Fix furniture not showing oval names

This commit is contained in:
kinther 2025-09-07 19:51:05 -07:00
parent 648085d41f
commit 3d82609ec8
4 changed files with 52 additions and 11 deletions

View file

@ -120,7 +120,7 @@
#define SECT_MOUNTAIN 5 /**< On a mountain */
#define SECT_WATER_SWIM 6 /**< Swimmable water */
#define SECT_WATER_NOSWIM 7 /**< Water - need a boat */
#define SECT_UNDERWATER 8 /**< Flying */
#define SECT_UNDERWATER 8 /**< Underwater */
#define SECT_FLYING 9 /**< Flying */
#define SECT_SCRUBLAND 10 /**< Scrublands */
#define SECT_SAND 11 /**< Sandy Wastes */
@ -1304,7 +1304,7 @@ struct recent_player
/* 5e system helpers */
/* Armor item values (for ITEM_ARMOR objects)
/* Armor item object values (for ITEM_ARMOR objects)
* value[0] = piece_ac (03)
* value[1] = bulk (03), determines allowed dex bonus
* value[2] = magic_bonus (03, most will be at most +1)
@ -1333,6 +1333,18 @@ void loadout_free_list(struct mob_loadout **head);
void loadout_add_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos, int qty);
struct mob_loadout *loadout_deep_copy(const struct mob_loadout *src);
/* Furniture defines for object values */
/* Furniture object values (obj_flags.value[x]) */
#define VAL_FURN_CAPACITY 0 /* how much it can hold / support */
#define VAL_FURN_MAX_OCC 1 /* max occupants */
#define VAL_FURN_POSITIONS 2 /* allowed positions (bitvector) */
#define VAL_FURN_FLAGS 3 /* behavior flags (bitvector) */
#define VAL_FURN_COMFORT 4 /* comfort/healing bonus */
#define VAL_FURN_ENTRY_DC 5 /* difficulty to climb onto */
#define VAL_FURN_SCRIPT 6 /* script hook */
#define VAL_FURN_RESERVED 7 /* reserved */
/* Config structs */
/** The game configuration structure used for configurating the game play