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Remove gsay/gtell, update helpfiles
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4 changed files with 15 additions and 92 deletions
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@ -873,26 +873,6 @@ attach obj 1480 sword - Attaches obj trigger 1480 to a sword.
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See also: DETACH, TRIG-ATTACH, TRIG-DETACH, OLC, TRIGEDIT, TSTAT, STAT, ROOMFLAGS
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#31
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AUCTION GOSSIP GRATS CONGRATULATIONS CONGRATS
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Usage: auction <message>
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gossip <message>
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grats <message>
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These are channels reserved for specific purposes. Messages on these
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channels reach everyone who is monitoring them. You must be at least level
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three to use these channels.
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These channels should be used accordingly.
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Examples:
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> auction short sword -- minimum bid 100k
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> gossip Hey, is that a short sword on your belt or are you happy to see me?
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> grats GRATS Detta!!!!!!!!
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See also: TOGGLE, EMOTE, GSAY, NOREPEAT, SAY, SHOUT
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#0
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AUTOASSIST
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Usage: toggle autoassist
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@ -2061,17 +2041,15 @@ COMMUNICATION
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The following commands deal with communication - for more info, @RHELP KEYWORD@n
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SAY ASK WHISPER - Talk to people in the room
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GSAY GTELL REPORT - Talk to a person in the group.
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TELL QSAY REPLY - Talk to a person in the game / the quest.
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SHOUT GOSSIP GRATS AUCTION - Send a message on a public channel
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REPORT - Talk to a person in the group.
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TELL REPLY - Talk to a person in the game / the quest.
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SHOUT - Shout to nearby rooms
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MAIL RECEIVE CHECK - Used to communicate with a postman.
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WRITE READ REMOVE - Used to communicate via boards.
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DEPOSIT WITHDRAW BALANCE - Used to communicate in banks.
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BUY SELL LIST VALUE - Used to communicate in shops.
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PRACTICE - Used to communicate with guilds.
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EMOTE - Send a message to the room.
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NOTELL NOSHOUT NOGOSSIP QUEST
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NOGRATS NOAUCTION - Turn off the corresponding channels.
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EMOTE - Send a customizable message to the room.
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NOSHOUT QUEST - Turn off the corresponding channels.
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ORDER - Make charmed followers do things.
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#0
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COMPACT
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@ -3366,7 +3344,6 @@ flags are always in parentheses, not brackets or braces.
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(writing) Player is writing on the board; do not disturb.
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(mailing) Player is writing mail; do not disturb.
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(deaf) Player has chosen not to hear shouts.
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(nogos) Player has chosen not to hear gossips or gemotes.
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(notell) Player has chosen not to accept tells.
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(quest) Player is participating in a quest currently being run by
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the Gods.
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@ -3539,7 +3516,7 @@ will display:
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Gossip: Manivo sporks Shamra ruthlessly.
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See also: SOCIALS, EMOTE
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#0
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#31
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GET TAKE-ALL-CORPSE LOOT
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"Get" and "take" are exactly the same and can be used interchangeably.
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@ -3732,7 +3709,7 @@ To edit the options in a group, use the GROUP option <option> commands.
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To kick someone from the group, use GROUP kick <player name>
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> group kick rumble
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See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
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See also: FOLLOW, EXPERIENCE, UNGROUP, ASSIST, GROUPS, REPORT
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#0
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GROUP-ARMOR
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@ -3746,16 +3723,6 @@ points or up to 10%.
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See also: AC
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#0
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GSAY GTELL
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Usage: gsay <message>
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gtell <message>
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Tell something to all the members of your group, even if they're not in the
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room.
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See also: GROUP, TELL, SAY
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#0
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HALLOWEEN
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OBJ: 11712, 11713
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@ -3951,7 +3918,7 @@ newbie-policy newbies news
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#0
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HISTORY
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Usage: history < all | say | gossip | wiznet | tell | shout | grats | auction >
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Usage: history < all | say | wiznet | tell | shout >
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This command displays what has been said over the channel you input along
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with a time stamp for when it was sent. History all will list the history of
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@ -5680,7 +5647,7 @@ NOREPEAT REPEAT
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Usage: norepeat
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This command toggles whether or not you see your communication echoed
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back to you (i.e., from commands such as SAY, SHOUT, GOSSIP, etc.)
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back to you (i.e., from commands such as SAY, SHOUT, etc.)
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Useful if you have a slow connection or if it just annoys you.
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See also: TOGGLE
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@ -5697,12 +5664,9 @@ Usage: north
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To travel in a given direction.
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#0
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NOTELL NOAUCTION NOGOSSIP NOGRATS NOSHOUT
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NOTELL NOSHOUT
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Usage: notell
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nogossip
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noauction
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nograts
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noshout
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Use NO<channel> if you wish to stop using and seeing that channel. A
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@ -6750,7 +6714,6 @@ MAILING - Player is writing mail
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CSH - Player needs to be crash-saved
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SITEOK - Player has been site-cleared
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NOSHOUT - Player in not on the shout channel
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NOGOS - Player is not on the gossip channel
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NOTITLE - Player not allowed to set title
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DELETED - Player deleted - space reusable
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LOADRM - Player uses nonstandard loadroom
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@ -7157,9 +7120,6 @@ NO_WIZ - Builder can not see wiznet.
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L1 - Builder has syslog set to brief.
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L2 - Builder has syslog set to normal.
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BOTH: Builder has syslog set to on and will see ALL logs (spammy).
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NO_AUC - Player can not see auctions.
