[Jun 14 2008] - Rumble

Made immortals immune to blinding.
  Fixed bug in qedit where quest completion would try to load an object with vnum NOTHING. (thanks Jamdog)
  Fixed log when builder tries to edit a zone without permission.
This commit is contained in:
Rumble 2008-06-14 02:29:33 +00:00
parent 107c3b2811
commit 36768f40bc
6 changed files with 20 additions and 15 deletions

View file

@ -353,7 +353,7 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
break;
case SPELL_BLINDNESS:
if (MOB_FLAGGED(victim,MOB_NOBLIND) || mag_savingthrow(victim, savetype, 0)) {
if (MOB_FLAGGED(victim, MOB_NOBLIND) || GET_LEVEL(victim) >= LVL_IMMORT || mag_savingthrow(victim, savetype, 0)) {
send_to_char(ch, "You fail.\r\n");
return;
}