, do_goto , 0, ADMLVL_MORTAL, ADM_POOF, 0 },
|
||||
{ "gold" , "gol" , POS_RESTING , do_gold , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "gossip" , "gos" , POS_SLEEPING, do_gen_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_GOSSIP },
|
||||
{ "group" , "gr" , POS_RESTING , do_group , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "grab" , "grab" , POS_RESTING , do_grab , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "grats" , "grat" , POS_SLEEPING, do_gen_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_GRATZ },
|
||||
{ "gsay" , "gsay" , POS_SLEEPING, do_gsay , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "get" , "g" , POS_RESTING , do_get , 0, 0 },
|
||||
{ "gecho" , "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
|
||||
{ "gemote" , "gem" , POS_SLEEPING, do_gen_comm , 0, SCMD_GEMOTE },
|
||||
{ "give" , "giv" , POS_RESTING , do_give , 0, 0 },
|
||||
{ "goto" , "go" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
|
||||
{ "gold" , "gol" , POS_RESTING , do_gold , 0, 0 },
|
||||
{ "gossip" , "gos" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
|
||||
{ "group" , "gr" , POS_RESTING , do_group , 1, 0 },
|
||||
{ "grab" , "grab" , POS_RESTING , do_grab , 0, 0 },
|
||||
{ "grats" , "grat" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
|
||||
{ "gsay" , "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
|
||||
{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, 0 },
|
||||
|
||||
{ "help" , "h" , POS_DEAD , do_help , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "happyhour", "ha" , POS_DEAD , do_happyhour , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit,0, ADMLVL_GOD, ADM_ADVBUILD, 0 },
|
||||
{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "helpcheck", "helpch" , POS_DEAD , do_helpcheck , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "hide" , "hi" , POS_RESTING , do_hide , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "handbook" , "handb" , POS_DEAD , do_gen_ps , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_HANDBOOK },
|
||||
{ "hcontrol" , "hcontrol", POS_DEAD , do_hcontrol , 0, ADMLVL_GRGOD, ADM_NONE, 0 },
|
||||
{ "history" , "history" , POS_DEAD , do_history , 0, ADMLVL_MORTAL, ADM_NONE, 0},
|
||||
{ "hit" , "hit" , POS_FIGHTING, do_hit , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_HIT },
|
||||
{ "hold" , "hold" , POS_RESTING , do_grab , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "holler" , "holler" , POS_RESTING , do_gen_comm , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_HOLLER },
|
||||
{ "holylight", "holy" , POS_DEAD , do_gen_tog , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_HOLYLIGHT },
|
||||
{ "house" , "house" , POS_RESTING , do_house , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "hsedit" , "hsedit" , POS_DEAD , do_oasis_hsedit,0,ADMLVL_GOD, ADM_ADVBUILD, 0 },
|
||||
{ "help" , "h" , POS_DEAD , do_help , 0, 0 },
|
||||
{ "happyhour", "ha" , POS_DEAD , do_happyhour, 0, 0 },
|
||||
{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit, LVL_GOD , 0 },
|
||||
{ "helpcheck", "helpch" , POS_DEAD , do_helpcheck, LVL_GOD, 0 },
|
||||
{ "hide" , "hi" , POS_RESTING , do_hide , 1, 0 },
|
||||
{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, 0 },
|
||||
{ "handbook" , "handb" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
|
||||
{ "hcontrol" , "hcontrol", POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
|
||||
{ "history" , "history" , POS_DEAD , do_history, 0, 0},
|
||||
{ "hit" , "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
|
||||
{ "hold" , "hold" , POS_RESTING , do_grab , 1, 0 },
|
||||
{ "holler" , "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
|
||||
{ "holylight", "holy" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
|
||||
{ "house" , "house" , POS_RESTING , do_house , 0, 0 },
|
||||
|
||||
{ "inventory", "i" , POS_DEAD , do_inventory , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "identify" , "id" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "idea" , "ide" , POS_DEAD , do_ibt , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_IDEA },
|
||||
{ "imotd" , "imo" , POS_DEAD , do_gen_ps , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_IMOTD },
|
||||
{ "immlist" , "imm" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_IMMLIST },
|
||||
{ "info" , "info" , POS_SLEEPING, do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_INFO },
|
||||
{ "invis" , "invi" , POS_DEAD , do_invis , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "inventory", "i" , POS_DEAD , do_inventory, 0, 0 },
|
||||
{ "identify" , "id" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "idea" , "ide" , POS_DEAD , do_ibt , 0, SCMD_IDEA },
|
||||
{ "imotd" , "imo" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
|
||||
{ "immlist" , "imm" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
|
||||
{ "info" , "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
|
||||
{ "invis" , "invi" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
|
||||
|
||||
{ "junk" , "j" , POS_RESTING , do_drop , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_JUNK },
|
||||
{ "junk" , "j" , POS_RESTING , do_drop , 0, SCMD_JUNK },
|
||||
|
||||
{ "kill" , "k" , POS_FIGHTING, do_kill , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "kick" , "ki" , POS_FIGHTING, do_kick , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "kill" , "k" , POS_FIGHTING, do_kill , 0, 0 },
|
||||
{ "kick" , "ki" , POS_FIGHTING, do_kick , 1, 0 },
|
||||
|
||||
{ "look" , "l" , POS_RESTING , do_look , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_LOOK },
|
||||
{ "last" , "last" , POS_DEAD , do_last , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "leave" , "lea" , POS_STANDING, do_leave , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "levels" , "lev" , POS_DEAD , do_levels , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "list" , "lis" , POS_STANDING, do_not_here , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "links" , "lin" , POS_STANDING, do_links , 0, ADMLVL_GOD, ADM_ADVBUILD, 0 },
|
||||
{ "lock" , "loc" , POS_SITTING , do_gen_door , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_LOCK },
|
||||
{ "load" , "load" , POS_DEAD , do_load , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "look" , "l" , POS_RESTING , do_look , 0, SCMD_LOOK },
|
||||
{ "last" , "last" , POS_DEAD , do_last , LVL_GOD, 0 },
|
||||
{ "leave" , "lea" , POS_STANDING, do_leave , 0, 0 },
|
||||
{ "levels" , "lev" , POS_DEAD , do_levels , 0, 0 },
|
||||
{ "list" , "lis" , POS_STANDING, do_not_here , 0, 0 },
|
||||
{ "links" , "lin" , POS_STANDING, do_links , LVL_GOD, 0 },
|
||||
{ "lock" , "loc" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
|
||||
{ "load" , "load" , POS_DEAD , do_load , LVL_BUILDER, 0 },
|
||||
|
||||
{ "motd" , "motd" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_MOTD },
|
||||
{ "mortal" , "mort" , POS_DEAD , do_mortal , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "mail" , "mail" , POS_STANDING, do_mail , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "map" , "map" , POS_STANDING, do_map , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "medit" , "med" , POS_DEAD , do_oasis_medit,0, ADMLVL_BUILDER, ADM_NONE, 0 },
|
||||
{ "mlist" , "mlist" , POS_DEAD , do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_MLIST },
|
||||
{ "mcopy" , "mcopy" , POS_DEAD , do_oasis_copy, 0, ADMLVL_GOD, ADM_ADVBUILD, CON_MEDIT },
|
||||
{ "mute" , "mute" , POS_DEAD , do_wizutil , 0, ADMLVL_GOD, ADM_NONE, SCMD_MUTE },
|
||||
{ "motd" , "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
|
||||
{ "mail" , "mail" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "map" , "map" , POS_STANDING, do_map , 1, 0 },
|
||||
{ "medit" , "med" , POS_DEAD , do_oasis_medit, LVL_BUILDER, 0 },
|
||||
{ "mlist" , "mlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_MLIST },
|
||||
{ "mcopy" , "mcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_MEDIT },
|
||||
{ "mute" , "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_MUTE },
|
||||
|
||||
{ "news" , "news" , POS_SLEEPING, do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NEWS },
|
||||
{ "noauction", "noauction",POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NOAUCTION },
|
||||
{ "nogossip" , "nogossip", POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NOGOSSIP },
|
||||
{ "nograts" , "nograts" , POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NOGRATZ },
|
||||
{ "nohassle" , "nohassle", POS_DEAD , do_gen_tog , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_NOHASSLE },
|
||||
{ "norepeat" , "norepeat", POS_DEAD , do_gen_tog , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_NOREPEAT },
|
||||
{ "noshout" , "noshout" , POS_SLEEPING, do_gen_tog , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_NOSHOUT },
|
||||
{ "nosummon" , "nosummon", POS_DEAD , do_gen_tog , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_NOSUMMON },
|
||||
{ "notell" , "notell" , POS_DEAD , do_gen_tog , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_NOTELL },
|
||||
{ "notitle" , "notitle" , POS_DEAD , do_wizutil , 0, ADMLVL_GOD, ADM_NONE, SCMD_NOTITLE },
|
||||
{ "nowiz" , "nowiz" , POS_DEAD , do_gen_tog , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_NOWIZ },
|
||||
{ "news" , "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
|
||||
{ "noauction", "noauction",POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
|
||||
{ "nogossip" , "nogossip", POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
|
||||
{ "nograts" , "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
|
||||
{ "nohassle" , "nohassle", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
|
||||
{ "norepeat" , "norepeat", POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
|
||||
{ "noshout" , "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_NOSHOUT },
|
||||
{ "nosummon" , "nosummon", POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
|
||||
{ "notell" , "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
|
||||
{ "notitle" , "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
|
||||
{ "nowiz" , "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
|
||||
|
||||
{ "open" , "o" , POS_SITTING , do_gen_door , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_OPEN },
|
||||
{ "order" , "ord" , POS_RESTING , do_order , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "offer" , "off" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "olc" , "olc" , POS_DEAD , do_show_save_list,0,ADMLVL_BUILDER,ADM_BUILD,0 },
|
||||
{ "olist" , "olist" , POS_DEAD , do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_OLIST },
|
||||
{ "oedit" , "oedit" , POS_DEAD , do_oasis_oedit,0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "ocopy" , "ocopy" , POS_DEAD , do_oasis_copy, 0, ADMLVL_GOD, ADM_ADVBUILD, CON_OEDIT },
|
||||
{ "open" , "o" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
|
||||
{ "order" , "ord" , POS_RESTING , do_order , 1, 0 },
|
||||
{ "offer" , "off" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "olc" , "olc" , POS_DEAD , do_show_save_list, LVL_BUILDER, 0 },
|
||||
{ "olist" , "olist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_OLIST },
|
||||
{ "oedit" , "oedit" , POS_DEAD , do_oasis_oedit, LVL_BUILDER, 0 },
|
||||
{ "ocopy" , "ocopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_OEDIT },
|
||||
|
||||
{ "put" , "p" , POS_RESTING , do_put , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "peace" , "pe" , POS_DEAD , do_peace , 0, ADMLVL_BUILDER, ADM_NONE, 0 },
|
||||
{ "pick" , "pi" , POS_STANDING, do_gen_door , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_PICK },
|
||||
{ "practice" , "pr" , POS_RESTING , do_practice , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "page" , "pag" , POS_DEAD , do_page , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "pardon" , "pardon" , POS_DEAD , do_wizutil , 0, ADMLVL_GOD, ADM_NONE, SCMD_PARDON },
|
||||
{ "plist" , "plist" , POS_DEAD , do_plist , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "policy" , "pol" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_POLICIES },
|
||||
{ "pour" , "pour" , POS_STANDING, do_pour , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_POUR },
|
||||
{ "prompt" , "pro" , POS_DEAD , do_display , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "prefedit" , "pre" , POS_DEAD , do_oasis_prefedit,0,ADMLVL_MORTAL,ADM_NONE, 0 },
|
||||
{ "purge" , "purge" , POS_DEAD , do_purge , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "put" , "p" , POS_RESTING , do_put , 0, 0 },
|
||||
{ "peace" , "pe" , POS_DEAD , do_peace , LVL_BUILDER, 0 },
|
||||
{ "pick" , "pi" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
|
||||
{ "practice" , "pr" , POS_RESTING , do_practice , 1, 0 },
|
||||
{ "page" , "pag" , POS_DEAD , do_page , 1, 0 },
|
||||
{ "pardon" , "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
|
||||
{ "plist" , "plist" , POS_DEAD , do_plist , LVL_GOD, 0 },
|
||||
{ "policy" , "pol" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
|
||||
{ "pour" , "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
|
||||
{ "prompt" , "pro" , POS_DEAD , do_display , 0, 0 },
|
||||
{ "prefedit" , "pre" , POS_DEAD , do_oasis_prefedit , 0, 0 },
|
||||
{ "purge" , "purge" , POS_DEAD , do_purge , LVL_BUILDER, 0 },
|
||||
|
||||
{ "qedit" , "qedit" , POS_DEAD , do_oasis_qedit,0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "qlist" , "qlist" , POS_DEAD , do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_QLIST },
|
||||
{ "quaff" , "qua" , POS_RESTING , do_use , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_QUAFF },
|
||||
{ "qecho" , "qec" , POS_DEAD , do_qcomm , 0, ADMLVL_GOD, ADM_NONE, SCMD_QECHO },
|
||||
{ "quest" , "que" , POS_DEAD , do_quest , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "qui" , "qui" , POS_DEAD , do_quit , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "quit" , "quit" , POS_DEAD , do_quit , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_QUIT },
|
||||
{ "qsay" , "qsay" , POS_RESTING , do_qcomm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_QSAY },
|
||||
{ "qedit" , "qedit" , POS_DEAD , do_oasis_qedit, LVL_BUILDER, 0 },
|
||||
{ "qlist" , "qlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_QLIST },
|
||||
{ "quaff" , "qua" , POS_RESTING , do_use , 0, SCMD_QUAFF },
|
||||
{ "qecho" , "qec" , POS_DEAD , do_qcomm , LVL_GOD, SCMD_QECHO },
|
||||
{ "quest" , "que" , POS_DEAD , do_quest , 0, 0 },
|
||||
{ "qui" , "qui" , POS_DEAD , do_quit , 0, 0 },
|
||||
{ "quit" , "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
|
||||
{ "qsay" , "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
|
||||
|
||||
{ "reply" , "r" , POS_SLEEPING, do_reply , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "rest" , "res" , POS_RESTING , do_rest , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "read" , "rea" , POS_RESTING , do_look , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_READ },
|
||||
{ "reload" , "reload" , POS_DEAD , do_reboot , 0, ADMLVL_IMPL, ADM_NONE, 0 },
|
||||
{ "recite" , "reci" , POS_RESTING , do_use , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_RECITE },
|
||||
{ "receive" , "rece" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "recent" , "recent" , POS_DEAD , do_recent , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "remove" , "rem" , POS_RESTING , do_remove , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "rent" , "rent" , POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "report" , "repo" , POS_RESTING , do_report , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "reroll" , "rero" , POS_DEAD , do_wizutil , 0, ADMLVL_GRGOD, ADM_NONE, SCMD_REROLL },
|
||||
{ "rescue" , "resc" , POS_FIGHTING, do_rescue , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "restore" , "resto" , POS_DEAD , do_restore , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "return" , "retu" , POS_DEAD , do_return , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "redit" , "redit" , POS_DEAD , do_oasis_redit,0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "rlist" , "rlist" , POS_DEAD , do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_RLIST },
|
||||
{ "rcopy" , "rcopy" , POS_DEAD , do_oasis_copy, 0, ADMLVL_GOD, ADM_ADVBUILD, CON_REDIT },
|
||||
{ "roomflags", "roomflags", POS_DEAD , do_gen_tog , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_SHOWVNUMS },
|
||||
{ "reply" , "r" , POS_SLEEPING, do_reply , 0, 0 },
|
||||
{ "rest" , "res" , POS_RESTING , do_rest , 0, 0 },
|
||||
{ "read" , "rea" , POS_RESTING , do_look , 0, SCMD_READ },
|
||||
{ "reload" , "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
|
||||
{ "recite" , "reci" , POS_RESTING , do_use , 0, SCMD_RECITE },
|
||||
{ "receive" , "rece" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "recent" , "recent" , POS_DEAD , do_recent , LVL_IMMORT, 0 },
|
||||
{ "remove" , "rem" , POS_RESTING , do_remove , 0, 0 },
|
||||
{ "rent" , "rent" , POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "report" , "repo" , POS_RESTING , do_report , 0, 0 },
|
||||
{ "reroll" , "rero" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
|
||||
{ "rescue" , "resc" , POS_FIGHTING, do_rescue , 1, 0 },
|
||||
{ "restore" , "resto" , POS_DEAD , do_restore , LVL_GOD, 0 },
|
||||
{ "return" , "retu" , POS_DEAD , do_return , 0, 0 },
|
||||
{ "redit" , "redit" , POS_DEAD , do_oasis_redit, LVL_BUILDER, 0 },
|
||||
{ "rlist" , "rlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_RLIST },
|
||||
{ "rcopy" , "rcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_REDIT },
|
||||
{ "roomflags", "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_SHOWVNUMS },
|
||||
|
||||
{ "say" , "s" , POS_RESTING , do_say , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "sacrifice", "sac" , POS_RESTING , do_sac , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "score" , "sc" , POS_DEAD , do_score , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "scan" , "sca" , POS_RESTING , do_scan , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "scopy" , "scopy" , POS_DEAD , do_oasis_copy, 0, ADMLVL_GOD, ADM_ADVBUILD, CON_SEDIT },
|
||||
{ "sit" , "si" , POS_RESTING , do_sit , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "'" , "'" , POS_RESTING , do_say , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "save" , "sav" , POS_SLEEPING, do_save , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "saveall" , "saveall" , POS_DEAD , do_saveall , 0, ADMLVL_BUILDER, ADM_BUILD, 0},
|
||||
{ "sell" , "sell" , POS_STANDING, do_not_here , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "sedit" , "sedit" , POS_DEAD , do_oasis_sedit,0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "send" , "send" , POS_SLEEPING, do_send , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "set" , "set" , POS_DEAD , do_set , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "shout" , "sho" , POS_RESTING , do_gen_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SHOUT },
|
||||
{ "show" , "show" , POS_DEAD , do_show , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "shutdow" , "shutdow" , POS_DEAD , do_shutdown , 0, ADMLVL_IMPL, ADM_NONE, 0 },
|
||||
{ "shutdown" , "shutdown", POS_DEAD , do_shutdown , 0, ADMLVL_IMPL, ADM_NONE, SCMD_SHUTDOWN },
|
||||
{ "sip" , "sip" , POS_RESTING , do_drink , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SIP },
|
||||
{ "skillset" , "skillset", POS_SLEEPING, do_skillset , 0, ADMLVL_GRGOD, ADM_NONE, 0 },
|
||||
{ "sleep" , "sl" , POS_SLEEPING, do_sleep , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "slist" , "slist" , POS_SLEEPING, do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_SLIST },
|
||||
{ "sneak" , "sneak" , POS_STANDING, do_sneak , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "snoop" , "snoop" , POS_DEAD , do_snoop , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "socials" , "socials" , POS_DEAD , do_commands , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_SOCIALS },
|
||||
{ "split" , "split" , POS_SITTING , do_split , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "stand" , "st" , POS_RESTING , do_stand , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "stat" , "stat" , POS_DEAD , do_stat , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "steal" , "ste" , POS_STANDING, do_steal , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "switch" , "switch" , POS_DEAD , do_switch , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "sacrifice", "sac" , POS_RESTING , do_sac , 0, 0 },
|
||||
{ "say" , "s" , POS_RESTING , do_say , 0, 0 },
|
||||
{ "score" , "sc" , POS_DEAD , do_score , 0, 0 },
|
||||
{ "scan" , "sca" , POS_RESTING , do_scan , 0, 0 },
|
||||
{ "scopy" , "scopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_SEDIT },
|
||||
{ "sit" , "si" , POS_RESTING , do_sit , 0, 0 },
|
||||
{ "'" , "'" , POS_RESTING , do_say , 0, 0 },
|
||||
{ "save" , "sav" , POS_SLEEPING, do_save , 0, 0 },
|
||||
{ "saveall" , "saveall" , POS_DEAD , do_saveall , LVL_BUILDER, 0},
|
||||
{ "sell" , "sell" , POS_STANDING, do_not_here , 0, 0 },
|
||||
{ "sedit" , "sedit" , POS_DEAD , do_oasis_sedit, LVL_BUILDER, 0 },
|
||||
{ "send" , "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
|
||||
{ "set" , "set" , POS_DEAD , do_set , LVL_IMMORT, 0 },
|
||||
{ "shout" , "sho" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
|
||||
{ "show" , "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
|
||||
{ "shutdow" , "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
|
||||
{ "shutdown" , "shutdown", POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
|
||||
{ "sip" , "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
|
||||
{ "skillset" , "skillset", POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
|
||||
{ "sleep" , "sl" , POS_SLEEPING, do_sleep , 0, 0 },
|
||||
{ "slist" , "slist" , POS_SLEEPING, do_oasis_list, LVL_BUILDER, SCMD_OASIS_SLIST },
|
||||
{ "sneak" , "sneak" , POS_STANDING, do_sneak , 1, 0 },
|
||||
{ "snoop" , "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
|
||||
{ "socials" , "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
|
||||
{ "split" , "split" , POS_SITTING , do_split , 1, 0 },
|
||||
{ "stand" , "st" , POS_RESTING , do_stand , 0, 0 },
|
||||
{ "stat" , "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
|
||||
{ "steal" , "ste" , POS_STANDING, do_steal , 1, 0 },
|
||||
{ "switch" , "switch" , POS_DEAD , do_switch , LVL_GOD, 0 },
|
||||
|
||||
{ "tell" , "t" , POS_DEAD , do_tell , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "take" , "ta" , POS_RESTING , do_get , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "taste" , "tas" , POS_RESTING , do_eat , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_TASTE },
|
||||
{ "teleport" , "tele" , POS_DEAD , do_teleport , 0, ADMLVL_BUILDER, ADM_POOF, 0 },
|
||||
{ "tedit" , "tedit" , POS_DEAD , do_tedit , 0, ADMLVL_GOD, ADM_ADVBUILD, 0 }, /* XXX: Oasisify */
|
||||
{ "thaw" , "thaw" , POS_DEAD , do_wizutil , 0, ADMLVL_GRGOD, ADM_NONE, SCMD_THAW },
|
||||
{ "title" , "title" , POS_DEAD , do_title , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "time" , "time" , POS_DEAD , do_time , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "toggle" , "toggle" , POS_DEAD , do_toggle , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "track" , "track" , POS_STANDING, do_track , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "transfer" , "transfer", POS_SLEEPING, do_trans , 0, ADMLVL_GOD, ADM_POOF, 0 },
|
||||
{ "trigedit" , "trigedit", POS_DEAD , do_oasis_trigedit,0,ADMLVL_BUILDER,ADM_BUILD,0 },
|
||||
{ "typo" , "typo" , POS_DEAD , do_ibt , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_TYPO },
|
||||
{ "tlist" , "tlist" , POS_DEAD , do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_TLIST },
|
||||
{ "tcopy" , "tcopy" , POS_DEAD , do_oasis_copy, 0, ADMLVL_GOD, ADM_ADVBUILD, CON_TRIGEDIT },
|
||||
{ "tstat" , "tstat" , POS_DEAD , do_tstat , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "tell" , "t" , POS_DEAD , do_tell , 0, 0 },
|
||||
{ "take" , "ta" , POS_RESTING , do_get , 0, 0 },
|
||||
{ "taste" , "tas" , POS_RESTING , do_eat , 0, SCMD_TASTE },
|
||||
{ "teleport" , "tele" , POS_DEAD , do_teleport , LVL_BUILDER, 0 },
|
||||
{ "tedit" , "tedit" , POS_DEAD , do_tedit , LVL_GOD, 0 }, /* XXX: Oasisify */
|
||||
{ "thaw" , "thaw" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_THAW },
|
||||
{ "title" , "title" , POS_DEAD , do_title , 0, 0 },
|
||||
{ "time" , "time" , POS_DEAD , do_time , 0, 0 },
|
||||
{ "toggle" , "toggle" , POS_DEAD , do_toggle , 0, 0 },
|
||||
{ "track" , "track" , POS_STANDING, do_track , 0, 0 },
|
||||
{ "transfer" , "transfer", POS_SLEEPING, do_trans , LVL_GOD, 0 },
|
||||
