Added send_cannot_edit, removed LVL_FREEZE, and fixed fight_messages. --Rumble

This commit is contained in:
Rumble 2007-03-04 20:18:13 +00:00
parent f2bb44ceb1
commit 42377c319a
37 changed files with 6212 additions and 7018 deletions

21
FAQ
View file

@ -223,14 +223,21 @@ notably it cannot be used to make money in ANY way, the original developers'
names must be in the login screen and that the credits command always presents
the same information, etc.
tbaMUD's vision is to provide the MUDding community a stable and functional
codebase that includes an in-depth World and help files that makes it ready
to be molded into a custom MUD by its coders and builders. We also provide
multiple resources to allow for feedback, contribution, and the sharing of
ideas within the MUDding community to ensure constant development and
improvements.
TbaMUD is highly developed from the programming side, but highly UNdeveloped
on the game-playing side. So, if you're looking for a huge MUD with billions
of spells, skills, classes, and races, tbaMUD will probably disappoint you
severely. TbaMUD still has only the 4 original Diku classes, the original
spells, and the original skills. On the other hand, if you're looking for a
highly stable, well-developed, well-organized "blank slate" MUD on which you
can put your OWN ideas for spells, skills, and classes, then tbaMUD is what
what you are looking for."
on the game-playing side. So, if you're looking for a huge MUD with billions
of spells, skills, classes, and races, tbaMUD will disappoint you. TbaMUD still
has only the 4 original Diku classes, the original spells, and the original
skills. On the other hand, if you're looking for a highly stable, developed,
organized, and well documented "blank slate" MUD on which you can put your OWN
ideas for spells, skills, and classes, then tbaMUD is what what you are looking
for.
1.5. What is the history of tbaMUD?