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Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble
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105 changed files with 1990 additions and 3403 deletions
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@ -1,19 +1,20 @@
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/* ************************************************************************
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* File: structs.h Part of CircleMUD *
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* Usage: header file for central structures and constants *
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* All rights reserved. See license.doc for complete information. *
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/**************************************************************************
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* File: structs.h Part of tbaMUD *
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* Usage: Header file for central structures and constants. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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**************************************************************************/
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/* Intended use of this macro is to allow external packages to work with a
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* variety of CircleMUD versions without modifications. For instance, an
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* IS_CORPSE() macro was introduced in pl13. Any future code add-ons could
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* take into account the CircleMUD version and supply their own definition for
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* the macro if used on an older version of CircleMUD. You are supposed to
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* compare this with the macro CIRCLEMUD_VERSION() in utils.h. */
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#define _CIRCLEMUD 0x030520 /* Major/Minor/Patchlevel - MMmmPP */
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* variety of versions without modifications. For instance, an IS_CORPSE()
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* macro was introduced in pl13. Any future code add-ons could take into
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* account the version and supply their own definition for the macro if used
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* on an older version. You are supposed to compare this with the macro
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* TBAMUD_VERSION() in utils.h. */
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#define _TBAMUD 0x030520 /* Major/Minor/Patchlevel - MMmmPP */
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/* If you want equipment to be automatically equipped to the same place
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* it was when players rented, set the define below to 1. */
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@ -295,14 +296,14 @@
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#define ITEM_STAFF 4 /* Item is a staff */
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#define ITEM_WEAPON 5 /* Item is a weapon */
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#define ITEM_FURNITURE 6 /* Sittable Furniture */
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#define ITEM_UNDEFINED 7 /* Unimplemented */
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#define ITEM_FREE 7 /* Unimplemented */
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#define ITEM_TREASURE 8 /* Item is a treasure, not gold */
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#define ITEM_ARMOR 9 /* Item is armor */
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#define ITEM_POTION 10 /* Item is a potion */
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#define ITEM_WORN 11 /* Unimplemented */
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#define ITEM_OTHER 12 /* Misc object */
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#define ITEM_TRASH 13 /* Trash - shopkeeps won't buy */
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#define ITEM_TRAP 14 /* Unimplemented */
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#define ITEM_FREE2 14 /* Unimplemented */
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#define ITEM_CONTAINER 15 /* Item is a container */
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#define ITEM_NOTE 16 /* Item is note */
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#define ITEM_DRINKCON 17 /* Item is a drink container */
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@ -1018,6 +1019,12 @@ struct trig_proto_list {
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struct trig_proto_list *next; /* next trigger */
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};
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struct guild_info_type {
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int pc_class;
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room_vnum guild_room;
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int direction;
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};
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/* Config structs */
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/* The game configuration structure used for configurating the game play
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