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Update for 3.67 Release
This commit is contained in:
parent
772fa3ecad
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367165f9f8
6 changed files with 256 additions and 151 deletions
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@ -1173,6 +1173,7 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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tbaMUD Release history:
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tbaMUD Release history:
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Version 3.67 release: January, 2016
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Version 3.66 release: January, 2015
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Version 3.66 release: January, 2015
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Version 3.65 release: January, 2014
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Version 3.65 release: January, 2014
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Version 3.64 release: March, 2013
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Version 3.64 release: March, 2013
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@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
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available MUD source code.
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available MUD source code.
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tbaMUD Release history:
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tbaMUD Release history:
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Version 3.67 release: January, 2016
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Version 3.66 release: January, 2015
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Version 3.66 release: January, 2015
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Version 3.65 release: January, 2014
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Version 3.65 release: January, 2014
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Version 3.64 release: March, 2013
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Version 3.64 release: March, 2013
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@ -59,28 +60,28 @@ Version 2.02 release: Late August 1993
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Version 2.01 release: Early August 1993
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Version 2.01 release: Early August 1993
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Version 2.00 release: July 16, 1993 (Initial public release)
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Version 2.00 release: July 16, 1993 (Initial public release)
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The CircleMUD ‘press release’ is included below, in case you haven’t seen it
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The CircleMUD press release is included below, in case you have not seen it
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and want to.
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and want to.
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Wake the kids and find the dog, because it’s the FTP release of
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Wake the kids and find the dog, because it's the FTP release of
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CIRCLEMUD 2.0
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CIRCLEMUD 2.0
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That’s right --CircleMUD 2.0 is done and is now available for anonymous FTP
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That's right --CircleMUD 2.0 is done and is now available for anonymous FTP
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at ftp.cs.jhu.edu!
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at ftp.cs.jhu.edu!
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CircleMUD is highly developed from the programming side, but highly UNdeveloped
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CircleMUD is highly developed from the programming side, but highly UNdeveloped
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on the game-playing side. So, if you’re looking for a huge MUD with billions
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on the game-playing side. So, if you're looking for a huge MUD with billions
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of spells, skills, classes, races, and areas, Circle will probably disappoint
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of spells, skills, classes, races, and areas, Circle will probably disappoint
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you severely. Circle still has only the 4 original Diku classes, the original
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you severely. Circle still has only the 4 original Diku classes, the original
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spells, the original skills, and about a dozen areas.
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spells, the original skills, and about a dozen areas.
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On the other hand, if you’re looking for a highly stable, well-developed,
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On the other hand, if you're looking for a highly stable, well-developed,
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well-organized "blank slate" MUD on which you can put your OWN ideas for
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well-organized "blank slate" MUD on which you can put your OWN ideas for
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spells, skills, classes, and areas, then Circle might be just what you’re
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spells, skills, classes, and areas, then Circle might be just what you’re
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looking for.
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looking for.
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Just take a gander at some of Circle’s nifty features:
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Just take a gander at some of Circle's nifty features:
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--In-memory mobile and object prototypes and string sharing for
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--In-memory mobile and object prototypes and string sharing for
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decreased memory usage and blazingly fast zone resets
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decreased memory usage and blazingly fast zone resets
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--All large realloc()s have been removed and replaced by boot-time
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--All large realloc()s have been removed and replaced by boot-time
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@ -97,7 +98,7 @@ as easy as adding another line to an array
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--ANSI color codes with a fully documented programmers’ interface
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--ANSI color codes with a fully documented programmers’ interface
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--On-line system logs
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--On-line system logs
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--Optional automatically regenerating wizlist --a final end
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--Optional automatically regenerating wizlist --a final end
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to new immortals constantly asking you when they’ll be added
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to new immortals constantly asking you when they'll be added
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to the immlist!
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to the immlist!
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--"config.c" file allows you to change aspects of the game such
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--"config.c" file allows you to change aspects of the game such
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as playerkilling/playerthieving legality, max number of objects
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as playerkilling/playerthieving legality, max number of objects
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@ -106,16 +107,16 @@ entire MUD!
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--All text (help, mortal/immort MOTDs, etc.) is rebootable at
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--All text (help, mortal/immort MOTDs, etc.) is rebootable at
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run-time with the "reboot" command
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run-time with the "reboot" command
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--All players are given a unique serial number --no more messy,
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--All players are given a unique serial number --no more messy,
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time consuming str_cmp()s when you’re trying to identify people!
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time consuming str_cmp()s when you're trying to identify people!
