Updated World and files for 3.64RC release. --Rumble

This commit is contained in:
Rumble 2013-02-18 23:24:08 +00:00
parent a2aaab144f
commit 36f35cdf55
36 changed files with 1053 additions and 833 deletions

View file

@ -54,6 +54,9 @@ trigger you must define actor.
eval stunned %actor.hitp% - evaluate all hitpoints and then damage
%damage% %actor% %stunned% - leaving the player stunned, but will recover
eval random_up_to_stunned %%random.%stunned%%%
%damage% %actor %eval random_up_to_stunned%
eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
%damage% %actor% %num_hitp%
@ -381,62 +384,6 @@ not update any other stats (like max hp or exp).
See Also: CHAR-VAR, ADMLEVEL
#31
ADMIN
Usage: admin <player> <priv> - toggle privs
admin <player> - show player's privs
admin help - show priv names and full usage
NOTE: Works for offline players too!
Valid privs are:
TellAll - You may use 'page all'
SeeInventory - You can see other players inventories
SeeSecret - You may see secret doors
KnowWeather - You may know weather data
FullWhere - You know fully where things are
Money - You do not require money
EatAnything - You can eat anything
NoPoison - You cannot be poisoned
WalkAnywhere - You can walk anywhere
NoKeys - You do not require keys
InstantKill - You have the touch of death
NoSteal - You cannot be stolen from
TransAll - You may use 'trans all'
SwitchMortal - You can use 'switch'
ForceMass - You may use 'force all'
AllHouses - You may enter any house
NoDamage - You do not take damage
AllShops - You may use any shop
CEDIT - You may use cedit
Build - You may use basic OLC tools
AdvBuild - You may use advanced OLC tools
Poof - You may use goto and set poofs
Admin - You may set admin privs
SetQP - You can give and remove qp
AdvancedIBT - You can use advanced IBT commands
Build, AdvBuild and Poof privs for mortals require the OLC zone to be set!
SEE ALSO: ADVANCE@
#31
ADMLEVEL ACTOR.ADMLEVEL ACTOR-ADMLEVEL %ACTOR.ADMLEVEL%
This is used to find the admin level of a player, or to check that a player is
above a minimum admin level. The admin level can never be changed by a script.
%actor.admlevel% - return the admin level of actor
%actor.admlevel(<val>)% - return 1 if actor is admin level 'val' or higher
val may be an admin level number or name
Abbreviations are allowed (Imp instead of Implementor)
Example:
if %actor.admlevel(Imm)%
%send% %actor% Your admin level is %actor.admlevel%
else
%send% %actor% You are mortal
end
See Also: CHAR-VAR, ACTOR.CLASS, ACTOR.LEVEL
#31
ADVANCE DEMOTE
Usage: advance <player> <level>
@ -708,18 +655,6 @@ Level : Mage level 4, Cleric level 1.
The Armor spell will improve your AC by 20 points or up to 10%.
See also: AC
#0
GROUP-ARMOR
Usage : cast 'group armor'
Accumulative: No
Duration : 24 Hours
Level : Cleric level 9.
The Group Armor spell will improve the AC of everyone in your group by 20
points or up to 10%.
See also: AC
#0
ASCII-ART ART
@ -1049,13 +984,6 @@ Moves all of your money in/out of the bank.
See also: GOLD, SCORE
#0
WHIRLWIND
Whirlwind is a warrior skill available at level 16. It is a melee multi-target
damage attack.
See also: KICK, RESCUE, BASH
#0
BASH
Fighters only.
@ -1638,6 +1566,8 @@ Usage: changelog <text>
submitter name. To view the changelog use the file command with argument
changelog.
Changelog: http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog
See Also: FILE, CHANGES
#31
CHANGES
@ -1691,7 +1621,6 @@ Excluding the subfield () returns the value. Adding a subfield adjusts it.
cha/con/dex/int - Checks the stat. @RHELP TRIG-STAT@n. Subfield adjusts.
str/stradd/wis() () is a subfield and allows a change to the variable.
admlevel - The actor's current admin level. @RHELP ADMLEVEL@n
alias - The list of aliases of the mob or the player name.
align() - The actor's alignment @RHELP ALIGN@n. Subfield adjusts.
affect() - Checks the actor for the affect. @RHELP AFFECT@n
@ -1892,19 +1821,6 @@ Clears the screen just before you enter the main OLC menu.
