New house system, ASCII hcontrol file and hsedit house OLC

This commit is contained in:
JamDog 2010-12-01 18:40:34 +00:00
parent 74c3d208b6
commit 3fa8ebe048
16 changed files with 2647 additions and 681 deletions

View file

@ -365,8 +365,8 @@ int perform_move(struct char_data *ch, int dir, int need_specials_check)
next = k->next;
if ((IN_ROOM(k->follower) == was_in) &&
(GET_POS(k->follower) >= POS_STANDING)) {
act("You follow $N.\r\n", FALSE, k->follower, 0, ch, TO_CHAR);
perform_move(k->follower, dir, 1);
act("You follow $N.\r\n", FALSE, k->follower, 0, ch, TO_CHAR);
perform_move(k->follower, dir, 1);
}
}
return (1);
@ -393,14 +393,14 @@ static int find_door(struct char_data *ch, const char *type, char *dir, const ch
}
if (EXIT(ch, door)) { /* Braces added according to indent. -gg */
if (EXIT(ch, door)->keyword) {
if (is_name(type, EXIT(ch, door)->keyword))
return (door);
else {
send_to_char(ch, "I see no %s there.\r\n", type);
return (-1);
if (is_name(type, EXIT(ch, door)->keyword))
return (door);
else {
send_to_char(ch, "I see no %s there.\r\n", type);
return (-1);
}
} else
return (door);
return (door);
} else {
send_to_char(ch, "I really don't see how you can %s anything there.\r\n", cmdname);
return (-1);
@ -475,10 +475,10 @@ int has_key(struct char_data *ch, obj_vnum key)
return (0);
}
#define NEED_OPEN (1 << 0)
#define NEED_CLOSED (1 << 1)
#define NEED_UNLOCKED (1 << 2)
#define NEED_LOCKED (1 << 3)
#define NEED_OPEN (1 << 0)
#define NEED_CLOSED (1 << 1)
#define NEED_UNLOCKED (1 << 2)
#define NEED_LOCKED (1 << 3)
/* cmd_door is required external from act.movement.c */
const char *cmd_door[] =
@ -533,7 +533,7 @@ static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int
if (!obj && ((other_room = EXIT(ch, door)->to_room) != NOWHERE))
if ((back = world[other_room].dir_option[rev_dir[door]]) != NULL)
if (back->to_room != IN_ROOM(ch))
back = NULL;
back = NULL;
switch (scmd) {
case SCMD_OPEN:
@ -690,24 +690,24 @@ ACMD(do_enter)
* keyword */
for (door = 0; door < DIR_COUNT; door++)
if (EXIT(ch, door))
if (EXIT(ch, door)->keyword)
if (!str_cmp(EXIT(ch, door)->keyword, buf)) {
perform_move(ch, door, 1);
return;
}
if (EXIT(ch, door)->keyword)
if (!str_cmp(EXIT(ch, door)->keyword, buf)) {
perform_move(ch, door, 1);
return;
}
send_to_char(ch, "There is no %s here.\r\n", buf);
} else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_INDOORS))
} else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_INDOORS)) {
send_to_char(ch, "You are already indoors.\r\n");
else {
} else {
/* try to locate an entrance */
for (door = 0; door < DIR_COUNT; door++)
if (EXIT(ch, door))
if (EXIT(ch, door)->to_room != NOWHERE)
if (!EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) &&
ROOM_FLAGGED(EXIT(ch, door)->to_room, ROOM_INDOORS)) {
perform_move(ch, door, 1);
return;
}
if (EXIT(ch, door)->to_room != NOWHERE)
if (!EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) &&
ROOM_FLAGGED(EXIT(ch, door)->to_room, ROOM_INDOORS)) {
perform_move(ch, door, 1);
return;
}
send_to_char(ch, "You can't seem to find anything to enter.\r\n");
}
}
@ -721,12 +721,12 @@ ACMD(do_leave)
else {
for (door = 0; door < DIR_COUNT; door++)
if (EXIT(ch, door))
if (EXIT(ch, door)->to_room != NOWHERE)
if (!EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) &&
!ROOM_FLAGGED(EXIT(ch, door)->to_room, ROOM_INDOORS)) {
perform_move(ch, door, 1);
return;
}
if (EXIT(ch, door)->to_room != NOWHERE)
if (!EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) &&
!ROOM_FLAGGED(EXIT(ch, door)->to_room, ROOM_INDOORS)) {
perform_move(ch, door, 1);
return;
}
send_to_char(ch, "I see no obvious exits to the outside.\r\n");
}
}
@ -960,17 +960,17 @@ ACMD(do_follow)
} else { /* Not Charmed follow person */
if (leader == ch) {
if (!ch->master) {
send_to_char(ch, "You are already following yourself.\r\n");
return;
send_to_char(ch, "You are already following yourself.\r\n");
return;
}
stop_follower(ch);
} else {
if (circle_follow(ch, leader)) {
send_to_char(ch, "Sorry, but following in loops is not allowed.\r\n");
return;
send_to_char(ch, "Sorry, but following in loops is not allowed.\r\n");
return;
}
if (ch->master)
stop_follower(ch);
stop_follower(ch);
REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_GROUP);
add_follower(ch, leader);
}