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--Fully integrated and robust rent/crash system --allows normal
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--Fully integrated and robust rent/crash system --allows normal
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renting, cryo-renting, crash protection, and forced rent
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renting, cryo-renting, crash protection, and forced rent
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(at an increased price) after an hour of idling
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(at an increased price) after an hour of idling
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--All the standard wizard stuff you’re used to: level-sensitive
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--All the standard wizard stuff you’re used to: level-sensitive
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invisibility, settable poofin/poofouts, wizline
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invisibility, settable poofin/poofouts, wizline
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--Advanced ’set’ command which allows you to set dozens of aspects
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--Advanced 'set' command which allows you to set dozens of aspects
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of players --even if they aren’t logged in! "Stat" also allows
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of players --even if they aren't logged in! "Stat" also allows
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you to stat people who aren’t logged in!
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you to stat people who aren’t logged in!
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--Intelligent ’autorun’ script handles different types of reboots,
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--Intelligent 'autorun' script handles different types of reboots,
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organizing your system logs, and more!
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organizing your system logs, and more!
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--Circle comes with more than a dozen utilities, all fully
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--Circle comes with more than a dozen utilities, all fully
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documented, to make maintenance a snap!
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documented, to make maintenance a snap!
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@ -124,25 +125,25 @@ documented, to make maintenance a snap!
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Unfortunately, the original Circle had more than its fair share of Bad People
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Unfortunately, the original Circle had more than its fair share of Bad People
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when it was alive, but it DID lead to an impressive list of security and
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when it was alive, but it DID lead to an impressive list of security and
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"asshole control" features:
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"asshole control" features:
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--3 types of sitebanning available: ’all’ to refuse all connections,
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--3 types of sitebanning available: 'all' to refuse all connections,
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’new’ to refuse new players, or ’select’ to refuse new players and
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'new' to refuse new players, or 'select' to refuse new players and
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all registered players who don’t have a SITEOK flag.
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all registered players who don't have a SITEOK flag.
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--’wizlock’ allows you to close the game to all new players or all
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--'wizlock' allows you to close the game to all new players or all
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players below a certain level.
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players below a certain level.
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--Handy ’mute’ command squelches a player off of all public
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--Handy 'mute' command squelches a player off of all public
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communication channels
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communication channels
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--Handy ’freeze’ command freezes a player in his tracks: the MUD
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--Handy 'freeze' command freezes a player in his tracks: the MUD
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totally ignores all commands from that player until he’s thawed.
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totally ignores all commands from that player until he's thawed.
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--Even handier DELETE flag allows you to delete players on the fly.
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--Even handier DELETE flag allows you to delete players on the fly.
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--’set’ command (mentioned above) allows you to freeze/unfreeze/
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--'set' command (mentioned above) allows you to freeze/unfreeze/
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delete/siteok/un-siteok players --even if they aren’t logged in!
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delete/siteok/un-siteok players --even if they aren't logged in!
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--Bad password attempts are written to the system log and saved;
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--Bad password attempts are written to the system log and saved;
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if someone tries to hack your account, you see "4 LOGIN FAILURES
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if someone tries to hack your account, you see "4 LOGIN FAILURES
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SINCE LAST SUCCESSFUL LOGIN" next time you log on.
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SINCE LAST SUCCESSFUL LOGIN" next time you log on.
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--Passwords don’t echo to the screen; allows 3 bad PW attempts
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--Passwords don't echo to the screen; allows 3 bad PW attempts
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before disconnecting you.
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before disconnecting you.
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--Players aren’t allowed to choose their character’s name as their
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--Players aren't allowed to choose their character's name as their
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password --you’d be surprised how many do!
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password --you'd be surprised how many do!
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--"xnames" text file specifies a list of invalid name substrings
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--"xnames" text file specifies a list of invalid name substrings
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to prevent creation of characters with overly profane names.
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to prevent creation of characters with overly profane names.
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Listen to all the rave reviews of CircleMUD 2.0!
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Listen to all the rave reviews of CircleMUD 2.0!
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@ -1,5 +1,5 @@
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T B A M U D
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T B A M U D
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3 . 6 6
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3 . 6 7
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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@ -286,21 +286,21 @@ AC-CONFIDENCE ARMOR-CLASS ARMOUR-CLASS AC-APPLY
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is at protecting you. When you don armor, any AC apply that armor has is
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is at protecting you. When you don armor, any AC apply that armor has is
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subtracted from your standard (naked) AC value, modified depending on where on
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subtracted from your standard (naked) AC value, modified depending on where on
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the body you are wearing the armor. Some items have a special bonus, and
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the body you are wearing the armor. Some items have a special bonus, and
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subtract from the AC directly. Negative AC is better.