{ "trigedit" , "trigedit", POS_DEAD , do_oasis_trigedit, LVL_BUILDER, 0 },
|
||||
{ "typo" , "typo" , POS_DEAD , do_ibt , 0, SCMD_TYPO },
|
||||
{ "tlist" , "tlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_TLIST },
|
||||
{ "tcopy" , "tcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_TRIGEDIT },
|
||||
{ "tstat" , "tstat" , POS_DEAD , do_tstat , LVL_BUILDER, 0 },
|
||||
|
||||
{ "unlock" , "unlock" , POS_SITTING , do_gen_door , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_UNLOCK },
|
||||
{ "ungroup" , "ungroup" , POS_DEAD , do_ungroup , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "unban" , "unban" , POS_DEAD , do_unban , 0, ADMLVL_GRGOD, ADM_NONE, 0 },
|
||||
{ "unaffect" , "unaffect", POS_DEAD , do_wizutil , 0, ADMLVL_GOD, ADM_NONE, SCMD_UNAFFECT },
|
||||
{ "uptime" , "uptime" , POS_DEAD , do_date , 0, ADMLVL_GOD, ADM_NONE, SCMD_UPTIME },
|
||||
{ "use" , "use" , POS_SITTING , do_use , 1, ADMLVL_MORTAL, ADM_NONE, SCMD_USE },
|
||||
{ "users" , "users" , POS_DEAD , do_users , 0, ADMLVL_GOD, ADM_NONE, 0 },
|
||||
{ "unlock" , "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
|
||||
{ "ungroup" , "ungroup" , POS_DEAD , do_ungroup , 0, 0 },
|
||||
{ "unban" , "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
|
||||
{ "unaffect" , "unaffect", POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
|
||||
{ "uptime" , "uptime" , POS_DEAD , do_date , LVL_GOD, SCMD_UPTIME },
|
||||
{ "use" , "use" , POS_SITTING , do_use , 1, SCMD_USE },
|
||||
{ "users" , "users" , POS_DEAD , do_users , LVL_GOD, 0 },
|
||||
|
||||
{ "value" , "val" , POS_STANDING, do_not_here , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "version" , "ver" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_VERSION },
|
||||
{ "visible" , "vis" , POS_RESTING , do_visible , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "vnum" , "vnum" , POS_DEAD , do_vnum , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "vstat" , "vstat" , POS_DEAD , do_vstat , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "vdelete" , "vdelete" , POS_DEAD , do_vdelete , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "value" , "val" , POS_STANDING, do_not_here , 0, 0 },
|
||||
{ "version" , "ver" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
|
||||
{ "visible" , "vis" , POS_RESTING , do_visible , 1, 0 },
|
||||
{ "vnum" , "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
|
||||
{ "vstat" , "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
|
||||
{ "vdelete" , "vdelete" , POS_DEAD , do_vdelete , LVL_BUILDER, 0 },
|
||||
|
||||
{ "wake" , "wake" , POS_SLEEPING, do_wake , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "wear" , "wea" , POS_RESTING , do_wear , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "weather" , "weather" , POS_RESTING , do_weather , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "who" , "wh" , POS_DEAD , do_who , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "whois" , "whoi" , POS_DEAD , do_whois , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "whoami" , "whoami" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_WHOAMI },
|
||||
{ "where" , "where" , POS_RESTING , do_where , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "whisper" , "whisper" , POS_RESTING , do_spec_comm , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_WHISPER },
|
||||
{ "wield" , "wie" , POS_RESTING , do_wield , 0, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "withdraw" , "withdraw", POS_STANDING, do_not_here , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "wiznet" , "wiz" , POS_DEAD , do_wiznet , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ ";" , ";" , POS_DEAD , do_wiznet , 0, ADMLVL_IMMORT, ADM_NONE, 0 },
|
||||
{ "wizhelp" , "wizhelp" , POS_SLEEPING, do_commands , 0, ADMLVL_IMMORT, ADM_NONE, SCMD_WIZHELP },
|
||||
{ "wizlist" , "wizlist" , POS_DEAD , do_gen_ps , 0, ADMLVL_MORTAL, ADM_NONE, SCMD_WIZLIST },
|
||||
{ "wizupdate", "wizupde" , POS_DEAD , do_wizupdate , 0, ADMLVL_GRGOD, ADM_NONE, 0 },
|
||||
{ "wizlock" , "wizlock" , POS_DEAD , do_wizlock , 0, ADMLVL_IMPL, ADM_NONE, 0 },
|
||||
{ "write" , "write" , POS_STANDING, do_write , 1, ADMLVL_MORTAL, ADM_NONE, 0 },
|
||||
{ "wake" , "wake" , POS_SLEEPING, do_wake , 0, 0 },
|
||||
{ "wear" , "wea" , POS_RESTING , do_wear , 0, 0 },
|
||||
{ "weather" , "weather" , POS_RESTING , do_weather , 0, 0 },
|
||||
{ "who" , "wh" , POS_DEAD , do_who , 0, 0 },
|
||||
{ "whois" , "whoi" , POS_DEAD , do_whois , 0, 0 },
|
||||
{ "whoami" , "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
|
||||
{ "where" , "where" , POS_RESTING , do_where , 1, 0 },
|
||||
{ "whisper" , "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
|
||||
{ "wield" , "wie" , POS_RESTING , do_wield , 0, 0 },
|
||||
{ "withdraw" , "withdraw", POS_STANDING, do_not_here , 1, 0 },
|
||||
{ "wiznet" , "wiz" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
||||
{ ";" , ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
||||
{ "wizhelp" , "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
|
||||
{ "wizlist" , "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
|
||||
{ "wizupdate", "wizupde" , POS_DEAD , do_wizupdate, LVL_GRGOD, 0 },
|
||||
{ "wizlock" , "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
|
||||
{ "write" , "write" , POS_STANDING, do_write , 1, 0 },
|
||||
|
||||
{ "zreset" , "zreset" , POS_DEAD , do_zreset , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "zedit" , "zedit" , POS_DEAD , do_oasis_zedit,0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "zlist" , "zlist" , POS_DEAD , do_oasis_list, 0, ADMLVL_BUILDER, ADM_BUILD, SCMD_OASIS_ZLIST },
|
||||
{ "zlock" , "zlock" , POS_DEAD , do_zlock , 0, ADMLVL_GOD, ADM_ADVBUILD, 0 },
|
||||
{ "zunlock" , "zunlock" , POS_DEAD , do_zunlock , 0, ADMLVL_GOD, ADM_ADVBUILD, 0 },
|
||||
{ "zcheck" , "zcheck" , POS_DEAD , do_zcheck , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "zpurge" , "zpurge" , POS_DEAD , do_zpurge , 0, ADMLVL_BUILDER, ADM_BUILD, 0 },
|
||||
{ "zreset" , "zreset" , POS_DEAD , do_zreset , LVL_BUILDER, 0 },
|
||||
{ "zedit" , "zedit" , POS_DEAD , do_oasis_zedit, LVL_BUILDER, 0 },
|
||||
{ "zlist" , "zlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_ZLIST },
|
||||
{ "zlock" , "zlock" , POS_DEAD , do_zlock , LVL_GOD, 0 },
|
||||
{ "zunlock" , "zunlock" , POS_DEAD , do_zunlock , LVL_GOD, 0 },
|
||||
{ "zcheck" , "zcheck" , POS_DEAD , do_zcheck , LVL_BUILDER, 0 },
|
||||
{ "zpurge" , "zpurge" , POS_DEAD , do_zpurge , LVL_BUILDER, 0 },
|
||||
|
||||
{ "\n", "zzzzzzz", 0, 0, 0, 0, 0, 0 } }; /* this must be last */
|
||||
{ "\n", "zzzzzzz", 0, 0, 0, 0 } }; /* this must be last */
|
||||
|
||||
|
||||
/* Thanks to Melzaren for this change to allow DG Scripts to be attachable
|
||||
|
@ -406,7 +389,6 @@ cpp_extern const struct command_info cmd_info[] = {
|
|||
{ "mtransform", do_mtransform , 0 },
|
||||
{ "mzoneecho", do_mzoneecho, 0 },
|
||||
{ "mfollow" , do_mfollow , 0 },
|
||||
{ "mmail" , do_mmail , 0 },
|
||||
{ "\n" , do_not_here , 0 } };
|
||||
|
||||
int script_command_interpreter(struct char_data *ch, char *arg) {
|
||||
|
@ -483,22 +465,6 @@ void sort_commands(void)
|
|||
qsort(cmd_sort_info + 1, num_of_cmds - 2, sizeof(int), sort_commands_helper);
|
||||
}
|
||||
|
||||
/* Returns TRUE if 'ch' has sufficient access to use the command 'cmd' */
|
||||
bool can_use_command(struct char_data *ch, int cmd)
|
||||
{
|
||||
if (cmd_info[cmd].admin_flag == ADM_NONE &&
|
||||
cmd_info[cmd].minimum_admlevel == ADMLVL_MORTAL &&
|
||||
GET_LEVEL(ch) >= cmd_info[cmd].minimum_level)
|
||||
return TRUE;
|
||||
|
||||
if (cmd_info[cmd].admin_flag == ADM_NONE && GET_ADMLEVEL(ch) >= cmd_info[cmd].minimum_admlevel)
|
||||
return TRUE;
|
||||
|
||||
if (cmd_info[cmd].admin_flag != ADM_NONE && ADM_FLAGGED(ch, cmd_info[cmd].admin_flag))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* This is the actual command interpreter called from game_loop() in comm.c
|
||||
* It makes sure you are the proper level and position to execute the command,
|
||||
|
@ -537,39 +503,25 @@ void command_interpreter(struct char_data *ch, char *argument)
|
|||
}
|
||||
|
||||
/* Allow IMPLs to switch into mobs to test the commands. */
|
||||
if (IS_NPC(ch) && ch->desc && IS_ADMIN(ch->desc->original, ADMLVL_IMPL)) {
|
||||
if (IS_NPC(ch) && ch->desc && GET_LEVEL(ch->desc->original) >= LVL_IMPL) {
|
||||
if (script_command_interpreter(ch, argument))
|
||||
return;
|
||||
}
|
||||
|
||||
for (length = strlen(arg), cmd = 0; *complete_cmd_info[cmd].command != '\n'; cmd++)
|
||||
if(complete_cmd_info[cmd].command_pointer != do_action &&
|
||||
!strncmp(complete_cmd_info[cmd].command, arg, length)) {
|
||||
if (complete_cmd_info[cmd].admin_flag == ADM_NONE &&
|
||||
complete_cmd_info[cmd].minimum_admlevel == ADMLVL_MORTAL &&
|
||||
GET_LEVEL(ch) >= complete_cmd_info[cmd].minimum_level)
|
||||
!strncmp(complete_cmd_info[cmd].command, arg, length))
|
||||
if (GET_LEVEL(ch) >= complete_cmd_info[cmd].minimum_level)
|
||||
break;
|
||||
if (complete_cmd_info[cmd].admin_flag == ADM_NONE && GET_ADMLEVEL(ch) >= complete_cmd_info[cmd].minimum_admlevel)
|
||||
break;
|
||||
if (complete_cmd_info[cmd].admin_flag != ADM_NONE && ADM_FLAGGED(ch, complete_cmd_info[cmd].admin_flag))
|
||||
break;
|
||||
}
|
||||
|
||||
/* it's not a 'real' command, so it's a social */
|
||||
|
||||
if(*complete_cmd_info[cmd].command == '\n')
|
||||
for (length = strlen(arg), cmd = 0; *complete_cmd_info[cmd].command != '\n'; cmd++)
|
||||
if (complete_cmd_info[cmd].command_pointer == do_action &&
|
||||
!strncmp(complete_cmd_info[cmd].command, arg, length)) {
|
||||
if (complete_cmd_info[cmd].admin_flag == ADM_NONE &&
|
||||
complete_cmd_info[cmd].minimum_admlevel == ADMLVL_MORTAL &&
|
||||
GET_LEVEL(ch) >= complete_cmd_info[cmd].minimum_level)
|
||||
!strncmp(complete_cmd_info[cmd].command, arg, length))
|
||||
if (GET_LEVEL(ch) >= complete_cmd_info[cmd].minimum_level)
|
||||
break;
|
||||
if (complete_cmd_info[cmd].admin_flag == ADM_NONE && GET_ADMLEVEL(ch) >= complete_cmd_info[cmd].minimum_admlevel)
|
||||
break;
|
||||
if (complete_cmd_info[cmd].admin_flag != ADM_NONE && ADM_FLAGGED(ch, complete_cmd_info[cmd].admin_flag))
|
||||
break;
|
||||
}
|
||||
|
||||
if (*complete_cmd_info[cmd].command == '\n') {
|
||||
int found = 0;
|
||||
|
@ -584,8 +536,6 @@ void command_interpreter(struct char_data *ch, char *argument)
|
|||
if ( (levenshtein_distance(arg, cmd_info[cmd].command) <= 2) &&
|
||||
(cmd_info[cmd].minimum_level >= 0) )
|
||||
{
|
||||
/* Does this person have access to this command? */
|
||||
if (can_use_command(ch, cmd)) {
|
||||
if (!found)
|
||||
{
|
||||
send_to_char(ch, "\r\nDid you mean:\r\n");
|
||||
|
@ -595,12 +545,11 @@ void command_interpreter(struct char_data *ch, char *argument)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && !IS_ADMIN(ch, ADMLVL_IMPL))
|
||||
else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
|
||||
send_to_char(ch, "You try, but the mind-numbing cold prevents you...\r\n");
|
||||
else if (complete_cmd_info[cmd].command_pointer == NULL)
|
||||
send_to_char(ch, "Sorry, that command hasn't been implemented yet.\r\n");
|
||||
else if (IS_NPC(ch) && complete_cmd_info[cmd].minimum_admlevel >= ADMLVL_IMMORT)
|
||||
else if (IS_NPC(ch) && complete_cmd_info[cmd].minimum_level >= LVL_IMMORT)
|
||||
send_to_char(ch, "You can't use immortal commands while switched.\r\n");
|
||||
else if (GET_POS(ch) < complete_cmd_info[cmd].minimum_position)
|
||||
switch (GET_POS(ch)) {
|
||||
|
@ -1194,8 +1143,8 @@ static int perform_dupe_check(struct descriptor_data *d)
|
|||
case RECON:
|
||||
write_to_output(d, "Reconnecting.\r\n");
|
||||
act("$n has reconnected.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
||||
if (has_mail(d->character))
|
||||
mudlog(NRM, MAX(0, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
||||
if (has_mail(GET_IDNUM(d->character)))
|
||||
write_to_output(d, "You have mail waiting.\r\n");
|
||||
break;
|
||||
case USURP:
|
||||
|
@ -1203,12 +1152,12 @@ static int perform_dupe_check(struct descriptor_data *d)
|
|||
act("$n suddenly keels over in pain, surrounded by a white aura...\r\n"
|
||||
"$n's body has been taken over by a new spirit!",
|
||||
TRUE, d->character, 0, 0, TO_ROOM);
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"%s has re-logged in ... disconnecting old socket.", GET_NAME(d->character));
|
||||
break;
|
||||
case UNSWITCH:
|
||||
write_to_output(d, "Reconnecting to unswitched char.");
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1241,7 +1190,7 @@ static bool perform_new_char_dupe_check(struct descriptor_data *d)
|
|||
write_to_output(k, "\r\nMultiple login detected -- disconnecting.\r\n");
|
||||
STATE(k) = CON_CLOSE;
|
||||
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "Multiple logins detected in char creation for %s.", GET_NAME(d->character));
|
||||
mudlog(NRM, LVL_GOD, TRUE, "Multiple logins detected in char creation for %s.", GET_NAME(d->character));
|
||||
|
||||
found = TRUE;
|
||||
} else {
|
||||
|
@ -1259,7 +1208,7 @@ static bool perform_new_char_dupe_check(struct descriptor_data *d)
|
|||
write_to_output(d, "\r\nPlease reconnect.\r\n");
|
||||
STATE(d) = CON_CLOSE;
|
||||
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "SYSERR: Multiple logins with 1st in-game and the 2nd in char creation.");
|
||||
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Multiple logins with 1st in-game and the 2nd in char creation.");
|
||||
|
||||
found = TRUE;
|
||||
}
|
||||
|
@ -1277,7 +1226,7 @@ int enter_player_game (struct descriptor_data *d)
|
|||
reset_char(d->character);
|
||||
|
||||
if (PLR_FLAGGED(d->character, PLR_INVSTART))
|
||||
GET_INVIS_LEV(d->character) = GET_ADMLEVEL(d->character);
|
||||
GET_INVIS_LEV(d->character) = GET_LEVEL(d->character);
|
||||
|
||||
/* We have to place the character in a room before equipping them
|
||||
* or equip_char() will gripe about the person in NOWHERE. */
|
||||
|
@ -1286,7 +1235,7 @@ int enter_player_game (struct descriptor_data *d)
|
|||
|
||||
/* If char was saved with NOWHERE, or real_room above failed... */
|
||||
if (load_room == NOWHERE) {
|
||||
if (IS_ADMIN(d->character, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(d->character) >= LVL_IMMORT)
|
||||
load_room = r_immort_start_room;
|
||||
else
|
||||
load_room = r_mortal_start_room;
|
||||
|
@ -1315,8 +1264,6 @@ int enter_player_game (struct descriptor_data *d)
|
|||
/* Check for a login trigger in the players' start room */
|
||||
login_wtrigger(&world[IN_ROOM(d->character)], d->character);
|
||||
|
||||
MXPSendTag( d, "<VERSION>" ); /* <--- Add this line */
|
||||
|
||||
return load_result;
|
||||
}
|
||||
|
||||
|
@ -1343,8 +1290,6 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
{ CON_QEDIT, qedit_parse },
|
||||
{ CON_PREFEDIT, prefedit_parse },
|
||||
{ CON_IBTEDIT, ibtedit_parse },
|
||||
{ CON_HSEDIT, hsedit_parse },
|
||||
{ CON_MAILEDIT, mailedit_parse },
|
||||
{ -1, NULL }
|
||||
};
|
||||
|
||||
|
@ -1441,14 +1386,14 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
case CON_NAME_CNFRM: /* wait for conf. of new name */
|
||||
if (UPPER(*arg) == 'Y') {
|
||||
if (isbanned(d->host) >= BAN_NEW) {
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "Request for new char %s denied from [%s] (siteban)", GET_PC_NAME(d->character), d->host);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "Request for new char %s denied from [%s] (siteban)", GET_PC_NAME(d->character), d->host);
|
||||
write_to_output(d, "Sorry, new characters are not allowed from your site!\r\n");
|
||||
STATE(d) = CON_CLOSE;
|
||||
return;
|
||||
}
|
||||
if (circle_restrict) {
|
||||
write_to_output(d, "Sorry, new players can't be created at the moment.\r\n");
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "Request for new char %s denied from [%s] (wizlock)", GET_PC_NAME(d->character), d->host);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "Request for new char %s denied from [%s] (wizlock)", GET_PC_NAME(d->character), d->host);
|
||||
STATE(d) = CON_CLOSE;
|
||||
return;
|
||||
}
|
||||
|
@ -1483,7 +1428,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
STATE(d) = CON_CLOSE;
|
||||
else {
|
||||
if (strncmp(CRYPT(arg, GET_PASSWD(d->character)), GET_PASSWD(d->character), MAX_PWD_LENGTH)) {
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "Bad PW: %s [%s]", GET_NAME(d->character), d->host);
|
||||
mudlog(BRF, LVL_GOD, TRUE, "Bad PW: %s [%s]", GET_NAME(d->character), d->host);
|
||||
GET_BAD_PWS(d->character)++;
|
||||
save_char(d->character);
|
||||
if (++(d->bad_pws) >= CONFIG_MAX_BAD_PWS) { /* 3 strikes and you're out. */
|
||||
|
@ -1505,33 +1450,33 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
!PLR_FLAGGED(d->character, PLR_SITEOK)) {
|
||||
write_to_output(d, "Sorry, this char has not been cleared for login from your site!\r\n");
|
||||
STATE(d) = CON_CLOSE;
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "Connection attempt for %s denied from %s", GET_NAME(d->character), d->host);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "Connection attempt for %s denied from %s", GET_NAME(d->character), d->host);
|
||||
return;
|
||||
}
|
||||
if (GET_LEVEL(d->character) < circle_restrict) {
|
||||
write_to_output(d, "The game is temporarily restricted.. try again later.\r\n");
|
||||
STATE(d) = CON_CLOSE;
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "Request for login denied for %s [%s] (wizlock)", GET_NAME(d->character), d->host);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "Request for login denied for %s [%s] (wizlock)", GET_NAME(d->character), d->host);
|
||||
return;
|
||||
}
|
||||
/* check and make sure no other copies of this player are logged in */
|
||||
if (perform_dupe_check(d))
|
||||
return;
|
||||
|
||||
if (IS_ADMIN(d->character, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(d->character) >= LVL_IMMORT)
|
||||
write_to_output(d, "%s", imotd);
|
||||
else
|
||||
write_to_output(d, "%s", motd);
|
||||
|
||||
if (GET_INVIS_LEV(d->character))
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has connected. (invis %d)", GET_NAME(d->character), GET_INVIS_LEV(d->character));
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has connected. (invis %d)", GET_NAME(d->character), GET_INVIS_LEV(d->character));
|
||||
else
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "%s has connected.", GET_NAME(d->character));
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s has connected.", GET_NAME(d->character));
|
||||
|
||||
/* Add to the list of 'recent' players (since last reboot) */
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, FALSE, FALSE) == FALSE)
|
||||
{
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
}
|
||||
|
||||
if (load_result) {
|
||||
|
@ -1630,12 +1575,12 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
GET_PREF(d->character)= rand_number(1, 128000);
|
||||
GET_HOST(d->character)= strdup(d->host);
|
||||
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "%s [%s] new player.", GET_NAME(d->character), d->host);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "%s [%s] new player.", GET_NAME(d->character), d->host);
|
||||
|
||||
/* Add to the list of 'recent' players (since last reboot) */
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, TRUE, FALSE) == FALSE)
|
||||
{
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1679,8 +1624,8 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
send_to_char(d->character, "%s", CONFIG_START_MESSG);
|
||||
}
|
||||
look_at_room(d->character, 0);
|
||||
if (has_mail(d->character))
|
||||
notify_on_login(d->character);
|
||||
if (has_mail(GET_IDNUM(d->character)))
|
||||
send_to_char(d->character, "You have mail waiting.\r\n");
|
||||
if (load_result == 2) { /* rented items lost */
|
||||
send_to_char(d->character, "\r\n\007You could not afford your rent!\r\n"
|
||||
"Your possesions have been donated to the Salvation Army!\r\n");
|
||||
|
@ -1760,7 +1705,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
STATE(d) = CON_CLOSE;
|
||||
return;
|
||||
}
|
||||
if (!IS_ADMIN(d->character, ADMLVL_GRGOD))
|
||||
if (GET_LEVEL(d->character) < LVL_GRGOD)
|
||||
SET_BIT_AR(PLR_FLAGS(d->character), PLR_DELETED);
|
||||
save_char(d->character);
|
||||
Crash_delete_file(GET_NAME(d->character));
|
||||
|
@ -1774,7 +1719,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
|
||||
delete_variables(GET_NAME(d->character));
|
||||
write_to_output(d, "Character '%s' deleted! Goodbye.\r\n", GET_NAME(d->character));
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "%s (lev %d) has self-deleted.", GET_NAME(d->character), GET_LEVEL(d->character));
|
||||
mudlog(NRM, LVL_GOD, TRUE, "%s (lev %d) has self-deleted.", GET_NAME(d->character), GET_LEVEL(d->character));
|
||||
STATE(d) = CON_CLOSE;
|
||||
return;
|
||||
} else {
|
||||
|
@ -1795,73 +1740,3 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Command Info (here for convenience with command list) */
|
||||
ACMD(do_cmdinfo)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
int i, c, length;
|
||||
bool first=TRUE;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
if (!*arg) {
|
||||
send_to_char(ch, "Usage: %scmdinfo <command>%s", QYEL, QNRM);
|
||||
return;
|
||||
}
|
||||
|
||||
for (length = strlen(arg), c = 0; *complete_cmd_info[c].command != '\n'; c++) {
|
||||
if(!strncmp(complete_cmd_info[c].command, arg, length))
|
||||
break;
|
||||
}
|
||||
|
||||
if ( *complete_cmd_info[c].command == '\n' ) {
|
||||
send_to_char(ch, "Unrecognised command: %s\r\n", arg);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Found a match */
|
||||
send_to_char(ch, "Full Command : %s%s%s\r\n", QCYN, complete_cmd_info[c].command, QNRM);
|
||||
|
||||
if (complete_cmd_info[c].command_pointer == do_action) {
|
||||
if (complete_cmd_info[c].minimum_admlevel >= ADMLVL_MORTAL) {
|
||||
send_to_char(ch, "Command Type : %sAdmin-only Social%s\r\n", QRED, QNRM);
|
||||
} else {
|
||||
send_to_char(ch, "Command Type : %sSocial%s\r\n", QYEL, QNRM);
|
||||
}
|
||||
} else if (complete_cmd_info[c].admin_flag != ADM_NONE) {
|
||||
if (complete_cmd_info[c].minimum_admlevel >= ADMLVL_MORTAL) {
|
||||
send_to_char(ch, "Command Type : %sAdmin Permission Required (not for mortals)%s\r\n", QYEL, QNRM);
|
||||
} else {
|
||||
send_to_char(ch, "Command Type : %sAdmin Permission Required%s\r\n", QYEL, QNRM);
|
||||
}
|
||||
} else if (complete_cmd_info[c].minimum_admlevel != ADMLVL_MORTAL) {
|
||||
send_to_char(ch, "Command Type : %sAdmin/Imm-Only%s\r\n", QYEL, QNRM);
|
||||
} else {
|
||||
send_to_char(ch, "Command Type : %sPlayer Command%s\r\n", QYEL, QNRM);
|
||||
}
|
||||
|
||||
if (complete_cmd_info[c].admin_flag != ADM_NONE) {
|
||||
send_to_char(ch, "Permission Required: %s%s%s\r\n", QCYN, admin_flag_names[(complete_cmd_info[c].admin_flag)], QNRM);
|
||||
}
|
||||
|
||||
send_to_char(ch, "Admin Level : %s%d%s (%s%s%s)\r\n",
|
||||
((complete_cmd_info[c].admin_flag == ADM_NONE) ? QYEL : QBLK),
|
||||
complete_cmd_info[c].minimum_admlevel, QNRM,
|
||||
((complete_cmd_info[c].admin_flag == ADM_NONE) ? QCYN : QBLK),
|
||||
admin_level_names[(complete_cmd_info[c].minimum_admlevel)], QNRM);
|
||||
|
||||
if (complete_cmd_info[c].minimum_level == 0) {
|
||||
send_to_char(ch, "Min Level : %s<Any>%s\r\n", QYEL, QNRM);
|
||||
} else {
|
||||
send_to_char(ch, "Min Level : %s%d%s\r\n", QYEL, complete_cmd_info[c].minimum_level, QNRM);
|
||||
}
|
||||
|
||||
send_to_char(ch, "Allowed Positions : %s", QCYN );
|
||||
for (i=complete_cmd_info[c].minimum_position; i<NUM_POSITIONS; i++) {
|
||||
if (!first) send_to_char(ch, "%s, %s", QNRM, QCYN);
|
||||
send_to_char(ch, "%s", position_types[(i)]);
|
||||
first = FALSE;
|
||||
}
|
||||
send_to_char(ch, "%s\r\n", QNRM);
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen);
|
|||
int enter_player_game (struct descriptor_data *d);
|
||||
/* ACMDs available through interpreter.c */
|
||||
ACMD(do_alias);
|
||||
ACMD(do_cmdinfo);
|
||||
|
||||
|
||||
/* for compatibility with 2.20: */
|
||||
#define argument_interpreter(a, b, c) two_arguments(a, b, c)
|
||||
|
@ -60,8 +60,6 @@ struct command_info {
|
|||
void (*command_pointer)
|
||||
(struct char_data *ch, char *argument, int cmd, int subcmd);
|
||||
sh_int minimum_level;
|
||||
sh_int minimum_admlevel;
|
||||
int admin_flag;
|
||||
int subcmd;
|
||||
};
|
||||
|
||||
|
|
40
src/limits.c
40
src/limits.c
|
@ -201,15 +201,15 @@ void run_autowiz(void)
|
|||
|
||||
#if defined(CIRCLE_UNIX)
|
||||
res = snprintf(buf, sizeof(buf), "nice ../bin/autowiz %d %s %d %s %d &",
|
||||
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, ADMLVL_IMMORT, IMMLIST_FILE, (int) getpid());
|
||||
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, LVL_IMMORT, IMMLIST_FILE, (int) getpid());
|
||||
#elif defined(CIRCLE_WINDOWS)
|
||||
res = snprintf(buf, sizeof(buf), "autowiz %d %s %d %s",
