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Moved help entries from hedit dir to help dir
This commit is contained in:
parent
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15 changed files with 15 additions and 16 deletions
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lib/text/help/oldhelp/wizhelp.hlp
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lib/text/help/oldhelp/wizhelp.hlp
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ADVANCE
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Usage: advance <victim> <level>
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ADVANCE moves a player to a new level. If used to promote a player to an
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immortal level, and if you have the autowiz program installed, the wizlist and
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immlist will automatically be recreated.
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Example:
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> advance rasmussen 34
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See also: SET
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#
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WIZAT
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Usage: at <room VNUM | item | mob | player name> <command> <arguments>
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AT can be used to perform an action in a location other than where you are
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standing. The first argument can be a virtual room number or the name of a
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character or object. The remainder of the line is passed to the command
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interpreter.
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Examples:
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> at 3001 look
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> at fido kill fido
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> at 3.corpse get all corpse
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> at catje wave catje
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See also: GOTO
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#
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BAN UNBAN
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Usage: ban [<all | new | select> <site>]
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unban <site>
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These commands prevent anyone from a site with a hostname containing the
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site substring from logging in to the game. You may ban a site to ALL, NEW
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or SELECT players. Banning a site to NEW players prevents any new players
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from registering. Banning a site to ALL players disallows ANY connections
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from that site. Banning a site SELECTively allows only players with site-ok
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flags to log in from that site. Ban with no argument returns a list of
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currently banned sites.
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Unban removes the ban.
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Examples:
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> ban all whitehouse.gov
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> unban ai.mit.edu
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See also: WIZLOCK
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#
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DATE
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Shows the current real time. (Not a social)
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#
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DC
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Usage: dc <descriptor number>
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DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
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the player will lose his/her link, but, unlike PURGE, will not extract the
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player or dump the player's inventory on the ground.
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DC is also useful for disconnecting people who have accidentally left
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themselves at the main menu, or connections sitting in the "Get name" state.
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See also: USERS
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#
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ECHO GECHO QECHO SEND
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Usage: echo <message>
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gecho <message>
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send <victim> <message>
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qecho <message>
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ECHO displays a string to everyone in your room.
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GECHO displays the string to everyone in the game.
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QECHO displays the string to everyone with the QUEST flag.
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SEND displays the string to a particular person.
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Examples:
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> echo Hi, everyone in the room.
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> gecho Hi, everyone in the game, isn't this annoying?
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> send rasmussen You are being watched.
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#
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FORCE
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Usage: force <victim | all> <command> <arguments>
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FORCE forces a character, either monster or player, to perform a certain
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action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
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your room.
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Example:
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> force fido drop meat
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> force all save
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> force room look fido
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If you are invisible to the one being forced, the force will be performed
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silently.
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#
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FREEZE THAW
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Usage: freeze <victim>
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thaw <victim>
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FREEZE, originally invented here at CircleMUD (we think), is used to prevent
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a player from playing. If frozen, the game will ignore all commands entered
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by the player, including QUIT, until the player is unfrozen with THAW.
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Obviously, this command should only be used in extreme disciplinary
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circumstances.
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See also: SET -> FROZEN
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#
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GOTO TRANS WIZTELEPORT
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Usage: goto <location>
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trans <victim>
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teleport <victim> <location>
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These commands are used to transports yourself and others to different rooms.
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GOTO allows you to go to other rooms; TRANS transports a person from wherever
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they are to the room YOU are in; TELEPORT transports your victim to some other
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location.
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For both GOTO and TELEPORT, the location specifier can be either a virtual
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room number, or the name of a character or object.
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Examples:
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> goto 3001
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> goto rasmussen
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> trans fido
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> teleport fido 3001
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> teleport fido 2.fido
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See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
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#
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HANDBOOK
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Usage: handbook
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Guidelines for having an Immortal character -- you should read it.
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#
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HCONTROL
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Usage: hcontrol build <house vnum> <exit dir> <player name>
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hcontrol destroy <house vnum>
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hcontrol pay <house vnum>
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hcontrol show
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House control, controls the addition, removal, and payments of houses.
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Hcontrol show will show all the houses currently defined in the game
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along with their last 'rent' payment date.
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See also: HOUSE, HOUSES
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#
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HOLYLIGHT
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Usage: holylight
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A toggle which allows you to see:
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Invisible people and objects, even if you don't have 'detect invisibility'
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Hidden people, even if you don't have 'sense life'
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Dark rooms, even if you don't have a light
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It is expected most immortals will keep HOLYLIGHT on most of the time;
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it exists so that you have the ability to see what mortals see for
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debugging purposes.
