Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble

This commit is contained in:
Rumble 2007-04-08 10:36:36 +00:00
parent 48a2738d6a
commit 4543522a7d
105 changed files with 1990 additions and 3403 deletions

View file

@ -1,12 +1,15 @@
/* ************************************************************************
* File: spec_procs.c Part of CircleMUD *
* Usage: implementation of special procedures for mobiles/objects/rooms *
/**************************************************************************
* File: spec_procs.c Part of tbaMUD *
* Usage: Implementation of special procedures for mobiles/objects/rooms. *
* *
* All rights reserved. See license.doc for complete information. *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
**************************************************************************/
/* For more examples:
* ftp://ftp.circlemud.org/pub/CircleMUD/contrib/snippets/specials */
#include "conf.h"
#include "sysdep.h"
@ -22,6 +25,7 @@
/* external vars */
extern struct time_info_data time_info;
extern struct spell_info_type spell_info[];
extern struct guild_info_type guild_info[];
/* extern functions */
ACMD(do_drop);
@ -37,6 +41,15 @@ void list_skills(struct char_data *ch);
SPECIAL(guild);
SPECIAL(dump);
SPECIAL(mayor);
void npc_steal(struct char_data *ch, struct char_data *victim);
SPECIAL(snake);
SPECIAL(thief);
SPECIAL(magic_user);
SPECIAL(guild_guard);
SPECIAL(puff);
SPECIAL(fido);
SPECIAL(janitor);
SPECIAL(cityguard);
SPECIAL(pet_shops);
SPECIAL(bank);
@ -299,6 +312,293 @@ SPECIAL(mayor)
return (FALSE);
}
/* General special procedures for mobiles. */
void npc_steal(struct char_data *ch, struct char_data *victim)
{
int gold;
if (IS_NPC(victim))
return;
if (GET_LEVEL(victim) >= LVL_IMMORT)
return;
if (!CAN_SEE(ch, victim))
return;
if (AWAKE(victim) && (rand_number(0, GET_LEVEL(ch)) == 0)) {
act("You discover that $n has $s hands in your wallet.", FALSE, ch, 0, victim, TO_VICT);
act("$n tries to steal gold from $N.", TRUE, ch, 0, victim, TO_NOTVICT);
} else {
/* Steal some gold coins */
gold = (GET_GOLD(victim) * rand_number(1, 10)) / 100;
if (gold > 0) {
GET_GOLD(ch) += gold;
GET_GOLD(victim) -= gold;
}
}
}
/* Quite lethal to low-level characters. */
SPECIAL(snake)
{
if (cmd || GET_POS(ch) != POS_FIGHTING || !FIGHTING(ch))
return (FALSE);
if (IN_ROOM(FIGHTING(ch)) != IN_ROOM(ch) || rand_number(0, GET_LEVEL(ch)) != 0)
return (FALSE);
act("$n bites $N!", 1, ch, 0, FIGHTING(ch), TO_NOTVICT);
act("$n bites you!", 1, ch, 0, FIGHTING(ch), TO_VICT);
call_magic(ch, FIGHTING(ch), 0, SPELL_POISON, GET_LEVEL(ch), CAST_SPELL);
return (TRUE);
}
SPECIAL(thief)
{
struct char_data *cons;
if (cmd || GET_POS(ch) != POS_STANDING)
return (FALSE);
for (cons = world[IN_ROOM(ch)].people; cons; cons = cons->next_in_room)
if (!IS_NPC(cons) && GET_LEVEL(cons) < LVL_IMMORT && !rand_number(0, 4)) {
npc_steal(ch, cons);
return (TRUE);
}
return (FALSE);
}
SPECIAL(magic_user)
{
struct char_data *vict;
if (cmd || GET_POS(ch) != POS_FIGHTING)
return (FALSE);
/* pseudo-randomly choose someone in the room who is fighting me */
for (vict = world[IN_ROOM(ch)].people; vict; vict = vict->next_in_room)
if (FIGHTING(vict) == ch && !rand_number(0, 4))
break;
/* if I didn't pick any of those, then just slam the guy I'm fighting */
if (vict == NULL && IN_ROOM(FIGHTING(ch)) == IN_ROOM(ch))
vict = FIGHTING(ch);
/* Hm...didn't pick anyone...I'll wait a round. */
if (vict == NULL)
return (TRUE);
if (GET_LEVEL(ch) > 13 && rand_number(0, 10) == 0)
cast_spell(ch, vict, NULL, SPELL_POISON);
if (GET_LEVEL(ch) > 7 && rand_number(0, 8) == 0)
cast_spell(ch, vict, NULL, SPELL_BLINDNESS);
if (GET_LEVEL(ch) > 12 && rand_number(0, 12) == 0) {
if (IS_EVIL(ch))
cast_spell(ch, vict, NULL, SPELL_ENERGY_DRAIN);
else if (IS_GOOD(ch))
cast_spell(ch, vict, NULL, SPELL_DISPEL_EVIL);
}
if (rand_number(0, 4))
return (TRUE);
switch (GET_LEVEL(ch)) {
case 4:
case 5:
cast_spell(ch, vict, NULL, SPELL_MAGIC_MISSILE);
break;
case 6:
case 7:
cast_spell(ch, vict, NULL, SPELL_CHILL_TOUCH);
break;
case 8:
case 9:
cast_spell(ch, vict, NULL, SPELL_BURNING_HANDS);
break;
case 10:
case 11:
cast_spell(ch, vict, NULL, SPELL_SHOCKING_GRASP);