|
||||
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, ADMLVL_IMMORT, IMMLIST_FILE);
|
||||
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, LVL_IMMORT, IMMLIST_FILE);
|
||||
#endif /* CIRCLE_WINDOWS */
|
||||
|
||||
/* Abusing signed -> unsigned conversion to avoid '-1' check. */
|
||||
if (res < sizeof(buf)) {
|
||||
mudlog(CMP, ADMLVL_IMMORT, FALSE, "Initiating autowiz.");
|
||||
mudlog(CMP, LVL_IMMORT, FALSE, "Initiating autowiz.");
|
||||
i = system(buf);
|
||||
reboot_wizlists();
|
||||
} else
|
||||
|
@ -223,7 +223,7 @@ void gain_exp(struct char_data *ch, int gain)
|
|||
int is_altered = FALSE;
|
||||
int num_levels = 0;
|
||||
|
||||
if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= CONFIG_MAX_LEVEL)))
|
||||
if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= LVL_IMMORT)))
|
||||
return;
|
||||
|
||||
if (IS_NPC(ch)) {
|
||||
|
@ -236,7 +236,7 @@ void gain_exp(struct char_data *ch, int gain)
|
|||
|
||||
gain = MIN(CONFIG_MAX_EXP_GAIN, gain); /* put a cap on the max gain per kill */
|
||||
GET_EXP(ch) += gain;
|
||||
while (GET_LEVEL(ch) < CONFIG_MAX_LEVEL &&
|
||||
while (GET_LEVEL(ch) < LVL_IMMORT - CONFIG_NO_MORT_TO_IMMORT &&
|
||||
GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
|
||||
GET_LEVEL(ch) += 1;
|
||||
num_levels++;
|
||||
|
@ -245,20 +245,15 @@ void gain_exp(struct char_data *ch, int gain)
|
|||
}
|
||||
|
||||
if (is_altered) {
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
|
||||
GET_NAME(ch), num_levels, num_levels == 1 ? "" : "s", GET_LEVEL(ch));
|
||||
if (num_levels == 1)
|
||||
send_to_char(ch, "You rise a level!\r\n");
|
||||
else
|
||||
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
|
||||
set_title(ch, NULL);
|
||||
if (GET_LEVEL(ch) >= CONFIG_MAX_LEVEL) {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT) && !CONFIG_NO_MORT_TO_IMMORT) {
|
||||
set_admin_level(ch, ADMLVL_IMMORT);
|
||||
send_to_char(ch, "You have reached the maximum level and become immortal!\r\n");
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "%s advanced to Immortal!", GET_NAME(ch));
|
||||
}
|
||||
}
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
|
||||
run_autowiz();
|
||||
}
|
||||
} else if (gain < 0) {
|
||||
gain = MAX(-CONFIG_MAX_EXP_LOSS, gain); /* Cap max exp lost per death */
|
||||
|
@ -266,6 +261,8 @@ void gain_exp(struct char_data *ch, int gain)
|
|||
if (GET_EXP(ch) < 0)
|
||||
GET_EXP(ch) = 0;
|
||||
}
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
|
||||
run_autowiz();
|
||||
}
|
||||
|
||||
void gain_exp_regardless(struct char_data *ch, int gain)
|
||||
|
@ -281,7 +278,7 @@ void gain_exp_regardless(struct char_data *ch, int gain)
|
|||
GET_EXP(ch) = 0;
|
||||
|
||||
if (!IS_NPC(ch)) {
|
||||
while ((GET_LEVEL(ch) < CONFIG_MAX_LEVEL) &&
|
||||
while (GET_LEVEL(ch) < LVL_IMPL &&
|
||||
GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
|
||||
GET_LEVEL(ch) += 1;
|
||||
num_levels++;
|
||||
|
@ -290,22 +287,17 @@ void gain_exp_regardless(struct char_data *ch, int gain)
|
|||
}
|
||||
|
||||
if (is_altered) {
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
|
||||
GET_NAME(ch), num_levels, num_levels == 1 ? "" : "s", GET_LEVEL(ch));
|
||||
if (num_levels == 1)
|
||||
send_to_char(ch, "You rise a level!\r\n");
|
||||
else
|
||||
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
|
||||
set_title(ch, NULL);
|
||||
if (GET_LEVEL(ch) >= CONFIG_MAX_LEVEL) {
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT) && !CONFIG_NO_MORT_TO_IMMORT) {
|
||||
set_admin_level(ch, ADMLVL_IMMORT);
|
||||
send_to_char(ch, "You have reached the maximum level and become immortal!\r\n");
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "%s advanced to Immortal!", GET_NAME(ch));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
|
||||
run_autowiz();
|
||||
}
|
||||
|
||||
void gain_condition(struct char_data *ch, int condition, int value)
|
||||
|
@ -374,7 +366,7 @@ static void check_idling(struct char_data *ch)
|
|||
Crash_rentsave(ch, 0);
|
||||
else
|
||||
Crash_idlesave(ch);
|
||||
mudlog(CMP, ADMLVL_GOD, TRUE, "%s force-rented and extracted (idle).", GET_NAME(ch));
|
||||
mudlog(CMP, LVL_GOD, TRUE, "%s force-rented and extracted (idle).", GET_NAME(ch));
|
||||
add_llog_entry(ch, LAST_IDLEOUT);
|
||||
extract_char(ch);
|
||||
}
|
||||
|
@ -414,7 +406,7 @@ void point_update(void)
|
|||
if (!IS_NPC(i)) {
|
||||
update_char_objects(i);
|
||||
(i->char_specials.timer)++;
|
||||
if (GET_ADMLEVEL(i) < CONFIG_IDLE_MAX_LEVEL)
|
||||
if (GET_LEVEL(i) < CONFIG_IDLE_MAX_LEVEL)
|
||||
check_idling(i);
|
||||
}
|
||||
}
|
||||
|
|
14
src/magic.c
14
src/magic.c
|
@ -199,11 +199,6 @@ int mag_damage(int level, struct char_data *ch, struct char_data *victim,
|
|||
if (victim == NULL || ch == NULL)
|
||||
return (0);
|
||||
|
||||
if (ADM_FLAGGED(victim, ADM_NODAMAGE)) {
|
||||
send_to_char(ch, "Your spell is harmless to %s.\r\n", GET_NAME(victim));
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (spellnum) {
|
||||
/* Mostly mages */
|
||||
case SPELL_MAGIC_MISSILE:
|
||||
|
@ -356,7 +351,7 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
|
|||
break;
|
||||
|
||||
case SPELL_BLINDNESS:
|
||||
if (MOB_FLAGGED(victim, MOB_NOBLIND) || IS_ADMIN(victim, ADMLVL_IMMORT) || mag_savingthrow(victim, savetype, 0)) {
|
||||
if (MOB_FLAGGED(victim, MOB_NOBLIND) || GET_LEVEL(victim) >= LVL_IMMORT || mag_savingthrow(victim, savetype, 0)) {
|
||||
send_to_char(ch, "You fail.\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -447,7 +442,7 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
|
|||
break;
|
||||
|
||||
case SPELL_POISON:
|
||||
if (mag_savingthrow(victim, savetype, 0) || ADM_FLAGGED(victim, ADM_NOPOISON)) {
|
||||
if (mag_savingthrow(victim, savetype, 0)) {
|
||||
send_to_char(ch, "%s", CONFIG_NOEFFECT);
|
||||
return;
|
||||
}
|
||||
|
@ -662,9 +657,7 @@ void mag_areas(int level, struct char_data *ch, int spellnum, int savetype)
|
|||
* 6: Flying people if earthquake is the spell */
|
||||
if (tch == ch)
|
||||
continue;
|
||||
if (IS_ADMIN(tch, ADMLVL_IMMORT))
|
||||
continue;
|
||||
if (ADM_FLAGGED(tch, ADM_NODAMAGE))
|
||||
if (!IS_NPC(tch) && GET_LEVEL(tch) >= LVL_IMMORT)
|
||||
continue;
|
||||
if (!CONFIG_PK_ALLOWED && !IS_NPC(ch) && !IS_NPC(tch))
|
||||
continue;
|
||||
|
@ -675,7 +668,6 @@ void mag_areas(int level, struct char_data *ch, int spellnum, int savetype)
|
|||
continue;
|
||||
if ((spellnum == SPELL_EARTHQUAKE) && AFF_FLAGGED(tch, AFF_FLYING))
|
||||
continue;
|
||||
|
||||
/* Doesn't matter if they die here so we don't check. -gg 6/24/98 */
|
||||
mag_damage(level, ch, tch, spellnum, 1);
|
||||
}
|
||||
|
|
2259
src/mail.c
2259
src/mail.c
File diff suppressed because it is too large
Load diff
274
src/mail.h
274
src/mail.h
|
@ -1,212 +1,108 @@
|
|||
/***************************************************************************
|
||||
* @file mail.h *
|
||||
* Public procs, macro defs, subcommand defines mudmail system. *
|
||||
* *
|
||||
* Part of the core tbaMUD source code distribution, which is a derivative *
|
||||
* of, and continuation of, CircleMUD. *
|
||||
* *
|
||||
* All rights reserved. See license for complete information. *
|
||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
|
||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
|
||||
* By Jeremy Elson. *
|
||||
**************************************************************************/
|
||||
/**
|
||||
* @file mail.h
|
||||
* Public procs, macro defs, subcommand defines mudmail system.
|
||||
*
|
||||
* Part of the core tbaMUD source code distribution, which is a derivative
|
||||
* of, and continuation of, CircleMUD.
|
||||
*
|
||||
* All rights reserved. See license for complete information.
|
||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
|
||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
|
||||
* By Jeremy Elson.
|
||||
*/
|
||||
#ifndef _MAIL_H_
|
||||
#define _MAIL_H_
|
||||
|
||||
/* A handy 'flag' define - probably better in utils.h? */
|
||||
#define FLAG(n) (1 << (n))
|
||||
/* You can modify the following constants to fit your own MUD. */
|
||||
|
||||
/* minimum level a player must be to send mail */
|
||||
#define MIN_MAIL_LEVEL 1
|
||||
|
||||
/* # of gold coins required to send mail */
|
||||
#define STAMP_PRICE 150
|
||||
|
||||
/* Maximum size of mail in bytes (arbitrary) */
|
||||
#define MAX_MAIL_SIZE 8192
|
||||
#define MAX_MAIL_ID 2000000000
|
||||
|
||||
/* For mail anywhere to work, we need to know which room to find the immortal mailman in */
|
||||
#define MAIL_IMMORTAL_ROOM 1205
|
||||
/* size of mail file allocation blocks */
|
||||
#define BLOCK_SIZE 100
|
||||
|
||||
/* Mail index flags - mostly essential info that should be known before reading mails */
|
||||
#define MINDEX_DELETED FLAG(0) /* Mail has been marked for deletion */
|
||||
#define MINDEX_URGENT FLAG(1) /* Mail is flagged as urgent by sender */
|
||||
#define MINDEX_HAS_OBJ FLAG(2) /* Mail has an attached object */
|
||||
#define MINDEX_HAS_GOLD FLAG(3) /* Mail contains some gold coins */
|
||||
#define MINDEX_IS_COD FLAG(4) /* Mail requires some gold coins */
|
||||
#define MINDEX_FROM_MOB FLAG(5) /* Mail has been sent by using scripts */
|
||||
#define MINDEX_READ FLAG(6) /* Mail has been viewed but not received */
|
||||
#define MINDEX_DRAFT FLAG(7) /* Mail is an unsent draft copy */
|
||||
/* General, publicly available functions */
|
||||
SPECIAL(postmaster);
|
||||
|
||||
/* Mail Flags */
|
||||
#define MAIL_DELETED 1 /* Marks mail for deletion with next purge */
|
||||
#define MAIL_URGENT 2 /* This mail is flagged as urgent? */
|
||||
#define MAIL_COD 3 /* Means coins amount is required payment */
|
||||
#define MAIL_FROM_MOB 4 /* Specifies that 'sender' is a mob vnum */
|
||||
#define MAIL_READ 5 /* Mail has been read by recipient */
|
||||
#define MAIL_DRAFT 6 /* Mail is a draft (not yet sent) */
|
||||
/* NOTE: Make sure that your block size is big enough. If not, HEADER_BLOCK_
|
||||
* DATASIZE will end up negative. This is a bad thing. Check the define below
|
||||
* to make sure it is >0 when choosing values for NAME_SIZE and BLOCK_SIZE.
|
||||
* 100 is a nice round number for BLOCK_SIZE and is the default. The mail system
|
||||
* will always allocate disk space in chunks of size BLOCK_SIZE. */
|
||||
|
||||
#define IS_MAIL_DELETED(i) (IS_SET(mail_table[(i)].flags, MINDEX_DELETED))
|
||||
#define IS_MAIL_URGENT(i) (IS_SET(mail_table[(i)].flags, MINDEX_URGENT))
|
||||
#define IS_MAIL_DRAFT(i) (IS_SET(mail_table[(i)].flags, MINDEX_DRAFT))
|
||||
#define IS_MAIL_READ(i) (IS_SET(mail_table[(i)].flags, MINDEX_READ))
|
||||
#define IS_MAIL_COD(i) (IS_SET(mail_table[(i)].flags, MINDEX_IS_COD))
|
||||
#define MAIL_HAS_OBJECT(i) (IS_SET(mail_table[(i)].flags, MINDEX_HAS_OBJ))
|
||||
#define MAIL_HAS_GOLD(i) (IS_SET(mail_table[(i)].flags, MINDEX_HAS_GOLD))
|
||||
/* DON'T TOUCH DEFINES BELOW. */
|
||||
int scan_file(void);
|
||||
int has_mail(long recipient);
|
||||
void store_mail(long to, long from, char *message_pointer);
|
||||
char *read_delete(long recipient);
|
||||
void notify_if_playing(struct char_data *from, int recipient_id);
|
||||
|
||||
#define MAIL_URGENT_COLOR(i) (IS_MAIL_URGENT(i) ? QBRED : QNRM)
|
||||
|
||||
/* Mail editor submodes */
|
||||
#define MAILEDIT_INBOX 0
|
||||
#define MAILEDIT_OUTBOX 1
|
||||
#define MAILEDIT_MAILEDIT 2
|
||||
#define MAILEDIT_VIEW 3
|
||||
#define MAILEDIT_REPLY 4
|
||||
#define MAILEDIT_FORWARD 5
|
||||
#define MAILEDIT_RECEIVE 6
|
||||
#define MAILEDIT_DELETE 7
|
||||
#define MAILEDIT_BACK_TO_MENU 8
|
||||
#define MAILEDIT_ATTACHMENTS 9
|
||||
#define MAILEDIT_ASK_DRAFT 10
|
||||
#define MAILEDIT_ASK_QUIT 11
|
||||
#define MAILEDIT_OUTEDIT 12
|
||||
#define MAILEDIT_OUTVIEW 13
|
||||
#define MAILEDIT_OUTDELETE 14
|
||||
#define MAILEDIT_RECIP_MENU 15
|
||||
#define MAILEDIT_ADD_RECIP 16
|
||||
#define MAILEDIT_DEL_RECIP 17
|
||||
#define MAILEDIT_CLR_RECIP 18
|
||||
#define MAILEDIT_ATTACH_MENU 19
|
||||
#define MAILEDIT_ADD_ATTACH 20
|
||||
#define MAILEDIT_DEL_ATTACH 21
|
||||
#define MAILEDIT_CLR_ATTACH 22
|
||||
#define MAILEDIT_GET_SUBJECT 23
|
||||
#define MAILEDIT_GET_GOLD 24
|
||||
#define MAILEDIT_GET_BODYTEXT 25
|
||||
#define MAILEDIT_PURGE_N_QUIT 26
|
||||
|
||||
/* Mail Editor handy defines */
|
||||
#define MAILEDIT_SUBJECT ((OLC_MAIL(d)->mail)->subject)
|
||||
#define MAILEDIT_BODYTEXT ((OLC_MAIL(d)->mail)->body)
|
||||
#define MAILEDIT_GOLD ((OLC_MAIL(d)->mail)->coins)
|
||||
#define MAILEDIT_URGENT (IS_SET_AR((OLC_MAIL(d)->mail)->mail_flags, MAIL_URGENT))
|
||||
#define MAILEDIT_COD (IS_SET_AR((OLC_MAIL(d)->mail)->mail_flags, MAIL_COD))
|
||||
|
||||
/* Copy modes for mail_copy */
|
||||
#define MAIL_COPY_NORMAL 0
|
||||
#define MAIL_COPY_FORWARD 1
|
||||
#define MAIL_COPY_REPLY 2
|
||||
|
||||
/* Special-case sender/recipient ID's for get_sender_name, should be below zero (above zero = player id) */
|
||||
#define MAIL_TO_NOBODY 0 /* Used internally - do not change this one! */
|
||||
#define MAIL_FROM_MAIL -1 /* (sender) Mail from the tbaMUD mail system */
|
||||
#define MAIL_TO_IMMS -2 /* (recipient) Mail to all the MUD's immortals */
|
||||
#define MAIL_TO_ALL -3 /* (recipient) Mail to all players (usually Imp-only) */
|
||||
/* Note - changing the list above needs changing the list at the top of mail.c too */
|
||||
|
||||
/* This number should match the mail_groups list at the top of mail.c */
|
||||
#define NUM_MAIL_GROUPS 2
|
||||
|
||||
#define ML_ARRAY_MAX 4
|
||||
#define NO_MAIL -1
|
||||
|
||||
struct recipient_list {
|
||||
long recipient;
|
||||
struct recipient_list *next;
|
||||
};
|
||||
|
||||
struct mail_data {
|
||||
long mail_id;
|
||||
struct mail_t {
|
||||
long recipient;
|
||||
long sender;
|
||||
time_t sent_time;
|
||||
char *subject;
|
||||
char *body;
|
||||
struct obj_data *attachment;
|
||||
int coins;
|
||||
int mail_flags[ML_ARRAY_MAX];
|
||||
};
|
||||
|
||||
struct mail_edit_data {
|
||||
struct mail_data *mail;
|
||||
struct recipient_list *recipients;
|
||||
/* old stuff below */
|
||||
#define HEADER_BLOCK (-1)
|
||||
#define LAST_BLOCK (-2)
|
||||
#define DELETED_BLOCK (-3)
|
||||
|
||||
/* Note: next_block is part of header_blk in a data block; we can't combine them
|
||||
* here because we have to be able to differentiate a data block from a header
|
||||
* block when booting mail system. */
|
||||
struct header_data_type {
|
||||
long next_block; /* if header block, link to next block */
|
||||
long from; /* idnum of the mail's sender */
|
||||
long to; /* idnum of mail's recipient */
|
||||
time_t mail_time; /* when was the letter mailed? */
|
||||
};
|
||||
|
||||
struct mail_index {
|
||||
long mail_id;
|
||||
long recipient;
|
||||
long sender;
|
||||
time_t sent_time;
|
||||
char *subject;
|
||||
int flags;
|
||||
/* size of the data part of a header block */
|
||||
#define HEADER_BLOCK_DATASIZE \
|
||||
(BLOCK_SIZE - sizeof(long) - sizeof(struct header_data_type) - sizeof(char))
|
||||
|
||||
/* size of the data part of a data block */
|
||||
#define DATA_BLOCK_DATASIZE (BLOCK_SIZE - sizeof(long) - sizeof(char))
|
||||
|
||||
/* note that an extra space is allowed in all string fields for the
|
||||
terminating null character. */
|
||||
|
||||
struct header_block_type_d {
|
||||
long block_type; /* is this a header or data block? */
|
||||
struct header_data_type header_data; /* other header data */
|
||||
char txt[HEADER_BLOCK_DATASIZE+1]; /* actual text plus 1 for null */
|
||||
};
|
||||
|
||||
struct mail_group {
|
||||
char name[MAX_NAME_LENGTH+1]; /* name entered by player */
|
||||
long recipient; /* The special recipient ID (below zero) */
|
||||
struct data_block_type_d {
|
||||
long block_type; /* -1 if header block, -2 if last data block
|
||||
in mail, otherwise a link to the next */
|
||||
char txt[DATA_BLOCK_DATASIZE+1]; /* actual text plus 1 for null */
|
||||
};
|
||||
|
||||
/* Functions in mail.c (in the order they appear) */
|
||||
bool build_mail_index(void); /* Load the mudmail index file on MUD startup */
|
||||
long new_mail_id(void); /* Get a unique ID for a new mudmail */
|
||||
void free_mail_index(void); /* Erase the entire mudmail index from memory */
|
||||
void free_mail(struct mail_data *mail); /* Free memory used by one mail_data structure */
|
||||
void extract_mail(struct mail_data *mail); /* Free memory used by one mail_data structure */
|
||||
int find_mail_by_id(long mail_id); /* Get the mail index rnum from the mail id */
|
||||
void copy_mail_index_entry(struct mail_index *to, struct mail_index *from); /* Make a copy of an index entry */
|
||||
void copy_mail(struct mail_data *to, struct mail_data *from, int copy_mode); /* Copy the mail data to a new mail */
|
||||
int create_mail_index_entry(struct mail_data *mail); /* Add a mail to the mudmail index list */
|
||||
bool delete_mail_index_entry(int mail_id); /* Delete one mudmail from the index (by id) */
|
||||
bool save_mail_index(void); /* Save the mail index, returns TRUE on success */
|
||||
int handle_mail_obj(struct obj_data *temp, struct mail_data *ml);/* Put loaded objects into the actual mail */
|
||||
bool check_mail_dir(long mail_id); /* Check that a mail folder exists or create it */
|
||||
bool save_as_draft(struct char_data *ch, struct mail_data *ml); /* Save mail as a draft for sending later */
|
||||
bool save_mail(struct mail_data *ml); /* Save the actual mail for the mudmail file */
|
||||
bool load_mail(long mail_id, struct mail_data *ml); /* Load mail by id - put data into ml */
|
||||
void draft_timeout(void); /* Perform a timeout on old draft mails */
|
||||
bool mail_recip_ok(const char *name); /* Validate a player name for recipients */
|
||||
struct char_data *find_mailman(struct char_data *ch); /* returns a mailman in the same room as player */
|
||||
struct char_data *find_immortal_mailman(void); /* returns a mailman in immortal mail room */
|
||||
int show_inbox_to_char(struct char_data *ch); /* Displays the player's inbox */
|
||||
int show_outbox_to_char(struct char_data *ch); /* Displays the player's outbox */
|
||||
void give_mail_attachments(struct char_data *ch, struct mail_data *ml); /* give all mail attachments to a player */
|
||||
int count_recipients(struct mail_edit_data *ml_list); /* Count the number of recipients in edited mail */
|
||||
void clear_mail_data(struct mail_data *ml); /* Set all values in struct to zero or NULL */
|
||||
int purge_marked_mail(struct char_data *ch); /* purges all marked mail for one player */
|
||||
struct mail_data *create_mail(void); /* Create a new blank mail_data structure */
|
||||
bool add_recipient(struct mail_edit_data *ml, long player_id); /* Add a recipient to list for mailing */
|
||||
bool remove_recipient(struct mail_edit_data *ml, long player_id); /* Remove a recipient from the list for mailing */
|
||||
void clear_recipients(struct mail_edit_data *ml); /* Clear a whole recipient list */
|
||||
char *recipient_list(struct mail_edit_data *ml); /* Get a list of all recipients */
|
||||
long get_mail_group_by_name(char *name); /* Get the recipient id from the group name */
|
||||
void list_attachments_numbered(struct obj_data *list, struct char_data *ch); /* Stacked list of attachments */
|
||||
struct obj_data *get_attachment_numbered(struct char_data *ch, struct obj_data *list, int find_num); /* Return obj by stacked list line */
|
||||
bool mail_from_player(long to, long from, char *message_pointer); /* Send a mail from a player to another player */
|
||||
bool mail_from_mobile(struct char_data *mob); /* Send a mail from a mob using scripts */
|
||||
void make_cod_payment_mail(struct mail_data *orig); /* Send an auto-COD reply back to mail sender */
|
||||
bool perform_send_edited(struct char_data *ch, struct mail_edit_data *ml_list); /* Send to multiple recipients */
|
||||
bool perform_mob_send_edited(struct char_data *mob); /* Send a scripted mob mudmail */
|
||||
void create_mob_mail(struct char_data *mob); /* Create a blank mail structure if needed */
|
||||
bool has_mail(struct char_data *ch); /* returns TRUE is player has mail waiting */
|
||||
int count_deleted(struct char_data *ch); /* Returns the number of mails marked as deleted */
|
||||
void notify_if_playing(struct char_data *from, int recipient_id); /* Inform a player of a new mail arrival */
|
||||
void notify_on_login(struct char_data *ch); /* Tell player how many new mails they have */
|
||||
char *get_sender_name(struct mail_data *ml); /* Get the name of the mail sender by mail_data */
|
||||
char *get_sender_name_by_id(long mail_id); /* Get the name of the mail sender by mail_id */
|
||||
char *get_recipient_name(struct mail_data *ml); /* Get the name of the mail recip by mail_data */
|
||||
char *get_recipient_name_by_id(long mail_id); /* Get the name of the mail recipient by mail_id */
|
||||
int attachment_count(struct mail_data *ml); /* Count the number of mail attachments */
|
||||
char *get_mail_text(struct mail_data *ml); /* Create the text string thats shown to players */
|
||||
void show_mail_to_char(struct char_data *ch, struct mail_data *ml); /* Display full mail details to player */
|
||||
void mail_view(struct char_data *ch, long mail_id); /* Show a mail to a player (by mail id) */
|
||||
bool mail_receive(struct char_data *ch, long mail_id); /* Convert a mail into an actual object in inv */
|
||||
bool mail_delmark(struct char_data *ch, long mail_id); /* Mark a mail for deletion at next purge */
|
||||
bool mail_forward(struct char_data *ch, long mail_id, long recipient); /* Forward a mail without changing any text */
|
||||
long get_id_by_inbox_num(struct char_data *ch, int num); /* Work out which mail_id player wants to use */
|
||||
long get_id_by_outbox_num(struct char_data *ch, int num); /* Work out which mail_id player wants to use */
|
||||
void mail_view_by_num(struct char_data *ch, int num); /* Show a mail to player by inbox entry number */
|
||||
bool mail_receive_by_num(struct char_data *ch, int num); /* Receive a mail by inbox entry number */
|
||||
bool mail_delmark_by_num(struct char_data *ch, int num); /* Mark as deleted by inbox entry number */
|
||||
ACMD(do_mail);
|
||||
typedef struct header_block_type_d header_block_type;
|
||||
typedef struct data_block_type_d data_block_type;
|
||||
|
||||
/* Functions in mailedit.c */
|
||||
ACMD(do_mailedit); /* The mail edit command, called from do_mail */
|
||||
void mailedit_setup(struct descriptor_data *d); /* Setup a blank structure ready for editing */
|
||||
void mailedit_cleanup(struct descriptor_data *d); /* Free up the actual OLC structure for exiting */
|
||||
void mailedit_disp_menu(struct descriptor_data *d); /* Display inbox menu view */
|
||||
void mailedit_disp_mail(struct descriptor_data *d); /* Display main mail editor (for edit/reply/etc) */
|
||||
void mailedit_parse(struct descriptor_data *d, char *arg); /* The mail mailedit parser */
|
||||
struct position_list_type_d {
|
||||
long position;
|
||||
struct position_list_type_d *next;
|
||||
};
|
||||
|
||||
typedef struct position_list_type_d position_list_type;
|
||||
|
||||
struct mail_index_type_d {
|
||||
long recipient; /* who is this mail for? */
|
||||
position_list_type *list_start; /* list of mail positions */
|
||||
struct mail_index_type_d *next; /* link to next one */
|
||||
};
|
||||
|
||||
typedef struct mail_index_type_d mail_index_type;
|
||||
|
||||
#endif /* _MAIL_H_ */
|
||||
|
|
16
src/medit.c
16
src/medit.c
|
@ -103,7 +103,7 @@ ACMD(do_oasis_medit)
|
|||
|
||||
/* Give descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: do_oasis_medit: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ ACMD(do_oasis_medit)
|
|||
if (save) {
|
||||
send_to_char(ch, "Saving all mobiles in zone %d.\r\n",
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
"OLC: %s saves mobile info for zone %d.",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
|
||||
|
||||
|
@ -162,7 +162,7 @@ ACMD(do_oasis_medit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE,"OLC: %s starts editing zone %d allowed zone %d",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE,"OLC: %s starts editing zone %d allowed zone %d",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
||||
|
@ -545,7 +545,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'Y':
|
||||
/* Save the mob in memory and to disk. */
|
||||
medit_save_internally(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits mob %d", GET_NAME(d->character), OLC_NUM(d));
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits mob %d", GET_NAME(d->character), OLC_NUM(d));
|
||||
if (CONFIG_OLC_SAVE) {
|
||||
medit_save_to_disk(zone_table[real_zone_by_thing(OLC_NUM(d))].number);
|
||||
write_to_output(d, "Mobile saved to disk.\r\n");
|
||||
|
@ -875,7 +875,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
|
|||
* We should never get here.