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#
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IMOTD
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Usage: imotd
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Displays the Immortal message of the day. This file usually contains
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new information on commands recently added, new features and other
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important information that immortals should be aware of.
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See also: MOTD
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#
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INVIS
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Usage: invis [level]
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INVIS sets your invisibility level. With no argument, invis toggles between
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making you fully visible and fully invisible. If you specify a level, only
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people at and above the level you specify will be able to see you.
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Examples:
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> invis
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> invis 31
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See also: VISIBLE
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#
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LAST
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Usage: last <player_name>
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For checking the last time a person logged on, their sitename, and their
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ID number.
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Example:
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> last ras
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[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
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See also: STAT
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#
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LOAD
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Usage: load <mob | obj> <virtual number>
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LOAD is used to create mobiles and objects. The first argument specifies if
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you are trying to load a mobile or an object; the second is the virtual
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number.
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Example:
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> load obj 3099
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You create a bulletin board.
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> load mob 3005
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You create the receptionist.
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See also: VNUM
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#
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MUTE
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Usage: mute <victim>
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MUTE is used to shut a player up. When muted, a player will not be able to
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use most communication channels until he/she is unmuted.
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See also: FLAGS
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#
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NOHASSLE
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Usage: nohassle
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Toggles a flag to prevent aggressive monsters from attacking.
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#
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NOTITLE
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Usage: notitle <vicitim>
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Prevent players from being able to set their own titles; i.e., if the
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player consistently has an offensive title. The definition of offensive
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is left as an exercise for the reader.
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See also: TITLE
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#
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NOWIZ
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Usage: nowiz
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Allows you to hear or ignore messages coming over the wiznet.
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See also: WIZNET
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#
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OLC
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Usage: olc { . | set | show | obj | mob | room} [args]
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.: Repeat last modification command
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set: Set OLC characteristics
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show: Show OLC characteristics
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obj: Modify an object
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mob: Modify a mob
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room: Modify a room
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OnLine Creation. A feature which will eventually allow the creation
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of areas ONLINE, without having to reboot the system.
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See also: SHOW->ZONES, ZRESET
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#
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PAGE
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Usage: page <player | all> <message>
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PAGE is used to send a message, along with a beep, to another player. Use
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PAGE ALL to send a message and a beep to everyone in the game.
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Examples:
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> page rasmussen Hey, are you still at the keyboard?
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> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
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Do not abuse this command.
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#
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PARDON
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Usage: pardon <victim>
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Removes killer and thief flags from a player.
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#
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POOFIN POOFOUT
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Usage: poofin <message>
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poofout <message>
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Sets the message seen by players when you use GOTO to move to a different
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room. POOFIN with no argument resets your poofin to the default "appears with
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an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
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a puff of smoke."
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See also: GOTO
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#
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PURGE
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Usage: purge [name]
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Purge destroys things. If used with no arguments, it will clear a room of all
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mobiles and objects, but will not harm players. If the argument is an object,
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that object (and all of its contents, if any) will be destroyed. If the
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argument is a mobile, the mobile will be destroyed, leaving its inventory and
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equipment lying on the ground.
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If the argument is the name of a player, the player's inventory and equipment
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will drop on the ground and the player will lose his/her connection. For this
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reason, PURGE should only be used on players in disciplinary situations.
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Examples:
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> purge
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> purge Pom
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> purge sword
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> purge dragon
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See also: DC
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#
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RELOAD
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Usage: reload < '*' | all | file >
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Reload is used to reload text files such as the MOTD from disk into memory.
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reload * reloads all the text files below.
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Valid files are:
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background (/mud_dir/lib/text/background)
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credits (/mud_dir/lib/text/credits)
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greetings (/mud_dir/lib/text/greetings)
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handbook (/mud_dir/lib/text/handbook)
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help (/mud_dir/lib/text/help)
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immlist (/mud_dir/lib/text/immlist)
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imotd (/mud_dir/lib/text/imotd)
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news (/mud_dir/lib/text/news)
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motd (/mud_dir/lib/text/motd)
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info (/mud_dir/lib/text/info)
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policy (/mud_dir/lib/text/policies)
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wizlist (/mud_dir/lib/text/wizlist)
|
||||
xhelp (/mud_dir/lib/text/help/*)
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#
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REROLL
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|
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Usage: reroll <player>
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REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
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|
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See also: STAT
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#
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RESTORE
|
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|
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Usage: restore <player | mobile>
|
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RESTORE restores a player or mobile to full hit, mana, and movement points.
