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[Dec 28 2008] - Rumble
Fixed bad usage of num_of_saving_throws and moved define to structs.h. (thanks Vatiken) Added trigedit variables questdone and quest. (thanks Jamdog)
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6 changed files with 35 additions and 5 deletions
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src/db.c
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src/db.c
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@ -1495,7 +1495,7 @@ static void parse_simple_mob(FILE *mob_f, int i, int nr)
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/* These are now save applies; base save numbers for MOBs are now from the
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* warrior save table. */
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for (j = 0; j < 5; j++)
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for (j = 0; j < NUM_OF_SAVING_THROWS; j++)
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GET_SAVE(mob_proto + i, j) = 0;
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}
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