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subtract from the AC directly. Negative AC is better. Modifiers: Body X3,
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head and legs X2.
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See Also: ARMOR-SPELL
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See also: MEDIT-AC
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#0
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#31
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AC-CONFIDENCE ARMOR-CLASS ARMOUR-CLASS AC-APPLY
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AC-CONFIDENCE ARMOR-CLASS ARMOUR-CLASS AC-APPLY
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Your Armor Class (often called AC) is an expression for how good your armor
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Your Armor Class (often called AC) is an expression for how good your armor
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is at protecting you. When you don armor, any AC apply that armor has is
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is at protecting you. When you don armor, any AC apply that armor has is
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subtracted from your standard (naked) AC value, modified depending on where on
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subtracted from your standard (naked) AC value, modified depending on where on
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the body you are wearing the armor. Some items have a special bonus, and
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the body you are wearing the armor. Some items have a special bonus, and
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subtract from the AC directly. Negative AC is better. Modifiers: Body X3,
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subtract from the AC directly. Negative AC is better.
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head and legs X2.
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See also: MEDIT-AC
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See Also: ARMOR-SPELL
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#31
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#0
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ACRONYMS TERMINOLOGY VOCABULARY
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ACRONYMS TERMINOLOGY VOCABULARY
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Here are some common terms used in building, and TBA zone:
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Here are some common terms used in building, and TBA zone:
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@ -1184,36 +1184,6 @@ NOTE: Buildwalk does not autosave on exit. You must type SAVEALL. This way if
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See also: TOGGLE, SAVEALL, REDIT, OLC, RLIST, DIG
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See also: TOGGLE, SAVEALL, REDIT, OLC, RLIST, DIG
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#31
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#31
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BULLETINS BOARDS BULLETIN-BOARDS MESSAGE-BOARDS
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Bulletin boards are the forum of inter-player communication on the MUD.
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There are different bulletin boards for different purposes -- for example,
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a standard mortal board, a board for immortals, a board for fun "social"
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messages, etc. Naturally, not all players may be allowed to read all
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types of boards.
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Type "LOOK BOARD" to see the messages already posted on a board. Type
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"WRITE <subject>" to post a message to a board; terminate a message with
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a '/s' as the first characters on a line. Type "READ <number>" to read a
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post. Type "REMOVE <number>" to remove your own messages.
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Examples:
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> look at board
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> write Crash Bug I found!
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[writes the message; terminates with '/s']
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> look at board
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> read 6
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> remove 6
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Boards are just a normal object with a special procedure attached in the
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MUD's code. Ask your friendly implementor if you need to make one.
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@uRoom - Board@n
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1204 - Immortal Board
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1290 - Social Board
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See also: MAIL, READ, WRITE
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#0
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BULLETINS BOARDS BULLETIN-BOARDS MESSAGE-BOARDS POSTING
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BULLETINS BOARDS BULLETIN-BOARDS MESSAGE-BOARDS POSTING
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Bulletin boards are the forum of inter-player communication on the MUD.
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Bulletin boards are the forum of inter-player communication on the MUD.
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@ -1244,6 +1214,36 @@ MUD's code. Ask your friendly implementor if you need to make one.
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See also: MAIL, READ, WRITE, SPECIALS
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See also: MAIL, READ, WRITE, SPECIALS
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#31
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#31
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|
BULLETINS BOARDS BULLETIN-BOARDS MESSAGE-BOARDS
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||||||
|
|
||||||
|
Bulletin boards are the forum of inter-player communication on the MUD.
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|
There are different bulletin boards for different purposes -- for example,
|
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|
a standard mortal board, a board for immortals, a board for fun "social"
|
||||||
|
messages, etc. Naturally, not all players may be allowed to read all
|
||||||
|
types of boards.
|
||||||
|
|
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Type "LOOK BOARD" to see the messages already posted on a board. Type
|
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|
"WRITE <subject>" to post a message to a board; terminate a message with
|
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|
a '/s' as the first characters on a line. Type "READ <number>" to read a
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|
post. Type "REMOVE <number>" to remove your own messages.
|
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|
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Examples:
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|
> look at board
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> write Crash Bug I found!