|
||||
*/
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached D_DESC case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached D_DESC case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
|
||||
|
@ -1051,7 +1051,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
|
||||
case MEDIT_LEVEL:
|
||||
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, CONFIG_MAX_LEVEL);
|
||||
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, LVL_IMPL);
|
||||
OLC_VAL(d) = TRUE;
|
||||
medit_disp_stats_menu(d);
|
||||
return;
|
||||
|
@ -1089,7 +1089,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/* We should never get here. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached default case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached default case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
@ -1117,7 +1117,7 @@ void medit_autoroll_stats(struct descriptor_data *d)
|
|||
int mob_lev;
|
||||
|
||||
mob_lev = GET_LEVEL(OLC_MOB(d));
|
||||
mob_lev = GET_LEVEL(OLC_MOB(d)) = LIMIT(mob_lev, 1, CONFIG_MAX_LEVEL);
|
||||
mob_lev = GET_LEVEL(OLC_MOB(d)) = LIMIT(mob_lev, 1, LVL_IMPL);
|
||||
|
||||
GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus (mobs don't use movement points */
|
||||
GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */
|
||||
|
|
10
src/modify.c
10
src/modify.c
|
@ -196,7 +196,6 @@ void string_add(struct descriptor_data *d, char *str)
|
|||
{ CON_HEDIT, hedit_string_cleanup },
|
||||
{ CON_QEDIT , qedit_string_cleanup },
|
||||
{ CON_IBTEDIT, ibtedit_string_cleanup },
|
||||
{ CON_MAILEDIT , mailedit_string_cleanup },
|
||||
{ -1, NULL }
|
||||
};
|
||||
|
||||
|
@ -223,12 +222,9 @@ static void playing_string_cleanup(struct descriptor_data *d, int action)
|
|||
{
|
||||
if (PLR_FLAGGED(d->character, PLR_MAILING)) {
|
||||
if (action == STRINGADD_SAVE && *d->str) {
|
||||
if (mail_from_player(d->mail_to, GET_IDNUM(d->character), *d->str)) {
|
||||
store_mail(d->mail_to, GET_IDNUM(d->character), *d->str);
|
||||
write_to_output(d, "Message sent!\r\n");
|
||||
notify_if_playing(d->character, d->mail_to);
|
||||
} else {
|
||||
write_to_output(d, "Error: Mail could not be sent. Please tell an Imm\r\n");
|
||||
}
|
||||
} else
|
||||
write_to_output(d, "Mail aborted.\r\n");
|
||||
free(*d->str);
|
||||
|
@ -354,7 +350,7 @@ ACMD(do_skillset)
|
|||
send_to_char(ch, "You can't set NPC skills.\r\n");
|
||||
return;
|
||||
}
|
||||
if ((spell_info[skill].min_level[(pc)] > CONFIG_MAX_LEVEL) && (!IS_ADMIN(vict, ADMLVL_IMMORT))) {
|
||||
if ((spell_info[skill].min_level[(pc)] >= LVL_IMMORT) && (pl < LVL_IMMORT)) {
|
||||
send_to_char(ch, "%s cannot be learned by mortals.\r\n", spell_info[skill].name);
|
||||
return;
|
||||
} else if (spell_info[skill].min_level[(pc)] > pl) {
|
||||
|
@ -365,7 +361,7 @@ ACMD(do_skillset)
|
|||
/* find_skill_num() guarantees a valid spell_info[] index, or -1, and we
|
||||
* checked for the -1 above so we are safe here. */
|
||||
SET_SKILL(vict, skill, value);
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "%s changed %s's %s to %d.", GET_NAME(ch), GET_NAME(vict), spell_info[skill].name, value);
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s changed %s's %s to %d.", GET_NAME(ch), GET_NAME(vict), spell_info[skill].name, value);
|
||||
send_to_char(ch, "You change %s's %s to %d.\r\n", GET_NAME(vict), spell_info[skill].name, value);
|
||||
}
|
||||
|
||||
|
|
24
src/oasis.c
24
src/oasis.c
|
@ -27,7 +27,6 @@
|
|||
#include "quest.h"
|
||||
#include "ibt.h"
|
||||
|
||||
|
||||
/* Internal Data Structures */
|
||||
/** @deprecated olc_scmd_info appears to be deprecated. Commented out for now.
|
||||
static struct olc_scmd_info_t {
|
||||
|
@ -49,7 +48,7 @@ static struct olc_scmd_info_t {
|
|||
*/
|
||||
|
||||
/* Global variables defined here, used elsewhere */
|
||||
const char *nrm, *grn, *cyn, *yel, *gry;
|
||||
const char *nrm, *grn, *cyn, *yel;
|
||||
|
||||
/* Internal Function prototypes */
|
||||
static void free_config(struct config_data *data);
|
||||
|
@ -71,7 +70,6 @@ void get_char_colors(struct char_data *ch)
|
|||
grn = CCGRN(ch, C_NRM);
|
||||
cyn = CCCYN(ch, C_NRM);
|
||||
yel = CCYEL(ch, C_NRM);
|
||||
gry = CBBLK(ch, C_NRM);
|
||||
}
|
||||
|
||||
/* This procedure frees up the strings and/or the structures attatched to a
|
||||
|
@ -212,13 +210,13 @@ void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
|
|||
act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);
|
||||
|
||||
if (cleanup_type == CLEANUP_CONFIG)
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
|
||||
else if (STATE(d) == CON_TEDIT)
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
|
||||
else if (STATE(d) == CON_HEDIT)
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
|
||||
else
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing zone %d allowed zone %d", GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s stops editing zone %d allowed zone %d", GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));
|
||||
|
||||
STATE(d) = CON_PLAYING;
|
||||
}
|
||||
|
@ -282,8 +280,8 @@ int can_edit_zone(struct char_data *ch, zone_rnum rnum)
|
|||
if (GET_OLC_ZONE(ch) == AEDIT_PERMISSION && rnum == AEDIT_PERMISSION)
|
||||
return TRUE;
|
||||
|
||||
/* always access if ch is high enough level (Imps don't need ADM_BUILD) */
|
||||
if (IS_ADMIN(ch, ADMLVL_IMPL))
|
||||
/* always access if ch is high enough level */
|
||||
if (GET_LEVEL(ch) >= LVL_GRGOD)
|
||||
return (TRUE);
|
||||
|
||||
/* always access if a player helped build the zone in the first place */
|
||||
|
@ -296,11 +294,9 @@ int can_edit_zone(struct char_data *ch, zone_rnum rnum)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
/* no access if you're not at least LVL_BUILDER, or don't have any builder privs */
|
||||
if (GET_ADMLEVEL(ch) < ADMLVL_BUILDER) {
|
||||
if (!ADM_FLAGGED(ch, ADM_BUILD) && !ADM_FLAGGED(ch, ADM_ADVBUILD))
|
||||
/* no access if you're not at least LVL_BUILDER */
|
||||
if (GET_LEVEL(ch) < LVL_BUILDER)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* always access if you're assigned to this zone */
|
||||
if (real_zone(GET_OLC_ZONE(ch)) == rnum)
|
||||
|
@ -320,6 +316,6 @@ void send_cannot_edit(struct char_data *ch, zone_vnum zone)
|
|||
send_to_char(ch, "You do not have permission to edit zone %d.\r\n", zone);
|
||||
sprintf(buf, "OLC: %s tried to edit zone %d.", GET_NAME(ch), zone);
|
||||
}
|
||||
mudlog(BRF, ADMLVL_IMPL, TRUE, "%s", buf);
|
||||
mudlog(BRF, LVL_IMPL, TRUE, "%s", buf);
|
||||
}
|
||||
|
||||
|
|
111
src/oasis.h
111
src/oasis.h
|
@ -97,8 +97,6 @@ struct oasis_olc_data {
|
|||
struct trig_data *trig;
|
||||
struct prefs_data *prefs; /* used for 'prefedit' */
|
||||
struct ibt_data *ibt; /* used for 'ibtedit' */
|
||||
struct house_control_data *house; /* used for 'hsedit' */
|
||||
struct mail_edit_data *mail; /* used for Mudmail editor */
|
||||
int script_mode;
|
||||
int trigger_position;
|
||||
int item_type;
|
||||
|
@ -107,7 +105,7 @@ struct oasis_olc_data {
|
|||
};
|
||||
|
||||
/* Exported globals. */
|
||||
extern const char *nrm, *grn, *cyn, *yel, *gry;
|
||||
extern const char *nrm, *grn, *cyn, *yel;
|
||||
|
||||
/* Descriptor access macros. */
|
||||
#define OLC(d) ((d)->olc)
|
||||
|
@ -131,8 +129,6 @@ extern const char *nrm, *grn, *cyn, *yel, *gry;
|
|||
#define OLC_HELP(d) (OLC(d)->help) /**< Hedit structure */
|
||||
#define OLC_PREFS(d) (OLC(d)->prefs) /**< Preferences structure */
|
||||
#define OLC_IBT(d) (OLC(d)->ibt) /**< IBT (idea/bug/typo) structure */
|
||||
#define OLC_HOUSE(d) (OLC(d)->house) /**< Player-Owned House/Shop structure */
|
||||
#define OLC_MAIL(d) (OLC(d)->mail) /**< Mudmail structure. */
|
||||
/* Other macros. */
|
||||
#define OLC_EXIT(d) (OLC_ROOM(d)->dir_option[OLC_VAL(d)])
|
||||
|
||||
|
@ -335,7 +331,6 @@ extern const char *nrm, *grn, *cyn, *yel, *gry;
|
|||
#define CEDIT_MENU 14
|
||||
#define CEDIT_WELC_MESSG 15
|
||||
#define CEDIT_START_MESSG 16
|
||||
#define CEDIT_MUDMAIL_OPTIONS_MENU 17
|
||||
|
||||
/* Numerical responses. */
|
||||
#define CEDIT_NUMERICAL_RESPONSE 20
|
||||
|
@ -346,43 +341,35 @@ extern const char *nrm, *grn, *cyn, *yel, *gry;
|
|||
#define CEDIT_MAX_EXP_LOSS 25
|
||||
#define CEDIT_MAX_NPC_CORPSE_TIME 26
|
||||
#define CEDIT_MAX_PC_CORPSE_TIME 27
|
||||
#define CEDIT_MAX_LEVEL 28
|
||||
#define CEDIT_IDLE_VOID 29
|
||||
#define CEDIT_IDLE_RENT_TIME 30
|
||||
#define CEDIT_IDLE_MAX_LEVEL 31
|
||||
#define CEDIT_DTS_ARE_DUMPS 32
|
||||
#define CEDIT_LOAD_INTO_INVENTORY 33
|
||||
#define CEDIT_TRACK_THROUGH_DOORS 34
|
||||
#define CEDIT_NO_MORT_TO_IMMORT 35
|
||||
#define CEDIT_MAX_OBJ_SAVE 36
|
||||
#define CEDIT_MIN_RENT_COST 37
|
||||
#define CEDIT_AUTOSAVE_TIME 38
|
||||
#define CEDIT_CRASH_FILE_TIMEOUT 39
|
||||
#define CEDIT_RENT_FILE_TIMEOUT 40
|
||||
#define CEDIT_MORTAL_START_ROOM 41
|
||||
#define CEDIT_IMMORT_START_ROOM 42
|
||||
#define CEDIT_FROZEN_START_ROOM 43
|
||||
#define CEDIT_DONATION_ROOM_1 44
|
||||
#define CEDIT_DONATION_ROOM_2 45
|
||||
#define CEDIT_DONATION_ROOM_3 46
|
||||
#define CEDIT_DFLT_PORT 47
|
||||
#define CEDIT_MAX_PLAYING 48
|
||||
#define CEDIT_MAX_FILESIZE 49
|
||||
#define CEDIT_MAX_BAD_PWS 50
|
||||
#define CEDIT_SITEOK_EVERYONE 51
|
||||
#define CEDIT_NAMESERVER_IS_SLOW 52
|
||||
#define CEDIT_USE_AUTOWIZ 53
|
||||
#define CEDIT_MIN_WIZLIST_LEV 54
|
||||
#define CEDIT_MAP_OPTION 55
|
||||
#define CEDIT_MAP_SIZE 56
|
||||
#define CEDIT_MINIMAP_SIZE 57
|
||||
#define CEDIT_STAMP_COST 58
|
||||
#define CEDIT_OBJECT_COST 59
|
||||
#define CEDIT_DRAFT_TIMEOUT 60
|
||||
#define CEDIT_MIN_MAIL_LEVEL 61
|
||||
#define CEDIT_MIN_FREE_LEVEL 62
|
||||
#define CEDIT_MAIL_ANYWHERE 63
|
||||
#define CEDIT_MAIL_ALL_PLAYERS 64
|
||||
#define CEDIT_IDLE_VOID 28
|
||||
#define CEDIT_IDLE_RENT_TIME 29
|
||||
#define CEDIT_IDLE_MAX_LEVEL 30
|
||||
#define CEDIT_DTS_ARE_DUMPS 31
|
||||
#define CEDIT_LOAD_INTO_INVENTORY 32
|
||||
#define CEDIT_TRACK_THROUGH_DOORS 33
|
||||
#define CEDIT_NO_MORT_TO_IMMORT 34
|
||||
#define CEDIT_MAX_OBJ_SAVE 35
|
||||
#define CEDIT_MIN_RENT_COST 36
|
||||
#define CEDIT_AUTOSAVE_TIME 37
|
||||
#define CEDIT_CRASH_FILE_TIMEOUT 38
|
||||
#define CEDIT_RENT_FILE_TIMEOUT 39
|
||||
#define CEDIT_MORTAL_START_ROOM 40
|
||||
#define CEDIT_IMMORT_START_ROOM 41
|
||||
#define CEDIT_FROZEN_START_ROOM 42
|
||||
#define CEDIT_DONATION_ROOM_1 43
|
||||
#define CEDIT_DONATION_ROOM_2 44
|
||||
#define CEDIT_DONATION_ROOM_3 45
|
||||
#define CEDIT_DFLT_PORT 46
|
||||
#define CEDIT_MAX_PLAYING 47
|
||||
#define CEDIT_MAX_FILESIZE 48
|
||||
#define CEDIT_MAX_BAD_PWS 49
|
||||
#define CEDIT_SITEOK_EVERYONE 50
|
||||
#define CEDIT_NAMESERVER_IS_SLOW 51
|
||||
#define CEDIT_USE_AUTOWIZ 52
|
||||
#define CEDIT_MIN_WIZLIST_LEV 53
|
||||
#define CEDIT_MAP_OPTION 54
|
||||
#define CEDIT_MAP_SIZE 55
|
||||
#define CEDIT_MINIMAP_SIZE 56
|
||||
|
||||
/* Hedit Submodes of connectedness. */
|
||||
#define HEDIT_CONFIRM_SAVESTRING 0
|
||||
|
@ -393,32 +380,6 @@ extern const char *nrm, *grn, *cyn, *yel, *gry;
|
|||
#define HEDIT_KEYWORDS 5
|
||||
#define HEDIT_MIN_LEVEL 6
|
||||
|
||||
/*. House editor - Submodes of HSEDIT connectedness. */
|
||||
#define HSEDIT_MAIN_MENU 0
|
||||
#define HSEDIT_CONFIRM_SAVESTRING 1
|
||||
#define HSEDIT_OWNER_MENU 2
|
||||
#define HSEDIT_OWNER_NAME 3
|
||||
#define HSEDIT_OWNER_ID 4
|
||||
#define HSEDIT_ROOM 5
|
||||
#define HSEDIT_ATRIUM 6
|
||||
#define HSEDIT_DIR_MENU 7
|
||||
#define HSEDIT_GUEST_MENU 8
|
||||
#define HSEDIT_GUEST_ADD 9
|
||||
#define HSEDIT_GUEST_DELETE 10
|
||||
#define HSEDIT_GUEST_CLEAR 11
|
||||
#define HSEDIT_FLAGS 12
|
||||
#define HSEDIT_BUILD_DATE 13
|
||||
#define HSEDIT_PAYMENT 14
|
||||
#define HSEDIT_TYPE 15
|
||||
#define HSEDIT_DELETE 16
|
||||
#define HSEDIT_VALUE_0 17
|
||||
#define HSEDIT_VALUE_1 18
|
||||
#define HSEDIT_VALUE_2 19
|
||||
#define HSEDIT_VALUE_3 20
|
||||
#define HSEDIT_NOVNUM 21
|
||||
#define HSEDIT_BUILDER 22
|
||||
#define HSEDIT_RECEP 23
|
||||
|
||||
int save_config( IDXTYPE nowhere );
|
||||
|
||||
/* Prototypes to keep. */
|
||||
|
@ -426,12 +387,6 @@ void clear_screen(struct descriptor_data *);
|
|||
int can_edit_zone(struct char_data *ch, zone_rnum rnum);
|
||||
ACMD(do_oasis);
|
||||
|
||||
/* public functions from mailedit.c */
|
||||
ACMD(do_mail);
|
||||
ACMD(do_mailedit);
|
||||
void mailedit_string_cleanup(struct descriptor_data *d, int terminator);
|
||||
void mailedit_parse(struct descriptor_data *d, char *arg);
|
||||
|
||||
/* public functions from medit.c */
|
||||
void medit_setup_existing(struct descriptor_data *d, int rnum);
|
||||
void medit_save_internally(struct descriptor_data *d);
|
||||
|
@ -494,12 +449,6 @@ ACMD(do_tedit);
|
|||
/* public functions from qedit.c */
|
||||
ACMD(do_oasis_qedit);
|
||||
|
||||
/* public functions from hsedit.c */
|
||||
void hsedit_parse(struct descriptor_data * d, char *arg);
|
||||
void hsedit_string_cleanup(struct descriptor_data *d, int terminator);
|
||||
ACMD(do_oasis_hsedit);
|
||||
|
||||
|
||||
/* public functions from oasis_copy.c */
|
||||
int buildwalk(struct char_data *ch, int dir);
|
||||
ACMD(do_dig);
|
||||
|
|
|
@ -112,7 +112,7 @@ ACMD(do_oasis_copy)
|
|||
|
||||
/* Give the descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis_copy: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_copy: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
||||
|
@ -233,7 +233,7 @@ ACMD(do_dig)
|
|||
/* Give the descriptor an olc struct. This way we can let
|
||||
* redit_save_internally handle the room adding. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_dig: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_dig: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
CREATE(d->olc, struct oasis_olc_data, 1);
|
||||
|
@ -315,7 +315,7 @@ int buildwalk(struct char_data *ch, int dir)
|
|||
room_rnum rnum;
|
||||
|
||||
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_BUILDWALK) &&
|
||||
ADM_FLAGGED(ch, ADM_BUILD)) {
|
||||
GET_LEVEL(ch) >= LVL_BUILDER) {
|
||||
|
||||
get_char_colors(ch);
|
||||
|
||||
|
@ -328,7 +328,7 @@ int buildwalk(struct char_data *ch, int dir)
|
|||
/* Give the descriptor an olc struct. This way we can let
|
||||
* redit_save_internally handle the room adding. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: buildwalk(): Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: buildwalk(): Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
CREATE(d->olc, struct oasis_olc_data, 1);
|
||||
|
|
|
@ -101,7 +101,7 @@ int free_strings(void *data, int type)
|
|||
return (TRUE);
|
||||
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: oasis_delete.c: free_strings: Invalid type handled (Type %d).", type);
|
||||
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: oasis_delete.c: free_strings: Invalid type handled (Type %d).", type);
|
||||
return (FALSE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,6 @@ struct obj_list_item {
|
|||
obj_vnum vobj;
|
||||
int val;
|
||||
};
|
||||
|
||||
/* local functions */
|
||||
static void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax);
|
||||
static void list_rooms(struct char_data *ch , zone_rnum rnum, room_vnum vmin, room_vnum vmax);
|
||||
|
@ -42,7 +41,7 @@ static void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zon
|
|||
|
||||
void perform_mob_flag_list(struct char_data * ch, char *arg)
|
||||
{
|
||||
int num, mob_flag, found = 0, len=0, tmp_len=0;
|
||||
int num, mob_flag, found = 0, len;
|
||||
struct char_data *mob;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
|
@ -60,11 +59,12 @@ void perform_mob_flag_list(struct char_data * ch, char *arg)
|
|||
|
||||
if ((mob = read_mobile(num, REAL)) != NULL) {
|
||||
char_to_room(mob, 0);
|
||||
tmp_len = snprintf(buf+len, sizeof(buf)-len, "%s%3d. %s[%s%5d%s]%s Level %s%-3d%s %s%s\r\n",
|
||||
QNRM, ++found, QCYN, QYEL, GET_MOB_VNUM(mob), QCYN, QNRM,
|
||||
QYEL, GET_LEVEL(mob), QNRM, GET_NAME(mob), QNRM);
|
||||
len += tmp_len;
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "%s%3d. %s[%s%5d%s]%s Level %s%-3d%s %s%s\r\n", CCNRM(ch, C_NRM),++found,
|
||||
CCCYN(ch, C_NRM), CCYEL(ch, C_NRM), GET_MOB_VNUM(mob), CCCYN(ch, C_NRM), CCNRM(ch, C_NRM),
|
||||
CCYEL(ch, C_NRM), GET_LEVEL(mob), CCNRM(ch, C_NRM), GET_NAME(mob), CCNRM(ch, C_NRM));
|
||||
extract_char(mob); /* Finished with the mob - remove it from the MUD */
|
||||
if (len > sizeof(buf))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -72,11 +72,12 @@ void perform_mob_flag_list(struct char_data * ch, char *arg)
|
|||
send_to_char(ch,"None Found!\r\n");
|
||||
else
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
void perform_mob_level_list(struct char_data * ch, char *arg)
|
||||
{
|
||||
int num, mob_level, found = 0, len, tmp_len;
|
||||
int num, mob_level, found = 0, len;
|
||||
struct char_data *mob;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
|
@ -93,11 +94,12 @@ void perform_mob_level_list(struct char_data * ch, char *arg)
|
|||
|
||||
if ((mob = read_mobile(num, REAL)) != NULL) {
|
||||
char_to_room(mob, 0);
|
||||
tmp_len = snprintf(buf+len, sizeof(buf)-len, "%s%3d. %s[%s%5d%s]%s %s%s\r\n",
|
||||
QNRM, ++found, QCYN, QYEL, GET_MOB_VNUM(mob),
|
||||
QCYN, QNRM, GET_NAME(mob), QNRM);
|
||||
len += tmp_len;
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "%s%3d. %s[%s%5d%s]%s %s%s\r\n", CCNRM(ch, C_NRM),++found,
|
||||
CCCYN(ch, C_NRM), CCYEL(ch, C_NRM), GET_MOB_VNUM(mob), CCCYN(ch, C_NRM), CCNRM(ch, C_NRM),
|
||||
GET_NAME(mob), CCNRM(ch, C_NRM));
|
||||
extract_char(mob); /* Finished with the mob - remove it from the MUD */
|
||||
if (len > sizeof(buf))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,6 +107,8 @@ void perform_mob_level_list(struct char_data * ch, char *arg)
|
|||
send_to_char(ch,"None Found!\r\n");
|
||||
else
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void add_to_obj_list(struct obj_list_item *lst, int num_items, obj_vnum nvo, int nval)
|
||||
|
@ -480,7 +484,7 @@ ACMD(do_oasis_list)
|
|||
break;
|
||||
default:
|
||||
send_to_char(ch, "You can't list that!\r\n");
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: do_oasis_list: Unknown list option: %d", subcmd);
|
||||
}
|
||||
}
|
||||
|
@ -542,7 +546,8 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo
|
|||
{
|
||||
room_rnum i;
|
||||
room_vnum bottom, top;
|
||||
int j, counter = 0;
|
||||
int j, counter = 0, len;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
/* Expect a minimum / maximum number if the rnum for the zone is NOWHERE. */
|
||||
if (rnum != NOWHERE) {
|
||||
|
@ -553,9 +558,10 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo
|
|||
top = vmax;
|
||||
}
|
||||
|
||||
send_to_char (ch,
|
||||
len = strlcpy(buf,
|
||||
"Index VNum Room Name Exits\r\n"
|
||||
"----- ------- -------------------------------------------- -----\r\n");
|
||||
"----- ------- -------------------------------------------- -----\r\n",
|
||||
sizeof(buf));
|
||||
|
||||
if (!top_of_world)
|
||||
return;
|
||||
|
@ -566,7 +572,7 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo
|
|||
if ((world[i].number >= bottom) && (world[i].number <= top)) {
|
||||
counter++;
|
||||
|
||||
send_to_char(ch, "%4d) [%s%-5d%s] %s%-*s%s %s",
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "%4d) [%s%-5d%s] %s%-*s%s %s",
|
||||
counter, QGRN, world[i].number, QNRM,
|
||||
QCYN, count_color_chars(world[i].name)+44, world[i].name, QNRM,
|
||||
world[i].proto_script ? "[TRIG] " : ""
|
||||
|
@ -579,16 +585,21 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo
|
|||
continue;
|
||||
|
||||
if (world[W_EXIT(i, j)->to_room].zone != world[i].zone)
|
||||
send_to_char(ch, "(%s%d%s)", QYEL, world[W_EXIT(i, j)->to_room].number, QNRM);
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "(%s%d%s)", QYEL, world[W_EXIT(i, j)->to_room].number, QNRM);
|
||||
|
||||
}
|
||||
|
||||
send_to_char(ch, "\r\n");
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "\r\n");
|
||||
|
||||
if (len > sizeof(buf))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (counter == 0)
|
||||
send_to_char(ch, "No rooms found for zone/range specified.\r\n");
|
||||
else
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
}
|
||||
|
||||
/* List all mobiles in a zone. */
|
||||
|
@ -596,7 +607,8 @@ static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mo
|
|||
{
|
||||
mob_rnum i;
|
||||
mob_vnum bottom, top;
|
||||
int counter = 0;
|
||||
int counter = 0, len;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
if (rnum != NOWHERE) {
|
||||
bottom = zone_table[rnum].bot;
|
||||
|
@ -606,9 +618,10 @@ static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mo
|
|||
top = vmax;
|
||||
}
|
||||
|
||||
send_to_char(ch,
|
||||
len = strlcpy(buf,
|
||||
"Index VNum Mobile Name Level\r\n"
|
||||
"----- ------- -------------------------------------------- -----\r\n");
|
||||
"----- ------- -------------------------------------------- -----\r\n",
|
||||
sizeof(buf));
|
||||
|
||||
if (!top_of_mobt)
|
||||
return;
|
||||
|
@ -617,17 +630,21 @@ static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mo
|
|||
if (mob_index[i].vnum >= bottom && mob_index[i].vnum <= top) {
|
||||
counter++;
|
||||
|
||||
send_to_char(ch, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%4d]%s%s\r\n",
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%4d]%s%s\r\n",
|
||||
QGRN, counter, QNRM, QGRN, mob_index[i].vnum, QNRM,
|
||||
QCYN, count_color_chars(mob_proto[i].player.short_descr)+44, mob_proto[i].player.short_descr,
|
||||
QYEL, mob_proto[i].player.level, QNRM,
|
||||
mob_proto[i].proto_script ? " [TRIG]" : ""
|
||||
);
|
||||
if (len > sizeof(buf))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (counter == 0)
|
||||
send_to_char(ch, "None found.\r\n");
|
||||
else
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
}
|
||||
|
||||
/* List all objects in a zone. */
|
||||
|
@ -635,7 +652,9 @@ static void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin, ob
|
|||
{
|
||||
obj_rnum i;
|
||||
obj_vnum bottom, top;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
int counter = 0;
|
||||
int len;
|
||||
|
||||
if (rnum != NOWHERE) {
|
||||
bottom = zone_table[rnum].bot;
|
||||
|
@ -645,9 +664,10 @@ static void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin, ob
|
|||
top = vmax;
|
||||
}
|
||||
|
||||
send_to_char(ch,
|
||||
len = strlcpy(buf,
|
||||
"Index VNum Object Name Object Type\r\n"
|
||||
"----- ------- -------------------------------------------- ----------------\r\n");
|
||||
"----- ------- -------------------------------------------- ----------------\r\n",
|
||||
sizeof(buf));
|
||||
|
||||
if (!top_of_objt)
|
||||
return;
|
||||
|
@ -656,18 +676,22 @@ static void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin, ob
|
|||
if (obj_index[i].vnum >= bottom && obj_index[i].vnum <= top) {
|
||||
counter++;
|
||||
|
||||
send_to_char(ch, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%s]%s%s\r\n",
|
||||
len += snprintf(buf + len, sizeof(buf) - len, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%s]%s%s\r\n",
|
||||
QGRN, counter, QNRM, QGRN, obj_index[i].vnum, QNRM,
|
||||
QCYN, count_color_chars(obj_proto[i].short_description)+44, obj_proto[i].short_description, QYEL,
|
||||
item_types[obj_proto[i].obj_flags.type_flag], QNRM,
|
||||
obj_proto[i].proto_script ? " [TRIG]" : ""
|
||||
);
|
||||