See Also: TOGGLE
#31
CMDINFO
Usage: cmdinfo <command>
Lists details of the provided command.
Example: nohassle
@Full Command : nohassle
@Command Type : Admin/Imm-Only
@Admin Level : 1 (Immortal)
@Min Level : <Any>
@Allowed Positions : Dead, Mortally wounded, Incapacitated ...
#31
CODING C++ PROGRAMMING LINUX UNIX
Coding is far more difficult than building, to do it well requires years of
@ -1932,31 +1848,41 @@ See also: FREE-SERVERS, DOCUMENTATION, DOWNLOADS, CWG
#31
COLORCODES ANSI COLOURCODES COLOR-CODES COLOUR-CODES COLOR-LEVEL COLORS COLOURS PCOLORS COLORCODING
Usage: prefedit
Usage:
If you have a color-capable terminal and wish to see useful color-coding
of information, use PREFEDIT to set the level of coloring you see.
The letters for the colors are to be preceded by a single @ sign, where the
actual code will be @<letter>. Double @@ = single @. All use of colorcodes
@RMUST@n be terminated with @n to restore normal color to prevent color bleeding.
The letters for the colors are to be preceded by a single @* sign, where the
actual code will be @*<letter>. @** = single @*. All use of colorcodes @RMUST@n
be terminated with @*n to restore normal color to prevent color bleeding.
The colors are:
ANSI colors:
n - normal
@dd - black@n @DD - gray@n @00 - background black@n
@bb - blue@n @BB - bright blue@n @11 - background blue@n
@gg - green@n @GG - bright green@n @22 - background green@n
@cc - cyan@n @CC - bright cyan@n @33 - background cyan@n
@rr - red@n @RR - bright red@n @44 - background red@n
@mm - magenta@n @MM - bright magenta@n @55 - background magenta@n
@yy - yellow@n @YY - bright yellow@n @66 - background yellow@n
@ww - white@n @WW - bright white@n @77 - background white@n
Extra codes:
@ll - blink@n @oo - bold@n
@uu - underline@n @ee - reverse video@n
@dd - black@n @DD - gray@n
@bb - blue@n @BB - bright blue@n
@gg - green@n @GG - bright green@n
@cc - cyan@n @CC - bright cyan@n
@rr - red@n @RR - bright red@n
@mm - magenta@n @MM - bright magenta@n
@yy - yellow@n @YY - bright yellow@n
@ww - white@n @WW - bright white@n
256 Colors:
@pp - pink@n @PP - bright pink@n
@oo - orange@n @OO - bright orange@n
See also: @, ANSI, PROMPT, TOGGLE
#0
Other Color Codes:
@*1, @*2, @*3 are MUD primary colors
@*- - blink@n @*+ - bold@n
@*_ - underline@n @*? - reverse video@n
Other codes:
@-- - blink@n @++ - bold@n
@__ - underline@n @== - reverse video@n
@11 - Mud Color 1@n @33 - Mud Color 3@n * Can be redefined in protocol.c
@22 - Mud Color 2@n * - The '@*' Symbol@n
See also: @*, OLC-COLOR, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
#1
COLORSPRAY COLOR-SPRAY
Usage : cast 'color spray' <victim>
@ -2237,6 +2163,8 @@ CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS
You can view all the documentation files via the websvn link at www.tbamud.com
in the /doc directory.
http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fdoc%2FREADME.CYGWIN
See also: CODING, DOWNLOADS
#31
D-DESC MEDIT-D-DESC MEDIT-EXTRA MEDIT-DESC
@ -2757,22 +2685,24 @@ EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
Name Email ICQ # AIM MSN
Welcor welcor@tbamud.com 18755607
Rumble rumble@tbamud.com 4822010 admwint wintersn
Shamra shamra@tbamud.com BlackdemonRahl
Welcor welcor@*tbamud.com 18755607
Rumble rumble@*tbamud.com 4822010 admwint wintersn
Shamra shamra@*tbamud.com BlackdemonRahl
Amber amber@tbamud.com
Detta detta@tbamud.com
Elaseth elaseth@tbamud.com ParaVox3
Elorien elorien@tbamud.com
Ferret ferret@tbamud.com radiax01
Fizban fizban@tbamud.com Fizban1216 fizban1216
Fyre fyre@tbamud.com
Heiach heiach@tbamud.com heiach heiach
Random random@tbamud.com 219948345
Relsqui relsqui@tbamud.com 72136407 Relsqui penguinista
Rhade rhade@tbamud.com rhade_73
Amber amber@*tbamud.com
Detta detta@*tbamud.com
Elaseth elaseth@*tbamud.com ParaVox3
Elorien elorien@*tbamud.com
Ferret ferret@*tbamud.com radiax01
Fizban fizban@*tbamud.com Fizban1216 fizban1216
Fyre fyre@*tbamud.com
Heiach heiach@*tbamud.com heiach heiach
Random random@*tbamud.com 219948345
Relsqui relsqui@*tbamud.com 72136407 Relsqui penguinista
Rhade rhade@*tbamud.com rhade_73
Vatiken joseph.arnusch@*gmail.com
#0
EMOTES : EMOTIONS
@ -2790,6 +2720,8 @@ Rhade is feeling very sad today.