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If used on immortals, it also sets all skill levels to 100%.
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#
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RETURN
|
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|
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Usage: return
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|
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RETURN returns you to your regular body if you are switched into a mob.
|
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See also: SWITCH
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#
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ROOMFLAGS
|
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|
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Usage: roomflags
|
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|
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Toggles a flag which causes the virtual room number and room flags, if any,
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to be displayed next to room names.
|
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#
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SET
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|
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Usage: set [ file | player ] <character> <field> <value>
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|
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SET is an extremely powerful command, capable of setting dozens of aspects of
|
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characters, both players and mobiles.
|
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|
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SET PLAYER forces set to look for a player and not a mobile; useful for
|
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players with names such as 'guard'.
|
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|
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SET FILE lets you change players who are not logged on. If you use SET FILE
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on a player who IS logged on, your change will be lost. If you wish to set
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a player who is in the game but is linkless, use set twice -- once with the
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FILE argument, and once without -- to make sure that the change takes.
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|
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For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
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|
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The following are valid fields:
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Field Level Required Who Value Type Decription
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-----------------------------------------------------------------------------
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age LVL_GRGOD BOTH NUMBER Character's age
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brief LVL_GOD PC BINARY Brief mode
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invstart LVL_GOD PC BINARY Invisible @ Start
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title LVL_GOD PC MISC Player's title
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nosummon LVL_GRGOD PC BINARY NOSUMMON flag
|
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maxhit LVL_GRGOD BOTH NUMBER Max HP
|
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maxmana LVL_GRGOD BOTH NUMBER Max mana
|
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maxmove LVL_GRGOD BOTH NUMBER Max movement
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hit LVL_GRGOD BOTH NUMBER Current HP
|
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mana LVL_GRGOD BOTH NUMBER Current mana
|
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move LVL_GRGOD BOTH NUMBER Current movement
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align LVL_GOD BOTH NUMBER Alignment
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str LVL_GRGOD BOTH NUMBER Strength
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stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
|
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int LVL_GRGOD BOTH NUMBER Inteligence
|
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wis LVL_GRGOD BOTH NUMBER Wisdom
|
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dex LVL_GRGOD BOTH NUMBER Dexterity
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con LVL_GRGOD BOTH NUMBER Constitution
|
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cha LVL_GRGOD BOTH NUMBER Charisma
|
||||
sex LVL_GRGOD BOTH MISC Sex
|
||||
ac LVL_GRGOD BOTH NUMBER Armor class
|
||||
gold LVL_GOD BOTH NUMBER Gold (On hand)
|
||||
bank LVL_GOD PC NUMBER Gold in bank
|
||||
exp LVL_GRGOD BOTH NUMBER Experience points
|
||||
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
|
||||
damroll LVL_GRGOD BOTH NUMBER Damage modifier
|
||||
invis LVL_IMPL PC NUMBER Invisible (level)
|
||||
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
|
||||
frozen LVL_FREEZE PC BINARY FROZEN flag
|
||||
practices LVL_GRGOD PC NUMBER # of practices
|
||||
lessons LVL_GRGOD PC NUMBER # of practices
|
||||
drunk LVL_GRGOD BOTH MISC Drunkeness
|
||||
hunger LVL_GRGOD BOTH MISC Hrs to hunger
|
||||
thirst LVL_GRGOD BOTH MISC Hrs to thirst
|
||||
killer LVL_GOD PC BINARY KILLER flag
|
||||
thief LVL_GOD PC BINARY THIEF flag
|
||||
level LVL_IMPL BOTH NUMBER Level
|
||||
room LVL_IMPL BOTH NUMBER Move to room
|
||||
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
|
||||
siteok LVL_GRGOD PC BINARY SITEOK flag
|
||||
deleted LVL_IMPL PC BINARY DELETED flag
|
||||
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
|
||||
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
|
||||
quest LVL_GOD PC BINARY QUESTING flag
|
||||
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
|
||||
color LVL_GOD PC BINARY COLOR flag
|
||||
idnum LVL_IMPL PC NUMBER ID Number
|
||||
passwd LVL_IMPL PC MISC Player password
|
||||
nodelete LVL_GOD PC BINARY Undeletable flag
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
SHOW
|
||||
|
||||
Usage: show <mode> [argument]
|
||||
|
||||
Valid Modes:
|
||||
|
||||
death errors godrooms houses
|
||||
player rent shops stats
|
||||
zones
|
||||
|
||||
The SHOW command displays information. Some modes of show require additional
|
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information, such as a player name.