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NO_GOS - Player can not see gossips.
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NO_GTZ - Player can not see grats.
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RMFLG - Builder can see roomflags, mobflags, and objflags.
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D_AUTO - Player stats auto displayed.
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CLS - Player is due to be saved on next autosave.
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@ -7492,14 +7452,6 @@ Qlist gives you a list of the quests within the parameters.
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See also: QEDIT, OLC
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#31
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QSAY
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Usage: qsay <message>
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To tell something to everyone on the current Quest.
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See also: QUEST
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#0
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QUAFF POTIONS
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Usage: quaff <potion>
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@ -8039,7 +7991,7 @@ everyone in your group know the condition you are in.
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Example:
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report - Yields "Tink reports: 25/25H, 110/110M, 84/84V"
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See Also: FOLLOW, GROUP, UNGROUP, GSAY, ASSIST, SPLIT
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See Also: FOLLOW, GROUP, UNGROUP, ASSIST, SPLIT
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#0
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REPORT-EXAMPLE
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@ -8238,7 +8190,7 @@ You can use ' as a shorthand for say, as in:
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Shout broadcasts your message to everyone is your geographic zone.
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See also: AUCTION, GOSSIP, GSAY, WIZNET, NOREPEAT, QSAY, REPLY
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See also: WIZNET, NOREPEAT, REPLY
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#0
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SCAN
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@ -8801,7 +8753,7 @@ The following room flags can be selected:
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4) INDOORS - Weather messages will not be sent to room, always lighted.
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Call lightning will not work.
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5) PEACEFUL - No violence will work here. Use sparingly.
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6) SOUNDPROOF - Tell, gossip, shout will not be heard here. This flag
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6) SOUNDPROOF - Tell, shout will not be heard here. This flag
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should be used sparingly also, it is very annoying IMHO.
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7) NO_TRACK - Track will never find a path through this room.
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8) NO_MAGIC - No magic will work here.
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@ -10409,7 +10361,6 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
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Move Display: OFF Compact: ON Quest: OFF
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Mana Display: OFF NoTell: OFF NoRepeat: OFF
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AutoExits: OFF NoShout: OFF Wimpy: OFF
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NoGossip: OFF NoAuction: OFF NoGrats: OFF
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AutoLoot: ON AutoGold: ON AutoSplit: ON
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AutoSac: ON AutoAssist: ON AutoMap: ON
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Pagelength: 32 Screenwidth: 80 AFK: OFF
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@ -10431,7 +10382,6 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
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Move Display: OFF Compact: ON Quest: OFF
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Mana Display: OFF NoTell: OFF NoRepeat: OFF
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AutoExits: OFF NoShout: OFF Wimpy: OFF
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NoGossip: OFF NoAuction: OFF NoGrats: OFF
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AutoLoot: ON AutoGold: ON AutoSplit: ON
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AutoSac: ON AutoAssist: ON AFK: OFF
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Pagelength: 23 Color: off
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@ -11251,7 +11201,7 @@ Examples: @RTSTAT 69, 38, 152@n
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TRIGEDIT-MOB-SPEECH TRIG-MOB-SPEECH TRIGEDIT-SPEECH TRIG-SPEECH
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Activates when matching text is spoken by a character in the same room as the
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mobile. This does not work for tells, gossip, etc.
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mobile. This does not work for tells, etc.
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Numeric Arg : 0: argument is a substring that must be found in the speech to cause a
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match.
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@ -105,30 +105,6 @@ ACMD(do_ooc)
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speech_wtrigger(ch, argument);
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}
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ACMD(do_gsay)
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{
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skip_spaces(&argument);
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if (!GROUP(ch)) {
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send_to_char(ch, "But you are not a member of a group!\r\n");
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return;
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}
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if (!*argument)
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send_to_char(ch, "Yes, but WHAT do you want to group-say?\r\n");
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else {
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if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
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parse_at(argument);
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send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch), argument, CCNRM(ch, C_NRM));
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if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
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send_to_char(ch, "%s", CONFIG_OK);
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else
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send_to_char(ch, "%sYou group-say, '%s'%s\r\n", CCGRN(ch, C_NRM), argument, CCNRM(ch, C_NRM));
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}
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}
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static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg)
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{
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char buf[MAX_STRING_LENGTH], *msg;
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@ -38,7 +38,6 @@ ACMD(do_spec_comm);
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/* functions without subcommands */
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ACMD(do_say);
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ACMD(do_ooc);
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ACMD(do_gsay);
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ACMD(do_page);
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ACMD(do_reply);
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ACMD(do_tell);
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@ -151,14 +151,12 @@ cpp_extern const struct command_info cmd_info[] = {
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{ "get" , "g" , POS_RESTING , do_get , 0, 0 },
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{ "gecho" , "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
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{ "gemote" , "gem" , POS_SLEEPING, do_gen_comm , 0, SCMD_GEMOTE },
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{ "gemote" , "gem" , POS_SLEEPING, do_gen_comm , LVL_IMMORT, SCMD_GEMOTE },
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{ "give" , "giv" , POS_RESTING , do_give , 0, 0 },
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{ "goto" , "go" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
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{ "gold" , "gol" , POS_RESTING , do_gold , 0, 0 },
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{ "group" , "gr" , POS_RESTING , do_group , 1, 0 },
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{ "grab" , "grab" , POS_RESTING , do_grab , 0, 0 },
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{ "gsay" , "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "help" , "h" , POS_DEAD , do_help , 0, 0 },
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{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit, LVL_GOD , 0 },
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