See also: SOCIALS, GEMOTE
#0
Empty
#31
ENCHANT-WEAPON ENCHANT-ARMOR
Usage : cast 'enchant weapon' <weapon>
@ -2966,6 +2898,39 @@ May give you some valuable information about an item or monster.
See also: LOOK
#0
EXAMPLE-REPORT PROGRESS-REPORT
As a builder on a mud it is important that you are accountable to someone.
To prepare you for this, and to keep the Builder Academy professional, I
request (not mandatory) a report from every builder so I can keep track of
everyones progress and give help to those who are serious about learning to
build. These monthly reports are due the 1st of each month. The report will
include at a minimum the info in the example below. A simple mudmail to
Rumble with this info is sufficient. Here is an example:
Rumble's Building Report.
Builder : Rumble
Zone : 13 The Builder Academy
Began : When you started working on the zone.
Player Level : 30
Rooms : 145 complete
Mobs : 23
Objects : 42
Triggers : 129
Theme : Its purpose, hack & slash, quest, rescue princess, kill ogre...
Completion : When do you expect to finish it, how is the progress going?
Notes : Such things as zone alignment, economy, quests, special mobs and
objs, and anything else I should know about your zone. What
makes it unique?
To submit a report type @RAT POSTMASTER MAIL RUMBLE@n. Do not worry about
making it look pretty. This is only necessary after you have completed your
trialroom and if you have your own zone. This proposal is also a good example
of the Zone Description Room required for all zones. By writing the report you
can include the same information in the zone description room.
See also: REPORT-EXAMPLE, ZONE-DESC
#0
EXITS
Usage: exits
@ -3139,6 +3104,8 @@ Gossip: Demorie pounces on Shamra, pinning him to the ground.
Gossip: Demorie kisses Shamra passionately.
Bulrock gossips, 'Okay okay... get a Vnum for pete's sake'
Silvaria: Omg I love reading through these files XD
Fade: if (GET_SEXY_NESS(Fade) > VERY)
Fade: worship(Fade.body);
Gossip: Fade ducks out of the way.
@ -3653,6 +3620,18 @@ he types : "ungroup Quifael" to kick Quifael out of the group.
See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
#0
GROUP-ARMOR
Usage : cast 'group armor'
Accumulative: No
Duration : 24 Hours
Level : Cleric level 9.
The Group Armor spell will improve the AC of everyone in your group by 20
points or up to 10%.
See also: AC
#0
GSAY GTELL
Usage: gsay <message>
@ -4055,7 +4034,7 @@ Lists the most powerful beings on the MUD. These are the people responsible
for administering the system.
See also: IMPLEMENTOR
#31
#1
IMOTD
Usage: imotd
@ -4817,6 +4796,8 @@ say You must bring it to me to complete your quest, you know.
Creates a new variable with the name given, whose contents shall be suitable
for referring to a character, object, or room whose id is provided.
Example: TSTAT 308
#31
MANA
@ -5055,7 +5036,6 @@ W) Copy mob
X) Delete Mob @RHELP MEDIT-DELETE@n
Q) Quit
Enter choice :
#31
MEDIT-NPC-FLAGS MEDIT-FLAGS SPEC STAYZONE AGGRESSIVE AGGR_GOOD AGGR_NEU AGGR_EVIL STAY-ZONE STAY_ZONE SCAVENGER NPCFLAGS NPC-FLAGS MOBFLAGS MOB-FLAGS SENTINEL AWARE NOCHARM MOB-NPC NPC_FLAGS HELPER
@ -5361,20 +5341,6 @@ MOBILE-FORMATS MOB-FORMATS MOB-FILES
See also: MEDIT
#31
MORTAL
Usage: mortal
The mortal command is used by any non-mortal to temporarily relinquish their
admin level and privileges. This is used for play-testing a zone.