|
||||
if (len > sizeof(buf))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (counter == 0)
|
||||
send_to_char(ch, "None found.\r\n");
|
||||
else
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
}
|
||||
|
||||
/* List all shops in a zone. */
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "config.h"
|
||||
#include "modify.h"
|
||||
#include "genolc.h" /* for strip_cr and sprintascii */
|
||||
#include "constants.h"
|
||||
|
||||
/* these factors should be unique integers */
|
||||
#define RENT_FACTOR 1
|
||||
|
@ -249,7 +248,7 @@ static void auto_equip(struct char_data *ch, struct obj_data *obj, int location)
|
|||
else
|
||||
equip_char(ch, obj, j);
|
||||
} else { /* Oops, saved a player with double equipment? */
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: autoeq: '%s' already equipped in position %d.", GET_NAME(ch), location);
|
||||
location = LOC_INVENTORY;
|
||||
}
|
||||
|
@ -928,7 +927,7 @@ static int gen_receptionist(struct char_data *ch, struct char_data *recep, int c
|
|||
if (mode == RENT_FACTOR) {
|
||||
act("$n stores your belongings and helps you into your private chamber.", FALSE, recep, 0, ch, TO_VICT);
|
||||
Crash_rentsave(ch, cost);
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has rented (%d/day, %d tot.)",
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has rented (%d/day, %d tot.)",
|
||||
GET_NAME(ch), cost, GET_GOLD(ch) + GET_BANK_GOLD(ch));
|
||||
} else { /* cryo */
|
||||
act("$n stores your belongings and helps you into your private chamber.\r\n"
|
||||
|
@ -936,7 +935,7 @@ static int gen_receptionist(struct char_data *ch, struct char_data *recep, int c
|
|||
"You begin to lose consciousness...",
|
||||
FALSE, recep, 0, ch, TO_VICT);
|
||||
Crash_cryosave(ch, cost);
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has cryo-rented.", GET_NAME(ch));
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has cryo-rented.", GET_NAME(ch));
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_CRYO);
|
||||
}
|
||||
|
||||
|
@ -1190,7 +1189,7 @@ static int Crash_load_objs(struct char_data *ch) {
|
|||
"There was a problem loading your objects from disk.\r\n"
|
||||
"Contact a God for assistance.\r\n");
|
||||
}
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s entering game with no equipment.", GET_NAME(ch));
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s entering game with no equipment.", GET_NAME(ch));
|
||||
return 1;
|
||||
}
|
||||
if (get_line(fl, line))
|
||||
|
@ -1203,7 +1202,7 @@ static int Crash_load_objs(struct char_data *ch) {
|
|||
cost = (unsigned int) (netcost * num_of_days);
|
||||
if (cost > (unsigned int)GET_GOLD(ch) + (unsigned int)GET_BANK_GOLD(ch)) {
|
||||
fclose(fl);
|
||||
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s entering game, rented equipment lost (no $).", GET_NAME(ch));
|
||||
Crash_crashsave(ch);
|
||||
return 2;
|
||||
|
@ -1215,25 +1214,25 @@ static int Crash_load_objs(struct char_data *ch) {
|
|||
}
|
||||
switch (orig_rent_code = rentcode) {
|
||||
case RENT_RENTED:
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s un-renting and entering game.", GET_NAME(ch));
|
||||
break;
|
||||
case RENT_CRASH:
|
||||
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s retrieving crash-saved items and entering game.", GET_NAME(ch));
|
||||
break;
|
||||
case RENT_CRYO:
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s un-cryo'ing and entering game.", GET_NAME(ch));
|
||||
break;
|
||||
case RENT_FORCED:
|
||||
case RENT_TIMEDOUT:
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s retrieving force-saved items and entering game.", GET_NAME(ch));
|
||||
break;
|
||||
default:
|
||||
mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||||
"WARNING: %s entering game with undefined rent code.", GET_NAME(ch));
|
||||
break;
|
||||
}
|
||||
|
@ -1251,8 +1250,8 @@ static int Crash_load_objs(struct char_data *ch) {
|
|||
}
|
||||
|
||||
/* Little hoarding check. -gg 3/1/98 */
|
||||
mudlog(NRM, MAX(ADMLVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s (level %d %s) has %d %s (max %d).",
|
||||
GET_NAME(ch), GET_LEVEL(ch), admin_level_names[(GET_ADMLEVEL(ch))], num_objs, num_objs > 1 ? "objects" : "object", CONFIG_MAX_OBJ_SAVE);
|
||||
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s (level %d) has %d %s (max %d).",
|
||||
GET_NAME(ch), GET_LEVEL(ch), num_objs, num_objs > 1 ? "objects" : "object", CONFIG_MAX_OBJ_SAVE);
|
||||
|
||||
fclose(fl);
|
||||
|
||||
|
|
16
src/oedit.c
16
src/oedit.c
|
@ -113,7 +113,7 @@ ACMD(do_oasis_oedit)
|
|||
|
||||
/* Give the descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: do_oasis: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
@ -144,7 +144,7 @@ ACMD(do_oasis_oedit)
|
|||
if (save) {
|
||||
send_to_char(ch, "Saving all objects in zone %d.\r\n",
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
"OLC: %s saves object info for zone %d.", GET_NAME(ch),
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
|
||||
|
@ -173,7 +173,7 @@ ACMD(do_oasis_oedit)
|
|||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
/* Log the OLC message. */
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
||||
|
@ -448,7 +448,7 @@ static void oedit_disp_val1_menu(struct descriptor_data *d)
|
|||
oedit_disp_menu(d);
|
||||
break;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: Reached default case in oedit_disp_val1_menu()!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: Reached default case in oedit_disp_val1_menu()!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -697,7 +697,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'y':
|
||||
case 'Y':
|
||||
oedit_save_internally(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"OLC: %s edits obj %d", GET_NAME(d->character), OLC_NUM(d));
|
||||
if (CONFIG_OLC_SAVE) {
|
||||
oedit_save_to_disk(real_zone_by_thing(OLC_NUM(d)));
|
||||
|
@ -926,7 +926,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
|
||||
case OEDIT_LEVEL:
|
||||
GET_OBJ_LEVEL(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, CONFIG_MAX_LEVEL);
|
||||
GET_OBJ_LEVEL(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, LVL_IMPL);
|
||||
break;
|
||||
|
||||
case OEDIT_PERM:
|
||||
|
@ -1093,7 +1093,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
|
|||
int counter;
|
||||
|
||||
/* add in check here if already applied.. deny builders another */
|
||||
if (!IS_ADMIN(d->character, ADMLVL_IMPL)) {
|
||||
if (GET_LEVEL(d->character) < LVL_IMPL) {
|
||||
for (counter = 0; counter < MAX_OBJ_AFFECT; counter++) {
|
||||
if (OLC_OBJ(d)->affected[counter].location == number) {
|
||||
write_to_output(d, "Object already has that apply.");
|
||||
|
@ -1199,7 +1199,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
|
|||
write_to_output(d, "Please answer 'Y' or 'N': ");
|
||||
return;
|
||||
default:
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: Reached default case in oedit_parse()!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: Reached default case in oedit_parse()!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
#define PFDEF_SEX 0
|
||||
#define PFDEF_CLASS 0
|
||||
#define PFDEF_LEVEL 0
|
||||
#define PFDEF_ADMLEVEL ADMLVL_MORTAL
|
||||
#define PFDEF_HEIGHT 0
|
||||
#define PFDEF_WEIGHT 0
|
||||
#define PFDEF_ALIGNMENT 0
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#define PT_PNAME(i) (player_table[(i)].name)
|
||||
#define PT_IDNUM(i) (player_table[(i)].id)
|
||||
#define PT_LEVEL(i) (player_table[(i)].level)
|
||||
#define PT_ADMLEVEL(i) (player_table[(i)].admlevel)
|
||||
#define PT_FLAGS(i) (player_table[(i)].flags)
|
||||
#define PT_LLAST(i) (player_table[(i)].last)
|
||||
|
||||
|
@ -84,20 +83,11 @@ void build_player_index(void)
|
|||
CREATE(player_table, struct player_index_element, rec_count);
|
||||
for (i = 0; i < rec_count; i++) {
|
||||
get_line(plr_index, line);
|
||||
/* Load both old-style (5 vars) or new style with admin level (6 vars) */
|
||||
if (sscanf(line, "%ld %s %d %d %s %ld", &PT_IDNUM(i), arg2,
|
||||
&PT_LEVEL(i), &PT_ADMLEVEL(i), bits, (long *)&PT_LLAST(i)) != 6) {
|
||||
if (sscanf(line, "%ld %s %d %s %ld", &PT_IDNUM(i), arg2,
|
||||
&PT_LEVEL(i), bits, (long *)&PT_LLAST(i)) != 5) {
|
||||
log("SYSERR: Invalid line in player index (%s, line %d)", index_name, (i+1));
|
||||
}
|
||||
/* Convert old level to new seperate admin and mortal levels */
|
||||
PT_ADMLEVEL(i) = (PT_LEVEL(i) > CONFIG_MAX_LEVEL) ? MIN((PT_LEVEL(i) - CONFIG_MAX_LEVEL), ADMLVL_IMPL) : ADMLVL_MORTAL;
|
||||
PT_LEVEL(i) = MIN(PT_LEVEL(i), CONFIG_MAX_LEVEL);
|
||||
}
|
||||
sscanf(line, "%ld %s %d %s %ld", &player_table[i].id, arg2,
|
||||
&player_table[i].level, bits, (long *)&player_table[i].last);
|
||||
CREATE(player_table[i].name, char, strlen(arg2) + 1);
|
||||
strcpy(player_table[i].name, arg2);
|
||||
PT_FLAGS(i) = asciiflag_conv(bits);
|
||||
player_table[i].flags = asciiflag_conv(bits);
|
||||
top_idnum = MAX(top_idnum, player_table[i].id);
|
||||
}
|
||||
|
||||
|
@ -129,7 +119,7 @@ int create_entry(char *name)
|
|||
/* Nothing */;
|
||||
|
||||
/* clear the bitflag in case we have garbage data */
|
||||
PT_FLAGS(pos) = 0;
|
||||
player_table[pos].flags = 0;
|
||||
|
||||
return (pos);
|
||||
}
|
||||
|
@ -152,7 +142,6 @@ void remove_player_from_index(int pos)
|
|||
PT_PNAME(i-1) = PT_PNAME(i);
|
||||
PT_IDNUM(i-1) = PT_IDNUM(i);
|
||||
PT_LEVEL(i-1) = PT_LEVEL(i);
|
||||
PT_ADMLEVEL(i-1) = PT_ADMLEVEL(i);
|
||||
PT_FLAGS(i-1) = PT_FLAGS(i);
|
||||
PT_LLAST(i-1) = PT_LLAST(i);
|
||||
}
|
||||
|
@ -185,9 +174,10 @@ void save_player_index(void)
|
|||
|
||||
for (i = 0; i <= top_of_p_table; i++)
|
||||
if (*player_table[i].name) {
|
||||
sprintascii(bits, PT_FLAGS(i));
|
||||
fprintf(index_file, "%ld %s %d %d %s %ld\n", PT_IDNUM(i), PT_PNAME(i),
|
||||
PT_LEVEL(i), PT_ADMLEVEL(i), *bits ? bits : "0", (long)PT_LLAST(i));
|
||||
sprintascii(bits, player_table[i].flags);
|
||||
fprintf(index_file, "%ld %s %d %s %ld\n", player_table[i].id,
|
||||
player_table[i].name, player_table[i].level, *bits ? bits : "0",
|
||||
(long)player_table[i].last);
|
||||
}
|
||||
fprintf(index_file, "~\n");
|
||||
|
||||
|
@ -202,8 +192,8 @@ void free_player_index(void)
|
|||
return;
|
||||
|
||||
for (tp = 0; tp <= top_of_p_table; tp++)
|
||||
if (PT_PNAME(tp))
|
||||
free(PT_PNAME(tp));
|
||||
if (player_table[tp].name)
|
||||
free(player_table[tp].name);
|
||||
|
||||
free(player_table);
|
||||
player_table = NULL;
|
||||
|
@ -259,10 +249,10 @@ int load_char(const char *name, struct char_data *ch)
|
|||
if ((id = get_ptable_by_name(name)) < 0)
|
||||
return (-1);
|
||||
else {
|
||||
if (!get_filename(filename, sizeof(filename), PLR_FILE, PT_PNAME(id)))
|
||||
if (!get_filename(filename, sizeof(filename), PLR_FILE, player_table[id].name))
|
||||
return (-1);
|
||||
if (!(fl = fopen(filename, "r"))) {
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "SYSERR: Couldn't open player file %s", filename);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s", filename);
|
||||
return (-1);
|
||||
}
|
||||
|
||||
|
@ -273,7 +263,6 @@ int load_char(const char *name, struct char_data *ch)
|
|||
GET_SEX(ch) = PFDEF_SEX;
|
||||
GET_CLASS(ch) = PFDEF_CLASS;
|
||||
GET_LEVEL(ch) = PFDEF_LEVEL;
|
||||
GET_ADMLEVEL(ch) = PFDEF_ADMLEVEL;
|
||||
GET_HEIGHT(ch) = PFDEF_HEIGHT;
|
||||
GET_WEIGHT(ch) = PFDEF_WEIGHT;
|
||||
GET_ALIGNMENT(ch) = PFDEF_ALIGNMENT;
|
||||
|
@ -341,8 +330,7 @@ int load_char(const char *name, struct char_data *ch)
|
|||
PLR_FLAGS(ch)[3] = asciiflag_conv(f4);
|
||||
} else
|
||||
PLR_FLAGS(ch)[0] = asciiflag_conv(line);
|
||||
}
|
||||
else if (!strcmp(tag, "Aff ")) {
|
||||
} else if (!strcmp(tag, "Aff ")) {
|
||||
if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
|
||||
AFF_FLAGS(ch)[0] = asciiflag_conv(f1);
|
||||
AFF_FLAGS(ch)[1] = asciiflag_conv(f2);
|
||||
|
@ -351,19 +339,9 @@ int load_char(const char *name, struct char_data *ch)
|
|||
} else
|
||||
AFF_FLAGS(ch)[0] = asciiflag_conv(line);
|
||||
}
|
||||
else if (!strcmp(tag, "Affs")) load_affects(fl, ch);
|
||||
if (!strcmp(tag, "Affs")) load_affects(fl, ch);
|
||||
else if (!strcmp(tag, "Alin")) GET_ALIGNMENT(ch) = atoi(line);
|
||||
else if (!strcmp(tag, "Alis")) read_aliases_ascii(fl, ch, atoi(line));
|
||||
else if (!strcmp(tag, "Admn")) GET_ADMLEVEL(ch) = atoi(line);
|
||||
else if (!strcmp(tag, "Admf")) {
|
||||
if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
|
||||
ADM_FLAGS(ch)[0] = asciiflag_conv(f1);
|
||||
ADM_FLAGS(ch)[1] = asciiflag_conv(f2);
|
||||
ADM_FLAGS(ch)[2] = asciiflag_conv(f3);
|
||||
ADM_FLAGS(ch)[3] = asciiflag_conv(f4);
|
||||
} else
|
||||
ADM_FLAGS(ch)[0] = asciiflag_conv(f1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'B':
|
||||
|
@ -508,15 +486,8 @@ int load_char(const char *name, struct char_data *ch)
|
|||
|
||||
affect_total(ch);
|
||||
|
||||
/* Sort old-style admin levels (one-time only code for codebase upgrades to tbaMUD 4.0) */
|
||||
if (GET_LEVEL(ch) > CONFIG_MAX_LEVEL) {
|
||||
/* For no converson to new admin levels, skip next line */
|
||||
GET_ADMLEVEL(ch) = MIN((GET_LEVEL(ch) - CONFIG_MAX_LEVEL), ADMLVL_IMPL);
|
||||
GET_LEVEL(ch) = CONFIG_MAX_LEVEL;
|
||||
}
|
||||
|
||||
/* initialization for imms */
|
||||
if (IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
||||
for (i = 1; i <= MAX_SKILLS; i++)
|
||||
GET_SKILL(ch, i) = 100;
|
||||
GET_COND(ch, HUNGER) = -1;
|
||||
|
@ -562,7 +533,7 @@ void save_char(struct char_data * ch)
|
|||
if (!get_filename(filename, sizeof(filename), PLR_FILE, GET_NAME(ch)))
|
||||
return;
|
||||
if (!(fl = fopen(filename, "w"))) {
|
||||
mudlog(NRM, ADMLVL_GOD, TRUE, "SYSERR: Couldn't open player file %s for write", filename);
|
||||
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s for write", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -616,7 +587,6 @@ void save_char(struct char_data * ch)
|
|||
if (GET_SEX(ch) != PFDEF_SEX) fprintf(fl, "Sex : %d\n", GET_SEX(ch));
|
||||
if (GET_CLASS(ch) != PFDEF_CLASS) fprintf(fl, "Clas: %d\n", GET_CLASS(ch));
|
||||
if (GET_LEVEL(ch) != PFDEF_LEVEL) fprintf(fl, "Levl: %d\n", GET_LEVEL(ch));
|
||||
if (GET_ADMLEVEL(ch) != PFDEF_ADMLEVEL) fprintf(fl, "Admn: %d\n", GET_ADMLEVEL(ch));
|
||||
|
||||
fprintf(fl, "Id : %ld\n", GET_IDNUM(ch));
|
||||
fprintf(fl, "Brth: %ld\n", (long)ch->player.time.birth);
|
||||
|
@ -652,12 +622,6 @@ void save_char(struct char_data * ch)
|
|||
sprintascii(bits4, PRF_FLAGS(ch)[3]);
|
||||
fprintf(fl, "Pref: %s %s %s %s\n", bits, bits2, bits3, bits4);
|
||||
|
||||
sprintascii(bits, ADM_FLAGS(ch)[0]);
|
||||
sprintascii(bits2, ADM_FLAGS(ch)[1]);
|
||||
sprintascii(bits3, ADM_FLAGS(ch)[2]);
|
||||
sprintascii(bits4, ADM_FLAGS(ch)[3]);
|
||||
fprintf(fl, "Admf: %s %s %s %s\n", bits, bits2, bits3, bits4);
|
||||
|
||||
if (GET_SAVE(ch, 0) != PFDEF_SAVETHROW) fprintf(fl, "Thr1: %d\n", GET_SAVE(ch, 0));
|
||||
if (GET_SAVE(ch, 1) != PFDEF_SAVETHROW) fprintf(fl, "Thr2: %d\n", GET_SAVE(ch, 1));
|
||||
if (GET_SAVE(ch, 2) != PFDEF_SAVETHROW) fprintf(fl, "Thr3: %d\n", GET_SAVE(ch, 2));
|
||||
|
@ -672,9 +636,9 @@ void save_char(struct char_data * ch)
|
|||
if (GET_BAD_PWS(ch) != PFDEF_BADPWS) fprintf(fl, "Badp: %d\n", GET_BAD_PWS(ch));
|
||||
if (GET_PRACTICES(ch) != PFDEF_PRACTICES) fprintf(fl, "Lern: %d\n", GET_PRACTICES(ch));
|
||||
|
||||
if (GET_COND(ch, HUNGER) != PFDEF_HUNGER && !IS_ADMIN(ch, ADMLVL_IMMORT)) fprintf(fl, "Hung: %d\n", GET_COND(ch, HUNGER));
|
||||
if (GET_COND(ch, THIRST) != PFDEF_THIRST && !IS_ADMIN(ch, ADMLVL_IMMORT)) fprintf(fl, "Thir: %d\n", GET_COND(ch, THIRST));
|
||||
if (GET_COND(ch, DRUNK) != PFDEF_DRUNK && !IS_ADMIN(ch, ADMLVL_IMMORT)) fprintf(fl, "Drnk: %d\n", GET_COND(ch, DRUNK));
|
||||
if (GET_COND(ch, HUNGER) != PFDEF_HUNGER && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Hung: %d\n", GET_COND(ch, HUNGER));
|
||||
if (GET_COND(ch, THIRST) != PFDEF_THIRST && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Thir: %d\n", GET_COND(ch, THIRST));
|
||||
if (GET_COND(ch, DRUNK) != PFDEF_DRUNK && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Drnk: %d\n", GET_COND(ch, DRUNK));
|
||||
|
||||
if (GET_HIT(ch) != PFDEF_HIT || GET_MAX_HIT(ch) != PFDEF_MAXHIT) fprintf(fl, "Hit : %d/%d\n", GET_HIT(ch), GET_MAX_HIT(ch));
|
||||
if (GET_MANA(ch) != PFDEF_MANA || GET_MAX_MANA(ch) != PFDEF_MAXMANA) fprintf(fl, "Mana: %d/%d\n", GET_MANA(ch), GET_MAX_MANA(ch));
|
||||
|
@ -714,7 +678,7 @@ void save_char(struct char_data * ch)
|
|||
}
|
||||
|
||||
/* Save skills */
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT)) {
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
fprintf(fl, "Skil:\n");
|
||||
for (i = 1; i <= MAX_SKILLS; i++) {
|
||||
if (GET_SKILL(ch, i))
|
||||
|
@ -767,10 +731,6 @@ void save_char(struct char_data * ch)
|
|||
save_index = TRUE;
|
||||
player_table[id].level = GET_LEVEL(ch);
|
||||
}
|
||||
if (player_table[id].admlevel != GET_ADMLEVEL(ch)) {
|
||||
save_index = TRUE;
|
||||
player_table[id].admlevel = GET_ADMLEVEL(ch);
|
||||
}
|
||||
if (player_table[id].last != ch->player.time.logon) {
|
||||
save_index = TRUE;
|
||||
player_table[id].last = ch->player.time.logon;
|
||||
|
@ -780,7 +740,6 @@ void save_char(struct char_data * ch)
|
|||
SET_BIT(player_table[id].flags, PINDEX_DELETED);
|
||||
else
|
||||
REMOVE_BIT(player_table[id].flags, PINDEX_DELETED);
|
||||
|
||||
if (PLR_FLAGGED(ch, PLR_NODELETE) || PLR_FLAGGED(ch, PLR_CRYO))
|
||||
SET_BIT(player_table[id].flags, PINDEX_NODELETE);
|
||||
else
|
||||
|
@ -791,11 +750,6 @@ void save_char(struct char_data * ch)
|
|||
else
|
||||
REMOVE_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
|
||||
|
||||
if (PRF_FLAGGED(ch, PRF_MORTAL))
|
||||
SET_BIT(player_table[id].flags, PINDEX_MORTAL);
|
||||
else
|
||||
REMOVE_BIT(player_table[id].flags, PINDEX_MORTAL);
|
||||
|
||||
if (player_table[id].flags != i || save_index)
|
||||
save_player_index();
|
||||
}
|
||||
|
@ -836,9 +790,8 @@ void remove_player(int pfilepos)
|
|||
unlink(filename);
|
||||
}
|
||||
|
||||
log("PCLEAN: %s Lev: %d AdmLev: %d Last: %s",
|
||||
log("PCLEAN: %s Lev: %d Last: %s",
|
||||
player_table[pfilepos].name, player_table[pfilepos].level,
|
||||
player_table[pfilepos].admlevel,
|
||||
asctime(localtime(&player_table[pfilepos].last)));
|
||||
player_table[pfilepos].name[0] = '\0';
|
||||
|
||||
|
@ -853,10 +806,6 @@ void clean_pfiles(void)
|
|||
int i, ci;
|
||||
|
||||
for (i = 0; i <= top_of_p_table; i++) {
|
||||
/* Skip Imms */
|
||||
if (PT_ADMLEVEL(i) > ADMLVL_IMMORT)
|
||||
continue;
|
||||
|
||||
/* We only want to go further if the player isn't protected from deletion
|
||||
* and hasn't already been deleted. */
|
||||
if (!IS_SET(player_table[i].flags, PINDEX_NODELETE) &&
|
||||
|
|
|
@ -79,16 +79,16 @@ static void prefedit_save_to_char(struct descriptor_data *d)
|
|||
else
|
||||
{
|
||||
if (!vict) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (no vict)");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (no vict)");
|
||||
send_to_char(d->character, "Unable to save toggles (no vict)");
|
||||
} else if (!vict->desc) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (no vict descriptor)");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (no vict descriptor)");
|
||||
send_to_char(d->character, "Unable to save toggles (no vict descriptor)");
|
||||
} else if (!IS_PLAYING(vict->desc)) {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (vict not playing)");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (vict not playing)");
|
||||
send_to_char(d->character, "Unable to save toggles (vict not playing)");
|
||||
} else {
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (unknown reason)");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Unable to save toggles (unknown reason)");
|
||||
send_to_char(d->character, "Unable to save toggles (unknown reason)");
|
||||
}
|
||||
}
|
||||
|
@ -138,7 +138,7 @@ static void prefedit_disp_main_menu(struct descriptor_data *d)
|
|||
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM) );
|
||||
|
||||
/* Imm Prefs */
|
||||
if (IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) >= LVL_IMMORT)
|
||||
{
|
||||
sprintf(syslog_string, "%s", multi_types[((PREFEDIT_FLAGGED(PRF_LOG1) ? 1 : 0)+ (PREFEDIT_FLAGGED(PRF_LOG2) ? 2 : 0))] );
|
||||
|
||||
|
@ -334,7 +334,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
case 'y':
|
||||
case 'Y':
|
||||
prefedit_save_to_char(d);
|
||||
mudlog(CMP, ADMLVL_BUILDER, TRUE, "OLC: %s edits toggles for %s", GET_NAME(d->character), GET_NAME(OLC_PREFS(d)->ch));
|
||||
mudlog(CMP, LVL_BUILDER, TRUE, "OLC: %s edits toggles for %s", GET_NAME(d->character), GET_NAME(OLC_PREFS(d)->ch));
|
||||
/*. No strings to save - cleanup all .*/
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
break;
|
||||
|
@ -402,7 +402,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
|
||||
/* Below this point are Imm-only toggles */
|
||||
case '1':
|
||||
if (!IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
|
@ -415,7 +415,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
break;
|
||||
|
||||
case '2':
|
||||
if (!IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
|
@ -427,7 +427,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
break;
|
||||
|
||||
case '3':
|
||||
if (!IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
|
@ -439,7 +439,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
break;
|
||||
|
||||
case '4':
|
||||
if (!IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
|
@ -451,7 +451,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
break;
|
||||
|
||||
case '5':
|
||||
if (!IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
|
@ -463,7 +463,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
break;
|
||||
|
||||
case '6':
|
||||
if (!IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
|
@ -671,7 +671,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
|
||||
default:
|
||||
/* we should never get here */
|
||||
mudlog(BRF,ADMLVL_BUILDER,TRUE,"SYSERR: Reached default case in parse_prefedit");
|
||||
mudlog(BRF,LVL_BUILDER,TRUE,"SYSERR: Reached default case in parse_prefedit");
|
||||
break;
|
||||
}
|
||||
/*. If we get this far, something has be changed .*/
|
||||
|
@ -715,7 +715,7 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
|
|||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOEXIT);
|
||||
|
||||
/* PRF_NOHASSLE - On for Imms */
|
||||
if (!PREFEDIT_FLAGGED(PRF_NOHASSLE) && IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_BUILDER))
|
||||
if (!PREFEDIT_FLAGGED(PRF_NOHASSLE) && GET_LEVEL(PREFEDIT_GET_CHAR) > LVL_IMMORT)
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_NOHASSLE);
|
||||
else
|
||||
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_NOHASSLE);
|
||||
|
@ -733,7 +733,7 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
|
|||
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_NOREPEAT);
|
||||
|
||||
/* PRF_HOLYLIGHT - On for Imms */
|
||||
if (!PREFEDIT_FLAGGED(PRF_HOLYLIGHT) && IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_BUILDER))
|
||||
if (!PREFEDIT_FLAGGED(PRF_HOLYLIGHT) && GET_LEVEL(PREFEDIT_GET_CHAR) > LVL_IMMORT)
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_HOLYLIGHT);
|
||||
else
|
||||
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_HOLYLIGHT);
|
||||
|
@ -769,7 +769,7 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
|
|||
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_NOGRATZ);
|
||||
|
||||
/* PRF_SHOWVNUMS - On for Imms */
|
||||
if (!PREFEDIT_FLAGGED(PRF_SHOWVNUMS) && IS_ADMIN(PREFEDIT_GET_CHAR, ADMLVL_BUILDER))
|
||||
if (!PREFEDIT_FLAGGED(PRF_SHOWVNUMS) && GET_LEVEL(PREFEDIT_GET_CHAR) > LVL_IMMORT)
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_SHOWVNUMS);
|
||||
else
|
||||
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_SHOWVNUMS);
|
||||
|
@ -807,15 +807,15 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
|
|||
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOASSIST);
|
||||
|
||||
/* PRF_AUTOMAP - On */
|
||||
if (!PREFEDIT_FLAGGED(PRF_AUTOMAP))
|
||||
if (PREFEDIT_FLAGGED(PRF_AUTOMAP))
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOMAP);
|
||||
|
||||
/* PRF_AUTOKEY - On */
|
||||
if (!PREFEDIT_FLAGGED(PRF_AUTOKEY))
|
||||
if (PREFEDIT_FLAGGED(PRF_AUTOKEY))
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOKEY);
|
||||
|
||||
/* PRF_AUTODOOR - On */
|
||||
if (!PREFEDIT_FLAGGED(PRF_AUTODOOR))
|
||||
if (PREFEDIT_FLAGGED(PRF_AUTODOOR))
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTODOOR);
|
||||
|
||||
/* Other (non-toggle) options */
|
||||
|
@ -844,7 +844,7 @@ ACMD(do_oasis_prefedit)
|
|||
if (!*buf1) {
|
||||
vict = ch;
|
||||
}
|
||||
else if (IS_ADMIN(ch, ADMLVL_IMPL))
|
||||
else if (GET_LEVEL(ch) >= LVL_IMPL)
|
||||
{
|
||||
if ((vict = get_player_vis(ch, buf1, NULL, FIND_CHAR_WORLD)) == NULL)
|
||||
{
|
||||
|
@ -888,7 +888,7 @@ ACMD(do_oasis_prefedit)
|
|||
/** Give the descriptor an OLC structure. **/
|
||||
/****************************************************************************/
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis_prefedit: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_prefedit: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
||||
|
|
20
src/qedit.c
20
src/qedit.c
|
@ -121,7 +121,7 @@ ACMD(do_oasis_qedit)
|
|||
/** Give the descriptor an OLC structure. **/
|
||||
/****************************************************************************/
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: do_oasis_quest: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
@ -155,7 +155,7 @@ ACMD(do_oasis_qedit)
|
|||
if (save) {
|
||||
send_to_char(ch, "Saving all quests in zone %d.\r\n",
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
"OLC: %s saves quest info for zone %d.",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
|
||||
|
||||
|
@ -184,7 +184,7 @@ ACMD(do_oasis_qedit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"OLC: %s starts editing zone %d allowed zone %d",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ static void qedit_setup_new(struct descriptor_data *d)
|
|||
quest->value[0] = 0; /* Points for completing */
|
||||
quest->value[1] = 0; /* Points for abandoning */
|
||||
quest->value[2] = 0; /* Minimum level */
|
||||
quest->value[3] = CONFIG_MAX_LEVEL;/*Maximim level */
|
||||
quest->value[3] = LVL_IMPL; /* Maximim level */
|
||||
quest->value[4] = -1; /* Time limit */
|
||||
quest->value[5] = NOBODY; /* Mob to return object */
|
||||
quest->value[6] = 1; /* Quantity of targets */
|
||||
|
@ -385,7 +385,7 @@ void qedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'Y':
|
||||
send_to_char(d->character, "Saving Quest to memory.\r\n");
|
||||
qedit_save_internally(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"OLC: %s edits quest %d", GET_NAME(d->character), OLC_NUM(d));
|
||||
if (CONFIG_OLC_SAVE) {
|
||||
qedit_save_to_disk(real_zone_by_thing(OLC_NUM(d)));
|
||||
|
@ -645,8 +645,8 @@ void qedit_parse(struct descriptor_data *d, char *arg)
|
|||
OLC_QUEST(d)->prereq = number;
|
||||
break;
|
||||
case QEDIT_LEVELMIN:
|
||||
if (number < 0 || number > CONFIG_MAX_LEVEL) {
|
||||
write_to_output(d, "Level must be between 0 and %d!\r\n", CONFIG_MAX_LEVEL);
|
||||
if (number < 0 || number > LVL_IMPL) {
|
||||
write_to_output(d, "Level must be between 0 and %d!\r\n", LVL_IMPL);
|
||||
write_to_output(d, "Enter minimum level to accept the quest : " );
|
||||
return;
|
||||
} else if (number > OLC_QUEST(d)->value[3]) {
|
||||
|
@ -658,8 +658,8 @@ void qedit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
}
|
||||
case QEDIT_LEVELMAX:
|
||||
if (number < 0 || number > CONFIG_MAX_LEVEL) {
|
||||
write_to_output(d, "Level must be between 0 and %d!\r\n", CONFIG_MAX_LEVEL);
|
||||
if (number < 0 || number > LVL_IMPL) {
|
||||
write_to_output(d, "Level must be between 0 and %d!\r\n", LVL_IMPL);
|
||||
write_to_output(d, "Enter maximum level to accept the quest : " );
|
||||
return;
|
||||
} else if (number < OLC_QUEST(d)->value[2]) {
|
||||
|
@ -719,7 +719,7 @@ void qedit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/*. We should never get here . */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: qedit_parse(): "
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: qedit_parse(): "
|
||||
"Reached default case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
|
|
20
src/quest.c
20
src/quest.c
|
@ -658,7 +658,7 @@ void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
char buf[MAX_STRING_LENGTH];
|
||||
char targetname[MAX_STRING_LENGTH];
|
||||
|
||||
if (!ADM_FLAGGED(ch, ADM_BUILD))
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "Huh!?!\r\n");
|
||||
else if (!*argument)
|
||||
send_to_char(ch, "%s\r\n", quest_imm_usage);
|
||||
|
@ -710,7 +710,9 @@ void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
|
|||
(qmrnum == NOBODY) ? "(Invalid vnum)" : GET_NAME(&mob_proto[(qmrnum)]),
|
||||
QST_NAME(rnum), QST_DESC(rnum),
|
||||
QST_INFO(rnum), QST_DONE(rnum),
|
||||
(QST_QUIT(rnum) && (str_cmp(QST_QUIT(rnum), "undefined") != 0) ? QST_QUIT(rnum) : "Nothing\r\n"),
|
||||
(QST_QUIT(rnum) &&
|
||||
(str_cmp(QST_QUIT(rnum), "undefined") != 0)
|
||||
? QST_QUIT(rnum) : "Nothing\r\n"),
|
||||
quest_types[QST_TYPE(rnum)],
|
||||
QST_TARGET(rnum) == NOBODY ? -1 : QST_TARGET(rnum),
|
||||
targetname,
|
||||
|
@ -760,11 +762,11 @@ ACMD(do_quest)
|
|||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if (!*arg1)
|
||||
send_to_char(ch, "%s\r\n", IS_ADMIN(ch, ADMLVL_IMMORT) ?
|
||||
quest_imm_usage : quest_mort_usage);
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
|
||||
send_to_char(ch, "%s\r\n", IS_ADMIN(ch, ADMLVL_IMMORT) ?
|
||||
quest_imm_usage : quest_mort_usage);
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
else {
|
||||
switch (tp) {
|
||||
case SCMD_QUEST_LIST:
|
||||
|
@ -782,14 +784,14 @@ ACMD(do_quest)
|
|||
quest_progress(ch);
|
||||
break;
|
||||
case SCMD_QUEST_STATUS:
|
||||
if (!IS_ADMIN(ch, ADMLVL_IMMORT))
|
||||
if (GET_LEVEL(ch) < LVL_IMMORT)
|
||||
send_to_char(ch, "%s\r\n", quest_mort_usage);
|
||||
else
|
||||
quest_stat(ch, arg2);
|
||||
break;
|
||||
default: /* Whe should never get here, but... */
|
||||
send_to_char(ch, "%s\r\n", IS_ADMIN(ch, ADMLVL_IMMORT) ?
|
||||
quest_imm_usage : quest_mort_usage);
|
||||
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
|
||||
quest_mort_usage : quest_imm_usage);
|
||||
break;
|
||||
} /* switch on subcmd number */
|
||||
}
|
||||
|
|
31
src/redit.c
31
src/redit.c
|
@ -94,7 +94,7 @@ ACMD(do_oasis_redit)
|
|||
|
||||
/* Give the descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis_redit: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_redit: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
||||
|
@ -121,7 +121,7 @@ ACMD(do_oasis_redit)
|
|||
|
||||
if (save) {
|
||||
send_to_char(ch, "Saving all rooms in zone %d.\r\n", zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves room info for zone %d.", GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves room info for zone %d.", GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
|
||||
|
||||
/* Save the rooms. */
|
||||
save_rooms(OLC_ZNUM(d));
|
||||
|
@ -144,7 +144,7 @@ ACMD(do_oasis_redit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
||||
|
@ -334,6 +334,7 @@ static void redit_disp_exit_menu(struct descriptor_data *d)
|
|||
CREATE(OLC_EXIT(d), struct room_direction_data, 1);
|
||||
OLC_EXIT(d)->to_room = NOWHERE;
|
||||
}
|
||||
|
||||
/* Weird door handling! */
|
||||
if (IS_SET(OLC_EXIT(d)->exit_info, EX_ISDOOR)) {
|
||||
if (IS_SET(OLC_EXIT(d)->exit_info, EX_PICKPROOF) && IS_SET(OLC_EXIT(d)->exit_info, EX_HIDDEN))
|
||||
|
@ -451,10 +452,10 @@ static void redit_disp_menu(struct descriptor_data *d)
|
|||
world[room->dir_option[WEST]->to_room].number : -1);
|
||||
} else {
|
||||
write_to_output(d,
|
||||
"%s5%s) Exit north : %s%d%s, %sB%s) Exit northwest : %s%d\r\n"
|
||||
"%s6%s) Exit east : %s%d%s, %sC%s) Exit northeast : %s%d\r\n"
|
||||
"%s7%s) Exit south : %s%d%s, %sD%s) Exit southeast : %s%d\r\n"
|
||||
"%s8%s) Exit west : %s%d%s, %sE%s) Exit southwest : %s%d\r\n",
|
||||
"%s5%s) Exit north : %s%-6d%s, %sB%s) Exit northwest : %s%d\r\n"
|
||||
"%s6%s) Exit east : %s%-6d%s, %sC%s) Exit northeast : %s%d\r\n"
|
||||
"%s7%s) Exit south : %s%-6d%s, %sD%s) Exit southeast : %s%d\r\n"
|
||||
"%s8%s) Exit west : %s%-6d%s, %sE%s) Exit southwest : %s%d\r\n",
|
||||
grn, nrm, cyn,
|
||||
room->dir_option[NORTH] && room->dir_option[NORTH]->to_room != NOWHERE ?
|
||||
world[room->dir_option[NORTH]->to_room].number : -1, nrm,
|
||||
|
@ -518,7 +519,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'y':
|
||||
case 'Y':
|
||||
redit_save_internally(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits room %d.", GET_NAME(d->character), OLC_NUM(d));
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits room %d.", GET_NAME(d->character), OLC_NUM(d));
|
||||
if (CONFIG_OLC_SAVE) {
|
||||
redit_save_to_disk(real_zone_by_thing(OLC_NUM(d)));
|
||||
write_to_output(d, "Room saved to disk.\r\n");
|
||||
|
@ -601,7 +602,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
case 'b':
|
||||
case 'B':
|
||||
if (CONFIG_DIAGONAL_DIRS) {
|
||||
if (!CONFIG_DIAGONAL_DIRS) {
|
||||
write_to_output(d, "Invalid choice!");
|
||||
redit_disp_menu(d);
|
||||
} else {
|
||||
|
@ -611,7 +612,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
case 'c':
|
||||
case 'C':
|
||||
if (CONFIG_DIAGONAL_DIRS) {
|
||||
if (!CONFIG_DIAGONAL_DIRS) {
|
||||
write_to_output(d, "Invalid choice!");
|
||||
redit_disp_menu(d);
|
||||
} else {
|
||||
|
@ -621,7 +622,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
case 'd':
|
||||
case 'D':
|
||||
if (CONFIG_DIAGONAL_DIRS) {
|
||||
if (!CONFIG_DIAGONAL_DIRS) {
|
||||
write_to_output(d, "Invalid choice!");
|
||||
redit_disp_menu(d);
|
||||
} else {
|
||||
|
@ -631,7 +632,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
case 'e':
|
||||
case 'E':
|
||||
if (CONFIG_DIAGONAL_DIRS) {
|
||||
if (!CONFIG_DIAGONAL_DIRS) {
|
||||
write_to_output(d, "Invalid choice!");
|
||||
redit_disp_menu(d);
|
||||
} else {
|
||||
|
@ -687,7 +688,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
case REDIT_DESC:
|
||||
/* We will NEVER get here, we hope. */
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Reached REDIT_DESC case in parse_redit().");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Reached REDIT_DESC case in parse_redit().");
|
||||
write_to_output(d, "Oops, in REDIT_DESC.\r\n");
|
||||
break;
|
||||
|
||||
|
@ -775,7 +776,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
case REDIT_EXIT_DESCRIPTION:
|
||||
/* We should NEVER get here, hopefully. */
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Reached REDIT_EXIT_DESC case in parse_redit");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Reached REDIT_EXIT_DESC case in parse_redit");
|
||||
write_to_output(d, "Oops, in REDIT_EXIT_DESCRIPTION.\r\n");
|
||||
break;
|
||||
|
||||
|
@ -900,7 +901,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
|
|||
|
||||
default:
|
||||
/* We should never get here. */
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: Reached default case in parse_redit");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: Reached default case in parse_redit");
|
||||
break;
|
||||
}
|
||||
/* If we get this far, something has been changed. */
|
||||
|
|
10
src/sedit.c
10
src/sedit.c
|
@ -109,7 +109,7 @@ ACMD(do_oasis_sedit)
|
|||
|
||||
/* Give the descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE,
|
||||
mudlog(BRF, LVL_IMMORT, TRUE,
|
||||
"SYSERR: do_oasis_sedit: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ ACMD(do_oasis_sedit)
|
|||
if (save) {
|
||||
send_to_char(ch, "Saving all shops in zone %d.\r\n",
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
"OLC: %s saves shop info for zone %d.",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
|
||||
|
||||
|
@ -163,7 +163,7 @@ ACMD(do_oasis_sedit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
||||
|
@ -445,7 +445,7 @@ void sedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'y':
|
||||
case 'Y':
|
||||
sedit_save_internally(d);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
|
||||
"OLC: %s edits shop %d", GET_NAME(d->character),
|
||||
OLC_NUM(d));
|
||||
if (CONFIG_OLC_SAVE) {
|
||||
|
@ -772,7 +772,7 @@ void sedit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/* We should never get here. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: sedit_parse(): Reached default case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: sedit_parse(): Reached default case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -514,7 +514,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
|
|||
return;
|
||||
}
|
||||
} else { /*has the player got enough gold? */
|
||||
if (buy_price(obj, shop_nr, keeper, ch) > GET_GOLD(ch) && !ADM_FLAGGED(ch, ADM_MONEY)) {
|
||||
if (buy_price(obj, shop_nr, keeper, ch) > GET_GOLD(ch) && !IS_GOD(ch)) {
|
||||
char actbuf[MAX_INPUT_LENGTH];
|
||||
|
||||
snprintf(actbuf, sizeof(actbuf), shop_index[shop_nr].missing_cash2, GET_NAME(ch));
|
||||
|
@ -566,7 +566,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
|
|||
break;
|
||||
}
|
||||
} else {
|
||||
while (obj && (GET_GOLD(ch) >= buy_price(obj, shop_nr, keeper, ch) || ADM_FLAGGED(ch, ADM_MONEY))
|
||||
while (obj && (GET_GOLD(ch) >= buy_price(obj, shop_nr, keeper, ch) || IS_GOD(ch))
|
||||
&& IS_CARRYING_N(ch) < CAN_CARRY_N(ch) && bought < buynum
|
||||
&& IS_CARRYING_W(ch) + GET_OBJ_WEIGHT(obj) <= CAN_CARRY_W(ch)) {
|
||||
int charged;
|
||||
|
@ -583,7 +583,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
|
|||
|
||||
charged = buy_price(obj, shop_nr, keeper, ch);
|
||||
goldamt += charged;
|
||||
if (!ADM_FLAGGED(ch, ADM_MONEY))
|
||||
if (!IS_GOD(ch))
|
||||
decrease_gold(ch, charged);
|
||||
|
||||
last_obj = obj;
|
||||
|
|
|
@ -59,7 +59,7 @@ struct shop_data {
|
|||
#define MAX_SHOP_OBJ 100 /* "Soft" maximum for list maximums */
|
||||
|
||||
/* Pretty general macros that could be used elsewhere */
|
||||
#define IS_GOD(ch) (IS_ADMIN(ch, ADMLVL_GOD))
|
||||
#define IS_GOD(ch) (!IS_NPC(ch) && (GET_LEVEL(ch) >= LVL_GOD))
|
||||
#define END_OF(buffer) ((buffer) + strlen((buffer)))
|
||||
|
||||
/* Possible states for objects trying to be sold */
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "ban.h" /* for SPECIAL(gen_board) */
|
||||
#include "boards.h"
|
||||
#include "mail.h"
|
||||
#include "house.h"
|
||||
|
||||
SPECIAL(questmaster);
|
||||
SPECIAL(shop_keeper);
|
||||
|
@ -109,6 +108,16 @@ void assign_mobiles(void)
|
|||
|
||||
ASSIGNMOB(3105, mayor);
|
||||
|
||||
ASSIGNMOB(110, postmaster);
|
||||
ASSIGNMOB(1201, postmaster);
|
||||
ASSIGNMOB(3010, postmaster);
|
||||
ASSIGNMOB(10412, postmaster);
|
||||
ASSIGNMOB(10719, postmaster);
|
||||
ASSIGNMOB(25710, postmaster);
|
||||
ASSIGNMOB(27164, postmaster);
|
||||
ASSIGNMOB(30128, postmaster);
|
||||
ASSIGNMOB(31510, postmaster);
|
||||
|
||||
ASSIGNMOB(1200, receptionist);
|
||||
ASSIGNMOB(3005, receptionist);
|
||||
ASSIGNMOB(5404, receptionist);
|
||||
|
@ -171,6 +180,7 @@ struct spec_func_data spec_func_list[] = {
|
|||
{"Fido", fido },
|
||||
{"Janitor", janitor },
|
||||
{"Cityguard", cityguard },
|
||||
{"Postmaster", postmaster },
|
||||
{"Receptionist", receptionist },
|
||||
{"Cryogenicist", cryogenicist},
|
||||
{"Bulletin Board", gen_board },
|
||||
|
@ -181,8 +191,6 @@ struct spec_func_data spec_func_list[] = {
|
|||
{"Guild Guard", guild_guard },
|
||||
{"Questmaster", questmaster },
|
||||
{"Shopkeeper", shop_keeper },
|
||||
{"House-Receptionist", house_receptionist },
|
||||
{"House-Shopkeeper", house_shopkeeper },
|
||||
{"\n", NULL}
|
||||
};
|
||||
|
||||
|
|
|
@ -299,7 +299,7 @@ static void npc_steal(struct char_data *ch, struct char_data *victim)
|
|||
|
||||
if (IS_NPC(victim))
|
||||
return;
|
||||
if (ADM_FLAGGED(victim, ADM_NOSTEAL))
|
||||
if (GET_LEVEL(victim) >= LVL_IMMORT)
|
||||
return;
|
||||
if (!CAN_SEE(ch, victim))
|
||||
return;
|
||||
|
@ -340,7 +340,7 @@ SPECIAL(thief)
|
|||
return (FALSE);
|
||||
|
||||
for (cons = world[IN_ROOM(ch)].people; cons; cons = cons->next_in_room)
|
||||
if (!ADM_FLAGGED(cons, ADM_NOSTEAL) && !rand_number(0, 4)) {
|
||||
if (!IS_NPC(cons) && GET_LEVEL(cons) < LVL_IMMORT && !rand_number(0, 4)) {
|
||||
npc_steal(ch, cons);
|
||||
return (TRUE);
|
||||
}
|
||||
|
@ -429,10 +429,12 @@ SPECIAL(guild_guard)
|
|||
if (!IS_MOVE(cmd) || AFF_FLAGGED(guard, AFF_BLIND))
|
||||
return (FALSE);
|
||||
|
||||
if (ADM_FLAGGED(ch, ADM_WALKANYWHERE))
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
||||
return (FALSE);
|
||||
|
||||
/* find out what direction they are trying to go */
|
||||
for (direction = 0; direction < NUM_OF_DIRS; direction++)
|
||||
if (!strcmp(cmd_info[cmd].command, dirs[direction]))
|
||||
for (direction = 0; direction < DIR_COUNT; direction++)
|
||||
if (!strcmp(cmd_info[cmd].command, dirs[direction]) ||
|
||||
!strcmp(cmd_info[cmd].command, autoexits[direction]))
|
||||
|
@ -543,14 +545,12 @@ SPECIAL(cityguard)
|
|||
continue;
|
||||
if (!IS_NPC(tch) && PLR_FLAGGED(tch, PLR_KILLER)) {
|
||||
act("$n screams 'HEY!!! You're one of those PLAYER KILLERS!!!!!!'", FALSE, ch, 0, 0, TO_ROOM);
|
||||
if (!ADM_FLAGGED(tch, ADM_NODAMAGE))
|
||||
hit(ch, tch, TYPE_UNDEFINED);
|
||||
return (TRUE);
|
||||
}
|
||||
|
||||
if (!IS_NPC(tch) && PLR_FLAGGED(tch, PLR_THIEF)) {
|
||||
act("$n screams 'HEY!!! You're one of those PLAYER THIEVES!!!!!!'", FALSE, ch, 0, 0, TO_ROOM);
|
||||
if (!ADM_FLAGGED(tch, ADM_NODAMAGE))
|
||||
hit(ch, tch, TYPE_UNDEFINED);
|
||||
return (TRUE);
|
||||
}
|
||||
|
|
|
@ -604,7 +604,7 @@ ACMD(do_cast)
|
|||
return;
|
||||
}
|
||||
mana = mag_manacost(ch, spellnum);
|
||||
if ((mana > 0) && (GET_MANA(ch) < mana) && (!IS_ADMIN(ch, ADMLVL_IMMORT))) {
|
||||
if ((mana > 0) && (GET_MANA(ch) < mana) && (GET_LEVEL(ch) < LVL_IMMORT)) {
|
||||
send_to_char(ch, "You haven't the energy to cast that spell!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -642,9 +642,9 @@ void spell_level(int spell, int chclass, int level)
|
|||
bad = 1;
|
||||
}
|
||||
|
||||
if (level < 1 || level > CONFIG_MAX_LEVEL) {
|
||||
if (level < 1 || level > LVL_IMPL) {
|
||||
log("SYSERR: assigning '%s' to illegal level %d/%d.", skill_name(spell),
|
||||
level, CONFIG_MAX_LEVEL);
|
||||
level, LVL_IMPL);
|
||||
bad = 1;
|
||||
}
|
||||
|
||||
|
@ -660,7 +660,7 @@ static void spello(int spl, const char *name, int max_mana, int min_mana,
|
|||
int i;
|
||||
|
||||
for (i = 0; i < NUM_CLASSES; i++)
|
||||
spell_info[spl].min_level[i] = (CONFIG_MAX_LEVEL + 1);
|
||||
spell_info[spl].min_level[i] = LVL_IMMORT;
|
||||
spell_info[spl].mana_max = max_mana;
|
||||
spell_info[spl].mana_min = min_mana;
|
||||
spell_info[spl].mana_change = mana_change;
|
||||
|
@ -677,7 +677,7 @@ void unused_spell(int spl)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < NUM_CLASSES; i++)
|
||||
spell_info[spl].min_level[i] = (CONFIG_MAX_LEVEL + 1);
|
||||
spell_info[spl].min_level[i] = LVL_IMPL + 1;
|
||||
spell_info[spl].mana_max = 0;
|
||||
spell_info[spl].mana_min = 0;
|
||||
spell_info[spl].mana_change = 0;
|
||||
|
|
|
@ -109,7 +109,7 @@ ASPELL(spell_summon)
|
|||
if (ch == NULL || victim == NULL)
|
||||
return;
|
||||
|
||||
if (GET_LEVEL(victim) > MIN(CONFIG_MAX_LEVEL, level + 3)) {
|
||||
if (GET_LEVEL(victim) > MIN(LVL_IMMORT - 1, level + 3)) {
|
||||
send_to_char(ch, "%s", SUMMON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ ASPELL(spell_summon)
|
|||
(ch->player.sex == SEX_MALE) ? "He" : "She");
|
||||
|
||||
send_to_char(ch, "You failed because %s has summon protection on.\r\n", GET_NAME(victim));
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "%s failed summoning %s to %s.", GET_NAME(ch), GET_NAME(victim), world[IN_ROOM(ch)].name);
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s failed summoning %s to %s.", GET_NAME(ch), GET_NAME(victim), world[IN_ROOM(ch)].name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
#ifndef _STRUCTS_H_
|
||||
#define _STRUCTS_H_
|
||||
|
||||
#include "protocol.h"
|
||||
|
||||
/** Intended use of this macro is to allow external packages to work with a
|
||||
* variety of versions without modifications. For instance, an IS_CORPSE()
|
||||
* macro was introduced in pl13. Any future code add-ons could take into
|
||||
|
@ -73,6 +71,7 @@
|
|||
/** Total number of directions available to move in. BEFORE CHANGING THIS, make
|
||||
* sure you change every other direction and movement based item that this will
|
||||
* impact. */
|
||||
|
||||
#define NUM_OF_DIRS 10
|
||||
|
||||
/* Room flags: used in room_data.room_flags */
|
||||
|
@ -94,9 +93,8 @@
|
|||
#define ROOM_OLC 14 /**< (R) Modifyable/!compress */
|
||||
#define ROOM_BFS_MARK 15 /**< (R) breath-first srch mrk */
|
||||
#define ROOM_WORLDMAP 16 /**< World-map style maps here */
|
||||
#define ROOM_MAIL 17 /**< Mudmail can be sent from here */
|
||||
/** The total number of Room Flags */
|
||||
#define NUM_ROOM_FLAGS 18
|
||||
#define NUM_ROOM_FLAGS 17
|
||||
|
||||
/* Zone info: Used in zone_data.zone_flags */
|
||||
#define ZONE_CLOSED 0 /**< Zone is closed - players cannot enter */
|
||||
|
@ -226,10 +224,9 @@
|
|||
#define MOB_NOBASH 16 /**< Mob can't be bashed (e.g. trees) */
|
||||
#define MOB_NOBLIND 17 /**< Mob can't be blinded */
|
||||
#define MOB_NOKILL 18 /**< Mob can't be attacked */
|
||||
#define MOB_MAILMAN 19 /**< Mob stands in room with MAIL flag */
|
||||
#define MOB_NOTDEADYET 20 /**< (R) Mob being extracted */
|
||||
#define MOB_NOTDEADYET 19 /**< (R) Mob being extracted */
|
||||
|
||||
#define NUM_MOB_FLAGS 20
|
||||
#define NUM_MOB_FLAGS 19
|
||||
|
||||
/* Preference flags: used by char_data.player_specials.pref */
|
||||
#define PRF_BRIEF 0 /**< Room descs won't normally be shown */
|
||||
|
@ -266,9 +263,8 @@
|
|||
#define PRF_AUTOMAP 31 /**< Show map at the side of room descs */
|
||||
#define PRF_AUTOKEY 32 /**< Automatically unlock locked doors when opening */
|
||||
#define PRF_AUTODOOR 33 /**< Use the next available door */
|
||||
#define PRF_MORTAL 34 /**< Mortal flag turns off all imm powers */
|
||||
/** Total number of available PRF flags */
|
||||
#define NUM_PRF_FLAGS 35
|
||||
#define NUM_PRF_FLAGS 34
|
||||
|
||||
/* Affect bits: used in char_data.char_specials.saved.affected_by */
|
||||
/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
|
||||
|
@ -298,38 +294,6 @@
|
|||
/** Total number of affect flags not including the don't use flag. */
|
||||
#define NUM_AFF_FLAGS 22
|
||||
|
||||
/*
|
||||
* ADM flags - define admin privs for chars. Comments show default admin level.
