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Added send_cannot_edit, removed LVL_FREEZE, and fixed fight_messages. --Rumble
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FAQ
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FAQ
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@ -223,14 +223,21 @@ notably it cannot be used to make money in ANY way, the original developers'
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names must be in the login screen and that the credits command always presents
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the same information, etc.
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tbaMUD's vision is to provide the MUDding community a stable and functional
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codebase that includes an in-depth World and help files that makes it ready
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to be molded into a custom MUD by its coders and builders. We also provide
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multiple resources to allow for feedback, contribution, and the sharing of
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ideas within the MUDding community to ensure constant development and
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improvements.
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TbaMUD is highly developed from the programming side, but highly UNdeveloped
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on the game-playing side. So, if you're looking for a huge MUD with billions
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of spells, skills, classes, and races, tbaMUD will probably disappoint you
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severely. TbaMUD still has only the 4 original Diku classes, the original
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spells, and the original skills. On the other hand, if you're looking for a
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highly stable, well-developed, well-organized "blank slate" MUD on which you
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can put your OWN ideas for spells, skills, and classes, then tbaMUD is what
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what you are looking for."
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on the game-playing side. So, if you're looking for a huge MUD with billions
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of spells, skills, classes, and races, tbaMUD will disappoint you. TbaMUD still
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has only the 4 original Diku classes, the original spells, and the original
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skills. On the other hand, if you're looking for a highly stable, developed,
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organized, and well documented "blank slate" MUD on which you can put your OWN
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ideas for spells, skills, and classes, then tbaMUD is what what you are looking
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for.
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1.5. What is the history of tbaMUD?
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