While in a mortal state, all administrative powers are inaccessible, although
you will still be able to use wiznet.
To recover all your previous immortal powers, type @yreturn@n.
See Also: RETURN
#31
MORTALS
Glad to see someone is willing to help others. Mortals are the player
@ -6204,6 +6170,40 @@ try them out. I have used CircEdit and the newest CWC seems to be even better.
Old editors: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/olc/offline/
#31
OLC-COLOR IMMORTAL-COLORS GOD-COLORS OLC-COLORS
While in OLC, color is handled through the '@*' codes, but must be manually
converted to a tab through the following means:
> @*RRed@*n
> /t
(All @*'s toggled into Tabs)
> /s
> /q
Usage: @[xRGB]
x = [f:foreground or b:background]
RGB = is red, green, blue
Examples:
@[f500]@*[f500] = foreground full Red
@[f513]@*[f513] - Foreground color of Red-5, Green-1, and Blue-3@n
@[b315]@*[b315] - Background color of Red-3, Green-1, and Blue-5@n
All 256 Color combinations can be seen by "show colour".
Advanced Examples:
@(HELP CLASS@) = A basic MXP link for HELP CLASS
@[U9814/Rook] = Creates a rook icon, or display the word Rook if the player's
client doesn't have that functionality
@<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/">
= Would play ouch.wav on an MXP/MSP capable client.
@<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND>
= Sends an expandable pop-up menu, complete with mouse-over tool tip on an MXP capable client.
http://tbamud.com/forum/4-development/167-3-63-colour-code-faq-and-information#167
See also: @*, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
#0
OLIST
Usage: olist <range of vnums or zone number>
@ -6989,15 +6989,13 @@ charge, who they can ask for help, and who they should be wary of taking tips
from. I encourage everyone to help each other. Just realize that if the person
is not at least a Great God they may have relatively little experience.
Admin Level 1 (Immortal) Anyone who is new to TBA and is working on their trial
vnum or zone.
Admin Level 2 (God) An experienced builder that has proven their knowledge and
is willing to teach others. Admin Level 2 and above is
@ considered staff.
Admin Level 3 (Greater God) An experienced builder that has contributed
significantly to TBA.
Admin Level 4 (Implementor) Welcor, Jamdog, and I (Rumble). Welcor hosts,
Jamdog codes, I administrate.
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
vnum or zone.
Level 32 (God) An experienced builder that has proven their knowledge and is
willing to teach others. Level 2 and above is considered staff.
Level 33 (Greater God) An experienced builder that has contributed
significantly to TBA.
Level 34 (Implementor) Welcor and I (Rumble). Welcor hosts and I administrate.
Do not bother asking to be advanced, and if that is why you are here, you
are wasting your time. Note, this does not mean you are not a quality builder,
@ -7713,6 +7711,97 @@ The following terrains may be selected (only one):
9 UNDERWATER Underwater requires AFF_SCUBA. 5
#31
RELEASES
If you have any additions, corrections, ideas, or bug reports please stop by the
Builder Academy at telnet://tbamud.com:9091 or email rumblebamud.com -- Rumble
CircleMUD Release History
Originally by Jeremy Elson
Abstract
This document lists the release history of CircleMUD and at the end is the post
to rec.games.mud.diku which originally anounced CircleMUD as a publically
available MUD source code.