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[writes the message; terminates with '/s']
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> look at board
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> read 6
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> remove 6
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|
|
||||||
|
Boards are just a normal object with a special procedure attached in the
|
||||||
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MUD's code. Ask your friendly implementor if you need to make one.
|
||||||
|
|
||||||
|
@uRoom - Board@n
|
||||||
|
1204 - Immortal Board
|
||||||
|
1290 - Social Board
|
||||||
|
|
||||||
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See also: MAIL, READ, WRITE
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#0
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BURNING-HANDS
|
BURNING-HANDS
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|
|
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Usage : cast 'burning hands' <victim>
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Usage : cast 'burning hands' <victim>
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@ -1989,6 +1989,29 @@ See also: REMOTE
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#31
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#31
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CONTROL-WEATHER
|
CONTROL-WEATHER
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|
|
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Usage : cast 'control weather' <'better' | 'worse'>
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Accumulative: Yes
|
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|
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This spell will change the "course" of the current weather.
|
||||||
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|
||||||
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Example:
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||||||
|
|
||||||
|
> cast 'control wea' worse
|
||||||
|
See also: %WEATHER%, WEATHER
|
||||||
|
#31
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CONTROL-WEATHER
|
||||||
|
|
||||||
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Usage : cast 'control weather' <'better' | 'worse'>
|
||||||
|
Accumulative: Yes
|
||||||
|
|
||||||
|
This spell will change the "course" of the current weather.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
> cast 'control wea' worse
|
||||||
|
#0
|
||||||
|
CONTROL-WEATHER
|
||||||
|
|
||||||
Usage : cast 'control weather' <'better' | 'worse'>
|
Usage : cast 'control weather' <'better' | 'worse'>
|
||||||
Accumulative: Yes
|
Accumulative: Yes
|
||||||
Duration : -
|
Duration : -
|
||||||
|
@ -2000,29 +2023,6 @@ Example:
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||||||
|
|
||||||
> cast 'control wea' worse
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> cast 'control wea' worse
|
||||||
#0
|
#0
|
||||||
CONTROL-WEATHER
|
|
||||||
|
|
||||||
Usage : cast 'control weather' <'better' | 'worse'>
|
|
||||||
Accumulative: Yes
|
|
||||||
|
|
||||||
This spell will change the "course" of the current weather.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
> cast 'control wea' worse
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|
||||||
#0
|
|
||||||
CONTROL-WEATHER
|
|
||||||
|
|
||||||
Usage : cast 'control weather' <'better' | 'worse'>
|
|
||||||
Accumulative: Yes
|
|
||||||
|
|
||||||
This spell will change the "course" of the current weather.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
> cast 'control wea' worse
|
|
||||||
See also: %WEATHER%, WEATHER
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|
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#31
|
|
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COPYOVERS
|
COPYOVERS
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||||||
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|
||||||
Usage: copyover
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Usage: copyover
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||||||
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@ -2130,10 +2130,10 @@ See also: RESOURCES
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||||||
#31
|
#31
|
||||||
CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS
|
CYGWIN README.CYGWIN README-CYGWIN COMPILER SHELLS
|
||||||
|
|
||||||
You can view all the documentation files via the websvn link at www.tbamud.com
|
You can view all the documentation files via the github link at www.tbamud.com
|
||||||
in the /doc directory.
|
in the /doc directory.
|
||||||
|
|
||||||
http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fdoc%2FREADME.CYGWIN
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https://github.com/tbamud/tbamud/blob/master/doc/README.CYGWIN
|
||||||
|
|
||||||
See also: CODING, DOWNLOADS
|
See also: CODING, DOWNLOADS
|
||||||
#31
|
#31
|
||||||
|
@ -2668,6 +2668,7 @@ Name Email
|
||||||
Welcor welcor@*tbamud.com
|
Welcor welcor@*tbamud.com
|
||||||
Rumble rumble@*tbamud.com
|
Rumble rumble@*tbamud.com
|
||||||
Opie opie@*tbamud.com
|
Opie opie@*tbamud.com
|
||||||
|
Wyld wyld@*tbamud.com
|
||||||
Vatiken vatiken@*tbamud.com
|
Vatiken vatiken@*tbamud.com
|
||||||
Shamra shamra@*tbamud.com
|
Shamra shamra@*tbamud.com
|
||||||
Fizban fizban@*tbamud.com
|
Fizban fizban@*tbamud.com
|
||||||
|
@ -3775,6 +3776,100 @@ Heiach has been a big help with training new builders and has become very adept
|
||||||
with trigedit. His example zone 359 is very impressive. He is always willing to
|
with trigedit. His example zone 359 is very impressive. He is always willing to
|
||||||
help, especially with trigedit.
|
help, especially with trigedit.
|
||||||
|
|
||||||
|
#0
|
||||||
|
HELP TBA-ADMIN
|
||||||
|
|
||||||
|
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
|
||||||
|
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
|
||||||
|
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
|
||||||
|
Builder Applications can be viewed here: goo.gl/0FBsys
|
||||||
|
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
|
||||||
|
|
||||||
|
To setup a trial vnum (in this case test for 61165:
|
||||||
|
advance test 31
|
||||||
|
set test nohassle off
|
||||||
|
set test olc 611
|
||||||
|
set test title has trial vnum 61165
|
||||||
|
set test loadroom 3
|
||||||
|
set test gold 1000000
|
||||||
|
restore test
|
||||||
|
redit 61165
|
||||||
|
1
|
||||||
|
test's Trial Vnum
|
||||||
|
q
|
||||||
|
y
|
||||||
|
toggle nohassle off
|
||||||
|
load obj 1332
|
||||||
|
set self level 32
|
||||||
|
tbalim test 61165
|
||||||
|
return
|
||||||
|
toggle nohassle on
|
||||||
|
|
||||||
|
To setup test with zone 348
|
||||||
|
return
|
||||||
|
saveall
|
||||||
|
set test olc 348
|
||||||
|
set file test olc 348
|
||||||
|
set test title has zone 348
|
||||||
|
set file test title has zone 348
|
||||||
|
set test loadroom 348
|
||||||
|
set file test loadroom 348
|
||||||
|
set test gold 1000000
|
||||||
|
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
|
||||||
|
toggle nohassle off
|
||||||
|
load obj 1332
|
||||||
|
set self level 32
|
||||||
|
tbalim test purge
|
||||||
|
return
|
||||||
|
restore test
|
||||||
|
toggle nohassle on
|
||||||
|
redit 34800
|
||||||
|
1
|
||||||
|
test's Zone Description Room
|
||||||
|
q
|
||||||
|
y
|
||||||
|
zedit 34800
|
||||||
|
1
|
||||||
|
test
|
||||||
|
z
|
||||||
|
Name Me - test
|
||||||
|
q
|
||||||
|
y
|
||||||
|
redit 34800
|
||||||
|
2
|
||||||
|
return
|
||||||
|
saveall
|
||||||
|
set test olc 348
|
||||||
|
set test title has zone 348
|
||||||
|
set test loadroom 348
|
||||||
|
set test gold 1000000
|
||||||
|
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
||||||
|
to create and link your rooms. If you have any questions just ask.
|
||||||
|
toggle nohassle off
|
||||||
|
load obj 1332
|
||||||
|
set self level 32
|
||||||
|
tbalim test purge
|
||||||
|
return
|
||||||
|
restore test
|
||||||
|
toggle nohassle on
|
||||||
|
redit 34800
|
||||||
|
1
|
||||||
|
test's Zone Description Room
|
||||||
|
q
|
||||||
|
y
|
||||||
|
zedit 34800
|
||||||
|
1
|
||||||
|
test
|
||||||
|
z
|
||||||
|
Name Me - test
|
||||||
|
q
|
||||||
|
y
|
||||||
|
redit 34800
|
||||||
|
2
|
||||||
|
<paste zone proposal here>
|
||||||
|
q
|
||||||
|
y
|
||||||
|
See Also: TBA-STAFF, TBA-ZONES
|
||||||
#0
|
#0
|
||||||
HELPCHECK
|
HELPCHECK
|
||||||
|
|
||||||
|
@ -4252,7 +4347,7 @@ all the / commands do).
|
||||||
#31
|
#31
|
||||||
LAST LASTLISTS
|
LAST LASTLISTS
|
||||||
|
|
||||||
Usage: last [[#] [player_name] | all | *]
|
Usage: last [player_name | all] [#]
|
||||||
|
|
||||||
For checking the last time(s) a person logged on, their sitename, and their
|
For checking the last time(s) a person logged on, their sitename, and their
|
||||||
ID number. This now works similar to the unix version of 'last'. This will
|
ID number. This now works similar to the unix version of 'last'. This will
|
||||||
|
@ -7157,7 +7252,7 @@ then #01, etc
|
||||||
When you qedit <vnum> to create a new quest (or edit an existing one), you will
|
When you qedit <vnum> to create a new quest (or edit an existing one), you will
|
||||||
see the menu in @RHELP QEDIT-MENU@n
|
see the menu in @RHELP QEDIT-MENU@n
|
||||||
|
|
||||||
See Also: QEDIT-MENU, AUTOQUESTS, QUESTPOINTS, QUESTFLAG
|
See Also: QEDIT-MENU, QUESTPOINTS, QUESTFLAG
|
||||||
#31
|
#31
|
||||||
QEDIT-ACCEPT
|
QEDIT-ACCEPT
|
||||||
|
|
||||||
|
@ -8136,34 +8231,29 @@ ROOM-TRIGGERS TRIGEDIT-ROOM-TYPES
|
||||||
RUMBLE
|
RUMBLE
|
||||||
|
|
||||||
Thanks, I need all the help I can get.