|
||||
|
||||
death: Shows all death traps in the game.
|
||||
errors: Shows errant rooms.
|
||||
godrooms: Shows the rooms in the 'god zone'.
|
||||
houses: Shows the houses that are currently defined.
|
||||
player: Shows player summary information, simply provide a player name.
|
||||
rent: Shows the filename and path to a players rent file.
|
||||
shops: Shows all the shops in the game and their buy/sell parameters.
|
||||
stats: Shows game status information including players in game, mobs etc.
|
||||
zones: Shows all the zones in the game and their current reset status.
|
||||
An age of -1 means it is in the 'to be reset next' queue.
|
||||
|
||||
See also: STAT, ZRESET
|
||||
#
|
||||
SHUTDOWN
|
||||
|
||||
Usage: shutdown [reboot | die | pause]
|
||||
|
||||
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
|
||||
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
|
||||
meaningless. If you are using autorun, the following arguments are available:
|
||||
|
||||
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
|
||||
restart the MUD.
|
||||
|
||||
DIE Kill the autorun script; the MUD will not reboot until autorun is
|
||||
explicitly run again.
|
||||
|
||||
PAUSE Create a file called 'paused' in Circle's root directory; do not
|
||||
try to restart the MUD until 'paused' is removed.
|
||||
#
|
||||
SKILLSET
|
||||
|
||||
Usage: skillset <name> '<skill>' <value>
|
||||
|
||||
Sets the specified skill to the specified value.
|
||||
|
||||
See also: SET
|
||||
#
|
||||
SLOWNS
|
||||
|
||||
Usage: slowns
|
||||
|
||||
Toggles whether or not IP addresses are resolved into readable site names.
|
||||
If slow nameserver is enabled, USERS will show only IP addresses.
|
||||
(128.123.222.111 etc).
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
SNOOP
|
||||
|
||||
Usage: snoop [player]
|
||||
|
||||
Snoop allows you to listen in on another player's session; everything the
|
||||
player sees or types will be displayed on your terminal preceded by a '%'.
|
||||
|
||||
Obviously, there are many ethical considerations to the use of this command;
|
||||
snoop should be used minimally, and only for disciplinary purposes.
|
||||
|
||||
Type snoop <your name> or just snoop to stop snooping.
|
||||
#
|
||||
SNOWBALL
|
||||
|
||||
Snowball is just a social -- it prints a funny message, and nothing more.
|
||||
#
|
||||
STAT
|
||||
|
||||
Usage: stat [player | object | mobile | file] <name>
|
||||
|
||||
Gives information about players, monsters, and objects in the game. The type
|
||||
argument is optional.
|
||||
|
||||
STAT PLAYER will search only for players; useful for statting people with
|
||||
names such as Red or Cityguard.
|
||||
|
||||
STAT OBJECT will search only for objects.
|
||||
|
||||
STAT MOBILE will search only for monsters.
|
||||
|
||||
STAT FILE is used to stat players who are not logged in; the information
|
||||
displayed comes from the playerfile.
|
||||
|
||||
Examples:
|
||||
|
||||
> stat fido
|
||||
> stat player red
|
||||
> stat mobile red
|
||||
> stat file niandra
|
||||
> stat object thunderbolt
|
||||
|
||||
See also: VSTAT
|
||||
#
|
||||
STRING
|
||||
|
||||
Usage: string <type> <name> <field> [<string> | <keyword>]
|
||||
|
||||
For changing the text-strings associated with objects and characters. The
|
||||
format is:
|
||||
|
||||
Type is either 'obj' or 'char'.
|
||||
|
||||
Field is one of the following(the names may be abbreviated):
|
||||
|
||||
Name (the call-name of an obj/char - kill giant)
|
||||
Short (for inventory lists (obj's) and actions (char's))
|
||||
Long (for when obj/character is seen in room)
|
||||
Title (for players)
|
||||
Description (For look at. For obj's, must be followed by a keyword)
|
||||
Delete-description (only for obj's. Must be followed by keyword)
|
||||
|
||||
Where a string is expected as the last argument, a newline will make you enter
|
||||
a string mode, and the game will prompt you for new lines to the string until
|
||||
you exceed the maximum length for the string or you end a line with a '@'.
