Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble

This commit is contained in:
Rumble 2007-04-08 10:36:36 +00:00
parent 48a2738d6a
commit 4543522a7d
105 changed files with 1990 additions and 3403 deletions

View file

@ -1,12 +1,12 @@
/* ************************************************************************
* File: class.c Part of CircleMUD *
* Usage: Source file for class-specific code *
/**************************************************************************
* File: class.c Part of tbaMUD *
* Usage: Source file for class-specific code. *
* *
* All rights reserved. See license.doc for complete information. *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
**************************************************************************/
/* This file attempts to concentrate most of the code which must be changed
* in order for new classes to be added. If you're adding a new class, you
@ -125,6 +125,28 @@ int prac_params[4][NUM_CLASSES] = {
{ SPELL, SPELL, SKILL, SKILL }, /* prac name */
};
/* The appropriate rooms for each guildmaster/guildguard; controls which types
* of people the various guildguards let through. i.e., the first line shows
* that from room 3017, only MAGIC_USERS are allowed to go south. Don't forget
* to visit spec_assign.c if you create any new mobiles that should be a guild
* master or guard so they can act appropriately. If you "recycle" the
* existing mobs that are used in other guilds for your new guild, then you
* don't have to change that file, only here. */
struct guild_info_type guild_info[] = {
/* Midgaard */
{ CLASS_MAGIC_USER, 3017, SCMD_SOUTH },
{ CLASS_CLERIC, 3004, SCMD_NORTH },
{ CLASS_THIEF, 3027, SCMD_EAST },
{ CLASS_WARRIOR, 3021, SCMD_EAST },
/* Brass Dragon */
{ -999 /* all */ , 5065, SCMD_WEST },
/* this must go last -- add new guards above! */
{ -1, NOWHERE, -1}
};
/* Saving throws for : MCTW : PARA, ROD, PETRI, BREATH, SPELL. Levels 0-40. Do
* not forget to change extern declaration in magic.c if you add to this. */
byte saving_throws(int class_num, int type, int level)