Fixed a bug with character deletion (see changelog)

This commit is contained in:
JamDog 2009-03-13 18:19:38 +00:00
parent 2d52e5cb67
commit 44f59ceff2
3 changed files with 146 additions and 102 deletions

View file

@ -1236,66 +1236,67 @@ void nanny(struct descriptor_data *d, char *arg)
char buf[MAX_INPUT_LENGTH], tmp_name[MAX_INPUT_LENGTH];
if ((_parse_name(arg, tmp_name)) || strlen(tmp_name) < 2 ||
strlen(tmp_name) > MAX_NAME_LENGTH || !valid_name(tmp_name) ||
fill_word(strcpy(buf, tmp_name)) || reserved_word(buf)) { /* strcpy: OK (mutual MAX_INPUT_LENGTH) */
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
strlen(tmp_name) > MAX_NAME_LENGTH || !valid_name(tmp_name) ||
fill_word(strcpy(buf, tmp_name)) || reserved_word(buf)) { /* strcpy: OK (mutual MAX_INPUT_LENGTH) */
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
if ((player_i = load_char(tmp_name, d->character)) > -1) {
GET_PFILEPOS(d->character) = player_i;
GET_PFILEPOS(d->character) = player_i;
if (PLR_FLAGGED(d->character, PLR_DELETED)) {
if (PLR_FLAGGED(d->character, PLR_DELETED)) {
/* Make sure old files are removed so the new player doesn't get the
* deleted player's equipment. */
if ((player_i = get_ptable_by_name(tmp_name)) >= 0)
remove_player(player_i);
* deleted player's equipment. */
if ((player_i = get_ptable_by_name(tmp_name)) >= 0)
remove_player(player_i);
/* We get a false positive from the original deleted character. */
free_char(d->character);
/* Check for multiple creations. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character, struct char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
free_char(d->character);
/* Check for multiple creations. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character, struct char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
if (GET_HOST(d->character))
free(GET_HOST(d->character));
GET_HOST(d->character) = strdup(d->host);
free(GET_HOST(d->character));
GET_HOST(d->character) = strdup(d->host);
d->character->desc = d;
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
GET_PFILEPOS(d->character) = player_i;
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
} else {
/* undo it just in case they are set */
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_MAILING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
REMOVE_BIT_AR(AFF_FLAGS(d->character), AFF_GROUP);
d->character->desc = d;
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
GET_PFILEPOS(d->character) = player_i;
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
} else {
/* undo it just in case they are set */
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_MAILING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
REMOVE_BIT_AR(AFF_FLAGS(d->character), AFF_GROUP);
d->character->player.time.logon = time(0);
write_to_output(d, "Password: ");
echo_off(d);
d->idle_tics = 0;
STATE(d) = CON_PASSWORD;
}
write_to_output(d, "Password: ");
echo_off(d);
d->idle_tics = 0;
STATE(d) = CON_PASSWORD;
}
} else {
/* player unknown -- make new character */
/* player unknown -- make new character */
/* Check for multiple creations of a character. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
/* Check for multiple creations of a character. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
}
}
break;