|
||||
*/
|
||||
#define ADM_NONE -1 /* Special case used in command list MORTAL */
|
||||
#define ADM_TELLALL 0 /* Can use 'tell all' to broadcast GOD */
|
||||
#define ADM_SEEINV 1 /* Sees other chars inventory IMM */
|
||||
#define ADM_SEESECRET 2 /* Sees secret objects, mobs and doors IMM */
|
||||
#define ADM_KNOWWEATHER 3 /* Knows details of weather GOD */
|
||||
#define ADM_FULLWHERE 4 /* Full output of 'where' command IMM */
|
||||
#define ADM_MONEY 5 /* Char has a bottomless wallet GOD */
|
||||
#define ADM_EATANYTHING 6 /* Char can eat anything GOD */
|
||||
#define ADM_NOPOISON 7 /* Char can't be poisoned IMM */
|
||||
#define ADM_WALKANYWHERE 8 /* Char has unrestricted walking IMM */
|
||||
#define ADM_NOKEYS 9 /* Char needs no keys for locks GOD */
|
||||
#define ADM_INSTANTKILL 10 /* "kill" command is instant IMPL */
|
||||
#define ADM_NOSTEAL 11 /* Char cannot be stolen from IMM */
|
||||
#define ADM_TRANSALL 12 /* Can use 'trans all' GRGOD */
|
||||
#define ADM_SWITCHMORTAL 13 /* Can 'switch' to a PC's linkless body IMPL */
|
||||
#define ADM_FORCEMASS 14 /* Can force rooms or all GRGOD */
|
||||
#define ADM_ALLHOUSES 15 /* Can enter any house GRGOD */
|
||||
#define ADM_NODAMAGE 16 /* Cannot be damaged IMM */
|
||||
#define ADM_ALLSHOPS 17 /* Can use all shops GOD */
|
||||
#define ADM_CEDIT 18 /* Can use cedit IMPL */
|
||||
#define ADM_BUILD 19 /* Can use basic building tools BUILDER */
|
||||
#define ADM_ADVBUILD 20 /* Can use advanced building tools BUILDER */
|
||||
#define ADM_POOF 21 /* Can use goto and set poof messages IMM */
|
||||
#define ADM_ADMIN 22 /* Can use the admin command to set privs IMPL */
|
||||
#define ADM_SETQP 23 /* Can 'set' a player's questpoints GRGOD */
|
||||
#define ADM_ADVIBT 24 /* Advanced IBT (ideas, bugs, typos) control GRGOD */
|
||||
|
||||
#define NUM_ADMFLAGS 25
|
||||
|
||||
/* Modes of connectedness: used by descriptor_data.state */
|
||||
#define CON_PLAYING 0 /**< Playing - Nominal state */
|
||||
#define CON_CLOSE 1 /**< User disconnect, remove character. */
|
||||
|
@ -362,12 +326,10 @@
|
|||
#define CON_QEDIT 28 /**< OLC mode - quest edit */
|
||||
#define CON_PREFEDIT 29 /**< OLC mode - preference edit */
|
||||
#define CON_IBTEDIT 30 /**< OLC mode - idea/bug/typo edit */
|
||||
#define CON_HSEDIT 31 /**< OLC mode - house editor */
|
||||
#define CON_MAILEDIT 32 /**< OLC mode - Mudmail editor */
|
||||
|
||||
/* OLC States range - used by IS_IN_OLC and IS_PLAYING */
|
||||
#define FIRST_OLC_STATE CON_OEDIT /**< The first CON_ state that is an OLC */
|
||||
#define LAST_OLC_STATE CON_MAILEDIT /**< The last CON_ state that is an OLC */
|
||||
#define LAST_OLC_STATE CON_IBTEDIT /**< The last CON_ state that is an OLC */
|
||||
|
||||
/* Character equipment positions: used as index for char_data.equipment[] */
|
||||
/* NOTE: Don't confuse these constants with the ITEM_ bitvectors
|
||||
|
@ -392,7 +354,7 @@
|
|||
#define WEAR_WRIST_L 15 /**< Equipment Location Left Wrist */
|
||||
#define WEAR_WIELD 16 /**< Equipment Location Weapon */
|
||||
#define WEAR_HOLD 17 /**< Equipment Location held in offhand */
|
||||
/** Total number of available equipment locations */
|
||||
/** Total number of available equipment lcoations */
|
||||
#define NUM_WEARS 18
|
||||
|
||||
/* object-related defines */
|
||||
|
@ -420,7 +382,7 @@
|
|||
#define ITEM_PEN 21 /**< Item is a pen */
|
||||
#define ITEM_BOAT 22 /**< Item is a boat */
|
||||
#define ITEM_FOUNTAIN 23 /**< Item is a fountain */
|
||||
/* Total number of item types. */
|
||||
/** Total number of item types.*/
|
||||
#define NUM_ITEM_TYPES 24
|
||||
|
||||
/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */
|
||||
|
@ -556,8 +518,6 @@
|
|||
#define TW_ARRAY_MAX 4 /**< # Bytes in Bit vector - Obj Wear Locations */
|
||||
#define EF_ARRAY_MAX 4 /**< # Bytes in Bit vector - Obj Extra Flags */
|
||||
#define ZN_ARRAY_MAX 4 /**< # Bytes in Bit vector - Zone Flags */
|
||||
#define AD_ARRAY_MAX 4 /**< # Bytes in Bit vector - Admin Priv Flags */
|
||||
#define HS_ARRAY_MAX 4 /**< # Bytes in Bit vector - House Flags */
|
||||
|
||||
/* other #defined constants */
|
||||
/* **DO**NOT** blindly change the number of levels in your MUD merely by
|
||||
|
@ -565,16 +525,15 @@
|
|||
* Other changes throughout the code are required. See coding.doc for details.
|
||||
*
|
||||
* LVL_IMPL should always be the HIGHEST possible immortal level, and
|
||||
* LVL_IMMORT should always be the LOWEST immortal level. The only
|
||||
* mortal level will always be zero, or LVL_IMMORT - 1. */
|
||||
#define ADMLVL_IMPL 4 /**< Level of Implementors */
|
||||
#define ADMLVL_GRGOD 3 /**< Level of Greater Gods */
|
||||
#define ADMLVL_GOD 2 /**< Level of Gods */
|
||||
#define ADMLVL_IMMORT 1 /**< Level of Immortals */
|
||||
#define ADMLVL_MORTAL 0 /**< Level of Mortals */
|
||||
* LVL_IMMORT should always be the LOWEST immortal level. The number of
|
||||
* mortal levels will always be LVL_IMMORT - 1. */
|
||||
#define LVL_IMPL 34 /**< Level of Implementors */
|
||||
#define LVL_GRGOD 33 /**< Level of Greater Gods */
|
||||
#define LVL_GOD 32 /**< Level of Gods */
|
||||
#define LVL_IMMORT 31 /**< Level of Immortals */
|
||||
|
||||
/** Minimum level to build and to run the saveall command */
|
||||
#define ADMLVL_BUILDER ADMLVL_IMMORT
|
||||
#define LVL_BUILDER LVL_IMMORT
|
||||
|
||||
/** Arbitrary number that won't be in a string */
|
||||
#define MAGIC_NUMBER (0x06)
|
||||
|
@ -763,7 +722,6 @@ struct obj_data
|
|||
struct obj_data *next_content; /**< For 'contains' lists */
|
||||
struct obj_data *next; /**< For the object list */
|
||||
struct char_data *sitting_here; /**< For furniture, who is sitting in it */
|
||||
struct mail_data *in_mail; /**< Which mail object is attached to */
|
||||
};
|
||||
|
||||
/** Instance info for an object that gets saved to disk.
|
||||
|
@ -892,7 +850,7 @@ struct char_player_data
|
|||
char *title; /**< PC / NPC title */
|
||||
byte sex; /**< PC / NPC sex */
|
||||
byte chclass; /**< PC / NPC class */
|
||||
ubyte level; /**< PC / NPC level */
|
||||
byte level; /**< PC / NPC level */
|
||||
struct time_data time; /**< PC AGE in days */
|
||||
ubyte weight; /**< PC / NPC weight */
|
||||
ubyte height; /**< PC / NPC height */
|
||||
|
@ -967,8 +925,6 @@ struct char_special_data
|
|||
/** Data only needed by PCs, and needs to be saved to disk. */
|
||||
struct player_special_data_saved
|
||||
{
|
||||
byte adm_level; /**< PC Admin level */
|
||||
int admflags[AD_ARRAY_MAX]; /**< Admin Priv flags */
|
||||
byte skills[MAX_SKILLS+1]; /**< Character skills. */
|
||||
int wimp_level; /**< Below this # of hit points, flee! */
|
||||
byte freeze_level; /**< Level of god who froze char, if any */
|
||||
|
@ -1017,8 +973,6 @@ struct mob_special_data
|
|||
byte default_pos; /**< Default position (standing, sleeping, etc.) */
|
||||
byte damnodice; /**< The number of dice to roll for damage */
|
||||
byte damsizedice; /**< The size of each die rolled for damage. */
|
||||
|
||||
struct mail_edit_data *ml_list; /**< Mail info for sending from mobs by script */
|
||||
};
|
||||
|
||||
/** An affect structure. */
|
||||
|
@ -1131,7 +1085,6 @@ struct descriptor_data
|
|||
struct descriptor_data *snoop_by; /**< And who is snooping this char */
|
||||
struct descriptor_data *next; /**< link to next descriptor */
|
||||
struct oasis_olc_data *olc; /**< OLC info */
|
||||
protocol_t *pProtocol;
|
||||
};
|
||||
|
||||
/* other miscellaneous structures */
|
||||
|
@ -1324,7 +1277,6 @@ struct game_data
|
|||
int max_exp_loss; /**< Maximum experience losable per death.*/
|
||||
int max_npc_corpse_time; /**< Num tics before NPC corpses decompose*/
|
||||
int max_pc_corpse_time; /**< Num tics before PC corpse decomposes.*/
|
||||
int max_mortal_level; /**< Maximum level that a mortal can obtain.*/
|
||||
int idle_void; /**< Num tics before PC sent to void(idle)*/
|
||||
int idle_rent_time; /**< Num tics before PC is autorented. */
|
||||
int idle_max_level; /**< Level of players immune to idle. */
|
||||
|
@ -1396,22 +1348,6 @@ struct autowiz_data
|
|||
int min_wizlist_lev; /**< Minimun level to show on wizlist. */
|
||||
};
|
||||
|
||||
/** The Mail System options. */
|
||||
struct mail_config {
|
||||
int mail_allowed; /* Is mudmail allowed? (to disable whole mudmail system) Yes */
|
||||
int objects_allowed; /* object mailing allowed Yes */
|
||||
int gold_allowed; /* gold mailing allowed? Yes */
|
||||
int stamp_cost; /* Stamp Cost 150 coins */
|
||||
int object_cost; /* Cost per object for each attachment 30 coins */
|
||||
int min_level; /* Min level that can mail 1 */
|
||||
int min_free_level; /* Min level for free mail Immortal */
|
||||
int allow_drafts; /* Can players save draft mudmails? Yes */
|
||||
int draft_timeout; /* No. of days a draft mail can stay in the outbox 28 days */
|
||||
int safe_mailing; /* Can players be attacked or stolen from while mailing? Yes */
|
||||
int min_mail_anywhere; /* Min level that can send mail from anywhere? Immortal */
|
||||
int min_send_to_all; /* Min level that can send mail to all players? Implementor */
|
||||
};
|
||||
|
||||
/**
|
||||
Main Game Configuration Structure.
|
||||
Global variables that can be changed within the game are held within this
|
||||
|
@ -1435,8 +1371,6 @@ struct config_data
|
|||
struct game_operation operation;
|
||||
/** Autowiz specific settings, like turning it on and minimum level */
|
||||
struct autowiz_data autowiz;
|
||||
/** Mudmail configuration */
|
||||
struct mail_config mail;
|
||||
};
|
||||
|
||||
#ifdef MEMORY_DEBUG
|
||||
|
|
38
src/tedit.c
38
src/tedit.c
|
@ -31,14 +31,14 @@ void tedit_string_cleanup(struct descriptor_data *d, int terminator)
|
|||
switch (terminator) {
|
||||
case STRINGADD_SAVE:
|
||||
if (!(fl = fopen(storage, "w")))
|
||||
mudlog(CMP, ADMLVL_IMPL, TRUE, "SYSERR: Can't write file '%s'.", storage);
|
||||
mudlog(CMP, LVL_IMPL, TRUE, "SYSERR: Can't write file '%s'.", storage);
|
||||
else {
|
||||
if (*d->str) {
|
||||
strip_cr(*d->str);
|
||||
fputs(*d->str, fl);
|
||||
}
|
||||
fclose(fl);
|
||||
mudlog(CMP, ADMLVL_GOD, TRUE, "OLC: %s saves '%s'.", GET_NAME(d->character), storage);
|
||||
mudlog(CMP, LVL_GOD, TRUE, "OLC: %s saves '%s'.", GET_NAME(d->character), storage);
|
||||
write_to_output(d, "Saved.\r\n");
|
||||
if (!strcmp(storage, NEWS_FILE))
|
||||
newsmod = time(0);
|
||||
|
@ -74,20 +74,20 @@ ACMD(do_tedit)
|
|||
char *filename;
|
||||
} fields[] = {
|
||||
/* edit the lvls to your own needs */
|
||||
{ "credits", ADMLVL_IMPL, &credits, 2400, CREDITS_FILE},
|
||||
{ "news", ADMLVL_GRGOD, &news, 8192, NEWS_FILE},
|
||||
{ "motd", ADMLVL_GRGOD, &motd, 2400, MOTD_FILE},
|
||||
{ "imotd", ADMLVL_IMPL, &imotd, 2400, IMOTD_FILE},
|
||||
{ "greetings", ADMLVL_IMPL, &GREETINGS, 2400, GREETINGS_FILE},
|
||||
{ "help", ADMLVL_GRGOD, &help, 2400, HELP_PAGE_FILE},
|
||||
{ "ihelp", ADMLVL_GRGOD, &ihelp, 2400, IHELP_PAGE_FILE},
|
||||
{ "info", ADMLVL_GRGOD, &info, 8192, INFO_FILE},
|
||||
{ "background", ADMLVL_IMPL, &background, 8192, BACKGROUND_FILE},
|
||||
{ "handbook", ADMLVL_IMPL, &handbook, 8192, HANDBOOK_FILE},
|
||||
{ "policies", ADMLVL_IMPL, &policies, 8192, POLICIES_FILE},
|
||||
{ "wizlist", ADMLVL_IMPL, &wizlist, 2400, WIZLIST_FILE},
|
||||
{ "immlist", ADMLVL_GRGOD, &immlist, 2400, IMMLIST_FILE},
|
||||
{ "\n", ADMLVL_MORTAL, NULL, 0, NULL }
|
||||
{ "credits", LVL_IMPL, &credits, 2400, CREDITS_FILE},
|
||||
{ "news", LVL_GRGOD, &news, 8192, NEWS_FILE},
|
||||
{ "motd", LVL_GRGOD, &motd, 2400, MOTD_FILE},
|
||||
{ "imotd", LVL_IMPL, &imotd, 2400, IMOTD_FILE},
|
||||
{ "greetings", LVL_IMPL, &GREETINGS, 2400, GREETINGS_FILE},
|
||||
{ "help", LVL_GRGOD, &help, 2400, HELP_PAGE_FILE},
|
||||
{ "ihelp", LVL_GRGOD, &ihelp, 2400, IHELP_PAGE_FILE},
|
||||
{ "info", LVL_GRGOD, &info, 8192, INFO_FILE},
|
||||
{ "background", LVL_IMPL, &background, 8192, BACKGROUND_FILE},
|
||||
{ "handbook", LVL_IMPL, &handbook, 8192, HANDBOOK_FILE},
|
||||
{ "policies", LVL_IMPL, &policies, 8192, POLICIES_FILE},
|
||||
{ "wizlist", LVL_IMPL, &wizlist, 2400, WIZLIST_FILE},
|
||||
{ "immlist", LVL_GRGOD, &immlist, 2400, IMMLIST_FILE},
|
||||
{ "\n", 0, NULL, 0, NULL }
|
||||
};
|
||||
|
||||
if (ch->desc == NULL)
|
||||
|
@ -98,7 +98,7 @@ ACMD(do_tedit)
|
|||
if (!*field) {
|
||||
send_to_char(ch, "Files available to be edited:\r\n");
|
||||
for (l = 0; *fields[l].cmd != '\n'; l++) {
|
||||
if (GET_ADMLEVEL(ch) >= fields[l].level) {
|
||||
if (GET_LEVEL(ch) >= fields[l].level) {
|
||||
send_to_char(ch, "%-11.11s ", fields[l].cmd);
|
||||
if (!(++i % 7))
|
||||
send_to_char(ch, "\r\n");
|
||||
|
@ -119,7 +119,7 @@ ACMD(do_tedit)
|
|||
return;
|
||||
}
|
||||
|
||||
if (GET_ADMLEVEL(ch) < fields[l].level) {
|
||||
if (GET_LEVEL(ch) < fields[l].level) {
|
||||
send_to_char(ch, "You are not godly enough for that!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ ACMD(do_tedit)
|
|||
send_to_char(ch, "Edit file below:\r\n\r\n");
|
||||
|
||||
if (ch->desc->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_tedit: Player already had olc structure.");
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_tedit: Player already had olc structure.");
|
||||
free(ch->desc->olc);
|
||||
}
|
||||
CREATE(ch->desc->olc, struct oasis_olc_data, 1);
|
||||
|
|
|
@ -16,10 +16,10 @@
|
|||
#define IMM_LMARG " "
|
||||
#define IMM_NSIZE 16
|
||||
#define LINE_LEN 64
|
||||
#define MIN_LEVEL ADMLVL_IMMORT
|
||||
#define MIN_LEVEL LVL_IMMORT
|
||||
|
||||
/* max level that should be in columns instead of centered */
|
||||
#define COL_LEVEL ADMLVL_IMMORT
|
||||
#define COL_LEVEL LVL_IMMORT
|
||||
|
||||
struct name_rec {
|
||||
char name[25];
|
||||
|
@ -39,10 +39,10 @@ struct level_rec {
|
|||
|
||||
struct control_rec level_params[] =
|
||||
{
|
||||
{ADMLVL_IMMORT, "Immortals"},
|
||||
{ADMLVL_GOD , "Gods"},
|
||||
{ADMLVL_GRGOD , "Greater Gods"},
|
||||
{ADMLVL_IMPL , "Implementors"},
|
||||
{LVL_IMMORT, "Immortals"},
|
||||
{LVL_GOD, "Gods"},
|
||||
{LVL_GRGOD, "Greater Gods"},
|
||||
{LVL_IMPL, "Implementors"},
|
||||
{0, ""}
|
||||
};
|
||||
|
||||
|
@ -70,7 +70,7 @@ void read_file(void)
|
|||
bitvector_t asciiflag_conv(char *flag);
|
||||
|
||||
FILE *fl;
|
||||
int recs, i, last = 0, level = 0, flags = 0, admlevel = 0;
|
||||
int recs, i, last = 0, level = 0, flags = 0;
|
||||
char index_name[40], line[256], bits[64];
|
||||
char name[MAX_NAME_LENGTH];
|
||||
long id = 0;
|
||||
|
@ -89,14 +89,13 @@ void read_file(void)
|
|||
|
||||
for (i = 0; i < recs; i++) {
|
||||
get_line(fl, line);
|
||||
sscanf(line, "%ld %s %d %d %s %d", &id, name, &level, &admlevel, bits, &last);
|
||||
sscanf(line, "%ld %s %d %s %d", &id, name, &level, bits, &last);
|
||||
CAP(name);
|
||||
flags = asciiflag_conv(bits);
|
||||
if (level >= MIN_LEVEL &&
|
||||
!(IS_SET(flags, PINDEX_NOWIZLIST)) &&
|
||||
!(IS_SET(flags, PINDEX_DELETED)) &&
|
||||
!(IS_SET(flags, PINDEX_MORTAL)) )
|
||||
add_name(admlevel, name);
|
||||
!(IS_SET(flags, PINDEX_DELETED)))
|
||||
add_name(level, name);
|
||||
}
|
||||
fclose(fl);
|
||||
}
|
||||
|
@ -233,7 +232,7 @@ int main(int argc, char **argv)
|
|||
sort_names();
|
||||
|
||||
fl = fopen(argv[2], "w");
|
||||
write_wizlist(fl, wizlevel, ADMLVL_IMPL);
|
||||
write_wizlist(fl, wizlevel, LVL_IMPL);
|
||||
fclose(fl);
|
||||
|
||||
fl = fopen(argv[4], "w");
|
||||
|
|
|
@ -23,8 +23,6 @@
|
|||
#define MAX_SKILLS 200 /* Used in char_file_u *DO*NOT*CHANGE* */
|
||||
#define MAX_AFFECT 32 /* Used in char_file_u *DO*NOT*CHANGE* */
|
||||
|
||||
#define MAX_LEVEL 30 /* Same as CONFIG_MAX_LEVEL */
|
||||
|
||||
/* Char's abilities. Used in char_file_u *DO*NOT*CHANGE* */
|
||||
struct char_ability_data_plrtoascii {
|
||||
sbyte str;
|
||||
|
@ -212,8 +210,6 @@ void convert(char *filename)
|
|||
fprintf(outfile, "Clas: %d\n", (int)player.chclass);
|
||||
if (player.level != PFDEF_LEVEL)
|
||||
fprintf(outfile, "Levl: %d\n", (int)player.level);
|
||||
if (player.level > MAX_LEVEL)
|
||||
fprintf(outfile, "Admn: %d\n", (int)(player.level-MAX_LEVEL));
|
||||
fprintf(outfile, "Brth: %d\n", (int)player.birth);
|
||||
fprintf(outfile, "Plyd: %d\n", (int)player.played);
|
||||
fprintf(outfile, "Last: %d\n", (int)player.last_logon);
|
||||
|
@ -247,7 +243,7 @@ void convert(char *filename)
|
|||
|
||||
/* player_special_data_saved */
|
||||
psds = &(player.player_specials_saved);
|
||||
if (player.level < (ADMLVL_IMMORT+MAX_LEVEL)) {
|
||||
if (player.level < LVL_IMMORT) {
|
||||
fprintf(outfile, "Skil:\n");
|
||||
for (i = 1; i <= MAX_SKILLS; i++) {
|
||||
if (psds->skills[i])
|
||||
|
@ -267,13 +263,13 @@ void convert(char *filename)
|
|||
sprintascii(bits, psds->pref);
|
||||
fprintf(outfile, "Pref: %s\n", bits);
|
||||
}
|
||||
if (psds->conditions[HUNGER] && player.level < (ADMLVL_IMMORT+MAX_LEVEL) &&
|
||||
if (psds->conditions[HUNGER] && player.level < LVL_IMMORT &&
|
||||
psds->conditions[HUNGER] != PFDEF_HUNGER)
|
||||
fprintf(outfile, "Hung: %d\n", (int)psds->conditions[0]);
|
||||
if (psds->conditions[THIRST] && player.level < (ADMLVL_IMMORT+MAX_LEVEL) &&
|
||||
if (psds->conditions[THIRST] && player.level < LVL_IMMORT &&
|
||||
psds->conditions[THIRST] != PFDEF_THIRST)
|
||||
fprintf(outfile, "Thir: %d\n", (int)psds->conditions[1]);
|
||||
if (psds->conditions[2] && player.level < (ADMLVL_IMMORT+MAX_LEVEL) &&
|
||||
if (psds->conditions[2] && player.level < LVL_IMMORT &&
|
||||
psds->conditions[DRUNK] != PFDEF_DRUNK)
|
||||
fprintf(outfile, "Drnk: %d\n", (int)psds->conditions[2]);
|
||||
if (psds->spells_to_learn != PFDEF_PRACTICES)
|
||||
|
|
75
src/utils.c
75
src/utils.c
|
@ -22,7 +22,7 @@
|
|||
#include "handler.h"
|
||||
#include "interpreter.h"
|
||||
#include "class.h"
|
||||
#include "act.h"
|
||||
|
||||
|
||||
/** Aportable random number function.