Release history:
Version 3.63 release: April, 2012
Version 3.62 release: September, 2010
Version 3.61 release: January, 2010
Version 3.60 release: September, 2009
Version 3.59 release: April, 2009
Version 3.58 release: January, 2009
Version 3.57 release: August, 2008
Version 3.56 release: April, 2008
Version 3.55 release: January, 2008
Version 3.54 release: December, 2007
Version 3.53 release: July, 2007
Version 3.52 release: April, 2007
Version 3.51 release: February, 2007
Version 3.5 release: December, 2006
Version 3.1 (yes, no beta pl): November 18, 2002
Version 3.00 beta pl22 release: October 4, 2002
Version 3.00 beta pl21 release: April 15, 2002
Version 3.00 beta pl20 release: January 15, 2002
Version 3.00 beta pl19 release: August 14, 2001
Version 3.00 beta pl18 release: March 18, 2001
Version 3.00 beta pl17 release: January 23, 2000
Version 3.00 beta pl16 release: August 30, 1999
Version 3.00 beta pl15 release: March 16, 1999
Version 3.00 beta pl14 release: July 3, 1998
Version 3.00 beta pl13a release: June 4, 1998
Version 3.00 beta pl13 release: June 1, 1998
Version 3.00 beta pl12 release: October 29, 1997
Version 3.00 beta pl11 release: April 14, 1996
Version 3.00 beta pl10 release: March 11, 1996
Version 3.00 beta pl9 release: February 6, 1996
Version 3.00 beta pl8 release: May 23, 1995
Version 3.00 beta pl7 release: March 9, 1995
Version 3.00 beta pl6 release: March 6, 1995
Version 3.00 beta pl5 release: February 23, 1995
Version 3.00 beta pl4 release: September 28, 1994
Version 3.00 beta pl1-3, internal releases for beta-testers.
Version 3.00 alpha: Ran on net for testing. Code not released.
Version 2.20 release: November 17, 1993
Version 2.11 release: September 19, 1993
Version 2.10 release: September 1, 1993
Version 2.02 release: Late August 1993
Version 2.01 release: Early August 1993
Version 2.00 release: July 16, 1993 (Initial public release)
The CircleMUD ?press release? is included below, in case you haven?t seen it
and want to.
Wake the kids and find the dog, because it?s the FTP release of
CIRCLEMUD 2.0
That?s right --CircleMUD 2.0 is done and is now available for anonymous FTP
at ftp.cs.jhu.edu!
CircleMUD is highly developed from the programming side, but highly UNdeveloped
on the game-playing side. So, if you?re looking for a huge MUD with billions
of spells, skills, classes, races, and areas, Circle will probably disappoint
you severely. Circle still has only the 4 original Diku classes, the original
spells, the original skills, and about a dozen areas.
On the other hand, if you?re looking for a highly stable, well-developed,
well-organized "blank slate" MUD on which you can put your OWN ideas for
spells, skills, classes, and areas, then Circle might be just what you?re
looking for.
"Multi-user WHAT?" --My Mom
Give it a try --what do you have to lose other than your GPA/job, friends,
and life?
Good luck, and happy Mudding,
Jeremy Elson aka Ras
Circle and tbaMUD?s complete source code and areas are available at
http://www.tbamud.com.
#0
RELOAD
Usage: reload < '*' | all | file >
@ -7847,39 +7936,6 @@ everyone in your group know the condition you are in.
See Also: FOLLOW, GROUP, UNGROUP, GSAY, ASSIST, SPLIT
#0
REPORT PROGRESS-REPORT
As a builder on a mud it is important that you are accountable to someone.
To prepare you for this, and to keep the Builder Academy professional, I
request (not mandatory) a report from every builder so I can keep track of
everyones progress and give help to those who are serious about learning to
build. These monthly reports are due the 1st of each month. The report will
include at a minimum the info in the example below. A simple mudmail to
Rumble with this info is sufficient. Here is an example:
Rumble's Building Report.
Builder : Rumble
Zone : 13 The Builder Academy
Began : When you started working on the zone.
Player Level : 30
Rooms : 145 complete
Mobs : 23
Objects : 42
Triggers : 129
Theme : Its purpose, hack & slash, quest, rescue princess, kill ogre...
Completion : When do you expect to finish it, how is the progress going?
Notes : Such things as zone alignment, economy, quests, special mobs and
objs, and anything else I should know about your zone. What
makes it unique?
To submit a report type @RAT POSTMASTER MAIL RUMBLE@n. Do not worry about
making it look pretty. This is only necessary after you have completed your
trialroom and if you have your own zone. This proposal is also a good example
of the Zone Description Room required for all zones. By writing the report you
can include the same information in the zone description room.
See also: REPORT-EXAMPLE, ZONE-DESC
#0
REPORT-EXAMPLE
The following is Justo's monthly builder's report update. These are not required,
@ -8427,16 +8483,7 @@ See also: HIDE
SERVERS FREE-SERVERS HOSTINGS FREE-HOSTS
http://amber.org.uk
http://www.slayn.net/web/
http://isunlimited.net
http://kaaomud.net
http://moocowpenguin.net
http://www.bylur.net/free/#3110
http://xnixhosting.homeunix.org -- Contact Reaplo
http://www.planetmud.net/
www.evileyehosting.com
www.frostmud.com
http://www.bylur.net/free/#3110
If you have any additions or deletions please mudmail rumble.
@ -8595,7 +8642,7 @@ Usage: show houses - Display a list of all houses
See Also; SHOW
#31
SHOW-SHOPS SHOW-ZONES SHOWZONES SHOWSHOPS ZSTAT SHOW->ZONES
SHOW-SHOPS SHOW-ZONES SHOWZONES SHOWSHOPS ZSTAT SHOW->ZONES SHOW-COLOUR SHOW-COLOR
Usage: show <mode> [argument]
@ -8619,6 +8666,7 @@ stats Shows game status information including players in game, mobs etc.
houses Shows the houses that are currently defined.
errors Shows errant rooms.
snoop Shows all people currently snooping.
colour Shows all 256 colors
Examples:
show zone
@ -9011,7 +9059,7 @@ STAFF DUTY DUTIES STAFF-DUTIES TBA-STAFF-DUTIES TBASTAFF
1. Have them fill out the application at: @Chttp://tbamud.com/@n
They must submit the application before being advanced.
2. Advance them to Immortal. <advance Rumble admin 1>
2. Advance them to Immortal. <advance Rumble 31>
3. Transfer or teleport them to 3, Socrates will greet them with instructions.
4. Tell them to read through the entire zone and follow its instructions.
Remind them that if they get confused they can ask for help over wiznet.
@ -9039,7 +9087,7 @@ Great God's:
in their title "set rumble title has trial vnum #" "set rumble olc #." Put
their name in their trial vnum room title. Use the assigner to limit them
to their single vnum. HELP ASSIGNER. In the rare occasion that I am absent
@HELP STAFF-ZONES explains how I setup new zones.
@HELP STAFF-ZONES explains how I setup new zones.
Rumble
#31
@ -9493,7 +9541,7 @@ road.
the room a name to go by. For example, 'By a Patch of Daisies' if daisies
are the most prominent thing or a name such as 'The Green Room'. Try not to
describe the title in the description of the room as the only item in the
room. In some cases, if the room has a name, try not redescribe the title
room. In some cases, if the room has a name, try not to redescribe the title
with the same words. For example, if the room title is 'By a Patch of
Daisies' there really is little need to add the daisies to the room desc.
It is acceptable to do so, but be descriptive in these instances instead
@ -9563,10 +9611,11 @@ road.
SUBVERSION SVN
To checkout the latest version:
svn checkout http://tbamud.com/svn/circlemud/circlemud tbamud
svn checkout http://tbamud.com/svn/circlemud tbamud
Full details: http://tbamud.com/forum/2-general/21-subversion-basics-svn
SVN Redbook: http://svnbook.red-bean.com/en/1.6/svn-book.html
#0
SUGGESTIONS
@ -9588,7 +9637,7 @@ do not ask for much from builders, I let them build anything they want, if
there is something special they want that is not in the code we will put it in
(as long as it is reasonable of course) I don't ask for long hours and I don't
sit looking over anyone's shoulders, I don't even require a builder to have
experience, I am more then willing to teach someone, what I am unwilling to do
experience, I am more than willing to teach someone, what I am unwilling to do
is let someone take advantage of me or my MUD which is mostly what I find
happening with newbie builders. I know I am rambling and I assure you I do
have a point and here it is: *drum roll please*
@ -9755,15 +9804,20 @@ Theme: Teaching Builders and tbaMUD Codebase Development
http://www.tbamud.com/
telnet://tbamud.com:9091
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples.
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to complete training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updating it tirelessly for over 10 years.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to comple
e training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updat
ng it tirelessly for over 10 years.
TBA is a low stress, no deadline, training environment where anyone with motivation can work at their own pace to learn as much or as little as they wish. Numerous people are available to answer questions and give advice.
1000's of builders served and counting.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, but I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUDing community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, b
t I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUD
ng community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built.
@ -9798,15 +9852,20 @@ TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW
TBA stands for The Builder Academy.
@RGOTO 3@n to enter the Builder Academy tutorial.
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples.
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to complete training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updating it tirelessly for over 10 years.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to comple
e training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updat
ng it tirelessly for over 10 years.
TBA is a low stress, no deadline, training environment where anyone with motivation can work at their own pace to learn as much or as little as they wish. Numerous people are available to answer questions and give advice.
1000's of builders served and counting.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, but I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUDing community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, b
t I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUD
ng community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built.
