mirror of
https://github.com/tbamud/tbamud.git
synced 2025-12-23 18:50:13 +01:00
Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble
This commit is contained in:
parent
48a2738d6a
commit
4543522a7d
105 changed files with 1990 additions and 3403 deletions
32
src/graph.c
32
src/graph.c
|
|
@ -1,8 +1,8 @@
|
|||
/* ************************************************************************
|
||||
* File: graph.c Part of CircleMUD *
|
||||
* Usage: various graph algorithms *
|
||||
/**************************************************************************
|
||||
* File: graph.c Part of tbaMUD *
|
||||
* Usage: Various graph algorithms. *
|
||||
* *
|
||||
* All rights reserved. See license.doc for complete information. *
|
||||
* All rights reserved. See license for complete information. *
|
||||
* *
|
||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
|
||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
|
||||
|
|
@ -10,8 +10,6 @@
|
|||
|
||||
#include "conf.h"
|
||||
#include "sysdep.h"
|
||||
|
||||
|
||||
#include "structs.h"
|
||||
#include "utils.h"
|
||||
#include "comm.h"
|
||||
|
|
@ -20,7 +18,6 @@
|
|||
#include "db.h"
|
||||
#include "spells.h"
|
||||
|
||||
|
||||
/* external functions */
|
||||
ACMD(do_say);
|
||||
|
||||
|
|
@ -79,7 +76,6 @@ void bfs_enqueue(room_rnum room, int dir)
|
|||
queue_head = queue_tail = curr;
|
||||
}
|
||||
|
||||
|
||||
void bfs_dequeue(void)
|
||||
{
|
||||
struct bfs_queue_struct *curr;
|
||||
|
|
@ -91,21 +87,16 @@ void bfs_dequeue(void)
|
|||
free(curr);
|
||||
}
|
||||
|
||||
|
||||
void bfs_clear_queue(void)
|
||||
{
|
||||
while (queue_head)
|
||||
bfs_dequeue();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* find_first_step: given a source room and a target room, find the first
|
||||
* step on the shortest path from the source to the target.
|
||||
*
|
||||
* Intended usage: in mobile_activity, give a mob a dir to go if they're
|
||||
* tracking another mob or a PC. Or, a 'track' skill for PCs.
|
||||
*/
|
||||
/* find_first_step: given a source room and a target room, find the first step
|
||||
* on the shortest path from the source to the target. Intended usage: in
|
||||
* mobile_activity, give a mob a dir to go if they're tracking another mob or a
|
||||
* PC. Or, a 'track' skill for PCs. */
|
||||
int find_first_step(room_rnum src, room_rnum target)
|
||||
{
|
||||
int curr_dir;
|
||||
|
|
@ -150,11 +141,7 @@ int find_first_step(room_rnum src, room_rnum target)
|
|||
return (BFS_NO_PATH);
|
||||
}
|
||||
|
||||
|
||||
/********************************************************
|
||||
* Functions and Commands which use the above functions. *
|
||||
********************************************************/
|
||||
|
||||
/* Functions and Commands which use the above functions. */
|
||||
ACMD(do_track)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
|
|
@ -212,7 +199,6 @@ ACMD(do_track)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void hunt_victim(struct char_data *ch)
|
||||
{
|
||||
int dir;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue