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Fix furniture not showing oval names
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parent
648085d41f
commit
3d82609ec8
4 changed files with 52 additions and 11 deletions
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@ -113,6 +113,27 @@ const char *exit_bits[] = {
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"\n"
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};
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/* Furniture: which body positions are supported on this piece */
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const char *furniture_position_bits[] = {
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"STAND", /* can stand on it */
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"SIT", /* can sit on it */
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"REST", /* can rest on it */
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"SLEEP", /* can sleep on it */
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"KNEEL", /* can kneel at/on it */
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"\n"
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};
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/* Furniture flags: behavior & semantics */
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const char *furniture_flag_bits[] = {
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"ON", /* interact 'on' it (table, stage, dais) */
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"IN", /* interact 'in' it (bed with canopy, tub) */
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"AT", /* interact 'at' it (altar, bar, desk) */
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"BLOCKS_PASSAGE",/* occupies/blocks movement in room */
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"MOUNT_POINT", /* anchor for ropes, mounts, etc. */
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"NO_DRAG", /* cannot be dragged */
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"\n"
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};
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/** Description of the room sector type.
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* @pre Must be in the same order as the defines.
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* Must end array with a single newline. */
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@ -835,8 +856,16 @@ int movement_loss[] =
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6, /* Mountains */
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4, /* Swimming */
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1, /* Unswimable */
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1, /* Flying */
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5 /* Underwater */
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5, /* Underwater */
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1, /* Flying */
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3, /* Scrubland */
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3, /* Sand */
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5, /* Rocky Hill */
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1, /* Road */
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2, /* Underground */
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4, /* Silt */
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2, /* Ashland */
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2 /* Tableland */
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};
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/** The names of the days of the mud week. Not used in sprinttype(). */
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@ -179,7 +179,7 @@ extern const char *nrm, *grn, *cyn, *yel;
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#define OEDIT_KEYWORD 2
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#define OEDIT_SHORTDESC 3
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#define OEDIT_LONGDESC 4
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#define OEDIT_ACTDESC 5
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#define OEDIT_MAINDESC 5
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#define OEDIT_TYPE 6
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#define OEDIT_EXTRAS 7
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#define OEDIT_WEAR 8
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12
src/oedit.c
12
src/oedit.c
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@ -102,8 +102,8 @@ static const char *money_val_labels[NUM_OBJ_VAL_POSITIONS] = {
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/* Furniture */
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static const char *furniture_val_labels[NUM_OBJ_VAL_POSITIONS] = {
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"capacity", "num_people", "unused2", "unused3",
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"Value[4]", "Value[5]", "Value[6]", "Value[7]"
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"capacity", "max_people", "allowed_pos", "furn_flags",
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"comfy_bonus", "climb_dc", "script_hook", "reserved"
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};
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/* Generic fallback */
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@ -396,7 +396,6 @@ static void oedit_disp_container_flags_menu(struct descriptor_data *d)
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write_to_output(d, "Enter container flag number (toggles on/off): ");
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}
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/* For extra descriptions. */
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static void oedit_disp_extradesc_menu(struct descriptor_data *d)
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{
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@ -519,6 +518,7 @@ static void oedit_disp_values_menu(struct descriptor_data *d)
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case ITEM_DRINKCON:
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case ITEM_FOUNTAIN: labels = drink_val_labels; break;
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case ITEM_CONTAINER: labels = container_val_labels; break;
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case ITEM_FURNITURE: labels = furniture_val_labels; break;
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default: labels = generic_val_labels; break;
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}
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@ -745,7 +745,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
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OLC_MODE(d) = OEDIT_LONGDESC;
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break;
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case '4':
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OLC_MODE(d) = OEDIT_ACTDESC;
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OLC_MODE(d) = OEDIT_MAINDESC;
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send_editor_help(d);
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write_to_output(d, "Enter action description:\r\n\r\n");
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if (OLC_OBJ(d)->main_description) {
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@ -885,7 +885,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
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oedit_disp_menu(d);
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return;
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case OEDIT_ACTDESC:
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case OEDIT_MAINDESC:
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/* Multi-line editor is correct here, requires '@' to finish */
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send_editor_help(d);
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write_to_output(d, "Enter action description:\r\n\r\n");
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@ -1307,7 +1307,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
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void oedit_string_cleanup(struct descriptor_data *d, int terminator)
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{
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switch (OLC_MODE(d)) {
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case OEDIT_ACTDESC:
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case OEDIT_MAINDESC:
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OLC_DIRTY(d) = 1;
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oedit_disp_menu(d);
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break;
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@ -120,7 +120,7 @@
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#define SECT_MOUNTAIN 5 /**< On a mountain */
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#define SECT_WATER_SWIM 6 /**< Swimmable water */
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#define SECT_WATER_NOSWIM 7 /**< Water - need a boat */
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#define SECT_UNDERWATER 8 /**< Flying */
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#define SECT_UNDERWATER 8 /**< Underwater */
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#define SECT_FLYING 9 /**< Flying */
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#define SECT_SCRUBLAND 10 /**< Scrublands */
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#define SECT_SAND 11 /**< Sandy Wastes */
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@ -1304,7 +1304,7 @@ struct recent_player
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/* 5e system helpers */
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/* Armor item values (for ITEM_ARMOR objects)
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/* Armor item object values (for ITEM_ARMOR objects)
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* value[0] = piece_ac (0–3)
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* value[1] = bulk (0–3), determines allowed dex bonus
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* value[2] = magic_bonus (0–3, most will be at most +1)
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@ -1333,6 +1333,18 @@ void loadout_free_list(struct mob_loadout **head);
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void loadout_add_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos, int qty);
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struct mob_loadout *loadout_deep_copy(const struct mob_loadout *src);
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/* Furniture defines for object values */
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/* Furniture object values (obj_flags.value[x]) */
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#define VAL_FURN_CAPACITY 0 /* how much it can hold / support */
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#define VAL_FURN_MAX_OCC 1 /* max occupants */
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#define VAL_FURN_POSITIONS 2 /* allowed positions (bitvector) */
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#define VAL_FURN_FLAGS 3 /* behavior flags (bitvector) */
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#define VAL_FURN_COMFORT 4 /* comfort/healing bonus */
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#define VAL_FURN_ENTRY_DC 5 /* difficulty to climb onto */
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#define VAL_FURN_SCRIPT 6 /* script hook */
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#define VAL_FURN_RESERVED 7 /* reserved */
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/* Config structs */
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/** The game configuration structure used for configurating the game play
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