|
||||
* @param from The lower bounds of the random number.
|
||||
|
@ -286,7 +286,7 @@ void mudlog(int type, int level, int file, const char *str, ...)
|
|||
for (i = descriptor_list; i; i = i->next) {
|
||||
if (STATE(i) != CON_PLAYING || IS_NPC(i->character)) /* switch */
|
||||
continue;
|
||||
if (GET_ADMLEVEL(i->character) < level)
|
||||
if (GET_LEVEL(i->character) < level)
|
||||
continue;
|
||||
if (PLR_FLAGGED(i->character, PLR_WRITING))
|
||||
continue;
|
||||
|
@ -1299,7 +1299,6 @@ IDXTYPE atoidx( const char *str_to_conv )
|
|||
next line will start with the same color.
|
||||
Ends every line with @n to prevent color bleeds.
|
||||
*/
|
||||
#define isspace_ignoretabs(c) ((c)!='\t' && isspace(c))
|
||||
char *strfrmt(char *str, int w, int h, int justify, int hpad, int vpad)
|
||||
{
|
||||
static char ret[MAX_STRING_LENGTH];
|
||||
|
@ -1317,17 +1316,17 @@ char *strfrmt(char *str, int w, int h, int justify, int hpad, int vpad)
|
|||
/* Split into lines, including convert \\ into \r\n */
|
||||
while(*sp) {
|
||||
/* eat leading space */
|
||||
while(*sp && isspace_ignoretabs(*sp)) sp++;
|
||||
while(*sp && isspace(*sp)) sp++;
|
||||
/* word begins */
|
||||
wp = sp;
|
||||
wlen = 0;
|
||||
while(*sp) { /* Find the end of the word */
|
||||
if(isspace_ignoretabs(*sp)) break;
|
||||
if(isspace(*sp)) break;
|
||||
if(*sp=='\\' && sp[1] && sp[1]=='\\') {
|
||||
if(sp!=wp)
|
||||
break; /* Finish dealing with the current word */
|
||||
sp += 2; /* Eat the marker and any trailing space */
|
||||
while(*sp && isspace_ignoretabs(*sp)) sp++;
|
||||
while(*sp && isspace(*sp)) sp++;
|
||||
wp = sp;
|
||||
/* Start a new line */
|
||||
if(hpad)
|
||||
|
@ -1346,14 +1345,6 @@ char *strfrmt(char *str, int w, int h, int justify, int hpad, int vpad)
|
|||
if (*sp=='@' && (sp[1]!=*sp)) /* Color code, not @@ */
|
||||
last_color = sp[1];
|
||||
sp += 2; /* Eat the whole code regardless */
|
||||
} else if (*sp=='\t'&&sp[1]) {
|
||||
char MXPcode = sp[1]=='[' ? ']' : sp[1]=='<' ? '>' : '\0';
|
||||
sp += 2; /* Eat the code */
|
||||
if (MXPcode)
|
||||
{
|
||||
while (*sp!='\0'&&*sp!=MXPcode)
|
||||
++sp; /* Eat the rest of the code */
|
||||
}
|
||||
} else {
|
||||
wlen++;
|
||||
sp++;
|
||||
|
@ -1490,59 +1481,3 @@ int get_class_by_name(char *classname)
|
|||
|
||||
return (-1);
|
||||
}
|
||||
|
||||
bool set_admin_level(struct char_data *ch, int admlvl)
|
||||
{
|
||||
int old_lvl, i;
|
||||
|
||||
/* Validate the data */
|
||||
if (!ch || IS_NPC(ch)) return FALSE;
|
||||
if ((admlvl < ADMLVL_MORTAL) || (admlvl > ADMLVL_IMPL)) return FALSE;
|
||||
|
||||
/* Grab the old level */
|
||||
old_lvl = GET_ADMLEVEL(ch);
|
||||
|
||||
/* Set player data */
|
||||
ch->player_specials->saved.adm_level = admlvl;
|
||||
|
||||
/* Set default privs for the new level */
|
||||
set_default_admin_privs(ch, FALSE);
|
||||
|
||||
/* Set player index */
|
||||
for (i = 0; i <= top_of_p_table; i++) {
|
||||
if (player_table[i].id == GET_IDNUM(ch)) {
|
||||
player_table[i].admlevel = admlvl;
|
||||
}
|
||||
}
|
||||
|
||||
/* Save all the data */
|
||||
save_char(ch);
|
||||
save_player_index();
|
||||
|
||||
if (!PLR_FLAGGED(ch, PLR_NOWIZLIST) && old_lvl != admlvl) {
|
||||
run_autowiz();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* add_commas takes a numeric value, and adds commas to it, returning a string */
|
||||
char *add_commas(long num)
|
||||
{
|
||||
int i, j = 0, len;
|
||||
int negative = (num < 0);
|
||||
char num_string[MAX_INPUT_LENGTH];
|
||||
static char commastring[MAX_INPUT_LENGTH];
|
||||
|
||||
sprintf(num_string, "%ld", num);
|
||||
len = strlen(num_string);
|
||||
|
||||
for (i = 0; num_string[i]; i++) {
|
||||
if ((len - i) % 3 == 0 && i && i - negative)
|
||||
commastring[j++] = ',';
|
||||
commastring[j++] = num_string[i];
|
||||
}
|
||||
commastring[j] = '\0';
|
||||
|
||||
return commastring;
|
||||
}
|
||||
|
|
63
src/utils.h
63
src/utils.h
|
@ -68,8 +68,6 @@ char *strfrmt(char *str, int w, int h, int justify, int hpad, int vpad);
|
|||
char *strpaste(char *str1, char *str2, char *joiner);
|
||||
void new_affect(struct affected_type *af);
|
||||
int get_class_by_name(char *classname);
|
||||
bool set_admin_level(struct char_data *ch, int admlvl);
|
||||
char *add_commas(long num);
|
||||
|
||||
/* Public functions made available form weather.c */
|
||||
void weather_and_time(int mode);
|
||||
|
@ -368,8 +366,6 @@ do \
|
|||
#define PRF_FLAGS(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.pref))
|
||||
/** Affect flags on the NPC or PC. */
|
||||
#define AFF_FLAGS(ch) ((ch)->char_specials.saved.affected_by)
|
||||
/** Admin Priv flags on a player (not to be used on mobs). */
|
||||
#define ADM_FLAGS(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.admflags))
|
||||
/** Room flags.
|
||||
* @param loc The real room number. */
|
||||
#define ROOM_FLAGS(loc) (world[(loc)].room_flags)
|
||||
|
@ -404,9 +400,6 @@ do \
|
|||
#define AFF_FLAGGED(ch, flag) (IS_SET_AR(AFF_FLAGS(ch), (flag)))
|
||||
/** 1 if flag is set in the preferences bitarray, 0 if not. */
|
||||
#define PRF_FLAGGED(ch, flag) (IS_SET_AR(PRF_FLAGS(ch), (flag)))
|
||||
/** 1 if flag is set in the admin privs bitarray, 0 if not. */
|
||||
#define ADM_FLAGGED(ch, flag) (!IS_NPC(ch) && (!PRF_FLAGGED((ch), PRF_MORTAL)) && \
|
||||
(IS_SET_AR(ADM_FLAGS(ch), (flag))) )
|
||||
/** 1 if flag is set in the room of loc, 0 if not. */
|
||||
#define ROOM_FLAGGED(loc, flag) (IS_SET_AR(ROOM_FLAGS(loc), (flag)))
|
||||
/** 1 if flag is set in the zone of rnum, 0 if not. */
|
||||
|
@ -428,10 +421,6 @@ do \
|
|||
/** IS_AFFECTED for backwards compatibility */
|
||||
#define IS_AFFECTED(ch, skill) (AFF_FLAGGED((ch), (skill)))
|
||||
|
||||
/** IS_ADMIN checks admin level and mortal flag */
|
||||
#define IS_ADMIN(ch, lvl) (!IS_NPC(ch) && (!PRF_FLAGGED((ch), PRF_MORTAL)) && \
|
||||
(GET_ADMLEVEL(ch) >= (lvl)))
|
||||
|
||||
/** Toggle flag in ch PLR_FLAGS' turns on if off, or off if on. */
|
||||
#define PLR_TOG_CHK(ch,flag) ((TOGGLE_BIT_AR(PLR_FLAGS(ch), (flag))) & Q_BIT(flag))
|
||||
/** Toggle flag in ch PRF_FLAGS; turns on if off, or off if on. */
|
||||
|
@ -479,27 +468,19 @@ do \
|
|||
(ch)->player.short_descr : GET_PC_NAME(ch))
|
||||
/** Title of PC */
|
||||
#define GET_TITLE(ch) ((ch)->player.title)
|
||||
/** Mortal Level of PC or NPC. */
|
||||
/** Level of PC or NPC. */
|
||||
#define GET_LEVEL(ch) ((ch)->player.level)
|
||||
/** Admin Level of PC. */
|
||||
#define GET_ADMLEVEL(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.adm_level))
|
||||
/** Password of PC. */
|
||||
#define GET_PASSWD(ch) ((ch)->player.passwd)
|
||||
/** The player file position of PC. */
|
||||
#define GET_PFILEPOS(ch)((ch)->pfilepos)
|
||||
|
||||
/** Gets the mortal level of a player even if the player is switched.
|
||||
/** Gets the level of a player even if the player is switched.
|
||||
* @todo Make this the definition of GET_LEVEL. */
|
||||
#define GET_REAL_LEVEL(ch) \
|
||||
(ch->desc && ch->desc->original ? GET_LEVEL(ch->desc->original) : \
|
||||
GET_LEVEL(ch))
|
||||
|
||||
/** Gets the admin level of a player even if the player is switched.
|
||||
* @todo Make this the definition of GET_LEVEL. */
|
||||
#define GET_REAL_ADMLEVEL(ch) \
|
||||
(ch->desc && ch->desc->original ? GET_ADMLEVEL(ch->desc->original) : \
|
||||
(IS_NPC(ch) ? ADMLVL_MORTAL : GET_ADMLEVEL(ch)))
|
||||
|
||||
/** Class of ch. */
|
||||
#define GET_CLASS(ch) ((ch)->player.chclass)
|
||||
/** Height of ch. */
|
||||
|
@ -632,6 +613,7 @@ do \
|
|||
#define GET_SKILL(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.skills[i]))
|
||||
/** Copy the current skill level i of ch to pct. */
|
||||
#define SET_SKILL(ch, i, pct) do { CHECK_PLAYER_SPECIAL((ch), (ch)->player_specials->saved.skills[i]) = pct; } while(0)
|
||||
|
||||
/** The player's default sector type when buildwalking */
|
||||
#define GET_BUILDWALK_SECTOR(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->buildwalk_sector))
|
||||
|
||||
|
@ -650,8 +632,6 @@ do \
|
|||
#define GET_DEFAULT_POS(ch) ((ch)->mob_specials.default_pos)
|
||||
/** Return the memory of ch. */
|
||||
#define MEMORY(ch) ((ch)->mob_specials.memory)
|
||||
/** Return the structure used for creating mudmail from mobs */
|
||||
#define MOB_MAIL(ch) ((ch)->mob_specials.ml_list)
|
||||
|
||||
/** Return the equivalent strength of ch if ch has level 18 strength. */
|
||||
#define STRENGTH_APPLY_INDEX(ch) \
|
||||
|
@ -754,8 +734,6 @@ do \
|
|||
#define CAN_WEAR(obj, part) OBJWEAR_FLAGGED((obj), (part))
|
||||
/** Return short description of obj. */
|
||||
#define GET_OBJ_SHORT(obj) ((obj)->short_description)
|
||||
/** Return the mudmail that the object is attached to */
|
||||
#define IN_MAIL(obj) ((obj)->in_mail)
|
||||
|
||||
/* Compound utilities and other macros. */
|
||||
/** Used to compute version. To see if the code running is newer than 3.0pl13,
|
||||
|
@ -782,7 +760,7 @@ do \
|
|||
/** Defines if there is enough light for sub to see in. */
|
||||
#define LIGHT_OK(sub) (!AFF_FLAGGED(sub, AFF_BLIND) && \
|
||||
(IS_LIGHT(IN_ROOM(sub)) || AFF_FLAGGED((sub), AFF_INFRAVISION) || \
|
||||
IS_ADMIN(sub, ADMLVL_IMMORT)))
|
||||
GET_LEVEL(sub) >= LVL_IMMORT))
|
||||
|
||||
/** Defines if sub character can see the invisible obj character. */
|
||||
#define INVIS_OK(sub, obj) \
|
||||
|
@ -803,7 +781,7 @@ do \
|
|||
|
||||
/** Can sub character see obj character? */
|
||||
#define CAN_SEE(sub, obj) (SELF(sub, obj) || \
|
||||
((GET_REAL_ADMLEVEL(sub) >= (IS_NPC(obj) ? 0 : GET_INVIS_LEV(obj))) && \
|
||||
((GET_REAL_LEVEL(sub) >= (IS_NPC(obj) ? 0 : GET_INVIS_LEV(obj))) && \
|
||||
IMM_CAN_SEE(sub, obj)))
|
||||
/* End of CAN_SEE */
|
||||
|
||||
|
@ -835,7 +813,7 @@ do \
|
|||
CAN_SEE_OBJ((ch),(obj)))
|
||||
|
||||
/** If vict can see ch, return ch name, else return "someone". */
|
||||
#define PERS(ch, vict) (CAN_SEE(vict, ch) ? GET_NAME(ch) : (GET_ADMLEVEL(ch) > ADMLVL_IMMORT ? "an immortal" : "someone"))
|
||||
#define PERS(ch, vict) (CAN_SEE(vict, ch) ? GET_NAME(ch) : (GET_LEVEL(ch) > LVL_IMMORT ? "an immortal" : "someone"))
|
||||
|
||||
/** If vict can see obj, return obj short description, else return
|
||||
* "something". */
|
||||
|
@ -970,8 +948,6 @@ do \
|
|||
#define CONFIG_MAX_NPC_CORPSE_TIME config_info.play.max_npc_corpse_time
|
||||
/** How long will pc corpses last before decomposing? */
|
||||
#define CONFIG_MAX_PC_CORPSE_TIME config_info.play.max_pc_corpse_time
|
||||
/** What is the highest level a mortal can obtain? */
|
||||
#define CONFIG_MAX_LEVEL config_info.play.max_mortal_level
|
||||
/** How long can a pc be idled before being pulled into the void? */
|
||||
#define CONFIG_IDLE_VOID config_info.play.idle_void
|
||||
/** How long until the idle pc is force rented? */
|
||||
|
@ -1076,31 +1052,4 @@ do \
|
|||
/** What is the minimum level character to put on the wizlist? */
|
||||
#define CONFIG_MIN_WIZLIST_LEV config_info.autowiz.min_wizlist_lev
|
||||
|
||||
/* Mudmail Configuraton */
|
||||
/** Mail system enabled or not? */
|
||||
#define CONFIG_CAN_MAIL config_info.mail.mail_allowed
|
||||
/** Able to attach objects to mails? */
|
||||
#define CONFIG_CAN_MAIL_OBJ config_info.mail.objects_allowed
|
||||
/** Able to attach gold to mails? */
|
||||
#define CONFIG_CAN_MAIL_GOLD config_info.mail.gold_allowed
|
||||
/** Cost of stamps per mail for mortals */
|
||||
#define CONFIG_STAMP_COST config_info.mail.stamp_cost
|
||||
/** Extra Cost per object attachment for mortals */
|
||||
#define CONFIG_OBJECT_COST config_info.mail.object_cost
|
||||
/** Minimum level that can send mails */
|
||||
#define CONFIG_MIN_MAIL_LEVEL config_info.mail.min_level
|
||||
/** Lowest admin level that can always send free mails */
|
||||
#define CONFIG_FREE_MAIL_LEVEL config_info.mail.min_free_level
|
||||
/** Can mails be saved as drafts for later sending? */
|
||||
#define CONFIG_DRAFTS_ALLOWED config_info.mail.allow_drafts
|
||||
/** How long (in days) should draft mails be kept? */
|
||||
#define CONFIG_DRAFT_TIMEOUT config_info.mail.draft_timeout
|
||||
/** While mailing, are players safe from attack or stealing? */
|
||||
#define CONFIG_SAFE_MAILING config_info.mail.safe_mailing
|
||||
/** Minimum admin level at which a post office isn't required */
|
||||
#define CONFIG_MIN_MAIL_ANYWHERE config_info.mail.min_mail_anywhere
|
||||
/** Minimum admin level that can send to groups/all */
|
||||
#define CONFIG_MIN_SEND_TO_ALL config_info.mail.min_send_to_all
|
||||
|
||||
|
||||
#endif /* _UTILS_H_ */
|
||||
|
|
34
src/zedit.c
34
src/zedit.c
|
@ -74,7 +74,7 @@ ACMD(do_oasis_zedit)
|
|||
send_to_char(ch, "Save which zone?\r\n");
|
||||
return;
|
||||
}
|
||||
} else if (IS_ADMIN(ch, ADMLVL_IMPL)) {
|
||||
} else if (GET_LEVEL(ch) >= LVL_IMPL) {
|
||||
if (str_cmp("new", buf1) || !stop || !*stop)
|
||||
send_to_char(ch, "Format: zedit new <zone number> <bottom-room> "
|
||||
"<upper-room>\r\n");
|
||||
|
@ -122,7 +122,7 @@ ACMD(do_oasis_zedit)
|
|||
|
||||
/* Give the builder's descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, ADMLVL_IMMORT, TRUE, "SYSERR: do_oasis_zedit: Player already "
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_zedit: Player already "
|
||||
"had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ ACMD(do_oasis_zedit)
|
|||
if (save) {
|
||||
send_to_char(ch, "Saving all zone information for zone %d.\r\n",
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
|
||||
"OLC: %s saves zone information for zone %d.", GET_NAME(ch),
|
||||
zone_table[OLC_ZNUM(d)].number);
|
||||
|
||||
|
@ -183,7 +183,7 @@ ACMD(do_oasis_zedit)
|
|||
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
|
||||
|
||||
mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
|
||||
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
|
||||
}
|
||||
|
||||
|
@ -279,7 +279,7 @@ static void zedit_new_zone(struct char_data *ch, zone_vnum vzone_num, room_vnum
|
|||
|
||||
zedit_save_to_disk(result); /* save to disk .. */
|
||||
|
||||
mudlog(BRF, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s creates new zone #%d", GET_NAME(ch), vzone_num);
|
||||
mudlog(BRF, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s creates new zone #%d", GET_NAME(ch), vzone_num);
|
||||
write_to_output(ch->desc, "Zone created successfully.\r\n");
|
||||
}
|
||||
|
||||
|
@ -601,7 +601,7 @@ static void zedit_disp_arg1(struct descriptor_data *d)
|
|||
default:
|
||||
/* We should never get here. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_disp_arg1(): Help!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_disp_arg1(): Help!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -641,7 +641,7 @@ static void zedit_disp_arg2(struct descriptor_data *d)
|
|||
default:
|
||||
/* We should never get here, but just in case. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_disp_arg2(): Help!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_disp_arg2(): Help!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -678,7 +678,7 @@ static void zedit_disp_arg3(struct descriptor_data *d)
|
|||
default:
|
||||
/* We should never get here, just in case. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_disp_arg3(): Help!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_disp_arg3(): Help!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -728,7 +728,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
} else
|
||||
write_to_output(d, "Saving zone info in memory.\r\n");
|
||||
|
||||
mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits zone info for room %d.", GET_NAME(d->character), OLC_NUM(d));
|
||||
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits zone info for room %d.", GET_NAME(d->character), OLC_NUM(d));
|
||||
/* FALL THROUGH */
|
||||
case 'n':
|
||||
case 'N':
|
||||
|
@ -794,7 +794,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 'b':
|
||||
case 'B':
|
||||
/* Edit bottom of zone. */
|
||||
if (!IS_ADMIN(d->character, ADMLVL_IMPL))
|
||||
if (GET_LEVEL(d->character) < LVL_IMPL)
|
||||
zedit_disp_menu(d);
|
||||
else {
|
||||
write_to_output(d, "Enter new bottom of zone : ");
|
||||
|
@ -804,7 +804,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
case 't':
|
||||
case 'T':
|
||||
/* Edit top of zone. */
|
||||
if (!IS_ADMIN(d->character, ADMLVL_IMPL))
|
||||
if (GET_LEVEL(d->character) < LVL_IMPL)
|
||||
zedit_disp_menu(d);
|
||||
else {
|
||||
write_to_output(d, "Enter new top of zone : ");
|
||||
|
@ -846,11 +846,11 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
/*-------------------------------------------------------------------*/
|
||||
case ZEDIT_LEVELS:
|
||||
switch (*arg) {
|
||||
case '1': write_to_output(d, "Enter the min level for this zone (0-%d, -1 = none): ", (CONFIG_MAX_LEVEL));
|
||||
case '1': write_to_output(d, "Enter the min level for this zone (0-%d, -1 = none): ", (LVL_IMMORT-1));
|
||||
OLC_MODE(d) = ZEDIT_LEV_MIN;
|
||||
break;
|
||||
|
||||
case '2': write_to_output(d, "Enter the max level for this zone (0-%d, -1 = none): ", (CONFIG_MAX_LEVEL));
|
||||
case '2': write_to_output(d, "Enter the max level for this zone (0-%d, -1 = none): ", (LVL_IMMORT-1));
|
||||
OLC_MODE(d) = ZEDIT_LEV_MAX;
|
||||
break;
|
||||
|
||||
|
@ -1009,7 +1009,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/* We should never get here. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): case ARG1: Ack!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): case ARG1: Ack!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
@ -1072,7 +1072,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/* We should never get here, but just in case. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): case ARG2: Ack!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): case ARG2: Ack!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
@ -1121,7 +1121,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/* We should never get here, but just in case. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): case ARG3: Ack!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): case ARG3: Ack!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
@ -1245,7 +1245,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
|
|||
default:
|
||||
/* We should never get here, but just in case... */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
mudlog(BRF, ADMLVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): Reached default case!");
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: zedit_parse(): Reached default case!");
|
||||
write_to_output(d, "Oops...\r\n");
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue