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Added Zone Flags, Zone Levels Restrictions, and zlock, zunlock and areas commands
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commit
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20 changed files with 1037 additions and 389 deletions
14
src/utils.h
14
src/utils.h
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@ -295,6 +295,15 @@ void char_from_furniture(struct char_data *ch);
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/** Room flags.
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* @param loc The real room number. */
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#define ROOM_FLAGS(loc) (world[(loc)].room_flags)
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/** Zone flags.
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* @param rnum The real zone number. */
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#define ZONE_FLAGS(rnum) (zone_table[(rnum)].zone_flags)
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/** Zone minimum level restriction.
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* @param rnum The real zone number. */
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#define ZONE_MINLVL(rnum) (zone_table[(rnum)].min_level)
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/** Zone maximum level restriction.
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* @param rnum The real zone number. */
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#define ZONE_MAXLVL(rnum) (zone_table[(rnum)].max_level)
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/** References the routine element for a spell. Currently unused. */
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#define SPELL_ROUTINES(spl) (spell_info[spl].routines)
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@ -319,6 +328,8 @@ void char_from_furniture(struct char_data *ch);
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#define PRF_FLAGGED(ch, flag) (IS_SET_AR(PRF_FLAGS(ch), (flag)))
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/** 1 if flag is set in the room of loc, 0 if not. */
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#define ROOM_FLAGGED(loc, flag) (IS_SET_AR(ROOM_FLAGS(loc), (flag)))
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/** 1 if flag is set in the zone of rnum, 0 if not. */
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#define ZONE_FLAGGED(rnum, flag) (IS_SET_AR(zone_table[(rnum)].zone_flags, (flag)))
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/** 1 if flag is set in the exit, 0 if not. */
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#define EXIT_FLAGGED(exit, flag) (IS_SET((exit)->exit_info, (flag)))
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/** 1 if flag is set in the affects bitarray of obj, 0 if not. */
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@ -351,6 +362,9 @@ void char_from_furniture(struct char_data *ch);
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#define SECT(room) (VALID_ROOM_RNUM(room) ? \
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world[(room)].sector_type : SECT_INSIDE)
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/** Return the zone number for this room */
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#define GET_ROOM_ZONE(room) (VALID_ROOM_RNUM(room) ? world[(room)].zone : NOWHERE)
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/** TRUE if the room has no light, FALSE if not. */
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#define IS_DARK(room) room_is_dark((room))
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/** TRUE if the room has light, FALSE if not. */
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