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Fix furniture not showing oval names
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648085d41f
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4 changed files with 52 additions and 11 deletions
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@ -120,7 +120,7 @@
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#define SECT_MOUNTAIN 5 /**< On a mountain */
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#define SECT_WATER_SWIM 6 /**< Swimmable water */
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#define SECT_WATER_NOSWIM 7 /**< Water - need a boat */
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#define SECT_UNDERWATER 8 /**< Flying */
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#define SECT_UNDERWATER 8 /**< Underwater */
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#define SECT_FLYING 9 /**< Flying */
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#define SECT_SCRUBLAND 10 /**< Scrublands */
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#define SECT_SAND 11 /**< Sandy Wastes */
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@ -1304,7 +1304,7 @@ struct recent_player
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/* 5e system helpers */
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/* Armor item values (for ITEM_ARMOR objects)
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/* Armor item object values (for ITEM_ARMOR objects)
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* value[0] = piece_ac (0–3)
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* value[1] = bulk (0–3), determines allowed dex bonus
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* value[2] = magic_bonus (0–3, most will be at most +1)
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@ -1333,6 +1333,18 @@ void loadout_free_list(struct mob_loadout **head);
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void loadout_add_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos, int qty);
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struct mob_loadout *loadout_deep_copy(const struct mob_loadout *src);
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/* Furniture defines for object values */
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/* Furniture object values (obj_flags.value[x]) */
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#define VAL_FURN_CAPACITY 0 /* how much it can hold / support */
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#define VAL_FURN_MAX_OCC 1 /* max occupants */
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#define VAL_FURN_POSITIONS 2 /* allowed positions (bitvector) */
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#define VAL_FURN_FLAGS 3 /* behavior flags (bitvector) */
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#define VAL_FURN_COMFORT 4 /* comfort/healing bonus */
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#define VAL_FURN_ENTRY_DC 5 /* difficulty to climb onto */
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#define VAL_FURN_SCRIPT 6 /* script hook */
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#define VAL_FURN_RESERVED 7 /* reserved */
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/* Config structs */
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/** The game configuration structure used for configurating the game play
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