|
Thanks, I need all the help I can get.
|
||||||
|
|
||||||
Rumble is the Creator of The Builder Academy and is in charge of its
|
Rumble created The Builder Academy back in 2000 and appreciates any assistance
|
||||||
administration: tbamud.com 9091
|
in improving the tbaMUD codebase for the community to enjoy: tbamud.com 9091
|
||||||
|
|
||||||
See Also: ADVERTISING
|
See Also: TBA-ADVERTISING, TBA-STAFF
|
||||||
|
|
||||||
#0
|
#0
|
||||||
RUMBLE-ALIASES
|
RUMBLE-ALIASES
|
||||||
|
|
||||||
To set up aliases to use older tbaMUD building commands:
|
Some examples of aliases I use:
|
||||||
history history all
|
alias history history all
|
||||||
poofout set self poofout $*
|
alias poofs score
|
||||||
poofin set self poofin $*
|
alias poofin set self poofin $*
|
||||||
poofs score
|
alias poofout set self poofout $*
|
||||||
cheat return
|
alias pg title is here, page me if you need anything.
|
||||||
clsolc toggle clsolc
|
alias work title has gone to work.
|
||||||
|
alias cheat return
|
||||||
And other good examples:
|
alias zn zedit new $1 $100 $199
|
||||||
receive at postmaster receive
|
alias rec at postmaster receive
|
||||||
all tlist $1;slist $1;olist $1;mlist $1;rlist $1;
|
alias mail at postmaster mail $*
|
||||||
mail at postmaster mail $*
|
alias work title has gone to work.;afk
|
||||||
pg title is here, page me if you need anything.
|
alias away title is gone, send a tell to leave a message.
|
||||||
work title has gone to work.;afk
|
|
||||||
zn zedit new $1 $100 $199
|
See Also: ALIASES, RUMBLE
|
||||||
ea title is eating and can't type with his mouth full.
|
|
||||||
away title is gone, send a tell to leave a message.
|
|
||||||
|
|
||||||
See also: ALIASES
|
|
||||||
#31
|
#31
|
||||||
SANCTUARY
|
SANCTUARY
|
||||||
|
|
||||||
|
@ -9160,9 +9250,11 @@ Great God's:
|
||||||
in their title "set rumble title has trial vnum #" "set rumble olc #." Put
|
in their title "set rumble title has trial vnum #" "set rumble olc #." Put
|
||||||
their name in their trial vnum room title. Use the assigner to limit them
|
their name in their trial vnum room title. Use the assigner to limit them
|
||||||
to their single vnum. HELP ASSIGNER. In the rare occasion that I am absent
|
to their single vnum. HELP ASSIGNER. In the rare occasion that I am absent
|
||||||
@HELP STAFF-ZONES explains how I setup new zones.
|
@HHELP STAFF-ZONES explains how I setup new zones.
|
||||||
|
|
||||||
Rumble
|
Rumble
|
||||||
|
|
||||||
|
See Also: TBA-ADMIN
|
||||||
#31
|
#31
|
||||||
STAFF-ZONES
|
STAFF-ZONES
|
||||||
|
|
||||||
|
@ -9204,7 +9296,8 @@ return
|
||||||
nohassle
|
nohassle
|
||||||
redit [%1]00
|
redit [%1]00
|
||||||
2
|
2
|
||||||
I then cut and paste the zone description into the first room.
|
|
||||||
|
"show zone none" to see free zones
|
||||||
|
|
||||||
See also: STAFF, ASSIGNER
|
See also: STAFF, ASSIGNER
|
||||||
#0
|
#0
|
||||||
|
@ -10007,6 +10100,8 @@ TinTin (all) - http://tintin.sourceforge.net/
|
||||||
Mushclient (Win) - http://www.gammon.com.au/mushclient/mushclient.htm
|
Mushclient (Win) - http://www.gammon.com.au/mushclient/mushclient.htm
|
||||||
PuTTY (Win) - http://www.chiark.greenend.org.uk/
|
PuTTY (Win) - http://www.chiark.greenend.org.uk/
|
||||||
Atlantis (Mac) - http://riverdark.net/atlantis/
|
Atlantis (Mac) - http://riverdark.net/atlantis/
|
||||||
|
BlowTorch (android)
|
||||||
|
JuiceSSH (android)
|
||||||
|
|
||||||
$ = not free
|
$ = not free
|
||||||
Warning: Some clients will give you problems since they use special characters.
|
Warning: Some clients will give you problems since they use special characters.