@ -12335,6 +12394,13 @@ Room example: @RTSTAT 24, 2201@n
Obj example: @RTSTAT 23@n
Mob example: @RTSTAT 11858@n
#31
WHIRLWIND
Whirlwind is a warrior skill available at level 16. It is a melee multi-target
damage attack.
See also: KICK, RESCUE, BASH
#0
WHO WHOINVIS
Usage: who [minlev[-maxlev]] [-n name] [-c classlist] [-k] [-l] [-n] [-q] [-r] [-s] [-z]
@ -12429,15 +12495,15 @@ Usage: wizhelp <name>
Gives a list of the special commands available to you or the name you provide.
Disabled commands will be gray.
Admin Level 4 (Implementor):
admin cedit changelog export reload shutdow
shutdown wizlock
Level 34 (Implementor):
cedit changelog export reload shutdow shutdown
wizlock
Admin Level 3 (Great God):
Level 33 (Great God):
ban copyover freeze hcontrol reroll skillset
thaw unban wizupdate
Admin Level 2 (God):
Level 32 (God):
advance aedit checkload dc file force
gecho hedit helpcheck hsedit last links
mcopy mute notitle ocopy pardon plist
@ -12445,8 +12511,8 @@ qecho rcopy restore scopy send snoop
switch tcopy tedit transfer unaffect uptime
users zlock zunlock
Admin Level 1 (Immortal):
; at attach buildwalk cmdinfo date
Level 31 (Immortal):
; at attach buildwalk date
detach dig echo handbook holylight imotd
invis load medit mlist nohassle nowiz
oedit olc olist peace purge qedit
@ -12455,8 +12521,7 @@ sedit set show slist stat teleport
tlist trigedit tstat vdelete vnum vstat
wiznet wizhelp zcheck zedit zlist zpurge
zreset
@
@RHELP <any of the above commands>@n
#31
WIZLOCK
@ -12726,7 +12791,7 @@ ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE CREATE-ZONE
Usage: zedit new <new zone number> <bottom of zone> <top of zone>
@Only Implementors can create new zones. Zones can be any size but must
@OOnly Implementors can create new zones. Zones can be any size but must
consist of consecutive vnums. tbaMUD supports 0-655 zones. That means vnums
0 -> 65500. So to create zone 350 you would type: zedit new 350 35000 35099
for a 100 vnum zone. Which I find the easiest to manage. But, in reality you
@ -12742,8 +12807,29 @@ Examples:
Max zone number is 655. Max vnum is 65534. 65535 is reserved for corpses.
See Also: ZEDIT, ZEDIT-NEW
See Also: ZEDIT, ZEDIT-NEW, ZEDIT-DELETE
#31
ZEDIT-DELETE
To remove a single zone you will need server access and then remove
the references to the zone in the World directory index files. For
example if I want to remove zone 123 I edit the following files and
remove the line 123.<file type>:
lib/world/zon/index --Remove line of text 123.zon
lib/world/wld/index --Remove line of text 123.wld
lib/world/mob/index --Remove line of text 123.mob
lib/world/obj/index --Remove line of text 123.obj
lib/world/trg/index --Remove line of text 123.trg
lib/world/shp/index --Remove line of text 123.shp
lib/world/qst/index --Remove line of text 123.qst
One done reboot to reload the World files
You may not have index references to all of the above files.
One last note of caution if you delete a zone reference that is used
in the code for say mortal loadroom the MUD will not boot. So make
sure that zone is not used anywhere in the code.
See Also: ZEDIT-CREATE
#0
ZEDIT-EQUIP
Choosing this option brings up the menu:
@ -12879,7 +12965,7 @@ T) Assign a trigger (Advanced builders only)
V) Set a global variable (Advanced builders only)
Set a global variable to be used by triggers. @RHELP GLOBAL@n.
See also: ZEDIT-EQUIP, MAXLOAD, ZRESET
See also: ZEDIT-CREATE, ZEDIT-EQUIP, MAXLOAD, ZRESET
#31
ZEDIT-RESETS RESET-MODES
@ -12991,7 +13077,7 @@ make sure that you list them there. For examples goto the following rooms:
8600, 10600, 20000. Add anything to this room that you think would make it
easier to administer the zone on a MUD.
See also: REPORT, PLANNING, PROPOSAL
See also: EXAMPLE-REPORT, PLANNING, PROPOSAL
#31
ZONE-FORMATS ZON-FILES