break;
case 12:
case 13:
cast_spell(ch, vict, NULL, SPELL_LIGHTNING_BOLT);
break;
case 14:
case 15:
case 16:
case 17:
cast_spell(ch, vict, NULL, SPELL_COLOR_SPRAY);
break;
default:
cast_spell(ch, vict, NULL, SPELL_FIREBALL);
break;
}
return (TRUE);
}
/* Special procedures for mobiles. */
SPECIAL(guild_guard)
{
int i;
struct char_data *guard = (struct char_data *)me;
const char *buf = "The guard humiliates you, and blocks your way.\r\n";
const char *buf2 = "The guard humiliates $n, and blocks $s way.";
if (!IS_MOVE(cmd) || AFF_FLAGGED(guard, AFF_BLIND))
return (FALSE);
if (GET_LEVEL(ch) >= LVL_IMMORT)
return (FALSE);
for (i = 0; guild_info[i].guild_room != NOWHERE; i++) {
/* Wrong guild or not trying to enter. */
if (GET_ROOM_VNUM(IN_ROOM(ch)) != guild_info[i].guild_room || cmd != guild_info[i].direction)
continue;
/* Allow the people of the guild through. */
if (!IS_NPC(ch) && GET_CLASS(ch) == guild_info[i].pc_class)
continue;
send_to_char(ch, "%s", buf);
act(buf2, FALSE, ch, 0, 0, TO_ROOM);
return (TRUE);
}
return (FALSE);
}
SPECIAL(puff)
{
char actbuf[MAX_INPUT_LENGTH];
if (cmd)
return (FALSE);
switch (rand_number(0, 60)) {
case 0:
do_say(ch, strcpy(actbuf, "My god! It's full of stars!"), 0, 0); /* strcpy: OK */
return (TRUE);
case 1:
do_say(ch, strcpy(actbuf, "How'd all those fish get up here?"), 0, 0); /* strcpy: OK */
return (TRUE);
case 2:
do_say(ch, strcpy(actbuf, "I'm a very female dragon."), 0, 0); /* strcpy: OK */
return (TRUE);
case 3:
do_say(ch, strcpy(actbuf, "I've got a peaceful, easy feeling."), 0, 0); /* strcpy: OK */
return (TRUE);
default:
return (FALSE);
}
}
SPECIAL(fido)
{
struct obj_data *i, *temp, *next_obj;
if (cmd || !AWAKE(ch))
return (FALSE);
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
if (!IS_CORPSE(i))
continue;
act("$n savagely devours a corpse.", FALSE, ch, 0, 0, TO_ROOM);
for (temp = i->contains; temp; temp = next_obj) {
next_obj = temp->next_content;
obj_from_obj(temp);
obj_to_room(temp, IN_ROOM(ch));
}
extract_obj(i);
return (TRUE);
}
return (FALSE);
}
SPECIAL(janitor)
{
struct obj_data *i;
if (cmd || !AWAKE(ch))
return (FALSE);
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
if (!CAN_WEAR(i, ITEM_WEAR_TAKE))
continue;
if (GET_OBJ_TYPE(i) != ITEM_DRINKCON && GET_OBJ_COST(i) >= 15)
continue;
act("$n picks up some trash.", FALSE, ch, 0, 0, TO_ROOM);
obj_from_room(i);
obj_to_char(i, ch);
return (TRUE);
}
return (FALSE);
}
SPECIAL(cityguard)
{
struct char_data *tch, *evil, *spittle;
int max_evil, min_cha;
if (cmd || !AWAKE(ch) || FIGHTING(ch))
return (FALSE);
max_evil = 1000;
min_cha = 6;
spittle = evil = NULL;
for (tch = world[IN_ROOM(ch)].people; tch; tch = tch->next_in_room) {
if (!CAN_SEE(ch, tch))
continue;
if (!IS_NPC(tch) && PLR_FLAGGED(tch, PLR_KILLER)) {
act("$n screams 'HEY!!! You're one of those PLAYER KILLERS!!!!!!'", FALSE, ch, 0, 0, TO_ROOM);
hit(ch, tch, TYPE_UNDEFINED);
return (TRUE);
}
if (!IS_NPC(tch) && PLR_FLAGGED(tch, PLR_THIEF)) {
act("$n screams 'HEY!!! You're one of those PLAYER THIEVES!!!!!!'", FALSE, ch, 0, 0, TO_ROOM);
hit(ch, tch, TYPE_UNDEFINED);
return (TRUE);
}
if (FIGHTING(tch) && GET_ALIGNMENT(tch) < max_evil && (IS_NPC(tch) || IS_NPC(FIGHTING(tch)))) {
max_evil = GET_ALIGNMENT(tch);
evil = tch;
}
if (GET_CHA(tch) < min_cha) {
spittle = tch;
min_cha = GET_CHA(tch);
}
}
if (evil && GET_ALIGNMENT(FIGHTING(evil)) >= 0) {
act("$n screams 'PROTECT THE INNOCENT! BANZAI! CHARGE! ARARARAGGGHH!'", FALSE, ch, 0, 0, TO_ROOM);
hit(ch, evil, TYPE_UNDEFINED);
return (TRUE);
}
/* Reward the socially inept. */
if (spittle && !rand_number(0, 9)) {
static int spit_social;
if (!spit_social)
spit_social = find_command("spit");
if (spit_social > 0) {
char spitbuf[MAX_NAME_LENGTH + 1];
strncpy(spitbuf, GET_NAME(spittle), sizeof(spitbuf)); /* strncpy: OK */
spitbuf[sizeof(spitbuf) - 1] = '\0';
do_action(ch, spitbuf, spit_social, 0);
return (TRUE);
}
}
return (FALSE);
}
#define PET_PRICE(pet) (GET_LEVEL(pet) * 300)
SPECIAL(pet_shops)
{
@ -363,7 +663,7 @@ SPECIAL(pet_shops)
return (FALSE);
}
/* Special procedures for objects */
/* Special procedures for objects. */
SPECIAL(bank)
{
int amount;