|
||||
|
||||
Mobiles and objects currently cannot be strung.
|
||||
#
|
||||
SWITCH
|
||||
|
||||
Usage: switch <monster>
|
||||
|
||||
SWITCH is used to take over the body of mobiles; useful for interactive
|
||||
adventures. If the monster in which you are switched is killed you will be
|
||||
returned to your own body.
|
||||
|
||||
See also: RETURN
|
||||
#
|
||||
SYSLOG
|
||||
|
||||
Usage: syslog [off | brief | normal | complete]
|
||||
|
||||
The SYSLOG command controls how detailed of an on-line system log you see.
|
||||
Messages surrounded by '[' and ']' are syslog messages and are in green
|
||||
if you have color on.
|
||||
|
||||
The messages you receive are level dependent.
|
||||
|
||||
Examples:
|
||||
|
||||
> syslog complete
|
||||
> syslog off
|
||||
|
||||
See also: COLOR
|
||||
#
|
||||
UNAFFECT
|
||||
|
||||
Usage: unaffect <victim>
|
||||
|
||||
Removes all affections (i.e., spell effects) from a player.
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
UPTIME
|
||||
|
||||
Usage: uptime
|
||||
|
||||
Displays when the game was booted and calculates how long ago that was.
|
||||
#
|
||||
USERS
|
||||
|
||||
Usage: users [switches]
|
||||
|
||||
USERS gives a list of all sockets (i.e., connections) currently active on the
|
||||
MUD. The multi-column display shows the socket number (used by DC), class,
|
||||
level, and name of the player connected, connection state, idle time, and
|
||||
hostname.
|
||||
|
||||
The following switches are available:
|
||||
|
||||
-k or -o Show only outlaws (killers and thieves).
|
||||
-p Show only sockets in the playing sockets.
|
||||
-d Show only non-playing (deadweight) sockets.
|
||||
-l min-max Show only sockets whose characters are from level min to max.
|
||||
-n <name> Show the socket with <name> associated with it.
|
||||
-h <host> Show all sockets from <host>.
|
||||
-c list Show only sockets whose characters' classes are in list.
|
||||
|
||||
See also: DC, SLOWNS
|
||||
#
|
||||
VNUM
|
||||
|
||||
Usage: vnum <mob | obj> <name>
|
||||
|
||||
Gives a list of the virtual numbers of objects or mobiles which have the
|
||||
specified name.
|
||||
|
||||
Examples:
|
||||
|
||||
> vnum obj ring
|
||||
1. [ 904] a platinum ring
|
||||
2. [ 2543] a seashell ring
|
||||
3. [ 2588] a small emerald ring
|
||||
|
||||
> vnum mob dragon
|
||||
1. [ 1] Puff
|
||||
2. [ 908] the dragon turtle
|
||||
3. [ 2548] the Master of Illusions
|
||||
#
|
||||
VSTAT
|
||||
|
||||
Usage: vstat < mob | obj > <virtual number>
|
||||
|
||||
Used to stat a prototypical mobile or object by virtual number.
|
||||
|
||||
Examples:
|
||||
|
||||
> vstat obj 3000
|
||||
> vstat mob 3001
|
||||
|
||||
See also: LOAD, STAT, VNUM
|
||||
#
|
||||
WIZHELP
|
||||
|
||||
Usage: wizhelp
|
||||
|
||||
Gives a list of the special commands available at your level.
|
||||
#
|
||||
WIZLOCK
|
||||
|
||||
Usage: wizlock [value]
|
||||
|
||||
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
|
||||
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
|
||||
allows only characters level n and above to log on. WIZLOCK with no argument
|
||||
displays the current WIZLOCK level.
|
||||
|
||||
See also: BAN
|
||||
#
|
||||
WIZNET ;
|
||||
|
||||
The immortal communication channel.
|
||||
|
||||
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
|
||||
|
||||
Examples:
|
||||
|
||||
>; <text> - just sends text
|
||||
>; @ - shows all gods that are on and visible to you
|
||||
- also shows if the gods who are visible to you are writing
|
||||
|
||||
This code was provided by Gnort.
|
||||
|
||||
See also: NOWIZ
|
||||
#
|
||||
ZRESET
|
||||
|
||||
Usage: zreset < zone | '*' | '.' >
|
||||
|
||||
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
|
||||
the zone you are in to reset.
|
||||
|
||||
See also: SHOW -> ZONES
|
||||
#
|
||||
$
|
||||
Loading…
Add table
Add a link
Reference in a new issue