Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble

This commit is contained in:
Rumble 2007-04-08 10:36:36 +00:00
parent 48a2738d6a
commit 4543522a7d
105 changed files with 1990 additions and 3403 deletions

View file

@ -1,19 +1,20 @@
/* ************************************************************************
* File: structs.h Part of CircleMUD *
* Usage: header file for central structures and constants *
* All rights reserved. See license.doc for complete information. *
/**************************************************************************
* File: structs.h Part of tbaMUD *
* Usage: Header file for central structures and constants. *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
**************************************************************************/
/* Intended use of this macro is to allow external packages to work with a
* variety of CircleMUD versions without modifications. For instance, an
* IS_CORPSE() macro was introduced in pl13. Any future code add-ons could
* take into account the CircleMUD version and supply their own definition for
* the macro if used on an older version of CircleMUD. You are supposed to
* compare this with the macro CIRCLEMUD_VERSION() in utils.h. */
#define _CIRCLEMUD 0x030520 /* Major/Minor/Patchlevel - MMmmPP */
* variety of versions without modifications. For instance, an IS_CORPSE()
* macro was introduced in pl13. Any future code add-ons could take into
* account the version and supply their own definition for the macro if used
* on an older version. You are supposed to compare this with the macro
* TBAMUD_VERSION() in utils.h. */
#define _TBAMUD 0x030520 /* Major/Minor/Patchlevel - MMmmPP */
/* If you want equipment to be automatically equipped to the same place
* it was when players rented, set the define below to 1. */
@ -295,14 +296,14 @@
#define ITEM_STAFF 4 /* Item is a staff */
#define ITEM_WEAPON 5 /* Item is a weapon */
#define ITEM_FURNITURE 6 /* Sittable Furniture */
#define ITEM_UNDEFINED 7 /* Unimplemented */
#define ITEM_FREE 7 /* Unimplemented */
#define ITEM_TREASURE 8 /* Item is a treasure, not gold */
#define ITEM_ARMOR 9 /* Item is armor */
#define ITEM_POTION 10 /* Item is a potion */
#define ITEM_WORN 11 /* Unimplemented */
#define ITEM_OTHER 12 /* Misc object */
#define ITEM_TRASH 13 /* Trash - shopkeeps won't buy */
#define ITEM_TRAP 14 /* Unimplemented */
#define ITEM_FREE2 14 /* Unimplemented */
#define ITEM_CONTAINER 15 /* Item is a container */
#define ITEM_NOTE 16 /* Item is note */
#define ITEM_DRINKCON 17 /* Item is a drink container */
@ -1018,6 +1019,12 @@ struct trig_proto_list {
struct trig_proto_list *next; /* next trigger */
};
struct guild_info_type {
int pc_class;
room_vnum guild_room;
int direction;
};
/* Config structs */
/* The game configuration structure used for configurating the game play