|
||||||
|
@ -10256,27 +10351,6 @@ TNL
|
||||||
An acronym for to next level. The amount of experience required before you
|
An acronym for to next level. The amount of experience required before you
|
||||||
can attain the next level.
|
can attain the next level.
|
||||||
|
|
||||||
#0
|
|
||||||
TOGGLES CONFIGURE SETTINGS
|
|
||||||
|
|
||||||
Usage: toggle
|
|
||||||
toggle <option> <argument>
|
|
||||||
|
|
||||||
TOGGLE shows you the current values of various toggles available on the MUD.
|
|
||||||
This command can also be used to change these values, if used with the correct
|
|
||||||
argument. When a toggle is set, it will be saved in that state until the next
|
|
||||||
time you change it.
|
|
||||||
|
|
||||||
Hit Pnt Display: OFF Brief: OFF Summonable: OFF
|
|
||||||
Move Display: OFF Compact: ON Quest: OFF
|
|
||||||
Mana Display: OFF NoTell: OFF NoRepeat: OFF
|
|
||||||
AutoExits: OFF NoShout: OFF Wimpy: OFF
|
|
||||||
NoGossip: OFF NoAuction: OFF NoGrats: OFF
|
|
||||||
AutoLoot: ON AutoGold: ON AutoSplit: ON
|
|
||||||
AutoSac: ON AutoAssist: ON AFK: OFF
|
|
||||||
Pagelength: 23 Color: off
|
|
||||||
|
|
||||||
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
|
||||||
#0
|
#0
|
||||||
TOGGLES CONFIGURE SETTINGS
|
TOGGLES CONFIGURE SETTINGS
|
||||||
|
|
||||||
|
@ -10302,6 +10376,27 @@ Hit Pnt Display: OFF Brief: OFF Summonable: OFF
|
||||||
Pagelength: 32 Screenwidth: 80 AFK: OFF
|
Pagelength: 32 Screenwidth: 80 AFK: OFF
|
||||||
Autokey: OFF Autodoor: OFF Color: on
|
Autokey: OFF Autodoor: OFF Color: on
|
||||||
|
|
||||||
|
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
||||||
|
#0
|
||||||
|
TOGGLES CONFIGURE SETTINGS
|
||||||
|
|
||||||
|
Usage: toggle
|
||||||
|
toggle <option> <argument>
|
||||||
|
|
||||||
|
TOGGLE shows you the current values of various toggles available on the MUD.
|
||||||
|
This command can also be used to change these values, if used with the correct
|
||||||
|
argument. When a toggle is set, it will be saved in that state until the next
|
||||||
|
time you change it.
|
||||||
|
|
||||||
|
Hit Pnt Display: OFF Brief: OFF Summonable: OFF
|
||||||
|
Move Display: OFF Compact: ON Quest: OFF
|
||||||
|
Mana Display: OFF NoTell: OFF NoRepeat: OFF
|
||||||
|
AutoExits: OFF NoShout: OFF Wimpy: OFF
|
||||||
|
NoGossip: OFF NoAuction: OFF NoGrats: OFF
|
||||||
|
AutoLoot: ON AutoGold: ON AutoSplit: ON
|
||||||
|
AutoSac: ON AutoAssist: ON AFK: OFF
|
||||||
|
Pagelength: 23 Color: off
|
||||||
|
|
||||||
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
|
||||||
#0
|
#0
|
||||||
TRACK TRAIL
|
TRACK TRAIL
|
||||||
|
@ -10472,7 +10567,7 @@ TRIG-RETURN RETURN-0 CONTINUE %RETURN% RETURN-1
|
||||||
|
|
||||||
Usage: return 0
|
Usage: return 0
|
||||||
|
|
||||||
Return 0 in a trigger will allow the certain triggers added flexibility. This
|
Return 0 in a trigger will allow certain triggers added flexibility. This
|
||||||
is dependent on the trigger type and is explained in each trigger help file under
|
is dependent on the trigger type and is explained in each trigger help file under
|
||||||
@RHELP TRIG-TYPE@n. The only way to make two triggers of the same type to both
|
@RHELP TRIG-TYPE@n. The only way to make two triggers of the same type to both
|
||||||
fire is to have the first one return 0. Other Examples:
|
fire is to have the first one return 0. Other Examples:
|
||||||
|
@ -11846,7 +11941,7 @@ the help files below.
|
||||||
@ROBJ-VAR@n - Variables for objects. @RTSTAT 28@n
|
@ROBJ-VAR@n - Variables for objects. @RTSTAT 28@n
|
||||||
@RROOM-VAR@n - Variables for rooms. @RTSTAT 29@n
|
@RROOM-VAR@n - Variables for rooms. @RTSTAT 29@n
|
||||||
@RTEXT-VAR@n - Variables for text. @RTSTAT 30@n
|
@RTEXT-VAR@n - Variables for text. @RTSTAT 30@n
|
||||||
@RSPEC-VAR@n - Variables for special stuff. @RTSTAT 1@n
|
@RSPEC-VAR@n - variables for special stuff. @Rtstat 31@n
|
||||||
|
|
||||||
See also: GLOBAL
|
See also: GLOBAL
|
||||||
#31
|
#31
|
||||||
|
@ -12325,22 +12420,22 @@ Examples:
|
||||||
See also: LOAD, STAT, VNUM, TSTAT
|
See also: LOAD, STAT, VNUM, TSTAT
|
||||||
#31
|
#31
|
||||||
WAIT PAUSE TRIGEDIT-TIMING TIMING TRIG-WAIT TRIGEDIT-WAIT
|
WAIT PAUSE TRIGEDIT-TIMING TIMING TRIG-WAIT TRIGEDIT-WAIT
|
||||||
|
|
||||||
Usage: wait <time> [s]
|
Usage: wait <time> [s | c]
|
||||||
wait until <mudtime>
|
wait until <mudtime>
|
||||||
|
|
||||||
* This trigger gives the actor 10 seconds to get out.
|
* This trigger gives the actor 10 seconds to get out.
|
||||||
say GET OUT! NOW!
|
say GET OUT! NOW!
|
||||||
wait 10 s
|
wait 10 s
|
||||||
mkill %actor%
|
mkill %actor%
|
||||||
|
|
||||||
The wait statement is used to 'pause' the trigger execution for a period of
|
The wait statement is used to 'pause' the trigger execution for a period of
|
||||||
time. When a trigger is being executed it will attempt to execute all commands
|
time. When a trigger is being activated it will execute all commands immediately.
|
||||||
right away. To get small breaks in, and perhaps give the players time to adjust,
|
To create a pause during trigger execution use the wait command. A wait can
|
||||||
use the wait command.
|
use seconds or cycles (1/20th of a second).
|
||||||
|
|
||||||
Example: @RTSTAT 103@n
|
Example: @RTSTAT 103, 43, 79@n
|
||||||
|
|
||||||
See also: RANDOM-TIMING, WAIT-UNTIL
|
See also: RANDOM-TIMING, WAIT-UNTIL
|
||||||
#31
|
#31
|
||||||
WAITUNTIL WAIT-UNTIL
|
WAITUNTIL WAIT-UNTIL
|
||||||
|
@ -13461,5 +13556,13 @@ own zone if their name is in the zone's builders list.
|
||||||
zlock - Locks one or all zones. Type zlock for usage.
|
zlock - Locks one or all zones. Type zlock for usage.
|
||||||
zunlock - Locks one or all zones. Type zunlock for usage.
|
zunlock - Locks one or all zones. Type zunlock for usage.
|
||||||
|
|
||||||
|
#31
|
||||||
|
CHMOD
|
||||||
|
|
||||||
|
4 stands for "read",
|
||||||
|
2 stands for "write",
|
||||||
|
1 stands for "execute", and
|
||||||
|
0 stands for "no permission."
|
||||||
|
So 7 is the combination of permissions 4+2+1 (read, write, and execute), 5 is 4+0+1 (read, no write, and execute), and 4 is 4+0+0 (read, no write, and no execute).
|
||||||
#31
|
#31
|
||||||
$~
|
$~
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||||
* works correctly with C compilers (at least in my Experience)
|
* works correctly with C compilers (at least in my Experience)
|
||||||
* Jeremy Osborne 1/28/2008 */
|
* Jeremy Osborne 1/28/2008 */
|
||||||
cpp_extern const char *tbamud_version = "tbaMUD 3.66";
|
cpp_extern const char *tbamud_version = "tbaMUD 3.67";
|
||||||
|
|
||||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||||
/* (Note: strings for class definitions in class.c instead of here) */
|
/* (Note: strings for class definitions in class.c instead of here) */
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
* on an older version. You are supposed to compare this with the macro
|
* on an older version. You are supposed to compare this with the macro
|
||||||
* TBAMUD_VERSION() in utils.h.
|
* TBAMUD_VERSION() in utils.h.
|
||||||
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
||||||
#define _TBAMUD 0x030660
|
#define _TBAMUD 0x030670
|
||||||
|
|
||||||
/** If you want equipment to be automatically equipped to the same place
|
/** If you want equipment to be automatically equipped to the same place
|
||||||
* it was when players rented, set the define below to 1 because
|
* it was when players rented, set the define below to 1 because
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue